Interactive scientific Anti-stress gaming capsule

The hermetically sealed gaming capsule, with its specially designed gas mixture and temperature range, addresses the lack of interactive and visually engaging toys by allowing users to observe changes in aggregate states of matter through their body heat and breath, providing an educational and engaging experience.

WO2025089935A1PCT designated stage expired Publication Date: 2025-05-01PROHOROVS ALEKSANDRS
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Patent Information

Application Number
PCT/LV2024/050008
Authority / Receiving Office
WO · WO
Patent Type
Applications
Current Assignee / Owner
Priority Date
2023-10-25
Filing Date
2024-06-27
Publication Date
2025-05-01

AI Technical Summary

Technical Problem

Existing toys fail to engage users in interactive and visually stimulating experiences related to physical phenomena, such as changes in the aggregate states of matter, which are typically not noticeable under natural conditions.

Method used

A hermetically sealed gaming capsule containing a gas or gas mixture under high pressure, with a critical temperature between standard room temperature and human body temperature, allowing users to observe changes in aggregate states of matter through interactive use, including holding and breathing on the capsule.

Benefits of technology

The gaming capsule provides an interactive and educational experience by visually demonstrating changes in the aggregate states of matter, engaging users through their body heat and breath, and enhancing awareness of these phenomena.

✦ Generated by Eureka AI based on patent content.

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Abstract

The invention is an entertainment device in the form of a gaming capsule ([Fig.1].), which consists of: The main body (1), sealing elements (2), optically transparent cylinders (3) at both ends of the main body (1), a sealed chamber (4) filled with a mixture of gaseous gases and liquefied gas, plates (5), tension bolts (6), and tension nuts (7), which are used to fasten all the aforementioned components into a single device. What sets it apart is that it allows the warmth of the human body (particularly the warmth of the palms) and the breath from the mouth to initiate physical phenomena— changes in the aggregate states of matter with spectacular visual effects. It does not require instrumental heating or cooling. It allows these effects to be observed without the assistance of optical devices.
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Description

[0001] Description

[0002] Title of Invention : Interactive Scientific Anti-Stress Gaming Capsule

[0003] The gaming capsule ([Fig.1 ].) is a scientific interactive anti-stress toy. Its design allows it to use the warmth of the human body and the breath from the mouth to initiate and observe, with the naked eye, vividly expressed physical phenomena — changes in the aggregate states of matter with spectacular visual effects, which under natural conditions are usually blurred and not always noticeable.

[0004] The gaming capsule ([Fig.1 ].) is a hermetically sealed chamber (with a possibility for visual observation of the chamber itself) containing a gas or a mixture of gases under high pressure, with its critical temperature (the temperature above which a gas cannot be liquefied, regardless of the pressure applied), of the gas or gas mixture, lying between standard room temperature (16-25 degrees Celsius) and the human body temperature (36.6 degrees Celsius), specifically the surface temperature of the palms. This feature allows the gaming capsule to be an interactive toy, with which the following can be observed:

[0005] - At room temperature (16-25 degrees Celsius), two aggregate states of matter in the gaming capsule — liquid and gaseous.

[0006] - When holding the gaming capsule in the palms, the gradual disappearance of the separation between the two aggregate states (liquid and gaseous), observing how the contents of the chamber become gelatinous... and then disappear entirely.

[0007] - When releasing the gaming capsule from the warmth of the palms and blowing air from the mouth onto the gaming capsule, various visual manifestations occur in the chamber: "clouds form," "rain falls," "a storm brews," followed by the reappearance of the two phases of the aggregate state of matter, liquid and gaseous.

Claims

AMENDED CLAIMS received by the International Bureau on 18 October 2024 (18.10.2024)The gaming capsule ([Fig .1 ] .) consists of: The main body (1), sealing elements (2), optically transparent washers (3) at both ends of the main body (1), a sealed chamber (4) filled with a mixture of gaseous gases and liquefied gas, plates (5), tension bolts (6), and tension nuts (7), which are used to fasten all the aforementioned components into a single device. Based on the description of the gaming capsule's construction and [Fig.1 ].:

1. ^[Amended] The design of the Interactive Scientific Anti-Stress Gaming Capsule (gaming capsule) ([Fig.l].) fundamentally consists of a hermetically sealed chamber (4) (the capsule) with transparent washers (3), allowing unobstructed visual observation of the chamber's internal cavity (4). Inside the chamber's internal cavity (4), there is partially liquefied and liquefied gas (or a mixture of gases) under pressure (5 - 200 atmospheres), characterized by a critical temperature that lies between room temperature (15 degrees Celsius) and human body temperature (36 degrees Celsius), for example, 34 degrees Celsius. Upon heating above this temperature, the contents of the cavity change their aggregate state from liquid and gas to a critical state (in which the density of the liquid equals the density of the gas). Conversely, upon cooling below the critical temperature, the contents of the chamber's cavity revert their aggregate state from critical back to liquid and gas, which is the state when there is no thermal interaction between a person and the capsule. It is precisely during these phase transitions that spectacular visual effects arise, which can be observed using the game capsule with the naked eye.

2. [Amended] According to first claim, the gaming capsule (Fig.l) is distinguished by its design, size, and the material of its main body (1), which allow the heat from a person's hands to induce a phase change in the liquefied and gaseous contents of the capsule into a critical state. The primary heat transfer medium from the hands to the liquefied gas in the chamber's internal cavity (4) is the main body (1), which is made of metal or metal alloys.3AMENDED SHEET (ARTICLE 19)

3. [Cancelled] The gaming capsule can consist of an unlimited number of main bodies (1) with chambers (4) filled with a gas mixture and liquefied gas.

4. [Cancelled] It can include an unlimited number of optically transparent washers (3), which can be round, oval, square, rectangular, or polygonal in shape.

5. [Cancelled] It can consist of an unlimited number of sealing elements (2).

6. [Cancelled] It can consist of an unlimited number of tension bolts (6) and tension nuts (7).

7. [Cancelled] The plates (5) can be of any arbitrary type in unlimited quantities, providing a decorative appearance and performing structural functions.

8. [Cancelled] The critical temperature of the gas or gas mixture used in the chamber (4) of the capsule ranges from 15 to 36 degrees Celsius.

9. In the case of constructing large gaming capsules, mechanical heating and cooling are used.

10. [Cancelled] The aggregate state of the gaseous gas mixture and liquefied gas in the chamber (4) of the capsule changes with variations in the temperature of the main body (1)4AMENDED SHEET (ARTICLE 19)

Citation Information

Patent Citations

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