Storage medium for storing game programs, game processing method, game system, and computer program product

By adapting command marks to changes in the player's field of view and providing additional visual cues, the game program enhances communication and visual effects in strategic games, addressing the issue of deteriorating visual feedback.

JP7863378B1Active Publication Date: 2026-05-21GUANGZHOU LIXI INTERACTIVE ENTERTAINMENT CO LTD
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Patent Information

Authority / Receiving Office
JP · JP
Patent Type
Patents
Current Assignee / Owner
GUANGZHOU LIXI INTERACTIVE ENTERTAINMENT CO LTD
Filing Date
2025-06-06
Publication Date
2026-05-21

AI Technical Summary

Technical Problem

In strategic games, visual effects deteriorate due to markings that do not adapt to changes in the player's field of view, making it difficult for players to effectively communicate commands to teammates.

Method used

The game program displays a first command mark at a position in a first field of view and, upon adjusting the view, displays a second command mark at a corresponding position in the new field of view, ensuring the mark adapts to the new dimensions and provides additional visual cues like avatar icons, text icons, and light and shadow effects to enhance communication.

Benefits of technology

This solution improves the visual effects and gaming experience by ensuring command marks remain visible and understandable across different views, reducing the player's burden and enhancing communication with teammates.

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Abstract

We provide game programs, game processing methods, game systems, and computer program products that enable quick command marking. [Solution] The game program causes the computer of the information processing device to perform the following processes in response to the player performing a marking operation on a first position in the first field of view window of the virtual space, to display a first command mark indicated by the marking operation at the first position; and in response to the player adjusting the first field of view window to the second field of view window of the virtual space, to display a second command mark at a second position in the second field of view window, wherein the second command mark is associated with the first command mark, and the second position is the position in the second field of view window to which the first position is mapped.
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