Information processing device, information processing method, and program

JP7943540B2Active Publication Date: 2026-10-30MIXI INC
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Patent Information

Application Number
JP2023011134
Authority / Receiving Office
JP · JP
Patent Type
Patents
Current Assignee / Owner
Filing Date
2023-01-27
Publication Date
2026-10-30
Estimated Expiration
2043-01-27

AI Technical Summary

Benefits of technology

【0007】 本発明によれば、ゲームプレイに適したゲーム媒体を、ユーザのゲーム媒体所持状況に合わせて適切に提示することにより、ゲームのプレイ意欲を促進することができる。

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Patent Text Reader

Abstract

To promote a user's willingness of playing a game by appropriately presenting a game medium suitable for a game play to the user's game medium possession situation.SOLUTION: An information processing device includes: a game control section for controlling execution of a game using a deck comprising multiple game media; and a display control section for performing display control of a recommended deck for which the user's use is recommended in the game. The display control section identifiably performs display control of a first game medium possessed by the user in a game medium included in the recommended deck, a second game medium acquirable by consumption of a game value that is not possessed by the user and is possessed by the user, and a third game medium acquirable by consumption of a game value that is not possessed by the user and is possessed by the user.SELECTED DRAWING: Figure 1
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Description

Technical Field

[0001] The present invention relates to an information processing device, an information processing method, and a program.

Background Art

[0002] Games using a deck composed of a plurality of game media are known. For example, Patent Document 1 discloses that when constructing a deck (own object group), recommended objects recommended to be incorporated are determined and notified.

Prior Art Documents

Patent Documents

[0003]

Patent Document 1

Summary of the Invention

Problems to be Solved by the Invention

[0004] In the above game, there are cases where it is required to combine a plurality of game media to construct a deck suitable for the game stage. In such a game, when a user organizes a deck, the user may play without noticing that the deck organization deviates from the deck organization suitable for the stage. In addition, users who are beginners or users who play the relevant stage for the first time often do not know what kind of organization is suitable for the relevant stage. In addition to such a situation, if there is no game medium necessary for constructing a recommended deck among the game media possessed by the user, there is a risk that the user's willingness to play the game will be diminished.

[0005] Accordingly, an object of the present invention is to promote the user's willingness to play the game by appropriately presenting game media suitable for game play in accordance with the user's possession status of game media.

Means for Solving the Problems

[0006] An information processing device according to one aspect of the present invention includes a game control unit that controls the execution of a game using a deck consisting of multiple game media, and a display control unit that displays and controls a recommended deck that is recommended for use by the user in the game, wherein the display control unit displays and controls the game media included in the recommended deck in a way that allows for the identification of a first game media owned by the user, a second game media not owned by the user but obtainable by consuming the game value owned by the user, and a third game media not owned by the user and not obtainable by consuming the game value owned by the user. [Effects of the Invention]

[0007] According to the present invention, by appropriately presenting game media suitable for gameplay according to the user's game media possession status, it is possible to promote the desire to play games. [Brief explanation of the drawing]

[0008] [Figure 1] Figure 1 shows an example of the system configuration of the game system according to this embodiment. [Figure 2] Figure 2 shows an example of the hardware configuration of a game server and terminal. [Figure 3] Figure 3 shows an example of the functional block configuration of a game server. [Figure 4] Figure 4 shows an example of user management information, character definition information, character management information, and quest definition information. [Figure 5] Figure 5 shows an example of the functional block configuration of a terminal. [Figure 6] Figure 6 is a flowchart illustrating an example of the processing steps a game server uses to control the display of recommended decks to users. [Figure 7A] Figure 7A shows an example of a recommended deck that is displayed and controlled on the terminal's screen. [Figure 7B] Figure 7B shows an example of a recommended deck that is displayed and controlled on the terminal's screen. [Figure 7C] Figure 7C shows an example of a recommended deck that is displayed and controlled on the terminal's screen. [Figure 7D] Figure 7D shows an example of a selection area O60 that is displayed on the terminal's screen. [Figure 7E] Figure 7E shows an example of a display area O70 that is controlled to be displayed on the terminal's display. [Modes for carrying out the invention]

[0009] Embodiments of the present invention will be described with reference to the attached drawings. In each drawing, components denoted by the same reference numerals have the same or similar configurations.

[0010] <System Configuration> Figure 1 shows an example of the system configuration of the game system 1 according to this embodiment. The game system 1 shown in Figure 1 comprises a game server 10 and one or more terminals 20. The game server 10 and the terminals 20 are connected to each other so as to be able to communicate via a communication network N such as the Internet, intranet, wireless LAN, or mobile communication.

[0011] The game server 10 is a device that performs some functions in providing a game to the terminal 20, such as managing various information about the user or executing some of the game's processing. The game server 10 may consist of one or more information processing devices, or it may be configured using a virtual server (such as a cloud server).

[0012] Terminal 20 is an information processing device that provides games to users, and users can run the games according to this embodiment by operating Terminal 20. Terminal 20 is, for example, a computer such as a mobile phone (including a smartphone), a tablet, a personal computer, an arcade game machine, or a consumer game machine. Terminal 20 may also notify the game server 10 of its own location detected using GPS (Global Positioning System) or the like.

[0013] <Game Overview> Next, an overview of the game provided by the game system 1 according to the present embodiment will be described. In the game provided by the game system 1, a user (who may also be referred to as a player) can play the game using a game medium selected from the game media owned by the user himself / herself. The game may be any game as long as it is a game that the user can play using the game media. For example, it may be a game in which quests are provided, and the user organizes a deck to play the quests. That is, in the present embodiment, playing the game may include playing the quests.

[0014] The deck refers to a group formed by combining one or a plurality of game media. The user can organize a deck with game media selected from the one or more game media possessed by the user. In addition, the game media may be characters, items, and the like.

[0015] A quest refers to a task that can be cleared by satisfying predetermined fixed conditions. Quests may also generally be referred to as explorations, tasks, and missions. A user who plays a quest can clear the quest by satisfying the fixed conditions, and upon clearing the quest, the user is given rewards such as game media, or the story of the game progresses. Clearing a quest may be, for example, defeating a boss, reaching a predetermined position (goal), or the like.

[0016] <Hardware Configuration> Figure 2 is a diagram illustrating an example of the hardware configuration of the game server 10 and the terminal 20. The game server 10 and the terminal 20 each include a processor 11 such as a CPU (Central Processing Unit) or a GPU (Graphical Processing Unit), a storage device 12 such as a memory, an HDD (Hard Disk Drive) and / or an SSD (Solid State Drive), a communication IF (Interface) 13 that performs wired or wireless communication, an input device 14 that receives input operations, and an output device 15 that outputs information. The input device 14 is, for example, a keyboard, a touch panel, a mouse and / or a microphone. The output device 15 is, for example, a display, a touch panel and / or a speaker.

[0017] <Functional Block Configuration> (Game Server) Figure 3 is a diagram illustrating an example of the functional block configuration of the game server 10. The game server 10 includes a storage unit 100, a reception unit 101, a game control unit 102, and a display control unit 103. The storage unit 100 can be implemented using the storage device 12 provided in the game server 10. The reception unit 101, the game control unit 102, and the display control unit 103 can be implemented by the processor 11 of the game server 10 executing a program stored in the storage device 12. The program can be stored in a storage medium. The storage medium storing the program may be a non-transitory computer readable medium. The non-transitory storage medium is not particularly limited, and may be, for example, a storage medium such as a USB memory or a CD-ROM.

[0018] The storage unit 100 stores game data necessary for the game server 10 to execute a game. The game data includes various databases such as user management information 100a, character definition information 100b, character management information 100c, and quest definition information 100d.

[0019] The reception unit 101 accepts access from the user terminal. The reception unit 101 also accepts from the user terminal the selection of a quest to be executed, the selection of characters and decks to be used in the quest, etc. Furthermore, the reception unit 101 accepts operations from the user terminal for managing characters. Here, operations for managing characters are not particularly limited, but for example, referencing character definition information 100b and character management information 100c to build a deck, combine characters, or apply items to characters.

[0020] The game control unit 102 controls the execution of a game using a deck consisting of multiple game media. Specifically, the game control unit 102 may refer to quest definition information 100d to select a quest to present to the user terminal, refer to quest definition information 100d to execute a quest received from the user terminal, and, if necessary, grant a reward for completing the quest. Furthermore, the game control unit 102 may record the quest play history in user management information 100a.

[0021] As shown in Figures 7A to 7E, in this embodiment, each game medium O21 may be a character having a character O22. In each quest, the game control unit 102 may generate a game effect when the user arranges the characters O22 possessed by the game medium O21 that make up the deck as a string of characters to create a "word" of two or more characters. Alternatively, in each quest, the game control unit 102 may generate a game effect by combining pre-placed characters with characters possessed by the game medium and arranging them as a string of characters. Furthermore, the system may distinguish between uppercase and lowercase letters, voiced consonants, and semi-voiced consonants, and may control the system to reinterpret characters so that they form complete characters.

[0022] Furthermore, the game control unit 102 may control the game effect to change depending on the number of words formed, the length of the words formed, the meaning of the words formed, or the parameters and attributes of the game medium that constitutes the words.

[0023] The display control unit 103 displays and controls the recommended deck that is recommended for the user to use in the game. Specifically, the display control unit 103 may refer to the quest definition information 100d to display and control the recommended deck that is recommended for the user to use in the quest, or it may refer to the user management information 100a to display and control the game media included in the recommended deck in a way that allows identification of the following: a first game media owned by the user, a second game media not owned by the user but obtainable by consuming the game value owned by the user, and a third game media not owned by the user and not obtainable by consuming the game value owned by the user.

[0024] Figure 7A shows an example of the recommended deck display screen D1. As shown in Figure 7A, the first game medium O41 may be displayed brightly to indicate that the user owns it. Also, as shown in Figure 7A, the second game medium O42 and the third game medium O43 may be displayed dimly to indicate that the user does not own them. Furthermore, in the second game medium O42, the game value O24 may be displayed to indicate that it can be obtained by consuming the game value owned by the user.

[0025] Furthermore, the display control unit 103 may control the display of one or more recommended decks. In this embodiment, the "recommended deck" may be a deck selected by the game control unit 102 according to the quest, or a deck pre-stored in the quest definition information 100d. For example, the display control unit 103 may control the display of one or more recommended decks by referring to the quest definition information 100d.

[0026] Figure 7A shows an example of the display control of the "Recommendation 1" deck, and Figure 7B shows an example of the display control of the "Recommendation 2" deck. The display control unit 103 may switch the recommended deck displayed in the recommended deck display area O20 by tapping the "Recommendation 1" button O11 and the "Recommendation 2" button O12, respectively. Here, the recommended deck displayed when the "Recommendation 1" button O11 is tapped has a shortage of 6 game media and a number of second game media that can be exchanged by consuming game value of 2. The recommended deck displayed when the "Recommendation 2" button O12 is tapped has a shortage of 7 game media and a number of second game media that can be exchanged by consuming game value of 1.

[0027] In this case, the display control unit 103 may prioritize displaying the recommended deck among the multiple recommended decks that consumes the least amount of game value required to obtain the second game medium. This allows for the display of a more suitable recommended deck while conserving game value. For example, the recommended deck "Recommendation 1" in Figure 7A consumes a total of 20P of game value, while the recommended deck "Recommendation 2" in Figure 7B consumes a total of 10P of game value. Therefore, the display control unit 103 may prioritize displaying the recommended deck "Recommendation 2".

[0028] Furthermore, the display control unit 103 may prioritize displaying the recommended deck with a large number of available second game media, based on the amount of game value the user possesses, from among the multiple recommended decks. Alternatively, the display control unit 103 may prioritize displaying the recommended deck with a small number of third game media, based on the amount of game value the user possesses, from among the multiple recommended decks. This allows for the display control of a more suitable recommended deck according to the user's game media possession status and game value possession status. For example, in the recommended deck "Recommendation 1" in Figure 7A, the number of available second game media is 2, and in the recommended deck "Recommendation 2" in Figure 7B, the number of available second game media is 1, so the display control unit 103 may prioritize displaying the recommended deck "Recommendation 1".

[0029] In this embodiment, "prioritizing the display of the recommended deck" means, for example, that the display control be such that the preferred recommended deck is the first to enter the user's field of view. For example, when multiple recommended decks are displayed by switching between them using tabs or buttons, the display control may be such that the preferred recommended deck is the first to enter the user's field of view before switching. Also, when multiple recommended decks are displayed by scrolling, the display control may be such that the preferred recommended deck is the first to enter the user's field of view before scrolling.

[0030] The display control unit 103 may display whether or not the recommended deck can be assembled based on the amount of game value the user possesses and the amount of game value required to obtain the second game medium in the recommended deck.

[0031] For example, as shown in Figure 7A, the display control unit 103 may brighten the "Partially Exchange & Arrange" button O32 when the amount of game value O25 held by the user is equal to or greater than the amount of game value 20P required to obtain the second game medium, thereby indicating that the "Exchange & Arrange" process can be executed. Alternatively, although not shown, the display control unit 103 may dim the "Partially Exchange & Arrange" button O32 when the amount of game value held by the user is less than the amount of game value required to obtain the second game medium, thereby indicating that the "Exchange & Arrange" process cannot be executed.

[0032] Furthermore, as shown in Figure 7A, the display control unit 103 may dim the "Form All Players" button O33 when the recommended deck includes the third game medium O43, so as to indicate that the "Form All Players" process cannot be executed. Also, although not shown, the display control unit 103 may brighten the "Form All Players" button O33 when the recommended deck does not include the third game medium O43, so as to indicate that the "Form All Players" process can be executed.

[0033] The display control unit 103 displays an object that simultaneously accepts the execution of a subtraction process, which subtracts the game value from the amount held, an acquisition process, which allows the user to obtain a second game medium, and an organization process, which allows the user to incorporate the acquired second game medium into the deck used in the quest, when a recommended deck can be formed. As shown in Figure 7A, this object may be the "Partially Replace & Organize" button O32.

[0034] When the "Partially Replace & Arrange" button O32 is tapped, the game control unit 102 may refer to the user management information 100a, character definition information 100b, and character management information 100c and execute a subtraction process to subtract the game value from the amount held, an acquisition process to allow the user to acquire a second game medium, and an arrangement process to arrange the acquired second game medium into the deck as a series of operations. By executing each of these operations received at once as a series of operations without requiring further operation from the user, the user can easily arrange an appropriate deck.

[0035] Furthermore, the display control unit 103 may display and control an object that accepts the execution of a change process that changes the parameters of the acquired second game medium based on the game materials owned by the user, in addition to the subtraction process, acquisition process, and organization process. As shown in Figure 7C, this object may be a "Organize & Strengthen Only Owned Items" button O35 or a "Organize & Strengthen All Items" button O36.

[0036] When the "Form a team and strengthen only owned characters" button O35 or the "Form a team and strengthen all characters" button O36 is tapped, the game control unit 102 may, for example, perform subtraction, acquisition, and team formation processes, and further perform a change process to change the parameters of the acquired second game medium to a standard (for example, average level) determined based on the parameters of the first game medium. This allows the newly acquired second game medium to be strengthened all at once to a similar level to the first game medium, so that the quest can be executed without having to separately work on strengthening the second game medium.

[0037] Furthermore, the display control unit 103 may display an object that accepts the execution of a change process that changes the parameters of the acquired second game medium, up to a standard determined based on the parameters of the first game medium, in addition to the subtraction process, acquisition process, and formation process. As shown in Figure 7C, this object may be a "Format & Strengthen Only Owned Items" button O35 or a "Format & Strengthen All Items" button O36. Here, "a standard determined based on the parameters of the first game medium" could be, for example, the maximum level, minimum level, or average level of the first game medium included in the recommended deck.

[0038] When the "Form a team and strengthen only owned units" button O35 or the "Form a team and strengthen all units" button O36 is tapped, the display control unit 103 may control the display of the selection area O60 for the strengthening criteria, as shown in Figure 7D. As shown in Figure 7D, the selection area O60 may include options O61 to raise the parameters of the second game medium to the maximum level of the first game medium included in the recommended deck, option O62 to raise them to the minimum level, option O63 to raise them to the average level, or option O64 to raise them to the maximum level that can be raised using the game value or game materials owned by the user.

[0039] When options O61 to O64 are tapped, the game control unit 102 may perform, for example, subtraction, acquisition, and organization processes, and depending on the tapped option, it may also perform a change process to change the parameters of the acquired second game medium to a standard (for example, average level) determined based on the parameters of the first game medium. This allows the newly acquired second game medium to be strengthened all at once to a degree similar to the first game medium, so that the quest can be executed without the need to separately strengthen the second game medium.

[0040] Furthermore, changes to the parameters of the second game medium may involve the consumption of game value and game materials held by the user. If the user lacks sufficient game value or game materials when attempting to change the parameters to a standard (e.g., average level) determined based on the parameters of the first game medium, the game control unit 102 may consume them to change the parameters of the second game medium to a range where the change is possible.

[0041] The display control unit 103 may display and control an object that accepts the execution of a change process that changes the parameters of the first game medium based on the game materials owned by the user. As shown in Figure 7C, this object may be a "Form and strengthen only owned" button O35 or a "Form and strengthen all" button O36.

[0042] When the "Form a team and strengthen only owned units" button O35 or the "Form a team and strengthen all units" button O36 is tapped, the game control unit 102 may, for example, reduce the amount of game materials owned by the user, and further, change the parameters of the first game medium according to the reduced amount of game materials. The changes in the parameters of the first game medium may be level-by-level changes, such as every level or every two levels, or they may be changes with an upper limit based on criteria determined based on the parameters of the first game medium, such as the maximum level, minimum level, or average level of the first game medium included in the recommended deck.

[0043] When the recommended deck includes a third game medium, the display control unit 103 may, in the display area O70 where the user selects a game medium to be used in place of the third game medium from among the game media owned by the user, display control to identify the game medium recommended based on the third game medium from among the game media owned by the user. For example, the display control unit 103 may display control to recommend a game medium that has the same or similar attributes or characters as the third game medium. Alternatively, the display control unit 103 may display control to recommend a game medium that can produce the same or similar game effects as the third game medium.

[0044] Figure 7E shows an example of a display area O70 that accepts the selection of a game medium to be used in place of a third game medium. As shown in Figure 7E, among the game mediums O44 held by the user, the game medium O44 recommended based on the third game medium may be displayed brightly. Here, "display control to make the recommended game medium identifiable based on the third game medium" means, for example, that the display control may be controlled so that the preferred game medium O44 comes into the user's field of view first. Also, when displaying multiple game media by scrolling, the display control unit 103 may display the game media O44 in order from top to bottom according to priority.

[0045] Figure 4 shows an example of the game data structure on game server 10.

[0046] User management information 100a may also be management information that manages various parameters related to each user. User management information 100a may store, for example, an identifier that uniquely identifies the user (user ID (identification)), the user's experience points, user rank, stamina, deck information, information on the game media owned by the user, information on the game materials owned by the user, information on the game value owned by the user, etc.

[0047] The character definition information 100b may also be definition information that defines the initial state and upper limits of various parameters for each character type. The character definition information 100b stores an identifier that uniquely identifies the character (game medium ID), the difficulty of obtaining the character (rarity), and various parameters of the character.

[0048] Character management information 100c is management information that manages the status of each character. Character management information is generated each time a user acquires a character and is updated each time the character is used in a quest, or when the character is strengthened or evolved. It is also invalidated when the character is used as material to strengthen or evolve another character.

[0049] Character management information 100c stores a unique identifier for the character (character management ID), the user ID of the user who owns the character, character type ID, character level, attack power, and various other parameters.

[0050] There may be multiple forms of character parameter enhancement, and the types of parameters that increase may differ for each enhancement form. In this disclosure, character enhancement may include, in addition to the form in which a character is strengthened by gaining experience points by clearing quests, enhancement that increases one or more parameters by consuming game value or game materials owned by the user, heterogeneous synthesis that increases one or more parameters related to the strength of the original character by combining it with another character of a different type (required material), and same-type synthesis that increases a single parameter related to the luck of the original character by combining it with another character of the same type (required material).

[0051] The quest definition information 100d may store an identifier that uniquely identifies the quest (quest ID), the duration of the quest, information about the game content of the quest (quest information), information about the rewards given when the quest is completed, the conditions for obtaining the rewards (reward conditions), information about the bonuses given according to the play history, and the conditions for obtaining the bonuses (bonus conditions).

[0052] (terminal) Figure 5 shows an example of the functional block configuration of terminal 20. Terminal 20 includes a storage unit 200, a UI (User Interface) unit 201, and a game control unit 202. The storage unit 200 can be implemented using a storage device 12 provided by terminal 20. The UI unit 201 and the game control unit 202 can be implemented by the processor 11 of terminal 20 executing a program stored in the storage device 12. This program can be stored in a storage medium. The storage medium storing the program may be a computer-readable non-temporary storage medium. The non-temporary storage medium is not particularly limited, but may be, for example, a USB memory or a CD-ROM.

[0053] The memory unit 200 stores the game data necessary for the game control unit 202 to execute the game. The game data includes various image data, game scenarios, and the like.

[0054] The UI unit 201 has the function of receiving various inputs from the user and displaying various game screens on the display. In addition, the UI unit 201 displays the game screen on the display (display unit) of the terminal 20 according to the instructions of the game server 10.

[0055] The game control unit 202 works in conjunction with the game server 10 to provide various functions necessary to run the game. For example, the game control unit 202 provides functions such as obtaining various information (icon image data, text data, etc.) from the game server 10 for drawing on the game screen.

[0056] Regarding the functional block configuration described above, the terminal 20 may be configured to have all or part of the memory unit 100, reception unit 101, game control unit 102, and display control unit 103 included in the game server 10. In other words, the various processes according to this embodiment may be executed on the game server 10, on the terminal 20, or in cooperation with the game server 10 and the terminal 20. Furthermore, the various processes according to this embodiment may be executed by the processor 11 of the server 10, or by the processor 11 of the terminal 20.

[0057] <Processing Procedure> Figure 6 is a flowchart showing an example of the processing steps when the game server 10 builds a deck. The flowchart shown in Figure 6 is executed, for example, when a user requests to play the game.

[0058] In step S10, when the reception unit 101 receives access from a user, it may refer to the quest definition information 100d and present playable quests to the user. The quests presented here may be one type or multiple types.

[0059] In step S11, the reception unit 101 may accept the user's selection of a quest to play. At this time, the display control unit 103 may refer to the quest definition information 100d and display information regarding the recommended deck to be used in the quest in the recommended deck display area O20. The recommended deck displayed by the display control unit 103 may be one type or multiple types.

[0060] Figures 7A and 7B show examples where the recommended deck for "Recommendation 1" and the recommended deck for "Recommendation 2" are displayed. The display control unit 103 may switch the recommended deck displayed in the recommended deck display area O20 by tapping the "Recommendation 1" button O11 and the "Recommendation 2" button O12, respectively.

[0061] In this case, the display control unit 103 may prioritize displaying a recommended deck from among several recommended decks that consume less game value to obtain the second game medium, or it may prioritize displaying a recommended deck that allows the user to obtain a large number of second game mediums based on the amount of game value the user possesses, or it may prioritize displaying a recommended deck that requires fewer third game mediums based on the amount of game value the user possesses. For example, the display control unit 103 may associate the more preferred recommended deck with the "Recommended 1" button O11 and control the display accordingly.

[0062] The display control unit 103 may, in conjunction with the "Recommendation 1" button O11 and the "Recommendation 2" button O12, display the number of game media that the user does not possess among the game media that make up the recommended deck as "Insufficient". This insufficient number may be the sum of the second game media O42 and the third game media O43.

[0063] Furthermore, the display control unit 103 may, in conjunction with the "Recommendation 1" button O11 and the "Recommendation 2" button O12, display and control the number of exchangeable game media among the second game media as "Exchangeable". The number of exchangeable game media may be the total number of second game media O42 included in the recommended deck regardless of the game value held by the user, or it may be the maximum number of second game media O42 that can be exchanged if all of the game value held by the user is consumed.

[0064] In the recommended deck display area O20, the display control unit 103 controls the display of the first game medium O41, the second game medium O42, and the third game medium O43 so that they can be identified. In the examples shown in Figures 7A and 7B, the first game medium O41 is displayed brightly to indicate that the user possesses it, the second game medium O42 and the third game medium O43 are displayed dimly to indicate that the user does not possess them, and the second game medium O42 may also display its game value O24 to indicate that it can be obtained by consuming the game value the user possesses. The display control unit 103 may also control the display of the game value O25 that the user possesses.

[0065] Furthermore, in the recommended deck display area O20, the display control unit 103 may control the display of characters O22 attached to each game medium and parameter information O23. In Figures 7A and 7B, the parameter information O23 shows the number of stars indicating the rarity of the game medium.

[0066] As shown in Figures 7A and 7B, the display control unit 103 may display and control the following: a "Build" button O31 for building a deck using only the first game medium O41; a "Exchange & Build" button O32 for exchanging the game value held by the user with the second game medium O42 and building a deck using the first game medium O41 and the second game medium O42; and a "Cancel" button O34 for canceling the building operation. In this case, the display control unit 103 may also display and control information regarding the game value consumed by the exchange, in conjunction with the "Exchange & Build" button O32.

[0067] As shown in Figures 7A and 7B, the display control unit 103 may, if the recommended deck does not include the third game medium O43, exchange the game value and all of the missing second game medium O42 to create a deck using the first game medium O41 and the second game medium O42, and display and control the "Create Deck for All" button O33.

[0068] As shown in Figure 7C, the display control unit 103 may display and control a "Form a deck using only the first game medium O41 and change the parameters of the first game medium O41 based on the game materials owned by the user" button O35.

[0069] As shown in Figure 7C, the display control unit 103 may display and control the "Form a Team & Strengthen All" button O36, which accepts the execution of a change process that allows the user to exchange game value held by the user for a second game medium O42, form a deck with the first game medium O41 and the second game medium O42, and change the parameters of the acquired second game medium O42 based on the game materials held by the user. In this case, the display control unit 103 may also display and control information regarding the game value consumed by the exchange and the game materials consumed by the strengthening process in conjunction with the "Form a Team & Strengthen All" button O36.

[0070] In this case, the display control unit 103 may display whether or not the recommended deck can be assembled based on the amount of game value the user possesses and the amount of game value required to obtain the second game medium O42 in the recommended deck. For example, as shown in Figure 7C, the display control unit 103 may display the "Exchange & Assemble" button O32 brightly to indicate that the "Exchange & Assemble" process can be executed.

[0071] The object that the display control unit 103 displays and controls in an identifiable manner when a recommended deck can be assembled (for example, the "Exchange & Assemble" button O32) may be an object that simultaneously accepts the execution of a subtraction process that subtracts game value from the amount held, an acquisition process that allows the user to acquire a second game medium, and an assembly process that allows the acquired second game medium to be assembled into a deck.

[0072] When the "Exchange & Arrange" button O32 is tapped, in step S12, the game control unit 102 may simultaneously execute a subtraction process to subtract the game value from the amount held, an acquisition process to allow the user to acquire a second game medium, and an arrangement process to arrange the acquired second game medium into the deck.

[0073] Furthermore, when the "Exchange & Form & Strengthen" button O35 is tapped, in addition to the subtraction, acquisition, and formation processes in step S12, in step S13, the game control unit 102 may simultaneously execute a change process to change the parameters of the acquired second game medium O42 based on the game materials held by the user. Alternatively, the game control unit 102 may simultaneously execute a change process to change the parameters of the acquired second game medium O42, up to a standard determined based on the parameters of the first game medium O41.

[0074] In this case, as shown in Figure 7D, the display control unit 103 may display and control options O61 to O64 to allow the user to select one of the following as a "criterion determined based on the parameters of the first game medium" when changing the parameters of the acquired second game medium: the maximum level, minimum level, or average level of the first game medium included in the recommended deck, or the maximum level that can be raised using the game value or game material consumption held by the user.

[0075] Furthermore, in the change processing in step S13, the game control unit 102 may change the parameters of the first game medium in addition to the parameters of the second game medium.

[0076] If the recommended deck includes a third game medium, in step S14, the display control unit 103 may display a display area O70 that accepts the user's selection of a game medium to be used in place of the third game medium O43 from among the game media they possess.

[0077] For example, when a user taps a third game medium, the display control unit 103 may control the display of a display area O70 that lists the game mediums owned by the user, and accept the user's selection of a game medium to use from the display area O70. In this case, the display control unit 103 may control the display of the display area O70 to identify and display a recommended game medium based on the third game medium.

[0078] <Summary> One of the objectives of the present invention is to promote the desire to play games by appropriately presenting game media suitable for gameplay, in accordance with the user's possession of game media.

[0079] According to the embodiments described above, users can easily configure an appropriate deck according to their game media possessions, thereby increasing their motivation to play the game.

[0080] The embodiments described above are provided to facilitate understanding of the present invention and are not intended to limit its interpretation. The flowcharts, elements, arrangements, materials, conditions, shapes, and sizes described in the embodiments are not limited to those exemplified and can be modified as appropriate. Furthermore, each modification can be combined in any way.

[0081] <Note> <General Issues> One of the objectives of this invention is to stimulate the user's desire to play games. <Issues related to Appendix 1> One of the objectives of the present invention is to promote the desire to play games by appropriately presenting game media suitable for gameplay, in accordance with the user's possession of game media. <Note 1> A game control unit that controls the execution of a game using a deck consisting of multiple game media, The game includes a display control unit that displays and controls the recommended deck that is recommended for use by the user, The display control unit, In the game media included in the recommended deck, the first game media owned by the user, the second game media not owned by the user but obtainable by consuming the game value owned by the user, and the third game media not owned by the user and not obtainable by consuming the game value owned by the user are displayed and controlled in a way that allows for identification of each. Information processing device.

[0082] According to Appendix 1, by appropriately presenting game media suitable for gameplay, in accordance with the user's existing game media possessions, it becomes possible to stimulate the desire to play games.

[0083] <Issues related to Appendix 2> One of the objectives of this invention is to present users with recommended decks that consume less game value. <Note 2> The display control unit prioritizes displaying the recommended deck among the multiple recommended decks that consumes the least amount of game value necessary to obtain the second game medium. The information processing device described in Appendix 1.

[0084] According to Appendix 2, it becomes possible to present users with recommended decks that consume less game value.

[0085] <Issues related to Appendix 3> One of the objectives of the present invention is to present users with recommended decks that are available in large quantities on the second game medium. <Note 3> The display control unit prioritizes displaying the recommended decks among the multiple recommended decks, based on the amount of game value the user possesses, that have a large number of the second game media available. The information processing device described in Appendix 1.

[0086] According to Appendix 3, it becomes possible to present users with recommended decks that have a large number of available second game media.

[0087] <Issues related to Appendix 4> One of the objectives of this invention is to present users with recommended decks that require fewer third game media. <Note 4> The display control unit prioritizes displaying, from among the multiple recommended decks, the recommended deck with the fewest third game media, based on the amount of game value held by the user. The information processing device described in Appendix 1.

[0088] According to Appendix 4, it becomes possible to present users with recommended decks that have fewer third-party game media.

[0089] <Issues related to Appendix 5> One of the objectives of this invention is to indicate whether or not a recommended deck can be assembled. <Note 5> The display control unit displays whether or not the recommended deck can be assembled, based on the amount of game value held by the user and the amount of game value consumed to obtain the second game medium in the recommended deck. The information processing device described in Appendix 1.

[0090] According to Appendix 5, it will be possible to indicate whether or not the recommended deck can be assembled.

[0091] <Issues related to Appendix 6> One of the objectives of the present invention is to facilitate the creation of a second game medium for the recommended deck. ru. <Note 6> The display control unit controls the display of an object that simultaneously accepts the execution of a subtraction process, which subtracts the game value from the amount held, an acquisition process, which allows the user to acquire the second game medium, and an organization process, which allows the acquired second game medium to be incorporated into the deck, when the recommended deck can be assembled. The information processing device described in Appendix 5.

[0092] According to Appendix 6, it becomes easier to incorporate the second game medium into the recommended deck.

[0093] <Issues related to Appendix 7> One of the objectives of this invention is to facilitate the enhancement of the second game medium assembled in the recommended deck. <Note 7> The display control unit controls the display of an object that accepts, in addition to the subtraction process, the acquisition process, and the organization process, a change process that changes the parameters of the acquired second game medium based on the game materials owned by the user. The information processing device described in Appendix 6.

[0094] According to Appendix 7, it becomes easier to strengthen the second game medium included in the recommended deck.

[0095] <Issues related to Appendix 8> One of the objectives of this invention is to facilitate the enhancement of the second game medium assembled in the recommended deck. <Note 8> The display control unit controls the display of an object that accepts the execution of a change process that changes the parameters of the acquired second game medium, up to a standard determined based on the parameters of the first game medium, in addition to the subtraction process, the acquisition process, and the organization process. The information processing device described in Appendix 6.

[0096] According to Appendix 8, it becomes easier to strengthen the second game medium included in the recommended deck.

[0097] <Issues related to Appendix 9> One of the objectives of this invention is to facilitate the enhancement of the first game medium assembled in the recommended deck. <Note 9> The display control unit displays an object that accepts the execution of a change process that changes the parameters of the first game medium based on the game materials owned by the user. The information processing device described in Appendix 1.

[0098] According to Appendix 9, it becomes easier to strengthen the first game medium included in the recommended deck.

[0099] <Issues related to Appendix 10> One of the objectives of the present invention is to promote the desire to play games by appropriately presenting game media suitable for gameplay, in accordance with the user's possession of game media. <Note 10> The display control unit, when the recommended deck includes the third game medium, displays in a display area that accepts the user's selection of a game medium to be used in place of the third game medium from among the game mediums the user owns, in a way that allows the user to identify the game medium recommended based on the third game medium. The information processing device described in Appendix 1.

[0100] According to Appendix 10, by appropriately presenting game media suitable for gameplay, in accordance with the user's existing game media possessions, it becomes possible to stimulate the desire to play games.

[0101] <Issues related to Appendix 11> One of the objectives of the present invention is to promote the desire to play games by appropriately presenting game media suitable for gameplay, in accordance with the user's possession of game media. <Note 11> The processor controls the execution of a game using a deck consisting of multiple game media. The processor displays and controls the recommended deck that is recommended for the user to use in the game. The processor controls the display of game media included in the recommended deck in a way that allows for the identification of a first game medium owned by the user, a second game medium not owned by the user but obtainable by consuming the game value owned by the user, and a third game medium not owned by the user and not obtainable by consuming the game value owned by the user. Information processing methods.

[0102] According to Appendix 11, by appropriately presenting game media suitable for gameplay, in accordance with the user's existing game media possessions, it becomes possible to stimulate the desire to play games.

[0103] <Note 12> The processor controls the execution of a game using a deck consisting of multiple game media. The processor is instructed to display and control the recommended deck that is recommended for use by the user in the aforementioned game. The processor is instructed to display and control the following in an identifiable manner among the game media included in the recommended deck: a first game medium owned by the user, a second game medium not owned by the user but obtainable by consuming the game value owned by the user, and a third game medium not owned by the user and not obtainable by consuming the game value owned by the user. program.

[0104] According to Appendix 12, by appropriately presenting game media suitable for gameplay, in accordance with the user's existing game media possessions, it becomes possible to stimulate the desire to play games. [Explanation of Symbols]

[0105] 1...Game system, 10...Game server, 11...Processor, 12...Storage device, 14...Input device, 15...Output device, 20...Terminal, 100...Storage unit, 100a...User management information, 100b...Character definition information, 100c...Character management information, 100d...Quest definition information, 101...Reception unit, 102...Game control unit, 103...Display control unit, 200...Storage unit, 201...UI unit, 202...Game control unit, D1...Display screen, O11...Button, O12...Button, O20 ...Recommended deck display area, O21...Game medium, O22...Text, O23...Information, O24...Game value, O25...Quantity, O25...Game value, O31...Button, O32...Button, O33...Button, O35...Button, O36...Button, O41...Second game medium, O41...First game medium, O42...Second game medium, O43...Third game medium, O44...Game medium, O60...Selection area, O61...Options, O62...Options, O63...Options, O64...Options, O70...Display area.

Claims

1. A game control unit that controls the execution of a game using a deck consisting of multiple game media, The game includes a display control unit that displays and controls one or more recommended decks that are recommended for use by the user, The display control unit, In the game media included in the recommended deck, the first game media owned by the user, the second game media not owned by the user but obtainable by consuming the game value owned by the user, and the third game media not owned by the user and not obtainable by consuming the game value owned by the user are displayed and controlled in a way that allows for identification of each. For each of the multiple recommended decks, the system prioritizes displaying one of the multiple recommended decks based on predetermined conditions relating to the second game medium or the third game medium. Information processing device.

2. The display control unit prioritizes displaying the recommended deck among the multiple recommended decks that consumes the least amount of game value necessary to obtain the second game medium. The information processing apparatus according to claim 1.

3. The display control unit prioritizes displaying the recommended decks among the multiple recommended decks, based on the amount of game value the user possesses, that have a large number of the second game media available. The information processing apparatus according to claim 1.

4. The display control unit prioritizes displaying, from among the multiple recommended decks, the recommended deck with the fewest third game media, based on the amount of game value held by the user. The information processing apparatus according to claim 1.

5. The display control unit displays whether or not the recommended deck can be assembled, based on the amount of game value held by the user and the amount of game value consumed to obtain the second game medium in the recommended deck. The information processing apparatus according to claim 1.

6. The display control unit displays an object that simultaneously accepts the execution of a subtraction process, which subtracts the game value from the amount held, an acquisition process, which allows the user to acquire the second game medium, and an organization process, which allows the acquired second game medium to be incorporated into the deck, when the recommended deck can be assembled. The information processing apparatus according to claim 5.

7. The display control unit controls the display of an object that accepts the execution of a change process that changes the parameters of the acquired second game medium based on the game materials owned by the user, in addition to the subtraction process, the acquisition process, and the organization process. The information processing apparatus according to claim 6.

8. The display control unit controls the display of an object that accepts the execution of a change process that changes the parameters of the acquired second game medium, up to a standard determined based on the parameters of the first game medium, in addition to the subtraction process, the acquisition process, and the organization process. The information processing apparatus according to claim 6.

9. The display control unit displays an object that accepts the execution of a change process that changes the parameters of the first game medium based on the game materials held by the user. The information processing apparatus according to claim 1.

10. The display control unit, when the recommended deck includes the third game medium, displays in a display area that accepts the user's selection of a game medium to be used in place of the third game medium from among the game mediums the user owns, in a way that allows the user to identify the game medium recommended based on the third game medium. The information processing apparatus according to claim 1.

11. The processor controls the execution of a game using a deck consisting of multiple game media. The processor displays and controls one or more recommended decks that are recommended for the user to use in the game. The processor controls the display of the game media included in the recommended deck in a way that allows for the identification of the following: a first game media owned by the user, a second game media not owned by the user but obtainable by consuming the game value owned by the user, and a third game media not owned by the user and not obtainable by consuming the game value owned by the user. The processor, for each of the multiple recommended decks, prioritizes the display control of one of the multiple recommended decks based on predetermined conditions relating to the second game medium or the third game medium. Information processing methods.

12. The processor controls the execution of a game using a deck consisting of multiple game media. The processor is instructed to display and control one or more recommended decks that are recommended for use by the user in the game. The processor is instructed to display and control the following in an identifiable manner among the game media included in the recommended deck: a first game media owned by the user, a second game media not owned by the user but obtainable by consuming the game value owned by the user, and a third game media not owned by the user and not obtainable by consuming the game value owned by the user. The processor is instructed to prioritize the display control of one of the multiple recommended decks based on predetermined conditions relating to the second game medium or the third game medium, for each of the multiple recommended decks. program.

Citation Information

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