Card game equipment
The card game tool enhances educational value by simulating herb cultivation and determining rankings, addressing the lack of educational content in traditional card games, and promoting food education through interactive gameplay.
Patent Information
- Application Number
- JP2023132556
- Authority / Receiving Office
- JP · JP
- Patent Type
- Patents
- Current Assignee / Owner
- Filing Date
- 2023-08-16
- Publication Date
- 2025-07-03
- Estimated Expiration
- 2043-08-16
AI Technical Summary
Existing card games do not effectively incorporate educational elements about herbs, particularly their names, growth periods, and cultivation methods, limiting their use in promoting food education and understanding among children and adults.
A card game tool featuring herb-specific cards, a field sheet, and determination means for game progression, along with soil material chips, allows players to understand herbs by simulating cultivation processes and determining rankings based on collected points.
Enables understanding of commonly eaten herbs and promotes food education through interactive gameplay, suitable for children and adults, and can be played by 2 to 20 people, with options for individual or team battles.
Smart Images

Figure 0007702220000001 
Figure 0007702220000002 
Figure 0007702220000003
Abstract
Description
Technical Field
[0001] The present invention relates to a card game tool.
Background Art
[0002] Generally, card game tools are known for competitive card games such as playing cards, Uno, and karuta, where the winner and loser are determined using cards. On the other hand, a card game can also be considered where points are assigned to the cards and the ranking is determined by the acquired points.
[0003] By replacing and setting familiar objects with cards, the scope of use of card games can be expanded to include knowledge of plants and child development.
Prior Art Documents
Patent Documents
[0004]
Patent Document 1
Summary of the Invention
Problems to be Solved by the Invention
[0005] The present invention provides a card game tool that can be played together by children and adults, and that allows understanding of the names of herbs commonly eaten, as well as the original growth period and cultivation methods of herbs whose seasonal characteristics have been eliminated through various cultivation methods.
[0006] The object of the present invention is to provide a card game tool that enables understanding of the herbs commonly eaten and that leads to food education.
Means for Solving the Problems
[0007] Provided is a card game tool including a plurality of types of cards each representing a different type of herb, a sheet on which a plurality of sections are arranged, and a period progress determination means for determining a period for proceeding in the game. When a predetermined condition determined for each card is satisfied, a player can place the card on the sheet, and when a specific condition is satisfied by the period progress determination means, the player can collect the card. The ranking among the players is determined according to the points attached to the collected cards.
[0008] Further provided are a soil material determination means for determining any one of a plurality of types of soil materials, a first chip associated with a first type of soil material among the plurality of types of soil materials, and a second chip associated with a second type of soil material among the plurality of types of soil materials. Each section of the sheet has a first chip placement section and a second chip placement section. When the first type of soil material is determined by the soil material determination means, a player can place the first chip in the first chip placement section, and when the second type of soil material is determined by the soil material determination means, a player can place the second chip in the second chip placement section. When a first chip is placed in the first chip placement section and a second chip is placed in the second chip placement section in a certain section of the sheet, it is possible to place a card in the section on the assumption that a predetermined condition is satisfied. Provided is a card game tool.
[0009] In the above-described card game tool, provided is a card game tool in which the herb is used as a vegetable.
Effect of the Invention
[0010] It is possible to provide a card game tool that enables understanding of the herbs that are commonly eaten and leads to food education.
Brief Description of the Drawings
[0011]
Figure 1
Figure 2
Figure 3
Figure 4
Figure 5
Figure 6
Figure 7
Figure 8
Figure 9
Figure 10
Mode for Carrying Out the Invention
[0012] A card game tool including vegetable cards on which a plurality of different types of vegetables are respectively represented, a field sheet (40) on which a plurality of sections (41) are arranged, and a progress die (111) for determining a period for advancing in the game. When the predetermined conditions of the sowing month (21) or planting month (22) determined for each vegetable card and the predetermined conditions determined for the sections (41) of the field sheet (40) are satisfied, the player can place the vegetable card on the field sheet (40). When the number of top dressings (15), which is a specific condition, is satisfied by the progress die (111), the player can collect the vegetable card in the harvesting month (23), and the ranking among the players is determined according to the points (24) attached to the collected vegetable cards.
[0013] A card game device further comprising a soil die (112) for determining any one of a plurality of types of soil materials, a magnesia lime chip (54) associated with the first type of soil material among the plurality of types of soil materials, and a fertilizer chip (56) associated with the second type of soil material among the plurality of types of soil materials. Each section (41) of the field sheet (40) has a magnesia lime (13) placement section and a base fertilizer (14) placement section. When the first type of soil material is determined by the soil die (112), the player can place the magnesia lime chip (54) in the magnesia lime (13) placement section. When the second type of soil material is determined by the soil die (112), the player can place the fertilizer chip (56) in the base fertilizer (14) placement section. In a section (41) of the field sheet (40), when the magnesia lime chip (54) is placed in the magnesia lime (13) placement section and the fertilizer chip (56) is placed in the base fertilizer (14) placement section, a vegetable card can be placed in the section (41) when a predetermined condition is satisfied.
[0014] A card game device having a vegetable card composed of vegetables commonly eaten among herbs as a basic card.
[0015] An example of a card, the vegetable card, is basically composed of a total of 60 cards, 20 each of root vegetables, leafy vegetables, and fruit vegetables, depending on where the edible part is and what shape it is. Each vegetable card has the items necessary for the game described on it.
[0016] An example of a sheet, the field sheet (40), is divided into sections (41), and a vegetable card can be placed after adjusting the soil conditions. It is done by rolling a soil die (112), which is an example of a soil material determination means, and using the chip of the required soil material. The placement area for the chips of the soil materials is on the management sheet (50). By rolling the soil die (112), a magnesia lime chip (54) or a fertilizer chip (56), which is an example of the same chip as the number rolled, is obtained and placed in the placement section of the section (41).
[0017] When the number of participants is as large as 20, you can simply copy and use the aforementioned field sheet (40). In that case, to prevent early risers from having an advantage, distribute wild vegetables, leafy vegetables, and fruit vegetables separately. As long as each person has at least one sheet and a total of three sheets in hand, the game can proceed.
[0018] The progress to the sowing month (21), planting month (22), and harvesting month (23) is determined by rolling a progress die (111), which is an example of the period progress determination means, and following the result of the roll. The period is in units of one month, and the progress die (111) has an indication to advance to the next month. The management of the month is carried out using a calendar (51), which is an example of a period, and a current month chip (52) with the indication of the current month is placed on the calendar (51) so that it can be checked.
[0019] The points called "points (24)" are described on the vegetable cards, and the points (24) are determined according to the difficulty of cultivation. Furthermore, the specific operations (16) for each vegetable are described on the vegetable cards. When the result of rolling the progress die (111) is an operation (16) and there is a corresponding vegetable card on the field sheet (40), additional points (17) can be obtained.
[0020] Regarding the usage of terms, the vegetable cards use "seeding" and "planting" that children can read, while in the vegetable list, etc., there are cases where the terms are written as "seed sowing" and "planting" without the reading in kana.
Example
[0021] The vegetable list (by classification) (10) shown in Figure 1 describes the necessary information for the vegetable cards and the field sheet (40) used in the game. It includes the vegetable name (11), classification (12), magnesia lime (13), base fertilizer (14), top dressing (15), operation (16), additional points (17), and other items.
[0022] The vegetable list (by classification) (10) divides vegetables into three categories based on the characteristics of the parts to be eaten. Leafy vegetables mainly use the leaf parts for consumption, with 20 cards; fruit vegetables mainly use the fruit parts for consumption, with 20 cards; and ground vegetables use the parts in contact with the soil for consumption, with 20 cards. Vegetables with edible parts in the soil are generally called root vegetables. For example, potatoes are stems, leeks are leaves, and peanuts are fruits, so they cannot be called root vegetables. Therefore, in this game, a unique term "ground vegetables" is used.
[0023] The vegetable list (sowing month, planting month order) (20) shown in Figure 2 is based on warm regions and is in the order of months when vegetable cards can be placed on the field sheet (40). There are items such as sowing month (21), planting month (22), harvesting month (23), and points (24) when harvested.
[0024] On the vegetable card 1 shown in Figure 3, as an example of a vegetable card (30), it shows the content to be described. The content includes vegetable name (11), number of topdressing (15) times and location of fertilizer chips (56), classification (12), operations (16) and added points (17), sowing month (21), planting month (22), harvesting month (23), and points (24). Based on the example of the vegetable card (30), 60 types of vegetable cards are composed.
[0025] There are 5 types of vegetables shown in Figure 3, namely salad greens, potatoes, parsley, corn, and tomatoes. For the vegetable card (31) of salad greens, the number of topdressing (15) times is 1 time (1 fertilizer chip (56)), the classification (12) is leafy vegetables, the sowing month (21) is from February to April, the harvesting month (23) is from April to June, and the points (24) are 20.
[0026] There are 6 types of vegetables shown in Figure 4, namely cucumbers, eggplants, okras, peppers, pumpkins, and carrots. For the vegetable card (32) of pumpkins, the number of topdressing (15) times is 2 times (2 fertilizer chips (56)), the classification (12) is fruit vegetables, the planting month (22) is May, the harvesting month (23) is from July to August, and the points (24) are 70. And there is artificial pollination as an operation (16). Artificial pollination requires 1 operation chip (58) and the added points (17) are 10.
[0027] The carrot vegetable card (33) in Figure 4 has 2 topdressing times (2 fertilizer chips (56)), the classification (12) is field vegetable, the sowing month (21) is July - August, the harvesting month (23) is November - January, the point (24) is 60, and the operation (16) includes soil banking. The soil banking is carried out with 1 operation chip (58) and the additional point (17) is 40.
[0028] There are 6 types of vegetables shown in Figure 5, namely broccoli, daikon radish, autumn spinach, onion, garlic, and green bean. For the garlic vegetable card (34), the number of topdressing times (15) is 2 times (2 fertilizer chips (56)), the classification (12) is field vegetable, the sowing month (21) is September - October, the harvesting month (23) is June, the point (24) is 100, and the operation (16) includes soil banking. The soil banking is carried out with 1 operation chip (58) and the additional point (17) is 40.
[0029] The green bean vegetable card (35) in Figure 5 has 1 topdressing time (1 fertilizer chip (56)), the classification (12) is fruit vegetable, the sowing month (21) is November, the harvesting month (23) is May - June, the point (24) is 40, and the operation (16) includes staking. The staking is carried out with 1 operation chip (58) and the additional point (17) is 20.
[0030] Figure 3, Figure 4, and Figure 5 specifically show 17 types of vegetable cards, and the card contents of 5 types of vegetables are as described above. The remaining 43 types of vegetable cards also constitute the vegetable cards according to the contents shown in the picture and the vegetable list.
[0031] Among the vegetables, sweet potato only requires magnesium lime (13) as the necessary chip, and neither base fertilizer (14) nor topdressing (15) is needed, and the point (24) is 40, so it can be said to be a lucky card.
[0032] Figure 6 shows that the field sheet (40) is divided into 10 sections (41), and there are magnesium lime (13) and base fertilizer (14) as the arrangement parts for adjusting the soil conditions for each section (41). Once the soil conditions are adjusted, the vegetable card can be placed in that section (41).
[0033] Figure 7 shows a management sheet (50) and the chips used in the game. On the left side of the management sheet (50), 12 months are divided by a calendar (51). Place the current month chip (52) in one of these 12 months to indicate the current month during the game.
[0034] On the right side of the management sheet (50) in Figure 7, there are places for two types of soil materials and a place for the working chip (58). On the left side of the place for the soil materials, there is a place for the magnesia lime chip (53) as the first chip placement area, and in the center, there is a place for the fertilizer chip (55) as the second chip placement area. Under each placement area, there is a magnesia lime chip (54) as the first chip and a fertilizer chip (56) as the second chip. During the game, all the chips to be used are placed in the placement areas on top of the management sheet (50).
[0035] On the right side of the placement area of the management sheet (50) in Figure 7 is the working chip placement area (57). The working chip (58) is under the working chip placement area (57). During the game, all the chips to be used are placed in the placement areas on top of the management sheet (50).
[0036] Figures 8, 9, and 10 show a continuous game flowchart (100). The game flowchart (100) is divided into the preparation (110) to start the game and the flow from the start to the end of the game.
[0037] For items 1 and 2 of the preparation (110) in Figure 8, the participants, called gardeners, are asked to hold the field sheet (40), and a game master is determined from among the participants. The game master can be determined by rock-paper-scissors or by choosing the person who wants to do it by raising their hand.
[0038] For item 3 of the preparation (110) in Figure 8, the game master places the management sheet (50) in hand and places the current month chip (52) in January on the calendar (51) of the management sheet (50).
[0039] The person in charge places the magnesia lime chips (54), fertilizer chips (56), and work chips (58) in the storage area of the management sheet (50). For a vegetable garden with up to 7 people, the required number of chips is 70 magnesia lime chips (54), 200 fertilizer chips (56), and 20 work chips (58). If there is a shortage, deal with it by photocopying or other means.
[0040] For item 4 of the preparation (110) in Fig. 8, the person in charge hands the field sheet (40) to the vegetable gardeners. If there are many vegetable gardeners, just make photocopies to deal with it. It is possible to play the game with up to 20 people. When increasing the number of field sheets (40), also increase the magnesia lime chips (54) and fertilizer chips (56) by photocopying or other means.
[0041] For item 5 of the preparation (110) in Fig. 8, the person in charge distributes the vegetable cards to the vegetable gardeners. When there are many vegetable gardeners, it is a good method to distribute the three types of vegetable cards evenly by distributing the land vegetables, leafy vegetables, and fruit vegetables separately. However, when there are only a few vegetable gardeners, it is also okay to distribute them after cutting all the vegetable cards.
[0042] For item 6 of the preparation (110) in Fig. 8, the person in charge places the progress die (111) at hand. The progress die (111) is a six-sided die. Place the next month on the two sides that become the front and back, and place weeds, diseases, and pests on three sides. Place the work (16) on the remaining one side.
[0043] For item 7 of the preparation (110) in Fig. 8, the person in charge hands the soil die (112) to the vegetable gardener on the immediate left in a clockwise direction, and the game starts from the moment the vegetable gardener shakes the soil die (112). The soil die (112) is a six-sided die. Place magnesia lime (13) on the two sides that become the front and back, and the remaining four sides are fertilizers. For fertilizers, place fertilizer chips (56) on the base fertilizer (14) or top dressing (15).
[0044] When the side with magnesia lime (13) on the soil die (112) shows up, place 10 magnesia lime chips (54) in the placement area on the field sheet (40), and it will be considered used up. After placing 10 chips, it will be treated the same as taking a break once.
[0045] If the result of the progress die (111) is the next month, the game advances to the next month. The game master replaces the current month chip (52) with the next month's chip.
[0046] In the case where the result of the progress die (111) shows weeds, diseases, or pests, take countermeasures in the current month and do not advance to the next month.
[0047] The game starts in January, and the game master places the current month chip (52) on January of the calendar (51). There are no vegetable cards for the sowing month (21) or the planting month (22) in January (120) of the game flow chart (100).
[0048] The gardener rolls the soil die (112) in order, places the dolomite lime chip (54) and the fertilizer chip (56) on the field sheet (40) to prepare the conditions for placing the vegetable cards. This process is "A" in the game flow chart (100).
[0049] There are strategies. Probably among the gardeners, those who can sow seeds and plant vegetable cards in an earlier month will declare "advance to the next month" in order to roll the progress die (111) when it's their turn to roll the die. This process is "B" in the game flow chart (100).
[0050] The gardener who declares "advance to the next month" rolls the progress die (111). Advancement to February is only possible when the result is the next month. Other results remain in the current month.
[0051] If the progress die (111) rolled by the gardener shows the next month, it becomes February (130) in the game flow chart (100). The game master moves the current month chip (52) to February of the calendar (51).
[0052] In February, seeds of salad greens, leaf lettuce, and stem broccoli can be sown from the top of the vegetable list (in the order of sowing month, planting month) (20). The soil conditions (with dolomite lime chip (54) and fertilizer chip (56) placed) in the section (41) of the field sheet (40) are complete, and all gardeners with the aforementioned vegetable cards declare "sow seeds", and the vegetable cards can be placed in the section (41).
[0053] After that, the gardener in turn shakes the soil die (112) to repeat the aforementioned "A" or shakes the progress die (111) to repeat the aforementioned "B", and proceeds with the game. The gardener can shake only one of the dice once.
[0054] In March (140), there is a parsley vegetable card. The gardener who has this vegetable card and whose soil conditions are met declares "I will plant" and places it on the field sheet (40).
[0055] In April (150), a vegetable card that can be harvested appears. The gardener who has a vegetable card with top dressing (15) for salad greens or leaf lettuce declares "I will harvest", collects the vegetable card as their own, and obtains points (24).
[0056] In May (160), the sowing period for salad greens and leaf lettuce has passed, but if the gardener has a vegetable card in hand, they can save the seeds and harvest them the following year, so it is okay to carry them over.
[0057] In June (170), potatoes can be harvested. Looking at the potato on Vegetable Card 1 in Figure 3, there is an operation (16) and an additional point (17) is attached.
[0058] The operation (16) is to place the operation (16) on the remaining one side as described in
[0042] on the 6 sides of the progress die (111). Until the potato is harvested, shake the progress die (111). If the number that comes up is the operation (16), you can obtain an operation chip (58) and attach an additional point (17).
[0059] The points (24) for potatoes are 40 points, but since there are 40 additional points (17), the total is 80 points. Of course, you can harvest without the operation chip (58).
[0060] When it reaches July (180), the progress officer will confiscate the vegetable cards. They are salad greens, leaf lettuce, stem broccoli, and potatoes that have passed their harvest month (23) and are placed on the field sheet (40). There are two patterns of confiscation.
[0061] The first confiscation pattern is when the fertilizer chip (56) cannot be placed for the top-dressing (15) of the vegetable cards placed on the field sheet (40).
[0062] The second confiscation pattern is when the gardener forgets to collect the vegetable cards without declaring the harvest, and the harvest month (23) has passed.
[0063] Shake the soil die (112) and repeat the aforementioned "A" or shake the progress die (111) and repeat the aforementioned "B" to advance the game. It reaches June of the following year (190), which is the final month of the game, with the gardener's harvest and the progress officer's confiscation intertwined.
[0064] The 18-month game ends when it reaches June of the following year (190). There are 10 types of vegetable cards that can be harvested in June, and it is also the month when the points (24) from the gardener's harvest move. Finally, add up the points (24) of all the vegetable cards harvested by the gardener to determine the ranking.
[0065] The gardener needs to make three types of declarations throughout the game. The first is "Advance to the next month", the second is "Sow seeds" or "Plant", and the third is "Harvest". The declarations do not question the accuracy of the words. As long as the content can be understood, such as the first being "next month" or "the following month", the second being "sow seeds" or "plant" or "transplant", and the third being "harvest", it is fine.
[0066] This game using vegetable cards combines elements such as the luck of the distributed vegetable cards, the probability of the numbers on the soil die (112), the probability of the numbers on the progress die (111), the luck of obtaining additional points (17), and the interference from the early progress of other gardeners that prevents harvesting. It is a card game that can be enjoyed regardless of age.
[0067] According to the present invention, it is possible to understand the timing of sowing the seeds of the vegetables usually eaten and the timing of planting, to understand the growth period and the harvesting time, to understand the soil conditions such as magnesia lime and the application and operation of fertilizers, and it can be played by 2 to 20 people together as a game, and can also be played as an individual battle or a team battle.
[0068] When two sets or three sets of this card game tool are increased, it can also become a multi - person participation game that can be played by dozens of people.
[0069] As herbs, it is possible to add characteristic vegetables such as Kyoto vegetables, Kaga vegetables, Chinese vegetables, wild vegetables, and herbs as cards, so both the developmental nature as knowledge and the number of participants can be increased.
[0070] As the content that can be described on the card, information such as the English name of the vegetable, the family and derived species, the place of origin, and the regional differences between warm regions and cold regions can be included to expand knowledge.
Explanation of symbols
[0071] 10 Vegetable list (by classification) 11 Vegetable name 12 Classification 13 Magnesia lime 14 Base fertilizer 15 Top dressing 16 Operation 17 Added points 20 Vegetable list ((in order of sowing month and planting month) 21 Sowing month 22 Planting month 23 Harvesting month 24 Points 30 Example of vegetable card 31 Vegetable card of salad greens 32 Vegetable card of pumpkin 33 Vegetable card of carrot 34 Vegetable card of garlic 35 Vegetable card of green pea 40 Field sheet 41 Plot 50 Management sheet 51 Calendar 52 Current Month Chip 53 Magnesia Lime Chip Storage Area 54 Magnesia Lime Chip 55 Fertilizer Chip Storage Area 56 Fertilizer Chip 57 Work Chip Storage Area 58 Work Chip 100 Game Flowchart 110 Preparation 111 Progress Die 112 Soil Die 120 January 130 February 140 March 150 April 160 May 170 June 180 July 190 June of the Following Year
Claims
1. A plurality of types of cards on which are written notations representing a plurality of different types of herbs, the number of top-dressing times of fertilizers for the soil conditions of each herb, the difficulty of growing the herbs as growing conditions, and the period from the sowing time or planting time of the herbs as the period conditions to the harvesting time; Period progress determination means for determining the period for proceeding in the game; A card game tool comprising a sheet on which are written a plurality of sections where the cards having notations representing the period conditions corresponding to the period determined by the period progress determination means are arranged.
2. In the card game tool according to Claim 1, soil material determination means for determining any one of a plurality of types of materials for the soil conditions, a first chip associated with the first type of soil material among the plurality of types of soil materials, and a second chip associated with the second type of soil material among the plurality of types of soil materials, further comprising; A card game tool, wherein each section of the sheet has a first chip placement section for placing the first chip and a second chip placement section for placing the second chip.
3. A card game tool in which the herbs are used as vegetables in the card game tool according to Claim 1.
Citation Information
Patent Citations
Card game tool
JP2023064591A
Vegetable playing cards
JP3171828U
Coaching tools
JP3199155U