Programs, information processing systems, and information processing methods

The server system enhances user engagement in battle games by offering multiple options to change items, ensuring higher-rarity card acquisition, addressing the limitations of conventional methods and increasing game interest.

JP7870551B2Active Publication Date: 2026-06-05GLEE HOLDINGS CO LTD

Patent Information

Authority / Receiving Office
JP · JP
Patent Type
Patents
Current Assignee / Owner
GLEE HOLDINGS CO LTD
Filing Date
2023-05-11
Publication Date
2026-06-05

AI Technical Summary

Technical Problem

Conventional battle game servers have limited methods for acquiring battle cards, leading to reduced user interest due to the difficulty in obtaining high-rarity cards, which can diminish the overall engagement in the game.

Method used

A server system that allows users to change items through a selection process with multiple options, where correct choices result in higher-rarity items, enhancing the variety and predictability of acquisition methods.

Benefits of technology

The system increases user engagement by providing varied and predictable ways to obtain higher-rarity battle cards, thereby improving interest in the game.

✦ Generated by Eureka AI based on patent content.

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Patent Text Reader

Abstract

To provide a server, a server control method, and a program capable of enhancing interest in a game by increasing variation in an acquisition method of an item or the like.SOLUTION: A server includes: reception means for receiving an item change request for changing item data that a user has; transmission means for transmitting selection screen data for displaying a selection screen including a plurality of options to a user when the reception means receives an item change request; and control means for imparting item data corresponding to another item changed from an item relating to the item data to a user according to the item change request when an option selected on the selection screen satisfies a predetermined condition. When the user has a predetermined item, a display mode of the option is changed such that the user can easily determine whether the option satisfies the predetermined condition, and another item has higher rarity value than the item.SELECTED DRAWING: Figure 1
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Description

Technical Field

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[0001] The present invention relates to a server that provides games.

Background Art

[0002] Conventionally, in a battle game server, a deck of a user is configured with a plurality of battle cards stored for each user, and a battle game server that competes for victory or defeat among a plurality of users based on the total value of the attack power and defense power of the deck exists (for example, Patent Document 1). In such a battle game server, when a user acquires a battle card, the user has acquired it by a method such as purchasing the battle card.

Prior Art Documents

Patent Documents

[0003]

Patent Document 1

Summary of the Invention

Problems to be Solved by the Invention

[0004] However, in the conventional battle game server, the acquisition method of battle cards and the like is limited, and the user's interest in the game may be reduced. In particular, since it is difficult to acquire battle cards with high rarity value, it may give the user an impression that there is no possibility of acquisition at all, and the interest in the game may be significantly reduced.

[0005] Therefore, an object of the present invention made in view of the above problems is to provide a server that can increase the variations in the acquisition method of battle cards and the like and improve the interest in the game.

Means for Solving the Problems

[0006] In order to solve the above problems, the server according to the present invention A receiving means for receiving an item modification request to change the item data held by the user, When the receiving means receives the item change request, the transmitting means sends selection screen data to the user for displaying a selection screen that includes multiple options. If the selected option on the selection screen satisfies predetermined conditions, a control means provides the user with item data corresponding to the other item that was changed from the item related to the item data, in response to the item change request. It has, The display mode of the options is changed so that the user can determine whether the options satisfy predetermined conditions when the user possesses a predetermined item, and the other items are characterized by having a higher rarity value than the aforementioned item. [Effects of the Invention]

[0007] The server in this invention can increase the variety of methods for obtaining battle cards and the like, thereby improving interest in the game. [Brief explanation of the drawing]

[0008] [Figure 1] This is a block diagram of the communication system according to Embodiment 1. [Figure 2] This is an example of an item information table in Embodiment 1. [Figure 3] This is an example of item data from Embodiment 1. [Figure 4] This is an example of the selection table for Embodiment 1. [Figure 5] This is an example of the selection screen for Embodiment 1. [Figure 6] This is a flowchart showing the operation of the communication system according to Embodiment 1. [Figure 7] This is a block diagram of the communication system according to Embodiment 2. [Figure 8] This is an example of a rank-up table according to Embodiment 2. [Figure 9]It is a flowchart showing the operation of the communication system of Embodiment 2. [Figure 10] It is a block diagram of the communication system of Embodiment 3. [Figure 11] It is a flowchart showing the operation of the communication system of Embodiment 3. [Figure 12] It is another example of a selection screen.

Embodiments for Carrying Out the Invention

[0009] Hereinafter, embodiments of the present invention will be described.

[0010] (Embodiment 1) FIG. 1 is a block diagram of a communication system according to Embodiment 1 of the present invention. The communication system according to Embodiment 1 of the present invention includes a server 1 (game server 1) and a communication terminal 2.

[0011] The game server 1 includes a communication unit 10, a storage unit 11, and a control unit 12.

[0012] The communication unit 10 communicates with the communication terminal 2 by at least one of wireless or wired means.

[0013] The storage unit 11 stores information related to items and item types provided to the communication terminal 2. An item is various items used in the game, and for example, it may be any of battle cards, characters, weapons, equipment, decorations, plants, foods, etc. that constitute the user's deck. Also, the item type is a numerical value representing the rarity value of the item, a numerical value representing the category of the item, etc. Hereinafter, the item type will be described as a numerical value representing the rarity value of the item, but it is not limited to this.

[0014] Specifically, the storage unit 11 stores the information by dividing it into each table and data. In the storage unit 11, an item information table 111 and an item data table 112 are stored. As shown in FIG. 2, for example, the item information table 111 includes item identification information "UNI1", item name "Item A", and item type "3". The item identification information is an identifier for uniquely identifying an item in this system. The item type indicates, for example, the level of the rarity value of the item. The greater the value of the item type, the higher the rarity value of the item.

[0015] The item data table 112 stores data related to items provided to the user (hereinafter referred to as item data). FIG. 3 shows an example of the item data table 112. As shown in FIG. 3, for example, the item data includes item identification information "UNI1", item image "Item A image", etc. Note that the image data may be in any image format such as JPEG, GIF, PNG, etc.

[0016] Also, the storage unit 11 stores information related to options described later as an option table 113.

[0017] The control unit 12 performs various controls related to the game server 1. For example, when the control unit 12 receives an item acquisition request from the communication terminal 2, it refers to the item information table 111 in the storage unit 11 and extracts and determines the item data to be transmitted to the communication terminal 2. Then, the control unit 12 transmits the item data to the communication terminal 2. Specifically, the control unit 12 refers to the item data table 112 and transmits the item data (item image, etc.) to the communication terminal 2 via the communication unit 10. communicates with the communication terminal 2.

[0018] For example, the control unit 12 refers to the item information table 111, randomly extracts item identification information (for example, "UNI1"), and determines that item to be provided to the communication terminal 2. Then, the control unit 12 refers to the item data table 112 and transmits the item data of the item to be provided (hereinafter referred to as the first item data) to the communication terminal 2 via the communication unit 10.

[0019] Furthermore, when the control unit 12 receives an item change request from the communication terminal 2, it generates selection screen data having multiple options, including the correct answer, and transmits the selection screen data to the communication terminal 2 via the communication unit 10. The control unit 12 predetermines information related to the correct answer option and stores the option table 113 in the storage unit 11. An example of the option table is shown in Figure 4. As shown in Figure 4, the option table 113 includes option identification information and correct / incorrect information corresponding to the option. Option identification information is an identifier used to uniquely identify an option in this system. The content of the options consists of binary information: "correct answer" or "incorrect answer". In Figure 4, an example with two options is shown, but the number of options is not limited to this and may be three or more. Also, in Figure 4, an example with one correct answer is shown, but the number of correct answers is not limited to this and may be two or more and less than or equal to the number of options. Based on the option table 113, the control unit 12 generates selection screen data to transmit to the communication terminal 2.

[0020] Figure 5 shows an example of a selection screen generated by the control unit 12 and displayed by the communication terminal 2. The selection screen shown in Figure 5 is generated based on the selection table 113, and there are two selections, with one correct answer. For example, the selection corresponding to selection identification information "S001" is shown in selection image 131, and the selection corresponding to selection identification information "S002" is shown in selection image 132. Selection images 131 and 132 are preferably images of vases. Hereafter, the selection images will be described assuming they are images of vases. Selection image 131 (vase image 131) and selection image 132 (vase image 132) are shown by the same image, and the user viewing the image cannot recognize which is the correct answer. Preferably, the selection screen displayed on the communication terminal 2 is visually enhanced so that the item before the change is stored in the vase image, and further visually enhanced so that the vase images are shuffled.

[0021] The control unit 12 also receives option identification information corresponding to the option selected by the user's input from the communication terminal 2 via the communication unit 10. Specifically, the control unit 12 receives option identification information ("S001" or "S002") related to the acupuncture pot image corresponding to the option from the communication terminal 2. The control unit 12 then refers to the option table 113 and determines whether the received option identification information is the correct answer.

[0022] If the control unit 12 determines that the received choice identification information is correct, that is, if the choice selected by the user is correct, it changes the item data to be transmitted to the communication terminal 2 from the first item data to other item data (hereinafter referred to as the second item data). Specifically, the control unit 12 refers to the item information table 111, randomly extracts item identification information (for example, "UNI4"), and determines that item data to be the second item data to be transmitted to the communication terminal 2. Preferably, the control unit 12 randomly extracts item data from the item information table 111 that is equal to or greater than the item type value of the first item data, and determines it to be the second item data. In other words, the control unit 12 determines the second item data such that the changed second item data is equal to or greater than the rarity value of the first item data before the change. For example, if the item before the change was item A, the control unit 12 randomly extracts an item from the item information table 111 with an item type value greater than 3, and determines it to be the second item data. Specifically, a visual effect is applied to the selection screen displayed on communication terminal 2, where the other items after the change appear from the image of the vase.

[0023] On the other hand, if the control unit 12 determines that the received option identification information is incorrect, that is, if the option selected by the user is not the correct answer, it transmits the original item data, i.e., the first item data, to the communication terminal 2 without changing the item data. For example, if the first item data before modification is item A, the control unit 12 provides item A to the communication terminal 2 without changing the item data.

[0024] The communication terminal 2 comprises a communication unit 20, a display unit 21, an operation unit 22, and a control unit 23.

[0025] The communication unit 20 communicates with the game server 1 wirelessly or via a wired connection, or at least one of the two. Specifically, the communication unit 20 sends an item acquisition request to the game server 1 based on the user's operation of the control unit 22. The communication unit 20 also sends an item change request to the game server 1 based on the user's operation of the control unit 22. The communication unit 20 also receives item data from the game server 1 in response to the item acquisition request. The communication unit 20 also receives selection screen data from the game server 1 in response to the item change request.

[0026] The display unit 21 is composed of a liquid crystal display, an organic EL display, etc., and outputs displays related to the game provided by the game server 1. For example, the display unit 21 displays an item image related to an item provided by the game server 1. At this time, the display unit 21 also displays a link for sending an item change request. The link may include a description such as "Challenge yourself to change an item" or "Choose a growth pot and put in your card! If you can distinguish the real one, your card will grow!" The display unit 21 also displays a selection screen for the item change request.

[0027] The control unit 22 consists of buttons, a touch panel, etc., and receives various input signals from the user in the game. For example, the control unit 22 receives user input on the selection screen. The control unit 22 sends the selection signal received from the user to the control unit 23.

[0028] The control unit 23 performs various controls related to the communication terminal 2. For example, based on the user's operation of the operation unit 22, the control unit 23 sends an item acquisition request to the game server 1 via the communication unit 20. The control unit 23 also sends an item change request to the game server 1 via the communication unit 20 based on the user's operation of the operation unit 22. Furthermore, the control unit 23 receives the user's selection signal on the selection screen and sends the selection identification information of the user's selected option to the game server 1 via the communication unit 20.

[0029] Next, the operation of the communication system according to Embodiment 1 of the present invention will be explained using the flowchart shown in Figure 6.

[0030] First, the control unit 23 of the communication terminal 2 transmits an item acquisition request to the game server 1 via the communication unit 20 based on the user's operation of the operation unit 22 (step S1).

[0031] Next, the control unit 12 of the game server 1 refers to the item information table 111 in the storage unit 11 to extract and determine the items to be provided to the communication terminal 2 (step S2). Then, the control unit 12 transmits the item data (first item data) related to the items to the communication terminal 2 (step S3). Specifically, the control unit 12 refers to the item data table 112 and transmits the item data related to the items to be provided to the communication terminal 2 via the communication unit 10.

[0032] Next, the control unit 23 of the communication terminal 2 sends an item change request to the game server 1 via the communication unit 20 based on the user's operation of the operation unit 22 (step S4). If the communication terminal 2 does not send an item change request in step S4, the item will not be changed and the process will end.

[0033] Next, when the control unit 12 of the game server 1 receives an item change request, it determines the information relating to the correct answer choice and stores the information relating to the correct answer choice in the choice table 113 of the storage unit 11 (step S5). Then, the control unit 12 generates selection screen data having multiple choices including the correct answer, and transmits the selection screen data to the communication terminal 2 via the communication unit 10 (step S6).

[0034] Next, the control unit 23 of the communication terminal 2 receives the user's selection signal on the selection screen and transmits the selection identification information of the user's choice to the game server 1 via the communication unit 20 (step S7).

[0035] Next, the control unit 12 of the game server 1 refers to the received choice identification information and choice table 113 and determines whether the choice selected by the user is the correct answer (step S8).

[0036] If the control unit 12 determines that the content of the option related to the option identification information is the correct answer, that is, if it determines that the option selected by the user is the correct answer, it changes the item data to be sent to the communication terminal 2 to other item data (second item data) (step S9). Specifically, the control unit 12 refers to the item information table 111, randomly extracts item identification information (for example, "UNI4"), and determines that the item corresponding to the item identification information (item D) will be the other item to be provided to the communication terminal 2 after the change. Preferably, the control unit 12 randomly extracts an item from the item information table 111 that is equal to or greater than the item type value of the item before the change, and determines it to be the second item data.

[0037] Next, the control unit 12 transmits the item data to the communication terminal 2 (step S10). Specifically, the control unit 12 refers to the item data table 112 and transmits the item data related to the item to be provided to the communication terminal 2 via the communication unit 10. Then the process ends.

[0038] On the other hand, if in step S8 the control unit 12 determines that the content of the option related to the option identification information is not the correct answer, that is, if it determines that the option selected by the user is incorrect, it skips step S9 and proceeds to step S10. In this case, without changing the item data to be sent to the communication terminal 2, the original item data is sent to the communication terminal 2 in step S10 and the process ends.

[0039] Thus, according to the present invention, the communication terminal 2 sends an item change request for an item that has been provided once, and the game server 1 sends selection screen data having multiple options including the correct answer in response to the item change request, and changes the item according to the selection, thereby increasing the variety of ways to acquire items. Furthermore, preferably, the control unit 12 determines other items based on the item type value of the item before the change, and items with a value equal to or greater than that value, thereby increasing the predictability of acquiring items with high rarity value, and improving interest in the game.

[0040] In this embodiment, the option images are represented by images of pots, but the system is not limited to this. Alternatively, the option images could be represented by images of lottery strings, and the correct answer could be selected. The option images could be potted plants or ground with plant seeds, and a visual effect could be applied where the option image changes to a flower image if the answer is correct. Alternatively, the option images could be face-down cards, and a visual effect could be applied where magic dust is sprinkled on the selected card, causing the card to change to the selected item if the answer is correct. By implementing such effects, it is possible to increase the user's interest in the game.

[0041] (Embodiment 2) The second embodiment of the present invention will be described below. Figure 7 is a block diagram of the communication system according to the second embodiment of the present invention. Components identical to those in the first embodiment are denoted by the same reference numerals, and their descriptions are omitted. The communication system according to the second embodiment differs from the configuration of the first embodiment in that, after the game server 1 transmits the modified second item data, the communication terminal 2 transmits an item change request to further modify the second item data, and the item is changed multiple times depending on the number of correct answers.

[0042] The storage unit 11 of the game server 1 according to Embodiment 2 stores, in addition to the configuration of the storage unit 11 according to Embodiment 1, correct answer count information 114 and a rank-up table 115. The correct answer count information 114 stores the number of correct answers related to the item change request of the communication terminal 2 (hereinafter referred to as the correct answer count). The rank-up table 115 is a table that shows the relationship between the correct answer count and the item type of other items after the change.

[0043] Figure 8 shows an example of the rank-up table 115. For example, if the number of correct answers is 1 to 3, the item type is 3. On the other hand, if the number of correct answers is 4 to 5, the item type is set higher, to 4. The control unit 12 refers to the number of correct answers information 114 in the storage unit 11 and the rank-up table 115, and changes the item data to be transmitted to the communication terminal 2 to other item data. By changing the item by referring to the rank-up table 115 shown in Figure 8, the control unit 12 changes the item to an item with a higher rarity value than when the number of correct answers is less than a predetermined value, if the number of correct answers is above a predetermined value.

[0044] Next, the operation of the communication system according to Embodiment 2 of the present invention will be explained using the flowchart shown in Figure 9. Components identical to those in Embodiment 1 are denoted by the same reference numerals, and their explanations are omitted. In the initial state, the number of correct answers information 114 is reset to 0.

[0045] After steps S1 to S7, if the control unit 12 of the game server 1 of Embodiment 2 determines in step S8 that the content of the choice related to the choice identification information is the correct answer, that is, if it determines that the choice selected by the user is the correct answer, it adds 1 to the number of correct answers (step S21). Subsequently, the control unit 12 changes the item data to be sent to the communication terminal 2 to other item data (step S22). At this time, the control unit 12 refers to the item information table 111 of the storage unit 11, the number of correct answers information 114, and the rank-up table 115 to change the item to be provided to the communication terminal 2 to another item.

[0046] Next, returning to step S3, the control unit 12 transmits the modified item data. That is, if the answer remains correct in step S8, the communication terminal 2 can repeatedly send item change requests to the game server 1 and change the item repeatedly. If the communication terminal 2 does not send an item change request in step S4, the item will not be changed and the process will end.

[0047] On the other hand, in step S8, if the control unit 12 determines that the content of the option related to the option identification information is not the correct answer, that is, if the option selected by the user is incorrect, the control unit 12 reverts the item data to be transmitted back to the initial item data before the item change (i.e., the first item data), and transmits the restored first item data (step S2 3). Then the process is complete.

[0048] As described above, with the communication system according to Embodiment 2, after the game server 1 transmits the modified second item data, the communication terminal 2 transmits an item change request to further modify the second item data, and by changing the item data multiple times, the variations in how to acquire battle cards and the like can be increased. In addition, the rank-up table 115 changes the item to one with higher rarity value as the number of correct answers increases, thereby increasing the predictability of acquiring cards with high rarity value and improving interest in the game.

[0049] In the above example, step S23 shows the control unit 12 reverting the item to be provided back to the initial item before the item change, but this is not limited to this example. The control unit 12 may change the item data to be transmitted to any of the other item data that has been changed in the past. That is, if the correct answer has been selected multiple times in the past and the item has been changed multiple times, the control unit 12 may change it to any of the changed items. Preferably, if the user of the communication terminal 2 has a predetermined item, the control unit 12 changes it to the most recently changed item.

[0050] (Embodiment 3) The following describes Embodiment 3 of the present invention. Figure 10 is a block diagram showing the configuration of the communication system according to Embodiment 2 of the present invention. Components identical to those in Embodiment 1 are denoted by the same reference numerals, and their descriptions are omitted. The communication system according to Embodiment 3 differs from the configuration according to Embodiment 1 in that, when the game server 1 receives an item change request, it transmits selection screen data having multiple options, including the correct answer, to the communication terminal 2 a predetermined number of times, and changes the item data based on the number of correct answers.

[0051] The memory unit 11 of the game server 1 according to Embodiment 3 stores, in addition to the configuration of the memory unit 11 according to Embodiment 1, correct answer count information 114 and trial count information 116. The correct answer count information 114 is the same as the configuration according to Embodiment 2, so it is denoted by the same reference numerals and its description is omitted. The trial count information 116 is information relating to the number of times the game server 1 has received an item change request from the communication terminal 2.

[0052] The control unit 12 according to Embodiment 3 determines whether the number of trials has reached a predetermined number based on the trial count information 116. If the number of trials has reached the predetermined number, the control unit 12 refers to the item information table 111 and the correct answer count information 114 of the storage unit 11 and changes the item data to be transmitted to the communication terminal 2 to the second item data.

[0053] Next, the operation of the communication system according to Embodiment 3 of the present invention will be explained using the flowchart shown in Figure 11. Components identical to those in Embodiments 1 and 2 are denoted by the same reference numerals, and their explanations are omitted. In the initial state, both the number of correct answers information 114 and the number of attempts information 116 are reset to 0.

[0054] After steps S1 to S4, when the control unit 12 of the game server 1 of Embodiment 3 receives an item change request, it adds 1 to the number of attempts information 116 in the storage unit 11 (step S31). The subsequent steps S5 to S8 are the same as the operation in Embodiment 1.

[0055] In step S8, if the control unit 12 determines that the content of the option related to the option identification information is the correct answer, that is, if it determines that the option selected by the user is the correct answer, the control unit 12 adds 1 to the number of correct answers (step S32). In step S8, if the control unit 12 determines that the content of the option related to the option identification information is not the correct answer, that is, if it determines that the option selected by the user is the correct answer, the control unit 12 adds 1 to the number of correct answers (step S32). If it is determined that the option selected by Za is incorrect, step S32 is skipped and the process proceeds to step S33.

[0056] Next, the control unit 12 determines whether the trial count information 116 has reached a predetermined number of trials (step S33). If it determines that the predetermined number of trials has been reached, the process proceeds to step S34. If it determines that the number of trials is less than the predetermined number, the process returns to step S31.

[0057] If the control unit 12 determines in step S33 that the number of correct answers is a predetermined number, it refers to the number of correct answers information 114 and determines whether the number of correct answers is equal to or greater than the predetermined number (step S34). If the control unit 12 determines that the number of correct answers is equal to or greater than the predetermined number, it changes the item data to be sent to the communication terminal 2 to the second item data (step S35) and sends the second item data to the communication terminal 2 (step S36). Then the process ends. On the other hand, if the control unit 12 determines that the number of correct answers is less than the predetermined number, it skips step S35 and proceeds to step S36. In this case, the control unit 12 sends the first item data without changing the item data to be sent to the communication terminal 2. Then the process ends.

[0058] As described above, according to the communication system of Embodiment 3, when the game server 1 receives an item change request, it sends selection screen data having multiple options, including the correct answer, to the communication terminal 2 multiple times, and by changing the item based on the number of correct answers, it is possible to increase the variety of methods for obtaining battle cards, etc.

[0059] In step S38, the control unit 12 changes the item data to be transmitted to the communication terminal 2 to the second item data if the number of correct answers exceeds a predetermined number. However, it may also be configured to change to the second item data with higher rarity value as the number of correct answers increases. By doing so, the predictability of obtaining cards with high rarity value can be increased, and interest in the game can be enhanced.

[0060] In the above embodiments 1 to 3, the game server 1 may have a mode that allows the user to determine the correct answer from the options on the selection screen in response to instruction information from the communication terminal 2. This instruction information can only be sent to the game server 1 if the user on the communication terminal 2 possesses a predetermined item. An example of the selection screen in this mode is shown in Figure 12. As shown in Figure 12, in this mode, the user can determine which option image is the correct answer. Preferably, the predetermined item can only be used a predetermined number of times.

[0061] Here, a computer can be suitably used to function as the communication terminal 2. Such a computer can be realized by storing a program in its memory that describes the processing content for realizing each function of the communication terminal 2, and by having the computer's central processing unit (CPU) read and execute this program.

[0062] In the embodiments 1 to 3 described above, a configuration was described in which the game server 1 stores the item information table 111, the item data table 112, and the choice table 113, but the configuration is not limited to this. For example, each of the item information table 111, the item data table 112, and the choice table 113 may be stored by either the game server 1 or the communication terminal 2. Also, considering the performance of the game server 1 and the communication terminal 2 and the load on game processing, either the game server 1 or the communication terminal 2 may store all of the item information table 111, the item data table 112, and the choice table 113.

[0063] In the embodiments 1 to 3 described above, a configuration was described in which the game server 1 and the communication terminal 2 communicate and execute processing. However, a configuration in which the communication terminal 2 executes processing independently is also possible. For example, this can be achieved by configuring the communication terminal 2 to have the same functions as the storage unit 11 and control unit 12 of the game server 1.

[0064] While the present invention has been described based on various drawings and embodiments, it should be noted that those skilled in the art will find it easy to make various modifications and alterations based on this disclosure. Therefore, it should be noted that these modifications and alterations are within the scope of the present invention. For example, the functions included in each means, each step, etc., can be rearranged in a logically consistent manner, and multiple means or steps, etc., can be combined into one or divided. The invention described in the claims of the original application immediately before its division is noted below. [1] A first transmission means that transmits item data when it receives an item acquisition request from a user, A receiving means for receiving multiple item change requests from the user to change the item data, When the receiving means receives the item change request, a second transmitting means transmits selection screen data for displaying a selection screen including multiple options to the user. The system includes a control means that, when the selected option on the selection screen satisfies predetermined conditions, provides the user with item data corresponding to the other item that has been changed from the item related to the item data, in response to the item change request. The control means is a server that, if the selection does not satisfy the predetermined conditions after the modified item data has been transmitted, provides the user with item data corresponding to the item immediately before it was changed to the other item, in response to the item change request. [2] The aforementioned other items differ in rarity from the aforementioned items, as described in [1]. [3] The aforementioned other items are rarer than the aforementioned items, and the server is as described in [1]. [4] The aforementioned specified conditions include being a correct answer, and the server described in any one of paragraphs [1] to [3]. [5] The server according to [4], characterized in that it makes it possible to determine the correct answer from among the options on the selection screen. [6] When an item retrieval request is received from a user, the first transmission step involves sending the item data, A receiving step of receiving multiple item change requests from the user to change the item data, If the item change request is received in the receiving step, a second transmission step is performed to send selection screen data to the user for displaying a selection screen containing multiple options. The control step includes, if the selected option on the selection screen satisfies predetermined conditions, providing the user with item data corresponding to the other item changed from the item related to the item data, in response to the item change request. A server control method that, in the control step described above, if the selection does not satisfy the predetermined conditions after the modified item data has been transmitted, provides the user with item data corresponding to the item immediately before it was changed to the other item, in response to the item change request. [7] To a computer that functions as a server, When an item retrieval request is received from a user, the first transmission step involves sending the item data, A receiving step of receiving multiple item change requests from the user to change the item data, If the item change request is received in the receiving step, a second transmission step is performed to send selection screen data to the user for displaying a selection screen containing multiple options. If the selected option on the selection screen satisfies predetermined conditions, the control step of providing the user with item data corresponding to the other item that was changed from the item related to the item data is executed in response to the item change request. In the control step, if the selection does not satisfy the predetermined conditions after the modified item data has been transmitted, a program that, in response to the item change request, provides the user with item data corresponding to the item immediately before it was changed to another item. [Explanation of Symbols]

[0065] 1 Server (Game Server) 2. Communication terminals 10 Communications Department 11 Storage section 12 Control Unit 20 Communications Department 21 Display section 22 Control section 23 Control Unit 111 Item Information Table 112 Item Data Table 113 Choice Table 114 Correct Answer Count Information 115 Rank Up Table 116 Trial Count Information 131, 132 Option Images (Acupuncture Point Images)

Claims

1. Computers, A first means for receiving an item acquisition request from a communication terminal, A second means that transmits item data corresponding to a predetermined item to the communication terminal in response to the item acquisition request, A third means for receiving an item change request from the aforementioned communication terminal, A fourth means for transmitting selection screen data to the communication terminal for displaying a selection screen containing multiple options in response to the item change request, The selection screen includes a fifth means for receiving information from the communication terminal indicating the option selected by the user of the communication terminal, If the selected option satisfies predetermined conditions, a sixth means provides the user of the communication terminal with an item that, after receiving the item acquisition request, changes the item to the item corresponding to the last transmitted item data among the item data transmitted to the communication terminal in response to the item acquisition request and the item change request, and transmits the item data corresponding to the changed item to the communication terminal. A program that functions as a seventh means, which, if the selected option does not satisfy predetermined conditions, changes the item to be provided to the user of the communication terminal from the item corresponding to the last item data transmitted to the communication terminal in response to the item acquisition request and the item change request since the receipt of the item acquisition request to an item corresponding to any of the item data transmitted to the communication terminal since the receipt of the item acquisition request, and transmits the item data corresponding to the changed item to the communication terminal.

2. The program according to claim 1, wherein the seventh means, if the selected option does not satisfy predetermined conditions, changes the item provided to the user of the communication terminal to a predetermined item corresponding to the item data transmitted by the second means.

3. The seventh means, if the selected option does not satisfy predetermined conditions, changes the item to be provided to the user of the communication terminal to a predetermined item corresponding to the item data immediately transmitted to the communication terminal, according to claim 1.

4. The seventh means is the program according to claim 3, wherein if the selected option does not satisfy a predetermined condition and the user of the communication terminal has a predetermined item, the item to be provided to the user is changed to a predetermined item corresponding to the item data immediately transmitted to the communication terminal.

5. The program according to claim 1 or 2, wherein the display mode of the plurality of options changes when the user has a predetermined item.

6. The program according to claim 5, wherein the display mode of the plurality of options changes when the user has the predetermined item, so that it is possible to determine whether each of the plurality of options satisfies the predetermined condition.

7. The program according to any one of claims 1 to 6, wherein the item data corresponding to the modified item changed by the sixth means is always assigned a rarity value equal to or greater than that of the item data corresponding to the original item.

8. A first means for receiving an item acquisition request from a communication terminal, A second means that transmits item data corresponding to a predetermined item to the communication terminal in response to the item acquisition request, A third means for receiving an item change request from the aforementioned communication terminal, A fourth means for transmitting selection screen data to the communication terminal for displaying a selection screen containing multiple options in response to the item change request, The selection screen includes a fifth means for receiving information from the communication terminal indicating the option selected by the user of the communication terminal, If the selected option satisfies predetermined conditions, a sixth means provides the user of the communication terminal with an item that, after receiving the item acquisition request, changes the item to the item corresponding to the last transmitted item data among the item data transmitted to the communication terminal in response to the item acquisition request and the item change request, and transmits the item data corresponding to the changed item to the communication terminal. An information processing system comprising: a seventh means that, if the selected option does not satisfy predetermined conditions, changes the item to be provided to the user of the communication terminal from the item corresponding to the last item data transmitted to the communication terminal in response to the item acquisition request and the item change request since the receipt of the item acquisition request to an item corresponding to any of the item data transmitted to the communication terminal since the receipt of the item acquisition request, and transmits the item data corresponding to the changed item to the communication terminal.

9. The first means includes the step of receiving an item acquisition request from a communication terminal, The second means includes the step of transmitting item data corresponding to a predetermined item to the communication terminal in response to the item acquisition request, The third means is the step of receiving an item change request from the communication terminal, The fourth means includes the step of transmitting selection screen data for displaying a selection screen containing multiple options to the communication terminal in response to the item change request, The fifth means includes the step of receiving information from the communication terminal indicating the option selected by the user of the communication terminal on the selection screen, The sixth means includes the step of, if the selected option satisfies predetermined conditions, changing the item to be provided to the user of the communication terminal from the item corresponding to the last item data transmitted to the communication terminal in response to the item acquisition request and the item change request after receiving the item acquisition request, and transmitting the item data corresponding to the changed item to the communication terminal, A seventh means is an information processing method that includes the step of, if the selected option does not satisfy predetermined conditions, changing the item to be provided to the user of the communication terminal from the item corresponding to the last item data transmitted to the communication terminal in response to the item acquisition request and the item change request since the receipt of the item acquisition request to an item corresponding to any of the item data transmitted to the communication terminal since the receipt of the item acquisition request, and transmitting the item data corresponding to the changed item to the communication terminal.