Game program, game device, and game system

The game system enhances user engagement in lottery events by using partial information display and strategic redraws, addressing the lack of interest in conventional gacha systems.

JP7755793B2Active Publication Date: 2025-10-17CAPCOM CO LTD
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Patent Information

Application Number
JP2024139351
Authority / Receiving Office
JP · JP
Patent Type
Patents
Current Assignee / Owner
Filing Date
2024-08-20
Publication Date
2025-10-17
Estimated Expiration
2038-05-17

AI Technical Summary

Technical Problem

Conventional gacha systems in games fail to maintain user interest and motivation for lottery events, as they only allow users to redo the lottery without enhancing the experience.

Method used

A game system and program that execute lotteries with partial information display, allowing users to make strategic decisions on whether to redraw lotteries, and ensuring that subsequent lotteries select different game media, enhancing user engagement.

Benefits of technology

The system increases user interest and engagement in lottery events by introducing strategic elements and uncertainty, making the game more entertaining.

✦ Generated by Eureka AI based on patent content.

Smart Images

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    Figure 0007755793000003
Patent Text Reader

Abstract

To provide a game system and a game program for enhancing fun of a lottery event, such as a character, as compared with before.SOLUTION: A game program allows a game device that includes a display section and is connected to a server device to function as lottery request means for transmitting a lottery request for executing a lottery for selecting a game medium to be imparted to a user from among at least one game medium to the server device on the basis of a user's operation, the lottery request means re-transmits a lottery request to the server device when allowing the server device to execute a re-lottery for redrawing after selecting a game medium by a lottery on the basis of a user's operation, notifies the user of a consideration required for allowing the server device to execute a re-lottery before holding the lottery, allows the server device to delete a game medium selected by a lottery in execution of a re-lottery, and allows the server device to select a game medium selected by a re-lottery as a game medium imparted to a user.SELECTED DRAWING: Figure 1
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Description

[Technical Field]

[0001] The present invention relates to a game system and a game program that provide a game in which game content such as characters is awarded to users through a lottery. [Background technology]

[0002] Conventionally, there are known games in which a user acquires a character to be used in the game through a lottery (gacha). For example, Patent Document 1 describes a game in which, when a lottery process for awarding one of a plurality of types of game media to a user is performed multiple times, if the game media selected in the second or subsequent lottery process is the same type as the game media already selected, a re-lottery is performed for the game media selected in the second or subsequent lottery process. [Prior art documents] [Patent documents]

[0003] [Patent Document 1] Japanese Patent Application Publication No. 2018-33864 DISCLOSURE OF THE INVENTION [Problem to be solved by the invention]

[0004] However, the gacha in the conventional games merely allows the user to redo the gacha, and does not increase the interest of the gacha or motivate the user to request the gacha.

[0005] SUMMARY OF THE INVENTION It is therefore an object of the present invention to provide a game system and a game program that are more entertaining than ever before with regard to lottery events involving characters and the like. [Means for solving the problem]

[0006] The first invention is a game device that receives an operation signal from a user to an operation unit and executes a game; a server device connected to the game device via a network, The game device includes: A display unit; a game control unit that executes the game based on an operation by the user; a lottery request unit that requests a lottery for a lottery to be held to award the user with one of a plurality of game media having one of a plurality of attributes, based on an operation by the user; Equipped with The server device a lottery unit that performs the lottery when the lottery request is made based on an operation by the user; Equipped with the display unit displays only partial information of the information regarding the game media selected by the lottery, the partial information being information in a manner that prevents the user from determining which of the game media has been selected; the lottery request unit, after the partial information of the selected game medium is displayed on the display unit, performs, based on an operation by the user, either acquiring the game medium selected by the lottery or requesting the lottery again; In a game system, when a second lottery request is executed, the lottery unit conducts a second lottery from among game media different from the game media selected in the lottery before the second lottery request.

[0007] In a second aspect of the present invention, in the first aspect, the lottery request unit, based on an operation of the user, makes a multiple lottery request to the lottery unit for multiple lotteries to be held to award two or more of the game media from among the plurality of game media, and after the partial information of the selected game media is displayed on the display unit, if there are duplicate game media among the two or more game media, makes a second lottery request based on an operation of the user for one of the duplicate game media selected by the multiple lotteries (hereinafter, a re-lottery game medium), and acquires the one game medium; When the lottery request is executed again, the lottery unit conducts the lottery again from among the game media different from the re-lottery game media selected based on the user's operation.

[0008] The third invention is a game device that is connected to a server device via a network and that executes a game in response to an operation signal from a user input to an operation unit; display means, a game control means for executing the game based on an operation by the user; a lottery request means for making a lottery request to the server device regarding a lottery to be held to award one of a plurality of game media having one of a plurality of attributes to the user, based on an operation by the user; It functions as the display means displays only partial information of the information regarding the game media selected by the lottery, the partial information being information in a manner that prevents the user from determining which of the game media has been selected; the lottery request means, after the partial information of the selected game medium is displayed on the display means, performs, based on an operation by the user, either acquisition of the game medium selected by the lottery or a request for another lottery; This is a game program in which, when a second lottery request is executed, the server device conducts a second lottery from among game media different from the game media selected in the lottery before the second lottery request. [Effects of the Invention]

[0009] According to the present invention, it is possible to provide a game system and program that are more entertaining than ever before with regard to lottery events involving characters and the like. [Brief explanation of the drawings]

[0010] [Figure 1] 1 is a block diagram showing the hardware configuration and functional configuration of a game system according to an embodiment of the present invention. [Figure 2] FIG. 2 is a diagram showing an example of a game screen according to the present embodiment. [Figure 3] FIG. 2 is a diagram showing an example of a game screen according to the present embodiment. [Figure 4] FIG. 2 is a diagram showing an example of a game screen according to the present embodiment. [Figure 5] FIG. 2 is a diagram showing an example of a game screen according to the present embodiment. [Figure 6] FIG. 2 is a diagram showing an example of a game screen according to the present embodiment. [Figure 7] FIG. 2 is a diagram showing an example of a game screen according to the present embodiment. [Figure 8] 10 is a flowchart showing a redraw lottery process in the present embodiment. DETAILED DESCRIPTION OF THE INVENTION

[0011] [Embodiment] A game system 1 according to an embodiment of the present invention will be described with reference to Figures 1 to 8. With the game system 1 of the present invention shown in Figure 1, a game is executed on a game device 3 such as a smartphone.

[0012] The game described in this embodiment is a role-playing game that includes a training part, a battle part, and a gacha part. For example, in the gacha part, a user acquires game content (characters) through a lottery (gacha). In the training part, the user creates a unit by combining the character they own with a sub-character (e.g., a sub-character that follows the character). Then, in the battle part, the user controls the created unit to fight enemy characters in a virtual space and complete quests based on a predetermined story, thereby progressing through the game.

[0013] In addition, by completing quests, users can acquire various characters, including characters and sub-characters, or training items according to the conditions for completing the game tasks, and can create new powerful units to take on more difficult quests.

[0014] In addition, in the game described in this embodiment, when a user requests a lottery (hereinafter referred to as "gacha"), the user is given a predetermined number (for example, 10 characters) of characters selected in a gacha executed on the server device 2 from among a plurality of characters having any of a plurality of attributes (ranks).

[0015] <Hardware configuration> Referring to FIG. 1, the hardware configuration of a server device 2 that realizes a game system 1 and the hardware configuration of a plurality of game devices 3 that are communicatively connected to this server device 2 via a communication network 4 such as the Internet will be described.

[0016] The game system 1 is made up of a server device 2 and multiple game devices 3. In this game system 1, the server device 2 and each game device 3 communicate with each other at a predetermined timing, and the game progresses based on the game program and game data distributed from the server device 2.

[0017] The server device 2 stores game programs and game data in a storage unit 21. An information processing means 201 manages the game data of each game device 3 (account). The server device 2 and game devices 3 communicate with each other via a communication network 4.

[0018] In order to execute (play) a predetermined game based on a user's operation, the game device 3 receives (downloads and installs) a game program and game data stored in the storage unit 21 of the server device 2 via the game device 3. The game device 3 also receives (downloads and installs) an update game program and game data.

[0019] The game device 3 progresses the game on the basis of the installed game program and game data, and outputs game effects (game images, sounds) accompanying the game progress to the liquid crystal screen (display unit) 330, speaker 340, etc.

[0020] Each game device 3 and each user is assigned different account information (unique identification information), and an ID (identification code) is assigned to each piece of account information.

[0021] The server device 2 manages the account information of each user, receives data relating to the game progress status of each account from the game device 3, and stores the data in the storage unit 21.

[0022] For example, when a user performs an operation to start a game, each game device 3 communicates with the server device 2 via the communication network 4, and account information is transmitted from this game device 3. The server device 2 performs predetermined authentication based on the transmitted account information, and transmits data required for game progress (data related to the game progress status) to the game device 3.

[0023] The game device 3 receives data relating to the game progress of this account and progresses the game on the game device 3. The game device 3 also transmits data relating to the game progress to the server device 2 not only at the start of the game but also at predetermined times during the game progress (when data is updated, such as when an item is consumed or a game task is completed).

[0024] Hardware configuration of server device 2 The server device 2 includes a control unit 20, a storage unit 21, and a network interface 22.

[0025] The storage unit 21 and the network interface 22 are connected to the control unit 20 of the server device 2 via a bus 200 .

[0026] The control unit 20 controls the operation of the server device 2 .

[0027] The storage unit 21 is mainly composed of a hard disk drive (HDD), a random access memory (RAM), and a read only memory (ROM).

[0028] The storage unit 21 stores, for example, a game program and data for executing a game (including information related to the game progress status of an account), and a game program and data for realizing the game system 1 of the present invention.

[0029] Hardware configuration of game device 3 The game device 3 is equipped with a liquid crystal display 330, a speaker 340, and a touchpad 350. A game progresses on this game device 3 based on a game program and data loaded from a storage medium or the like. The game device 3 can also communicate data with other game devices 3 and the server device 2 via a communication network 4 such as the Internet or a short-range wireless communication device.

[0030] The game device 3 includes a control unit 30, a storage unit 31, a network interface 32, a graphics processing unit 33, an audio processing unit , and an operation unit .

[0031] The storage unit 31 , the network interface 32 , the graphics processing unit 33 , the audio processing unit 34 , and the operation unit 35 are connected to the control unit 30 via a bus 300 .

[0032] The control unit 30 controls the operation of the game device 3 .

[0033] The storage unit 31 is mainly composed of an HDD, RAM, and ROM. For example, game programs and data for executing games are stored in the storage unit 31. The storage unit 31 also stores account information to be transmitted to other game devices 3, information about friends, and other account information received from other game devices 3.

[0034] The network interface 32 is connected to the communication network 4, and transmits and receives data between the server device 2 and each game device 3, or between game devices 3, via internet communication.

[0035] The graphics processing unit 33 draws game images including the virtual space and each character in a moving image format in accordance with instructions from the control unit 30. The game images drawn in a moving image format by the graphics processing unit 33 are displayed on the liquid crystal screen 330 as a game screen.

[0036] The audio processing unit 34 plays and synthesizes digital game sounds in accordance with instructions from the control unit 30. A speaker 340 is also connected to the audio processing unit 34. The game sounds are output from the speaker 340 to the outside.

[0037] The operation unit 35 is connected to a touchpad 350 attached to (built into) the game device 3, and is capable of transmitting and receiving data related to operation inputs. The user inputs operation signals to the game device 3 by operating operators (not shown) such as buttons provided on the touchpad 350.

[0038] <Functional configuration of each control unit> The functional configurations of the control unit 20 of the server device 2 and the control unit 30 of the game device 3 that implement the game system 1 will be described with reference to FIG.

[0039] Functional configuration of the control unit 20 of the server device 2 The control unit 20 of the server device 2 functions as an information processing means 201, a lottery means 202, and a charge management means 203 by executing a predetermined game program.

[0040] The information processing means 201 transmits and receives data necessary for the game progress between each game device 3. Furthermore, the information processing means 201 uses account information transmitted from the game device 3 to: Authenticate your account information.

[0041] The information that the information processing means 201 receives from each game device 3 includes, for example, account information of the user or game device 3, a lottery request signal, and information relating to the game progress status.

[0042] The information processing means 201 transmits information (character name, image, and rank) about the character generated by the lottery means 202 to be given to the user to the game device 3. Note that each piece of information transmitted from each game device 3 is transmitted to each means via the information processing means 201, but for the sake of convenience, this point may be omitted below.

[0043] When the lottery means 202 receives a lottery request signal from the game device 3 via the communication means 303, it conducts a gacha and randomly selects a character from among a plurality of types of characters stored in the storage unit 21. Then, the lottery means 202 generates information about the selected character. All of this information about the character (character name, image, and rank) is sent to the game device 3 at once via the communication means 303.

[0044] The charge management means 203 manages the charge status of each account for each piece of account information. For example, the charge management means 203 manages how many orbs a user owns. The charge management means 203 also manages which of the orbs a user owns have been acquired by paying and which have been acquired without paying.

[0045] Functional configuration of the control unit 30 of the game device 3 The control unit 30 of the game device 3 functions as a game control means 301, a lottery request means 302, and a communication means 303 by executing a game program that has been downloaded (installed) to a storage medium inserted into the game device 3 or to the memory unit 31 of the game device 3.

[0046] The game control means 301 reads out game data received from the server device 2 and game data (data such as objects and textures) stored in the storage unit 31, and generates a two-dimensional or three-dimensional virtual game space. Furthermore, the game control means 301 generates a virtual space and places characters (player characters) or non-player characters such as enemy characters in the virtual space.

[0047] Furthermore, the game control means 301 controls the actions of the player's character and the actions of the enemy character in the virtual space in accordance with operation signals to a touchpad 350 connected to the player's game device 3 and the progress of the game.

[0048] The game control means 301 generates information for displaying the virtual space and characters as a game screen on the liquid crystal screen 330. In accordance with this information, the graphics processing unit 33 draws game images.

[0049] The game control means 301 generates information for displaying a user interface such as button icons for transmitting various requests, such as the lottery request signal, to the server device 2 on the liquid crystal screen 330. In accordance with this information, the graphics processing unit 33 draws an image of the user interface.

[0050] For example, the image of the user interface to be drawn may be the screens shown in Figures 2 to 6. Specifically, Figure 2 shows a lottery request screen for requesting a gacha by touching icon 351.

[0051] Furthermore, the game control means 301 generates information for displaying an effect image of the character lottery and the lottery result on the liquid crystal screen 330. In accordance with this information, the graphics processing unit 33 draws an effect image of the character lottery and an image of the lottery result.

[0052] For example, when a user operates icon 351, the game control means 301 in the game device 3 generates a rank object (an image represented by the number of stars) for the acquired character based on information about the rank of the character acquired through gacha and transmitted from the server device 2, draws an effect of acquiring the character, and displays it on the liquid crystal screen 330.

[0053] In this embodiment, the game control means 301 does not directly display information about the character selected by the lottery means 202 that would allow the user to identify the character until the user has decided not to select a redraw lottery and the gacha result has been finalized. For example, only the rank is displayed on the LCD screen 330, and the character name and image are not displayed on the LCD screen 330. The rank is determined in advance based on parameters such as strength and growth potential set for each character. Furthermore, the more stars a rank has, the higher the parameters. In other words, the number of stars in a rank indicates the rarity of the character (super rare, rare, normal, etc.).

[0054] In this embodiment, the lottery request means 302 makes multiple lottery requests for a 10-consecutive gacha, which is carried out to award the user with 10 characters from a plurality of characters having any of a plurality of ranks, based on user operation.

[0055] When the lottery request means 302 requests a 10-consecutive gacha on the game device 3 based on a user operation, a lottery request signal for the 10-consecutive gacha is transmitted to the server device 2. This lottery request signal is a signal that triggers the server device 2 to execute the gacha.

[0056] In addition, after only the rank and silhouette of the character selected by gacha are displayed on the liquid crystal screen 330, the lottery request means 302 either acquires the character selected by gacha or requests multiple more lotteries (requests for redrawing lotteries) based on the user's operation.

[0057] The communication means 303, for example, transmits a lottery request signal to the server device 2. The communication means 303 also receives game data including information about the selected character from the server device 2. The communication means 303 also transmits and receives billing status data to and from the server device 2.

[0058] <About the redraw lottery process> Hereinafter, the redraw lottery process in the game system 1 of the present invention will be described with reference to FIG.

[0059] 8 is a flowchart showing the redraw lottery process in the game system 1 of the present invention. Using this flowchart, a case where the redraw lottery process is executed by the server device 2 based on the operation of each user on the game device 3 will be described.

[0060] First, a lottery request signal for a 10-consecutive gacha is transmitted from the game device 3 based on a user's operation, and the information processing means 201 of the server device 2 receives the lottery request signal (step S1). Specifically, when the user touches the "Play Gacha" icon 351 displayed on the game screen of FIG. 2, the game screen of FIG. 3 is displayed. The game screen of FIG. 3 displays a "Quit" icon 352 and a "Spin with 3000 Orbs" icon 353. When the user touches the "Quit" icon 352, the 10-consecutive gacha is not executed, and the screen returns to the original screen. When the user touches the "Spin with 3000 Orbs" icon 353, the 10-consecutive gacha is executed. Then, when the user touches the "Spin with 3000 Orbs" icon 353, a lottery request signal is generated and transmitted to the server device 2.

[0061] Next, the lottery means 202 of the server device 2 executes a 10-consecutive gacha (step S2). In this 10-consecutive gacha, 10 characters are selected at once. Then, all of the information relating to the character names, images, and ranks of the selected 10 characters is transmitted to the game device 3.

[0062] Next, a result screen in which the character name and image are hidden and only the rank and silhouette are displayed as partial information is displayed on the liquid crystal screen 330 of the game device 3 (step S3). Figure 4 shows an example of this result screen.

[0063] Next, the lottery request means 302 determines whether the user has requested a redraw lottery (whether the user has requested gacha again) (step S4). At this time, for example, as shown in Fig. 5, a "Cancel" icon 354 and a "Redraw (0 Orbs)" icon 355 are displayed on the liquid crystal screen 3. Then, the lottery request means 302 determines whether the user has touched the "Cancel" icon 354 or the "Redraw (0 Orbs)" icon 355.

[0064] If the user does not request a redraw lottery (step S4: NO), that is, if the user touches the "Quit" icon 354, the liquid crystal screen 3 displays the names and images of the 10 characters selected in the gacha, as well as their ranks, as shown in Fig. 6 (step S6). After that, the redraw lottery process of the present invention ends.

[0065] If the user requests a redraw lottery (step S4: YES), the lottery means 202 deletes the information of the selected character and then determines whether the redraw is the first redraw or a subsequent redraw (step S5). That is, it is determined whether the user touched the "Redraw (0 Orbs)" icon 355 in Fig. 5 or the "Redraw (500 Orbs)" icon 356 in Fig. 7.

[0066] If the redraw is the second or subsequent redraw (the user touches the icon 356) (step S5: NO), the billing management means 203 reduces the number of orbs owned by the user by 500 (step S7). Then, the process returns to step S2.

[0067] If the redraw is the first redraw (the user touches the icon 355) (step S5: YES), the charge management means 203 does not consume the orbs, and the process returns to step S2. Then, the redraw lottery process of the present invention ends.

[0068] To summarize the above, the game system 1 of this embodiment: a game device 3 that receives an operation signal from a user on a touchpad 350 and executes a game; a server device 2 connected to the game device 3 via a network 4; The game device 3 includes: A display unit (liquid crystal screen) 330; a game control unit 301 that executes the game based on the user's operation; a lottery request unit 302 that requests a lottery to be held to award the user one of a plurality of game media (characters, items, cards, etc.) having one of a plurality of attributes (ranks) based on an operation by the user; Equipped with The server device 2 a lottery unit 202 that performs the lottery when the lottery request is made based on an operation by the user; Equipped with the display unit 330 displays only a portion of the information about the game media selected by the lottery (for example, a character's rank, a character's silhouette), which is information in a manner that prevents the user from determining which game media was selected; The lottery request unit 302 is a game system that, after the partial information of the selected game medium is displayed on the display unit 330, either acquires the game medium selected by the lottery or executes the lottery request again based on the user's operation.

[0069] Here, game media is a general term for electronic data used by a user to progress through a game, and includes, for example, multiple types of characters, multiple types of items, multiple types of cards, virtual currency, etc. In the above embodiment, characters are used as an example of game media, but similar processing is possible for items, cards, virtual currency, etc., and two or more of characters, items, cards, and virtual currency may be used in combination as regular game media or bonus game media.

[0070] [Effects of the invention] For example, according to the game system of this embodiment, if a re-draw lottery is held, the character selected may become better or worse. Therefore, the user must decide whether to hold a re-draw lottery based on the results of the current lottery while enjoying the game of strategy. As a result, the interest in lottery events, such as character selection events, can be improved compared to conventional events.

[0071] [Other embodiments] The control means and processing procedures described in Fig. 8 are merely examples, and the present invention is not limited to these. The processing procedures and the like can be appropriately modified in design within the scope of the present invention.

[0072] In the above embodiment, an example was described in which a character was selected by executing a gacha, but the gacha may be executed to select only the rank first. In this case, if the user decides not to redraw, the server device may re-draw a character based on the selected rank.

[0073] Furthermore, among the information about the character selected by gacha, only information about the rank and silhouette may be transmitted to the game device as partial information at first, and then, when the result of the gacha is confirmed without the user requesting a redraw, information about the character's name and image may be transmitted to the game device.

[0074] Also, unlike the above embodiment, the more times a user redraws the lottery, the more likely it is that a character with a higher rank will be selected.

[0075] In addition, in the above embodiment, an example was described in which the rank, which is a character attribute, is displayed as part of the information, but only the character attribute, such as water type or fire type, may be displayed as part of the information.

[0076] Furthermore, in the above embodiment, an example of a so-called 10-consecutive gacha is described, but the present invention can also be applied to a normal gacha in which one character is selected in one gacha.

[0077] Furthermore, the redraw lottery process of the above embodiment may be executed only on specific days (event days) or only during a specific period.

[0078] Furthermore, if the user requests a redraw lottery, it is possible to prevent the selection of the same character as the character before the redraw lottery is conducted in the redraw lottery.

[0079] Furthermore, the lottery request unit may acquire some of the two or more game media selected through multiple lotteries based on a user's operation, and execute a new lottery request for the remaining game media. In other words, only some of the characters may be redrawn through a redraw lottery, rather than all of the characters. In this case, for example, a user may select any four characters from the ten characters selected through a ten-pull gacha, keep those four characters, and redraw the remaining six characters.

[0080] Furthermore, when executing this partial keep function, the user may be required to consume, for example, 100 orbs for each character that the user wishes to keep.

[0081] Note that which character has been selected as the kept character may be displayed before the redraw lottery, or may be displayed after the redraw lottery (after all characters have been determined).

[0082] Also, a partial keep function may allow only characters of a specific rank to be redrawn. In that case, the user can select that rank. Also, only characters of a high rank may be redrawn. In this case, for example, characters with three stars may not be replaceable, but characters with two stars or less may be replaceable. Alternatively, the opposite may be true: characters with three stars may be replaceable, but characters with two stars or less may not be replaceable.

[0083] Also, if a user redraws multiple characters, they may be able to exchange them for one character. For example, if a user executes a redraw lottery with three one-star characters, they may be able to exchange them for one character. In this case, one character may be selected from characters with two or more stars.

[0084] In addition, among the 10 characters, if there are duplicate characters (two or more of the same character), it may be possible to keep only one and redraw the others. Also, duplicate characters may be automatically combined with each other, and one new character may be redrawn.

[0085] If the user executes a redraw lottery, 20 items will be displayed, including the 10 items before the redraw and the 10 items after the redraw, and the user may be able to select and acquire any 10 items from that list.

[0086] Also, hints that allow the user to imagine the character may be displayed, such as a state in which the character is displayed in silhouette, a state in which the character is pixelated, a state in which a color according to the rank is displayed, etc. Furthermore, the color of the most common rank of the 10 selected characters may be announced.

[0087] In the above embodiment, an example is described in which a mobile terminal device is used as the game device, but the present invention is not limited to this. For example, the present invention can also be realized using an arcade game cabinet provided at game centers, etc. Furthermore, the present invention can also be realized using a home game device as the game device.

[0088] The effects of the present invention can be achieved even when these other embodiments are adopted. Furthermore, this embodiment can be combined with other embodiments, and other embodiments can be combined with each other as appropriate. [Explanation of symbols]

[0089] 1. Game System 2. Server device (computer) 201 Information processing means (information processing unit) 202 Lottery method (lottery section) 3. Game device (computer) 301 Game control means (game control unit) 302 Lottery request means (lottery request unit) 4. Communication Network (Network)

Claims

1. a game device that is equipped with a display unit and is connected to a server device via a network; functioning as a lottery request means for transmitting a lottery request to the server device to cause the server device to execute a lottery for selecting one or more game media to be provided to the user based on a user operation; The lottery request means, based on the operation of the user, When the server device is to execute the lottery again (hereinafter referred to as a re-lottery) for a redraw after the game medium has been selected by the lottery, a lottery request for the server device to execute the lottery again is transmitted to the server device again; Before the lottery is held, the user is notified in advance of a fee required for causing the server device to hold the re-lottery; when the re-drawing is performed, the server device is caused to delete the game medium selected by the re-drawing, and the server device is caused to select the game medium selected by the re-drawing as the game medium to be granted to the user; When the re-drawing is performed multiple times, the server device selects a game medium different from the game medium selected in the previous re-drawing. Game program.

2. a game device that is equipped with a display unit and is connected to a server device via a network; functioning as a lottery request means for transmitting a lottery request to the server device to cause the server device to execute a lottery for selecting one or more game media to be provided to the user based on a user operation; The lottery request means, based on the operation of the user, When the server device is to execute the lottery again (hereinafter referred to as a re-lottery) for a redraw after the game medium has been selected by the lottery, a lottery request for the server device to execute the lottery again is transmitted to the server device again; before conducting the lottery, notifying the user in advance of the number of times the server device is allowed to conduct the re-lottery; when the re-drawing is performed, the server device is caused to delete the game medium selected by the re-drawing, and the server device is caused to select the game medium selected by the re-drawing as the game medium to be granted to the user; When the re-drawing is performed multiple times, the server device selects a game medium different from the game medium selected in the previous re-drawing. Game program.

3. before conducting the lottery, notifying the user in advance of the number of times the server device is allowed to conduct the re-lottery; The game program according to claim 1 .

4. If a fee is required to hold the lottery, The consideration for the re-draw is lower than the consideration for the case where the lottery is held. The game program according to claim 1 .

5. The consideration for the re-draw is 0. The game program according to claim 1 .

6. The consideration for the re-draw is 0, The lottery request means, based on the operation of the user, When the server device is to execute the re-drawing again (hereinafter referred to as the "third drawing") after the game medium has been selected by the re-drawing, a drawing request for the server device to execute the re-drawing is transmitted to the server device again; Before the lottery is conducted, the user is notified in advance of the number of times the server device can conduct the re-lottery and / or the price required to conduct the third re-lottery by the server device; When the third lottery is conducted, the server device deletes the game medium selected by the third lottery, and the server device grants the game medium selected by the third lottery to the user. The game program according to claim 1 .

7. When the re-drawing is performed multiple times, the lottery request means causes the server device to select the game medium having a higher value than the game medium selected in the previous re-drawing as the number of times the re-drawing is performed increases. The game program according to any one of claims 1 to 6.

8. A game device comprising: a processor; and a storage unit that stores the game program according to claim 1 or 2.

9. A game system comprising a server device and the game device according to claim 8.

Citation Information

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