Program and information processing device
The information processing device provides timed special in-game objects to enhance beginner players' chances in multiplayer battle games, addressing frustration and improving engagement by balancing challenge and enjoyment.
Patent Information
- Application Number
- JP2021190699
- Authority / Receiving Office
- JP · JP
- Patent Type
- Patents
- Current Assignee / Owner
- Filing Date
- 2021-11-25
- Publication Date
- 2025-10-09
- Estimated Expiration
- 2041-11-25
AI Technical Summary
In multiplayer battle games, beginner players often lose repeatedly to advanced opponents, leading to frustration and disengagement, as existing rescue methods, like replacing human opponents with NPCs, undermine the true challenge of the game.
An information processing device that provides special in-game objects or changes existing objects to more powerful ones for beginner players based on their past gameplay, with timed support to enhance their chances without overwhelming the game balance.
Enhances the enjoyment of competitive games for beginners by allowing them to progress and experience the thrill of battling skilled players while maintaining game balance.
Smart Images

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Abstract
Description
[Technical Field]
[0001] The present invention relates to a program and an information processing device. [Background technology]
[0002] 2. Description of the Related Art In recent years, multiplayer battle games have become known in which a large number of players progress through the game while fighting in a single virtual space, aiming to win. However, in such games, it is difficult for players who are not familiar with the game or beginner players to win against advanced players, and they end up losing repeatedly, which often results in beginner players not enjoying the game and quitting playing altogether. In this regard, Patent Document 1 proposes a method of rescuing a player by, for example, switching the opponent of the player who satisfies a predetermined condition to an NPC (Non Player Character). [Prior art documents] [Patent documents]
[0003] [Patent Document 1] Patent Publication No. 2021-100462 Summary of the Invention [Problem to be solved by the invention]
[0004] However, for example, the technology described in Patent Document 1 above rescues the player by replacing the opponent of the player who satisfies a predetermined condition with an NPC that can easily be defeated. In other words, the opponents that the player faces are NPCs, not characters controlled by the actual opponent (person). While this method is effective in helping the player to ease the frustration of defeat, it makes it difficult for the player to experience the true enjoyment of a fighting game, which is to defeat the opponent.
[0005] The present invention has been made in view of the above circumstances, and provides a technique for making a competitive game more enjoyable for players.
[0006] In order to achieve the above object, a first aspect of the present invention is An information processing device that executes processing related to a game, play content information acquisition means for acquiring play content information relating to past play content of the game by a user playing the game; a condition determination means for determining whether or not the user satisfies a predetermined condition based on the play content information; a support content determination means for determining the content of assistance to be provided to the user in progressing through the game when the condition determination means determines that the condition is satisfied; a support providing means for executing a process of providing the user with the assistance determined by the support content determining means; It is a program that functions as a
[0007] In addition, in the first aspect, the support providing means can execute a process of providing a special object to the user or a process of changing a predetermined in-game object into a first special object.
[0008] Also, in the first aspect, the support providing means can execute processing to place a second special object within a predetermined range from the game character corresponding to the user in the virtual space of the game.
[0009] In the first aspect, the first special object or the second special object may be an in-game object for advantageously progressing through the game.
[0010] In addition, in the first aspect, the program can further include an object position presenting means for presenting the position of the first special object or the second special object to the user.
[0011] In the first aspect, the support providing means may further include object removing means for removing the first special object or the second special object from the game after a predetermined time has elapsed.
[0012] In addition, in the first aspect, the condition determination means can determine whether or not the user satisfies the condition based on the time during which the user was able to participate in the progress of the game in the past.
[0013] In addition, in the first aspect, the support content determination means can change the content of the assistance to be provided to the user based on the content of the play content information.
[0014] In addition, in the first aspect, the support content determination means can determine the content of the assistance depending on the number of times the user has lost in the game in the past or the length of time the user has participated in the game before losing.
[0015] The second aspect of the present invention is An information processing device that executes processing related to a game, play content information acquisition means for acquiring play content information relating to past play content of the game by a user playing the game; a condition determination means for determining whether or not the user satisfies a predetermined condition based on the play content information; a support content determination means for determining the content of assistance to be provided to the user in progressing through the game when the condition determination means determines that the condition is satisfied; a support providing means for executing a process of providing the user with the assistance determined by the support content determining means; The information processing device is provided with:
[0016] An information processing device according to an aspect of the present invention is also provided as an information processing device corresponding to a program according to an aspect of the present invention. [Effects of the Invention]
[0017] According to the present invention, it is possible to provide a technique for making a competitive game more enjoyable for players. [Brief explanation of the drawings]
[0018] [Figure 1] 1 is a diagram illustrating an example of a configuration of an information processing system according to an embodiment of the present invention. [Figure 2] FIG. 2 is a diagram illustrating an example of a hardware configuration of a server in the information processing system according to one embodiment of the present invention. [Figure 3] 3 is a block diagram showing an example of the functional configuration of the server of FIG. 2, the player terminal of FIG. 1, and the opponent terminal of FIG. [Figure 4] 3 is a diagram showing an example of a past battle history of a player stored in a storage unit of the server of FIG. 2. FIG. [Figure 5] 4 is a diagram showing an example of an image displayed on the player terminal or the like in FIG. 3. FIG. [Figure 6] 6 is a diagram showing an example of an image displayed on the player terminal or the like of FIG. 3, which is different from the example of FIG. 5. FIG. [Figure 7] 4 is an arrow chart illustrating the flow of a player rescue game process executed by the server or the like in FIG. 3. DETAILED DESCRIPTION OF THE INVENTION
[0019] [Embodiment] An information processing system according to one embodiment of the present invention (hereinafter referred to as "this system") will be described with reference to the drawings.
[0020] Before explaining FIG. 1, we will explain the game related to this system (hereinafter referred to as "this game"). This game is, for example, a network-based competitive game known as an FPS (First Person Shooter) or a TPS (Third Person Shooter). This game employs so-called battle royale rules in which one player (or team) from among many players (or teams) repeatedly fights to achieve ultimate victory. In other words, in this game, a large number of players connected via a network share a virtual space, and each player fights using weapons (firearms, etc.), recovery items, etc., aiming to ultimately win the game. Note that items are electronic data representing elements related to the game, and include various media (weapons, armor, recovery items, in-game currency, etc.) that characters controlled by players use in the virtual space. Each player in the game has hit points (HP) that serve as an indicator of their ability to continue playing the game. HP decreases due to various factors during the game, such as when the player is attacked by an enemy. If the player's HP falls below a certain value, the player is no longer allowed to continue playing the game (hereinafter referred to as "incapable of fighting") and is eliminated from the game.
[0021] One of the important features of competitive games is that it is difficult for beginners who are not familiar with the game to defeat skilled players. In particular, in this game, beginners and advanced players fight in the virtual space without distinction, so it is not uncommon for beginner players to be defeated by advanced players immediately after the start of the game without being able to do anything, and to be eliminated from the game. If beginner players experience this repeatedly, it is natural that they will find the game itself boring. One of the objects of the present invention is to improve such situations that tend to occur to beginner players and to provide a game environment in which players can experience the inherent enjoyment of a competitive game to the greatest extent possible.
[0022] <Summary> FIG. 1 shows an example of the configuration of this system. 1, the system includes a server 1, a player terminal 2, and opponent terminals 3-1 to 3-n (n is an arbitrary integer value equal to or greater than 1). The server 1, player terminal 2, and opponent terminals 3-1 to 3-n are connected to one another via a network N such as the Internet. However, the network N is not an essential component, and for example, NFC (Near Field Communication), Bluetooth (registered trademark), LAN (Local Area Network), etc. may be used. When there is no need to particularly distinguish between the player terminals 3-1 to 3-n, they will be collectively referred to as "player terminal 3."
[0023] Here, the server 1 is managed by an administrator of the system, etc. The server 1 executes various server-side processes in the player rescue game process described below. The server 1 also executes the storage and management of information required for the progress of the game at the player terminal 2 and the opponent terminal 3.
[0024] The player terminal 2 is used by a player of the present system. A player is a person who receives assistance from the present system. The player terminal 2 executes various processes on the player terminal side in the player rescue game process described below. Furthermore, the player terminal 2 executes various processes required for the progress of the game as appropriate while communicating with other hardware etc.
[0025] The opponent terminal 3 is used by an opponent in this system. An opponent is an opponent in a game with a player. Note that opponents may include both those who receive assistance from this system and those who do not. The opponent terminal 3 communicates with other hardware and executes various processes required for the progress of the game as appropriate.
[0026] <Hardware configuration> FIG. 2 shows an example of the hardware configuration of the server 1 in this system.
[0027] As shown in FIG. 2, the server 1 includes a control unit 11, a ROM (Read Only Memory) 12, a RAM (Random Access Memory) 13, a bus 14, an input / output interface 15, an output unit 16, an input unit 17, a memory unit 18, a communication unit 19, and a drive 20.
[0028] The control unit 11 is configured by a microcomputer including a CPU, a GPU, a semiconductor memory, etc. The control unit 11 executes various processes according to a program recorded in a ROM 12 or a program loaded from a storage unit 18 to a RAM 13. The RAM 13 also stores information necessary for the control unit 11 to execute various processes as needed.
[0029] The control unit 11, ROM 12, and RAM 13 are connected to one another via a bus 14. An input / output interface 15 is also connected to this bus 14. An output unit 16, an input unit 17, a memory unit 18, a communication unit 19, and a drive 20 are connected to the input / output interface 15.
[0030] The output unit 16 outputs image information, audio information, etc. to a display, a speaker, etc. The image information and audio information output by the output unit 16 are output from the display, the speaker, etc. in a form that can be recognized by a person as an image or audio.
[0031] The input unit 17 is composed of a mouse, keyboard, etc., and inputs various information in response to input operations by the administrator of the system, etc.
[0032] The storage unit 18 is configured with a hard disk drive (HDD), a solid state drive (SSD), etc., and stores various information. For example, the storage unit 18 stores various game programs, save data, account information, etc., which are necessary for progressing through the game.
[0033] The communication unit 19 controls mutual communications with other hardware and the like via a network N including the Internet.
[0034] The drive 20 is provided as needed. Removable media 31, such as a magnetic disk, optical disk, magneto-optical disk, or semiconductor memory, is appropriately attached to the drive 20. Various programs for executing the game are stored in the removable media 31. The programs read from the removable media 31 by the drive 20 are installed in the storage unit 18 as needed. Furthermore, the removable medium 31 can also store various types of information stored in the storage unit 18 in the same manner as the storage unit 18.
[0035] Here, the hardware configuration of the player terminal 2 and the opponent terminal 3 can be basically the same as the hardware configuration of the server 1, and therefore a description thereof will be omitted. The cooperation of such various hardware and software enables the server 1, the player terminal 2, and the opponent terminal 3 to execute various processes, which will be described later.
[0036] FIG. 3 shows an example of the functional configuration of the server 1, the player terminal 2, and the opponent terminal 3.
[0037] First, the functional configuration of the server 1 will be described. As shown in Figure 3, the control unit 11 of the server 1 executes various programs, etc., to cause a game information management means 60, a battle record information acquisition means 61, a condition determination means 62, a support content determination means 63, and a support provision means 64 to function.
[0038] The game information management means 60 manages various information required for the progress of the game by each terminal (for example, the player terminal 2 and the opponent terminal 3), and transmits and receives the necessary information as appropriate. For example, the game information management means 60 stores and manages the progress of the game at each terminal, and performs authentication of account information, etc.
[0039] The battle record information acquisition means 61 acquires information relating to the battle records of the player's past games (hereinafter referred to as "battle record information") and manages this information. The battle record information of each player is linked to information such as the ID of each player and stored in a database or the like (not shown) of the server 1.
[0040] The condition determination means 62 determines whether or not the player satisfies a predetermined condition based on the battle record information acquired by the battle record information acquisition means 61. Here, the predetermined condition is a condition for determining whether or not a certain amount of assistance should be given to the player, and for example, it is deemed that the condition is satisfied when the player is defeated under a certain condition, etc. Specific examples of the determination by the condition determination means 62 will be described later with reference to FIG. 4 etc.
[0041] When the condition determination means 62 determines that a predetermined condition is satisfied, the support content determination means 63 determines the content of assistance (hereinafter referred to as "support") to be provided to the player to advance the game advantageously. In this embodiment, as support for the player, immediately after the start of the game, in-game objects (hereinafter referred to as "special items") that are more powerful than usual and that give the player an advantage in progressing through the game are provided under certain conditions. This allows the player to progress through the game with an advantage. Specific modes for providing special items will be described later with reference to FIGS. 5 and 6.
[0042] The support providing means 64 provides the player with support according to the content determined by the support content determining means 63. Specifically, the support providing means 64 includes a special item placing means 70 and a special item exclusion management means 71 . The special item placement means 70 transmits to the player terminal 2 various pieces of information (hereinafter referred to as "special item placement information") necessary for placing a predetermined special item at a predetermined position in the virtual space in the player terminal 2. For example, the support content determining means 63 transmits to the player terminals 2 special item placement information relating to the content of the special item determined by the support content determining means 63, the location where the special item is to be placed, and the like.
[0043] The special item exclusion management means 71 transmits to the player terminal 2 information relating to the time until the special item determined by the support content determination means 63 is excluded from the virtual space (in the game) (hereinafter referred to as "special item exclusion information").
[0044] Next, the functional configuration of the player terminal 2 will be described. As shown in FIG. 3, the control unit 100 of the player terminal 2 executes various programs and the like, thereby causing a game processing execution means 140, a support management means 141, and an output control means 142 to function.
[0045] The game processing execution means 140 executes various processes related to the game. Specifically, the game processing execution means 140 reads virtual game space objects and textures included in game information from a storage unit (not shown) in accordance with various input operations by the player, and generates two-dimensional or three-dimensional images, sounds, etc. related to the game while executing the game program. In other words, the game processing execution means 140 controls the progress of the game by generating and managing the results of operation instructions by the player. In addition, the game processing execution means 140 appropriately obtains various information, etc. necessary for the progress of the game from the server 1, etc.
[0046] The support management means 141 acquires various information transmitted from the server 1 and provides support to the player according to the determined content. Specifically, the support management means 141 includes a special item placement means 150 and a special item exclusion management means 151 . The special item placement means 150 acquires special item placement information transmitted from the server 1. Furthermore, the special item placement means 150 places the special item at a predetermined position in the virtual space of the game based on the special item placement information, and further presents the position of the placed special item to the player.
[0047] The special item exclusion management means 151 acquires special item exclusion information transmitted from the server 1. In addition, the special item exclusion management means 151 excludes from the virtual space (in the game) the special items that are held by the player or placed at predetermined positions in the virtual space after a certain time has elapsed since the special item placement means 150 placed the special items in the virtual space. When a special item held by a player is to be excluded from the virtual space (game), for example, the special item exclusion management means 151 deletes the association between the special item and the player, thereby deleting the special item from the virtual space (game).
[0048] The output control means 142 executes control for outputting various images (game images, etc.), sounds, etc. to the output unit 120, etc. The functional configuration of the opponent terminal 3 can be the same as all or part of the functional configuration of the player terminal 2, and therefore the functional configuration of the opponent terminal 3 is omitted in FIG. 3 and the like.
[0049] FIG. 4 shows an example of information about the past battle history of a player stored in the storage unit 18 or the like. In the example of Figure 4, specific information regarding the player's past match history, such as play date and time, ranking, play time, evaluation, number of consecutive losses, and accumulated points, is displayed. Each item will be explained in detail below. The play date and time indicates the date and time when the player played a match in the game. For example, the first line in Figure 4 shows that the player started a match at 19:05 on October 5, 2021, and lost the match at 19:06 on October 5, 2021. The ranking indicates the player's ranking in the match. For example, the first line in Figure 4 shows that the player's ranking is 79th out of 80 players. Note that this game uses a battle royale format in which 80 players fight for survival. Play time indicates the time a player has been playing in the game, i.e., the time from when the player joined the match until when they were eliminated. In the example of the first line in Figure 4, the player's play time is displayed as 1 minute. The evaluation indicates the evaluation of the results of the player's match. In the example of Figure 4, the greater the need for support (the worse the defeat), the higher the evaluation is given. For example, in the example of the first line of Figure 4, the player's ranking is low at 79th place and the playing time is extremely short at 1 minute. In such a situation, the player is likely not enjoying the game, and is given a high evaluation of 10 points (easy to receive support). The number of consecutive losses indicates the number of times a player has lost consecutive matches in the game. For example, in the example in the first row of Figure 4, the number of consecutive losses is 4. In the example in Figure 4, a player is defined as having lost if he or she is ranked 40th or lower, and the number of consecutive losses is counted. Accumulated points indicate the cumulative evaluation of the results of a player's match. For example, in the example of Figure 4, a player who had accumulated 25 points in the example of the second line received an evaluation of 10 points in the example of the first line, for a total of 35 accumulated points. In the example of Fig. 4, the system determines that a player satisfies a predetermined condition when either the accumulated points reach a predetermined number or the player's consecutive losses reach a predetermined number or more. Note that the system may reset the accumulated points and count the evaluation points again once support has been provided to the player.
[0050] Next, with reference to FIGS. 5 and 6, a game image displayed on the player terminal 2 or the like will be described. In the example of Fig. 5, display area 300, display area 310, display area 320, character C1, and treasure chest T1 are displayed. In contrast, in the example of Fig. 6, display area 400, display area 410, display area 420, character C2, and treasure chest T2 are displayed. Each display area will be explained below by comparing Fig. 5 and Fig. 6.
[0051] The display area 300 in Figure 5 displays "Playing in normal mode." This indicates that the character C1 in Figure 5 is currently playing the game in normal mode and is not able to receive support, etc. Therefore, the display area 330 in Figure 5 displays that the treasure chest T1 contains a "Handgun (Normal)," which is a normal, general-purpose weapon. In contrast, the display area 400 in Figure 6 displays "Playing in support mode." This indicates that the character C2 in Figure 6 is currently playing the game in a state where he or she can receive support from the system. Therefore, the display area 430 in Figure 6 displays that the treasure chest T2 contains a "Rifle (S Rare)," a weapon with a higher rarity than normal, that is more powerful.
[0052] Furthermore, comparing display area 310 in Figure 5 with display area 410 in Figure 6, the map of the virtual space displayed in display area 310 in Figure 5 is a normal map, whereas a mark (star mark) is added to a portion of the map displayed in display area 410 in Figure 6. This mark (star mark) indicates the location of a special item. This allows the player to easily find the location of the special item even if they do not know the location of the special item. 5 and display area 420 in Fig. 6 both display the ID of the character operated by the player (Player 1) and the current HP (hit points) of Player 1. In this embodiment, the content displayed in display area 320 and the content displayed in display area 420 are the same. Although not shown in the examples of FIGS. 5 and 6, the opponent terminal 3 may display, for example, "Your opponent (player) is playing in support mode." or the like.
[0053] FIG. 7 shows the flow of the player rescue game process executed by the server 1 and the player terminal 2.
[0054] In step S1, the battle record information acquisition means 61 of the server 1 acquires battle record information relating to the battle records of the player's past games, and manages the information.
[0055] In step S2, the condition determination means 62 of the server 1 determines, based on the battle record information acquired by the battle record information acquisition means 61, whether or not the player satisfies a predetermined condition. If the condition determination means 62 determines that the player satisfies the predetermined condition, the process proceeds to step S3, and if it determines that the player does not satisfy the predetermined condition, the process ends.
[0056] In step S3, if the condition determination means 62 determines that the player satisfies a predetermined condition, the support content determination means 63 of the server 1 determines the content of support to be provided to the player to advance the game advantageously. Specifically, the support content determining means 63 determines the content of the special item to be placed in the virtual space, the location where the special item is to be placed, whether or not the placement location is to be presented, the time until the special item is removed, and the like.
[0057] In step S4, the special item placement means 70 of the server 1 transmits to the player terminal 2 special item placement information relating to the content of the special item determined by the support content determination means 63, the location where the special item is to be placed, and the like.
[0058] In step S21, the special item placement means 150 of the player terminal 2 acquires the special item placement information transmitted from the server 1 via the communication unit 110.
[0059] In step S5, the special item exclusion management means 71 of the server 1 transmits to the player terminal 2 special item exclusion information relating to the time until the special item determined by the support content determination means 63 is excluded from the virtual space (in the game).
[0060] In step S22, the special item exclusion management means 151 of the player terminal 2 acquires the special item exclusion information transmitted from the server 1 via the communication unit 110.
[0061] In step S23, the special item placement means 150 of the player terminal 2 places the special item at a predetermined position in the virtual space of the game based on the special item placement information.
[0062] In step S24, the special item placement means 150 of the player terminal 2 presents the position of the placed special item to the player.
[0063] In step S25, the special item exclusion management means 151 of the player terminal 2 excludes from the virtual space (in the game) the special items that are held by the player or that are placed at predetermined positions in the virtual space after a certain time has elapsed since the special item placement means 150 placed the special items in the virtual space. This ends the player rescue process.
[0064] Although one embodiment of the present invention has been described above, the present invention is not limited to the above-described embodiment, and modifications, improvements, etc. within the scope of achieving the object of the present invention are included in the present invention.
[0065] <Other embodiments> In the above embodiment, the system is described as having a function for excluding special items, but this is not limited to this. The system may not have a function for excluding special items, and any other conditions may be used as the conditions for excluding special items. The reason why the system employs the special item exclusion function in the above-described embodiment will now be briefly explained. One of the purposes of the system is not to simply allow a player who has lost a game to win, but rather to allow the player to experience the inherent enjoyment of a fighting game. It is believed that players who play fighting games do not wish to easily win against opponents such as NPCs, nor do they wish to win easily while avoiding combat altogether. In other words, the ideal situation for a player playing a fighting game would be to compete against a character controlled by an opponent (person) and aim to win while enjoying an exciting battle. In this regard, the present system provides players with special items and the like to improve the situation where beginners are defeated immediately after starting the game for the reasons described above. However, on the other hand, if players who have acquired special items can easily win the game, the overall balance of the game will be lost. Therefore, once the game has progressed to a certain extent, it is considered desirable to not bias a particular player in favor of them, but rather to allow players to freely battle under the same conditions. For this reason, in the above-mentioned embodiment, the present system employs a special item exclusion function. However, as described above, the adoption of the special item exclusion function of the present system is optional. Furthermore, for example, when generating rankings of participants, the system may or may not include players who provided support in the rankings.
[0066] In addition, the system may use, as criteria for excluding special items, for example, the time since the start of the game (match), the progress of the game (event), the number of players (surviving players) who are continuing to participate in the game, the ranking of players who possess special items, their scores, the contents of the items they possess (for example, obtaining a powerful rare item), and whether or not they fulfill certain conditions that will give them an advantage in progressing through the game (for example, cooperating with other players, forming a team, etc.).
[0067] In the above embodiment, the support provided by the system is described as providing a special item to the player, but this is not limited to this. For example, the system may provide the following support to the player: (1) For example, the system may change the status (in-game parameters such as attack power, defense power, speed, HP, etc.) of the character operated by the player. (2) The system may employ a feature that prevents the character controlled by the player from dying (not being removed from the game), for example. (3) For example, the system may allow a player to retire at any time (while maintaining their ranking). (4) For example, the system may switch all or some of the characters operated by the player's opponent to NPCs or the like. (5) The system may provide, for example, functions to assist the player's operation (skill). For example, the system may automatically acquire nearby items, automatically aim during an attack, automatically perform auxiliary actions leading up to an attack (such as reloading), automatically use auxiliary items (such as recovery items), etc. (6) The system may provide, for example, functions to assist the player in progressing through the game. For example, the system may guide the player to a predetermined location (a location where a battle can be fought advantageously, a destination required for the progress of an event, etc.), warn the player of an approaching opponent, or suggest recommended weapons depending on the opponent's situation.
[0068] Although not described in the above embodiment, the system may place special items in any location, but for example, special items can be placed in the following locations. For example, the system can be placed within a predetermined distance (close to) the character operated by the player immediately after the game starts, allowing the player to easily obtain a special item immediately after starting the game. For example, the system may place a special item by replacing the location of an existing item during normal gameplay, allowing the player to obtain the special item in the same way as during normal gameplay (without having to remember a new location, etc.).
[0069] Although not described in the above embodiment, the method by which the system provides the player with a special item is not limited to placing the special item at a predetermined position in the virtual space. For example, the system may provide the player with a special item in the following manner: For example, the system may change the player immediately after the start of the game to a state in which the player has acquired a special item. That is, the system may set the special item as an item possessed by the player in the initial state, or the system may change an item possessed by the player in the initial state to a special item. For example, the system may allow the player to obtain a special item when the player fulfills a predetermined condition (for example, defeating an NPC, etc.). For example, the system may set (change) a special item to an item that can be acquired when the player defeats an enemy (NPC, etc.).
[0070] The system may optionally adopt the following specifications for special items: For example, the system may prevent players other than the player from obtaining the special item. For example, the system may employ a feature in which, when a player other than the player attempts to acquire a special item, the special item changes to a normal item. For example, the present system may employ a specification in which special items are not displayed on the game screen of an opponent terminal 3 (which does not receive support).
[0071] Furthermore, in the above embodiment (FIG. 4), an example has been described in which the present system determines that a predetermined condition is satisfied, but the example of FIG. 4 is merely an example and is not limiting. The present system may not employ the concept of accumulated points described above, and may determine whether or not a predetermined condition is met based on any other factor. For example, the system may determine whether a predetermined condition is met based on the time it takes for the player to lose the game. For example, the system may take into consideration the player's attributes (whether or not the player has paid a fee, game playing experience, gender, age, etc.) when determining whether or not the player meets predetermined conditions.
[0072] Furthermore, the system may change the content of the support provided to the player based on the content of the battle record information, etc. For example, the system may change the content of support depending on the number of losses a player has experienced in the past, the length of time the player has participated in the game before losing, etc. For example, the system may provide only a special item to a player who has suffered three consecutive losses, and may provide a status increase effect in addition to the special item to a player who has suffered ten consecutive losses. Furthermore, the system may change the content of support, for example, taking into account the player's attributes (whether or not they have paid a fee, their game playing experience, gender, age, etc.).
[0073] In the above embodiment, the system is described as automatically providing support to a player when the player satisfies a predetermined condition, but this is not limited to this. The system may accept a player's selection of whether or not to receive support, and based on that selection, determine whether or not to provide support to each player.
[0074] Furthermore, in the above embodiment (FIG. 6), it has been explained that a display is made to indicate that the player is playing in support mode, but it is up to the discretion of the administrator of the system whether or not to make such a display. Furthermore, the present system may display such information in any manner at any terminal. For example, the present system may not display "You are playing in support mode" or the like at the player terminal 2, but may display "You are playing in support mode" or the like only at the opponent terminal 3. Also, for example, the present system may not display "You are playing in support mode" or the like if the player has not acquired a special item, but may display "You are playing in support mode" or the like only after the player has acquired a special item.
[0075] In the above embodiment, the player terminal 2 and the opponent terminal 3 communicate with each other via the server 1, but this is not limited to this. The player terminal 2 and the opponent terminal 3 may communicate directly with each other without going through a server or the like.
[0076] Furthermore, although the present system has been described as being applied to games, this is not a particular limitation, and the present system may also be applied to general-purpose information processing systems other than games.
[0077] Furthermore, the hardware on which the game is executed (e.g., the player terminal 2 and the opponent terminal 3) may be, for example, a home game console such as PlayStation (registered trademark), a portable game console such as Nintendo Switch (registered trademark), various game consoles designed for commercial use, or electronic devices such as a personal computer, a smartphone, or a tablet.
[0078] Furthermore, in the above embodiment, the game to which this system is applied is described as an FPS that employs battle royale rules, but the content of the game is not limited thereto. This system may be applied to any game that does not use battle royale rules, such as an FPS (TPS), an RPG (Role Playing Game), an action game, a simulation game, a sports game, a card game, a MOBA (Multiplayer online battle arena), a music game, a fighting game, or a quiz game.
[0079] The above-described series of processes can be executed by hardware or software. In other words, the functional configuration of FIG. 3 is merely an example and is not particularly limited. That is, it is sufficient if the information processing system is provided with a function that can execute the above-described series of processes as a whole, and the type of functional block used to realize this function is not limited to the example in Fig. 3. Furthermore, the location of the functional block is not limited to the example in Fig. 3, and may be arbitrary. Furthermore, one functional block may be configured by hardware alone, by software alone, or by a combination of these.
[0080] Furthermore, the number of various types of hardware or users that make up this system is arbitrary, and this system may be configured arbitrarily to include other hardware, etc.
[0081] Furthermore, when a series of processes is executed by software, the program that constitutes the software may be installed into a computer or the like from a network or a recording medium.
[0082] Furthermore, the various hardware in the above-described embodiments may be freely adopted as any computer, any mobile terminal such as a smartphone, any game console, or the like. Furthermore, any combination of types and contents of various input units and various output units may be adopted.
[0083] The computer in the above-described embodiment may be a computer incorporated in dedicated hardware, or may be a computer capable of executing various functions by installing various programs.
[0084] Furthermore, the recording medium containing such a program may not only be constituted by a removable medium (not shown) that is provided separately from the device main body in order to provide the program to the user, etc., but may also be constituted by a recording medium that is provided to the user in a state that it is pre-installed in the device main body.
[0085] In this specification, the steps of writing the program to be recorded on the recording medium may be executed in a time-series manner, or may be executed in parallel or individually. Also, some of the steps described in the above embodiments may be omitted.
[0086] In addition, in this specification, the term "system" refers to an overall device that is made up of a plurality of devices, a plurality of means, etc.
[0087] Furthermore, even when these other embodiments are adopted, the effects of the present embodiment are exhibited. Furthermore, it is also possible to appropriately combine this embodiment with other embodiments, and other embodiments with each other.
[0088] To sum up, the information processing system to which the present invention is applied can take various forms having the following configurations. That is, the program to which the present invention is applied is An information processing device that executes processing related to a game, play content information acquisition means (for example, a battle record information acquisition means 61) for acquiring play content information relating to past play content of the game by the user playing the game; a condition determination means (for example, a condition determination means 62) that determines whether or not the user satisfies a predetermined condition based on the play content information; a support content determination means (e.g., a support content determination means 63) that determines the content of assistance to be provided to the user in progressing the game when the condition determination means determines that the condition is satisfied; a support providing means (e.g., a support providing means 64) that executes a process of providing the user with the assistance determined by the support content determining means; Any program that functions as such is sufficient.
[0089] That is, the battle record information acquisition means 61 functions as a play content information acquisition means. The condition determining means 62 functions as a condition determining means. The support content determining means 63 functions as a support content determining means. The support providing means 64 functions as a support providing means. The special item placement means 70 and the special item placement means 150 also function as an object position presentation means. The special item exclusion management means 71 and the special item exclusion management means 151 also function as object exclusion means.
[0090] <Effects> This allows players to experience the inherent enjoyment of a competitive game in a deeper way. [Explanation of symbols]
[0091] 1 server 11 Control section 60 Game information management means 61 How to obtain battle record information 62 Condition determination means 63 Support Content Decision Method 64 Means of providing support 70 Special Item Placement Method 71 Special Item Exclusion Management Measures 2. Player terminal 100 control section 140 Game processing execution means 141 Support Management Measures 142 Output control means 150 Special Item Placement Method 151 Special Item Exclusion Management Measures 3 Opponent's terminal
Claims
1. An information processing device that executes processing related to a game, play content information acquisition means for acquiring play content information relating to past play content of the game by a user playing the game; a condition determination means for determining whether or not the user satisfies a predetermined condition based on the play content information; a support content determination means for determining the content of assistance to be provided to the user in progressing through the game when the condition determination means determines that the condition is satisfied; a support providing means for executing a process of providing the user with the assistance determined by the support content determining means; It functions as the condition determination means determines whether the user satisfies the condition based on a time during which the user was able to participate in the progress of the game in the past; program.
2. the support providing means executes a process of providing a special object to the user or a process of changing a predetermined in-game object into a first special object. The program according to claim 1.
3. the support providing means executes processing to place a second special object within a predetermined range from the game character corresponding to the user in the virtual space of the game. The program according to claim 1 or 2.
4. the first special object or the second special object is an in-game object for advantageously progressing through the game; The program according to claim 2 or 3.
5. further comprising an object position presenting means for presenting the position of the first special object or the second special object to the user; 5. The program according to claim 2.
6. the support providing means further includes object removing means for removing the first special object or the second special object from the game after a predetermined time has elapsed.
6. The program according to claim 2.
7. the support content determination means changes the content of the assistance to be provided to the user based on the content of the play content information.
7. The program according to claim 1.
8. the support content determination means determines the content of the assistance depending on the number of times the user has lost in the game in the past or the length of time the user has participated in the game until losing. The program according to claim 7.
9. An information processing method executed by an information processing device that processes games, a play content information acquisition step of acquiring play content information relating to past play content of the game by a user playing the game; a condition determination step of determining whether or not the user satisfies a predetermined condition based on the play content information; a support content determination step of determining, when it is determined that the condition is satisfied by the condition determination step, the content of assistance to be provided to the user in progressing the game; a support providing step of executing a process of providing the assistance determined by the support content determining step to the user; Including, the condition determination step determines whether the user satisfies the condition based on a time during which the user was able to participate in the progress of the game in the past; Information processing methods.
10. An information processing device that executes processing related to a game, play content information acquisition means for acquiring play content information relating to past play content of the game by a user playing the game; a condition determination means for determining whether or not the user satisfies a predetermined condition based on the play content information; a support content determination means for determining the content of assistance to be provided to the user in progressing through the game when the condition determination means determines that the condition is satisfied; a support providing means for executing a process of providing the user with the assistance determined by the support content determining means; Equipped with the condition determination means determines whether the user satisfies the condition based on a time during which the user was able to participate in the progress of the game in the past; Information processing device.
Citation Information
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