Program, information processing method and information processing device

The system addresses the lack of user freedom in lottery-based gaming by allowing players to customize lottery processes and enhance game elements, thereby improving engagement and enjoyment.

JP7755792B2Active Publication Date: 2025-10-17CAPCOM CO LTD
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Patent Information

Application Number
JP2023171727
Authority / Receiving Office
JP · JP
Patent Type
Patents
Current Assignee / Owner
Filing Date
2023-10-03
Publication Date
2025-10-17
Estimated Expiration
2043-10-03

AI Technical Summary

Technical Problem

Existing gaming systems lack the ability to provide a gaming environment that ensures user freedom in lottery processes while enhancing the enjoyment and customizability of reward acquisition, particularly in games involving gacha systems.

Method used

A system that manages and changes lottery probabilities based on user input, allowing players to select and add game media as lottery targets, with the system adjusting in-game effects or performance based on predetermined relationships between media, and enabling customization of lottery tables through actions like 'returning' game elements to virtual fields.

Benefits of technology

This approach enhances user engagement by providing a customizable and enjoyable gaming experience, allowing players to tailor lottery outcomes and improve game elements through strategic actions, ensuring freedom and excitement in reward acquisition.

✦ Generated by Eureka AI based on patent content.

Smart Images

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    Figure 0007755792000002
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    Figure 0007755792000003
Patent Text Reader

Abstract

To provide a game environment where a user can have more fun while securing a degree of freedom for a lottery.SOLUTION: Input operation reception means 62 receives an input operation on a game from a player. Lottery management means 64 determines lottery probability of a lottery executed in a game, and manages a lottery table stored in a lottery table DB300. Selection reception means 66 receives the selection of a new character which is an object for the lottery in response to the input operation of the player. Lottery execution means 68 executes a lottery according to the lottery table stored in the lottery table DB300, determines a character that the player can acquire, and arranges a corresponding egg in a field. Output control means 70 executes control to display various kinds of game images, etc. generated by game processing execution means 60 in an output part 16.SELECTED DRAWING: Figure 3
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Description

[Technical Field]

[0001] The present disclosure relates to a program, an information processing method, and an information processing device. [Background technology]

[0002] A method for increasing the fun of a game by adding randomness to rewards that can be obtained in the game has been known. Such a method can be applied to various aspects of the game, such as rewards given when a goal is achieved in the game or rewards given in exchange for paid in-game currency (so-called gacha). For example, Patent Document 1 discloses the idea of ​​accepting an item selection from a user and adding the selected item to the rewards that can be obtained through gacha (see, for example, Patent Document 1). [Prior art documents] [Patent documents]

[0003] [Patent Document 1] Japanese Patent Application Publication No. 2019-188202 Summary of the Invention [Problem to be solved by the invention]

[0004] However, the prior art, including the above-mentioned Patent Document 1, does not fundamentally disclose any ideas other than the idea of ​​adding the reward selected by the user to the rewards that can be obtained through gacha as objects of the lottery.

[0005] The present disclosure has been made in light of such circumstances, and aims to provide a gaming environment that is easier for users to enjoy while ensuring freedom in the lottery.

[0006] In order to achieve the above object, a first aspect of the present disclosure provides: Computer, a lottery management means for determining and managing the types of first game media that can be selected in a lottery process performed in a game and the lottery probability in the lottery process for each of the first game media; a selection receiving means for receiving a selection of a second game medium to be added as a target of the lottery process based on the content of an input operation by a user; a game medium selection means for selecting a game medium in accordance with the lottery probability managed by the lottery management means in the lottery process; It functions as the lottery management means adds the second game medium selected by the selection accepting means as a target of the lottery processing, and changes the lottery probability in the lottery processing; when the added second game medium has a predetermined relationship with any of the first game media, the lottery management means changes the in-game effect or performance of the target first game medium or the target second game medium in accordance with the relationship; It is a program.

[0007] In addition, in the first aspect, the lottery management means can improve the performance or ability of the first game medium or the second game medium in the game.

[0008] In addition, in the first aspect, the selection receiving means can receive, as the second game medium, only game medium that the user owns in the game.

[0009] Also, in the first aspect, when the selection receiving means receives the selection of the second game medium, it can exclude the selected second game medium from the game medium owned by the user within the game.

[0010] In addition, in a first aspect, the above-mentioned program can further function as a game environment providing means for providing a playing environment for the game that reflects the management status of the lottery processing managed by the lottery management means to users other than the user.

[0011] In addition, in the first aspect, the above-mentioned program can further function as a game environment change means that provides special effects to assist the progress of the game or grants additional abilities to the first game medium, depending on the management status of the lottery process managed by the lottery management means.

[0012] A second aspect of the present disclosure is 1. A computer-implemented information processing method, comprising: a lottery management step of determining and managing types of first game media that can be selected in a lottery process performed in a game and lottery probabilities for each of the first game media in the lottery process; a selection receiving step of receiving a selection of a second game medium to be added as a target of the lottery processing based on the content of an input operation by the user; a game medium selection step of selecting a game medium in accordance with the lottery probability managed by the lottery management step, in the lottery processing; Including, the lottery management step adds the second game medium selected in the selection receiving step as a target of the lottery processing, and changes the lottery probability in the lottery processing; the lottery management step, when the added second game medium has a predetermined relationship with any of the first game media, changes an in-game effect or performance of the target first game medium or the target second game medium in accordance with the relationship; It is an information processing method.

[0013] A third aspect of the present disclosure is a lottery management means for determining and managing the types of first game media that can be selected in a lottery process performed in a game and the lottery probability in the lottery process for each of the first game media; a selection receiving means for receiving a selection of a second game medium to be added as a target of the lottery process based on the content of an input operation by a user; a game medium selection means for selecting a game medium in accordance with the lottery probability managed by the lottery management means in the lottery process; Equipped with the lottery management means adds the second game medium selected by the selection accepting means as a target of the lottery processing, and changes the lottery probability in the lottery processing; when the added second game medium has a predetermined relationship with any of the first game media, the lottery management means changes the in-game effect or performance of the target first game medium or the target second game medium in accordance with the relationship; It is an information processing device.

[0014] An information processing method and an information processing device according to an embodiment of the present disclosure are also provided as an information processing method or an information processing device corresponding to a program according to an embodiment of the present disclosure. [Effects of the Invention]

[0015] According to the present disclosure, it is possible to provide a gaming environment that is easier for users to enjoy while ensuring freedom in the lottery. [Brief explanation of the drawings]

[0016] [Figure 1] FIG. 1 is a diagram illustrating an example of a configuration of an information processing system according to an embodiment of the present disclosure. [Figure 2] FIG. 1 is a diagram illustrating an example of a hardware configuration of a game device that constitutes an information processing system according to an embodiment of the present disclosure. [Figure 3] FIG. 2 is a diagram illustrating an example of the functional configuration of a game device and a server that constitute an information processing system according to an embodiment of the present disclosure. [Figure 4] FIG. 10 is a diagram showing an example of a lottery table that can be used in a game according to an embodiment of the present disclosure. [Figure 5] FIG. 5 is a diagram showing an example of a lottery table that can be used in a game according to an embodiment of the present disclosure, and is a diagram showing an example different from the example of FIG. 4. [Figure 6]FIG. 6 is a diagram showing an example of a lottery table that can be used in a game according to an embodiment of the present disclosure, and is a diagram showing an example different from the examples of FIGS. 4 and 5. [Figure 7] FIG. 7 is a diagram showing an example of a lottery table that can be used in a game according to an embodiment of the present disclosure, and is a diagram showing an example different from the examples of FIGS. 4 to 6. [Figure 8] 10 is a flowchart illustrating an example of the flow of various processes executed by a game device constituting an information processing system according to an embodiment of the present disclosure. [Figure 9] FIG. 10 is a diagram illustrating an example of an image displayed on a game device constituting an information processing system according to an embodiment of the present disclosure. DETAILED DESCRIPTION OF THE INVENTION

[0017] [Embodiment] First, prior to describing an embodiment of the present disclosure, the content of a game to which an information processing system according to an embodiment of the present disclosure (hereinafter referred to as "the system") is applied will be specifically described. The game in this embodiment (hereinafter referred to as "this game") is, for example, a role-playing game (RPG) type game. In this RPG type game, the player controls a character placed in a virtual space to defeat enemies, strengthening the character and progressing through the game. The player then progresses through the game while experiencing various events within the game, with the ultimate goal of clearing the game (defeating a boss, etc.).

[0018] Here, the characteristic specifications of the game in this embodiment will be described. (1) Egg This game has a concept of "eggs." Eggs are placed at predetermined locations in the virtual space, and the player can acquire eggs. Depending on the type of egg acquired, the player can obtain a new character that will become a friend (hereinafter referred to as a "friend character"). These eggs range from general-purpose characters that can be recruited to the player's team to very powerful characters, and the type of egg the player can acquire is determined by lottery according to a predetermined lottery table. Here, in this embodiment, the virtual space is divided into units called fields, and a lottery table is set for each field, and the information about the lottery table is stored in the lottery table DB 300 or the like. The specifications of the egg are also described in detail in the following non-patent document 1, so please refer to it. [Non-patent document 1] "Let's collect eggs", [online], [searched August 17, 2023], Internet (https: / / game.capcom.com / manual / MHST_mobile / ?page=page&cat=2&subcat=5&lang=ja&platform=mobile)

[0019] (2) Return to the wild In this game, the player can take the action of "returning" a friend character they own to the field. By releasing a friend character from their team, the player can change the lottery table for each field (for example, by adding a lottery target or changing the lottery probability). By repeatedly performing such actions, the player can tailor the lottery table to their preferences.

[0020] (3) Overadaptation In this game, if a character added to the lottery by the "Return to the Field" action has a specific relationship with an existing character, there is a feature called "Over-Adaptation" that changes the performance and abilities of the existing character. By making good use of Over-Adaptation, players can create a field where they have a high probability of obtaining more powerful ally characters.

[0021] (4) This game has the concept of "attributes." Each character is assigned one of the following broad attributes: fire, water, lightning, ice, and dragon. These attributes have properties that can be advantageous or disadvantageous in in-game battles, such as fire being weak against water. The specifications (1) to (4) and specific changes in the lottery table will be described in detail later with reference to FIGS. 4 to 7.

[0022] This game has many other distinctive features in addition to features (1) to (4). However, none of the features in this disclosure, including features (1) to (4), are necessarily essential to the invention, and they may be modified or omitted as appropriate.

[0023] <Summary> FIG. 1 is a diagram showing an example of the configuration of this system. As shown in FIG. 1, the system includes a game device 1 and a server 2. The game device 1 and the server 2 are connected to each other via a predetermined network N such as the Internet. However, the network N is not an essential component, and other technologies such as NFC (Near Field Communication), Bluetooth (registered trademark), or LAN (Local Area Network) may also be used. Note that hereinafter, when simply referring to an "image," it is intended to include any image such as a "moving image" or a "still image."

[0024] The game device 1 is used by a player who wishes to use this system. The game device 1 may be a general-purpose home game console, a PC (Personal Computer), a smartphone, a tablet, or the like. The game device 1 executes various processes required for the game to progress.

[0025] The server 2 is managed by an administrator of the system, etc. The server 2 is configured by a general-purpose PC, etc. While communicating with the game device 1, etc., the server 2 stores and manages various information required for the progress of the game.

[0026] <Hardware configuration> FIG. 2 is a diagram showing an example of the hardware configuration of a game device in this system.

[0027] As shown in FIG. 2, the game device 1 includes a control unit 11, a ROM (Read Only Memory) 12, a RAM (Random Access Memory) 13, a bus 14, an input / output interface 15, an output unit 16, an input unit 17, a memory unit 18, a communication unit 19, and a drive 20.

[0028] The control unit 11 is configured by a microcomputer including a CPU, a GPU, a semiconductor memory, etc. The control unit 11 executes various processes according to a program recorded in a ROM 12 or a program loaded from a storage unit 18 to a RAM 13. The RAM 13 also stores information necessary for the control unit 11 to execute various processes as needed.

[0029] The control unit 11, ROM 12, and RAM 13 are connected to one another via a bus 14. An input / output interface 15 is also connected to this bus 14. An output unit 16, an input unit 17, a memory unit 18, a communication unit 19, and a drive 20 are connected to the input / output interface 15.

[0030] The output unit 16 outputs image information, audio information, etc. to a display, a speaker, etc. The image information or audio information output by the output unit 16 is output from the display, the speaker, etc. in a form that can be recognized by a person as an image or audio.

[0031] The input unit 17 is, for example, a game controller, and inputs various information in response to input operations by the player.

[0032] The storage unit 18 is configured with a hard disk drive (HDD), a solid state drive (SSD), etc., and stores various information. For example, the storage unit 18 stores various game programs, save data, account information, etc., which are necessary for progressing through the game.

[0033] The communication unit 19 controls mutual communications with other hardware and the like via a network N including the Internet.

[0034] The drive 20 is provided as needed. Removable media 31, such as a magnetic disk, optical disk, magneto-optical disk, or semiconductor memory, is appropriately attached to the drive 20. Various programs for executing the game are stored in the removable media 31. The programs read from the removable media 31 by the drive 20 are installed in the storage unit 18 as needed. Furthermore, the removable medium 31 can also store various types of information stored in the storage unit 18 in the same manner as the storage unit 18.

[0035] Here, the hardware configuration of the server 2 is omitted here because it can be basically the same as the hardware configuration of the game device 1. Cooperation between such various hardware and various software enables the game device 1 and the server 2 to execute various processes.

[0036] FIG. 3 is a diagram illustrating an example of the functional configuration of the game device of FIG. 2 and the server of FIG. As shown in FIG. 3, the control unit 11 of the game device 1 executes various programs and the like, thereby causing a game processing execution means 60, an input operation reception means 62, a selection reception means 64, a lottery management means 66, a lottery execution means 68, and an output control means 70 to function. Furthermore, a lottery table DB300 is provided in one area of ​​the storage unit 18. Information related to the lottery table for each field is stored in the lottery table DB300. The lottery table includes information such as the types of eggs that can be obtained in the egg lottery for each field and the winning probability of each egg.

[0037] The game processing execution means 60 of the game device 1 executes various processes related to the game. Specifically, the game processing execution means 60 reads virtual game space objects and textures included in the game information from a storage unit (not shown) in accordance with various input operations by the player, etc., and generates two-dimensional or three-dimensional images, sounds, etc. related to the game while executing the game program. In other words, the game processing execution means 60 controls the progress of the game by generating and managing game images of the game based on the input operations and the position and angle of the virtual camera. Furthermore, the game processing execution means 60 transmits various pieces of information relating to the game to the server 2 as appropriate.

[0038] The input operation receiving means 62 receives input operations related to the game from the player. Here, the input operations received by the input operation receiving means 62 include information on the type of the received input operation, information on the time and number of times the input operation was performed, etc.

[0039] The selection receiving means 64 receives a selection of a second game medium to be added as a target of the lottery process based on the content of the player's input operation. That is, the selection receiving means 64 receives a selection of a new character to be a target of the lottery in accordance with the player's input operation.

[0040] The lottery management means 66 determines and manages the types of first game media that can be selected in the lottery process performed in the game and the lottery probability in the lottery process for each of the first game media. In other words, the lottery management means 66 determines the lottery probability for the lottery performed in the game and manages the lottery table stored in the lottery table DB300. Here, the lottery management means 66 is provided with a probability management means 80 and a performance management means 82.

[0041] The probability management means 80 adds the second game medium selected by the selection receiving means 64 as a target for the lottery process and changes the lottery probability in the lottery process. That is, the probability management means 80 adds the character newly selected by the selection receiving means 64 to the target for the lottery and determines a new lottery probability. The probability management means 80 also updates the lottery table stored in the lottery table DB300.

[0042] If the added second game medium has a predetermined relationship with any of the first game media, the performance management means 82 changes the in-game effects of the target first game medium or the target second game medium according to the relationship. That is, the performance management means 82 determines whether or not there is a predetermined relationship between the character newly selected by the selection receiving means 64 and an existing character subject to lottery. If there is a predetermined relationship between the character newly selected by the selection receiving means 64 and an existing character subject to lottery, the performance management means 82 enhances the performance of the target character subject to lottery and sets it as a new character subject to lottery. Whether or not there is a predetermined relationship between each character is stored in advance in a database (not shown) of the storage unit 18.

[0043] In the lottery process, the lottery execution means 68 selects game media in accordance with the lottery probability managed by the lottery management means. That is, the lottery execution means 68 executes a lottery in accordance with the lottery table stored in the lottery table DB 300, determines the characters that the player can acquire, and places the corresponding eggs in the field.

[0044] The output control means 70 executes control to display various game images and the like generated by the game processing execution means 60 on the output unit 16 .

[0045] As shown in FIG. 3, the control unit 100 of the server 2 executes various programs and the like, thereby causing a game information management means 120 to function.

[0046] The game information management means 120 of the server 2 manages various information and executes various processes required for the progress of the game by the game device 1. Specifically, for example, the game information management means 120 executes authentication of account information transmitted from the game device 1, distribution of game information in response to a download request from the game device 1, and the like.

[0047] 4 to 7 are diagrams showing examples of lottery tables that can be used in a game according to an embodiment of the present disclosure. First, with reference to FIGS. 4 and 5, a brief description will be given of changes in the lottery table caused by returning eggs to the wild.

[0048] The example in Figure 4 shows an example of a normal lottery table for when eggs are placed in a predetermined virtual space, Field X. Specifically, the example in Figure 4 shows that in Field X, there is a 50% chance that an egg of Monster A will be placed, and a 50% chance that an egg of Monster B will be placed.

[0049] In contrast, the example of FIG. 5 displays an example of a lottery table that has changed when monster C is returned to the field X. In this embodiment, monster C is set as a rival of monster A and has a special relationship with monster A. As a result, in the example of FIG. 5, in field X after the change in the lottery table, there is a 40% probability that an egg of enhanced monster A will be placed, a 40% probability that an egg of monster B will be placed, and a 20% probability that an egg of monster C will be placed. Note that enhanced monster A is a special character whose performance and abilities (skills) are enhanced compared to monster A. Note that this specification in which the lottery target in the lottery table is replaced with a powerful character is an example of the above-mentioned over-adaptation.

[0050] Next, with reference to FIGS. 6 and 7, another example of the change in the lottery table when the egg is returned to the field will be described. The example in Figure 6 displays an example of a normal lottery table when an egg is placed on field Y. Specifically, in the example in Figure 6, there is a 50% chance that an egg of monster D will be placed, and a 50% chance that an egg of monster E will be placed.

[0051] In contrast, the example of FIG. 7 displays an example of a changed lottery table when monster F is returned to the field in field Y. Here, in the example of FIG. 7, monsters D and E are water-attribute characters, while the returned monster F is normally a lightning-attribute character. As a result, in the example of FIG. 7, in field Y after the change in the lottery table, there is a 35% chance that an egg of monster D will be placed, a 35% chance that an egg of monster E will be placed, a 15% chance that an egg of water-attribute monster F will be placed, and a 15% chance that an egg of lightning-attribute monster F will be placed. A player can make good use of the changes in the lottery table that occur as a result of such an action of returning monsters to the field, and create a field with a lottery table that suits their preferences.

[0052] FIG. 8 is a flowchart showing an example of the flow of various processes executed by a game device constituting an information processing system according to an embodiment of the present disclosure.

[0053] In step S1, the input operation receiving means 62 receives an input operation related to the game (return to the field) by the player.

[0054] In step S2, the selection receiving means 64 receives a selection of a new character to be selected by lottery in response to an input operation by the player.

[0055] In step S3, the probability management means 80 adds the character newly selected by the selection receiving means 64 to the lottery targets, and determines new lottery probabilities. In addition, in step S3, the probability management means 80 updates the lottery table stored in the lottery table DB300.

[0056] In step S4, the performance management means 82 determines whether or not there is a predetermined relationship between the character newly selected by the selection receiving means 64 and the existing character that is the subject of the lottery. If there is no predetermined relationship, the performance management means 82 determines NO in step S4, and the process proceeds to step S7. If there is a predetermined relationship, the performance management means 82 determines YES in step S4, and the process proceeds to step S5.

[0057] In step S5, if there is a predetermined relationship between the character newly selected by the selection receiving means 64 and an existing character that is the subject of the lottery, the performance management means 82 strengthens the performance of the character that is the subject of the lottery and sets it as the new character that is the subject of the lottery.

[0058] In step S6, the probability management means 80 determines the lottery probability again. In addition, in step S6, the probability management means 80 updates the lottery table stored in the lottery table DB300.

[0059] In step S7, the lottery execution means 68 executes a lottery in accordance with the lottery table stored in the lottery table DB 300 to determine the characters that the player can acquire and places the corresponding eggs in the field, thereby completing the lottery table update process.

[0060] The above describes one embodiment of the present disclosure, but the present disclosure is not limited to the above-described embodiment, and modifications and improvements within the scope of achieving the object of the present disclosure are included in the present disclosure.

[0061] [Other embodiments] Although not explained in the above embodiment, the field in which the lottery table has been changed can be played not only by the player himself, but also by other players via a network or the like. In the example of Figure 9, information is presented such as the field's attributes, information about the creator of the field, information about the eggs that can be obtained (lottery table details), information about the special abilities of the strengthened monsters (regional skills), and field-specific effects (quest buffs). Players can play the game on a field with their preferred conditions while checking this information created as quests by other players. Regional skills are special abilities that are randomly assigned to enhanced characters as a result of over-adaptation, separate from the abilities of each character. Quest buffs are special effects that are applied to assist in clearing the game in a specific field.

[0062] In the above embodiment, the present system has been described as an example of a lottery for eggs placed on the field, but is not limited thereto. For example, the present system may be applied to a game in which characters, items, etc. can be acquired by lottery (such as a so-called gacha game). In this case, the system may, for example, accept a selection from the player of a character to be added to the lottery, and when a specific character is selected, an existing character to be selected may be strengthened.

[0063] In the above embodiment, the system has been described as involving characters as the object of the lottery, but this is not limited thereto. The system may involve the lottery being drawn for any game medium, such as weapons, armor, various items, or clothing (avatars).

[0064] In the above embodiment, the system is described as adding an egg corresponding to the lottery target when the character is returned to the field, but this is not limited thereto. For example, the system may add a corresponding adult character instead of an egg.

[0065] Although not described in the above embodiment, the fields in the present system may have the concept of attributes. For example, the present system may change the attributes of the characters to be selected by lottery or the characters to be added depending on the attributes of the field.

[0066] Although not explained in the above embodiment, in this system, characters that can be obtained from eggs may have abilities according to the field in which the egg was obtained (for example, an egg obtained in a volcano may have an enhanced fire attribute), in addition to the performance and abilities according to the type of character. An example of such an ability is the regional skill shown in FIG. 9.

[0067] Although not described in the above embodiment, the field of the present system may have special effects (hereinafter referred to as "buffs") that are effective in conquering the field. In this case, the present system may have a specification that allows the type of buff to be changed randomly or according to a predetermined rule, depending on the type of character returned to the field. An example of such an effect is the quest buff shown in FIG. 9.

[0068] Although the above embodiment has been described simply, the player can add a lottery target (for example, return it to the wild) multiple times. In this case, the system may provide an effect such that the probability of winning the lottery increases the more times lottery objects are added, or the performance of the lottery objects improves (over-adaptation).

[0069] Although not described in the above embodiment, the system may be configured to restore the change to the lottery table for each field after a certain period of time (in-game time or real time) has elapsed. The system may also be configured to restore the change to the lottery table for each field after a predetermined number of lotteries have been held.

[0070] In the above embodiment, the system has been described as enhancing the character's performance as an effect of over-adaptation, but this is not limited to this. The system may also change any element of the character as an effect of over-adaptation, such as improving basic performance (such as status), abilities (such as skills), characteristics, equipment, or appearance.

[0071] Furthermore, in the above embodiment, the effect of overfitting has been described as only strengthening the character, but this is not limited thereto. For example, the system may impart an effect of weakening the character through overfitting.

[0072] Also, although not explained in the above embodiment, the predetermined relationship may include a wide range of arbitrary relationships, such as the same attributes, the same race, the same occupation, the same region of origin, a rivalry, or a common background.

[0073] In the above embodiment, over-adaptation has been described as occurring when only one lottery object is added (returned to the field), but this is not limited thereto. For example, the system may require multiple lottery object additions to impart the effect of over-adaptation.

[0074] Although not explained in the above embodiment, the present system has been described as accepting a player's free selection of game media (e.g., characters) to be added as lottery targets, but this is not limited thereto. For example, the present system may adopt a specification that allows only game media that the player owns in the game to be added as lottery targets. In this case, the system may, for example, delete the game content added by the player from the game content owned by the player within the game, or may not delete it.

[0075] In the above embodiment, the attributes in the game are described as being five attributes: fire, water, lightning, ice, and dragon. However, this is not limited to these. Games to which this system is applied may adopt any other attributes as specifications, or may not adopt the concept of attributes at all.

[0076] Furthermore, although not explained in the above embodiment, the game may be executed by any hardware, such as a home game console such as a PlayStation (registered trademark), a portable game console such as a Nintendo Switch (registered trademark), various game consoles designed for commercial use, or electronic devices such as a personal computer, smartphone, or tablet.

[0077] Although not described in the above embodiment, the content of the game related to this system is not limited. This system may be applied to any game, such as a first-person shooter (FPS), a third-person shooter (TPS), a role-playing game (RPG), an action game, a simulation game, a sports game, a card game, a battle royale (symmetric or asymmetric), a multiplayer online battle arena (MOBA), a music game, a fighting game, or a quiz game.

[0078] The above-described series of processes can be executed by hardware or software. In other words, the functional configurations in FIG. 3 and the like are merely examples and are not particularly limited. That is, it is sufficient that the information processing system is provided with a function that can execute the above-described series of processes as a whole, and the type of functional block used to realize this function is not limited to the example shown in Fig. 3. Furthermore, the location of the functional block is not limited to the example shown in Fig. 3, and may be arbitrary. Furthermore, one functional block may be configured by hardware alone, by software alone, or by a combination of these.

[0079] Furthermore, the number of various hardware components constituting this system and the number of users are optional, and the system may also include other hardware components.

[0080] Furthermore, when a series of processes is executed by software, the programs that make up the software are installed into a computer or the like from a network or a recording medium.

[0081] The computer may also be a computer that is built into dedicated hardware, or a computer that can execute various functions by installing various programs. That is, for example, the various hardware in the above-described embodiments may be freely adopted as any computer, any mobile terminal such as a smartphone, any game console, etc. Furthermore, any combination of types and contents of various input units and various output units may be adopted.

[0082] Furthermore, the recording medium containing such a program may be configured not only as a removable medium (not shown) provided separately from the device main body in order to provide the program to the player, etc., but also as a recording medium provided to the player in a state where it is pre-installed in the device main body.

[0083] In this specification, the steps of writing the program to be recorded on the recording medium may be executed in a time-series manner, or may be executed in parallel or individually. Also, some of the steps described in the above embodiments may be omitted.

[0084] In addition, in this specification, the term "system" refers to an overall device that is made up of a plurality of devices or a plurality of means.

[0085] The effects of this embodiment can be achieved even when these other embodiments are adopted. Furthermore, this embodiment can be combined with other embodiments, and other embodiments can be combined with each other as appropriate.

[0086] To summarize the above, the information processing system to which the present disclosure is applied can take on a variety of different embodiments having the following configurations. Computer, a lottery management means (e.g., lottery management means 66) that determines and manages the types of first game media that can be selected in a lottery process performed in a game and the lottery probability in the lottery process for each of the first game media; a selection receiving means (e.g., selection receiving means 64) that receives a selection of a second game medium to be added as a target of the lottery process based on the content of an input operation by a user; a game medium selection means (for example, a lottery execution means 68) that selects a game medium in accordance with the lottery probability managed by the lottery management means in the lottery process; It functions as the lottery management means adds the second game medium selected by the selection accepting means as a target of the lottery processing, and changes the lottery probability in the lottery processing; when the added second game medium has a predetermined relationship with any of the first game media, the lottery management means changes the in-game effect or performance of the target first game medium or the target second game medium in accordance with the relationship; A program is enough.

[0087] That is, the selection receiving means 64 functions as a selection receiving means. The lottery management means 66 functions as a lottery management means. The lottery execution means 68 functions as a game medium selection means.

[0088] <Effects> This allows players to enjoy the game not only by simply adding any reward to the lottery results, but also by customizing the content of the lottery in the game with greater freedom. [Explanation of symbols]

[0089] 1. Game device 11 Control section 60 Game processing execution means 62 Input operation acceptance means 64 Selection acceptance means 66 Lottery Management Method 80 Probability Management Measures 82 Performance management measures 68 Lottery execution means 70 Output control means 300 Lottery table DB 2 Server 100 control section 120 Game information management means

Claims

1. Computer, a lottery management means for determining and managing the types of first game media that can be selected in a lottery process performed in a game and the lottery probability in the lottery process for each of the first game media; a selection receiving means for receiving a selection of a second game medium to be added as a target of the lottery process based on the content of an input operation by a user; a game medium selection means for selecting a game medium in accordance with the lottery probability managed by the lottery management means in the lottery process; It functions as the lottery management means adds the second game medium selected by the selection accepting means as a target of the lottery processing, and changes the lottery probability in the lottery processing; when the added second game medium has a predetermined relationship with any of the first game media, the lottery management means changes the in-game effect or performance of the target first game medium or the target second game medium in accordance with the relationship; program.

2. the lottery management means improves the in-game performance or ability of the first game medium or the second game medium, The program according to claim 1.

3. the selection accepting means accepts only game media owned by the user in the game as the second game media; The program according to claim 1.

4. When the selection receiving means receives the selection of the second game medium, the selection receiving means removes the selected second game medium from the game media owned by the user within the game. The program according to claim 3.

5. and further functioning as a game environment providing means for providing a playing environment of the game that reflects the management status of the lottery process managed by the lottery management means to users other than the user. The program according to claim 1.

6. and further functions as a game environment change means for applying a special effect to the game play environment to assist the progress of the game, or for granting an additional ability to the first game medium, depending on the management status of the lottery process managed by the lottery management means. The program according to claim 1.

7. 1. A computer-implemented information processing method, comprising: a lottery management step of determining and managing types of first game media that can be selected in a lottery process performed in a game and lottery probabilities for each of the first game media in the lottery process; a selection accepting step of accepting a selection of a second game medium to be added as a target of the lottery process based on the content of an input operation by the user; a game medium selection step of selecting a game medium in accordance with the lottery probability managed by the lottery management step, in the lottery processing; Including, the lottery management step adds the second game medium selected in the selection receiving step as a target of the lottery processing, and changes the lottery probability in the lottery processing; the lottery management step, when the added second game medium has a predetermined relationship with any of the first game media, changes an in-game effect or performance of the target first game medium or the target second game medium in accordance with the relationship; Information processing methods.

8. a lottery management means for determining and managing the types of first game media that can be selected in a lottery process performed in a game and the lottery probability in the lottery process for each of the first game media; a selection receiving means for receiving a selection of a second game medium to be added as a target of the lottery process based on the content of an input operation by a user; a game medium selection means for selecting a game medium in accordance with the lottery probability managed by the lottery management means in the lottery process; Equipped with the lottery management means adds the second game medium selected by the selection accepting means as a target of the lottery processing, and changes the lottery probability in the lottery processing; when the added second game medium has a predetermined relationship with any of the first game media, the lottery management means changes the in-game effect or performance of the target first game medium or the target second game medium in accordance with the relationship; Information processing device.

Citation Information

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