Simulation platform for training medical personnel

The simulation platform addresses the challenge of training mid-level medical personnel by using animated interactive patients in a virtual environment to provide safe, high-quality, and repetitive practice, resulting in improved skill acquisition and reduced risk.

WO2025110892A1PCT designated stage expired Publication Date: 2025-05-30OBSHCHESTVO S OGRANICHENNOJ OTVETSTVENNOSTYU VIARSIM

Patent Information

Application Number
PCT/RU2023/000365
Authority / Receiving Office
WO · WO
Patent Type
Applications
Current Assignee / Owner
Priority Date
2023-11-22
Filing Date
2023-11-23
Publication Date
2025-05-30

AI Technical Summary

Technical Problem

Current training methods for mid-level medical personnel lack the ability to provide safe, high-quality, and repetitive practice of professional medical skills, often resulting in inadequate skill acquisition and risk to patients during actual procedures.

Method used

A simulation platform that utilizes animated interactive patients in a dynamic virtual environment, allowing mid-level medical personnel to practice and interact with virtual patients using input devices, while the system analyzes and evaluates their actions for correctness and efficiency.

Benefits of technology

The platform enables safe, high-quality, and repetitive training of medical skills, reducing the risk to patients and improving the proficiency of mid-level medical personnel through automated evaluation and feedback.

✦ Generated by Eureka AI based on patent content.

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Abstract

The invention relates to the field of medicine and computing. Proposed is a method for training medical personnel in which an animated interactive patient is displayed on a display device to a user, said animated interactive patient being generated by a computing system on the basis of a virtual model of a patient. The user interacts with the virtual patient by means of an input device, and the computing system analyzes the trainee user's actions and responds to each one by producing an audio and video stream in the form of motor responses, vocal reactions and facial expressions of the virtual patient such that pathological changes in the patient's condition can be seen. At the end of a training session, the computing system provides an assessment of the accuracy of the trainee user's actions by comparing the saved actions and procedures performed by the user with corresponding predetermined correct actions and procedures stored in a library of nursing scenarios. The invention allows safe practical training of medical personnel.
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Description

[0001] SIMULATION PLATFORM FOR TRAINING MEDICAL STAFF

[0002] AREA OF TECHNOLOGY

[0003] This technical solution relates to the field of medicine and computer technology, in particular, to methods of safe practical training of mid-level medical personnel in professional medical skills.

[0004] LEVEL OF TECHNOLOGY

[0005] The prior art discloses a solution selected as the closest analogue, RU 2715148 C1, 02 / 25 / 2020. This solution pertains to the field of computing, namely to simulators using virtual reality. The simulator includes a PC with a machine-readable medium. It consists of a logical part of the simulator and a graphical three-dimensional shell, which are connected to the computer. It also includes peripheral devices for navigation in the virtual environment. The logical part in the form of a software package includes a switching module and an evaluation module connected to each other via a local software interface. The switching VR simulator is designed in such a way that the operator is connected by two-way communication with the instructor and virtual reality glasses. The virtual reality glasses include: a helmet, headphones, a microphone, a manipulator-controller, position trackers and a platform for movement.The virtual reality glasses have a two-way connection to the software system. It consists of a scenario set module, a scenario editor module, and a basic software core module. The engine module consists of a simulator module, a switching module, an evaluation module, and a voice module.

[0006] The proposed solution is aimed at eliminating the shortcomings of the current level of technology and differs from known solutions in that the proposed solution provides high-quality and safe practical training of mid-level medical personnel in professional medical skills.

[0007] ESSENCE OF THE INVENTION

[0008] The technical problem, which the claimed solution is aimed at solving, is the creation of a method for practical training of mid-level medical personnel in professional medical skills. Additional embodiments of the present invention are presented in the dependent claims of the invention.

[0009] The technical result consists in providing high-quality, safe practical training for mid-level medical personnel.

[0010] The claimed technical result is achieved by implementing a method for practical training of mid-level medical personnel, including the stages at which: an animated interactive patient is broadcast to the training user in real time on a display device, located in a dynamic virtual environment, which is generated by a computing system due to a virtual model of the patient, which is implemented on the basis of a library of scenarios on nursing, in turn, the training user, during the practical development of professional medical skills, interacts with the animated interactive patient by means of at least one input device associated with the computing system, wherein during the interaction of the training user with the animated interactive patient,the computing system analyzes the actions of the learning user and, in response to all of his actions, reproduces an audio and video stream in the form of motor, speech and facial reactions of an animated interactive patient with the ability to visualize pathological changes in his condition, and all of the learning user's actions are recorded and written to a local database, and at the end of the training session, based on previously saved data, the computing system evaluates the correctness of the actions performed by the learning user, comparing the saved actions and manipulations of the user with the corresponding, pre-established, correct actions and manipulations embedded in the library of nursing scenarios.

[0011] In a particular embodiment of the described method, the display device is virtual reality glasses.

[0012] In another particular embodiment of the described method, the computing system is a virtual reality system.

[0013] In another particular embodiment of the described method, the virtual reality system tracks the user's glasses in space and tracks the user's controllers in space. In another particular embodiment of the described method, the user interacts with an animated interactive patient by means of sensors with optical finger tracking.

[0014] In another particular embodiment of the described method, the computing system evaluates the correctness of the user's actions, based on an algorithm, where each user action for each training scenario has a predetermined weight, which is characterized by a number.

[0015] In another particular embodiment of the described method, the computing system evaluates the correctness of the user's actions performed additionally taking into account the speed of the actions performed, based on time ranges that cannot be exceeded during the session.

[0016] DESCRIPTION OF DRAWINGS

[0017] The implementation of the invention will be described further in accordance with the attached drawings, which are presented to explain the essence of the invention and in no way limit the scope of the invention. The following drawings are attached to the application:

[0018] Fig. 1 illustrates an example of a dynamic virtual environment (location "Emergency Department").

[0019] Fig. 2 illustrates the skeleton of an animated interactive patient.

[0020] Fig. 3 illustrates a virtual model of an animated interactive patient.

[0021] Fig. 4 illustrates an animated interactive patient (Middle-aged obese man).

[0022] Fig. 5 illustrates an animated interactive patient ("Young Male").

[0023] Fig. 6 illustrates an animated interactive patient (Middle-aged man).

[0024] Fig. 7 illustrates an animated interactive patient (Middle Aged Woman).

[0025] Fig. 8 illustrates a virtual implementation of a defibrillator.

[0026] Fig. 9 illustrates virtual instruments laid out on a medical table.

[0027] Fig. 10 illustrates the general scheme of the algorithm of the user action evaluation system. Fig. 11 illustrates the logical scheme of the algorithm of user action evaluation.

[0028] DETAILED DESCRIPTION OF THE INVENTION

[0029] In the following detailed description of the embodiment of the invention, numerous implementation details are set forth in order to provide a clear understanding of the present invention. However, it will be apparent to one skilled in the art how the present invention may be used with or without these implementation details. In other instances, well-known methods, procedures, and components have not been described in detail in order not to unnecessarily obscure the features of the present invention.

[0030] In addition, it will be clear from the above description that the invention is not limited to the embodiment shown. Numerous possible modifications, changes, variations and substitutions, preserving the essence and form of the present invention, will be obvious to those skilled in the art.

[0031] Terms and definitions.

[0032] Virtual reality is a world created by technical means, transmitted to the user through his senses: sight, hearing, touch, etc. Virtual reality simulates both impact and reactions to impact.

[0033] A controller is a control device in electronics and computing.

[0034] Nursing is a part of the health care system that includes activities to improve public health, prevent diseases, provide psychosocial assistance and care to people with physical and mental illnesses, as well as disabled people of all groups.

[0035] Simulation is the imitation of a physical process using an artificial (e.g. mechanical or computer) system.

[0036] Tracking is the process of determining the location of moving objects over time using a camera.

[0037] A paramedic is a specialist with secondary specialized medical education who has the right to conduct diagnostics and establish a diagnosis, conduct independent treatment or refer a patient to a specialist doctor.

[0038] Computer technologies are actively used in the educational process almost all over the world. The creation of educational computer simulators is one of the key areas in the computerization of education. Full immersion in virtual reality and interaction with its objects is achieved only with the use of special devices. Such devices that provide full immersion in virtual reality and simulate the user's interaction with it using the senses are called virtual reality (VR) systems. An important factor in increasing the level of immersion in the virtual environment is the ability of the user to interact with elements of the environment and characters in virtual reality.

[0039] The use of simulation techniques is driven by the need to ensure patient safety, provide planned practice, and provide sufficient repetitions to develop practical skills.

[0040] Demonstration of symptoms and the opportunity to practice practical examination skills on real patients is difficult, since it is impossible to plan the presence of patients with all the symptoms required for mastering during the clinical rotation of students. Moreover, most patients refuse to interact with students, as they experience discomfort and pain during examination by students. In patients with acute pathology, in addition to pain, repeated examinations by students can lead to complications, as well as a delay in providing the necessary emergency care. At the same time, multiple repetitions and the opportunity to observe symptoms in different patients are required to acquire stable skills.

[0041] Thus, the acquisition of skills for examination and recognition of pathologies is significantly complicated, which subsequently leads to incorrect interpretation of information obtained during examination of patients.

[0042] Thanks to the proposed technical solution, the learning user sees the environment, interactive objects, an animated interactive patient and can practically safely interact with them. This approach increases the depth of immersion, expands the possibilities of interaction, and also allows for the implementation of automated complex objective assessment systems for user actions.

[0043] This technical solution is designed for safe, practical training and assessment of skills of mid-level medical personnel, without risk to patients and trainees, in a realistic simulation environment, with a comprehensive automated assessment system based on the principles of national guidelines.

[0044] More precisely, the solution is designed for safe and practical training of nurses and paramedics. The solution allows them to learn basic patient care skills, clinical thinking, communication skills and action algorithms in various simulated clinical cases, abnormal and emergency situations with a wide range of virtual patients.

[0045] Fig. 1 illustrates an example of a dynamic virtual environment (location "Emergency Department"). This virtual location is used to practice the skills of a nurse in the event of an emergency and can be displayed to the training user. In a particular version, the solution allows the user to visually assess the general condition of the virtual patient, skin (color, moisture or dryness, presence of rash); monitor the main parameters of the cardiovascular and respiratory systems; and establish verbal contact with the patient.

[0046] To implement this technical solution, seven different virtual models of patients were developed. For each patient, a character skeleton was developed for further animation of actions and work with interactive objects (Fig. 2). All models have the ability to work with Lip sync technology (synchronization of the character's lip movement with sound) for realistic training and practice of communication skills with the patient, clinical thinking, actions in emergency situations, etc.

[0047] Depending on the clinical case, additional pathologies and external manifestations (cyanosis, sweat, redness, etc.) are developed for the patient. Patient models are developed taking into account the possibility of realistic demonstration and practice of the correct sequence of actions for performing manipulations, compliance with sanitary and epidemiological rules and safety rules.

[0048] To implement this technical task, the following virtual patient models were developed:

[0049] 1. A middle-aged man with obesity (Fig. 4);

[0050] 2. Young man (Fig. 5);

[0051] 3. Middle-aged man (Fig. 6);

[0052] 4. Middle-aged woman (Fig. 7);

[0053] 5. An elderly man;

[0054] 6. Child;

[0055] 7. Young girl.

[0056] Virtual tools have been developed for locations and patients in accordance with clinical cases (scenarios). For the initial level of training, it is possible to train basic skills such as performing injections, taking an ECG, correctly applying and connecting various sensors to the patient, installing catheters, caring for a postoperative wound, and many others.

[0057] Virtual instruments are adapted to each existing patient model and have logic with rules for their use and application to the patient.

[0058] To implement this technical solution, the following virtual instruments have been developed:

[0059] 1. Infusomat

[0060] 2. Oxygen humidifier

[0061] 3. Defibrillator

[0062] 4. Nasal cannula

[0063] 5. Peripheral venous catheter.

[0064] 6. Full face oxygen mask.

[0065] 7. ECG electrodes.

[0066] 8. Flashlight to check pupil reaction to light.

[0067] 9. Urinary catheter.

[0068] 10. Pulse oximeter connected to a bedside monitor.

[0069] 11. Central venous catheter

[0070] Infusomat is a device designed for long-term, dosed, controlled administration of solutions, highly active drugs, and nutrients to a patient. The mechanics of choosing a drug, its dose, and the rate of administration were implemented for it.

[0071] The defibrillator has a mechanism for operating the device and applying it to the patient (Fig. 8).

[0072] All tools are necessary for the implementation of the mechanics embedded in the scenarios. Each virtual tool is linked to the simulator's evaluation system for further verification of its correct use depending on the scenario.

[0073] A nasal cannula is a virtual device used instead of an oxygen mask for patients. It consists of plastic tubes that are inserted 1-2 cm into each nostril of the patient and through which oxygen enters the nasal cavity. At the other end, the tubes are connected and connected to an oxygen system, which can be a portable oxygen cylinder or a central oxygen distribution system. The nasal cannula has a mechanics for connecting to the patient.

[0074] Central venous catheter - in medicine for catheterization of central veins (internal jugular vein, subclavian vein, femoral vein). The central venous catheter is used for faster administration of infusion solutions and drugs, parenteral nutrition, blood sampling, etc. compared to a needle.

[0075] All instruments that contain flexible tubes are animated under the idle animation of the virtual patient.

[0076] Fig. 9 illustrates virtual instruments laid out on a medical table, where 4 is a nasal cannula, 5 is a peripheral venous catheter, 6 is a full-face oxygen mask, 7 is ECG electrodes, 8 is a flashlight for checking pupillary response to light, 9 is a urinary catheter, 10 is a pulse oximeter connected to a bedside monitor, 11 is a central venous catheter.

[0077] To implement this technical solution, scenarios were developed in the following categories:

[0078] 1. Patient care;

[0079] 2. Diagnostic procedures;

[0080] 3. Treatment measures;

[0081] 4. Providing emergency care;

[0082] 5. Preventive measures;

[0083] 6. Ensuring infection safety.

[0084] The scenarios were developed with the help of medical experts based on medical data, a list of manipulations in the specialty of "Nursing", as well as teaching aids on nursing.

[0085] List of scenarios on the basis of which the proposed method can be implemented.

[0086] 1. Washing a newborn

[0087] 2. Changing the diaper

[0088] 3. Preparing a hygienic bath

[0089] 4. Swaddling in the maternity hospital

[0090] 5. Wide open swaddling

[0091] 6. Wide closed swaddling

[0092] 7. Treatment of skin folds

[0093] 8. Bottle feeding

[0094] 9. Primary toilet of a newborn

[0095] 10. Technique for transferring to a stable lateral position

[0096] 11. Sanitation of the tracheobronchial tree during mechanical ventilation

[0097] 12. Tube feeding of a newborn

[0098] 13. Drainage care

[0099] 14. Assessment of pain intensity. 15. Care of urinary catheter.

[0100] 16. Colostomy care

[0101] 17. Care for bedsores

[0102] 18. Caring for an indwelling Foley urinary catheter

[0103] 19. Gastrostomy manual

[0104] 20. Carrying out toilet of postoperative and purulent wounds

[0105] 21. Carrying out toilet of a burn wound

[0106] 22. Carrying out toilet of the wound surface in case of frostbite

[0107] 23. Treatment of colostomy after surgery (before using a colostomy bag)

[0108] 24. Technique of pulse examination

[0109] 25. Technique for measuring blood pressure

[0110] 26. Technique for determining respiratory rate

[0111] 27. Technique of thermometry

[0112] 28. Technique for measuring blood glucose with a glucometer

[0113] 29. Pulse examination technique for children

[0114] 30. Technique for measuring blood pressure for children

[0115] 31 . Technique for determining respiratory rate for children

[0116] 32. Technique for taking thermometry for children

[0117] 33. Technique for examining the pulse in the ward

[0118] 34. Technique for measuring blood pressure in the ward

[0119] 35. Technique for determining respiratory rate in the ward

[0120] 36. Pulse oximetry technique

[0121] 37. Technique of working with the vital functions monitor

[0122] 38. Algorithm for performing electrocardiography

[0123] 39. Taking blood from a peripheral vein using a vacuum system (Vacutainer, Monovet)

[0124] 40. Preparation and collection of sputum for testing (for general analysis, atypical cells, mycobacterium tuberculosis, microflora culture and antibiotic sensitivity)

[0125] 41. Preparation and collection of urine for testing in children and adults (for general analysis, according to Zimnitsky, Nechiporenko, for sugar from daily amount, sowing for microflora and sensitivity to antibiotics)

[0126] 42. Preparation and collection of feces for testing (for coprogram, helminth eggs, occult blood, microflora culture and antibiotic sensitivity)

[0127] 43. Taking a smear for enterobiasis 44. Taking a smear from the throat and nose for microflora and sensitivity to antibiotics

[0128] 45. Measuring arterial pressure with a mechanical tonometer. Evaluation of research results

[0129] 46. ​​Pulse counting. Evaluation of the study results

[0130] 47. Calculating the respiratory rate. Evaluation of the study results

[0131] 48. Anthropometry

[0132] 49. Determination of BMI. Evaluation of the results of the study

[0133] 50. Algorithms for performing injections (s / c, i / m, i / v)

[0134] 51. Algorithm for setting up a system for intravenous drip infusions

[0135] 52. Algorithm for inserting an intravenous peripheral catheter

[0136] 53. Technique of oxygen administration through a mask, nasal cannula

[0137] 54. Algorithms for performing injections (s / c, i / m, i / v) for children

[0138] 55. Algorithm for setting up a system for intravenous drip infusions for children

[0139] 56. Algorithm for inserting an intravenous peripheral catheter for children

[0140] 57. Technique for applying aseptic dressing

[0141] 58. Technique of preparation and use of ice pack, heating pad

[0142] 59. Gastric lavage technique

[0143] 60. Algorithm for catheterization of the urinary bladder with Nelaton, Foley catheters

[0144] 61. Algorithm for providing assistance in case of vomiting

[0145] 62. Algorithm for providing assistance in case of generalized seizures

[0146] 63. Subcutaneous administration of a medicinal product to persons of different ages

[0147] 64. Subcutaneous administration of insulin (with a syringe, syringe pen)

[0148] 65. Intramuscular administration of a medicinal product to individuals of different ages

[0149] 66. Intravenous jet injection of a medicinal product to persons of different ages

[0150] 67. Catheterization of a woman's bladder with a soft catheter

[0151] 68. Catheterization of a man's bladder with a soft catheter

[0152] 69. Insertion of a permanent urinary Foley catheter into a woman

[0153] 70. Insertion of a permanent urinary Foley catheter into a man

[0154] 71. Carrying out anterior nasal tamponade

[0155] 72. Removal of skin sutures

[0156] 73. Intradermal administration of drugs

[0157] 74. Introduction of serum using the Bezredko method

[0158] 75. Vaccination (Tetanus toxoid administration) 76. Providing emergency care

[0159] 77. Technique for performing Safar's triple technique

[0160] 78. Technique of artificial ventilation with Ambu bag

[0161] 79. Algorithm for basic cardiopulmonary resuscitation using an automated external defibrillator

[0162] 80. Algorithm of basic cardiopulmonary resuscitation for adults

[0163] 81. Algorithm for preparing a manipulation table and assisting in tracheal intubation

[0164] 82. Technique of applying an arterial tourniquet

[0165] 83. Technique for applying a pressure bandage

[0166] 84. Technique for applying a sling bandage to the upper limb

[0167] 85. Application of immobilization splints

[0168] 86. Application of an occlusive dressing

[0169] 87. Algorithm for providing assistance in case of complete obstruction of the upper respiratory tract in adults

[0170] 88. Algorithm for basic cardiopulmonary resuscitation of a newborn in the delivery room

[0171] 89. Algorithm of basic cardiopulmonary resuscitation for children under 1 year of age

[0172] 90. Algorithm of basic cardiopulmonary resuscitation for children from one to eight years old

[0173] 91. Methods of administration of various vaccines (intradermal, subcutaneous, intramuscular injections)

[0174] 92. Filling out the medical examination route map

[0175] 93. Registration of voluntary informed consent for preventive vaccinations

[0176] 94. Filling out the vaccination certificate

[0177] 95. Filling out the vaccination card

[0178] 96. Ensuring infection safety

[0179] 97. Algorithm for developing the processing of artificial lung ventilation systems

[0180] 98. Algorithm for donning PPE

[0181] 99. Preparation of a general surgical instrument kit

[0182] 100. Preparation of a set of instruments for primary surgical treatment of a wound (PSW), opening of an abscess / phlegmon, tracheostomy, pleural puncture, laparocentesis (abdominal puncture). To implement scenarios and simulate real user-patient interaction, manipulation mechanics required in the scenarios of this technical solution were developed. A list of some mechanics is given in Table 1.

[0183] Table 1 - Developed mechanics and their description.

[0184]

[0185]

[0186] The implementation of the above and similar mechanics and interactions with patients and instruments is possible, for example, using the Oculus Quest 2 device controllers. In each scenario, the mechanics are implemented with the achievement of maximum compliance with real human movements when performing such manipulations in reality. User manipulations and interactions, meaning the capture of objects or other control, different from the usual in reality, are replaced by pressing buttons on the input device of the Oculus Quest 2 controller. The implementation of the solution as a whole is possible using autonomous VR systems (OS: Android, CPU: Qualcomm Snapdragon XR2, RAM: from 6 GB, ROM: 64 GB).

[0187] The mechanics for evaluating user actions are designed taking into account the key stages of the scenario and the expected actions at each stage.

[0188] The key stages that can be identified in each scenario are:

[0189] • Dialogue with the patient.

[0190] • Carrying out manipulations with the patient.

[0191] • Reaction to the patient's responses and condition.

[0192] • Prescribing correct / incorrect (unnecessary) drugs / treatments / tests.

[0193] The evaluation criteria also include taking into account the speed of the actions performed, their correctness and the ranges of parameters that cannot be exceeded during the work in the simulator in each case. After completing the scenario or stage, the user is provided with feedback on its results.

[0194] The basic diagram of the algorithm of the user action evaluation system is shown in Figure 10.

[0195] In this case, the evaluation criteria and user actions tracked for scenarios may be different. The blocks “Comparison with expected actions” and “Record errors and deviations” have different appearances, depending on the scenario and set of initial parameters. As a result, the evaluation scenario and the set of indicators and expected user actions affecting the result for cases may be unique. Logical schemes were developed for the system of evaluation of various diseases, for example, angina, hypoglycemia, etc. An example of a logical scheme is shown in Figure 11.

[0196] As a result of each executed scenario, the user receives:

[0197] • An assessment: This could be a percentage, points, or other metric that reflects his or her performance. • Detailed feedback: A list of actions performed correctly, errors made.

[0198] • Statistics: Time, date of execution and other quantitative metrics. An example of the implementation of this technical solution.

[0199] An animated interactive patient (e.g., see Fig. 6) and a dynamic virtual environment are transmitted to the learning user in real time on a display device (e.g., virtual reality glasses). The animated interactive patient is located in a dynamic virtual environment (e.g., see Fig. 1) and is generated by a computing system (e.g., a virtual reality system) using a virtual model of the patient, which is implemented on the basis of a library of nursing scenarios.

[0200] The learning user, during the practical training of professional medical skills (e.g., see Fig. 8), interacts with an animated interactive patient (practically performs manipulations with the patient, based on the mechanics and scenarios described earlier), as well as with a dynamic virtual environment and virtual instruments. The main variations of user interactions can be considered: a user dialogue with a virtual patient; performing manipulations with a virtual patient; the user's reaction to the answers and condition of the virtual patient; the user's prescription of correct / incorrect (unnecessary) drugs / treatment / examinations.

[0201] The interaction of the learner with the animated interactive patient is possible by means of at least one input device (e.g. by means of sensors with optical finger tracking or other input devices). All user interactions with the animated interactive patient are sent from the input device to the computing system, where all actions / inactions of the learner user are analyzed (the scenario is compared with the user's actions). In response to all actions / inactions of the learner user, the computing system generates and reproduces on the display device an audio and video stream in the form of motor, speech and facial reactions of the animated interactive patient (with the ability to visualize pathological changes in its condition in accordance with the scenario).

[0202] Additionally, all manipulations of the learning user with the animated interactive patient, within the session and scenario, are recorded and written to the local database. Based on the recorded and saved data, at the end of the training session and / or scenario development, the computing system evaluates the correctness of the actions performed by the learning user. This stage is carried out by comparing the saved actions and manipulations of the user with the corresponding, pre-set, correct actions and manipulations embedded in the scenario library.

[0203] The present application materials present a preferred disclosure of the implementation of the claimed technical solution, which should not be used as limiting other, particular embodiments of its implementation that do not go beyond the scope of the requested scope of legal protection and are obvious to specialists in the relevant field of technology.

Claims

Formula 1. A method for practical training of mid-level medical personnel, comprising the following stages: an animated interactive patient is broadcast to the training user in real time on a display device, located in a dynamic virtual environment, which is generated by a computing system using a virtual model of the patient, which is implemented on the basis of a library of scenarios on nursing, in turn, the training user, during the practical development of professional medical skills, interacts with the animated interactive patient by means of at least one input device associated with the computing system, wherein during the interaction of the training user with the animated interactive patient, the computing system analyzes the actions of the training user and, in response to all of his actions, reproduces an audio and video stream in the form of motor,speech and facial reactions of an animated interactive patient with the ability to visualize pathological changes in his condition, and all actions of the learning user are recorded and written down in a local database, and at the end of the training session, based on previously saved data, the computing system evaluates the correctness of the actions performed by the learning user, comparing the saved actions and manipulations of the user with the corresponding, pre-established, correct actions and manipulations embedded in the library of nursing scenarios.

2. The method according to claim 1, wherein the display device is virtual reality glasses.

3. The method according to claim 1, wherein the computing system is a virtual reality system.

4. The method according to claim 1, wherein the virtual reality system performs tracking of the user's glasses in space and tracking of the user's controllers in space.

5. The method according to claim 1, wherein the user interacts with the animated interactive patient by means of sensors with optical finger tracking.

6. The method according to claim 1, wherein the computing system evaluates the correctness of the user's actions performed based on an algorithm, where each user action for each training scenario has a predetermined weight, which is characterized by a number.

7. The method according to item 1, in which the computing system evaluates the correctness of the user’s actions performed additionally taking into account the speed of the actions performed, based on time ranges that cannot be exceeded during the session.

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