Gaming Machines

The gaming machine addresses the need for enhanced player engagement by implementing a state control system that transitions between states with varying refund rates and bonus expectations, resulting in a more exciting gaming experience.

JP7673979B2Active Publication Date: 2025-05-09NEWGIN KK
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Patent Information

Application Number
JP2022183610
Authority / Receiving Office
JP · JP
Patent Type
Patents
Current Assignee / Owner
Filing Date
2022-11-16
Publication Date
2025-05-09
Estimated Expiration
2042-11-16

AI Technical Summary

Technical Problem

Existing gaming machines lack innovative features to enhance player engagement and excitement, leading to a need for improved gaming capabilities.

Method used

A gaming machine with a state control system that transitions between three states (first, second, and third) based on specific conditions, offering varying refund rates and bonus expectations, thereby enhancing player engagement.

Benefits of technology

The state control system increases player interest and engagement by offering higher refund rates and bonus expectations in certain states, leading to a more exciting and dynamic gaming experience.

✦ Generated by Eureka AI based on patent content.

Smart Images

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Patent Text Reader

Abstract

To increase interest.SOLUTION: Operation instruction states include a first state, a second state, and a third state. The first state has a higher specific advantage not including a privilege advantage than the second state but has a lower specific advantage than the third state. A main CPU controls the first state to the second state when a first shift condition is satisfied, and controls the first state to the third state when a second shift condition is satisfied. The second state has a higher privilege advantage than the first state.SELECTED DRAWING: Figure 12
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Description

[Technical field]

[0001] The present invention relates to a gaming machine. [Background technology]

[0002] 2. Description of the Related Art Conventionally, there are gaming machines that have a plurality of states with different degrees of advantage, such as the gaming machine described in Patent Document 1. [Prior art documents] [Patent documents]

[0003] [Patent Document 1] JP 2019-205616 A Summary of the Invention [Problem to be solved by the invention]

[0004] Nowadays, there is a demand for such gaming machines to be designed in such a way that they provide novel gaming characteristics through innovative adjustments to the state of the machines, thereby increasing the interest of the players. [Means for solving the problem]

[0005] The gaming machine that solves the above problems is: Identification based on the results of the winning lottery In a gaming machine capable of awarding a bonus, a state control means is provided for controlling a state, the state being a first state, a second state, and a third state, the first state being more favorable than the second state. Refund Rate High Ku , the third state is Refund Rate The state control means controls the state to the second state when a first transition condition is satisfied in the first state. It is possible When a second transition condition is satisfied in the first state, the control is shifted to the third state. It is possible The second state is more stable than the first state. Expectations of receiving a specific benefit In a high state In the second state, the specific symbol combination is more likely to stop in the variable game than in the first state, and the more times the specific symbol combination stops in a predetermined period, the higher the expectation of the specific benefit being awarded. The gist of the present invention is as follows. The gaming machine that solves the above problem is a gaming machine capable of awarding a specific bonus based on the result of a winning lottery, and is equipped with a state control means for controlling a state, the states being a first state, a second state, and a third state, the first state having a higher payout rate than the second state and a lower payout rate than the third state, the state control means being controllable to the second state when a first transition condition is satisfied in the first state, and being controllable to the third state when a second transition condition is satisfied in the first state, the second state being a state in which the expectation of the specific bonus being awarded is higher than in the first state, and the third state being a state in which the expectation of the specific bonus being awarded is higher than in the second state. The gaming machine that solves the above problem is a gaming machine capable of awarding a specific benefit based on the result of a winning lottery, and is equipped with a state control means for controlling a state, the states being a first state, a second state, and a third state, the first state having a higher payout rate than the second state and a lower payout rate than the third state, the state control means being controllable to the second state when a first transition condition is satisfied in the first state, and being controllable to the third state when a second transition condition is satisfied in the first state, the second state being a state in which there is a higher expectation of the specific benefit being awarded than in the first state, and in the third state, the transition condition to the second state can be satisfied and the transition condition to the first state is not satisfied. The gaming machine that solves the above problem is a gaming machine capable of awarding a specific benefit based on the result of a winning lottery, and is equipped with a state control means for controlling a state, the states being a first state, a second state, and a third state, the first state having a higher payout rate than the second state and a lower payout rate than the third state, the state control means being controllable to the second state when a first transition condition is satisfied in the first state, and being controllable to the third state when a second transition condition is satisfied in the first state, the second state being a state in which there is a higher expectation of the specific benefit being awarded than in the first state, and in the third state, the transition condition to the first state can be satisfied, but the transition condition to the second state is not satisfied. Effect of the Invention

[0006] According to the present invention, it is possible to improve interest. [Brief description of the drawings]

[0007] [Figure 1] FIG. 2 is a diagram showing an example of the front side of a slot machine. [Diagram 2] FIG. 11 is a diagram showing an example of an order in which stop buttons are pressed. [Diagram 3] FIG. 13 is a diagram showing an example of an information panel. [Figure 4] FIG. 13 is a diagram showing an example of a game state. [Diagram 5] FIG. 13 is a diagram showing an example of a navigation presentation. [Figure 6] FIG. 11 is a diagram showing an example of an operation instruction state. [Figure 7] FIG. 2 is a diagram showing an example of an electrical configuration of a slot machine. [Figure 8] 13 is a flowchart showing an example of a game progress main process. [Figure 9] FIG. 13 is a diagram showing an example of a lottery table for a special lottery. [Figure 10] FIG. 13 is a diagram showing an example of a lottery table for a specific lottery. [Figure 11] FIG. 13 is a diagram showing an example of a predetermined effect. [Figure 12] 1A to 1C are diagrams illustrating an example of a state transition. DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS

[0008] [First embodiment] Hereinafter, a first embodiment of a slot machine, which is a type of gaming machine, will be described. In this specification, the terms up, down, left, right, front (front), and rear refer to the respective directions as seen by a player playing the slot machine.

[0009] As shown in FIG. 1, a slot machine 10 as a gaming machine includes a main body cabinet 11. As an example, the main body cabinet 11 is a rectangular box-shaped member. The main body cabinet 11 includes an opening (not shown) on the front side. The slot machine 10 includes a front door 12. The front door 12 is attached to the main body cabinet 11 so as to cover the opening of the main body cabinet 11. As an example, the front door 12 is supported on the main body cabinet 11 so as to be openable and closable.

[0010] The slot machine 10 is provided with a decorative lamp 13 on the front door 12. As an example, the decorative lamp 13 has a built-in light-emitting body (not shown). The decorative lamp 13 is configured to be able to emit light, blink, and turn off by the light-emitting body. The decorative lamp 13 is an example of a light-emitting means capable of emitting light. The slot machine 10 is provided with a speaker 14 on the front door 12. The speaker 14 is configured to be able to output sounds such as sound effects, music, and voices. The speaker 14 is an example of a sound output means capable of outputting sounds. The slot machine 10 is provided with a performance display device 15 on the front door 12. The performance display device 15 is configured to be able to display images that imitate characters, letters, and the like. As an example, the performance display device 15 is a liquid crystal display type display device. The performance display device 15 may be an organic EL display type display device, or may be a display device configured to include a projector and a screen. The performance display device 15 is an example of a display means capable of displaying information such as images.

[0011] The slot machine 10 includes a display window 12a. As an example, the display window 12a is provided on the front of the front door 12 and below the performance display device 15. As an example, the display window 12a is made of a colorless and transparent resin material. The decorative lamp 13, the speaker 14, and the performance display device 15 form a performance device group capable of executing a performance. The performance device group is an example of a performance execution means capable of executing a performance. The performance device group may be formed by one or more members arbitrarily selected from the decorative lamp 13, the speaker 14, and the performance display device 15. The performance device group may be formed by including another member in addition to or instead of the decorative lamp 13, the speaker 14, and the performance display device 15. The performance device group is also an example of a notification means for executing a notification. In other words, the performance device group also functions as a notification means for executing a notification.

[0012] The slot machine 10 includes a reel unit 16. The reel unit 16 is disposed inside the machine so that the player can see through the display window 12a. The reel unit 16 includes a plurality of reels. As an example, the reel unit 16 includes a left reel 16a (first reel), a center reel 16b (second reel), and a right reel 16c (third reel). The reels 16a to 16c are drums also called drums. The reels 16a to 16c each include a pattern row in which a plurality of patterns are arranged in a distinguishable manner along the outer circumferential surface. The pattern row is provided by wrapping a strip-shaped light-transmitting film on which a plurality of patterns are printed along the longitudinal direction around the outside of the reels 16a to 16c. Each of the pattern rows of the reels 16a to 16c includes 21 patterns. There are a plurality of types of patterns. As an example, the multiple types of symbols include a cherry symbol imitating a cherry, a watermelon symbol imitating a watermelon, a bell symbol imitating a bell, a seven symbol imitating a "7", a bar symbol imitating a "BAR", and a replay symbol imitating the word "REPLAY". In this way, each of the reels 16a to 16c has multiple symbols.

[0013] The reel unit 16 includes an actuator for driving the left reel 16a, an actuator for driving the center reel 16b, and an actuator for driving the right reel 16c (not shown). As an example, the actuator for driving the reels 16a to 16c is a stepping motor. The reels 16a to 16c can be rotated and stopped vertically independently of each other by the actuators provided corresponding to each reel. In the slot machine 10, when the reels 16a to 16c rotate, a symbol row (multiple types of symbols) visible through the display window 12a is changed, thereby executing a variable game. As an example, the symbol row is changed by rotating the reels 16a to 16c so that the symbol row moves from top to bottom. In this way, the slot machine 10 is configured to be able to execute a variable game in which the multiple reels 16a to 16c rotate. The reel unit 16 is equipped with a left reel sensor SE1 for detecting the rotational position of the left reel 16a, a center reel sensor SE2 for detecting the rotational position of the center reel 16b, and a right reel sensor SE3 for detecting the rotational position of the right reel 16c (shown in Figure 7).

[0014] The display window 12a as a display section is large enough to display three symbols that are continuous in the circumferential direction on the reels 16a to 16c. An upper stop position, a middle stop position, and a lower stop position are set in the display window 12a for each of the reels 16a to 16c. When the reels stop rotating, one symbol is displayed at each of the upper stop position, the middle stop position, and the lower stop position. Then, the symbols stopped at each stop position can be visually recognized through the display window 12a, and the symbols are displayed in the display window 12a. In other words, when some or all of the reels 16a to 16c stop rotating, a total of three symbols that are stopped at at least the upper stop position, the middle stop position, and the lower stop position among the multiple symbols of the reels that have stopped rotating can be visually recognized through the display window 12a. In other words, when the reels stop, at least some of the multiple symbols of the reels are displayed in the display section.

[0015] In the slot machine 10, a combination of effective stop positions is set by selecting one from among three stop positions set for each of the reels 16a to 16c, and the combination of symbols that has been stopped can be determined as a winning combination. In the following description, a line connecting a plurality of stop positions that constitute a combination of effective stop positions is simply referred to as an "effective line YL". The effective line YL is a combination of effective stop positions. The effective line YL is also called a winning line. As an example, the effective line YL is a line connecting the respective middle stop positions of the reels 16a to 16c.

[0016] Here, the term "stop" with respect to the symbols means that the symbols are stopped in the display window 12a, that is, at any of the upper stop position, the middle stop position, and the lower stop position, and are displayed so as to be visible to the player. Also, "winning" means that a symbol combination for which a prize is determined is displayed on the pay line YL. In the slot machine 10, when a winning occurs, a prize determined for the winning symbol combination is awarded. Note that combinations other than the combination of valid stopping positions are invalid combinations of stopping positions (so-called invalid lines) in which the displayed symbol combination cannot be determined as a winning combination. Hereinafter, the term "game result derived in the variable game" corresponds to a symbol combination that is stopped on the pay line YL in the variable game.

[0017] The slot machine 10 has a medal insertion slot 17 for inserting medals as game media, on the front side of the front door 12. The slot machine 10 has a bet button 18 on the front side of the front door 12. The bet button 18 is a means for betting medals (hereinafter referred to as betting) from credits stored internally in the slot machine 10. The slot machine 10 has a settlement button 19 on the front side of the front door 12. The settlement button 19 is a means for paying back bet medals and credits stored internally in the slot machine 10.

[0018] The slot machine 10 is provided with a start lever 20 as a start operation unit on the front side of the front door 12. The start lever 20 is a means for performing a start operation to start the rotation of the reels 16a to 16c. In other words, the acceptance of the start operation triggers the start of the variable game. The operation of the start lever 20 to start the variable game is the start operation. In the slot machine 10, the variable game is started based on the start operation.

[0019] The slot machine 10 is provided with a left stop button 21 (first stop button) on the front of the front door 12. The left stop button 21 corresponds to the left reel 16a and is a means for performing a stop operation to stop the rotation of the left reel 16a. The slot machine 10 is provided with a center stop button 22 (second stop button) on the front of the front door 12. The center stop button 22 corresponds to the center reel 16b and is a means for performing a stop operation to stop the rotation of the center reel 16b. The slot machine 10 is provided with a right stop button 23 (third stop button) on the front of the front door 12. The right stop button 23 corresponds to the right reel 16c and is a means for performing a stop operation to stop the rotation of the right reel 16c. The stop buttons 21 to 23 correspond to the multiple symbol rows, respectively. The stop buttons 21 to 23 each correspond to a stop operation unit. In this way, the slot machine 10 is configured to be able to stop the rotation of the reels when the stop button is operated. The operation of the stop button to stop the reels during rotation is a stop operation. In the slot machine 10, the rotation of the reels is stopped based on the stop operation. As described above, the slot machine 10 includes a plurality of stop buttons 21-23 as stop operation means corresponding to the plurality of reels 16a-16c, respectively. The stop buttons 21-23 are an example of operation means that can be operated by a player. In the following description, the first stop operation of the stop buttons 21-23 will be referred to as the first stop operation, the second stop operation will be referred to as the second stop operation, and the third stop operation will be referred to as the third stop operation.

[0020] As shown in FIG. 2, there are six different operating sequences (hereinafter referred to as push sequences) of the stop buttons 21-23, from the first push sequence to the sixth push sequence, in which the stop buttons for the first stop operation, the second stop operation, and the third stop operation are different. The first push sequence is a push sequence in which the stop buttons 21-23 are operated so that the left reel 16a, the center reel 16b, and the right reel 16c are stopped in this order. The second push sequence is a push sequence in which the stop buttons 21-23 are operated so that the left reel 16a, the right reel 16c, and the center reel 16b are stopped in this order. The third push sequence is a push sequence in which the stop buttons 21-23 are operated so that the center reel 16b, the left reel 16a, and the right reel 16c are stopped in this order. The fourth push sequence is a push sequence in which the stop buttons 21-23 are operated so that the center reel 16b, the right reel 16c, and the left reel 16a are stopped in this order. The fifth push order is a push order for operating the stop buttons 21 to 23 so that the right reel 16c, the left reel 16a, and the center reel 16b are stopped in that order. The sixth push order is a push order for operating the stop buttons 21 to 23 so that the right reel 16c, the center reel 16b, and the left reel 16a are stopped in that order.

[0021] As shown in FIG. 1, the slot machine 10 has a medal payout outlet 26 at the bottom of the front surface of the front door 12. The slot machine 10 has a receiving tray 27 that receives medals paid out from the medal payout outlet 26. The slot machine 10 has a medal selector inside the machine. The medal selector has an insertion sensor SE4 that detects medals inserted through the medal insertion port 17 (shown in FIG. 7). The slot machine 10 has a hopper unit HU (shown in FIG. 7) inside the machine that is capable of performing a payout operation to pay out medals from the medal payout outlet 26.

[0022] The slot machine 10 is provided with an information panel 30 on the front surface of the front door 12, which can display predetermined information. As shown in FIG. 3, the information panel 30 includes an insertion possibility display section 31. As an example, the insertion possibility display section 31 displays whether or not the slot machine 10 is in a state in which a medal can be inserted, based on the lighting state of an illuminator (not shown). The information panel 30 includes a replay display section 32. As an example, the replay display section 32 displays whether or not a replay (replay) is being performed, based on the lighting state of an illuminator (not shown). Replay will be described later.

[0023] The information panel 30 includes a 1 bet display section 35a, a 2 bet display section 35b, and a 3 bet display section 35c. As an example, the 1 bet display section 35a displays that a first medal has been bet by the lighting state of a light-emitting body (not shown). As an example, the 2 bet display section 35b displays that a second medal has been bet by the lighting state of a light-emitting body (not shown). As an example, the 3 bet display section 35c displays that a third medal has been bet by the lighting state of a light-emitting body (not shown). In the following description, the bet display sections 35a to 35c may be collectively referred to as the bet display section 35. In the bet display section 35, the three bet display sections 35a to 35c display the bet number (the bet number). The "bet number" may also be called the "wager number".

[0024] The information panel 30 includes a credit display unit 36. As an example, the credit display unit 36 ​​includes two seven-segment displays arranged side by side. The credit display unit 36 ​​displays the number of medals stored as credits inside the machine.

[0025] The information panel 30 also includes a payout display unit 37. As an example, the payout display unit 37 includes two 7-segment displays arranged side by side. The payout display unit 37 is configured to display two-digit numbers from 00 to 99 in the decimal system on the two 7-segment displays.

[0026] The payout display unit 37 also displays information on the number of medals to be paid out when a winning combination occurs in the variable game. The payout display unit 37 also displays instruction information, which is information on the operation modes of the stop buttons 21-23 that are recommended for deriving a predetermined symbol combination (game result) in the variable game being executed. As an example, the "information on the operation modes of the stop buttons 21-23" is information on the operation sequence (pressing order) of the stop buttons 21-23. As an example, the "information on the operation modes of the stop buttons 21-23" may include information on symbols that are recommended to be stopped by operating the stop buttons 21-23 in the variable game. The information on symbols that are recommended to be stopped by operating the stop buttons 21-23 in the variable game can also be said to be information on the pressing position.

[0027] Next, the symbol combinations for which prizes are determined will be described. A symbol combination with a fixed prize is also called a "role." Symbol combinations with fixed prizes (roles) include symbol combinations that determine the payout of medals as a prize (payout role) and symbol combinations that determine replay as a prize (replay role). Replay means that the next variable game can be started without the need to bet medals. Replay roles are also called replay roles.

[0028] As an example, the payout combination includes a specific combination. As an example, the specific combination includes a first specific combination and a second specific combination. The first specific combination is determined to be a prize of a predetermined number of medals (for example, 3 medals). The symbol combination that stops on the active line YL when the first specific combination is won is an example of the first specific combination. The first specific combination is an example of the specific combination. As an example, the first specific combination is a symbol combination in which bell symbols stop at each stop position of the reels 16a to 16c on a predetermined line that is an invalid line. As an example, the predetermined line is a line connecting the lower stop positions of the reels 16a to 16c. In other words, the first specific combination is a symbol combination that appears to the player as bell symbols aligned on the predetermined line (invalid line). The second specific combination is determined to be a prize of a predetermined number of medals (for example, 10 medals). The symbol combination that stops on the pay line YL when the second specific combination is won is an example of the second specific symbol combination. The second specific symbol combination is an example of a specific symbol combination. As an example, the second specific symbol combination is a symbol combination in which bell symbols stop at each stop position of the reels 16a to 16c on the pay line YL. In other words, the second specific symbol combination is a symbol combination in which the bell symbols appear to the player as if they are aligned on the pay line YL. The replay role is awarded by replay.

[0029] The slot machine 10 is configured so that the gaming state can be controlled. As shown in FIG. 4, there are a plurality of types of game states in the slot machine 10. As an example, the game states include a normal state and an advantageous state. The advantageous state is a game state that is advantageous compared to the normal state. There may be one normal state or there may be multiple normal states. As an example, the normal state includes a first normal state and a second normal state. There may be one advantageous state or there may be multiple advantageous states. As an example, the advantageous state includes a first advantageous state, a second advantageous state, and a third advantageous state. The advantageous state is an example of a benefit. The first advantageous state is an example of a first benefit. The second advantageous state is an example of a second benefit. The third advantageous state is an example of a third benefit. Being controlled to an advantageous state is an example of a benefit being granted. The period during which the advantageous state is controlled to be an advantageous state is an example of a period during which a benefit is granted.

[0030] As an example, in the slot machine 10, when a transition to the advantageous zone is determined while the slot machine is in the first normal state, the slot machine transitions to the second normal state. As an example, the advantageous zone may include a period during which a function that generates a notification of instruction information (hereinafter, referred to as an instruction function) is in operation. As an example, the advantageous zone may include a period during which the instruction function is not in operation but the operation of the instruction function is scheduled.

[0031] In the slot machine 10, when a transition to the first advantageous state in the second normal state is determined by a transition lottery for the first advantageous state (hereinafter, referred to as the first advantageous transition lottery), the state transitions to the first advantageous state. That is, the second normal state can transition to the first advantageous state based on the result of the first advantageous transition lottery. In the slot machine 10, when the end condition of the first advantageous state is established, the advantageous section ends and the state transitions to the first normal state. As an example, in the slot machine 10, when the number of variable games that can be executed in the first advantageous state (hereinafter, referred to as the number of remaining games) reaches zero, the end condition of the first advantageous state is established. The number of remaining games in the first advantageous state is set to a predetermined number when the state transitions from the second normal state to the first advantageous state. The predetermined number may be a number determined in advance, or may be determined by the first advantageous transition lottery in the second normal state or a lottery other than the first advantageous transition lottery. As an example, the predetermined number is "30". Thereafter, the number of remaining games in the first advantageous state decreases by 1 each time a variation game is executed in the first advantageous state. The number of variation games that can be executed in the first advantageous state increases when the result of the first advantageous state extension lottery (hereinafter referred to as the first advantageous extension lottery) is a lottery result that allows the number of remaining games in the first advantageous state to be increased.

[0032] In the slot machine 10, when the transition to the second advantageous state is determined by the second advantageous state transition lottery (hereinafter referred to as the second advantageous transition lottery) in the first advantageous state, the slot machine 10 transitions to the second advantageous state. That is, the first advantageous state may transition to the second advantageous state based on the lottery result of the second advantageous transition lottery. In the slot machine 10, when the end condition of the second advantageous state is established, there are cases where the state transitions to the first advantageous state and cases where the state transitions to the third advantageous state are established based on the result of the transition lottery of the third advantageous state (hereinafter referred to as the third advantageous transition lottery). As an example, the third advantageous transition lottery is executed every time a variation game is executed in the second advantageous state. As an example, in the slot machine 10, when the number of variation games executed in the second advantageous state reaches a prescribed number, the end condition of the second advantageous state is established. The prescribed number may be a number determined in advance, and may be determined by the second advantageous transition lottery or a lottery other than the second advantageous transition lottery. As an example, the prescribed number is "10". In the second advantageous state, the number of variable games that can be executed in the second advantageous state does not increase. That is, in the slot machine 10, when the number of variable games executed in the second advantageous state reaches "10", the end condition of the second advantageous state is met. When the end condition of the second advantageous state is met, the number of remaining games in the first advantageous state increases by 1. That is, when transitioning from the second advantageous state to the first advantageous state, at least one or more variable games are executed in the first advantageous state.

[0033] In the slot machine 10, when the transition to the third advantageous state is determined by the third advantageous transition lottery in the second advantageous state, the slot machine 10 transitions to the third advantageous state when the end condition of the second advantageous state is established. In the slot machine 10, when the end condition of the third advantageous state is established, the slot machine 10 transitions to the first advantageous state. As an example, in the slot machine 10, the end condition of the third advantageous state is established based on the result of the end lottery of the third advantageous state (hereinafter, referred to as the third advantageous end lottery). As an example, the third advantageous end lottery is executed every time a variable game is executed in the third advantageous state. In addition, in the slot machine 10, when the end condition of the advantageous zone is established during the advantageous zone, the advantageous zone ends and the slot machine 10 transitions to the first normal state. In the slot machine 10, when the number of executions of the variable game in the advantageous zone reaches "1500 times" corresponding to the upper limit number of stays, or when the number of game media awarded in the advantageous zone reaches "2400" corresponding to the upper limit number of awards, the end condition of the advantageous zone is established.

[0034] The slot machine 10 is configured so that the presentation state (presentation mode) can be controlled. There are multiple types of presentation states in the slot machine 10. As an example, the presentation states in the slot machine 10 include a normal presentation state and an advantageous presentation state. The normal presentation state is a presentation state in which the player remains in the normal state. The normal presentation state is a presentation state in which the player remains in both the first normal state and the second normal state. The advantageous presentation state is a presentation state in which the player remains in the advantageous state. As an example, the advantageous presentation state includes a first advantageous presentation state, a second advantageous presentation state, and a third advantageous presentation state. The first advantageous presentation state is a presentation state in which the player remains in the first advantageous state. The second advantageous presentation state is a presentation state in which the player remains in the second advantageous state. The third advantageous presentation state is a presentation state in which the player remains in the third advantageous state. In each presentation state, presentation state identification information that can identify the presentation state in which the player remains is notified. As an example, in the slot machine 10, presentation state identification information is notified by displaying a background image that differs for each type of presentation state on the presentation display device 15. As an example, the slot machine 10 notifies the presentation state identification information by illuminating the decorative lamp 13 with a different light color for each type of presentation state. As an example, the slot machine 10 notifies the presentation state identification information by outputting different background music for each type of presentation state from the speaker 14. By notifying the presentation state identification information in this way, the player can recognize the type of presentation state in which he or she is currently playing.

[0035] In the slot machine 10, an operation instruction notification can be executed to notify the operation mode of the stop button for stopping a predetermined symbol combination on the pay line YL. The operation instruction notification is a notification that allows the user to recognize the operation mode of the stop button for stopping a predetermined symbol combination on the pay line YL. As an example, the operation instruction notification may be an indirect notification of the operation mode of the stop button for stopping a predetermined symbol combination on the pay line YL, or a direct (definite) notification of the operation mode of the stop button for stopping a predetermined symbol combination on the pay line YL. The operation mode of the stop button notified in the operation instruction notification includes the order of pressing the stop button. As an example, the operation mode of the stop button notified in the operation instruction notification may include the operation timing of the stop button. The operation timing of the stop button means the so-called eye-pressing position. In this case, the operation instruction notification may notify the operation timing of the stop button by notifying which symbol is to be displayed in the display window 12a and the operation mode of the stop button.

[0036] As shown in FIG. 5, when an operation instruction notification that notifies the pressing order of the stop buttons is executed, an instruction image NG is displayed in a display area above each stop button 21-23 in the performance display device 15. The instruction image NG includes a number that can specify which order the stop button 21 should be operated. In the display area above the stop button 21 in the performance display device 15, an instruction image NG including a number that can specify which order the stop button 21 should be operated is displayed. In the display area above the stop button 22 in the performance display device 15, an instruction image NG including a number that can specify which order the stop button 22 should be operated is displayed. Similarly, in the display area above the stop button 23 in the performance display device 15, an instruction image NG including a number that can specify which order the stop button 23 should be operated is displayed. In this figure, an operation instruction notification that notifies the fourth pressing order is illustrated. In the operation instruction notification to notify the fourth press sequence, an instruction image NG containing "3" is displayed in the display area above stop button 21, an instruction image NG containing "1" is displayed in the display area above stop button 22, and an instruction image NG containing "2" is displayed in the display area above stop button 23.

[0037] In the advantageous presentation state, the rate at which an operation instruction notification is executed is higher than in the normal presentation state, with the content advantageous to the player. As an example, in the slot machine 10, in the normal presentation state, an operation instruction notification is not executed with the content advantageous to the player. On the other hand, in the slot machine 10, in the advantageous presentation state, an operation instruction notification is executed with the content advantageous to the player. In the slot machine 10, in the advantageous presentation state, the rate at which an operation instruction notification is executed is higher than in the normal presentation state. As an example, in the slot machine 10, in the normal presentation state, an operation instruction notification is not executed, while in the advantageous presentation state, an operation instruction notification is executed. For this reason, the advantageous presentation state controlled in the advantageous state can be said to be a presentation state more advantageous than the normal presentation state controlled in the normal state.

[0038] As shown in FIG. 6, the slot machine 10 has a plurality of operation instruction states. The operation instruction state is a state in which the ratio of the operation instruction notification being executed is determined. As an example, the operation instruction state includes a first state, a second state, and a third state. As an example, the first state is a state in which the ratio of the operation instruction notification being executed with contents advantageous to the player is higher than that of the second state. As an example, the third state is a state in which the ratio of the operation instruction notification being executed with contents advantageous to the player is higher than that of the first state. That is, in the slot machine 10, the order of the advantage of the operation instruction notification being executed with contents advantageous to the player is the second state < the first state < the third state. The advantage of the operation instruction notification being executed with contents advantageous to the player is an example of a specific advantage. The specific advantage is an advantage that does not include an advantage based on a privilege (hereinafter, referred to as a privilege advantage).

[0039] The bonus advantage is the advantage of the bonus being awarded and the amount of the bonus expected to be awarded. The second state is a state in which the bonus advantage is higher than the first state. The third state is a state in which the bonus advantage is higher than the first state. The third state is a state in which the bonus advantage is higher than the second state. As an example, the bonus may include one or both of a bonus game and a pseudo bonus game in addition to or instead of the above-mentioned advantageous state. In addition, when there are multiple bonuses, the bonus advantage includes the advantage of each bonus being awarded and the advantage of the amount of each bonus expected to be awarded.

[0040] Next, the electrical configuration of the slot machine 10 will be described. As shown in Fig. 7, the slot machine 10 includes a main board 40. The main board 40 executes processing related to the variable game and outputs a control signal (control command) according to the result of the processing. The slot machine 10 includes a sub-board 50. The sub-board 50 executes processing based on a control signal input from the main board 40. The sub-board 50 controls the display performance by the performance display device 15, the performance by the decorative lamp 13, and the performance by the speaker 14.

[0041] The main board 40 will now be described. The main board 40 includes a main CPU 41, a main ROM 42, and a main RWM 43. The main CPU 41 executes various processes such as a lottery by executing a main control program. The main CPU 41 is an example of a lottery means for executing a lottery. The main ROM 42 stores the main control program, a lottery table used in a predetermined lottery, a judgment value, and the like. The main RWM 43 is configured to be able to store various information that is appropriately rewritten during the operation of the slot machine 10. As an example, the information stored in the main RWM 43 includes a flag, a counter, and a timer. The main board 40 is configured to be able to generate random numbers. The random numbers may be hardware random numbers or software random numbers.

[0042] The reel sensors SE1 to SE3 and the throw-in sensor SE4 are connected to the main board 40. The main CPU 41 is configured to be able to input detection signals output by the various sensors SE1 to SE4 via a port (not shown). The actuators of the reels 16a to 16c are connected to the main board 40. The main CPU 41 is configured to be able to control the operation of the actuators of the reels 16a to 16c via a drive circuit (not shown).

[0043] The bet button 18, the settlement button 19, the start lever 20, and the stop buttons 21 to 23 are connected to the main board 40. The main CPU 41 is configured to be able to input detection signals output by the bet button 18, the settlement button 19, the start lever 20, and the stop buttons 21 to 23 via a port not shown. The information panel 30 is connected to the main board 40. The main CPU 41 is configured to be able to control the display contents of the information panel 30 via a drive circuit not shown. The hopper unit HU is connected to the main board 40. The main CPU 41 is configured to be able to control the hopper unit HU via a drive circuit not shown.

[0044] Here, we will explain the winning numbers and the winning lottery table used in the internal lottery (special lottery) for determining the winning number from among multiple winning numbers in the lottery table stored in the main ROM 42. In the following explanation, "a predetermined winning number is determined in the lottery" may be expressed as "a predetermined winning number is won in the lottery," and "the winning number determined in the lottery" may be expressed as "the winning number that is won."

[0045] The winning number is control information in which one or more symbol combinations are determined as symbol combinations that can be derived (displayed) in a variable game. In other words, the winning number is a condition device identifier in which one or more roles are determined as roles that can be won in a variable game. As an example, the winning number includes a winning number that allows a specific role to be won and a winning number that allows a replay role to be won.

[0046] Among the winning numbers in the slot machine 10, the winning numbers that allow the winning of a specific role include winning numbers that allow the winning of a first specific role and a second specific role. The winning numbers that allow the winning of the first specific role and the winning of the second specific role include winning numbers in which the operation sequence of the stop button for winning the first specific role is different from the operation sequence of the stop button for winning the second specific role. In other words, the winning numbers that allow the winning of the first specific role and the second specific role include winning numbers in which the first specific role is won when the stop button is operated in the specific operation sequence, while the second specific role is won when the stop button is operated in the special operation sequence different from the specific operation sequence. The specific operation sequence is an operation sequence for winning the first specific role when the winning number that allows the winning of the first specific role and the second specific role is won. The special operation sequence is an operation sequence for winning the second specific role when the winning number that allows the winning of the first specific role and the second specific role is won. In addition, the winning numbers that allow the first and second specific roles to be won are winning numbers that will not win any role if the stop button is operated in an operation sequence that is neither a specific operation sequence nor a special operation sequence.

[0047] In the following explanation, the case where a winning number that allows a specific role to be won in a special lottery is sometimes referred to as "the case where the winning of a specific role is allowed." The case where the winning of a specific role is allowed corresponds to the result of the special lottery being "a lottery result that allows the winning of a specific role." In addition, in the following explanation, the case where a winning number that allows a replay role to be won in a special lottery is sometimes referred to as "the case where the winning of a replay role is allowed." The case where the winning of a replay role is allowed corresponds to the result of the special lottery being "a lottery result that allows the winning of a replay role."

[0048] In the role selection table, the value of the random number used for the role selection (hereinafter referred to as the role selection random number) for the possible winning number is allocated in a predetermined number from the range of values ​​that the random number can take. In the slot machine 10, if no winning number is selected in the special lottery, that is, if the winning role is not allowed, the result of the special lottery is a "miss". If the result of the special lottery is a "miss", a symbol combination with a prize determined based on the result of the special lottery is not derived on the pay line YL. In other words, if the result of the special lottery is a "miss", a losing symbol combination with no prize determined based on the result of the special lottery is derived on the pay line YL.

[0049] Next, the sub-substrate 50 will be described in detail. The sub-substrate 50 includes a sub-CPU 51, a sub-ROM 52, and a sub-RWM 53. As an example, the sub-CPU 51 executes various processes (for example, processes related to performance) by executing a sub-control program. The sub-ROM 52 stores the sub-control program, a lottery table used in the lottery, and a judgment value. The sub-ROM 52 stores light emission performance data related to the light emission performance of the decorative lamp 13. The sub-ROM 52 stores sound performance data related to the sound performance of the speaker 14. The sub-ROM 52 stores display performance data related to the display performance of the performance display device 15. The sub-RWM 53 is configured to be able to store various information that is appropriately rewritten during the operation of the slot machine 10. The information stored in the sub-RWM 53 includes, for example, a flag, a counter, and a timer. The sub-substrate 50 is configured to be able to generate random numbers. The random numbers may be hardware random numbers or software random numbers.

[0050] The sub-substrate 50 is connected to the decorative lamps 13, the speaker 14, and the performance display device 15. The sub-CPU 51 is configured to be able to control the decorative lamps 13, the speaker 14, and the performance display device 15 via a drive circuit (not shown).

[0051] The game progress main process for executing the variable game will be described. As shown in FIG. 8, in the game progress main process, the main CPU 41 starts accepting bets of medals (step S101). Next, the main CPU 41 checks the game state (step S102). Next, the main CPU 41 judges whether or not the re-play operation is in progress (step S103). The re-play operation corresponds to the time when the re-play is granted. If the re-play operation is not in progress (step S103: NO), the main CPU 41 executes a medal management process for setting the number of bets in the current variable game (step S104). When the number of bets is set in step S104, the main CPU 41 stores control information (hereinafter, referred to as a multiplication number setting command) capable of identifying that the number of bets has been set in the output buffer. Note that the number of bets that has been set can also be identified from the multiplication number setting command. In step S104, when the main CPU 41 inputs a detection signal from the bet button 18, it adds the number of bets stored in the main RWM 43 to the specified bet number X, and subtracts the credits stored in the main RWM 43 by the added amount. Also, in step S104, when the main CPU 41 inputs a detection signal from the insertion sensor SE4, it increases the number of bets by 1. At this time, if the number of bets has reached the specified bet number X, the main CPU 41 adds 1 to the credits stored in the main RWM 43 and updates the credits. Furthermore, at this time, if the credits have reached the credit upper limit, the main CPU 41 drives the hopper unit HU to pay out one medal.

[0052] When the re-play operation is in progress (step S103: YES) and when the process of step S104 is completed, the main CPU 41 determines whether the number of bets in the current variation game coincides with the specified number of bets X that allows the variation game to be started (step S105). When the re-play operation is in progress (step S103: YES), the main CPU 41 sets the number of bets in the previous variation game in the main RWM 43 again as the number of bets in the current variation game. Even when the number of bets is set, information that can identify whether the re-play operation is in progress is stored in the main RWM 43, so that the main CPU 41 can identify whether the re-play operation is in progress by referring to the information. In this embodiment, the specified number of bets X can be said to be the number of bets required to execute one variation game. In the slot machine 10, the specified number of bets X is not different depending on the game state, but is the same. The specified number of bets X may be different depending on the game state. As an example, the prescribed number of bets X may be different between the normal state and the advantageous state. In this way, when the prescribed number of bets X is made different depending on the gaming state, the main CPU 41 executes the process of step S105 using the prescribed number of bets X according to the gaming state.

[0053] If the number of bets does not match the specified number of bets X (step S105: NO), the main CPU 41 proceeds to the process of step S102. That is, in the process of step S105, the main CPU 41 determines whether or not the variable game can be started. On the other hand, if the number of bets in the current variable game matches the specified number of bets X (step S105: YES), the main CPU 41 determines whether or not a start operation using the start lever 20 has been accepted (step S106).

[0054] In the process of step S106, the main CPU 41 makes an affirmative determination when a detection signal is input from the start lever 20, whereas it makes a negative determination when a detection signal is not input from the start lever 20. If a start operation is not accepted (step S106: NO), the main CPU 41 proceeds to the process of step S102. On the other hand, if a start operation is accepted (step S106: YES), the main CPU 41 executes a game number subtraction process (step S107). When a start operation is accepted, the main CPU 41 stores control information capable of identifying the start of a variable game (hereinafter, referred to as a variable game start command) in an output buffer.

[0055] In the game number subtraction process, the main CPU 41 executes a first game number subtraction process and a second game number subtraction process. In the game number subtraction process, the main CPU 41 first executes the first game number subtraction process. After completing the first game number subtraction process, the main CPU 41 executes the second game number subtraction process. In the game subtraction process, after completing the second game number subtraction process, the main CPU 41 returns to the game progress main process.

[0056] In the first game number subtraction process, the main CPU41 refers to the value of the game state flag stored in the main RWM43 and determines whether the current game state is the first advantageous state. The game state flag is information that can identify the current game state. If the current game state is not the first advantageous state, the main CPU41 ends the first game number subtraction process. On the other hand, if the current game state is the first advantageous state, the main CPU41 updates the first remaining stay count stored in the main RWM43 by subtracting 1. The first remaining stay count is information that can identify the remaining number of variable games that can be played while in the first advantageous state. Thereafter, the main CPU41 ends the first game number subtraction process.

[0057] In the second game number subtraction process, the main CPU41 refers to the value of the game state flag and determines whether the current game state is the second advantageous state. If it is not the second advantageous state, the main CPU41 ends the second game number subtraction process. On the other hand, if it is the second advantageous state, the main CPU41 updates the second remaining stay count stored in the main RWM43 by subtracting 1. The second remaining stay count is information that can identify the remaining number of variable games that can be played in the second advantageous state. Thereafter, the main CPU41 ends the second game number subtraction process.

[0058] After completing the number of games subtraction process, the main CPU 41 executes a special lottery process for determining a winning number as a special lottery (step S108). In the special lottery process, the main CPU 41 acquires the value of a special lottery random number. The main CPU 41 executes a special lottery by referring to a special lottery table based on the acquired value of the special lottery random number. The main CPU 41 is an example of a special lottery means for executing a special lottery. Specifically, the main CPU 41 determines a winning number to which the acquired value of the special lottery random number is assigned. Note that if the value of the special lottery random number is not assigned to a winning number that allows a winning combination of symbols with a predetermined prize, the result of the special lottery will be a "lose."

[0059] As shown in FIG. 9, for example, the special lottery is configured so that the winning rate of the winning number that allows the replay to win is 1 / 7. For example, the special lottery is configured so that the winning rate of the winning number that allows the winning of a specific role is 1 / 2. In the slot machine 10, the winning rate of the winning number that allows the winning of a specific role in the special lottery does not change depending on the game state. Also, in the slot machine 10, the winning rate of the winning number that allows the winning of a specific role in the special lottery does not change depending on the operation instruction state. Winning the winning number that allows the winning of a specific role in the special lottery is an example of a special result in the special lottery. Winning the winning number that allows the winning of a specific role in the special lottery is an example of a favorable lottery result in the special lottery. The winning numbers that allow the winning of a specific role include a first winning number that wins a first specific role when the stop button is operated in the first push order. Among the first winning numbers, there is a first winning number that will win the second specific role if the stop button is operated in the second pressing order. Also, among the first winning numbers, there is a first winning number that will win the second specific role if the stop button is operated in the third pressing order. Among the first winning numbers, there is a first winning number that will win the second specific role if the stop button is operated in the fourth pressing order. Among the first winning numbers, there is a first winning number that will win the second specific role if the stop button is operated in the fifth pressing order. Among the first winning numbers, there is a first winning number that will win the second specific role if the stop button is operated in the sixth pressing order.

[0060] In addition, the winning numbers that allow a specific role to win include a second winning number that will win the first specific role if the stop button is operated in the second push order. In addition, the second winning numbers include a second winning number that will win the second specific role if the stop button is operated in the first push order. In addition, the second winning numbers include a second winning number that will win the second specific role if the stop button is operated in the third push order. In addition, the second winning numbers include a second winning number that will win the second specific role if the stop button is operated in the fourth push order. In addition, the second winning numbers include a second winning number that will win the second specific role if the stop button is operated in the fifth push order. In addition, the second winning numbers include a second winning number that will win the second specific role if the stop button is operated in the sixth push order.

[0061] In addition, the winning numbers that allow a specific role to win include a third winning number that will win the first specific role if the stop button is operated in the third push order. The third winning numbers include a third winning number that will win the second specific role if the stop button is operated in the first push order. In addition, the third winning numbers include a third winning number that will win the second specific role if the stop button is operated in the second push order. The third winning numbers include a third winning number that will win the second specific role if the stop button is operated in the fourth push order. The third winning numbers include a third winning number that will win the second specific role if the stop button is operated in the fifth push order. The third winning numbers include a third winning number that will win the second specific role if the stop button is operated in the sixth push order.

[0062] In addition, the winning numbers that allow a specific role to win include a fourth winning number that will win the first specific role if the stop button is operated in the fourth push order. The fourth winning numbers include a fourth winning number that will win the second specific role if the stop button is operated in the first push order. In addition, the fourth winning numbers include a fourth winning number that will win the second specific role if the stop button is operated in the second push order. The fourth winning numbers include a fourth winning number that will win the second specific role if the stop button is operated in the third push order. The fourth winning numbers include a fourth winning number that will win the second specific role if the stop button is operated in the fifth push order. The fourth winning numbers include a fourth winning number that will win the second specific role if the stop button is operated in the sixth push order.

[0063] In addition, the winning numbers that allow a specific role to win include the fifth winning number that will win the first specific role if the stop button is operated in the fifth pressing order. The fifth winning numbers include the fifth winning number that will win the second specific role if the stop button is operated in the first pressing order. In addition, the fifth winning numbers include the fifth winning number that will win the second specific role if the stop button is operated in the second pressing order. The fifth winning numbers include the fifth winning number that will win the second specific role if the stop button is operated in the third pressing order. The fifth winning numbers include the fifth winning number that will win the second specific role if the stop button is operated in the fourth pressing order. The fifth winning numbers include the fifth winning number that will win the second specific role if the stop button is operated in the sixth pressing order.

[0064] In addition, the winning numbers that allow a specific role to win include a sixth winning number that will win the first specific role if the stop button is operated in the sixth pressing order. The sixth winning numbers include a sixth winning number that will win the second specific role if the stop button is operated in the first pressing order. In addition, the sixth winning numbers include a sixth winning number that will win the second specific role if the stop button is operated in the second pressing order. The sixth winning numbers include a sixth winning number that will win the second specific role if the stop button is operated in the third pressing order. The sixth winning numbers include a sixth winning number that will win the second specific role if the stop button is operated in the fourth pressing order. The sixth winning numbers include a sixth winning number that will win the second specific role if the stop button is operated in the fifth pressing order.

[0065] With the above configuration, when a winning number that allows a specific role to be won is won, a first specific role is won when the stop button is operated in a specific operation sequence, while a second specific role is won when the stop button is operated in a special operation sequence. When a winning number that allows a specific role to be won is won, no role is won if the stop button is operated in an operation sequence that is neither the specific operation sequence nor the special operation sequence. The slot machine 10 is configured such that, when a winning number that allows a specific role to be won is won, the specific advantage is higher when the stop button is operated in a specific operation sequence than when the stop button is operated in an operation sequence different from the specific operation sequence. Specifically, the slot machine 10 is configured such that, when a winning number that allows a specific role to be won is won, the number of medals awarded by the first specific role is greater than the number of medals expected to be awarded when the stop button is operated in an operation sequence different from the specific operation sequence. That is, the slot machine 10 is configured so that the ratio of the special operation sequence among the operation sequences different from the specific operation sequence is lower than the number obtained by dividing the number of medals awarded by the winning of the second specific role by the number of medals awarded by the winning of the first specific role. As a result, in the slot machine 10, when an operation instruction notification is executed to notify a specific operation sequence, it is more disadvantageous for the player when the stop button is operated in an operation sequence different from the specific operation sequence. Similarly, in the slot machine 10, when a winning number that allows the winning of a specific role is won, the specific advantage is higher when the stop button is operated in the special operation sequence than when the stop button is operated in an operation sequence different from the special operation sequence. As a result, in the slot machine 10, when an operation instruction notification is executed to notify a special operation sequence, it is more disadvantageous for the player when the stop button is operated in an operation sequence different from the special operation sequence. In addition, since the second specific role in which the stop button is operated in a special operation sequence awards a greater number of medals than the first specific role, the proportion of specific operation sequences among the operation sequences different from the special operation sequences may be set arbitrarily.

[0066] In this way, in the slot machine 10, depending on the type of winning number that allows the winning of a specific combination, a part of the first to sixth push orders is a specific operation mode, and a part of the first to sixth push orders is a special operation mode. And, the winning number that allows the winning of a specific combination is a sum of the ratio of the push orders of the specific operation mode and the special operation mode to the whole push order that is lower than the ratio of the push orders of the specific operation mode and the losing operation mode different from the special operation mode to the whole push order. Therefore, when the operation instruction notification is executed, it is easier to win a specific combination by following the operation mode of the stop button that is notified.

[0067] In addition, in the special lottery process, the main CPU 41 stores information capable of identifying the lottery result of the special lottery (hereinafter referred to as winning information) in the main RWM 43. In addition, the main CPU 41 stores control information capable of identifying the lottery result of the special lottery (hereinafter referred to as winning information command) in the output buffer. After storing the winning information command in the output buffer, the main CPU 41 ends the special lottery process and returns to the game progress main process.

[0068] When the special lottery process is completed, the main CPU 41 executes the advantageous zone transition lottery process (step S109). In the advantageous zone transition lottery process, the main CPU 41 refers to the value of the game state flag and determines whether the current game state is the first normal state. If it is not the first normal state, the main CPU 41 ends the advantageous zone transition lottery process. On the other hand, if it is the first normal state, the main CPU 41 executes the advantageous zone transition lottery based on the lottery result of the special lottery. For example, the main CPU 41 acquires the value of a random number generated in the main board 40, and refers to a predetermined lottery table based on the acquired value of the random number to execute the advantageous zone transition lottery that can determine the transition to the advantageous zone. If the transition to the advantageous zone is not determined in the advantageous zone transition lottery, the main CPU 41 ends the advantageous zone transition lottery process. On the other hand, if the transition to the advantageous zone is determined in the advantageous zone transition lottery, the main CPU 41 stores the advantageous transition permission information in the main RWM 43. Furthermore, the main CPU 41 stores control information (hereinafter, referred to as an advantageous permission command) capable of identifying that a transition to an advantageous performance state has been determined in the output buffer, and ends the advantageous zone transition lottery process. The determination of a transition to an advantageous zone in the advantageous zone transition lottery is an example of an advantageous lottery result in the advantageous zone transition lottery.

[0069] When the advantageous zone transition lottery process is completed, the main CPU 41 executes the instruction information lottery process (step S110). In the instruction information lottery process, the main CPU 41 determines the instruction information by a specific lottery when a winning number that allows the winning of a specific role is won when in an advantageous state. In other words, the specific lottery is executed based on the lottery result of a special lottery that determines the winning number. As an example, the specific lottery is a lottery for determining the instruction information. The main CPU 41 is an example of a specific lottery means that executes a specific lottery based on the lottery result of a special lottery.

[0070] As shown in FIG. 10, the specific lottery includes a first specific lottery, a second specific lottery, and a third specific lottery. In the slot machine 10, the instruction information is determined by a specific lottery that differs according to the above-mentioned operation instruction state. In the specific lottery, instruction information (hereinafter referred to as specific instruction information) corresponding to an operation sequence for winning a first specific role may be determined. In addition, in the specific lottery, instruction information (hereinafter referred to as special instruction information) corresponding to an operation sequence for winning a second specific role may be determined. In addition, in the specific lottery, instruction information that is neither the specific instruction information nor the special instruction information (hereinafter referred to as loss instruction information) may be determined. The determination of the specific instruction information in the specific lottery is an example of a lottery result that is advantageous in the specific lottery. The determination of the special instruction information in the specific lottery is an example of a lottery result that is advantageous in the specific lottery. As an example, the instruction information is determined by the first specific lottery when the operation instruction state is the first state. As one example, the instruction information is determined by a second specific selection when the operation instruction state is the second state. As another example, the instruction information is determined by a third specific selection when the operation instruction state is the third state.

[0071] The second specific lottery is easier to determine specific instruction information than the first specific lottery. In other words, the second state is easier to allow the first specific role to win than the first state. On the other hand, the second specific lottery is harder to determine special instruction information than the first specific lottery. In other words, the second state is harder to allow the second specific role to win than the first state. Also, the second specific lottery is harder to determine loss instruction information than the first specific lottery. In other words, the second state is harder to lose than the first state. As a result, the second state has a lower specific advantage than the first state.

[0072] The third specific lottery is more difficult to determine specific instruction information than the first specific lottery. That is, the third state is less likely to allow the first specific role to win than the first state. On the other hand, the third specific lottery is more likely to determine special instruction information than the first specific lottery. That is, the third state is more likely to allow the second specific role to win than the first state. Also, the third specific lottery is more difficult to determine loss instruction information than the first specific lottery. That is, the third state is more likely to lose than the first state. Also, the third specific lottery is more difficult to determine specific instruction information than the second specific lottery. That is, the third state is less likely to allow the first specific role to win than the second state. On the other hand, the third specific lottery is more likely to determine special instruction information than the second specific lottery. That is, the third state is more likely to allow the second specific role to win than the second state. As a result, the third state has a higher degree of specific advantage than the first state.

[0073] In addition, the probability that the specific instruction information is determined in the second specific lottery is higher than the probability that the specific instruction information is determined in the first specific lottery and the probability that the special instruction information is determined in the first specific lottery. Therefore, in the second state, it is easier to allow the same specific role to be won in consecutive variable games than in the first state. In addition, the probability that the special instruction information is determined in the third specific lottery is higher than the probability that the specific instruction information is determined in the first specific lottery and the probability that the special instruction information is determined in the first specific lottery. Therefore, in the third state, it is easier to allow the same specific role to be won in consecutive variable games than in the first state. In addition, the probability that the special instruction information is determined in the third specific lottery is higher than the probability that the specific instruction information is determined in the second specific lottery and the probability that the special instruction information is determined in the second specific lottery. Therefore, in the third state, it is easier to allow the same specific role to be won in consecutive variable games than in the first state.

[0074] As an example, the first specific lottery is a lottery that determines losing instruction information at a rate of 1 / 3, determines specific instruction information at a rate of 1 / 3, and determines special instruction information at a rate of 1 / 3. As an example, the second specific lottery is a lottery that determines specific instruction information at a rate of 3 / 4, and determines special instruction information at a rate of 1 / 4. In other words, this second specific lottery does not determine losing instruction information. As an example, the third specific lottery is a lottery that determines special instruction information at a rate of 1. In other words, this third specific lottery does not determine losing instruction information or specific instruction information. This third specific lottery always determines special instruction information.

[0075] In the instruction information determination process, when the winning number that allows the winning of a specific role is won and the operation instruction state is in the first state, the main CPU 41 determines instruction information by a first specific lottery. In the instruction information determination process, when the winning number that allows the winning of a specific role is won and the operation instruction state is in the second state, the main CPU 41 determines instruction information by a second specific lottery. In the instruction information determination process, when the winning number that allows the winning of a specific role is won and the operation instruction state is in the third state, the main CPU 41 determines instruction information by a third specific lottery. Determining specific instruction information by a specific lottery is an example of a specific result in a specific lottery. Determining specific instruction information by a specific lottery is an example of a first specific result in a specific lottery. Also, determining special instruction information by a specific lottery is an example of a second specific result in a specific lottery. Determining special instruction information by a specific lottery is an example of a specific result in a specific lottery.

[0076] Returning to the explanation of Fig. 8, when the instruction information determination process is completed, the main CPU 41 executes the instruction information display process (step S111). When the instruction information is determined in the instruction information determination process, the main CPU 41 controls the payout display unit 37 so that the determined instruction information is displayed. The main CPU 41 controls the payout display unit 37 so that the instruction information is displayed until the variable game ends. When the instruction information is not determined in the instruction information determination process, the main CPU 41 ends the instruction information display process and returns to the game progress main process.

[0077] After completing the instruction information display process, the main CPU 41 judges whether the wait time has elapsed (step S112). If the wait time has not elapsed (step S112: NO), the main CPU 41 waits until the wait time has elapsed. If the wait time has elapsed (step S112: YES), the main CPU 41 controls the actuators of the reels 16a to 16c so that the reels 16a to 16c start to rotate (step S113). In the slot machine 10, the reels 16a to 16c start to rotate in step S113, thereby starting a variation game. After starting the variation game in step S113, the main CPU 41 times the next wait time. As an example, the wait time is 4.1 seconds. The main CPU 41 times the wait time in a predetermined periodic process. The predetermined periodic process is an interrupt process. As a result, in the slot machine 10, after one variation game has been started, the next variation game is not started until the wait time has elapsed. In addition, in the slot machine 10, rotation control is performed to accelerate and maintain the rotation of the reels 16a to 16c in a predetermined periodic process. When the speed at which the reels 16a to 16c rotate reaches a constant speed in the predetermined periodic process, the speed at which the reels 16a to 16c rotate is maintained at the constant speed.

[0078] Next, the main CPU 41 judges whether the speed at which the reels 16a to 16c rotate has reached a constant speed (step S114). If the speed at which the reels 16a to 16c rotate has not reached a constant speed (step S114: NO), the main CPU 41 waits until the speed at which the reels 16a to 16c rotate reaches a constant speed. If the speed at which the reels 16a to 16c rotate has reached a constant speed (step S114: YES), the main CPU 41 judges whether a stop operation has been received from any of the stop buttons 21 to 23 (step S115). In the process of step S115, the main CPU 41 makes an affirmative judgment if a detection signal has been input from any of the stop buttons 21 to 23, whereas it makes a negative judgment if a detection signal has not been input from any of the stop buttons 21 to 23. If a stop operation has not been received (step S115: NO), the main CPU 41 proceeds to the process of step S114. As a result, the main CPU 41 waits until a stopping operation is received when the reels 16a to 16c are rotating at a constant speed.

[0079] On the other hand, when the stop operation is received (step S115: YES), the main CPU 41 executes a reel stop process to stop the rotation of the reel corresponding to the stop button that received the detection signal (step S116). That is, the main CPU 41 controls the actuator in response to the stop operation to stop the symbols on the reel corresponding to the stop operation. As an example, the main CPU 41 searches for symbols that can be stopped on the pay line YL from symbols located within a predetermined pull-in range (for example, 4 symbols) based on the lottery result of the role lottery and the operation mode of the stop buttons 21 to 23. Then, the main CPU 41 controls the actuator so that the searched symbols are stopped on the pay line YL. The main CPU 41 executes such reel stop control regarding the stop operation of the reels 16a to 16c, thereby stopping the symbol combination corresponding to the winning number and the operation mode of the stop buttons on the pay line YL. Furthermore, in the process of step S116, when the main CPU 41 receives a detection signal from one of the stop buttons 21 to 23, it stores in an output buffer control information (hereinafter, referred to as an operation command) capable of identifying the stop button which has received the detection signal.

[0080] Next, the main CPU 41 judges whether all of the reels 16a to 16c have stopped (step S117). If some of the reels 16a to 16c have not stopped (step S117: NO), the main CPU 41 proceeds to the process of step S114. On the other hand, if all of the reels 16a to 16c have stopped (step S117: YES), the main CPU 41 executes a display pattern judgment process for judging a symbol combination stopped on the pay line YL (step S118). In the display pattern judgment process, the main CPU 41 judges whether a symbol combination (combination) for which a prize is determined is stopped on the pay line YL, and if a symbol combination (combination) for which a prize is determined is stopped on the pay line YL, the main CPU 41 judges the type of the symbol combination. Then, if a symbol combination for which a prize is determined is stopped, that is, if a combination is won, the main CPU 41 stores control information (hereinafter, referred to as a winning command) capable of identifying the winning combination in the output buffer. In step S118, if a symbol combination for which a replay is determined as a prize is stopped on the active line YL, the main CPU 41 sets the bet amount in the current variable game as the bet amount again and activates the replay. As a result, the replay is awarded as a prize.

[0081] Next, the main CPU 41 judges whether to pay out medals to the player (step S119). In the process of step S119, the main CPU 41 judges YES when the payout role is a winning combination, and judges NO when the payout role is not a winning combination. When paying out medals (step S119: YES), the main CPU 41 executes medal payout process (step S120). In the medal payout process, the main CPU 41 increases the credits stored in the main RWM 43 by the number of medals to be paid out. At this time, if the credit upper limit number (for example, 50) is exceeded, the main CPU 41 controls the hopper unit HU so that medals exceeding the credit upper limit number are paid out. In addition, in the medal payout process, the main CPU 41 controls the payout display unit 37 so that the number of medals to be paid out due to the occurrence of a winning combination is displayed. Incidentally, if a symbol combination for which no prize is determined (for example, a losing stop) is stopped on the pay line YL, no prize is awarded.

[0082] When the medals are not paid out (step S119: NO) and when the medal payout process is terminated, the main CPU 41 executes an advantageous state lottery process (step S121). In the advantageous state lottery process, the main CPU 41 executes a first advantageous transition lottery process, a second advantageous transition lottery process, a third advantageous transition lottery process, a first advantageous extension lottery process, and a third advantageous end lottery process. In the advantageous state lottery process, the main CPU 41 first executes the first advantageous transition lottery process. In the advantageous state lottery process, the main CPU 41 executes the second advantageous transition lottery process after finishing the first advantageous transition lottery process. In the advantageous state lottery process, the main CPU 41 executes the third advantageous transition lottery process after finishing the second advantageous transition lottery process. In the advantageous state lottery process, the main CPU 41 executes the first advantageous extension lottery process after finishing the third advantageous transition lottery process. In the advantageous state lottery process, the main CPU 41 executes the third advantageous end lottery process after completing the first advantageous extension lottery process. In the advantageous state lottery process, the main CPU 41 returns to the game progress main process after completing the third advantageous end lottery process.

[0083] In the first advantageous transition lottery process, the main CPU 41 refers to the value of the game state flag and determines whether the current game state is the second normal state. If it is not the second normal state, the main CPU 41 ends the first advantageous transition lottery process. On the other hand, if it is the second normal state, the main CPU 41 executes the first advantageous transition lottery according to the type of the symbol combination stopped in the current variable game. The main CPU 41 acquires the value of the random number generated in the main board 40, and executes the first advantageous transition lottery that can determine the transition to the first advantageous state by referring to a predetermined lottery table based on the acquired value of the random number. That is, in the second normal state, the first advantageous transition lottery that can determine the transition to the first advantageous state is executed. The determination of the transition to the first advantageous state in the first advantageous transition lottery is an example of a favorable lottery result in the first advantageous transition lottery. In the slot machine 10, if the transition to the first advantageous state is determined in the first advantageous transition lottery, the game state transition process described later is executed to transition to the first advantageous state. Therefore, when a transition to the first advantageous state is determined in the first advantageous transition lottery, it means that a transition to the first advantageous state is permitted in the first advantageous transition lottery.

[0084] When a specific symbol combination is stopped in the current variation game, the main CPU41 executes the first advantageous transition lottery so that the lottery result that allows a transition to the first advantageous state is more likely to be obtained compared to when a losing symbol combination is stopped in the current variation game. When the same specific symbol combination is stopped in consecutive variation games including the current variation game, the main CPU41 executes the first advantageous transition lottery so that the lottery result that allows a transition to the first advantageous state is more likely to be obtained compared to when this is not the case. As an example, when the same specific symbol combination is stopped in consecutive variation games including the current variation game, the main CPU41 executes the first advantageous transition lottery so that the more consecutive times the same specific symbol combination is stopped, the more likely the lottery result that allows a transition to the first advantageous state is obtained.

[0085] As an example, when the first specific role has been won in the current variable game, the main CPU 41 executes the first advantageous transition lottery so that the larger the first consecutive number of times that the first specific role has been won in succession, the more likely the lottery result is to allow a transition to the first advantageous state. The first consecutive number of times is stored in the main RWM 43. As an example, the first consecutive number of times is initialized in the processing of step S118 when a role has not been won, when a replay role has been won, and when a second specific role has been won. As an example, the first consecutive number of times is updated by adding 1 when the first specific role has been won in the processing of step S118.

[0086] As an example, when the first specific role is not won in the current variable game, the main CPU 41 executes the first advantageous transition lottery so that the more the second consecutive number of times that the second specific role is won in succession is specified, the more likely the lottery result is to allow a transition to the first advantageous state. The second consecutive number of times is stored in the main RWM 43. As an example, the second consecutive number of times is initialized in the processing of step S118 when the role is not won, when the replay role is won, and when the first specific role is won. As an example, the second consecutive number of times is updated by adding 1 when the second specific role is won in the processing of step S118.

[0087] If the first advantageous transition lottery does not determine a transition to the first advantageous state, the main CPU 41 ends the first advantageous transition lottery process. On the other hand, if the first advantageous transition lottery determines a transition to the first advantageous state, the main CPU 41 stores the first advantageous permissible information in the main RWM 43. Furthermore, the main CPU 41 stores control information (hereinafter referred to as the first advantageous permissible command) capable of identifying that a transition to the first advantageous state has been determined in the output buffer, and ends the first advantageous transition lottery process.

[0088] In the second advantageous transition lottery process, the main CPU 41 refers to the value of the game state flag and determines whether the current game state is the first advantageous state. If it is not the first advantageous state, the main CPU 41 ends the second advantageous transition lottery process. On the other hand, if it is the first advantageous state, the main CPU 41 executes the second advantageous transition lottery according to the type of the symbol combination stopped in the current variable game. The main CPU 41 acquires the value of the random number generated in the main board 40, and executes the second advantageous transition lottery that can determine the transition to the second advantageous state by referring to a predetermined lottery table based on the acquired value of the random number. That is, in the first advantageous state, the second advantageous transition lottery that can determine the transition to the second advantageous state is executed. The second advantageous transition lottery that can determine the transition to the second advantageous state is an example of an award lottery for awarding a second privilege. The determination of the transition to the second advantageous state in the second advantageous transition lottery is an example of an advantageous lottery result in the second advantageous transition lottery. In the slot machine 10, when a transition to the second advantageous state is determined in the second advantageous transition lottery, a transition to the second advantageous state is made in a game state transition process described below. Therefore, when a transition to the second advantageous state is determined in the second advantageous transition lottery, a transition to the second advantageous state is permitted in the second advantageous transition lottery.

[0089] When a specific symbol combination is stopped in the current variation game, the main CPU41 executes the second advantageous transition lottery so that the lottery result that allows a transition to the second advantageous state is more likely to be obtained compared to when a losing symbol combination is stopped in the current variation game. When the same specific symbol combination is stopped in consecutive variation games including the current variation game, the main CPU41 executes the second advantageous transition lottery so that the lottery result that allows a transition to the second advantageous state is more likely to be obtained compared to when this is not the case. As an example, when the same specific symbol combination is stopped in consecutive variation games including the current variation game, the main CPU41 executes the second advantageous transition lottery so that the more consecutive times the same specific symbol combination is stopped, the more likely the lottery result that allows a transition to the second advantageous state is obtained.

[0090] As an example, when the first specific role is won in the current variation game, the main CPU41 executes the second advantageous transition lottery so that the larger the first consecutive number of times, the more likely the lottery result is to allow the transition to the second advantageous state. As an example, when the first specific role is not won in the current variation game, the main CPU41 executes the second advantageous transition lottery so that the larger the second consecutive number of times, the more likely the lottery result is to allow the transition to the second advantageous state. When the second advantageous transition lottery does not determine the transition to the second advantageous state, the main CPU41 ends the second advantageous transition lottery process. On the other hand, when the second advantageous transition lottery determines the transition to the second advantageous state, the main CPU41 stores the second advantageous allowance information in the main RWM43. Furthermore, the main CPU41 stores control information (hereinafter, referred to as the second advantageous allowance command) capable of identifying that the transition to the second advantageous state has been determined in the output buffer, and ends the second advantageous transition lottery process.

[0091] In the third advantageous transition lottery process, the main CPU 41 refers to the value of the game state flag and determines whether the current game state is the second advantageous state. If it is not the second advantageous state, the main CPU 41 ends the third advantageous transition lottery process. On the other hand, if it is the second advantageous state, the main CPU 41 executes the third advantageous transition lottery according to the type of the symbol combination stopped in the current variable game. The main CPU 41 acquires the value of the random number generated in the main board 40, and executes the third advantageous transition lottery that can determine the transition to the third advantageous state by referring to a predetermined lottery table based on the acquired value of the random number. That is, in the second advantageous state, the third advantageous transition lottery that can determine the transition to the third advantageous state is executed. The third advantageous transition lottery that can determine the transition to the third advantageous state is an example of an award lottery for awarding a third privilege. The determination of the transition to the third advantageous state in the third advantageous transition lottery is an example of an advantageous lottery result in the third advantageous transition lottery. In the slot machine 10, when a transition to the third advantageous state is determined in the third advantageous transition lottery, a transition to the third advantageous state is made in a game state transition process described below. Therefore, when a transition to the third advantageous state is determined in the third advantageous transition lottery, a transition to the third advantageous state is permitted in the third advantageous transition lottery.

[0092] When a specific symbol combination is stopped in the current variation game, the main CPU41 executes the third advantageous transition lottery so that the lottery result that allows a transition to the third advantageous state is more likely to be obtained compared to when a losing symbol combination is stopped in the current variation game. When the same specific symbol combination is stopped in consecutive variation games including the current variation game, the main CPU41 executes the third advantageous transition lottery so that the lottery result that allows a transition to the third advantageous state is more likely to be obtained compared to when the same specific symbol combination is not stopped. As an example, when the same specific symbol combination is stopped in consecutive variation games including the current variation game, the main CPU41 executes the third advantageous transition lottery so that the more consecutive times the same specific symbol combination is stopped, the more likely the lottery result that allows a transition to the third advantageous state is obtained.

[0093] As an example, when the first specific role is won in the current variation game, the main CPU41 executes the third advantageous transition lottery so that the larger the first consecutive number of times, the more likely the lottery result is to allow the transition to the third advantageous state. As an example, when the first specific role is not won in the current variation game, the main CPU41 executes the third advantageous transition lottery so that the larger the second consecutive number of times, the more likely the lottery result is to allow the transition to the third advantageous state. When the third advantageous transition lottery does not determine the transition to the third advantageous state, the main CPU41 ends the third advantageous transition lottery process. On the other hand, when the third advantageous transition lottery determines the transition to the third advantageous state, the main CPU41 stores the third advantageous allowance information in the main RWM43. Furthermore, the main CPU41 stores control information (hereinafter, referred to as the third advantageous allowance command) capable of identifying that the transition to the third advantageous state has been determined in the output buffer, and ends the third advantageous transition lottery process.

[0094] In the first advantageous extension lottery process, the main CPU 41 refers to the value of the game state flag and determines whether the current game state is an advantageous state. If it is not an advantageous state, the main CPU 41 ends the first advantageous extension lottery. On the other hand, if it is the first advantageous state, the second advantageous state, or the third advantageous state, the main CPU 41 executes the first advantageous extension lottery according to the type of the symbol combination stopped in the current variable game. The main CPU 41 acquires the value of the random number generated in the main board 40, and executes the first advantageous extension lottery that can determine to increase the first remaining number of stays by referring to a predetermined lottery table based on the acquired value of the random number. That is, in the first advantageous state, the first advantageous extension lottery that can determine to increase the remaining number of variable games that can be executed in the first advantageous state is executed. Similarly, in the second advantageous state, the first advantageous extension lottery that can determine to increase the remaining number of variable games that can be executed in the first advantageous state is executed. Similarly, in the third advantageous state, the first advantageous extension lottery that can determine to increase the remaining number of variable games that can be executed in the first advantageous state is executed. The first advantageous extension lottery that can determine to increase the remaining number of variable games that can be played in the first advantageous state is an example of an extension lottery for extending the granting period of the first benefit. The first advantageous extension lottery that determines to increase the remaining number of variable games that can be played in the first advantageous state is an example of a favorable lottery result in the first advantageous extension lottery.

[0095] When a specific symbol combination is stopped in the current variation game, the main CPU41 executes the first advantageous extension lottery so that the lottery result is more likely to increase the first remaining number of stays compared to when a losing symbol combination is stopped in the current variation game. When the same specific symbol combination is stopped in consecutive variation games including the current variation game, the main CPU41 executes the first advantageous extension lottery so that the lottery result is more likely to increase the first remaining number of stays compared to when this is not the case. As an example, when the same specific symbol combination is stopped in consecutive variation games including the current variation game, the main CPU41 executes the first advantageous extension lottery so that the lottery result is more likely to increase the first remaining number of stays the more the consecutive number of times.

[0096] As an example, when the first specific role is won in the current variable game, the main CPU41 executes the first advantageous extension lottery so that the larger the first consecutive number of times, the more likely the lottery result is to increase the first remaining number of times of stay. As an example, when the first specific role is not won in the current variable game, the main CPU41 executes the first advantageous extension lottery so that the larger the second consecutive number of times, the more likely the lottery result is to increase the first remaining number of times of stay. When the first advantageous extension lottery does not determine an increase in the first remaining number of times of stay, the main CPU41 ends the first advantageous extension lottery process. On the other hand, when the first advantageous extension lottery determines an increase in the first remaining number of times of stay, the main CPU41 adds the increase number to the first remaining number of times of stay stored in the main RWM43 to update it. The increase number may be a predetermined number, or may be determined by the first advantageous extension lottery or a lottery other than the first advantageous extension lottery. When the increment is determined by the first advantageous extension lottery or a lottery other than the first advantageous extension lottery, the lottery result with the larger increment is the more advantageous lottery result. After that, the main CPU 41 ends the first advantageous extension lottery process.

[0097] In the third advantageous end lottery process, the main CPU 41 refers to the value of the game state flag and determines whether the current game state is the third advantageous state. If it is not the third advantageous state, the main CPU 41 ends the third advantageous end lottery process. On the other hand, if it is the third advantageous state, the main CPU 41 executes the third advantageous end lottery according to the type of the symbol combination stopped in the current variable game. The main CPU 41 acquires the value of the random number generated in the main board 40, and executes the third advantageous end lottery that can determine the end of the third advantageous state by referring to a predetermined lottery table based on the acquired value of the random number. The fact that the end of the third advantageous state is not determined in the third advantageous end lottery is an example of a favorable lottery result in the third advantageous end lottery. In the slot machine 10, if the end of the third advantageous state is determined in the third advantageous end lottery, the third advantageous state ends in the game state transition process described later. Therefore, the fact that the end of the third advantageous state is determined in the third advantageous end lottery means that the end of the third advantageous state is allowed in the third advantageous end lottery.

[0098] When a specific symbol combination is stopped in the current variation game, the main CPU41 executes the third advantageous end lottery so that the lottery result is more likely to be one that does not allow the end of the third advantageous state than when a losing symbol combination is stopped in the current variation game. When the same specific symbol combination is stopped in consecutive variation games including the current variation game, the main CPU41 executes the third advantageous end lottery so that the lottery result is more likely to be one that does not allow the end of the third advantageous state than when the same specific symbol combination is not stopped. As an example, when the same specific symbol combination is stopped in consecutive variation games including the current variation game, the main CPU41 executes the third advantageous end lottery so that the more consecutive times the same specific symbol combination is stopped, the more likely the lottery result is one that does not allow the end of the third advantageous state.

[0099] As an example, when the first specific role is won in the current variable game, the main CPU41 executes the third advantageous end lottery so that the larger the first consecutive number of times, the more likely the lottery result is that the end of the third advantageous state is not allowed. As an example, when the first specific role is not won in the current variable game, the main CPU41 executes the third advantageous end lottery so that the larger the second consecutive number of times, the more likely the lottery result is that the end of the third advantageous state is not allowed. When the end of the third advantageous state is not determined in the third advantageous end lottery, the main CPU41 ends the third advantageous end lottery process. On the other hand, when the end of the third advantageous state is determined in the third advantageous end lottery, the main CPU41 stores the first advantageous allowance information in the main RWM43. Furthermore, the main CPU41 stores control information (hereinafter, referred to as the third advantageous end command) capable of identifying that the end of the third advantageous state has been determined in the output buffer, and ends the third advantageous end lottery process.

[0100] Upon completion of the advantageous state lottery process, the main CPU 41 executes an operation instruction state lottery process (step S122). In the operation instruction state lottery process, the main CPU 41 executes a first operation transition lottery process, a second operation transition lottery process, and a third operation transition lottery process. In the operation instruction state lottery process, the main CPU 41 first executes the first operation transition lottery process. In the operation instruction state lottery process, the main CPU 41 executes the second operation transition lottery process after completing the first operation transition lottery process. In the operation instruction state lottery process, the main CPU 41 executes the third operation transition lottery process after completing the second operation transition lottery process. In the operation instruction state lottery process, the main CPU 41 returns to the game progress main process after completing the third operation transition lottery process.

[0101] In the first operation transition lottery process, the main CPU 41 refers to the value of the operation instruction state flag and judges whether the current operation instruction state is the first state. The operation instruction state flag is information capable of identifying the current operation instruction state. If it is not the first state, the main CPU 41 ends the first operation transition lottery process. On the other hand, if it is the first state, the main CPU 41 executes the first operation transition lottery according to the type of the symbol combination stopped in the current variable game. The main CPU 41 acquires the value of the random number generated in the main board 40, and executes the first operation transition lottery that can determine the transition from the first state by referring to a predetermined lottery table based on the acquired random number value. The determination of the transition from the first state in the first operation transition lottery is an example of a lottery result that is advantageous in the first operation transition lottery. In the slot machine 10, if the transition from the first state is determined in the first operation transition lottery, the transition from the first state is performed in the operation instruction state transition process described later. Therefore, when the transition from the first state is determined in the first operation transition lottery, the transition from the first state is permitted in the first operation transition lottery. As an example, from the first state, a transition to the second state and a transition to the third state are permitted.

[0102] When a specific symbol combination is stopped in the current variation game, the main CPU41 executes the first operation transition lottery so that the lottery result is more likely to allow a transition from the first state than when a losing symbol combination is stopped in the current variation game. When the same specific symbol combination is stopped in consecutive variation games including the current variation game, the main CPU41 executes the first operation transition lottery so that the lottery result is more likely to allow a transition from the first state than when the same specific symbol combination is not stopped. As an example, when the same specific symbol combination is stopped in consecutive variation games including the current variation game, the main CPU41 executes the first operation transition lottery so that the more consecutive times the same specific symbol combination is stopped, the more likely the lottery result is to allow a transition from the first state.

[0103] As an example, when the first specific role is won in the current variation game, the main CPU41 executes the first operation transition lottery so that the larger the first consecutive number of times, the more likely the lottery result is to allow the transition from the first state. As an example, when the first specific role is not won in the current variation game, the main CPU41 executes the first operation transition lottery so that the larger the second consecutive number of times, the more likely the lottery result is to allow the transition from the first state. In addition, the main CPU41 executes the first operation transition lottery process so that the average number of times the first state is stayed is the first number. The number of times the state is stayed is the number of times the variation game is executed from when the state is controlled to 1 until the state is ended. As an example, the main CPU41 executes the first operation transition lottery so that the lottery result is to allow the transition from the first state at a predetermined rate.

[0104] If the first operation transition lottery does not determine a transition from the first state, the main CPU 41 ends the first operation transition lottery process. On the other hand, if the first operation transition lottery determines a transition to the second state, the main CPU 41 stores the second operation allowance information in the main RWM 43. Furthermore, the main CPU 41 stores control information (hereinafter referred to as the second operation allowance command) capable of identifying that a transition to the second state has been determined in the output buffer, and ends the first operation transition lottery process. Also, if the first operation transition lottery determines a transition to the third state, the main CPU 41 stores the third operation allowance information in the main RWM 43. Furthermore, the main CPU 41 stores control information (hereinafter referred to as the third operation allowance command) capable of identifying that a transition to the third state has been determined in the output buffer, and ends the first operation transition lottery process.

[0105] In the first operation transition lottery process, the main CPU41 may vary the ratio of allowing a transition to the second state and the ratio of allowing a transition to the third state according to the ratio of the lottery result that allows a transition from the first state (hereinafter referred to as the transition ratio). That is, the main CPU41 may perform the first operation transition lottery so that when a specific symbol combination is stopped in the current variation game, the lottery result that allows a transition to the second state is more likely to be obtained than when a losing symbol combination is stopped in the current variation game. In addition, the main CPU41 may perform the first operation transition lottery so that when the same specific symbol combination is stopped in consecutive variation games including the current variation game, the lottery result that allows a transition to the second state is more likely to be obtained than when not stopped. As an example, the main CPU41 may perform the first operation transition lottery so that when the same specific symbol combination is stopped in consecutive variation games including the current variation game, the more consecutive times the same specific symbol combination is stopped, the more likely the lottery result that allows a transition to the second state is obtained. In addition, the main CPU41 may perform the first operation transition lottery so that when a specific symbol combination is stopped in the current variation game, the lottery result that allows the transition to the third state is more likely to be obtained than when a losing symbol combination is stopped in the current variation game. In addition, the main CPU41 may perform the first operation transition lottery so that when the same specific symbol combination is stopped in consecutive variation games including the current variation game, the lottery result that allows the transition to the third state is more likely to be obtained than when the same specific symbol combination is not stopped. As an example, the main CPU41 may perform the first operation transition lottery so that when the same specific symbol combination is stopped in consecutive variation games including the current variation game, the more consecutive times the lottery result that allows the transition to the third state is more likely to be obtained. The lottery result that allows the transition to the second state in the first operation transition lottery is an example of the first transition condition. The lottery result that allows the transition to the third state in the first operation transition lottery is an example of the second transition condition being satisfied. In other words, in the first state, both the first transition condition and the second transition condition can be satisfied.

[0106] In the second operation transition lottery process, the main CPU 41 refers to the value of the operation instruction state flag and judges whether the current operation instruction state is the second state. If it is not the second state, the main CPU 41 ends the second operation transition lottery process. On the other hand, if it is the second state, the main CPU 41 executes the second operation transition lottery according to the type of the symbol combination stopped in the current variable game. The main CPU 41 acquires the value of the random number generated in the main board 40, and executes the second operation transition lottery that can determine the transition from the second state by referring to a predetermined lottery table based on the acquired value of the random number. The fact that the transition from the second state is not determined in the second operation transition lottery is an example of a favorable lottery result in the second operation transition lottery. In the slot machine 10, if the transition from the second state is determined in the second operation transition lottery, the transition from the second state is performed in the operation instruction state transition process described later. Therefore, the fact that the transition from the second state is determined in the second operation transition lottery means that the transition from the second state is permitted in the second operation transition lottery. As an example, a transition from the second state to the first state is permitted.

[0107] The main CPU41 executes the second operation transition lottery so that, when a specific symbol combination is stopped in the current variation game, the lottery result is more likely to be a lottery result that does not allow transition to the first state than when a losing symbol combination is stopped in the current variation game. When the same specific symbol combination is stopped in consecutive variation games including the current variation game, the main CPU41 executes the second operation transition lottery so that, when the same specific symbol combination is stopped in consecutive variation games including the current variation game, the lottery result is more likely to be a lottery result that does not allow transition to the first state as the number of consecutive times increases. As an example, when the first specific role is won in the current variation game, the main CPU41 executes the second operation transition lottery so that, when the first consecutive times increases, the lottery result is more likely to be a lottery result that does not allow transition to the first state. As an example, if the first specific role is not won in the current variable game, the main CPU41 executes the second operation transition lottery so that the larger the second consecutive number of times, the more likely the lottery result will be that the transition to the first state is not permitted. Also, the main CPU41 executes the second operation transition lottery process so that the average number of times the player stays in the second state becomes the second number of times. As an example, the second number of times is the same as the first number of times. As an example, the main CPU41 executes the second operation transition lottery so that the lottery result will be that the transition from the second state is permitted at the same rate as the lottery result in which the transition from the first state is permitted in the first operation transition lottery.

[0108] The second operation transition lottery is an example of a predetermined lottery. The lottery result of the second operation transition lottery allowing the transition to the first state is an example of a predetermined result in the predetermined lottery. The lottery result of the second operation transition lottery allowing the transition to the first state is an example of the transition condition to the first state being satisfied in the second state. That is, in the second state, the transition condition to the first state may be satisfied. Specifically, in the second state, the transition condition to the first state is satisfied by the predetermined result being satisfied in the predetermined lottery. On the other hand, in the second state, the transition condition to the third state is not satisfied. The main CPU 41 is an example of a predetermined lottery means that executes a predetermined lottery triggered by the execution of a variable game.

[0109] If the second operation transition lottery does not determine a transition to the first state, the main CPU 41 ends the second operation transition lottery process. On the other hand, if the second operation transition lottery determines a transition to the first state, the main CPU 41 stores the first operation allowance information in the main RWM 43. Furthermore, the main CPU 41 stores control information (hereinafter referred to as the first operation allowance command) capable of identifying that a transition to the first state has been determined in the output buffer, and ends the second operation transition lottery process.

[0110] In the third operation transition lottery process, the main CPU 41 refers to the value of the operation instruction state flag and judges whether the current operation instruction state is the third state. If it is not the third state, the main CPU 41 ends the third operation transition lottery process. On the other hand, if it is the third state, the main CPU 41 executes the third operation transition lottery according to the type of the symbol combination stopped in the current variable game. The main CPU 41 acquires the value of the random number generated in the main board 40, and executes the third operation transition lottery that can determine the transition from the third state by referring to a predetermined lottery table based on the acquired value of the random number. The fact that the transition from the third state is not determined in the third operation transition lottery is an example of a favorable lottery result in the third operation transition lottery. In the slot machine 10, if the transition from the third state is determined in the third operation transition lottery, the transition from the third state is performed in the operation instruction state transition process described later. Therefore, the fact that the transition from the third state is determined in the third operation transition lottery means that the transition from the third state is permitted in the third operation transition lottery. As an example, a transition from the third state to the first state is permitted.

[0111] When a specific symbol combination is stopped in the current variation game, the main CPU41 executes the third operation transition lottery so that the lottery result is more likely to be one that does not allow transition to the first state than when a losing symbol combination is stopped in the current variation game. When the same specific symbol combination is stopped in consecutive variation games including the current variation game, the main CPU41 executes the third operation transition lottery so that the lottery result is more likely to be one that does not allow transition to the first state than when the same specific symbol combination is not stopped in the current variation game. As an example, when the same specific symbol combination is stopped in consecutive variation games including the current variation game, the main CPU41 executes the third operation transition lottery so that the lottery result is more likely to be one that does not allow transition to the first state as the number of consecutive times increases. As an example, when the first specific role is won in the current variation game, the main CPU41 executes the third operation transition lottery so that the lottery result is more likely to be one that does not allow transition to the first state as the number of consecutive times increases. As an example, if the first specific role is not won in the current variable game, the main CPU 41 executes a third operation transition lottery so that the higher the second consecutive count, the more likely the lottery result will be one that does not allow transition to the first state.

[0112] Furthermore, the main CPU 41 executes a third operation transition lottery process so that the average number of stays in the third state becomes the third number. As an example, the third number is the same as the first number. As an example, the main CPU 41 executes a third operation transition lottery so that the lottery result allows a transition from the third state at the same rate as the lottery result allows a transition from the first state in the first operation transition lottery. The lottery result allowing a transition to the first state in the third operation transition lottery is an example of the transition condition to the first state being satisfied in the third state. That is, in the third state, the transition condition to the first state may be satisfied. On the other hand, in the third state, the transition condition to the second state is not satisfied.

[0113] If the third operation transition lottery does not determine a transition to the first state, the main CPU 41 ends the third operation transition lottery process. On the other hand, if the third operation transition lottery determines a transition to the first state, the main CPU 41 stores the first operation allowance information in the main RWM 43. Furthermore, the main CPU 41 stores in the output buffer a first operation allowance command that can identify that a transition to the first state has been determined, and ends the third operation transition lottery process.

[0114] In this way, in the operation instruction state lottery process, the first operation transition lottery, the second operation transition lottery, and the third operation transition lottery are executed so that the average number of stays in the first state, the second state, and the third state are the same. As described above, in the slot machine 10, the degree of advantage at which an operation instruction notification is executed with advantageous contents differs depending on the operation instruction state. In the slot machine 10, when the average number of stays in each operation instruction state is the same, the payout rate differs according to the degree of advantage at which an operation instruction notification is executed with advantageous contents. The payout rate is the ratio of the number of medals paid out as a prize (hereinafter referred to as the number of medals paid out) to the number of medals consumed in executing a variable game (hereinafter referred to as the number of medals consumed). As an example, the payout rate is the ratio of the average number of medals paid out from the time control is performed to the time the operation instruction state is ended to the average number of medals consumed from the time control is performed to the time the operation instruction state is ended. In the slot machine 10, the payout rate is higher in the order of the second state < the first state < the third state, similar to the degree of advantage at which an operation instruction notification is executed with advantageous contents. The payout rate is an example of a specific advantage.

[0115] When the operation instruction state lottery process is completed, the main CPU 41 executes a termination process to end one variation game (step S123). In the termination process, the main CPU 41 stores control information capable of identifying the end of the variation game (hereinafter, referred to as a variation game termination command) in an output buffer. The variation game termination command in this embodiment is control information capable of identifying whether or not a prize has been won and the winning combination.

[0116] In addition, in the termination process, the main CPU 41 executes an acquired coin count process, a game state transition process, a presentation state transition process, and an operation instruction state transition process. In the termination process, the main CPU 41 first executes an acquired coin count process. In the termination process, the main CPU 41 executes a game state transition process after finishing the acquired coin count process. In the termination process, the main CPU 41 executes a presentation state transition process after finishing the game state transition process. In the termination process, the main CPU 41 executes an operation instruction state transition process after finishing the presentation state transition process. In the termination process, the main CPU 41 finishes the operation instruction state transition process, and then returns to the game progress main process.

[0117] In the acquisition number counting process, the main CPU 41 may update the advantageous zone acquisition information that can specify the number of game media awarded when in the advantageous zone based on the result of the display pattern determination process when in either the second normal state or the advantageous state. The advantageous zone acquisition information is stored in the main RWM 43. When the second specific role is won, the main CPU 41 adds "7" to the advantageous zone acquisition information and updates it. When the replay role is won, the main CPU 41 does not update the advantageous zone acquisition information. When the first specific role is won, the main CPU 41 does not update the advantageous zone acquisition information. When the role is not won, that is, when it is a miss, the main CPU 41 updates the advantageous zone acquisition information by subtracting "3" from it. When subtracting from the advantageous zone acquisition information, if the value after subtraction is less than "0", the main CPU 41 updates the advantageous zone acquisition information so that it is possible to specify that the value after subtraction is less than "0" and the number of pieces that has fallen below. As an example, when the advantageous zone acquisition information is "0" and the winning combination does not win, the advantageous zone acquisition information is updated to be identifiable as "-3". As another example, when the advantageous zone acquisition information is "-3" and the winning combination does not win, the advantageous zone acquisition information is updated to be identifiable as "-6". The advantageous zone acquisition information is updated to "0" and initialized as the first normal state is controlled. Specifically, the advantageous zone acquisition information is initialized as the first variable game is executed after the first normal state is controlled.

[0118] In addition, in the acquisition number counting process, the main CPU 41 may update the specific period acquisition information that can specify the number of game media granted when the game is in an advantageous state based on the result of the display pattern determination process when the game is in an advantageous state. The specific period acquisition information is stored in the main RWM 43. When the second specific role is won, the main CPU 41 adds "7" to the specific period acquisition information to update it. When the replay role is won, the main CPU 41 does not update the specific period acquisition information. When the first specific role is won, the main CPU 41 does not update the specific period acquisition information. When the role is not won, that is, when it is a miss, the main CPU 41 updates the specific period acquisition information by subtracting "3" from it. When subtracting from the specific period acquisition information, if the value after subtraction is less than "0", the main CPU 41 updates the specific period acquisition information so that it is possible to specify that the value after subtraction is less than "0" and the number of pieces that has fallen below the value. As an example, when the specific period acquisition information is "0" and the combination does not win, the specific period acquisition information is updated to be identifiable as "-3". As another example, when the specific period acquisition information is "-3" and the combination does not win, the specific period acquisition information is updated to be identifiable as "-6". The specific period acquisition information is updated to "0" and initialized as the control is made to the normal state. Specifically, the specific period acquisition information is initialized as the first variable game is executed after the control is made to the normal state.

[0119] When the second specific role wins, the value "7" added to the advantageous zone acquisition information and the specific period acquisition information corresponds to the difference between "10", which is the number of medals awarded by the winning of the second specific role, and "3", which is the number of medals consumed in playing the variable game. When the winning is lost, the value "3" subtracted from the advantageous zone acquisition information and the specific period acquisition information corresponds to "3", which is the number of medals consumed in playing the variable game. When the first specific role wins, the advantageous zone acquisition information and the specific period acquisition information are not updated because the difference between "3", which is the number of medals awarded by the winning of the first specific role, and "3", which is the number of medals consumed in playing the variable game, is "0".

[0120] Next, the game state transition process will be described. In the game state transition process, the main CPU 41 updates the value of the game state flag and transitions the game state. The slot machine 10 can provide an advantageous state as a bonus by the main CPU 41 transitioning the game state. The main CPU 41 refers to the game state flag to identify the current game state. When the main CPU 41 updates the value of the game state flag, it stores in the output buffer control information (hereinafter referred to as a game state designation command) that indicates a game state that can be identified from the updated value.

[0121] In the game state transition process, if advantageous transition permission information is stored in the main RWM 43 during the first normal state, that is, if a transition to an advantageous zone is determined, the main CPU 41 sets a value that can identify the second normal state to the game state flag. Also, if a transition to an advantageous zone is determined, the main CPU 41 initializes the number of times the variable game is executed in the advantageous zone. The number of times the variable game is executed in the advantageous zone is stored in the main RWM 43. After that, the main CPU 41 erases the advantageous transition permission information stored in the main RWM 43.

[0122] Furthermore, when the first advantageous allowance information is stored in the main RWM 43 while in any one of the second normal state, the second advantageous state, and the third advantageous state, that is, when a transition to the first advantageous state is determined, the main CPU 41 sets a value that can identify the first advantageous state to the game state flag. Furthermore, when a transition to the first advantageous state is determined, the main CPU 41 sets the first remaining number of stays to an initial value ("30 times"). Furthermore, when a transition to the first advantageous state is determined, the main CPU 41 sets a value that can identify the first state to the operation instruction state flag. After that, the main CPU 41 erases the first advantageous allowance information stored in the main RWM 43.

[0123] When the first remaining number of stays stored in the main RWM 43 reaches 0 while in the first advantageous state, the main CPU 41 sets the game state flag to a value that can identify the second advantageous state when the second advantageous allowance information is stored. After that, the main CPU 41 erases the second advantageous allowance information stored in the main RWM 43. On the other hand, when the first remaining number of stays stored in the main RWM 43 reaches 0 while in the first advantageous state, the main CPU 41 sets the game state flag to a value that can identify the first normal state when the second advantageous allowance information is not stored.

[0124] When the second advantageous allowance information is stored in the main RWM 43 during the first advantageous state, that is, when a transition to the second advantageous state is determined, the main CPU 41 sets a value that can identify the second advantageous state to the game state flag. Also, when a transition to the second advantageous state is determined, the main CPU 41 sets the second remaining number of stays to an initial value ("10 times"). After that, the main CPU 41 erases the second advantageous allowance information stored in the main RWM 43.

[0125] When the second remaining number of stays stored in the main RWM 43 reaches 0 while in the second advantageous state, the main CPU 41 sets the game state flag to a value that can identify the third advantageous state when the third advantageous allowance information is stored. After that, the main CPU 41 erases the third advantageous allowance information stored in the main RWM 43. On the other hand, when the second remaining number of stays stored in the main RWM 43 reaches 0 while in the second advantageous state, the main CPU 41 sets the game state flag to a value that can identify the first advantageous state when the third advantageous allowance information is not stored.

[0126] Furthermore, when the end condition of the advantageous zone is satisfied in either the second normal state or the advantageous state, the main CPU 41 sets the game state flag to a value that can identify the first normal state. When the advantageous zone acquisition information or the specific zone acquisition information stored in the main RWM 43 reaches 2400, the main CPU 41 determines that the end condition of the advantageous zone is satisfied. When the number of executions of the variable game in the advantageous zone reaches the upper limit number of stays, the main CPU 41 determines that the end condition of the advantageous zone is satisfied. Note that the number of executions of the variable game in the advantageous zone is updated by adding 1 in step S113 when it is in the advantageous zone.

[0127] Next, the presentation state transition process will be described. In the presentation state transition process, the main CPU 41 updates the value of the presentation state flag and transitions the presentation state. The main CPU 41 refers to the presentation state flag to identify the current presentation state. When the main CPU 41 updates the value of the presentation state flag, it stores in the output buffer control information (hereinafter, referred to as a presentation state designation command) that indicates the presentation state that can be identified from the updated value.

[0128] In the presentation state transition process, when the game state flag is set to a value that can identify the first normal state or the second normal state, the main CPU 41 sets the presentation state flag to a value that can identify the normal presentation state. Also, when the game state flag is set to a value that can identify the first advantageous presentation state, the main CPU 41 sets the presentation state flag to a value that can identify the first advantageous presentation state. When the game state flag is set to a value that can identify the second advantageous presentation state, the main CPU 41 sets the presentation state flag to a value that can identify the second advantageous presentation state. When the game state flag is set to a value that can identify the third advantageous state, the main CPU 41 sets the presentation state flag to a value that can identify the third advantageous presentation state.

[0129] Next, the operation instruction state transition process will be described. In the operation instruction state transition process, the main CPU 41 updates the value of the operation instruction state flag and transitions the operation instruction state. The main CPU 41 refers to the operation instruction state flag to identify the current game state. When the main CPU 41 updates the value of the operation instruction state flag, it stores in the output buffer control information (hereinafter referred to as an operation instruction state designation command) that indicates the operation instruction state that can be identified from the updated value.

[0130] In the operation instruction state transition process, when the first operation allowance information is stored in the main RWM 43 in an advantageous state, that is, when a transition to the first state is determined, the main CPU 41 sets the operation instruction state flag to a value that can identify the first state. Thereafter, the main CPU 41 erases the first operation allowance information stored in the main RWM 43. Also, when the second operation allowance information is stored in the main RWM 43 in an advantageous state, that is, when a transition to the second state is determined, the main CPU 41 sets the operation instruction state flag to a value that can identify the second state. Thereafter, the main CPU 41 erases the second operation allowance information stored in the main RWM 43. Also, when the third operation allowance information is stored in the main RWM 43 in an advantageous state, that is, when a transition to the third state is determined, the main CPU 41 sets the operation instruction state flag to a value that can identify the third state. Thereafter, the main CPU 41 erases the third operation allowance information stored in the main RWM 43.

[0131] When the end process is completed in the game progress main process, the main CPU 41 ends the game progress main process related to the execution of one variable game, and returns to the process of step S101 again. As described above, in the slot machine 10, the start operation is triggered to start the rotation of all reels, and the stop operation is triggered to stop the rotation of the reels. The main CPU 41, which controls various states in the game progress main process, is an example of a state control means that controls states.

[0132] Next, the process executed by the secondary CPU 51 will be described. When the sub-CPU 51 inputs a game state designation command, it updates the game state information stored in the sub-RWM 53. At this time, the sub-CPU 51 updates the game state information to one indicating a game state that can be specified from the game state designation command. Also, when the sub-CPU 51 inputs a presentation state designation command, it updates the presentation state information stored in the sub-RWM 53. At this time, the sub-CPU 51 updates the presentation state information to one indicating a presentation state that can be specified from the presentation state designation command. Also, when the sub-CPU 51 inputs an operation instruction state designation command, it updates the operation instruction state information stored in the sub-RWM 53. At this time, the sub-CPU 51 updates the operation instruction state information to one indicating an operation instruction state that can be specified from the operation instruction state designation command.

[0133] When the sub-CPU 51 inputs a multiplication number setting command, it controls to a presentation state that can be specified from the presentation state information. As an example, when the type of presentation state that can be specified from the presentation state information is changed, the sub-CPU 51 controls to the presentation state after the change. On the other hand, when the type of presentation state that can be specified from the presentation state information is not changed, the sub-CPU 51 continues to control to the presentation state that is being controlled.

[0134] As shown in Fig. 11, when the presentation state identifiable from the presentation state information is changed, the sub-CPU 51 controls the presentation display device 15 so that a presentation state image EG that identifies the changed presentation state is displayed. The sub-CPU 51 may also control the decorative lamp 13 so that it emits light in the luminous color in the changed presentation state. The sub-CPU 51 may also control the speaker 14 so that background music in the changed presentation state is output. In the next variable game in which the replay role is won, when a variable game start command is input, control regarding the presentation state when the multiplication number setting command is input is executed.

[0135] In addition, when the sub-CPU 51 inputs a multiplication number setting command, it controls to an operation instruction state that can be specified from the operation instruction state information. As an example, when the type of operation instruction state that can be specified from the operation instruction state information is changed, the sub-CPU 51 controls to the changed operation instruction state. On the other hand, when the type of operation instruction state that can be specified from the operation instruction state information is not changed, the sub-CPU 51 continues to control to the operation instruction state being controlled. In addition, when the type of operation instruction state that can be specified from the operation instruction state information is changed, the sub-CPU 51 controls the performance display device 15 so that an operation instruction state image SG that can specify the changed operation instruction state is displayed. In addition, the sub-CPU 51 may control the decorative lamp 13 so that it emits light with a light emission color in the changed operation instruction state. In addition, the sub-CPU 51 may control the speaker 14 so that background music in the changed operation instruction state is output. In addition, in the next variable game in which the replay role is won, when a variable game start command is input, the control regarding the operation instruction state when the multiplication number setting command is input is executed.

[0136] When the instruction information command is input, the sub-CPU 51 executes an operation instruction notification process to execute an operation instruction notification that notifies the pressing order. The sub-CPU 51 executes the operation instruction notification process based on the winning number that can be specified from the winning information command and the instruction information that can be specified from the instruction information command. In the operation instruction notification process, the sub-CPU 51 controls the performance display device 15 so that an operation instruction notification based on the instruction information that can be specified from the instruction information command is executed. As an example, when executing an operation instruction notification that notifies the fourth pressing order, the sub-CPU 51 executes an operation instruction notification in which an instruction image NG containing "3", an instruction image NG containing "1", and an instruction image NG containing "2" are displayed, from the left, in the area above the stop buttons 21 to 23 on the performance display device 15.

[0137] In addition, when the operation instruction notification is executed, the sub-CPU 51 makes the display mode of the instruction image NG different between the case where the operation instruction notification based on the specific instruction information is executed and the case where the operation instruction notification based on the special instruction information is executed. As an example, the sub-CPU 51 makes the display mode of the instruction image NG different so that it is possible to identify whether the operation instruction notification is based on the specific instruction information or the special instruction information. As an example, the instruction image NG in the operation instruction notification based on the specific instruction information is displayed in a color different from the instruction image NG in the operation instruction notification based on the special instruction information. Note that the display mode of the instruction image NG when the operation instruction notification based on the miss instruction information is executed may be the same as that when the operation instruction notification based on the specific instruction information is executed, or may be the same as that when the operation instruction notification based on the special instruction information is executed. The display mode of the instruction image NG when the operation instruction notification based on the miss instruction information is executed may be the same as that when the operation instruction notification based on the specific instruction information is executed, or may be the same as that when the operation instruction notification based on the special instruction information is executed, depending on the operation instruction state. The operation instruction notification based on the specific instruction information is an example of a specific notification. The operation instruction notification based on the special instruction information is an example of a special notification. The sub-CPU 51 controls the effect display device 15 so that the operation instruction notification is executed until all the reels 16a to 16c stop spinning.

[0138] When an operation command is input, the sub-CPU 51 controls the speaker 14 to output a stop sound. When a settlement command is input, the sub-CPU 51 executes a settlement performance execution process for executing a settlement performance related to the settlement of medals (game media). In the settlement performance execution process, the sub-CPU 51 controls the performance display device 15, for example, to display an image related to a settlement performance indicating that the settlement of medals is being performed. In addition, the sub-CPU 51 controls the decorative lamp 13, for example, to emit light in a light emission mode related to a settlement performance. The sub-CPU 51 controls the speaker 14 to output a sound related to the settlement performance.

[0139] The operation of this embodiment will be described. FIG. 12(a) shows a situation when the game state is the first advantageous state and the operation instruction state is the first state. At this time, the performance display device 15 displays a performance state image EG that can identify the first advantageous performance state corresponding to the first advantageous state. Also, the performance display device 15 displays an operation instruction state image SG that can identify the first state. Here, it is assumed that the first operation transition lottery process results in a lottery that allows a transition from the first state. In other words, it is assumed that the transition condition from the first state is established. When the lottery result allows a transition to the second state, the main CPU 41 controls to the second state in response to the establishment of the first transition condition in the first state. When the lottery result allows a transition to the third state, the main CPU 41 controls to the third state in response to the establishment of the second transition condition in the first state. In this way, during the first privilege granting period (first advantageous state), there are times when the transition condition from the first state to the second state is established and times when the transition condition from the first state to the third state is established.

[0140] FIG. 12(b) shows a situation in which the second state is controlled by the first transition condition being satisfied in the first state. In the performance display device 15, an operation instruction state image SG capable of identifying the second state is displayed. In the slot machine 10, even if the first transition condition is satisfied in the first state, the game state does not change. Therefore, the game state is the first advantageous state. In the performance display device 15, a performance state image EG capable of identifying the first advantageous performance state corresponding to the first advantageous state is continuously displayed. As described above, in the slot machine 10, the rate of winning a winning number that allows a specific combination to be won in a special lottery does not change depending on the operation instruction state. In other words, in the second state, the probability of a special result being obtained in the special lottery is the same as in the first state. On the other hand, in the second state, the probability of a specific result being obtained in a specific lottery when a special result is obtained in a special lottery is higher than in the first state.

[0141] As a result, in the second state, the same specific symbol combination is more likely to be stopped consecutively in the variable game than in the first state. Here, in the slot machine 10, the probability of a favorable lottery result in the second favorable transition lottery process and the first favorable extension lottery process is higher the more the same specific symbol combination is stopped consecutively. Therefore, in the second state in which the same specific symbol combination is more likely to be stopped consecutively, the expectation of a bonus being awarded is higher than in the first state. As a result, in the first favorable state, the second state is more likely to result in a favorable lottery result in the lottery for awarding the second bonus than in the first state. Similarly, in the first favorable state, the second state is more likely to result in a favorable lottery result in the extension lottery than in the first state.

[0142] In addition, in the second state, the probability of the second specific result being obtained in the specific lottery is lower than in the first state, while in the first state, the probability of the first specific result being obtained in the specific lottery is lower than in the second state. Therefore, in the second state, it is easier to execute a specific notification recommending that the stop buttons 21-23 be operated in a specific operation mode than in the first state. On the other hand, in the first state, it is easier to execute a special notification recommending that the stop buttons 21-23 be operated in a special operation mode than in the second state. As a result, in the second state, it is harder to stop the second specific symbol combination in the variable game than in the first state, while in the first state, it is harder to stop the first specific symbol combination in the variable game than in the second state.

[0143] In addition, in the second state, the probability of the second specific result being obtained in the specific lottery is lower than in the third state, while in the third state, the probability of the first specific result being obtained in the specific lottery is lower than in the second state. Therefore, in the second state, it is easier to execute a specific notification recommending that the stop buttons 21-23 be operated in a specific operation mode than in the third state. On the other hand, in the third state, it is easier to execute a special notification recommending that the stop buttons 21-23 be operated in a special operation mode than in the second state. As a result, in the second state, it is harder to stop the second specific symbol combination in the variable game than in the third state, while in the third state, it is harder to stop the first specific symbol combination in the variable game than in the second state.

[0144] Next, it is assumed that the second advantageous transition lottery results in a lottery that allows a transition to the second advantageous state. In other words, it is assumed that the transition condition from the first advantageous state to the second advantageous state is established. The main CPU 41 controls to the second advantageous state when the transition condition from the first advantageous state to the second advantageous state is established. In the slot machine 10, even if the transition condition from the first advantageous state to the second advantageous state is established, the operation instruction state does not change. In other words, when the second benefit is awarded based on the lottery result of the awarding lottery for awarding the second benefit during the awarding period of the first benefit, the state does not change when the second benefit is awarded.

[0145] As shown in FIG. 12(c), when the control is made to the second advantageous state, the performance display device 15 displays a performance state image EG capable of identifying the second advantageous performance state corresponding to the second advantageous state. In the slot machine 10, even if the transition condition from the first advantageous state to the second advantageous state is met, the operation instruction state does not change. Therefore, the operation instruction state is the second state. The performance display device 15 continues to display the operation instruction state image SG capable of identifying the second state.

[0146] Here, in the slot machine 10, the probability of a favorable lottery result in the third favorable transition lottery process is higher as the same specific symbol combination is stopped consecutively. That is, in the second favorable state, the second state is more likely to result in a favorable lottery result in the lottery for granting the third benefit than the first state. Similarly, in the second favorable state, the third state is more likely to result in a favorable lottery result in the lottery for granting the third benefit than the second state. Also, as described above, in the slot machine 10, the probability of a favorable lottery result in the first favorable extension lottery process is higher as the same specific symbol combination is stopped consecutively. That is, in the second favorable state, the second state is more likely to result in a favorable lottery result in the extension lottery than the first state. Similarly, in the second favorable state, the third state is more likely to result in a favorable lottery result in the extension lottery than the second state.

[0147] Also, this figure shows the situation when the operation instruction notification is executed in the second state. As described above, when the operation instruction notification is executed, it is easier to win a specific combination by following the operation mode of the stop button notified. That is, in the second state, when the specific notification is executed, the stop buttons 21 to 23 are operated in the specific operation mode, the expectation of a special bonus is higher than when the stop buttons 21 to 23 are operated in an operation mode different from the specific operation mode (an operation mode not notified by the operation instruction notification). Also, in the second state, when the special notification is executed, the stop buttons 21 to 23 are operated in the special operation mode, the expectation of a special bonus is higher than when the stop buttons 21 to 23 are operated in an operation mode different from the special operation mode. Similarly, in the first state, when the specific notification is executed, the expectation of a special bonus is higher than when the stop buttons 21 to 23 are operated in the specific operation mode, the expectation of a special bonus is higher than when the stop buttons 21 to 23 are operated in an operation mode different from the specific operation mode. In the first state, when a special notification is executed, the expectation of a special benefit is higher when the stop buttons 21-23 are operated in a special operation mode than when the stop buttons 21-23 are operated in an operation mode different from the special operation mode. In the third state, when a specific notification is executed, the expectation of a special benefit is higher when the stop buttons 21-23 are operated in a specific operation mode than when the stop buttons 21-23 are operated in an operation mode different from the specific operation mode. In the third state, when a special notification is executed, the expectation of a special benefit is higher when the stop buttons 21-23 are operated in a special operation mode than when the stop buttons 21-23 are operated in an operation mode different from the special operation mode.

[0148] The effects of this embodiment will be described below. (1-1) According to this embodiment, the second state, which has a lower specific advantage, has a higher bonus advantage than the first state. Therefore, even when the first state is controlled to the second state, which has a lower specific advantage, by the first transition condition being satisfied in the first state, the interest can be increased. Also, since the second state has a lower specific advantage than the first state, it is easier to set the frequency or rate of control to the second state higher than when both the specific advantage and the bonus advantage are made advantageous. In other words, it is easier to increase the frequency with which the first transition condition is satisfied in the first state. This makes it more enjoyable to see whether the first transition condition is satisfied in the first state.

[0149] (1-2) In addition, in the second state, the same specific symbol combination is more likely to be stopped consecutively than in the first state, so that the player can enjoy wondering whether the same specific symbol combination will be stopped consecutively.

[0150] (1-3) In addition, in the second state, the specific notification is easier to execute than in the first state, and the player's obedience to the instructions of the specific notification increases the advantage of the bonus, so that the player can be made to easily follow the instructions of the specific notification. This makes it possible to configure the second state to be more advantageous in terms of the advantage of the bonus than the first state.

[0151] (1-4) In this embodiment, in the first advantageous state, the second advantageous transition lottery is executed. When the transition to the second advantageous state is determined as a result of the second advantageous transition lottery, the state transitions to the second advantageous state. In this second advantageous state, the first advantageous extension lottery is executed. In addition, in the first advantageous state, there are cases where the transition condition from the first state to the second state is established, and cases where the transition condition from the first state to the third state is established. In the first advantageous state, when the state transitions to the second advantageous state based on the result of the second advantageous transition lottery, the operation instruction state does not change with the transition to the second advantageous state as a trigger. In the second advantageous state, the second state is more likely to result in a favorable lottery result in the first advantageous extension lottery than the first state. By configuring in this way, it is possible to provide different game characteristics depending on the combination of the game state and the operation instruction state. This can increase interest. In particular, in the second advantageous state, the degree of advantage in the first advantageous extension lottery changes depending on whether it is the first state or the second state. Here, the operation instruction state does not change even if the second advantageous transition lottery is won, so in the first advantageous state, the player can enjoy whether there will be a transition to the second advantageous state, and whether the transition condition for the operation instruction state is met in the first state.

[0152] (1-5) The third state is a state in which the bonus advantage is higher than the second state. According to this, the first state can transition to the second state, which is less favorable than the first state in terms of the specific advantage but more favorable in terms of the bonus advantage, and the third state, which is the most favorable of the first, second, and third states in terms of both the specific advantage and the bonus advantage. In other words, the first state can transition to the second state and the third state, which has a different gameplay from the second state, thereby increasing the interest in each state.

[0153] (1-6) In the second state, the condition for transition to the first state is established by the result of the second operation transition lottery determining the transition from the second state. This allows the player to enjoy whether the result of the second operation transition lottery determines the transition from the second state, or whether the result of the second advantageous transition lottery, the third advantageous transition lottery, and the first advantageous extension lottery, etc., before that, is advantageous.

[0154] (1-7) In the third state, the transition condition to the first state may be satisfied, but the transition condition to the second state may not be satisfied. According to this, after the end of the third state, the game is controlled to the first state with a low benefit advantage, so that it is possible to make the player more interested in whether the first advantageous extension lottery will produce a favorable result in the third game state.

[0155] (1-8) The second state has the same probability of a special result in the special drawing as the first state. This allows the special drawing to be common between the second state and the first state. The second state has a higher probability of a specific result in the specific drawing when a special result is obtained in the special drawing than the first state, so that the same specific symbol combination is more likely to stop consecutively in the variable game than the first state. Therefore, while the special drawing is common between the second state and the first state, the specific advantage and the bonus advantage can be made different between the second state and the first state by making the specific drawing performed based on the result of the special drawing different.

[0156] (1-9) In the second state, the condition for transition to the third state is not satisfied. In this way, in the first state, the player can enjoy wondering whether to transition to the second state or the third state, while in the second state, the player can enjoy wondering whether a special benefit will be awarded. In other words, it is possible to provide different game characteristics between the second state and the first state.

[0157] (1-10) In the first state, the first specific symbol combination is more difficult to stop in the variable game than in the second state. In the second state, the second specific symbol combination is more difficult to stop in the variable game than in the first state. According to this, in the first state, the player can expect the same second specific symbol combination to be stopped consecutively in the variable game, and in the second state, the player can expect the same first specific symbol combination to be stopped consecutively in the variable game. In other words, the type of specific symbol combination expected to be stopped consecutively differs depending on whether it is the first state or the second state. This makes it easier to impress the player with the difference between the states. And, in the second state, the same specific symbol combination is more likely to be stopped consecutively in the variable game than in the first state. In other words, the probability that the same first specific symbol combination is stopped in the variable game in the second state is higher than the probability that the same second specific symbol combination is stopped in the variable game in the first state. This makes it possible to give the impression that the first specific symbol combination in the second state is more advantageous than the second specific symbol combination in the first state in terms of the degree of expectation of a special prize.

[0158] (1-11) In the second advantageous state, a third advantageous transition lottery is executed. In the second advantageous state, the third advantageous transition lottery is more likely to result in a favorable lottery result in the second state than in the first state. Therefore, in the second advantageous state, in addition to the viewpoint of the first advantageous extension lottery, the second state is more favorable than the first state in terms of the third advantageous transition lottery. Therefore, in the first advantageous state, it is more entertaining to see whether the transition condition is met in the first state.

[0159] (1-12) In the second advantageous state, the third state is more likely to result in a favorable lottery result in the first advantageous extension lottery than the second state. This makes it possible to generate interest not only in whether the transition condition is satisfied in the first state, but also in whether the transition condition to the second state or the transition condition to the third state is satisfied in the first advantageous state.

[0160] (1-13) In the first advantageous state, the second state is more likely to result in a more advantageous lottery result in the second advantageous transition lottery than the first state. Accordingly, in terms of the second advantageous transition lottery in the first advantageous state, the second state is more advantageous than the first state. Therefore, in the first advantageous state, it is more entertaining to see whether the transition condition is met in the first state.

[0161] (1-14) The third state is a state in which the advantage based on the benefit is higher than in the second state. In this third state, the special notification is easier to execute than in the second state. In the third state, when the special notification is executed, the advantage of the benefit is higher when the stop buttons 21-23 are operated in the special operation mode than when the stop buttons 21-23 are operated in an operation mode different from the special operation mode. According to this, in the third state, the special notification is easier to execute than in the second state, and the advantage of the benefit increases when the player follows the instructions of this special notification, so that it is possible to make the player follow the instructions of the special notification more easily. As a result, the third state is more advantageous than the second and first states in terms of both the specific advantage and the benefit advantage.

[0162] (1-15) In the first state, a special notification is more easily executed than in the second state. In the first state, when a special notification is executed, operating the stop buttons 21-23 in a special operation mode has a higher specific advantage than operating the stop buttons 21-23 in an operation mode different from the special operation mode. As a result, in the first state, a special notification is more easily executed than in the second state, and the specific advantage increases when the player follows the instructions of this special notification, making it easier for the player to follow the instructions of the special notification. As a result, the second state is less advantageous than the first state in terms of specific advantage, but more advantageous in terms of bonus advantage.

[0163] (1-16) In the second state, when the specific notification is executed, the specific symbol combination is more likely to be stopped in the variable game when the stop buttons 21-23 are operated in a specific operation mode than when the stop buttons 21-23 are operated in an operation mode different from the specific operation mode. According to this, the player's obedience to the instruction by the specific notification increases the advantage of the bonus, so that it is possible to make the player more likely to follow the instruction by the specific notification.

[0164] [Second embodiment] A slot machine 10 according to a second embodiment will be described. In the following description, the same configurations and controls as those in the already described embodiments are denoted by the same reference numerals, and duplicated descriptions are omitted or simplified. The slot machine 10 of the second embodiment differs from the first embodiment in that the transition condition to the first state is not met when the operation instruction state is the third state, while the transition condition to the second state can be met when the operation instruction state is the third state. The slot machine 10 of the second embodiment also differs from the first embodiment in that the transition to the third state can be met when the operation instruction state is the second state. A detailed description will be given below.

[0165] In the second operation transition lottery of the second embodiment, there are cases where the lottery result allows the transition to the first state and cases where the lottery result allows the transition to the third state. In the second operation transition lottery process of the second embodiment, the main CPU41 executes the second operation transition lottery so that the lottery result is more likely to be one that does not allow the transition to the third state than when it is in the first state. That is, in the second state, the probability that the transition condition to the third state is satisfied is lower than the probability that the second transition condition is satisfied in the first state. In addition, when a specific symbol combination is stopped in the current variation game, the main CPU41 executes the second operation transition lottery so that the lottery result is more likely to be one that allows the transition to the third state than when a losing symbol combination is stopped in the current variation game. When the same specific symbol combination is stopped in consecutive variation games including the current variation game, the main CPU41 executes the second operation transition lottery so that the lottery result is more likely to be one that allows the transition to the third state than when it is not. As an example, when the same specific symbol combination is stopped in consecutive variation games including the current variation game, the main CPU41 executes the second operation transition lottery so that the more consecutive times, the more likely the lottery result is to allow the transition to the third state. As an example, when the first specific role is won in the current variation game, the main CPU41 executes the second operation transition lottery so that the more the first consecutive times, the more likely the lottery result is to allow the transition to the third state. As an example, when the first specific role is not won in the current variation game, the main CPU41 executes the second operation transition lottery so that the more the second consecutive times, the more likely the lottery result is to allow the transition to the third state. In the second operation transition lottery process, when the second operation transition lottery determines the transition to the third state, the main CPU41 stores the third operation permission information in the main RWM43. Furthermore, the main CPU41 stores the third operation permission command capable of identifying that the transition to the third state has been determined in the output buffer, and ends the second operation transition lottery process.

[0166] In addition, in the third operation transition lottery of the second embodiment, the lottery result may be that the transition to the second state is permitted, but the lottery result may not be that that the transition to the first state is permitted. In the third operation transition lottery process of the second embodiment, the main CPU41 executes the third operation transition lottery so that, when a specific symbol combination is stopped in the current variation game, the lottery result that does not permit the transition to the second state is more likely to be obtained than when a losing symbol combination is stopped in the current variation game. When the same specific symbol combination is stopped in consecutive variation games including the current variation game, the main CPU41 executes the third operation transition lottery so that, when the same specific symbol combination is stopped in consecutive variation games including the current variation game, the lottery result that does not permit the transition to the second state is more likely to be obtained than when the same combination is not stopped. As an example, the main CPU41 executes the third operation transition lottery so that, when the same specific symbol combination is stopped in consecutive variation games including the current variation game, the more consecutive times the combination is stopped, the more likely the lottery result that does not permit the transition to the second state is obtained. As an example, when the first specific role is won in the current variation game, the main CPU 41 executes the third operation transition lottery so that the larger the first consecutive number of times, the more likely the lottery result is that the transition to the second state is not permitted. As an example, when the first specific role is not won in the current variation game, the main CPU 41 executes the third operation transition lottery so that the larger the second consecutive number of times, the more likely the lottery result is that the transition to the second state is not permitted. The lottery result in which the third operation transition lottery allows the transition to the second state is an example of the transition condition to the second state being satisfied in the third state. In this way, the transition condition to the second state can be satisfied in the third state. On the other hand, in the third state, the transition condition to the first state is not satisfied.

[0167] The effects of this embodiment will be described below. (2-1) In the third state, the transition condition to the second state may be satisfied, but the transition condition to the first state may not be satisfied. According to this, when the control is made to the third state, the control is made to the second state after the end of the third state, so that it is expected that many benefits will be given. This makes it possible to make the question of whether the control is made to the third state more entertaining.

[0168] (2-2) The probability that the transition condition to the third state is satisfied is lower than the probability that the second transition condition is satisfied in the first state. This allows the player to enjoy whether the transition state will be changed to the second state or the third transition state in the first state, while allowing the player to enjoy whether a special benefit will be awarded in the second state. In other words, it is possible to provide different game characteristics between the second state and the first state.

[0169] [Third embodiment] A slot machine 10 according to a third embodiment will be described. The slot machine 10 of the third embodiment is different from the first and second embodiments in that the degree of the bonus is higher according to the number of times a specific symbol combination has stopped during a predetermined period. As an example, the predetermined period includes the current variation game and the variation game a predetermined number of times before.

[0170] In the third embodiment, the main CPU41 counts the first number of times of succession in addition to or instead of the first number of consecutive times. The first number of times of succession is information capable of identifying the number of times the first specific role is established in a predetermined period. The first number of times of succession is stored in the main RWM43. In addition to or instead of the second number of consecutive times, the main CPU41 counts the second number of times of succession in addition to or instead of the second number of consecutive times. The second number of times of succession is information capable of identifying the number of times the second specific role is established in a predetermined period. The second number of times of succession is stored in the main RWM43. The main CPU41 stores in the main RWM43 role information capable of identifying roles in each of the variation games from the current variation game to the variation game a predetermined number of times before, and counts the first number of times of succession and the second number of times of succession based on the role information. As an example, the main CPU41 updates the role information so that the role of the current variation game can be identified in step S118 (display pattern determination process). At this time, the main CPU41 initializes the role information corresponding to the variation game immediately before the variation game a predetermined number of times before.

[0171] The main CPU41 executes a first advantageous transition lottery so that the bonus advantage becomes higher according to the number of times the specific symbol combination stops during a predetermined period. As an example, the main CPU41 executes a first advantageous transition lottery so that the bonus advantage becomes higher as the number of first establishments that can specify the number of times the first specific role wins during a predetermined period increases. The main CPU41 executes a second advantageous transition lottery so that the bonus advantage becomes higher according to the number of times the specific symbol combination stops during a predetermined period. As an example, the main CPU41 executes a second advantageous transition lottery so that the bonus advantage becomes higher as the number of first establishments that can specify the number of times the first specific role wins during a predetermined period increases. The main CPU41 executes a third advantageous transition lottery so that the bonus advantage becomes higher according to the number of times the specific symbol combination stops during a predetermined period. As an example, the main CPU41 executes a third advantageous transition lottery so that the bonus advantage becomes higher according to the number of first establishments that can specify the number of times the first specific role wins during a predetermined period increases. The main CPU41 executes the first advantageous extension lottery so that the bonus advantage becomes higher according to the number of times the specific symbol combination stops during a predetermined period. As an example, the main CPU41 executes the first advantageous extension lottery so that the bonus advantage becomes higher as the number of first establishments that can specify the number of times the first specific role wins during a predetermined period increases. The main CPU41 executes the third advantageous end lottery so that the bonus advantage becomes higher according to the number of times the specific symbol combination stops during a predetermined period. As an example, the main CPU41 executes the third advantageous end lottery so that the bonus advantage becomes higher as the number of first establishments that can specify the number of times the first specific role wins during a predetermined period increases. The main CPU41 executes the first operation transition lottery so that the bonus advantage becomes higher according to the number of times the specific symbol combination stops during a predetermined period. As an example, the main CPU41 executes the first operation transition lottery so that the bonus advantage becomes higher as the number of first establishments that can specify the number of times the first specific role wins during a predetermined period increases. The main CPU 41 executes the second operation transition lottery so that the bonus advantage becomes higher according to the number of times the specific symbol combination stops during a predetermined period. As an example, the main CPU 41 executes the second operation transition lottery so that the bonus advantage becomes higher as the number of first establishments that can specify the number of times the first specific combination wins during a predetermined period increases.The main CPU 41 executes the third operation transition lottery so that the bonus advantage becomes higher according to the number of times the specific symbol combination stops during a predetermined period. As an example, the main CPU 41 executes the third operation transition lottery so that the bonus advantage becomes higher as the number of first establishment times that can specify the number of times the first specific combination wins during a predetermined period increases.

[0172] In addition, the main CPU41 executes the first advantageous transition lottery so that the bonus advantage becomes higher according to the number of times the specific symbol combination stops during a predetermined period. As an example, the main CPU41 executes the first advantageous transition lottery so that the bonus advantage becomes higher the more the number of second establishments that can specify the number of times the first specific role wins during a predetermined period. The main CPU41 executes the second advantageous transition lottery so that the bonus advantage becomes higher according to the number of times the specific symbol combination stops during a predetermined period. As an example, the main CPU41 executes the second advantageous transition lottery so that the bonus advantage becomes higher the more the number of second establishments that can specify the number of times the first specific role wins during a predetermined period. The main CPU41 executes the third advantageous transition lottery so that the bonus advantage becomes higher according to the number of times the specific symbol combination stops during a predetermined period. As an example, the main CPU41 executes the third advantageous transition lottery so that the bonus advantage becomes higher the more the number of second establishments that can specify the number of times the first specific role wins during a predetermined period. The main CPU41 executes the first advantageous extension lottery so that the bonus advantage becomes higher according to the number of times the specific symbol combination stops during a predetermined period. As an example, the main CPU41 executes the first advantageous extension lottery so that the bonus advantage becomes higher as the number of second establishment times that can specify the number of times the first specific role wins during a predetermined period increases. The main CPU41 executes the third advantageous end lottery so that the bonus advantage becomes higher according to the number of times the specific symbol combination stops during a predetermined period. As an example, the main CPU41 executes the third advantageous end lottery so that the bonus advantage becomes higher as the number of second establishment times that can specify the number of times the first specific role wins during a predetermined period increases. The main CPU41 executes the first operation transition lottery so that the bonus advantage becomes higher according to the number of times the specific symbol combination stops during a predetermined period. As an example, the main CPU41 executes the first operation transition lottery so that the bonus advantage becomes higher as the number of second establishment times that can specify the number of times the first specific role wins during a predetermined period increases. The main CPU 41 executes the second operation transition lottery so that the bonus advantage becomes higher according to the number of times the specific symbol combination stops during a predetermined period. As an example, the main CPU 41 executes the second operation transition lottery so that the bonus advantage becomes higher as the number of second establishment times that can specify the number of times the first specific combination wins during a predetermined period increases.The main CPU 41 executes the third operation transition lottery so that the bonus advantage becomes higher according to the number of times the specific symbol combination stops during a predetermined period. As an example, the main CPU 41 executes the third operation transition lottery so that the bonus advantage becomes higher as the number of second establishment times that can specify the number of times the first specific combination wins during a predetermined period increases.

[0173] By configuring in this way, in the third embodiment, the degree of advantage of the bonus increases according to the number of times a specific symbol combination stops during a predetermined period. (3-1) This makes it possible to suppress a decrease in interest when specific pattern combinations do not appear consecutively.

[0174] The above embodiment can be modified as follows: The above embodiment and the following modifications can be combined with each other to the extent that no technical contradiction occurs. The lottery ratio of the specific lottery may be set arbitrarily. As an example, the specific instruction information may not be determined in the first specific lottery. That is, in the first state, the first specific symbol combination may not be stopped in the variable game. Also, the special instruction information may not be determined in the second specific lottery. That is, in the second state, the second specific symbol combination may not be stopped in the variable game. According to this, in the first state, the same second specific symbol combination may be stopped consecutively in the variable game, which may give players hope. Also, in the second state, the same first specific symbol combination may be stopped consecutively in the variable game, which may give players hope. This makes it easier to impress the players with the difference between the states.

[0175] As an example, the first specific lottery and the second specific lottery may have the same lottery ratio. In this case, the first state and the second state have the same advantage of executing the operation instruction notification with contents advantageous to the player. Also, the first specific lottery and the third specific lottery may have the same lottery ratio. In this case, the first state and the third state have the same advantage of executing the operation instruction notification with contents advantageous to the player. Also, the second specific lottery and the third specific lottery may have the same lottery ratio. In this case, the second state and the third state have the same advantage of executing the operation instruction notification with contents advantageous to the player. When the advantage of executing the operation instruction notification with advantageous contents is the same in the first state, the second state, and the third state, it can be said that the advantage of executing the operation instruction notification with advantageous contents is not a specific advantage.

[0176] The lottery ratio for the special lottery may be set arbitrarily. As an example, the lottery ratio for the special lottery may change depending on the game state. As an example, the first advantageous state may be more likely to produce a favorable lottery result in the special lottery than the second advantageous state, and may be less likely to produce a favorable lottery result in the special lottery than the second advantageous state. As an example, the first advantageous state may be more likely to produce a favorable lottery result in the special lottery than the third advantageous state, and may be less likely to produce a favorable lottery result in the special lottery than the third advantageous state. As an example, the second advantageous state may be more likely to produce a favorable lottery result in the special lottery than the third advantageous state, and may be less likely to produce a favorable lottery result in the special lottery than the third advantageous state.

[0177] Also, as an example, the special lottery may have a lottery ratio that changes depending on the operation instruction state. As an example, the first state may be more likely to have a lottery result that is advantageous in the special lottery than the second state, and may be less likely to have a lottery result that is advantageous in the special lottery than the second state. As an example, the first state may be more likely to have a lottery result that is advantageous in the special lottery than the third state, and may be less likely to have a lottery result that is advantageous in the special lottery than the third state. As an example, the second state may be more likely to have a lottery result that is advantageous in the special lottery than the third state, and may be less likely to have a lottery result that is advantageous in the special lottery than the third state. In these cases, it can be said that the advantage differs depending on the ratio of advantageous lottery results in the special lottery. In other words, when configured in this way, the advantage in the special lottery can be said to be an example of a specific advantage.

[0178] The lottery ratio of the first advantageous transition lottery may be set arbitrarily. As an example, the first advantageous transition lottery may be more likely to result in an unfavorable lottery result when a specific symbol combination is stopped in the current variation game compared to when a losing symbol combination is stopped in the current variation game. As an example, the first advantageous transition lottery may be more likely to result in an unfavorable lottery result when the same specific symbol combination is stopped in consecutive variation games including the current variation game compared to when it is not stopped. As an example, the lottery ratio of the first advantageous transition lottery may not change depending on whether the same specific symbol combination is stopped in consecutive variation games including the current variation game. As an example, the first advantageous transition lottery may be more likely to result in an unfavorable lottery result when the same specific symbol combination is stopped in consecutive variation games including the current variation game, the more consecutive times.

[0179] The lottery ratio of the second advantageous transition lottery may be set arbitrarily. As an example, the second advantageous transition lottery may be more likely to result in an unfavorable lottery result when a specific symbol combination is stopped in the current variation game compared to when a losing symbol combination is stopped in the current variation game. As an example, the second advantageous transition lottery may be more likely to result in an unfavorable lottery result when the same specific symbol combination is stopped in consecutive variation games including the current variation game compared to when it is not stopped. As an example, the lottery ratio of the second advantageous transition lottery may not change depending on whether the same specific symbol combination is stopped in consecutive variation games including the current variation game. As an example, the second advantageous transition lottery may be more likely to result in an unfavorable lottery result when the same specific symbol combination is stopped in consecutive variation games including the current variation game, the more consecutive times.

[0180] The lottery ratio of the third advantageous transition lottery may be set arbitrarily. As an example, the third advantageous transition lottery may be more likely to result in an unfavorable lottery result when a specific symbol combination is stopped in the current variation game compared to when a losing symbol combination is stopped in the current variation game. As an example, the third advantageous transition lottery may be more likely to result in an unfavorable lottery result when the same specific symbol combination is stopped in consecutive variation games including the current variation game compared to when it is not stopped. As an example, the third advantageous transition lottery may not change in lottery ratio depending on whether the same specific symbol combination is stopped in consecutive variation games including the current variation game. As an example, the third advantageous transition lottery may be more likely to result in an unfavorable lottery result when the same specific symbol combination is stopped in consecutive variation games including the current variation game, the more consecutive times.

[0181] The lottery ratio of the first advantageous extension lottery may be set arbitrarily. As an example, the first advantageous extension lottery may be more likely to result in an unfavorable lottery result when a specific symbol combination is stopped in the current variation game compared to when a losing symbol combination is stopped in the current variation game. As an example, the first advantageous extension lottery may be more likely to result in an unfavorable lottery result when the same specific symbol combination is stopped in consecutive variation games including the current variation game compared to when it is not stopped. As an example, the lottery ratio of the first advantageous extension lottery may not change depending on whether the same specific symbol combination is stopped in consecutive variation games including the current variation game. As an example, the first advantageous extension lottery may be more likely to result in an unfavorable lottery result when the same specific symbol combination is stopped in consecutive variation games including the current variation game, the more consecutive times.

[0182] The lottery ratio of the third favorable end lottery may be set arbitrarily. As an example, the third favorable end lottery may be more likely to result in an unfavorable lottery result when a specific symbol combination is stopped in the current variation game compared to when a losing symbol combination is stopped in the current variation game. As an example, the third favorable end lottery may be more likely to result in an unfavorable lottery result when the same specific symbol combination is stopped in consecutive variation games including the current variation game compared to when it is not stopped. As an example, the lottery ratio of the third favorable end lottery may not change depending on whether the same specific symbol combination is stopped in consecutive variation games including the current variation game. As an example, the third favorable end lottery may be more likely to result in an unfavorable lottery result when the same specific symbol combination is stopped in consecutive variation games including the current variation game, the more consecutive times.

[0183] The lottery ratio of the first operation transition lottery may be set arbitrarily. As an example, the first operation transition lottery may be more likely to result in a disadvantageous lottery result when a specific symbol combination is stopped in the current variation game compared to when a losing symbol combination is stopped in the current variation game. As an example, the first operation transition lottery may be more likely to result in a disadvantageous lottery result when the same specific symbol combination is stopped in consecutive variation games including the current variation game compared to when it is not stopped. As an example, the lottery ratio of the first operation transition lottery may not change depending on whether the same specific symbol combination is stopped in consecutive variation games including the current variation game. As an example, the first operation transition lottery may be more likely to result in a disadvantageous lottery result when the same specific symbol combination is stopped in consecutive variation games including the current variation game, the more consecutive times. As an example, the first operation transition lottery may have a higher rate of lottery results that determine a transition from the first state than the rate of lottery results that determine a transition from the second state in the second operation transition lottery, and may be lower than the rate of lottery results that determine a transition from the second state in the second operation transition lottery. In other words, the first state may be a state with a smaller average number of stays than the second state, or a state with a higher average number of stays than the second state. As an example, the first operation transition lottery may have a higher rate of lottery results that determine a transition from the first state than the rate of lottery results that determine a transition from the third state in the third operation transition lottery, and may be lower than the rate of lottery results that determine a transition from the third state in the third operation transition lottery. In other words, the first state may be a state with a smaller average number of stays than the third state, or a state with a higher average number of stays than the third state.

[0184] The lottery ratio of the second operation transition lottery may be set arbitrarily. As an example, the second operation transition lottery may be more likely to result in a disadvantageous lottery result when a specific symbol combination is stopped in the current variation game compared to when a losing symbol combination is stopped in the current variation game. As an example, the second operation transition lottery may be more likely to result in a disadvantageous lottery result when the same specific symbol combination is stopped in consecutive variation games including the current variation game compared to when it is not stopped. As an example, the lottery ratio of the second operation transition lottery may not change depending on whether the same specific symbol combination is stopped in consecutive variation games including the current variation game. As an example, the second operation transition lottery may be more likely to result in a disadvantageous lottery result when the same specific symbol combination is stopped in consecutive variation games including the current variation game, the more consecutive times. As an example, the second operation transition lottery may have a higher rate of lottery results that determine a transition from the second state than the third operation transition lottery may have a higher rate of lottery results that determine a transition from the third state, or may have a lower rate of lottery results that determine a transition from the third state in the third operation transition lottery. In other words, the second state may be a state with a lower average number of stays than the third state, or may be a state with a higher average number of stays than the third state.

[0185] The lottery ratio of the third operation transition lottery may be set arbitrarily. As an example, the third operation transition lottery may be more likely to result in a disadvantageous lottery result when a specific symbol combination is stopped in the current variation game compared to when a losing symbol combination is stopped in the current variation game. As an example, the third operation transition lottery may be more likely to result in a disadvantageous lottery result when the same specific symbol combination is stopped in consecutive variation games including the current variation game compared to when it is not stopped. As an example, the third operation transition lottery may not change the lottery ratio depending on whether the same specific symbol combination is stopped in consecutive variation games including the current variation game. As an example, the third operation transition lottery may be more likely to result in a disadvantageous lottery result when the same specific symbol combination is stopped in consecutive variation games including the current variation game, the more consecutive times.

[0186] In addition to or instead of the first, second, and third advantageous states, there may be a fourth advantageous state. As an example, the fourth advantageous state may be one or more.

[0187] In addition to or instead of the first state, the second state, and the third state, there may be a fourth state. As an example, the fourth state may be one or more. The specific advantage of one or more fourth states may be set arbitrarily. As an example, the fourth state may have a fourth state with a lower specific advantage than the first state, a fourth state with the same specific advantage as the first state, or a fourth state with a higher specific advantage than the first state. As an example, the fourth state may have a fourth state with a lower specific advantage than the second state, a fourth state with the same specific advantage as the second state, or a fourth state with a higher specific advantage than the second state. As an example, the fourth state may have a fourth state with a lower specific advantage than the third state, a fourth state with the same specific advantage as the third state, or a fourth state with a higher specific advantage than the third state.

[0188] The first state, the second state, and the third state may have the same payout rate in part or in whole. As an example, the first state and the second state may have the same payout rate. The first state and the third state may have the same payout rate. The second state and the third state may have the same payout rate. The payout rate is the same if the average number of stays, the number of coins consumed, and the number of coins paid out are all the same, but is not limited to this. As an example, even if the average number of stays is different, if the number of coins consumed is the same due to a difference in the multiplication factor, the payout rate will be the same. As an example, even if the average number of stays, the number of coins consumed, and the number of coins paid out are all different, the payout rate will be the same if the ratio is the same. If the payout rates of the first state, the second state, and the third state are the same, the payout rate is not a specific advantage.

[0189] In addition, in the above modification, the reward advantage of one or more fourth states may be set arbitrarily. As an example, the fourth state may include a fourth state having a lower reward advantage than the first state, a fourth state having the same reward advantage as the first state, or a fourth state having a higher reward advantage than the first state. As an example, the fourth state may include a fourth state having a lower reward advantage than the second state, a fourth state having the same reward advantage as the second state, or a fourth state having a higher reward advantage than the second state. As an example, the fourth state may include a fourth state having a lower reward advantage than the third state, a fourth state having the same reward advantage as the third state, or a fourth state having a higher reward advantage than the third state.

[0190] Although the specific combination is exemplified as a combination of symbols that align with bell symbols, this is not limited to this. The specific combination may be a combination of symbols that is arbitrarily set and displayed on the active line YL. The specific advantage may include an advantage regarding the number of variable games that can be executed per unit time. As an example, the first state, the second state, and the third state may have different wait times. As a result, the first state, the second state, and the third state have different numbers of variable games that can be executed per unit time. In this case, when the payout rate is greater than 1, the shorter the wait time, the more likely it is that the number of payouts per unit time will increase, so it can be said that the shorter the wait time, the higher the specific advantage. On the other hand, when the payout rate is less than 1, the longer the wait time, the less likely it is that the number of payouts per unit time will decrease, so it can be said that the longer the wait time, the higher the specific advantage.

[0191] The above embodiment may be applied to a slot machine in which a bonus game is generated (awarded) when a symbol combination (bonus stop) corresponding to a bonus role is derived in a variable game. The period during which the bonus game is generated may be configured to be included in an advantageous zone. The bonus game is an example of a privilege. The degree of advantage regarding the awarding of the bonus game is an example of a privilege advantage. Incidentally, in a slot machine capable of generating a bonus game, the state in which the winning of a bonus role is permitted is also called a "carry-over state" or "inside state."

[0192] The slot machine 10 may be a gaming machine that can impose a penalty that causes a disadvantage to a player. Note that the penalty may be imposed on one or more variation games.

[0193] Even if the multiplier is set to a number less than three coins, a variable game may be executed. The number of medals paid out may be varied according to the multiplier. The probability that some or all of the multiple types of combinations are allowed to win may be varied according to the multiplier. The settable multiplier may be changed according to one or both of the game state and the operation instruction state. In this case, the degree of advantage may differ depending on the settable multiplier. In this case, the degree of advantage of the settable multiplier is an example of a specific advantage.

[0194] The slot machine 10 may be a gaming machine that uses gaming media other than medals. For example, the slot machine 10 may be embodied as a gaming machine that uses gaming balls (pachinko balls) as gaming media. The functions of the main board 40 in the above embodiment may be realized by dividing them among multiple boards. Also, the main CPU 41 may be composed of multiple CPUs mounted on a single board.

[0195] The functions of the sub-board 50 in the above embodiment may be realized by dividing them into multiple boards. For example, a display board that specializes in controlling the performance display device 15, a sound board that specializes in controlling the speaker 14, and a lamp board that specializes in controlling the decorative lamps 13 may be provided, and a master board that comprehensively controls these boards may also be provided. The sub-CPU 51 may also be composed of multiple CPUs mounted on a single board.

[0196] The slot machine 10 may be embodied as a reel type gaming machine in which a virtual medium composed of electronic data is awarded when a gaming medium is awarded. In other words, the above embodiment may be embodied as a reel type gaming machine in which no physical gaming medium is paid out (so-called medalless gaming machine). In such a reel type gaming machine, when a virtual medium is awarded in association with the winning of a payout role, a bet number may be set from the awarded virtual medium by operating a 1 bet button or a MAX bet button. In other words, the reel type gaming machine may be configured to be able to execute a variable game by using the virtual medium.

[0197] The slot machine 10 may be embodied as a pachinko game machine. The pachinko game machine includes a handle that can be operated by a player. In the pachinko game machine, game balls as game media can be released by operating the handle. Some pachinko game machines include a probability fluctuation function. The probability fluctuation function is a function that improves the probability of winning a jackpot in a winning lottery by its activation. A state in which the probability fluctuation function is activated is called a high probability state or a probability change state. The high probability state is an advantageous state in terms of winning a jackpot. Some pachinko game machines also include a ball entry assistance function. The ball entry assistance function is a function that assists the entry of a game ball into a predetermined ball entry hole by its activation. A state in which the ball entry assistance function is activated is called a high ball entry rate state or a time-saving state. A state in which the ball entry assistance function is activated is also called a high base state because it is easier to win a prize ball than a state in which the ball entry assistance function is not activated. The high probability state may be granted by the end of a jackpot game, and the high ball entry rate state may be granted by the end of a jackpot game, the execution of a predetermined number of variable games, a specific result in a winning lottery, etc. The high ball entry rate state and the high probability state end their operation when the next jackpot game is granted, when a predetermined lottery results in a lottery that ends the operation, when the lottery result of the winning lottery results in a specific lottery result, and when the number of times the lottery result of the winning lottery results in the winning lottery reaches a predetermined number of times. A jackpot game is an example of a winning game. A winning game may include a small winning game in addition to or instead of a jackpot game. The high ball entry rate state and the high probability state may end their operation when a predetermined number of variable games are executed. In a variable game, the result of a winning lottery is suggested using one or more symbols. In addition, in the variation game, various effects can be executed, such as an effect as if multiple variation games were executed. Whether or not such effects can be executed can be determined by various lotteries, such as a lottery that determines a variation pattern.

[0198] In pachinko games, the probability variation function and the ball entry assistance function may be configured to operate simultaneously. For this reason, the pachinko game machine can have any of the following states: a first state that is neither a high ball entry rate state nor a high probability state; a second state that is a high ball entry rate state but not a high probability state; a third state that is not a high ball entry rate state but is a high probability state; and a fourth state that is a high ball entry rate state and a high probability state. In general, the fourth state is more advantageous than the first state, the second state, and the third state in terms of the degree of advantage when the winning lottery does not result in a favorable lottery result. In general, the third state is more advantageous than the first state in terms of the degree of advantage when the winning lottery does not result in a favorable lottery result. In general, the second state is more advantageous than the first state in terms of the degree of advantage when the winning lottery does not result in a favorable lottery result.

[0199] Pachinko gaming machines can adjust the strength of ball launch depending on the operation mode of the handle. There are two types of ball launch strength: "left hit" and "right hit". Some pachinko gaming machines have different recommended handle operation modes depending on the controlled state. As an example, in pachinko gaming machines, "right hit" is recommended in a high ball entry rate state, a high probability state, and during a winning game. In such pachinko gaming machines, "left hit" is recommended when the state is not a high ball entry rate state, or when the state is not a high probability state.

[0200] The pachinko game machine may be embodied as a pachinko game machine in which a virtual medium composed of electronic data is provided when a game ball is provided. That is, the pachinko game machine may be embodied as a pachinko game machine in which a physical game medium is not paid out (so-called a managed game machine). Such a pachinko game machine is configured to convert the game ball into a launchable game ball by using the virtual medium, and to be able to launch the game ball.

[0201] Next, the technical ideas that can be understood from the above embodiment and other examples will be described below. (i) A gaming machine capable of awarding a bonus, comprising a state control means for controlling a state, the states being a first state, a second state, and a third state, the first state having a higher specific advantage than the second state but a lower specific advantage than the third state, the specific advantage being an advantage that does not include an advantage based on the bonus, the state control means controlling the state to the second state when a first transition condition is satisfied in the first state, and controlling the state to the third state when a second transition condition is satisfied in the first state, the second state being a state in which the advantage based on the bonus is higher than the first state.

[0202] (b) A gaming machine as described in (a), wherein the third state is a state in which the degree of advantage based on the benefit is greater than that of the second state. (C) A gaming machine as described in (A) or (C) which is equipped with a predetermined lottery means which executes a predetermined lottery in response to the execution of a variable game, and in the second state, a condition for transitioning to the first state is established when a predetermined result is obtained in the predetermined lottery.

[0203] (ii) A gaming machine described in any of (a), (b), and (c), in which, in the third state, a transition condition to the second state may be met, while a transition condition to the first state is not met. (e) A gaming machine described in any of (a), (b), (c), and (d), in which, in the third state, the condition for transitioning to the first state may be met, while the condition for transitioning to the second state is not met.

[0204] (e) A gaming machine capable of awarding a bonus, comprising a state control means for controlling a state, the states being a first state, a second state, and a third state, the first state having a higher specific advantage than the second state but lower than the third state, the specific advantage not including an advantage based on the bonus, the state control means controlling to the second state when a first transition condition is satisfied in the first state, and controlling to the third state when a second transition condition is satisfied in the first state, the second state being more likely to cause the same specific symbol combination to stop consecutively in a variable game than in the first state, and the more the same specific symbol combination is stopped consecutively, the higher the advantage based on the bonus.

[0205] (T) A gaming machine as described in (F) comprising a special lottery means for executing a special lottery, and a specific lottery means for executing a specific lottery based on a result of the special lottery, wherein the second state has the same probability of achieving a special result in the special lottery as the first state, and the second state has a higher probability of achieving a specific result in the specific lottery in the event that the special result is achieved in the special lottery than the first state, thereby making it easier for the same specific pattern combination to stop consecutively in the variable game than in the first state.

[0206] (H) A gaming machine described in (F) or (G), wherein in the second state, the transition condition to the third state is not met, or the probability that the transition condition to the third state is met is lower than the probability that the second transition condition is met in the first state.

[0207] (i) The specific symbol combinations include a first specific symbol combination and a second specific symbol combination different from the first specific symbol combination, and in the second state, the second specific symbol combination is not stopped in the variable game, or the second specific symbol combination is more difficult to stop in the variable game than in the first state, and in the first state, the first specific symbol combination is not stopped in the variable game, or the first specific symbol combination is more difficult to stop in the variable game than in the second state. A gaming machine as described in any of (f), (g), and (h).

[0208] (J) A gaming machine capable of awarding a bonus, comprising: a state control means for controlling a state; and a lottery means for executing a lottery, the states being a first state, a second state, and a third state, the first state having a higher specific advantage than the second state, but a lower specific advantage than the third state, the specific advantage being an advantage that does not include an advantage based on the bonus, the bonuses being a first bonus and a second bonus different from the first bonus, and during a period for awarding the first bonus, a lottery is executed to award the second bonus, and during a period for awarding the second bonus, A gaming machine in which an extension lottery is executed to extend a period during which one benefit is granted, and during the period during which the first benefit is granted, there are times when a condition for transitioning from the first state to the second state is met and times when a condition for transitioning from the first state to the third state is met, and when the second benefit is granted based on the result of a lottery to grant the second benefit during the period during which the first benefit is granted, the state does not change when the second benefit is granted, and during the period during which the second benefit is granted, the second state is more likely to produce a favorable result in the extension lottery than the first state.

[0209] (K) A gaming machine as described in (Ju) in which, during a period in which the second benefit is awarded, a lottery is held to award a third benefit different from the first benefit and the second benefit, and, during a period in which the second benefit is awarded, a more favorable result is obtained in the lottery to award the third benefit when the player is in the second state than when the player is in the first state.

[0210] (O) A gaming machine described in (Ju) or (Ku) in which, during the period in which the second benefit is granted, the third state is more likely to result in a favorable result in the extended lottery than the second state. (Wa) A gaming machine described in any of (Ju), (Ru), or (Wo) in which, during the period in which the first benefit is awarded, being in the second state is more likely to result in a favorable result in the award lottery for awarding the second benefit than being in the first state.

[0211] (F) A gaming machine capable of awarding a bonus, comprising: a state control means for controlling a state; a notification means for executing a notification; and an operation means operable by a player, the states being a first state, a second state, and a third state, the first state having a higher specific advantage than the second state but lower than the third state, the specific advantage not including an advantage based on the bonus, the state control means controlling to the second state when a first transition condition is satisfied in the first state, and controlling to the third state when a second transition condition is satisfied in the first state, the second state having a higher advantage based on the bonus than the first state, a specific notification recommending that the operation means be operated in a specific operation manner is more likely to be executed in the second state than in the first state, and in the second state, when the specific notification is executed, operating the operation means in the specific operation manner has a higher advantage based on the bonus than operating the operation means in an operation manner different from the specific operation manner.

[0212] (Yo) A gaming machine as described in (F) above, wherein the third state is a state in which the advantage based on the bonus is higher than in the second state, and in the third state, a special notification instructing the player to operate the operation means in a special operation mode is more likely to be executed than in the second state, and in the third state, when the special notification is executed, operating the operation means in the special operation mode has a higher advantage based on the bonus than operating the operation means in an operation mode other than the special operation mode.

[0213] (Ta) A gaming machine described in (Ka) or (Yo), in which in the first state, a special notification instructing that the operating means be operated in a special operation mode is more likely to be executed than in the second state, and in the first state, when the special notification is executed, operating the operating means in the special operation mode has a higher specific advantage than operating the operating means in an operation mode other than the special operation mode.

[0214] (R) A gaming machine as described in any of (F), (Y), and (T), wherein in the second state, when the specific notification is executed, a specific symbol combination is more likely to be stopped in a variable game when the operation means is operated in the specific operation mode than when the operation means is operated in an operation mode different from the specific operation mode, and the greater the number of times the specific symbol combination is stopped in a specified period, the greater the degree of advantage based on the bonus. [Explanation of symbols]

[0215] 10...Slot machine 11...Main cabinet 12...Front door 12a...Display window 13...Decorative lamp 14...Speaker 15...Performance display device 16...Reel unit 16a...Left reel 16b...Middle reel 16c...Right reel 17...Medal insertion slot 18...Bet button 19...Settlement button 20...Start lever 21...Left stop button 22...Middle stop button 23...Right stop button 26...Medal payout outlet 27...Receiver 30...Information panel 31...Insert possible display section 32...Replay display section 35...Bet display section 35a...1 bet display section 35b...2 bet display section 35c...3 bet display section 36...Credit display section 37...Payout display section 40...Main board 41...Main CPU 42...Main ROM 43...Main RWM 50...Sub board 51...Sub CPU 52...Sub-ROM 53...Sub-RWM EG...Performance status image HU...Hopper unit NG...Instruction image SE1...Left reel sensor SE2...Middle reel sensor SE3...Right reel sensor SE4...Input sensor SG...Operation instruction status image YL...Valid line

Claims

1. A gaming machine capable of awarding a specific benefit based on the result of a winning lottery, A state control means for controlling a state is provided, The states include a first state, a second state, and a third state, The first state has a higher payout rate than the second state and a lower payout rate than the third state, the state control means is capable of controlling the state to the second state when a first transition condition is satisfied in the first state, and is capable of controlling the state to the third state when a second transition condition is satisfied in the first state, The second state is a state in which the expectation of the specific benefit being granted is higher than that of the first state, In the second state, a specific symbol combination is more likely to stop in a variable game than in the first state, The more times the specific symbol combination stops in a predetermined period, the higher the expectation of the specific benefit being awarded.

2. A gaming machine capable of awarding a specific benefit based on the result of a winning lottery, A state control means for controlling a state is provided, The states include a first state, a second state, and a third state, The first state has a higher payout rate than the second state and a lower payout rate than the third state, the state control means is capable of controlling the state to the second state when a first transition condition is satisfied in the first state, and is capable of controlling the state to the third state when a second transition condition is satisfied in the first state, The second state is a state in which the expectation of the specific benefit being granted is higher than that of the first state, The third state is a state in which the expectation of the specific benefit being awarded is higher than in the second state.

3. A gaming machine capable of awarding a specific benefit based on the result of a winning lottery, A state control means for controlling a state is provided, The states include a first state, a second state, and a third state, The first state has a higher payout rate than the second state and a lower payout rate than the third state, the state control means is capable of controlling the state to the second state when a first transition condition is satisfied in the first state, and is capable of controlling the state to the third state when a second transition condition is satisfied in the first state, The second state is a state in which the expectation of the specific benefit being granted is higher than that of the first state, A gaming machine in which, in the third state, a transition condition to the second state can be met, and a transition condition to the first state is not met.

4. A gaming machine capable of awarding a specific benefit based on the result of a winning lottery, A state control means for controlling a state is provided, The states include a first state, a second state, and a third state, The first state has a higher payout rate than the second state and a lower payout rate than the third state, the state control means is capable of controlling the state to the second state when a first transition condition is satisfied in the first state, and is capable of controlling the state to the third state when a second transition condition is satisfied in the first state, The second state is a state in which the expectation of the specific benefit being granted is higher than that of the first state, A gaming machine in which, in the third state, a transition condition to the first state can be met, and a transition condition to the second state cannot be met.

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