Equipment for providing access to wireless gaming devices
The integration of hard security checks and location verification methods, such as geofencing and triangulation, addresses the security vulnerabilities in wireless game devices, ensuring secure and compliant access.
Patent Information
- Authority / Receiving Office
- JP · JP
- Patent Type
- Patents
- Current Assignee / Owner
- CFPH LLC
- Filing Date
- 2025-02-21
- Publication Date
- 2026-06-18
Smart Images

Figure 0007876019000001 
Figure 0007876019000002 
Figure 0007876019000003
Abstract
Description
【Technical Field】 【0001】 The present invention generally relates to the field of games, and more particularly to a game system and method incorporating a wireless network, and a system and method for providing access to such a game system. 【Background Art】 【0002】 Virtual casinos are accessible via a communication network such as the Internet. For example, an online casino presents a graphical representation of a game such as a casino game on the screen of a computer in communication with the Internet to a user. The user may place bets, participate in the game, and win prizes or lose money. Receiving prizes or paying out losses is usually processed by a credit transaction. 【Summary of the Invention】 【Problems to be Solved by the Invention】 【0003】 Participants may use a game device to access such an online casino, and some of those game devices may be wireless. However, the security of wireless game devices (e.g., handheld devices such as Blackberry (trademark) handheld devices) is usually achieved by a soft check and may not be optimal in some cases. For example, the user may only be required to enter the correct username and the associated password to be provided access to a particular game device. 【0004】 Therefore, it is desirable to provide a mechanism that better guarantees secure access to wireless game devices and game systems. 【Means for Solving the Problems】 【0005】 Therefore, an object of the present invention is to provide a mechanism that better ensures secure access to wireless game devices and game systems. 【0006】 These and other objectives are achieved by providing the game network with one or more levels of security checks, such as hard security checks, in addition to or instead of soft security checks before access to the game device is granted, in accordance with the principles of the present invention. In the hard security check, the user uses a device, such as a card or other physical token, which may be used to access the game device. Such a device may transmit information that identifies the user to the device, or may be used to generate a signal (in which case the device will be locked). 【0007】 In some embodiments of the present invention, a device is provided that can detect or reproduce signals from a device. If a signal is detected, access to the device is provided. Alternatively, or in addition to the above, the signal may include identification information that needs to be verified in order to provide access to the device. The device may include a medium for storing the identification information and a transmitter for transmitting the identification information to the device so that access to the device is provided when the identification information is associated with a user authorized to operate the device. To better understand the present invention, and for further features and advantages, the following description is provided, to be understood in conjunction with the accompanying drawings. [Brief explanation of the drawing] 【0008】 [Figure 1] This document illustrates a convenience game system according to a specific embodiment of the present invention. [Figure 2] This invention illustrates a convenience game system having a wireless network according to a specific embodiment of the present invention. [Figure 3]This is a block diagram of a convenience game system illustrating various game activities according to a specific embodiment of the present invention. [Figure 4] This document illustrates a convenience game system that indicates a coverage area according to a specific embodiment of the present invention. [Figure 5] This invention presents a convenience game system having a wireless network that demonstrates triangulation-based position determination according to a specific embodiment of the present invention. [Figure 6] This flowchart shows the steps of a convenience game method according to a specific embodiment of the present invention. [Figure 7] This invention illustrates a convenience game system that shows a communication path according to a specific embodiment of the present invention. [Figure 8] This document illustrates a ship-based convenience game system according to a specific embodiment of the present invention. [Figure 9] This document describes a convenience game device and apparatus for use according to a specific embodiment of the present invention. [Figure 10] This document describes a convenience game device and apparatus according to a specific embodiment of the present invention. [Figure 11] This shows another convenience game device according to a specific embodiment of the present invention. [Modes for carrying out the invention] 【0009】 A convenience gaming system allows participants to engage in gaming activities remotely and / or from mobile locations. Possible gaming activities include gambling, such as those offered by casinos. Gambling activities may include, but are not limited to, slot machines, video poker, table games (e.g., craps, roulette, blackjack, pai gow poker, Caribbean stud poker, baccarat, etc.), wheel of fortune games, keno, sports lotteries, horse racing, dog racing, jai alai, and any other casino-type gambling activity, as well as other gambling activities. Gambling activities may further include placing bets on any type of event. Events may include, for example, horse racing or motor racing, and sporting events (football, basketball, baseball, golf, etc.). Events may further include those that do not normally involve betting. Such events may include, but are not limited to, political elections, entertainment industry awards, and film box office results. The game may further include non-betting games and events. The game may further include lotteries or lottery-type activities, such as state and interstate lotteries. These may include all forms of number-selection lotteries, scratch-off lotteries, and other lottery contests. The convenience game system may be implemented on a communication network, such as a cellular network or a private wireless and / or wired network. Examples of the latter include Wi-Fi and WiMAX networks. In some embodiments, the communication network of the convenience game system is completely independent of the internet. In other embodiments, the operation of the convenience game system may utilize the internet minimally, and / or the information may be encrypted, so that only information without security issues is transmitted over the internet.Preferably, the communication network allows players to participate in the game from a remote location (e.g., outside the casino's gaming area). Furthermore, the system may allow players to move while participating in the convenience gaming activity. Preferably, the system has a location verification or identification function that can operate to allow or deny remote gaming depending on whether the location meets one or more conditions. The conditions may be, for example, whether the location is within a designated area where gaming is permitted by law. 【0010】 For example, as shown in Figure 1, the convenience game system 10 includes at least one user 12. The system may include additional users such that there are at least a first user 12 and a second user 14. Multiple users may access the first convenience game system 10, while other multiple users may access a second convenience game system (not shown) that is in communication with the first game system 10. Users 12 and 14 preferably access the system 10 via a game communication device 13. The game communication device 13 may include any suitable device for transmitting and receiving electronic communications. Examples of such devices include, but are not limited to, mobile phones, PDAs, computers, and minicomputers. The game communication device 13 transmits game information to and receives game information from the communication network 16. The game information is further transmitted between the network 16 and a computer 18, such as a server which may be located within the domain of the game service provider 20. However, the location of computer 18 is not important, and computer 18 may be located adjacent to the area of game service provider 20, or it may be located far away from the area of game service provider 20. Furthermore, in certain embodiments, a game service provider is not required. Computer 18 and / or game service provider 20 may be located within the game provider (not shown in Figure 1), adjacent to the game provider, or far away from the game provider. The game provider may be the actual administrator of the game, such as a casino. For example, the game service provider may be located on the premises of a casino, and computer 18 may be physically within the geographical boundaries of the game service provider. However, as mentioned above, computer 18 and game service provider 20 may also be located in remote locations. Computer 18 may function as a game server. Additional computers (not explicitly shown) may function, for example, as a database management computer and redundant servers. 【0011】 Preferably, the software resides on both the game communication device 13 and the computer 18. The software residing on the game communication device 13 is preferably operable to present information to the user corresponding to game activities (including gambling and non-gambling activities as described herein). The information includes, but is not limited to, graphical representations of objects related to the activity, and presentations of user-selectable options related to the activity. The software on the game communication device is further preferably operable to receive data from the computer, data entered by the user, or information communicated via another device or instrument. The software residing on the computer is preferably capable of exchanging data with the game communication device, accessing additional computers and data storage devices, and performing all the functions described herein and functions common to known electronic game systems. 【0012】 Game information transmitted through network 16 may include any information in any format necessary or desirable for the operation of the user's game experience. The information may be transmitted, in whole or in combination, in any format, digital or analog, text or audio, and by any known or future transmission technology, which may include, for example, wired or wireless technology. Wireless technology may include, for example, licensed or unlicensed technology. Some specific technologies that may be used include, but are not limited to, Code Division Multiple Access (CDMA), Global System for Mobile Communications (GSM®), General Packet Radio Service (GPRS), Wi-Fi (802.11x), WiMAX (802.16x), Public Switched Telephone Network (PSTN), Digital Subscriber Line (DSL), Integrated Services Digital Network (ISDN), or cable modem technology. These are merely examples, and those skilled in the art will understand that other types of communication technologies are within the scope of the present invention. Furthermore, it will be understood that additional components may be used in the communication of information between the user and the game server. Such additional components may include, but are not limited to, lines, relay lines, antennas, switches, cables, transmitters, receivers, computers, routers, servers, fiber optic transmission equipment, repeaters, amplifiers, and the like. 【0013】 In at least one embodiment, communication of game information may occur via the Internet or without the intervention of the Internet. In certain embodiments, some of the game information may be transmitted over the Internet. Furthermore, some or all of the game information may be transmitted partially over an Internet communication path. In certain embodiments, some information may be transmitted entirely or partially over the Internet, but the information may not be game information, or game information that needs to be kept secret or does not need to be kept secret. For example, data that brings a graphical representation of a table game to a user's game communication device may be transmitted at least partially over the Internet, while betting information transmitted by the user may be transmitted entirely over a non-Internet communication network. As another example, identification information associated with a hard check device (e.g., the bracelet described below) may or may not be transmitted over the Internet from the game communication device to the server. 【0014】 According to some embodiments of the present invention, as shown in Figure 2 for example, the communication network includes a cellular network 22. The cellular network 22 includes a plurality of base stations 23, each of which has a corresponding coverage area 25. The base station technology is generally known, and the base stations may be any type found in a typical cellular network. The base stations may have overlapping coverage areas. Furthermore, the coverage areas may or may not be sectored. The network also includes a mobile station 24, which functions as a game communication device, used by a user to access a convenience game system and to participate in activities available on the convenience game system. The user connects to the base station network via the transmission and reception of radio signals. The communication network further includes at least one voice / data switch, preferably connected to the radio portion of the network via a dedicated, secure landline. The communication network further includes a game service provider, similarly connected to the voice / data switch via a dedicated, secure landline. The voice / data switch may be connected to the base station's radio network, for example, via a mobile switching center (MSC), and a land communication line may be provided between the voice / data switch and the MSC. 【0015】 The user accesses the convenience game system via a mobile station, which is in communication with and therefore part of the communication network. The mobile station may be any electronic communication device capable of operating in connection with the network as described above. For example, in this particular embodiment, the mobile station may include a cellular telephone. 【0016】 Preferably, for example in the case of a cellular network, the convenience game system is enabled via the use of a private label carrier network. Each base station is programmed by the cellular telephone company to communicate voice and / or data transmissions, privately and securely, with the mobile station's handset. The handset is preferably pre-programmed using both game software and the telephone company's authentication software. The base station communicates with a switch via a private T-1 line. The game service provider leases a private T-1 or T-3 line that forwards calls to a game server controlled by the game service provider. Encryption may be incorporated on the telephone if required by a game regulatory authority such as a game commission. 【0017】 The cellular network is preferably a private, closed system. The mobile station communicates with the base station, which is connected to a centralized switch located within a gaming jurisdiction. At the switch, voice calls are transferred either locally or over long distances. The game traffic of a particular service provider is transferred from the central switch to a game server at a host location, which may be a casino or other location. 【0018】 When a subscriber launches a particular game application, the handset communicates only with a specific base station having a cell or sector designed to be entirely located within the game jurisdiction. For example, if a base station is close enough to a state border to pick up or transmit signals across it, that base station cannot communicate with the device. When a customer uses the device for gaming, the system may, if desired, prohibit the making or receiving of voice calls. Furthermore, voice may be completely excluded if necessary. In addition, the device is preferably not permitted to "connect" to the internet. This ensures a high level of certainty that bets / wagers originate and terminate within the boundaries of the game jurisdiction and that the "private" radio system cannot be circumvented or bypassed. In certain embodiments, some data and / or voice traffic may be transmitted, at least partially, over the internet. In some embodiments, certain non-game information may be transmitted over a route that includes the internet, while other information related to the system's gaming activity is transmitted over a route that does not include the internet. 【0019】 As shown in Figure 3, the game communication device 32 is in communication with a game service provider on the network 34. The game service provider preferably has one or more servers on which various games and other applications reside. As shown in Figure 3, some exemplary game applications include horse racing and other sports, financial exchange, casino and / or virtual casino, entertainment and other events exchange, and news and real-time entertainment. Each of these applications may be implemented within one or more software modules. The applications may be combined in any possible combination. Furthermore, it should be understood that these applications are not exhaustive, and other applications may exist to provide the user with an environment associated with any described or potential convenience activity. 【0020】 In other embodiments of the present invention, for example, as shown in FIG. 4, the communication network includes a private wireless network. The private wireless network may include, for example, 802.11x (WiFi) network technology to cover "Game Spots" or "Entertainment Spots". In FIG. 4, various WiFi networks are shown as network 41. Network 41 may use other communication protocols, including but not limited to 802.16x (WiMax) technology, to provide a private wireless network. Further, networks 41 may be interconnected. Further, the convenience game system may include a combination of networks, as shown in FIG. 4. For example, a combination of a private wireless network 16, a cellular network 42 including a multi-channel access unit or a sectorized base station, and a satellite network 46 including one or more satellites is shown. 【0021】 Regarding the private wireless network, the preferred technology covers a small area (e.g., within the range of 100 - 300 feet (30.48 - 91.44 m)) and provides very high throughput, so the private wireless network is particularly suitable for the game committee's requirement of verifying location and identification information for the products of game service providers. The game spots enabled by network 41 may include the current casino area 48, swimming pools, lakes, or other recreation areas 49, guest rooms and restaurants found in casinos 48 or hotels 45 and 47, residential areas 40, and other remote convenience game areas 43, etc. The overall configuration of the convenience game system shown in FIG. 4 is intended only as an example and may be changed within the scope of the present invention. 【0022】 In some embodiments of the present invention, the system architecture of the convenience game system includes the following. 【0023】 (1) Wireless LAN (Local Area Network) components, mostly consisting of 802.11x (Wi-Fi) and / or 802.16x WiMax technologies; robust security and authentication software; game software; mobile carrier-approved handsets with the Windows® or Symbian® operating system built-in; and 【0024】 (a) CDMA technology that is secure with respect to wireless data protection; 【0025】 (b) at least two layers of user authentication (provided by the mobile carrier and provided by the game service provider); 【0026】 (c) Forced tunneling to game services (static routing); 【0027】 (d) End-to-end encryption at the application layer; and, 【0028】 (e) Modern firewall and DMZ technologies; 【0029】 (2) A Metropolitan Wireless Access Network (MWAN) consisting of licensed or license-exempt point-to-point links and licensed or license-exempt point-to-multipoint technologies; 【0030】 (3) Private MAN (Metropolitan Access Network) T-1 and T-3 circuits for providing connectivity in areas where wireless services are unreachable; and, 【0031】 (4) Redundant private line communication from the mobile switch to the game server. 【0032】 Each of the "game spots" or "entertainment spots" is preferably connected to a central, redundant game server via MWAN / MAN. To access the private wireless network 41, the game communication device is preferably a WiFi- or WiMAX-enabled PDA or mini-laptop and does not need to be managed by a third-party partner. 【0033】 Preferably, the convenience game system includes a location verification function that can operate to allow or disable remote gameplay depending on whether the location meets one or more conditions. These conditions may, for example, be whether the location is within a designated area where gaming is permitted by law. Alternatively, the condition may be whether the location is within a no-gaming zone, such as a school. The location verification techniques used in the system may include, but are not limited to, "network-based" and / or "satellite-based" techniques. Network-based techniques may include, for example, techniques such as multilateration, triangulation, and geofencing. Satellite-based techniques may include, for example, global positioning satellite (GPS) technology. 【0034】 As previously mentioned, the cellular approach preferably involves the use of at least one cellular, mobile, voice, and data network. For games within a specific jurisdiction, such as Nevada, the technology may include triangulation, Global Positioning Satellite (GPS) technology, and / or geofencing to avoid the possibility of bets being placed outside the Nevada state border. In some embodiments, the network does not cover all of a particular jurisdiction, such as Nevada. For example, the network does not cover areas where the cellular coverage for a particular base station straddles a state border or other jurisdictional boundary. This is done to allow the use of location verification to prevent the possibility of bets originating or terminated outside the state. Triangulation may be used as a method to prevent games from being played from unauthorized locations. Triangulation may be achieved, for example, by comparing the signal strength from one mobile station received at multiple base stations, each having GPS coordinates. This technology may be used to precisely pinpoint the location of the mobile station. The location may then be compared to a map or other resource to determine whether the mobile station user is in an unauthorized area, such as a school. Alternatively, GPS technology may be used for these purposes. 【0035】 As shown in Figure 5, the convenience game system includes several game communication devices 54, 55, and 56. Device 54 is located outside the game jurisdiction area 58. Devices 55 and 56 are both located inside the game jurisdiction area 58. However, only device 56 is located inside a geofence 57 defined by the coverage area of several base stations 53. Therefore, geofencing may be used to enable games via device 56, but disable games via devices 54 and 55. Some game communication devices located inside the game jurisdiction area 58, such as device 55, are not allowed access to the convenience game system, but the geofence 57 ensures that game communication devices outside the jurisdiction area 58, such as device 54, are not allowed access. 【0036】 Geofencing does not specify a location. Rather, geofencing ensures that a mobile station is within a specific boundary. For example, geofencing may be used to ensure that a mobile station across a state border does not access a convenience game system. Triangulation, on the other hand, specifies a precise or approximate location. For example, as shown in Figure 5, to locate device 56, device 56 is triangulated between three of the base stations 53. Triangulation may be used to identify whether a device, such as a mobile station, is located within a specific spot where gambling is not permitted (e.g., a school). Preferably, the location technology used in conjunction with the present invention meets the requirements of the U.S. Federal Communications Commission (FCC) Phase 2 E911. Geological Institute Survey (GIS) mapping may also be used to compare the identified coordinates of a game communication device with features or elements on a GIS map to determine whether the device is located within an area where gambling is not permitted. It should be noted that any type of positioning verification, such as triangulation, geofencing, or Global Positioning Satellite (GPS) technology, or any other type of positioning technology, may be used to ensure or provide an acceptable level of confidence that the user is within an approved game area. 【0037】 In other embodiments, location verification is achieved using channel address lookup or using some other identification number or information that indicates the network or portion of the network being accessed by the game communication device. Assuming the use of an identification number for this purpose, for example, according to one method of location verification, a participant accesses the game system via a mobile phone. The identification number of the mobile phone, or the identification number of the network element being accessed by the mobile phone, identifies the caller's connection to the mobile network. The number indicates the fact that the caller is in a defined area and on a particular mobile network. A server application may reside on the mobile phone to communicate this information to the game service provider over the network. In relevant embodiments, the identification number for the information is passed from a first network provider to a second network provider. For example, the caller's home network may be provided by a second provider, but the caller is roaming on (and within the jurisdiction of) a network provided by a first provider. To enable a second provider to determine whether the caller is within a defined area that permits or dispermits the relevant gaming activity, the first provider passes identification information to the second provider. Preferably, the gaming service provider maintains or has access to a database that maps identification numbers of various possible mobile networks worldwide to geographical areas. The present invention intends to use any number or substitute for it that indicates a network portion or network element of a network connected to a mobile phone. The identification number may indicate one or more of the following: a base station or group of base stations, a circuit, a channel, a relay line, a switch, a router, a repeater, etc. 【0038】 In another embodiment of the present invention, when a user connects their phone to a game server, the game server retrieves network identification information and transmits that information to the game service provider. Software residing on the game communication device may include a function to determine the user's location (at least in part based on the identification information) and send a message to the game service provider as soon as the user logs in or accesses the device. The identification number or information used to determine the location may be specific to a country, state, town, or any other definable boundary. 【0039】 In relation to any location tracking method, the game system may periodically update location information. This may be done, for example, at predefined time intervals between game sessions, to ensure that the movement of the game communication device to an unauthorized area is detected not only at login or initial access, but also during gameplay. 【0040】 Therefore, depending on the location technology used, the decision to permit or prohibit game activity may be made in the game communication device, in the game server, or in any component of the telecommunications network used to transmit information between the game communication device and the game server (for example, in a base station). 【0041】 One aspect of a private wireless network related to preventing gaming in unauthorized areas is the placement of sensors, such as Radio Frequency Identification (RFID) sensors, on the gaming communication device. If a user takes the device outside of an authorized gaming area, the sensor will sound an alarm. Furthermore, the device may be "tethered" to a stationary object. A user may simply log in to such a device using their ID and password. 【0042】 In relation to Figure 6, exemplary embodiments of the method according to the present invention may be described as follows. As previously stated, the software is preferably loaded on a game communication device and is operable to receive input data for a game. The input data may be generated in the relevant game software residing on a game server, or it may be entered by a user of the game communication device. The software on the device is operable to present a representation of a game environment. This may include, in particular, a representation of a table game, such as a blackjack table, or a representation of a slot machine. Other examples of representations of a game environment include graphical representations of any other applications described herein. 【0043】 In the exemplary method shown in Figure 6, the game communication device is activated in the first step 602. This may occur as a result of turning on a telephone, PDA, or other communication device as described elsewhere herein. Preferably, activation includes connecting the game communication device to a private data network. Part of the activation includes logging in at a prompt. This may be considered a first level of authentication of the user of the game communication device. A second level of user authentication includes authentication of the game communication device itself. This may occur, for example, by authentication of the mobile station by a mobile phone company. A third level of user identification may include biometrics. Various examples of biometrics include, but are not limited to, fingerprint recognition, photographic recognition, retinal scanning, and voiceprint matching. 【0044】 In the next step 604, the game environment is presented to the user. The game environment may be presented in various stages. For example, in the first stage, the game environment may include a casino lobby where specific game options are presented to the user, such as table games, slots, sports gambling, video poker, and casino cashier. In subsequent stages, optional instances of the type of activity selected from the casino lobby may be presented to the user. 【0045】 In the next step 606, the user selects an activity, such as a specific casino table game. In step 608, the user is presented with one or more options related to the selected activity. In step 610, the user selects an option. For example, at this point, the user may place a bet, draw a card, select a restaurant or restaurant menu item, select a news source or news article, place a buy or sell order in a financial transaction, or place a bet on a specific box office performance of a given movie, above or below a certain amount. There are countless options for user input. In step 612, the software residing on the game communication device accepts the user's option input and transmits the input data to the software residing on the game server. In step 614, the game server software operates according to the input data. 【0046】 Actions at this point may include, but are not limited to, determining results and / or amounts, accessing other servers and / or software applications, retrieving information, preparing responses to the user, etc. Actions that determine results and / or amounts may occur, for example, when a user is using a device for placing bets in connection with a gambling activity. For certain gambling activities, such as table games or slot machines, a random number generator may be incorporated to determine the outcome (i.e., whether the user won or lost), and the game server software may further determine the amount won or lost based on the amount bet and any applicable odds. Actions that access other servers and / or software applications may occur, for example, when a user is engaged in a service activity, such as accessing a news service, making a reservation and ordering food and drinks at a restaurant, or making a retail purchase. Actions that retrieve information may occur when the game server software is prompted to access another server for the purpose of retrieving a specific type of information requested by the user. 【0047】 Preferably, the game server software prepares a response to the user's input data, and in step 616. In step 618, the user provides an acknowledgment of the response. For example, in the case of gambling, the user may acknowledge that they won a game of blackjack because the dealer had more than 21, and that based on a $50 bet with 50 / 50 odds, the payout to the user was $100. In step 620, the user logs out. 【0048】 In a scenario where a user is gambling, after a series of steps (or a subset of the steps, or a modified series of steps) described in relation to Figure 6, the user physically enters the casino and goes to the casino's cashier for payment and / or settlement (which may include, for example, credit extension or advance payment). In some embodiments, there is a waiting period (e.g., 24 hours) before the user can receive their winnings. The purpose of the waiting period is to allow time for monitoring for fraudulent activities. The waiting period may depend on the amount of the balance to be paid. For example, if the user is to receive less than $5,000, the waiting period may be 12 hours. If the user is to receive between $5,000 and $10,000, the waiting period may be 24 hours. If the user is to receive an amount greater than $10,000, the waiting period may be 48 hours. 【0049】 Preferably, data is exchanged between the game communication device and a server controlled by the game service provider during convenience game activities. An example of the communication path is shown in Figure 7. For example, game data, such as bets made by the user, is transmitted from the game communication device 701 to the base station 702 (or, in the case of a private wireless network such as a WiFi or WiMAX network, to a transmitter). The base station 702 sends the data to a hub or gateway 704 via the network 703, and the hub or gateway 704 then sends the data to a game server 705 operated by the game service provider. Preferably, the communication from the game communication device 701 to the network 703 includes wireless communication. This may be any type of well-known wireless communication, or any type of wireless communication that may become available in the future. Examples of acceptable wireless communication protocols include CDMA, GSM®, and GPRS. 【0050】 Preferably, communication from network 703 to gateway 704 and to server 705 takes place over a secure landline. Figure 7 is merely an example of a communication network, and the present invention should be understood to encompass other networks in which data may be transmitted from game communication device 701 to server 705. Preferably, data responding to data transmitted from game communication device 701 to server 705 is sent back to game communication device 701 along a path essentially reversed from the path of the initial transmission. In at least certain embodiments of the methods and systems described herein, it should be noted that the user is not actually playing the game on the game communication device. Rather, the user is actually playing the game on a server controlled by a game service provider, which may be located within the casino, and is therefore interacting with the game device and the server. In other embodiments, the user may be playing the game on the game device itself, or may be interacting with the device alone. 【0051】 One possible approach regarding the payment and / or receipt of winnings and losses is as follows: Upon check-in to a casino hotel, the hotel staff may ask the guest whether they wish to access a convenience gaming device. If the guest wishes to have such access, the hotel staff may provide the guest with a gaming device in exchange for a credit card type deposit or other advance payment. The guest then deposits money into an account for wireless gaming. The guest's account balance information is written to the guest's account file, which is preferably maintained on the game server. The user may deposit money into their game account, for example, by setting up a credit transaction at the casino's cashier and / or by paying cash to the casino's cashier. Many other alternatives exist, and this process is merely an example. The guest's account or gaming device may have funds pre-loaded. Funds may be deposited during a convenience gaming session. This may occur, for example, when a user selects a casino cashier activity from the game environment and instructs the cashier to add funds to their account. The financial subsystem may utilize account card technology (such as ATM cards, credit cards, stored value cards, gift cards, etc.) to perform financial transactions related to the user's account. Furthermore, the user may perform remote receipt or payment by entering instructions via the game communication device, or by entering instructions via another remote device, such as an automated teller machine (ATM), which is in electronic communication with a game server or other server operated by a casino, hotel, game service provider, or other entity involved in the convenience game activity. For example, the user may remotely order from a restaurant (via the game communication device). The user may then prepay for the meal at an ATM-type machine that is capable of receiving instructions corresponding to the financial transaction request of the convenience game activity, namely ordering a meal. 【0052】 An electronic record of game transactions initiated by the user may be created. Preferably, this may be achieved by using a keystroke log, which is an electronic record of all keystrokes made by the user. The use of a keystroke log in this context allows for unprecedented monitoring of the user's game activity. In the event of a dispute, the keystroke log can be used to easily determine whether the user actually made, for example, a particular bet. 【0053】 An additional possible aspect of electronic records is to allow a gaming control board or other supervisory body to access the electronic records directly in order to conduct regular, independent monitoring of convenience game activities taking place on the system. Another possible aspect is to enable police action against tampered machines. For example, a gaming control board (or other supervisory body) could acquire game communication devices and compare the results of their tests over a period of time against records in an electronic record database (e.g., by comparing the results shown in keystroke logs). This essentially involves electronic access for testing. 【0054】 In another embodiment of the present invention, a ship-based convenience game system is provided, as shown in Figure 8. The system preferably includes a passenger vessel 802, such as a cruise liner. The system includes one or more game communication devices 806 connected to a communication network. The network shown in Figure 8 includes a mobile network having base stations 808 connected to a base station controller (BSC) 810 via a LAN. The BSC 810 is connected via a T1 interface to a first Very Small Aperture Terminal (SAT) modem 812, which is in communication with a first satellite 814. The first satellite 814 is operable to transmit and receive signals from a second satellite 814, which is in communication with a second VSAT modem 812. The second VSAT modem 812 is in communication with a game server 818 located at a game service provider 816. The game server is coupled to a game database 820. The network configuration shown in Figure 8 is for illustrative purposes only, and other configurations are within the scope of the present invention. It is preferable that an onboard back office 822 is provided. Data is transmitted by an onboard VSAT modem and transmitter to a first satellite for relay to a second (preferably on land) VSAT receiver and modem. The data is then transmitted to a server and / or centralized database via a mobile station controller (not shown). 【0055】 The corresponding business model includes a game service provider contracting with a cruise line, in which case the cruise line agrees to allow the game service provider to provide coverage over the entirety of the cruise line's vessel(s), for example, by using repeaters. The game service provider may also provide a private wireless network, in which case any revenue generated from the use of or access to the private wireless network, as well as revenue from gaming activities, may be allocated between the cruise line and the game service provider, or any subset thereof. Alternatively, the game service provider may contract with a mobile phone company and a satellite provider, in which case revenue from mobile phone calls and revenue from gaming activities may be allocated between the cruise line, the mobile phone company and the game service provider, or any subset thereof. 【0056】 There are several scenarios for user activity related to transactions conducted on a convenience game system. In one exemplary scenario, the user is in a fixed location far from the game server, which may be located on the casino premises. This may include, for example, a situation where the game communication device is in a fixed location or is anchored to a fixed location so as not to move outside a specific area, such as a kiosk or some other communication device. In another exemplary scenario, the user starts a convenience game transaction at a first location and ends the transaction at a second location different from the first location. In yet another exemplary scenario, the user moves during a single convenience game transaction. In yet another exemplary scenario, the user moves within a first approved area, and then (during the convenience game transaction) the user moves outside the first approved area, through an unapproved area, to a distant second approved area. 【0057】 In another exemplary embodiment, the convenience game system may be used to enable game activities involving multiple wireless users interacting with each other. For example, the system may enable a table game (such as blackjack) in which a first user and a second user conduct game transactions on the same table, and the options selected by the first user directly affect the outcomes and options related to the second user. Preferably, the game environment presented on the game communication devices of both the first and second users indicates the presence and activities of the other user. Another example of multiple users interacting on the convenience game system is the provision of a poker game in which users bet against each other instead of, or in addition to, betting against a casino. Another example of user interaction is when the first user makes a restaurant reservation or purchases tickets to an event, thereby reducing the options available to the second user. 【0058】 Preferably, the game service provider provides at least the following functions: Firstly, the game service provider provides and controls one or more game servers. These servers may be physically located within the game service provider's premises or may be located remotely. As mentioned above, the game servers may be located at or near the game provider (e.g., casino, casino hotel, racino, cruise ship, racecourse). The game service provider may further provide monitoring services, such as transaction monitoring and keystroke logging services. The game service provider may further provide data management and security services. These services are not intended to be exhaustive, and the game service provider may provide other services that facilitate the convenience of the gaming process. 【0059】 It should be noted that the present invention may be implemented in connection with any gaming environment or any other activity environment, which may be conducted electronically. The present invention is not limited to Nevada or any other specific gaming jurisdiction. For example, the present invention may be used in connection with a casino in Atlantic City, New Jersey, NJ, within an international jurisdiction, within a Native American gaming facility, and in connection with "Lasino," a racetrack that also has slot machines, video lottery terminals, or other gambling devices. For example, in connection with "Lasino," the present invention may be used by a participant who wants to play a slot machine game while watching the racehorses in the paddock area. This may be desirable if the slot machine area does not allow smoking and the participant wants to gamble from an outdoor smoking area. Alternatively, the slot machine area does allow smoking and the gambler may want to play the slot machine from an area where they can avoid inhaling secondhand smoke. Numerous other scenarios can be envisioned in which the present invention can be used to participate in remote gaming while a gaming participant is enjoying some other primary activity at a distance from the gaming facility. 【0060】 Furthermore, the present invention is not limited to games and may include other applications such as trading financial instruments and betting on other types of events (such as elections, awards ceremonies, or any other activities). More specifically, although the present invention has been described in relation to remote and / or mobile games, the principles of the present invention are applicable to any system or method using wireless communication devices or other portable devices, including handheld devices such as personal digital (or data) assistants (PDAs), computers, minicomputers, pagers, wireless terminals, and mobile phones. Such systems may include electronic trading systems, such as those used for trading financial instruments or any other goods. 【0061】 In at least one embodiment, the present invention provides jurisdiction control that restricts the game to an approved geographic area. The present invention may further include an age / identification verification function. This may be achieved by any applicable technique, including retinal scanning, fingerprint recognition, voiceprint matching, or other biometrics. Identification verification may further be achieved by having the customer take a photograph of themselves (using a digital photophone) and sending the photograph to the game service provider for comparison with a stored photograph of a pre-approved user. Identification verification may further be achieved by comparing data provided by the participant with stored data and by the participant performing an electronic agreement or contract. The present invention may further provide keystroke logging. In at least one embodiment, all communication is achieved without access to the Internet. 【0062】 Mobile, remote gaming may be desirable for many reasons, some of which have already been described. The present invention may enable supplementing existing on-premises gaming revenue by allowing gamblers to place bets while enjoying other leisure activities such as golf, swimming, dining, and shows. As gamblers can play their preferred games outside of the casino, the present invention may complement new coinless betting environments. The present invention provides a fast, reliable, accurate, and secure mobile gaming environment that complies with regulatory requirements for verifying the identity and location of gamblers, along with the ability to generate keystroke logs. The present invention may restrict unauthorized use from a geographical standpoint and can be implemented using location verification techniques (e.g., geofencing) to ensure gaming activities comply with legal parameters. 【0063】 Consumers can benefit from the increased choices available in the gaming environment. They can bet in any surrounding environment of their choice, while benefiting from the knowledge that the product is regulated, fair, and secure, and can enjoy the gaming experience at their own pace without the external influences that may occur in the casino environment. Game companies may use the invention to increase their revenue base through new, regulated, mobile, and remote media. Customers who wish to enjoy themselves during breaks or outside the casino can play games on their own gaming devices, and customers who feel intimidated by the traditional casino environment can play privately. Gaming jurisdictions can benefit from increased gaming and consequently increased revenue due to customers having a more enjoyable experience. 【0064】 The present invention may also be used to deliver content at increased speeds compared to conventional telecommunications systems. Content may include, for example, live broadcasts, entertainment, news, promotions, and advertisements. 【0065】 As described above, the present invention provides a mobile gaming environment that complies with regulatory requirements regarding the identification and location verification of bettors. Furthermore, the system is designed to be 100 percent "fair" from a regulatory standpoint. The software is fair in that it has never been, and will not be, licensed to any entity that conducts business illegally or otherwise operates in a "gray" area. For example, in a preferred embodiment, the software will not be licensed to any entity that illegally operates the software or otherwise conducts business illegally on the internet. This may be desirable in certain gaming jurisdictions, as it would mean not granting permission or a license to a game to a company that conducts business with other entities known to be engaged in illegal activities, or to license technology to such entities. 【0066】 Preferably, the system is designed so that the game software (or any other application software running on the system) is also 100 percent fair from a regulatory standpoint. For example, before granting a license, a game jurisdiction may require that the software being used is untainted in the sense that it has not been used by any licensee in violation of any law, and has not been licensed, otherwise distributed or distributed to anyone who has used the software for an illegal purpose or who is engaged in illegal activities. Therefore, it is preferable that the game software is fair and untainted from this standpoint. 【0067】 The systems and methods described herein may further be used for the distribution and / or access of “rich media” content, such as (raw or near-raw) sports video and audio commentary. Such content may often be distributed only within a specific jurisdiction. Distribution may therefore benefit from the embodiments of the invention described herein, particularly from embodiments of location verification, such as geofencing. 【0068】 The game systems and methods described herein may, in particular, enable parimutual betting, sports betting, and the distribution of news and other content. The invention further enables casinos or other game providers to advertise ancillary services such as shows, bars, and restaurants. The invention further enables remote booking and purchase related to such services. 【0069】 According to some embodiments of the present invention, the convenience game system provides real-time communication of betting odds to users accessing the system. 【0070】 In other embodiments, the outcome of one transaction may trigger the presentation of options to the user for a second transaction. For example, if a user wins a predetermined amount of money playing blackjack, the user may be presented with options to purchase retail items at a casino store or to make a reservation for a specific service at a club. Another example is if a user uses the system to purchase tickets for a show, the user may be offered the option to make a reservation at one of several restaurants located a certain distance from the show. 【0071】 In some embodiments of the present invention, access to the game device may be restricted unless a soft check and / or hard check is performed. For example, in the soft check process, the user may be required to enter a correct username and associated password, while in the hard check mechanism, the user may use a physical token, such as a card, to identify the user to the game device. 【0072】 Figure 9 shows a device 920 used in combination with a game device 910 as part of a hard check mechanism according to the present invention. The device 920 may include any of the following: a card having a magnetic strip (such as a credit card); a key including an RFID transponder; a limited-distance signal emitted or other transponder; a smart card having a microprocessor or other circuit or "chip"; or a bracelet or wristband (including a signal transmitter such as an RFID signal transmitter, or a substrate having a magnetically encoded signal, a barcode or other optically readable identifier, or any combination thereof). 【0073】 For example, in some embodiments of the present invention, the device 920 may be a magnet, or a card having a magnetic strip (such as a credit card), or a smart card having a microprocessor or other circuit or "chip," and may be read by a card reader 1010, which is part of a game device 1000 as shown in Figure 10. Alternatively, such a card may be read by a contactless device (for example, a signal reader that receives and interprets signals transmitted by the card). 【0074】 The device 920 is therefore capable of generating a signal detectable by the game communication device such that access to the game device is provided when the signal is detected. Access to the game device may be provided over a predetermined time interval after the signal is first detected, or as long as the signal continues to be detected. The signal generated by the device 920 may, in addition to or instead, transmit identification information stored on the device. Such information may be transmitted via a transponder or any other suitable transmitter. Access to the game device may be provided if the identification information is associated with a user authorized to operate the game communication device. Such identification information may be stored on the device 920. 【0075】 Furthermore, the signals generated by device 920 may, in addition to or alternatively, transmit characteristics associated with authorized users. These characteristics may include the average amount wagered by the user, whether the user is a large, medium, or small bettor, the user's betting performance, and whether the user is a member of a club affiliated with the organization that distributed the device to the user. The user's characteristics may be stored on device 920 and / or device 910 and updated as the user engages in further betting and trading, thereby enabling the provision of yet another layer of security for the device. For example, even after the initial soft and hard checks have been successful, if the updated information does not fall within a predetermined range of acceptable characteristics, or does not substantially match the request for an ongoing bet within a predetermined range, the user may subsequently be denied access to device 910. Alternatively, or in addition to, the occurrence of a certain number of deviations (which may be transmitted by device 910, or simply calculated based on the updated characteristics transmitted by device 910) may trigger an alarm signal generated at the security center. This signal may lead to increased user monitoring, or it may prompt security or gambling facility factors to take action against the user. 【0076】 Alternatively, the signals generated by device 920 may be compatible with a particular class of device (e.g., a gaming device associated with a relatively high limit (if any) on the amount that can be wagered). Before the device is provided, the user may be required to provide identification information (e.g., a user ID). Upon receiving this information, the provider, such as a gambling establishment, may look up a user record or profile containing the characteristics associated with the user and the information provided. The user may then be provided with a device corresponding to the characteristics looked up. An example of such a verification process related to betting is described below. 【0077】 In some embodiments of the present invention, the device 920 does not generate any signals. Instead, the device 920 may be a storage device or storage medium such as tape, memory, or disk, and the gambling device 910 may have a reader or tape reader capable of extracting information such as a compact disk or other disk, or any other card reader or device capable of extracting information stored on such a storage mechanism. 【0078】 In some embodiments of the present invention, the device 920 may perform other functions. In addition to ensuring access to a wireless gaming device, or as an alternative thereto, the device 920 may use the same mechanisms described herein to communicate with a game station or other interface. For example, the device 920 may be associated with information that grants user access to a specific non-mobile gaming device, a certain area within a casino or hotel, a specific nightclub or restaurant, a specific room or suite, or it may act as a user or player tracking card, such as a "comp card." 【0079】 In other embodiments of the present invention, the device 920 may be a bracelet or wristband, such as the bracelet 1100 shown in Figure 11. The bracelet 1100 may be made of many types of materials, such as rubber, plastic, metal, or any combination thereof. The bracelet 1100 may be made for single use or for repeated use. The ends of the bracelet may be connectable at point 1111 so that the bracelet may be attached to or worn on, for example, the arm of the user of the game device. For example, the bracelet 1100 may have an adhesive at one end so that the end can be attached to the other end when the bracelet is formed into a loop around the user's arm. 【0080】 The bracelet may include a chip, transmitter, or transponder that transmits a signal that identifies the user (for example, by transmitting a signal that represents a unique identifier, such as a signal that represents a series of alphanumeric characters). In such an embodiment, the bracelet may transmit a signal that, when worn by the user of the game device, is received by the game device, which then informs the game device that the wireless game device is being used by an authorized user (for example, the user associated with the unique identifier transmitted by the bracelet). 【0081】 The bracelet may only function while being worn by the user. For example, the bracelet or game device may include a device that enables detection of whether the bracelet is in a loop position with its ends attached to each other. This is advantageous when it is desirable to determine whether the bracelet has been removed by the user after it has been worn by the user (because the ends of the bracelet are no longer in contact with each other). In some embodiments of the present invention, a very low amperage current may be passed through the bracelet via a transmitter or battery within the bracelet. Thus, when the bracelet is worn by the user, the ends of the bracelet are electrically connected to form a closed circuit, thereby generating a current that flows through the circuit. Such a current may be detected by the game device. In other embodiments, the magnetic field of the circuit may be detected by the game device. If the circuit is interrupted or otherwise cut, it indicates that the user may have removed the bracelet, and the hard check may then fail, and the user must pass the hard check in another way (e.g., by acquiring another bracelet). The bracelet may or may not be permanently disabled upon removal. 【0082】 The bracelets may have visual or other indicators or indicia associated with the user's characteristics. Therefore, different users may be given bracelets of different colors, dimensions, sizes, styles, etc., based on their game or other characteristics. For example, after user identification information has been verified and / or user records have been retrieved, users who place large bets or trades may be given bracelets of a different color than those given to users who place smaller bets or trades. 【0083】 In some embodiments, the game device may be configured to provide recognizable visual, auditory, and / or other signals when access to the device is provided via the bracelet (i.e., when a hard check is successful), or simply when the device is within a certain distance of the bracelet. For example, an LED on the game device may be turned on when access is provided. As another example, if the device is able to detect the bracelet and / or when the user activates a locator button on the device, the device may emit flashing lights, an electronic buzzer sound, and / or vibrate. Activation of such a button may be part of a series of steps taken to unlock the device. 【0084】 In some embodiments of the present invention, when a wireless game device is registered to be provided to a user, the game device may be programmed to recognize one or more specific bracelets. In such embodiments, the game device may be selected or determined to match or correspond to a unique identifier of a particular bracelet. For example, the unique identifier may be stored by the wireless game device, encoded within the wireless game device, or programmed within the wireless game device. 【0085】 In other embodiments of the present invention, a unique identifier and / or user characteristics may be encoded within the bracelet when the wireless gaming device is registered to be provided to the user. In those embodiments, the identifier of the bracelet is set to match or correspond to the wireless gaming device, or otherwise be recognized by the wireless gaming device. 【0086】 In some embodiments of the present invention, an identifier associated with a hard check device (e.g., the bracelet described above) is stored on a server or other device accessible to the wireless game device. In other embodiments, the wireless game device does not store such an identifier. Information transmitted from the device to the wireless game device may be checked, compared against predetermined conditions, or verified locally (i.e., in the wireless game device, for example, by the device itself), or remotely verified, for example, by a server capable of authenticating a user and transmitting that information to the device. For example, such information may be transmitted through the network 16 in Figure 1 and processed by a computer 18. 【0087】 In some embodiments of the present invention, an identifier associated with a particular device (e.g., a bracelet) allows one or more of a user's accounts to be recognized and accessed. For example, an account that stores or manages a user's "comp points" may be identified by and accessible from the wireless gaming device. Thus, the user may use the wireless gaming device to place bets and, furthermore, to manipulate their comp points (e.g., to add them according to the use of the wireless gaming device). 【0088】 The wireless game device may be programmed to determine the form of hard check used (e.g., from a bracelet rather than a comp card with a magnetic stripe). For example, the method of input may provide such a determination (e.g., an identifier received via an integrated card reader, as shown in Figure 10, indicates that the hard check is performed via a card, while an identifier received via an RFID transponder indicates that the hard check is performed via a bracelet, as shown in Figure 11). Alternatively, or in addition to the above, the form of hard check may be encoded within the identifier. For example, an identifier beginning with the digit "1" may indicate that the hard check is via a card, while an identifier beginning with the digit "2" may indicate that the hard check is via a bracelet. 【0089】 While this disclosure has described specific embodiments and generally applicable methods, variations and substitutions of those embodiments and methods will be obvious to those skilled in the art. Therefore, the above description of exemplary embodiments does not define or limit this disclosure. Other modifications, substitutions, and variations are also possible without departing from the spirit and scope of this disclosure. 【0090】 Several aspects are described below. [Aspect 1] A medium for storing identification information, A device comprising: a transmitter for transmitting the aforementioned identification information to a game device, wherein access to the game device is provided when the aforementioned identification information is associated with a user authorized to operate the game device. [Aspect 2] The apparatus according to embodiment 1, wherein the medium further stores characteristics associated with the user. [Aspect 3] A device that generates a signal detectable by a game device, wherein access to the game device is provided when the signal is detected. [Aspect 4] The apparatus according to embodiment 3, wherein access to the game device is provided for a predetermined period of time after the signal is detected. [Aspect 5] The device according to embodiment 3, wherein the device comprises a magnetic card. [Aspect 6] The device according to embodiment 3, wherein the device comprises an RFID transponder. [Aspect 7] The apparatus according to embodiment 3, wherein the apparatus comprises a chip. [Aspect 8] The apparatus according to embodiment 3, wherein the apparatus comprises a substrate having an optically readable identifier. [Aspect 9] The device according to embodiment 3, wherein the device is a bracelet. [Aspect 10] The apparatus according to embodiment 3, wherein the apparatus includes a label associated with the characteristics of the user of the apparatus. [Aspect 11] The apparatus according to embodiment 10, wherein the sign is a visual sign. [Aspect 12] It is a device, To detect the signal received from the device, and, A device capable of operating to provide access to the device as long as the aforementioned signal is detected. [Aspect 13] The apparatus according to embodiment 12, comprising a card reader. [Aspect 14] The apparatus according to embodiment 12, comprising a current detector. [Aspect 15] The apparatus according to embodiment 12, comprising a magnetic field detector. [Aspect 16] The apparatus according to embodiment 12, wherein the apparatus is a wireless game device. [Aspect 17] The apparatus according to embodiment 12, wherein the apparatus is a game station. [Aspect 18] The apparatus according to embodiment 12, wherein the apparatus is further operable to provide access to the apparatus when the password verification process has been successfully executed. [Aspect 19] A communication device, Means for reading information from a device, A communication device comprising means for providing access to the communication device when the aforementioned information matches predetermined conditions. [Aspect 20] The communication device according to embodiment 19, wherein the communication device is a PDA. [Aspect 21] The communication device according to embodiment 19, wherein the communication device is a wireless telephone. [Aspect 22] The communication device is a handheld device, as described in embodiment 19. [Aspect 23] The communication device according to embodiment 19, wherein the device is a wireless mobile station. [Aspect 24] The communication device according to embodiment 19, wherein the device is a game station. [Aspect 25] Server and A system comprising a communication device according to embodiment 19, which is connected to the server by a communication network. [Aspect 26] A method for controlling access to a communication device, wherein the method is Receiving a signal containing identification information from a device, A method comprising providing access to the communication device when the identification information is associated with a user authorized to operate the communication device. [Aspect 27] Detecting signals from the device, A method comprising providing access to a game device as long as the aforementioned signal is detected. [Aspect 28] Receiving identification information along with the aforementioned signal, The method according to embodiment 27, further comprising providing access to the game device when the identification information is associated with a user authorized to operate the communication device. [Aspect 29] The method according to embodiment 28, further comprising providing access to the game device if the software check process is successfully executed. [Aspect 30] Transmitting the aforementioned identification information to the server, The method according to embodiment 28, further comprising receiving instructions related to access permissions from the server. [Aspect 31] Receiving identification information associated with the user, Searching for characteristics associated with the received information, A method comprising providing the user with a device corresponding to the characteristics found, wherein the device is configured to provide access to a game device.
Claims
[Claim 1] The bracelet transmitter receives a signal representing an identifier associated with the user; The current flowing through the bracelet is detected; The system detects whether the identifier is valid, and in response to the identifier being valid, determines whether the user is located within an approved game area; When the user is located within the approved game area, a visual or auditory signal is generated; In response to the continuous detection of the electric current flowing through the bracelet, the user is provided with access to the game system; Present multiple games available at a specific location, and in response to the user selecting a specific game, receive the bet amount entered by the user for the selected game; Depending on the outcome of the selected game, the user is presented with multiple options, including the option to purchase at least one item from the specified location or the option to make a reservation for a specific service within the specified location. It has at least one processor for, Device. [Claim 2] The apparatus according to claim 1, wherein the at least one processor is further configured to authenticate the user. [Claim 3] The apparatus according to claim 1, wherein the at least one processor is further configured to request a user identifier and a password. [Claim 4] The aforementioned at least one processor is The user is prompted to enter the authentication information necessary to access the game system; The aforementioned authentication information is verified. The apparatus according to claim 1, further configured as follows. [Claim 5] The aforementioned at least one processor is The authentication information is sent to the server; The server receives instructions regarding access authentication. The apparatus according to claim 4, further configured as follows. [Claim 6] The apparatus according to claim 1, wherein the at least one processor is configured to recognize one or more bracelets at a time. [Claim 7] The apparatus according to claim 1, wherein the bracelet includes a chip. [Claim 8] The apparatus according to claim 1, wherein the transmitter of the bracelet includes an RFID transponder. [Claim 9] The apparatus according to claim 1, wherein the at least one processor is further configured to detect that the bracelet is being worn by the user by detecting a magnetic field generated by an electric current flowing through the bracelet. [Claim 10] The apparatus according to claim 1, wherein the at least one processor is further configured to receive an instruction indicating that the bracelet has been removed by the user. [Claim 11] At least one processor receives a signal from the bracelet's transmitter representing an identifier associated with the user; The current flowing through the bracelet is detected; The system detects whether the identifier is valid, and in response to the identifier being valid, determines whether the user is located within an approved game area; When the user is located within the approved game area, a visual or auditory signal is generated; In response to the continuous detection of the electric current flowing through the bracelet, the user is provided with access to the game system; Present multiple games available at a specific location, and in response to the user selecting a specific game, receive the bet amount entered by the user for the selected game; Depending on the outcome of the selected game, the user is presented with multiple options, including the option to purchase at least one item from the specified location or the option to make a reservation for a specific service within the specified location. A method that includes doing so. [Claim 12] The method according to claim 11, wherein the at least one processor is further configured to authenticate the user. [Claim 13] The method according to claim 11, wherein the at least one processor is further configured to request a user identifier and a password. [Claim 14] The aforementioned at least one processor is The user is prompted to enter the authentication information necessary to access the game system; The aforementioned authentication information is verified. The method according to claim 11, further configured as follows. [Claim 15] The aforementioned at least one processor is The authentication information is sent to the server; The server receives instructions regarding access authentication. The method according to claim 14, further configured as follows. [Claim 16] The bracelet according to claim 11, wherein the bracelet includes a chip. [Claim 17] The method according to claim 11, wherein the transmitter of the bracelet includes an RFID transponder. [Claim 18] The method according to claim 11, further comprising receiving an instruction indicating that the bracelet has been removed by the user. [Claim 19] The method of claim 18, wherein the instruction indicating that the bracelet has been removed by the user is based on detecting the interruption of a signal from the bracelet.