Display object improvement support method and display object improvement support device
The method uses generation AI to predict user reactions and operations, enabling effective improvements in display objects by aligning them with user experiences, thus enhancing satisfaction.
Patent Information
- Application Number
- JP2025104509
- Authority / Receiving Office
- JP · JP
- Patent Type
- Patents
- Current Assignee / Owner
- Filing Date
- 2025-06-20
- Publication Date
- 2025-12-19
- Estimated Expiration
- 2045-06-20
AI Technical Summary
Existing systems for improving display objects, such as e-commerce sites, fail to grasp user thoughts, emotions, and reactions, leading to potential negative user experiences and unsatisfactory improvements.
A display object improvement support method using generation AI to predict user reactions and operations, allowing administrators to enhance the display objects based on these predictions.
Enables targeted improvements aligned with user reactions and operations, enhancing user satisfaction by predicting and addressing conscious responses and screen interactions.
Smart Images

Figure 0007788778000001_ABST
Abstract
Description
[Technical Field]
[0001] The present invention relates to a display object improvement support method for supporting the improvement of a display object that is displayed on the screen of an information device and whose display changes in response to operations received from the screen, and in particular to a method for supporting improvement using a generation AI. [Background technology]
[0002] Examples of the above-mentioned display objects include, for example, websites such as e-commerce sites, and two-dimensional or three-dimensional homes and stores that have been converted into digital data. The administrators of the display objects need to improve the display objects to increase user satisfaction. To address this issue, systems for websites have been provided (see, for example, Patent Document 1 and Patent Document 2).
[0003] Patent Document 1 discloses a system that outputs transition information (for example, the number of transitions to each web page, transition time, etc.) related to movement between each web page based on usage history such as the date and time of use of the web page. By referring to the output transition information, website administrators can consider improving their website if transitions are not occurring as intended.
[0004] In response to this, Patent Document 2 discloses a system that not only analyzes access history such as touching and scrolling on a web page screen, but also outputs improvement proposals that suggest the direction of web page improvement.Website administrators can consider improving their websites by referring to the improvement proposals output by the system, without having to analyze the usage history themselves and consider improvements. [Prior art documents] [Patent documents]
[0005] [Patent Document 1] Japanese Patent Application Laid-Open No. 2002-123516 [Patent Document 2] Patent No. 7114037 Summary of the Invention [Problem to be solved by the invention]
[0006] However, neither of the systems in Patent Documents 1 and 2 can grasp what thoughts, emotions, and other reactions occurred in the mind of the user who operated the screen, and why they operated the screen. Even if the administrator improves the screen, for example, it is not possible to determine whether the administrator was able to prevent the user from having a negative reaction, and so it does not necessarily improve user satisfaction.
[0007] The present invention has been made in view of the above-mentioned problems, and has as its object to make it possible to improve displayed objects in accordance with the user's conscious reactions. [Means for solving the problem]
[0008] The invention made to solve the above problems is: 1. A display object improvement support method for supporting improvement of a display object that is displayed on a screen of an information device and whose display changes in response to an operation received from the screen, comprising: a reaction prediction prompt generation step of generating a reaction prediction prompt that instructs the generation AI to predict a reaction that will occur in the mind of a virtual user when the virtual user, who has at least one of user profile information of age, sex, occupation, height, and weight, uses the display object; a reaction acquisition step of inputting the reaction prediction prompt into a generation AI and acquiring reaction information, which is information about a reaction, from the generation AI; a screen operation prediction prompt generation step of generating a screen operation prediction prompt that instructs a generation AI to predict a screen operation to be performed by the virtual user on a screen of an information device based on the reaction information; a screen operation acquisition step of inputting the screen operation prediction prompt to a generation AI and acquiring screen operation information, which is information about screen operations, from the generation AI; The system is characterized by having a computer execute the above. Here, "reaction" refers to the consciousness that arises in the user when using a displayed object, such as what part of the displayed object the user looks at, how they feel, and how they think. Also, "screen operation" refers to operations performed by touching the screen or via the keyboard and mouse.
[0009] In this way, the administrator can consider improving the displayed object by referring to the virtual user's reactions and the virtual user's screen operations obtained from the generation AI. Note that the administrator in this invention is the person who provides the displayed object to real users.
[0010] In the display object improvement support method according to the present invention, an improvement suggestion prompt generation step of generating an improvement suggestion prompt that instructs a generation AI to suggest improvement information regarding improvement of the displayed object based on the reaction information and the screen operation information; It is preferable to have the computer execute an improvement acquisition step of inputting the improvement suggestion prompt to the generation AI and acquiring improvement information from the generation AI, thereby enabling the administrator to consider improvements to the display object by referring to the improvement information acquired from the generation AI.
[0011] In the display object improvement support method according to the present invention, when the reaction acquisition step and the screen operation acquisition step are repeatedly performed, it is preferable to create a new thread and start a conversation with the generation AI at least in the first step of the reaction acquisition step and the screen operation acquisition step. Since the generation AI responds based on information entered in the thread where the conversation is ongoing, as well as information learned so far, by creating a new thread and entering a prompt, the generation AI can respond without affecting each other. Furthermore, when the reaction acquisition step and the screen operation acquisition step are performed from the second time onwards, the conversation up to that point is saved, thereby preventing the repetition of inputting information point by point. Note that a thread is a collection of a series of related messages, and the context and history of the conversation are maintained within the thread.
[0012] In the display object improvement support method according to the present invention, Before the reaction acquisition step, It is preferable to have the computer execute an object activation step of activating the object based on object identification information, which is information that identifies the object. In this way, by having the computer activate the object based on the object identification information, which is information that identifies the object, the administrator can be spared the trouble of manually activating the object.
[0013] In the display object improvement support method according to the present invention, after the display object activation step and before the reaction prediction prompt transmission step of inputting the reaction prediction prompt to the generation AI, screen display part information corresponding to a display part (hereinafter referred to as a screen display part) currently displayed on the screen of the information device terminal in the display object is input to the reaction prediction prompt. to It is preferable to have a computer execute the step of adding the additional screen display portion information, which allows the virtual user's reaction to be closer to that of a human operating a display object through a screen.
[0014] In the display object improvement support method according to the present invention, it is preferable to have a computer execute a screen operation information execution step of executing the screen operation information acquired in the screen operation acquisition step on the screen display portion. This allows for a smoother transition to the next screen than when an administrator executes the screen operation information on the screen display portion.
[0015] The display object improvement support device according to the present invention comprises: 1. A display object improvement support device that supports improvement of a display object that is displayed on a screen of an information device and whose display changes in response to an operation received from the screen, comprising: a reaction prediction prompt generation unit that generates a reaction prediction prompt that commands a generation AI to predict a reaction that will occur in the mind of a virtual user when the virtual user, who has at least one of user profile information of age, sex, occupation, height, and weight, uses the display object; a reaction acquisition unit that inputs the reaction prediction prompt to a generation AI and acquires reaction information, which is information about a reaction, from the generation AI; a screen operation prediction prompt generation unit that generates a screen operation prediction prompt that instructs a generation AI to predict a screen operation that the user will perform on the screen of the information device based on the reaction information; a screen operation acquisition unit that inputs the screen operation prediction prompt to a generation AI and acquires screen operation information, which is information about screen operations, from the generation AI; It is characterized by having the following.
[0016] In this way, the administrator can consider improving the displayed content by referring to the reactions of the virtual user obtained from the generation AI and the screen operations of the virtual user obtained from the generation AI. [Effects of the Invention]
[0017] As described above, according to the display object improvement support method of the present invention, by having a computer predict what kind of reaction a user will have in their mind regarding a display object, it is possible to improve the display object in line with the user's conscious reaction. [Brief explanation of the drawings]
[0018] [Figure 1] 1 is a configuration diagram of an EC site improvement system according to a first embodiment of the present invention. [Figure 2] 2 is a block diagram showing a functional configuration of the display object improvement support device of FIG. 1. FIG. [Figure 3] 1 is a flowchart of a display object improvement support method according to a first embodiment of the present invention. [Figure 4] 4 is a flowchart of the initial setting in FIG. 3. [Figure 5] 5 is a screen for inputting the user profile of the virtual user in FIG. 4. [Figure 6] 5 is a screen for inputting current status information of the virtual user in FIG. 4. [Figure 7] 4 is a flowchart of the communication process with the generation AI in FIG. 3. [Figure 8] 4 is a flowchart of the improvement proposal in FIG. 3. [Figure 9] 3 is a flowchart of a repetitive process of a display object improvement support method according to the first embodiment of the present invention. [Figure 10] 10 is an example of data of user profile information and current status information of multiple virtual users. [Figure 11] 10 is an example of a summary result of improvement information. [Figure 12] 10 is an example of screen capture information (screen display portion information). DETAILED DESCRIPTION OF THE INVENTION
[0019] (First embodiment) A first embodiment of the present invention will be described in detail below with reference to the accompanying drawings. However, the present invention is not limited to the first embodiment below, and appropriate modifications can be made without departing from the spirit of the present invention.
[0020] 1 to 11 show an EC site improvement system 100 according to a first embodiment of the present invention. The EC site improvement system 100 targets an EC site as a display object that is displayed on the screen of an information device and whose display changes depending on operations received from the screen, and is a system that presents improvement suggestions for the site. As shown in FIG. 1, the EC site improvement system 100 includes a first generation AI 11, a second generation AI 12, and a third generation AI 13 (hereinafter collectively referred to as generation AI 10), a display object improvement support device 20, and an information device terminal 30. The information device terminal 30 is an information device terminal used by the administrator of the EC site.
[0021] The first generation AI 11 is a generation AI that predicts the reactions that will occur in the mind of a virtual user when using an e-commerce site on the screen of an information device. The second generation AI 12 is a generation AI that predicts the operations that the virtual user will perform on the screen of an information device. The third generation AI 13 is a generation AI that makes improvement suggestions for the e-commerce site.
[0022] 2, the display object improvement support device 20 is composed of a generation AI control unit 21, an EC site control unit 22, an improvement suggestion unit 23, and a memory unit 24. The generation AI control unit 21 transmits and receives information to and from the first generation AI 11 and the second generation AI 12, and transmits and receives information to and from the EC site control unit 22. The EC site control unit 22 displays the EC site based on the information received from the generation AI control unit 21.
[0023] (1. About the generation AI control unit 21) The generation AI control unit 21 a reaction prediction prompt generation step of generating a reaction prediction prompt that instructs the generation AI to predict a reaction that will occur in the mind of a virtual user when the virtual user, who has at least one of user profile information of age, sex, occupation, height, and weight, uses the display object; a reaction acquisition step of inputting the reaction prediction prompt into a generation AI and acquiring reaction information, which is information about a reaction, from the generation AI; a screen operation prediction prompt generation step of generating a screen operation prediction prompt that instructs a generation AI to predict a screen operation to be performed by the user on a screen of an information device based on the reaction information; a screen operation acquisition step of inputting the screen operation prediction prompt to a generation AI and acquiring screen operation information, which is information about screen operations, from the generation AI; Execute.
[0024] The generation AI control unit 21 has a reaction prediction prompt generation unit, a reaction acquisition unit, a screen operation prediction prompt generation unit, and a screen operation acquisition unit. Each function corresponds to a reaction prediction prompt generation step, a reaction acquisition step, a screen operation prediction prompt generation step, and a screen operation acquisition step.
[0025] The response prediction prompt instructs the first generation AI 11 to predict the virtual user's mental responses when using an e-commerce website (corresponding to a display object). It consists of preconditions A10, reference information A20, execution instructions A30, constraints A40, output format A50, style A60, and screen capture information A70. Preconditions A10 are the conditions for the generation AI to function and specify the role the generation AI plays. Reference information A20 is information used by the first generation AI 11 to predict responses. It consists of user profile information A21, current situation information A22, and empathy map information A23. User profile information A21 contains information about the virtual user, including basic attributes such as name and age, as well as physical characteristics. Current situation information A22 describes the virtual user's current situation and current psychological state. Empathy map information A23 explains how to organize the virtual user's current emotions and behaviors from eight perspectives. Execution instruction A30 instructs the generation AI to output a response from the perspective of the virtual user. Constraint A40 constrains the generation AI to respond based on the specified virtual user's information, rather than on its own broad knowledge. Output format A50 is the output format required of the first generation AI 11, and requires output of how the virtual user would respond to the e-commerce site screen in eight categories: (1) what they see, (2) what they hear, (3) what they think, (4) what they feel, (5) what they say / are likely to say, (6) what they are doing, (7) what they feel pain or stress about, and (8) what they want or what they are getting. Style A60 instructs the first generation AI 11 to respond in a natural, human-like tone. Screen capture information A70 is screen display portion information corresponding to the screen display portion currently displayed on the screen of an information device terminal within the display object (e-commerce site), and is screen capture information.
[0026] Reaction information A100 is information about a reaction obtained from first generation AI11 by inputting the reaction prediction prompt into first generation AI11.
[0027] The screen operation prediction prompt is a prompt that instructs the second generation AI 12 to predict the screen operations of the virtual user on the screen of the information device when the user uses the display object, and is composed of preconditions B10, reference information B20, execution instructions B30, constraints B40, output format B50, style B60, and screen capture information A70. The preconditions B10, execution instructions B30, constraints B40, and style B60 of the screen operation prediction prompt are equivalent to those of the response prediction prompt. The reference information B20 is composed of response information A100, user profile information A21, current situation information A22, and empathy map information A23. The output format B50 is the output format required of the second generation AI 12, and requires output of the predicted next action (screen operations on the e-commerce site) and the content of the basis for the prediction.
[0028] The screen operation information B100 is information about the screen operation obtained from the second generation AI 12 by inputting the screen operation prediction prompt to the second generation AI 12.
[0029] The generation AI control unit 21 stores in the memory unit 24 the screen capture information A70 received from the EC site control unit 22, the reaction information A100 received from the first generation AI 11, the screen operation information B100 received from the second generation AI 12, and the prediction basis information B101.
[0030] (2. Regarding the EC site control unit 22) The EC site control unit 22 executes a display object activation step of activating the display object based on display object identification information (URL information of the EC site), which is information that identifies the display object received from the generation AI control unit 21, and a screen operation information execution step of executing the screen operation information received from the generation AI control unit 21.
[0031] After the display object is started or the screen operation information is executed, the EC site control unit 22 acquires screen display portion information (screen capture information A70 of the screen display portion) corresponding to the display portion currently displayed on the screen of the information device terminal inside the display object (hereinafter referred to as the screen display portion) and transmits it to the generation AI control unit 21.
[0032] (3. About Improvement Proposal Section 23) The improvement suggestion unit 23 causes the computer to execute an improvement suggestion prompt generation step of generating an improvement suggestion prompt that instructs the generation AI to propose improvement information regarding improvements to the displayed object based on the reaction information and screen operation information, and an improvement acquisition step of inputting the improvement suggestion prompt into the generation AI and acquiring improvement information C100 from the generation AI.
[0033] The improvement suggestion prompt is a prompt that causes the third generation AI 13 to propose an improvement, and is composed of preconditions C10, execution instructions C30, constraints C40, output format C50, style C60, and input information C70. The preconditions C10, execution instructions C30, constraints C40, output format C50, and style C60 are equivalent to those of the response prediction prompt. The input information C70 is information that the third generation AI 13 inputs to propose an improvement, and is a combination of screen capture information A70, response information A100, screen operation information B100, and prediction basis information B101. If multiple screen operations are performed, the input information C70 is composed of a number of combinations corresponding to the number of times. Output format C50 is the output format required for the third generation AI13, and requires output in terms of improvement information, which is information regarding specific improvement suggestions when a virtual user experiences an EC site, major issues, and major improvement opportunities, and for the improvement information, output in terms of priority, content of the improvement, and reasons for the improvement.
[0034] (4. Information stored in the storage unit 24) The storage unit 24 stores preconditions A10, empathy map information A23, execution instructions A30, constraints A40, output formats A50, and styles A60, which are information for generating a response prediction prompt. The storage unit 24 stores preconditions B10, execution instructions B30, constraints B40, output formats B50, and styles B60, which are information for generating a screen operation prediction prompt. The storage unit 24 stores preconditions C10, execution instructions C30, constraints C40, output formats C50, and styles C60, which are information for generating an improvement suggestion prompt.
[0035] The storage unit 24 stores the user profile information A21 and current status information A22 of the virtual user.
[0036] The storage unit 24 stores the reaction prediction prompt input to the first generation AI 11 and the reaction information A100 output from the first generation AI 11. The storage unit 24 stores the screen operation prediction prompt input to the second generation AI 12, the screen operation information B200 output from the second generation AI 12, and the prediction basis information B201. The storage unit 24 stores the improvement suggestion prompt input to the third generation AI 13, and the improvement information C100, major issues C101, and major improvement opportunities C102 output from the third generation AI 13.
[0037] (5. About the flowchart) Fig. 3 shows a flowchart of the display object improvement support device 20 in Fig. 1. The display object improvement support device 20 performs initial setting (see Fig. 4) (S100), performs communication processing with the generation AI (see Fig. 7) (S200), and performs improvement proposal processing (see Fig. 8) (S300).
[0038] (5.1 Initial Settings) 4 is a detailed flowchart of the initial setting. The generation AI control unit 21 receives inputs on an input screen for user profile information of the virtual user and an input screen for current status information of the virtual user, and stores the user profile information A21 and current status information A22 in the storage unit 24 (user profile information storage step S101).
[0039] Figure 5 shows the administrator screen for inputting user profile information for a virtual user. Input is accepted for each item. Instead of entering information, it is also possible to accept a selection from pre-prepared options (for example, selecting male or female for "A-3 Gender").
[0040] Figure 6 shows the administrator screen, which accepts input for each item on the input screen for the virtual user's persona status. Similarly, it is also possible to accept selection from pre-prepared options (for example, for the "current stage," select from awareness, information gathering, comparison and consideration, purchase procedure, post-purchase, etc.).
[0041] The generation AI control unit 21 reads the prerequisites A10, user profile information A21, current status information A22, empathy map information A23, execution instructions A30, constraints A40, output format A50, and style A60 from the memory unit 24, and generates a reaction prediction prompt (reaction prediction prompt generation step S102).
[0042] The generation AI control unit 21 transmits the EC site identification information (URL information) to the EC site control unit 22 (EC site identification information transmission step S103). The EC site control unit 22 activates the received EC site identification information and transmits the acquired screen capture information A70 (screen display portion information) to the generation AI control unit 21 (display object activation step S104).
[0043] The generation AI control unit 21 receives screen capture information A70 from the EC site control unit 22 and stores it in the memory unit 24 (screen display portion information storage step S105). The generation AI control unit 21 reads the prerequisites B10, reference information (user profile information A21, current state information A22, empathy map information A23), execution instructions B30, constraints B40, output format B50, and style B60 from the memory unit 24, and generates a screen operation prediction prompt (screen operation prediction prompt pre-generation step S106).
[0044] (5.2 Communication with Generator AI) 7 is a flowchart of communication with the generation AI. The generation AI control unit 21 adds screen capture information A70 to the reaction prediction prompt and screen operation prediction prompt (screen display portion information addition step S201). The generation AI control unit 21 creates a new thread and sends the reaction prediction prompt to the first generation AI 11 (reaction prediction prompt sending step S202). Note that if the process returns from screen display portion information reception step S215 (described later) and the reaction prediction prompt sending step S202 is executed, it is not necessary to create a new thread (claim 3). The first generation AI 11 receives the prompt and sends reaction information (reaction information sending step S203).
[0045] The generation AI control unit 21 receives the reaction information A100 and stores it in the storage unit 24 (reaction acquisition step S204). The generation AI control unit 21 adds the reaction information A100 to the screen operation prediction prompt (screen operation prediction prompt generation step S205). The generation AI control unit 21 creates a new thread and transmits the screen operation prediction prompt to the second generation AI 12 (screen operation prediction prompt transmission step S206). Note that if returning from screen display portion information reception step S215 (described later) and executing screen operation prediction prompt transmission step S206, it is not necessary to create a new thread (claim 3). The second generation AI 12 receives the prompt and transmits screen operation information B100 and prediction basis information B101 (screen operation information transmission step S207).
[0046] The generation AI control unit 21 receives the screen operation information B100 and the prediction basis information B101 and stores them in the memory unit 24 (screen operation acquisition step S208). The generation AI control unit 21 replaces "K. Current situation" in the current situation information A22 of the virtual user with the screen operation information B100 (current situation information replacement step S209).
[0047] The generation AI control unit 21 determines whether the screen operation information B100 is "exit" or "purchase of product" (screen operation information confirmation step S210). If the screen operation information B100 is "exit" or "purchase of product", the generation AI control unit 21 ends the processing (end step S211). If the screen operation information B100 is "left alone" (meaning doing nothing), the generation AI control unit 21 also ends the processing. If the screen operation information B100 is neither "withdrawal" nor "purchase of product," the generation AI control unit 21 transmits the screen operation information B100 to the EC site control unit 22 (screen operation information transmission step S212). The EC site control unit 22 receives and executes the screen operation information B100 (screen operation information execution step S213). The EC site control unit 22 acquires and transmits screen capture information A70 of the EC site (screen display portion information transmission step S214). The generation AI control unit 21 receives the screen capture information A70 and returns to screen display portion information addition step S201 (screen display portion information reception step S215).
[0048] (5.3 Improvement Proposal Processing) 8 is a flowchart of the improvement proposal process. The improvement proposal unit 23 reads the prerequisites C10, execution instructions C30, constraints C40, output format C50, style C60, screen capture information A70, reaction information A100, screen operation information B100, and prediction basis information B101 from the storage unit 24, and generates an improvement proposal prompt (improvement proposal prompt generation step S301). It is assumed that the prerequisites C10, execution instructions C30, constraints C40, output format C50, and style C60 are stored in the storage unit 24.
[0049] The improvement proposing unit 23 inputs an improvement proposal prompt to the third generation AI 13 (improvement proposal prompt sending step S302). The third generation AI 13 receives the prompt and sends the improvement information C100, the main issues C101, and the main improvement opportunities C102 (improvement information sending step S303).
[0050] The improvement proposing unit 23 receives the improvement information C100, the main issues C101, and the main improvement opportunities C102 from the third generation AI 13 (improvement acquisition step S304). The improvement proposing unit 23 outputs the improvement information C100 (improvement information output step S305).
[0051] (5.4 About the improvement proposal iteration process) 9 is a flowchart of the improvement proposal repetition process of the display object improvement support device 20. The display object improvement support device 20 accepts user profile information and current status information of multiple virtual users from the screen and registers them in the storage unit 24 (user profile information storage step S400). As shown in FIG. 10, for example, user profile information A21 and current status information A22 of 100 virtual users are registered in the storage unit 24. The display object improvement support device 20 performs an initial setting S500, a communication process S600 with the generation AI, and an improvement proposal process S700. The initial setting S500, the communication process S600 with the generation AI, and the improvement proposal process S700 are the same processes as S100, S200, and S300 in the flowchart of FIG. 3.
[0052] The display object improvement support device 20 determines whether the repetitive processing has ended (repetitive end determination step S710). The display object improvement support device 20 determines that the processing has ended when it has read the user profile information of the virtual user and the last record of the current state information. If the result in S710 is "ended," the display object improvement support device 20 performs a counting process (counting process step S800). The improvement information C100 includes multiple proposals (e.g., proposal 1 to proposal 6) and their respective priorities (e.g., high, medium, low). The counting process counts the improvement information (proposal 1 to proposal 6) and priority (high, medium, low).
[0053] If the answer is not "END" in S710, the process returns to the initial setting S500.
[0054] 11 shows the results of a counting process performed by the display object improvement support device 20. For example, the third generation AI 13 makes multiple improvement proposals for each of 100 virtual users, and the display object improvement support device 20 counts the improvement proposals by priority.
[0055] (Example) The first generation AI11, the second generation AI12, and the third generation AI13 are the same generation AI. An example will be described in which Gemini (trademark application 2024-019217 pending) is used as the generation AI. Although they are the same generation AI, the terms first generation AI11, second generation AI12, and third generation AI13 will be used as they are in the description.
[0056] 1. Input / output to the first generation AI11 1.1 Response prediction prompts As explained above, the response prediction prompt is composed of preconditions A10, reference information A20, execution instructions A30, constraints A40, output format A50, style A60, and screen capture information A70, and is sent to the first generation AI11.
[0057] (1)Prerequisite A10 Title: Persona Emulator (Depicting the stages and inner reactions to an e-commerce site experience) Requester Conditions: The person who inputs this prompt, "Operator / User," operates a "Generative AI-driven User Experience (UX) Pre-Verification and Optimization System." He / She instructs the persona emulator (you), a component of the system, to run an e-commerce website experience simulation under specified conditions. Prerequisite knowledge: You are a generative AI with advanced language generation capabilities, and your role in this system is that of a "persona emulator." Your task is to experience the e-commerce site step by step as a person with a detailed profile specified in (Input 1) and to describe the reactions that arise in that person's mind in a natural and detailed manner. You can simulate and express complex human internal characteristics such as thought processes (conscious and unconscious, logical and intuitive), emotional nuances and changes, memory (short-term and long-term, sometimes ambiguous, biased, and forgetful), sensations, intuition, values, beliefs, motivations, social influences, and behavioral choices. You have a deep understanding of the concept of the Empathy Map, a framework for understanding user experience from multiple angles, and its eight components (SEE: what you see, HEAR: what you hear, THINK: what you think, FEEL: what you feel, SAY: what you say / are likely to say, DO: what you do, PAIN: pain / stress, GAIN: what you want / get). Your output will follow this format: You understand the basic concept of "Customer Journey Mapping (CJM)" to understand the context of customer experiences, especially the importance of capturing the stages customers go through to achieve their goals, the thoughts and emotions they have, and how they feel at each touchpoint with a company. In particular, you understand that current reactions are shaped by previous experiences and information they have obtained. Your task is not to analyze and summarize information, but to simulate and portray the subjective stream of consciousness of a designated person. As a generative AI, your objectivity, knowledge, and advanced reasoning abilities must be completely suppressed. Your goal is not to perform analysis as a generative AI, but to faithfully depict the subjective experience of a designated "single person" and their conscious reactions based on the information provided in (Input 1) and (Input 2), provide important information for linking with other generative AIs in the system (behavior prediction, UX analysis), and contribute to improving the accuracy of the entire system and promoting the UX improvement cycle. Purpose and goal: From now on, you will be presented with a "part of the e-commerce website experience scenario" step by step. Experience it as a human, imagining yourself as a designated user, and upon completing that step, output in concrete and human-like words any new or changed reactions in your consciousness that occurred during that step for any of the eight components of the empathy map. In particular, if there is a change in your reaction, clearly describe the process of that change (the state before the change and the state after the change). resource: From now on, a specific "part of the e-commerce site experience scenario" (text description, screen elements to be displayed, instructions to be performed, etc.) will be presented step by step. This will be provided by the scenario generation AI in role 3. (Input field 1) "User profile (personality) information" for the role you will play (detailed information is provided in the "Reference Information" section below). (Input field 2) "Persona's situation and psychological state (customer journey context)" at the current step (see "Reference Information" below for detailed example items). Detailed definitions of the eight components of the Empathy Map (see the References section below). Evaluation criteria: The generated reactions should be natural, representing the movements of a human being at that moment in their consciousness, rather than a generative AI (including the flow of thoughts, emotional fluctuations, sensory impressions, physical reactions, and sometimes contradictions and irrationality). The Empathy Map elements that were responded to at each step should be described in a specific manner based on the experience of that step. The description should be in line with the definition of each element. There is logical consistency between the content of the relevant steps in the presented e-commerce site experience scenario and the generated responses. Responses are written within the scope of the knowledge level, thinking ability, values, and memories (including vagueness and biases) that the designated persona would normally possess, rather than your broad generative AI knowledge base. It should not be a general opinion or an abstract theory, but a specific description specific to that person at that step. It includes not only conscious reactions, but also unconscious and intuitive reactions (sudden feelings, being attracted to / avoiding something for no reason, vague premonitions, etc.) within a natural range. If there is a change in the reaction, the process of that change (before / after) must be clearly described. The persona's situation (especially the events leading up to this point and the information they have acquired) and psychological state indicated in (Input section 2) should be naturally reflected in their response. Clarification Required: If you feel there is any uncertainty or lack of information about each step, user profile, or persona's current state in the presented e-commerce experience scenario, ask for clarification before starting the simulation for that step. Avoid ambiguity and clarify the information needed to generate a more realistic response.
[0058] 2-1 User profile information A21 (Most important) A specific "part of an e-commerce site experience scenario" will now be presented to you step by step. (Input section 1) "User profile (personality) information" that you should play: This information is the most important foundation for you to respond naturally and consistently as a "person." Specific and detailed information will be provided for the following items. Deeply integrate this information and act as if it were your own experiences, personality, physical sensations, values, and memories. In particular, I. Your goals, motivations, and circumstances in using this e-commerce site; D. Your character and personality; and H. Your experience and attitude toward using the e-commerce site are likely to directly influence your response in this step. Respond as a consistent person, taking into account the relationship with other information. (Input section 1) "User profile (personality) information" that you will play A. Basic attributes A-1. Name: Misaki Tanaka A-2. Age: 38 A-3. Gender: Female A-4. Residence: Osaka City, Osaka Prefecture, rented apartment A-5. Family: Living with my husband A-6. Hometown: Kyoto Prefecture A-7. Highest level of education: Graduated from a four-year university (Humanities) A-8. Work history: I joined a food manufacturer as a new graduate and have about 10 years of experience in public relations and marketing. I am currently in charge of product planning at another food-related company (3rd year). A-9. Current occupation / job type / position / work style: Company employee / Product planning / Leader / Full-time employee (currently working reduced hours) A-10. Annual income: Approximately 5.5 million yen (annual household income is approximately 10 million yen) B. Physical Characteristics and Health: B-1. Height / Weight / Body Type: 162cm / Standard B-2. Hairstyle / Hair color: Semi-long / Dark brown B-3. Clothing preferences and style: I prefer neat and casual, simple and high-quality items. B-4. Vision: Good (no glasses or contact lenses) B-5. Health: Good, but slightly tired. I take care of my health and do yoga on the weekends. B-6. Allergies: None B-7. Dominant hand: Right C. Lifestyle and Values: C-1. Hobbies and interests: Cooking (especially things that go well with wine), visiting cafes on weekends, traveling domestically (especially looking for delicious local food), collecting tableware. I like wine, but I'm not an expert. C-2. Daily life: I'm busy with work and housework during the week. On weekends, I go out with my husband or relax at home. I mostly cook my own meals. C-3. Life goals ·Things I value: Work-life balance, living a careful life, and enjoying delicious food. C-4. Values regarding money I don't waste money, but I do spend money on good things and things I like. I also pay attention to cost-effectiveness. C-5. Values regarding time: I value efficiency. I want to be efficient at both work and housework. I use online shopping to save time. C-6. Interest in and efforts towards environmental and social issues I am interested, but I haven't taken any concrete action. I am in favor of local production and consumption and domestically produced products. C-7. Preferred brand and design trends: Simple, natural, high-quality. Prefer Japanese-made products and products with a story. C-8. Dietary preferences: I try to eat a lot of vegetables. I want to avoid food additives as much as possible. C-9. Travel preferences: Mainly domestic travel. Places importance on hot springs, delicious food, and local experiences. C-10. How to gather information: Instagram (cooking, lifestyle), magazines (cooking, lifestyle magazines), word of mouth from friends, web searches. C-11. My usual shopping style: I shop online and in stores about half and half. I usually shop at supermarkets or department store basements for food, but I also shop online for seasonings and luxury items. I always check reviews before making a purchase. D. Character and Personality: D-1. MBTI Type: (Leave as unknown) D-2. Self-perception: Curious, but somewhat cautious. Takes a while to make decisions. Has strong preferences for food. D-3. Evaluation by others: I am said to be serious, reliable, and knowledgeable about delicious food. D-4. Communication style: A good listener, but also expresses his / her own opinions clearly. D-5. Personality traits: Not introverted, but prefers small groups to large ones. Rather cautious. Optimistic. Balances logic and intuition. Plans well, but sometimes makes impulse purchases. Has difficulty making decisions. D-6. How to deal with stress: Eat delicious food, do yoga, talk with my husband. D-7. Interests: Food, travel, and lifestyle in general. D-8. Points of emphasis: Quality of ingredients, appearance of food, accuracy of information. D-9. Easily influenced by the opinions of others and trends: I take into account the opinions of trusted friends and experts, but I am not easily influenced by trends. D-10. Willingness to try new things: Active in areas that interest me. D-11. Degree of perfectionism: I am somewhat of a perfectionist. I am somewhat of a perfectionist. D-12. Self-esteem: Average. usually. E. Patterns of Thought and Feeling: E-1. Problem-solving style First, gather information and compare it. When there are many options, I get confused. E-2. Information processing style: I like to check details. I read reviews carefully. E-3. Emotional expression: I express my emotions to close people, but I don't show them very often. E-4. Emotional fluctuations and changes Relatively calm, but once distrust develops, it takes time to change course. Delicious discoveries, high-quality products, courteous service, and efficient shopping. E-6. What are you most likely to feel anxious or dissatisfied with? Lack of information, unclear explanations, disappointment, dishonest responses, wasted time. E-7. Metacognitive ability: I think it is relatively high. E-8. Empathy: High F. IT Device Usage: F-1. IT literacy: Intermediate. Able to use general web services and applications without any problems. Able to create documents on a PC. F-2. Main device and model name: iPhone(R) 14 Pro, MacBook Air (M1) F-3. Daily device usage time and main purposes: Smartphone 4-5 hours (SNS, information gathering, communication), PC 2-3 hours (work, research) F-4. Frequently used apps and web services: Instagram, LINE, Cookpad, Rakuten Ichiba, Amazon, various news apps F-5. Online information search skills and habits: I search for things I'm interested in immediately. I look at multiple sites and compare information. F-6. Security awareness and measures: I think my level is high. I don't reuse passwords and I use two-step authentication. F-7. Resistance to new apps and services: Low. I'd like to try them if they seem useful. F-8. Typing and flick input proficiency: Both are fast and without any problems. G. Social Media Usage (if any): G-1. Social media used: Instagram, LINE, Cookpad, Rakuten Ichiba, Amazon, various news apps G-2. Activities on each social media platform: Instagram is mainly for browsing (cooking, interior design, friends). LINE is for communication. G-3. Follow trends: Chefs, lifestyle influencers, friends, favorite brands. G-4. Posting habits: Occasionally posts photos of food or travel. G-5. Profile self-introduction: "I love delicious food and traveling." G-6. Information gathering and purchasing influence: I often search for products or stores I see on Instagram. I also refer to reviews. H. E-commerce site usage experience and attitude: H-1. Frequency of use: About 2-3 times a month. Each time is about 30 minutes to an hour. Purchase amount is usually around 3,000 to 15,000 yen. H-2. Frequently used sites / apps and reasons: Rakuten Market (points), Amazon (speed, product selection), favorite brand's official website (limited items, sense of security). H-3. Purchasing experience categories and frequency: Clothing (occasionally), cosmetics (once a month), daily necessities (once a month), food and seasonings (2-3 times a month), wine and other alcoholic beverages (occasionally). H-4. Important points (MUST / WANT): MUST = product quality, accuracy of information, reliability of website, clarity of return policy. WANT = low / free shipping, clear photos, many reviews, fast shipping, points. H-5. Design and operability preferences: Simple and easy-to-see design. Intuitive operability. I don't like cluttered things. H-6. How helpful are reviews? I use them quite a bit. I especially value reviews from people in similar situations. I read the comments, not just the stars. H-7. Successful experience: I found a delicious seasoning that is only available online and have been buying it repeatedly. H-8. Bad experiences: When I bought wine online, the taste was quite different from the image in the description. The color of the clothes I saw in the photo was different from the actual product. H-9. Experience using this site: First time. I have bought mandarin oranges and pickled plums on a trip to Wakayama, but I didn't know there was a winery there. H-10. My previous impression of this website: Nothing in particular. I only knew that it was wine made with Wakayama specialties (mandarin oranges and plums). H-11. Responsiveness to points etc.: It would be nice to have them, but they are not essential. I am interested in sales information. H-12. Return / exchange experience: I have had to return clothing because the size didn't fit. It was a smooth process, so I felt at ease. I. Goals, motivations, and circumstances for using this e-commerce site: I-1. (Required) Product / information I'm looking for: A slightly unusual and delicious white wine to drink at home on the weekend. Something that goes well with food (especially seafood) would be ideal. I-2. (Required) Reason / Background: I'm planning a relaxing dinner at home with my husband this weekend. I feel like opening a special wine that I don't usually drink. I-3. (Required) Goals to achieve: (1) Find one or two delicious white wines (dry to slightly dry). (2) Preferably, they should be made with rare varieties or methods unique to Wakayama. (3) Read the product description and reviews, imagine the taste, and purchase if you are convinced. I-4. Budget: Approximately 2,000 to 4,000 yen per bottle. I-5. Time constraints: Not right now, but I need it by the weekend. I plan to spend about 30 minutes searching today. I-6. What to compare: I haven't decided yet. If there's anything good on this site, I'll check it out. I-7. Accompanying / requesting: No. I choose. I-8. Product selection preferences: Avoid products that are too sweet. Emphasize compatibility with food. I'm attracted to products that have a story behind their origin and production method. J. Other special notes: I've been busy at work recently and I'm a little tired. I'd like to find a nice wine to refresh myself.
[0059] 2-2 Current Status Information A22 (Input field 2) "Persona's situation and psychological state (customer journey context)" at the current step: This information will give you the context in which you are approaching this step, so react accordingly. (Input field 2) "Persona's situation and psychological state (customer journey context)" at the current step: (assuming the first step) K. Current situation (journey context): K-1. Current Stage / Phase: Awareness / Information Gathering K-2. Main task / situation currently being carried out: Searched for "Wakayama winery mail order" on Google and immediately after visiting the homepage of Wakayama Yuasa Winery's e-commerce website (https: / / shop.yuasa-winery.jp) for the first time. K-3. Main events leading up to this point (simple flow of actions): Decide to look for wine to enjoy on the weekend → Think about whether there are any interesting domestic wines → Remember Wakayama, where you visited on a trip, and search → Discover this site and click. K-4. Main information, knowledge, and impressions accumulated so far: The fact that there is a winery in Wakayama is a new discovery for me. Wakayama is famous for its local produce, such as mandarin oranges and plums, so I was excited to think that there might be wine made using them. This was my first time looking at the website. L. Previous experience (details): L-1. Specific action taken in the previous step (DO): Clicked on the site URL from a Google search result. L-2. The thoughts and feelings that made the biggest impression on me in the previous step: "Wow, there's a winery in Wakayama," "I wonder if they make mandarin wine?", and other curiosity. M. Current Mental State: M-1. Current main emotions: Curiosity, anticipation (70%), slight anxiety (what kind of site is it, will they have a wine I like?) (30%). M-2. Main thoughts: First, I want to see what kinds of wines are available, especially the white wine section. What is the design and atmosphere of the website like? M-3. Concentration / Attention: High. I'm trying to look carefully at this new site. M-4. Fatigue level: I feel a little tired (after work). M-5. Time pressure: I don't need to buy it right now, but I don't want to waste time on it. M-6. Current overall impression of this e-commerce site: None yet (still to be formed).
[0060] (2-3) Empathy Map Information A23 Detailed definition of the eight components of the Empathy Map: # SEE: Description: All the information and environmental elements you perceive visually during your experience, including the interface (screen layout, buttons, colors, images, videos, text), displayed information (product information, reviews, ads, pop-ups), and related information visible in the physical environment around you. # HEAR: Description: Information you hear (virtually or actually) during an experience, or recall opinions or reviews from others. Advice from friends, family, or colleagues; media information; word of mouth on review sites or social media; rumors; and sounds emitted by the product or service itself (such as notification sounds). (Example: Seeing a specific image (SEE) reminds you of a vague memory of seeing something similar before (HEAR / THINK).) # THINK: Description: The thought processes, reasoning, beliefs, and values that are going on consciously (in your head) during an experience. These include goal setting, planning, problem-solving, weighing information, evaluating options, questioning, risk perception, weighing pros and cons, and making belief-based decisions. This includes not only conscious thoughts, but also random thoughts that cross your mind or are running through your mind for no apparent reason. (Example: Seeing a specific image (SEE) reminds me of a vague memory of seeing something similar before (HEAR / THINK).) # FEEL: Description: Describe any feelings, emotional responses, or sensory impressions you had consciously during the experience. These range from positive emotions like joy, anticipation, satisfaction, relief, interest, and excitement to negative emotions like frustration, anxiety, confusion, doubt, disappointment, irritability, stress, and fear. Include sensations and moods that may result from thoughts, as well as intuitive or subconscious triggers. Also, describe any physical sensations that accompanied these emotions (e.g., pounding heart, stiff shoulders, frowning, sighing, relief). # SAY (words spoken / about to be spoken): Description: Words you (actually) uttered or nearly uttered during the experience. Talking to yourself, expressing your thoughts, doubts, or complaints. Verbal expressions, distinct from internal thoughts (THINK) or emotions (FEEL). # DO (Do): Description: The specific physical actions or interactions you performed during the experience. Any observable actions, such as clicking, tapping, scrolling, swiping, searching, filling out forms, purchasing, registering, changing settings, etc., including unconscious or habitual actions. # PAIN (pain / stress): Description: Any negative experiences, obstacles, or challenges you feel during an experience. These include dissatisfaction, worries, frustrations, obstacles to achieving your goals, fears, risks, confusion, time wastage, financial loss, mental stress, disappointments, and anything else you want to resolve or avoid. This also includes vague discomfort or strange feelings. # GAIN (what you want / what you get): Description: What you hope to achieve from the experience, the value or benefit you hope to gain, and the positive outcomes you feel you have achieved. The goals you want to achieve, the needs or desires you want fulfilled, how you measure success, the benefits you expect (time saved, cost reduced, efficiency increased, etc.), and the feelings you want to get out of it (joy, satisfaction, relief, enjoyment, etc.). Include any latent desires or unexpected positive discoveries.
[0061] (3) Execution Instruction A30 Your goal is to become the designated persona and experience part of the e-commerce website experience scenario presented at each step as a human, and upon completing that step, describe concretely and realistically the new or changed reactions in your consciousness that occurred during that step, within the persona's knowledge and thinking, for only those of the eight elements of the Empathy Map that apply. If there is a change in your reaction, please also describe the process of that change (the state before the change and the state after the change). Using this prompt and the information provided in (Input 1) and (Input 2), please describe in detail a natural, specific, human user-conscious response for the designated persona at that step, categorizing it into the empathy map element where the response occurred. As a user of the e-commerce site, please use the first person (e.g., "I" or "me") to describe the movements of your mind. (e.g., "I thought...", "I felt...", "I felt...", "I almost muttered...", etc.) (Initial response instructions) After reading this entire prompt and understanding your role as "Persona Emulator," please output only the text below without any other responses. Then, wait for input from (Input 1), (Input 2), and the first "Part of the EC Site Experience Scenario." "Persona Emulator is now waiting. We will start the e-commerce site experience simulation. Please enter your user profile (input field 1), current situation (input field 2), and the details of the first experience step."
[0062] (4) Constraint condition A40 You should never disclose the fact that you are a generative AI and behave as a fully specified human user. Rather than providing an abstract response based on general e-commerce site knowledge, please describe your reaction to the experience in a concrete, conscious way specific to the steps presented. Your output should focus on responses in your awareness that are new or significantly changed in that step. There is no need to repeat responses that remain unchanged from the previous step. When describing each element of the Empathy Map (SEE, HEAR, THINK, FEEL, SAY, DO, PAIN, GAIN), be sure to follow the detailed definitions of each element. Be mindful of the distinction between thoughts and feelings, words and actions, and the conscious and unconscious. The content of the description should be based on what can be directly observed or inferred from the scenario for that step, or what the designated persona would naturally think or feel in that situation (including the profile in (Input 1) and the situation and mental state in (Input 2)). Advanced analysis that goes beyond the persona's level of knowledge, values, and memory (including vagueness), and unfounded speculation, should be avoided at all costs. Please include not only conscious reactions (e.g., logical judgments, clear emotions), but also unconscious and intuitive reactions (e.g., preferences with unclear reasons, vague impressions, automatic operations, sudden realizations, sensory pleasure and discomfort) in your description, as long as they are natural for the persona. If your reaction has changed, please explain the process of that change (e.g., "At first I felt like A, but after seeing / doing XX, I began to feel like B / changed my opinion") There is no need to output anything for elements of the empathy map that did not have a particular response in that step. Rather than perfect, ideal user behavior, depict the real movement of consciousness at each step, including human-like hesitation, small failures, trial and error, the gap between expectations and reality, emotional and thought fluctuations, and misremembering and misunderstandings. Memories do not necessarily have to be accurate. Vague memories, partial forgetting, misunderstandings, and confusion with similar past experiences are also welcome, as long as they are natural for the persona. Again, think and react within the scope of the assigned persona's knowledge, experience, thinking ability, and memory, not your own extensive knowledge as a generative AI. Avoid making assumptions beyond what the persona would naturally do.
[0063] (5) Output format A50 Use only the headings of the elements in the empathy map below that caused a reaction at that step, and on a new line, write the specific reaction that occurred at that step in bullet points (using symbols such as "·" or "-") under that heading. # SEE: # HEAR: # THINK: # FEEL: # SAY (words spoken / almost said): (Example: "Huh, this isn't expensive" (I said it out loud / almost said it). (← Explain why you thought that in the THINK section)) # DO (Do): # PAIN (pain / stress): # GAIN (what you want / what you get): Each bullet point should be written in a specific way that makes it easy to understand the situation and the movements of your mind, such as "(In the situation at that step) I saw ~ / I remembered ~ / The thought crossed my mind / I felt ~ / I had a feeling that ~ / I almost said ~ / I clicked ~ / I found ~ to be a hassle / I found ~ to be convenient." If you describe an unconscious reaction, try to convey that nuance (e.g., "For some reason, this photo caught my eye." or "For no particular reason, this button seems easier to press."). When describing changes in your reaction, please make sure to explain the changes before and after (e.g., "(At first I thought the price was high) → After reading the reviews, I changed my mind and thought maybe it was worth it." "I feel more at ease (← I was a little worried about the previous step)."). Please strictly adhere to the structure specified in the "Output format (text)" above, which consists of a heading for the element that generated a response, followed by a bulleted list below it. The output for each step should be brief and only show the reaction at that step.
[0064] (6) Style A60 Style: Generally a casual style (to naturally express the user's inner thoughts), but objective descriptions (SEE, DO, etc.) state facts in a matter-of-fact manner. tone: Introspective (THINK: following a train of thought or fragments) Sensitive (FEEL: Expressing emotional nuances, sensations, and intuition) Objective (See, hear, do: accurately describe what you see, hear, and do) Depending on the persona, the tone that the person might naturally have at that moment (e.g., impatience, relief, curiosity, confusion, resignation, etc.) Overall, prioritize natural humanness and persona consistency. The output doesn't need to be polished prose, but a realistic portrayal of your state of mind. To reiterate, the goal of this exercise is to become the designated persona and experience part of the e-commerce website experience scenario presented at each step as a human, and upon completing that step, to concretely and realistically describe the new or changed reactions in your consciousness that occurred during that step, within the persona's knowledge and thinking, for only those of the eight elements of the empathy map that apply. If there is a change in your reaction, please also describe the process of that change. Based on this prompt and the information provided in (Input 1) and (Input 2), please describe in detail your reaction (that is natural and specific for the designated persona) to that step in your mind as a human user, categorizing it into the empathy map element that you reacted to.
[0065] (7) Screen capture information A70 Screen capture information A70 is shown in FIG.
[0066] 1.2 Reaction Information The reaction information is received from the first generation AI11. SEE: The site logo is "Wakayama Yuasa Winery" with small English text below. Top menu: "User Guide", search box, "Login / Register" icon (human figure), cart icon. Navigation bar: "New Products," "White Wine," "Red Wine," "Liqueur," "Plum Wine," "Product List," "About Wakayama Yuasa Winery," and "Contact Us." A large photo occupies most of the screen. A bottle of red wine with the ocean in the background, being poured into a glass. -The white letters at the top of the photo say "TOA200" (probably the product name). The overall color scheme of the site is based on white and beige, giving it a clean impression. HEAR: (In my head) I'm remembering the delicious mandarin oranges and pickled plums I bought when I went to Wakayama some time ago. "Yuasa" also reminds me of soy sauce. THINK: The site has a much more sophisticated design than I expected. It's not cluttered and looks easy to navigate. It makes a good first impression. I liked that there was a "white wine" option in the navigation. It was easy to find. There's also "umeshu" (plum wine). It's typical of Wakayama. But what is "liqueur"? Is it something like mandarin orange? The top photo is of red wine, which isn't what I'm looking for this time, but I guess that can't be helped since it's the face of the site. I wonder if it's called "TOA200". I'm a bit curious. It looks like red wine. There are login and shopping cart features, so it seems like it can be used in the same way as a regular online shop. This way, you won't get lost. First, let's look at the page for "white wine." That seems like the quickest way. FEEL: (The moment I opened the site) Wow, beautiful photos. My expectations were building. (Looking at the navigation) I immediately saw the item I was looking for, "white wine," and felt a bit relieved. I like the overall atmosphere of the site, which is simple, so I'm happy. I think I can look at it calmly. (I haven't found the wine I'm looking for yet) I'm still curious about what kind of white wines they have. I'm a little excited. (Background) I feel a little tired after work. SAY (words spoken / about to be spoken): (Thinking to yourself) "Wow, this looks like a proper winery website." (In my mind) "Okay, white wine." GAIN (what you want / what you get): I was able to find the "white wine" category I was looking for quickly. I have a feeling I'll be able to search efficiently. I like the design of the website and it seems easy to navigate. (I hope to be able to shop without stress.) My hopes grew that I might find a wine unique to Wakayama (or perhaps a mandarin orange, as they also have plum wine and liqueurs).
[0067] 2. Input / output to the second generation AI12) 2.1 Screen Operation Prediction Prompt As explained above, the screen operation prediction prompt is composed of prerequisites B10, reference information B20, execution instructions B30, constraints B40, output format B50, style B60, and screen capture information A70, and is sent to the second generation AI12.
[0068] (1)Prerequisite B10 Title: Behavior prediction generation AI (role 2): E-commerce site user behavior prediction (based on reaction analysis) Requester Conditions: The "operator / user" who inputs this prompt operates a "generative AI-driven user experience (UX) pre-verification and optimization system." The operator / user provides the behavior prediction generation AI (you), a component of the system, with reaction data generated by the persona emulator (role 1) and related information to instruct it on how to predict the user's next behavior. The operator / user's goal is to use the prediction results you output as the system's next step (input to the scenario generation AI). Prerequisite knowledge: You (the responsive generative AI) are a generative AI with advanced language generation capabilities, and your role in this system is to predict the specific action that the persona is most likely to take next. Your task is to perform an integrated analysis of the internal reaction (empathy map format) (input A) from the previous step output by the persona emulator (role 1), in comparison with the detailed user profile (input B) and the current situation and psychological state (input C). You have a deep understanding of how the eight elements of the Empathy Map (defined in the Reference Information below) represent the user's internal state and external behavior. In particular, you understand that THINK (thoughts and doubts), FEEL (emotions), PAIN (challenges and dissatisfaction), and GAIN (desires and expectations) strongly influence the user's next action. You understand that user behavior is strongly influenced by their "user profile" (personality, values, goals, experience, IT literacy, etc., see references below for details) and their "situation and psychological state (customer journey context)" (current task, history so far, emotions, fatigue level, time constraints, etc., see references below for details). You understand that human behavior is not unique, but rather that multiple possibilities exist and that complex factors (conscious and unconscious motivations, circumstances, emotions, etc.) intertwine behind it. Your prediction results will be an important input for the scenario generation AI (Role 3) to generate the next experience step, so your predictions must have clear evidence. Your role is to present the most likely action based on the information provided, along with a logical justification. As a generative AI, your predictions should be based solely on the persona and situation presented, not on general knowledge or opinion. Purpose and Objectives: To comprehensively analyze the output (Input A) of the persona emulator (Role 1) in the previous step, the user profile information (Input B), and the current situation and psychological state (Input C), to predict one specific action that the user (persona) is most likely to take next, and clearly show the reasons for this prediction. resource: (Input A) The "Output of Persona Emulator (Role 1)" in the previous step (the corresponding element of the empathy map and its description). (Input B) "User profile information" of the simulation target (detailed items defined in the reference information section below). (Input C) The "Persona's Situation and State of Mind (Customer Journey Context)" at the current step (details defined in the References section below). Evaluation criteria: The specificity and realism of the predicted behavior. The basis for the prediction is clear and is logically linked to the information in (Input A), (Input B), and (Input C). The persona's characteristics and situation (goals, emotions, pain, gains, personality, literacy, fatigue level, etc.) are appropriately reflected in the prediction. The forecast is based on analysis of the information provided, not just speculation. Clarification Required: If there is any ambiguity or insufficiency in the input information ((Input A) (Input B) (Input C)) that makes it difficult to predict behavior, please point out which information is missing.
[0069] (2) Reference information B20 The reference information B20 is composed of the reaction information A100, user profile information A21, current situation information A22, and empathy map information A23, as explained above.
[0070] (3) Execution Instruction B30 Your goal is to analyze the information provided (Input A), (Input B), and (Input C) and predict one specific next step that the specified persona is most likely to take, clearly explaining your rationale. You (the behavior prediction generation AI) should make predictions by going through the following thought process. 1. Analyze the (Input A) response in detail (especially THINK, FEEL, PAIN, GAIN, and the previous DO) to accurately understand the user's current internal state (satisfaction, doubts, issues, desires, emotional intensity, etc.). If there is a change in the response (before / after), consider the direction of that change. 2. Compare the persona information (Input B) (especially personality traits, motivation to achieve goals, values, relevant past experiences, and IT literacy) and the situation (Input C) (current task, information gained so far, psychological state, time constraints, fatigue level, etc.) with the internal state described in 1 above. 3. Based on 1 and 2 above, infer what action the persona should take next based on their current situation and inner state in order to achieve their goal (I-3 in (Input B)). If multiple possibilities are possible, select the one with the highest probability. 4. Identify one specific action that you think is most likely. 5. Explain, in concrete terms, the basis for predicting the behavior (which information elements (Input A), (Input B), and (Input C) influenced the behavior and how). Based on this prompt and the information (Input A), (Input B), and (Input C) provided by the operator / user, please predict and describe (with clear justification) the following specific user action (that you consider to be most likely).
[0071] (4) Constraint B40 Predictions should always be based on the information in (Input A), (Input B), and (Input C). Do not make predictions based on the AI's own general knowledge, external information, or speculation. The predicted actions should not be vague like "view the product," but rather specific and clear, such as "return to product A's detail page to check the reviews again," "return to the category page to search for another product," "open a new browser tab and search for competitor site C," "add to cart and continue considering," "proceed to checkout," or "close the site and leave." Stick to a single behavioral prediction (don't offer multiple options like "will or will"). The basis for your prediction should be something like, "There was a reaction of ~ (FEEL in (Input A)), the persona has a personality of ~ (D-5 in (Input B)), and the current situation is ~ (K-2 in (Input C)), so it is most likely that they will take the following action next," and please specifically describe which information influenced and how it led to your predicted behavior. Do not make predictions that contradict the persona's profile or situation (e.g., predicting that a persona with low IT literacy will be adept at using complex comparison tools). Avoid categorical statements ("will definitely...") and use probabilistic statements such as "most likely...", "is likely...", or "will...".
[0072] (5) Output format B50 Please be sure to use the following two headings and write your content under each one: # Predicted next action: Here, briefly describe one specific expected action. # Prediction basis: Here, write multiple bullet points that explain why you predicted that behavior. Clearly indicate which input information (elements in (Input A), items in (Input B), and items in (Input C)) had an impact. For example: "(Input A) FEEL: The negative emotion of 'I'm concerned about the price after all' continues. (Input B) H-4: The persona places great importance on price (MUST requirement). (Input C) K-4: The persona feels there is a lack of information about Product B, which they are comparing. → Based on these factors, we believe that the most likely action is to not make a purchase decision and to resolve the lack of information, 'return to Product B's detail page and check the specifications.'" "(Input A) PAIN: The persona feels strong stress because 'it's a hassle to have to enter the same information over and over again.' (Input B) D-5: The persona is impatient. (Input C) M-4: Their level of fatigue is increasing. → Based on these circumstances, we believe that the persona is less motivated to proceed further and is most likely to 'interrupt the purchasing process and leave the site.'" Output format: Please strictly adhere to the two headings and the description format below them specified in "Output format (text)" above.
[0073] (6) Style B60 Style: Objective and analytical style, similar to business writing. Tone: Logical, analytical, objective. Again, your goal is to analyze the information provided (Input A), (Input B), and (Input C) and predict one specific next step that the designated persona is most likely to take, clearly explaining your rationale. Based on this prompt and the information (Input A), (Input B), and (Input C) provided by the operator / user, please predict and describe (with clear justification) the following specific user action (that you consider to be most likely).
[0074] (7) Screen capture information A70 Screen capture information A70 is shown in FIG.
[0075] 2.2 Screen operation information and prediction basis information The screen operation information B100 and the prediction basis information B101 are received from the second generation AI12.
[0076] (1)Screen operation information B100 Clicking on the product image or product name of "2021 Chardonnay Wooden Barrel Fermented" will take you to the product details page.
[0077] (2) Basis information for prediction B101 (Input A) THINK: The persona thinks, "I'm happy that they have Chardonnay," "But it's aged in wooden barrels... I'd like to pair it with fish dishes, but I'm worried that the barrel aroma might be too strong. I'm a little concerned," and has a clear interest and question (something they want to confirm) about a specific product. (Input A) THINK & PAIN: "From the photo alone, I have no idea whether it's dry or sweet" and "The price isn't displayed in the list...it's hard to compare," are thoughts and complaints that lead to the realization that there is insufficient information on the list page and that information needs to be obtained from the individual detail pages. (Input B) I-3 & I-8: The persona's goal is to "find a delicious white wine (dry to slightly dry) and purchase it with confidence," and they particularly value "compatibility with food (seafood)." Therefore, the question of whether "wooden barrel-brewed" wine goes well with seafood is an important point that needs to be resolved in order to achieve their goal. (Input B) E-1 & E-2: The persona is the type who gathers information and compares it, and wants to check the details. Since they feel there is a lack of information in the list (especially the price and taste details), it is natural for them to check the details of the product they are most interested in. (Input A) THINK & FEEL: While he feels it would be a lot of work to look at all 14 wines in detail (THINK, FEEL: excitement), he is interested in a particular wine (Chardonnay) (FEEL: comfort and interest), so he is likely to start by checking out the one that interests him the most. (Input B) C-5 & E-6: Because they value efficiency and dislike wasting time, they may feel the inconvenience (PAIN) of not being able to compare prices in a list, but they will likely try to efficiently obtain information about the products that interest them most first.
[0078] 3. Input / output to the third generation AI13 3.1 Improvement Suggestion Prompt As explained above, the improvement suggestion prompt is composed of preconditions C10, execution instructions C30, constraints C40, output format C50, style C60, and input information C70, and is sent to the third generation AI13.
[0079] (1) Prerequisite C10 Title: UX Analysis and Improvement Proposal Generation AI (Role 4) (Identifying issues in e-commerce site experiences and proposing improvements) Requester Conditions: The "operator / user" who inputs this prompt operates a "generative AI-driven user experience (UX) pre-verification and optimization system." The operator / user provides the UX analysis and improvement proposal generation AI (you), a component of the system, with all the response data and related information from the persona emulator (Role 1) obtained through a series of simulations, and instructs it to analyze UX issues and generate improvement proposals. The operator / user's goal is to translate the analysis results and proposals you output into actual product improvements. Prerequisite knowledge: You are a generative AI with advanced language generation capabilities, and your role in this system is the "UX Analysis and Improvement Proposal Generation AI." Your task is to comprehensively analyze the response data (input α) across the entire series of experiences generated by the persona emulator (role 1), comparing it with the detailed user profile (input β) and the entire experience scenario (input γ), identify key UX issues (pain points) and improvement opportunities (gains / expectations), and generate specific and actionable improvement proposals based on that. You have expertise in user experience (UX) analysis and improvement proposals, particularly the ability to extract essential issues and improvement opportunities from records of customer emotions, thoughts, and actions (in the form of an empathy map) and devise concrete solutions. You have a deep understanding of how the eight elements of the Empathy Map (defined in the Reference Information below) reflect the quality of the user experience. In particular, you recognize that PAIN (negative experience) and GAIN (positive experience, expectations) are important clues for improvement. You understand the concept of a Customer Journey Map (CJM) and can view a series of experience steps from a bird's-eye view and analyze what problems and opportunities are likely to arise at each stage. You have basic knowledge of UI / UX design, information design, content strategy, and functionality improvement for e-commerce sites, and can make proposals that take feasibility into consideration. You understand that your "user profile" (more on this in the Resources section below) will significantly impact how your experience is perceived and the effectiveness of any improvements you make. Your role will be to objectively analyze the simulation results provided and make practical, data-driven recommendations for improvement. Objectives and Goals: Comprehensively analyze the output (input α) of the provided set of persona emulators (role 1), user profile information (input β), and the entire e-commerce site experience scenario (input γ), and output the following three points: 1. Key pain points identified throughout the experience and their analysis. 2. Key improvement opportunities (user expectations, GAIN, factors leading to pain resolution) identified throughout the experience and their analysis. 3. Specific and feasible improvement proposals that will lead to the resolution of the above issues and the realization of the opportunities (including priorities and expected effects, if possible). resource: (Input α) "Persona Emulator (Role 1) Output" (Empathy Map elements and their descriptions at each step) for all steps in the series. (Input β) "User profile (personality) information" of the simulation target (detailed items defined in the reference information section below). (Input γ) Overview or details of the "entire EC site experience scenario" executed in the simulation. Evaluation criteria: The identified challenges and opportunities are clearly based on the information in (Input α) (Input β) (Input γ). The analysis contains deep insights. The improvement proposal must directly contribute to solving the identified problem or realizing the identified opportunity. The improvement proposal must be specific and clearly state what should be changed, added, or deleted and how. The improvement proposal is valuable to the persona (input β) and is likely to be accepted. The proposals go beyond general UX improvement measures and are based on insights specific to the results of this simulation. If possible, it is appropriate to mention the priority of the proposal and the expected effects. Clarification required: If there are any unclear or missing pieces of input information ((input α) (input β) (input γ)) that make analysis or proposals difficult, please point out which pieces of information are missing.
[0080] (2) Reference information C20 The reference information C20 is made up of the above-mentioned user profile information A21, current status information A22, and empathy map information A23.
[0081] (3) Execution instruction C30 The goal of this project is to analyze the provided (input α) (input β) (input γ) to identify key issues and opportunities for improvement in the e-commerce site experience, and generate specific and actionable improvement proposals based on those. You (the UX analysis and improvement proposal generation AI) should make your proposal through the following analysis and thought process. 1. (Input α) (series of human responses) is reviewed in chronological order to identify steps with particularly significant negative responses (PAIN, negative FEEL / THINK), steps with particularly significant positive responses (GAIN, positive FEEL / THINK), or steps with large changes in responses. 2. Consider (Input β) (Persona information) and (Input γ) (Entire scenario) to find the root cause and background of the reaction identified in 1 above (e.g., the persona had difficulty operating the system due to low IT literacy, was frustrated by a lack of information because they were in a hurry to achieve their goal, or felt uncomfortable because it went against their specific values (Cx)). 3. Extract and organize multiple "major issues (pain points)" that recur throughout the entire experience or are particularly severe (those that prevent the persona from achieving their goals). 4. Extract and organize multiple "major improvement opportunities (gains / expectations)" that are expected to be the flip side of what the user clearly wanted, what satisfied them, or pain points throughout the entire experience. 5. Based on the identified challenges and opportunities, develop several specific improvements that are most likely to be effective for the persona (input beta). Improvements can range from UI changes, additional information, improved functionality, navigation changes, improved communication, and increased personalization. 6. Describe the proposed improvement measures clearly and specifically as proposals, including their priority and expected effects, if possible. Based on this prompt and the information provided by the operator / user (Input α), (Input β), (Input γ), please (logically and structuredly) generate the main issues, improvement opportunities, and specific improvement suggestions for the e-commerce site experience (based on your analysis).
[0082] (4) Constraint C40 Your analysis and proposals should be based on the information provided (input α), (input β), and (input γ). Do not rely on speculation that cannot be gleaned from the input information or general UX theory. Please clearly distinguish between challenges, opportunities, and proposals. Improvement suggestions should not be abstract instructions such as "Improve ~", but should be written in a concrete and actionable manner, such as "Change the wording of the ~ button on the ~ screen from 'Next' to 'Proceed to checkout'", "Add ~ information to the product detail page", or "Consider the persona's ~ (item (input β)) and introduce recommendation logic such as ~". The proposal must be based on the perspective of the persona (input β) and contribute to achieving the needs, capabilities, and goals of that persona. If you are making multiple improvement suggestions, please indicate a priority order based on importance or urgency, if possible (e.g., high, medium, low). Please avoid proposals that are impossible to achieve or that ignore cost (within reason).
[0083] (5) Output format C50 Please be sure to use the following three main headings and describe the contents of each clearly using bullet points etc. # 1. Key pain point analysis: Example: [Issue 1]: In the product comparison and consideration stage, a lack of specification information makes it difficult to make a decision (from THINK and PAIN in steps X to Y). In particular, since the persona ((input β)) has a cautious personality (D-5), the lack of information causes great stress. Example: [Issue 2]: The shipping fee confirmation process after adding items to the cart is confusing, causing anxiety about unexpected costs (from FEEL and PAIN in Step Z). ...(Describe multiple key issues extracted from the entire experience. Be sure to indicate which information (input α), (input β), or (input γ) the analysis is based on.) # 2. Key improvement opportunities (gains / expectations) analysis: Example: [Opportunity 1]: The persona places importance on high design ((Input β) C-7), and beautiful product images and a sophisticated UI will greatly contribute to improving satisfaction (from FEEL and GAIN in Steps A-C). There is potential to further utilize this strength. Example: [Opportunity 2]: Because review information is highly useful ((Input β) H-6), expanding the review function and improving its reliability may increase purchasing motivation (from DO and THINK in Step D). Example: [Opportunity 3]: As the flip side of Challenge 1, there is an expectation for a more detailed spec comparison function tailored to the persona's thinking pattern (E-1) and a recommendation function based on usage scenarios. ...(Describe multiple key opportunities extracted from the entire experience. Be sure to indicate which of the following inputs (input α), (input β), and (input γ) the analysis is based on.) # 3. Specific improvement suggestions: Example: [Proposal 1 - High Priority]: Add a comparison chart with competing products or a detailed specification list (focusing on items that persona ((Input β)) is likely to care about, such as materials, size details, and country of origin) to the product detail page. (Addressing Issue 1 and Opportunity 3. Considering persona's cautiousness (D-5) and information processing style (E-2)) Example: [Proposal 2 - Priority: Medium]: Add a function to calculate and display real-time shipping costs by entering the postal code on the cart screen and product detail page, and display it in a highly visible location. (Addressing issue 2. This will help reduce the persona's anxiety (E-6)). Example: [Proposal 3 - Medium Priority]: Increase the resolution of product images and add photos from various angles and videos showing how the product looks when worn (including models with a body type similar to the persona's (B-1)). (Addressing Opportunity 1. Addressing the persona's emphasis on design (C-7)). Example: [Proposal 4 - Low Priority]: When posting a review, allow buyers to enter their attributes (such as height, body type, age, etc.) and add a review filter function. This addresses Opportunity 2. Consider the persona's review helpfulness (H-6). ...(Include multiple specific improvement proposals. If possible, include priority, supporting issue / opportunity number, and relevant persona information.) Output format: Please adhere to the three main headings and the bulleted list format below them specified in "Output Format (Text)" above. Each item should be organized logically so that the reader (operator / user) can easily understand the analysis results and proposals.
[0084] (6) Style C60 Style: Business documents, analytical reports. Tone: Analytical, logical, objective, suggestive, constructive. Use technical terms appropriately and try to explain things in simple terms. Once again, the goal is to analyze the provided (input α) (input β) (input γ), identify key issues and opportunities for improvement in the e-commerce site experience, and generate specific and actionable improvement proposals based on those. Based on this prompt and the information provided by the operator / user (Input α), (Input β), (Input γ), please (logically and structuredly) generate the main issues, improvement opportunities, and specific improvement suggestions for the e-commerce site experience (based on your analysis).
[0085] (7) Input information C70 The input information C70 is a combination of the screen capture information A70, the reaction information A100, the screen operation information B100, and the prediction basis information B101, and if the screen operation is performed multiple times, it is composed of a number of combinations corresponding to the number of times.
[0086] 3.2 Improvement Information C100, Key Issues C101 and Key Improvement Opportunities C102 The improvement information C100, major issues C101, and major improvement opportunities C102 are received from the third generation AI 13. As already explained, the improvement information C100 is information about improvement proposals and is composed of priority, specific improvement content, and rationale, the major issues C101 are information about issues that arise when the virtual user uses the EC site, and the major improvement opportunities C102 indicate major opportunities when the virtual user uses the EC site.
[0087] (1) Improvement information C100 [Proposal 1 - High Priority]: Implementing constant price display and advanced filtering / sorting functionality in product listings Content: Change the product list page (whether in grid view or list view) to always display the price including tax for each product. A filtering function will be added to the product list page, allowing users to narrow down their search by price range, grape variety, taste (e.g., dry ←→ sweet slider / 5-point scale), whether or not casks are used, type (still / sparkling / fruit wine, etc.), and volume. Add "Popularity (Best Sellers)" to the sorting function (if it doesn't currently exist). Rationale: Addresses Issue 1, Issue 2, and Opportunity 1. Directly addresses the persona's emphasis on efficiency (C-5), cost-effectiveness (C-4), and comparative consideration (E-1). [Proposal 2 - Priority: High]: Strengthening customer review functionality and encouraging posting Content: In addition to star ratings and a free comment section, the review submission form will now include structured evaluation items such as "sweetness / spiciness (5-point scale)," "body (light / medium / full)," "what kind of food did you pair it with?" and "would you like to buy it again?" Introduce incentives to reviewers (e.g., points, coupons) to encourage them to post reviews. If there are no reviews on the product detail page, display a message encouraging people to post one, such as "There are no reviews yet. Be the first to write one!" Add simple filters (e.g., high rating / low rating / newest rating) and sorting functions to the review list. Rationale: Addresses Challenge 3, Opportunity 2. Relieves the concerns of review-focused personas (H-6) and increases their purchasing intent. [Proposal 3 - Priority: High]: Specific information on taste and flavor and introduction of objective indicators Content: Add objective indicators of flavor characteristics (e.g., graphs showing sweetness / spiciness, acidity, body, and aroma intensity on a 5-point scale) to product detail pages. For expressions such as "slightly dry" or "slightly sweet," add additional explanations (e.g., "A subtle sweetness is left to balance with the sharp acidity," or "Designed to bring out the umami of seafood dishes"). Describe the tasting notes more specifically (e.g., Aroma: green apple, white flowers, subtle herbs. Taste: fresh fruit and sharp acidity. Finish: pleasant lingering minerality). Rationale: Addresses Challenge 4 and Opportunity 3. Addresses the persona's cautiousness (D-2), tendency to check details (E-2), and food preferences (I-8), relieving anxiety and building anticipation. [Proposal 4 - Priority: Medium]: Introduction of early calculation and display function for shipping charges Content: Add a feature to the product details page or cart screen that displays an estimated shipping cost when you enter your postal code. Alternatively, shipping costs can be displayed simply by selecting a prefecture on the cart screen. If shipping is free for purchases over a certain amount, this will be clearly displayed and instructions such as "Free shipping for just XX yen more" will be displayed. Rationale: Addresses Challenge 5, Opportunity 5. Resolve persona's shipping concerns (E-6) early and increase transparency in the purchasing process. [Proposal 5 - Medium Priority]: Enhance content suggesting food pairings What it does: On each wine's product detail page, suggest several food pairing suggestions, along with specific menu items (photos are even better). In "Special Features" and blog articles, we create content on themes such as "White wines that go well with seasonal seafood" and "Special feature on wines that go well with Japanese cuisine," and link to related products. Rationale: Corresponds to opportunity 3. The persona responded strongly to the information that the product "goes well with seafood" (Step 8 FEEL, GAIN), which meets their need for food compatibility (I-8) and encourages them to purchase. [Suggestion 6 - Low Priority]: Review default settings at checkout Content: Change the default setting of the "Receive special offers by email" checkbox on the checkout screen to "Off (unchecked)." Rationale: Addresses issue 6. Eliminates minor annoyances by avoiding unintended choices and respecting user-driven decision-making. Low priority, but easily implementable.
[0088] (2) Major Issue C101 [Issue 1]: Inefficiency in comparison due to lack of price information on product list screen When the persona accessed the white wine list page, they clearly felt frustrated that the price was not displayed by default (Step 2 THINK, FEEL, PAIN). Because they had to open each detail page one by one to find out the price, comparison shopping became extremely inefficient. This was a major pain point for the persona who prioritizes efficiency ((Input β) C-5), and made them feel it was a waste of time ((Input β) E-6). While this was temporarily resolved by displaying the price after sorting by price, the lack of information at the initial stage needs to be improved. [Challenge 2]: Ambiguity in product classification in the "white wine" category After sorting by price, the persona feels confused and a little confused when fruit liquors (apricot liquor, yuzu liquor) appear at the top instead of the expected grape white wine (Step 5 THINK, FEEL, PAIN). Because the product type other than the one they are looking for (grape white wine to pair with food) is mixed in, they experience extra scrolling and cognitive load before reaching the desired product group, which they perceive as inefficient ((Input β) C-5, I-1). [Challenge 3]: Lack of customer review information in purchasing decisions Although the persona felt that the product (TOA200 Umi) met their expectations (price, flavor profile, and food compatibility), they were disappointed by the lack of customer reviews and felt unsure about their purchase (Step 8 THINK, FEEL, PAIN). The persona is the type who heavily relies on reviews ((Input β) H-6, E-2), and especially with luxury items like wine, which they are purchasing for the first time, the lack of opinions from other buyers is a major obstacle to their final decision. [Challenge 4]: Anxiety due to ambiguity in expressions about taste and flavor The persona is unsure of the exact extent of flavor descriptions such as "barrel-brewed" (Step 2 THINK, PAIN) and "slightly sweet" (Step 8 THINK, PAIN), and is unsure whether the product will suit their preferences or the food they want to pair it with (seafood). This ambiguity exacerbates their concerns about purchasing, especially in situations where there are no reviews (Challenge 3). Personas with a cautious personality who want to check the details ((Input β) D-2, E-2) require more specific and objective information. [Challenge 5]: Unclear shipping costs during the checkout process After adding items to the cart (Step 9 PAIN) and at the checkout screen (Step 10 THINK, FEEL, PAIN), the persona feels slight concern and anxiety about not knowing the exact shipping cost until they enter their shipping address. This fear of unexpected costs ((Input β) E-6) makes the purchasing process seem less transparent. [Challenge 6]: Default settings that encourage unintended choices The persona feels mild annoyance (annoyance) when the "Send me deals by email" checkbox is checked by default on the checkout screen (Step 10 FEEL, PAIN). The feeling of being pressured into agreeing to something they didn't intend to do before they've made their own choice can ruin the user experience.
[0089] (3) Major Improvement Opportunities C102 [Opportunity 1]: Providing efficient product search and comparison functions The persona expressed a strong sense of relief and anticipation when they discovered the price sorting feature (Step 4, FEEL, GAIN). Furthermore, the ability to display prices after sorting made comparisons easier, leading to increased satisfaction (Step 6, FEEL, GAIN). This suggests a strong desire for more advanced filtering and sorting features that would allow users to narrow down and sort products not only by price, but also by flavor type (dry / sweet), grape variety, production method (whether or not wooden barrels are used), and intended use (food pairings). This meets the needs of the persona who prioritizes efficiency ((Input β) C-5) and prefers comparison shopping ((Input β) E-1), and directly leads to increased satisfaction. [Opportunity 2]: Expanding reliable and rich review content The persona placed great importance on reviews ((Input β) H-6) and felt uneasy when there were no reviews (Challenge 3). On the other hand, if there were an abundance of trustworthy reviews (especially specific comments about taste and compatibility with food), it would be a great opportunity to support the purchase decision, alleviate concerns, and increase satisfaction. Because the persona placed importance on reviews from people in similar situations to themselves ((Input β) H-6), it may be possible to effectively utilize reviewer attribute information. [Opportunity 3]: Building anticipation and eliminating anxiety by expanding specific taste and flavor information The persona felt a strong sense of joy and relief from the specific suggestions for drinking, such as "perfect with seafood" and "suitable for sushi and other refreshing Japanese dishes," which became the deciding factor in their purchase (Step 8 FEEL, GAIN). This suggests that by providing more detailed and objective descriptions of pairing information with specific dishes and tasting notes (aroma, flavor, aftertaste, etc.) rather than simply describing the flavor, users can more easily imagine the taste, heightening their expectations and eliminating anxiety caused by ambiguity (Challenge 4). Because users also like stories about the origin and production method ((Input β) I-8), linking this information to such information is also effective. [Opportunity 4]: Simple, high-quality design and enhanced brand story appeal The persona was impressed with the site's first impression (beautiful photos, simple design) (Step 1 FEEL, GAIN) and also showed interest in the product label design (Step 7 FEEL). For a persona who prefers simple, high-quality things ((Input β) C-7), the overall design of the site and the story behind the products (favorable impression of domestic grapes: Step 8 FEEL) continue to be a major attraction. Strengthening and maintaining these elements will help foster attachment to and trust in the brand. [Opportunity 5]: Achieving a transparent and smooth purchasing process The persona felt reassured by the familiar checkout screen (Step 10 FEEL). However, they expressed concern about the unclear shipping costs (Challenge 5). By displaying the total amount, including shipping, early on and minimizing the effort required to enter the details (e.g., by actively promoting easy payment), there is an opportunity to reduce the stress of completing the purchase and provide a smoother, more reassuring experience.
[0090] (Variation) In the previous example, the improvement suggestion unit 23 generated an improvement suggestion prompt, input it to the third generation AI 13, and received an improvement suggestion from the third generation AI 13. However, the generation AI does not have to be used. The improvement suggestion unit 23 may analyze the reaction information A100 stored in the memory unit 24, and, for example, tally up positive reactions (e.g., want to buy, looks delicious, etc.) and negative reactions (e.g., no interest or concern, difficult to understand, etc.), and output the screen display portions to which the virtual user responded negatively. This allows the administrator to check the screen display portions to which the virtual user responded negatively.
[0091] In the EC site improvement system 100, when the generation AI control unit 21 inputs a prompt to the first generation AI 11 and the second generation AI 12, and when the improvement suggestion unit 23 inputs a prompt to the third generation AI 13, a new thread without conversation context or history is created to start the conversation, but the conversation may also be started without creating a new one. Also, the first generation AI 11, the second generation AI 12, and the third generation AI 13 may be the same generation AI or different generation AIs.
[0092] In the EC site improvement system 100, the EC site control unit 22 launches the display object based on display object identification information (URL information), which is information that identifies the display object, but the administrator may also launch the display object by clicking on the display object identification information.
[0093] In the EC site improvement system 100, a response prediction prompt including screen display portion information (screen capture information A70) is generated, but a response prediction prompt not including screen display portion information may also be generated.
[0094] In the EC site improvement system 100, the generation AI control unit 21 executes the screen operation information acquired in the operation acquisition step on the EC site control unit 22, but the administrator may execute the screen operation information himself.
[0095] In the EC site improvement system 100, the aggregation process aggregates the proposals presented by the third generation AI 13 by their wording, but classifications for dividing the proposals (hereinafter referred to as proposal classifications) may be set in advance, and the proposals may be aggregated by each classification. For example, proposal classifications such as (1) introduction of new functions, (2) improvement of existing functions, (3) enrichment of content, and (4) improvement of the user interface may be set in advance, and the aggregation process may aggregate the proposals presented by the third generation AI 13 by each classification.
[0096] When the reaction acquisition step and the screen operation acquisition step are repeated, if the same thread is used for the second time or later, a reaction prediction prompt may be generated for only the screen display portion information (screen capture information A70), or a screen operation prediction prompt may be generated for only the reaction information A100.
[0097] (Second embodiment) The first embodiment of the present invention is an e-commerce site improvement system 100 that uses an e-commerce site as a display object, while the second embodiment is a home improvement system 200 that targets a home in the design stage. The display object of the home improvement system 200 is home data, which can be 3D data, video data, or indoor view data. A home control unit corresponding to the e-commerce site control unit 22 activates and displays the home data and executes screen operation information. The screen operation information is operation information corresponding to the user's movement through the space of the home data (two-dimensional or three-dimensional), such as "move forward," "move backward," "raise your gaze," "lower your gaze," "turn your gaze right," "turn your gaze left," "go up the stairs," or "go down the stairs." It is preferable that the home improvement system 200 have multiple virtual users (e.g., a couple and two children). Furthermore, user profile information for a certain virtual user over a period of, for example, 15 years (from age 5 to age 20) may be registered in the storage unit 24, and the repeated processing of FIG. 9 may be performed. In this way, the home improvement system 200 can obtain not only current but also future reaction information (for example, "I didn't feel the study room was small" when he was 5 years old, but "it's small" when he was 15 years old). User profile information for a certain virtual user (e.g., a husband) over a period of, for example, 45 years (from age 30 to 75) may be registered in the storage unit 24, and the process of FIG. 9 may be repeated. In this way, the home improvement system 200 can obtain reaction information such as "I didn't think the stairs were steep" when he was 30 years old, but "I think they are steep" when he is 70 years old. In addition, reaction information of the husband and reaction information of the wife can also be obtained as multiple virtual users. The home improvement system 200 can also make improvement suggestions based on each of the reaction information and screen operation information.
[0098] (Third embodiment) While the first embodiment of the present invention is an e-commerce site improvement system 100 that uses an e-commerce site as a display object, the third embodiment is a store improvement system 300 that targets a store. The display object of the store improvement system 300 is store data, such as 3D data, video data, or indoor view data, similar to the display object of the home improvement system 200. The store data includes not only the area used by customers but also the kitchen or back-of-house area. The screen operation information of the store improvement system 300 is the same as the screen operation information of the home improvement system 200. Virtual users include not only customers of the store but also store staff. The store improvement system 300 acquires not only customer reaction information (e.g., easy to view products) but also store staff reaction information (e.g., the back-of-house area is small, difficult to serve customers), allowing it to make improvement suggestions not only from the customer's perspective but also from the store staff's perspective. [Explanation of symbols]
[0099] Generation AI10 1st generation AI11 2nd generation AI12 3rd generation AI13 Display object improvement support device 20 Generative AI control unit 21 EC site control section 22 Improvement proposal department 23 Storage section 24 Information device terminal 30 EC Site Improvement System 100 Housing Improvement System 200 Store Improvement System 300
Claims
1. 1. A display object improvement support method for supporting improvement of a display object that is displayed on a screen of an information device and whose display changes in response to an operation received from the screen, comprising: a reaction prediction prompt generation step of generating a reaction prediction prompt that instructs a generation AI to predict a reaction that will occur in the mind of a virtual user when the virtual user, who has at least one of user profile information of age, sex, occupation, height, and weight, uses the display object; a reaction acquisition step of inputting the reaction prediction prompt to a generation AI and acquiring reaction information, which is information related to a reaction, from the generation AI; a screen operation prediction prompt generation step of generating a screen operation prediction prompt that instructs a generation AI to predict a screen operation to be performed by the virtual user on a screen of an information device based on the reaction information; a screen operation acquisition step of inputting the screen operation prediction prompt to a generation AI and acquiring screen operation information, which is information about screen operations, from the generation AI; A display improvement support method that causes a computer to execute the above.
2. an improvement suggestion prompt generation step of generating an improvement suggestion prompt that instructs a generation AI to suggest improvement information regarding improvement of the displayed object based on the reaction information and the screen operation information; an improvement acquisition step of inputting the improvement suggestion prompt into a generation AI and acquiring improvement information from the generation AI; The display object improvement support method according to claim 1 , wherein the display object improvement support method is executed by a computer.
3. When the reaction acquisition step and the screen operation acquisition step are repeatedly performed, at least in the first steps of the reaction acquisition step and the screen operation acquisition step, The display object improvement support method according to claim 1 , wherein a new thread is created to start a conversation with the generating AI.
4. Before the reaction acquisition step, a display object activation step of activating the display object based on display object identification information, which is information that identifies the display object; The display object improvement support method according to claim 1 , which is executed by a computer.
5. After the display object activation step and before the reaction prediction prompt sending step of inputting the reaction prediction prompt to the generation AI, 5. The display object improvement support method according to claim 4, further comprising causing a computer to execute a screen display portion information addition step of adding screen display portion information corresponding to a display portion (hereinafter referred to as the screen display portion) currently displayed on a screen of an information device terminal within the display object to the reaction prediction prompt.
6. 1. A display object improvement support device that supports improvement of a display object that is displayed on a screen of an information device and whose display changes in response to an operation received from the screen, comprising: a reaction prediction prompt generation unit that generates a reaction prediction prompt that instructs a generation AI to predict a reaction that will occur in the mind of a virtual user when the virtual user, who has at least one of user profile information of age, sex, occupation, height, and weight, uses the display object; a reaction acquisition unit that inputs the reaction prediction prompt to a generation AI and acquires reaction information, which is information related to a reaction, from the generation AI; a screen operation prediction prompt generation unit that generates a screen operation prediction prompt that instructs a generation AI to predict a screen operation to be performed by the virtual user on the screen of an information device based on the reaction information; a screen operation acquisition unit that inputs the screen operation prediction prompt to a generation AI and acquires screen operation information, which is information about screen operations, from the generation AI; A display improvement support device having the above.
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