Gaming machine

The gaming machine addresses monotony in movement-based games by incorporating movable paths, contact members, and variable visibility to enhance player engagement and interest.

JP7838309B2Active Publication Date: 2026-04-01SANYO BUSSAN KK
View PDF 5 Cites 0 Cited by

Patent Information

Authority / Receiving Office
JP · JP
Patent Type
Patents
Current Assignee / Owner
Filing Date
2022-02-28
Publication Date
2026-04-01

AI Technical Summary

Technical Problem

Conventional gaming machines with movement-based games are monotonous, lacking sufficient interest for players.

Method used

A gaming machine configured to move along a predetermined path with contact members and drive mechanisms, allowing variable contact situations and visibility of contact areas, along with speed control and deceleration, to enhance player engagement.

Benefits of technology

The gaming machine improves the interest and engagement of movement-based games by varying player advantages and visibility of contact areas, enhancing the overall gaming experience.

✦ Generated by Eureka AI based on patent content.

Smart Images

  • Figure 0007838309000001
    Figure 0007838309000001
  • Figure 0007838309000002
    Figure 0007838309000002
  • Figure 0007838309000003
    Figure 0007838309000003
Patent Text Reader

Abstract

To provide a game machine capable of increasing fun of a game for imparting a predetermined privilege when a specific result is not obtained.SOLUTION: A game machine can generate a time-shortening C state as a specific privilege at a higher ratio when a lottery process using a big win lottery table corresponding to reservation storage is executed during a time-shortening B state and a big win or a small win is determined in a winning / losing lottery during the time-shortening B than when a big win or a small win is determined during a normal state, a time-shortening A state, and a time-shortening C state differing from the time-shortening B state.SELECTED DRAWING: Figure 651
Need to check novelty before this filing date? Find Prior Art

Description

Technical Field

[0001] The present invention relates to a gaming machine such as a pachinko machine.

Background Art

[0002] Conventionally, as this type of gaming machine, for example, there is one that allows a game using movement. body to be played.

Prior Art Documents

Patent Documents

[0003]

Patent Document 1

Disclosure of the Invention

Problems to be Solved by the Invention

[0004] However, in the case of the conventional one having such a configuration, there is a problem that the game using movement is monotonous. body to be monotonous.

[0005] The present invention has been made in view of such circumstances, and an object thereof is to improve the interestingness of the game using movement. body to improve the interestingness of the game using movement.

Means for Solving the Problems

[0006] In order to achieve such an object, the present invention has the following configuration. That is, the invention according to claim 1 is a gaming machine configured to be movable along a predetermined movement path, body wherein the gaming machine comprises a contact member having a contact portion against which the movement body can be abutted, and drive means capable of generating a driving force for moving the contact member, wherein the gaming machine the movement moving along the predetermined movement path body is brought into contact with the contact portion Contact situation, and the movement moving along the predetermined movement path body is not brought into contact with the contact portion Non-contact are configured to be at least capable of appearing, prescribed the Contact situation That is In the case where the movement body when being brought into contact with the contact portion body is configured such that the degree of advantage for the player can vary according to the positional relationship between the movement and the contact portion, The gaming machine is, The system is configured such that the moving body can be held in a predetermined holding area before it moves along the predetermined movement path. The moving body held in the predetermined holding area is configured to be difficult for the player to see, The movable body held in the predetermined holding area is configured to be visible to the player when it is moved toward the predetermined movement path, The device is provided with a first region configured such that the first contact area to which the moving body makes contact can be seen by the player when it is the first contact situation among the aforementioned contact situations, and a second region configured such that the second contact area to which the moving body makes contact, which is different from the first contact area, can be made less visible to the player than the first contact area when it is the first contact situation. The contact condition may be manifested when the contact member is moved from a first position to a second position different from the first position. The contact portion is configured to be visible to the player in different ways at the first position and the second position. The system includes a deceleration means configured to reduce the speed of a moving object moving toward at least the predetermined movement path. which is characterized in that.

[0007] [Function and Effect] According to the invention described in claim 1, the interest of the game using the movement body can be improved.

Effect of the Invention

[0008] According to the gaming machine according to this invention, the interest of the game using the movement body can be improved.

Brief Explanation of the Drawings

[0009] [Figure 1] It is a front view of the pachinko machine of Example 1 of the present invention. [Figure 2] It is a front perspective view of the pachinko machine. [Figure 3] It is a rear view of the pachinko machine. [Figure 4]It is a right side view of a pachinko machine, showing the state where the electric decoration cover is attached in the AA cross-section of FIG. 1. [Figure 5] It is a left side view of a pachinko machine, showing the state where the electric decoration cover is attached in the BB cross-section of FIG. 1. [Figure 6] It is a plan view of a pachinko machine. [Figure 7] It is a front view of a game board. [Figure 8] It is a block diagram showing the electrical configuration of a pachinko machine. [Figure 9] (a) shows the display content of the third symbol display device, and (b) is an explanatory diagram showing the hold display. [Figure 10] It is an explanatory diagram showing the outlines of various counters used for game control. [Figure 11] (a) is the jackpot lottery table for Special Figure 1, and (b) is the jackpot lottery table for Special Figure 2. [Figure 12] It is a table for selecting the variation pattern of the main decorative symbol. [Figure 13] (a) is an example of the variation display effect of jackpot normal reach and off normal reach, and (b) is an example of the variation display effect of jackpot super reach and off super reach. [Figure 14] (a) is an example of the variation display effect of jackpot super reach and off super reach, and (b) is an example of the variation display effect of jackpot super reach and off super reach. [Figure 15] It is a table for determining the ending effect pattern. [Figure 16] It is a flowchart showing the main processing by the main control device. [Figure 17] It is a flowchart showing the normal processing by the main control device. [Figure 18] It is a flowchart showing the first symbol variation process. [Figure 19] It is a flowchart showing the variation start process. [Figure 20] It is a flowchart showing the next game state setting process. [Figure 21] This flowchart shows the process for opening and closing the grand prize slot. [Figure 22] This flowchart shows the error detection process for right-handed hits. [Figure 23] This is a flowchart showing timer interrupt handling. [Figure 24] This is a flowchart showing the process for winning prizes at the start of the event. [Figure 25] This flowchart shows the pre-read lottery process. [Figure 26] This is a flowchart showing the launch control process. [Figure 27] This flowchart shows the NMI interrupt handling process. [Figure 28] This is a flowchart showing the main processing performed by the dispensing control device. [Figure 29] This is a flowchart showing the payout control process. [Figure 30] This flowchart shows the prize ball control process. [Figure 31] This flowchart shows the ball dispensing control process. [Figure 32] This is a flowchart showing the main processing performed by the sub-control unit. [Figure 33] This flowchart shows the normal processing performed by the sub-controller. [Figure 34] This flowchart shows the customer waiting animation process handled by the sub-control device. [Figure 35] This is a flowchart showing frame button input monitoring and processing by a sub-control device. [Figure 36] This is a flowchart showing the monitoring and processing of the select button input by the sub-control unit. [Figure 37] This flowchart shows the monitoring and processing of selection button inputs by the sub-control unit. [Figure 38] This is a flowchart showing the sound editing and output management process performed by the sub-control unit. [Figure 39] This chart shows the process of managing the execution of performances by the sub-control unit. [Figure 40] This flowchart shows the process of receiving a pre-read fluctuation pattern specification command by the sub-control unit. [Figure 41] This flowchart shows the process of setting the opening / closing mode (jackpot) display by the sub-control device. [Figure 42] This flowchart shows the process of setting the variable display mode by the sub-control device. [Figure 43] This flowchart shows the process by which the sub-control unit sets the next game state display mode. [Figure 44] This flowchart shows the process for setting the display mode for right-handed error notification by the sub-control device. [Figure 45] This flowchart shows the normal operation of a display control device. [Figure 46] This flowchart shows the process of switching display modes, etc., by the display control device. [Figure 47] This flowchart shows the pattern sequence variation display process by the display control device. [Figure 48] This flowchart shows the process of displaying a specific operation screen by a display control device. [Figure 49] This flowchart shows the display processing for the jackpot opening round by the display control device. [Figure 50] This shows the process of displaying the jackpot ending by the display control device. [Figure 51] This flowchart shows the high-probability support state transition display process by the display control device. [Figure 52] This flowchart shows the low-probability support state transition display process by the display control device. [Figure 53] This flowchart shows the notification process for a specific operation period by the display control device. [Figure 54] This diagram illustrates the display behavior during a specific operation period in the third symbol display device. [Figure 55] This diagram illustrates the display patterns during a specific operation period while the main decorative pattern is rapidly changing. [Figure 56] This diagram illustrates the display patterns during a specific operation period after a reach has been achieved. [Figure 57] This figure, following Figure 56, illustrates the display patterns during a specific operation period after a reach is achieved. [Figure 58] This diagram illustrates the display behavior when the confirm button is left pressed during a specific operation period while the system is fluctuating rapidly. [Figure 59] This diagram illustrates the display behavior when the confirm button and the select button are pressed during a specific operation period while high-speed fluctuations are occurring. [Figure 60] This is a front view of the pachinko machine of Example 2, with an illuminated cover of a different size than that shown in Figure 1. [Figure 61] Figure 60 is a right-side view of a pachinko machine, showing a cross-sectional view (CC) of the machine with different sized illuminated covers attached. [Figure 62] Figure 60 is a left side view of a pachinko machine, showing a DD cross-section with different sized illuminated covers attached. [Figure 63] (a) and (b) are diagrams illustrating the adjustment of the light-emitting area when different sized LED covers are installed. [Figure 64] (a) and (b) are diagrams illustrating the adjustment of the light-emitting region in Example 3. [Figure 65] This is a front view of the pachinko machine according to Example 4. [Figure 66] Figure 65 is a left side view of a pachinko machine, showing the state with the illuminated cover attached, in an EE cross-section. [Figure 67] This is a front view of a pachinko machine with different sized illuminated covers attached. [Figure 68] Figure 67 is a left side view of a pachinko machine, showing a cross-sectional view of the machine with different sized illuminated covers attached. [Figure 69] (a) and (b) are diagrams illustrating the adjustment of the light-emitting area when different sized LED covers are installed. [Figure 70]This flowchart shows the normal processing performed by the sub-controller. [Figure 71] This is a front view of the pachinko machine of Example 5. [Figure 72] Figure 71 is a left side view of a pachinko machine, showing the state with the illuminated cover attached, in a cross-sectional view of the GG section. [Figure 73] This is a front view of a pachinko machine with illuminated covers of different light-emitting areas attached. [Figure 74] Figure 73 is a left side view of a pachinko machine, showing an HH cross-section with different sized illuminated covers attached. [Figure 75] This flowchart shows the normal processing performed by the sub-controller. [Figure 76] This is a front view of the game board of Example 6. [Figure 77] Figure 76 is a cross-sectional view II of the game board, showing the adjustment of the light-emitting area of ​​the movable illuminated section. [Figure 78] This is a front view of the game board with the movable illuminated section protruding. [Figure 79] Figure 78 is a cross-sectional view of the game board, showing the adjustment of the light-emitting area of ​​the movable illuminated section. [Figure 80] This figure shows the adjustment of the light-emitting area of ​​the movable illuminated part of Example 7. [Figure 81] This is a front view of the game board of Example 8. [Figure 82] Figure 81 is a cross-sectional view of the KK section of the game board, showing the adjustment of the light-emitting area of ​​the movable illuminated section. [Figure 83] Figure 81 is a cross-sectional view of the KK section of the game board, showing the adjustment of the light-emitting area when the movable illuminated section is protruding. [Figure 84] This is a front view of the game board of Example 9. [Figure 85] Figure 84 is a cross-sectional view of the LL section of the game board, showing the adjustment of the light-emitting area of ​​the movable illuminated section. [Figure 86] This is a front view of the game board with the movable illuminated section protruding. [Figure 87]Figure 86 is a cross-sectional view of the game board, showing the adjustment of the light-emitting area of ​​the movable illuminated section. [Figure 88] (a) and (b) are diagrams illustrating the mounting direction of the illuminated cover and the separate illuminated cover in Example 10. [Figure 89] Figures (a) and (b) illustrate the changes in the light-emitting area of ​​the illuminated cover of Example 11 before and after the change. [Figure 90] (a) and (b) are diagrams illustrating the before and after changes in the light-emitting area of ​​the alternative third illuminated cover of Example 12. [Figure 91] This is the jackpot lottery table in Special Figure 1 of Example 13. [Figure 92] This is the table used for the special feature 2 jackpot lottery. [Figure 93] This is the table for the special feature 1 jackpot ending sequence. [Figure 94] This is the table for the special feature 2 jackpot ending sequence. [Figure 95] This flowchart shows the normal processing performed by the main control unit. [Figure 96] This flowchart shows the opening and ending time determination process by the main control unit. [Figure 97] This flowchart shows the process of opening and closing the main prize slot by the main control unit. [Figure 98] This is a rear view of the pachinko machine of Example 14. [Figure 99] This is the table used for the special feature 1 jackpot lottery. [Figure 100] This is the table used for the special feature 2 jackpot lottery. [Figure 101] This is the table for the special feature 2 jackpot ending sequence. [Figure 102] This is the table for the special feature 2 jackpot ending sequence, following Figure 101. [Figure 103] This is the table for the special feature 2 jackpot ending sequence, following Figure 102. [Figure 104] This is a diagram illustrating the display methods for the ending sequence. [Figure 105]This diagram illustrates an alternative display method for the ending sequence. [Figure 106] This is the table for the special feature 2 jackpot ending sequence in Example 15. [Figure 107] This is the table for the special feature 2 jackpot ending sequence, following Figure 106. [Figure 108] This is a diagram illustrating the display methods for the ending sequence. [Figure 109] This diagram illustrates an alternative display method for the ending sequence. [Figure 110] This is the table for the special feature 2 jackpot ending sequence in Example 16. [Figure 111] This is the table for the jackpot lottery in Example 17, as shown in Figure 1. [Figure 112] This is the table used for the special feature 2 jackpot lottery. [Figure 113] This is a time chart showing the opening timing of the main prize opening opening / closing member and the V-region opening / closing member. [Figure 114] This flowchart shows the normal processing performed by the main control unit. [Figure 115] This is a flowchart showing the opening and closing process of the V-winning area by the main control unit. [Figure 116] This is the jackpot lottery table for the special figure 1 of Example 18, where (a) is the table referenced in the normal game state and (b) is the table referenced in the low probability support game state. [Figure 117] This is the special feature 2 jackpot lottery table that is referenced in the low-probability support game state. [Figure 118] This is the special feature 2 jackpot lottery table that is referenced when the game is in a high-probability state. [Figure 119] This is a time chart showing the opening timing of the main prize opening opening / closing member and the V-region opening / closing member. [Figure 120] This flowchart shows the opening and ending time determination process by the main control unit. [Figure 121] This flowchart shows the opening and ending time determination process, following Figure 120. [Figure 122]This flowchart shows the opening and ending time determination process, following Figure 121. [Figure 123] This diagram illustrates the display patterns of the effects that occur during the jackpot rounds and added-value gameplay. [Figure 124] This figure, following Figure 123, illustrates the display patterns of the effects that occur during the jackpot rounds and added-value gameplay. [Figure 125] This diagram illustrates an alternative display method for the effects that occur during the jackpot rounds and added-value gameplay. [Figure 126] This figure illustrates a different display method from Figure 125 for the effects that occur during the jackpot round and the added-value gameplay. [Figure 127] This figure illustrates a different display method from Figures 125 and 126, for the effects that occur during the jackpot rounds and during the added-value gameplay. [Figure 128] This is a front view of the game board of Example 19. [Figure 129] This is the table used for the special feature 1 jackpot lottery. [Figure 130] This is the table used for the special feature 2 jackpot lottery. [Figure 131] This is a table for selecting the variation pattern of the main decorative design in Special Feature 2. [Figure 132] This flowchart shows the process of opening and closing the main prize slot by the main control unit. [Figure 133] This flowchart shows the process of setting the opening interval time for small wins by the main control unit. [Figure 134] This is a time chart showing the opening timing of the large prize opening opening / closing member and the second starting prize device for special illustration 1. [Figure 135] This is a front view of the game board of Example 20. [Figure 136] This is the table used for the lottery for the winning combination in Special Feature 1. [Figure 137] This is the table used for the lottery for the second special feature. [Figure 138] This is a table for setting specific time periods for minor wins that occur during value-added gameplay after a special feature 2 win. [Figure 139] This flowchart shows the process of setting the opening interval time for small wins by the main control unit. [Figure 140] This is a time chart showing the opening timing of the opening / closing mechanism for the grand prize winning slot. [Figure 141] This diagram illustrates the display patterns of the effects that occur during the jackpot rounds and added-value gameplay. [Figure 142] This diagram illustrates an alternative display method for the effects that occur during the jackpot rounds and added-value gameplay. [Figure 143] This is a table for setting a specific period for minor wins that occur during value-added gameplay after a special feature 2 win in Example 21. [Figure 144] This diagram illustrates the display patterns of the effects that occur during the jackpot rounds and added-value gameplay. [Figure 145] This is a table for setting a specific period for minor wins that occur during value-added gameplay after a win in Special Feature 2 of Example 22. [Figure 146] This diagram illustrates the display patterns of the effects that occur during the jackpot rounds and added-value gameplay. [Figure 147] This is a flowchart showing the monitoring and processing of the decision button input by the sub-control device in Example 23. [Figure 148] This flowchart shows the process of setting the variable display mode by the sub-control device. [Figure 149] This flowchart shows the process for setting the button long-press effect using a sub-control unit. [Figure 150] This flowchart shows the button long-press effect display process by the display control device. [Figure 151] This is a time chart showing the animations that occur when a long press is performed. [Figure 152] This is a time chart showing the long-press response animation when a long-press operation is performed in a manner different from that shown in Figure 151. [Figure 153] This is a time chart showing the long-press response animation when a long-press operation is performed in a manner different from that shown in Figures 151 and 152. [Figure 154] This diagram shows the display patterns for the long-press response animation when a long-press operation is performed. [Figure 155] This figure shows the display patterns for the long-press response animation when a different long-press operation is performed than in Figure 154. [Figure 156] This figure shows the display patterns for the long-press response animation when a long-press operation different from those shown in Figures 154 and 155 is performed. [Figure 157] This figure shows the display mode of the long-press response animation when the long-press operation in Example 24 is performed. [Figure 158] This figure shows the display mode of the long-press response animation when the long-press operation in Example 25 is performed. [Figure 159] This is a flowchart showing the confirmation button input monitoring and performance processing by the sub-control device of Example 27. [Figure 160] This flowchart shows the process of setting the variable display mode by the sub-control device. [Figure 161] This flowchart shows the processing performed when a pre-readable variation pattern specification command is received by the sub-control unit. [Figure 162] (a) is a diagram illustrating hold display pattern A, and (b) is a diagram illustrating hold display pattern B. [Figure 163] This flowchart shows the display processing for hands-free operation by the display control device. [Figure 164] This is a time chart showing the animation for long-press responses when the initial release operation is performed. [Figure 165] This is a time chart showing the animations that occur when the next release operation is performed, corresponding to a long press. [Figure 166] This is a time chart showing the animation for long-press responses when the final release operation is performed. [Figure 167] Figure 166 is a time chart showing the animation for when the hand is released for too long and the corresponding long-press response is displayed. [Figure 168] This diagram shows the display behavior for the long-press response when the initial release operation is performed. [Figure 169]This diagram shows the display patterns for the long-press response animation when the following release operation is performed. [Figure 170] This is a time chart showing the display patterns for the long-press response animation when the final release operation is performed. [Figure 171] Figure 170 shows the display patterns for the long-press response animation when the hand release operation is performed for too long. [Figure 172] This is a flowchart showing the hands-free display process by the display control device in Example 28. [Figure 173] This is a time chart showing the animation for long-press responses when the initial release operation is performed. [Figure 174] This is a time chart showing the animations that occur when the next release operation is performed, corresponding to a long press. [Figure 175] This is a time chart showing the animation for long-press responses when the final release operation is performed. [Figure 176] This diagram shows the display behavior for the long-press response when the initial release operation is performed. [Figure 177] This diagram shows the display patterns for the long-press response animation when the following release operation is performed. [Figure 178] This diagram shows the display behavior for the long-press response when the final release operation is performed. [Figure 179] This flowchart shows the hands-free display process by the display control device in Example 29. [Figure 180] This flowchart shows the process of setting the long-press effect sound by the sub-control unit. [Figure 181] This diagram shows the display behavior for the long-press response when the initial release operation is performed. [Figure 182] This diagram shows the display patterns for the long-press response animation when the following release operation is performed. [Figure 183] This diagram shows the display behavior for the long-press response when the final release operation is performed. [Figure 184] This is a flowchart showing the confirmation button input monitoring and processing by the sub-control device 262 of Example 30. [Figure 185] This is a table for selecting charge patterns during the long-press charge animation. [Figure 186] This diagram shows the display patterns for the long-press response animation when the long-press operation is performed without interruption. [Figure 187] This diagram shows how the long-press response animation is displayed when the long-press operation is momentarily interrupted. [Figure 188] This diagram shows the display mode of the long-press gesture in Example 31. [Figure 189] This figure shows the display mode of the long-press gesture in Example 32. [Figure 190] This is a flowchart showing the process for setting the variable display mode by the sub-control device in Example 33. [Figure 191] This is a flowchart showing the monitoring and processing of the select button input by the sub-control unit. [Figure 192] This flowchart shows the color change lottery process performed by the sub-control unit. [Figure 193] This is a flowchart showing the color change lottery process that follows Figure 192. [Figure 194] This flowchart shows the process performed by the CPU of the sub-control unit to set the long-press color change effect. [Figure 195] This flowchart shows the long-press color change effect display process performed by the CPU of the display control device. [Figure 196] This is a table for selecting color change patterns. [Figure 197] This is a table for determining the color change lottery. [Figure 198] This graph shows the color changes for each color change pattern. [Figure 199] This diagram illustrates the display of color changes for each color change pattern. [Figure 200] This graph shows the color changes for each color change pattern when an operation other than a long-press operation is performed. [Figure 201] This diagram illustrates the display method of the long-press color change effect for color change pattern A. [Figure 202]This diagram illustrates the display behavior of the long-press color change effect for color change pattern B. [Figure 203] This diagram illustrates the display mode of the long-press color change effect for color change pattern C. [Figure 204] This diagram illustrates the display method of the long-press color change effect for color change pattern D. [Figure 205] This graph shows the color changes for each color change pattern when an operation different from the long-press operation in Example 34 is performed. [Figure 206] This diagram illustrates the display of color changes for each color change pattern. [Figure 207] This is a flowchart showing the confirmation button input monitoring and processing by the sub-control device of Example 35. [Figure 208] This is a table for selecting point-earning patterns. [Figure 209] This is the table used for the long-press point lottery for each point-earning pattern. [Figure 210] This is the result of the long-press point lottery for each point-earning pattern. [Figure 211] This is a time chart for point acquisition pattern A. [Figure 212] Figure 211 shows another time chart for point-getting pattern A. [Figure 213] This is a time chart for point-earning pattern C. [Figure 214] Figure 213 shows another time chart for point-getting pattern C. [Figure 215] This figure shows the display mode corresponding to Point Acquisition Pattern A in Figure 211. [Figure 216] This figure shows the display mode corresponding to Point Acquisition Pattern A in Figure 212. [Figure 217] This figure shows the display mode corresponding to Figure 213 of Point Acquisition Pattern C. [Figure 218] This figure shows the display mode corresponding to Figure 214 of Point Acquisition Pattern C. [Figure 219](a) is a table for selecting the point-getting pattern in Example 36, and (b) is the lottery result of the long-press point lottery in point-getting pattern S. [Figure 220] This is a time chart for point-earning pattern S. [Figure 221] This is a time chart for another point-earning pattern that is very similar to point-earning pattern S. [Figure 222] This is a display mode corresponding to the point acquisition pattern S. [Figure 223] This is a display mode corresponding to another point-earning pattern that is very similar to point-earning pattern S. [Figure 224] This is a time chart of point-getting pattern A shown in Example 38. [Figure 225] This figure shows the display configuration corresponding to point acquisition pattern A. [Figure 226] This is a time chart showing the point acquisition pattern for Example 40. [Figure 227] This figure shows the display configuration of the point acquisition pattern in Figure 226. [Figure 228] This flowchart shows the normal processing performed by the sub-control device in Example 41. [Figure 229] This chart shows the process of managing the execution of performances by the sub-control unit. [Figure 230] This flowchart shows the display and inter-sub-controller counter consistency verification process performed by the sub-controller. [Figure 231] This flowchart shows the button long-press effect display process by the display control device. [Figure 232] This flowchart shows the error display processing for display count information by the display control device. [Figure 233] This diagram illustrates the display method for display count information errors. [Figure 234] This flowchart shows the display and inter-sub counter consistency verification process by the sub-control device in Example 42. [Figure 235]This flowchart shows the pattern sequence variation display process by the display control device. [Figure 236] This diagram illustrates the display method for error messages regarding the remaining number of fluctuations. [Figure 237] This is a front view of the game board of Example 43. [Figure 238] (a) is the table for the special feature 1 jackpot lottery, and (b) is the table for the special feature 2 jackpot lottery. [Figure 239] (a) is a table for selecting a normal win, and (b) is a table for selecting a normal symbol variation pattern (normal electric mechanism opening pattern). [Figure 240] (a) is the table for selecting the pattern for the variation of the main decorative symbols in Special Feature 2 (1st consecutive win zone), and (b) is the table for selecting the pattern for the variation of the main decorative symbols in Special Feature 2 (2nd to 5th consecutive win zones). [Figure 241] This is a diagram explaining the flow of the game. [Figure 242] This is a time chart showing the flow of gameplay related to Special Feature 1 and Special Feature 2. [Figure 243] This is a time chart showing the flow of gameplay related to Special Feature 1 and Special Feature 2. [Figure 244] This is a time chart showing the flow of gameplay related to Special Feature 1 and Special Feature 2. [Figure 245] This is a time chart showing the flow of gameplay related to Special Feature 2. [Figure 246] This is a time chart showing the flow of gameplay related to Special Feature 2. [Figure 247] This is a time chart showing the flow of gameplay related to Special Feature 1 and Special Feature 2. [Figure 248] This is a time chart showing the flow of gameplay related to Special Feature 1 and Special Feature 2. [Figure 249] This is a flowchart showing the process for winning prizes at the start of the event. [Figure 250] This is a flowchart showing the process of changing the first symbol. [Figure 251] This is a flowchart showing the process for initiating the change in Special Feature 2. [Figure 252]This is a flowchart showing the special feature 2 symbol variation process. [Figure 253] This is a flowchart showing the process for initiating the second symbol variation. [Figure 254] This is a flowchart showing the standard electric opening and closing process for mechanical devices. [Figure 255] This is a flowchart showing the process for setting the next game state. [Figure 256] This flowchart shows the process for setting the next game state, following Figure 255. [Figure 257] This flowchart shows the process for setting the next game state display mode. [Figure 258] This is a flowchart showing the process for switching display modes, etc. [Figure 259] This is a time chart showing the first variation display and jackpot round in the consecutive win zone of Example 44. [Figure 260] This is a time chart showing the second spin display and the jackpot rounds in the consecutive win zone. [Figure 261] This is a time chart showing the fifth spin display and the jackpot round in the consecutive win zone. [Figure 262] This is a table used to determine the display pattern for the consecutive win indication effect. [Figure 263] This is a flowchart showing the pre-read lottery process for Special Feature 2. [Figure 264] This flowchart shows the process for receiving commands to specify the variable pattern for pre-reading, as shown in Special Figure 2. [Figure 265] This flowchart shows the process for switching display modes, etc. [Figure 266] This figure shows the display patterns of the consecutive win suggestion effects corresponding to the time chart in Figure 259. [Figure 267] This figure shows the display patterns of the consecutive win suggestion effects corresponding to the time chart in Figure 260. [Figure 268] This figure shows the display patterns of the consecutive win suggestion effects corresponding to the time chart in Figure 261. [Figure 269]This figure shows a different display pattern for the consecutive win suggestion effect, as shown in Figures 266 to 268. [Figure 270] This figure shows a different display pattern for the consecutive win suggestion effect, as shown in Figures 266 to 269. [Figure 271] This figure shows a different display pattern for the consecutive win suggestion effect, as shown in Figures 266 to 270. [Figure 272] This figure shows a different display pattern for the consecutive win suggestion effect, as shown in Figures 266 to 271. [Figure 273] This figure shows a different display pattern for the consecutive win suggestion effect, as shown in Figures 266 to 272. [Figure 274] This is the table for determining the ending time in Example 45. [Figure 275] This is a table used to determine the ending sequence patterns. [Figure 276] This diagram illustrates the display patterns for the consecutive win indication effect in the ending sequence. [Figure 277] This figure illustrates the display modes of the consecutive win suggestion effect, including display modes different from those in Figure 276. [Figure 278] (a) and (b) are diagrams showing the table for determining the opening and closing pattern of the V prize slot in Example 46. [Figure 279] This diagram shows the flow of the game. [Figure 280] This is a diagram showing the table used for the special feature 1 jackpot lottery. [Figure 281] This diagram shows a different gameplay flow than Figure 279. [Figure 282] (a) and (b) are diagrams showing a table for determining the opening and closing pattern of the V prize slot in an alternative example. [Figure 283] This is a diagram showing a table for the special feature 2 jackpot lottery, as in a different example. [Figure 284] This is the jackpot lottery table shown in Figure 2 of Example 47. [Figure 285] This is a diagram explaining the flow of the game. [Figure 286] This diagram shows the display patterns for the consecutive win suggestion effect. [Figure 287]This figure shows a different display pattern for the consecutive win suggestion effect, as shown in Figure 286. [Figure 288] This figure shows the display patterns for the consecutive win suggestion effect that follows Figure 287. [Figure 289] This is a front view of the game board of Example 48. [Figure 290] (a) is the table for the special feature 1 jackpot lottery, and (b) is the table for the special feature 2 jackpot lottery. [Figure 291] This is another table used for the special feature 2 jackpot lottery. [Figure 292] (a) and (b) are tables for the regular winning lottery, and (c) is a table for the regular symbol variation pattern lottery. [Figure 293] This is a table for selecting the variation pattern of the main decorative design in Special Feature 2. [Figure 294] This is a time chart showing the flow of the game. [Figure 295] This is a time chart showing the flow of the game. [Figure 296] This is a schematic diagram illustrating the flow of the game. [Figure 297] This is a flowchart showing the process for winning prizes at the start of the event. [Figure 298] This is a flowchart showing the process of changing the first symbol. [Figure 299] This is a flowchart showing the process for initiating the change in Special Feature 2. [Figure 300] This is a flowchart showing the process for initiating the second symbol variation. [Figure 301] This is a flowchart showing the standard electric opening and closing process for mechanical devices. [Figure 302] This is a flowchart showing the process for setting the next game state. [Figure 303] This flowchart shows the process for setting the next game state, following Figure 302. [Figure 304] This flowchart shows the process for setting the next game state display mode. [Figure 305] This flowchart shows the process for switching display modes, etc. [Figure 306](a) is the jackpot lottery table for Feature Figure 1 of Example 49, and (b) is the jackpot lottery table for Feature Figure 2. [Figure 307] (a) is a table for other special feature 2 jackpot lottery draws, and (b) is a table for selecting the variation pattern of the main decorative symbol in special feature 1. [Figure 308] (a) is a table for selecting the normal symbol variation pattern, and (b) is a table for selecting the special symbol 2 main decorative symbol variation pattern. [Figure 309] This is a schematic diagram illustrating the flow of the game. [Figure 310] This is a time chart showing the flow of the game. [Figure 311] Special Figure 1 is a flowchart showing the variation processing. [Figure 312] Figure 1 is a flowchart showing the process for initiating the change. [Figure 313] This figure shows the display mode of the transition suggestion effect in Example 50. [Figure 314] This figure shows the display patterns of the transition suggestion animation that is executed following Figure 313. [Figure 315] This figure shows the display patterns of the transition suggestion animation that is performed following Figure 314. [Figure 316] This figure shows the display mode of the transition suggestion effect in Example 51. [Figure 317] This figure shows the display mode of the transition suggestion effect in Example 52. [Figure 318] This figure shows the display patterns of the transition suggestion animation that is performed following Figure 317. [Figure 319] This figure shows the display mode of the transition suggestion effect in Example 53. [Figure 320] This figure shows the display mode of the transition suggestion effect in Example 54. [Figure 321] This figure shows the display mode of the transition suggestion effect in Example 55. [Figure 322] This figure shows the display patterns of the transition suggestion animation that is executed following Figure 321. [Figure 323] This figure shows the display mode of the transition suggestion animation that is executed following Figure 322. [Figure 324] (a) is the jackpot lottery table for Special Feature 1 in Example 56, and (b) is the jackpot lottery table for Special Feature 2. [Figure 325] (a) and (b) are tables for the normal winning lottery during the shortened time state and the non-shortened time state, and (c) is a table for the normal symbol variation pattern lottery. [Figure 326] (a) and (b) are tables for selecting the variation pattern of the main decorative pattern in Special Feature 2 in Time-Saving State A and Time-Saving State B. [Figure 327] This is a time chart showing the operation of the gaming machine when it transitions from time-saving state A to time-saving state B based on the fulfillment of a predetermined condition (number of reserved balls = 1). [Figure 328] This is a time chart showing the operation of the gaming machine in the shortened time state B. [Figure 329] This is a front view of the game board of Example 57. [Figure 330] This is a diagram illustrating the mechanism for operating the notification device. [Figure 331] This is the table used for the jackpot lottery related to Special Feature 1 and Special Feature 2. [Figure 332] This is a table for selecting the variation pattern of the main decorative design for Special Feature 1 and Special Feature 2. [Figure 333] This is a schematic diagram explaining the use of notification devices in gameplay. [Figure 334] This is a schematic diagram explaining the use of notification devices in gameplay. [Figure 335] This is a schematic diagram explaining the use of notification devices in gameplay. [Figure 336] This is a time chart explaining the flow of gameplay during the reach animation. [Figure 337] This is a time chart explaining the flow of gameplay during the reach animation. [Figure 338] This is a flowchart explaining the process of setting the origin position of the special feature. [Figure 339] This is a flowchart explaining the expectation effect control process. [Figure 340] This is a flowchart explaining the expectation effect control process. [Figure 341] This is a flowchart explaining the expectation effect control process. [Figure 342] This is a schematic diagram illustrating the configuration of Modification 1 related to Example 57. [Figure 343] This is a time chart illustrating the configuration of Modification Example 1. [Figure 344] This is a schematic diagram illustrating the configuration of modified example 2 related to Example 57. [Figure 345] This is a flowchart illustrating the first expected performance control process of modified example 10 according to Example 57. [Figure 346] This is a flowchart illustrating the first expected performance control process of modified example 10 according to Example 57. [Figure 347] This is a flowchart illustrating the second expected performance control process of modified example 10 according to Example 57. [Figure 348] This is a flowchart illustrating the second expected performance control process of modified example 10 according to Example 57. [Figure 349] This is a schematic diagram illustrating the configuration of modified example 17 relating to Example 57. [Figure 350] This is a schematic diagram illustrating the configuration of modified example 18 relating to Example 57. [Figure 351] This is a schematic diagram illustrating the configuration of modified example 19 relating to Example 57. [Figure 352] This is a schematic diagram illustrating the configuration of the modified example 19. [Figure 353] This is a time chart explaining the flow of gameplay in the reach animation according to modified example 19. [Figure 354] This is a flowchart explaining the expectation control process related to the modified form. [Figure 355] This is a flowchart illustrating the expectation performance control process related to modified example 19. [Figure 356] This is a flowchart illustrating the expectation performance control process related to modified example 19. [Figure 357] This is a schematic diagram illustrating the configuration of modified example 20 relating to Example 57. [Figure 358]This is a time chart illustrating the configuration of modified example 20. [Figure 359] This is a schematic diagram illustrating the configuration of modified example 21 relating to Example 57. [Figure 360] This is a time chart illustrating the configuration of modified example 21. [Figure 361] This figure shows the display and the movement of the movable object when the operation according to Example 58 is performed. [Figure 362] This diagram shows the visual effects and the movement of the movable parts when no user input is received. [Figure 363] This diagram shows how the movement patterns of movable objects change. [Figure 364] This diagram shows the display of effects and the movements of multiple movable parts. [Figure 365] This diagram shows the visual effects for accumulating points and the actions of movable objects. [Figure 366] This diagram shows the display of effects that prevent points from accumulating and the movements of movable objects. [Figure 367] This diagram shows a case where points are continuously awarded to those already given through the expectation-based performance. [Figure 368] This is a front view of the game board for the pachinko machine of Example 59. [Figure 369] This is an exploded perspective view of the center frame, seen from the back. [Figure 370] This is a perspective view of the stage equipment from the surface. [Figure 371] This is a perspective view of the stage equipment from the back. [Figure 372] This is a front view of a stage device with a movable decorative part in its operating position (protruding position). [Figure 373] This is a front view of a stage device with the movable decorative parts in the retracted position. [Figure 374] This is a top view of a stage device with a movable decorative part in its operating position (protruding position). [Figure 375] This is a top view of a stage device with the movable decorative parts in the retracted position. [Figure 376] This is a disassembled perspective view of the stage equipment. [Figure 377] This is an exploded perspective view of the second support section. [Figure 378] (a), (b), and (c) show the main part of the support shaft mounting detection unit, the functional block unit, and the display mode for when a component error occurs. [Figure 379] This is a flowchart showing the process for detecting errors in special features. [Figure 380] (a), (b), and (c) are the main part of the stage mounting detection unit, the functional block part, and the display mode for when a stage mounting error occurs. [Figure 381] This is a flowchart showing the stage mounting error detection process. [Figure 382] (a), (b), and (c) are key components such as the mechanism operation position detection unit, the functional block unit, and the display mode for when a mechanism operation error occurs. [Figure 383] This is a flowchart showing the process for detecting errors in the operation of special features. [Figure 384] This flowchart shows the motion control process for the movable decorative part. [Figure 385] This diagram shows the decorative pattern and catchphrase-corresponding table for Example 60. [Figure 386] This is a diagram showing the third symbol display device. [Figure 387] This figure shows a variable display pattern with regularity in the left column of decorative designs. [Figure 388] This figure shows a variable display pattern with regularity in the left column of decorative designs. [Figure 389] This diagram shows a variable display pattern with regularity in the rightmost decorative pattern column. [Figure 390] This diagram shows a variable display pattern with regularity in the left and right decorative pattern columns. [Figure 391] This diagram shows the stopping pattern of the left decorative pattern column. [Figure 392] This diagram shows the stopping patterns of the left decorative pattern column at different timings. [Figure 393] This figure shows the stopping pattern of the left decorative symbol column when the expectation level is high. [Figure 394] This diagram shows the stopping behavior after pressing the button in the left decorative pattern column. [Figure 395]It is a diagram showing the stop mode after pressing the button in the left decorative symbol column. [Figure 396] It is a diagram showing a fluctuating display mode with regularity in the left decorative symbol column only during the advantageous gaming state. [Figure 397] It is a diagram showing a fluctuating display mode with regularity in the numerical part without changing the decorative part. [Figure 398] It is an explanatory diagram showing an overview of various counters used for game control. [Figure 399] (a) is the jackpot lottery table for Patent Figure 1, and (b) is the jackpot lottery table for Patent Figure 2. [Figure 400] It is a table for selecting the variation pattern of the main decorative symbol. [Figure 401] It is a table for selecting the jackpot symbol stop pattern of the main decorative symbol. [Figure 402] It is a table for selecting the losing symbol stop pattern of the main decorative symbol. [Figure 403] It is a flowchart showing the timer interrupt processing. [Figure 404] It is a flowchart showing the start winning process. [Figure 405] It is a diagram showing a fluctuating display mode indicating the establishment of the chance slot in Example 61. [Figure 406] It is a diagram showing a fluctuating display mode indicating the non - establishment of the chance slot. [Figure 407] It is a diagram showing a fluctuating display mode in which the chance slots are consecutive. [Figure 408] It is a diagram showing a fluctuating display mode in which different chance slots are consecutive. [Figure 409] It is a diagram showing a fluctuating display mode emphasizing the numerical part of the chance slot. [Figure 410] It is a diagram showing a fluctuating display mode changing the decorative part of the chance slot. [Figure 411] It is a diagram showing a fluctuating display mode in which the accessory operates when the chance slot is established. [Figure 412] It is a table for selecting the losing symbol stop pattern of the main decorative symbol. [Figure 413] It is a flowchart showing the variation start process. [Figure 414] This figure shows the variation display mode indicating the occurrence of a chance event in Example 62. [Figure 415] This diagram shows the display behavior when a chance event occurs and a button is pressed. [Figure 416] This figure shows the display patterns when the same chance combination appears consecutively. [Figure 417] This diagram shows a variable display pattern where the same symbol appears repeatedly only at the left stop position. [Figure 418] This figure shows the display patterns of variations that indicate the occurrence of different chance combinations. [Figure 419] This figure shows a variation in the left decorative pattern column of Example 63 that violates the rules. [Figure 420] This diagram shows a different variation in the left decorative pattern column that violates the rules. [Figure 421] This is a flowchart showing the process for initiating the change. [Figure 422] This figure shows a variation in the left decorative pattern column of Example 64 that violates the rules. [Figure 423] This diagram shows a different variation in the left decorative pattern column that violates the rules. [Figure 424] This diagram shows a variation in the display pattern of the left decorative pattern column, which violates the rules from a certain point onward. [Figure 425] This diagram shows a different variation in the left decorative pattern column that violates the rules. [Figure 426] This is a flowchart showing the process for initiating the change. [Figure 427] This figure shows the display pattern of the fluctuations indicating two consecutive misses (losing) in Example 65. [Figure 428] This diagram shows the display pattern for three consecutive pseudo-wins. [Figure 429] This diagram shows the display patterns of the variation that indicate 1 to 3 pseudo-consecutive wins (changes in decorative patterns). [Figure 430] This figure shows the display pattern indicating three consecutive pseudo-reach opportunities (wins). [Figure 431] This is a table for selecting variations in the main decorative design. [Figure 432] This is a diagram showing a variable display mode with regularity in the hold display of Example 66. [Figure 433] This is a diagram showing a variable display mode in which the hold display continues contrary to the regularity. [Figure 434] This is a diagram showing a variable display mode in which the hold display changes contrary to the regularity. [Figure 435] This is a front view of the game board for explaining the pachinko machine according to Example 67. [Figure 436] This is a diagram for explaining the movable accessory and its peripheral members. [Figure 437] This is a diagram for explaining the operation of the movable accessory. [Figure 438] Special Figure 1 and Special Figure 2 are the big win lottery tables. [Figure 439] Special Figure 1 is the main decorative pattern variation pattern selection table. [Figure 440] This is a table for explaining the details of the control of the movable support parts. [Figure 441] This is a schematic diagram for explaining the flow of the game. [Figure 442] This is a flowchart for explaining the accessory origin position setting process which is part of the normal processing of the sub-control device. [Figure 443] This is a flowchart for explaining the expected performance control process which is part of the processing of the sub-control device. [Figure 444] This is a flowchart for explaining the accessory rising process which is part of the processing of the sub-control device. [Figure 445] This is a diagram for explaining a modification example of the movable accessory. [Figure 446] This is a diagram for explaining a modification example of the movable accessory. [Figure 447] This is the main decorative pattern variation pattern selection table according to the modification example. [Figure 448] This is a table for explaining the details of the control of the movable support parts according to the modification example. [Figure 449] This is a schematic diagram for explaining the flow of the game according to the modification example. [Figure 450]This flowchart explains the expectation effect control process, which is part of the processing of the sub-control device related to the modified example. [Figure 451] This flowchart explains the expectation effect control process, which is part of the processing of the sub-control device related to the modified example. [Figure 452] This diagram illustrates a modified example of a movable component and its surrounding members. [Figure 453] This diagram illustrates the movable component and its surrounding members in modified example 11, as well as the manner in which the movable component is stopped. [Figure 454] This diagram illustrates the various effects and animations of the gaming machine in this example. [Figure 455] This diagram illustrates the movable component and its surrounding members in modified example 12, as well as the manner in which the movable component is stopped. [Figure 456] This diagram illustrates the various effects and animations of the gaming machine in this example. [Figure 457] This diagram illustrates the movable component and its surrounding members in Modification 13, as well as another example of the movable component. [Figure 458] This diagram illustrates a movable component and its surrounding members in modified example 14. [Figure 459] This diagram illustrates the movable component and its surrounding members according to Example 68. [Figure 460] This is a diagram illustrating the operation of a movable mechanism. [Figure 461] This is a diagram illustrating the operation of a movable mechanism. [Figure 462] This figure illustrates the movable component and its surrounding members according to Example 69. [Figure 463] This is a schematic diagram explaining the flow of the game. [Figure 464] This is a schematic diagram illustrating the movement path of a movable body. [Figure 465] This diagram illustrates the details of the movable body in a modified example. [Figure 466] This is a schematic diagram illustrating the movement of the movable body in a modified example. [Figure 467] This is a diagram illustrating a pachinko machine according to Example 70. [Figure 468]This diagram illustrates the configuration of the movable member and its surrounding area. [Figure 469] This diagram shows the contact point on the right side of the support rod and details of the control of the movable support component. [Figure 470] (a) to (c) are diagrams illustrating the operation of the movable member in the expansion / contraction pattern D. [Figure 471] Figures (d) through (f) illustrate the operation of the movable member in the expansion / contraction pattern D, which follows Figure 470. [Figure 472] (a) to (c) are diagrams illustrating the operation of the movable member in the expansion / contraction pattern E. [Figure 473] Figures (d) through (f) illustrate the operation of the movable member in the expansion / contraction pattern E, which follows Figure 472. [Figure 474] (a) to (c) are diagrams illustrating the operation of the movable member in the expansion / contraction pattern F. [Figure 475] Figures (d) through (e) illustrate the operation of the movable member in the expansion / contraction pattern F that follows Figure 474. [Figure 476] (a) is a diagram showing the contact point on the right side of the support rod in Modification 1 and the details of the control of the movable support component. [Figure 477] (a) and (b) are diagrams illustrating the operation of the movable member in the stretch pattern Dfake. [Figure 478] (d)(e) are diagrams illustrating the operation of the movable member in the stretch pattern Efake. [Figure 479] (a) is a magnified view of the contact area on the right side of the support rod in modified example 2. [Figure 480] This figure illustrates the operation of the movable member in the stretching pattern D and the display mode of the third pattern display device. [Figure 481] This figure illustrates the operation of the movable member in the stretching pattern E and the display mode of the third pattern display device. [Figure 482] This figure illustrates the operation of the movable member in the stretchable pattern Dfake and the display mode of the third pattern display device. [Figure 483]This figure illustrates the operation of the movable member in the stretchable pattern Efake and the display mode of the third pattern display device. [Figure 484] This is an explanatory diagram showing an overview of the various counters used for game control in Example 71. [Figure 485] (a) is the table for the lottery for special symbols 1 and 2 when the probability is low, (b) is the table for the lottery for special symbols 1 and 2 when the probability is high, (c) is the table for the lottery for falling out of the probability range, and (d) is the table for the lottery for the special time reduction for special symbol 2. [Figure 486] (a) is the table for selecting the special feature 2 variation pattern when a fall-out occurs between 1 and 30 rotations, (b) is the table for selecting the special feature 2 variation pattern when a fall-out occurs, (c) is the table for selecting the special feature 2 variation pattern when a fall-out occurs after 31 rotations, and (d) is the table for selecting the special feature 2 special time-saving time variation pattern. [Figure 487] This is a schematic diagram illustrating the flow of the game. [Figure 488] This is a flowchart showing the process for winning prizes at the start of the event. [Figure 489] This is a flowchart showing the process of changing the first symbol. [Figure 490] Figure 1 is a flowchart showing the process for initiating the change. [Figure 491] This is a flowchart showing the process for initiating the change in Special Feature 2. [Figure 492] This is a flowchart showing the process for setting the next game state. [Figure 493] This flowchart shows the process of setting the variable display mode by the sub-control device. [Figure 494] This flowchart shows the process of switching display modes, etc., by the display control device. [Figure 495] (a) is the table for the special time-saving lottery for Special Figure 2 of Modification 1, and (b) is the table for selecting the variation pattern for the special time-saving lottery for Special Figure 2 of Modification 1. [Figure 496] This is a schematic diagram illustrating the flow of the game. [Figure 497] This is a flowchart showing the process for initiating the change in Special Feature 2. [Figure 498] This is a flowchart showing the process for setting the next game state. [Figure 499] This is a flowchart showing the process for setting the next game state. [Figure 500] This is a flowchart showing the process for setting the next game state. [Figure 501] (a) is a table for selecting the variable pattern of Special Figure 2 in which the reserves of Modification 2 can be stored, and (b) is a table for selecting the variable pattern of Special Figure 2 in which the reserves of Modification 2 cannot be stored. [Figure 502] This is a schematic diagram illustrating the flow of the game. [Figure 503] This is a flowchart showing the process for setting the next game state. [Figure 504] This is a flowchart showing the process for setting the next game state. [Figure 505] This is a flowchart showing the process for setting the next game state. [Figure 506] This is a schematic diagram showing the flow of the game in the modified example 7. [Figure 507] This is a flowchart showing the process for initiating the change in Special Feature 2. [Figure 508] This is a flowchart showing the process for setting the next game state. [Figure 509] This is a flowchart showing the process for setting the next game state. [Figure 510] (a) is a time chart of Embodiment 72 showing the flow of gameplay in which the player falls out of the accumulation mode and fails to win the jackpot lottery, (b) is a time chart showing the flow of gameplay in which the player falls out of the accumulation mode and fails to win the jackpot lottery, and (c) is a time chart showing the flow of gameplay from the accumulation mode to falling out and winning. [Figure 511] This is a time chart showing the flow of gameplay from consumption mode to losing a prize. [Figure 512] (a) and (b) are separate time charts from Figure 487, which shows the flow of gameplay from the accumulation mode to the point of winning a prize. [Figure 513] This figure shows the display mode corresponding to Figure 510(a). [Figure 514] This figure shows the display configuration corresponding to Figure 510(b). [Figure 515] This figure shows the display configuration corresponding to Figure 510(c). [Figure 516] This figure shows the display configuration following Figure 515. [Figure 517] This diagram shows the display when a player drops out of consumption mode and wins. [Figure 518] This figure shows the display mode corresponding to Figure 511. [Figure 519] This figure shows the display configuration following Figure 518. [Figure 520] This diagram shows the display when a player accidentally triggers consecutive wins in consumption mode and then loses the prize. [Figure 521] This figure shows the display mode corresponding to Figure 512(a). [Figure 522] This figure shows the display configuration corresponding to Figure 512(b). [Figure 523] (a) is a time chart of modified example 1 showing the flow of gameplay in which the player falls out of the accumulation mode and wins a special time-saving lottery (1 / 10), and (b) is a time chart showing the flow of gameplay in which the player continuously fails to win the special time-saving lottery. [Figure 524] This figure shows the display mode corresponding to Figure 523. [Figure 525] (a) is a time chart for modified example 2, showing the flow of gameplay where a special time-saving lottery (1 / 10) is held simultaneously with a fall from the accumulation mode, and a win is ultimately achieved. (b) is a time chart showing the flow of gameplay where the special time-saving lottery is repeatedly failed. [Figure 526] This figure shows the display mode corresponding to Figure 525. [Figure 527] (a) is a time chart showing the gameplay flow in which a special time-saving lottery (1 / 10) is held simultaneously with a win when falling out of consumption mode, and a win is achieved. (b) is a time chart showing the gameplay flow in which a loss in the special time-saving lottery is achieved. [Figure 528] This figure shows the display mode corresponding to Figure 527. [Figure 529] This is a time chart for Example 73, showing the flow of gameplay from the accumulation mode to the consumption mode / consumed mode, and then back to the accumulation mode. [Figure 530]This figure shows the display mode corresponding to Figure 529. [Figure 531] This is a modified example time chart showing the flow of gameplay, where mode transition suggestion information is displayed only when transitioning from consumption mode to accumulation mode. [Figure 532] This figure shows the display mode corresponding to Figure 531. [Figure 533] This is a front view of a pachinko machine according to Example 74. [Figure 534] This is a plan view of a pachinko machine. [Figure 535] This is a functional block diagram of a pachinko machine. [Figure 536] This is a schematic diagram illustrating the display screen of a mobile device. [Figure 537] This is a schematic diagram illustrating the display screen of a mobile device. [Figure 538] This is a schematic diagram explaining the flow of the game. [Figure 539] This is a table for selecting fish school occurrence patterns. [Figure 540] This is a flowchart explaining the pairing communication establishment process on the mobile device side. [Figure 541] This is a flowchart explaining the communication processing on the mobile device side. [Figure 542] This is a flowchart explaining the disconnection process on the mobile device side. [Figure 543] This is a flowchart illustrating the normal operation of the sub-control unit. [Figure 544] This is a flowchart explaining the management of the execution process for the performance. [Figure 545] This is a flowchart explaining the process for setting the fish school animation pattern. [Figure 546] This is a flowchart explaining mobile device input monitoring and processing. [Figure 547] This is a flowchart explaining the NFC operation process. [Figure 548] This is a flowchart explaining the pairing and communication establishment process. [Figure 549]This is a flowchart explaining the processing during communication (processing when receiving data from a mobile device). [Figure 550] This is a flowchart explaining the communication process (settings data modification process). [Figure 551] This is a flowchart explaining the communication process (screen capture process). [Figure 552] This is a flowchart explaining the communication processing (mission and game result output processing). [Figure 553] This is a flowchart explaining the process of disconnecting a communication. [Figure 554] This is an explanatory diagram regarding the visual effects used during screen capture. [Figure 555] (a) is an explanatory diagram regarding the mission, and (b) is an explanatory diagram regarding the output of game results. [Figure 556] This is a flowchart illustrating the in-communication processing (setting data modification) related to Modification Example 2. [Figure 557] This is a flowchart illustrating the pairing communication establishment process on the mobile terminal side in the modified example 3. [Figure 558] This flowchart explains the pairing communication establishment process on the mobile terminal side, which is different from that shown in Figure 557. [Figure 559] This is a flowchart illustrating the NFC operation process related to Modification 4. [Figure 560] This flowchart explains a different NFC operation process than that shown in Figure 559. [Figure 561] This is a flowchart illustrating the communication processing (screen capture processing) related to Modification Example 5. [Figure 562] This is a flowchart illustrating the communication disconnection process related to Modification Example 6. [Figure 563] This flowchart explains a different communication disconnection process than that shown in Figure 562. [Figure 564] This is a schematic diagram illustrating a modified example in which a cutting NFC is installed in the hole shown in Modification Example 7. [Figure 565] This is a flowchart explaining the process of disconnecting a communication. [Figure 566]This is a flowchart illustrating the disconnection process for preventing unauthorized multi-access related to Modification Example 8. [Figure 567] This is an explanatory diagram regarding the presentation in Example 75. [Figure 568] This is a table for selecting fish school occurrence patterns. [Figure 569] This is a flowchart explaining the communication processing (settings data change processing). [Figure 570] This is a flowchart explaining the process for setting the fish school animation pattern. [Figure 571] This is an explanatory diagram regarding the staging related to Modification Example 1. [Figure 572] This is a flowchart explaining the communication process (settings data modification process). [Figure 573] This flowchart explains the communication process that follows Figure 572. [Figure 574] This is a flowchart explaining the process for setting the fish school animation pattern. [Figure 575] This is an explanatory diagram regarding the presentation related to the modified example 2. [Figure 576] This is an explanatory diagram of the display configuration during the operation period of the decision button according to Example 76. [Figure 577] This is a schematic diagram illustrating the display behavior during the period when the confirm button is pressed. [Figure 578] This is a table for selecting fish school occurrence patterns. [Figure 579] This is a flowchart explaining the monitoring and processing of the confirm button input. [Figure 580] This is a flowchart explaining the process of changing volume and other settings. [Figure 581] This is an explanatory diagram regarding the presentation in Example 77. [Figure 582] This is a table for selecting fish school occurrence patterns. [Figure 583] This is a flowchart explaining the process for setting the fish school animation pattern. [Figure 584] This is a schematic diagram illustrating the screen capture effects related to Modification Example 1. [Figure 585]This is a flowchart explaining the communication processing (mission and game result output processing). [Figure 586] This is a schematic diagram illustrating the effect when there is no change in the predetermined number variation setting related to Modification Example 2. [Figure 587] This is a flowchart explaining the communication process (settings data modification process). [Figure 588] This flowchart explains the communication process that follows Figure 587. [Figure 589] This is a flowchart explaining the process for setting the fish school animation pattern. [Figure 590] This is a schematic diagram illustrating the display screen of a mobile terminal according to Example 78. [Figure 591] This is a schematic diagram explaining the flow of the performance. [Figure 592] This is a table for selecting fish school occurrence patterns. [Figure 593] This is a flowchart explaining the processing during communication (processing when receiving data from a mobile device). [Figure 594] This is a flowchart explaining the process for setting the fish school animation pattern. [Figure 595] This is a schematic diagram illustrating the processing that occurs when a communication interruption occurs, as shown in Modification Example 1. [Figure 596] This is a schematic diagram explaining the flow of gameplay when a communication interruption occurs. [Figure 597] This is a table for selecting fish school occurrence patterns. [Figure 598] This is a flowchart explaining the processing during communication (processing when receiving data from a mobile device). [Figure 599] This is a flowchart explaining the pairing and communication establishment process. [Figure 600] This is a flowchart explaining the process for setting the fish school animation pattern. [Figure 601] This is a schematic diagram illustrating the flow of gameplay when no model is selected, as shown in Modification Example 2. [Figure 602] This is a table for selecting fish school occurrence patterns. [Figure 603]This is a flowchart explaining the pairing and communication establishment process. [Figure 604] This is a flowchart explaining the processing during communication (processing when receiving data from a mobile device). [Figure 605] This is a flowchart explaining the process for setting the fish school animation pattern. [Figure 606] This is a schematic diagram explaining the flow of the performance related to Modification Example 3. [Figure 607] This is a flowchart explaining the process for displaying invalid inputs during communication. [Figure 608] This is a flowchart explaining the pairing and communication establishment process. [Figure 609] This is a flowchart explaining the communication processing (re-input detection processing). [Figure 610] This is a flowchart explaining the process that takes place when communication is interrupted. [Figure 611] This is a front view of the game board of a pachinko machine according to Example 79. [Figure 612] This is a schematic diagram illustrating the overall flow of the game. [Figure 613] These are the tables for the jackpot lottery for Special Feature 1 and Special Feature 2. [Figure 614] This is the table used for the regular lottery draw. [Figure 615] This is a table for changing the main decorative patterns in Special Feature 1 and Special Feature 2. [Figure 616] This is a behavior pattern table for non-electrically controlled animals. [Figure 617] This is an explanatory diagram of the operation of the non-electrically open distribution mechanism related to time reduction A1 and time reduction A2. [Figure 618] This is an explanatory diagram of the operation of the non-electrically open distribution mechanism related to time reduction B. [Figure 619] This is a front view illustrating the structure of the mechanism for preventing consecutive balls. [Figure 620] This is a perspective view illustrating the structure of the mechanism for preventing consecutive balls. [Figure 621] This is a schematic diagram illustrating the distribution operation of the consecutive ball prevention mechanism in the case of a single ball winning the prize. [Figure 622] This is a schematic diagram illustrating the distribution operation of the ball distribution mechanism in the event that two balls enter the winning slot illegally. [Figure 623] This is a schematic diagram illustrating the distribution operation of the ball distribution mechanism when two balls enter the winning area without any cheating. [Figure 624] This is a schematic diagram illustrating the distribution operation of the ball distribution mechanism when two balls enter the winning area without any cheating. [Figure 625] This is a front view of the game board of a modified pachinko machine. [Figure 626] This is a front view illustrating the structure of the continuous ball prevention mechanism in a modified form. [Figure 627] This is a schematic diagram illustrating the distribution operation of the ball-striking prevention mechanism in a modified form. [Figure 628] This is a schematic diagram illustrating the distribution operation of the ball-striking prevention mechanism in a modified form. [Figure 629] This is a schematic diagram illustrating the distribution operation of the ball-striking prevention mechanism in a modified form. [Figure 630] This is a front view illustrating the structure of the continuous ball prevention mechanism in a modified form. [Figure 631] This is a front view illustrating the structure of the continuous ball prevention mechanism in a modified form. [Figure 632] This is a front view illustrating the structure of the continuous ball prevention mechanism in a modified form. [Figure 633] This is a front view of the game board of a pachinko machine according to Example 80. [Figure 634] This is a schematic diagram illustrating the overall flow of the game. [Figure 635] These are the tables for the jackpot lottery for Special Feature 1 and Special Feature 2. [Figure 636] This is a behavior pattern table for non-electrically controlled animals. [Figure 637] This is a front view illustrating the structure of the mechanism for preventing consecutive balls. [Figure 638] This is a perspective view illustrating the structure of the mechanism for preventing consecutive balls. [Figure 639] This is a schematic diagram illustrating the operation of the consecutive ball prevention mechanism. [Figure 640]This is a schematic diagram illustrating the operation of the consecutive ball prevention mechanism. [Figure 641] This is a schematic diagram illustrating the configuration of a modified ball-throw prevention mechanism. [Figure 642] This is a schematic diagram illustrating the configuration of a modified ball-throw prevention mechanism. [Figure 643] This is a schematic diagram illustrating the configuration of a modified ball-throw prevention mechanism. [Figure 644] This is a schematic diagram illustrating the operation of the consecutive ball prevention mechanism in a modified example. [Figure 645] This is a schematic diagram illustrating the operation of the consecutive ball prevention mechanism in a modified example. [Figure 646] This is a schematic diagram illustrating the operation of the consecutive ball prevention mechanism in a modified example. [Figure 647] This is a front view of the game board of a modified pachinko machine. [Figure 648] This is a front view illustrating the structure of the continuous ball prevention mechanism according to a modified example shown in Figure 647. [Figure 649] This is a schematic diagram illustrating the operation of the continuous ball prevention mechanism according to a modified example of Figure 647. [Figure 650] This is another schematic diagram illustrating the operation of the continuous ball prevention mechanism related to a modified example of Figure 647. [Figure 651] This is a front view of the game board of Example 81. [Figure 652] This diagram shows the tables used for the jackpot lottery for Special Feature 1 and Special Feature 2. [Figure 653] This is a diagram showing the table used for the jackpot lottery in Special Feature 2. [Figure 654] This is a diagram showing the table used for the special lottery. [Figure 655] This is a diagram showing a table for drawing regular patterns. [Figure 656] This diagram shows the table for selecting the main decorative pattern variation for Special Feature 1 and Special Feature 2. [Figure 657] This is a flowchart showing the process of changing the first symbol. [Figure 658] This is a flowchart showing the first symbol variation process, following Figure 657. [Figure 659]This is a flowchart showing the first symbol variation process, following Figure 658. [Figure 660] This is a flowchart showing the first symbol variation process, following Figure 659. [Figure 661] This is a flowchart showing the process for initiating the change. [Figure 662] This is a flowchart showing the process for setting the next game state. [Figure 663] Flowchart of the second symbol control process [Figure 664] Flowchart for setting the next game state display mode [Figure 665] This is a front view of the game board of Example 82. [Figure 666] This diagram illustrates the lighting patterns of the right-hand hitting lamp and the status lamp. [Figure 667] This diagram illustrates the changes in the lighting patterns of the right-hand hitting lamp and the status lamp. [Figure 668] This is a flowchart showing the process for setting the illumination display mode of the right-hand hitting lamp and the status lamp. [Figure 669] This diagram illustrates the lighting display configuration of the right-hand hitting lamp and the status lamp in a modified example (1). [Figure 670] This diagram illustrates the changes in the lighting patterns of the right-hand hitting lamp and the status lamp. [Figure 671] This diagram illustrates the lighting display configuration of the right-hand hitting lamp and status lamp in a modified example (2). [Figure 672] This diagram illustrates the changes in the lighting patterns of the right-hand hitting lamp and the status lamp. [Figure 673] This diagram illustrates the changes in the lighting patterns of the right-hand hitting lamp and the status lamp. [Figure 674] This figure illustrates the display method for showing the pre-read results of the special lottery in Example 83. [Figure 675] This is a flowchart showing the pre-draw process. [Figure 676] This is a flowchart showing the process for receiving a command specifying a predictive variation pattern. [Figure 677]This diagram illustrates a display configuration in which the results of the special lottery are displayed after the results of the general lottery are displayed. [Figure 678] This diagram illustrates the display options for showing / not showing the pre-announcement results of the special lottery. [Figure 679] This diagram illustrates a display method that shows a countdown after the pre-announcement results of the special lottery are displayed. [Figure 680] This diagram illustrates a display method that stops the countdown after the pre-announcement results of the special lottery are displayed. [Figure 681] This diagram illustrates a display method for providing notification regarding the time-saving B state without using the pre-announcement results of the special lottery. [Figure 682] This diagram illustrates a display method that provides notification regarding the time-saving state B at the start of the time-saving state A. [Figure 683] This diagram illustrates a display method that provides notification regarding the shortened time state B for each change in the shortened time state A. [Figure 684] This diagram illustrates a display mode in which notifications regarding the shortened time state B become more frequent as the shortened time state A approaches its end. [Figure 685] This diagram illustrates a display mechanism that provides notification regarding the time-saving state B once the specified number of times in the time-saving state A has been reached. [Figure 686] This figure shows the table for the special lottery in Example 84. [Figure 687] This diagram illustrates the display method used to announce the results of the special lottery during the final spin of the time-saving A state. [Figure 688] This diagram illustrates an alternative display method for announcing the special lottery results during the final spin of the shortened time state A. [Figure 689] This diagram illustrates an alternative display method for announcing the special lottery results during the final spin of the shortened time state A. [Figure 690] This diagram illustrates an alternative display method for announcing the special lottery results during the final spin of the shortened time state A. [Figure 691] This diagram illustrates an alternative display method for announcing the special lottery results during the final spin of the shortened time state A. [Figure 692]This diagram illustrates an alternative display method for announcing the special lottery results during the final spin of the shortened time state A. [Figure 693] This diagram illustrates an alternative display method for announcing the special lottery results during the final spin of the shortened time state A. [Figure 694] This diagram illustrates an alternative display method for announcing the special lottery results during the final spin of the shortened time state A. [Figure 695] This diagram illustrates an alternative display method for announcing the special lottery results during the final spin of the shortened time state A. [Figure 696] This is a modified version of the flowchart showing the first pattern variation process, as shown in Figure 658. [Figure 697] This is a flowchart showing the process for setting the right-handed error flag in Example 85. [Figure 698] This flowchart shows the process for displaying errors when hitting to the right. [Figure 699] This flowchart shows the process for setting the right-handed error flag related to Example 1. [Figure 700] This flowchart shows the process for setting the right-handed error flag related to Example 2. [Figure 701] This flowchart shows the process for setting the right-handed error flag related to Example 3. [Figure 702] This diagram shows how a right-handed hitting error is displayed. [Figure 703] This diagram shows how a right-handed hitting error is displayed. [Figure 704] This diagram shows how a right-handed hitting error is displayed. [Figure 705] This diagram shows how a right-handed hitting error is displayed. [Figure 706] This diagram shows how a right-handed hitting error is displayed. [Figure 707] This diagram shows how a right-handed hitting error is displayed. [Figure 708] This diagram shows how a right-handed hitting error is displayed. [Figure 709] This diagram shows the table for the special lottery (final fluctuation in time-saving state A). [Figure 710] This diagram shows how a right-handed hitting error is displayed. [Figure 711] This diagram shows how a right-handed hitting error is displayed. [Figure 712] Figures 1 and 2 show the jackpot lottery table (time-saving state A) for Example 86. [Figure 713] This diagram shows the table for the special feature 2 jackpot lottery (final spin of time-saving A). [Figure 714] This is a table for selecting the pattern of the decorative symbols in Special Feature 2, which is referenced in addition to the final variation of Time-Saving A. [Figure 715] This diagram explains the content displayed on the screen in accordance with the flow of the game. [Figure 716] This diagram explains the content displayed on the screen in accordance with the flow of the game. [Figure 717] This is the special lottery table for the final variation of the shortened time A. [Figure 718] This is a table used to select the pattern for the main decorative symbol variation of Special Feature 2, which is referenced during the final variation of Time-Saving A. [Figure 719] This diagram explains the content displayed on the screen in accordance with the flow of the game. [Figure 720] This diagram explains the content displayed on the screen in accordance with the flow of the game. [Figure 721] This is a table for selecting the pattern of the main decorative symbol variation in Special Feature 2, which is referenced during the final variation of the time-saving A in the modified version. [Figure 722] This diagram explains the content displayed on the screen in accordance with the flow of the game. [Figure 723] This diagram explains the content displayed on the screen in accordance with the flow of the game. [Figure 724] This is a table for selecting the pattern of the main decorative symbol variation in Special Feature 2, which is referenced during the final variation of the time-saving A in the modified version. [Figure 725] This diagram explains the content displayed on the screen in accordance with the flow of the game. [Figure 726] This is a table for selecting the main decorative pattern variation pattern shown in Figure 2, which is referenced during the time-saving state A according to Example 87. [Figure 727] This is a schematic diagram explaining the content of the pending message displayed on the screen. [Figure 728] This is a table for selecting messages related to the final variation of the time-saving A feature. [Figure 729] This diagram explains the content displayed on the screen in accordance with the flow of the game. [Figure 730] This diagram explains the content displayed on the screen in accordance with the flow of the game. [Figure 731] This diagram explains the content displayed on the screen in accordance with the flow of the game. [Figure 732] This is the table used for selecting the message at the start of the final variation. [Figure 733] This diagram explains the content displayed on the screen in accordance with the flow of the game. [Figure 734] This is a table for selecting messages related to the final change. [Figure 735] This diagram explains the content displayed on the screen in accordance with the flow of the game. [Modes for carrying out the invention]

[0010] This specification also discloses the following inventions relating to gaming machines and the problems that these inventions aim to solve.

[0011] <Assignment H> Traditionally, typical examples of gaming machines include pachinko machines and slot machines. Some of these gaming machines are equipped with decorative parts that have light-emitting areas. (For example, see Patent Document No. 2012-100905 (pp. 4-8, Figures 3-8)). However, conventional examples with such a configuration have the following problems. In other words, conventional pachinko machines have a problem in that, for example, it is difficult to change the light-emitting area to a suitable degree. The inventions described below (H0), (H00), and (H1) have been made in view of these circumstances, and aim to provide a gaming machine that can suitably change the light-emitting region.

[0012] (H0) An irradiation means for irradiating with light, If the light emitted from the irradiating means causes the first light-emitting region to emit light, the system includes a control means for controlling the mode of the light emitted from the irradiating means to a first mode that enables the first light-emitting region to emit light. The control means controls the mode of the light emitted from the irradiation means to a second mode that enables the second light-emitting region to emit light, when the light emitted from the irradiation means causes the second light-emitting region to emit light. A gaming machine characterized by the following features.

[0013] According to the gaming machine described in (H0) above, whether the light emitted from the irradiating means causes the first light-emitting region to emit light, or the light emitted from the irradiating means causes the second light-emitting region to emit light, this can be addressed by controlling the manner in which the light emitted from the irradiating means is emitted, thereby allowing the light-emitting region to be changed appropriately.

[0014] (H00) Decorative member to be installed on the front side of the gaming machine body, A gaming machine comprising an illumination means for irradiating light toward the back side of the decorative member, The gaming machine is capable of shifting a predetermined area of ​​the decorative member that receives light emitted from the irradiation means to a different position. The system includes a control means that, when the predetermined region is located in a first position, performs a first control to cause the light emitted from the irradiating means to cause the predetermined region located in the first position to emit light as a first light-emitting region, and when the predetermined region is located in a second position, performs a second control to cause the light emitted from the irradiating means to cause the predetermined region located in the second position to emit light as a second light-emitting region. A gaming machine characterized by the following features.

[0015] The gaming machine described in (H00) above includes a decorative member disposed on the front side of the gaming machine body and an illumination means for irradiating light toward the back side of the decorative member. The gaming machine is capable of shifting a predetermined area of ​​the decorative member that receives light irradiated from the illumination means to a different position, so that the impression of the front side of the gaming machine can be changed according to the change in the position of the predetermined area of ​​the decorative member. The gaming machine is equipped with a control means that, when the predetermined area is in a first position, performs a first control to cause the light irradiated from the illumination means to cause the predetermined area in the first position to emit light as a first light-emitting area, and when the predetermined area is in a second position, performs a second control to cause the light irradiated from the illumination means to cause the predetermined area in the second position to emit light as a second light-emitting area. By optimizing the direction of light irradiation in accordance with the shift in the predetermined area of ​​the decorative member, the light-emitting area can be suitably changed.

[0016] (H1) Decorative member to be placed on the front side of the gaming machine body, A gaming machine comprising an illumination means for irradiating light toward the back side of the decorative member, The gaming machine is capable of shifting a predetermined surface of the decorative member that receives light emitted from the irradiation means to a different position. The system includes a control means that, when the predetermined surface is located in a first position, performs a first control to cause the light emitted from the irradiating means to make the predetermined surface located in the first position emit light as a first light-emitting region, and when the predetermined surface is located in a second position, performs a second control to cause the light emitted from the irradiating means to make the predetermined surface located in the second position emit light as a second light-emitting region. A gaming machine characterized by the following features.

[0017] The gaming machine described in (H1) above includes a decorative member disposed on the front side of the gaming machine body and an illumination means for irradiating light toward the back side of the decorative member. The gaming machine is capable of shifting a predetermined surface of the decorative member that receives light irradiated from the illumination means to a different position, so that the impression of the front side of the gaming machine can be changed according to the change in the position of the predetermined surface of the decorative member. The gaming machine is equipped with a control means that, when the predetermined surface is in a first position, performs a first control to cause the light irradiated from the illumination means to cause the predetermined surface in the first position to emit light as a first light-emitting region, and when the predetermined surface is in a second position, performs a second control to cause the light irradiated from the illumination means to cause the predetermined surface in the second position to emit light as a second light-emitting region. By optimizing the direction of light irradiation in accordance with the shift in the predetermined surface of the decorative member, the light-emitting region can be suitably changed.

[0018] (H2) In the gaming machine described in (H1) above, The aforementioned decorative member is a replaceable decorative cover disposed on the front side of the gaming machine body. The first light-emitting region is provided on the predetermined surface of the decorative cover, The second light-emitting region is provided on the predetermined surface of another decorative cover that is replaced with the decorative cover. A gaming machine characterized by the following features.

[0019] According to the gaming machine described in (H2) above, even if the decorative cover disposed on the front side of the gaming machine body is replaced with a different decorative cover, the light-emitting area can be changed appropriately.

[0020] (H3) In the gaming machine described in (H1) or (H2) above, The aforementioned illumination means is a light-emitting substrate mounted on the front portion that constitutes the front surface of the gaming machine body.

[0021] According to the gaming machine described in (H3) above, even when a decorative cover disposed on the front part constituting the front of the gaming machine body is replaced with another decorative cover, and the light-emitting substrate is provided on the front part side rather than the decorative cover side, the light-emitting area can be suitably changed.

[0022] (H4) In any of the gaming machines described in (H1) to (H3) above, The first control includes at least one of the following: setting the irradiation angle of the light irradiated from the irradiating means to the first light-emitting region to be the first irradiation angle; setting the irradiation area of ​​the light irradiated from the irradiating means to the first light-emitting region to be the first irradiation area; or setting the irradiation distance between a predetermined point (e.g., the center point) of the first light-emitting region and a predetermined point (e.g., the center point) of the irradiating means to be the first irradiation distance. The second control includes at least one of the following: setting a second irradiation angle different from the first irradiation angle; setting a second irradiation area different from the first irradiation area; or setting a second irradiation distance different from the first irradiation distance. A gaming machine characterized by the following features.

[0023] According to the gaming machine described in (H4) above, the light-emitting area can be suitably changed by changing at least one of the irradiation angle, irradiation area, and irradiation distance.

[0024] (H5) In the gaming machines described in (H2) to (H4) above, The aforementioned decorative cover is characterized in that the second light-emitting region changes according to its shape.

[0025] According to the gaming machine described in (H5) above, even if the shape of the separate decorative cover changes from the shape of the decorative cover before the change, the light-emitting area can be suitably changed.

[0026] (H6) In the gaming machines described in (H2) to (H5) above, The gaming machine is characterized in that the decorative cover and the separate decorative cover can be replaced without the use of tools.

[0027] According to the gaming machine described in (H6) above, replacement work to suitably change the light-emitting area can also be easily performed.

[0028] (H7) In the gaming machines described in (H1) to (H6) above, The aforementioned irradiation means is characterized in that it is capable of at least one of the following movements: rotation, rotatability, tilting, bending, curving, stretching and contracting, and movement in the front-back and left-right directions.

[0029] According to the gaming machine described in (H7) above, the irradiation angle can be easily adjusted by rotation, twisting, or tilting, whether the light emitted from the irradiation means causes the first light-emitting region to illuminate, or the light emitted from the irradiation means causes the second light-emitting region to illuminate. Furthermore, the irradiation area can be easily adjusted by bending the structure if it can be bent with a hinge or the like, by curving the flexible substrate if it is flexible, or by extending and contracting the structure if it can be extended and contracted with a sliding mechanism or the like. The irradiation distance may also be easily adjusted by movement including the front-to-back and left-to-right directions.

[0030] (H8) In the gaming machines described in (H1) to (H7) above, The system includes a light-transmitting means for transmitting light emitted from the irradiation means to the first light-emitting region or the second light-emitting region, The light-transmitting means is capable of at least one of the following movements: rotation, rotatability, tilting, bending, curving, stretching and contracting, and movement in the front-back and left-right directions. A gaming machine characterized by the following features.

[0031] According to the gaming machine described in (H8) above, even if the light-transmitting means is tiltable, as well as if the illuminating means is tiltable, at least one of the illumination angle, illumination area, and illumination distance can be easily adjusted, similar to (H7).

[0032] (H9) In the gaming machine described in (H2) above, The control means changes the irradiation means from a state in which the first control can be performed to a state in which the second control can be performed during the process of replacing the decorative cover with the other decorative cover. A gaming machine characterized by the following features.

[0033] According to the gaming machine described in (H9), the light-emitting area can be suitably changed during the process of replacing one decorative cover with another decorative cover.

[0034] (H10) In the gaming machine described in (H9) above, The control means includes an input means for inputting the force generated during the process of replacing the decorative cover with the other decorative cover, and an output means for changing the irradiation means from a state in which the first control can be performed to a state in which the second control can be performed, based on the input force. A gaming machine characterized by the following features.

[0035] According to the gaming machine described in (H10), the light-emitting area can be suitably changed by utilizing the force generated during the process of replacing the decorative cover with the other decorative cover.

[0036] (H11) In the gaming machine described in (H10) above, The input means is a means for pressing the irradiation means into the alternative decorative cover during the process of replacing the decorative cover with the alternative decorative cover. A gaming machine characterized by the following features.

[0037] According to the gaming machine described in (H11), the light-emitting area can be suitably changed by utilizing the force with which the decorative cover presses the illuminating means during the process of replacing the decorative cover with the other decorative cover.

[0038] In the gaming machines described in (H12), (H10), or (H11), The output means, based on the input force, causes the irradiation means to rotate, turn, tilt, bend, curve, stretch, contract, and move in the front-back and left-right directions, thereby changing the irradiation means from a state in which the first control can be performed to a state in which the second control can be performed. A gaming machine characterized by the following features.

[0039] According to the gaming machine described in (H12), the force applied during the process of replacing the decorative cover with another decorative cover on the front surface can be used to easily adjust at least one of the irradiation angle, irradiation area, or irradiation distance.

[0040] The configurations described in (H2) to (H12) above may be provided in the gaming machines described in (H0), (H00) above or in (I1), (J1) below.

[0041] <Task I> Traditionally, typical examples of gaming machines include pachinko machines and slot machines. Some of these gaming machines are equipped with decorative parts that have light-emitting areas. (For example, see Patent Document No. 2012-100905 (pp. 4-8, Figures 3-8)). However, conventional examples with such a configuration have the following problems. In other words, conventional pachinko machines have a problem in that, for example, it is difficult to change the light-emitting area to a suitable degree. The invention described in (I1) below has been made in view of these circumstances, and aims to provide a gaming machine that can suitably change the light-emitting area.

[0042] (I1) Decorative member to be placed on the front side of the gaming machine body, A gaming machine comprising an illumination means for irradiating light onto the decorative member, A driving means capable of shifting a predetermined surface of the decorative member, which is made to emit light by light irradiated from the irradiating means, between a first position and a second position, The control means includes a first control that, when the predetermined surface is moved to the first position by the driving means, causes the light emitted from the irradiating means to cause the predetermined surface at the first position to emit light as a first light-emitting region, and a second control that, when the predetermined surface is moved to the second position by the driving means, causes the light emitted from the irradiating means to cause the predetermined surface at the second position to emit light as a second light-emitting region. A gaming machine characterized by the following features.

[0043] The gaming machine described in (I1) above includes a decorative member disposed on the front side of the gaming machine body and an illumination means for irradiating light onto the decorative member. The gaming machine is equipped with a drive means capable of shifting a predetermined surface of the decorative member, which is made to emit light by the light emitted from the illumination means, between a first position and a second position. Therefore, the light-emitting areas of the decorative member are not uniform, and the shifting of the light-emitting areas of the decorative member is easy. The gaming machine is equipped with a control means that, when the predetermined surface is shifted to the first position by the drive means, performs a first control that causes the light emitted from the illumination means to emit light on the predetermined surface located at the first position as a first light-emitting region, and when the predetermined surface is shifted to the second position by the drive means, performs a second control that causes the light emitted from the illumination means to emit light on the predetermined surface located at the second position as a second light-emitting region. Therefore, the shifting of the light-emitting areas is made easy, and the light-emitting areas can be suitably changed by optimizing the direction of light irradiation in accordance with the shifting of the light-emitting areas.

[0044] (I2) In the gaming machine described in (I1) above, The aforementioned gaming machine body is a pachinko machine body, The aforementioned pachinko machine body is The outer frame that forms the outer shell of the pachinko machine body, An inner frame is supported so as to be openable and closable relative to the outer frame, with one side of the outer frame serving as the opening and closing axis, The system comprises a front frame that is attached to the inner frame so as to be able to open and close, with one side of the inner frame serving as the opening and closing axis, The inner frame comprises a resin base that forms its outer shape and a game board having a game area through which game balls attached to the resin base flow. The game board comprises a symbol display device having a display screen that displays a display effect that occurs during the display of changing symbols and during a specific game state that occurs when the display of changing symbols results in a specific outcome, and an opening that allows the display screen to be viewed. The front frame comprises a transparent member frame portion that surrounds a transparent member that allows the game area and the display screen to be viewed, The decorative member is made visible from the front side of the front frame of the pachinko machine body. A gaming machine characterized by the following features.

[0045] According to the gaming machine described in (I2) above, the decorative member is visible from the front side of the front frame of the pachinko machine body, making it easy to change the location of the light-emitting area on the front side of the front frame of the pachinko machine body, and optimizing the direction of light irradiation in accordance with the change in the location of the light-emitting area allows for a suitable change in the light-emitting area.

[0046] (I3) In the gaming machine described in (I2) above, The gaming machine is characterized in that the decorative member is attached to the transparent member frame portion of the front frame of the pachinko machine body.

[0047] According to the gaming machine described in (I3) above, the decorative member is attached to the viewing member frame of the front frame of the pachinko machine body, making it easy to change the position of the light-emitting area in the viewing member frame of the front frame of the pachinko machine body. By optimizing the direction of light irradiation in accordance with the change in the position of the light-emitting area in the viewing member frame, the light-emitting area in the viewing member frame can be changed appropriately.

[0048] (I4) In the gaming machine described in (I2) above, The decorative member is mounted behind the transparent member of the front frame of the pachinko machine body, and is visible through the transparent member, characterized in that it is a gaming machine.

[0049] According to the gaming machine described in (I4) above, the decorative member is attached behind the transparent member of the front frame of the pachinko machine body and is visible through the transparent member. This makes it easy to change the location of the light-emitting area behind the transparent member of the pachinko machine body, and by optimizing the direction of light irradiation in accordance with the change in the location of the light-emitting area behind the transparent member, the light-emitting area behind the transparent member can be changed appropriately.

[0050] (I5) In any of the gaming machines described in (I2) above, The game machine is characterized in that the decorative member is arranged on one of the upper, lower, left, or right sides within the game area of ​​the game board.

[0051] According to the gaming machine described in (I5), the light-emitting area can be suitably changed at any of the upper, lower, left, or right positions within the game area of ​​the game board.

[0052] (I6) In any of the gaming machines described in (I2) above, The game machine is characterized in that the decorative member is disposed on one of the upper, lower, left, or right sides within the opening of the game board.

[0053] According to the gaming machine described in (I6), the light-emitting region can be suitably changed at any of the upper, lower, left, or right positions within the opening of the gaming board.

[0054] (I7) In any of the gaming machines described in (I1) to (I6) above, The irradiation means comprises a light-emitting substrate and a posture-changing means for changing the orientation of the light-emitting substrate with respect to the predetermined surface of the decorative member. A gaming machine characterized by the following features.

[0055] According to the gaming machine described in (I7), the illumination means includes a light-emitting substrate and a posture-changing means for changing the orientation of the light-emitting substrate with respect to the predetermined surface of the decorative member, so that the light-emitting region can be suitably changed at each position.

[0056] (I8) In any of the gaming machines described in (I1) to (I7), The first control includes at least one of the following: setting the irradiation angle of the light irradiated from the irradiating means to the first irradiation angle, setting the irradiation area of ​​the light irradiated from the irradiating means to the first irradiation area, or setting the irradiation distance between a predetermined point (e.g., the center point) of the first light-emitting region and a predetermined point (e.g., the center point) of the irradiating means to the first irradiation distance. The second control includes at least one of the following: setting a second irradiation angle different from the first irradiation angle, setting a second irradiation area different from the first irradiation area, or setting a second irradiation distance different from the first irradiation distance. A gaming machine characterized by the following features.

[0057] According to the gaming machine described in (I8), the decorative member operates in such a configuration that the light-emitting area can be suitably changed by changing at least one of the irradiation angle, irradiation area, or irradiation distance.

[0058] (I9) In any of the gaming machines described in (I1) to (I8) above, Equipped with an operating mechanism that receives input from the player, The decorative member is characterized in that it operates in response to the operation of the operating means.

[0059] According to the gaming machine described in (I9) above, even when the decorative member operates in response to the operation of the operating means, the light-emitting area can be suitably changed at each position.

[0060] (I10) In the gaming machine described in (I9) above, The game machine is characterized in that the decorative member operates in response to the operation of the operating means during standby display, excluding the display of the display effects in the pattern display device.

[0061] According to the gaming machine described in (I10), when the symbol display device operates in response to the operation of the operating means during standby display, the light-emitting area can be suitably changed at each position corresponding to the operation.

[0062] (I11) In the gaming machine described in (I9) above, The decorative member is characterized in that it operates in response to the operation of the operating means during the display of the display effect in the pattern display device.

[0063] According to the gaming machine described in (I11), even when the decorative member operates while the display effect of the pattern display device is being shown, the light-emitting area can be suitably changed at each position corresponding to the operation.

[0064] (I12) In any of the gaming machines described in (I1) to (I11) above, The illumination means is characterized in that it can rotate, turn, tilt, fold, curve, extend and contract, or move in the front-back and left-right directions in accordance with the movement of the decorative member.

[0065] (I13) In any of the gaming machines described in (I1) to (I12) above, The control means changes the irradiation means from a state in which the first control can be performed to a state in which the second control can be performed during the process in which the predetermined surface of the decorative member moves from the first position to the second position. A gaming machine characterized by the following features.

[0066] According to the gaming machine described in (I13), the light-emitting region can be suitably changed during the process in which a predetermined surface of the decorative member moves from a first position to a second position.

[0067] (I14) In the gaming machines described in (I13), The control means includes an input means for inputting a force generated during the process in which the predetermined surface of the decorative member shifts from a first position to a second position, and an output means for changing the irradiation means from a state in which the first control can be performed to a state in which the second control can be performed based on the input force. A gaming machine characterized by the following features.

[0068] According to the gaming machine described in (I14), the light-emitting region can be suitably changed by utilizing the force generated during the process in which the predetermined surface of the decorative member shifts from the first position to the second position.

[0069] (I15) In the gaming machines described in (I14), The input means is a means that applies a force to the illuminating means to cause at least one of the following movements, including rotation, rotation, tilting, bending, curving, stretching, contracting, and movement in the front-back and left-right directions, during the process in which the predetermined surface of the decorative member moves from the first position to the second position. A gaming machine characterized by the following features.

[0070] According to the gaming machine described in (I15), the light-emitting region can be suitably changed by utilizing the force applied to the irradiation means during the process in which a predetermined surface of the decorative member shifts from a first position to a second position.

[0071] (I16) In the gaming machine described in (I14) or (I15), The output means, based on the input force, causes the irradiation means to rotate, turn, tilt, bend, curve, stretch, contract, and move in the front-back and left-right directions, thereby changing the irradiation means from a state in which the first control can be performed to a state in which the second control can be performed. A gaming machine characterized by the following features.

[0072] According to the gaming machine described in (I16), the irradiation angle, irradiation area, and irradiation distance can be easily adjusted by utilizing the force applied during the process in which a predetermined surface of the decorative member moves from a first position to a second position.

[0073] The configurations described in (I2) to (I16) above may be provided in the gaming machines described in (H0), (H00), (H1) above or in (J1) below.

[0074] <Assignment J> Traditionally, typical examples of gaming machines include pachinko machines and slot machines. Some of these gaming machines are equipped with decorative parts that have light-emitting areas. (For example, see Patent Document No. 2012-100905 (pp. 4-8, Figures 3-8)). However, conventional examples with such a configuration have the following problems. In other words, conventional pachinko machines have a problem in that, for example, it is difficult to change the light-emitting area to a suitable degree. The invention described in (J1) below has been made in view of these circumstances, and aims to provide a gaming machine that can suitably change the light-emitting area.

[0075] (J1) Decorative member to be placed on the front side of the gaming machine body, A gaming machine comprising an illumination means for irradiating light onto the decorative member, The gaming machine is capable of shifting a predetermined surface of the decorative member that receives light emitted from the irradiation means between a first position and a second position. A detection means capable of detecting the displacement of the predetermined surface of the decorative member, The control means includes a first control that, when it is detected that the predetermined surface has shifted to the first position, causes the light emitted from the irradiating means to cause the predetermined surface at the first position to emit light as a first light-emitting region, and a second control that, when the predetermined surface has shifted to the second position, causes the light emitted from the irradiating means to cause the predetermined surface at the second position to emit light as a second light-emitting region. A gaming machine characterized by the following features.

[0076] The gaming machine described in (J1) above includes a decorative member disposed on the front side of the gaming machine body and an illumination means for irradiating light onto the decorative member. The gaming machine is capable of shifting a predetermined surface of the decorative member, which is made to emit light by the light irradiated from the illumination means, between a first position and a second position, so that the impression of the front side of the gaming machine can be changed according to the change in the position of the predetermined surface of the decorative member. The gaming machine is equipped with a detection means capable of detecting the shift of the predetermined surface of the decorative member, so that the shift of the predetermined surface of the decorative member can be recognized. When the gaming machine detects that the predetermined surface has shifted to the first position, it performs a first control to cause the light irradiated from the illumination means to cause the predetermined surface located at the first position to emit light as a first light-emitting region, and when the predetermined surface has shifted to the second position, it performs a second control to cause the light irradiated from the illumination means to cause the predetermined surface located at the second position to emit light as a second light-emitting region. Therefore, the gaming machine can recognize the shift of the predetermined surface of the decorative member and optimize the direction of light irradiation in accordance with the shift of the predetermined surface, thereby suitably changing the light-emitting region.

[0077] "Detection means" includes both non-contact and contact types.

[0078] (J2) In the gaming machine described in (J1) above, The control means includes an input means to receive a force generated during the process in which the predetermined surface of the decorative member shifts from a first position to a second position; a contact-type detection means capable of detecting that the predetermined surface of the decorative member has shifted from a first position to a second position based on the input force; and an output means that, when it is detected that the predetermined surface has shifted from a first position to a second position, changes the irradiation means from a state in which the first control can be performed to a state in which the second control can be performed. A gaming machine characterized by the following features.

[0079] According to the gaming machine described in (J2) above, the light-emitting region can be suitably changed by utilizing the force generated during the process in which a predetermined surface of the decorative member shifts from a first position to a second position.

[0080] (J3) In the gaming machine described in (J2) above, The input means is a means for receiving the force generated during the process in which the predetermined surface of the decorative member shifts from a first position to a second position, and causing the contact-type detection means to press down. A gaming machine characterized by the following features.

[0081] According to the gaming machine described in (J3) above, the light-emitting region can be suitably changed by utilizing the force that is generated in the process of a predetermined surface of the decorative member shifting from a first position to a second position, and which is used to press the contact-type detection means.

[0082] (J4) In the gaming machines described in (J1) to (J3) above, The decorative member is a transparent resin member and is configured such that the control means is difficult to see. A gaming machine characterized by the following features.

[0083] According to the gaming machine described in (J4) above, the decorative member is a transparent resin member, but the control means is configured to be difficult to see, so the control means can be made inconspicuous.

[0084] (J5) In the gaming machines described in (J1) to (J4) above, The gaming machine is characterized in that the control means is arranged so as not to overlap with the front surface of the light-emitting part mounting surface of the irradiation means.

[0085] In the gaming machine described in (J5) above, the control means is arranged so as not to overlap with the front surface of the light-emitting unit mounting surface of the irradiation means, so that the light-emitting area can be suitably changed without obstructing the light-emitting unit mounting surface.

[0086] (J6) In the gaming machine described in (J5) above, The game machine is characterized in that the input means is provided on either the left or right side of the illumination means when the predetermined surface of the decorative member is shifted upward or downward when viewed from the front of the game machine.

[0087] According to the gaming machine described in (J6) above, the input means is provided on either the left or right side of the illumination means when a predetermined surface of the decorative member shifts upward or downward when viewed from the front of the gaming machine. Therefore, it is less likely to obstruct the light-emitting area that shifts vertically, and the light-emitting area can be changed appropriately.

[0088] (J7) In the gaming machine described in (J5) above, The aforementioned input means is provided on either the upper or lower side of the illumination means when the predetermined surface of the decorative member is shifted to the left or right when viewed from the front of the gaming machine.

[0089] According to the gaming machine described in (J7) above, the input means is provided on either the upper or lower side of the illumination means when a predetermined surface of the decorative member shifts to the left or right when viewed from the front of the gaming machine. Therefore, it is less likely to obstruct the light-emitting area that shifts in the left-right direction, and the light-emitting area can be changed appropriately.

[0090] (J8) In the gaming machine described in (J5) above, The game machine is characterized in that the control means is provided on the rear side of the irradiation means.

[0091] According to the gaming machine described in (J8), since the control means is provided on the back side of the irradiation means, the light-emitting region can be suitably changed without obstructing the shifting light-emitting region, while ensuring a sufficient light-emitting region on the front side of the control means.

[0092] (J9) In the gaming machine described in (J8) above, The aforementioned input means is provided on the back side of the illumination means at a position in which the force generated during the process of the predetermined surface of the decorative member shifting diagonally upward or downward when viewed from the front of the gaming machine can be input.

[0093] According to the gaming machine described in (J9), the input means is located on the back side of the illumination means and is positioned to input the force generated during the process of the predetermined surface shifting diagonally upward or downward when the predetermined surface of the decorative member shifts diagonally upward or downward when viewed from the front of the gaming machine. Therefore, it does not interfere with the shifting of the decorative member and does not obstruct the shifting light-emitting region, allowing the light-emitting region to be changed appropriately.

[0094] The configurations described in (J2) to (J9) above may be provided in the gaming machines described in (H0), (H00), (H1) or (I1) above.

[0095] <Assignment K> Traditionally, a typical example of a gaming machine is the pachinko machine. Some of these gaming machines, for example, transition to an open / close game state in which a specific ball entry section is opened and closed when the result of a lottery based on the detection of game balls into a designated ball entry section is a specific result (see, for example, Patent Document: Japanese Patent Application Publication No. 2011-239836 (page 10, Figure 8)). However, conventional examples with such a configuration have the following problems. In other words, conventional pachinko machines have the problem of being difficult to further improve the entertainment value of the game. The invention described below (K1) has been made in view of these circumstances, and aims to provide a gaming machine that can improve the entertainment value of the game.

[0096] (K1) A game board having a game area through which game balls flow, An entry means into which game balls flowing down the aforementioned game area can be entered, A specific ball entry means into which game balls flowing down the aforementioned game area can be entered, A detection means for detecting a game ball that has entered the ball entry means, A lottery means that, based on the detection of game balls by the detection means, performs a lottery to determine whether or not a specific game state advantageous to the player occurs, A display control means that causes the result of the lottery by the lottery means to be displayed on a display means as a change in the pattern that can be recognized by the player's eyes, Based on the result of the lottery by the lottery means being a specific result, when the display of the changing symbols stops to display a specific combination of symbols, the state transition means transitions to an opening / closing game state in which the specific ball entry means performs an opening / closing game a predetermined number of times, where one instance is from an open state in which a game ball can be entered to a closed state in which it is difficult for a game ball to be entered by the specific ball entry means. The system includes a specific period control means that, when the result of the lottery is the specific result, changes a predetermined specific period in the opening / closing game state according to the number of changes in the symbols at the time the specific result is obtained. A gaming machine characterized by the following features.

[0097] According to the gaming machine described in (K1) above, the game situation, such as the number of times the symbols have changed at the time a specific result is achieved, can be suitably reflected in the open / closed game state. As a result, the enjoyment of the game can be improved.

[0098] (K2) In the gaming machine described in (K1) above, The gaming machine is characterized in that the specified period is at least one of the following: an opening period for notifying the start of the opening / closing game state, an interval period between each opening / closing game, and an ending period for notifying the end of the opening / closing game state.

[0099] According to the gaming machine described in (K2) above, the gaming situation can be suitably reflected in the open / closed gaming state by changing the gaming situation over a specific period of time.

[0100] (K3) In the gaming machine described in (K1) or (K2) above, The specified period control means is characterized by changing the specified period according to the number of fluctuations from the time of the immediately preceding specified result to the time of the said specified result.

[0101] According to the gaming machine described in (K3) above, the number of games played from the time of the previous specific result to the time of the current specific result can be suitably reflected in the opening and closing game state.

[0102] (K4) In any of the gaming machines described in (K1) to (K3) above, The game machine is characterized in that the specified period control means changes the specified period in the opening / closing game state which is transitioned from a count-limited high-probability game state in which the result of the lottery is more likely to be the specified result than the normal game state until a predetermined number of fluctuations are reached.

[0103] According to the gaming machine described in (K4) above, the situation of whether the game state is an open / closed game state transitioned from a normal game state or an open / closed game state transitioned from a high-probability game state with limited spins can be suitably reflected in the open / closed game state.

[0104] (K5) In the gaming machine described in (K4) above, The specified period control means is characterized in that, in a first state in which the number of fluctuations consumed out of the predetermined number of fluctuations is less than the number of remaining fluctuations, the specified period is changed to a first hour that is shorter than the standard specified period.

[0105] According to the gaming machine described in (K5) above, the role of the zone as one in which opening and closing games occur consecutively can be further enhanced, and the state of the game can be suitably reflected in the opening and closing game state.

[0106] (K6) In the gaming machine described in (K5) above, The game machine is characterized in that, in the first state, the fluctuation display control means sets the fluctuation display time to a first fluctuation display time that is shorter than a reference fluctuation display time.

[0107] According to the gaming machine described in (K6) above, the time required for the display of variations can be shortened, and the role of the zone as one in which opening and closing games occur consecutively can be further enhanced.

[0108] (K7) In the gaming machine described in (K5) or (K6) above, The gaming machine is characterized in that, in the first state, the specified period control means changes the specified period to a second period that is at least longer than the first period.

[0109] According to the gaming machine described in (K7) above, balance can be achieved by including a longer specific period in the first state.

[0110] (K8) In a gaming machine described in any of (K5) to (K7) above, The specified period control means is characterized in that, in a second state in which the number of fluctuations consumed out of the predetermined number of times is longer than the remaining number of fluctuations, the specified period is changed to a second time which is at least longer than the first time.

[0111] According to the gaming machine described above (K8), balance can be achieved by introducing a longer specific period in the second state (for example, the so-called "losing state").

[0112] (K9) In the gaming machine described in (K8) above, The game machine is characterized in that, in the second state, the fluctuation display control means sets the fluctuation display time to a second fluctuation display time that is at least longer than the first fluctuation display time.

[0113] According to the gaming machine described in (K9) above, it is possible to reduce the likelihood of easily exiting the high-probability gaming state in the second state (for example, the so-called losing streak state).

[0114] (K10) In the gaming machine described in (K8) or (K9) above, The gaming machine is characterized in that, in the second state, the specified period control means changes the specified period to a time shorter than at least the second time.

[0115] According to the gaming machine described in (K10) above, the feeling of prolongedness during the opening and closing game state in the second state (for example, the so-called "losing state") can be reduced.

[0116] (K11) In the gaming machine described in (K10) above, The game machine is characterized in that, in the second state, the fluctuation display control means sets the fluctuation display time to a fluctuation display time that is at least shorter than the second fluctuation display time.

[0117] According to the gaming machine described above (K11), a high-speed zone with short fluctuation times is provided in the second state (for example, the so-called "losing state"), making it possible to create a game that quickly shows the flow from fluctuations in that zone to opening and closing the game.

[0118] <Assignment L> Traditionally, a typical example of a gaming machine is the pachinko machine. Some of these gaming machines, for example, transition to an open / close game state in which a specific ball entry section is opened and closed when the result of a lottery based on the detection of game balls into a designated ball entry section is a specific result (see, for example, Patent Document: Japanese Patent Application Publication No. 2011-239836 (page 10, Figure 8)). However, conventional examples with such a configuration have the following problems. In other words, conventional pachinko machines have the problem of being difficult to further improve the entertainment value of the game. The invention described below (L00) has been made in view of these circumstances, and aims to provide a gaming machine that can improve the enjoyment of the game.

[0119] (L00) A counting means for counting numerical information related to the game, A display means capable of displaying the aforementioned numerical information, An execution means for executing a predetermined performance based on the occurrence of a specific event, The system includes a selection means for selecting a predetermined period during which the predetermined performance is carried out based on the occurrence of the aforementioned specific event, The length of the predetermined period changes depending on the numerical information. The longer the predetermined period, the more the predetermined presentation includes information that is advantageous to the player. A gaming machine characterized by the following features.

[0120] According to the gaming machine described in (L00) above, the length of a predetermined performance selected based on the occurrence of a specific event changes according to numerical information related to the game, so the enjoyment of the game can be improved according to the counting status of the numerical information displayed on the display means.

[0121] (L01) In the gaming machine described in (L00) above, The game machine is characterized in that the counting means counts numerical information related to a game that is displayed on the display means and performed.

[0122] According to the gaming machine described in (L01) above, the enjoyment of the game can be improved according to the counting status of numerical information related to the game that is displayed on the display means and executed.

[0123] (L02) In the gaming machine described in (L00) or (L01) above, The game machine is characterized in that the counting means counts numerical information that increases or decreases in accordance with the execution of a game, as displayed on the display means.

[0124] According to the gaming machine described in (L02) above, the enjoyment of the game can be improved according to the counting status of numerical information that increases or decreases in accordance with the execution of the game, as displayed on the display means.

[0125] (L03) In a gaming machine described in any of (L00) to (L02) above, A game board having a game area through which game balls flow, An entry means into which game balls flowing down the aforementioned game area can be entered, A specific ball entry means into which game balls flowing down the aforementioned game area can be entered, A detection means for detecting a game ball that has entered the ball entry means, The system includes a lottery means that, based on the detection of game balls by the detection means, performs a lottery to determine whether or not a specific game state advantageous to the player occurs. The gaming machine is characterized in that the display means is capable of displaying the numerical information along with a predetermined display effect based on a lottery to determine whether or not to generate the specific gaming state.

[0126] According to the gaming machine described in (L03) above, the enjoyment of the game can be improved according to a predetermined display effect based on a lottery to determine whether or not to generate a specific game state, which is displayed on the display means, and the counting status of numerical information.

[0127] (L04) In a gaming machine described in any of (L00) to (L03) above, The counting means counts the number of times a lottery is held to determine whether or not to generate the specific game state, The gaming machine is characterized in that the display means is capable of displaying the count information along with a predetermined display effect based on a lottery to determine whether or not to generate the specific game state.

[0128] According to the gaming machine described in (L04) above, the entertainment value of the game can be improved according to the display means, which displays a predetermined display effect based on a lottery to determine whether or not to generate a specific game state, and the counting status of the number of times the lottery to determine whether or not to generate a specific game state is performed.

[0129] (L05) In the gaming machine described in (L03) or (L04) above, The aforementioned performance execution means is characterized in that it executes the predetermined performance based on the occurrence of the specific event based on the lottery performed by the lottery means.

[0130] According to the gaming machine described in (L05) above, the enjoyment of the game can be improved in response to the occurrence of specific events based on a lottery conducted by a lottery means.

[0131] (L06) In the gaming machine described in (L03) or (L04) above, The selection means is characterized by selecting the predetermined period during which the predetermined performance is performed based on the occurrence of the specific event based on the lottery performed by the lottery means.

[0132] According to the gaming machine described in (L06) above, the entertainment value of the game can be improved by determining which period is selected as the predetermined period during which a predetermined performance is carried out based on the occurrence of a specific event based on a lottery by the lottery means.

[0133] (L07) In a gaming machine described in any of (L03) to (L06) above, A variation display control means that causes the result of the lottery by the lottery means to be displayed on the display means as a variation display of symbols that can be recognized by the player's eyes, Based on the result of the lottery by the lottery means being a specific result indicating the occurrence of the specific event, when the display of the changing symbols stops to a specific combination of symbols, the state transition means transitions to an opening / closing game state in which the specific ball entry means performs an opening / closing game a predetermined number of times, where one instance is from an open state in which a game ball can be entered to a closed state in which it is difficult for a game ball to be entered by the specific ball entry means. When the result of the lottery is the specified result, a specific period control means that changes the specific period, which includes the opening period, which is the predetermined period during which the predetermined performance that signals the start of the opening / closing game state is performed, and the ending period, which is the predetermined period during which the predetermined performance that signals the end of the opening / closing game state is performed, according to at least the number of times the symbols have changed at the time the specific result is obtained. The system includes an image display control means for controlling the display of an image associated with the specified period, which is linked to the specified period. The image display control means displays the advantageous information during the display of the image corresponding to the specified period, according to the display period of the image corresponding to the specified period. A gaming machine characterized by the following features.

[0134] According to the gaming machine described in (L07) above, the entertainment value of the open / closed game state can be improved depending on the display time of the image corresponding to a specific period.

[0135] (L08) In the gaming machine described in (L07) above, The image display control means is characterized in that it displays an image corresponding to the specified period, the longer the display period of the specified period corresponds to the image, and displays advantageous information, which becomes more advantageous the longer the display period of the image corresponding to the specified period corresponds to the image.

[0136] According to the gaming machine described in (L08) above, the entertainment value of the open / closed game state can be improved depending on the length of the display period of the image corresponding to a specific period.

[0137] (L09) In the gaming machine described in (L08) above, The image display control means is characterized in that it displays an opening period-corresponding image with a longer display period the longer the opening period is, and displays advantageous information that is more advantageous the longer the display period of the opening period-corresponding image is.

[0138] According to the gaming machine described in (L09) above, the entertainment value of the opening and closing game state can be improved depending on the length of the display period of the image corresponding to the opening period.

[0139] (L10) In the gaming machine described in (L08) above, The image display control means displays an ending period corresponding image with a longer display period the longer the ending period is, and the longer the display period of the ending period corresponding image, the more advantageous the advantageous information is displayed.

[0140] According to the gaming machine described in (L10) above, the entertainment value of the opening and closing game state can be improved depending on the length of the display period of the image corresponding to the ending period.

[0141] (L11) In the gaming machine described in (L08) above, The image display control means displays an opening / ending period corresponding image whose display period is longer the longer the total time of the ending period, and the advantageous information is displayed whichever is more advantageous the longer the display period of the opening / ending period corresponding image is.

[0142] According to the gaming machine described in (L11) above, the entertainment value of the opening and closing game state can be improved depending on the length of the display period of the opening and ending period corresponding images.

[0143] (L12) In a gaming machine described in any of (L07) to (L11) above, The image display control means is capable of displaying information different from the advantageous information in the image corresponding to the specific period, and the game machine is characterized in that when such alternative information is displayed, the advantageous information is less likely to be displayed.

[0144] According to the gaming machine described in (L12) above, the entertainment value of the open / closed game state can be improved depending on whether or not information other than the advantageous information is displayed.

[0145] (L13) In the gaming machine described in (L12) above, The image display control means is characterized in that the longer the period during which the other information is displayed, the less likely the advantageous information is to be displayed.

[0146] According to the gaming machine described in (L13) above, the entertainment value of the open / closed gaming state can be improved depending on the length of time that separate information is displayed.

[0147] (L14) In a gaming machine described in any of (L07) to (L13) above, The specified period control means is characterized by changing the specified period according to the type of pattern and the number of variations at the time the specified result is obtained.

[0148] According to the gaming machine described in (L14) above, the entertainment value of the opening and closing game state can be improved depending on the type of symbols and the number of variations at the time a specific result is achieved.

[0149] (L15) In the gaming machine described in (L14) above, The gaming machine is characterized in that the specified period control means can change the specified period to a first period when the type of the pattern is a first type, and can change the specified period to a second period which is longer than the first period when the type of the pattern is a second type.

[0150] According to the gaming machine described in (L15) above, the entertainment value of the opening and closing game state can be improved according to the length of a specific period which varies depending on the type of symbols and the number of variations at the time a specific result is obtained.

[0151] (L16) In the gaming machine described in (L14) or (L15) above, The game machine is characterized in that the specified period control means changes the specified period in the opening / closing game state which is transitioned from a count-limited high-probability game state in which the result of the lottery is more likely to be the specified result than in the normal game state until a predetermined number of fluctuations are reached.

[0152] According to the gaming machine described in (L16) above, the appeal of the opening and closing game state when a specific result is reached in the high probability game state with limited spins can be improved.

[0153] (L17) In the gaming machine described in (L16) above, The specified period control means is characterized in that, even when the type of the pattern is the first type, if the number of fluctuations consumed out of the predetermined number of fluctuations is greater than the remaining number of fluctuations, it changes the specified period to a period longer than the first period.

[0154] According to the gaming machine described in (L17) above, if the number of spins used out of a predetermined number of spins is greater than the number of spins remaining, the entertainment value of the opening and closing game state can be improved in proportion to the number of spins remaining.

[0155] (L18) In the gaming machine described in (L16) above, The specified period control means is characterized in that, even when the type of the pattern is the first type, if the number of fluctuations consumed out of the predetermined number of fluctuations is greater than the remaining number of fluctuations, it changes the specified period to a period longer than the second period.

[0156] According to the gaming machine described in (L18) above, even if the type of symbol is the first type and not the second type, if the number of spins used out of a predetermined number of spins is greater than the number of spins remaining, the entertainment value of the opening and closing game state can be improved according to the number of spins remaining.

[0157] (L19) In a gaming machine described in any of (L07) to (L18) above, The system includes a setting means that allows the likelihood of the lottery result being the specific result to be determined in stages by a plurality of setting values, The gaming machine is characterized in that the aforementioned advantageous information is information indicating the aforementioned set value.

[0158] According to the gaming machine described in (L19) above, the entertainment value of the open / closed game state can be improved depending on whether or not information indicating the set value is displayed.

[0159] (L20) In a gaming machine described in any of (L07) to (L18) above, The variable display control means, when the result of the lottery is the specified result, does not inform the player from the time of the variable display until the time of the display of the previous specified result whether the next game state that occurs after the specified game state will be a high-probability game state in which the result of the lottery is more likely to be the specified result than in a normal game state. The gaming machine is characterized in that the advantageous information is information indicating whether or not the next game state will result in the high-probability game state.

[0160] According to the gaming machine described in (L20) above, the appeal of the opening and closing game state can be improved in terms of whether or not the next game state will be a high-probability game state.

[0161] <Assignment M> Traditionally, a typical example of a gaming machine is the pachinko machine. Some of these gaming machines, for example, transition to an open / close game state in which a specific ball entry section is opened and closed when the result of a lottery based on the detection of game balls into a designated ball entry section is a specific result (see, for example, Patent Document: Japanese Patent Application Publication No. 2011-239836 (page 10, Figure 8)). However, conventional examples with such a configuration have the following problems. In other words, conventional pachinko machines have the problem of being difficult to further improve the entertainment value of the game. The invention described below (M00) has been made in view of these circumstances, and aims to provide a gaming machine that can improve the enjoyment of the game. (M00) A counting means for counting numerical information related to games, A display means capable of displaying the aforementioned numerical information, An effect execution means that executes a predetermined effect based on the occurrence of a specific event, A selection means for selecting a predetermined period during which the predetermined performance is carried out based on the occurrence of the aforementioned specific event, The length of the predetermined period varies depending on the numerical information. A gaming machine characterized in that the likelihood of a favorable game state occurring for the player differs depending on the length of the predetermined period.

[0162] According to the gaming machine described in (M00) above, the likelihood of a favorable gaming state occurring changes depending on the length of a predetermined performance selected based on the occurrence of a specific event, and the enjoyment of the game can be improved depending on the counting status of the numerical information displayed on the display means.

[0163] (M01) In the gaming machine described in (M00) above, The game machine is characterized in that the counting means counts numerical information related to a game that is displayed on the display means and performed.

[0164] According to the gaming machine described in (M01) above, the enjoyment of the game can be improved according to the counting status of numerical information related to the game that is displayed on the display means and executed.

[0165] (M02) In the gaming machine described in (M00) or (M01) above, The game machine is characterized in that the counting means counts numerical information that increases or decreases in accordance with the execution of a game, as displayed on the display means.

[0166] According to the gaming machine described in (M02) above, the enjoyment of the game can be improved according to the counting status of numerical information that increases or decreases in accordance with the execution of the game, as displayed on the display means.

[0167] (M03) In a gaming machine described in any of (M00) to (M02) above, A game board having a game area through which game balls flow, An entry means into which game balls flowing down the aforementioned game area can be entered, A specific ball entry means into which game balls flowing down the aforementioned game area can be entered, A detection means for detecting a game ball that has entered the ball entry means, The system includes a lottery means that performs a lottery to determine whether or not the specific game state occurs based on the detection of game balls by the detection means, The counting means is characterized by counting the number of times a game is played in which a lottery is held to determine whether or not to generate the specific game state.

[0168] According to the gaming machine described in (M03) above, the enjoyment of the game can be improved according to the counting status of the number of times information related to the game in which a lottery is held to determine whether or not a specific game state is generated.

[0169] (M04) In the gaming machine described in (M03) above, The aforementioned performance execution means is characterized in that it executes the predetermined performance based on the occurrence of the specific event based on the lottery performed by the lottery means.

[0170] According to the gaming machine described in (M04) above, the enjoyment of the game can be improved in response to the occurrence of specific events based on a lottery conducted by a lottery means.

[0171] (M05) In the gaming machine described in (M03) or (M4) above, The selection means is characterized by selecting the predetermined period during which the predetermined performance is performed based on the occurrence of the specific event based on the lottery performed by the lottery means.

[0172] According to the gaming machine described in (M05) above, the entertainment value of the game can be improved by determining which period is selected as the predetermined period during which a predetermined performance is carried out based on the occurrence of a specific event based on a lottery by the lottery means.

[0173] (M06) In a gaming machine described in any of (M03) to (M05) above, A variation display control means that causes the result of the lottery by the lottery means to be displayed on the display means as a variation display of symbols that can be recognized by the player's eyes, Based on the result of the lottery by the lottery means being a specific result indicating the occurrence of the specific event, if the display of the changing symbols stops displaying a specific combination of symbols, the game transitions to an open / close game state as the specific game state, in which an open / close game is performed a predetermined number of times, where the specific ball entry means moves from an open state where game balls can be entered to a closed state where it is difficult for game balls to be entered, or, if a game ball that has entered the specific ball entry means during the open / close game state enters the specific area, the game transitions to a high-probability game state after the end of the open / close game state, in which the result of the lottery is more likely to be the specific result than in the normal game state. When the result of the lottery is the specified result, a specific period control means that changes the specific period which can be predetermined in the opening / closing game state, which is the predetermined period during which the predetermined performance is performed, according to the number of changes in the symbols at the time the specific result is obtained, A specific ball entry section opening / closing control means is provided that can operate a specific ball entry section opening / closing member, which opens and closes the specific ball entry section of the specific ball entry means in the opening / closing game state, to an open state and a closed state in a predetermined specific ball entry section opening / closing pattern, The game includes a specific area opening / closing member that opens and closes the specific area in the opening / closing state, and a specific area opening / closing control means that can operate the specific area opening / closing member to open and close in a predetermined specific area opening / closing pattern. If the number of variations in the pattern at the time the specified result is reached is the first number of variations, the opening timing of the specified ball entry section opening / closing pattern and the opening timing of the specified area opening / closing pattern are likely to coincide, and game balls that enter while the specified ball entry section opening / closing member is open are likely to enter the specified area. If the number of variations in the pattern at the time the specified result is reached is the second number of variations, the opening timing of the specified ball entry section opening / closing pattern and the opening timing of the specified area opening / closing pattern are unlikely to coincide, and a game ball that enters while the specified ball entry section opening / closing member is open is unlikely to enter the specified area. A gaming machine characterized by the following features.

[0174] According to the gaming machine described in (M06) above, the rate of balls entering a specific area changes depending on the number of times the symbols have changed at the time a specific result is achieved, thereby improving the entertainment value of the opening and closing game state.

[0175] (M07) In the gaming machine described in (M06) above, If the number of pattern changes at the time the specified result is reached is the first number of changes, then the specified period differs from the specified period at the second number of changes, making it easier for the opening timing of the specified ball entry section opening / closing pattern and the opening timing of the specified area opening / closing pattern to coincide, and making it easier for game balls that enter while the specified ball entry section opening / closing member is open to enter the specified area. A gaming machine characterized by the following features.

[0176] According to the gaming machine described in (M07) above, the entertainment value of the opening and closing game state can be improved by a simple control that involves varying the specific period that can be predetermined in the opening and closing game state.

[0177] (M08) In the gaming machine described in (M06) above, The specified period control means, when the result of the lottery becomes the specified result, changes the specified period, which is the predetermined period during which the predetermined performance that notifies the start of the opening / closing game state is performed, and the interval time between each opening / closing game, according to at least the type of symbol and the number of times the symbol has changed at the time the specified result was obtained. In the first variation count, the specific period when the type of symbol is a specific symbol and the first variation count is different from the specific period when the type of symbol is a specific symbol and the second variation count is different. This makes it easier for the opening timing of the specific ball entry section opening / closing pattern and the opening timing of the specific area opening / closing pattern to coincide, making it easier for game balls that enter while the specific ball entry section opening / closing member is open to enter the specific area. A gaming machine characterized by the following features.

[0178] According to the gaming machine described in (M08) above, even if the type of symbols at the time of the specific result is the same specific symbol, the rate of balls entering the specific area changes depending on the number of spins, thus improving the entertainment value of the opening and closing game state.

[0179] (M09) In a gaming machine described in any of (M07) to (M08) above, If the number of pattern changes at the time the specified result is reached is the first number of changes, the specified period becomes shorter than the specified period at the second number of changes. This makes it easier for the opening timing of the specified ball entry section opening / closing pattern and the opening timing of the specified area opening / closing pattern to coincide, and makes it easier for game balls that enter while the specified ball entry section opening / closing member is open to enter the specified area. A gaming machine characterized by the following features.

[0180] According to the gaming machine described in (M09) above, the entertainment value of the opening and closing game state can be improved by a simple control that shortens a specific period that can be predetermined in the opening and closing game state.

[0181] (M10) In a gaming machine described in any of (M06) to (M09) above, The aforementioned specific period is the opening period which notifies the start of the opening / closing game state. A gaming machine characterized by the following features.

[0182] According to the gaming machine described in (M10) above, the entertainment value of the opening and closing game state can be improved by a simple control that shortens the opening period.

[0183] (M11) In a gaming machine described in any of (M06) to (M09) above, The aforementioned specific period is the interval period between each opening and closing game. A gaming machine characterized by the following features.

[0184] According to the gaming machine described in (M11) above, the enjoyment of the opening and closing game state can be improved with simple control even during the opening and closing game state.

[0185] (M12) In a gaming machine described in any of (M06) to (M10) above, The first number of fluctuations is the number of fluctuations consumed out of the predetermined number of fluctuations that occurs when the opening / closing game state transitions from a high-probability game state where the result of the lottery is more likely to be the specific result than the normal game state until a predetermined number of fluctuations are reached. The second number of fluctuations is the number of fluctuations consumed out of the predetermined number of fluctuations when the game transitions from the high probability game state to the opening / closing game state, and the number of fluctuations consumed is less than the number of fluctuations remaining. A gaming machine characterized by the following features.

[0186] According to the gaming machine described in (M12) above, the excitement of the opening and closing game state can be improved by increasing the number of spins (Maha) consumed in the high probability game state where the number of spins is limited, which increases the rate of balls entering a specific area.

[0187] (M13) In a gaming machine described in any of (M06) to (M10) above, The first number of fluctuations is the number of fluctuations consumed out of the predetermined number of fluctuations that occurs when the opening / closing game state transitions from a high-probability game state where the result of the lottery is more likely to be the specific result than the normal game state until a predetermined number of fluctuations are reached, and the number of fluctuations consumed out of the predetermined number of fluctuations is less than the number of fluctuations remaining. The second number of fluctuations is the number of fluctuations consumed out of the predetermined number of fluctuations when the game transitions from the high probability game state to the opening / closing game state. A gaming machine characterized by the following features.

[0188] According to the gaming machine described in (M13) above, the fewer the number of spins played in the high-probability spinning state, the higher the probability of balls entering a specific area, thereby improving the appeal of the opening and closing spinning state.

[0189] <Assignment N> Traditionally, a typical example of a gaming machine is the pachinko machine. Some of these gaming machines, for example, transition to an open / close game state in which a specific ball entry section is opened and closed when the result of a lottery based on the detection of game balls into a designated ball entry section is a specific result (see, for example, Patent Document: Japanese Patent Application Publication No. 2011-239836 (page 10, Figure 8)). However, conventional examples with such a configuration have the following problems. In other words, conventional pachinko machines have the problem of being difficult to further improve the entertainment value of the game. The invention described below (N00) has been made in view of these circumstances, and aims to provide a gaming machine that can improve the enjoyment of the game.

[0190] (N00) An operating means that receives operations from the player regarding the game, A counting means for counting first numerical information based on the operation in the first aspect of the aforementioned operating means, The system includes a determination means for determining whether a predetermined condition based on the operation in the second mode has been achieved when the first numerical information has counted a first predetermined number, while the operation has been changed to the operation in the second mode. If it is determined that the aforementioned predetermined conditions have been met, a specific event advantageous to the player will occur. A gaming machine characterized by the following features.

[0191] According to the gaming machine described in (N00) above, if the first numerical information based on the operation in the first mode counts to a first predetermined number, and then the operation is changed to the second mode, and predetermined conditions based on the operation in the second mode are met, a specific event that is advantageous to the player can be obtained, thereby improving the enjoyment of the game.

[0192] (N01) In the gaming machine described in (N00) above, The gaming machine is characterized in that the aforementioned specific event is an indication or notification of the occurrence of a favorable gaming state that is advantageous to the player.

[0193] According to the gaming machine described in (N01) above, if predetermined conditions based on the operation in the second embodiment are met, an indication or notification of the occurrence of a favorable gaming state can be obtained, thereby improving the enjoyment of the game.

[0194] (N02) In the gaming machine described in (N00) or (N01) above, The counting means counts the second numerical information based on the operation of the operating means in the second mode, The determination means determines whether the predetermined conditions based on the operation in the second mode have been met by the time the second numerical information based on the operation in the second mode reaches a second predetermined number. A gaming machine characterized by the following features.

[0195] According to the gaming machine described in (N02) above, the enjoyment of the game can be improved in terms of whether the predetermined conditions based on the operation in the second mode can be achieved before the second predetermined number of the second numerical information based on the operation in the second mode is counted.

[0196] (N03) In the gaming machine described in (N02) above, The first numerical information is numerical information that is counted based on the operation in the first embodiment that can be performed while the display of the changing identification information is displayed on the display means, The gaming machine is characterized in that the second numerical information is numerical information that is counted based on the operation in the second mode that can be performed while the display of the changing identification information is displayed on the display means.

[0197] According to the gaming machine described in (N03) above, the enjoyment of the game while the identification information is being displayed can be improved.

[0198] (N04) In the gaming machine described in (N02) above, The first numerical information is numerical information displayed on the display means along with a change display of the identification information displayed on the display means, The gaming machine is characterized in that the second numerical information is numerical information displayed on the display means together with a display of changes in the identification information displayed on the display means.

[0199] According to the gaming machine described in (N04) above, the enjoyment of playing the game while the identification information is being displayed can be improved.

[0200] (N05) In any of the gaming machines described in (N00) to (N04) above, A gaming machine characterized by comprising a notification means for notifying that the first numerical information has reached the first predetermined number.

[0201] According to the gaming machine described in (N05) above, the enjoyment of the game can be improved by recognizing the intermediate step of the first number information reaching a first predetermined number.

[0202] (N06) In any of the gaming machines described in (N00) to (N05) above, A game board having a game area through which game balls launched based on the operations in the first and second embodiments flow, A first ball entry means into which a game ball flowing down the game area based on the operation in the first embodiment can be entered, A second ball entry means into which a game ball flowing down the game area based on the operation in the second embodiment can be entered, A specific ball entry means into which game balls flowing down the aforementioned game area can be entered, A specific area into which a game ball that has entered the aforementioned specific ball entry means can be entered, A first detection means for detecting a game ball that has entered the first ball entry means, A second detection means for detecting a game ball that has entered the second ball entry means, A lottery means that, based on the detection of game balls by the first detection means and the second detection means, performs a lottery to determine whether or not a specific game state advantageous to the player occurs, A variable display control means that causes the result of the lottery by the lottery means to be displayed on the display means as a result of a variable display of the identification information that can be recognized by the player's eyes, Based on the result of the lottery by the lottery means being a specific result, if the display of the changing identification information stops displaying in a specific combination, the system transitions to an open / close game state in which the specific ball entry means performs an open / close game a predetermined number of times, where one instance is defined as the specific ball entry means moving from an open state where a game ball can be entered to a closed state where it is difficult for a game ball to be entered. Alternatively, if a game ball that has entered the specific ball entry means during the open / close game state enters the specific area, the system transitions to a high-probability game state in which, after the end of the open / close game state, the lottery result is more likely to be the specific result than in the normal game state, until a predetermined number of changes are reached. When the result of the lottery is the specified result, a specific period control means that changes a predetermined specific period in the opening / closing game state according to at least the number of changes in the identification information at the time the specified result is obtained, A specific ball entry section opening / closing control means is provided that can operate a specific ball entry section opening / closing member, which opens and closes the specific ball entry section of the specific ball entry means in the opening / closing game state, to an open state and a closed state in a predetermined specific ball entry section opening / closing pattern, The system includes a specific area opening / closing control means capable of operating a specific area opening / closing member, which opens and closes the specific area in the opening / closing game state, to an open state and a closed state in a predetermined specific area opening / closing pattern, The counting means counts the sum of the number of changes in the identification information based on the detection of game balls by the first detection means as the first numerical information, and the number of changes in the identification information based on the detection of game balls by the second detection means as the second numerical information, as the predetermined number of changes. The determination means determines that the predetermined number of changes has been reached when, in the high-probability game state, the display of the change in the identification information based on the detection of the game ball by the first detection means has been performed a first number of times as a first condition, and the display of the change in the identification information based on the detection of the game ball by the second detection means has been performed a second number of times as a second condition. If the change in the identification information display based on the detection of the game ball by the first detection means at the time the specified result is obtained falls within the first number of changes, the opening timing of the specified ball entry section opening / closing pattern and the opening timing of the specified area opening / closing pattern are unlikely to coincide, and a game ball that enters while the specified ball entry section opening / closing member is open is unlikely to enter the specified area. If the change in the identification information display based on the detection of the game ball by the second detection means at the time the specified result is obtained falls within the second number of changes, the opening timing of the specified ball entry section opening / closing pattern and the opening timing of the specified area opening / closing pattern are more likely to coincide, making it easier for game balls that enter while the specified ball entry section opening / closing member is open to enter the specified area. A gaming machine characterized by the following features.

[0203] According to the gaming machine described in (N06) above, the rate of balls entering a specific area changes according to the number of changes in the identification information at the time a specific result is obtained, thereby improving the entertainment value of the opening and closing game state.

[0204] (N07) In the gaming machine described in (N06) above, The counting means is characterized in that, if the change display of the identification information based on the detection of the game ball by the first detection means does not result in the specified outcome within the first number of changes, it starts counting until the change display of the identification information based on the detection of the game ball by the second detection means reaches the second number of changes.

[0205] According to the gaming machine described in (N07) above, even if a specific result is not achieved within the first number of spins, the entertainment value of the opening and closing game state can be improved until the second number of spins.

[0206] (N08) In the gaming machine described in (N07) above, A gaming machine characterized by comprising a counting start notification means that, if the change display of the identification information based on the detection of a game ball by the first detection means does not result in the specified outcome within the first number of changes, counting will begin until the change display of the identification information based on the detection of a game ball by the second detection means reaches the second number of changes.

[0207] According to the gaming machine described in (N08) above, even if the operation method changes midway through, the enjoyment of the opening and closing game state can be improved by allowing prior recognition.

[0208] (N09) In the gaming machine described in either (N07) or (N08) above, A gaming machine characterized by comprising a ball entry possibility notification means that notifies that, if the display of the change in the identification information based on the detection of a game ball by the first detection means does not result in the specified outcome within the first number of changes, there is a high probability that a game ball that enters while the specified ball entry opening / closing member is open will enter the specified area.

[0209] According to the gaming machine described in (N09) above, even if the specific result is not achieved within the first number of spins, if the specific result is achieved within the second number of spins thereafter, the likelihood of the ball entering the specific area increases, thereby improving the appeal of the opening and closing game state.

[0210] (N10) In a gaming machine described in any of (N07) to (N09) above, A gaming machine characterized by comprising a launch notification means that notifies the launch of a game ball toward the second ball entry means if the display of the change in the identification information based on the detection of a game ball by the first detection means does not result in the specified outcome within the first number of changes.

[0211] According to the gaming machine described in (N10) above, even if the target of the shot changes midway, the firing operation can be smoothly modified, thereby improving the entertainment value of the opening and closing game state.

[0212] (N11) In a gaming machine described in any of (N07) to (N10) above, The first ball entry means is provided in the area of ​​the game area into which a game ball launched with a left-handed shot can be entered. The second ball entry means is provided in the area of ​​the game area into which game balls launched by right-handed play can be entered. A gaming machine characterized by the following features.

[0213] According to the gaming machine described in (N11) above, the launch operation is modified to allow the entire gaming area to be used, thereby improving the entertainment value of the open / closed gaming state.

[0214] (N12) In a gaming machine described in any of (N07) to (N11) above, The game value assigned when the change in the identification information display based on the detection of the game ball by the first detection means results in a specific outcome is different from the game value assigned when the change in the identification information display based on the detection of the game ball by the second detection means results in a specific outcome. A gaming machine characterized by the following features.

[0215] According to the gaming machine described in (N12) above, the entertainment value obtained from the game can be improved by creating a difference in the game value obtained depending on whether or not a specific result is achieved within the first number of spins.

[0216] <Assignment O> Traditionally, a typical example of a gaming machine is the pachinko machine. Some of these gaming machines, for example, transition to an open / close game state in which a specific ball entry section is opened and closed when the result of a lottery based on the detection of game balls into a designated ball entry section is a specific result (see, for example, Patent Document: Japanese Patent Application Publication No. 2011-239836 (page 10, Figure 8)). However, conventional examples with such a configuration have the following problems. In other words, conventional pachinko machines have a problem in that, for example, it is difficult to further improve the entertainment value of the game. The invention described below (O00) has been made in view of these circumstances, and aims to provide a gaming machine that can improve the entertainment value of the game.

[0217] (O00) A game board having a game area through which game balls flow, A variable ball entry means having a predetermined opening and closing member, which can be changed between an open state that allows game balls flowing down the game area to enter and a closed state that does not allow game balls flowing down the game area to enter, A counting means for counting numerical information related to games, The system includes a state-changing means that, based on the aforementioned number of balls reaching a predetermined number, changes the state from one in which it is difficult for game balls to enter the variable ball-entry means to one in which it is easy for game balls to enter the variable ball-entry means. A gaming machine characterized by the following features.

[0218] According to the gaming machine described in (O00) above, the ease with which balls enter the variable ball entry means changes depending on the counting status of numerical information related to the game, thereby improving the enjoyment of the game.

[0219] (O01) In the gaming machine described in (O00) above, The state-changing means maintains a state in which it is difficult for game balls to enter the variable ball entry means until the number of players reaches a predetermined number.

[0220] According to the gaming machine described in (O01) above, when the numerical information related to the game reaches a predetermined number, the ease with which balls enter the variable ball entry means changes according to the counting situation, thereby improving the enjoyment of the game.

[0221] (O02) In the gaming machine described in (O00) or (O01) above, The state-changing means is characterized in that, after the number of players reaches a predetermined number, it maintains a state in which it is easy for game balls to enter the variable ball entry means for a predetermined period of time.

[0222] According to the gaming machine described in (O02) above, when the numerical information related to the game reaches a predetermined number, it becomes easier for balls to enter the variable ball entry means for a predetermined period of time, thereby improving the enjoyment of the game.

[0223] (O03) In any of the gaming machines described in (O00) to (O02) above, The aforementioned counting means is characterized by counting numerical information related to the game after the end of a favorable game state that is advantageous to the player.

[0224] According to the gaming machine described in (O03) above, it is possible to improve the enjoyment of the game after the end of a favorable game state that is advantageous to the player.

[0225] (O04) In the gaming machine described in (O03) above, The aforementioned counting means is characterized by counting numerical information related to games during a specific period after the end of the advantageous game state.

[0226] According to the gaming machine described in (O04) above, it is possible to improve the enjoyment of the game during a specific period after the end of a specific game state that is advantageous to the player.

[0227] (O05) In a gaming machine described in any of (O02) to (O04) above, The state-changing means is characterized in that, after maintaining a state in which it is easy for game balls to enter the variable ball entry means for a predetermined period of time, it returns to a state in which it is difficult for game balls to enter the variable ball entry means.

[0228] According to the gaming machine described in (O05) above, the enjoyment of the game during a predetermined period of time until the variable ball entry means returns to a state where it is difficult for game balls to enter can be improved.

[0229] (O06) In any of the gaming machines described in (O00) to (O05) above, A ball entry section into which game balls flowing down the aforementioned game area can enter, A detection unit for detecting a game ball that has entered the ball entry section, The system includes a lottery unit that, based on the detection of game balls by the detection unit, performs a lottery to determine whether or not a specific game state advantageous to the player will occur. The counting means is characterized by counting the number of times a game is played in which a lottery is held to determine whether or not to generate the specific game state.

[0230] According to the gaming machine described in (O06) above, the enjoyment of the game can be improved according to the counting status of the number of times information related to the game in which a lottery is held to determine whether or not a specific game state is generated.

[0231] (O07) In the gaming machine described in (O06) above, The ball entry means, which serves as a ball entry section into which game balls flowing down the game area can be entered, The ball entry mechanism, which serves as the ball entry section, opens and closes to an open state in which a ball can enter and a closed state in which a ball cannot enter as the ball flows down the game area, A first specific ball entry means into which game balls flowing down the aforementioned game area can be entered, A second specific ball entry means, which is a variable ball entry means into which game balls flowing down the game area can be entered, The first detection means, which is a detection unit for detecting a game ball that has entered the ball entry means, The second detection means, which is the detection unit for detecting a game ball that has entered the opening / closing ball entry means, A lottery unit, which performs a lottery to determine whether or not a specific game state advantageous to the player occurs based on the detection of game balls by the first detection means and the second detection means, A variable display control means that causes the result of the lottery by the lottery means to be displayed on a display means as a variable display of identification information that can be recognized by the player's eyes, Based on the result of the lottery based on the detection of game balls by the first detection means or the second detection means being a first specific result (e.g., a jackpot), if the display of the change in the identification information stops to display a first specific combination (e.g., a jackpot combination), the system transitions to a first opening / closing game state in which the opening / closing game is performed a first number of times, with one instance being the opening / closing game from an open state in which game balls can be inserted to a closed state in which it is difficult for game balls to be inserted by the first specific ball insertion means, and after the end of the first opening / closing game state, the system transitions to a high-probability game state in which the result of the lottery is more likely to be the first specific result than in the normal game state, the opening / closing ball insertion means is more likely to be in the open state more frequently than in the normal game state, and the opening / closing ball insertion means is in the open state for a longer time than in the normal game state, or to a non-support state in which it is not in the support state, or The system includes a second state transition means that, based on the result of the lottery based on the detection of game balls by the first detection means or the second detection means being a second specific result (e.g., a minor win), when the display of the changing identification information stops to show a second specific combination (e.g., a minor win combination), the system transitions to a second opening / closing game state in which the opening / closing game is performed a second number of times less than the first number of times, where one opening / closing game is defined as moving from an open state in which the second specific ball entry means can accept game balls to a closed state in which it is difficult for the second specific ball entry means to accept game balls. The aforementioned state-changing means is If the number of changes in the identification information at the time the second specific result is obtained, as counted by the counting means, falls within the period of the first number of changes, the game balls will be made difficult to enter while the second specific ball entry means is open. If the number of pattern changes at the time the second specific result is obtained, as counted by the counting means, falls within the period of the second number of changes, the game balls are made more likely to enter while the second specific ball entry means is open. A gaming machine characterized by the following features.

[0232] According to the gaming machine described in (O07) above, the ease with which balls enter the second specific ball entry means changes depending on the number of changes in the identification information at the time the result of the lottery becomes the second specific result, thereby improving the entertainment value of the second open / closed game state.

[0233] (O08) In the gaming machine described in (O07) above, If the result of the lottery is a second specific result, the system includes a specific period control means that changes a predetermined specific period in the second open / closed game state according to at least the number of changes in the identification information at the time the second specific result is obtained, The aforementioned state-changing means is If the number of changes in the identification information at the time the second specific result is obtained, as counted by the counting means, falls within the period of the first number of changes, the specific period is set to the first specific period, thereby making it difficult for game balls to enter while the second specific ball entry means is open. If the number of changes in the identification information at the time the second specific result is obtained, as counted by the counting means, falls within the period of the second number of changes, the specific period is set to a second specific period that is longer than the first specific period, thereby making it easier for game balls to enter while the second specific ball entry means is open. A gaming machine characterized by the following features.

[0234] According to the gaming machine described in (O08) above, the ease with which balls enter the second specific ball entry means changes depending on the number of changes in the identification information at the time the result of the lottery becomes the second specific result, thereby improving the entertainment value of the second open / closed game state.

[0235] (O09) In any of the gaming machines described in (O00) to (O08) above, The state change function is characterized in that, when a first specific result occurs, it maintains a state in which it is difficult for game balls to enter the variable ball entry means until the number of players reaches a predetermined number, and when a second specific result occurs, it maintains a state in which it is difficult for game balls to enter the variable ball entry means even after the number of players reaches a predetermined number.

[0236] According to the gaming machine described in (O09) above, the ease with which balls enter the variable ball entry means changes depending on the type of specific result and the counting situation triggered by the numerical information related to the game reaching a predetermined number, thereby improving the enjoyment of the game.

[0237] For example, when a specific result occurs during a value-added game state, instead of explicitly distinguishing between the first and second specific results to the player, a common display animation is used until the numerical information related to the game during the value-added game state reaches a predetermined number. This can give the player the expectation that the variable ball entry mechanism will change to a state where it is easier for game balls to enter.

[0238] (O10) In a gaming machine described in any of (O02) to (O08) above, The state change function is characterized in that, after maintaining a state in which it is easy for game balls to enter the variable ball entry means for a predetermined period of time, if a third specific result occurs as a specific result, it returns to a state in which it is difficult for game balls to enter the variable ball entry means.

[0239] According to the gaming machine described in (O10) above, the enjoyment of the game can be improved during a predetermined period of time until the variable ball entry means returns to a state where it is difficult for game balls to enter.

[0240] (O11) In any of the gaming machines described in (O00) to (O10) above, The aforementioned state change function is characterized by switching between a state in which game balls are easily able to enter the variable ball entry means and a state in which game balls are difficult to enter the variable ball entry means, according to the numerical information related to the game that is counted in the value-added game state.

[0241] According to the gaming machine described in (O11) above, the value of the game based on balls entering the variable ball entry means can be assigned in a balanced manner according to the numerical information related to the game that is counted in the value-added game state, thereby improving the entertainment value of the game in the value-added game state.

[0242] (O12) In a gaming machine described in any of (O00) to (O10) above, The aforementioned state change function is characterized by gradually switching to a state in which it is easier for game balls to enter the variable ball entry means, according to the numerical information related to the game that is counted in the value-added game state.

[0243] According to the gaming machine described in (O12) above, the game value assigned based on balls entering the variable ball entry means can be increased or decreased in stages according to the numerical information related to the game that is counted in the value-added game state, thereby improving the entertainment value of the game in the value-added game state.

[0244] <Assignment P> Conventionally, as a type of gaming machine, there are gaming machines that, for example, execute a specific operation-corresponding performance during a predetermined display performance when the operation of an operating means such as an operation button or an operation lever is performed in a specific manner within the valid period during which the operation of the operating means is valid (for example, Japanese Patent Application Publication No. 2015-112124 (pp. 39-40, Figure 20)). However, conventional examples with such a configuration have the following problems. In other words, the problem is that it is not possible to effectively improve the entertainment value of the special effects that correspond to specific operations. The inventions described in (P1-0), (P2-0), and (P4-0) below have been made in view of these circumstances, and aim to provide a gaming machine that can suitably improve the entertainment value of specific operation-dependent performances. The inventions described in (P1-0), (P2-0), and (P4-0) below have the following configuration in order to achieve these objectives.

[0245] (P1-0) An operating means that receives input from the player, A main control means that performs the primary control related to the game, A gaming machine comprising a performance execution means that causes a display means to execute a predetermined display performance based on the result of a determination by the main control means, The aforementioned performance execution means is Within the validity period during which the operation of the aforementioned operating means is valid, if the operation of the aforementioned operating means is performed in a specific manner, a specific operation-corresponding performance can be executed during the predetermined display performance. Even if it is determined that no operation in the specified manner occurred within the period during which the operation means is determined, the execution of the specified operation corresponding performance continues. A gaming machine characterized by the following features.

[0246] According to the gaming machine described in (P1-0) above, even if the operation of the operating means in a specific manner is interrupted after the start of a specific operation-corresponding performance, if the operation in the specific manner is resumed within the period during which the presence or absence of the operation in the specific manner is determined, the execution of the specific operation-corresponding performance will continue. Therefore, there is no need to restart the operation of the operating means from scratch and wait for the time required for the specific operation-corresponding performance to return to its state before the interruption. As a result, the entertainment value of the specific operation-corresponding performance can be suitably improved.

[0247] (P1-1) In the gaming machine described in (P1-0) above, The aforementioned performance execution means is The system includes an operation detection means capable of detecting the operation of the operation means by the player at predetermined intervals within the valid period, When the operation of the aforementioned operating means is performed in a specific manner, thereafter, at determination timings provided at specific intervals longer than the predetermined interval, it is determined whether or not to continue executing the performance corresponding to the specific operation based on whether or not the operation of the operating means by the player is detected. A gaming machine characterized by the following features.

[0248] According to the gaming machine described in (P1-1) above, even if the detection of the player's operation is interrupted after the start of a specific operation-dependent performance, if the player resumes operating the control device before the judgment timing, the execution of the specific operation-dependent performance will continue. Therefore, there is no need to restart the operation of the control device from scratch and wait for the specific operation-dependent performance to return to its state before the interruption. As a result, the entertainment value of the specific operation-dependent performance can be suitably improved.

[0249] (P1-2) In the gaming machine described in (P1-1) above, The aforementioned performance execution means is characterized in that, after the operation of the operation means is performed in a specific manner, at the determination timing, based on the detection of the operation of the operation means by a player, the execution of the performance corresponding to the specific operation continues even after the determination timing.

[0250] According to the gaming machine described in (P1-2) above, even if the detection of the player's operation is interrupted after the start of a specific operation-dependent performance, if the player resumes operating the control device before the judgment timing, the execution of the specific operation-dependent performance will continue even after this judgment timing. Therefore, there is no need to restart the operation of the control device from scratch and wait for the specific operation-dependent performance to return to its state before the interruption. As a result, the entertainment value of the specific operation-dependent performance can be suitably improved.

[0251] (P1-3) In the gaming machine described in (P1-1) or (P1-2) above, The aforementioned performance execution means is characterized in that, after the operation of the operation means is performed in a specific manner, the performance corresponding to the specific operation is terminated at the determination timing based on the absence of detection of operation of the operation means by the player at the determination timing.

[0252] According to the gaming machine described above (P1-3), if, after a specific operation-dependent performance is initiated, the detection of the player's operation is interrupted, and the player does not resume operation of the control device by the judgment timing, the specific operation-dependent performance will end at this judgment timing. This reduces the likelihood of the player neglecting to perform the operation. As a result, the entertainment value of the specific operation-dependent performance can be improved.

[0253] (P1-4) In any of the gaming machines described in (P1-1) to (P1-3) above, The aforementioned performance execution means is characterized in that, after the operation of the operation means is performed in a specific manner, if no operation is detected outside of the determination timing, it continues to execute the performance corresponding to the specific operation until the determination timing arrives.

[0254] According to the gaming machine described above (P1-4), even if the detection of the player's actions is interrupted after the start of a specific action-dependent performance, the player can still enjoy the specific action-dependent performance until the judgment timing arrives. As a result, the entertainment value of the specific action-dependent performance can be suitably improved.

[0255] (P1-5) In the gaming machine described in (P1-4) above, The aforementioned performance execution means continues to execute the specific operation-corresponding performance until the judgment timing arrives, if, after the operation of the operation means is performed in a specific manner, no operation is detected outside of the judgment timing, and at the judgment timing, based on the detection of an operation of the operation means by the player, the execution of the specific operation-corresponding performance continues further.

[0256] According to the gaming machine described above (P1-5), even if the detection of the player's operation is interrupted after a specific operation-dependent performance has started, the player can enjoy the specific operation-dependent performance until the judgment timing arrives, and if the operation is resumed, the player can enjoy the specific operation-dependent performance even further. As a result, the entertainment value of the specific operation-dependent performance can be suitably improved.

[0257] (P1-6) In the gaming machine described in (P1-4) or (P1-5) above, The aforementioned performance execution means continues to execute the specific operation-corresponding performance until the judgment timing arrives, if, after the operation of the operation means is performed in a specific manner, no operation is detected outside of the judgment timing, and terminates the execution of the specific operation-corresponding performance at the judgment timing based on the absence of detection of operation of the operation means by the player.

[0258] According to the gaming machine described above (P1-6), even if the detection of the player's actions is interrupted after a specific action-dependent performance has started, the player can still enjoy the specific action-dependent performance until the judgment timing arrives. However, if the player neglects to perform the action, they will not be able to enjoy the specific action-dependent performance any further. As a result, the entertainment value of the specific action-dependent performance can be suitably improved.

[0259] (P1-7) In the gaming machine described in (P1-4) above, The aforementioned performance execution means continues to execute the specific operation-corresponding performance until the judgment timing arrives, if, after the operation of the operation means is performed in a specific manner, no operation is detected outside of the judgment timing, and at the judgment timing, a lottery is conducted based on the detection of an operation of the operation means by the player, and if the result of the lottery is a win, the execution of the specific operation-corresponding performance is further continued.

[0260] According to the gaming machine described above (P1-7), even if the detection of the player's operation is interrupted after a specific operation-dependent performance has started, the player can enjoy the specific operation-dependent performance until the judgment timing arrives, and if they resume operation and win the lottery, they can enjoy the specific operation-dependent performance even further. As a result, the entertainment value of the specific operation-dependent performance can be suitably improved.

[0261] (P1-8) In the gaming machine described in (P1-7) above, The aforementioned performance execution means continues to execute the specific operation-corresponding performance until the judgment timing arrives, if, after the operation of the operation means is performed in a specific manner, no operation is detected outside of the judgment timing, and at the judgment timing, a lottery is conducted based on the detection of an operation of the operation means by the player, and if the result of the lottery is a loss, the execution of the specific operation-corresponding performance is terminated.

[0262] According to the gaming machine described above (P1-8), even if the detection of the player's operation is interrupted after the start of a specific operation-dependent performance, the player can enjoy the specific operation-dependent performance until the judgment timing arrives. If the player resumes operation and wins the lottery, they can enjoy the specific operation-dependent performance further, but if they lose, they cannot enjoy the specific operation-dependent performance any further. As a result, the entertainment value of the specific operation-dependent performance can be suitably improved.

[0263] (P2-0) An operating means that receives input from the player, A main control means that performs the primary control related to the game, A gaming machine comprising a performance execution means that causes a display means to execute a predetermined display performance based on the result of a determination by the main control means, The aforementioned performance execution means is Within the validity period during which the operation of the aforementioned operating means is valid, if the operation of the aforementioned operating means is performed in a specific manner, a specific operation corresponding performance is executed during the predetermined display performance. Even if an operation different from the operation in the specified manner is performed within the period during which it is determined whether or not the operation of the operating means is performed in the specified manner, the execution of the specified operation corresponding performance will continue. A gaming machine characterized by the following features.

[0264] According to the gaming machine described in (P2-0) above, even if an operation different from the operation in the specified manner is performed after the start of the specific operation corresponding performance, the execution of the specific operation corresponding performance will continue. Therefore, there is no need to restart the operation of the operating means from scratch just because an operation different from the operation in the specified manner has been performed. As a result, the entertainment value of the specific operation corresponding performance can be suitably improved.

[0265] (P2-00) An operating means that receives input from the player, A main control means that performs the primary control related to the game, A gaming machine comprising a performance execution means that causes a display means to execute a predetermined display performance based on the result of a determination by the main control means, The aforementioned performance execution means is Within the validity period during which the operation of the aforementioned operating means is valid, if the operation of the aforementioned operating means is performed in a specific manner, a specific operation corresponding performance is executed during the predetermined display performance. If, within the period during which it is determined whether or not the operating means is operated in the specified manner, an operation different from the operation in the specified manner is performed, the execution of the specified operation corresponding performance continues, and an operation different from the specified operation corresponding performance is executed. A gaming machine characterized by the following features.

[0266] According to the gaming machine described in (P2-00) above, even if an operation different from the operation in the specified manner is performed after the specific operation corresponding performance has started, the execution of the specific operation corresponding performance will continue, and an operation different from the specific operation corresponding performance will be executed. Therefore, it becomes easier to recognize that there is no need to restart the operation of the operation means from the beginning just because an operation different from the operation in the specified manner has been performed. As a result, the entertainment value of the specific operation corresponding performance can be suitably improved.

[0267] (P2-000) An operating means that receives input from the player, A main control means that performs the primary control related to the game, A gaming machine comprising a performance execution means that causes a display means to execute a predetermined display performance based on the result of a determination by the main control means, The aforementioned performance execution means is Within the validity period during which the operation of the operating means is valid, if the operation of the operating means is performed in a specific manner, the specific operation corresponding performance is executed during the predetermined display performance. Even if an operation different from the operation in the specified manner is performed within the period during which it is determined whether or not the operation of the operating means is performed in the specified manner, the execution of the specified operation corresponding performance will continue. The results of the aforementioned different operations are shown during the execution of one of the predetermined display effects. A gaming machine characterized in that it also displays the result of the different operation shown during the execution of one of the predetermined display effects during the execution of the next predetermined display effect, or during the execution of any subsequent predetermined display effects.

[0268] According to the gaming machine described above (P2-000), the results of different operations performed during the execution of one predetermined display effect are shown both during the execution of that predetermined display effect and during the execution of subsequent predetermined display effects. This makes it possible to suitably improve the entertainment value of the specific operation-dependent effects through different operations.

[0269] (P2-0A) In the gaming machine described in (P2-0) above, The aforementioned performance execution means is The results of the aforementioned different operations are shown during the execution of one of the predetermined display effects. A gaming machine characterized in that it also displays the result of the different operation shown during the execution of one of the predetermined display effects during the execution of the next predetermined display effect, or during the execution of any subsequent predetermined display effects.

[0270] According to the gaming machine described above (P2-0A), the results of different operations performed during the execution of one predetermined display effect are shown both during the execution of that predetermined display effect and during the execution of subsequent predetermined display effects. This makes it possible to suitably improve the entertainment value of the specific operation-dependent effects through different operations.

[0271] (P2-0B) In the gaming machine described in (P2-0) above, The aforementioned performance execution means is The display mode of the specific operation-corresponding performance is changed according to predetermined conditions obtained as a result of the above determination, The game machine is characterized in that, after the operation of the operating means is performed in a specific manner, if an operation different from the specific manner is performed, the predetermined conditions obtained as a result of the determination are suggested by the difference in the display manner of the specific operation corresponding performance. A gaming machine characterized by the following features.

[0272] According to the gaming machine described above (P2-0B), the entertainment value of the specific operation-corresponding performance can be suitably improved by the difference in the display manner of the specific operation-corresponding performance according to predetermined conditions obtained as a result of the judgment. Furthermore, an interesting element is created when, during the specific operation-corresponding performance, an operation different from the specific operation is performed and a suggestion of the predetermined conditions obtained as a result of the judgment is given. As a result, the entertainment value of the specific operation-corresponding performance can be suitably improved.

[0273] (P2-1) In the gaming machine described in (P2-0B) above, The aforementioned performance execution means is characterized in that it changes the display mode of the specific operation-corresponding performance according to predetermined conditions obtained as a result of the determination.

[0274] According to the gaming machine described in (P2-1) above, the entertainment value of the specific operation-corresponding performance can be suitably improved by the difference in the display manner of the specific operation-corresponding performance according to predetermined conditions obtained as a result of the judgment.

[0275] (P2-2) In the gaming machine described in (P2-1) above, The game machine is characterized in that, after the operation of the operating means is performed in a specific manner, if an operation different from the specific manner is performed, the predetermined conditions obtained as a result of the determination are suggested by the difference in the display manner of the specific operation corresponding performance.

[0276] According to the gaming machine described above (P2-2), an interesting feature arises when, during a specific operation-corresponding performance, an operation different from a specific type of operation is performed, and a suggestion of predetermined conditions obtained as a result of the judgment is given.

[0277] (P2-3) In the gaming machine described in (P2-0) or (P2-1) above, The aforementioned specific operation response performance is characterized in that, after the operation of the operation means is performed in a specific manner, if no operation of the operation means by the player is detected at the determination timing, the display manner is different.

[0278] According to the gaming machine described in (P2-3) above, when the operation of the control means is released after the start of a specific operation-corresponding performance, the entertainment value of the specific operation-corresponding performance can be suitably improved by the difference in the display pattern after the release.

[0279] (P2-4) In the gaming machine described in (P2-0) or (P2-3) above, The aforementioned specific operation response performance is characterized in that, after the operation of the operation means is performed in a specific manner, if there is no detection of the operation of the operation means by the player at the determination timing, the way in which the display manner changes is different.

[0280] According to the gaming machine described above (P2-4), when the operation of the control means is released after the start of a specific operation-corresponding performance, the entertainment value of the specific operation-corresponding performance can be suitably improved by the difference in how the display changes after the release.

[0281] (P2-5) In the gaming machine described in (P2-0) or (P2-3) above, The aforementioned specific operation response performance is characterized in that, after the operation of the operation means is performed in a specific manner, if there is no detection of the operation of the operation means by the player at the determination timing, and if the operation of the operation means by the player is detected after the determination timing, the way in which the display manner changes is different.

[0282] According to the gaming machine described above (P2-5), if the operation of the control means is released after a specific operation-corresponding performance has started, but the operation is subsequently resumed, the entertainment value of the specific operation-corresponding performance can be suitably improved by the way the display changes.

[0283] (P2-6) In the gaming machine described in (P2-0) or (P2-3) above, The aforementioned specific operation response performance is characterized in that, after the operation of the operation means is performed in a specific manner, if there is no detection of the operation of the operation means by the player at the determination timing, and if there is detection of the operation of the operation means by the player after the determination timing, then whether or not a specific notification is performed is determined to be different.

[0284] According to the gaming machine described in (P2-6) above, if the operation of the control means is released after a specific operation corresponding performance has started, but the operation is subsequently resumed, the entertainment value of the specific operation corresponding performance can be suitably improved depending on whether or not a specific notification is executed.

[0285] (P2-7) In the gaming machine described in (P2-6) above, The gaming machine is characterized in that the aforementioned specific notification is a notification of whether or not the aforementioned specific operation corresponding performance has resumed.

[0286] According to the gaming machine described above (P2-7), if the operation of the control means is released after a specific operation corresponding performance has started, but the operation is subsequently resumed, the entertainment value of the specific operation corresponding performance can be suitably improved by notifying whether or not the specific operation corresponding performance has resumed.

[0287] (P2-8) In the gaming machine described in any of (P2-0) or (P2-1) to (P2-7) above, The predetermined condition is characterized by the expectation that the result of the determination will be a specific result.

[0288] According to the gaming machine described above (P2-8), the degree to which the judgment result will be a specific result is suggested by the difference in the display manner of the specific operation corresponding performance, so the entertainment value of the specific operation corresponding performance can be suitably improved.

[0289] (P2-9) In the gaming machine described in (P2-8) above, The game machine is characterized in that the predetermined conditions are a change pattern in the display manner of the specific operation corresponding to the performance determined according to the expected level.

[0290] According to the gaming machine described above (P2-9), the degree to which the judgment result will be a specific result is suggested by the difference in the change patterns of the display manner of the specific operation corresponding performance, thereby suitably improving the entertainment value of the specific operation corresponding performance.

[0291] (P3-1) In the gaming machine described in (P1-1) above, The aforementioned performance execution means is characterized in that, when the detection of an operation by the operation means ceases during the execution of the performance corresponding to the specific operation, it does not terminate the performance corresponding to the specific operation, but instead continues to execute the predetermined performance for a predetermined period of time.

[0292] According to the gaming machine described in (P3-1) above, even if the detection of the player's operation is interrupted after the operation of the operating means is performed in a specific manner, the specified operation-corresponding performance will not be terminated, but will be performed for a predetermined period of time. Therefore, the entertainment value of the specified operation-corresponding performance can be suitably improved compared to when the performance is terminated when the detection of operation is interrupted.

[0293] (P3-2) In the gaming machine described in (P3-1) above, The game machine is characterized in that the predetermined performance is a performance that continues for the predetermined period of time, corresponding to the specific operation.

[0294] According to the gaming machine described in (P3-2) above, even if the detection of the player's operation is interrupted after the operation of the operating means is performed in a specific manner, the specific operation-corresponding performance continues for a predetermined period. Therefore, since the performance is integrated before and after the interruption of operation detection, the entertainment value of the specific operation-corresponding performance can be improved more effectively than if the performance were to end at the point when operation detection is interrupted.

[0295] (P3-3) In the gaming machine described in (P3-2) above, The game machine is characterized in that the predetermined performance is a performance that continues to change the display mode of the performance corresponding to the specific operation for the predetermined period of time.

[0296] According to the gaming machine described in (P3-3) above, even if the detection of the player's operation is interrupted after the operation of the operating means is performed in a specific manner, the change in the display manner continues for a predetermined period. Therefore, because there is continuity in the change in the display manner before and after the interruption of operation detection, the entertainment value of the specific operation-dependent performance can be suitably improved compared to when the performance ends when the detection of operation is interrupted.

[0297] (P4-0) An operating means that receives input from the player, A main control means that performs the primary control related to the game, A gaming machine comprising a performance execution means that causes a display means to execute a predetermined display performance based on the result of a determination by the main control means, The aforementioned performance execution means is Within the validity period during which the operation of the aforementioned operating means is valid, if the operation of the aforementioned operating means is performed in a specific manner, a specific operation corresponding performance is executed during the predetermined display performance. The game machine is characterized in that, after the operation of the operating means is performed in a specific manner, if an operation different from the specific manner is performed, the result of the determination can be suggested by a different manner of performance that is performed during the specific operation response performance and a manner of the specific operation response performance. A gaming machine characterized by the following features.

[0298] According to the gaming machine described in (P4-0) above, during a specific operation-corresponding performance, performing an operation different from the specific operation type provides an interesting element in which the result of the judgment is suggested by both a different performance type from the specific operation-corresponding performance and the specific operation-corresponding performance type. As a result, the entertainment value of the specific operation-corresponding performance can be suitably improved.

[0299] (P4-00) An operating means that receives input from the player, A main control means that performs the primary control related to the game, A gaming machine comprising a performance execution means that causes a display means to execute a predetermined display performance based on the result of a determination by the main control means, The aforementioned performance execution means is Within the validity period during which the operation of the aforementioned operating means is valid, if the operation of the operating means is performed in a specific manner, a specific operation corresponding performance is executed during the predetermined display performance, and a specific suggestion is performed that can suggest the result of the determination depending on the manner of the performance. The aforementioned specific operation response performance can also perform the specific suggestion by a different performance mode than the specific operation response performance, which is executed during the specific operation response performance, if an operation different from the specific operation response performance is performed after the operation of the operation means has been performed in a specific mode. A gaming machine characterized by the following features.

[0300] According to the gaming machine described above (P4-00), during a specific operation-corresponding performance, even if an operation different from the specific operation is performed, the same judgment result (specific suggestion) as when the specific operation was performed is given by a different performance mode than the specific operation-corresponding performance, creating an interesting effect. As a result, the entertainment value of the specific operation-corresponding performance can be suitably improved.

[0301] (P4-1) In the gaming machine described in (P3-1) above, The game machine is characterized in that the predetermined performance is a different performance from the performance corresponding to the specific operation, which is performed for the predetermined period.

[0302] According to the gaming machine described in (P4-1) above, even if the detection of the player's operation is interrupted during the execution of a specific operation-corresponding performance after the operation of the operating means has been performed in a specific manner, a different performance from the specific operation-corresponding performance will be executed for a predetermined period of time. Therefore, the entertainment value of the specific operation-corresponding performance can be suitably improved by using a different performance effect than the case where the performance ends when the detection of the operation is interrupted.

[0303] (P4-2) In the gaming machine described in (4-0) or (P4-1) above, The gaming machine is characterized in that the aforementioned separate performance is a performance that is performed for a predetermined period of time to suggest or inform the player that the operation of the operating means has ceased.

[0304] According to the gaming machine described in (P4-2) above, if the detection of the player's operation is interrupted after the operation of the operating means has been performed in a specific manner, and during the execution of a specific operation-corresponding performance, the player can be notified by another performance for a predetermined period of time that it is necessary to resume the operation. This makes it possible to suitably improve the entertainment value of the specific operation-corresponding performance compared to ending the performance when the detection of operation is interrupted.

[0305] (P4-3) In the gaming machine described in (4-0) or (P4-1) above, The aforementioned performance execution means is characterized by performing the predetermined performance for the predetermined period until the judgment timing arrives.

[0306] According to the gaming machine described in (P4-3) above, even if the detection of the player's operation is interrupted after the operation of the operating means is performed in a specific manner, the predetermined performance will be executed for a predetermined period until the judgment timing arrives. Therefore, the entertainment value of the specific operation-corresponding performance can be suitably improved compared to when the performance ends when the detection of operation is interrupted.

[0307] (P4-4) In the gaming machine described in (P4-3) above, The game machine is characterized in that the performance execution means performs the predetermined performance for a predetermined period until the judgment timing arrives, and then at the judgment timing, suggests or notifies the player that the operation of the operation means has ceased.

[0308] According to the gaming machine described in (P4-4) above, even if the detection of the player's operation is interrupted after the operation of the operating means is performed in a specific manner, the predetermined performance will be executed for a predetermined period until the judgment timing arrives, and then the player can be notified that the operation needs to be resumed at the judgment timing. Therefore, the entertainment value of the specific operation-corresponding performance can be suitably improved compared to when the performance ends when the detection of operation is interrupted.

[0309] (P4-5) In the gaming machine described in (P4-3) above, The aforementioned performance execution means is characterized in that, after executing the predetermined performance for the predetermined period until the judgment timing arrives, it executes a performance at the judgment timing that suggests or notifies the end of the performance corresponding to the specific operation.

[0310] According to the gaming machine described above (P4-5), even if the detection of the player's operation is interrupted after the operation of the operating means is performed in a specific manner, the predetermined performance will be executed for a predetermined period until the judgment timing arrives, and then the player can be notified of the end of the performance at the judgment timing. Therefore, the entertainment value of the specific operation-dependent performance can be improved more effectively than if the performance were to end when the detection of operation is interrupted.

[0311] (P5-0) In any of the gaming machines described in (P1-0) to (P4-5) above, The aforementioned performance execution means is The system includes a performance continuation lottery means for determining whether or not to continue the performance corresponding to the operation within the validity period during which the operation of the operation means is valid and during the period in which the operation of the operation means is performed in a specific manner, A gaming machine characterized in that, when the operation of the operating means is performed in a specific manner, and thereafter, at a determination timing provided at specific intervals longer than the predetermined interval, it is determined that the player is operating the operating means, and the result of the performance continuation lottery is a result that continues the execution of the performance corresponding to the specific operation, the execution of the performance corresponding to the specific operation will continue in the next specific interval and beyond.

[0312] According to the gaming machine described above (P5-0), since the execution of the specific operation-corresponding performance continues based on the detection of an operation at the judgment timing and the result of the performance continuation lottery, the entertainment value of the specific operation-corresponding performance can be suitably improved compared to the case where the execution of the specific operation-corresponding performance continues as long as the detection of an operation continues.

[0313] (P5-1) In the gaming machine described in (P1-1) above, The aforementioned performance execution means includes a performance continuation lottery means for drawing a lot to determine whether or not to continue the operation-corresponding performance within the valid period during which the operation of the operation means is valid and during the period in which the operation of the operation means is performed in a specific manner, and the gaming machine is characterized in that, if it is determined at the determination timing that the player is operating the operation means, and the result of the performance continuation lottery is that the execution of the specific operation-corresponding performance will be continued at the next specific interval, the execution of the specific operation-corresponding performance will be continued.

[0314] According to the gaming machine described above (P5-1), since the execution of the specific operation-corresponding performance continues based on the detection of an operation at the judgment timing and the result of the performance continuation lottery, the entertainment value of the specific operation-corresponding performance can be suitably improved compared to the case where the execution of the specific operation-corresponding performance continues as long as the detection of an operation continues.

[0315] (P5-2) In the gaming machine described in (P5-0) or (P5-1) above, The aforementioned performance continuation lottery means is characterized by drawing a lottery at the determination timing to determine whether or not to continue the operation-corresponding performance at the next specified interval.

[0316] According to the gaming machine described above (P5-2), since the lottery for continuation of the performance is performed at the timing of the determination, the number of opportunities for the lottery increases compared to when the performance corresponding to a specific operation is determined by lottery at the start of the performance, thus making it possible to suitably improve the entertainment value of the performance corresponding to a specific operation.

[0317] (P5-3) In the gaming machine described in (P5-0) or (P5-1) above, The aforementioned performance continuation lottery means is characterized by drawing a lottery at an interval shorter than the aforementioned specific interval to determine whether or not to continue the operation-corresponding performance at the next aforementioned specific interval.

[0318] According to the gaming machine described above (P5-3), since the continuous performance lottery is conducted at intervals shorter than a specific interval, the number of opportunities for the lottery increases compared to when the lottery is conducted at the judgment timing, thus effectively improving the entertainment value of the performance corresponding to a specific operation.

[0319] (P5-4) In the gaming machine described in (P5-0) or (P5-1) above, The aforementioned performance execution means is characterized in that, after the operation of the operation means is performed in a specific manner, and within the effective period there is no further detection of operation of the operation means by the player, it continues the operation-corresponding performance based on the result of the performance continuation lottery, even after the operation of the operation means is no longer detected.

[0320] According to the gaming machine described above (P5-4), if the detection of the player's operation is interrupted after a specific operation-dependent performance has started, it is decided whether or not to continue executing the specific operation-dependent performance according to the result of the performance continuation lottery. As a result, the variety of performances when the detection of the player's operation is interrupted is broadened, and the entertainment value of the specific operation-dependent performance can be suitably improved.

[0321] (P6-00) A main control means that performs the main control related to the game, A gaming machine comprising a performance execution means that causes a display means to execute a predetermined display performance based on the result of a determination by the main control means, The aforementioned performance execution means is The display means is used to display predetermined information during the execution of the predetermined display effect, Within the validity period during which the player's actions are valid, if the player's actions are performed in a specific manner, a specific action corresponding to that action will be executed during the predetermined display animation. Within the period during which it is determined whether or not the actions were performed in the specific manner, if an action different from the specific action is performed, the execution of the specific action corresponding to that action will continue, and the result of the action different from the specific action will be reflected. A gaming machine characterized by the following features.

[0322] According to the gaming machine described in (P6-00) above, even if an operation different from the operation in the specified manner is performed after the execution of the specific operation corresponding performance has started, the execution of the specific operation corresponding performance continues, and the result of the operation different from the operation in the specified manner is reflected. Therefore, it can be made to be recognized without any sense of incongruity within the specific operation corresponding performance that there is no need to restart the operation of the operation means from the beginning just because an operation different from the operation in the specified manner has been performed. As a result, the entertainment value of the specific operation corresponding performance can be suitably improved.

[0323] (P6-0) A main control means that performs the main control related to the game, A gaming machine comprising a performance execution means that causes a display means to execute a predetermined display performance based on the result of a determination by the main control means, The aforementioned performance execution means is The display means is used to display predetermined information during the execution of the predetermined display effect, Within the validity period during which the player's actions are valid, if the player's actions are performed in a specific manner, a specific action corresponding to that action will be executed during the predetermined display and animation. Within the period during which it is determined whether or not the actions were performed in the specific manner, if an action different from the actions performed in the specific manner is performed, the execution of the specific action corresponding to that action will continue. The predetermined information is displayed in a manner that allows recognition of whether or not the operation in the specified manner has been performed during the execution of the specified operation response performance, and if an operation different from the operation in the specified manner is performed, it is displayed in a manner that allows recognition that the operation in the specified manner has been performed. A gaming machine characterized by the following features.

[0324] According to the gaming machine described in (P6-0) above, even if an operation different from the specific operation is performed after the execution of the specific operation corresponding performance has started, the execution of the specific operation corresponding performance will continue, so there is no need to restart the operation of the operating means from the beginning just because an operation different from the specific operation is performed. In addition, the predetermined information displayed on the display means during the execution of the predetermined display performance is displayed in a manner that allows recognition of whether or not the operation in the specific manner is being performed, so it is easy to confirm whether or not the operation in the specific manner is being performed. Furthermore, if an operation different from the specific operation is performed, the predetermined information displayed on the display means during the execution of the predetermined display performance is displayed in a manner that allows recognition that the operation in the specific manner is being performed, so it is visually clear that there is no need to restart the operation of the operating means from the beginning. As a result, the entertainment value of the specific operation corresponding performance can be suitably improved.

[0325] (P6-1) In the gaming machine described in (P6-0) above, The predetermined information is characterized in that it includes first information displayed in a manner that allows recognition of whether or not an operation in the specified manner has been performed during the execution of the specified operation corresponding performance, and second information displayed in a manner that allows recognition that an operation in the specified manner has been performed if an operation different from the operation in the specified manner has been performed.

[0326] According to the gaming machine described above (P6-1), during the execution of a specific operation-corresponding performance, the first information is displayed in a manner that allows recognition of whether or not an operation in a specific manner has been performed, making it easy to confirm whether or not an operation in a specific manner has been performed. Furthermore, if an operation other than the specific manner is performed, the second information is displayed in a manner that allows recognition of whether or not an operation in a specific manner has been performed, making it visually easy to understand that there is no need to restart the operation means from the beginning.

[0327] (P6-2) In the gaming machine described in (P6-1) above, The first information is first operation information that is displayed in a manner that mimics an operating means so that the presence or absence of an operation in the specific manner can be recognized during the execution of the specific operation corresponding performance, The gaming machine is characterized in that the second information is second operation information that is displayed in a manner that mimics an operating means so that it can be recognized as an operation performed in the specific manner if an operation different from the operation performed in the specific manner is performed.

[0328] According to the gaming machine described above (P6-2), during the execution of a specific operation-corresponding performance, the first information is displayed in a manner that mimics the operation means so that it is possible to recognize whether or not an operation in the specific manner has been performed. This allows for intuitive recognition of whether or not an operation in the specific manner has been performed. Furthermore, if an operation different from the specific manner is performed, the second information is displayed in a manner that mimics the operation means so that it is possible to recognize that an operation in the specific manner has been performed. This allows for intuitive recognition that there is no need to restart the operation of the operation means from scratch.

[0329] (P6-3) In the gaming machine described in (P6-1) above, The first information is first specific operation response information that is the purpose of the specific operation response performance, and is displayed in a manner that allows recognition of whether or not an operation in the specific manner has occurred during the execution of the specific operation response performance. The gaming machine is characterized in that the second information is second specific operation response information which is the purpose of the specific operation response performance, and is displayed in a manner that allows recognition that an operation different from the operation in the specific manner is being performed when an operation different from the operation in the specific manner is performed.

[0330] According to the gaming machine described above (P6-3), during the execution of a specific operation-dependent performance, the first specific operation-dependent information, which is the purpose of the specific operation-dependent performance, is displayed in a manner that allows the user to recognize whether or not an operation in the specific manner has been performed. Therefore, while enjoying the purpose of the specific operation-dependent performance, the user can intuitively recognize whether or not an operation in the specific manner has been performed. Furthermore, if an operation different from the specific manner is performed, the second specific operation-dependent information, which is the purpose of the specific operation-dependent performance, is displayed in a manner that allows the user to recognize that an operation in the specific manner has been performed. Therefore, while enjoying the purpose of the specific operation-dependent performance, the user can intuitively recognize that there is no need to restart the operation of the operating means from the beginning.

[0331] (P7-0) An operating means that receives input from the player, A main control means that performs the primary control related to the game, A gaming machine comprising a performance execution means that causes a display means to execute a predetermined display performance based on the result of a determination by the main control means, The aforementioned performance execution means is Within the validity period during which the operation of the aforementioned operating means is valid, if the operation of the aforementioned operating means is performed in a specific manner, a specific operation corresponding performance is executed during the predetermined display performance. If, within the period during which it is determined whether or not the operating means is operated in the specified manner, an operation different from the operation in the specified manner is performed, the execution of the specified operation corresponding performance continues, and an effect different from the specified operation corresponding performance is executed. The aforementioned different effects can continue even after the termination of the predetermined display effect that included the effect corresponding to the specific operation. A gaming machine characterized by the following features.

[0332] According to the gaming machine described above (P7-0), even if an operation different from the specific operation is performed after the specific operation corresponding performance has started, the execution of the specific operation corresponding performance will continue, and an operation different from the specific operation corresponding performance will be executed. Therefore, it becomes easier to recognize that there is no need to restart the operation of the control means from the beginning just because an operation different from the specific operation has been performed. The different performance can continue even after the predetermined display performance that included the specific operation corresponding performance has ended, so the different performance that occurred during the specific operation corresponding performance can be enjoyed for a long time even after the predetermined display performance that included the specific operation corresponding performance has ended. As a result, the entertainment value of the specific operation corresponding performance can be suitably improved.

[0333] (P7-1) In any of the gaming machines described in (P2-0) to (P6-3) or (P7-0) above, The aforementioned different effects are terminated when an operation is performed to terminate the aforementioned different effects. A gaming machine characterized by the following features.

[0334] According to the gaming machine described in (P7-1) above, different effects are terminated when an operation to terminate the different effects is performed, so it is possible to make the player aware that an operation to terminate the different effects is necessary when a different effect is performed. In (P2-000) above, different effects are effects that are performed as a result of a different operation.

[0335] (P7-2) In the gaming machine described in (P7-1) or (P7-0) above, If no operation is performed to terminate the aforementioned different performance, it may continue even after the execution of the performance corresponding to the specific operation has finished. A gaming machine characterized by the following features.

[0336] According to the gaming machine described in (P7-2) above, the different performance can continue even after the execution of the specific operation-dependent performance has finished if the operation to terminate the different performance is not performed. Therefore, if the different performance is executed even after the specific operation-dependent performance has finished, the player can recognize that an operation to terminate the different performance is necessary.

[0337] (P7-3) In any of the gaming machines described in (P2-0) to (P6-3) or (P7-0) above, The aforementioned different effects can be executed multiple times consecutively during the execution of the effects corresponding to the specific operation. A gaming machine characterized by the following features.

[0338] According to the gaming machine described above (P7-3), different effects can be executed multiple times consecutively during the execution of a specific operation-dependent effect, allowing players to enjoy different effects for an extended period during the specific operation-dependent effect.

[0339] (P7-4) In the gaming machines described in (P2-0) to (P6-3) or (P7-0) above, The aforementioned different effects are continued during the predetermined display effect that includes the effect corresponding to the specific operation. A gaming machine characterized by the following features.

[0340] According to the gaming machine described above (P7-4), since it continues during a predetermined display sequence that includes a specific operation-dependent sequence, it allows players to enjoy different sequences for an extended period even when returning to the predetermined display sequence after the specific operation-dependent sequence has ended.

[0341] (P7-5) In the gaming machines described in (P2-0) to (P6-3) above, The aforementioned different effects can continue even after the termination of the predetermined display effect that included the effect corresponding to the specific operation. A gaming machine characterized by the following features.

[0342] According to the gaming machine described above (P7-5), different effects can continue even after the predetermined display effect that included the effect corresponding to a specific operation has finished. Therefore, different effects that occurred during the effect corresponding to a specific operation can be enjoyed for a longer period even after the predetermined display effect that included the effect corresponding to a specific operation has finished.

[0343] (P7-6) In the gaming machine described in any of (P2-0) to (P6-3) or (P7-0) above, The aforementioned different effects can be terminated when the aforementioned specific operation-dependent effects have finished. A gaming machine characterized by the following features.

[0344] According to the gaming machine described above (P7-6), different effects can be terminated when a specific operation-dependent effect ends, so it is also possible to execute different effects only during a specific operation-dependent effect.

[0345] (P7-7) In the gaming machine described in any of (P2-0) to (P6-3) or (P7-0) above, The aforementioned different effects can be terminated when the predetermined display effects have finished. A gaming machine characterized by the following features.

[0346] According to the gaming machine described above (P7-7), different effects can be terminated when a predetermined display effect ends, so it is also possible to execute different effects only during a predetermined display effect.

[0347] (P7-8) In the gaming machine described in any of (P2-0) to (P6-3) or (P7-0) above, The aforementioned different performance can be continued if the aforementioned different operation is performed again within the period during which the aforementioned specific operation-corresponding performance is executed, by inheriting the previously executed different performance. A gaming machine characterized by the following features.

[0348] According to the gaming machine described above (P7-8), if a different operation is performed within the period during which a specific operation-corresponding animation is executed again, the different animation can continue in the same state as the previously executed animation, thus allowing players to enjoy the previously executed different animation.

[0349] (P7-9) In any of the gaming machines described in (P2-0) to (P6-3) or (P7-0) above, The aforementioned different effects can be continued in the next predetermined display effect after the completion of the previously executed predetermined display effect. A gaming machine characterized by the following features.

[0350] According to the gaming machine described above (P7-9), different effects can be continued in the next predetermined display effect after the completion of the previously executed predetermined display effect. Therefore, different effects that were being performed during the previous predetermined display effect can be carried over and enjoyed in the next predetermined display effect.

[0351] (P7-10) In any of the gaming machines described in (P2-0) to (P6-3) or (P7-0) above, The aforementioned different effects can be continued in a specific operation response effect that is executed after the completion of the previously executed specific operation response effect in one of the predetermined display effects. A gaming machine characterized by the following features.

[0352] According to the gaming machine described above (P7-10), different effects can be continued in a predetermined display effect after the completion of a previously executed specific operation-dependent effect in the next specific operation-dependent effect. Therefore, in a predetermined display effect, different effects that were being executed during the previous specific operation-dependent effect can be carried over and enjoyed in the next specific operation-dependent effect.

[0353] (P7-11) In any of the gaming machines described in (P2-0) to (P6-3) or (P7-0) above, The aforementioned different performance can continue even after the execution of the performance corresponding to the specific operation has finished, if the timing of the execution of the different operation is towards the end of the performance corresponding to the specific operation. A gaming machine characterized by the following features.

[0354] According to the gaming machine described above (P7-11), if the timing of the different operation is towards the end of the specific operation-corresponding performance, the different performance can continue even after the specific operation-corresponding performance has finished. Therefore, if the different operation is performed at a later timing, the period after the specific operation-corresponding performance can also be used to allow players to enjoy the different performance.

[0355] (P7-12) In any of the gaming machines described in (P2-0) to (P6-3) or (P7-0) above, If the timing of the execution of the different display effect is towards the end of the predetermined display effect, the different effect can continue even after the execution of the predetermined display effect has finished. A gaming machine characterized by the following features.

[0356] According to the gaming machine described above (P7-12), if the timing of the different operation is towards the end of the predetermined display sequence, the different effects can continue even after the predetermined display sequence has finished. Therefore, if the different operation is performed at a later timing, the period after the predetermined display sequence can also be used to allow the player to enjoy the different effects.

[0357] (P8-0) An operating means that receives input from the player, A main control means that performs the primary control related to the game, A gaming machine comprising a performance execution means that causes a display means to execute a predetermined display performance based on the result of a determination by the main control means, The aforementioned performance execution means is Within the validity period during which the operation of the aforementioned operating means is valid, if the operation of the aforementioned operating means is performed in a specific manner, a specific operation corresponding performance is executed during the predetermined display performance. If, within the period during which it is determined whether or not the operating means is operated in the specified manner, an operation different from the operation in the specified manner is performed, the execution of the specified operation corresponding performance continues, and an effect different from the specified operation corresponding performance is executed. The aforementioned different effects are effects that use numerical values ​​that change based on the aforementioned different operations. A gaming machine characterized by the following features.

[0358] According to the gaming machine described above (P8-0), even if an operation different from the specific operation is performed after the specific operation corresponding performance has started, the execution of the specific operation corresponding performance continues, and an operation different from the specific operation corresponding performance is executed. Therefore, it becomes easier to recognize that there is no need to restart the operation of the control means from the beginning just because an operation different from the specific operation has been performed. Since the different performance is an operation that uses numerical values ​​that change based on the different operation, it is possible to easily recognize that an operation different from the specific operation has been performed by showing a change in numerical values ​​despite a different operation being performed. As a result, the entertainment value of the specific operation corresponding performance can be suitably improved.

[0359] (P8-1) In the gaming machine described in (P2-0) to (P6-3) or (P7-0), (P8-0), The aforementioned different presentation is the display of specific visual information that visually indicates that the aforementioned different operation has been performed. A gaming machine characterized by the following features.

[0360] According to the gaming machine described above (P8-1), different effects are displays of specific visual information that visually indicate that different operations have been performed. Therefore, by visually showing that a specific operation-corresponding effect is being executed despite different operations being performed, it becomes easier to visually recognize that an operation different from the specific mode is being performed.

[0361] (P8-2) In the gaming machine described in (P2-0) to (P6-3) or (P7-0), (P8-0), The aforementioned different effects are outputs of specific auditory information that audibly indicates that the aforementioned different operations have been performed. A gaming machine characterized by the following features.

[0362] According to the gaming machine described above (P8-2), different effects are outputs of specific auditory information that audibly indicates that different operations have been performed. Therefore, by audibly indicating that a specific operation-corresponding effect is being executed despite different operations being performed, it becomes easier to audibly recognize that operations different from the specific mode are being performed.

[0363] (P8-3) In any of the gaming machines described in (P2-0) to (P6-3) or (P7-0) above, The aforementioned different effects are effects that use numerical values ​​that change based on the aforementioned different operations. A gaming machine characterized by the following features.

[0364] According to the gaming machine described above (P8-3), the different effects are effects that use numerical values ​​that change based on different operations. Therefore, by showing a change in numerical values ​​despite different operations being performed, it becomes easier to recognize that an operation different from a specific mode is being performed. This effect may also be an effect that uses information that represents changes based on different operations, such as an indicator that changes based on different operations.

[0365] (P8-4) In the gaming machine described in (P8-0) or (P8-3) above, If, after one of the aforementioned different effects is performed, another of the aforementioned different effects is performed, the effect is performed using the numerical value that has changed based on the first of the aforementioned different operations, and the effect is performed using the numerical value that has changed based on the other of the aforementioned different operations. A gaming machine characterized by the following features.

[0366] According to the gaming machine described above (P8-4), when one different effect is performed and then another different effect is performed, the effect is performed using a numerical value that has changed based on one different operation, and then using a numerical value that has changed based on another different operation. Therefore, even though different operations have been performed, the numerical value continues to change, making it easier to recognize that operations different from a specific mode are being performed consecutively.

[0367] (P8-5) In the gaming machine described in (P8-0) or (P8-3) above, In the specific operation response performance that follows the execution of the different performance, the specific operation response performance continues using the numerical value that has changed based on the different operation. A gaming machine characterized by the following features.

[0368] According to the gaming machine described above (P8-5), in the specific operation response performance after a different performance has been executed, the specific operation response performance continues using a value that has changed based on the different operation. Therefore, even if a different operation has not been performed in the specific operation response performance after a different performance has been executed, it is easy to recognize that an operation different from the specific mode has already been performed.

[0369] (P8-6) In the gaming machine described in (P8-0) or (P8-3) above, After the different display effect is performed in one of the predetermined display effects, the specific operation corresponding effect continues in another predetermined display effect using a numerical value that has changed based on the different operation. A gaming machine characterized by the following features.

[0370] According to the gaming machine described above (P8-6), after a different display effect is performed in one predetermined display effect, a specific operation corresponding effect is continued in another predetermined display effect using a numerical value that has changed based on the different operation. Therefore, even if a different operation is not performed in the predetermined display effect after the different effect has been performed, it is easy to recognize that an operation different from the specific form has already been performed.

[0371] (P8-7) In the gaming machine described in (P8-6) above, If a different display effect is performed in the aforementioned other predetermined display effect, the numerical value is changed in the first predetermined display effect using the numerical value that has changed based on the aforementioned different operation. A gaming machine characterized by the following features.

[0372] According to the gaming machine described above (P8-7), when a different effect is performed in another predetermined display effect, the numerical value is changed using the numerical value that has been changed based on a different operation in one predetermined display effect. Therefore, when a different effect is performed in another predetermined display effect, it is easy to recognize that an operation different from the specific mode has already been performed.

[0373] (P9-0) An operating means that receives input from the player, A main control means that performs the primary control related to the game, A gaming machine comprising a performance execution means that causes a display means to execute a predetermined display performance based on the result of a determination by the main control means, The aforementioned performance execution means is Within the validity period during which the operation of the aforementioned operating means is valid, if the operation of the aforementioned operating means is performed in a specific manner, a specific operation corresponding performance is executed during the predetermined display performance. If, within the period during which it is determined whether or not the operating means is operated in the specified manner, an operation different from the operation in the specified manner is performed, the execution of the specified operation corresponding performance continues, and an effect different from the specified operation corresponding performance is executed. The aforementioned different effects are executable across one predetermined display effect in which the aforementioned different effect is performed and the next predetermined display effect. A gaming machine characterized by the following features.

[0374] According to the gaming machine described above (P9-0), even if an operation different from the operation in the specified manner is performed after the start of the specific operation corresponding performance, the execution of the specific operation corresponding performance continues, and an operation different from the specific operation corresponding performance is executed. Therefore, it becomes easier to recognize that there is no need to restart the operation of the operating means from the beginning just because an operation different from the operation in the specified manner has been performed. Since the different performance can span across one predetermined display performance in which the different performance is executed and the next predetermined display performance, it becomes easier to recognize that an operation different from the specified manner is being performed across predetermined display performances. As a result, the entertainment value of the specific operation corresponding performance can be suitably improved.

[0375] (P9-1) In the gaming machine described in any of (P2-0) to (P6-3) or (P7-0), (P8-0), The aforementioned different effects are executable across one predetermined display effect in which the aforementioned different effect is performed and the next predetermined display effect. A gaming machine characterized by the following features.

[0376] According to the gaming machine described above (P9-1), different effects can be performed across one predetermined display effect in which a different effect is executed and the next predetermined display effect, making it easy to recognize that an operation different from a specific mode is being performed across predetermined possession effects.

[0377] (P9-2) In the gaming machine described in (P2-0) to (P6-3) or any of (P7-0), (P8-0), or (P9-0), The aforementioned different performance is performed across the specific operation-dependent performance in which the different performance was executed and the next specific operation-dependent performance to be executed. A gaming machine characterized by the following features.

[0378] According to the gaming machine described above (P9-2), different effects are executed across specific operation-dependent effects in which the different effects are performed and the next specific operation-dependent effect to be performed. Therefore, it is easy to recognize that an operation different from a specific mode is being performed across one specific operation-dependent effect to the next specific operation-dependent effect.

[0379] (P9-3) In any of the gaming machines described in (P2-0) to (P6-3) or (P7-0), (P8-0), or (P9-0), The aforementioned different performance is performed across the specific operation corresponding performance in one of the predetermined display performances in which the aforementioned different performance is executed, and the specific operation corresponding performance in another predetermined display performance that is executed next. A gaming machine characterized by the following features.

[0380] According to the gaming machine described above (P9-3), different effects are executed across a specific operation corresponding effect in one predetermined display effect in which the different effect is performed, and a specific operation corresponding effect in another predetermined display effect that is executed next. Therefore, it is possible to easily recognize that an operation different from a specific mode is being performed across a specific operation corresponding effect from one specific operation corresponding effect to another specific operation corresponding effect in the next predetermined display effect.

[0381] (P10-0) An operating means that receives input from the player, A main control means that performs the primary control related to the game, A gaming machine comprising a performance execution means that causes a display means to execute a predetermined display performance based on the result of a determination by the main control means, The aforementioned performance execution means is Within the validity period during which the operation of the aforementioned operating means is valid, if the operation of the aforementioned operating means is performed in a specific manner, a specific operation corresponding performance is executed during the predetermined display performance. If, within the period during which it is determined whether or not the operating means is operated in the specified manner, an operation different from the operation in the specified manner is performed, the execution of the specified operation corresponding performance continues, and an effect different from the specified operation corresponding performance is executed. The aforementioned different presentation is intended to notify the player that the different operation has been performed in a manner that is easier for the player to recognize than the presentation corresponding to the specific operation being performed, when the different operation is performed while the operation in the specific manner is being executed. A gaming machine characterized by the following features.

[0382] According to the gaming machine described above (P10-0), even if an operation different from the specific operation is performed after the specific operation corresponding performance has started, the execution of the specific operation corresponding performance continues, and an operation different from the specific operation corresponding performance is executed. Therefore, it becomes easier to recognize that there is no need to restart the operation of the operation means from the beginning just because an operation different from the specific operation has been performed. The different performance notifies the player that a different operation has been performed in a manner that is easier for the player to recognize than the specific operation corresponding performance that is currently being executed, when a different operation is performed while the specific operation is being performed, so that the player can clearly recognize that a different operation has been performed. As a result, the entertainment value of the specific operation corresponding performance can be suitably improved.

[0383] (P10-1) In any of the gaming machines described in (P2-0) to (P6-3) or (P7-0), (P8-0), (P9-0), or (P10-0), The aforementioned different effect, when the aforementioned different operation is performed while the aforementioned specific operation is being performed, notifies that the aforementioned different operation has been performed at a volume louder than the volume output during the execution of the aforementioned specific operation corresponding effect. A gaming machine characterized by the following features.

[0384] In the gaming machine described above (P10-1), the different effects notify that a different operation has been performed at a volume louder than the volume output during the execution of the specific operation-corresponding effects when a different operation is performed while an operation in a specific manner is being executed, thereby making it clearly audible that a different operation has been performed.

[0385] (P10-2) In any of the gaming machines described in (P2-0) to (P6-3) or (P7-0), (P8-0), (P9-0), or (P10-0), The aforementioned different presentation, when the different operation is performed while the operation in the specific mode is being executed, notifies that the different operation has been performed in a display area in front of the display area where the image of the performance corresponding to the specific operation is displayed. A gaming machine characterized by the following features.

[0386] In the gaming machine described above (P10-2), if a different operation is performed while an operation corresponding to a specific operation is being performed, the different operation is notified in a display area in front of the display area where the image of the operation corresponding to the specific operation is displayed, thereby making it visually clear that a different operation has been performed.

[0387] (P10-3) In any of the gaming machines described in (P2-0) to (P6-3) or (P7-0), (P8-0), (P9-0), or (P10-0), The aforementioned different display indicates that, when the operation in the specified manner is performed, the different operation is performed beyond one of the predetermined display displays, and the different operation is performed across one of the predetermined display displays and the next predetermined display display to indicate that the different operation has been performed. A gaming machine characterized by the following features.

[0388] In the gaming machine described above (P10-3), the different effects notify that a different operation has been performed across one predetermined display effect and the next predetermined display effect when a different operation is performed beyond one predetermined display effect while an operation in a specific manner is being executed. This ensures that even when a different operation is performed beyond one predetermined display effect, it can be clearly recognized.

[0389] (P10-4) In any of the gaming machines described in (P2-0) to (P6-3) or (P7-0), (P8-0), (P9-0), or (P10-0), The aforementioned different performance indicates that the aforementioned different operation has been performed when a predetermined condition is met, which is established by the continuation of the operation in the aforementioned specific manner. A gaming machine characterized by the following features.

[0390] In the gaming machine described above (P10-4), the different effects notify that a different operation has been performed when a predetermined condition is met, which is achieved by continuing a specific type of operation. Therefore, when a specific type of operation continues, it is possible to clearly recognize that a different operation has been performed.

[0391] <Assignment Q> Conventionally, as a type of gaming machine, there are gaming machines that, for example, perform a numerical change effect during a predetermined display effect, in which numerical information changes in response to an operation such as pressing an operation button or pulling an operation lever during the operation validity period (for example, Japanese Patent Publication No. 2015-116229 (pp. 99-100, Figure 83)). However, conventional examples with such a configuration have the following problems. In other words, this type of gaming machine has a problem in that it cannot further improve the appeal of the display effects that involve numerical changes. The invention described in (Q0) below has been made in view of these circumstances, and aims to provide a gaming machine that can improve the appeal of display effects that involve numerical change effects. The invention described in (Q0) below has the following configuration in order to achieve this objective.

[0392] (Q0) An operating means that receives input from the player, A main control means that performs the primary control related to the game, A gaming machine comprising a performance execution means that causes a display means to execute a predetermined display performance based on the result of a determination by the main control means, The aforementioned performance execution means is The system includes a numerical information display execution means that, within the valid period during which the operation of the aforementioned operating means is valid, executes a numerical information display performance that displays numerical information during the predetermined display performance based on the operation of the aforementioned operating means, The numerical information display performance execution means executes a specific change performance in which, when predetermined numerical information is displayed in the numerical information display performance, the predetermined numerical information is changed to different specific information. A gaming machine characterized by the following features.

[0393] According to the gaming machine described in (Q0) above, the appeal of display effects accompanied by numerical change effects can be improved.

[0394] (Q1) In the gaming machine described in (Q0) above, The gaming machine is characterized in that the numerical information display performance execution means performs a specific change performance such that the numerical information displayed as a result of the numerical information display performance does not become specific suggestive information that suggests the specific information.

[0395] According to the gaming machine described in (Q1) above, misunderstandings regarding the results of the display effects can be reduced, and the reliability of the display effects can be improved, thereby enhancing the appeal of display effects that involve numerical change effects.

[0396] (Q2) In the gaming machine described in (Q1) above, The game machine is characterized in that the specific change effect increases or decreases the numerical information based on the operation of the operating means, and if the numerical information displayed as a result of the numerical information display effect becomes the specific suggestive information, the specific suggestive information is changed to non-specific information that does not suggest the specific information.

[0397] According to the gaming machine described in (Q2) above, the reliability of the display and presentation can be improved.

[0398] (Q3) In the gaming machine described in (Q1) above, The game machine is characterized in that, when the numerical information displayed as a result of the numerical information display performance increases or decreases the numerical information based on the operation of the operation means, the specific change performance adds non-specific information that does not suggest the specific information to the specific suggestive information.

[0399] According to the gaming machine described in (Q3) above, the reliability of the display and presentation can be improved.

[0400] (Q4) In any of the gaming machines described in (Q1) to (Q3) above, The gaming machine is characterized in that the numerical information display effect is a numerical change effect that increases or decreases the numerical information displayed during the predetermined display effect based on the operation of the operation means, within the valid period during which the operation of the operation means is valid.

[0401] According to the gaming machine described in (Q4) above, the reliability of display effects involving numerical changes can be improved.

[0402] (Q5) In the gaming machine described in (Q4) above, The aforementioned numerical change effect is characterized in that it increases or decreases the numerical value according to the number of times the operating means is operated.

[0403] According to the gaming machine described in (Q5) above, the reliability of display effects that involve numerical change effects, in which numerical information is changed according to the number of times the operating means is operated, can be improved.

[0404] <Assignment R> Conventionally, this type of gaming machine includes, for example, a gaming machine that performs a display that changes predetermined information during the display animation (for example, Japanese Patent Publication No. 2015-116229 (pp. 99-100, Figure 83)). However, conventional examples with such a configuration have the following problems. In other words, the problem with this type of gaming machine is that changes in predetermined information may not be displayed correctly, and it may be impossible to improve the reliability of the display effects, including changes in predetermined information. The invention described below (R0) has been made in view of these circumstances, and aims to provide a gaming machine that can improve the reliability of display effects including changes in predetermined information. The invention described below (R0) has the following configuration in order to achieve this objective.

[0405] (R0) An operating means that receives input from the player, A main control means that performs the primary control related to the game, A display control means that outputs a display command to cause a display effect containing predetermined information to be displayed on the display means, A gaming machine comprising: a sub-control means that outputs an instruction command to the display control means that instructs the display to change the predetermined information from one piece of information to another piece of information, based on the result of a determination by the main control means or based on the operation of the operation means, An error determination means for determining whether an error has occurred in which the other information instructed by the instruction command and the predetermined information displayed by the display command do not match, The system includes error handling means that performs a predetermined error handling process corresponding to the error when the aforementioned error occurs. A gaming machine characterized by the following features.

[0406] According to the gaming machine described in (R0) above, when a predetermined piece of information is instructed to be changed from one piece of information to another based on the result of a determination by the main control means or the operation of the operation means, if the instructed alternative information does not match the predetermined piece of information displayed by the display control means, an error handling process corresponding to that error is performed. This reduces the decrease in the player's enjoyment due to the error and improves the entertainment value of the display presentation, including the change in predetermined information.

[0407] (R1) In the gaming machine described in (R0) above, A gaming machine characterized by being equipped with an error notification means for notifying the occurrence of the aforementioned error.

[0408] According to the gaming machine described in (R1) above, the occurrence of the error is notified, which improves the reliability of the effects that change predetermined information, and thus improves the entertainment value of the display effects that include changes in predetermined information.

[0409] (R2) In the gaming machine described in (R1) above, The display control means includes means for outputting a completion command to the sub-control means indicating that a change in the predetermined information has been performed when the change in the predetermined information has been performed. The sub-control means includes an error determination means that determines whether or not an error has occurred in which the other information instructed by the instruction command does not match the predetermined information indicated by the completion command. A gaming machine characterized by the following features.

[0410] According to the gaming machine described in (R2) above, if the sub-control means instructs a change in other information, but the display control means fails to execute the change in the predetermined information, the occurrence of that error is reported. This improves the reliability of the effects that change the predetermined information, and thus improves the entertainment value of the display effects that include changes in the predetermined information.

[0411] (R3) In the gaming machine described in (R1) or (R2) above, The predetermined information is game display information that changes based on the result of a determination by the main control means, and is characterized by this feature.

[0412] According to the gaming machine described in (R3) above, if the sub-control means instructs the display means to change the game display information, but the display control means fails to execute the change, the occurrence of the error is reported. This improves the reliability of the effects that change the game display information, and thus improves the entertainment value of the display effects, including changes in game display information.

[0413] (R4) In the gaming machine described in (R3) above, The game display information is characterized in that it is game numerical information that changes based on the result of a determination by the main control means.

[0414] According to the gaming machine described in (R4) above, if the sub-control means instructs a change in the game numerical information, but the display control means fails to execute the change in the game numerical information, the occurrence of the error is notified. This improves the reliability of the effects that change the game numerical information, and thus improves the entertainment value of the display effects that include changes in the game numerical information.

[0415] Game performance information includes, for example, the number of remaining spins and the number of spins played during a bonus round or a time-saving mode.

[0416] (R5) In the gaming machine described in (R1) or (R2) above, The predetermined information is characterized in that it is operation display information that changes based on the operation of the operation means.

[0417] According to the gaming machine described in (R5) above, if the sub-control means instructs a change in the operation display information, but the display control means fails to execute the change in the operation display information, the occurrence of the error is reported. This improves the reliability of the effects that change the operation display information, and thus improves the entertainment value of the display effects, including changes in the operation display information.

[0418] (R6) In the gaming machine described in (R5) above, The gaming machine is characterized in that the operation display information is numerical operation information that changes based on the operation of the operation means.

[0419] According to the gaming machine described in (R6) above, if the sub-control means instructs a change in the operation numerical information, but the display control means fails to execute the change in the operation...

Claims

[Claim 1] A gaming machine configured to allow a moving body to move along a predetermined path, The gaming machine is, A contact member having a contact portion against which the moving body can be contacted, The system includes a driving means capable of generating a driving force to move the contact member, The gaming machine is, The system is configured such that at least two conditions can be observed: a contact situation in which the moving body moving along the predetermined movement path comes into contact with the contact portion, and a non-contact situation in which the moving body moving along the predetermined movement path does not come into contact with the contact portion. In a predetermined contact situation, the degree of advantage for the player may differ depending on the positional relationship between the moving body and the contact portion when the moving body comes into contact with the contact portion. The gaming machine is, The system is configured such that the moving body can be held in a predetermined holding area before it moves along the predetermined movement path. The moving body held in the predetermined holding area is configured to be difficult for the player to see, The movable body held in the predetermined holding area is configured to be visible to the player when it is moved toward the predetermined movement path, The device is provided with a first region configured such that the first contact area to which the moving body makes contact can be seen by the player in the case of the first contact situation, and a second region configured such that the second contact area to which the moving body makes contact, which is different from the first contact area in the case of the second contact situation which is different from the first contact situation, can be made less visible to the player than the first contact area in the case of the first contact situation. The contact condition is configured such that it may occur when the contact member is moved from a first position to a second position different from the first position. The contact portion is configured to be visible to the player in different ways at the first position and the second position. The system includes a deceleration means configured to reduce the speed of a moving object moving toward at least the predetermined movement path. A gaming machine characterized by the following features.

Citation Information

Patent Citations

  • Pachinko machine

    JP1997192301A

  • Game machine

    JP2012070995A

  • Game machine

    JP2013042936A

  • Game machine

    JP2023125527A

  • JPP7690854B