Interactive sports passing game apparatus
The passing game apparatus addresses the limitations of current training devices by providing interactive, dynamic gameplay with light arrays and sensors, enhancing passing skills and user engagement.
Patent Information
- Authority / Receiving Office
- US · United States
- Patent Type
- Applications(United States)
- Current Assignee / Owner
- Filing Date
- 2025-10-14
- Publication Date
- 2026-04-30
Smart Images

Figure US20260115570A1-D00000_ABST
Abstract
Description
CROSS-REFERENCE TO RELATED APPLICATIONS
[0001] This application claims the benefit of U.S. Provisional Application No. 63 / 713,161, filed Oct. 29, 2024, the entirety of which is incorporated herein by reference.BACKGROUND OF THE INVENTION1. Field of the Invention
[0002] This invention relates, generally, to sports training equipment. More specifically, it relates to a device that improves performance in maneuvering, handling, passing, or kicking a ball or puck in a sport.2. Brief Description of the Prior Art
[0003] Passing between teammates is a fundamental skill required in most popular team sports such as soccer and hockey, among others. The ability to accurately pass a ball or puck to a teammate is necessary for creating scoring opportunities and facilitating seamless team play. Strong passing skills can enhance a player's performance and technical ability. Accordingly, players need to develop and practice the art of passing between teammates to become effective and skilled in their sport. However, practicing passing and control outside of formal team practice presents multiple challenges.
[0004] Unlike individual skills such as shooting, practicing passing typically requires multiple players and ample space to practice passing and ball or puck control. Ice or field time can be expensive and hard to find, further restricting opportunities for players to develop their passing abilities outside of team practices. Even if players are able to obtain a suitable practice area, practicing passing with accurate speed, direction, and timing usually requires involvement of at least another individual. In sports such as hockey, it can be difficult to find another person to practice with due to the expensive equipment required and the varied popularity of the sport in different regions of the country.
[0005] It can also be difficult to encourage younger players to develop a skill that, albeit important, is underappreciated. Youth players may lack the drive and desire to practice and develop this skill due to passing being an undervalued skill in team sports. Many younger players finding it to be less glamorous and exciting as compared to shooting and other offensive plays. Youth players may find the current drills and training methods to be boring and tedious. The current training techniques and drills in team sports such as hockey and soccer often reinforce this belief since, they are repetitive and lack engagement. As a result, youth players are less inclined to dedicate their time and energy to mastering this critical team skill.
[0006] The current training devices which try to solve these previously described problems lack the ability for a player to practice their passing alone. The currently available training devices also lack a system to make practicing passing skills fun and interactive for the user. They are either too rudimentary to capture a youth player's attention or are a novelty which does not assist a player in increasing their passing skills. The currently available devices also lack the ability to be used by multiple players and create interactive games and competitions between users. Most currently available products are either stationary, lack features which user experience, or are designed for developing offensive skills such as shooting a ball or puck. A similar drawback with current passing drills and training devices is that players know and can anticipate the direction from which a ball or puck is coming from. The current devices and drills allows players to anticipate and prepare for the oncoming pass. This predictability reduces the challenge, letting players develop patterns of response which do not mirror the dynamic nature and intensity of actual gameplay. Players can become complacent and form habits which lack the intensity and adaptability required in real scenarios. The lack of training devices which can replicate this environment leaves players underprepared for game-time situations where passes must be executed under pressure and with precision.
[0007] Accordingly, what is needed is an improved interactive passing game apparatus that allows for a variety of passing and coordination drills which incorporate multiple sensors and LED lights to enhance the user experience which also allows for multiplayer competitions. However, in view of the art considered as a whole at the time the present invention was made, it was not obvious to those of ordinary skill in the field of this invention how the shortcomings of the prior art could be overcome.
[0008] In one aspect, the present disclosure provides a passing game apparatus that includes a housing with a first face and a second face. A first light array is disposed along the first face and a second light array is disposed along the second face. A controller is operatively connected to both light arrays and operates to selectively illuminate portions of one or both light arrays to create a target area. A plurality of sensors are arranged along the length of the housing and operate to detect an object passing through a target area in an open space beneath the housing.
[0009] In another aspect, the disclosure provides a passing game apparatus with an elongated housing having opposed faces. A light array is positioned along each face of the housing. The light arrays are operatively coupled to a controller, which selectively illuminates portions of one of the light arrays to generate a target area that is visible to a player positioned on the same side of the housing as the illuminated array. A plurality of sensors extend along the housing and monitor for the passage of an object through the target area beneath the housing. When the sensors detect passage of the object, the controller extinguishes the previously illuminated portions and then illuminates portions of the opposite light array, thereby defining a new target area visible to the opposing player on the opposite side of the housing. In this way, the apparatus alternates target illumination between sides to facilitate sequential passing of the object.
[0010] Further variations of the apparatus may include legs that support the housing above a ground surface, with the light arrays facing outward in opposite directions. The light arrays may each be formed from multiple array segments, each segment comprising a plurality of LED lights. In some embodiments, the controller transitions between target areas by extinguishing a prior illuminated region and activating a new illuminated region in response to detection by the sensors. The apparatus may also incorporate a display for presenting score or other information, and a speaker for generating audio feedback during operation.
[0011] In another aspect, the disclosure provides methods of operating a passing game apparatus. A method may include placing the apparatus on a support surface, the apparatus having a housing with opposed faces and legs supporting the housing above the surface to define an open space beneath it. A light array is disposed on each face, and at least one player is positioned on each side of the housing. During gameplay, the controller illuminates a group of lights on one of the arrays to define a target area visible only to the player facing that array. The player attempts to pass an object through the illuminated target area toward the opposing player. The sensors along the housing detect passage of the object through the target area. After detection, the controller extinguishes the illuminated lights and activates a different set of lights, thereby creating a new target area for subsequent passes.
[0012] Additional embodiments of the method include extinguishing the target area on one side and illuminating a new target area on the opposite side after each successful pass, thereby alternating play between the two players. The apparatus used in the method may include a controller that selectively illuminates portions of the light arrays to generate side-specific target areas. The apparatus may also include a display for presenting information to players, and a speaker for providing audio cues during gameplay.
[0013] While certain aspects of conventional technologies have been discussed to facilitate disclosure of the instant application, Applicant in no way disclaims these technical aspects, and it is contemplated that the instant application may encompass one or more of the conventional technical aspects discussed herein.
[0014] The present disclosure may address one or more of the problems and deficiencies in the art discussed above. However, it is contemplated that this disclosure may prove useful in addressing other problems and deficiencies in many technical areas. Therefore, the present application should not necessarily be construed as limited to addressing any of the particular problems or deficiencies discussed herein.
[0015] In this specification, where a document, act or item of knowledge is referred to or discussed, this reference or discussion is not an admission that the document, act or item of knowledge or any combination thereof was at the priority date, publicly available, known to the public, part of common general knowledge, or otherwise constitutes prior art under the applicable statutory provisions; or is known to be relevant to an attempt to solve any problem with which this specification is concerned.BRIEF DESCRIPTION OF THE DRAWINGS
[0016] For a fuller understanding of the invention, reference should be made to the following detailed description, taken in connection with the accompanying drawings, in which:
[0017] FIG. 1 is a graphical illustration depicting an elevated isometric view of a passing game apparatus, according to an embodiment of the present disclosure.
[0018] FIG. 2 is a graphical illustration depicting an isometric view of a housing of the passing game apparatus, according to an embodiment of the present disclosure.
[0019] FIG. 3 is a graphical illustration depicting a control module, options for power supply, wired and wireless interfaces of system components, according to an embodiment of the present disclosure.
[0020] FIG. 4 is a graphical illustration depicting the encapsulated lighting array, sensors, and circuit in the housing, according to an embodiment of the present disclosure.
[0021] FIG. 5 is a graphical illustration depicting a bottom view of a housing of the passing game apparatus, according to an embodiment of the present disclosure.
[0022] FIG. 6 is a graphical illustration depicting a top view of a passing game apparatus, according to an embodiment of the present disclosure.
[0023] FIG. 7 is a graphical illustration depicting a side view of an integrated system of a passing game apparatus, according to an embodiment of the present disclosure.
[0024] FIG. 8 is a graphical illustration depicting a top view of an integrated system of a passing game apparatus, according to an embodiment of the present disclosure.
[0025] FIG. 9 is a graphical illustration depicting the components encapsulated in an integrated embodiment of a passing game apparatus, according to an embodiment of the present disclosure.
[0026] FIG. 10 is a graphical illustration depicting a mounting of legs, according to an embodiment of the present disclosure.
[0027] FIG. 11 is a graphical illustration depicting a perspective view of a passing game apparatus, according to an embodiment of the present disclosure.
[0028] FIG. 12 is a graphical illustration depicting a perspective view of a passing game apparatus, according to an embodiment of the present disclosure.
[0029] FIG. 13 is a graphical illustration depicting a side view of a passing game apparatus, according to an embodiment of the present disclosure.
[0030] FIG. 14 is a graphical illustration depicting a bottom view of a passing game apparatus, according to an embodiment of the present disclosure.
[0031] FIG. 15 is a block diagram of the electrical components of the passing game apparatus, according to an embodiment of the present disclosure.DETAILED DESCRIPTION OF THE INVENTION
[0032] In the following detailed description of the preferred embodiments, reference is made to the accompanying drawings, which form a part thereof, and within which are shown by way of illustration specific embodiments by which the invention may be practiced. It is to be understood that one skilled in the art will recognize that other embodiments may be utilized, and it will be apparent to one skilled in the art that structural changes may be made without departing from the scope of the invention.
[0033] As such, elements / components shown in diagrams are illustrative of exemplary embodiments of the disclosure and are meant to avoid obscuring the disclosure. Any headings, used herein, are for organizational purposes only and shall not be used to limit the scope of the description or the claims.
[0034] Furthermore, the use of certain terms in various places in the specification, described herein, are for illustration and should not be construed as limiting. For example, any reference to an element herein using a designation such as “first,”“second,” and so forth does not limit the quantity or order of those elements, unless such limitation is explicitly stated. Rather, these designations may be used herein as a convenient method of distinguishing between two or more elements or instances of an element. Therefore, a reference to first and / or second elements does not mean that only two elements may be employed there or that the first element must precede the second element in some manner. Also, unless stated otherwise a set of elements may comprise one or more elements.
[0035] Reference in the specification to “one embodiment,”“preferred embodiment,”“an embodiment,” or “embodiments” means that a particular feature, structure, characteristic, or function described in connection with the embodiment is included in at least one embodiment of the disclosure and may be in more than one embodiment. The appearances of the phrases “in one embodiment,”“in an embodiment,”“in embodiments,”“in alternative embodiments,”“in an alternative embodiment,” or “in some embodiments” in various places in the specification are not necessarily all referring to the same embodiment or embodiments. The terms “include,”“including,”“comprise,” and “comprising” shall be understood to be open terms and any lists that follow are examples and not meant to be limited to the listed items.
[0036] Referring in general to the following description and accompanying drawings, various embodiments of the present disclosure are illustrated to show its structure and method of operation. Common elements of the illustrated embodiments may be designated with similar reference numerals.
[0037] Accordingly, the relevant descriptions of such features apply equally to the features and related components among all the drawings. For example, any suitable combination of the features, and variations of the same, described with components illustrated in FIG. 1, can be employed with the components of FIG. 2, and vice versa. This pattern of disclosure applies equally to further embodiments depicted in subsequent figures and described hereinafter. It should be understood that the figures presented are not meant to be illustrative of actual views of any particular portion of the actual structure or method but are merely idealized representations employed to more clearly and fully depict the present invention defined by the claims below.
[0038] As used in this specification and the appended claims, the singular forms “a,”“an,” and “the” include plural referents unless the content clearly dictates otherwise. As used in this specification and the appended claims, the term “or” is generally employed in its sense including “and / or” unless the context clearly dictates otherwise.
[0039] In the following description, for the purposes of explanation, numerous specific details are set forth in order to provide a thorough understanding of embodiments of the present technology. It will be apparent, however, to one skilled in the art that embodiments of the present technology may be practiced without some of these specific details.
[0040] The techniques introduced here can be embodied as special-purpose hardware (e.g., circuitry), as programmable circuitry appropriately programmed with software and / or firmware, or as a combination of special-purpose and programmable circuitry. Hence, embodiments may include a machine-readable medium having stored thereon instructions which may be used to program a computer (or other electronic devices) to perform a process. The machine-readable medium may include, but is not limited to, floppy diskettes, optical disks, compacts disc read-only memories (CD-ROMs), magneto-optical disks, ROMs, random access memories (RAMs), erasable programmable read-only memories (EPROMs), electrically erasable programmable read-only memories (EEPROMs), magnetic or optical cards, flash memory, or other type of media / machine-readable medium suitable for storing electronic instructions.
[0041] As used herein, “Auditory Output” refers to a system or component that generates sound signals based on input from the controller. The auditory output system in the passing game apparatus is configured to provide feedback in response to user actions, such as successfully hitting a target or failing to do so. This sound feedback can include prompts, signals, music, or other audio cues that enhance the user's experience.
[0042] As used herein, “Controller” refers to a processor-based component that processes inputs from the plurality of sensors and other components in the system. The controller is responsible for controlling various aspects of the apparatus, such as the illumination of the light arrays, generating feedback through the auditory output, and switching between different game modes. The controller also records and tracks data related to the user's performance, including scores and timings. It may be programmed to control dynamic features, like the movement of target areas or the coordination of multiplayer games.
[0043] As used herein, “LED” refers to a semiconductor light source that emits light when an electrical current passes through it. In the context of the passing game apparatus, LEDs are used in both the first and second arrays of lights to create visual target areas for users. These LEDs can be controlled individually or in groups by the controller to form different patterns, simulating moving targets or random challenges.
[0044] As used herein, “Modular Design” refers to a structural feature of the passing game apparatus that allows the individual components, such as sections of the housing, to be easily removed, replaced, or reconfigured. This modularity enables users to modify the size of the apparatus or swap out components without disrupting its functionality.
[0045] As used herein, “Proximity Sensor” refers to a device that detects the presence and motion of objects within a specific range, typically without direct contact. In the passing game apparatus, proximity sensors can be installed on the bottom surface of the housing and are configured to detect the movement of objects passing underneath the apparatus.
[0046] As used herein, “Wireless Communication Module” refers to a system within the passing game apparatus that enables data transmission between the apparatus and external devices, such as smartphones, tablets, or external displays. The wireless communication module allows users to track their performance remotely or interact with the apparatus through a mobile app. It can also send information about scores, game progress, or maintenance needs to external systems.
[0047] As used herein, the term “communicatively coupled” refers to any coupling mechanism known in the art, such that at least one signal, such as, an electrical signal, may be transmitted between one device and one alternative device. As non-limiting examples, communicatively coupled may refer to Wi-Fi, Bluetooth, wired connections, wireless connection, and / or magnets. For ease of reference, the exemplary embodiment described herein refers to Wi-Fi and / or Bluetooth, but this description should not be interpreted as exclusionary of other electrical coupling mechanisms.
[0048] As used herein, the terms “about,”“approximately,” or “roughly” refer to being within an acceptable error range (i.e., tolerance) for the particular value as determined by one of ordinary skill in the art, which will depend in part on how the value is measured or determined (e.g., the limitations of a measurement system) (e.g., the degree of precision required for a particular purpose, such as packaging and / or delivery of at least one prosthesis and / or prosthetic implant into a surgical pocket). As used herein, “about,”“approximately,” or “roughly” refer to within +25% of the numerical.
[0049] All numerical designations, including ranges, are approximations which are varied up or down by increments of 1.0, 0.1, 0.01 or 0.001 as appropriate. It is to be understood, even if it is not always explicitly stated, that all numerical designations are preceded by the term “about.” It is also to be understood, even if it is not always explicitly stated, that the compounds and structures described herein are merely exemplary and that equivalents of such are known in the art and can be substituted for the compounds and structures explicitly stated herein.
[0050] Wherever the term “at least,”“greater than,” or “greater than or equal to” precedes the first numerical value in a series of two or more numerical values, the term “at least,”“greater than” or “greater than or equal to” applies to each of the numerical values in that series of numerical values. For example, greater than or equal to 1, 2, or 3 is equivalent to greater than or equal to 1, greater than or equal to 2, or greater than or equal to 3.
[0051] Wherever the term “no more than,”“less than,” or “less than or equal to” precedes the first numerical value in a series of two or more numerical values, the term “no more than,”“less than” or “less than or equal to” applies to each of the numerical values in that series of numerical values. For example, less than or equal to 1, 2, or 3 is equivalent to less than or equal to 1, less than or equal to 2, or less than or equal to 3.
[0052] The present disclosure pertains to a passing game apparatus, specifically a precision passing game apparatus, adapted to develop a user's passing skills and enhance user enjoyment. The passing game apparatus may comprise features such as a housing, array of lights, sensors, power supply, auditory output, and / or a controller. These features enable the passing game apparatus to store user information in real time, track object passing the passing game apparatus, and / or provide a fully interactive experience allowing for engaging gameplay.
[0053] In some embodiments, the passing game apparatus may comprise a housing that may comprise of a first and second face as well as a top and bottom surface; a first and second array of lights such that the first array of lights may be mechanically coupled to the first face of the housing and the second array of the lights may be mechanically coupled to the second face of the housing. Furthermore, embodiments of the passing game apparatus may also comprise a display table that may display information and scores. The display table may be operably coupled to the top surface of the housing. The passing game apparatus can comprise a plurality of sensors that are coupled to the bottom surface of the housing such that sensors may detect the motion of objects passing underneath the bottom surface of the housing. The passing game apparatus may comprise a power supply electrically coupled to a controller. Additionally, the passing game apparatus may comprise of an auditory output mechanically coupled to the top surface of the housing. As such, in this embodiment, the passing game apparatus may comprise the controller that may be operatively coupled to the plurality of sensors, the first and second array of lights, the display table, the power supply, and / or an auditory output.
[0054] In an embodiment, the passing game apparatus may be designed in a modular manner. As such, in this embodiment, the passing game apparatus may be designed such that the various components of the passing game apparatus may be removed or modified without endangering the integrity of the other components of the passing game apparatus. For example, in this embodiment, the housing of the passing game apparatus may be taken apart into separate, individual pieces. This modular design may allow for a user to increase or decrease the total length of the passing game apparatus to a desired length without the functionality of the passing game apparatus being affected. Moreover, in an alternative embodiment, the passing game apparatus may be designed such that all components of the apparatus are wholly integrated as a single unit. For example, the plurality of sensors, the first and second light arrays, the controller, and / or all additional elements that may be integrated into a single passing game apparatus.
[0055] As shown in FIG. 1, in conjunction with FIG. 2 and FIG. 8, in an embodiment, the passing game apparatus 10 may comprise a housing 12 such that the housing 12 is generally rectangular in shape. However, the housing 12 may have an alternative shape. Non-limiting examples of other shapes include cylindrical tube, triangular prism, and octagonal beam. The housing 12 may comprise a first face 14 and a second face 16 as well as a top surface 18 and a bottom surface 20. The housing 12 may further comprise a plurality of receiving areas 22 along the top surface 18 to provide interfaces to mechanically couple components into and out of the housing 12. In this embodiment, a first light array 24 may be coupled to the first face 14 of the housing 12, and a second light array 26 may be coupled to the second face 16.
[0056] Moreover, as shown in FIG. 2, in conjunction with FIG. 1, in an embodiment, the housing 12 may comprise a range of lengths of about 3 feet to about 12 feet. For example, in some embodiments the length of the housing 12 may be about 6 feet. Additionally, the housing 12 may comprise a range of widths of about 5 inches to about 24 inches. For example, in some embodiments, the width of the housing 12 may be about 10 inches. Furthermore, the housing 12 may comprise a range of heights of about 3 inches to about 10 inches. For example, in some embodiments, the height of the housing 12 may be about 5 inches.
[0057] Another aspect of the present disclosure is that the passing game apparatus 10 may comprise a display table 28. The display table 28 may be configured to produce a visual signal upon receiving an input from a controller 30 on the top surface 18 of the housing 12. The display table 28 may be any type of display capable of producing visible indicia to a user. The display table 28 may output images displaying a user's current score, time limit, high score, opponent's score, and other relevant information. Furthermore, the display table 28 may further comprise an interface 32 to allow for a user to alter the functions, times, type of games, target size, and the skill level of the game mode.
[0058] Additionally, the passing game apparatus 10 may comprise the first light array 24 and the second light array 26. The first light array 24 may be mechanically coupled to the first face 14 of the housing 12. The second light array 26 may be mechanically coupled to the second face 16 such that the first and second light arrays face outward from the housing 12 opposite each other. In an embodiment, the first and second light arrays 24 and 26 may comprise a range of lengths of about 3 feet to about 12 feet. For example, in some embodiments, the length of the arrays may be about 6 feet.
[0059] In an embodiment, as shown in FIG. 2, the housing 12 may further comprise two opposing end surfaces 34. Each end surface 34 may further comprise a fastener 36 such that the fasteners 36 provide an interface for exchanging signals and electrical connections in the housing 12. The fasteners 36 may also provide a surface to allow for the linking of multiple passing game apparatuses 10 such that the linked apparatuses act in coordination to form a complete system. In an alternative embodiment, multiple apparatuses 10 may be mechanically coupled by the fasteners 36 to form unique shapes and designs beyond a straight line, such as a triangle, square, or other polygonal shapes.
[0060] As shown in FIG. 3, in an embodiment, the passing game apparatus 10 may further comprise a power supply 38. The power supply 38 may comprise an AC / DC power supply such that the power supply 38 may be connected to an external electrical source to supply constant power to the passing game apparatus 10. In some embodiments, the power supply 38 may comprise a battery pack 40 and charging unit 42. The battery pack 40 is removable from the apparatus 10 and can be charged using the charger 42 connected to an external electrical power source. In this manner, the battery pack 40 may provide hours of electrical power to the apparatus 10 such that the apparatus may be operated in areas without an external electrical source, such as a grass field, concrete pavement, or ice hockey rink.
[0061] Moreover, in an embodiment as shown in FIG. 3, in conjunction with FIG. 4, the passing game apparatus 10 may be configured such that the controller 30 may be operatively coupled to the housing 12, the display table 28, the first and second light arrays 24 and 26, the power supply 38, and other elements of the apparatus 10. The controller 30 can further comprise a memory module 44 such that the memory module 44 may store instructions executable by the controller 30 for providing a variety of game modes. The memory module 44 may also store data relating to vocal instructions, musical sounds, or prompts generated during a game session. The controller 30 may also record time, measure predetermined periods such as seconds or minutes, and control pacing of the game. The controller 30 can add or deduct points depending on the success of the user in achieving the desired goals of the specific game mode.
[0062] In some embodiments, the controller 30 may be configured to control and coordinate the illumination of the first and second light arrays 24 and 26 corresponding to the game mode. The controller 30 may illuminate a series of LED lights 48 (not shown in FIG. 3) to create a target area which the user must pass an object through. If a user hits the correct target area, the controller 30 may then select a new target area and illuminate that new area with LEDs 48 while turning off the previous LEDs. If a user fails to hit the target area, the controller 30 may generate a corresponding failure command output. If the user succeeds, the controller 30 may generate a success command output. The controller 30 may also be configured to illuminate the light arrays 24 and 26 such that a user must pass an object at an angle through two different target areas. The controller 30 may also coordinate between the light arrays 24 and 26 and a plurality of sensors 50 to create moving target areas that travel along the arrays at a random pace.
[0063] As shown in FIG. 3, in an embodiment, the controller 30 may further comprise a wireless communication module 46. The wireless communication module 46 may transmit score and time information to an external display source. The wireless communication module 46 may also provide information relating to the apparatus 10 and maintenance of the controller 30 or structural status of the housing 12. In some embodiments, the controller 30 is further configured to communicate with an external wireless speaker, a display, scoreboard, remote control device, or other components utilizing Bluetooth, Wi-Fi, or other wireless communication protocols.
[0064] FIG. 4 depicts the internal structure of the modular design of the housing 12. As depicted, the sensors 50 may be disposed throughout the bottom surface 20 of the housing 12 and the first and second light arrays 24 and 26 may be disposed throughout the first and second faces 14 and 16. However, the sensors 50 and light arrays 24 and 26 may be disposed in alternative locations relative to the housing 12.
[0065] The first and second light arrays 24 and 26 may be comprised of the LED lights 48. The LED lights 48 may be equidistantly spaced relative to each other. In some embodiments, the distance between each LED light 48 may be about 1.5 inches. This spacing allows the controller 30 to create a target for a game mode that may range from about 2 inches to about 3 feet.
[0066] As shown in FIG. 5, in an embodiment, the plurality of sensors 50 may be disposed about the bottom surface 20 of the housing 12 to detect objects passing underneath the passing game apparatus 10. In aspects, the sensors 50 may be elevated at least five inches off the ground. The sensors 50 may detect an object moving underneath the apparatus 10 and relay the detection to the controller 30. The sensors 50 may also detect the direction from which the object traveled and transmit data to the controller 30, which in turn may terminate illumination of corresponding LED lights 48.
[0067] In an alternative embodiment, the apparatus 10 may further comprise a second plurality of sensors. The sensors may be coupled to and disposed about the length of the top surface 18 of the housing 12. In this embodiment, the sensors may detect the motion of an object passing over the housing 12. The zone of detection for the sensors may extend to about 4 feet above the top surface 18 of the housing 12.
[0068] In addition, the sensors may detect additional parameters beyond object motion. The sensors may detect the speed of an object passing through their zones of detection and relay the data to the controller 30. The sensors may record the speed of objects passing underneath or above the apparatus 10 up to about 100 miles per hour. The controller 30 may collect and record average speed for an entire game mode. Furthermore, the sensors may detect multiple objects passing through their zones of detection and keep track of data for multiple objects and relay the data to the controller 30.
[0069] In an embodiment, as shown in FIG. 6, in conjunction with FIG. 9, a display table may be operably coupled to the top surface 18 of the housing 12 via receiving areas 22. Additionally, in this embodiment, an auditory output may be operably coupled to the housing 12 in the receiving areas 22 located on the top surface 18. In an alternative embodiment, as shown in FIG. 7, display table 28 and / or auditory output, such as speaker 62 may be operably coupled to the housing 12.
[0070] As shown in FIG. 7, in conjunction with FIGS. 8-10, the apparatus 10 may be designed in an integrated manner such that the controller 30, display table 28, light arrays 24 and 26, and power supply 38 are mechanically coupled to the housing 12 of the apparatus 10. Apparatus may also have a power management unit 64.
[0071] In an embodiment, as shown in FIG. 10, the apparatus 10 may further comprise a leg mounting system 54. The leg mounting system 54 may be in mechanical communication with at least one receiving area 66 disposed about the top surface 18 of the housing 12. In this embodiment, the leg mounting system 54 may elevate the apparatus 10 above the surface such that the bottom surface of the housing 12 is at least 5 inches above the ground. The leg mounting system 54 may also be adjustable to raise or lower the apparatus 10 to allow for objects of varying size to pass underneath. In an alternative embodiment, as shown in FIG. 1, the leg mounting system 54 may be in mechanical communication with the bottom surface 20 of the housing 12.
[0072] FIGS. 11 and 12 illustrate perspective views of the housing 12 of the passing game apparatus 10. As shown, the first light array 24 and the second light array 26 are mounted along the first face 14 and second face 16 of the housing 12, respectively. In these embodiments, each light array 24 and 26 may be formed from a plurality of array segments 56, with each array segment 56 comprising multiple LED lights. The array segments 56 may be mechanically and electrically connected in sequence such that, together, the segments form the continuous light arrays 24 and 26. This modular arrangement allows for easier maintenance and replacement of individual array segments 56 while preserving the overall structure of the light arrays. In aspects, light arrays 24 and 26 are only visible to those players who are located on a respective side of the housing 12.
[0073] In addition to the light arrays, the perspective views of FIGS. 11 and 12 further depict the display table 28 mounted on the top surface 18 of the housing 12. The display table 28 may include the user interface 32, permitting user input to adjust game settings, times, scoring options, and levels of difficulty. The integration of the display table 28 and the user interface 32 on the housing 12 provides a compact, self-contained structure without requiring external connections for user control.
[0074] The passing game apparatus 10 further includes legs 54 pivotally attached to the end faces 34 of the housing 12. Each leg 54 is movable between a deployed position, in which the leg 54 supports the housing 12 above a ground surface to define an open space beneath the housing, and a stowed position, in which the leg 54 lies substantially flat against the corresponding end face 34 for storage or transport. The pivotal attachment of the legs 54 enables the apparatus 10 to be quickly transitioned between a compact configuration for handling or transport and a deployed configuration for gameplay. The legs 54 may further collapse under excessive load to protect the housing 12 if a heavy object or player falls on the apparatus.
[0075] FIG. 13 provides a side view of the passing game apparatus 10, in which the sensors 50 disposed along the bottom surface 20 of the housing 12 are shown. In this view, the sensors 50 may be elevated from the ground to define a detection zone beneath the apparatus 10. The figure demonstrates how the sensors 50 are positioned to detect objects passing underneath the housing 12, and, in alternative embodiments, how sensors 52 may also detect objects passing above the top surface 18.
[0076] FIG. 14 provides a bottom view of the passing game apparatus 10. In this view, the sensors 50 are again illustrated, spaced along the bottom surface 20 of the housing 12 to create multiple detection zones. Additionally, the bottom view shows a battery compartment lid 58, which provides access to a battery compartment 60 that may store the battery pack 40 used as part of the power supply 38. The lid 58 may be secured to the housing 12 with fasteners or a latch mechanism, allowing for convenient removal and replacement of the battery pack 40.
[0077] The housing 12 also contains the other components of the passing game apparatus 10, including the controller 30, the memory module 44, the wireless communication module 46, and a speaker 62. By enclosing these components within the housing 12, the apparatus 10 maintains a compact design that protects sensitive electronic elements from damage during gameplay and facilitates transport and storage.
[0078] FIG. 15 illustrates a block diagram of the electrical components of the passing game apparatus 10. At the center of the diagram is the controller 30, which operatively communicates with the other components of the apparatus. The controller 30 is connected to a memory module 44 for storing game instructions and data, a wireless communication module 46 for transmitting game information to external devices, and a display table 28 including a user interface 32. The controller 30 is further connected to the first light array 24 and the second light array 26, each of which includes a plurality of LED lights 48. A plurality of sensors 50 disposed along the bottom surface of the housing 12 are also connected to the controller 30, enabling detection of objects passing through the target area defined by the illuminated portions of the light arrays. A power supply 38 provides electrical power to the controller 30 and is shown connected to a battery pack 40 and a charger 42. In addition, the controller 30 communicates with a speaker 62 for providing audio outputs during gameplay.
[0079] During use, in the first game format, for a single user, the passing game apparatus outputs a visible target area utilizing the LED light arrays designating an area where the user must aim to hit an object towards. The user must follow the auditory commands and / or hit the target area within an allotted amount of time. When the user fails to hit a target or the allotted time has passed, the passing game apparatus generates a score and / or auditory message signifying the conclusion of the game mode.
[0080] The second game format, for a single user, is similar to the previously described first game format, however, the controller creates a moving target using the first and / or second light arrays.
[0081] In a third game format, which is intended for more than one user, the users stand on opposite sides of the passing game apparatus and work in tandem to hit as many targets generated by the controller as possible by passing the object back and forth between each other. The controller collects the total score which is then displayed on the display table.
[0082] The fourth game format, for more than one user, is similar to the previously described third game format, however, the users work individually and compete against each other to hit as many targets as possible in the allotted time. The controller keeps the score for each individual user which is then displayed on the display table.
[0083] In a fifth game format, for more than one user, the controller continuously generates targets at random and / or through a pre-programmed set. The controller does not keep track of the score or time.
[0084] The sixth game format, for a single user, is similar to the fifth game format, however, the controller generates targets at random on the first and / or second surface of the passing game apparatus.
[0085] The seventh game format, for more than one user, the passing game apparatus can be configured to create an unpredictable passing environment. This game mode can remove the predictability of standard back-and-forth passing games by randomizing the direction of each pass. The controller may activate a random target on either light array, such that it may signal the passing player to aim for the indicated area. The receiving player on the other side of the passing game apparatus may not be able to see what part of the light array was activated and therefore will be unable to know exactly the direction the object will come from. This game format may remove the anticipation allowed in previous game modes and no user may anticipate the other users move. Furthermore, the passing game apparatus may also apply timing constraints and scoring mechanics to encourage fast, accurate responses from the receiving player. This game mode may award larger amount of points for quicker passes and deductions for delays and / or not properly corralling the object as it moves onto the receiving user's side.
[0086] In another game format, all of the target lights are initially illuminated to create an active target field. As a player passes a puck or similar object through a target zone, the illuminated target corresponding to that zone is deactivated, leaving the remaining targets illuminated. The objective is to deactivate all of the targets as quickly as possible. Gameplay concludes when either all of the targets have been deactivated or a set time period expires. If a puck passes through a zone corresponding to a target that has already been deactivated, no change occurs other than an audio signal indicating an unsuccessful action, while the timer continues to run.
[0087] In a multiplayer variation of this format, all targets on both sides of the apparatus are initially illuminated, and each player competes to deactivate the targets on their respective side. A player wins by deactivating all of their targets before the opposing player or by having more targets deactivated than the opponent when the time period expires. In some embodiments, players may begin with multiple pucks, resulting in fast-paced gameplay in which players simultaneously attempt to deactivate targets while also intercepting or collecting pucks that pass into their area of play.
[0088] In some embodiments, the passing game apparatus may further comprise of an attachable barrier such that the barrier is disposed about the bottom surface of the housing. The barrier may be mechanically coupled to the bottom surface of the housing using fasteners. In this manner, the barrier may block and stop objects from traveling completely past the passing game apparatus once it has passed through the plurality of zones. The barrier may act as a preventive measure to ensure that the user does not have to travel long distances to retrieve an object once it has moved through the plurality of sensors. The barrier may be attached and / or removed depending upon the game mode and numbers of users.
[0089] In some embodiments, the barrier may further comprise an object collection and feeder system. In this manner, the collection and feeder system may collect the objects that have hit the barrier and place them into a collection area. The collection and feeder system then may utilize a motor to direct and project the collected objects back to the original position of the user and / or in a randomized manner as part of an additional game mode.
[0090] In some embodiments, a secondary barrier may be mechanically coupled to the top surface of the housing utilizing fasteners. The secondary barrier acts in an equivalent manner as the original barrier in that it prevents and object from travelling past the passing game apparatus once the object has passed through the second plurality of sensors disposed about the top surface of the housing.
[0091] In some embodiments, the leg mounting system may further comprise wheels such that the leg mounting system may allow for the passing game apparatus to be moveable by a user. The wheels allow the user to transport the passing game apparatus without having to pick up and / or carry the passing game apparatus. The passing game apparatus may further include an electric motor operatively coupled to the controller such that the controller may control and direct the motion of the passing game apparatus. The electric motor may allow for the controller to move the passing game apparatus during one of the previously mentioned game modes on a predetermined path and / or in random directions. The electric motor may allow for the user to practice additional types of passes and / or different game modes.
[0092] In some alternative embodiments, the passing game apparatus may comprise of a frame. The frame may include multiple housings to create a network that may generally have the appearance of a two-dimensional planar shape. For example, the housing may generally take the form of a triangle, square, pentagon, and / or any other simple polygonal figure. The frame of the passing game apparatus may allow for multiple users to have their own individual side.
[0093] In some alternative embodiments, the passing game apparatus may further comprise of a wireless connector module. The wireless connector module may allow for multiple passing game apparatus to synchronize and operate in tandem over distances without the need for the housings to be connected to one another. The controllers of the synchronized apparatuses may communicate in real-time, ensuring that target selections are synchronized and scored are updated concurrently.
[0094] The advantages set forth above, and those made apparent from the foregoing description, are efficiently attained. Since certain changes may be made in the above construction without departing from the scope of the invention, it is intended that all matters contained in the foregoing description or shown in the accompanying drawings shall be interpreted as illustrative and not in a limiting sense.
[0095] All publications, patents, and patent applications mentioned in this specification are herein incorporated by reference to the same extent as if each individual publication, patent, or patent application was specifically and individually indicated to be incorporated by reference. To the extent publications and patents or patent applications incorporated by reference contradict the disclosure contained in the specification, the specification is intended to supersede and / or take precedence over any such contradictory material.
[0096] Without further elaboration, it is believed that one skilled in the art can use the preceding description to utilize the present disclosure to its fullest extent. The examples and embodiments disclosed herein are to be construed as merely illustrative and exemplary and not a limitation of the scope of the present disclosure in any way. It will be apparent to those having skill in the art, and having the benefit of this disclosure, that changes may be made to the details of the above-described embodiments without departing from the underlying principles of the disclosure herein.
[0097] It is also to be understood that the following claims are intended to cover all of the generic and specific features of the invention herein described, and all statements of the scope of the invention which, as a matter of language, might be said to fall therebetween.
Claims
1. A passing game apparatus, comprising:a housing having a first face and a second face;a first light array disposed along the first face and a second light array disposed along the second face;a controller operatively coupled to the first light array and the second light array, the controller selectively illuminating portions of at least one of the light arrays to define a target area; anda plurality of sensors disposed along a length of the housing, the sensors detecting an object passing through a target area in an open space beneath the housing.
2. The passing game apparatus of claim 1, further comprising legs supporting the housing above a ground surface.
3. The passing game apparatus of claim 1, wherein the first light array and the second light array face outward from the housing in opposite directions.
4. A passing game apparatus, comprising:a housing having a first face and a second face;a first light array disposed along the first face and a second light array disposed along the second face;a controller operatively coupled to the first light array and the second light array, the controller selectively illuminating portions of one of the light arrays to define a target area visible to a player located on the same side of the housing as the illuminated light array;a plurality of sensors disposed along a length of the housing, the sensors detecting an object passing through the target area in an open space beneath the housing; andwherein upon detection of an object passing through the open space, the controller extinguishes the illuminated portions of the one light array and illuminates portions of the other light array to define a new target area visible to an opposing player on the opposite side of the housing.
5. The passing game apparatus of claim 4, further comprising legs supporting the housing above a ground surface.
6. The passing game apparatus of claim 4, wherein the first light array and the second light array face outward from the housing in opposite directions.
7. The passing game apparatus of claim 4, wherein the first light array and the second light array each include a plurality of array segments.
8. The passing game apparatus of claim 7, wherein the first light array and the second light array each include a plurality of LED lights.
9. The passing game apparatus of claim 4, wherein the controller extinguishes a previously illuminated target area and illuminates a new target area in response to detection by the sensors.
10. The passing game apparatus of claim 4, further comprising a display.
11. The passing game apparatus of claim 4, further comprising a speaker.
12. The passing game apparatus of claim 4, wherein illumination of the first and second light arrays alternates between sides of the housing for sequential passes of the object by opposing players.
13. A method of operating a passing game apparatus, comprising:placing the apparatus on a support surface, the apparatus including a housing having a first face and a second face with a light array disposed on each face, and legs supporting the housing above the support surface to define an open space beneath the housing;positioning at least one player on each side of the housing opposite one another;illuminating a group of lights of one of the light arrays to define a target area visible only to the player on the same side as the illuminated light array;passing an object from that player through the target area toward the opposing player;detecting the object with sensors disposed along a length of the housing; andextinguishing the group of lights and illuminating a different group of lights on one of the light arrays to define a new target area for subsequent passes.
14. The method of claim 13, further comprising extinguishing the illuminated target area and illuminating a new target area on the opposite side of the housing after detection of the object.
15. The method of claim 13, wherein the apparatus comprises:a controller operatively coupled to the first light array and the second light array, the controller selectively illuminating portions of one of the light arrays to define a target area visible to a player located on the same side of the housing as the illuminated light array.
16. The method of claim 13, wherein the apparatus further comprises a display.
17. The method of claim 13, wherein the apparatus further comprises a speaker.