Information processing systems, information processing methods, and programs
The information processing system enhances user engagement by enabling users to interactively add or enhance game media through a lottery process, improving gameplay interest and motivation.
Patent Information
- Authority / Receiving Office
- JP · JP
- Patent Type
- Patents
- Current Assignee / Owner
- CAPCOM CO LTD
- Filing Date
- 2024-06-21
- Publication Date
- 2026-04-22
AI Technical Summary
Existing game systems lack the ability to dynamically enhance game media and improve user interest through interactive and engaging gameplay mechanics.
An information processing system that allows users to consume rights (e.g., tickets) to add or enhance game media in a lottery process, adjusting peripheral information and parameters of game media based on user interactions, thereby enhancing user engagement.
The system provides a more engaging gaming experience by allowing users to influence game media parameters and visuals, motivating them to play more enthusiastically and participate in lottery processes.
Smart Images

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Abstract
Description
Technical Field
[0001] The present disclosure relates to an information processing system, an information processing method, and a program.
Background Art
[0002] For example, Patent Document 1 discloses a "server system capable of improving the interest of a game". During the game, the server system continuously executes a selection process of selecting a game card from a selection target group composed of a plurality of game media multiple times, and among the plurality of game media selected by the selection process continuously executed multiple times, a combination of a game card having a given first condition and a second game card having a second condition different from the first condition is automatically determined. A determination process is executed, and a synthesis process is executed to synthesize the game cards whose combination has been determined by the determination process to generate a synthesized card medium, and the synthesized card is provided to the player.
Prior Art Documents
Patent Documents
[0003]
Patent Document 1
Summary of the Invention
Problems to be Solved by the Invention
[0004] By the way, in a selection target group composed of a plurality of game media, it may be desirable to be able to add a new game media or an enhanced game media.
[0005] In view of the above circumstances, the present disclosure aims to provide a technique for executing a game that can improve the user's interest.
Means for Solving the Problems
[0006] According to one aspect of the present disclosure, an information processing system is provided, comprising a processor capable of executing a program such that the following steps are performed: reception step: reception of a request to consume rights associated with a user in a game; game includes a mode in which game media are granted to the user by a lottery process; first update step: update at least one piece of peripheral information directly or indirectly related to the lottery process through first and second processes; first process: in response to a request, associate two or more game media included in a lottery table used to consume rights and in the lottery process with each other; second process: after the first process has been performed, adjust peripheral information related to a first game medium which is at least one of the two or more game media, or a second game medium newly defined by the two or more game media.
[0007] According to this disclosure, it is possible to create a game that can enhance user interest. [Brief explanation of the drawing]
[0008] [Figure 1] This is a block diagram showing the hardware configuration of the information processing system 1 according to this embodiment. [Figure 2] This is a block diagram showing the functional configuration of the information processing device 2 according to this embodiment. [Figure 3] This is an activity diagram illustrating an overview of a preferred information processing method. [Figure 4] This is an activity diagram illustrating an overview of a preferred information processing method. [Figure 5] This figure shows an example of menu screen 5 as a game screen. [Figure 6] This figure shows an example of Mission Screen 6 as a game screen. [Figure 7] This figure shows an example of the ticket consumption screen 7, which allows users to consume tickets to add characters to the lottery table. [Figure 8] This is an overview diagram of the lottery table. [Figure 9]This figure shows examples of the formation screen 8a and formation screen 8b. [Figure 10] This is an activity diagram showing the information processing flow when performing the update process of the lottery table, which is a modified version of Figure 3. [Figure 11] This is an illustrative image showing a modified version of Figure 7, specifically the ticket consumption screen 9. [Figure 12] This is a schematic diagram showing a modified version of Figure 8, which is a lottery table. [Modes for carrying out the invention]
[0009] [Embodiment] Embodiments of this disclosure will be described below with reference to the drawings. The various features shown in the embodiments below are interchangeable.
[0010] Incidentally, the program for implementing the software appearing in one embodiment may be provided as a non-transitory computer-readable medium, or it may be provided as a downloadable medium from an external server, or it may be provided so that the program is launched on an external computer and its functions are realized on a client terminal (so-called cloud computing).
[0011] Furthermore, in various information processing according to one embodiment, an input and an output corresponding to the input can be realized. Here, as long as an output is obtained as a result of the input, the form of the information referenced in such information processing (hereinafter referred to as "reference information") is not limited. The reference information may be, for example, rule-based information such as a database, a lookup table, or a predetermined function (including a decision formula such as a regression equation constructed by a statistical method), or a pre-trained model that has learned the correlation between input and output in advance, or a large-scale language model that can output a desired result by inputting a prompt.
[0012] In addition, in one embodiment, the "unit" may include, for example, hardware resources implemented by a circuit in a broad sense and information processing of software that can be specifically realized by these hardware resources. Also, in one embodiment, various types of information are handled, and these information are represented, for example, by physical values of signal values representing voltage and current, the high and low of signal values as a set of binary bits composed of 0 or 1, or quantum superposition (so-called quantum bits), and communication and calculation can be executed on a circuit in a broad sense.
[0013] Furthermore, the circuit in a broad sense is a circuit realized by appropriately combining at least a circuit (Circuit), circuitry (Circuitry), a processor (Processor), and a memory (Memory), etc. Also, the processor may be a general-purpose processor or a dedicated circuit. That is, it includes application specific integrated circuits (ASICs), programmable logic devices (for example, simple programmable logic devices (SPLDs), complex programmable logic devices (CPLDs), and field programmable gate arrays (FPGAs)), etc.
[0014] 1. Description of the Game FIG. 1 is a block diagram showing the hardware configuration of the information processing system 1 according to this embodiment. In the information processing system 1 shown in FIG. 1, an information processing device 2 and a plurality of game devices 3 are communicably connected to each other via a communication network 11, and a game is executed in the game device 3.
[0015] The game according to this embodiment is an online game executed on the information processing system 1. In this game, the user of the game device 3 makes one or more player characters act in the virtual game space, or makes the player characters fight against enemy characters that are non-player characters. Also, a character is an example of an object.
[0016] A game as described above is executed using a game device 3 which is an electronic device such as a home game console like PlayStation (registered trademark), a portable game console like Nintendo Switch (registered trademark), or a personal computer, a smartphone, a tablet terminal, etc.
[0017] 2. Outline of Information Processing System 1 As shown in FIG. 1, the information processing system 1 is composed of an information processing device 2 and a plurality of game devices 3. The information processing device 2 stores a game program and game data, and manages the game data (for each of the following account information) of the game device 3. The information processing device 2 is constituted by, for example, a server. Each of the plurality of game devices 3 has the same configuration as each other.In the present embodiment, a system is composed of one or more devices or components. Therefore, for example, even a single information processing device 2 or game device 3 described later can be an example of the information processing system 1.
[0018] The game device 3 executes a predetermined game based on the user's operation. For this purpose, the game device 3 receives (specifically, downloads and installs) a game program and game data from the information processing device 2 via the communication network 11. Account information including identification information and a password is assigned to each user in association with the game device 3. This account information is transmitted from the game device 3 to the information processing device 2 at the time of login and is used for user authentication in the information processing device 2.
[0019] After user authentication, communication between the information processing device 2 and the game device 3 becomes possible. After logging in, the game device 3 receives data necessary for game progression (data related to game progress) from the information processing device 2, and then proceeds with the game while outputting game images and sounds to the display 4a and speaker 4b based on the user's input.
[0020] 2.1 Hardware Configuration The hardware configuration of Information Processing System 1 will be described below with reference to Figure 1.
[0021] <Information Processing Device 2> As shown in Figure 1, the information processing device 2 includes a communication unit 21, a storage unit 22, and a control unit 23. The communication unit 21 and the storage unit 22 are electrically connected to the control unit 23 via a communication bus 20.
[0022] The communication unit 21 is a so-called network interface that is connected to each game device 3 via a communication network 11 such as the Internet and LAN. The main information that the information processing device 2 receives via the communication unit 21 includes information on game program download requests, gacha lottery requests in response to user operations, quest execution requests, auto-play execution / termination requests, account information, and game data. The main information that the information processing device 2 transmits via the communication unit 21 includes information to confirm that the game device 3 has received the game program, and information regarding game media obtained through gacha.
[0023] The storage unit 22 consists of an HDD (Hard Disk Drive), RAM (Random Access Memory), ROM (Read Only Memory), and SSD (Solid State Drive), among others. The storage unit 22 stores various programs, including a part of the game program according to this embodiment, and various data related to the game.
[0024] Specifically, for example, the memory unit 22 stores a user database and a lottery list. The user database stores information such as the username, user rank, status of the player character controlled by the user, the amount of consumable medium usable in the virtual game space, and parameter information, associated with each user's identification number who plays the game. The lottery list is used for a lottery process generally known as gacha, and contains information about multiple game mediums to be selected. The lottery list associates information about the game medium (name, ability parameters, rarity, level, etc.) with the selection rate in the lottery. Ability parameters include, for example, if the game medium is a player character, combat power, attack power, defense power, intelligence, or speed. In this embodiment, the lottery list is described as containing parameters related to the game medium, but this is not limited to this. The lottery list containing the selection rate for each game medium in the lottery and the list containing the parameters for each game medium may be different lists. Hereinafter, the "lottery list" may be referred to as the "lottery table".
[0025] The control unit 23 is composed of a microcomputer including a CPU and semiconductor memory, and controls the operation of the information processing device 2, which is itself. In particular, the control unit 23 realizes various functions related to the information processing device 2 by reading predetermined programs stored in the storage unit 22. That is, information processing by software stored in the storage unit 22 is concretely realized by the control unit 23, which is an example of hardware, so that each of the functions described later can be executed. Note that the control unit 23 is not limited to being a single unit, and may be implemented with multiple control units 23 for each function, or a combination thereof.
[0026] Information processing performed by the control unit 23 includes, for example, payment processing for charges, user account authentication processing, and gacha lottery selection processing. Payment processing for charges is performed, for example, based on a request for payment necessary to restore a predetermined amount of parameters in the game. User account authentication processing is performed, for example, using user identification information received from the game device 3. Gacha lottery selection processing is the process of selecting one or more game media by lottery from a lottery list based on the selection probability for each game media, in response to a gacha lottery request. According to the gacha lottery selection processing, information about the selected game media and the identification information of the user who performed the operation that sent the lottery request are associated in the user DB, and as a result, the user is assigned the game media that they won as a result of drawing the gacha themselves.
[0027] To further elaborate on the above, "game media" refers to electronic data representing elements related to a game, including the name of the character used as the player character, and items (weapons, armor, tools) that the player character uses in the virtual game space. Users can obtain game media through direct purchase via in-app purchases, completing quests, or through a lottery method called gacha. Acquired game media are stored and managed in the user database, associated with the identification information of the user who acquired that game media. Furthermore, "gacha" is a method by which the information processing device 2 randomly selects any game media from a lottery list based on a predetermined selection ratio. The selected game media is assigned to the user's game device 3. "Assigning / Having the user own the game media selected by gacha" is synonymous with "associating / being associated with the game media selected in the lottery process with the user's identification information."
[0028] <Game device 3> The game device 3 has a display 4a, a speaker 4b, and an input device 4c, which are either externally connected or built-in. The game device 3 also has a communication unit 31, a storage unit 32, a control unit 33, a graphics processing unit 34a, an audio processing unit 34b, and an operation unit 34c. The communication unit 31, storage unit 32, graphics processing unit 34a, audio processing unit 34b, and operation unit 34c are electrically connected to the control unit 33 via a communication bus 30.
[0029] The communication unit 31 is a so-called network interface that is connected to the communication network 11 in a communicative manner for sending and receiving various data between the game device 3 and the information processing device 2. The main information that the game device 3 receives via the communication unit 31 includes account information, new game data download request information, gacha execution requests, and quest execution requests. The main information that the game device 3 transmits via the communication unit 31 includes new game data sent from the information processing device 2 in response to download request information, and information regarding the game medium selected by the lottery process.
[0030] The storage unit 32 consists of an HDD, SSD, RAM, and ROM. The storage unit 32 stores game data downloaded from the information processing device 2, various programs including parts of the game program, account information for the game device 3, and user information. The user information is at least a portion of the information in the user database stored in the storage unit 22 of the information processing device 2. The user database manages a master of user information, and the storage unit 32 of the game device 3 receives and stores at least a portion of this master information from the information processing device 2.
[0031] The control unit 33 is composed of a microcomputer including a CPU and semiconductor memory, and controls the operation of the game device 3, which is itself. In particular, the control unit 33 realizes various functions related to the game device 3 by reading predetermined programs stored in the memory unit 32. That is, information processing by software stored in the memory unit 32 is concretely realized by the control unit 33, which is an example of hardware, so that each of the functions described later can be executed. Note that the control unit 33 is not limited to being a single unit, and may be implemented with multiple control units 33 for each function, or a combination thereof. In other words, the information processing system 1 includes at least one processor, and the processor is programmed so that each of the steps described later proceeds.
[0032] In particular, the control unit 33 is configured to execute the game according to the operation of the input device 4c by the user of the game device 3, which is itself the device. Specifically, the control unit 33 generates two-dimensional or three-dimensional game image information using data such as virtual game space objects and textures contained in the game data, which are read from the storage unit 32, or data received from the information processing device 2. As the game image information is processed by the graphics processing unit 34a, the processed game images are sequentially displayed on the display 4a. In other words, when executing the game, the control unit 33 is configured to control the display of the display 4a and the sound output of the speaker 4b according to the operation of the user of the game device 3, which is itself the device.
[0033] The graphics processing unit 34a renders game images, including characters and various objects related to the virtual game space, in video format according to the game image information output from the control unit 33. The graphics processing unit 34a is connected to a display 4a, which is, for example, an LCD, and the game images rendered in video format are displayed on the display 4a as the game screen. The audio processing unit 34b is connected to a speaker 4b and, according to the instructions of the control unit 33, plays and synthesizes game sounds, which are then output from the speaker 4b. The operation unit 34c is connected to an input device 4c and transmits and receives data related to operation inputs to and from the input device 4c. The user inputs operation signals to the game device 3 by operating the input device 4c. The input device 4c is a general term for a touch panel integrated with the display 4a, an external gamepad, a mouse, a keyboard, etc.
[0034] 2.2 Functional Configuration Next, with reference to Figure 2, the functional configurations of the information processing device 2 in the information processing system 1 will be explained.
[0035] Figure 2 is a block diagram showing the functional configuration of the information processing device 2 according to this embodiment. As shown in Figure 2, the control unit 23 (processor) functions as a game control unit 230, reception unit 231, assignment unit 232, setting unit 233, update unit 234, lottery control unit 235, display control unit 236, and specific determination unit 237 by executing various programs stored in the storage unit 22. In other words, information processing by software stored in the storage unit 22 is specifically realized by the control unit 23, which is an example of hardware, and can be executed as each functional unit included in the control unit 23.
[0036] The game control unit 230 is configured to perform game control steps. For example, the game control unit 230 controls the progress of the game as a game control step. In a more specific example, the game control unit 230 controls the progress of quests included in the game as a game control step. Details of quests will be described later.
[0037] The reception unit 231 is configured to perform reception steps. For example, the reception unit 231 is configured to receive various types of data. For example, the reception unit 231 receives information such as user information, game data, and input of requests and instructions from the user from the storage unit 22 of the information processing device 2 or the game device 3. As an example, the reception unit 231 receives input from the user via the input device 4c via the communication unit 31, the communication network 11, and the communication unit 21, etc. In this embodiment, the various types of information received by the reception unit 231 are described as being stored in the storage unit 22.
[0038] The reward unit 232 is configured to perform a reward step. For example, in a game whose progress is controlled by the game control unit 230, the reward unit 232 grants various rewards to the user. As an example, the reward unit 232 is configured to grant a reward to the user when the achievement conditions for a task associated with the user are met as a reward step. The reward includes game media usable within the game (e.g., items, in-game currency, etc.). In addition, the reward may include not only goods or media, but also the right to enjoy goods or media (tickets). Furthermore, the reward includes advantageous effects given to the user. Advantageous effects given to the user include various specification changes that allow the user to progress through the game more advantageously than under normal circumstances, such as causing special events, changing the frequency of events, changing the difficulty of events, changing the number or strength of enemy characters, etc. Furthermore, the beneficial effects given to the user include effects that enhance the user's enjoyment of the game through their five senses, such as generating special visual effects on the game screen, enriching the display of game images, generating special background music and sound effects, and adding vibration to the controller.
[0039] The setting unit 233 is configured to perform setting steps. For example, the setting unit 233 is configured to change game-related settings as a setting step. As an example, the setting unit 233 changes and adjusts the winning probability or parameters related to the game medium as a setting step. As another example, the setting unit 233 sets to add a game medium to the lottery table or to remove a game medium from the lottery table.
[0040] The update unit 234 is configured to update the update step. For example, the update unit 234 is configured to update various information stored in the memory unit 22 or memory unit 32. As one example, the update unit 234 updates the lottery table stored in the memory unit 22. As another example, the update unit 234 updates the image representing the game medium to a new image.
[0041] The lottery control unit 235 is configured to perform control related to the execution of the lottery process as a lottery control step. For example, the lottery control unit 235 executes the lottery process as a lottery control step. More specifically, the lottery control unit 235 controls the process of determining which game medium to give to the user from among multiple game mediums as a lottery control step. In this embodiment, the phrase "execute gacha" is used synonymously with "execute lottery process".
[0042] The display control unit 236 is configured to display various information stored in the storage unit 22 or storage unit 32, or screens containing such information, on the display 4a of the game device 3 in a manner that is visible to the human eye, as part of the display step. Specifically, the display control unit 236 may generate the visual information itself, such as screens, images (for example, still images or moving images), icons, and text, in a manner that is visible to the human eye, or it may generate rendering information for displaying the visual information on the display 4a and transmit it to the game device 3. As a result, various information is presented to the user operating the game device 3, etc.
[0043] The identification determination unit 237 is configured to identify various pieces of information or determine various conditions as an identification determination step. For example, the identification determination unit 237 determines whether a game medium has met predetermined change conditions. As another example, the identification determination unit 237 identifies game mediums that are included in the lottery table and meet predetermined conditions. As yet another example, the identification determination unit 237 identifies two or more game mediums having a predetermined relationship as related game mediums.
[0044] 3. Explanation of various information and terminology
[0045] This section describes an example of a game provided in Information Processing System 1. <Quest> A quest is a game unit, specifically a stage, that has specific tasks or objectives. Each quest has a set completion condition, and users receive rewards upon completing it.
[0046] <Mission> A mission is a task given to the user as they progress through the game. A mission is, for example, a task that is associated with each quest. In other words, each quest may have at least one mission associated with it. However, a mission does not necessarily have to be associated with a quest. Specific examples of missions include "complete quests 10 times" or "draw from the free gacha 3 times." In addition, the user is given a mission reward for completing a mission.
[0047] 4. Overview of Information Processing This section outlines the flow of the information processing method executed by Information Processing System 1. Figures 3 and 4 are activity diagrams showing an outline of a preferred example of an information processing method.
[0048] The results of the processing in each activity included in the information processing described below may be output in a manner recognizable to the user using the graphics processing unit 34a or audio processing unit 34b of the game device 3, as appropriate. Note that this information processing may include any exception handling not shown. Exception handling includes interrupting the information processing or omitting each process. The selections or inputs made in this information processing may be based on user operation or may be performed automatically without user operation.
[0049] 4.1 Lottery Table Update Process First, the information processing flow when performing the update process of the lottery table will be explained with reference to Figure 3. The information processing method includes each activity shown in Figure 3. In this embodiment, the lottery table will be described as an example of a lottery list.
[0050] First, the game device 3 transmits a request to play a game in response to an input operation via the user's input device 4c. Then, the receiving unit 231 of the information processing device 2 receives the request to play a game from the user as a receiving step (activity A001). In this embodiment, the game is described as a so-called action or RPG format in which the story can be advanced by, for example, moving character objects in response to user operations. However, the format of the game to which this information processing is applied is not limited to this and is arbitrary; it may be a single-player game or a multiplayer game, a cooperative game or a competitive game, an online game or an offline game.
[0051] Next, the game control unit 230 of the information processing device 2 advances the game based on user operations as a game control step (activity A002). This advances the story included in the game content, and the chapters, which are elemental content, are cleared sequentially. Note that the game may not have a structure in which chapters are cleared, i.e., it may not have a story. Here, the game play history is updated according to the game's progress. The play history may include, for example, play time, the date and time of the last play, and the game's progress. The game's progress can be represented by the number of chapters cleared or the completion rate of quests included in the game.
[0052] Here, we will describe the process when the system is in a state where it can accept ticket consumption requests from the user (Activity A003), but the user does not make a ticket consumption request. In such a case, the update unit 234 updates the information on tickets that the user can consume in the game based on the acquired and updated play history (Activity A004). Hereafter, tickets will be described as an example of rights. Information regarding tickets will be described in detail in the mission screen 6 of Figure 6. The control unit 23 of the information processing device 2 repeatedly executes the processes of Activities A002 and A004. Note that the rights in this embodiment include the right to add game media to the lottery table in the game, and are not limited to tickets.
[0053] Here, we will explain the case where a user requests to consume a ticket while the system is in a state where ticket consumption requests can be accepted (Activity A003). In such a case, the reception unit 231 accepts the request from the user to consume the ticket as a reception step (Activity A005). In other words, the reception unit 231 accepts a request to consume a ticket (an example of a right) associated with the user in the game. Here, the game includes a mode in which game media are granted to the user through a lottery process.
[0054] Next, the method for updating the lottery table will be explained. Specifically, the update unit 234 of the information processing device 2 updates at least one piece of peripheral information directly or indirectly related to the lottery process, through a first process and a second process, as the first update step.
[0055] First, the setting unit 233 adds the fourth character CH4 (an example of a fourth game medium; hereinafter referred to as the fourth character CH4) to the lottery table as a setting step (activity A006). The setting unit 233 can add the fourth character CH4 selected by the user. Details will be described later. Next, the identification determination unit 237 identifies the first character CH1 (an example of a first game medium; hereinafter referred to as the first character CH1) and the first item IT1 (an example of another game medium; hereinafter referred to as the first item IT1) as multiple game mediums having a predetermined relationship. Next, the setting unit 233 associates the first character CH1 and the first item IT1 with each other (activity A007). Here, the first character CH1 and the first item IT1 are game mediums that are already included in the lottery table. In other words, the setting unit 233, as a setting step (an example of a first processing step), associates two or more game media with each other in response to a request, which are included in the lottery table used for the lottery process and which consume tickets (an example of rights). The two or more game media will be described in detail later. In this embodiment, the case where the fourth game medium is a character has been described, but this is not limited to this. The fourth game medium may be an item, for example.
[0056] In this embodiment, the case where the user consumes a "ticket to add a new character to the lottery table" and a "ticket to strengthen a character already included in the lottery table" will be explained. That is, the update unit 234 further includes a third process as an update step, in which the lottery table is updated by consuming a right to add a fourth character CH4 (an example of a fourth game medium) and its winning probability to the lottery table. Here, two or more game mediums and the fourth character CH4 are associated with each other.
[0057] Next, the setting unit 233 performs a setting step to remove the first item IT1 from the lottery table (activity A008). That is, in activity A008, the setting unit 233 also performs a setting to remove the winning probability and parameters related to the first item IT1.
[0058] Next, the setting unit 233 redefines the winning probability and parameters of the first character CH1 in the lottery table as a setting step (activity A009). In other words, in the setting step (an example of a second processing step), the setting unit 233 adjusts peripheral information related to the first character CH1 (an example of a first game medium), which is at least one of two or more game mediums, after the first processing step has been executed. More preferably, in the second processing, the peripheral information related to the first character CH1 (an example of a first game medium) may be adjusted based on the relationship between two or more game mediums. Alternatively, in the second processing, the peripheral information may be adjusted on the condition that at least one of the first item IT1 (an example of another game medium) is removed from the lottery table (processing of activity A008). Here, the first item IT1, which is another game medium, is one or more game mediums obtained by excluding the first character CH1 from two or more game mediums. Here, peripheral information is a game medium assigned by a lottery process, consisting of parameters used in the game, a winning probability, or a lottery table containing the winning probability. The lottery table is a table that defines each game medium and its winning probability. In this embodiment, the lottery table is described as including the winning probability and parameters, i.e., the peripheral information includes the winning probability and parameters, but this is not limited to this. Peripheral information may also include only the parameters of each character, or it may include only the winning probability of each character.
[0059] Next, as a second update step, the update unit 234 updates the first character CH1 from the first image to a new third image based on the image representing the first item IT1, in response to the redefinition of the winning probability or parameters for the first character CH1 in activity A009 (activity A011). In other words, as a second update step, the update unit 234 updates the image representing the first character CH1 (an example of the first game medium) from the first image to a new third image based on information about at least one of two or more game mediums, in response to the execution of the second processing step. Details will be described later.
[0060] Independent of the processing related to Activity A011, the setting unit 233, as a setting step (an example of a second processing step), adjusts parameters or winning probabilities (an example of peripheral information) related to the first character CH1 (an example of a first game medium), and then further adjusts parameters (an example of peripheral information) related to at least one of the third character CH3 (an example of a third game medium) (Activity A012). Here, the third character CH3 (an example of a third game medium) is a game medium from which the first character CH1 (an example of a first game medium) has been removed from the game mediums included in the lottery table. Specifically, the third character CH3 is a game medium that does not have a predetermined relationship with the first character CH1.
[0061] In summary, the information processing system based on the above information processing comprises a processor capable of executing a program so that the following parts are performed. The reception unit 231, as a reception step, receives a request to consume a ticket (an example of a right) associated with a user in a game. Here, the game includes a mode in which game media are granted to the user through a lottery process. The update unit 234, as a first update step, updates at least one piece of peripheral information directly or indirectly related to the lottery process through a first process and a second process. In the first process, the identification determination unit 237, as a identification determination step, identifies and associates with each other two or more game media that consume rights and are included in the lottery table used in the lottery process, in response to the request.
[0062] In this configuration, the lottery table is updated by adjusting the parameters or winning probabilities of the game medium in response to the user's consumption of rights. Specifically, the parameters or winning probabilities of certain game mediums included in the lottery table increase. Therefore, users are motivated to play the game more enthusiastically in order to update the lottery table and to perform the lottery process. Furthermore, by providing users with the opportunity to intervene in the winning probabilities of the game medium, a more engaging experience can be provided to the user.
[0063] Furthermore, the characters included in the lottery table have a configuration in which their parameters are adjusted based on their relationships with other associated game media. With this configuration, it is possible to expect an increase in parameters, etc., depending on the combination of two or more game media. Therefore, it is possible to provide users with a more engaging experience.
[0064] Furthermore, the parameters of the first game medium are adjusted on the condition that other game mediums associated with the first game medium are removed from the lottery table. In this configuration, the evolution or enhancement of the first game medium can be expected in accordance with the combination of two or more game mediums, and it is possible to motivate users to play the game more enthusiastically in order to perform the process of consuming rights.
[0065] Furthermore, based on information from other game media, the image representing the first game media is updated from the first image to a new third image, allowing users to visually grasp the enhancements to the game media. Therefore, a more engaging experience can be provided to users.
[0066] Furthermore, by consuming rights, game media can be added to the lottery table. In this manner, users can add game media to the lottery table. Therefore, it is possible to provide users with an incentive to play the game more enthusiastically in order to perform the lottery process.
[0067] 4.2 Lottery Process Next, Figure 4 will be used to explain the information processing flow when executing the lottery process. The information processing method includes each activity shown in Figure 4.
[0068] Activities A101 and A102 are the same as activities A001 and A002 in Figure 3 above, so their explanation will be omitted.
[0069] This section describes what happens when a user requests to perform a lottery during gameplay (Activity A103). In such a case, the reception unit 231 receives a request from the user to perform a lottery as a reception step (Activity A104).
[0070] Next, the lottery control unit 235 executes the lottery process (activity A105).
[0071] Next, in response to the lottery process being executed in Activity A105, the specific determination unit 237 selects an arbitrary character (an example of a game medium) from the table based on a predetermined selection ratio. Subsequently, the granting unit 232 grants the selected arbitrary character to the user (Activity A106). In this embodiment, the character granted to the user in the lottery process of Activity A105 is described as the first character CH1, whose parameters were enhanced in Activity A009 in Figure 3. Furthermore, in this embodiment, the case in which the user uses the character granted in Activity A106 during game progression will be described.
[0072] In such a case, the setting unit 233 sets the first character CH1 as the player character that will be controlled by the user during game progression (Activity A107).
[0073] Returning to Activity A102, the Game Control Unit 230 advances the game based on user input as a game control step. The game proceeds with the first character CH1, selected by the user, as the player character. Subsequently, the Update Unit 234 updates the information related to the first character CH1, which is the player character, based on the acquired play history (Activity A108).
[0074] Here, we will explain the case where the information related to the first character CH1 meets the conditions for change (Activity A109). In such a case, the display control unit 236 changes the image of the first character CH1 based on predetermined conditions and displays it on the screen (Activity A110). Details will be described later.
[0075] The above is the flow of the lottery process.
[0076] 5. Details of Information Processing This section will explain the details of the information processing outlined above using diagrams.
[0077] (Menu screen 5) Figure 5 shows an example of menu screen 5 as a game screen. The display control unit 236 displays various destination screens based on user input to menu screen 5. Menu screen 5 is an example of a screen displayed in activity A002 in Figure 3 or activity A102 in Figure 4. For example, menu screen 5 includes operation buttons 51-55 and a character display area 56.
[0078] When the "Gacha" button 51 is pressed, a gacha screen is displayed, containing a list of available gacha draws. When the "Formation" button 52 is pressed, the formation screens 8a and 8b shown in Figure 9 are displayed. Details will be described later. When the "Quest" button 53 is pressed, a game screen for selecting a quest is displayed. When the "Mission" button 54 is pressed, a mission screen 6 is displayed, containing the mission completion rate and a list of sub-tasks. When the "Shop" button 55 is pressed, a game screen is displayed that allows the purchase of in-game currency or game media.
[0079] The character display area 56 displays an image showing the appearance of the player character associated with the user. The player character may be, for example, a character assigned to the user through a gacha (loot box) system. More specifically, the player character may be a character selected by the user from among the characters assigned to the user through a gacha system.
[0080] (Mission screen 6) Figure 6 shows an example of a mission screen 6 as a game screen. Mission screen 6 is an example of the screen displayed in activity A002 in Figure 3 or activity A102 in Figure 4. Mission screen 6 includes multiple operation buttons 631 and 635, operation restriction buttons 632 and 634, a completion mark 633, and a progress gauge 62. As shown in Figure 6, mission screen 6 displays multiple subtasks included in the mission and the overall progress of the mission.
[0081] The display control unit 236 displays a game screen where the user can attempt a corresponding subtask via the selection of the "Challenge" operation button 631. This allows the user to attempt the subtask they have selected. If the user completes the subtask, the display control unit 236 changes the operation button 631 corresponding to the subtask to an operation restriction button 632 and displays it on the screen. In one embodiment, the operation restriction button 632 may have a configuration that restricts user input operations.
[0082] The progress gauge 62 also shows the progress toward achieving the overall mission (for example, the completion rate of subtasks). The completion mark 633 is an image that identifies completed subtasks. As shown in Figure 6, the mission includes subtasks such as "Complete 10 quests," "Draw 3 free gachas," "Draw 5 free gem gachas," and "Purchase 100 paid gems."
[0083] Furthermore, when a subtask is completed, the rewarding unit 232 grants a reward to the user. Specifically, when the "Acquire" operation button 635 is pressed, the corresponding individual reward is associated with identification information that identifies the user. When an individual reward is granted, the display control unit 236 changes the operation button 635 corresponding to the individual reward to an operation restriction button 634 and displays it on the screen. In this embodiment, the individual reward includes a ticket. Preferably, the ticket is a ticket that can be consumed on the ticket consumption screen 7 shown in Figure 7, which will be described later.
[0084] (Ticket consumption screen 7) Figure 7 shows an example of a ticket consumption screen 7 for a user to add a character to the lottery table by consuming tickets. The tickets consumed on the ticket consumption screen 7 are not limited to tickets granted in the individual rewards mentioned above. For example, tickets distributed at real-world events may also be consumed. The ticket consumption screen 7 is an example of a screen displayed in activity A005 in Figure 3. The ticket consumption screen 7 includes operation buttons 71a to 71d, character display areas 72 to 75, and operation button 76.
[0085] When at least one of the operation buttons 71a to 71d is operated by the user, a list of characters corresponding to the operated button is displayed in the character display area 72. For example, in Figure 7, the user inputs "S Rare" to operation button 71a, and multiple characters corresponding to the S Rare ticket are displayed in the character display area 72. Furthermore, the user inputs "Character Enhancement" to operation button 71d, and information about the character to be enhanced is displayed in the character display areas 73 to 75. As described above, in this embodiment, it is assumed that the user has consumed a "ticket to add a new character to the lottery table" and a "ticket to enhance a character already included in the lottery table". Also, in this embodiment, it is assumed that the user has selected "Dog" as the fourth character CH4, which is the character to be added to the lottery table. Hereafter, the fourth character CH4 may be referred to as "Dog (CH4)".
[0086] Character display areas 73 and 74 display two game media associated with each other. More specifically, the first character CH1 is displayed in character display area 73, and the first item IT1 is displayed in character display area 74. In this embodiment, the first character CH1 is described as a "camel." Hereafter, the first character CH1 may be referred to as "camel (CH1)." Furthermore, the first item IT1 is described as a "bell." Hereafter, the first item IT1 may be referred to as "bell (IT1)."
[0087] Preferably, the related first character CH1 and first item IT1 may have a predetermined relationship with the newly added "dog (CH4)" in the draw table. For example, as shown in Figure 7, the camel (CH1) and bell (IT1) may be identified respectively when the dog (CH4) is selected. In this configuration, the characters related to the newly added character are strengthened. Therefore, the user's desired character is strengthened, which can provide the user with an incentive to perform the draw process.
[0088] The character display area 75 displays the first character CH1a in an enhanced form, which is achieved by consuming the first item IT1. Specifically, when the "Enhance" operation button 76 is pressed, the first item IT1 is removed from the draw table, and the ability parameters (an example of parameters) related to the first character CH1 are adjusted. In other words, the first character CH1 is enhanced by equipping the first item IT1. More specifically, the first character CH1 is enhanced by having its ability parameters reset in activity A009 in Figure 3. Hereinafter, the enhanced first character CH1a will be described as "Berrakuda".
[0089] The type or degree to which the ability parameters are enhanced may be determined according to the first item IT1 equipped to the character. Specifically, the type of ability parameters enhanced in the first character CH1 may be determined according to the attributes pre-assigned to the first item IT1. In this embodiment, it will be explained that the bell (IT1) is assigned the attribute "weapon". "Weapon" is, for example, an attribute related to the character's attack power. That is, the camel (CH1) equipped with the bell (IT1) will be configured so that its attack power is particularly enhanced. Details will be described later. Note that the attributes related to the first item IT1 are not limited to "weapon".
[0090] Similarly, the changes in the appearance (image) of the first character CH1 may also be determined according to the first item IT1. Specifically, the manner in which the appearance of the first character CH1 changes may be determined according to the attributes that have been pre-assigned to the first item IT1.
[0091] (Drawing Table) Figure 8 is an overview diagram of the lottery table. Lottery table T11 is the table immediately after the dog (CH4) is added to the lottery table pre-stored in memory unit 22. In other words, the winning probabilities and ability parameters of other characters and items included in the lottery table have not yet been adjusted. Lottery table T12 is the table after the first character CH1 has been strengthened. Specifically, by equipping bell (IT1), the camel (CH1) is strengthened into bell camel (CH1a), and the winning probability and attack power are updated. Also, the bell (IT1) consumed to strengthen the camel has been removed from the table.
[0092] As shown in Figure 8, in activity A008 of Figure 3, Bell (IT1) is removed from the draw table. Furthermore, Camel (CH1) is enhanced to Bell Camel (CH1a). In activity A009 of Figure 3, the setting unit 233, as a setting step, changes the probability of winning the first character CH1, which has been enhanced to Bell Camel (CH1a), from "1 / 7" to "2 / 7". Furthermore, the setting unit 233, as a setting step, changes the ability parameters related to the attack power and defense power of Camel (CH1), respectively. In this embodiment, the ability parameters of Camel (CH1) have increased due to the consumption of Bell (IT1). As described above, in this embodiment, the attribute "weapon" is assigned to Bell (IT1), and Camel (CH1) equipped with Bell (IT1), i.e., Bell Camel (CH1a), has a significant increase in the ability parameters related to attack power.
[0093] In yet another embodiment, the ability parameters that are changed are not limited to those relating to the first character CH1 and the first item IT1. For example, the ability parameters of a third character CH3, which is a character other than the relative camel (CH1) and bell (IT1), may be adjusted. In activity A008 in Figure 3, the setting unit 233 adjusts the lottery table so that the ability parameters of the third character CH3, which is an elephant, increase. Here, the third character CH3 is a game medium that does not have a predetermined relationship with the first character CH1 and the first item IT1. According to this embodiment, since the consumption of tickets strengthens other game mediums included in the lottery table, a more interesting experience can be provided to the user.
[0094] Furthermore, the setting unit 233 may adjust the lottery table so that the probability of winning or the parameters of the fourth character CH4 added by the user are increased. In this embodiment, the character added by the user themselves to the lottery table is strengthened. Therefore, it is possible to give the user an incentive to play the game more enthusiastically in order to perform the lottery process.
[0095] The setting unit 233 may further readjust the winning probabilities of other game media included in the lottery table. As shown in lottery table T12, the winning probabilities of game media included in the lottery table (excluding camel (CH1) and bell (IT1)) are changed from "1 / 6" to "1 / 7".
[0096] (Organization screen) Figure 9 shows examples of formation screens 8a and 8b. Formation screen 8a is a screen that displays information regarding the evolution of a normal character, Camel (CH1). On the other hand, formation screen 8b is a screen that displays information regarding the evolution of a strengthened Camel (CH1a). Formation screen 8a includes operation buttons 81a to 81c and character display areas 82 to 84. In this embodiment, the operation button 81b labeled "Evolution" is operated, and information regarding the evolution of "Camel (CH1)," which has been selected by the user as a character to be trained, is displayed on the screen.
[0097] As shown in formation screen 8a, the first character CH1 has obtaining the required item IT3 as part of its evolution conditions. The first character CH10, which has evolved after the evolution conditions have been met, has different visual information from the original first character CH1. Similarly, as shown in formation screen 8b, the enhanced first character CH1a has obtaining the required item IT3 as part of its evolution conditions. The first character CH10a, which has evolved after the evolution conditions have been met, has a different appearance from the original first character CH1a (enhanced character).
[0098] Furthermore, the evolved first character CH10 (evolved camel CH10) and the evolved first character CH10a (evolved bell camel CH10a) have different visual information. That is, as a second update step, the update unit 234 updates the image representing the first game medium from the third image to the fourth image (evolved bell camel CH10a) when the game is played using the first game medium which is rendered as the third image (image of bell camel CH1a). Here, the fourth image is different from the new image (image of evolved camel CH10) that is updated when the game is played using the first game medium which is rendered as the first image (image of camel CH1). With this configuration, the evolution of the first game medium, whose parameters are strengthened by the consumption of tickets, differs from evolution through normal game progression, and the rarity of evolution during the lottery process increases. Therefore, a more interesting experience can be provided to the user.
[0099] In this embodiment, we have described a case where the first character CH10 and the evolved first character CH10a have different visual information. However, other information besides visual information may also differ. For example, the sounds corresponding to the characters (an example of auditory information) may be different.
[0100] [others] Regarding the information processing method according to the above-described embodiment, the following embodiments may be adopted.
[0101] In the embodiment described above, the "other game medium" is the first item IT1, and the first character CH1 is strengthened by the consumption of the first item IT1. However, this is not limited to this. For example, the other game medium may also be a character (hereinafter referred to as the other character CH0), and a new character (hereinafter referred to as the second character CH2) may be generated and added to the lottery table based on the relationship between the first character CH1 and the other character CH0.
[0102] Figure 10 is an activity diagram showing the information processing flow when performing the lottery table update process, which is a modified version of Figure 3. Activities A201 to A206 perform the same processing as activities A001 to A006 in Figure 3, so their explanation is omitted.
[0103] The identification determination unit 237 of the information processing device 2 identifies the first character CH1 and the other character CH0 as being multiple game media having a predetermined relationship. Next, the setting unit 233 associates the first character CH1 and the other character CH0 with each other (activity A207). Here, the first character CH1 and the other character CH0 are game media included in the lottery table.
[0104] Next, the setting unit 233 performs a setting step to remove other character CH0s from the lottery table (activity A208). That is, in activity A208, the setting unit 233 also performs a setting to remove the winning probabilities and parameters related to other character CH0s.
[0105] Next, the setting unit 233 adds the second character CH2 to the lottery table as a setting step (activity A209). Here, the second character CH2 is a game medium newly defined by two or more game mediums (the first character CH1 and other characters CH0). Subsequently, the setting unit 233 redefines the winning probability and parameters of the first character CH1 and the second character CH2 newly defined in activity A209 as a setting step (activity A210). Preferably, as a second processing step (an example of a setting step), the setting unit 233 may adjust peripheral information regarding the second game medium based on the relationship between the two or more game mediums.
[0106] In this configuration, when a user consumes rights, a new game medium is generated based on multiple game mediums that are linked to each other and added to the lottery table. Therefore, a new gameplay element can be provided to the user, as they consider which game medium to add to the lottery table as the first game medium, thus providing a more interesting experience for the user.
[0107] Furthermore, similar to the embodiment described above, the parameters of the third character CH3, which does not have a relationship with the first character CH1 and the second character CH2, may be further adjusted. In other words, as a setting step (an example of a second processing step), the setting unit 233 adjusts the parameters or winning probability (an example of peripheral information) related to the first character CH1 (an example of a first game medium), and then further adjusts the peripheral information related to at least one of the third character CH3 (an example of a third game medium). Here, the third character CH3 is a game medium from which the first game medium and the second character CH2 (an example of a second game medium) have been removed from the game medium included in the lottery table.
[0108] Figure 11 is an image diagram showing a modified version of Figure 7, the ticket consumption screen 9. As shown in Figure 11, the ticket consumption screen 9 includes operation buttons 91a to 91d, character display areas 92 to 95, and operation button 96. For example, in Figure 11, the user inputs "S Rare" to operation button 91a, and multiple characters corresponding to S Rare tickets are displayed in character display area 92. Furthermore, the user inputs "Child" to operation button 91d, and the corresponding information is displayed in character display areas 93 to 95. In character display area 93, the first character CH1, "Camel (CH1)" (an example of the first game medium), is displayed. In character display area 94, another character CH0 (an example of another game medium) is displayed. In this modified version, the other character CH0 is assumed to be "Zebra". Hereafter, the other character CH0 may be referred to as "Zebra (CH0)".
[0109] The character display area 95 displays the second character CH2, which is newly generated by combining the first character CH1 with another character CH0. Specifically, when the operation button 96 labeled "Combine" is pressed, the combination process between the first character CH1 and the other character CH0 is executed, and the second character CH2 is generated. In this modified example, the second character CH2 is assumed to be "Shimarakuda". Hereafter, the second character CH2 may also be referred to as "Shimarakuda (CH2)".
[0110] Furthermore, a second character CH2 may be newly generated, and the ability parameters of the first character CH1 may be enhanced. Details will be explained in Figure 12.
[0111] Figure 12 is a schematic diagram showing a modified version of the lottery table shown in Figure 8. Lottery table T21 is the lottery table pre-stored in the memory unit 22 immediately after the addition of the dog (CH4). That is, the winning probabilities and ability parameters of other characters and items included in the lottery table have not yet been adjusted. Lottery table T22 is the table after the addition of the newly generated striped camel (CH2) created by the synthesis of the camel (CH1) and zebra (CH0), which are associated with each other in activity A207 of Figure 10. As shown in lottery table T22, the zebra (CH0) consumed to generate the striped camel (CH4) is removed from the lottery table. In activity A210 of Figure 10, the setting unit 233 sets the winning probability of the newly added striped camel (CH2) to "2 / 7" as a setting step. Next, the setting unit 233, as a setting step, changes the ability parameters of the camel (CH1) and further sets new ability parameters for the striped camel (CH2). In this embodiment, the ability parameters related to attack power of the camel (CH1) are enhanced. This creates a game story in which "a baby (striped camel CH2) is born, and the parent (camel CH1) also grows." Therefore, it is possible to give users an incentive to actively play the game and acquire rights.
[0112] Furthermore, while the above embodiment describes an example in which a character is added to the table by consuming a ticket, this is not limited to this. For example, the consumption of a ticket may associate multiple characters already included in the lottery table, and only the process of changing the ability parameters of at least one of the associated characters may be performed.
[0113] Furthermore, although the above embodiment describes an example in which another character CH0 is removed from the lottery table, this is not limited to this. For example, the other character CH0 may be adjusted so that its probability of winning is low. The setting unit 233 may add the amount by which the probability of winning of the other character CH0 was subtracted to the other characters included in the lottery table. The setting unit 233 may add this amount equally to multiple characters. More preferably, it is preferable that the probability of winning the first character CH1 (enhanced first character CH1a) is adjusted to be relatively high. According to this embodiment, the probability of winning a character whose ability parameters have been enhanced by consuming tickets in the gacha increases, thus providing users with an incentive to actively perform gacha. Therefore, it is possible to provide users with an incentive to actively play the game and obtain rights. The same applies to the first item IT1.
[0114] Furthermore, while the above embodiment describes an example in which the first character CH1 is strengthened by equipping the first item IT1, this is not limited to this. For example, the first character CH1 may "evolve" into a special form using the first item IT1 as material. Such an embodiment can provide users with an incentive to actively perform gacha.
[0115] Furthermore, although the above embodiment describes an example in which two game media included in the lottery table are associated with each other in accordance with the user's consumption of rights, this is not limited to this. The setting unit 233 may, for example, associate three game media with each other, or even more game media with each other.
[0116] At least one of the devices included in the information processing system 1 may be located outside of Japan. For example, the information processing device 2 may be located outside of Japan, and a user in Japan may access the information processing device 2 using their game device 3, or the information processing device 2 may be located in Japan, and a user outside of Japan may access the information processing device 2 using their game device 3. With such a configuration, a more engaging experience can be provided to the user through various management methods.
[0117] The information processing device 2 may be in an on-premise configuration or a cloud configuration. In the case of a cloud-based information processing device 2, for example, the above-mentioned functions and processing may be provided in the form of SaaS (Software as a Service) or cloud computing.
[0118] In the above embodiment, the information processing device 2 performed various storage and control functions, but instead of the information processing device 2, multiple external devices may be used. That is, various information and programs may be distributed and stored across multiple external devices using blockchain technology or the like.
[0119] The embodiments described above may also be information processing methods. These information processing methods comprise each step of an information processing system. Alternatively, the embodiments described above may also be programs. These programs cause at least one computer to execute each step of an information processing system.
[0120] Furthermore, they may be provided in the following embodiments.
[0121] (1) An information processing system comprising a processor capable of executing a program such that the following steps are performed, wherein in the reception step, a request is received to consume a right associated with a user in a game, wherein the game includes a mode in which a game medium is granted to the user by a lottery process, and in the first update step, through a first process and a second process, at least one piece of peripheral information directly or indirectly related to the lottery process, wherein in the first process, in response to the request, two or more game mediums that consume the right and are included in a lottery table used in the lottery process are associated with each other, and in the second process, after the first process has been performed, the peripheral information related to a first game medium which is at least one of the two or more game mediums, or a second game medium newly defined by the two or more game mediums.
[0122] This approach allows for providing users with a more engaging experience.
[0123] (2) In the information processing system described in (1) above, the peripheral information is a lottery table that includes parameters used in the game, the winning probability, or the winning probability of the game medium, which is provided by the lottery process, and the lottery table is a table that defines each game medium and its winning probability.
[0124] This approach allows for providing users with a more engaging experience.
[0125] (3) In the information processing system described in (1) or (2) above, the second processing adjusts the peripheral information related to the first game medium based on the relationship between the two or more game mediums.
[0126] In this configuration, by adjusting the surrounding information of the game medium based on the relationship of the identified game medium, it is possible to provide users with a more engaging experience.
[0127] (4) In the information processing system described in (3) above, the second processing adjusts the peripheral information on the condition that at least one of the other game media is removed from the lottery table, wherein the other game media is one or more game media obtained by subtracting the first game media from the two or more game media.
[0128] In this configuration, the second game medium can evolve by combining with the first game medium, thereby providing users with a more engaging experience.
[0129] (5) In the information processing system described in (1) to (4) above, the second update step further updates the image representing the first game medium from the first image to a new third image based on information relating to at least one of the two or more game mediums, in response to the execution of the second processing.
[0130] This approach allows users to visually grasp the evolution of the game medium, thereby providing them with a more engaging experience.
[0131] (6) In the information processing system described in (5) above, in the second update step, when the game is played using the first game medium which is drawn as the third image, the image representing the first game medium is updated from the third image to the fourth image, wherein the fourth image is different from the new image which is updated when the game is played using the first game medium which is drawn as the first image.
[0132] In this configuration, the evolution of the first medium during the lottery process differs from the evolution that occurs through normal game progression, increasing the rarity of the evolution during the lottery process. Therefore, a more engaging experience can be provided to the user.
[0133] (7) In the information processing system described in (3) to (6) above, the second processing further adjusts the peripheral information related to at least one of the third game media after the peripheral information related to the first game media has been adjusted, wherein the third game media is a game media from which the first game media and the second game media have been removed from the game media included in the lottery table.
[0134] In this configuration, the game media included in the lottery table, in addition to the two or more related game media, are also enhanced, thereby providing users with a more engaging experience.
[0135] (8) In the information processing system described in (1) to (7) above, the first update step further includes a third process, in which the third process updates the lottery table by consuming the rights and adding a fourth game medium and its winning probability to the lottery table, wherein the two or more game mediums and the fourth game medium are associated with each other.
[0136] In this configuration, game elements can be added to the lottery table. Therefore, a more engaging experience can be provided to the user.
[0137] (9) In an information processing system described in any one of (1) to (8) above, the second processing is characterized in that the peripheral information relating to the second game medium is adjusted based on the relationship between the two or more game mediums.
[0138] This approach allows for providing users with a more engaging experience.
[0139] (10) An information processing method comprising each step of the information processing system described in any one of (1) to (9) above.
[0140] This approach allows for providing users with a more engaging experience.
[0141] (11) A program that causes at least one computer to perform each step of the information processing system described in any one of (1) to (9) above.
[0142] This approach allows for providing users with a more engaging experience. Of course, this is not always the case.
[0143] Finally, while various embodiments relating to this disclosure have been described, these are presented as examples and are not intended to limit the scope of the disclosure. These novel embodiments can be implemented in a variety of other forms, and various omissions, substitutions, and modifications are permitted without departing from the gist of the disclosure. These embodiments and their variations are included in the scope and gist of the disclosure, as well as in the disclosures described in the claims and their equivalents. [Explanation of Symbols]
[0144] 1: Information Processing System 11: Communication Network 2: Information Processing Device 20: Communications bus 21: Communications Department 22: Storage section 23: Control Unit 230: Game Control Department 231: Reception Department 232: Assignment section 233: Settings Section 234: Update section 235: Lottery Control Unit 236: Display Control Unit 237:Specific judgment section 3: Game device 30: Communications bus 31: Communications Department 32: Storage section 33: Control Unit 34a: Graphics Processing Unit 34b: Audio Processing Unit 34c: Operation section 4a: Display 4b: Speaker 4c: Input device 5: Menu screen 51: Operation Buttons 52: Operation Buttons 53: Operation Buttons 54: Operation Buttons 55: Operation Buttons 56: Character display area 6: Mission screen 62: Progress Gauge 631: Operation Buttons 632: Operation restriction button 633: Completed 634: Operation restriction button 635: Operation Buttons 7: Ticket Consumption Screen 71a: Operation buttons 71b: Operation buttons 71c: Operation buttons 71d: Operation buttons 72: Character display area 73: Character display area 74: Character display area 75: Character display area 76: Operation Buttons 8a: Formation screen 8b: Formation screen 81a: Operation buttons 81b: Operation buttons 81c: Operation buttons 82: Character display area 83: Character display area 84: Character display area 9: Ticket Consumption Screen 91a: Operation buttons 91b: Operation buttons 91c: Operation buttons 91d: Operation buttons 92: Character display area 93: Character display area 94: Character display area 95: Character display area 96: Operation Buttons CH0: Other characters CH1: First character (camel) CH1a: Enhanced First Character (Berrakuda) CH10: Evolved First Character (Evolved Camel) CH10a: Evolved First Character (Evolved Berrakuda) CH2: Second character (Striped Camel) CH3: Third character (elephant) CH4: 4th character (dog) IT1: Item 1 IT3: Required Items T11: Lottery Table T12: Lottery Table T21: Lottery Table T22: Lottery Table
Claims
1. An information processing system, A processor capable of executing a program is provided so that each of the following steps is performed: The reception step accepts a request to consume rights associated with the user in the game, where the game includes a mode in which the game medium is granted to the user through a lottery process. In the first update step, after going through the first and second processes, at least one piece of peripheral information directly or indirectly related to the lottery process is updated, where, In the first process, in response to the request, two or more game media that consume the rights and are included in the lottery table used in the lottery process are associated with each other, In the second process, after the first process has been executed, A first game medium which is at least one of the two or more game media mentioned above, or A second game medium newly defined by the two or more game mediums mentioned above, Adjust the surrounding information related to the above, In the second update step, the system updates the image representing the first game medium from the first image to a new third image based on information about at least one of the two or more game mediums, in response to the execution of the second process.
2. In the information processing system described in claim 1, The peripheral information is a lottery table that includes parameters used in the game, winning probabilities, or the winning probabilities of the game medium, which are assigned by the lottery process, and the lottery table is a table that defines each game medium and its winning probabilities.
3. In the information processing system described in claim 1, The second process involves a system that adjusts the peripheral information related to the first game medium based on the relationships between the two or more game mediums.
4. In the information processing system described in claim 3, In the second process, the peripheral information is adjusted on the condition that at least one of the other game media is removed from the lottery table, where, The system wherein the other game media is one or more game media obtained by excluding the first game media from the two or more game media.
5. In the information processing system described in claim 1, In the second update step, when the game is played using the first game medium which is drawn as the third image, the image representing the first game medium is updated from the third image to the fourth image, and here, The fourth image is a system in which the fourth image is different from a new image that is updated when the game is played using the first game medium which is drawn as the first image.
6. In the information processing system described in claim 3, In the second process, after the peripheral information related to the first game medium has been adjusted, the peripheral information related to at least one of the third game mediums is further adjusted, where The system wherein the third game medium is a game medium other than the first game medium and the second game medium among the game mediums included in the lottery table.
7. In the information processing system described in claim 1, The first update step described above further includes a third process, In the third process described above, by consuming the rights, the lottery table is updated by adding the fourth game medium and its winning probability to the lottery table, and here, A system in which the two or more game media and the fourth game media are associated with each other.
8. In the information processing system described in claim 1, In the second process, the peripheral information relating to the second game medium is adjusted based on the relationships between the two or more game mediums.
9. Information processing method, A method comprising each step of the information processing system described in any one of claims 1 to 8.
10. It is a program, A program that causes at least one computer to perform each step of the information processing system described in any one of claims 1 to 8.
Citation Information
Patent Citations
Information processing device, program, and game system
JP2019076354A
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