Creating and editing avatars
Efficient avatar creation and editing methods on electronic devices, using placeholder avatars and intuitive touch-sensitive interfaces, address inefficiencies in existing techniques, enhancing user experience and conserving energy.
Patent Information
- Application Number
- JP2024152389
- Authority / Receiving Office
- JP · JP
- Patent Type
- Patents
- Current Assignee / Owner
- Priority Date
- 2016-09-23
- Filing Date
- 2024-09-04
- Publication Date
- 2026-01-14
- Estimated Expiration
- 2037-09-01
AI Technical Summary
Existing techniques for creating and editing avatars on electronic devices are cumbersome and inefficient, consuming excessive time and energy, particularly on battery-operated devices.
Electronic devices utilize methods and interfaces that include displaying a placeholder avatar, capturing image data based on user movement, providing guidance for positioning, and allowing intuitive editing through touch-sensitive inputs and gestures, thereby reducing cognitive burden and conserving power.
These methods enhance the efficiency and user satisfaction of avatar creation and editing, reducing time and energy consumption, and extending battery life on portable devices.
Smart Images

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Abstract
Description
[Technical Field]
[0001] (CROSS-REFERENCE TO RELATED APPLICATIONS) This application claims priority to U.S. Provisional Patent Application No. 62 / 399,294, entitled "AVATAR CREATION AND EDITING," filed September 23, 2016, the entire contents of which are incorporated herein by reference. (Technical field)
[0002] The present disclosure relates generally to computer user interfaces, and more particularly to techniques for creating and editing avatars. [Background technology]
[0003] Avatars are used to represent users of electronic devices. The avatar may represent the user's appearance, or may represent an idealized or entirely fictional representation of the user. The avatar may then be associated with the user such that the avatar's appearance to other users triggers an association or link with the user. Summary of the Invention
[0004] However, some techniques for creating and editing avatars using electronic devices are generally cumbersome and inefficient. For example, some existing techniques use complex and time-consuming user interfaces that may involve multiple key presses or strokes. Existing techniques take more time than necessary, wasting the user's time and the device's energy. The latter problem is particularly acute on battery-operated devices.
[0005] Thus, the present technology provides electronic devices with faster, more efficient methods and interfaces for creating and editing avatars. Such methods and interfaces optionally complement or replace other methods of creating and editing avatars. Such methods and interfaces reduce the cognitive burden on users and create more efficient human-machine interfaces. For battery-operated computing devices, such methods and interfaces conserve power and extend the time between battery charges.
[0006] According to one embodiment, an electronic device having a display and one or more camera displays displays a placeholder avatar on the display, the display of the placeholder avatar being based on a first position of a user relative to the field of view of one or more cameras of the electronic device. The electronic device detects movement of the user to a second position relative to the field of view of the one or more cameras while displaying the placeholder avatar. In response to detecting the movement of the user to the second position relative to the field of view of the one or more cameras, the electronic device captures first image data of the user with the one or more cameras in accordance with a determination that the second position of the user relative to the field of view of the one or more cameras satisfies a first set of image criteria, and provides first guidance to the user to change position relative to the electronic device to a first target position while continuing to display the placeholder avatar in accordance with a determination that the second position of the user relative to the field of view of the one or more cameras does not satisfy the first set of image criteria.
[0007] One embodiment of a temporary computer-readable storage medium stores one or more programs that, when executed by one or more processors of an electronic device having a display and one or more cameras, cause the device to: display a placeholder avatar on the display, wherein the display of the placeholder avatar is based on a first position of a user relative to the field of view of the one or more cameras of the electronic device; detect movement of the user to a second position relative to the field of view of the one or more cameras while displaying the placeholder avatar; and, in response to detecting the movement of the user to the second position relative to the field of view of the one or more cameras: capture first image data of the user with the one or more cameras in accordance with a determination that the second position of the user relative to the field of view of the one or more cameras satisfies a first set of image criteria; and provide first guidance to the user to change position relative to the electronic device to a first target position while continuing to display the placeholder avatar in accordance with a determination that the second position of the user relative to the field of view of the one or more cameras does not satisfy the first set of image criteria.
[0008] According to one embodiment, an electronic device having a display and one or more input devices displays an avatar editing user interface including simultaneously displaying on the display: an avatar having a plurality of editable characteristics; a feature selection control area including a representation of the plurality of avatar characteristics, including a first avatar characteristic currently selected for modification and a second avatar characteristic not currently selected for modification; and a feature option control area including a representation of a plurality of options of the first avatar characteristic for selection, including a first option for the currently selected first avatar characteristic and a second option for the currently not selected first avatar characteristic; and while displaying the avatar editing user interface, detects an input in the avatar editing user interface; and, in response to detecting the input, corresponds to a selection of a second avatar feature in the feature selection control area: updating the feature selection control area to indicate that the second avatar feature is currently selected, and updating the feature options control area to include a representation of a plurality of options of the second avatar feature for selection including a first option of the currently selected second avatar feature and a second option of the currently unselected second avatar feature, and pursuant to a determination that the input corresponds to a selection of a second option of the first avatar feature in the feature options control area: updating the feature options control area to indicate that a second option of the first avatar feature is currently selected, and updating the avatar to change the appearance of the first avatar feature in accordance with the second option of the first avatar feature.
[0009] One embodiment of a transient computer-readable storage medium stores one or more programs that, when executed by one or more processors of an electronic device having a display and one or more input devices, cause the device to display an avatar editing user interface, including simultaneously displaying on the display: an avatar having a plurality of editable characteristics; a feature selection control area including a representation of a plurality of avatar characteristics, including a first avatar characteristic currently selected for modification and a second avatar characteristic not currently selected for modification; a feature option control area including a representation of a plurality of options of the first avatar characteristic for selection, including a first option for the currently selected first avatar characteristic and a second option for the not currently selected first avatar characteristic; and, while displaying the avatar editing user interface, and, in response to detecting the input, in accordance with a determination that the input corresponds to a selection of a second avatar feature in the feature selection control area: updating the feature selection control area to indicate that the second avatar feature is currently selected and updating the feature options control area to include a representation of a plurality of options of the second avatar feature for selection, including a first option of the currently selected second avatar feature and a second option of the currently unselected second avatar feature; and, in accordance with a determination that the input corresponds to a selection of a second option of the first avatar feature in the feature options control area: updating the feature options control area to indicate that a second option of the first avatar feature is currently selected and updating the avatar to change an appearance of the first avatar feature in accordance with the second option of the first avatar feature.
[0010] According to one embodiment, an electronic device having a display and one or more input devices displays a messaging interface of a messaging application for sending messages between a first user of the device and other users, the first user being represented in the messaging application by a user avatar that distinguishes the first user of the device from other users; while displaying the messaging user interface, receives a first request to display a sticker user interface for selecting a sticker to send to a second user; and in response to the first request to display the sticker user interface, displays on the display a sticker user interface including a first plurality of avatar stickers generated based on the user's avatar, the display including a simultaneous display of: a first avatar sticker generated based on a modification of the avatar representing the user; and and a second avatar sticker generated based on the modification of the avatar different from the first avatar sticker; and while displaying a plurality of affordances of the avatar selection interface on the display, detect a sequence of one or more inputs via one or more input devices corresponding to a request to send the corresponding avatar sticker from the first user to the second user via the messaging application, and in response to detecting the sequence of one or more inputs: in accordance with a determination that the sequence of one or more inputs corresponds to selection of the first avatar sticker, send the first avatar sticker from the first user to the second user via the messaging application, and in accordance with a determination that the sequence of one or more inputs corresponds to selection of the second avatar sticker, send the second avatar sticker from the first user to the second user via the messaging application.
[0011] One embodiment of a transient computer-readable storage medium stores one or more programs that, when executed by one or more processors of an electronic device having a display and one or more input devices, cause the device to display a messaging interface of a messaging application for sending messages between a first user of the device and other users, the first user being represented in the messaging application by a user avatar that distinguishes the first user of the device from other users; instructions for, while displaying the messaging user interface, receiving a first request to display a sticker user interface for selecting a sticker to send to a second user; and, in response to the first request to display the sticker user interface, displaying on the display a first avatar sticker generated based on a modification of the avatar representing the user, and a second avatar sticker generated based on a modification of the avatar representing the user that is different from the first avatar sticker. The method includes instructions for displaying a sticker user interface including a first plurality of avatar stickers generated based on the user's avatar, including simultaneously displaying a generated second avatar sticker; and instructions for detecting, while displaying a plurality of affordances of the avatar selection interface on the display, a sequence of one or more inputs via one or more input devices corresponding to a request to send a corresponding avatar sticker from the first user to a second user via a messaging application, and in response to detecting the sequence of one or more inputs: in accordance with a determination that the sequence of one or more inputs corresponds to a selection of the first avatar sticker, sending the first avatar sticker from the first user to the second user via the messaging application; and in accordance with a determination that the sequence of one or more inputs corresponds to a selection of the second avatar sticker, sending the second avatar sticker from the first user to the second user via the messaging application.
[0012] According to one embodiment, an electronic device having a display and a touch-sensitive surface displays on the display an avatar editing interface including an avatar having a plurality of editable features, detects a first gesture on the touch-sensitive surface including moving one or more contact points with the touch-sensitive surface while a corresponding feature of the plurality of editable features is a currently selected feature, and responsive to detecting the first gesture: updating a display of the avatar by modifying a first characteristic of the first characteristic in accordance with a determination that the first gesture is a first type of gesture and that the corresponding feature is a first feature, the first characteristic of the first characteristic being associated with the first gesture type, and updating the display of the avatar by modifying a second characteristic of the first feature that is different from the first characteristic of the first feature in accordance with a determination that the first gesture is a second type of gesture that is different from the first type of gesture and that the corresponding feature is the first feature, the second characteristic of the first characteristic being associated with the second gesture type.
[0013] A non-transitory computer-readable storage medium storing one or more programs that, when executed by one or more processors of an electronic device having a display and one or more input devices, cause the device to display on the display an avatar editing interface including an avatar having a plurality of editable features; detecting a first gesture on the touch-sensitive surface while a corresponding feature of the plurality of editable features is a currently selected feature, the first gesture including movement of one or more contact points with the touch-sensitive surface; and, in response to detecting the first gesture: the first gesture is said to be a first type of gesture. and updating a display of the avatar by modifying a first characteristic of the first characteristic in accordance with a determination that the first gesture is a second type of gesture that is different from the first characteristic of the first feature and the corresponding feature is the first feature, the first characteristic of the first feature being associated with a first gesture type; and updating a display of the avatar by modifying a second characteristic of the first feature in accordance with a determination that the first gesture is a second type of gesture that is different from the first characteristic of the first feature and the corresponding feature is the first feature, the second characteristic of the first feature being associated with the second gesture type.
[0014] Executable instructions to perform these functions are optionally contained in a non-transitory computer-readable storage medium or other computer program product configured to be executed by one or more processors. Executable instructions to perform these functions are optionally contained in a transitory computer-readable storage medium or other computer program product configured to be executed by one or more processors.
[0015] This provides devices with faster, more efficient methods and interfaces for creating and editing avatars, thereby increasing the effectiveness, efficiency, and user satisfaction of such devices, and may complement or replace other methods of creating and editing avatars. [Brief explanation of the drawings]
[0016] For a better understanding of the various described embodiments, reference should be made to the following Detailed Description in conjunction with the following drawings, in which like reference numerals refer to corresponding parts throughout:
[0017] [Figure 1A] FIG. 1 is a block diagram illustrating a portable multifunction device having a touch-sensitive display in accordance with some embodiments.
[0018] [Figure 1B] FIG. 1 is a block diagram illustrating exemplary components for event processing according to some embodiments.
[0019] [Figure 2] 1 illustrates a portable multifunction device with a touch screen according to some embodiments.
[0020] [Figure 3] FIG. 1 is a block diagram of an exemplary multifunction device having a display and a touch-sensitive surface in accordance with some embodiments.
[0021] [Figure 4A] 1 illustrates an exemplary user interface for a menu of applications on a portable multifunction device in accordance with some embodiments.
[0022] [Figure 4B] 1 illustrates an exemplary user interface for a multifunction device having a touch-sensitive surface that is separate from the display in accordance with some embodiments.
[0023] [Figure 5A] 1 illustrates a personal electronic device according to some embodiments.
[0024] [Figure 5B]FIG. 1 is a block diagram illustrating a personal electronic device according to some embodiments.
[0025] [Figure 6A] 1 illustrates an exemplary user interface for creating a user avatar. [Figure 6B] 1 illustrates an exemplary user interface for creating a user avatar. [Figure 6C] 1 illustrates an exemplary user interface for creating a user avatar. [Figure 6D] 1 illustrates an exemplary user interface for creating a user avatar. [Figure 6E] 1 illustrates an exemplary user interface for creating a user avatar. [Figure 6F] 1 illustrates an exemplary user interface for creating a user avatar. [Figure 6G] 1 illustrates an exemplary user interface for creating a user avatar. [Figure 6H] 1 illustrates an exemplary user interface for creating a user avatar. [Figure 6I] 1 illustrates an exemplary user interface for creating a user avatar. [Figure 6J] 1 illustrates an exemplary user interface for creating a user avatar. [Figure 6K] 1 illustrates an exemplary user interface for creating a user avatar. [Figure 6L] 1 illustrates an exemplary user interface for creating a user avatar. [Figure 6M] 1 illustrates an exemplary user interface for creating a user avatar.
[0026] [Figure 7A] FIG. 1 is a flow diagram illustrating a method for creating a user avatar. [Figure 7B] FIG. 1 is a flow diagram illustrating a method for creating a user avatar.
[0027] [Figure 8] 1 illustrates an exemplary functional block diagram of an electronic device.
[0028] [Figure 9A] 1 illustrates an exemplary user interface for customizing a user's avatar. [Figure 9B] 1 illustrates an exemplary user interface for customizing a user's avatar. [Figure 9C] 1 illustrates an exemplary user interface for customizing a user's avatar. [Figure 9D] 1 illustrates an exemplary user interface for customizing a user's avatar. [Figure 9E] 1 illustrates an exemplary user interface for customizing a user's avatar. [Figure 9F] 1 illustrates an exemplary user interface for customizing a user's avatar. [Figure 9G] 1 illustrates an exemplary user interface for customizing a user's avatar. [Figure 9H] 1 illustrates an exemplary user interface for customizing a user's avatar.
[0029] [Figure 10A] FIG. 1 is a flow diagram illustrating a method for customizing a user's avatar. [Figure 10B] FIG. 1 is a flow diagram illustrating a method for customizing a user's avatar.
[0030] [Figure 11] 1 illustrates an exemplary functional block diagram of an electronic device.
[0031] [Figure 12A] 10 illustrates an exemplary user interface using avatar stickers in messages. [Figure 12B] 10 illustrates an exemplary user interface using avatar stickers in messages. [Figure 12C]10 illustrates an exemplary user interface using avatar stickers in messages. [Figure 12D] 10 illustrates an exemplary user interface using avatar stickers in messages. [Figure 12E] 10 illustrates an exemplary user interface using avatar stickers in messages. [Figure 12F] 10 illustrates an exemplary user interface using avatar stickers in messages. [Figure 12G] 10 illustrates an exemplary user interface using avatar stickers in messages. [Figure 12H] 10 illustrates an exemplary user interface using avatar stickers in messages. [Figure 12I] 10 illustrates an exemplary user interface using avatar stickers in messages. [Figure 12J] 10 illustrates an exemplary user interface using avatar stickers in messages.
[0032] [Figure 13A] FIG. 10 is a flow diagram illustrating a method for using avatar stickers in messages. [Figure 13B] FIG. 10 is a flow diagram illustrating a method for using avatar stickers in messages.
[0033] [Figure 14] 1 illustrates an exemplary functional block diagram of an electronic device.
[0034] [Figure 15A] 1 illustrates an exemplary user interface for editing an avatar using gestures. [Figure 15B] 1 illustrates an exemplary user interface for editing an avatar using gestures. [Figure 15C] 1 illustrates an exemplary user interface for editing an avatar using gestures. [Figure 15D] 1 illustrates an exemplary user interface for editing an avatar using gestures. [Figure 15E] 1 illustrates an exemplary user interface for editing an avatar using gestures. [Figure 15F] 1 illustrates an exemplary user interface for editing an avatar using gestures.
[0035] [Figure 16A] FIG. 1 is a flow diagram illustrating a method for editing an avatar using gestures. [Figure 16B] FIG. 1 is a flow diagram illustrating a method for editing an avatar using gestures.
[0036] [Figure 17] 1 illustrates an exemplary functional block diagram of an electronic device. DETAILED DESCRIPTION OF THE INVENTION
[0037] The following description describes example methods, parameters, etc. However, it should be recognized that such description is not intended as a limitation on the scope of the present disclosure, but is instead provided as a description of example embodiments.
[0038] There is a need for electronic devices that provide efficient methods and interfaces for creating and editing avatars. For example, while avatar creation and editing programs already exist, these programs are inefficient and difficult to use compared to the following techniques, which allow users to create and edit avatars as realistic or unrealistic as desired. Such techniques can reduce the cognitive burden on users creating and editing avatars, thereby increasing productivity. Furthermore, such techniques can reduce processor and battery power that would otherwise be wasted on redundant user input.
[0039] 1A-1B, 2, 3, 4A-4B, and 5A-5H below describe exemplary devices that perform the avatar creation and editing techniques.
[0040] Figures 6A-6M show exemplary user interfaces for creating a user avatar. Figures 7A-7B are flow diagrams illustrating methods for creating a user avatar, according to some embodiments. The user interfaces of Figures 6A-6M are used to illustrate processes described below, including the processes of Figures 7A-7B.
[0041] Figures 9A-9H show exemplary user interfaces for customizing a user avatar. Figures 10A-10B are flow diagrams illustrating methods of access for customizing a user avatar, according to some embodiments. The user interfaces of Figures 8A-8D are used to illustrate processes described below, including the processes of Figures 10A-10B.
[0042] Figures 12A-12J show exemplary user interfaces for creating and using avatar stickers with messages. Figures 13A-13B are flow diagrams illustrating methods of access for creating and using avatar stickers with messages, according to some embodiments. The user interfaces of Figures 12A-12J are used to illustrate processes described below, including the processes of Figures 13A-13B.
[0043] 15A-15F illustrate exemplary user interfaces for editing an avatar using gestures. 16A-16B are flow diagrams illustrating methods of access for editing an avatar using gestures, according to some embodiments. The user interfaces of FIGS. 15A-15F are used to illustrate processes described below, including the processes of FIGS. 16A-16B.
[0044] In the following description, terms such as "first" and "second" are used to describe various elements, but these elements should not be limited by these terms. These terms are used only to distinguish one element from another. For example, a first touch can be referred to as a second touch, and similarly, a second touch can be referred to as a first touch, without departing from the scope of the various embodiments described. Although a first touch and a second touch are both touches, they are not the same touch.
[0045] The terminology used in the description of the various embodiments set forth herein is for the purpose of describing particular embodiments only and is not intended to be limiting. In the description of the various embodiments set forth and in the appended claims, the singular forms "a," "an," and "the" are intended to include the plural forms as well, unless the context clearly dictates otherwise. Also, as used herein, the term "and / or" should be understood to refer to and include any and all possible combinations of one or more of the associated listed items. It will be further understood that the terms "includes," "including," "comprises," and / or "comprising," as used herein, specify the presence of stated features, integers, steps, operations, elements, and / or components, but do not exclude the presence or addition of one or more other features, integers, steps, operations, elements, components, and / or groups thereof.
[0046] The term "if" is interpreted, optionally, depending on the context, to mean "when" or "upon," or "in response to determining" or "in response to detecting." Similarly, the phrase "if it is determined" or "if [a stated condition or event] is detected" is interpreted, optionally, depending on the context, to mean "upon determining" or "in response to determining," or "upon detecting [the stated condition or event]" or "in response to detecting [the stated condition or event]."
[0047] Embodiments of electronic devices, user interfaces for such devices, and associated processes for using such devices are described. In some embodiments, the device is a portable communication device, such as a mobile phone, that also includes other functions, such as PDA and / or music player functions. Exemplary embodiments of portable multifunction devices include, but are not limited to, the iPhone®, iPod Touch®, and iPad® devices from Apple Inc. of Cupertino, California. Optionally, other portable electronic devices, such as laptop or tablet computers with touch-sensitive surfaces (e.g., touchscreen displays and / or touchpads), are also used. It should also be understood that in some embodiments, the device is not a portable communication device, but rather a desktop computer with a touch-sensitive surface (e.g., touchscreen displays and / or touchpads).
[0048] In the following discussion, electronic devices are described that include a display and a touch-sensitive surface. However, it should be understood that the electronic device optionally includes one or more other physical user-interface devices, such as a physical keyboard, a mouse, and / or a joystick.
[0049] The device typically supports a variety of applications such as one or more of a drawing application, a presentation application, a word processing application, a website creation application, a disc authoring application, a spreadsheet application, a gaming application, a telephone application, a video conferencing application, an email application, an instant messaging application, a training support application, a photo management application, a digital camera application, a digital video camera application, a web browsing application, a digital music player application, and / or a digital video player application.
[0050] Various applications running on the device optionally use at least one common physical user-interface device, such as a touch-sensitive surface. One or more features of the touch-sensitive surface and corresponding information displayed on the device are optionally adjusted and / or changed for each application and / or within each application. In this way, the common physical architecture of the device (such as the touch-sensitive surface) optionally supports various applications with user interfaces that are intuitive and transparent to the user.
[0051] Attention now turns to embodiments of portable devices with touch-sensitive displays. FIG. 1A is a block diagram illustrating portable multifunction device 100 having touch-sensitive display system 112 according to some embodiments. Touch-sensitive display 112 may conveniently be referred to as a “touch screen” and may also be known or referred to as a “touch-sensitive display system.” Device 100 includes memory 102 (optionally including one or more computer-readable storage media), memory controller 122, one or more processing units (CPUs) 120, peripherals interface 118, RF circuitry 108, audio circuitry 110, speaker 111, microphone 113, input / output (I / O) subsystem 106, other input control devices 116, and external port 124. Device 100 optionally includes one or more optical sensors 164. Device 100 optionally includes one or more contact intensity sensors 165 that detect the intensity of a contact on device 100 (e.g., a touch-sensitive surface such as touch-sensitive display system 112 of device 100). Device 100 optionally includes one or more tactile output generators 167 that generate tactile output on device 100 (e.g., generate tactile output on a touch-sensitive surface such as touch-sensitive display system 112 of device 100 or touchpad 355 of device 300). These components optionally communicate via one or more communication buses or signal lines 103.
[0052] As used herein and in the claims, the term “intensity” of a contact on a touch-sensitive surface refers to the force or pressure (force per unit area) of a contact (e.g., a finger contact) on the touch-sensitive surface, or a proxy for the force or pressure of a contact on the touch-sensitive surface. The intensity of a contact has a range of values that includes at least four distinct values and more typically includes hundreds (e.g., at least 256) distinct values. The intensity of a contact is optionally determined (or measured) using various techniques and various sensors or combinations of sensors. For example, one or more force sensors under or adjacent to the touch-sensitive surface are optionally used to measure force at various points on the touch-sensitive surface. In some implementations, force measurements from multiple force sensors are combined (e.g., weighted average) to determine an estimated force of the contact. Similarly, a pressure-sensitive tip of a stylus is optionally used to determine the pressure of the stylus on the touch-sensitive surface. Alternatively, the size and / or change in the contact area detected on the touch-sensitive surface, the capacitance and / or change in the capacitance of the touch-sensitive surface proximate the contact, and / or the resistance and / or change in the capacitance of the touch-sensitive surface proximate the contact are optionally used as a surrogate for the force or pressure of the contact on the touch-sensitive surface. In some implementations, the surrogate measure for the force or pressure of the contact is used directly to determine whether an intensity threshold has been exceeded (e.g., the intensity threshold is described in units corresponding to the surrogate measure). In some implementations, the surrogate measure for the contact force or pressure is converted to an estimated force or pressure, and the estimated force or pressure is used to determine whether an intensity threshold has been exceeded (e.g., the intensity threshold is a pressure threshold measured in units of pressure). Using contact intensity as an attribute of user input allows a user to access additional device functionality that may not otherwise be accessible by a user on devices of reduced size that have limited area for displaying affordances (e.g., on a touch-sensitive display) and / or receiving user input (e.g., via a touch-sensitive display, touch-sensitive surface, or physical / mechanical controls such as knobs or buttons).
[0053] As used herein and in the claims, the term “tactile output” refers to a physical displacement of a device relative to a previous position of the device, a physical displacement of a component of the device (e.g., a touch-sensitive surface) relative to another component of the device (e.g., a housing), or a displacement of a component relative to the center of mass of the device, that will be detected by a user with the user's sense of touch. For example, in a situation where a device or a component of a device is in contact with a touch-sensitive surface of a user (e.g., the fingers, palm, or other part of the user's hand), the tactile output produced by the physical displacement will be interpreted by the user as a tactile sensation corresponding to a perceived change in a physical property of the device or a component of the device. For example, movement of a touch-sensitive surface (e.g., a touch-sensitive display or trackpad) is optionally interpreted by the user as a “downclick” or “upclick” of a physical actuator button. In some cases, a user feels a tactile sensation such as a “downclick” or “upclick” even when no movement of a physical actuator button associated with the touch-sensitive surface has been physically pressed (e.g., displaced) by the user's action. As another example, movement of a touch-sensitive surface is optionally interpreted or perceived by a user as "roughness" of the touch-sensitive surface, even when there is no change in the smoothness of the touch-sensitive surface. While such user interpretation of touch depends on the user's personal sensory perception, there are many sensory perceptions of touch that are common to the majority of users. Thus, when a tactile output is described as corresponding to a particular sensory perception of a user (e.g., "upclick," "downclick," "roughness"), unless otherwise specified, the generated tactile output corresponds to a physical displacement of the device, or a component of the device, that produces the described sensory perception for a typical (or average) user.
[0054] It should be understood that device 100 is only one example of a portable multifunction device, and that device 100 optionally has more or fewer components than those shown, optionally combines two or more components, or optionally has a different configuration or arrangement of its components. The various components shown in Figure 1A are implemented in hardware, software, or a combination of both hardware and software, including one or more signal processing circuits and / or application specific integrated circuits.
[0055] Memory 102 optionally includes high-speed random access memory, and optionally includes non-volatile memory, such as one or more magnetic disk storage devices, flash memory devices, or other non-volatile solid-state memory devices. Memory controller 122 optionally controls access to memory 102 by other components of device 100.
[0056] Peripheral interface 118 may be used to couple input and output peripherals of the device to CPU 120 and memory 102. One or more processors 120 operate or execute various software programs and / or instruction sets stored in memory 102 to perform various functions and process data for device 100. In some embodiments, peripheral interface 118, CPU 120, and memory controller 122 are optionally implemented on a single chip, such as chip 104. In some other embodiments, they are optionally implemented on separate chips.
[0057] RF (radio frequency) circuitry 108 transmits and receives RF signals, also called electromagnetic signals. RF circuitry 108 converts electrical signals to or from electromagnetic signals and communicates with communication networks and other communication devices via electromagnetic signals. RF circuitry 108 optionally includes well-known circuitry for performing these functions, including, but not limited to, an antenna system, an RF transceiver, one or more amplifiers, a tuner, one or more oscillators, a digital signal processor, a CODEC chipset, a subscriber identity module (SIM) card, memory, etc. RF circuitry 108 optionally communicates wirelessly with networks, such as the Internet, also known as the World Wide Web (WWW), an intranet, and / or wireless networks, such as cellular telephone networks, wireless local area networks (LANs) and / or metropolitan area networks (MANs), and with other devices. RF circuitry 108 optionally includes well-known circuitry for detecting near field communication (NFC) fields, such as by short-range radios. Wireless communication optionally includes, but is not limited to, Global System for Mobile Communications (GSM), Enhanced Data GSM Environment (EDGE), high-speed downlink packet access (HSDPA), high-speed uplink packet access (HSUPA), Evolution, Data-Only (EV-DO), HSPA, HSPA+, Dual-Cell HSPA (DC-HSPA), Long Term Evolution (LTE), and other wireless technologies.Wireless technology includes, but is not limited to, technology such as: LTE evolution (LTE), near field communications (NFC), wideband code division multiple access (W-CDMA), code division multiple access (CDMA), time division multiple access (TDMA), Bluetooth®, Bluetooth Low Energy (BTLE®), Wireless Fidelity (Wi-Fi®) (e.g., IEEE 802.11a, IEEE 802.11b, IEEE 802.11g, IEEE 802.11n, and / or IEEE 802.11ac), voice over Internet Protocol (VoIP), Wi-MAX®, protocols for email (e.g., Internet message access protocol (IMAP) and / or post office protocol (POP)), instant messaging (e.g., extensible messaging and presence protocol), and the like. The present invention may use any of a number of communication standards, protocols, and technologies, including the Session Initiation Protocol for Instant Messaging and Presence Leveraging Extensions (XMPP), the Session Initiation Protocol for Instant Messaging and Presence Leveraging Extensions (SIMPLE), the Instant Messaging and Presence Service (IMPS), and / or the Short Message Service (SMS), or any other suitable communication protocol, including communication protocols not yet developed as of the filing date of this application.
[0058] Audio circuit 110, speaker 111, and microphone 113 provide an audio interface between a user and device 100. Audio circuit 110 receives audio data from peripherals interface 118, converts the audio data into electrical signals, and transmits the electrical signals to speaker 111. Speaker 111 converts the electrical signals into sound waves audible to humans. Audio circuit 110 also receives electrical signals converted from sound waves by microphone 113. Audio circuit 110 converts the electrical signals into audio data and transmits the audio data to peripherals interface 118 for processing. The audio data is optionally retrieved from and / or transmitted to memory 102 and / or RF circuit 108 by peripherals interface 118. In some embodiments, audio circuit 110 also includes a headset jack (e.g., 212 in FIG. 2 ). The headset jack provides an interface between audio circuitry 110 and a detachable audio input / output peripheral, such as an output-only headphone or a headset with both an output (e.g., mono or binaural headphones) and an input (e.g., a microphone).
[0059] I / O subsystem 106 couples input / output peripherals on device 100, such as touchscreen 112 and other input control devices 116, to peripheral interface 118. I / O subsystem 106 optionally includes display controller 156, light sensor controller 158, intensity sensor controller 159, haptic feedback controller 161, and one or more input controllers 160 for other input or control devices. One or more input controllers 160 receive / send electrical signals from / to other input control devices 116. Other input control devices 116 optionally include physical buttons (e.g., push buttons, rocker buttons, etc.), dials, slider switches, joysticks, click wheels, etc. In some alternative embodiments, input controller 160 is optionally coupled to any (or none) of a keyboard, an infrared port, a USB port, and a pointer device such as a mouse. The one or more buttons (e.g., 208 in FIG. 2) optionally include up and down buttons for volume control of speaker 111 and / or microphone 113. The one or more buttons optionally include a push button (e.g., 206 in FIG. 2).
[0060] A quick press of a push button optionally disengages a lock on the touchscreen 112 or, optionally, initiates a process to unlock the device using a gesture on the touchscreen, as described in U.S. Patent Application Serial No. 11 / 322,549, filed December 23, 2005, "Unlocking a Device by Performing Gestures on an Unlock Image," U.S. Patent No. 7,657,849, which is incorporated herein by reference in its entirety. A longer press of a push button (e.g., 206) optionally turns power on or off to the device 100. The functionality of one or more of the buttons is optionally customizable by the user. The touchscreen 112 is used to implement virtual or soft buttons and one or more soft keyboards.
[0061] Touch-sensitive display 112 provides an input and output interface between the device and a user. Display controller 156 receives and / or sends electrical signals to touchscreen 112. Touchscreen 112 displays visual output to the user. This visual output optionally includes graphics, text, icons, video, and any combination thereof (collectively "graphics"). In some embodiments, some or all of the visual output optionally corresponds to user-interface objects.
[0062] Touchscreen 112 has a touch-sensitive surface, sensor, or set of sensors that receive input from a user based on haptic and / or tactile contact. Touchscreen 112 and display controller 156 (along with any associated modules and / or instruction sets in memory 102) detects contacts (and any movement or disruption of contact) on touchscreen 112 and translates the detected contacts into interactions with user interface objects (e.g., one or more softkeys, icons, web pages, or images) displayed on touchscreen 112. In an exemplary embodiment, the point of contact between touchscreen 112 and the user corresponds to the user's finger.
[0063] Touchscreen 112 optionally uses LCD (liquid crystal display), LPD (light emitting polymer display), or LED (light emitting diode) technology, although other display technologies are used in other embodiments. Touchscreen 112 and display controller 156 optionally detect contact and any movement or disruption thereof using any of a number of now known or later developed touch sensing technologies, including, but not limited to, capacitive, resistive, infrared, and surface acoustic wave technologies, as well as other proximity sensor arrays or other elements that determine one or more points of contact with touchscreen 112. In an exemplary embodiment, projected mutual capacitance sensing technology is used, such as that found in the iPhone® and iPod Touch® from Apple Inc. of Cupertino, California.
[0064] The touch-sensitive display in some embodiments of touchscreen 112 is optionally similar to the multi-touch-sensing touchpad described in U.S. Patent Nos. 6,323,846 (Westerman et al.), 6,570,557 (Westerman et al.), and / or 6,677,932 (Westerman), and / or U.S. Patent Publication No. 2002 / 0015024A1, each of which is incorporated by reference herein in its entirety. However, touchscreen 112 displays visual output from device 100, whereas touch-sensitive touchpads do not provide visual output.
[0065] The touch-sensitive display in some embodiments of touch screen 112 may be any of the touch-sensitive displays described in U.S. patent application Ser. No. 11 / 381,313, filed May 2, 2006, entitled "Multipoint Touch Surface Controller," (2) U.S. patent application Ser. No. 10 / 840,862, filed May 6, 2004, entitled "Multipoint Touchscreen," (3) U.S. patent application Ser. No. 10 / 903,964, filed July 30, 2004, entitled "Gestures For Touch Sensitive Input Devices," (4) U.S. patent application Ser. No. 11 / 048,264, filed January 31, 2005, entitled "Gestures For Touch Sensitive Input Devices," and (5) U.S. patent application Ser. No. 11 / 038,590, filed January 18, 2005, entitled "Mode-Based Graphical User Interfaces For Touch Sensitive Input Devices." No. 11 / 228,758, filed September 16, 2005, entitled "Virtual Input Device Placement On A Touch Screen User Interface," (7) U.S. Patent Application No. 11 / 228,700, filed September 16, 2005, entitled "Operation Of A Computer With A Touch Screen Interface," (8) U.S. Patent Application No. 11 / 228,737, filed September 16, 2005, entitled "Activating Virtual Keys Of A Touch-Screen Virtual Keyboard," and (9) U.S. Patent Application No. 11 / 367,749, filed March 3, 2006, entitled "Multi-Functional Hand-Held Device," all of which are incorporated herein by reference in their entireties.
[0066] Touchscreen 112 optionally has a video resolution greater than 100 dpi. In some embodiments, the touchscreen has a video resolution of approximately 160 dpi. A user optionally contacts touchscreen 112 using any suitable object or accessory, such as a stylus, a finger, or the like. In some embodiments, the user interface is designed to primarily handle finger-based contacts and gestures, which may not be as precise as stylus-based input due to the larger contact area of a finger on the touchscreen. In some embodiments, the device translates coarse finger-based input into precise pointer / cursor positions or commands to perform actions desired by the user.
[0067] In some embodiments, in addition to the touchscreen, device 100 optionally includes a touchpad (not shown) for activating or deactivating certain functions. In some embodiments, the touchpad is a touch-sensitive area of the device that, unlike the touchscreen, does not display visual output. The touchpad is optionally a touch-sensitive surface that is separate from touchscreen 112 or an extension of the touch-sensitive surface formed by the touchscreen.
[0068] Device 100 also includes a power system 162 that provides power to the various components. Power system 162 optionally includes a power management system, one or more power sources (e.g., battery, alternating current (AC)), a recharging system, power failure detection circuitry, power converters or inverters, power status indicators (e.g., light emitting diodes (LEDs)), and any other components associated with the generation, management, and distribution of electrical power within a portable device.
[0069] Device 100 also optionally includes one or more light sensors 164. FIG. 1A shows a light sensor coupled to light sensor controller 158 in I / O subsystem 106. Light sensor 164 optionally includes a charge-coupled device (CCD) or a complementary metal-oxide semiconductor (CMOS) phototransistor. Light sensor 164 receives light from the environment projected through one or more lenses and converts the light into data representing an image. Light sensor 164 optionally interfaces with imaging module 143 (also referred to as a camera module) to capture still images or video. In some embodiments, the light sensor is located on the back of device 100, as opposed to touchscreen display 112, which is on the front of the device, so that the touchscreen display is effectively used as a viewfinder for capturing still and / or video images. In some embodiments, the light sensor is located on the front of the device so that an image of the user is obtained, optionally for video conferencing, and the user sees other video conference participants on the touchscreen display. In some embodiments, the position of the light sensor 164 can be changed by the user (e.g., by rotating the lens and sensor within the device housing), so that a single light sensor 164 is used for both video conferencing and capturing still and / or video images, along with the touchscreen display.
[0070] Device 100 also optionally includes one or more contact intensity sensors 165. FIG. 1A shows contact intensity sensors coupled to intensity sensor controller 159 in I / O subsystem 106. Contact intensity sensors 165 optionally include one or more piezoresistive strain gauges, capacitive force sensors, electric force sensors, piezoelectric force sensors, optical force sensors, capacitive touch-sensitive surfaces, or other intensity sensors (e.g., sensors used to measure the force (or pressure) of a contact on a touch-sensitive surface). Contact intensity sensors 165 receive contact intensity information (e.g., pressure information or a proxy for pressure information) from the environment. In some embodiments, at least one contact intensity sensor is juxtaposed with or proximate to the touch-sensitive surface (e.g., touch-sensitive display system 112). In some embodiments, at least one contact intensity sensor is located on the back side of device 100, as opposed to touchscreen display 112, which is located on the front side of device 100.
[0071] Device 100 also optionally includes one or more proximity sensors 166. Figure 1A shows proximity sensor 166 coupled to peripherals interface 118. Alternatively, proximity sensor 166 is optionally coupled to input controller 160 within I / O subsystem 106. Proximity sensor 166 optionally functions as described in U.S. patent application Ser. Nos. 11 / 241,839, "Proximity Detector In Handheld Device," 11 / 240,788, "Proximity Detector In Handheld Device," 11 / 620,702, "Using Ambient Light Sensor To Augment Proximity Sensor Output," 11 / 586,862, "Automated Response To And Sensing Of User Activity In Portable Devices," and 11 / 638,251, "Methods And Systems For Automatic Configuration Of Peripherals," which are incorporated herein by reference in their entireties. In some embodiments, the proximity sensor turns off and disables touchscreen 112 when the multifunction device is placed near the user's ear (e.g., when the user is making a phone call).
[0072] Device 100 also optionally includes one or more tactile output generators 167. FIG. 1A shows tactile output generators coupled to haptic feedback controller 161 in I / O subsystem 106. Tactile output generator 167 optionally includes one or more electroacoustic devices, such as speakers or other audio components, and / or electromechanical devices that convert energy into linear motion, such as motors, solenoids, electroactive polymers, piezoelectric actuators, electrostatic actuators, or other tactile output generating components (e.g., components that convert electrical signals into tactile output on the device). Contact intensity sensor 165 receives tactile feedback generation instructions from haptic feedback module 133 and generates a tactile output on device 100 that can be sensed by a user of device 100. In some embodiments, at least one tactile output generator is located on or proximate to a touch-sensitive surface (e.g., touch-sensitive display system 112) and, optionally, generates a tactile output by moving the touch-sensitive surface vertically (e.g., in / out of the surface of device 100) or horizontally (e.g., back and forth in the same plane as the surface of device 100). In some embodiments, at least one tactile output generator sensor is located on the back of device 100, as opposed to touchscreen display 112 being located on the front of device 100.
[0073] Device 100 also optionally includes one or more accelerometers 168. FIG. 1A shows accelerometer 168 coupled to peripherals interface 118. Alternatively, accelerometer 168 is optionally coupled to input controller 160 within I / O subsystem 106. Accelerometer 168 optionally functions as described in U.S. Patent Publication No. 20050190059, "Acceleration-based Theft Detection System for Portable Electronic Devices," and U.S. Patent Publication No. 20060017692, "Methods And Apparatuses For Operating A Portable Device Based On An Accelerometer," both of which are incorporated herein by reference in their entireties. In some embodiments, information is displayed on the touchscreen display in portrait or landscape view based on analysis of data received from the one or more accelerometers. In addition to the accelerometer(s) 168, the device 100 optionally includes a magnetometer (not shown) and a GPS (or GLONASS or other global navigation system) receiver (not shown) for obtaining information regarding the location and orientation (e.g., portrait or landscape) of the device 100.
[0074] In some embodiments, software components stored in memory 102 include operating system 126, communications module (or instruction set) 128, touch / motion module (or instruction set) 130, graphics module (or instruction set) 132, text input module (or instruction set) 134, Global Positioning System (GPS) module (or instruction set) 135, and applications (or instruction set) 136. Additionally, in some embodiments, memory 102 (FIG. 1A) or 370 (FIG. 3) stores device / global internal state 157, as shown in FIGS. 1A and 3. Device / global internal state 157 includes one or more of: active application state, which indicates which applications, if any, are currently active; display state, which indicates which applications, views, or other information occupy various regions of touchscreen display 112; sensor state, which includes information obtained from the device's various sensors and input control devices 116; and location information regarding the location and / or orientation of the device.
[0075] Operating system 126 (e.g., Darwin®, RTXC®, LINUX®, UNIX®, OS X®, iOS®, WINDOWS®, or an embedded operating system such as VxWorks®) includes various software components and / or drivers that control and manage normal system tasks (e.g., memory management, storage device control, power management, etc.) and facilitate communication between various hardware and software components.
[0076] Communications module 128 facilitates communication with other devices via one or more external ports 124 and also includes various software components for processing data received by RF circuitry 108 and / or external port 124. External port 124 (e.g., Universal Serial Bus (USB), FIREWIRE®, etc.) is adapted to couple to other devices directly or indirectly via a network (e.g., the Internet, wireless LAN, etc.). In some embodiments, the external port is a multi-pin (e.g., 30-pin) connector that is the same as, similar to, and / or compatible with the 30-pin connector used on iPod® (trademark of Apple Inc.) devices.
[0077] Contact / motion module 130, optionally in conjunction with display controller 156, detects contact with touchscreen 112 and other touch-sensing devices (e.g., a touchpad or physical click wheel). Contact / motion module 130 includes various software components that perform various operations related to detecting contact, such as determining whether contact has occurred (e.g., detecting a finger-down event), determining the intensity of the contact (e.g., the force or pressure of the contact, or a surrogate for the force or pressure of the contact), determining whether there is movement of the contact and tracking the movement across the touch-sensitive surface (e.g., detecting one or more finger-drag events), and determining whether the contact has stopped (e.g., detecting a finger-up event or an interruption of the contact). Contact / motion module 130 receives contact data from the touch-sensitive surface. Determining the movement of the contact, as represented by the series of contact data, optionally includes determining the speed (magnitude), velocity (magnitude and direction), and / or acceleration (change in magnitude and / or direction) of the contact. These actions are optionally applied to a single contact (e.g., a single finger contact) or multiple simultaneous contacts (e.g., "multi-touch" / multiple finger contacts). In some embodiments, contact / motion module 130 and display controller 156 detect contacts on the touchpad.
[0078] In some embodiments, contact / motion module 130 uses a set of one or more intensity thresholds to determine whether an action has been performed by a user (e.g., whether a user has “clicked” on an icon). In some embodiments, at least a subset of the intensity thresholds are determined according to software parameters (e.g., the intensity thresholds are not determined by the activation threshold of a particular physical actuator, but can be adjusted without changing the physical hardware of device 100). For example, the mouse “click” threshold of a trackpad or touchscreen display can be set to any of a wide range of predetermined thresholds without changing the trackpad or touchscreen display hardware. Additionally, in some implementations, a device user is provided with a software setting to adjust one or more of the set of intensity thresholds (e.g., by adjusting individual intensity thresholds and / or multiple intensity thresholds at once via a system-level click “intensity” parameter).
[0079] Contact / motion module 130 optionally detects gesture input by a user. Different gestures on the touch-sensitive surface have different contact patterns (e.g., different movements, timing, and / or intensities of detected contacts). Thus, gestures are optionally detected by detecting particular contact patterns. For example, detecting a finger tap gesture includes detecting a finger down event, followed by detecting a finger up (lift off) event at the same location (or substantially the same location) as the finger down event (e.g., the location of an icon). As another example, detecting a finger swipe gesture on the touch-sensitive surface includes detecting a finger down event, followed by one or more finger drag events, followed by detecting a finger up (lift off) event.
[0080] Graphics module 132 includes various known software components that render and display graphics on touchscreen 112 or other display, including components that vary the visual impact (e.g., brightness, transparency, saturation, contrast, or other visual characteristics) of the displayed graphics. As used herein, the term "graphic" includes any object that can be displayed to a user, including, but not limited to, characters, web pages, icons (such as user interface objects including soft keys), digital images, videos, animations, etc.
[0081] In some embodiments, graphics module 132 stores data representing graphics to be used. Each graphic is optionally assigned a corresponding code. Graphics module 132 receives one or more codes specifying the graphics to be displayed, including coordinate data and other graphic characteristic data, as needed, from an application or the like, and then generates screen image data to output to display controller 156.
[0082] The tactile feedback module 133 includes various software components for generating instructions used by the tactile output generator(s) 167 to generate tactile outputs at one or more locations on the device 100 in response to user interaction with the device 100.
[0083] Text input module 134 is optionally a component of graphics module 132 and provides a soft keyboard for entering text in various applications (e.g., contacts 137, email 140, IM 141, browser 147, and any other application requiring text input).
[0084] The GPS module 135 determines the location of the device and provides this information for use in various applications (e.g., to the phone 138 for use in location-based dialing, to the camera 143 as image / video metadata, and to applications that provide location-based services such as weather widgets, local yellow pages widgets, and map / navigation widgets).
[0085] Application 136 optionally includes the following modules (or instruction sets), or a subset or superset thereof: • a contacts module 137 (sometimes called an address book or contact list); ●Telephone module 138, ●Videoconferencing module 139, ● an email client module 140; ● Instant messaging (IM) module 141, ●Training support module 142, a camera module 143 for still and / or video images, ● Image management module 144; ●Video player module, ●Music player module, ● Browser module 147, ● Calendar module 148, • A widget module 149 optionally including one or more of a weather widget 149-1, a stock price widget 149-2, a calculator widget 149-3, an alarm clock widget 149-4, a dictionary widget 149-5, and other widgets obtained by the user, and a user-created widget 149-6; a widget creator module 150 that creates user-created widgets 149-6; ● Search module 151, A video and music player module 152 that integrates a video player module and a music player module; ● Memo module 153, Map module 154, and / or ●Online video module 155.
[0086] Examples of other applications 136 optionally stored in memory 102 include other word processing applications, other image editing applications, drawing applications, presentation applications, JAVA-enabled applications, encryption, digital rights management, voice recognition, and voice duplication.
[0087] In conjunction with touch screen 112, display controller 156, contact / motion module 130, graphics module 132, and text input module 134, contacts module 137 is used to manage an address book or contact list (e.g., stored in memory 102 or in the application internal state 192 of contacts module 137 in memory 370), optionally including adding name(s) to the address book, deleting name(s) from the address book, associating phone number(s), email address(es), street address(es), or other information with names, associating images with names, categorizing and sorting names, providing phone numbers or email addresses to initiate and / or facilitate communication by phone 138, videoconferencing module 139, email 140, or IM 141, and the like.
[0088] Telephone module 138, in conjunction with RF circuitry 108, audio circuitry 110, speaker 111, microphone 113, touchscreen 112, display controller 156, contact / motion module 130, graphics module 132, and text input module 134, is optionally used to enter character sequences corresponding to telephone numbers, access one or more telephone numbers in contacts module 137, modify entered telephone numbers, dial respective telephone numbers, conduct conversations, and terminate or hang up when the conversation is completed. As previously mentioned, wireless communication optionally uses any of a number of communication standards, protocols, and technologies.
[0089] In conjunction with RF circuitry 108, audio circuitry 110, speaker 111, microphone 113, touch screen 112, display controller 156, light sensor 164, light sensor controller 158, touch / motion module 130, graphics module 132, text input module 134, contacts module 137, and telephone module 138, videoconferencing module 139 includes executable instructions for initiating, conducting, and terminating a videoconference between a user and one or more other participants in accordance with user commands.
[0090] In conjunction with RF circuitry 108, touch screen 112, display controller 156, contact / motion module 130, graphics module 132, and text input module 134, email client module 140 contains executable instructions for composing, sending, receiving, and managing emails in response to user commands. In conjunction with image management module 144, email client module 140 greatly facilitates the creation and sending of emails with still or video images captured by camera module 143.
[0091] In conjunction with RF circuitry 108, touchscreen 112, display controller 156, contact / motion module 130, graphics module 132, and text input module 134, instant messaging module 141 includes executable instructions for entering character sequences corresponding to instant messages, modifying previously entered characters, sending respective instant messages (e.g., using Short Message Service (SMS) or Multimedia Message Service (MMS) protocols for telephony-based instant messaging, or XMPP, SIMPLE, or IMPS for Internet-based instant messaging), receiving instant messages, and viewing received instant messages. In some embodiments, sent and / or received instant messages optionally include graphics, photos, audio files, video files, and / or other attachments supported by MMS and / or Enhanced Messaging Service (EMS). As used herein, "instant messaging" refers to both telephony-based messages (e.g., messages sent using SMS or MMS) and Internet-based messages (e.g., messages sent using XMPP, SIMPLE, or IMPS).
[0092] In conjunction with the RF circuitry 108, touchscreen 112, display controller 156, contact / motion module 130, graphics module 132, text input module 134, GPS module 135, map module 154, and music player module, the training support module 142 includes executable instructions for creating workouts (e.g., with time, distance, and / or calorie burn goals), communicating with training sensors (sports devices), receiving training sensor data, calibrating sensors used to monitor workouts, selecting and playing music for workouts, and displaying, storing, and transmitting workout data.
[0093] In conjunction with touch screen 112, display controller 156, light sensor 164, light sensor controller 158, contact / motion module 130, graphics module 132, and image management module 144, camera module 143 contains executable instructions for capturing and storing still images or video (including video streams) in memory 102, modifying characteristics of the still images or video, or deleting the still images or video from memory 102.
[0094] In conjunction with touch screen 112, display controller 156, contact / motion module 130, graphics module 132, text input module 134, and camera module 143, image management module 144 contains executable instructions for arranging, modifying (e.g., editing), or otherwise manipulating, labeling, deleting, presenting (e.g., in a digital slide show or album), and storing still and / or video images.
[0095] In conjunction with RF circuitry 108, touch screen 112, display controller 156, contact / motion module 130, graphics module 132, and text input module 134, browser module 147 contains executable instructions for browsing the Internet according to user commands, including retrieving, linking to, receiving, and displaying web pages or portions thereof, as well as attachments and other files linked to web pages.
[0096] In conjunction with RF circuitry 108, touch screen 112, display controller 156, contact / motion module 130, graphics module 132, text input module 134, email client module 140, and browser module 147, calendar module 148 includes executable instructions for creating, displaying, modifying, and storing calendars and data associated with calendars (e.g., calendar entries, to-do lists, etc.) in accordance with user commands.
[0097] In conjunction with RF circuitry 108, touchscreen 112, display controller 156, touch / motion module 130, graphics module 132, text input module 134, and browser module 147, widget module 149 is optionally a mini-application downloaded and used by a user (e.g., weather widget 149-1, stock price widget 149-2, calculator widget 149-3, alarm clock widget 149-4, and dictionary widget 149-5), or a mini-application created by a user (e.g., user-created widget 149-6). In some embodiments, a widget includes an HTML (Hypertext Markup Language) file, a CSS (Cascading Style Sheets) file, and a JavaScript file. In some embodiments, a widget includes an XML (Extensible Markup Language) file and a JavaScript file (e.g., Yahoo! Widgets).
[0098] In conjunction with RF circuitry 108, touch screen 112, display controller 156, touch / motion module 130, graphics module 132, text input module 134, and browser module 147, widget creator module 150 is optionally used by a user to create a widget (e.g., turn a user-specified portion of a web page into a widget).
[0099] In conjunction with touch screen 112, display controller 156, contact / motion module 130, graphics module 132, and text input module 134, search module 151 includes executable instructions for searching memory 102 for text, music, sound, images, video, and / or other files that match one or more search criteria (e.g., one or more user-specified search terms) in accordance with user commands.
[0100] In conjunction with touchscreen 112, display controller 156, contact / motion module 130, graphics module 132, audio circuitry 110, speaker 111, RF circuitry 108, and browser module 147, video and music player module 152 includes executable instructions that enable a user to download and play recorded music and other sound files stored in one or more file formats, such as MP3 or AAC files, as well as executable instructions for displaying, presenting, or otherwise playing videos (e.g., on touchscreen 112 or on an external display connected via external port 124). In some embodiments, device 100 optionally includes the functionality of an MP3 player, such as an iPod (a trademark of Apple Inc.).
[0101] In conjunction with touch screen 112, display controller 156, contact / motion module 130, graphics module 132, and text input module 134, notes module 153 contains executable instructions for creating and managing notes, to-do lists, and the like according to user commands.
[0102] In conjunction with RF circuitry 108, touchscreen 112, display controller 156, touch / motion module 130, graphics module 132, text input module 134, GPS module 135, and browser module 147, map module 154 is optionally used to receive, display, modify, and store maps and data associated with maps (e.g., driving directions, data regarding businesses and other points of interest at or near a particular location, and other location-based data) in accordance with user instructions.
[0103] In conjunction with touchscreen 112, display controller 156, contact / motion module 130, graphics module 132, audio circuitry 110, speaker 111, RF circuitry 108, text input module 134, email client module 140, and browser module 147, online video module 155 contains instructions that enable a user to access, browse for, receive (e.g., by streaming and / or downloading), and play (e.g., on the touchscreen or on an external display connected via external port 124) particular online videos, send emails with links to particular online videos, and otherwise manage online videos in one or more file formats, such as H.264. In some embodiments, instant messaging module 141 is used to send links to particular online videos, rather than email client module 140. Additional description of online video applications can be found in U.S. Provisional Patent Application No. 60 / 936,562, filed June 20, 2007, entitled "Portable Multifunction Device, Method, and Graphical User Interface for Playing Online Videos," and U.S. Patent Application No. 11 / 968,067, filed December 31, 2007, entitled "Portable Multifunction Device, Method, and Graphical User Interface for Playing Online Videos," the contents of which are incorporated herein by reference in their entireties.
[0104] Each of the above-identified modules and applications corresponds to a set of executable instructions that perform one or more of the functions described above and methods described herein (e.g., the computer-implemented methods and other information processing methods described herein). These modules (e.g., sets of instructions) need not be implemented as separate software programs, procedures, or modules; thus, in various embodiments, various subsets of these modules are optionally combined or otherwise rearranged. For example, a video player module is optionally combined with a music player module into a single module (e.g., video and music player module 152 of FIG. 1A). In some embodiments, memory 102 optionally stores a subset of the above-identified modules and data structures. Additionally, memory 102 optionally stores additional modules and data structures not described above.
[0105] In some embodiments, device 100 is a device in which operation of a predetermined set of functions on the device is performed exclusively through a touchscreen and / or touchpad. Using the touchscreen and / or touchpad as the primary input control device for operation of device 100 optionally reduces the number of physical input control devices (push buttons, dials, etc.) on device 100.
[0106] The set of predetermined functions performed only through the touchscreen and / or touchpad optionally includes navigation between user interfaces. In some embodiments, the touchpad, when touched by a user, navigates device 100 to a main menu, home menu, or root menu from any user interface displayed on device 100. In such embodiments, a "menu button" is implemented using the touchpad. In some other embodiments, the menu button is a physical push button or other physical input control device rather than a touchpad.
[0107] 1B is a block diagram illustrating exemplary components for event processing according to some embodiments. In some embodiments, memory 102 (FIG. 1A) or 370 (FIG. 3) includes event sorter 170 (e.g., within operating system 126) and a respective application 136-1 (e.g., any of applications 137-151, 155, 380-390 described above).
[0108] Event sorter 170 receives the event information and determines application 136-1 and application view 191 of application 136-1 to which the event information is to be delivered. Event sorter 170 includes event monitor 171 and event dispatcher module 174. In some embodiments, application 136-1 includes application internal state 192 that indicates the current application view that is displayed on touch-sensitive display 112 when the application is active or running. In some embodiments, device / global internal state 157 is used by event sorter 170 to determine which application(s) is currently active, and application internal state 192 is used by event sorter 170 to determine application view 191 to which the event information is to be delivered.
[0109] In some embodiments, application internal state 192 includes additional information such as one or more of resume information used when application 136-1 resumes execution, user interface state information indicating information being displayed or ready to be displayed by application 136-1, a state queue that allows the user to return to a previous state or view of application 136-1, and a redo / undo queue of previous actions taken by the user.
[0110] Event monitor 171 receives event information from peripherals interface 118. The event information includes information about a sub-event (e.g., a user touch on touch-sensitive display 112 as part of a multi-touch gesture). Peripherals interface 118 transmits information it receives from I / O subsystem 106 or sensors such as proximity sensor 166, accelerometer(s) 168, and / or microphone 113 (via audio circuitry 110). The information that peripherals interface 118 receives from I / O subsystem 106 includes information from touch-sensitive display 112 or a touch-sensitive surface.
[0111] In some embodiments, event monitor 171 sends requests to peripherals interface 118 at predetermined intervals. In response, peripherals interface 118 transmits event information. In other embodiments, peripherals interface 118 transmits event information only when there is a significant event (e.g., receipt of an input above a predetermined noise threshold and / or for more than a predetermined duration).
[0112] In some embodiments, event sorter 170 also includes a hit view determination module 172 and / or an active event recognizer determination module 173 .
[0113] Hit view determination module 172 provides software procedures that determine where a sub-event occurred within one or more views when touch-sensitive display 112 displays more than one view. A view consists of the controls and other elements that a user can see on the display.
[0114] Another aspect of a user interface associated with an application is the set of views, sometimes referred to herein as application views or user interface windows, in which information is displayed and touch-based gestures occur. The application view (of the respective application) in which the touch is detected optionally corresponds to a programmatic level within the application's programmatic or view hierarchy. For example, the lowest-level view in which the touch is detected is optionally referred to as the hit view, and the set of events that are recognized as appropriate inputs is optionally determined based at least in part on the hit view of the initial touch that initiates the touch gesture.
[0115] Hit view determination module 172 receives information related to sub-events of a touch-based gesture. When an application has multiple views organized in a hierarchy, hit view determination module 172 identifies the hit view as the lowest view in the hierarchy that should process the sub-events. In most situations, the hit view is the lowest-level view in which an initiating sub-event (e.g., the first sub-event in a sequence of sub-events that form an event or potential event) occurs. After a hit view is identified by hit view determination module 172, the hit view typically receives all sub-events related to the same touch or input source as the hit view.
[0116] Active event recognizer determination module 173 determines which view(s) in the view hierarchy should receive the particular sequence of sub-events. In some embodiments, active event recognizer determination module 173 determines that only the hit view should receive the particular sequence of sub-events. In other embodiments, active event recognizer determination module 173 determines that all views that contain the physical location of the sub-event are actively participating views, and therefore determines that all actively participating views should receive the particular sequence of sub-events. In other embodiments, even if the touch sub-event is completely confined to an area associated with one particular view, views higher in the hierarchy still remain actively participating views.
[0117] Event dispatcher module 174 dispatches event information to event recognizers (e.g., event recognizer 180). In embodiments that include active event recognizer determination module 173, event dispatcher module 174 delivers the event information to the event recognizers determined by active event recognizer determination module 173. In some embodiments, event dispatcher module 174 stores event information obtained by each event receiver 182 in an event queue.
[0118] In some embodiments, operating system 126 includes event sorter 170. Alternatively, application 136-1 includes event sorter 170. In still other embodiments, event sorter 170 is a stand-alone module or part of another module stored in memory 102, such as contact / motion module 130.
[0119] In some embodiments, application 136-1 includes multiple event handlers 190 and one or more application views 191, each containing instructions for handling touch events that occur within a respective view of the application's user interface. Each application view 191 of application 136-1 includes one or more event recognizers 180. Typically, each application view 191 includes multiple event recognizers 180. In other embodiments, one or more of event recognizers 180 are part of a separate module, such as a User Interface Kit (not shown) or a higher-level object from which application 136-1 inherits methods and other properties. In some embodiments, the corresponding event handler 190 includes one or more of data updater 176, object updater 177, GUI updater 178, and / or event data 179 received from event sorter 170. Event handler 190 optionally utilizes or invokes data updater 176, object updater 177, or GUI updater 178 to update application internal state 192. Alternatively, one or more of the application views 191 include one or more respective event handlers 190. Also, in some embodiments, one or more of the data updater 176, object updater 177, and GUI updater 178 are included in the corresponding application view 191.
[0120] Each event recognizer 180 receives event information (e.g., event data 179) from event sorter 170 and identifies an event from the event information. Event recognizer 180 includes an event receiver 182 and an event comparator 184. In some embodiments, event recognizer 180 also includes metadata 183 and at least a subset of event delivery instructions 188 (optionally including sub-event delivery instructions).
[0121] Event receiver 182 receives event information from event sorter 170. The event information includes information about a sub-event, e.g., information about a touch or a movement of a touch. Depending on the sub-event, the event information also includes additional information, such as the position of the sub-event. When the sub-event involves a movement of a touch, the event information also optionally includes the speed and direction of the sub-event. In some embodiments, the event includes a rotation of the device from one orientation to another (e.g., from portrait to landscape or vice versa), and the event information includes corresponding information about the current orientation of the device (also called the device's attitude).
[0122] The event comparator 184 compares the event information with predefined event or sub-event definitions and determines the event or sub-event, or determines or updates the state of the event or sub-event, based on the comparison. In some embodiments, the event comparator 184 includes an event definition 186. The event definition 186 includes a definition of an event (e.g., a sequence of predefined sub-events), such as Event 1 (187-1) and Event 2 (187-2). In some embodiments, sub-events within an event (187) include, for example, a touch start, a touch end, a touch movement, a touch cancellation, and multiple touches. In one example, the definition for Event 1 (187-1) is a double tap on a displayed object. The double tap includes, for example, a first touch on a displayed object relative to a predefined stage (touch start), a first lift-off (touch end) relative to the predefined stage, a second touch on a displayed object relative to the predefined stage (touch start), and a second lift-off (touch end) relative to the predefined stage. In another example, the definition for Event 2 (187-2) is a drag on a displayed object. A drag includes, for example, a touch (or contact) of a display object to a predetermined stage, a movement of the touch on the touch-sensitive display 112, and a lift-off of the touch (touch end). In some embodiments, the event also includes information about one or more associated event handlers 190.
[0123] In some embodiments, event definitions 187 include a definition of the event for each user interface object. In some embodiments, event comparator 184 performs a hit test to determine which user interface object is associated with the sub-event. For example, in an application view in which three user interface objects are displayed on touch-sensitive display 112, when a touch is detected on touch-sensitive display 112, event comparator 184 performs a hit test to determine which of the three user interface objects is associated with the touch (sub-event). If each displayed object is associated with a corresponding event handler 190, event comparator 184 uses the results of the hit test to determine which event handler 190 to activate. For example, event comparator 184 selects the event handler associated with the sub-event and object that triggers the hit test.
[0124] In some embodiments, the definition for each event (187) also includes a delay action that delays transmission of the event information until after it has been determined whether the sub-event sequence corresponds to the event recognizer's event type.
[0125] If the respective event recognizer 180 determines that the sequence of sub-events does not match any event in the event definition 186, the respective event recognizer 180 enters an event disabled, event failed, or event finished state and thereafter ignores subsequent sub-events of the touch gesture. In this situation, any other event recognizers that remain active for the hit view continue to track and process sub-events of the ongoing touch gesture.
[0126] In some embodiments, corresponding event recognizers 180 include metadata 183 with configurable properties, flags, and / or lists that indicate to actively participating event recognizers how the event delivery system should perform sub-event delivery. In some embodiments, metadata 183 includes configurable properties, flags, and / or lists that indicate how event recognizers interact with each other or how event recognizers are enabled to interact with each other. In some embodiments, metadata 183 includes configurable properties, flags, and / or lists that indicate how sub-events are delivered to various levels in the view or programmatic hierarchy.
[0127] In some embodiments, each event recognizer 180 activates an event handler 190 associated with an event when one or more specific sub-events of the event are recognized. In some embodiments, each event recognizer 180 delivers event information associated with the event to the event handler 190. Activating the event handler 190 is separate from sending (and deferring sending) the sub-events to the respective hit view. In some embodiments, the event recognizer 180 pops a flag associated with the recognized event, and the event handler 190 associated with that flag catches the flag and performs a predetermined process.
[0128] In some embodiments, event delivery instructions 188 include sub-event delivery instructions that deliver event information about a sub-event without activating an event handler. Instead, the sub-event delivery instructions deliver the event information to an event handler associated with a set of sub-events or to an actively participating view. The event handler associated with the set of sub-events or the actively participating view receives the event information and performs predetermined processing.
[0129] In some embodiments, data updater 176 creates and updates data used by application 136-1. For example, data updater 176 updates phone numbers used in contacts module 137 or stores video files used in a video player module. In some embodiments, object updater 177 creates and updates objects used by application 136-1. For example, object updater 177 creates new user interface objects or updates the positions of user interface objects. GUI updater 178 updates the GUI. For example, GUI updater 178 prepares display information and sends the display information to graphics module 132 for display on the touch-sensitive display.
[0130] In some embodiments, event handler(s) 190 include or have access to data updater 176, object updater 177, and GUI updater 178. In some embodiments, data updater 176, object updater 177, and GUI updater 178 are included in a single module of the respective application 136-1 or application view 191. In other embodiments, they are included in two or more software modules.
[0131] It will be understood that the above discussion regarding event processing of user touches on a touch-sensitive display also applies to other forms of user input for operating multifunction device 100 having input devices, not all of which are necessarily initiated on a touchscreen. For example, mouse movements and mouse button presses, touch movements such as tapping, dragging, scrolling on a touchpad, optionally coordinated with single or multiple keyboard presses or holds, pen stylus input, device movement, verbal commands, detected eye movements, biometric input, and / or any combination thereof, are optionally utilized as inputs corresponding to sub-events that define the recognized event.
[0132] FIG. 2 illustrates portable multifunction device 100 with touchscreen 112 according to some embodiments. The touchscreen optionally displays one or more graphics within user interface (UI) 200. In this embodiment, as well as other embodiments described below, a user may select one or more of the graphics by performing a gesture on the graphics, for example, using one or more fingers 202 (not drawn to scale) or one or more styluses 203 (not drawn to scale). In some embodiments, selection of one or more graphics is performed when the user breaks contact with the one or more graphics. In some embodiments, the gesture optionally includes one or more taps, one or more swipes (left to right, right to left, upward, and / or downward), and / or a roll of a finger (right to left, left to right, upward, and / or downward) in contact with device 100. In some implementations or situations, accidental contact with a graphic does not select the graphic. For example, if the gesture corresponding to selection is a tap, a swipe gesture sweeping over an application icon optionally does not select the corresponding application.
[0133] Device 100 also optionally includes one or more physical buttons, such as a "home" button or menu button 204. As previously mentioned, menu button 204 is optionally used to navigate to any application 136, optionally within a set of applications running on device 100. Alternatively, in some embodiments, the menu button is implemented as a soft key within a GUI displayed on touchscreen 112.
[0134] In some embodiments, device 100 includes touchscreen 112, menu button 204, pushbuttons 206 for powering the device on / off and locking the device, volume control buttons 208, subscriber identity module (SIM) card slot 210, headset jack 212, and external docking / charging port 124. Pushbutton 206 is optionally used to power the device on / off by pressing and holding the button down for a predetermined period of time, to lock the device by pressing and releasing the button before the predetermined period of time has elapsed, and / or to unlock the device or begin the unlocking process. In alternative embodiments, device 100 also accepts verbal input via microphone 113 for activating or deactivating some functions. Device 100 also optionally includes one or more contact intensity sensors 165 for detecting the intensity of a contact on touchscreen 112 and / or one or more tactile output generators 167 for generating a tactile output for a user of device 100.
[0135] FIG. 3 is a block diagram of an exemplary multifunction device having a display and a touch-sensitive surface according to some embodiments. Device 300 need not be portable. In some embodiments, device 300 is a laptop computer, a desktop computer, a tablet computer, a multimedia playback device, a navigation device, an educational device (such as a child's learning toy), a gaming system, or a control device (e.g., a home or commercial controller). Device 300 typically includes one or more processing units (CPUs) 310, one or more network or other communication interfaces 360, memory 370, and one or more communication buses 320 interconnecting these components. Communication bus 320 optionally includes circuitry (sometimes referred to as a chipset) that interconnects and controls communication between system components. Device 300 includes an input / output (I / O) interface 330 with a display 340, which is typically a touchscreen display. I / O interface 330 also optionally includes a keyboard and / or mouse (or other pointing device) 350, a touchpad 355, a tactile output generator 357 (e.g., similar to tactile output generator 167 described above with reference to FIG. 1A ) that generates tactile output on device 300, and sensors 359 (e.g., light, acceleration, proximity, touch-sensing, and / or contact intensity sensors similar to contact intensity sensor 165 described above with reference to FIG. 1A ). Memory 370 includes high-speed random-access memory such as DRAM, SRAM, DDR RAM, or other random-access solid-state memory devices, and optionally includes non-volatile memory such as one or more magnetic disk storage devices, optical disk storage devices, flash memory devices, or other non-volatile solid-state storage devices. Memory 370 optionally includes one or more storage devices located remotely from CPU 310. In some embodiments, memory 370 stores programs, modules, and data structures similar to, or a subset of, the programs, modules, and data structures stored in memory 102 of portable multifunction device 100 (FIG. 1A).Additionally, memory 370 optionally stores additional programs, modules, and data structures not present in memory 102 of portable multifunction device 100. For example, memory 370 of device 300 optionally stores drawing module 380, presentation module 382, word processing module 384, website creation module 386, disc authoring module 388, and / or spreadsheet module 390, whereas memory 102 of portable multifunction device 100 (FIG. 1A) optionally does not store these modules.
[0136] Each of the above-identified elements of FIG. 3 is optionally stored in one or more of the memory devices mentioned above. Each of the above-identified modules corresponds to a set of instructions that perform the functions described above. The above-identified modules or programs (e.g., instruction sets) need not be implemented as separate software programs, procedures, or modules; thus, in various embodiments, various subsets of these modules are optionally combined or otherwise reconfigured. In some embodiments, memory 370 optionally stores a subset of the above-identified modules and data structures. Additionally, memory 370 optionally stores additional modules and data structures not described above.
[0137] Attention is now directed to user interface embodiments, optionally implemented on portable multifunction device 100, for example.
[0138] 4A shows an exemplary user interface for a menu of applications on portable multifunction device 100 according to some embodiments. A similar user interface is optionally implemented on device 300. In some embodiments, user interface 400 includes the following elements, or a subset or superset thereof: signal strength indicator(s) 402 for wireless communication(s), such as cellular and Wi-Fi signals; ●Time 404, ●Bluetooth indicator 405, ● Battery status indicator 406, A tray 408 with icons of frequently used applications, such as: An icon 416 for the phone module 138, labeled "Phone," optionally including an indicator 414 of the number of missed calls or voicemail messages; icon 418 of the email client module 140, labeled "Mail," optionally including an indicator 410 of the number of unread emails; ○ An icon 420 for the browser module 147, labeled "Browser"; and ○ An icon 422 of the video and music player module 152, also called the iPod (trademark of Apple Inc.) module 152, labeled "iPod"; and ● Icons of other applications, such as: ○ Icon 424 of IM module 141, labeled "Messages"; icon 426 of the calendar module 148, labeled "Calendar"; ○ Icon 428 of the image management module 144, labeled "Photos" ○ An icon 430 of the camera module 143, labeled "camera"; ○ Icon 432 of the online video module 155, labeled "Online Video"; Icon 434 of Stocks widget 149-2, labeled "Stock Prices" ○ An icon 436 for the map module 154, labeled "Map"; Icon 438 of weather widget 149-1, labeled "Weather" ○ Icon 440 of alarm clock widget 149-4, labeled "Clock" ○ Icon 442 of Training Support Module 142, labeled "Training Support"; ○ An icon 444 of the Notes module 153 labeled "Notes," and ○ An icon 446 for a settings application or module labeled “Settings” that provides access to settings for the device 100 and its various applications 136.
[0139] 4A are merely exemplary. For example, icon 422 for video and music player module 152 may be labeled "Music" or "Music Player," although other labels are optionally used for various application icons. In some embodiments, the label for each application icon includes the name of the application corresponding to the respective application icon. In some embodiments, the label for a particular application icon is different from the name of the application corresponding to that particular application icon.
[0140] 4B shows an example user interface on a device (e.g., device 300 of FIG. 3 ) that has touch-sensitive surface 451 (e.g., tablet or touchpad 355 of FIG. 3 ) that is separate from display 450 (e.g., touchscreen display 112). Device 300 also optionally includes one or more contact intensity sensors (e.g., one or more of sensors 359) that detect the intensity of a contact on touch-sensitive surface 451, and / or one or more tactile output generators 357 that generate a tactile output for a user of device 300.
[0141] Although some of the following examples are given with reference to input on touchscreen display 112 (which combines a touch-sensitive surface and a display), in some embodiments, the device detects input on a touch-sensitive surface that is separate from the display shown in FIG. 4B . In some embodiments, the touch-sensitive surface (e.g., 451 in FIG. 4B ) has a primary axis (e.g., 452 in FIG. 4B ) that corresponds to a primary axis (e.g., 453 in FIG. 4B ) on the display (e.g., 450). According to these embodiments, the device detects contact with touch-sensitive surface 451 (e.g., 460 and 462 in FIG. 4B ) at locations that correspond to respective locations on the display (e.g., in FIG. 4B , 460 corresponds to 468 and 462 corresponds to 470). In this way, user input (e.g., contacts 460 and 462 and their movement) detected by the device on the touch-sensitive surface (e.g., 451 in FIG. 4B ) is used by the device to operate a user interface on the display (e.g., 450 in FIG. 4B ) of the multifunction device when the touch-sensitive surface is separate from the display. It should be understood that similar methods are optionally used for the other user interfaces described herein.
[0142] Additionally, while the following examples are given primarily with reference to finger input (e.g., finger contacts, finger tap gestures, finger swipe gestures), it should be understood that in some embodiments, one or more of the finger inputs are replaced with input from another input device (e.g., mouse-based input or stylus input). For example, a swipe gesture is optionally replaced by a mouse click (e.g., instead of a contact) followed by movement of a cursor along the path of the swipe (e.g., instead of movement of the contact). As another example, a tap gesture is optionally replaced with a mouse click while the cursor is positioned over the location of the tap gesture (e.g., instead of detecting a contact and then ceasing contact detection). Similarly, it should be understood that when multiple user inputs are detected simultaneously, multiple computer mice are optionally used simultaneously, or a mouse and finger contacts are optionally used simultaneously.
[0143] FIG. 5A shows an exemplary personal electronic device 500. Device 500 includes a main body 502. In some embodiments, device 500 can include some or all of the features described with respect to devices 100 and 300 (e.g., FIGS. 1A-4B). In some embodiments, device 500 has a touch-sensitive display screen 504, hereafter touchscreen 504. Alternatively or in addition to touchscreen 504, device 500 has a display and a touch-sensitive surface. Similar to devices 100 and 300, in some embodiments, touchscreen 504 (or the touch-sensitive surface) optionally includes one or more intensity sensors that detect the intensity of an applied contact (e.g., a touch). The one or more intensity sensors of touchscreen 504 (or the touch-sensitive surface) can provide output data representing the intensity of the touch. A user interface of device 500 can respond to a touch based on the intensity of the touch, meaning that touches of different intensities can invoke different user interface actions on device 500.
[0144] Exemplary techniques for detecting and processing touch intensity can be found, for example, in International Patent Application No. PCT / US2013 / 040061, filed May 8, 2013, entitled "Device, Method, and Graphical User Interface for Displaying User Interface Objects Corresponding to an Application," published as International Patent Application No. WO / 2013 / 169849, and related applications, including International Patent Application No. PCT / US2013 / 069483, filed November 11, 2013, entitled "Device, Method, and Graphical User Interface for Transitioning Between Touch Input to Display Output Relationships," published as International Patent Application No. WO / 2014 / 105276, each of which is incorporated herein by reference in its entirety.
[0145] In some embodiments, device 500 has one or more input mechanisms 506 and 508. Input mechanisms 506 and 508, if included, can be physical mechanisms. Examples of physical input mechanisms include push buttons and rotatable mechanisms. In some embodiments, device 500 has one or more attachment mechanisms. Such attachment mechanisms, if included, can allow device 500 to be attached to, for example, hats, eyewear, earrings, necklaces, shirts, jackets, bracelets, watch bands, chains, pants, belts, shoes, wallets, backpacks, etc. These attachment mechanisms allow a user to wear device 500.
[0146] FIG. 5B illustrates an exemplary personal electronic device 500. In some embodiments, device 500 can include some or all of the components described with respect to FIGS. 1A, 1B, and 3. Device 500 has a bus 512 operably coupling an I / O section 514 to one or more computer processors 516 and memory 518. I / O section 514 can be connected to a display 504, which can have touch-sensing components 522 and, optionally, an intensity sensor 524 (e.g., a contact intensity sensor). Additionally, I / O section 514 can be connected to a communication unit 530 that receives application and operating system data using Wi-Fi, Bluetooth, near-field communication (NFC), cellular, and / or other wireless communication techniques. Device 500 can include input mechanisms 506 and / or 508. Input mechanism 506 is optionally a rotatable input device or a depressible and rotatable input device, for example. In some examples, input mechanism 508 is optionally a button.
[0147] In some examples, the input mechanism 508 is optionally a microphone. The personal electronic device 500 optionally includes various sensors, such as a GPS sensor 532, an accelerometer 534, an orientation sensor 540 (e.g., a compass), a gyroscope 536, a motion sensor 538, and / or combinations thereof, all of which may be operably connected to the I / O section 514.
[0148] The memory 518 of the personal electronic device 500 may include one or more non-transitory computer-readable storage media that store computer-executable instructions that, when executed by one or more computer processors 516, can cause the computer processors to perform the techniques described below, including, for example, process 700 (FIGS. 7A-7B), process 1000 (FIGS. 10A-10B), process 1300 (FIGS. 13A-13B), and process 1600 (FIGS. 16A-16B). The personal electronic device 500 is not limited to the components and configuration of FIG. 5B and can include other or additional components in multiple configurations.
[0149] As used herein, the term "affordance" optionally refers to a user-interactive graphical user interface object displayed on a display screen of device 100, 300, and / or 500 (FIGS. 1, 3, and 5). For example, images (e.g., icons), buttons, and text (e.g., hyperlinks) each optionally constitute an affordance.
[0150] As used herein, the term “focus selector” refers to an input element that indicates the current portion of the user interface with which the user is interacting. In some implementations involving a cursor or other location marker, the cursor acts as the “focus selector,” such that when input (e.g., a press input) is detected on a touch-sensitive surface (e.g., touchpad 355 of FIG. 3 or touch-sensitive surface 451 of FIG. 4B) while the cursor is positioned over a particular user interface element (e.g., a button, window, slider, or other user interface element), the particular user interface element is adjusted according to the detected input. In some implementations involving a touchscreen display (e.g., touch-sensitive display system 112 of FIG. 1A or touchscreen 112 of FIG. 4A) that enables direct interaction with user interface elements on the touchscreen display, a detected contact on the touchscreen acts as the “focus selector,” such that when input (e.g., a press input by contact) is detected at the location of a particular user interface element (e.g., a button, window, slider, or other user interface element) on the touchscreen display, the particular user interface element is adjusted according to the detected input. In some implementations, focus is moved from one region of the user interface to another region of the user interface without corresponding cursor movement or contact movement on the touchscreen display (e.g., by using the tab key or arrow keys to move focus from one button to another), and in these implementations, the focus selector moves to follow the movement of focus between various regions of the user interface. Regardless of the particular form the focus selector takes, the focus selector is generally a user interface element (or contact on a touchscreen display) that is controlled by the user to communicate the user's intended interaction with the user interface (e.g., by indicating to the device the element of the user interface with which the user intends to interact).For example, while a press input is detected on a touch-sensitive surface (e.g., a touchpad or touchscreen), the position of a focus selector (e.g., a cursor, touch, or selection box) over a corresponding button indicates that the user intends to activate that corresponding button (and not other user interface elements shown on the device's display).
[0151] As used herein and in the claims, the term "characteristic intensity" of a contact refers to a characteristic of that contact based on one or more intensities of the contact. In some embodiments, the characteristic intensity is based on a plurality of intensity samples. The characteristic intensity is optionally based on a predetermined number of intensity samples, i.e., a set of intensity samples collected during a predetermined time period (e.g., 0.05, 0.1, 0.2, 0.5, 1, 2, 5, 10 seconds) associated with a predetermined event (e.g., after detecting the contact, before detecting lift-off of the contact, before or after detecting the start of contact movement, before detecting the end of the contact, before or after detecting an increase in the intensity of the contact, and / or before or after detecting a decrease in the intensity of the contact). The characteristic intensity of the contact is optionally based on one or more of the maximum intensity of the contact, the mean intensity of the contact, the average intensity of the contact, the top 10 percentile intensity of the contact, half the maximum intensity of the contact, 90 percent of the maximum intensity of the contact, etc. In some embodiments, the duration of the contact is used in determining the characteristic intensity (e.g., when the characteristic intensity is an average of the intensity of the contact over time). In some embodiments, the characteristic intensity is compared to a set of one or more intensity thresholds to determine whether an operation is performed by the user. For example, the set of one or more intensity thresholds optionally includes a first intensity threshold and a second intensity threshold. In this example, a contact having a characteristic intensity that does not exceed the first threshold results in a first action, a contact having a characteristic intensity that exceeds the first intensity threshold but not the second intensity threshold results in a second action, and a contact having a characteristic intensity that exceeds the second threshold results in a third action. In some embodiments, the comparison between the characteristic intensity and the one or more thresholds is not used to determine whether to perform the first action or the second action, but rather to determine whether to perform one or more actions (e.g., whether to perform the respective action or to refrain from performing the respective action).
[0152] In some embodiments, a portion of the gesture is identified for purposes of identifying the characteristic intensity. For example, the touch-sensitive surface optionally receives successive swipe contacts that transition from a start location to an end location, at which point the intensity of the contacts increases. In this example, the characteristic intensity of the contacts at the end location is optionally based on only a portion of the successive swipe contacts (e.g., only the portion of the swipe contacts at the end location) rather than the entire swipe contact. In some embodiments, a smoothing algorithm is optionally applied to the intensity of the swipe contacts before determining the characteristic intensity of the contacts. For example, the smoothing algorithm optionally includes one or more of an unweighted moving average smoothing algorithm, a triangular smoothing algorithm, a median filter smoothing algorithm, and / or an exponential smoothing algorithm. In some situations, these smoothing algorithms eliminate small increases or decreases in the intensity of the swipe contacts for purposes of identifying the characteristic intensity.
[0153] The intensity of a contact on the touch-sensitive surface is optionally characterized with respect to one or more intensity thresholds, such as a contact-detection intensity threshold, a light press intensity threshold, a deep press intensity threshold, and / or one or more other intensity thresholds. In some embodiments, the light press intensity threshold corresponds to an intensity at which the device performs an action typically associated with clicking a physical mouse button or trackpad. In some embodiments, the deep press intensity threshold corresponds to an intensity at which the device performs an action different from an action typically associated with clicking a physical mouse button or trackpad. In some embodiments, when a contact is detected having a characteristic intensity below the light press intensity threshold (e.g., above a nominal contact-detection intensity threshold below which the contact is not detected), the device moves the focus selector according to the movement of the contact on the touch-sensitive surface without performing an action associated with the light press intensity threshold or the deep press intensity threshold. In general, unless otherwise specified, these intensity thresholds are consistent across the various sets of user interface diagrams.
[0154] An increase in the characteristic intensity of a contact from an intensity below the light press intensity threshold to an intensity between the light press intensity threshold and the deep press intensity threshold may be referred to as inputting a "light press." An increase in the characteristic intensity of a contact from an intensity below the deep press intensity threshold to an intensity above the deep press intensity threshold may be referred to as inputting a "deep press." An increase in the characteristic intensity of a contact from an intensity below the contact-detection intensity threshold to an intensity between the contact-detection intensity threshold and the light press intensity threshold may be referred to as detecting a contact on the touch surface. A decrease in the characteristic intensity of a contact from an intensity above the contact-detection intensity threshold to an intensity below the contact-detection intensity threshold may be referred to as detecting a lift-off of the contact from the touch surface. In some embodiments, the contact-detection intensity threshold is zero. In some embodiments, the contact-detection intensity threshold is greater than zero.
[0155] In some embodiments described herein, one or more actions are performed in response to detecting a gesture including a respective press input or in response to detecting a respective press input performed by a respective contact (or multiple contacts), where the respective press inputs are detected based at least in part on detecting an increase in intensity of the contact (or multiple contacts) above a press input intensity threshold. In some embodiments, the respective actions are performed in response to detecting an increase in intensity of the respective contact above the press input intensity threshold (e.g., a “downstroke” of the respective press input). In some embodiments, the press input includes an increase in intensity of the respective contact above the press input intensity threshold followed by a decrease in intensity of the contact below the press input intensity threshold, and the respective actions are performed in response to detecting a subsequent decrease in intensity of the respective contact below the press input threshold (e.g., an “upstroke” of the respective press input).
[0156] In some embodiments, the device employs intensity hysteresis to avoid accidental input, sometimes referred to as “jitter,” and the device defines or selects a hysteresis intensity threshold that has a predetermined relationship to the press input intensity threshold (e.g., the hysteresis intensity threshold is X intensity units below the press input intensity threshold, or the hysteresis intensity threshold is 75%, 90%, or some reasonable percentage of the press input intensity threshold). Thus, in some embodiments, the press input includes an increase in the intensity of each contact above the press input intensity threshold followed by a decrease in the intensity of the contact below the hysteresis intensity threshold corresponding to the press input intensity threshold, and a respective action is performed in response to detecting a subsequent decrease in the intensity of each contact below the hysteresis intensity threshold (e.g., an “upstroke” of each press input). Similarly, in some embodiments, a pressure input is detected only when the device detects an increase in the intensity of the contact from an intensity below the hysteresis intensity threshold to an intensity above the pressure input intensity threshold, and optionally a subsequent decrease in the intensity of the contact to an intensity below the hysteresis intensity, and a respective action is performed in response to detecting the pressure input (e.g., an increase in the intensity of the contact or a decrease in the intensity of the contact, as the case may be).
[0157] For ease of explanation, descriptions of operations performed in response to a press input associated with a press input intensity threshold, or a gesture including a press input, are optionally triggered in response to detecting any of: an increase in the intensity of the contact above the press input intensity threshold; an increase in the intensity of the contact from an intensity below a hysteresis intensity threshold to an intensity above the press input intensity threshold; a decrease in the intensity of the contact below the press input intensity threshold; and / or a decrease in the intensity of the contact below a hysteresis intensity threshold corresponding to the press input intensity threshold. Further, in examples where an operation is described as being performed in response to detecting a decrease in the intensity of the contact below a press input intensity threshold, the operation is optionally performed in response to detecting a decrease in the intensity of the contact below a hysteresis intensity threshold corresponding to and lower than the press input intensity threshold.
[0158] Attention is now directed to embodiments of user interfaces (“UIs”) and related processes implemented on an electronic device such as portable multifunction device 100, device 300, or device 500.
[0159] 6A-6M show exemplary user interfaces for creating an avatar (e.g., an emoji or other graphical representation, such as a non-photorealistic graphical representation), according to some embodiments. The user interfaces in these figures are used to illustrate processes described below, including the processes in FIGS. 7A-7B.
[0160] 6A shows device 600, which in some examples is a particular form factor of the aforementioned device 100, device 300, or device 500. Device 600 includes a display 601, which in some embodiments is a touch-sensitive display, and a camera 602. Additionally, in some embodiments of device 600, additional sensors (e.g., a depth sensor, an IR sensor, etc.) and / or other components (e.g., a flash or IR emitter) are present along with camera 602.
[0161] In Figure 6A, display 601 displays a login interface 603 that includes a username text field 606, a password text field 607, and an affordance 608 to enter an interface where a new account can be created or a username can be recovered. Selecting one of the text fields, for example via touch 609, causes device 600 to display a text entry interface, as shown in Figure 6B.
[0162] 6A, a back button 604 returns the user to a previous screen that, for example, allowed the user to select a language or specify other device settings. A next button 605 causes the device 600 to attempt to authenticate the username and password entered in a username text field 606 and a password text field 607.
[0163] 6B shows login interface 603 displaying keyboard 608. Keyboard 608 allows a user to enter text into text fields 606 and 607. The user requests device 600 to authenticate the entered username and password by selecting next button 605, for example, by touching display 601 where next button 605 is displayed.
[0164] Following (or in response to) successful authentication of the entered username and password, the device begins the profile image creation process, as shown in Figure 6C. The user initiates this process by selecting button 609, for example, via touch 610 on display 601.
[0165] FIG. 6D shows device 600 displaying the next step in the profile picture creation process. In FIG. 6D, the user is given the option to create an avatar (via affordance 611), use a monogram (via affordance 612), or use a photo (via affordance 613). In response to the user selecting to create an avatar, e.g., via touch 614, device 600 enters the avatar creation interface described with respect to FIGS. 6E-6M. Selecting affordance 612 enters the monogram creation interface that allows the user to create a monogram, e.g., by entering one, two, or three characters for the monogram and selecting one or more colors (e.g., for the characters and / or background).
[0166] 6E shows an avatar creation interface 615, including a viewfinder 616, a placeholder avatar 617, and affordances for continuing the avatar creation process 618. Viewfinder 616 represents the field of view of a camera of device 600, such as camera 602, and need not be present in all embodiments.
[0167] Placeholder avatar 617 is a silhouette or mannequin that does not represent specific characteristics of the user, except for the user's gender in some examples. For example, placeholder avatar 617 is optionally an outline of a generic person and does not depend on detected characteristics of the user (e.g., skin tone, face shape, or hairstyle) (e.g., as detected by captured image data). In response to the user selecting to continue the avatar creation process, e.g., via touch 619 of affordance 618, device 600 determines the user's position relative to the camera's field of view. Once the user is properly aligned with the field of view, device 600 captures image data of the user using camera 602 and / or other sensors. However, if the user is not properly aligned, device 600 updates avatar creation interface 615, e.g., as shown in FIG. 6F .
[0168] 6F , device 600 has determined that the image data currently collected by device 600's camera 602 and / or other sensors does not meet a set of image criteria (e.g., alignment criteria, sizing criteria, lighting criteria, positioning criteria). Specifically, in this case, the user is offset from the center of the field of view. In response to this determination, device 600 updates avatar creation interface 615 to provide feedback in the form of instructions 620 on how the user should adjust their relative position with respect to device 600 (e.g., by moving their head / body, device 600, or both). Avatar creation interface 615 also provides feedback regarding the misalignment by indicating that avatar placeholder 617 is offset compared to viewfinder 616.
[0169] Device 600 continues to evaluate the image data to determine if the image criteria are met. If the criteria are not met, device 600 updates avatar creation interface 615 to provide additional user feedback, as seen in Figures 6G and 6H.
[0170] 6G, device 600 has determined that the user is too far from device 600 (e.g., too far from camera 602). In response, device 600 updates avatar creation interface 615 to show that placeholder avatar 617 is small compared to viewfinder 616. Instructions 621 are also provided to give the user feedback on how to change the relative position.
[0171] 6H, device 600 has determined that the user is too close to device 600 (e.g., too close to camera 602). In response, device 600 updates avatar creation interface 615 to show that placeholder avatar 617 is large relative to viewfinder 616. Additionally, instructions 622 are provided to give the user feedback on how to change the relative position.
[0172] 6I, device 600 has determined that the image criteria have been met, as indicated by placeholder avatar 617 filling viewfinder 616. In response, device 600 captures image data of the user using camera 602. This image data, in some examples, is still image data and / or video image data.
[0173] 6G , after device 600 captures image data, device 600 updates avatar creation interface 615 to instruct the user to reposition and acquire more image data. Specifically, avatar creation interface 615 provides feedback to the user via instructions 623 and updates placeholder avatar 617 to show the turned head and provide guidance to the user on how to position the user's head. Optionally, after the user finishes turning their head slightly to the left, placeholder avatar 617 updates to show the head turned in the other direction. While the user completes the requested movement, device 600 captures image data (e.g., still and / or video image data) continuously or based on defined conditions (e.g., additional image criteria are met, such as completing a certain level of rotation).
[0174] Once device 600 has captured enough image data to generate the user's avatar, avatar creation interface 615 is updated, as shown in FIG. 6K. In some examples, avatar 624, based on pre-captured image data, is shown at various stages of generation. For example, as the avatar is generated, additional features and details appear over time. In some embodiments, while the avatar's structural features are displayed, color tones, such as skin tones, are not displayed until the user can verify that the generated skin tone is correct.
[0175] 6L shows the avatar creation interface 615 after an avatar 625 has been generated based on the captured image data. Although the avatar 625 is shown as having skin tones based on the captured image data, in some embodiments, the displayed avatar will not have skin tones based on the captured image data (e.g., the displayed avatar uses a predetermined skin tone that is unrelated to the captured image data), or no skin tones are applied to the avatar at all.
[0176] In FIG. 6L, avatar creation interface 615 presents the user with the option to confirm or adjust the generated skin tone. Specifically, each of affordances 626-630 indicates a particular skin tone. Additionally, an indicator (e.g., the bolding of affordance 627) indicates the currently selected skin tone. Additional skin tone options are optionally accessed via a swipe gesture on the area where affordances 626-630 are located. After the user determines the correct skin tone, a Next button is selected to view the final avatar 633 before customization, as shown in FIG. 6M. By selecting Next button 634, the user can optionally access a customization interface, e.g., as described below with respect to FIGS. 9A-9H.
[0177] 7 is a flow diagram illustrating a method for creating a user avatar using an electronic device, according to some embodiments. Method 700 is performed on a device (e.g., 100, 300, 500) having a display. Some operations of method 700 are optionally combined, the order of some operations is optionally changed, and some operations are optionally omitted.
[0178] As described below, method 700 provides an intuitive way to create a user avatar. This method reduces the cognitive burden on the user when creating a user avatar, thereby creating a more efficient human-machine interface. For battery-operated computing devices, allowing users to create avatars faster and more efficiently conserves power and extends the time between battery charges.
[0179] An electronic device (e.g., device 600 of FIGS. 6A-6M) having a display (e.g., display 601) and one or more cameras (e.g., camera 602) displays (702) a placeholder avatar (e.g., 617) (e.g., a general outline, such as a silhouette or mannequin (with or without a background) representing a user, which may be 2D or 3D and / or not based on the user's physical appearance) on the display, where the display of the placeholder avatar is based on a first position of the user relative to the field of view of one or more cameras (e.g., camera 602) of the electronic device (e.g., as shown in FIGS. 6F-6H) (e.g., the relative position, relative size, or orientation of the placeholder avatar represents the user in image data from the one or more cameras). In some examples, the size of the placeholder avatar relative to the viewfinder is changed based on how far the user is from the one or more cameras (e.g., FIGS. 6F and 6G). In some examples, the position of the placeholder avatar relative to the viewfinder is changed based on the user's position within the field of view of one or more cameras (e.g., FIG. 6E). In some examples, the orientation of the placeholder avatar is changed based on the user's orientation relative to one or more cameras. In some examples, the placeholder avatar includes a background that fits within the viewfinder when the user is in the correct position relative to the electronic device (FIG. 61). In some embodiments, the placeholder avatar is a silhouette of a predetermined person that is unrelated to the user's image data.
[0180] The electronic device detects (704) movement of the user to a second position relative to the field of view of one or more cameras while displaying the placeholder avatar. For example, optionally, the electronic device uses image data from a camera (e.g., 602) to determine when the user is in a different position relative to the electronic device. In some embodiments, the first image data includes both still data (e.g., a single image) and video data (e.g., a series of sequential images). In some embodiments, rather than the electronic device detecting user movement, the electronic device continuously evaluates the captured image data to determine whether image criteria (described below) are met.
[0181] In response to detecting (706) movement of the user to a second position relative to the field of view of the one or more cameras, the electronic device: captures (708) (e.g., automatically without user input and / or in response to the first set of image criteria being met) first image data (e.g., still and / or video image data including visual, infrared, and / or depth data) of the user with one or more cameras (e.g., 602) in accordance with a determination that the user's second position relative to the field of view of the one or more cameras (e.g., 602) meets a first set of image criteria (e.g., as shown in FIG. 6I ). Pursuant to a determination that the user's head has not yet reached the first target position, the electronic device provides (710) a first guidance (e.g., 616 and 617, 620-621 of FIGS. 6G-6I) to the user to change their position relative to the electronic device to the first target position while continuing to display the placeholder avatar (e.g., 617) (e.g., positioning the placeholder avatar to indicate that the electronic device needs to be moved or reoriented to center the user within the image data, resizing the placeholder avatar to indicate that the device needs to be moved closer to or farther from the user, displaying text instructions or other visual indicators on how to move the user or the electronic device). By providing user feedback regarding the correct positioning of the user's head relative to the electronic device, the electronic device provides a simpler process for generating a user avatar, improving usability of the electronic device. The simpler process allows the user to complete avatar creation more quickly, making the electronic device more efficient and reducing power usage, improving the device's battery life.
[0182] According to some embodiments, after capturing the first image data, the electronic device generates (714) a user-specific avatar (e.g., 624, 625) (e.g., a 2D or 3D model having features reflecting the user's features) that includes selected features based on the user's appearance determined based on the first image data (e.g., generating a 3D avatar representing the user based on at least the first image data and the second image data). In some examples, the avatar reflects characteristics such as the user's skin tone, eye color, hair color, hairstyle, and facial hair. In some examples, generating the user-specific avatar occurs after capturing additional image data (e.g., from one or more additional positions of the user), and generation of the user-specific avatar is based on the additional image data. In some examples, the user-specific avatar includes only the head. In some examples, the user-specific avatar includes the head, neck, shoulders, and part of the torso. In some examples, the user-specific avatar is a full-body avatar.
[0183] According to some embodiments, the electronic device displays the generated user-specific avatar (e.g., 624, 625) on the display (e.g., Figures 6K-6M) (e.g., replacing the display of a placeholder avatar with the user-specific avatar or changing the appearance of the placeholder avatar by morphing the placeholder avatar into the user-specific avatar).
[0184] According to some embodiments, the electronic device displays (716) a viewfinder graphical element (e.g., 616) (e.g., a circle representing the center of the field of view of one or more cameras) simultaneously with the display of a placeholder avatar (e.g., 617), where the display of the viewfinder graphical element relative to the display of the placeholder avatar is based on a first or second position of the user relative to the field of view of the one or more cameras (e.g., FIGS. 6F-6H). In some examples, if the placeholder avatar and the viewfinder graphical element match, the one or more cameras and the user are properly positioned (e.g., FIG. 61). Alternatively and optionally, if the user is too far from one or more cameras, the placeholder avatar appears small compared to the viewfinder graphical element (e.g., FIG. 6G). As another option, if the user is offset from one or more cameras, the placeholder avatar is similarly offset from the viewfinder graphical element so that the placeholder avatar does not match the viewfinder graphical element (e.g., FIG. 6F). By displaying a graphical viewfinder and displaying a placeholder avatar for the graphical viewfinder, a user can more easily align themselves with the electronic device's camera, improving the efficiency and accuracy of the electronic device's use of creating a user-specific avatar, thereby reducing the electronic device's power usage and extending the device's battery life.
[0185] According to some embodiments, the electronic device determines whether a second position of the user relative to the field of view of one or more cameras (e.g., 602) (e.g., orientation, proximity of the user, location of the user within the field of view of the one or more cameras, and / or lighting of the user) meets a first set of image criteria (e.g., criteria related to proximity to one or more cameras, orientation of the user, lighting, location of the user relative to the one or more cameras). By determining whether the second image data meets the image criteria, the electronic device provides an improved avatar creation process that avoids using low-quality or erroneous image data. Additionally, by providing feedback to the user regarding the image data, the electronic device is more likely to capture the image data necessary to efficiently generate an accurate avatar of the user. Eliminating the use of erroneous or low-quality image data makes the electronic device more efficient, reduces power usage, and improves the device's battery life.
[0186] According to some embodiments, the electronic device, after capturing the first image data, provides second guidance (e.g., 623) to the user to change their position relative to the electronic device to a second target position (e.g., displaying a user outline with a rotation to indicate that the user should turn their head, or other visual instruction to turn the user's head), updates the display of the placeholder avatar (e.g., FIG. 6J) based on image data captured after the first image data (e.g., showing a user outline that is rotated or positioned differently relative to the viewfinder), and after providing the second guidance, a third position of the user relative to the electronic device is determined based on a second set of image criteria (e.g., based on one or more cameras). the first image data of the user with one or more cameras in accordance with a determination that the second detected position satisfies a second set of image criteria (e.g., criteria similar to the first set of image criteria with the additional criterion of the user's rotation relative to the electronic device); and, in accordance with a determination that the second detected position does not satisfy the second set of image criteria, continues to provide second guidance (e.g., guidance taking the same or different form as the previously provided guidance) to the user to change position relative to the electronic device to a second target position. By providing additional guidance to the user, the electronic device can efficiently acquire additional image data at various positions necessary to generate a user-specific avatar. This allows the user to interact with the electronic device more quickly and efficiently, making the electronic device more efficient, reducing power usage, and improving the device's battery life.
[0187] According to some embodiments, the first prompts (e.g., 620-622) are provided to the user (712) without changing the appearance of the placeholder avatar (e.g., 617 in FIGS. 6F-6H) based on the first image data (e.g., in some embodiments, the position and size of the placeholder avatar are based on the image data, but the features, shape, shading, and other aspects of the placeholder avatar's visual appearance are not based on the first image data). In some embodiments, they are not based on any image data. In some examples, the placeholder avatar is moved within the viewfinder without changing the appearance (e.g., physical characteristics or features) of the avatar itself (e.g., FIGS. 6F-6I). By not updating the characteristics of the placeholder avatar based on the captured image data, intermediate results that may be inaccurate are avoided, increasing the likelihood that the user will continue the avatar creation process, thereby enhancing the electronic device's ability to create a user-specific avatar. This improves the human-machine interface and reduces the likelihood that the user will stop the avatar creation process.
[0188] According to some embodiments, providing the first guidance (e.g., 620-622) includes providing user feedback (e.g., tactile feedback, visual feedback, or audible feedback) when the user's second position relative to the field of view of the one or more cameras meets the first set of image criteria, or providing instructions (e.g., textual instructions, animated instructions, or audio instructions) based on how the user should be positioned relative to the field of view of the one or more cameras to be at the first target position relative to the device (e.g., instructions to have the user move the electronic device or reposition themselves). Providing user feedback when the first set of image criteria is met improves usability of the electronic device by keeping the user informed about the creation process.
[0189] According to some embodiments, after capturing (718) the first image data, the electronic device displays (720) information indicating one or more recommended skin tones (e.g., 626-630) selected based on the first image data (e.g., displaying a calculated skin tone color based on the first image data or displaying a range of skin tones based on the first image data) (e.g., FIG. 6L), and receives (724) user input (e.g., by selecting a confirmation affordance or selecting a particular skin tone) confirming a corresponding recommended skin tone color from the one or more skin tone colors selected based on the first image data, and electronic device generation of a user-specific avatar is further based on the recommended skin tone color. In some examples, generation of the user-specific avatar occurs after capture of additional image data (e.g., from one or more additional positions of the user), and generation of the user-specific avatar is further based on the additional image data. By allowing the user to see skin tones or select new skin tones, the electronic device provides an improved avatar creation process by accounting for lighting changes (which may affect skin tone determination) during the image capture process, thereby reducing the likelihood that the user will have to repeat the avatar creation process, making the electronic device more efficient, reducing power usage, and improving the device's battery life.
[0190] According to some embodiments, the display (722) of information indicating one or more recommended skin tone colors selected based on the first image data is displayed without applying the recommended skin tone colors to the avatar. In some embodiments, the electronic device generates a user-specific placeholder avatar (e.g., 624) based on the first image data, using predetermined skin tone colors unrelated to the first image data (e.g., generating a black-and-white avatar with a shape and features similar to the user in the first image data without skin tone coloring), and displays the user-specific placeholder avatar before receiving user input confirming the corresponding recommended skin tone colors. In some examples, generating the user-specific avatar occurs after capturing additional image data (e.g., from one or more additional positions of the user), and the generation of the user-specific avatar is further based on the additional image data. By allowing the user to select a new skin tone before painting the generated avatar, the electronic device provides a more accessible avatar creation process that reduces the risk that the user will be disappointed with the skin tone selected based on the captured image data. This reduces the likelihood that a user will have to repeat the avatar creation process, making the electronic device more efficient, reducing power usage and improving the device's battery life.
[0191] According to some embodiments, in response to capturing the first image data, the electronic device updates a display of a progress indicator (e.g., an indicator around a viewfinder graphical element or a bar indicator), the display of the progress indicator being based on the amount of avatar image data captured. In some examples, the progress indicator indicates progress toward achieving a target amount of image data for generating the avatar.
[0192] According to some embodiments, the electronic device captures a user's image data (e.g., the first image data or other image data) and, upon determining that the user's image data fails to meet lighting criteria (FIG. 6H), displays instructions (e.g., 622) for the user to modify the lighting of one or more camera fields of view. Providing lighting guidance ensures that the captured image data has proper lighting to improve the accuracy of skin tone determination and (in some circumstances) influence the skin tone determination based on the image data, thereby providing an improved avatar creation process. This reduces the likelihood that the user will have to repeat the avatar creation process, makes the electronic device more efficient, reduces power usage, and improves the device's battery life.
[0193] According to some embodiments, the electronic device determines a physical characteristic (e.g., hairstyle, facial hair, or eye color) or accessory characteristic (e.g., glasses, piercings, or tattoos) of the user based on the first image data and generates a user-specific avatar by adding a representation of the physical characteristic or accessory characteristic to the avatar (e.g., FIGS. 6K-6L). In some embodiments, the user-specific avatar is expression-independent (e.g., unsmiling or frowning) regardless of whether the user has an expression in the first image data. In some examples, the user's first image data includes image data identified by the electronic device as indicative of an expression, and the user-specific avatar is generated to have an expression-independent or neutral expression. In other examples, the method does not include identifying image data indicative of an expression.
[0194] According to some embodiments, generating a user-specific avatar based on the first image data includes generating a plurality of avatars, the plurality of avatars including a first avatar and a second avatar different from the first avatar, and the electronic device displays the plurality of avatars and receives user input selecting one of the plurality of avatars. In some examples, each of the avatars in the plurality of avatars is different. In some examples, the plurality of avatars is different based on changes to a predefined set of characteristics of the avatar.
[0195] According to some embodiments, after the electronic device generates a user-specific avatar, it stores the avatar as a recipe (e.g., a non-graphical representation of the avatar), where the recipe defines the avatar's structure (e.g., eyes, nose, mouth, glasses) and parameters of the avatar (e.g., eye color, nose size, mouth shape, type of glasses). By storing the user-specific avatar as a recipe, the electronic device can store and transmit the user-specific avatar more efficiently by sending less data, such as only sending changes to the user-specific avatar's recipe instead of the entire user-specific avatar's recipe. Thus, the electronic device is more efficient, reducing power usage and improving the device's battery life.
[0196] It should be noted that the process details described above with respect to method 700 (e.g., FIG. 7) are also applicable in an analogous manner to the methods described below / above. For example, methods 1000 and 1600 optionally include one or more of the features of the various methods described above with reference to method 700. For example, method 700 may include certain steps of method 1000 or method 1600 (e.g., some or all of methods 1000 and 1600 may be performed after method 700 as part of the same interface). For the sake of brevity, these details will not be repeated below.
[0197] According to some embodiments, FIG. 8 illustrates an exemplary functional block diagram of an electronic device 800 configured in accordance with the principles of various described embodiments. According to some embodiments, the functional blocks of electronic device 800 are configured to perform the techniques described above. The functional blocks of device 800 are optionally implemented by hardware, software, or a combination of hardware and software to perform the principles of the various described examples. Those skilled in the art will understand that the functional blocks described in FIG. 8 may optionally be combined or separated into sub-blocks to implement the principles of the various described examples. Thus, the description herein optionally supports any possible combination or separation or further definition of the functional blocks described herein.
[0198] 8 , the electronic device 800 includes a display unit 802 configured to display a graphical user interface, a camera unit 804, and a processing unit 806 coupled to the display unit 802 and the camera unit 804. In some embodiments, the processing unit 806 includes a display enabling unit 810, a detecting unit 812, an image capturing unit 814, and a providing unit 816, and optionally a generating unit 818, a determining unit 820, an updating unit 822, a receiving unit 824, and a storing unit 826.
[0199] The processing unit 806 is configured to display a placeholder avatar on the display (e.g., using the display enabling unit 810), where the display of the placeholder avatar is based on a first position of the user relative to the field of view of the one or more cameras of the electronic device. The processing unit 806 is configured to detect (e.g., using the detection unit 812) movement of the user to a second position relative to the one or more cameras while displaying the placeholder avatar. In response to detecting the movement of the user to the second position relative to the field of view of the one or more cameras, the processing unit 806 is configured to: capture first image data of the user with the one or more cameras (e.g., using the image capture unit 814) in accordance with a determination that the second position of the user relative to the field of view of the one or more cameras satisfies a first set of image criteria; and provide (e.g., using the providing unit 816) first guidance to the user to change their position relative to the electronic device to a first target position while continuing to display the placeholder avatar in accordance with a determination that the second position of the user relative to the field of view of the one or more cameras does not satisfy the first set of image criteria.
[0200] In some embodiments, processing unit 806 is further configured, after capturing the first image data, to generate (e.g., using generation unit 818) a user-specific avatar that includes selected features based on the user's appearance determined based on the first image data.
[0201] In some embodiments, the processing unit 806 is further configured to display the generated user-specific avatar (eg, using the display enabling unit 810).
[0202] In some embodiments, the processing unit 806 is further configured to display (e.g., using the display enabling unit 810) a viewfinder graphical element simultaneously with a display of a placeholder avatar, the display of the viewfinder graphical element relative to the display of the placeholder avatar being based on a first or second position of the user relative to the field of view of one or more cameras.
[0203] In some embodiments, processing unit 806 is further configured to determine (e.g., using determination unit 820) whether a second position of the user relative to the field of view of the one or more cameras meets a first set of image criteria.
[0204] In some embodiments, the processing unit 806 is further configured to: after capturing the first image data, provide (e.g., using the providing unit 816) second guidance to the user to change their position relative to the electronic device to a second target position; update (e.g., using the updating unit 822) the display of the placeholder avatar based on image data captured after the first image data; after providing the second guidance, determine (e.g., using the determining unit 820) whether a third position of the user relative to the electronic device satisfies a second set of image criteria; in accordance with a determination that the second detected position satisfies the second set of image criteria, capture second image data of the user with the one or more cameras (e.g., using the image capturing unit 814); and in accordance with a determination that the second detected position does not satisfy the second set of image criteria, continue to provide (e.g., using the providing unit 816) second guidance to the user to change their position relative to the electronic device to the second target position.
[0205] In some embodiments, the first prompt is provided to the user without changing the appearance of the placeholder avatar based on the first image data.
[0206] In some embodiments, providing the first guidance includes providing feedback to the user when a second position of the user relative to the field of view of the one or more cameras is such that the user wants to see the first set of image criteria, or providing instructions based on how the user should be positioned relative to the field of view of the one or more cameras so that the user is at a first target position relative to the device.
[0207] In some embodiments, the processing unit 806 is further configured, after capturing the first image data, to display (e.g., using the display enabling unit 810) information indicating one or more recommended skin tone colors selected based on the first image data, and receive (e.g., using the receiving unit 824) user input confirming a corresponding recommended skin tone color from the one or more skin tone colors selected based on the first image data, wherein generation of the user-specific avatar is further based on the recommended skin tone color.
[0208] In some embodiments, the display of information indicating one or more recommended skin tone colors selected based on the first image data is displayed without applying any of the recommended skin tone colors to the avatar.
[0209] In some embodiments, processing unit 806 is further configured to generate (e.g., using generation unit 818) a user-specific placeholder avatar based on the first image data using a predetermined skin tone color independent of the first image data, and display (e.g., using display enablement unit 810) the user-specific placeholder avatar before receiving user input confirming the corresponding recommended skin tone color.
[0210] In some embodiments, the processing unit 806 is further configured to update (e.g., using the update unit 822) the display of a progress indicator in response to the capture of the first image data, the display of the progress indicator being based on the amount of avatar image data captured.
[0211] In some embodiments, the first image data includes both still data and video data.
[0212] In some embodiments, the processing unit 806 is further configured to capture image data of the user (e.g., using the capture unit 814) and, pursuant to a determination that the user's image data fails to meet the lighting criteria, display instructions to the user (e.g., using the display enablement unit 810) to change the illumination of the field of view of one or more cameras.
[0213] In some embodiments, the processing unit 806 is further configured to determine (e.g., using the determining unit 820) a physical characteristic or an accessory characteristic of the user based on the first image data, and creating the user-specific avatar includes adding a representation of the physical characteristic or accessory characteristic to the user-specific avatar.
[0214] In some embodiments, the user-specific avatar is expression independent regardless of whether the user has an expression in the first image data.
[0215] In some embodiments, generating a user-specific avatar based on the first image data includes generating a plurality of avatars, the plurality of avatars including a first avatar and a second avatar different from the first avatar, and the processing unit is further configured to display the plurality of avatars (e.g., using the display enabling unit 810) and receive user input (e.g., using the receiving unit 824) selecting one of the plurality of avatars.
[0216] In some embodiments, after generating the user-specific avatar, the processing unit 806 is further configured to store the avatar as a recipe (e.g., using the storage unit 826), where the recipe defines the avatar structure and avatar parameters.
[0217] In some embodiments, the placeholder avatar is a silhouette of a predetermined person that is unrelated to the user's image data.
[0218] The operations described above with reference to Figures 7A and 7B are optionally performed by the components shown in Figures 1A-1B or 8. For example, capture operation 708 is optionally performed by camera module 143, light sensor controller 158, and light sensor 164. Similarly, it will be apparent to one skilled in the art how other processes may be performed based on the components shown in Figures 1A-1B.
[0219] 9A-9H show exemplary user interfaces for customizing a user avatar, according to some embodiments. The user interfaces in these figures are used to explain processes described below, including the process of FIG.
[0220] 9A shows device 600 (described above with respect to FIG. 6A), which in some examples is a particular form factor of the aforementioned device 100, device 300, or device 500. Device 600 includes display 601, which in some embodiments is a touch-sensitive display.
[0221] In FIG. 9A , device 600 displays avatar customization interface 900 on display 601. In some examples, avatar customization interface 900 is accessed through the avatar creation interface described above with respect to FIGS. 6A-6M, 7A-7B, and 8. In other examples, avatar customization interface 900, or a similar interface, is accessed through other methods, such as an app installed on device 600. Avatar customization interface 900 includes avatar display area 900A, feature selection control area 900B, and feature options control area 900C. Avatar display area 900A displays the avatar currently selected for editing. In the case of FIG. 9A , the currently selected avatar is avatar 901.
[0222] The feature selection control area 900B includes ribbons of feature representations 907-911. Each representation corresponds to a feature of the avatar 901 (e.g., eyes, ears, nose, face, glasses, hair, chin, eyebrows). If additional feature representations are available but cannot be displayed due to space constraints, the device 600 displays the additional feature representations in response to user input, such as a swipe in the feature selection control area 900B. The feature control area 900B also includes an indicator that shows the currently selected avatar feature. In FIG. 9A , bolding on the representation 909 indicates that the feature associated with the representation 909 has been selected for editing. In other examples, other indicators (e.g., arrows, highlighting, or centering) are used. In some examples, one or more feature representations are shaped like the corresponding feature. For example, if the feature representation 908 corresponds to the avatar's eyes, the feature representation 908 is shaped like an eye or is otherwise created to graphically indicate that it corresponds to an eye.
[0223] The feature option control area 900C includes a ribbon of option representations 902-906 corresponding to different available options for the selected avatar feature. For example, in FIG. 9A , if feature representation 909 corresponds to an ear feature, the option representations 902-906, in some examples, represent different types (e.g., shapes, sizes, appearances) of ears. Similar to the feature representations, one or more of the option representations are shaped like the corresponding option. For example, if feature representation 909 corresponds to the avatar's ear, feature representation 909 is shaped like an ear or is otherwise created to graphically indicate that it corresponds to an ear. Similarly, one or more of the option representations 902-906 are shaped to reflect the type of ear corresponding to the representation. For example, the option representation for small, wide ears, in some examples, is small and wide (compared to the other representations). The option control area 900C also includes an indicator showing the currently selected option. In FIG. 9A , the bolding on representation 906 indicates that the option associated with representation 906 is selected for avatar 901. In other examples, other indicators (eg, arrows, highlighting, or centering) are used.
[0224] 9B shows avatar customization interface 900 after a new feature has been selected for editing, e.g., via touch input 912 on feature representation 908 (FIG. 9A) corresponding to the avatar's hair. In FIG. 9B, device 900 updates avatar customization interface 900 to indicate that the feature corresponding to representation 908 (e.g., hair in FIG. 9B) has been selected for editing, to display option representations 913-917 corresponding to the selected feature for editing, to indicate that option representation 915 (e.g., hairstyle for avatar 901 depicted in FIG. 9B) is the currently selected feature option for avatar 901, to display color selection control region 900D including color representations 918-922 corresponding to the available colors of the selected feature option, and to display the currently selected color of the currently selected feature option (the color corresponding to representation 920).
[0225] 9C shows avatar customization interface 900 after a user has selected a new hairstyle corresponding to representation 917, for example, via touch 923 in FIG. 9B. Avatar 901 has been updated to reflect the new hairstyle, and avatar customization interface 900 has been updated to indicate that representation 917 is the currently selected feature option.
[0226] 9D shows avatar customization interface 900 after a user has selected a new hair color corresponding to representation 922, for example, via touch 924 in FIG. 9C. Avatar 901 has been updated to reflect the new hair color, and avatar customization interface 900 has been updated to indicate that representation 922 is the currently selected color option.
[0227] 9E illustrates the avatar customization interface 900 after additional feature representations 926-930 are displayed in feature selection control region 900B. These additional feature representations 926-930 are displayed, for example, in response to a swipe gesture (e.g., swipe gesture 925 of FIG. 9D) received on display 601 via feature selection control region 900B. In some embodiments, additional options and color representations are displayed in feature option control region 900C and color selection control region 900D in response to receiving similar input in the respective regions.
[0228] FIG. 9F shows avatar customization interface 900 after the feature corresponding to representation 927 (in this example, the feature is glasses) has been selected for editing, such as via touch 931 in FIG. 9E. Option representations 932-936 display different style options for the avatar's glasses. Option representation 934 corresponds to the no-glasses option and is reflected in avatar 901 in FIG. 9F. Also, color representations 937-941 are available for the glasses feature, but because the no-glasses option is currently selected, the color representations are not currently shown as selected.
[0229] 9G shows avatar customization interface 900 after a style of glasses corresponding to representation 936 has been selected, for example, via touch 937 in FIG. 9F. As reflected in avatar 901, representation 936 corresponds to the glasses avatar 901 is depicted as wearing. Also, a color corresponding to representation 939 has been selected for the glasses, either by default or by user selection.
[0230] Figure 9H illustrates the completion of the avatar customization process in response to selection of the next button 939 (Figure 9G), for example, via touch 940 of Figure 9G. In response to selection of the back button 941, the avatar customization process can be re-entered. In response to selection of the continue button 942, the user can continue the process called the avatar customization process, or in some embodiments, the continue button 942 is in place of an exit button to exit the application.
[0231] 10 is a flow diagram illustrating a method for customizing a user avatar using an electronic device, according to some embodiments. Method 1000 is performed on a device having a display (e.g., 100, 300, or 500). Some operations of method 1000 are optionally combined, the order of some operations is optionally changed, and some operations are optionally omitted.
[0232] As described below, method 1000 provides an intuitive way to customize a user avatar. This method reduces the cognitive burden on the user when customizing the avatar, thereby creating a more efficient human-machine interface. For battery-operated computing devices, allowing users to customize their user avatars faster and more efficiently conserves power and extends the time between battery charges.
[0233] An electronic device (e.g., device 600 of FIG. 9A ) includes a display (e.g., display 601) and one or more input devices (e.g., display 601 if the display is a touch-sensitive display). The electronic device displays (1002) an avatar editing user interface (e.g., 900) on the display that simultaneously displays the following: an avatar (e.g., 901) (e.g., an avatar loaded from memory or an avatar generated according to the previous claims) having a plurality of editable features (e.g., 907-911) (e.g., hairstyle, facial features, clothing style, accessories), a first avatar feature (e.g., 909 of FIG. 9A ) currently selected for modification (e.g., the hairstyle feature category corresponds to a plurality of hairstyle types, such as no hair, curly hair, straight hair, etc.), and a second avatar feature (e.g., 907, 908, 910, or 911) not currently selected for modification. a feature selection control area (e.g., 900B) including representations (e.g., 907-911) of a plurality of avatar features (e.g., user-selectable user interface objects of shapes corresponding to categories, such as a hair feature category having a wig-like affordance, a nose feature category having a nose-shaped affordance, etc.), and a feature options control area (e.g., 900C) including representations (e.g., 902-906) of a plurality of options of a first avatar feature for selection, including a first option (e.g., 906) of a currently selected first avatar feature and a second option (e.g., 902-903) of a currently unselected first avatar feature. In some embodiments, the representations in the feature selection control area have shapes based on the shapes of the corresponding avatar features. In some embodiments, the representations in the feature options control area have shapes based on the shapes of the corresponding avatar feature options. In some embodiments, the display of the avatar includes an indicator of a first avatar feature when the first avatar feature is currently selected. By displaying different control areas for feature selection and feature options, the electronic device provides an enhanced avatar customization process with an intuitive interface that is quickly understood by the user.This allows users to customize their avatars with less interaction, making electronic devices more efficient, reducing power usage and improving device battery life.
[0234] The electronic device, while displaying the avatar editing user interface, detects (1004) an input (eg, 912) in the avatar editing user interface. In response to detecting the input (1006), the electronic device, in accordance with determining (1008) that the input corresponds to a selection of a second avatar feature (e.g., 908 of FIG. 9A ) in the feature selection control area, updates (1010) the feature selection control area to indicate that the second avatar feature is currently selected (e.g., by moving a feature indicator to highlight the second avatar feature) (e.g., 9B) and updates (1012) the feature option control area to include representations (e.g., 913-917) of multiple options of the second avatar feature for selection, including a first option (e.g., 915) of the currently selected second avatar feature and second options (e.g., 913, 914, 916, or 917) of second avatar features that are not currently selected (e.g., in some embodiments, the feature option representations have the same shape as the corresponding feature options, such as a representation of curly hair looking curly). In some examples, the display of the feature option for the first feature is replaced with the feature option for the second feature. For example, if the first feature is a hairstyle and the second feature is a nose style, replace the display of a representation of different hairstyle options with a display of an affordance of different nose style options.
[0235] If the electronic device determines that the input (e.g., 923) corresponds to a selection of a second option (e.g., 917) of the first avatar characteristic in the feature option control area (1014), the electronic device updates the feature option control area to indicate that the second option of the first avatar characteristic is currently selected (1016) ( FIG. 9C ) and updates the avatar (1018) to change the first avatar's appearance in accordance with the second option of the first avatar characteristic (e.g., the hair of avatar 901 is updated from FIG. 9B to FIG. 9C ) (e.g., changing the avatar based on the characteristics of the feature option, or if the feature selection is for a nose style, changing the nose shape to correspond to the selected nose style). In some embodiments, the electronic device updating the avatar to change the appearance of the first avatar's characteristic in accordance with the second option of the first avatar characteristic includes the electronic device transitioning via animation the first avatar characteristic based on the first option to the first avatar characteristic based on the second option. In some embodiments, in response to detecting an input, the feature options control region is updated (1020) without updating the feature selection control region, pursuant to a determination that the input corresponds to a selection of a second option for a first avatar feature in the feature options control region (e.g., avatar 901's hair is updated from FIG. 9B to FIG. 9C , but the feature selection control region remains unchanged). In some embodiments, in response to detecting an input, the feature selection control region is updated (1020) without changing the avatar, pursuant to a determination that the input corresponds to a selection of a second avatar feature in the feature selection control region (e.g., a transition from FIG. 9A to FIG. 9B updates the feature selection control region, but does not change the avatar). In some examples, the input includes a gesture input, such as a tap, swipe, or other type of gesture. Separating the display updates of feature options and feature selection, while preserving the user's ability to review what other features and options are available, improves usability of the electronic device by not updating the control region or avatar when the corresponding portions do not change, makes the electronic device more efficient, reduces power usage, and improves the device's battery life.
[0236] According to some embodiments, displaying the avatar editing user interface includes the electronic device simultaneously displaying on the display a color selection area (e.g., 900D) including representations of multiple color options (e.g., 918-922) for the first avatar feature, including a currently selected first color (e.g., 920) and a non-currently selected second color (e.g., 918, 919, 921, or 922), the color selection area being displayed simultaneously with the avatar (e.g., 901), the feature selection control area (e.g., 900B), and the feature options control area (e.g., 900C). In some embodiments, while displaying the color selection area, the electronic device updates the display of the first avatar feature in the avatar based on the second color in response to detecting user input (e.g., 924) corresponding to selection of the second color (e.g., 922) (e.g., FIG. 9D).
[0237] According to some embodiments, the first avatar feature is clothing of the avatar (e.g., a shirt, a hat, or a tie), and updating the display of the first avatar feature of the avatar based on the second color includes updating the color of the clothing of the avatar to the second color (e.g., changing the color of the entire clothing or some portion of the clothing, such as the color of a portion of a clothing pattern). In some embodiments, the first avatar feature (e.g., 924) is an accessory of the avatar (e.g., glasses, a hat, earrings, or jewelry).
[0238] According to some embodiments, the display is a touch-sensitive display, and in response to receiving a gesture (e.g., a touch-and-drag gesture or a pinch gesture) on the touch-sensitive display, the display modifies characteristics of a first avatar feature based on the gesture and updates the display of the avatar based on the modified parameters. In some examples, the received gesture is a pinch gesture, a touch-and-drag gesture, or another type of gesture. In some embodiments, the modification occurs according to a process described with respect to FIGS. 15A-15F and 16A-16B below. Modifying the avatar features using gestures makes the avatar customization process more efficient by avoiding the use of more complex controls to adjust various feature settings. This allows more information to be presented on the screen, allowing the electronic device to operate more efficiently, improving overall performance, and / or extending battery life.
[0239] According to some embodiments, the electronic device displays an avatar management interface including a plurality of pre-saved avatars (e.g., a 3x3 list of avatars), receives user input to select a pre-saved avatar, and displays the pre-saved avatar in an avatar editing user interface in response to the user input selecting the pre-saved avatar. By providing different variations of the generated avatars, the electronic device enhances the avatar editing process by more quickly allowing a user to select an avatar that the user is comfortable sharing as a representation of the user, making the electronic device more efficient, reducing power usage, and improving the device's battery life.
[0240] According to some embodiments, after updating the avatar to change the appearance of the first avatar feature according to the second option for the first avatar feature, the electronic device stores the avatar as an avatar recipe (e.g., a non-graphical representation of the avatar), where the avatar recipe defines an avatar structure including the second option (e.g., eyes, nose, mouth, glasses) and avatar parameters (e.g., eye color, nose size, mouth shape, type of glasses).
[0241] According to some embodiments, the electronic device sends the avatar recipe to a contact. In some examples, the avatar recipe is sent to another user in response to a user input corresponding to a request to send the avatar recipe to another user. For example, the avatar recipe is sent to another user as described below with respect to process 1300 of Figures 13A and 13B.
[0242] According to some embodiments, the electronic device updates the display of the avatar with an avatar animation in response to no input related to the avatar editing user interface being detected via one or more input devices for a predetermined period of time (e.g., a predetermined period of time after lift-off, after the user ceases contact with the touchscreen).
[0243] According to some embodiments, the electronic device updates the avatar to change the appearance of the first avatar characteristic according to a second option for the first avatar characteristic (e.g., in FIGS. 9F-9G, the avatar has been updated to include glasses), and the electronic device modifies the avatar's facial expression based on the second option. In some examples, the first avatar characteristic is glasses, and the first and second options are different styles of glasses, and selecting the second option randomly causes the avatar to smile, give a positive response, or provide other feedback.
[0244] In some embodiments, while displaying an avatar, the electronic device, in response to detecting input (e.g., a mouse cursor or touch) via one or more input devices of the electronic device, updates the avatar's eyes based on a position associated with the input (e.g., the position of the cursor on the screen or the position of the touch input). In some embodiments, the electronic device updates the avatar based on an animation loop, the animation loop including a sequence of facial expressions for the avatar. In some embodiments, the animation loop has a duration, and the electronic device determines a random time offset less than the duration, and updating the avatar based on the animation loop includes updating the avatar starting at a position within the animation loop based on the random time offset (e.g., to avoid synchronization of the animation loop with other avatars displaying the same animation loop). In some embodiments, the electronic device ceases updating the avatar based on the animation loop after a predetermined period of time. By animating the avatar according to an animation loop with a random start time, the electronic device is enhanced by ensuring that multiple avatars displayed together (e.g., avatars of different users) are not animated in unison, thereby increasing the likelihood that a user will maintain interaction with the avatar during the customization process or other situations.
[0245] According to some embodiments, FIG. 11 illustrates an exemplary functional block diagram of an electronic device 1100 configured in accordance with the principles of various described embodiments. According to some embodiments, the functional blocks of electronic device 1100 are configured to perform the techniques described above. The functional blocks of device 1100 are optionally implemented by hardware, software, or a combination of hardware and software to perform the principles of the various described examples. Those skilled in the art will understand that the functional blocks described in FIG. 11 may optionally be combined or separated into sub-blocks to implement the principles of the various described examples. Thus, the description herein optionally supports any possible combination or separation or further definition of the functional blocks described herein.
[0246] 11 , the electronic device 1100 includes a display unit 1102 configured to display a graphical user interface, an input unit 1104, and a processing unit 1106 connected to the display unit 1102 and the input unit 1104. In some embodiments, the processing unit 1106 includes a display enabling unit 1110, a detecting unit 1112, an updating unit 1114, optionally a modifying unit 1116, a receiving unit 1118, a storing unit 1120, a transmitting unit 1122, and a determining unit 1124.
[0247] Processing unit 1106 is configured to display (e.g., using display enablement unit 1110) an avatar editing user interface, the avatar editing user interface including a simultaneous display of: an avatar having a plurality of editable features; a feature selection control region including a representation of a plurality of avatar features including a first avatar feature currently selected for modification and a second avatar feature not currently selected for modification; and a feature option control region including a representation of a plurality of options of the first avatar feature for selection including a first option for the currently selected first avatar feature and a second option for the currently not selected first avatar feature. Processing unit 1106 is further configured to detect an input in the avatar editing user interface (e.g., using detection unit 1112) while displaying the avatar editing user interface. In response to the input being detected, processing unit 1106 is further configured to: update the feature selection control region (e.g., using update unit 1114) to indicate that the second avatar feature is currently selected in accordance with a determination that the input corresponds to a selection of the second avatar feature in the feature selection control region, and update the feature options control region (e.g., using update unit 1114) to include a representation of multiple options of the second avatar feature for selection, including a first option of the currently selected second avatar feature and a second option of the currently unselected second avatar feature in accordance with a determination that the input corresponds to a selection of the second option of the first avatar feature in the feature options control region, and update the avatar (e.g., using update unit 1114) to change an appearance of the first avatar feature in accordance with the second option of the first avatar feature.
[0248] In some embodiments, in response to detecting an input, the feature option control region is updated in accordance with a determination that the input corresponds to a selection of a second option of a first avatar feature in the feature option control region, without updating the avatar feature control region.
[0249] In some embodiments, in response to detecting the input and in accordance with a determination that the input corresponds to a selection of a second avatar feature in the feature selection control region, the feature selection control region is updated without updating the avatar.
[0250] In some embodiments, displaying the avatar editing user interface further includes simultaneously displaying on the display a color selection area including a representation of a plurality of color options for the first avatar feature, including a currently selected first color and a currently unselected second color, the color selection area being displayed simultaneously with the avatar, the feature selection control area, and the feature option control area.
[0251] In some embodiments, processing unit 1106 is further configured to, while displaying the color selection area, update (e.g., using update unit 1114) the display of the first avatar feature in the avatar based on the second color in response to detecting user input corresponding to a selection of the second color.
[0252] In some embodiments, the first avatar characteristic is clothing of the avatar, and updating the display of the first avatar characteristic of the avatar based on the second color includes updating a color of the clothing of the avatar to the second color.
[0253] In some embodiments, the first avatar characteristic is an accessory of the avatar.
[0254] In some embodiments, the display unit is a touch-sensitive display unit, and the processing unit 1106 is further configured to, in response to receiving a gesture on the touch-sensitive display, modify (e.g., using the modifying unit 1116) a characteristic of the first avatar feature based on the gesture, and update (e.g., using the updating unit 1114) a display of the avatar based on the modified parameter.
[0255] In some embodiments, the processing unit 1106 is further configured to display (e.g., using the display enabling unit 1110) an avatar management interface including a plurality of pre-saved avatars, receive (e.g., using the receiving unit 1118) a user input selecting a pre-saved avatar, and, in response to the user input selecting a pre-saved avatar, display (e.g., using the display enabling unit 1110) the pre-saved avatar in the avatar editing user interface.
[0256] In some embodiments, the processing unit 1106 is further configured to store the avatar (e.g., using the storage unit 1120) as an avatar recipe after updating the avatar to change the appearance of the first avatar feature according to the second option for the first avatar feature, the avatar recipe defining the avatar structure and avatar parameters including the second option.
[0257] In some embodiments, the processing unit 1106 is further configured to send the avatar recipe to the contact (eg, using the sending unit 1122).
[0258] In some embodiments, the processing unit 1106 is further configured to receive (e.g., using the receiving unit 1118) an avatar recipe for a first contact and display (e.g., using the display enabling unit 1110) contact information for multiple contacts including the first contact, wherein the contact information displayed for the first contact includes an avatar based on the avatar recipe for the first contact.
[0259] In some embodiments, the display of the avatar includes an indicator of the first avatar characteristic if the first avatar characteristic is currently selected.
[0260] In some embodiments, the representation in the feature selection control region has a shape that is based on the shape of the corresponding avatar feature.
[0261] In some embodiments, the representations in the feature option control areas have shapes based on the shapes of the corresponding avatar feature options.
[0262] In some embodiments, the processing unit 1106 is further configured to update the display of the avatar with an avatar animation (e.g., using the update unit 1114) in accordance with not detecting any input related to the avatar editing user interface via one or more input devices for a predetermined period of time.
[0263] In some embodiments, updating the avatar to change the appearance of the first avatar characteristic in accordance with a second option for the first avatar characteristic includes modifying a facial expression of the avatar based on the second option.
[0264] In some embodiments, the processing unit 1106 is further configured to, while displaying the avatar, update the avatar's eyes (e.g., using the update unit 1114) based on a position associated with the input in response to detecting an input via one or more input devices of the electronic device.
[0265] In some embodiments, the processing unit 1106 is further configured to update the avatar (eg, using the update unit 1114) based on an animation loop, the animation loop comprising a sequence of facial expressions for the avatar.
[0266] In some embodiments, the animation loop has a duration, and the processing unit 1106 is further configured to determine (e.g., using the determining unit 1124) a random time offset that is less than the duration, and updating the avatar based on the animation loop includes updating the avatar starting at a position within the animation loop that is based on the random time offset.
[0267] In some embodiments, the processing unit 1106 is further configured to stop updating the avatar based on the animation loop after a predetermined period of time.
[0268] In some embodiments, updating the avatar to change the appearance of the first avatar characteristic according to the second option of the first avatar characteristic includes transitioning the first avatar characteristic based on the first option to the first avatar characteristic based on the second option via an animation.
[0269] The operations described above with reference to Figures 10A and 10B are optionally performed by the components shown in Figures 1A-1B or 11. For example, detection operation 1004 is optionally performed by event sorter 170, display controller 156, and touch-sensitive display system 112. Similarly, it will be apparent to those skilled in the art how other processes may be implemented based on the components shown in Figures 1A-1B.
[0270] 12A-12J show exemplary user interfaces using avatar stickers in messages, according to some embodiments. The user interfaces in these figures are used to explain processes described below, including the process of FIG.
[0271] 12A shows device 600 (described above with respect to FIG. 6A), which in some examples is a specific form factor of the aforementioned device 100, device 300, or device 500. Device 600 includes display 601, which in some embodiments is a touch-sensitive display.
[0272] 12A , display 1201 displays messaging interface 1203 for alias “Joe.” Messaging interface 1203 includes back button 1204, username 1205, user picture 1206, and contact information button 1207. In response to a user selecting back button 1204, for example, by touching back button 1204 on display 1201, messaging interface 1203 returns to a main messaging screen where recent messages are displayed and / or other users selected for communication. User name 1205 and user picture 1206 indicate the current other user with whom messaging interface 1203 is configured to communicate. User picture 1206 may be, for example, an avatar of the other user (e.g., an emoji or other graphical representation (e.g., a non-photorealistic representation), an image of the other user, or some other image associated with the other user). In response to a user selecting contact information button 1207, options, settings, and other actions associated with the contact become accessible. In some examples, contact information button 1207 causes device 1200 to open a contact interface page that allows the user to initiate communication with the other user using other channels of communication, allows the user to change communication settings for the other user, allows the user to send certain types of information (e.g., current location) to the other user, and / or allows the user to review information related to previous communication with that user.
[0273] Messaging interface 1203 includes a message area 1208, which is empty in FIG. 12A , and a message input area 1209. The message input area includes a photo button 1210, a drawing button 1211, a sticker button 1212, a text input field 1213, and a voice recognition button 1214. Photo button 1210 allows a user to select an existing image / video or capture a new image / video to include in a message to other users. Draw button 1211 allows a user to create a sketch to include in a message to other users. Sticker button 1212 allows a user to select a sticker to include in a message to other users. Text input field 1213 allows a user to enter text to be included in a message to other users. In FIG. 12A , text input field 1213 includes the word “iMessage,” indicating the type of text message to be sent to other users. Voice recognition button 1214 allows a user to enter text in text entry field 1213 by speaking into device 1200 instead of manually entering the text.
[0274] As shown in Figure 12B, in response to a user input that selects text entry field 1213, such as touch 1215 in Figure 12A, keyboard 1216 is displayed on display 1201. Text entry field 1213 is also moved up on the display and expanded by hiding photo button 1210, drawing button 1211, and sticker button 1212 in Figure 12A, which reappear when the user selects expand button 1217. Also, in some examples, a cursor (not shown) is displayed within text entry field 1213.
[0275] As shown in Figure 12C, in response to selecting a character on keyboard 1216 (e.g., via touching keyboard 1216, such as touches 1218 and 1219 in Figure 12B for the letters "H" and "I," respectively), text entry field 1213 is updated to include the selected character, and voice recognition button 1214 (Figure 12B) is replaced with send button 1220 to send the currently entered message, including the entered text and other data, such as image data, to another user.
[0276] 12D shows messaging interface 1203 after additional text entry via additional touches on keyboard 1216. Text entry field 1213 contains the additional entered text.
[0277] Once the user has entered text into text entry field 1213, the user indicates that the message is ready to be sent by, for example, selecting send button 1220 via touch 1221 on display 1201. In response, device 1200 prepares a message that includes the text in text entry field 1213 in the example of FIG. 12D. Once the message is ready to be sent, device 1200 sends the message to the other user (in the example of FIGS. 12A-12J, another user named "Joe").
[0278] 12E , after sending a message to another user, the message contents, including the text in text input field 1213, are displayed in message area 1208 displayed in text box 1222. Text box 1222 optionally also includes other non-text content of the message (e.g., images, animations, videos, etc.). In addition to displaying text box 1222, an avatar 1223 is also displayed adjacent to text box 1222 (e.g., the message comes out of the avatar's mouth). In some embodiments, avatar 1223 is generated based on a predefined (e.g., baseline) avatar or avatar model (e.g., a wire, mesh, or structural model) representing the user of device 1200.
[0279] FIG. 12F shows messaging interface 1203 after a message has been received from another user named “Joe” (e.g., received from an electronic device associated with the other user named “Joe”). The contents of the message are displayed in text box 1224 within message area 1208. An associated avatar 1225 is also displayed adjacent to text box 1224. Like avatar 1223, avatar 1225 is based on a predefined avatar or avatar model, except that a predefined (e.g., baseline) avatar or avatar model represents “Joe” rather than the user of device 1200. The predefined avatar or avatar model is optionally set by the user of device 1200 or provided by another user or a remote server. Device 1200 optionally stores the predefined avatar or avatar model locally or retrieves the predefined avatar or avatar model as needed.
[0280] FIG. 12G shows messaging interface 1203 updated with sticker interface 1227 displayed in response to user selection of sticker button 1212, e.g., by touch 1226 in FIG. 12F. Sticker interface 1227 displays three avatar stickers 1228, 1229, and 1230 based on a predefined (e.g., baseline) avatar or avatar model (e.g., a wire, mesh, or structural model) representing the user of device 1200. For example, if a recipe is used to define a baseline avatar, an avatar sticker is generated in sticker interface 1227 based on the recipe, e.g., by adding elements to or modifying existing elements in the avatar recipe. In some embodiments, an avatar recipe is a non-graphical representation of an avatar. For example, in some cases, an avatar recipe is defined using a structured document such as XML or using an interchange format such as JSON. A recipe optionally defines an avatar in terms of structural features (eg, eyes, ears, mouth, hair) and / or various settings of features (eg, size, orientation, style, color).
[0281] The stickers in sticker interface 1227 are optionally generated based on context obtained, for example, from device 600 (e.g., location, weather at that location, calendar appointments) or from the message interface (e.g., messages already received or sent, and / or message text that has been entered but not sent, and / or the recipient of the sticker).
[0282] 12G , by way of example, sticker 1230 was generated based on a predefined avatar model and information from messaging interface 1203 indicating that the conversation was about cooking. Similarly, sticker 1229 was generated based on a predefined avatar model and information from messaging interface 1203 indicating that the conversation was about the user of device 600 bringing something to Joe. Sticker 1228 was generated based on a predefined avatar model and not based on context from device 600 or messaging interface 1203. Instead, sticker 1228 is the sticker most often used by the user of device 600. Sticker 1228 is animated, as indicated by the arrow. Sticker interface 1227 shows three stickers, although additional stickers, if any, are optionally accessed, for example, via a horizontal swipe gesture on the interface.
[0283] In response to device 600 receiving drag-and-drop gesture 1231 dragging sticker 1230 from sticker interface 1227 to text box 1224, the sticker is attached to text box 1223. Specifically, sticker 1232, identical to sticker 1230 of FIG. 12G, is placed over text box 1224, as shown in FIG. 12H. Sticker 1232 is also sent to Joe, along with additional information (e.g., placement information) for a similar placement on Joe's text box displayed on Joe's device. In some embodiments, an avatar sticker recipe is sent to Joe representing sticker 1232. In some embodiments, if Joe's electronic device already has or can obtain a baseline avatar model of the user of device 600, only additions or modifications to the baseline avatar model of the user of device 600 are sent to Joe's electronic device.
[0284] 12I shows the messaging interface after the user has entered the text of a message in text entry field 1213 in a manner similar to that described with respect to FIGS. 12A-12D. The user has also re-entered sticker interface 1227. However, this time a different set of stickers has been generated. Specifically, sticker 1233 shows the user's avatar in response to, for example, electronic device 600 determining that it is raining in the user's current location.
[0285] In response to selecting sticker 1229, for example via touch 1234, sticker 1229 and the already entered text portion of the message are sent to Joe and displayed in messaging interface 1203 as text box 1235 and sticker 1236, as shown in FIG. 12J.
[0286] 13A and 13B are flow diagrams illustrating a method for using avatar stickers in messages on an electronic device according to some embodiments. Method 1300 is performed on a device having a display (e.g., 100, 300, 500). Some operations of method 1300 are optionally combined, the order of some operations is optionally changed, and some operations are optionally omitted.
[0287] As described below, method 1300 provides an intuitive way to use avatar stickers in messages. This method reduces the cognitive burden on users when using avatar stickers in messages, thereby creating a more efficient human-machine interface. For battery-operated computing devices, allowing users to use avatar stickers in messages faster and more efficiently conserves power and extends the time between battery charges.
[0288] An electronic device (e.g., device 600 of FIG. 12A) has a display (e.g., display 601) and one or more input devices. The electronic device displays (1302) a messaging interface (e.g., 1203) of a messaging application (e.g., iMessages or other messaging application) for sending messages between a first user of the device and other users (e.g., a message entry interface after another user is selected), the first user being represented in the messaging application by a first user avatar (e.g., 1233) that distinguishes the first user of the device from other users (e.g., associated with 1206 and 1225). While displaying the messaging user interface, the electronic device receives (1304) a first request (e.g., gesture 1226) and displays a sticker user interface (e.g., 1227) for selecting a sticker (e.g., 1228-1230) to send to a second user.
[0289] In response to the first request to display the sticker user interface, the electronic device displays (1306) on the display a sticker user interface that includes a first plurality of avatar stickers (e.g., 1228-1230) generated based on the user's avatar, including a simultaneous display of the following: a first avatar sticker (e.g., 1228) generated based on a modification of an avatar (e.g., 1223) representing the user (e.g., avatar recipe parameters are added to, changed, and / or deleted from the avatar recipe to generate the avatar sticker) (e.g., modified to smile, hold an umbrella, or run), and a second avatar sticker (e.g., 1229) generated based on a modification of the avatar representing the user and different from the first avatar sticker. By modifying an existing avatar to generate an avatar sticker for the user, an electronic device can operate more efficiently and have greater flexibility by being able to change which stickers to generate and / or display without having to first generate a baseline avatar, which can make the electronic device more efficient, reduce power usage, and improve the device's battery life.
[0290] While displaying a plurality of affordances of the avatar selection interface on the display, the electronic device detects (1308) via one or more input devices (e.g., display 601) a sequence of one or more inputs (e.g., gestures 1231 or 1234) corresponding to a request to send a corresponding avatar sticker (1230) from a first user to a second user via a messaging application. In some examples, the sequence of one or more inputs corresponds to a gesture of selecting a sticker, dragging the sticker to a specific location within the messaging interface, and releasing the selected sticker. In some examples, the sequence of one or more inputs is a tap gesture on the selected sticker to send to another user.
[0291] In response to detecting the sequence of one or more inputs (1310): the electronic device sends a first avatar sticker for the second user from the first user to the second user via the messaging application (1312) (e.g., Figures 12-12H) in accordance with a determination that the sequence of one or more inputs corresponds to a selection of the first avatar sticker, and sends a second avatar sticker from the first user to the second user via the messaging application (1314) (e.g., Figures 12I-12J) in accordance with a determination that the sequence of one or more inputs corresponds to a selection of a second avatar sticker (e.g., 1229).
[0292] According to some embodiments, the user's avatar is based on an avatar recipe (e.g., a non-graphical representation of the avatar) (1316). In some examples, the avatar recipe is a structured document, such as XML, that defines avatar characteristics and avatar parameters used to generate the avatar. In some embodiments, a first avatar sticker is generated (1318) by modifying a first parameter of the user's avatar's avatar recipe. In some embodiments, the first avatar sticker (e.g., 1228) is animated (e.g., the avatar is waving, winking, or being rained on in the first avatar sticker). In some embodiments, the second avatar sticker (e.g., 1230) includes a prop (e.g., an umbrella, a flag, or other object near or typically associated with the avatar, such as glasses). In some examples, the user's avatar's avatar recipe includes parameters that represent the user's facial expression or emotion. Optionally, adding a facial or emotional parameter to the avatar recipe affects how features in the first avatar sticker are generated. In one example, a happy emotion changes the appearance of the mouth, eyes, and facial contours in the corresponding first avatar sticker compared to the appearance of these features in an avatar sticker generated from an unmodified sticker. In some embodiments, a second avatar sticker is generated (1320) by adding a second parameter to the avatar recipe of the user's avatar. In some examples, parameters are added to the avatar recipe, such as a parameter representing an accessory for the avatar. In one example, an umbrella parameter is added such that the avatar sticker includes the avatar generated from the avatar recipe under the umbrella. In some embodiments, sending the first avatar sticker to the second user includes sending a recipe representing the first avatar sticker to the user. By generating and / or transmitting avatar stickers using an avatar recipe, a smaller amount of data can be transmitted more quickly, resulting in lower processing requirements and improving the performance (e.g., battery life and responsiveness) of the electronic devices involved.
[0293] According to some embodiments, as part of transmitting a first avatar sticker from a first user to a second user via a messaging application of an electronic device, sending (1322) the first avatar sticker to the second user in accordance with a determination that a device associated with the second user supports avatar recipes (e.g., the device is using the same messaging application as the first user or a different, compatible messaging application) includes sending the user a recipe representing the first avatar sticker, and in accordance with a determination that the device associated with the second user does not support avatar recipes, sending the user a graphical representation of the first avatar sticker (1324). By sending the first avatar sticker as a recipe, the electronic device can send less data and send this data more quickly than if it were sending a graphical representation, improving the efficiency and performance of the electronic device. Additionally, in some embodiments, data can be further reduced by sending only additions or modifications to the user's baseline avatar of the electronic device to which the recipient's electronic device already has access.
[0294] According to some embodiments, a sticker user interface is displayed simultaneously with at least a portion of the messaging interface (e.g., FIGS. 12G and 12I). In some examples, the sticker interface is displayed overlapping a portion of the messaging interface. In some examples, the sticker interface is displayed next to (e.g., to the left or right, or above or below) the messaging interface. In some examples, the messaging interface slides in one direction, and the sticker interface and messaging interface are displayed simultaneously without the interfaces overlapping. By displaying the messaging interface and the sticker user interface, the electronic device provides a better user experience, allowing the user to select and send an avatar sticker as part of a message in the messaging application while also reviewing past messages. This improves the human-machine interface by displaying more data on the screen and making sustained interaction with the device easier.
[0295] According to some embodiments, the electronic device receives user input of a text portion of a user message (e.g., 1213) before receiving a request to display the sticker user interface, and after detecting a sequence of one or more inputs, transmits the text portion of the user message to a second user via a messaging application (e.g., FIGS. 12I-12J). By allowing text input before selecting an avatar sticker, the electronic device enables a user to send a message incorporating text content as well as sticker content, reducing the number of user interactions required to send the desired information (e.g., the user need only send one message instead of multiple messages), thereby making the electronic device more efficient, reducing power usage, and improving the device's battery life.
[0296] According to some embodiments, after transmitting the first avatar sticker or the second avatar sticker, the electronic device, while displaying the plurality of affordances of the avatar selection interface on the display, detects a second sequence of one or more inputs via the one or more input devices corresponding to a request from the first user to transmit the corresponding avatar sticker to the second user via the messaging application (e.g., FIG. 12J). In response to detecting the second sequence of one or more inputs and in accordance with a determination that the sequence of one or more inputs corresponds to a selection of the second avatar sticker, the electronic device transmits the second avatar sticker from the first user to the second user via the messaging application.
[0297] According to some embodiments, FIG. 14 illustrates an exemplary functional block diagram of an electronic device 1400 configured in accordance with the principles of various described embodiments. According to some embodiments, the functional blocks of electronic device 1400 are configured to perform the techniques described above. The functional blocks of device 1400 are optionally implemented by hardware, software, or a combination of hardware and software to perform the principles of the various described examples. Those skilled in the art will understand that the functional blocks described in FIG. 14 may optionally be combined or separated into sub-blocks to implement the principles of the various described examples. Thus, the description herein optionally supports any possible combination or separation or further definition of the functional blocks described herein.
[0298] 14 , the electronic device 1400 includes a display unit 1402 configured to display a graphical user interface, an input unit 1104, and a processing unit 1406 coupled to the display unit 1402 and the input unit 1104. In some embodiments, the processing unit 1406 includes a display enabling unit 1410, a receiving unit 1412, a detecting unit 1414, a transmitting unit 1416, and, optionally, a receiving unit 1418.
[0299] The processing unit 1406 is configured to display (e.g., with the display enabling unit 1410) a messaging interface of a messaging application for sending messages between a first user of the device and other users, the first user being represented in the messaging application by a user avatar that distinguishes the first user of the device from other users. While displaying the messaging user interface, the processing unit 1406 is further configured to receive (e.g., with the receiving unit 1412) a first request to display a sticker user interface for selecting a sticker to send to a second user. In response to the first request to display the sticker user interface, the processing unit 1406 is configured to display (e.g., with the display enabling unit 1410) a sticker user interface including a first plurality of avatar stickers generated based on the user's avatar, including simultaneous display on the display unit of: a first avatar sticker generated based on a modification of an avatar representing the user, and a second avatar sticker generated based on a modification of an avatar representing the user and different from the first avatar sticker. The processing unit 1406 is configured to detect (e.g., using the detection unit 1414) via one or more input devices a sequence of one or more inputs corresponding to a request to send a corresponding avatar sticker from a first user to a second user via a messaging application while displaying a plurality of affordances of the avatar selection interface on the display.In response to detecting the sequence of one or more inputs: the processing unit 1406 is configured to: send (e.g., using the sending unit 1416) a first avatar sticker for the second user from the first user via the messaging application in accordance with a determination that the sequence of one or more inputs corresponds to a selection of the first avatar sticker; and send (e.g., using the sending unit 1416) a second avatar sticker from the first user to the second user via the messaging application in accordance with a determination that the sequence of one or more inputs corresponds to a selection of the second avatar sticker.
[0300] In some embodiments, the user's avatar is based on an avatar recipe. In some embodiments, the first avatar sticker is generated by modifying a first parameter of the avatar recipe of the user's avatar. In some embodiments, the second avatar sticker is generated by adding a second parameter (e.g., a parameter that adds an accessory or specifies a facial expression) to the avatar recipe of the user's avatar. In some embodiments, sending the first avatar sticker to the second user includes sending a recipe representing the first avatar sticker to the second user.
[0301] In some embodiments, the processing unit 1406 being configured to send a first avatar sticker for the second user from a first user to a second user via a messaging application further includes the processing unit 1406 being further configured to: send the first avatar sticker to the second user (e.g., using the sending unit 1416) including sending a recipe representing the first avatar sticker to the user in accordance with a determination that a device associated with the second user supports avatar recipes; and send a graphical representation of the first avatar sticker to the user (e.g., using the sending unit 1416) in accordance with a determination that a device associated with the second user does not support avatar recipes.
[0302] In some embodiments, the sticker user interface is displayed simultaneously with at least a portion of the messaging interface. In some embodiments, the first avatar sticker is animated. In some embodiments, the second avatar sticker comprises a prop.
[0303] In some embodiments, the processing unit 1406 is further configured to receive user input of a text portion of a user message (e.g., using the receiving unit 1418) before receiving the request to display the sticker user interface, and to send the text portion of the user message to the second user via a messaging application (e.g., using the sending unit 1416) after detecting a sequence of one or more inputs.
[0304] In some embodiments, the processing unit 1406 is further configured to, after sending the first avatar sticker or the second avatar sticker, while displaying the plurality of affordances of the avatar selection interface on the display, detect a second sequence of one or more inputs via the one or more input devices corresponding to a request to send the corresponding avatar sticker from the first user to the second user via the messaging application, and in response to detecting the second sequence of one or more inputs, send the second avatar sticker from the first user to the second user via the messaging application in accordance with a determination that the one or more sequences correspond to a selection of the second avatar sticker.
[0305] The operations described above with reference to Figures 13A and 13B are optionally performed by components shown in Figures 1A-1B or 14. For example, detection operation 1308 is optionally performed by event sorter 170, display controller 156, and touch-sensitive display system 112. Similarly, it will be apparent to those skilled in the art how other processes may be implemented based on the components shown in Figures 1A-1B.
[0306] 15A-15F show exemplary user interfaces for notifications, according to some embodiments. The user interfaces in these figures are used to explain the processes described below, including the process in FIG.
[0307] 15A shows device 600 (described above with respect to FIG. 6A), which in some examples is a specific form factor of device 100, device 300, or device 500. Device 600 includes display 601, which in some embodiments is a touch-sensitive display.
[0308] In FIG. 15A , device 600 displays avatar customization interface 1500 on display 601. In some embodiments, avatar customization interface 1500 is the same as avatar customization interface 900 described above with respect to FIGS. 9A-9H. Avatar customization interface 1500 includes a display of avatar 1501, a feature selection control region including feature representations 1507-1511, and a feature option control region including option representations 1502-1506. Feature representations 1507-1511 correspond to avatar features that are editable in avatar customization interface 1500 and include an indicator (bold indicator 1508) identifying the representation corresponding to the feature currently selected for editing. Option representations 1502-1511 correspond to feature options, each corresponding to a different style (e.g., shape, size, style) of the selected feature. In some embodiments, feature selection control region and feature option control region are implemented the same as described above with respect to FIGS. 9A-9H.
[0309] The avatar customization interface 1500 also includes an indicator 1512 that provides a visual indication of which avatar feature is currently selected for editing in the feature selection control area. In some embodiments, other indicators are used, such as highlighting, a circle, moving the feature, and / or other styles of indicators.
[0310] Avatar customization interface 1500 enables editing of selected avatar features in response to gestures received on display 601, if display 601 is a touch-sensitive display. Device 600 determines appropriate modifications to avatar 1501 based on any of several factors, including the type of gesture (e.g., tap, pinch, drag, rotate), direction (e.g., vertical, horizontal, clockwise, counterclockwise, spread, squeeze), currently selected avatar feature, and / or location of the gesture.
[0311] For example, if the ear is currently selected for editing (representation 1508 corresponds to the ear) and pinch gesture 1513 of Figure 15A is received, device 600 will scale the ear according to the pinch gesture (e.g., an expanding pinch makes the ear larger, and a squeezing pinch makes the ear smaller). The result of expanding pinch 1513 on avatar 1501 of Figure 15A is shown in Figure 15B. Specifically, in Figure 15B, the ear of avatar 1501 is larger compared to the ear of avatar 1501 of Figure 15A.
[0312] As another example, if the ear is currently selected for editing (representation 1508 corresponds to the ear) and vertical drag gesture 1514 of FIG. 15B is received, device 600 will move the vertical position of the ear in response to the drag gesture (e.g., an upward drag will move the ear up, and a downward drag will move the ear down). The result of vertical drag 1514 on avatar 1501 of FIG. 15B is shown in FIG. 15C. Specifically, in FIG. 15C, the ear of avatar 1501 has moved up compared to the ear of avatar 1501 of FIG. 15B.
[0313] FIG. 15D shows avatar customization interface 1500 in response to electronic device 600 receiving a selection of a different feature representation (e.g., representation 1509), for example, via touch 1515 of FIG. 15C. In FIG. 15D, indicator 1512 has moved to indicate that the feature corresponding to representation 1509 selected for editing is the nose. Also, the feature options control area now includes new feature option representations 1516-1520. As discussed above with respect to FIGS. 9A-9H, the color selection control area with color representations 1521-1525 is also displayed with an indication that the color corresponding to representation 1525 is currently selected.
[0314] If the pinch gesture 1526 of FIG. 15D is received when the nose is currently selected for editing (representation 1509 corresponds to the nose), device 600 will change the width of the nose in response to the pinch gesture (e.g., an expanding pinch will widen the nose, while a squeezing pinch will narrow the nose). The result of the expanding pinch 1526 on avatar 1501 of FIG. 15D is shown in FIG. 15E. Specifically, in FIG. 15E, the nose of avatar 1501 is wider compared to the nose of avatar 1501 of FIG. 15D. The effect of pinch gesture 1526 (FIG. 15D) (a change in width) differs from the effect of pinch gesture 1513 (FIG. A) (a change in size) based on the different avatar features selected for editing.
[0315] If the nose is currently selected for editing (representation 1509 corresponds to the nose) and vertical drag gesture 1527 of FIG. 15E is received, device 600 moves the vertical position of the nose in response to the drag gesture (e.g., an upward drag moves the nose up, and a downward drag moves the nose down). The result of vertical drag 1527 of FIG. 15E on avatar 1501 is shown in FIG. 15F. Specifically, in FIG. 15F, the nose of avatar 1501 has moved up compared to the nose of avatar 1501 in FIG. 15E. In this case, even though different avatar features were selected, the effect of vertical drag gesture 1514 ( FIG. 15B ) is the same as the effect of vertical drag gesture 1527 ( FIG. 15D ) (both gestures result in an adjustment of the nose position).
[0316] 16 is a flow diagram illustrating a method for editing an avatar using gestures on an electronic device according to some embodiments. Method 1600 is performed on a device having a display (e.g., 100, 300, 500). Some operations of method 1600 are optionally combined, the order of some operations is optionally changed, and some operations are optionally omitted.
[0317] As described below, method 1600 provides an intuitive way to edit an avatar using gestures. This method reduces the cognitive burden on a user associated with editing an avatar using gestures, thereby creating a more efficient human-machine interface. For battery-operated computing devices, allowing a user to edit an avatar more quickly and efficiently using gestures conserves power and extends the time between battery charges.
[0318] The electronic device has a display and a touch-sensitive surface. The electronic device displays (1602) on the display an avatar editing interface (e.g., 1500) including an avatar (e.g., 1501) having a plurality of editable features (e.g., an avatar generated from the process described above or an avatar retrieved from memory or a remote server). In some embodiments, the avatar editing interface includes a first selection indicator having feature affordances (e.g., 1512) of one or more features (e.g., hair, nose, eyebrows, eyes, ears, glasses) of the plurality of editable features selectable for editing.
[0319] The electronic device detects (1604) a first gesture (e.g., gesture 1513 or gesture 1514) on the touch-sensitive surface that involves movement of one or more contact points with the touch-sensitive surface (e.g., swipe, pinch, drag, rotate) while a corresponding feature of the plurality of editable features is the currently selected feature (e.g., the feature corresponding to representation 1508).
[0320] In response to detecting the first gesture (1606), in accordance with determining that the first gesture (e.g., 1513 or 1514) is a first type of gesture (e.g., a pinch) and that the corresponding feature is a first feature (e.g., ear), the electronic device updates the display of the avatar (1608) (e.g., FIG. 15B) by modifying (e.g., increasing or decreasing) the first characteristic (e.g., ear scale), the first characteristic of the first feature being associated with the first gesture type (e.g., ear scale is associated with a pinch gesture), and the first characteristic In accordance with determining that the gesture is a second type of gesture (e.g., a vertical drag) different from the first type of gesture and the corresponding feature is the first feature (e.g., an ear), the electronic device updates the display of the avatar (1610) (e.g., FIG. 15C ) by modifying a second characteristic of the first feature (e.g., a vertical position) that is different from the first characteristic of the first feature (e.g., modifying the position of the ear in response to the vertical drag), where the second characteristic of the first feature is associated with the second gesture type (e.g., the vertical position of the ear is associated with the vertical drag gesture). In some examples, the mapping of gesture types to different characteristics of avatar features follows one or more of the rows of Table 1. By mapping different gestures to different characteristics of a single feature, as described in Table 1, the electronic device enhances the avatar editing interface by providing more granularity for modifying avatar features while providing a simple and intuitive interface without extra user interface elements. This allows users to interact with the electronic device with fewer interactions. [Table 1]
[0321] In response to detecting a first gesture (e.g., 1526 or 1527) and determining that the gesture is a first type of gesture (e.g., a pinch gesture) and that the corresponding feature is a second feature (e.g., nose), the electronic device updates the display of the avatar (1612) (e.g., FIG. 15E ) by modifying a first characteristic of the second feature (e.g., nose width) (e.g., in response to a pinch gesture modifying nose width), the first characteristic of the second feature being associated with the first gesture type (e.g., nose width being associated with a pinch gesture). In some embodiments, the first characteristic of the second feature (e.g., nose) (e.g., nose width) is different from the first characteristic of the first feature (e.g., ear scale) (e.g., ear scale). By mapping the same gesture to different characteristics of different features, the electronic device provides a simple interface that maintains a high degree of freedom in customizing the avatar with a limited number of simple gestures, improving the overall human-machine interface of the electronic device.
[0322] In some embodiments, the electronic device, in response to detecting the first gesture (e.g., 1526 or 1527), updates the display of the avatar by modifying a second characteristic of the second characteristic (e.g., vertical position of the nose) that is different from the second characteristic of the second characteristic (e.g., nose width) in accordance with a determination that the first gesture is a second type of gesture (e.g., vertical drag) that is different from the first type of gesture (e.g., pinch) and that the corresponding feature is a second feature (e.g., nose) (e.g., FIG. 15F ) (e.g., in response to the vertical drag, the vertical position of the nose is adjusted), the second characteristic of the second feature being associated with a second gesture type (e.g., vertical position of the nose being associated with a vertical drag gesture). In some embodiments, the second characteristic of the second feature (e.g., nose width) is different from the second characteristic of the first feature (e.g., ear scale).
[0323] According to some embodiments, the first type of gesture is a pinch gesture, the first feature is the nose, and the first characteristic is the width of the nose. In some embodiments, the second type of gesture is a vertical drag, and the second characteristic is the vertical position of the first feature. Other example gestures are described above with reference to Table 1.
[0324] According to some embodiments, the electronic device stops modifying the first characteristic of the first feature in response to determining that the first gesture modifies the first characteristic beyond a first tolerance range for the first characteristic. In some embodiments, the electronic device detects input during the first gesture corresponding to modifying the first characteristic beyond the tolerance range for the first characteristic. The electronic device detects an end of the gesture after modifying the first characteristic beyond the tolerance range for the first characteristic. In response to detecting the end of the first gesture, the electronic device updates the display of the avatar by modifying the first characteristic of the first feature to be within a second tolerance range for the second characteristic. In some examples, user input is received that exceeds the tolerance range for the characteristic. In response to the user input, the characteristic is modified beyond the tolerance range for the characteristic. In response to the end of the user input, the display of the characteristic returns to an edge or within the tolerance range for the characteristic. By limiting the amount that a characteristic can be modified, the electronic device improves avatar customization by ensuring that users do not create invalid avatars that waste resources (e.g., processing time or battery power) of the electronic device.
[0325] According to some embodiments, the first gesture is detected at a location on the touch-sensitive surface that is distinct from where the first feature was displayed (FIG. 15D). In some embodiments, how the first gesture affects the properties of the avatar feature depends on the location of the first gesture.
[0326] According to some embodiments, the electronic device receives (1616) user input selecting a preset set of characteristics (e.g., 1519) for a corresponding feature (e.g., 1509) (e.g., nose), the preset set of characteristics including a value for a first characteristic (e.g., nose width) and a value for a third characteristic (e.g., nose length) without any value for the second characteristic, and updates (1618) the display of the avatar based on the first and second values in response to receiving the user input. In some examples, the preset set of characteristics does not include a value for the second characteristic or includes a value for the second characteristic that is overridden by a previous user-set value for the second characteristic. In some embodiments, the third characteristic is not modifiable other than by selection of one or more of the preset set of characteristics. In some embodiments, the display of the avatar based on the value of the first characteristic and the value of the third characteristic is based on a preset user-set value for the second characteristic. In some embodiments, the user input selecting the preset set of characteristics is selection of an affordance associated with the characteristics, the affordance having a geometric representation of one or more values in the preset set of characteristics. In some embodiments, the electronic device, in response to receiving user input, requests a set of pre-configured characteristics from a remote server, and the electronic device uses pre-configured user parameters for the avatar feature characteristics to enhance the avatar editing interface by minimizing re-entry of parameters and required interaction after the user selects a new preset for a given feature.
[0327] According to some embodiments, FIG. 17 illustrates an exemplary functional block diagram of an electronic device 1700 configured in accordance with the principles of various described embodiments. According to some embodiments, the functional blocks of electronic device 1700 are configured to perform the techniques described above. The functional blocks of device 1700 are optionally implemented by hardware, software, or a combination of hardware and software to perform the principles of the various described examples. Those skilled in the art will understand that the functional blocks described in FIG. 17 may optionally be combined or separated into sub-blocks to implement the principles of the various described examples. Thus, the description herein optionally supports any possible combination or separation or further definition of the functional blocks described herein.
[0328] 17, the electronic device 1700 includes a display unit 1702 configured to display a graphical user interface, and a processing unit 1706 connected to the display unit 1402. In some embodiments, the processing unit 1706 includes a display enabling unit 1710, a detecting unit 1412, an image capturing unit 1414, and a providing unit 1416, and optionally a generating unit 1418, a determining unit 1420, an updating unit 1422, a receiving unit 1424, and a storing unit 1426.
[0329] Processing unit 1706 is configured to display on the display (e.g., using display enabling unit 1710) an avatar editing interface including an avatar with a plurality of editable features. Processing unit 1706 is further configured to detect on the touch-sensitive surface (e.g., using detection unit 1712) a first gesture including movement of one or more contact points with the touch-sensitive surface while a corresponding feature of the plurality of editable features is the currently selected feature. In response to detecting the first gesture, the processing unit 1706 is further configured to update the display of the avatar (e.g., using the update unit 1714) by modifying a first characteristic of the first characteristic in accordance with a determination that the first gesture is a gesture of a first type and that the corresponding characteristic is a first characteristic, the first characteristic of the first characteristic being associated with the first gesture type, and to update the display of the avatar (e.g., using the update unit 1714) by modifying a second characteristic of the first characteristic different from the first characteristic in accordance with a determination that the first gesture is a gesture of a second type different from the first type and that the corresponding characteristic is the first characteristic, the second characteristic of the first characteristic being associated with the second gesture type.
[0330] In some embodiments, processing unit 1706 is further configured, in response to detecting the first gesture, to update (e.g., using update unit 1714) the display of the avatar by modifying a first characteristic of the second characteristic in accordance with a determination that the gesture is a gesture of a first type and that the corresponding characteristic is a second characteristic, the first characteristic of the second characteristic being associated with the first gesture type. In some embodiments, the first characteristic of the second characteristic is different from the first characteristic of the first characteristic.
[0331] In some embodiments, the processing unit 1706 is further configured, in response to detecting the first gesture, to update the display of the avatar (e.g., using the update unit 1714) by modifying a second characteristic of the second characteristic that is different from the first characteristic of the second characteristic in accordance with a determination that the first gesture is a second type of gesture that is different from the first type of gesture and that the corresponding characteristic is a second characteristic, wherein the second characteristic of the second characteristic is associated with the second type of gesture.
[0332] In some embodiments, the second characteristic of the second feature is different from the second characteristic of the first feature. In some embodiments, the avatar editing interface includes a first selection indicator having feature affordances of one or more features of the plurality of editable features selectable for editing. In some embodiments, the first type of gesture is a pinch gesture, the first feature is the nose, and the first characteristic is a width of the nose. In some embodiments, the second type of gesture is a vertical drag, and the second characteristic is a vertical position of the first feature.
[0333] In some embodiments, the processing unit 1706 is further configured to stop modifying the first characteristic of the first feature (e.g., using the update unit 1714) according to a determination that the first gesture modifies the first characteristic beyond a first tolerance range of the first characteristic.
[0334] In some embodiments, the processing unit 1706 is further configured to: detect (e.g., using the detection unit 1712) during the first gesture an input corresponding to a modification of the first characteristic beyond a tolerance range for the first characteristic; detect an end of the gesture (e.g., using the detection unit 1712) after modifying the first characteristic beyond the tolerance range for the first characteristic; and, in response to detecting the end of the first gesture, update the display of the avatar (e.g., using the update unit 1714) by modifying the first characteristic of the first feature to be within a second tolerance range for the second characteristic.
[0335] In some embodiments, the first gesture is detected at a location on the touch-sensitive surface that is distinct from where the first feature is displayed.
[0336] In some embodiments, the processing unit 1706 is further configured to receive (e.g., using the receiving unit 1716) a user input selecting a preset set of characteristics of the corresponding feature, the preset set of characteristics including a value of the first characteristic and a value of the third characteristic without a value of the second characteristic, and to update (e.g., using the updating unit 1714) the display of the avatar based on the first value and the second value in response to receiving the user input.
[0337] In some embodiments, the third characteristic is not modifiable other than by selection of a set of one or more preset characteristics. In some embodiments, the display of the avatar based on the value of the first characteristic and the value of the third characteristic is based on a user-set value of the second characteristic.
[0338] In some embodiments, the user input for selecting a preset set of characteristics is a selection of an affordance associated with the characteristics, the affordance having a shape that represents one or more values in the preset set of characteristics.
[0339] In some embodiments, the processing unit 1706 is further configured to request (eg, using the request unit 1718) the set of pre-configured properties from a remote server in response to receiving the user input.
[0340] The operations described above with reference to Figures 16A and 16B are optionally performed by components shown in Figures 1A-1B or 17. For example, detection operation 1604 is optionally performed by event sorter 170, display controller 156, and touch-sensitive display system 112. Similarly, it will be apparent to those skilled in the art how other processes may be implemented based on the components shown in Figures 1A-1B.
[0341] The following items briefly describe various aspects of the invention that are described in detail herein. Item 1. An electronic device having a display and one or more cameras, displaying a placeholder avatar on the display, wherein the display of the placeholder avatar is based on a first position of the user relative to a field of view of one or more cameras of the electronic device; Detecting movement of the user to a second position relative to the field of view of the one or more cameras while displaying the placeholder avatar; In response to detecting movement of the user to a second position relative to the field of view of the one or more cameras, capturing first image data of the user with the one or more cameras in accordance with a determination that a second position of the user relative to the field of view of the one or more cameras satisfies a first set of image criteria; pursuant to a determination that a second position of the user relative to the field of view of the one or more cameras does not satisfy the first set of image criteria, providing first guidance to the user to change position relative to the electronic device to the first target position while continuing to display the placeholder avatar; A method comprising: Item 2. After capturing the first image data, generating a user-specific avatar including selected characteristics based on the user's appearance determined based on the first image data; Item 1, the method further comprising: Item 3. Displaying the generated user-specific avatar on a display; Item 3. The method according to item 2, further comprising: Item 4. displaying a viewfinder graphical element simultaneously with the display of the placeholder avatar, the display of the viewfinder graphical element relative to the display of the placeholder avatar being based on a first or second position of the user relative to the field of view of the one or more cameras; 4. The method of any one of items 1 to 3, further comprising: Item 5. determining whether a second position of the user relative to the field of view of the one or more cameras satisfies a first set of image criteria; 5. The method of any one of items 1 to 4, further comprising: Item 6. After capturing the first image data, providing a second prompt to the user to change position relative to the electronic device to a second target position; updating a display of the placeholder avatar based on image data captured after the first image data; determining whether a third position of the user relative to the electronic device satisfies a second set of image criteria after providing the second guidance; capturing second image data of the user with the one or more cameras in accordance with a determination that the second detected location satisfies a second set of image criteria; continuing to provide second guidance to the user to change position relative to the electronic device to a second target position in accordance with a determination that the second detected position does not satisfy the second set of image criteria; 6. The method of any one of items 1 to 5, further comprising: Item 7. The method of any one of items 1 to 6, wherein the first guidance is provided to the user without altering the appearance of the placeholder avatar based on the first image data. Item 8. The method of any one of items 1 to 7, wherein providing first guidance includes providing user feedback when a second position of the user relative to the field of view of the one or more cameras meets a first set of image criteria, or providing instructions based on how the user should be positioned relative to the field of view of the one or more cameras so as to be at a first target position relative to the device. Item 9. After capturing the first image data, displaying information indicative of the one or more recommended skin tone colors selected based on the first image data; receiving a user input identifying a corresponding recommended skin tone color from the one or more skin tone colors selected based on the first image data; 9. The method of any one of items 1 to 8, further comprising: Item 10. The method of item 9, wherein the display of information indicating one or more recommended skin tone colors selected based on the first image data is displayed without applying the recommended skin tone colors to the avatar. Item 11. generating a user-specific placeholder avatar based on the first image data to use a predetermined skin tone color unrelated to the first image data; displaying a user-specific placeholder avatar prior to receiving user input identifying a corresponding recommended skin tone color; 11. The method according to item 9 or 10, further comprising: Item 12. 12. The method of any one of items 1 to 11, further comprising updating a display of a progress indicator in response to capturing the first image data, the display of the progress indicator being based on the amount of avatar image data captured. Item 13. The method of any one of items 1 to 12, wherein the first image data includes both still data and video data. Item 14. Capturing image data of a user; displaying instructions to the user to modify the lighting of the field of view of the one or more cameras in accordance with a determination that the user's image data fails to meet the lighting criteria; 14. The method of any one of items 1 to 13, further comprising: Item 15. 15. The method of any one of items 2 to 14, further comprising determining a physical characteristic or accessory characteristic of the user based on the first image data, and creating the user-specific avatar comprises adding a representation of the physical characteristic or accessory characteristic to the user-specific avatar. Item 16. The method of any one of items 2 to 15, wherein the user-specific avatar is facial expression independent of whether the user has a facial expression in the first image data. Item 17. Generating a user-specific avatar based on first image data generating a plurality of avatars, the plurality of avatars including a first avatar and a second avatar different from the first avatar; Displaying multiple avatars; receiving user input selecting one of a plurality of avatars; 17. The method of any one of items 2 to 16, further comprising: Item 18. 18. The method of any one of items 2 to 17, further comprising, after generating the user-specific avatar, storing the avatar as a recipe, the recipe defining the avatar's structure and avatar parameters. Item 19. The method of any one of items 1 to 18, wherein the placeholder avatar is a silhouette of a predetermined person unrelated to the user's image data. Item 20. The display and one or more processors; One or more cameras; Memory and One or more programs; one or more programs stored in a memory and configured to be executed by one or more processors, the one or more programs comprising: displaying a placeholder avatar on the display, wherein the display of the placeholder avatar is based on a first position of the user relative to a field of view of one or more cameras of the electronic device; Detecting movement of the user to a second position relative to the field of view of the one or more cameras while displaying the placeholder avatar; In response to detecting movement of the user to a second position relative to the field of view of the one or more cameras, capturing first image data of the user with the one or more cameras in accordance with a determination that a second position of the user relative to the field of view of the one or more cameras satisfies a first set of image criteria; pursuant to a determination that a second position of the user relative to the field of view of the one or more cameras does not satisfy the first set of image criteria, providing first guidance to the user to change position relative to the electronic device to the first target position while continuing to display the placeholder avatar; An electronic device containing instructions to perform the following: Item 21. A non-transitory computer-readable storage medium storing one or more programs, the one or more programs including instructions that, when executed by one or more processors of an electronic device having a display and one or more cameras, displaying a placeholder avatar on the display, wherein the display of the placeholder avatar is based on a first position of the user relative to a field of view of one or more cameras of the electronic device; Detecting movement of the user to a second position relative to the field of view of the one or more cameras while displaying the placeholder avatar; In response to detecting movement of the user to a second position relative to the field of view of the one or more cameras, capturing first image data of the user with the one or more cameras in accordance with a determination that a second position of the user relative to the field of view of the one or more cameras satisfies a first set of image criteria; pursuant to a determination that a second position of the user relative to the field of view of the one or more cameras does not satisfy the first set of image criteria, providing first guidance to the user to change position relative to the electronic device to the first target position while continuing to display the placeholder avatar; A non-transitory computer-readable storage medium that causes a device to perform the following: Item 22. An electronic device, The display and One or more cameras; means for displaying a placeholder avatar on a display, the display of the placeholder avatar being based on a first position of the user relative to a field of view of one or more cameras of the electronic device; means for detecting movement of the user to a second position relative to the field of view of the one or more cameras while displaying the placeholder avatar; In response to detecting movement of the user to a second position relative to the field of view of the one or more cameras, means for capturing first image data of the user with the one or more cameras in accordance with a determination that a second position of the user relative to the field of view of the one or more cameras satisfies a first set of image criteria; means for providing first guidance to the user to change position relative to the electronic device to a first target position while continuing to display the placeholder avatar in accordance with a determination that a second position of the user relative to the field of view of the one or more cameras does not satisfy the first set of image criteria; An electronic device comprising: Item 23. The display and one or more processors; one or more cameras coupled to one or more processors; Memory and one or more programs stored in memory and configured to be executed by one or more processors, the one or more programs including instructions for performing any of the methods described in items 1 to 19; An electronic device comprising: Item 24. A non-transitory computer-readable storage medium storing one or more programs, the one or more programs including instructions that, when executed by one or more processors of an electronic device having a display and one or more cameras, cause the device to perform any of the methods described in items 1 to 19. Item 25. The display and One or more cameras; means for carrying out any of the methods described in items 1 to 19; An electronic device comprising: Item 26. In an electronic device having a display and one or more input devices, Avatars with multiple editable features, a feature selection control region including a representation of a plurality of avatar features, including a first avatar feature currently selected for modification and a second avatar feature not currently selected for modification; and a feature option control region including a representation of a plurality of options of a first avatar feature for selection, including a first option of a currently selected first avatar feature and a second option of a currently unselected first avatar feature; displaying an avatar editing user interface on a display, including simultaneously displaying While displaying an avatar editing user interface, detecting input in the avatar editing user interface; Depending on the input detected, In response to a determination that the input corresponds to a selection of a second avatar feature in the feature selection control region, updating the feature selection control region to indicate that the second avatar feature is currently selected; and updating the feature option control region to include a representation of a plurality of options of the second avatar feature for selection, including a first option of the currently selected second avatar feature and a second option of the currently unselected second avatar feature; In response to a determination that the input corresponds to a selection of a second option of the first avatar feature in the feature option control area, updating the feature option control region to indicate that a second option of the first avatar feature is currently selected; updating the avatar to change the appearance of the first avatar characteristic according to a second option for the first avatar characteristic; A method comprising: Item 27. Item 27. The method of item 26, wherein, in response to detecting the input, the feature option control region is updated without updating the avatar feature control region in accordance with a determination that the input corresponds to a selection of a second option of a first avatar feature in the feature option control region. Item 28. 28. The method of claim 26 or 27, wherein, in response to detecting the input, the feature selection control region is updated without updating the avatar in accordance with a determination that the input corresponds to a selection of a second avatar feature in the feature selection control region. Item 29. Displaying an avatar editing user interface further includes: a color selection area including a representation of a plurality of color options for the first avatar characteristic, including a currently selected first color and a currently unselected second color; 29. The method of any one of items 26 to 28, comprising simultaneously displaying on the display the color selection area, the feature selection control area, and the feature options control area. Item 30. While displaying the color selection area, in response to detecting user input corresponding to a selection of the second color, updating the display of the first avatar characteristic on the avatar based on the second color; 30. The method of claim 29, further comprising: Item 31. The method of item 29 or 30, wherein the first avatar characteristic is clothing of the avatar, and updating the display of the first avatar characteristic in the avatar based on the second color includes updating the color of the clothing of the avatar to the second color. Item 32. The method of any one of items 26 to 31, wherein the first avatar characteristic is an avatar accessory. Item 33. The display is a touch-sensitive display, and the method comprises: In response to receiving a gesture on the touch-sensitive display, modifying a characteristic of the first avatar feature based on the gesture; updating the display of the avatar based on the modified parameters; 33. The method of any one of items 26 to 32, further comprising: Item 34. displaying an avatar management interface including a plurality of pre-saved avatars; receiving user input selecting a pre-stored avatar; displaying the pre-saved avatar in the avatar editing user interface in response to user input selecting the pre-saved avatar; 34. The method of any one of items 26 to 33, further comprising: Item 35. 35. The method of any one of items 26 to 34, further comprising, after updating the avatar to change the appearance of the first avatar characteristic according to a second option for the first avatar characteristic, storing the avatar as an avatar recipe, the avatar recipe defining avatar structure and avatar parameters including the second option. Item 36. Sending avatar recipes to your contacts; Item 36. The method of item 35, further comprising: Item 37. receiving an avatar recipe for the first contact; 37. The method of any one of items 26 to 36, further comprising displaying contact information for a plurality of contacts including the first contact, wherein the contact information displayed for the first contact includes an avatar based on the avatar recipe of the first contact. Item 38. The method of any one of items 26 to 37, wherein the display of the avatar includes an indicator of the first avatar characteristic when the first avatar characteristic is currently selected. Item 39. The method of any one of items 26 to 38, wherein the representation in the feature selection control region has a shape based on the shape of the respective avatar feature. Item 40. The method of any one of items 26 to 39, wherein the representations in the feature option control area have shapes based on the shapes of the options for the respective avatar feature. Item 41. updating a display of the avatar with an avatar animation in accordance with detecting no input associated with the avatar editing user interface via one or more input devices for a predetermined period of time; 41. The method of any one of items 26 to 40, further comprising: Item 42. The method of any one of items 26 to 41, wherein updating the avatar to change the appearance of the first avatar characteristic according to a second option for the first avatar characteristic includes modifying a facial expression of the avatar based on the second option. Item 43. While displaying the avatar, in response to detecting an input via one or more input devices of the electronic device, updating eyes of the avatar based on a position associated with the input; 43. The method of any one of items 26 to 42, further comprising: Item 44. updating the avatar based on an animation loop, the animation loop including a sequence of facial expressions of the avatar; 44. The method of any one of items 26 to 43, further comprising: Item 45. An animation loop has a duration, and the method Item 45. The method of item 44, further comprising determining a random time offset that is less than the duration, and wherein updating the avatar based on the animation loop includes updating the avatar starting at a position within the animation loop based on the random time offset. Item 46. Stopping updating the avatar based on the animation loop after a predetermined period of time; 46. The method according to item 44 or 45, further comprising: Item 47. The method of any one of items 26 to 46, wherein updating the avatar to change the appearance of the first avatar characteristic according to a second option for the first avatar characteristic includes transitioning the first avatar characteristic based on the first option to the first avatar characteristic based on the second option via an animation. Item 48. An electronic device, The display and one or more processors; Memory and One or more programs; one or more programs stored in memory and configured to be executed by one or more processors, the one or more programs comprising: an avatar having a plurality of editable features; a feature selection control region including a representation of a plurality of avatar features, including a first avatar feature currently selected for modification and a second avatar feature not currently selected for modification; a feature option control area including a representation of a plurality of options of a first avatar feature for selection, including a first option of a currently selected first avatar feature and a second option of a currently unselected first avatar feature; displaying an avatar editing user interface on a display, including simultaneously displaying While displaying an avatar editing user interface, detecting input in the avatar editing user interface; Depending on the input detected, In response to a determination that the input corresponds to a selection of a second avatar feature in the feature selection control region, updating the feature selection control region to indicate that the second avatar feature is currently selected; and updating the feature option control region to include a representation of a plurality of options of the second avatar feature for selection, including a first option of the currently selected second avatar feature and a second option of the currently unselected second avatar feature; In response to a determination that the input corresponds to a selection of a second option of the first avatar feature in the feature option control area, updating the feature option control region to indicate that a second option of the first avatar feature is currently selected; updating the avatar to change the appearance of the first avatar characteristic according to a second option for the first avatar characteristic; An electronic device containing instructions to perform the following: Item 49. A non-transitory computer storage medium storing one or more programs, which, when executed by one or more processors of an electronic device having a display and one or more input devices, an avatar having a plurality of editable features; a feature selection control region including a representation of a plurality of avatar features, including a first avatar feature currently selected for modification and a second avatar feature not currently selected for modification; a feature option control area including a representation of a plurality of options of a first avatar feature for selection, including a first option of a currently selected first avatar feature and a second option of a currently unselected first avatar feature; displaying an avatar editing user interface on a display, including simultaneously displaying While displaying an avatar editing user interface, detecting input in the avatar editing user interface; Depending on the input detected, In response to a determination that the input corresponds to a selection of a second avatar feature in the feature selection control region, updating the feature selection control region to indicate that the second avatar feature is currently selected; and updating the feature option control region to include a representation of a plurality of options of the second avatar feature for selection, including a first option of the currently selected second avatar feature and a second option of the currently unselected second avatar feature; In response to a determination that the input corresponds to a selection of a second option of the first avatar feature in the feature option control area, updating the feature option control region to indicate that a second option of the first avatar feature is currently selected; updating the avatar to change the appearance of the first avatar characteristic according to a second option for the first avatar characteristic; A non-transitory computer storage medium containing instructions that cause a device to perform the following: Item 50. An electronic device, The display and one or more input devices; Avatars with multiple editable features, a feature selection control region including a representation of a plurality of avatar features, including a first avatar feature currently selected for modification and a second avatar feature not currently selected for modification; a feature option control area including a representation of a plurality of options of a first avatar feature for selection, including a first option of a currently selected first avatar feature and a second option of a currently unselected first avatar feature; means for displaying an avatar editing user interface on a display, including simultaneously displaying means for detecting input in the avatar editing user interface while displaying the avatar editing user interface; Depending on the input detected, In response to a determination that the input corresponds to a selection of a second avatar feature in the feature selection control region, updating the feature selection control region to indicate that the second avatar feature is currently selected; and updating the feature option control region to include a representation of a plurality of options of the second avatar feature for selection, including a first option of the currently selected second avatar feature and a second option of the currently unselected second avatar feature; and a means for performing the steps In response to a determination that the input corresponds to a selection of a second option of the first avatar feature in the feature option control area, updating the feature option control region to indicate that a second option of the first avatar feature is currently selected; and updating the avatar to change the appearance of the first avatar characteristic according to a second option for the first avatar characteristic; and a means for performing the steps An electronic device comprising: Item 51. The display and one or more processors; Memory and One or more programs; 48. An electronic device comprising: one or more programs stored in a memory and configured to be executed by one or more processors, the one or more programs including instructions for performing any of the methods described in items 26 to 47. Item 52. A non-transitory computer-readable storage medium storing one or more programs, the one or more programs including instructions that, when executed by one or more processors of an electronic device having a display and one or more input devices, cause the device to perform any of the methods described in items 26 to 47. Item 53. The display and means for carrying out any of the methods described in items 27 to 47; An electronic device comprising: Item 54. An electronic device having a display and one or more input devices, displaying a messaging interface of a messaging application for sending messages between a first user of the device and other users, the first user being represented in the messaging application by a user avatar that distinguishes the first user of the device from other users; receiving a first request to display a sticker user interface for selecting a sticker to send to a second user while displaying a messaging user interface; In response to a first request to display a sticker user interface, a first avatar sticker generated based on a modification of an avatar representing the user; and a second avatar representing the user and generated based on a modification of the avatar different from the first avatar sticker; displaying on the display a sticker user interface including a first plurality of avatar stickers generated based on the user's avatar, including simultaneously displaying: Detecting, via one or more input devices, a sequence of one or more inputs corresponding to a request to send a corresponding avatar sticker from a first user to a second user via a messaging application while displaying a plurality of affordances of an avatar selection interface on a display; In response to detecting a sequence of one or more inputs, In accordance with determining that the sequence of one or more inputs corresponds to a selection of the first avatar sticker, sending the first avatar sticker for the second user via the messaging application from the first user to the second user; sending a second avatar sticker from the first user to the second user via the messaging application in accordance with determining that the sequence of the one or more inputs corresponds to a selection of the second avatar sticker; A method comprising: Item 55. The method of item 54, wherein the user's avatar is based on an avatar recipe. Item 56. The method of Item 55, wherein the first avatar sticker is generated by modifying a first parameter of an avatar recipe for the user's avatar. Item 57. The method of Item 55 or 56, wherein the second avatar sticker is generated by adding a second parameter to the avatar recipe of the user's avatar. Item 58. The method of any one of items 54 to 57, wherein sending the first avatar sticker to the second user includes sending the user a recipe representing the first avatar sticker. Item 59. Sending a first avatar sticker for a second user from a first user to a second user via a messaging application In accordance with determining that a device associated with the second user supports avatar recipes, sending the first avatar sticker to the second user includes sending the user a recipe representing the first avatar sticker; In accordance with a determination that a device associated with the second user does not support avatar recipes, sending the user a graphical representation of the first avatar sticker; 59. The method according to any one of items 54 to 58, comprising: Item 60. The method of any one of items 54 to 59, wherein the sticker user interface is displayed simultaneously with at least a portion of the messaging interface. Item 61. The method of any one of items 54 to 60, wherein the first avatar sticker is animated. Item 62. The method of any one of items 54 to 61, wherein the second avatar sticker includes a prop. Item 63. receiving a user input of a text portion of a user message before receiving a request to display the sticker user interface; sending a text portion of the user message to a second user via a messaging application after detecting the sequence of one or more inputs; 63. The method of any one of items 54 to 62, further comprising: Item 64. after sending the first avatar sticker or the second avatar sticker, while displaying a plurality of affordances of the avatar selection interface on the display, detecting a second sequence of one or more inputs via the one or more input devices corresponding to a request from the first user to send the corresponding avatar sticker to the second user via the messaging application; In response to detecting the second sequence of the one or more inputs, sending a second avatar sticker from the first user to the second user via the messaging application in accordance with a determination that the sequence of the one or more inputs corresponds to a selection of the second avatar sticker; 64. The method of any one of items 54 to 63, further comprising: Item 65. The display and one or more processors; one or more input devices; Memory and One or more programs; one or more programs stored in memory and configured to be executed by one or more processors, the one or more programs comprising: displaying a messaging interface of a messaging application for sending messages between a first user of the device and other users, the first user being represented in the messaging application by a user avatar that distinguishes the first user of the device from other users; receiving a first request to display a sticker user interface for selecting a sticker to send to a second user while displaying a messaging user interface; In response to a first request to display a sticker user interface, a first avatar sticker generated based on a modification of an avatar representing the user; and a second avatar representing the user and generated based on a modification of the avatar different from the first avatar sticker; displaying on the display a sticker user interface including a first plurality of avatar stickers generated based on the user's avatar, including simultaneously displaying: Detecting, via one or more input devices, a sequence of one or more inputs corresponding to a request to send a corresponding avatar sticker from a first user to a second user via a messaging application while displaying a plurality of affordances of an avatar selection interface on a display; In response to detecting a sequence of one or more inputs, In accordance with determining that the sequence of one or more inputs corresponds to a selection of the first avatar sticker, sending the first avatar sticker for the second user via the messaging application from the first user to the second user; sending a second avatar sticker from the first user to the second user via the messaging application in accordance with determining that the sequence of the one or more inputs corresponds to a selection of the second avatar sticker; An electronic device containing instructions to perform the following: Item 66. A non-transitory computer-readable storage medium storing one or more programs, the one or more programs including instructions that, when executed by one or more processors of an electronic device having a display and one or more input devices, displaying a messaging interface of a messaging application for sending messages between a first user of the device and other users, the first user being represented in the messaging application by a user avatar that distinguishes the first user of the device from other users; receiving a first request to display a sticker user interface for selecting a sticker to send to a second user while displaying a messaging user interface; In response to a first request to display a sticker user interface, a first avatar sticker generated based on a modification of an avatar representing the user; and a second avatar representing the user and generated based on a modification of the avatar different from the first avatar sticker; displaying on the display a sticker user interface including a first plurality of avatar stickers generated based on the user's avatar, including simultaneously displaying: detecting, via one or more input devices, a sequence of one or more inputs corresponding to a request to send a corresponding avatar sticker from a first user to a second user via a messaging application, while displaying a plurality of affordances of an avatar selection interface on a display; In response to detecting a sequence of one or more inputs, In accordance with determining that the sequence of one or more inputs corresponds to a selection of the first avatar sticker, sending the first avatar sticker for the second user via the messaging application from the first user to the second user; sending a second avatar sticker from the first user to the second user via the messaging application in accordance with determining that the sequence of the one or more inputs corresponds to a selection of the second avatar sticker; A non-transitory computer-readable storage medium comprising instructions that cause a device to perform the steps of: Item 67. An electronic device, The display and one or more input devices; means for displaying a messaging interface of a messaging application for sending messages between a first user of the device and other users, the first user being represented in the messaging application by a user avatar that distinguishes the first user of the device from other users; means for receiving a first request to display a sticker user interface for selecting a sticker to send to a second user while displaying a messaging user interface; In response to a first request to display a sticker user interface, a first avatar sticker generated based on a modification of an avatar representing the user; and a second avatar representing the user and generated based on a modification of the avatar different from the first avatar sticker; a display means for displaying a sticker user interface on a display, the display including a first plurality of avatar stickers generated based on the user's avatar, the first plurality of avatar stickers including simultaneously displaying the first plurality of avatar stickers on the display; means for detecting, via one or more input devices, a sequence of one or more inputs corresponding to a request to send a corresponding avatar sticker from a first user to a second user via a messaging application while displaying a plurality of affordances of an avatar selection interface on a display; In response to detecting a sequence of one or more inputs, means for sending the first avatar sticker to the second user via the messaging application from the first user to the second user in accordance with determining that the sequence of one or more inputs corresponds to selection of the first avatar sticker; means for sending a second avatar sticker from the first user to the second user via the messaging application in accordance with determining that the sequence of the one or more inputs corresponds to a selection of the second avatar sticker; An electronic device comprising: Item 68. The display and one or more processors; one or more input devices; Memory and One or more programs; 65. An electronic device comprising: one or more programs stored in a memory and configured to be executed by one or more processors, the one or more programs including instructions for performing any of the methods described in items 54 to 64. Item 69. A non-transitory computer-readable storage medium storing one or more programs, the one or more programs including instructions that, when executed by one or more processors of an electronic device having a display and one or more input devices, cause the device to perform any of the methods described in items 54 to 64. Item 70. The display and one or more input devices; means for carrying out any of the methods described in items 54 to 64; An electronic device comprising: Item 71. In an electronic device having a display and a touch-sensitive surface, Displaying an avatar editing interface on the device, the avatar including an avatar having a plurality of editable features; Detecting a first gesture on the touch-sensitive surface including movement of one or more contact points with the touch-sensitive surface while a corresponding feature of the plurality of editable features is the currently selected feature; In response to detecting the first gesture, updating a display of the avatar by modifying a first characteristic of the first characteristic according to a determination that the first gesture is a gesture of a first type and that the corresponding characteristic is a first characteristic, the first characteristic of the first characteristic being associated with the first gesture type; and updating a display of the avatar by modifying a second characteristic of the first characteristic that is different from the first characteristic according to a determination that the first gesture is a second type of gesture that is different from the first type of gesture and that the corresponding characteristic is a first characteristic, wherein the second characteristic of the first characteristic is associated with the second gesture type. Item 72. Item 72. The method of item 71, further comprising, in response to detecting the first gesture, updating the display of the avatar by modifying a first characteristic of the second characteristic in accordance with a determination that the gesture is a gesture of a first type and that the corresponding characteristic is a second characteristic, the first characteristic of the second characteristic being associated with the first gesture type. Item 73. The method of Item 72, wherein the first characteristic of the second feature is different from the first characteristic of the first feature. Item 74. Item 74. The method of item 72 or 73, further comprising, in response to detecting the first gesture, updating the display of the avatar by modifying a second characteristic of the second characteristic that is different from the first characteristic of the second characteristic in accordance with a determination that the first gesture is a second type of gesture that is different from the first type of gesture and that the corresponding characteristic is a second characteristic, wherein the second characteristic of the second characteristic is associated with the second gesture type. Item 75. The method of any one of items 72 to 74, wherein the second characteristic of the second feature is different from the second characteristic of the first feature. Item 76. The method of any one of items 71 to 75, wherein the avatar editing interface includes a first selection indicator having feature affordances for one or more features of the plurality of editable features selectable for editing. Item 77. The method of any one of items 71 to 76, wherein the first type of gesture is a pinch gesture, the first feature is the nose, and the first characteristic is nose width. Item 78. The method of any one of items 71 to 77, wherein the second type of gesture is a vertical drag and the second characteristic is a vertical position of the first feature. Item 79. ceasing modification of the first characteristic of the first feature in accordance with a determination that the first gesture modifies the first characteristic beyond a first tolerance range of the first characteristic; 79. The method of any one of items 71 to 78, further comprising: Item 80. Detecting an input during a first gesture corresponding to a modification of the first characteristic beyond a tolerance range of the first characteristic; detecting an end of the gesture after modifying the first characteristic beyond an acceptable range of the first characteristic; In response to detecting an end of the first gesture, updating the display of the avatar by modifying the first characteristic of the first feature to be within a second tolerance range of the second characteristic; 80. The method of any one of items 71 to 79, further comprising: Item 81. The method of any one of items 71 to 80, wherein the first gesture is detected at a location on the touch-sensitive surface distinct from where the first feature is displayed. Item 82. receiving a user input selecting a preset set of characteristics of the corresponding feature, the preset set of characteristics including a value of the first characteristic and a value of the third characteristic without a value of the second characteristic; In response to receiving the user input, updating a display of the avatar based on the first value and the second value; 82. The method of any one of items 71 to 81, further comprising: Item 83. The method of any one of items 71 to 82, wherein the third characteristic is not modifiable other than by selection of a set of one or more preset characteristics. Item 84. The method of any one of items 71 to 83, wherein the display of the avatar based on the value of the first characteristic and the value of the third characteristic is based on a pre-set user value of the second characteristic. Item 85. The method of any one of items 71 to 84, wherein the user input selecting the set of preset characteristics is a selection of an affordance associated with the presentation characteristics, the affordance having a shape that represents one or more values in the set of preset characteristics. Item 86. In response to receiving the user input, requesting a set of pre-defined properties from a remote server; 86. The method of any one of items 71 to 85, further comprising: Item 87. The display and one or more processors; Memory and One or more programs; one or more programs stored in memory and configured to be executed by one or more processors, the one or more programs comprising: Displaying an avatar editing interface on the device, the avatar including an avatar having a plurality of editable features; Detecting a first gesture on the touch-sensitive surface including movement of one or more contact points with the touch-sensitive surface while a corresponding feature of the plurality of editable features is the currently selected feature; In response to detecting the first gesture, updating a display of the avatar by modifying a first characteristic of the first characteristic according to a determination that the first gesture is a gesture of a first type and that the corresponding characteristic is a first characteristic, the first characteristic of the first characteristic being associated with the first gesture type; updating a display of the avatar by modifying a second characteristic of the first characteristic that is different from the first characteristic according to a determination that the first gesture is a second type of gesture that is different from the first type of gesture and that the corresponding characteristic is the first characteristic, wherein the second characteristic of the first characteristic is associated with the second gesture type; An electronic device containing instructions to perform the following: Item 88. A non-transitory computer-readable storage medium storing one or more programs, the one or more programs including instructions that, when executed by one or more processors of an electronic device having a display and one or more input devices, displaying on a display an avatar editing interface including an avatar having a plurality of editable features; Detecting a first gesture on the touch-sensitive surface including movement of one or more contact points with the touch-sensitive surface while a corresponding feature of the plurality of editable features is the currently selected feature; In response to detecting the first gesture, updating a display of the avatar by modifying a first characteristic of the first characteristic according to a determination that the first gesture is a gesture of a first type and that the corresponding characteristic is a first characteristic, the first characteristic of the first characteristic being associated with the first gesture type; updating a display of the avatar by modifying a second characteristic of the first characteristic that is different from the first characteristic according to a determination that the first gesture is a second type of gesture that is different from the first type of gesture and the corresponding characteristic is the first characteristic, wherein the second characteristic of the first characteristic is associated with the second gesture type; A non-transitory computer-readable storage medium comprising instructions that cause a device to perform the steps of: Item 89. An electronic device, The display and one or more input devices; means for displaying on the device an avatar editing interface including an avatar having a plurality of editable features; means for detecting a first gesture on the touch-sensitive surface comprising movement of one or more contact points with the touch-sensitive surface while a corresponding feature of the plurality of editable features is the currently selected feature; In response to detecting the first gesture, updating a display of the avatar by modifying a first characteristic of the first characteristic according to a determination that the first gesture is a gesture of a first type and that the corresponding characteristic is a first characteristic, the first characteristic of the first characteristic being associated with the first gesture type; and means for updating a display of the avatar by modifying a second characteristic of the first characteristic that is different from the first characteristic of the first characteristic in accordance with a determination that the first gesture is a second type of gesture that is different from the first type of gesture and that the corresponding characteristic is the first characteristic, wherein the second characteristic of the first characteristic is associated with the second gesture type; An electronic device comprising: Item 90. The display and one or more processors; Memory and One or more programs; 87. An electronic device comprising: one or more programs stored in a memory and configured to be executed by one or more processors, the one or more programs including instructions for performing any of the methods described in items 71 to 86. Item 91. A non-transitory computer-readable storage medium storing one or more programs, the one or more programs including instructions that, when executed by one or more processors of an electronic device having a display and one or more input devices, cause the device to perform any of the methods described in items 71 to 86. Item 92. The display and means for carrying out any of the methods described in items 71 to 86; An electronic device comprising:
[0342] The foregoing has been described with reference to specific embodiments for purposes of explanation. However, the exemplary discussion above is not intended to be exhaustive or to limit the invention to the precise form disclosed. Many modifications and variations are possible in light of the above teachings. These embodiments were chosen and described in order to best explain the principles of the technology and its practical application. This will enable others skilled in the art to best utilize the technology and various embodiments with various modifications as suited to the particular applications intended.
[0343] Although the present disclosure and examples have been fully described with reference to the accompanying drawings, it should be noted that various changes and modifications will be apparent to those skilled in the art, and such changes and modifications are to be understood as being included within the scope of the present disclosure and examples, as defined by the claims.
Claims
1. 1. A method comprising: In an electronic device having a display and one or more cameras, capturing image data of a user using the one or more cameras; selecting a first option for a physical characteristic of the user based on the captured image data of the user; via the display, a user-specific avatar generated based on the captured image data of the user, the user-specific avatar being displayed with a representation of the physical characteristics of the user in a predetermined option different from the first option, the predetermined option being independent of the image data of the user; and the first optional indicator of the physical characteristic of the user; and Detecting a user input corresponding to a selection of the first option for the physical characteristic of the user; In response to detecting the user input, displaying the user-specific avatar along with the first optional representation of the physical characteristics of the user; A method comprising:
2. 10. The method of claim 1 further comprising: displaying a representation of the user via the display prior to capturing the image data of the user, the display of the representation of the user being based on a first position of the user relative to a field of view of the one or more cameras; A method comprising:
3. 3. The method of claim 2, further comprising: displaying, via the display, viewfinder graphical elements concurrently with the representation of the user, wherein the display of the viewfinder graphical elements relative to the display of the representation of the user is based on a position of the user relative to a field of view of the one or more cameras; A method comprising:
4. 4. The method of any one of claims 1 to 3, further comprising: determining whether a position of the user relative to the field of view of the one or more cameras satisfies a first set of image criteria prior to capturing the image data of the user; capturing the image data of the user with the one or more cameras in accordance with a determination that the position of the user relative to the field of view of the one or more cameras satisfies the first set of image criteria; providing guidance to the user to change position relative to the electronic device to a first target position according to a determination that the position of the user relative to the field of view of the one or more cameras does not satisfy the first set of image criteria; A method comprising:
5. 5. The method of any one of claims 1 to 4, further comprising: determining whether lighting within the field of view of the one or more cameras meets a lighting criterion prior to capturing the image data of the user; displaying instructions to the user via the display to modify the lighting in the field of view of the one or more cameras in accordance with a determination that the lighting in the field of view of the one or more cameras does not meet the lighting criteria; capturing the image data of the user within the field of view of the one or more cameras in accordance with a determination that the lighting within the field of view of the one or more cameras meets the lighting criteria; A method comprising:
6. 6. The method of claim 1, wherein the physical characteristics of the user include skin tone, eye color, hair color, hairstyle, or facial hair. method.
7. 7. The method of any one of claims 1 to 6, further comprising: displaying an indicator of a second option for the physical characteristic of the user selected based on the captured image data of the user simultaneously with the user-specific avatar generated based on the captured image data of the user and the indicator of the first option for the physical characteristic of the user. A method comprising:
8. 8. The method of claim 7, wherein the first option for the physical characteristic of the user is a first color for the physical characteristic of the user, and the second option for the physical characteristic of the user is a second color for the physical characteristic of the user that is different from the first color. method.
9. 9. The method of any one of claims 7 to 8, further comprising: displaying an indicator of a third option for the physical characteristic of the user, different from the first option and the second option, simultaneously with the user-specific avatar generated based on the captured image data of the user, the indicator of the first option for the physical characteristic of the user, and the indicator of the second option for the physical characteristic of the user. A method comprising:
10. A computer program product that, when run on a computer, causes the computer to carry out the method according to any one of claims 1 to 9.
11. 1. An electronic device comprising: a memory storing the computer program according to claim 10; one or more processors capable of executing the computer program stored in the memory, the one or more processors being configured to communicate with a display and one or more cameras of the electronic device; An electronic device comprising:
12. 1. An electronic device configured to communicate with a display and one or more cameras, Means for carrying out the method according to any one of claims 1 to 9 An electronic device comprising:
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