Information processing device, program, and content providing method

The mechanism converts duplicate in-game content into points and enhances selected content, addressing the issue of unnecessary game content accumulation and improving user satisfaction in game systems.

JP7603498B2Active Publication Date: 2024-12-20KOEI TECMO GAMES CO LTD
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Patent Information

Application Number
JP2021052031
Authority / Receiving Office
JP · JP
Patent Type
Patents
Current Assignee / Owner
Filing Date
2021-03-25
Publication Date
2024-12-20
Estimated Expiration
2041-03-25

AI Technical Summary

Technical Problem

Conventional game systems provide players with duplicate game media through lottery, leading to unnecessary game content accumulation and waste, reducing user satisfaction.

Method used

A mechanism that converts duplicate in-game content into points and enhances selected content using these points, increasing user satisfaction by allowing players to strengthen their game assets.

Benefits of technology

Enhances user satisfaction by allowing players to convert duplicate content into points and improve their game assets, thereby increasing the value of the lottery results.

✦ Generated by Eureka AI based on patent content.

Smart Images

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Patent Text Reader

Abstract

To provide a new mechanism to enhance a user's satisfaction with a lottery result with content in a game as a lottery object.SOLUTION: An information processing device includes: a lottery unit for executing a lottery for selecting a plurality of pieces of content from the content of a lottery object with the content in a game as a lottery object; a lottery result presentation unit for displaying, on a screen, overlapping content that overlaps with the content possessed by a user of a plurality of pieces of content selected by the lottery so as to be converted to a point; a content enhancement unit for enhancing the content selected by the user from the plurality of pieces of content selected by the lottery using the point to which the overlapping content is converted; and a content imparting unit for imparting the plurality of pieces of content selected by the lottery excluding the overlapping content converted to the point as the content possessed by the user.SELECTED DRAWING: Figure 5
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Description

[Technical field]

[0001] The present disclosure relates to an information processing device, a program, and a content providing method. [Background technology]

[0002] Conventionally, as one method of providing a player with game media such as characters and items used in a game, a game system has been known which employs a method in which a server device determines by lottery which game media to provide to the player from a plurality of game media based on input by the player on a terminal device, and provides the determined game media to the player.

[0003] Among such game systems, there are some that, if the game medium provided to a player is the same as game medium that the player already owns, provide the player with a substitute game medium (see, for example, Patent Document 1). [Prior art documents] [Patent documents]

[0004] [Patent Document 1] JP 2021-10686 A Summary of the Invention [Problem to be solved by the invention]

[0005] In a conventional game system, a specific parameter of a game medium that is the same as a game medium selected by lottery among game media owned by a player is increased. However, there is a problem that the game media owned by a player may include game media that the player does not need, and the game media with the increased specific parameter is wasted.

[0006] For this reason, in conventional game systems, even if the game medium provided to a player is the same game medium that the player already owns, it was necessary to devise a way to increase the player's satisfaction with the lottery.

[0007] An object of the present disclosure is to provide a new mechanism for increasing user satisfaction with the results of a lottery in which in-game content is the subject of the lottery. [Means for solving the problem]

[0008] According to one aspect of the present disclosure, an information processing device is provided that has: a lottery unit that selects in-game content as the subject of a lottery and selects multiple contents from the content that is the subject of the lottery; a lottery result presentation unit that displays on a screen duplicate content from the multiple contents selected by the lottery that overlaps with content owned by a user, the duplicate content being convertible into points; a content enhancement unit that uses the points converted from the duplicate content to enhance a content selected by the user from the multiple contents selected by the lottery; and a content granting unit that grants the multiple contents selected by the lottery, excluding the duplicate content converted into points, as content owned by the user. Effect of the Invention

[0009] According to one aspect, it is possible to provide a new mechanism for increasing user satisfaction with the results of a lottery in which in-game content is the subject of the lottery. [Brief description of the drawings]

[0010] [Figure 1] FIG. 1 is a diagram illustrating an example of a game system according to an embodiment of the present invention. [Diagram 2] FIG. 2 illustrates an example of a hardware configuration of a client. [Diagram 3] FIG. 2 illustrates an example of a hardware configuration of a server. [Figure 4] FIG. 2 illustrates an example of a functional configuration of a client. [Diagram 5] FIG. 2 illustrates an example of a functional configuration of a server. [Figure 6] 4 is a diagram illustrating an example of a point redemption rate table used in the present embodiment. FIG. [Figure 7] 11 is a flowchart illustrating an example of a process related to a lottery function according to the embodiment. [Figure 8] FIG. 13 is an image diagram of an example of a lottery result screen. [Figure 9] FIG. 13 is an image diagram of an example of a lottery result screen. [Figure 10] FIG. 13 is an image diagram of an example of a lottery result screen. [Figure 11] FIG. 13 is an image diagram of an example of a lottery result screen. [Figure 12] FIG. 13 is an image diagram of an example of a reinforcement screen. [Figure 13] FIG. 13 is an image diagram of an example of a reinforcement screen. DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS

[0011] Hereinafter, an embodiment of the present disclosure will be described with reference to the drawings. In this embodiment, an example of a lottery function in which in-game content such as characters, weapons, equipment, items, and cards in the game are selected as the lottery subject will be described, but the lottery function is not limited to the in-game content. The lottery function in this embodiment is an example of information processing in which a plurality of contents to be given to a user are selected by lottery from the contents to be selected.

[0012] [Game System] First, a game system 10 according to an embodiment will be described with reference to Fig. 1. Fig. 1 is a diagram showing an example of the game system 10 according to the present embodiment. The game system 10 according to an embodiment has a configuration in which a client 20 and a server 30 are connected to each other via a network 40 so as to be able to communicate with each other.

[0013] The client 20 is an example of an information processing terminal on which a user plays a game. The client 20 is a portable game machine, a personal computer, a tablet terminal, a mobile phone such as a smartphone, a home game device, an arcade game device, or the like. The client 20 accepts operations from a user via an input device such as a touch panel, a controller, a mouse, or a keyboard, and displays an image corresponding to the operation on a display device to allow the user to play the game. The number of clients 20 is not limited to three, and may be other than three.

[0014] The server 30 is an example of an information processing device that provides the client 20 with functions required for a game by transmitting and receiving data between the server 30 and the client 20. The server 30 may be realized by a cloud computer. The number of servers 30 shown in FIG. 1 is not limited to one, and two or more servers may be used for distributed processing. For example, the server 30 is used for downloading game programs (applications) to the client 20, logging in users, processing related to a lottery function in which in-game content is subject to a lottery, managing various tables, and the like.

[0015] 2 is a diagram showing an example of a hardware configuration of the client 20. The client 20 has a CPU (Central Processing Unit) 121, a storage device 122, a communication device 123, an input device 124, and a display device 125. The CPU 121 controls the client 20. The storage device 122 is, for example, a memory such as a ROM (Read Only Memory) or a RAM (Random Access Memory), or a storage such as a HDD (Hard Disk Drive) or an SSD (Solid State Drive).

[0016] The communication device 123 is a communication device such as a network circuit that controls communication. The input device 124 is an input device such as a touch pad, a controller, a mouse, a keyboard, a camera, a microphone, etc. The display device 125 is an output device such as a display, a speaker, etc. A touch panel is realized by combining a touch pad and a display.

[0017] 3 is a diagram showing an example of a hardware configuration of the server 30. The server 30 has a CPU 131, a storage device 132, and a communication device 133. The CPU 131 controls the server 30. The storage device 132 is, for example, a memory such as a ROM or a RAM, or a storage such as an HDD or an SSD. The communication device 133 is a communication device such as a network card that controls communication.

[0018] 4 is a diagram showing an example of the functional configuration of the client 20. The client 20 has a storage unit 21, a client control unit 22, an operation reception unit 23, an output control unit 24, and a client-side communication unit 25. The storage unit 21 stores programs such as a game program 31, data used by the programs, and the like. The storage unit 21 may be realized by a storage device 122, or may be realized by a storage device connected via a network 40.

[0019] The client control unit 22 performs overall control of the client 20. The overall control of the client 20 includes control related to the entire game played by the user. The client control unit 22 is realized by the CPU 121 executing the processes described in the game program 31. The client control unit 22 has a game control unit 35, an image generation unit 36, a request transmission unit 37, and a result reception unit 38.

[0020] The game control unit 35 controls the game played by the user. The image generation unit 36 ​​generates images necessary for displaying the game screen, such as an image of a lottery result screen described later. The request transmission unit 37 makes requests for various processes to the server 30 based on the user's operation, such as making a request to the server 30 for lottery processing in which the content within the game is the subject of a lottery. The result reception unit 38 receives the results of requests for various processes, such as the lottery results in response to the lottery processing request made to the server 30.

[0021] The operation reception unit 23 receives various operations by the user on the input device 124. The output control unit 24 outputs a game screen and a game sound to the display device 125. The operation reception unit 23 is realized by the CPU 121 controlling the input device 124. The output control unit 24 is realized by the CPU 121 controlling the display device 125.

[0022] Here, various operations by the user on the input device 124 refer to operations by the user playing the game operating the operation acceptance unit 23 in order to cause the CPU 121 to execute processing. The operation acceptance unit 23 accepts various operations from the user playing the game. The client control unit 22 progresses the game based on the various operations accepted by the operation acceptance unit 23 from the user.

[0023] The output control unit 24 outputs game screens and game sounds to the display device 125 based on the image data and sound data generated by the client control unit 22. The client-side communication unit 25 communicates with the server 30. The client-side communication unit 25 is realized by the CPU 121 executing the game program 31 and controlling the communication device 123 in accordance with the game program 31.

[0024] Fig. 5 is a diagram showing an example of a functional configuration of the server 30. The server 30 in Fig. 5 includes a storage unit 51, a server control unit 52, and a server side communication unit 53.

[0025] The storage unit 51 stores a server program 61, a game program 62, data used by various programs, a user information table 63, a content information table 64, a point return rate table 65, and a lottery probability table 66. The storage unit 51 may be realized by the storage device 132, or may be realized by a storage device connected via the network 40.

[0026] The user information table 63 sets information about users who play games on the client 20. The user information table 63 manages user information that associates users who play games on the client 20 with in-game content owned by each user (user-owned content).

[0027] The content information table 64 manages information related to the in-game content that is the subject of the lottery. The information related to the content includes various information necessary for using the content in the game, such as the rarity, level, content name, ability, attributes, and image of the in-game content that is the subject of the lottery.

[0028] The rarity of the content is an example of information associated with the content, and indicates the rarity, strength, excellence, etc. of the content in the game. The level of the content is an example of information associated with the content, and is a numerical value, etc., indicating the level of strength of the content in the game. In this embodiment, the information associated with the content may be information that classifies the value of the content in the game based on some index.

[0029] The point redemption rate table 65 manages the point redemption rate used for conversion to points, which will be described later. Fig. 6 is a diagram showing an example of the point redemption rate table 65 used in this embodiment.

[0030] The point redemption rate tables 65 in Figures 6(A) and 6(B) are used when converting content convertible into points among a plurality of in-game contents selected by a continuous lottery described later. Content convertible into points is, for example, content that overlaps with content owned by the user (duplicate content) among a plurality of in-game contents selected by a continuous lottery described later. Furthermore, content convertible into points is, for example, a part of the same content when the plurality of in-game contents selected by a continuous lottery described later includes multiple pieces of the same content that do not overlap with content owned by the user.

[0031] In the following, as an example of content that can be converted into points, an example of content that overlaps with content owned by the user (duplicate content) among multiple in-game contents selected by successive lotteries will be described.

[0032] The point redemption rate table 65 in Figure 6 (A) has items such as the rarity of the item to be converted and the converted points, and manages information on the point redemption rate when overlapping content is converted into points. The item "Rarity of the item to be converted" is an example of information that identifies the rarity of the overlapping content to be converted into points. The item "Converted points" is an example of information that indicates the points to be converted from overlapping content of the rarity identified in the item "Rarity of the item to be converted".

[0033] Like the point redemption rate table 65 in Fig. 6(A), the point redemption rate table 65 in Fig. 6(B) is used when converting overlapping content into points. The point redemption rate table 65 in Fig. 6(B) has items "level of conversion target" and "converted points", and manages information on the point redemption rate when converting overlapping content into points. The item "level of conversion target" is an example of information that identifies the level of overlapping content to be converted into points. The item "converted points" is an example of information that indicates the points to be converted from overlapping content of the level identified in the item "level of conversion target".

[0034] Either one or both of the point redemption rate tables 65 in Fig. 6(A) and Fig. 6(B) may be used. When both are used, the points are converted into points using the point redemption rate tables 65 in Fig. 6(A) and Fig. 6(B), respectively, and the converted points are added together for use.

[0035] For example, when converting overlapping content of rarity "SSR" and level "1" into points, in the point redemption rate table 65 of Figures 6(A) and 6(B), the conversion points "9" corresponding to the rarity "SSR" to be converted and the conversion points "1" corresponding to the level "1" to be converted are added together to calculate the converted points "10".

[0036] In this way, the point redemption rate table 65 in FIG. 6 manages information on the point redemption rate for calculating the points after conversion from at least one of the rarity and level of the overlapping content to be converted.

[0037] The lottery probability table 66 manages the lottery probability of the content in the game used by the lottery function. The lottery probability table 66 manages the information of the lottery probability of the content in the game by associating information such as rarity, level, and content name with the release probability.

[0038] The server control unit 52 performs overall control of the server 30. The server control unit 52 is realized by the CPU 131 executing the processes described in the server program 61. For example, the server control unit 52 performs a download process for downloading the game program 62 stored in the storage unit 51, data used by the game program 62, and the like, to the client 20.

[0039] The server control unit 52 includes a lottery unit 71 , a lottery result presentation unit 72 , a point conversion unit 73 , a content enhancement unit 74 , a content provision unit 75 , a request reception unit 76 , and a result transmission unit 77 .

[0040] The lottery unit 71 performs lottery processing for the content in the game to be selected in accordance with a lottery request from the client 20, and responds to the client 20 with information on the content selected as a result of the lottery (the winning content). Note that the lottery request from the client 20 includes a single lottery request that requests a single lottery process, and a continuous lottery request that requests multiple lottery processes. The process of enhancing the won content in this embodiment is executed when a continuous lottery request that requests multiple lottery processes is received from the client 20, as described below.

[0041] The lottery result presentation unit 72 displays the content that has been selected as a result of the lottery on the client 20, and presents the result of the lottery to the user. A lottery result screen, which will be described later, displayed by the lottery result presentation unit 72 first displays a list of the content that has been selected as a result of the lottery by the lottery selection unit 71, and the displayed content is updated by converting the overlapping contents into points.

[0042] When a user selects content to be converted into points from among multiple in-game contents (winning contents) displayed on client 20 as a result of the lottery by lottery unit 71, point conversion unit 73 converts the content to be converted into points using point redemption rate table 65 of Figure 6.

[0043] The content enhancement unit 74 enhances the content to be enhanced (the content to be enhanced) selected by the user from the winning contents by using the points converted from the content to be converted by the point conversion unit 73. The enhancement of the content to be enhanced by the content enhancement unit 74 includes increasing the level, increasing the rarity, adding ability information, etc.

[0044] In addition, the enhancement of the content to be enhanced by the content enhancement unit 74 may also include visual enhancement, such as changing an image to a special image with a rarity (e.g., an image of a character equipped with a special weapon, an image of a character wearing a special costume, an image of a character in a special situation, etc.).

[0045] In this way, in this embodiment, even if the content won in the consecutive lottery overlaps with content owned by the user, the overlapping content can be converted into points and used to enhance the content to be enhanced that the user selected from the won content, thereby increasing the user's satisfaction with the results of the consecutive lottery.

[0046] Note that the enhancement of the enhancement target content performed by the content enhancement unit 74 may be of a type that cannot be performed after the content is given to the user as a content owned by the user. In this way, if the enhancement of the enhancement target content according to this embodiment is of a type that cannot be performed after the content is given to the user as a content owned by the user, the value of the continuous lottery can be increased.

[0047] When the content providing unit 75 receives a request to end the enhancement of the selected content and confirm the lottery result, the content providing unit 75 reflects the confirmed lottery result in the user information table 63 and provides the content as the user's owned content.

[0048] The request receiving unit 76 receives various processing requests transmitted from the client 20 based on user operations. The result transmitting unit 77 performs various processing in response to the requests received from the client 20 and transmits the results of the processing to the client 20.

[0049] Furthermore, the server side communication unit 53 communicates with the client 20. The server side communication unit 53 is realized by the CPU 131 executing the server program 61 and controlling the communication device 133 in accordance with the server program 61.

[0050] Note that the functional configuration of the client 20 shown in Fig. 4 and the functional configuration of the server 30 shown in Fig. 5 are merely examples, and for example, at least one of the functional configurations of the server 30 shown in Fig. 5 may be included in the functional configuration of the client 20 shown in Fig. 4. In other words, it is sufficient that either the client 20 or the server 30 has the functional configurations shown in Fig. 4 and Fig. 5.

[0051] [Game Actions] In the following, a process will be described that takes place after a continuous lottery operation is received from a user, such as a pressing operation on the continuous lottery button on the lottery screen.

[0052] 7 is a flowchart of an example of processing related to the lottery function according to the present embodiment. In step S10, the lottery unit 71 of the server 30 accepts a request for continuous lotteries from the client 20 operated by the user. In step S12, the lottery unit 71 executes the lottery processing for the content in the game to be selected a predetermined number of times, for example, 10 times, in succession.

[0053] In the continuous drawing in step S12, a drawing process is performed to select a plurality of contents by drawing from the contents in the game to be drawn based on the payout probability in the drawing probability table 66. The drawing unit 71 responds to the client 20 with information on the contents selected as a result of the continuous drawing.

[0054] In step S14, the lottery result presentation unit 72 of the server 30 causes the client 20 to display a lottery result screen, which will be described later. In step S16, the lottery result presentation unit 72 determines whether the in-game content selected as a result of the continuous lotteries (won content) includes content that can be converted into points, such as content that overlaps with content owned by the user (duplicate content).

[0055] If it is determined in step S16 that the won contents include content that can be converted into points, the lottery result presentation unit 72 proceeds to the process of step S18 and causes the client 20 to display a lottery result screen 1000 as shown in FIG.

[0056] Fig. 8 is an image diagram of an example of a lottery result screen 1000. The lottery result screen 1000 in Fig. 8 includes a display field 1002 for the won content, and a confirm button 1008. The user can make a request to confirm the lottery result displayed in the display field 1002 by performing an operation of pressing the confirm button 1008. By making a request to confirm the lottery result, the user is granted the won content displayed in the display field 1002.

[0057] Furthermore, if the winning contents displayed in the display field 1002 include contents that overlap with the user's owned contents (duplicate contents), the lottery result screen 1000 in Fig. 8 displays the duplicate contents so that they can be visually identified. In the lottery result screen 1000 in Fig. 8, the winning contents are displayed in two columns, one above the other, in the display field 1002, and the content located in the middle of the top row of the content list is displayed with a thick line so that it can be visually identified. There are various possible ways of displaying the content so that it can be visually identified, such as color, hatching, effects, enlargement, etc., other than the thick line.

[0058] Furthermore, if the winning contents displayed in display area 1002 include content that overlaps with the content owned by the user (duplicate content), lottery result screen 1000 in FIG. 8 displays information 1004 proposing to convert the duplicate content into points, and button 1006 for receiving instructions from the user on whether or not to convert the duplicate content into points.

[0059] By pressing the "Yes" button among buttons 1006, the user can select the overlapping content identifiably displayed in display field 1002 as the content to be converted into points. By pressing the "No" button among buttons 1006, the user can also not select the overlapping content identifiably displayed in display field 1002 as the content to be converted into points.

[0060] 8 is an example in which the winning contents include one overlapping content. If the winning contents include multiple contents that can be converted into points, the lottery result display unit 72 proceeds to the process of step S18 and causes the client 20 to display the lottery result screen 1000 as shown in FIG.

[0061] Fig. 9 is an image diagram of an example of a lottery result screen 1000. Similar to the lottery result screen 1000 of Fig. 8, the lottery result screen 1000 of Fig. 9 includes a display field 1002 for the won contents and a confirmation button 1008. Furthermore, the lottery result screen 1000 of Fig. 9 is an example in which three overlapping contents are displayed visually identifiable among the won contents displayed in the display field 1002.

[0062] In addition, lottery result screen 1000 in FIG. 9 displays information 1004 proposing the conversion of overlapping content into points, button 1006 for receiving an instruction from the user as to whether or not to convert the overlapping content into points, as well as button 1010 for selecting the content to be converted.

[0063] By pressing button 1010, the user can select some of the overlapping contents to be converted into points from the three overlapping contents identifiably displayed in display field 1002 in FIG. 9 to display lottery result screen 1000, such as that shown in FIG. 10.

[0064] Fig. 10 is an image diagram of an example of a lottery result screen 1000. On the lottery result screen 1000 in Fig. 10, an operation of selecting the content to be converted, such as tapping on the overlapping content to be converted from among the overlapping contents displayed in a display field 1002, can be performed.

[0065] In the lottery result screen 1000 of Fig. 10, a check mark 1014 is displayed on the overlapping content selected as the conversion target by the user, and the overlapping content selected as the conversion target is clearly displayed. In addition, the lottery result screen 1000 of Fig. 10 displays a selection end button 1012 for receiving the end of the selection of the conversion target from the user. By pressing the selection end button 1012, the user can select the content selected in the display field 1002 as the conversion target.

[0066] The operation of the user who selected the content to be converted from the lottery result screen 1000 is notified to the point conversion unit 73 of the server 30. When it is determined in step S20 that the selection of the content to be converted from the user has been accepted, the point conversion unit 73 proceeds to the process of step S22.

[0067] In step S22, the point conversion unit 73 reads out the point redemption rate to be used for conversion to points from, for example, the point redemption rate table 65 in Fig. 6 based on information accompanying the content to be converted, such as the rarity and level of the content to be converted. The point conversion unit 73 converts the content to be converted into points using the read out point redemption rate. The point conversion unit 73 responds to the client 20 with information on the points converted from the content to be converted.

[0068] In step S24, the lottery result presentation unit 72 of the server 30 causes the client 20 to display, for example, a lottery result screen 1000 of Fig. 11. Fig. 11 is an image diagram of an example of the lottery result screen 1000. In the lottery result screen 1000 of Fig. 11, the overlapping content selected as the conversion target in the display field 1002 has been erased by being converted into points.

[0069] Furthermore, the lottery result screen 1000 in FIG. 11 can accept from the user a selection of the content to be enhanced with points from among the winning contents displayed in the display field 1002.

[0070] In the lottery result screen 1000 of Fig. 11, a check mark 1014 is displayed on the content selected by the user as the strengthening target, and the content selected as the strengthening target is clearly displayed. In addition, the lottery result screen 1000 of Fig. 11 displays a selection end button 1016 for receiving the end of the selection of the strengthening target from the user. By pressing the selection end button 1016, the user can select the content selected in the display field 1002 as the strengthening target.

[0071] The operation of the user who selected the content to be enhanced from the lottery result screen 1000 is notified to the lottery result presentation unit 72 of the server 30. The lottery result presentation unit 72 causes the client 20 to display, for example, an enhancement screen 1100 shown in Fig. 12. Fig. 12 is an image diagram of an example of the enhancement screen 1100.

[0072] 12, together with detailed information on the content to be enhanced, information before and after enhancement using points is displayed so that the user can easily understand what will be enhanced with points. For example, the enhancement screen 1100 in FIG. 12 lists the level of the content as an example of what will be enhanced with points.

[0073] In addition, the strengthening screen 1100 of Figure 12 displays in a display field 1106 an strengthening execution button 1102 that accepts an instruction from the user to strengthen the content to be strengthened using points, and a change usage points button 1104 that accepts an instruction from the user to change the points to be used for strengthening.

[0074] The user can instruct the enhancement of the content to be enhanced using points by pressing the enhancement execution button 1102. Also, the user can instruct the change of points used for enhancement by pressing the change used points button 1104.

[0075] An instruction to change the points to be used for reinforcement given by the user from the reinforcement screen 1100 is notified to the lottery result presentation unit 72 of the server 30. The lottery result presentation unit 72 causes the client 20 to display the reinforcement screen 1100 of FIG. 13, for example. FIG. 13 is an image diagram of an example of the reinforcement screen 1100. The reinforcement screen 1100 of FIG. 13 displays in a display field 1106 a use point selection field 1108 for selecting points to be used for the content to be reinforced, the detailed information of which is displayed on the reinforcement screen 1100, and an execute reinforcement button 1110.

[0076] The user can instruct the enhancement of the content to be enhanced using the points displayed in the use point selection field 1108 by inputting points in the use point selection field 1108 and pressing the enhancement execution button 1110. For example, in the example of the enhancement screen 1100 in Fig. 13, the user can instruct the enhancement of the content to be enhanced using points "3" out of the points "5" converted from the content to be converted.

[0077] Furthermore, the user can instruct enhancement of the content to be enhanced using all the points converted from the content to be converted by pressing an enhancement execution button 1102 in FIG.

[0078] An instruction to enhance the content to be enhanced using points given by the user from the enhancement screen 1100 in Fig. 12 or 13 is notified to the content enhancement unit 74 of the server 30. The content enhancement unit 74 performs a process of enhancing the content to be enhanced using the points converted from the content to be converted.

[0079] The processes of steps S24 to S28 are repeated until all the points converted from the content to be converted are used. When all the points converted from the content to be converted are used, the server 30 receives an instruction to end the reinforcement from the client 20, and proceeds to the process of step S30.

[0080] The content providing unit 75 of the server 30 that has received the instruction to end the reinforcement from the client 20 proceeds to step S30, confirms the result of the lottery, and reflects the confirmed result of the lottery in the user information table 63 to provide it as the content owned by the user.

[0081] If it is determined in step S16 that the winning contents do not include any content that can be converted into points, the lottery result presentation unit 72 proceeds to the process of step S30. In step S30, the content granting unit 75 reflects the winning contents in the user information table 63 and grants them as owned content of the user.

[0082] In step S20, even if it is determined that the selection of the content to be converted has not been accepted from the user, the lottery result presentation unit 72 proceeds to the process of step S30. In step S30, the content provision unit 75 reflects the selected content in the user information table 63 and provides it as the user's owned content.

[0083] As described above, according to this embodiment, a new mechanism can be provided that increases user satisfaction with the results of a lottery in which in-game content is the subject of the lottery.

[0084] The game system 10, client 20, and server 30 of the disclosed embodiment should be considered as illustrative and not restrictive. The above embodiment can be modified and improved in various forms without departing from the scope and spirit of the appended claims. In addition, the matters described in the above-mentioned embodiments can be configured in other ways as long as they are not inconsistent, and can be combined as long as they are not inconsistent. [Explanation of symbols]

[0085] 10. Game System 20 clients 21 Memory section 22 Client control section 23 Operation reception section 24 Output control section 25 Client-side communication section 30 Servers 31 Game Program 35 Game control unit 36 Image Generation Unit 37 Request sending part 38 Result Receiving Unit 40 Network 51 Storage section 52 Server control section 53 Server side communication section 61 Server Program 62 Game Program 63 User Information Table 64 Content Information Table 65 Points Redemption Rate Table 66 Lottery Probability Table 71 Lottery Section 72 Lottery Results Presentation Section 73 Point conversion section 74 Content Enhancement Department 75 Contents Distribution Department 76 Request Receiving Unit 77 Result transmission section 1000 Lottery results screen 1100 Enhancement screen

Claims

1. a selection unit that selects a plurality of in-game contents from the in-game contents; a lottery result display unit that displays on a screen, among the plurality of contents selected by the lottery, overlapping contents that overlap with the contents owned by the user in a manner that allows the overlapping contents to be converted into points; a content enhancement unit that enhances a content selected by the user from the plurality of contents selected by the lottery using the points converted from the duplicate content; a content providing unit that provides the plurality of contents selected by the lottery, excluding the duplicated contents converted into the points, as owned contents of the user; An information processing device having the above configuration.

2. The lottery result presentation unit displays the overlapping contents on a screen in a identifiable manner among the plurality of contents selected by the lottery, and receives a selection of the overlapping contents to be converted into points from the user.

2. The information processing apparatus according to claim 1,

3. a point conversion unit that converts the duplicated content into points based on information associated with the duplicated content to be converted into points; The information processing apparatus according to claim 2 , further comprising:

4. When the plurality of contents selected by the lottery include a plurality of identical contents that do not overlap with the content owned by the user, the lottery result presentation unit displays a part of the identical contents on a screen so that the part can be converted into points.

4. The information processing device according to claim 1, wherein:

5. The content enhancement unit uses the points to enhance the content of the user in a manner that cannot be achieved after the points have been granted to the user.

5. The information processing device according to claim 1,

6. An information processing device, a selection unit which selects a plurality of contents from the in-game contents that are the selection targets; a lottery result display unit that displays on a screen, among the plurality of contents selected by the lottery, overlapping contents that overlap with the contents owned by the user in a manner that allows the overlapping contents to be converted into points; a content enhancing unit that enhances the content selected by the user from the plurality of contents selected by the lottery, using the points converted from the duplicate content; a content providing unit that provides the plurality of contents selected by the lottery, excluding the duplicated contents converted into the points, as owned contents of the user; A program to function as a

7. An information processing device, a selection step of selecting a plurality of contents from the in-game contents that are the selection targets; a lottery result display step of displaying on a screen, among the plurality of contents selected by the lottery, overlapping contents that overlap with the contents owned by the user so as to be convertible into points; a content enhancing step of enhancing a content selected by the user from the plurality of contents selected by the lottery using the points converted from the duplicate content; a content providing step of providing the plurality of contents selected by the lottery, excluding the duplicated contents converted into the points, as owned contents of the user; A content granting method that performs the above.

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