Method and apparatus for enhancing units in auto battler, and terminal, medium and program product

By displaying the reinforcement information of chess pieces in the auto-chess game and allowing players to choose virtual chess pieces, the problem of inefficient human-computer interaction in the existing technology is solved, the richness and fairness of chess pieces are achieved, and the user experience is improved.

WO2025167651A1PCT designated stage Publication Date: 2025-08-14TENCENT TECHNOLOGY (SHENZHEN) CO LTD
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Patent Information

Application Number
PCT/CN2025/074011
Authority / Receiving Office
WO · WO
Patent Type
Applications
Current Assignee / Owner
Priority Date
2024-02-08
Filing Date
2025-01-22
Publication Date
2025-08-14

AI Technical Summary

Technical Problem

In the existing auto-chess game, the chess piece reinforcement method leads to inefficient human-computer interaction and lacks richness and fairness. Usually, only the chess pieces with the highest star rating are strengthened.

Method used

Display the chess piece enhancement information during the preparation stage, allowing players to select and control virtual chess pieces for strengthening, switch to the reinforcement state when conditions are met, and provide the chess piece enhancement information module and status display module, supporting a variety of enhancement strategies.

Benefits of technology

It improves human-computer interaction efficiency, enhances the richness and fairness of chess piece enhancement, and allows players to adopt different reinforcement strategies based on chess piece enhancement information to improve user experience.

✦ Generated by Eureka AI based on patent content.

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Abstract

A method and apparatus for enhancing units in an auto battler, and a terminal, a medium and a program product, which relate to the field of human-computer interaction. The method comprises: in a battle preparation stage, displaying unit enhancement information of a current match, wherein the unit enhancement information is used for indicating all or some enhancement-supporting virtual units of the current match (1601); in a battle stage, displaying the virtual units in a board area of a match interface, wherein the virtual units comprise a first virtual unit in a non-enhanced state (1602); and when the first virtual unit belongs to the enhancement-supporting virtual units indicated by the unit enhancement information, and an enhancement condition is met, switching the first virtual unit in the non-enhanced state in the board area to a first virtual unit in an enhanced state (1603). By using the method in the embodiments of the present application, the human-computer interaction efficiency can be improved.
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Description

Method, device, terminal, medium and program product for strengthening chess pieces in Auto Chess

[0001] This application claims priority to Chinese patent application No. 202410178218.X filed on February 8, 2024, entitled “Method, device, terminal, medium and program product for strengthening chess pieces in auto chess”, the entire contents of which are incorporated herein by reference. Technical Field

[0002] The embodiments of the present application relate to the field of human-computer interaction, and in particular to a method, device, terminal, medium, and program product for strengthening chess pieces in Auto Chess. Background Art

[0003] With the advancement of gaming technology, Auto Chess has become a widely popular genre. Auto Battler games are tactical strategy electronic games. Players select players during the preparation phase and place their pieces on a grid-shaped battlefield. During the battle phase, the pieces engage in combat, typically without any further player interaction.

[0004] In order to enhance the richness of the game, it is usually necessary to strengthen the chess pieces. In the related art, the skill of the chess piece with the highest star rating on the field is usually strengthened.

[0005] However, when using the above-mentioned method to strengthen chess pieces, since the strengthened chess pieces are designated as the chess pieces with the highest star rating on the field, the chess piece strengthening method leads to low efficiency of human-computer interaction. Summary of the Invention

[0006] The present invention provides a method, device, terminal, medium, and program product for strengthening chess pieces in Auto Chess. The technical solution is as follows:

[0007] In one aspect, an embodiment of the present application provides a method for strengthening chess pieces in Auto Chess, the method being executed by a terminal and comprising:

[0008] During the preparation phase, chess piece enhancement information for the current game is displayed, where the chess piece enhancement information is used to indicate all or part of the virtual chess pieces in the current game that support enhancement;

[0009] During the battle phase, virtual chess pieces are displayed in the chessboard area of ​​the game interface, wherein the virtual chess pieces include a first virtual chess piece in a non-reinforced state;

[0010] When the first virtual chess piece is a virtual chess piece that supports reinforcement as indicated by the chess piece reinforcement information and meets the reinforcement condition, the first virtual chess piece in the chessboard area that is in the non-reinforced state is switched to the first virtual chess piece in the reinforced state.

[0011] On the other hand, an embodiment of the present application provides a device for strengthening chess pieces in Auto Chess, the device comprising:

[0012] A chess piece enhancement information display module is used to display chess piece enhancement information of the current game during the preparation phase, wherein the chess piece enhancement information is used to indicate all or part of the virtual chess pieces in the current game that support enhancement;

[0013] A non-enhanced state display module, configured to display virtual chess pieces in a chessboard area of ​​a game interface during a game phase, wherein the virtual chess pieces include a first virtual chess piece in a non-enhanced state;

[0014] The reinforcement state display module is configured to switch the first virtual chess piece in the chessboard area that is in the non-reinforced state to the first virtual chess piece in the reinforced state when the first virtual chess piece belongs to a virtual chess piece that supports reinforcement as indicated by the chess piece reinforcement information and meets the reinforcement condition.

[0015] On the other hand, an embodiment of the present application provides a terminal, which includes a processor and a memory, wherein the memory stores at least one instruction, and the at least one instruction is loaded and executed by the processor to implement the method for strengthening chess pieces in Auto Chess as described in the above aspects.

[0016] On the other hand, an embodiment of the present application provides a computer-readable storage medium, wherein the computer-readable storage medium stores at least one instruction, and the instruction is loaded and executed by a processor to implement the method for strengthening chess pieces in Auto Chess as described in the above aspects.

[0017] In another aspect, embodiments of the present application provide a computer program product comprising computer instructions stored in a computer-readable storage medium. A processor of a terminal reads the computer instructions from the computer-readable storage medium and executes the computer instructions, causing the terminal to execute the method for strengthening a chess piece in Auto Chess provided in various optional implementations of the aforementioned aspects.

[0018] In an embodiment of the present application, a novel chess piece strengthening method is provided. In the preparation stage, the terminal displays chess piece strengthening information of the current game. The chess piece strengthening information can indicate all or part of the virtual chess pieces in the current game that support strengthening, thereby improving information transparency. In the battle stage, virtual chess pieces are displayed in the chessboard area of ​​the game interface. When the first virtual chess piece in a non-reinforced state among these virtual chess pieces belongs to the virtual chess piece that supports strengthening indicated by the chess piece strengthening information and meets the strengthening conditions, the first virtual chess piece in the non-reinforced state is switched to the first virtual chess piece in a strengthened state, thereby strengthening the first virtual chess piece. Compared with the method of strengthening only the virtual chess piece with the highest star rating in the related art, the player object can adopt different strengthening strategies based on the chess piece strengthening information and control the first virtual chess piece to achieve the strengthening conditions, thereby improving the efficiency of human-computer interaction.

[0019] In addition, chess piece reinforcement information is applicable to all player objects. Therefore, all player objects can adopt different reinforcement strategies based on the same chess piece reinforcement information, independently control virtual chess pieces to achieve reinforcement conditions, and achieve different reinforcement effects. This can improve the fairness of auto chess games, increase the richness of chess piece reinforcement gameplay, increase the freedom of chess piece reinforcement gameplay, improve the efficiency of human-computer interaction, and to a certain extent, improve the user experience. BRIEF DESCRIPTION OF THE DRAWINGS

[0020] FIG1 is a block diagram of a computer system according to an embodiment of the present application;

[0021] FIG2 is a flow chart of a method for interactively playing a turn-based chess game according to an embodiment of the present application;

[0022] FIG3 is a schematic diagram of an interface of a turn-based chess game provided by one embodiment of the present application;

[0023] FIG4 is a card diagram of a chess piece card provided by one embodiment of the present application;

[0024] FIG5 is a schematic diagram of an effect card provided by one embodiment of the present application;

[0025] FIG6 is a card diagram of an equipment card provided by one embodiment of the present application;

[0026] FIG7 is a card diagram of a chess player card provided by one embodiment of the present application;

[0027] FIG8 is a flow chart of a method for interactive play in a turn-based chess game according to an embodiment of the present application;

[0028] FIG9 is a schematic diagram of a player selection interface provided by one embodiment of the present application;

[0029] FIG10 is a schematic diagram of a game interface in the preparation phase according to an embodiment of the present application;

[0030] FIG11 is a schematic diagram of an interface for playing cards in the preparation phase according to an embodiment of the present application;

[0031] FIG12 is a schematic diagram of an upgrade process of an upgrade button provided by one embodiment of the present application;

[0032] FIG13 is a schematic diagram of an upgrade process of an upgrade button provided by one embodiment of the present application;

[0033] FIG14 is a schematic diagram of a game interface during a battle phase according to an embodiment of the present application;

[0034] FIG15 is a schematic diagram of a settlement interface provided by an embodiment of the present application;

[0035] FIG16 is a flowchart of a method for strengthening chess pieces in Auto Chess provided by an exemplary embodiment of the present application;

[0036] FIG17 is a schematic diagram showing chess piece strengthening information during the preparation phase according to an exemplary embodiment of the present application;

[0037] FIG18 is a schematic diagram of dragging a chess card to a chessboard area provided by an exemplary embodiment of the present application;

[0038] FIG19 is a schematic diagram of dragging a chess card to a chessboard area provided by another exemplary embodiment of the present application;

[0039] FIG20 is a diagram comparing the effects of a virtual chess piece in a non-enhanced state and a virtual chess piece in an enhanced state provided by an exemplary embodiment of the present application;

[0040] FIG21 is a schematic diagram of a first virtual chess piece in a strengthened state releasing a first skill and a second skill provided by an exemplary embodiment of the present application;

[0041] FIG22 is a schematic diagram of releasing collaborative skills provided by an exemplary embodiment of the present application;

[0042] FIG23 is a schematic diagram of chess pieces and cards in different display states provided by an exemplary embodiment of the present application;

[0043] FIG24 is a schematic diagram of an exemplary embodiment of the present application showing that, upon receiving a selection operation of a third card in the opponent card area and the chessboard area includes a third virtual chess piece, the terminal highlights the third virtual chess piece;

[0044] FIG25 is a schematic diagram of an enhanced type selection interface provided by an exemplary embodiment of the present application;

[0045] FIG26 is a schematic diagram of an exemplary embodiment of the present application showing that, upon receiving a selection operation for a third card in an opponent card area and the hand card area contains a chess piece card with the same name corresponding to the third virtual chess piece, the terminal highlights the chess piece card with the same name corresponding to the third virtual chess piece;

[0046] FIG27 is a schematic diagram of highlighting a first virtual chess piece by a terminal in response to a selection operation of a fourth card in an opponent card area, provided by an exemplary embodiment of the present application;

[0047] FIG28 is a schematic diagram of highlighting a first virtual chess piece and a chess piece card with the same name corresponding to the first virtual chess piece when the sum of the first attribute value and the second attribute value meets a reinforcement condition, provided by an exemplary embodiment of the present application;

[0048] FIG29 is a flowchart of a game phase provided by an exemplary embodiment of the present application;

[0049] FIG30 is a flowchart of chess piece strengthening provided by an exemplary embodiment of the present application;

[0050] FIG31 is a block diagram of a device for strengthening chess pieces in Auto Chess provided by an exemplary embodiment of the present application;

[0051] FIG32 is a schematic structural diagram of a terminal provided by an exemplary embodiment of the present application. DETAILED DESCRIPTION

[0052] First, the nouns involved in the embodiments of this application are introduced:

[0053] Turn-based chess games: These are chess games in which "chess pieces" (virtual chess pieces) are arranged in advance before the game begins. During the game, the "chess pieces" automatically fight according to this pre-arranged arrangement. The "chess pieces" are usually represented by virtual characters, such as virtual heroes. During the game, the virtual characters automatically unleash various skills to fight. The game is usually played in turns. When all the "chess pieces" of one side are destroyed (i.e., the virtual character's health points are reduced to zero), that side loses the round. In some embodiments, in addition to having a "chess piece-type virtual character" for playing the game, each of the two sides of the game is also provided with a chess player virtual character to represent the current user participating in the game. The chess player virtual character cannot be moved as a "chess piece" to the game area or chess piece candidate area. The chess player virtual character is also provided with a health value (or blood volume). The health value of the chess player virtual character is reduced accordingly (battle failure) or remains unchanged (battle victory) according to the result of each game. When the health value of the chess player virtual character is reduced to zero, the user corresponding to the chess player virtual character exits the game, and the remaining users continue to play. Optionally, the turn-based chess game includes Auto Chess.

[0054] Auto Chess: It is a multiplayer, turn-based competitive game with collectible hero chess pieces. For example, there are eight or six players in the game, each of whom occupies an area on the board. Two of the multiple players compete one-on-one. Each round of a game consists of two stages: the preparation phase and the battle phase. In the preparation phase, users purchase chess pieces (heroes) from the store and arrange them on the board. In the battle phase, both teams lock their lineups, and the chess pieces will automatically engage until all of one team's pieces are dead. The player who destroys all of their chess pieces loses the round and will have a certain amount of health deducted. The game rounds are repeated, and new opponents are matched until a player's health is ≤ 0 and they are eliminated. The last remaining player wins the game (1st place).

[0055] Chessboard: refers to the area in the battle interface of a turn-based chess game used to prepare for and conduct battles. The chessboard can be any one of a two-dimensional virtual chessboard, a 2.5-dimensional virtual chessboard, and a three-dimensional virtual chessboard, and this application does not limit this.

[0056] The traditional Auto Chess board is divided into a battle area and a piece candidate area. The battle area includes several equally sized squares, which are used to place the pieces that will be used in the battle. The piece candidate area includes several candidate pieces, which are used to place candidate pieces. These candidate pieces do not participate in the battle but can be dragged and placed in the battle area during the preparation phase. The board area provided in the embodiments of this application does not include the piece candidate area, but only the battle area.

[0057] Regarding the arrangement of the chess squares in the battle area, in some embodiments, the battle area includes n (rows) × m (columns) chess squares, schematically, n is an integer multiple of 2, and two adjacent rows of chess squares are aligned, or two adjacent rows of chess squares are staggered. In addition, the battle area is divided into two parts according to the rows, namely the own battle area and the enemy battle area, and the users participating in the battle are located on the upper and lower sides of the battle interface, and in the preparation stage, the users can only place chess pieces in the own battle area. In other embodiments, the battle area is divided into two parts according to the columns, namely the own battle area and the enemy battle area, and the users participating in the battle are located on the left and right sides or the upper and lower sides of the battle interface. The shape of the chess square can be any one of square, rectangle, circle, and hexagon. The embodiment of the present application does not limit the shape of the chess square.

[0058] Cards: A common term for a game genre, originating from tabletop games. Unlike chess, where players manipulate chess pieces directly, cards represent game content on cards. Compared to chess pieces, cards are more convenient for carrying text descriptions, card attribute information, and key values. "Cardization" involves converting hero resources into card resources, making it easier for players to understand and categorize card effects, and to carry more diverse information.

[0059] Energy: A game resource. In this application, energy is defined as the resource used by players to play cards. When a card is played, the energy corresponding to the value marked on the card is consumed.

[0060] Equipment: In Auto Chess games, each chess piece can typically wear three pieces of equipment (or other equipment). Equipment provides attributes or effects such as attack power, defense, health, healing, penetration, and shields to the hero. Auto Chess games in related art typically include a jungle phase, where players defeat monsters and receive equipment dropped by them, which they then pick up and add to their backpacks. Equipment can also be combined individually to create higher-quality equipment.

[0061] A chess player (a virtual character) is a character played by a player, also known as a virtual chess player. Each chess player has different special abilities that can help players better play the game.

[0062] The following text provides a basic introduction to the turn-based chess game program and game play provided in the embodiment of the present application in conjunction with Figures 1-15, and introduces the chess piece strengthening method in the auto chess provided in the embodiment of the present application in conjunction with Figures 16-30.

[0063] FIG1 shows a block diagram of a computer system according to an exemplary embodiment of the present application. The computer system 100 includes a first terminal 110 , a server 120 , and a second terminal 130 .

[0064] A first terminal 110 has a client 111 installed and running that supports a virtual environment. This client 111 can be a client for a turn-based chess game. When the first terminal 110 runs the client 111, the user interface of the client 111 is displayed on the screen of the first terminal 110. This client 111 can be a client for an Auto Chess game. The first terminal 110 is used by a first user 112. During the preparation phase of a game, the first user 112 uses the first terminal 110 to place chess pieces in the battle area of ​​the chessboard. During the battle phase, the first terminal 110 or the server 120 automatically controls the chess pieces based on the attributes, skills, and placement of the pieces in the battle area.

[0065] The second terminal 130 has a client 131 installed and running that supports a virtual environment. This client 131 can be a client for a turn-based chess game. When the second terminal 130 runs the client 131, the user interface of the client 131 is displayed on the screen of the second terminal 130. This client 131 can be a client for an Auto Chess game. The second terminal 130 is used by a second user 132. During the preparation phase of a game, the second user 132 uses the second terminal 130 to place chess pieces in the battle area of ​​the chessboard. During the battle phase, the second terminal 130 or the server 120 automatically controls the chess pieces based on the attributes, skills, and placement of the pieces in the battle area.

[0066] Optionally, the chess pieces placed by the first user 112 via the first terminal 110 and by the second user 132 via the second terminal 130 are located in different playing areas on the same chessboard, i.e., the first user 112 and the second user 132 are on the same chessboard in the same game. Alternatively, the chess pieces placed by the first user 112 via the first terminal 110 and by the second user 132 via the second terminal 130 are located on different chessboards, i.e., the first user 112 and the second user 132 are on different chessboards in the same game. It should be noted that, in an optional embodiment, a game of a turn-based chess game is jointly participated in by six user accounts, and the six user accounts are matched up in pairs in each round, and the two matched user accounts play against each other on the same chessboard during that round.

[0067] Optionally, the client installed on the first terminal 110 and the second terminal 130 is the same, or the client installed on the two terminals is the same type of client on different operating system platforms (Android or iOS). The first terminal 110 can generally refer to one of multiple terminals, and the second terminal 130 can generally refer to another of the multiple terminals. This embodiment only uses the first terminal 110 and the second terminal 130 as an example. The first terminal 110 and the second terminal 130 can be the same or different device types, and the device type includes at least one of a smartphone, a tablet computer, an e-book reader, an MP3 player, an MP4 player, a laptop computer, and a desktop computer. The following embodiment uses the example of the first terminal 110 and the second terminal 130 being smartphones.

[0068] Those skilled in the art will appreciate that the number of the first terminal 110 and the second terminal 130 can be greater or lesser. For example, there can be only one first terminal 110 and one second terminal 130 (i.e., a user plays against an AI), or there can be six, eight, or more first terminals 110 and second terminals 130. The embodiments of the present application do not limit the number or device type of the first terminal 110 and the second terminal 130.

[0069] FIG1 shows only two terminals, but in different embodiments, one or more other terminals 140 may be connected to the server 120. Optionally, one or more other terminals 140 may be terminals corresponding to developers, and a development and editing platform for a client supporting a virtual environment may be installed on the other terminals 140. The developer may edit and update the client on the other terminals 140 and transmit the updated client installation package to the server 120 via a wired or wireless network. The first terminal 110 and the second terminal 130 may download the client installation package from the server 120 to update the client 111 and the client 131, respectively.

[0070] The first terminal 110, the second terminal 130, and the other terminals 140 are connected to the server 120 via a wireless network or a wired network. The server 120 includes at least one of a single server, multiple servers, a cloud computing platform, and a virtualization center. The server 120 is used to provide background services for clients that support a three-dimensional virtual environment. The client includes a client for a turn-based chess game, and can be a client for an auto chess game. Optionally, the server 120 performs the primary computing work, and the first terminal 110, the second terminal 130, and the other terminals 140 perform the secondary computing work; alternatively, the server 120 performs the secondary computing work, and the first terminal 110, the second terminal 130, and the other terminals 140 perform the primary computing work; alternatively, a distributed computing architecture is used between the server 120 and the first terminal 110, the second terminal 130, and the other terminals 140 for collaborative computing.

[0071] In an illustrative example, the server 120 includes a processor 122, a user account database 123, a battle service module 124, and a user-facing input / output interface (I / O interface) 125. The processor 122 is configured to load instructions stored in the server 120 and process data in the user account database 123 and the battle service module 124. The user account database 123 is configured to store user account data used by the first terminal 110, the second terminal 130, and the other terminals 140, such as the user account's avatar, nickname, combat power index, and the service area where the user account is located. The battle service module 124 is configured to provide multiple battle rooms for users to engage in battles. The user-facing I / O interface 125 is configured to establish communication and exchange data with the first terminal 110 and / or the second terminal 130 via a wireless network or a wired network.

[0072] The embodiment of the present application provides a turn-based chess game (auto chess) based on card operations. Various complicated operations involved in traditional auto chess, such as store purchases, store upgrades, chess piece preparations, chess pieces deployment, chess piece upgrades, chess piece equipment additions, etc., are simplified in the card playing process. On the one hand, the card-based card playing process is relatively simple and suitable for use on small-screen terminals such as mobile phones and tablets; on the other hand, the three-dimensional model of the virtual chess piece can only carry limited text information, while the card face can carry more "labels", "values", "attributes", "entry effects" and other information, thereby improving the utilization efficiency of the display area where the card is located. On the basis of this turn-based chess game based on card operations, the embodiment of the present application also provides a method for strengthening chess pieces in auto chess.

[0073] Figure 2 shows a flow chart of a method for interactive game of a turn-based chess game provided by an exemplary embodiment of the present application. This embodiment is illustrated by an example in which the method is executed by a terminal, in which a client supporting the turn-based chess game is running.

[0074] The method includes:

[0075] Step 220: Displaying a game interface of a turn-based chess game, the game interface including a chessboard area and a hand area, wherein the hand area displays at least one card;

[0076] The game interface is where two players engage in turn-based chess games. Player objects can be understood as at least one of the following concepts: user, account, player, virtual player, or player avatar.

[0077] With reference to FIG3 , the game interface includes a chessboard area 10 and a hand area 11 .

[0078] The chessboard area 10 is used to accommodate at least one friendly chess piece and at least one enemy chess piece participating in the battle. The chessboard area 10 includes a plurality of chess squares 12 arranged in an array. These chess squares 12 are always displayed or displayed only at certain times. Optionally, the chessboard area 10 is a two-dimensional chessboard or a three-dimensional chessboard. This embodiment illustrates a three-dimensional chessboard viewed from above. The three-dimensional chessboard in this embodiment refers to the chessboard being located in a three-dimensional environment, not necessarily the chessboard itself being three-dimensional.

[0079] The hand area 11 is used to display at least one card held or dealt to the player object. This at least one card is typically a plurality of cards. This at least one card includes at least one of the following: cards automatically drawn or dealt to the player object by the background program, cards obtained by playing certain cards with draw effects, and player cards acquired through player skills. This plurality of cards has an upper limit, for example, a maximum of eight cards; excess cards are automatically discarded.

[0080] Optionally, the multiple cards are arranged in a fan-shaped pattern in the hand area 11. The order of arrangement can be determined based on at least one of the following factors: the time of draw, the card type, the number of cards of the same type, the number of cards of the same card, and the quality of the cards. Optionally, at least one card held by the player object has an upper limit, such as a maximum of 8 or 10 cards. When the upper limit is exceeded, the excess cards are discarded. The player object can play all or part of the cards in each battle round. Optionally, the player object can also replace all or part of the cards in each battle round. Optionally, different cards have different card types. Different card types have different battle preparation functions.

[0081] A round of turn-based chess and card games consists of multiple rounds, each of which includes a preparation phase and a battle phase.

[0082] Step 240: In the preparation phase, in response to the play operation of at least one card, perform preparation operations related to the own side;

[0083] The playing operation refers to the operation of playing one or more cards held. Schematically, the playing operation is the operation of dragging a selected card toward the board area. Alternatively, the playing operation includes a first click operation and a second click operation, wherein the first click operation is the operation of clicking to select a card, and the second click operation is the operation of clicking a specific square in the board area. The embodiments of the present application do not limit the specific form of the playing operation. In some embodiments, a function of intelligently recommending playing cards can also be provided, whereby the player object plays cards on behalf of the player in certain rounds, such as the client intelligently recommending playing cards for novice players in the first few rounds.

[0084] At least one local chess piece is a virtual chess piece that has participated in at least one round (including the current round). If the chessboard area is a two-dimensional chessboard, the virtual chess piece is also a two-dimensional chess piece, displayed as a two-dimensional icon or two-dimensional image; if the chessboard area is a three-dimensional chessboard, the virtual chess piece is also a three-dimensional chess piece, displayed as a three-dimensional model or three-dimensional image. In the initial state, there may be zero local chess pieces on the chessboard area, and the local player object can add, delete, or supplement the chessboard area. Local chess pieces that did not die in the previous round are automatically carried over to the next round.

[0085] The display state of the selected card is different from the display state of the unselected card. Optionally, the selected card has a highlighting effect, which includes: a bold border, a highlighted border, a dynamic border, and the placement position in the card queue is moved a preset distance toward the board area.

[0086] Preparation operations include at least one of: increasing one's own chess pieces, reducing one's own chess pieces, upgrading one's own chess pieces, adding equipment to one's own chess pieces, reducing equipment to one's own chess pieces, and increasing the buff effect of one's own chess pieces.

[0087] Since different card types have different effects, a preparation operation is performed on at least one of the own chess pieces in the chessboard area based on the card type of the selected card.

[0088] During the preparation phase, the player object will prepare at least one of its own chess pieces in the chessboard area, and the enemy player object will prepare at least one enemy chess piece in the chessboard area.

[0089] Step 260: During the battle phase, the own chess piece and the enemy chess piece are automatically engaged in battle in the chessboard area.

[0090] The automatic battle process between the own chess pieces and the enemy chess pieces in the chessboard area does not require manual control by the own player object. The client or server automatically controls the battle between the chess pieces of both sides based on at least one factor of the chess position on the chessboard, chess piece attributes, chess piece level, chess piece skills, chess piece attributes, and joint enhancement attributes between chess pieces, until all the chess pieces of one side are killed.

[0091] Both the player object and the enemy player object have health points. After the round ends, the health points of the losing player object will be deducted by a certain amount. This amount can be determined based on the number of chess pieces remaining on the winning side, or it can be a fixed value, which is not limited in this embodiment.

[0092] In summary, the method provided in this embodiment, by introducing a "card" mechanism into a turn-based chess game, simplifies and integrates various battle preparation operations into the multi-card playing process, eliminating the concept of a shop. Players no longer need to repeatedly interact with multiple sub-areas of the traditional battle interface, such as the shop, chess piece preparation area, and chess piece battle area, to complete chess piece acquisition, upgrades, and battles. The traditional chess piece purchasing process, which requires users to actively select chess pieces, is replaced by a passive receipt of distributed cards. The game system replaces some of the user's tedious operations, allowing users to complete various battle preparation operations using essentially the same card playing operations as in a card game, thereby improving the efficiency of human-computer interaction.

[0093] Especially when operating turn-based chess games on small-screen terminals such as mobile phones or tablets, players can complete a variety of battle preparation operations based on limited operations in the hand area. Compared with traditional auto chess, it can significantly improve the efficiency of human-computer interaction.

[0094] Classification of card types:

[0095] In some embodiments, the card type includes at least one of: a chess piece card, an effect card, an equipment card, and a chess player card.

[0096] Chess Cards:

[0097] A chess piece card is used to summon or upgrade one's own chess pieces within the chessboard. Figure 4 shows a schematic diagram of a chess piece card. The chess piece card displays at least one of the following information: a piece image 21, a piece name 22, the energy cost of playing the card 23, the piece type or faction 24, the level the piece increases after playing the card 25, and a description of the piece's additional effects 26.

[0098] The chess piece image 21 can be at least one of a head portrait, an icon, a bust, a full-length portrait, and a display animation of a virtual chess piece. FIG4 illustrates an example in which the chess piece image 21 is a bust of a virtual chess piece.

[0099] The chess piece name 22 is the name of the virtual chess piece. For example, if the virtual chess piece is a hero, the chess piece name is the hero name.

[0100] The energy value 23 refers to the energy required to play this chess piece. This energy value is an integer. Energy is a resource in turn-based chess games. Optionally, playing cards of different qualities requires different amounts of energy. For example, playing five cards of different qualities requires 0, 1, 2, 3, and 4 energy points, respectively.

[0101] Piece Type 24 is a categorization attribute that identifies the role a piece plays during combat. In one example, different pieces can be classified as at least one of the following: Tank, Warrior, Assassin, Mage, Shooter, or Support. Faction is a categorization attribute that identifies pieces belonging to the same group within the virtual worldview. In one example, different pieces can be classified into at least one of the following: Great Wall, Three Kingdoms, Xuanyong, Jigan, Yaotian, and Chang'an. For example, two pieces belonging to the same Great Wall Guards in the virtual worldview both belong to the Great Wall Faction. In various embodiments, piece type and faction can be considered the same categorization attribute; this embodiment uses piece type and faction as different categorization attributes as an example.

[0102] The level 25 that a piece is upgraded to after a card is played refers to the level that is increased after the card is played, if a piece with the same name (i.e., the same piece) already exists on the board. For example, if level 25 is 3 and the piece with the same name was originally at level 2, then after playing this card, the piece with the same name is upgraded to level 5. Alternatively, cards of different qualities can upgrade the same piece to different levels after being played. For example, five different quality cards can upgrade the same piece to levels 1, 2, 3, 4, and 5, respectively.

[0103] The additional effect description 26 of a chess piece is a description of the additional effect of the chess piece. This additional effect can be triggered upon playing, or it can be activated when a trigger condition is met during the game. For example, chess piece 1 has an exclusive skill: when chess piece 1 is on the board, whenever another chess piece on the board is sold, it will randomly select a chess piece on the board with the "tank" type and increase the chess level of the randomly selected chess piece by a first value, which is half the level of the sold chess piece.

[0104] Effect Cards:

[0105] Effect cards are used to apply an effect to at least one gameplay factor within a game. This factor can include pieces, skills, equipment, amplification effects, levels, combat progress, and the process of obtaining cards in hand. Figure 5 shows a schematic diagram of an effect card. The effect card displays at least one of the following information: an effect icon 31, an effect name 32, the energy cost of playing the card 33, and a description of the effect card's effect 34.

[0106] The effect icon 31 may be an icon used to represent the buff effect of the effect card. FIG5 illustrates an icon with a hexagonal outer frame. The effect name 32 is the name of the effect card or the name of the buff effect.

[0107] The energy value 33 refers to the energy cost of playing this effect card. This energy value is an integer. Energy is a resource in turn-based chess games. Optionally, playing cards of different qualities may cost different amounts of energy. For example, playing five cards of different qualities may cost 0, 1, 2, 3, and 4 energy points, respectively.

[0108] The effect description 34 of the effect card is used to describe the effect of the effect card after use. The effect of the effect card includes but is not limited to at least one of the following:

[0109] 1. Enhance the probability and / or quantity of your players obtaining chess cards; 2. Enhance the probability or quantity of your players obtaining chess cards with the same name associated with the chess pieces on the field; 3. Reduce the energy required for your players to obtain chess cards; 4. Increase the quantity of chess cards exchanged by your players; 5. Reduce the energy required for your players to exchange chess cards; 6. Improve the chess level of at least one chess piece on the field; 7. Add equipment to at least one chess piece on the field; 8. Improve the equipment level of at least one chess piece on the field; 9. Reduce the energy consumption when playing / changing cards; 10. Increase the probability of obtaining certain cards; 11. Increase the quantity of certain cards obtained; 12. Increase the chance of exchanging cards, and so on. I will not go into details one by one.

[0110] For example, the effect of the "Two Players" card is: randomly obtain 2 identical hero cards; the effect of the "Talent Search" card is: choose 1 of 3 highest quality hero cards available at the current player level; the effect of the "Copy" card is: randomly obtain a chess piece card with the same name as a hero on the field; the effect of the "Abundant Harvest" card is: immediately replenish the hand to 5 cards; the effect of the "Random Strengthen" card is: the level of a random hero on the field is +5; the effect of the "One More Time" card is: draw 1 card, and get 1 extra free card exchange in this round; the effect of the "Wish" card is: -1 the energy value consumed by all cards; the effect of the "Add Card" card is: draw 2 cards.

[0111] In some embodiments, effect cards can be categorized as at least one of general effect cards, piece-type effect cards, and faction effect cards. General effect cards are effect cards whose attributes are unrelated to piece type / faction. Card attributes include at least one of: acquisition conditions, usage conditions, card effects, and scope of effect. Piece-type effect cards are effect cards whose attributes are related to piece type. For example, only pieces of a specific piece type can acquire, use, or benefit from a card's effects. Faction effect cards are effect cards whose attributes are related to a faction. For example, only pieces of a specific faction can acquire, use, or benefit from a card's effects. For example, a piece-type effect card has a certain chance of being acquired only when a piece card of that piece type is played.

[0112] Equipment Cards:

[0113] An equipment card is used to equip at least one of your own chess pieces. Figure 6 shows a schematic diagram of an equipment card provided by an exemplary embodiment of the present application. The equipment card displays at least one of the following information: an equipment icon 41, an equipment name 42, the energy consumed when the card is played 43, and an equipment description 44.

[0114] Equipment icon 41 can be an icon representing the image or effect of an equipment. Figure 6 illustrates this with an icon in a circular frame. Equipment name 42 is the name of the equipment card or equipment. Different equipment can enhance the combat capabilities of your own pieces, or weaken the combat capabilities of enemy pieces, in terms of health, armor, defense, mana, and other dimensions.

[0115] Energy value 43 refers to the amount of energy required to play this equipment card. This energy value is an integer. Energy is a resource in turn-based chess games. Optionally, cards of different qualities may require different amounts of energy to play. For example, five cards of different qualities may cost 0, 1, 2, 3, and 4 energy points to play, respectively. Optionally, the energy costs of different cards may be adjusted periodically or irregularly based on game balance.

[0116] The equipment description 44 of the equipment card is used to describe the effect of the equipment after being worn.

[0117] Chess player cards:

[0118] Player cards are cards acquired through the player skills of a player avatar. Player cards can be acquired through a passive skill of a player avatar, cards that only a certain player avatar can acquire, cards that only a certain player avatar can use, cards that are exclusive to a certain player avatar, and so on, and this embodiment of the application does not limit this.

[0119] FIG7 shows a schematic diagram of a chess player card provided by an exemplary embodiment of the present application. The chess player card displays at least one of the following information: a card icon 51, a chess player card name 52, an energy value 53 consumed when the card is played, and a description of the equipment 54 of the chess player card.

[0120] The card icon 51 may be an icon used to represent a card effect. An icon with a hexagonal outer frame is used as an example in Figure 7. The player card name 52 is the name of the player card or the name of the effect.

[0121] The energy value 53 refers to the energy consumed by the player when playing a card. This energy value is an integer. Energy is a resource in turn-based chess games. Optionally, cards of different qualities may consume varying amounts of energy when played. For example, playing five cards of different qualities may consume 0, 1, 2, 3, and 4 energy points, respectively. Optionally, the energy consumed by different cards may be adjusted periodically or irregularly based on game balance.

[0122] The effect description 54 of the player card is used to describe the effect that the player card can increase after use. The effect of the player card can be the same as or similar to the effect of the chess piece card, equipment card, or effect card, and can also exceed the effect range of the chess piece card, equipment card, or effect card. In the possible designs of different embodiments, the effect of the player card can be designed to summon chess pieces, upgrade chess pieces, add equipment, add gain effects, reduce energy consumption, or affect the acquisition process of the hand cards in any form. The effect of the player card can be designed to affect any process or detail in the game, and the embodiments of the present application are not limited to this.

[0123] Based on the introduction of the above four types of cards:

[0124] On the one hand, different types of cards have different functions. Piece cards can eliminate the shop in traditional Auto Chess based on the gameplay characteristics of the cards. Effect cards can eliminate the effect buttons or controls in traditional Auto Chess. Equipment cards can eliminate the jungle phase in traditional Auto Chess. Player cards can incorporate the gameplay characteristics of each player. By simplifying the different mechanics of turn-based chess games into the card-playing process based on different card types, this can reduce the number of user interface elements required to be displayed on the battle screen, simplify the operation of the player object, and improve the efficiency of human-computer interaction for the player object.

[0125] On the other hand, compared with three-dimensional chess pieces, two-dimensional cards cannot carry text information well because the text information that three-dimensional chess pieces can carry is limited. The card characteristics of two-dimensional cards can naturally carry more text information and icon information. Therefore, compared with the three-dimensional chess pieces in traditional preparation stages, two-dimensional cards can increase the amount of information carried within the limited display range of small-screen terminals and improve information transmission efficiency.

[0126] It should be noted that the above-mentioned cards can not only be played in the preparation phase, but some cards can also be played in the battle phase, such as certain equipment cards, effect cards that immediately draw 2 more cards, etc.

[0127] How to obtain cards:

[0128] The player object obtains at least one card if the acquisition conditions are met. The acquisition conditions include at least one of the following:

[0129] Obtaining Cards: 1. Start a new round of turn-based battle. Each time a new round of turn-based battle starts, you will receive a certain number of cards. For example, the first round of turn-based battle will draw 4 cards, and subsequent rounds will draw 2 cards. Obtaining Cards: 2. Use a preset piece card. Preset piece cards are pieces with additional abilities, such as drawing, adding, or copying cards. For example, a piece card with the same name as a currently playing piece will receive an additional effect card when played. Obtaining Cards: 3. Use a preset effect card. Preset effect cards are effect cards with abilities such as drawing, adding, or copying cards. Obtaining Cards: 4. Use a preset player card. Preset player cards are effect cards with abilities such as drawing, adding, or copying cards. Obtaining Cards: 5. Expend resources owned by your side in exchange, such as expending energy to draw or exchange. Obtaining Cards: 6. Upgrade your player avatar's player level. Upgrading your player level unlocks higher-quality cards or a larger number of cards. Obtaining Condition 7: Card pool level upgrade; after the card pool level upgrades, higher quality or more cards can be unlocked. Obtaining Condition 8: Purchase a card. Obtaining Condition 9: Preset Player Skills are triggered. Preset Player Skills are passive skills that have effects such as drawing, adding, or duplicating cards. For example, you can draw a player card every two turns or draw a player card every three cards played.

[0130] It should be noted that the above acquisition conditions can be combined. For example, some cards can only be obtained by using the preset player cards after reaching the player level 2. Another point to note is that the acquisition conditions for different types of cards can be completely different, completely the same, or some conditions can be the same and some different.

[0131] FIG8 shows a flow chart of a method for interactively playing a turn-based chess game provided by an exemplary embodiment of the present application. This embodiment uses the method executed by a terminal as an example. The method includes:

[0132] Player selection phase:

[0133] Step 320: Selecting a virtual chess player character of one's own side, where the virtual chess player character is used to represent a virtual character controlling at least one chess piece of one's own side;

[0134] Before each game begins, the player object selects their desired player avatar. Different player avatars have different player skills. Player skills are typically associated with obtaining player cards, but can also be related to other game factors. In some embodiments, different player skills have their own passive triggering mechanisms that allow the player object to obtain cards with special effects. For example, a player skill effect may include: for every three chess cards played, the player object obtains a treasure player card. The effect of this treasure player card is: consume 1 energy point to increase the level of a designated player in the chessboard area by 2.

[0135] As shown in Figure 9, before starting a game, a player selection interface is displayed. This interface displays six virtual player characters selected by the player objects. Optionally, the virtual player character 61 selected by the player object is highlighted. For example, if the player object is player object 4, the virtual player character selected by player object 4 is highlighted, standing up, enlarged, and centered in the foreground. The virtual players selected by the other player objects are displayed in a normal sitting position, at normal size, and positioned to the sides.

[0136] The player selection interface displays several candidate player avatars 62, for example, Candidate Players 1 through 5. Swipe left or right to view other candidate players, or click the "All" button 63 to view all candidate players. The player selection interface also displays a player skill button 64. Clicking this button displays the name and effect of the currently selected player's skill in a pop-up window on the right.

[0137] Optionally, the top of the player selection interface displays messages sent by other player objects, as well as a countdown for selecting a player or entering a game. The left side of the player selection interface displays a send button for text messages, a speaker off / on button, and a microphone off / on button. After the player object selects the player avatar, they can click the "Confirm" button 65 to enter the ready state.

[0138] N players participate in a game, each engaging in a round-based battle. Each round consists of a preparation phase and a battle phase.

[0139] Preparation phase for each round:

[0140] Step 340: Displaying a game interface of a turn-based chess game, the game interface including a chessboard area and a hand area;

[0141] With reference to Figure 10 , the board area 10 is used to place at least one friendly chess piece and at least one enemy chess piece. Optionally, the upper half of the board area 10 is used to place at least one enemy chess piece, and the lower half of the board area 10 is used to place at least one friendly chess piece. The hand area 11 is used to display at least one card held by the player object. In the initial state or in certain situations (such as when all cards for the current round have been played), the number of cards displayed in the hand area 11 is zero.

[0142] Optionally, attribute information for the n player objects participating in the current game is displayed in the upper left corner of the game interface. This attribute information includes at least one of the following: player nickname, player portrait, player health, and player level. Player skill buttons 64 are displayed in the lower left corner of the game interface. A card swap button 14 and an upgrade button 15 are also displayed in the lower right corner of the game interface. The card swap button 14 is used to replace one or more cards in the hand area 11. The upgrade button 15 is used to upgrade the player's avatar's level to unlock higher-level cards, abilities, and equipment.

[0143] Optionally, an energy control 16 is displayed in the upper right corner of the game interface. This control displays the energy value of the player object. Energy is a game resource that may be consumed at various stages of the game. For example, playing cards requires energy, replacing cards requires energy, and upgrading player levels requires energy.

[0144] Step 360: In response to the play operation of at least one card, execute a battle preparation operation related to the own chess piece;

[0145] Card types include: chess piece cards, equipment cards, effect cards, and player cards. Players can perform different functions of battle preparation operations by playing different chess piece cards. This step includes at least one of the following steps:

[0146] Step 362: In response to the play operation on the chess piece card, executing a battle preparation operation related to at least one own chess piece in the chessboard area;

[0147] Step 364: In response to the play operation of the equipment card, equip all or part of the at least one chess piece with virtual equipment;

[0148] Step 366: In response to the play operation on the effect card, executing a preparation operation to add an effect to at least one factor in the game;

[0149] Step 368: In response to the play operation on the player's card, perform a preparation operation related to at least one factor in the game.

[0150] Since the battle situation in each round of turn-based battle is different, each player object has different cards in hand, and each player object has different card-playing habits, the number of times and order in which the above steps 362, 364, 366, and 368 are executed in each round of turn-based battle may change, and this embodiment does not limit this.

[0151] Regarding step 362 (chess card):

[0152] In some embodiments, the cards in the hand area include a first chess piece card. In response to a play operation on the first chess piece card, a first local chess piece is added to the board area. The first local chess piece is the chess piece corresponding to the first chess piece card. In some embodiments, the first local chess piece is a chess piece that has not been summoned to the board area.

[0153] That is, when the first own chess piece does not exist in the chessboard area, in response to the play operation on the first chess piece card, the first own chess piece is added to the chessboard area.

[0154] In response to a play operation on a first chess piece card, at least two candidate chess squares are displayed in a chessboard area, and a first indicator element corresponding to the first chess piece card is displayed, the first indicator element including at least one of a reduced first chess piece card, a first own chess piece, and a first indicator arrow; in response to a drag operation of dragging the first indicator element to the first candidate chess square, the first own chess piece is added to the first candidate chess square; wherein the first candidate chess square is one of the at least two candidate chess squares.

[0155] The at least two candidate squares may be all candidate squares or only candidate squares belonging to the player's side. The at least two candidate squares may be always displayed or only displayed when a card-playing operation is recognized.

[0156] Taking the example of the fourth card in Figure 10 as the first chess piece, and referring to Figure 11 , in response to a drag operation on the first chess piece, a first own chess piece 17 and a first indicator arrow 18 are displayed. First own chess piece 17 is a three-dimensional piece that slides in accordance with the real-time position of the drag operation. First indicator arrow 18 starts at the position of the first chess piece before it is played and ends at the real-time position of the drag operation. If the drag operation is released at the first candidate square, first own chess piece 17 is summoned to the first candidate square.

[0157] Based on Figure 11, it can be seen that this interaction method cancels the chess piece preparation area, and the hand card area takes into account both the chess piece acquisition and preparation functions, realizing the sharing of multiple functions in one display area and improving the efficiency of human-computer interaction.

[0158] In some embodiments, the cards in the hand area include a second chess piece card. In response to a play operation on the second chess piece card and a second local chess piece already exists in the chessboard area, the chess piece level of the second local chess piece is upgraded in the chessboard area, where the second local chess piece is the chess piece corresponding to the second chess piece card.

[0159] Among them, the card-playing operation of the second chess piece card can also be a drag operation, but since there is already a second chess piece in the chessboard area, the release position of the drag operation can be completed at any position in the chessboard area, and it can take effect without the player object being accurately dragged to the second chess piece.

[0160] Regarding step 364 (equip the card):

[0161] In some embodiments, the cards in the hand area include equipment cards. In response to a play operation on the equipment card, a second indicator element corresponding to the equipment card is displayed, the second indicator element including at least one of a reduced equipment card, a virtual equipment corresponding to the equipment card, and a second indicator arrow.

[0162] In response to a dragging operation of dragging the second indicator element to the second own chess piece, dressing the second own chess piece with virtual equipment;

[0163] The second chess piece of the party is a chess piece of the party that already exists in the chessboard area.

[0164] Regarding step 366 (effect card):

[0165] In some embodiments, the cards in the hand area include effect cards. In response to a play operation on the effect card, an effect is added to at least one of the own chess pieces, and / or an effect is added to the card acquisition process.

[0166] According to the objects of action, effect cards are divided into two categories:

[0167] Type 1: Adds effects to your own chess pieces within the board area; Type 2: Adds effects to the card acquisition process.

[0168] In response to playing a Type 1 effect card, an effect is added to at least one of your own chess pieces, such as increasing a buff specific to the chess piece type, or a combined buff when at least two chess pieces from the same faction are present.

[0169] In response to the play operation on the type 2 effect card, an effect is added to the card acquisition process, for example, two identical chess pieces are drawn consecutively.

[0170] Regarding step 368 (player card):

[0171] In response to the operation of playing the player's card, at least one of the following preparation operations is performed: increasing the own chess pieces, reducing the own chess pieces, upgrading the own chess pieces, adding effects to the own chess pieces, wearing props for the own chess pieces, operations related to card acquisition, operations related to card sales, operations related to card exchanges, operations related to subsequent rounds, and operations related to the life value of the own player object.

[0172] In other words, the function of a player card is relatively special. It can be any of the functions of a chess piece card, an equipment card, or an effect card. It can also be a function related to the card acquisition process, or a function related to the player's health. In different design implementations, any function that can affect a certain factor in the game may be designed as a function of a player card, and this embodiment of the application does not limit this.

[0173] During the preparation phase, the player object on this side can also use at least one of the card exchange function, card deletion function, and player level upgrade function.

[0174] Swap: During the preparation phase, your player can swap one or more cards from their hand. Clicking the Swap button allows you to swap one or more cards. Swapping cards consumes energy. For example, you can only swap once per round, but you can swap multiple cards at once. Each card you swap costs 1 energy.

[0175] Card Deletion: During the card play process, drag a card to a designated location to delete or sell it. The resources consumed by the deleted card cannot be recovered, or a portion or a fixed amount of energy can be recovered. For example, each deleted card will gain 1 energy point.

[0176] Player Level Upgrade Function: The player object acquires a certain amount of energy in each round. Unused energy in this round can be accumulated into the next round, and energy can be used to upgrade the player level. The higher the player level, the higher the quality of the cards that can be drawn in each round, and new abilities such as talents and purchasable equipment will also be unlocked. Optionally, the upgrade button 15 can display quality indicators of different colors. As the player level is upgraded, the quality indicator corresponding to the current player level will light up to indicate the quality of the cards that can be acquired at the current player level. The quality indicator can be, for example, a small rounded rectangle as shown in Figure 12, or other shapes or forms. For example, when the player object is at player level 1 / 2 / 3 / 4 / 5, cards of quality 1 / 2 / 3 / 4 / 5 will be unlocked respectively.

[0177] The battle phase of each round:

[0178] Step 380: During the battle phase, the own chess piece and the enemy chess piece are automatically engaged in battle in the chessboard area;

[0179] The automatic battle process between your own chess pieces and enemy chess pieces in the chessboard area does not require manual control by your own player object. The client or server automatically controls the battle between the chess pieces of both sides based on the chess position on the chessboard, chess piece attributes, chess piece level, chess piece skills, chess piece attributes, joint enhancement attributes between chess pieces, etc., until all the chess pieces of one side are killed.

[0180] Figure 13 shows a schematic diagram of an automatic battle between a player's chess piece 17 and an enemy chess piece 19 in a melee battle on the chessboard. The movement, skill release, and other functions of the two chess pieces during the battle do not require manual control by the player object.

[0181] Battle settlement phase:

[0182] Step 390: Calculate the life value of the virtual character of the chess player on your side, and start the next round of turn-based battle or end the current game based on the life value.

[0183] Both the player object and the enemy player object have health points. After the round ends, the health points of the losing player object will be deducted by a certain amount. This amount can be determined based on the number of chess pieces remaining on the winning side, or it can be a fixed value, which is not limited in this embodiment.

[0184] When the health value is deducted to zero, the player is eliminated from the current game. If the health value has not been deducted to zero, the next round of turn-based battle will begin in the current game, and the player will continue to fight with one of the n player objects until they are eliminated, or they will be the last player standing to win the current game.

[0185] In some embodiments, damage calculation is based on the number of chess pieces remaining on the winning side. Figure 14 shows an animation effect of calculating the health of the player avatar 61 when the losing side has only one enemy chess piece 19 remaining. A health bar can be displayed above the player avatar 61's head.

[0186] 15 , the settlement interface displays the settlement information of the current game, including player rankings, players used by each player object, lineups, and piece types.

[0187] In summary, the method provided in this embodiment, by introducing a "card" mechanism into a turn-based chess game, simplifies and integrates various battle preparation operations into the multi-card playing process, eliminating the concept of a shop. Players no longer need to repeatedly interact with multiple sub-areas of the traditional battle interface, such as the shop, chess piece preparation area, and chess piece battle area, to complete chess piece acquisition, upgrades, and battles. The traditional chess piece purchasing process, which requires users to actively select chess pieces, is replaced by a passive receipt of distributed cards. The game system replaces some of the user's tedious operations, allowing users to complete various battle preparation operations using essentially the same card playing operations as in a card game, thereby improving the efficiency of human-computer interaction.

[0188] Especially when operating turn-based chess games on small-screen terminals such as mobile phones or tablets, players can complete a variety of battle preparation operations based on limited operations in the hand area. Compared with traditional auto chess, it can significantly improve the efficiency of human-computer interaction.

[0189] The method provided in this embodiment can eliminate the store in traditional Auto Chess based on the playing characteristics of the cards through chess piece cards. The tedious process that requires users to purchase the chess pieces they want from dozens of available chess pieces in the store is replaced by a process in which the game system automatically distributes several cards to the player object, eliminating the need for users to manually select cards. This reduces the number of interactive operations required for users to obtain chess pieces and the amount of information that users need to process.

[0190] The method provided in this embodiment can eliminate effect buttons or controls in traditional Auto Chess through effect cards, eliminate the jungle phase in traditional Auto Chess through equipment cards, and incorporate the gameplay characteristics of each player through player cards. By simplifying the various mechanics of turn-based chess games into the card-playing process based on different card types, this can reduce the number of user interface elements required to be displayed on the battle interface, reducing the time users spend actively searching for relevant function entries, simplifying the operation difficulty of the player object, and improving the efficiency of human-computer interaction for the player object.

[0191] Next, the method for strengthening chess pieces in Auto Chess provided in the embodiment of the present application is introduced.

[0192] In the related art, chess piece enhancement in the Auto Chess game usually includes the following two methods:

[0193] (1) Strengthening chess pieces by synthesizing multiple identical chess pieces. For example, a player can purchase identical chess pieces from a store and stack them for use. When the stacked number reaches three, the chess piece is upgraded (for example, the chess piece is upgraded from one star to two stars), thereby strengthening the chess piece. When strengthening chess pieces in the above manner, on the one hand, the granularity of chess piece enhancement is large, and the player only needs nine identical chess pieces to achieve a three-star full-star state, which does not allow for more refined adjustment of the strengthening ability; on the other hand, since the difficulty of star upgrading increases exponentially, when expanding to a four-star full-star state, the number of chess pieces required will jump from nine to twenty-seven, so the above manner is not easy to expand.

[0194] (2) Using the method of randomly extracting enhanced skills, the skills of the chess piece with the highest star rating on the field are enhanced. When using the above method to enhance chess pieces, since the enhanced skills obtained by the chess pieces are randomly extracted and the enhanced chess piece is designated as the chess piece with the highest star rating on the field, the player object cannot choose the appropriate chess piece to enhance according to his or her own preferences, and the freedom and richness of chess piece enhancement are low.

[0195] In order to increase the freedom and variety of chess piece enhancement methods in Auto Chess, so that players can strategically enhance chess piece layouts within the constraints of the rules and achieve chess piece enhancement, the embodiment of the present application proposes a chess piece enhancement method in Auto Chess.

[0196] See Figure 16, which is a flow chart of a method for strengthening chess pieces in Auto Chess provided by an exemplary embodiment of the present application. This method is illustrated by an example in which a terminal is executing a client that supports turn-based chess games. The method includes the following steps:

[0197] Step 1601: During the preparation phase, chess piece enhancement information for the current game is displayed. The chess piece enhancement information is used to indicate all or part of the virtual chess pieces in the current game that support enhancement.

[0198] Virtual chess pieces, also known as pawns, are virtual characters placed by players on the board for use in Auto Chess games. Alternatively, virtual chess pieces can be virtual heroes, virtual people, virtual animals, anime characters, etc. Alternatively, virtual chess pieces can be displayed as two-dimensional or three-dimensional models created using animation skeletal technology. In some embodiments, players can drag chess pieces onto the board to create virtual chess pieces.

[0199] Enhancement is a method of increasing the combat capabilities and overall game performance of a virtual chess piece by improving and / or unlocking at least one of its attributes, skills, or equipment. For example, enhancing a virtual chess piece may increase at least one of its attack power, durability, or skill damage, or it may unlock at least one of its new skills or equipment. In other embodiments, enhancement may also refer to at least one of the following: advancement or awakening.

[0200] In some embodiments, the chess piece enhancement information is used to indicate all or some of the virtual chess pieces in the current game that support enhancement. The virtual chess pieces in the current game that support enhancement are randomly selected from all virtual chess pieces that support enhancement in the entire game, or are selected based on weights. The chess piece enhancement information indicates that all or some of the virtual chess pieces in the current game that support enhancement are randomly selected from all virtual chess pieces in the current game that support enhancement, or are selected based on weights.

[0201] For example, the entire game provides 20 virtual chess pieces that support reinforcement, and the virtual chess pieces that support reinforcement in the current game are 4 of the 20. The chess piece reinforcement information can indicate these 4 virtual chess pieces, or only indicate 3 of them.

[0202] It should also be noted that when the chess piece reinforcement information only indicates some of the virtual chess pieces that support reinforcement in the current game, then when a virtual chess piece does not belong to the virtual chess pieces that support reinforcement indicated by the chess piece reinforcement information, that is, when it is not indicated by the chess piece reinforcement information, the virtual chess piece may also be a virtual chess piece that supports reinforcement in the current game, and may be reinforced and thus be in a reinforced state.

[0203] The chess piece enhancement information includes virtual chess piece identifiers corresponding to all or some of the virtual chess pieces in the current game that support enhancement. The virtual chess piece identifiers are used to identify the virtual chess pieces. For example, the virtual chess piece identifiers include at least one of a chess piece portrait, a chess piece name, a chess piece code, and a chess piece nickname.

[0204] See Figure 17, which is a schematic diagram showing chess piece enhancement information displayed during the preparation phase, according to an exemplary embodiment of the present application. As shown in Figure 17, during the preparation phase of the 14th round of the game, the terminal displays chess piece enhancement information for the 14th round of the game via window 1710. The chess piece enhancement information includes a chess piece portrait 1711 corresponding to chess piece A, a chess piece portrait 1712 corresponding to chess piece B, a chess piece portrait 1713 corresponding to chess piece C, and a chess piece portrait 1714 corresponding to chess piece D. Chess pieces A, B, C, and D are all virtual chess pieces provided in the Auto Chess game.

[0205] Based on the chess piece enhancement information displayed in window 1710, in the 14th round of the game, if a virtual chess piece belongs to any of chess pieces A, B, C, and D, the virtual chess piece belongs to the virtual chess piece that supports enhancement as indicated by the chess piece enhancement information; if a virtual chess piece does not belong to any of chess pieces A, B, C, or D, the virtual chess piece does not belong to the virtual chess piece that supports enhancement as indicated by the chess piece enhancement information. For example, in the 14th round of the game, if the player object places virtual chess piece A on the chessboard area and the role of virtual chess piece A is chess piece B, virtual chess piece A belongs to the virtual chess piece that supports enhancement as indicated by the chess piece enhancement information. The player object can achieve the enhancement condition by controlling virtual chess piece A to achieve the enhancement condition, thereby achieving the enhancement of virtual chess piece A. For another example, in the 14th round of the game, if the player object places virtual chess piece B on the chessboard area and the role of virtual chess piece B is chess piece E, virtual chess piece B does not belong to the virtual chess piece that supports enhancement as indicated by the chess piece enhancement information, but it is possible to achieve the enhancement of virtual chess piece B in the 14th round of the game.

[0206] In some embodiments, the same virtual chess piece can have different enhancement types, that is, the same virtual chess piece can have multiple enhancement types, where multiple enhancement types are at least two enhancement types. For example, for chess piece C, its enhancement types may include enhancement type 1 (Magician) and enhancement type 2 (Sirius).

[0207] In some embodiments, for a virtual chess piece in a current game, the type of enhancement that the virtual chess piece supports in the current game may be at least one of multiple enhancement types that the virtual chess piece has. The chess piece enhancement information includes a virtual chess piece identifier corresponding to the virtual chess piece that supports enhancement in the current game, and an enhancement type identifier corresponding to the enhancement type that the virtual chess piece supports in the current game.

[0208] For example, in Figure 17, window 1710 also displays enhancement type identifiers 1721, 1722, 1723, and 1724, respectively, corresponding to the enhancement types supported by chess pieces A, B, C, and D in round 14. For purposes of example only, enhancement type identifier 1723 corresponds to enhancement type 2 (Sirius). Therefore, chess piece C can only be enhanced to enhancement type 2 (Sirius) in round 14 and cannot be enhanced to enhancement type 1 (Magician).

[0209] It should be noted that Figure 17 only takes the example of the number of virtual chess pieces that support reinforcement in the current game being 4, and each virtual chess piece that supports reinforcement having only one reinforcement type that supports reinforcement in the current game, to illustrate the chess piece reinforcement information. However, in actual situations, the number of virtual chess pieces that support reinforcement in the current game can be any number, and the reinforcement types of the virtual chess pieces that support reinforcement in the current game can also be any number. This application does not impose any restrictions on this.

[0210] Optionally, referring to FIG17 , during the preparation phase, after the terminal displays window 1710 to prompt the player object with information about the chess piece enhancements in the current game, the player object can trigger information confirmation control 1720 to indicate that they have received the chess piece enhancement information. During the battle phase, the player object can strategically control the entry of virtual chess pieces that support enhancements based on the chess piece enhancement information and control the virtual chess pieces that support enhancements to meet the enhancement conditions, thereby enhancing the virtual chess pieces and improving their combat capabilities.

[0211] The preparation stage may include the player selection stage, the card dealing stage, the game loading stage or any other stage before the current game officially begins; the display method of chess piece enhancement information may include pop-up display, banner display, icon display, text display, voice broadcast, notification bar display or any other possible display method. This application does not impose any restrictions on the specific type of the preparation stage and the display method of chess piece enhancement information.

[0212] Piece enhancement information applies to all virtual chess player characters in the current game. Each player object can select a single virtual chess player character. This means that the virtual chess pieces that support enhancement are the same for all player objects in the current game. For example, for six player objects, pieces A, B, C, and D are all virtual chess pieces that support enhancement in round 14 of the game, while piece E is not a virtual chess piece that supports enhancement for all six player objects.

[0213] Since the chess piece enhancement information is applicable to all virtual characters of chess players in the current game, all player objects can adopt different enhancement strategies based on the same chess piece enhancement information to achieve different enhancement effects, thereby fairly reflecting the game capabilities of different player objects in the game.

[0214] Regarding the timing of displaying chess piece enhancement information, in some embodiments, the chess piece enhancement information can be displayed before each player object selects a chess player virtual character, so that the player object can arrange a suitable chess player virtual character based on the chess piece enhancement information; in other embodiments, the chess piece enhancement information can also be displayed after each player object completes the chess player virtual character selection, so as to test the ability of each player object to use the chess piece enhancement information to play the game.

[0215] Regarding the method of obtaining chess piece reinforcement information, in some embodiments, different rounds of games have different chess piece reinforcement information, and the chess piece reinforcement information for each round of games can be obtained by randomly generating the information; in other embodiments, the terminal can also generate chess piece reinforcement information suitable for the current game based on the current game situation (such as player level, player-selected chess player virtual character and other information).

[0216] Step 1602: During the battle phase, virtual chess pieces are displayed in the chessboard area of ​​the game interface, where the virtual chess pieces include a first virtual chess piece in a non-enhanced state.

[0217] In some embodiments, the game interface includes a hand area and a board area. The hand area is used to display unused cards. The board area is used to display virtual chess pieces participating in the current game, where the virtual chess pieces include a first virtual chess piece in a non-reinforced state.

[0218] Cards can be of various types, with different card types having different functions. Cards include at least one of the following: chess piece cards, equipment cards, item cards, and effect cards. In one possible implementation, a player can drag a chess piece from the hand area to the board area. The chess piece is then used, and the virtual chess piece corresponding to the chess piece is displayed on the board area.

[0219] In some embodiments, the first virtual chess piece in the non-enhanced state includes both virtual chess pieces that do not support enhancement in the current game and virtual chess pieces that support enhancement but do not meet the enhancement conditions in the current game.

[0220] See Figure 18, which is a schematic diagram of dragging chess pieces to the board area, provided by an exemplary embodiment of the present application. As shown in Figure 18, the hand area displays four unused chess pieces: chess piece card 1811 corresponding to chess piece E, chess piece card 1812 corresponding to chess piece A, chess piece card 1813 corresponding to chess piece C, and chess piece card 1814 corresponding to chess piece J. Chess pieces A and C are virtual pieces that support reinforcement, as indicated by the chess piece reinforcement information. Chess pieces E and J are not virtual pieces that support reinforcement.

[0221] When the player object drags the chess piece card 1814 of the same name corresponding to the chess piece Ji to the chessboard area 1820, the chess piece card 1814 is no longer displayed in the hand area. Since the chess piece Ji does not belong to the virtual chess pieces that support reinforcement as indicated by the chess piece reinforcement information, the terminal displays the chess piece model 1821 corresponding to the chess piece Ji in a non-reinforced state in the chessboard area 1820.

[0222] See Figure 19, which is a schematic diagram illustrating dragging a chess piece card to the board area, according to another exemplary embodiment of the present application. As shown in Figure 19, based on Figure 18, when the player drags chess piece C's corresponding chess piece card 1813 to the board area, chess piece card 1813 is no longer displayed in the hand area. Because chess piece C is a virtual chess piece that supports reinforcement, as indicated by the chess piece reinforcement information, but currently does not meet the reinforcement conditions, the terminal displays chess piece model 1922-1 corresponding to chess piece C in a non-reinforced state in the board area.

[0223] Step 1603: When the first virtual chess piece is a virtual chess piece that supports reinforcement as indicated by the chess piece reinforcement information and meets the reinforcement conditions, the first virtual chess piece in the chessboard area that is in a non-reinforced state is switched to a first virtual chess piece in a reinforced state.

[0224] In some embodiments, when the virtual chess piece is the first virtual chess piece that supports enhancement as indicated by the chess piece enhancement information and does not meet the enhancement condition, the player object can control the first virtual chess piece to achieve the enhancement condition.

[0225] In some embodiments, the reinforcement conditions include at least one of the following: the target attribute of the first virtual chess piece reaches a specified attribute value; the first virtual chess piece obtains a target skill; a specified type of prop is used on the first virtual chess piece; a specified type of card is used on the first virtual chess piece; a specified number of chess piece cards with the same name are used on the first virtual chess piece; wherein the target attribute includes at least one of the following: level, star rating, health, attack power, and defense power.

[0226] The strengthening condition may be a condition for the attribute of the first virtual chess piece. The strengthening condition includes that the target attribute of the first virtual chess piece reaches a specified attribute value. The target attribute includes at least one of the following: level, star rating, health, attack power, and defense power. For example only, the chess piece level of the virtual chess piece can be 1 to 100, and the strengthening condition may be that the chess piece level of the first virtual chess piece reaches level 50. The player object can increase the chess piece level of the first virtual chess piece through operation so that the first virtual chess piece meets the strengthening condition. The strengthening condition may be a condition for the skill of the first virtual chess piece. For example only, the strengthening condition may also be that the first virtual chess piece achieves or obtains a certain target skill.

[0227] The reinforcement condition can also be achieved when a certain item or card is used. The reinforcement condition includes using a specified type of item on the first virtual chess piece. The specified type of item is an item with a reinforcement function. The specified type of item is also called a reinforcement item. For example, using a reinforcement item on the first virtual chess piece. The reinforcement condition also includes using a specified type of card on the first virtual chess piece. The specified type of card includes at least one of an equipment card and a prop card. The specified type of card is also called a reinforcement card. In one possible implementation, the player object can use an equipment card or a prop card on the first virtual chess piece to make the first virtual chess piece meet the reinforcement condition. The reinforcement condition can also be achieved when a specified number of chess piece cards with the same name are used on the first virtual chess piece. For example, using X chess piece cards with the same name on the first virtual character, where X is greater than or equal to 1.

[0228] It should be noted that those skilled in the art can set the strengthening conditions according to actual needs. For example, the strengthening condition can also be that the health of the first virtual chess piece is reduced by 30%, or the strengthening condition is achieved when the enemy's attribute gain exceeds 20%, etc. This application does not impose any restrictions on the specific types of strengthening conditions.

[0229] In some embodiments, in the current game, the terminal can set the same strengthening conditions for all virtual chess pieces; or, the terminal can set different strengthening conditions for different virtual chess pieces; or, the terminal can set different strengthening conditions for virtual chess pieces of different strengthening types, set the same strengthening conditions for virtual chess pieces of the same strengthening type, and so on.

[0230] In one possible implementation, the terminal can determine the reinforcement conditions for the current game from multiple candidate reinforcement conditions before the current game begins, and display the reinforcement conditions in the preparation stage to inform multiple player objects of the reinforcement conditions in the current game, so that multiple player objects can promote their own virtual chess pieces to achieve the reinforcement conditions, or prevent the enemy virtual chess pieces from achieving the reinforcement conditions.

[0231] When the first virtual chess piece is a virtual chess piece that supports reinforcement as indicated by the chess piece reinforcement information and meets the reinforcement condition, the first virtual chess piece in the chessboard area that is in a non-reinforced state is switched to a first virtual chess piece in a reinforced state.

[0232] In order to show that the first virtual chess piece is in a strengthened state, in some embodiments, the terminal may change at least one of the display modes of the first virtual chess piece, such as the chess piece model, chess piece size, and chess piece special effects.

[0233] As shown in Figure 19 , chess piece C is a virtual chess piece that supports reinforcement, as indicated by the chess piece reinforcement information in the current game. If the reinforcement conditions are not met, the terminal displays chess piece model 1922-1 corresponding to chess piece C in a non-reinforced state in the chessboard area. If the reinforcement conditions are met, the terminal switches chess piece model 1922-1 in the chessboard area to chess piece model 1922-2 corresponding to chess piece C in a reinforced state. Chess piece model 1922-2 is different from chess piece model 1922-1 in that it is larger and uses special effects to highlight the reinforced state of chess piece C.

[0234] A virtual chess piece in an enhanced state may have at least one of higher attributes, stronger skills, more equipment, or a more prominent display compared to its non-enhanced state. Therefore, a virtual chess piece in an enhanced state has greater game power than a non-enhanced virtual chess piece. For example, a virtual chess piece in an enhanced state may have a 50% increase in attack power or possess a richer array of attack skills. The enhanced state may also be referred to as an "awakened state."

[0235] To sum up, the terminal displays the chess piece reinforcement information of the current game in the preparation stage. The chess piece reinforcement information can inform each player object of the virtual chess pieces that support reinforcement in the current game. Since the chess piece reinforcement information is applicable to the virtual characters of each player in the current game, all player objects can adopt different reinforcement strategies based on the same chess piece reinforcement information to achieve different reinforcement effects, thereby improving the fairness of the auto chess game; since the player object can control the virtual chess piece by itself to achieve the reinforcement conditions, the auto chess piece reinforcement method proposed in the embodiment of the present application has a higher degree of freedom and richness of chess piece reinforcement, thereby improving the user experience.

[0236] In some embodiments, the chess piece differences between the first virtual chess piece in a non-enhanced state and the first virtual chess piece in an enhanced state include at least one of the following: chess piece model; chess piece size; chess piece special effects; chess piece skills; wherein the chess piece skills also include at least one of the following: native skills, additional skills, and collaborative skills.

[0237] The following examples illustrate the above-mentioned differences in chess pieces:

[0238] The chess piece difference between the first virtual chess piece in the reinforced state and the non-reinforced state includes a chess piece model.

[0239] In one possible implementation, the chess piece model includes at least one of a chess piece model volume, a chess piece model size, a chess piece model form, and a chess piece model special effect. The first virtual chess piece in the enhanced state and the non-enhanced state may correspond to different chess piece model forms or different chess piece model special effects. The first virtual chess piece in the non-enhanced state is represented by a first chess piece model, while the first virtual chess piece in the enhanced state is represented by a second chess piece model.

[0240] Specifically, during the battle stage, the terminal displays a first virtual chess piece represented by a first chess piece model in the chessboard area of ​​the game interface; when the first virtual chess piece belongs to a virtual chess piece that supports reinforcement as indicated by the chess piece reinforcement information and meets the reinforcement conditions, the first virtual chess piece represented by the first chess piece model in the chessboard area is switched to a first virtual chess piece represented by a second chess piece model, and the second chess piece model is different from the first chess piece model.

[0241] Optionally, the second chess piece model is larger in size, has a more prominent shape, or has more prominent chess piece model special effects than the first chess piece model.

[0242] In some embodiments, the chess piece enhancement information includes the enhancement type of each virtual chess piece that supports enhancement.

[0243] For example only, a virtual chess piece may have multiple types of enhancements, and the piece enhancement information for the current game may indicate only one of these types. For example, a virtual chess piece may have either "Magician" or "Sirius" as its enhancement types, but the piece enhancement information for the current game indicates that the virtual chess piece can only be enhanced with the "Magician" enhancement type.

[0244] If the first virtual chess piece is a virtual chess piece that supports enhancement as indicated by the chess piece enhancement information and meets the enhancement conditions, the terminal may determine a target enhancement type corresponding to the first virtual chess piece. The target enhancement type may be an enhancement type that can be used by the first virtual chess piece in the current game as indicated in the chess piece enhancement information.

[0245] The terminal determines a second chess piece model corresponding to the first virtual chess piece under the target enhancement type, wherein the same virtual chess piece corresponds to different chess piece models under different enhancement types, and switches the first virtual chess piece represented by the first chess piece model in the chessboard area to the first virtual chess piece represented by the second chess piece model.

[0246] For example only, if the enhancement type is "Magician," the second chess piece model is a chess piece model in the form of a magician; if the enhancement type is "Sirius," the second chess piece model is a chess piece model in the form of a Sirius. The terminal displays the first virtual chess piece using the second chess piece model on the chessboard area.

[0247] Referring to Figure 20 , Figure 20 is a comparison diagram of the effects of a virtual chess piece in a non-enhanced state and a virtual chess piece in an enhanced state, provided by an exemplary embodiment of the present application. As shown in Figure 20 , the first virtual chess piece in the non-enhanced state is displayed as a first chess piece model 2010. When the target enhancement type is enhancement type 1 and the first virtual chess piece meets the enhancement conditions, the terminal displays the first virtual chess piece as a second chess piece model 2021. When the target enhancement type is enhancement type 2 and the first virtual chess piece meets the enhancement conditions, the terminal displays the first virtual chess piece as a second chess piece model 2022. In addition to the above two methods, the terminal can also display the first virtual chess piece as a second chess piece model 2023 with chess piece model special effects.

[0248] In some embodiments, the second chess piece model may be related not only to the target enhancement type but also to the attributes of the first virtual chess piece. Attributes include at least one of the following: level, star rating, health, attack power, and defense power. Optionally, taking the example of the attribute being level, after the first virtual chess piece meets the enhancement conditions, different second chess piece models may be used for first virtual chess pieces of different levels under the target enhancement type.

[0249] Since different reinforcement types correspond to different chess piece models, each player can intuitively determine the reinforcement type of the virtual chess piece through the chess piece model, and then adopt appropriate strategies to play the game. Therefore, the method of the embodiment of the present application can reduce the cost of understanding the game for each player.

[0250] The chess piece difference between the first virtual chess piece in the enhanced state and the non-enhanced state includes chess piece skills.

[0251] In one possible implementation, the first virtual chess piece in the enhanced state has chess piece skills with stronger attack power than that in the non-enhanced state; in another possible implementation, the first virtual chess piece in the enhanced state has additional skills, or so-called combo skills, on the basis of the chess piece skills in the non-enhanced state.

[0252] In some embodiments, after the first virtual chess piece in a non-reinforced state is displayed in the chessboard area of ​​the game interface, when the first virtual chess piece in the non-reinforced state meets the skill release condition, the first virtual chess piece is controlled to release a first skill, and the first skill is the native skill of the first virtual chess piece.

[0253] Among them, the skill release conditions can be at least one of the following: the current moment is the start time of the game, the current moment is the end time of the game, the level of the first virtual chess piece reaches the skill release level (such as level 10), the game duration reaches the skill release duration (for example, 1 minute), the health of the first virtual chess piece reaches the skill release health (such as 100 points), and the star rating of the first virtual chess piece reaches the skill release star rating (for example, 3 stars).

[0254] The first skill is the native skill of the first virtual chess piece, that is, the skill that the first virtual chess piece can use when not in a strengthened state. Different virtual chess pieces can have different first skills. For example, chess piece C has the first skill of Lingkong Sword Skill, while chess piece A has the first skill of Phantom Wing Servant.

[0255] When the first virtual chess piece is a virtual chess piece that supports reinforcement as indicated by the chess piece reinforcement information and meets the reinforcement conditions, the first virtual chess piece in the chessboard area that is in a non-reinforced state is switched to the first virtual chess piece in a reinforced state. Then, when the first virtual chess piece in the reinforced state meets the skill release conditions, the first virtual chess piece is controlled to release the first skill; when the first skill is released, the first virtual chess piece is controlled to release the second skill, which is an additional skill of the first virtual chess piece in the reinforced state.

[0256] It should also be noted that the first skill released by the first virtual chess piece in a strengthened state can have the same attack power, defense power, and other attributes as the first skill released by the first virtual chess piece in a non-strengthened state, or can have stronger attack power, defense power, and other attributes. The second skill released by the first virtual chess piece in a strengthened state can be controlled by the player object's operation or can be released automatically. This is not limited here.

[0257] For example only, the first skill of the virtual chess piece (chess piece A) is the flying sword technique, the second skill is the peerless sword technique, and the peerless sword technique is released as a combo after the flying sword technique.

[0258] Referring to Figure 21 , Figure 21 is a schematic diagram illustrating a first virtual chess piece in a strengthened state releasing a first skill and a second skill, provided by an exemplary embodiment of the present application. As shown in Figure 21 , when virtual chess piece 2101 meets the skill release conditions, the terminal controls virtual chess piece 2101 to release the first skill toward target 2102. Once virtual chess piece 2101 is in the strengthened state and the first skill has been released, the terminal controls virtual chess piece 2101 to release the second skill. The second skill is an additional skill for the strengthened virtual chess piece 2101, or a combo skill.

[0259] In some embodiments, the chess piece enhancement information includes the enhancement type of each virtual chess piece that supports enhancement.

[0260] The second skill is related to the enhancement type. The terminal can determine the second skill based on the target enhancement type of the first virtual chess piece, wherein the same virtual chess piece has different additional skills under different enhancement types.

[0261] For example, the virtual chess piece's enhancement types include "Magician" and "Sirius." The second skill corresponding to "Magician" is "Magic Swordsmanship," and the second skill corresponding to "Sirius" is "Sirius Swordsmanship." If the terminal determines, based on the chess piece enhancement information, that the target enhancement type supported by the virtual chess piece in the current game is "Sirius," the terminal will display the enhanced virtual chess piece on the chessboard. If the virtual chess piece meets the skill release conditions, the terminal will control the virtual chess piece to release the first skill, "Volley Swordsmanship," and then control the virtual chess piece to release the second skill, "Sirius Swordsmanship."

[0262] In order to further increase the effect of reinforcement and enhance the joint combat capability between different virtual chess pieces, in one possible implementation method, at least two virtual chess pieces that are in a reinforced state and belong to the same reinforcement type can jointly release collaborative skills when the conditions for releasing collaborative skills are met.

[0263] In some embodiments, there is at least one other virtual chess piece in a reinforced state in the chessboard area, and the reinforcement type corresponding to the other virtual chess piece is the same as that of the first virtual chess piece in the reinforced state. When the first virtual chess piece and the other virtual chess pieces meet the conditions for releasing collaborative skills, the first virtual chess piece and the other virtual chess pieces are controlled to release a third skill, and the third skill is a collaborative skill under this reinforcement type.

[0264] Among them, other virtual chess pieces may include at least one of the following types:

[0265] (1) Other virtual chess pieces are virtual chess pieces that support strengthening as indicated by the chess piece strengthening information, and the player object controls other virtual chess pieces to meet the strengthening conditions. (2) Other virtual chess pieces are not virtual chess pieces that support strengthening as indicated by the chess piece strengthening information, but the player object uses additional strengthening means (such as applying strengthening items or strengthening cards to other virtual chess pieces) to make other virtual chess pieces meet the additional strengthening conditions, thereby being in a strengthened state. (3) Other virtual chess pieces are non-player characters (NPCs), which are virtual chess pieces set by the system to be in a strengthened state.

[0266] The third skill is a collaborative skill released jointly by at least two virtual chess pieces in a strengthened state that meet the collaborative skill release conditions and belong to the same strengthening type.

[0267] Optionally, the collaborative skills corresponding to different reinforcement types may have different collaborative skill release conditions. The collaborative skill release conditions include at least one of the following: the current moment is the start moment of the game, the current moment is the end moment of the game, the game duration reaches the skill release duration (for example, 1 minute), the levels of at least two virtual chess pieces of the same reinforcement type in the reinforcement state have reached the skill release level (such as level 10), the blood volume has reached the skill release blood volume (such as 100 points), the star rating has reached the skill release star rating (for example, 3 stars), the attributes of the virtual chess pieces in the battle are increased, the blood volume is reduced, the battle is defeated, and the designated skills are released. For example only, if the target reinforcement type is "Magician", the corresponding collaborative skill release condition is that the virtual chess piece in the battle is defeated; if the target reinforcement type is "Sirius", the corresponding collaborative skill release condition is that the virtual chess piece releases the skill "Sirius Sword Technique".

[0268] Optionally, the collaborative skill release condition can also be any feasible condition set by technical personnel in this field according to actual needs. For example, the collaborative skill release condition can be the start of the game, the game lasting a specific duration, or a fixed time before the end of the game; for example, the collaborative skill release condition can also be that the attributes of all virtual chess pieces on the battlefield are increased to a specific attribute value, or the health volume is reduced to 50% together; the embodiment of the present application does not limit the specific setting method of the collaborative skill release condition.

[0269] In some embodiments, the third skill is related to the enhancement type. The terminal determines the third skill based on the target enhancement type of the first virtual chess piece. Different enhancement types correspond to different collaborative skills. For example, if the target enhancement type is "Magician," the corresponding third skill is "Collaborative Phantom"; if the target enhancement type is "Sirius," the corresponding third skill is "Collaborative Star Reaching."

[0270] Referring to Figure 22, Figure 22 is a schematic diagram of the release of collaborative skills provided by an exemplary embodiment of the present application. The first virtual chess piece 2211 is a virtual chess piece in a reinforced state. The reinforcement type corresponding to the first virtual chess piece 2211 in the current game is "Sirius". There are three other virtual chess pieces in a reinforced state in the chessboard area, and the same reinforcement type as the first virtual chess piece 2211 corresponds, that is, the reinforcement type corresponding to other virtual chess pieces 2212, 2213 and 2213 is also "Sirius". When the collaborative skill release conditions are met (for example, the game duration reaches 5 minutes), the terminal displays the game interface of the first virtual chess piece 2211 and other virtual chess pieces 2212, 2213 and 2214 launching a collaborative skill ("collaborative star picking"), so as to attack the enemy in a coordinated manner through the third skill, thereby further improving the reinforcement effect of the chess piece on the basis of the second skill.

[0271] To remind the player object of the enhancement status of the virtual chess piece, the terminal can use different card display methods for virtual chess pieces in an enhanced state, virtual chess pieces in a non-enhanced state but supporting enhancement, and virtual chess pieces in a non-enhanced state and not supporting enhancement.

[0272] In some embodiments, the game interface includes a hand area for displaying unused cards. When a first virtual chess piece is in a reinforced state and the hand area contains a first card, the terminal displays the first card in a second display state, where the first card is the chess piece card with the same name as the first virtual chess piece, and the second display state is different from the first display state of the first card in the non-reinforced state.

[0273] Optionally, at least one of the shape, color, border style, card text or card style of the chess piece card with the same name in the second display state is different from the chess piece card with the same name in the first display state.

[0274] See Figure 23, which is a schematic diagram of chess pieces in different display states provided by an exemplary embodiment of the present application. Chess piece card 2301 in the first display state is a chess piece card with the same name corresponding to chess piece C, which supports reinforcement and is in a non-reinforced state. Chess piece card 2301 has a regular border, and the card displays skill 1 corresponding to chess piece C and reinforcement type 1, which supports reinforcement in the current game. If chess piece C is a virtual chess piece that supports reinforcement, chess piece C is in a reinforced state, and the hand area contains a chess piece card with the same name corresponding to chess piece C, the terminal displays chess piece card 2302 in the second display state. Chess piece card 2302 has a bold border, and the card displays skill 1 corresponding to chess piece C and reinforcement type 1, which supports reinforcement in the current game.

[0275] In some embodiments, for virtual chess pieces that support reinforcement but are not indicated by the chess piece reinforcement information in the current game, the player object can control the virtual chess pieces that support reinforcement but are not indicated by the chess piece reinforcement information to meet additional reinforcement conditions, so that the virtual chess pieces that support reinforcement but are not indicated by the chess piece reinforcement information can also be in a reinforced state in the current game.

[0276] The additional reinforcement conditions can be set identically to the reinforcement conditions, or they can be more difficult to achieve than the reinforcement conditions. Optionally, the additional reinforcement condition can be the use of a specific type of item, also known as a reinforcement item. For example, if a player controls a virtual chess piece that is not supported by the reinforcement information and uses an "Awakening Stone," the virtual chess piece that is not supported by the reinforcement information will have achieved the additional reinforcement condition.

[0277] Optionally, the additional strengthening condition has a higher difficulty level than the strengthening condition. For example, if the strengthening condition is that the virtual chess piece reaches level 50, the additional strengthening condition can be that the chess piece reaches level 100. Those skilled in the art can also configure the additional strengthening condition based on actual needs, such as achieving the additional strengthening condition when the total health of the virtual chess piece in battle is less than a health threshold, etc., and this embodiment of the application is not limited to this.

[0278] In some embodiments, the terminal displays a second card in a first display state in the hand area, where the second card is a chess piece card with the same name corresponding to the second virtual chess piece, and the second virtual chess piece does not belong to the virtual chess piece that supports reinforcement indicated by the chess piece reinforcement information.

[0279] For example, chess piece card 2303 in the first display state in Figure 23 is a chess piece card with the same name that corresponds to a second virtual chess piece (chess piece E) in the current game that is not supported for enhancement as indicated by the chess piece enhancement information. Chess piece card 2303 has a regular border and displays the skill 2 corresponding to chess piece E.

[0280] When the second virtual chess piece meets the additional reinforcement condition, the terminal switches the second virtual chess piece in the chessboard area from a non-reinforced state to a reinforced state, and switches the second card from a first display state to a third display state, which is different from the first display state.

[0281] In some embodiments, the additional reinforcement conditions include at least one of the following: the target attribute of the second virtual chess piece reaches a specified attribute value; the second virtual chess piece obtains a target skill; a specified type of prop is used on the second virtual chess piece; a specified type of card is used on the second virtual chess piece; a specified number of chess piece cards with the same name are used on the second virtual chess piece; wherein the target attribute includes at least one of the following: level, star rating, health, attack power, and defense power.

[0282] For example, chess piece card 2304 in the third display state in Figure 23 represents the chess piece card with the same name that corresponds to chess piece E after the player uses the "Awakening Stone" item to enable the second virtual chess piece to meet the additional enhancement requirements. Chess piece card 2304 has a dashed border and displays the second virtual chess piece's corresponding skill 2 and the second virtual chess piece's corresponding enhancement type 2 in the current game. The second virtual chess piece's corresponding enhancement type in the current game can be the target enhancement type selected from multiple candidate enhancement types for the second virtual chess piece via the enhancement type selection interface when the player uses the "Awakening Stone" on the second virtual chess piece. For more information about the enhancement type selection interface, see Figure 25 and its related description, and will not be repeated here.

[0283] The additional reinforcement condition may also be the use of a card with a reinforcement function. The player object may use the card with a reinforcement function to additionally reinforce a virtual chess piece that does not belong to the chess piece reinforcement information indicating the support reinforcement, so that the virtual chess piece is in a reinforced state.

[0284] In some embodiments, the third card is used to switch the virtual chess piece from a non-enhanced state to an enhanced state. For example, the third card is a card with an enhancement function displayed in the hand area.

[0285] In some embodiments, upon receiving a selection operation of a third card in the opponent card area and the chessboard area includes a third virtual chess piece, the terminal highlights the third virtual chess piece.

[0286] The third virtual chess piece does not belong to the virtual chess pieces that support enhancement as indicated by the chess piece enhancement information, and the candidate enhancement type corresponding to the third virtual chess piece includes the enhancement type indicated by the chess piece enhancement information.

[0287] Optionally, the highlighting can be achieved by using a special chess piece model, special chess piece effects, or displaying a highlight box around the third virtual chess piece. The embodiment of the present application does not impose any limitation on the specific method of highlighting.

[0288] Referring to Figure 24, a schematic diagram illustrating, according to an exemplary embodiment of the present application, a terminal highlighting a third virtual chess piece upon receiving a selection operation for a third card in the opponent's card area and the chessboard area includes a third virtual chess piece. As shown in Figure 24, the chessboard area includes a third virtual chess piece 2401, which corresponds to chess piece ji and does not belong to a type of enhancement supported by the chess piece enhancement information.

[0289] When the terminal receives a selection operation of the third card 2402 with a strengthening function in the opponent card area, a highlight frame 2411 is displayed around the third virtual chess piece 2401 to highlight the third virtual chess piece 2401, prompting the user to act on the third card 2402 on the third virtual chess piece 2401.

[0290] In one possible scenario, two or more third virtual chess pieces may be displayed in the chessboard area, while only one third card is displayed in the hand area. Therefore, the terminal may select the third virtual chess piece that is most conducive to enhancing the enhancement effect from among the multiple third virtual chess pieces and highlight it. The selected third target virtual chess piece may be the one with the highest target attribute value among the multiple third virtual chess pieces. The target attribute includes at least one of the following: level, star rating, health, attack power, and defense power.

[0291] In some embodiments, when the number of third cards displayed in the hand area is less than the number of third virtual chess pieces displayed in the board area, in response to receiving a selection operation for the third card, the terminal determines a third target virtual chess piece from the third virtual chess pieces and highlights the third target virtual chess piece.

[0292] In one possible implementation, the terminal may count the enhancement types of each virtual chess piece in an enhanced state to obtain a first set; count the candidate enhancement types corresponding to two or more third virtual chess pieces to obtain a second set; and based on the first set and the second set, determine a third target virtual chess piece from the two or more third virtual chess pieces. The third target virtual chess piece is the third virtual chess piece corresponding to the most numerous enhancement type in the intersection of the first set and the second set.

[0293] In some embodiments, when the reinforcement type with the largest number in the first set is consistent with the target candidate reinforcement type in the second set, the terminal determines the third virtual chess piece corresponding to the target candidate reinforcement type as the third target virtual chess piece for highlighting.

[0294] Since the enhancement type corresponding to the third target virtual chess piece is consistent with the enhancement type corresponding to the largest number of virtual chess pieces that are already in an enhanced state in the chessboard area, using the third card for the third target virtual chess piece can enable the third target virtual chess piece to launch a cooperative skill with other virtual chess pieces of the same enhancement type in subsequent games. Therefore, the third target virtual chess piece determined by the method in the embodiment of the present application is most conducive to improving the enhancement effect.

[0295] Since the third virtual chess piece may have two or more candidate reinforcement types, in order to determine which reinforcement type the third virtual chess piece is to be reinforced, when a use operation of the third card is received and the use object of the third card is the third virtual chess piece, the terminal displays a reinforcement type selection interface. The reinforcement type selection interface includes candidate reinforcement types corresponding to the third virtual chess piece, and the reinforcement type indicated by the chess piece reinforcement information included in the candidate reinforcement types is highlighted.

[0296] In response to a selection operation of the enhancement type indicated by the chess piece enhancement information in the candidate enhancement types in the enhancement type selection interface, the terminal switches the third virtual chess piece from a non-enhanced state to a enhanced state.

[0297] When the player object determines the reinforcement type of the third virtual chess piece as the reinforcement type indicated by the chess piece reinforcement information, the third virtual chess piece can launch a cooperative skill with other virtual chess pieces that are in a reinforced state and have the same reinforcement type. Therefore, the terminal highlights the reinforcement type indicated by the chess piece reinforcement information to prompt the player object to make a decision that is conducive to improving the reinforcement effect and improve the efficiency of human-computer interaction.

[0298] See FIG. 25 , which is a schematic diagram of an enhanced type selection interface provided by an exemplary embodiment of the present application.

[0299] As shown in FIG25 , when a use operation is received for third card 2402, and the target of use of third card 2402 is third virtual chess piece 2401, the terminal displays a reinforcement type selection interface 2510. Reinforcement type selection interface 2510 includes candidate reinforcement types 1 to 3 corresponding to third virtual chess piece 2401, wherein candidate reinforcement type 1 is the reinforcement type indicated by the chess piece reinforcement information. Therefore, the terminal displays a highlight box 2511 around candidate reinforcement type 1 to highlight candidate reinforcement type 1, prompting the player object to select candidate reinforcement type 1 to reinforce first virtual chess piece 2401 for a better reinforcement effect.

[0300] In some embodiments, when a selection operation of a third card is received in the opponent card area, and the hand card area contains a chess piece card with the same name corresponding to the third virtual chess piece, the terminal highlights the chess piece card with the same name corresponding to the third virtual chess piece to prompt the player object that the third card can be used on the chess piece card.

[0301] Refer to Figure 26, which is a schematic diagram provided by an exemplary embodiment of the present application, in which when a selection operation of a third card in the opponent card area is received and the hand card area contains a chess piece card with the same name corresponding to the third virtual chess piece, the terminal highlights the chess piece card with the same name corresponding to the third virtual chess piece.

[0302] As shown in FIG26 , the hand area displays a third card 2602 with a strengthening function, and a chess piece card 2601 of the same name corresponding to a third virtual chess piece, wherein the third virtual chess piece (chess piece E) does not belong to the virtual chess pieces that support strengthening as indicated by the chess piece strengthening information.

[0303] When the selection operation for the third card 2602 is received, the terminal displays a highlight frame 2611 around the chess piece card 2601 to prompt the player object to first use the chess piece card 2601 to place the third virtual chess piece, and then use the third card 2602 to strengthen the third virtual chess piece.

[0304] Similarly, in some embodiments, when the number of third cards displayed in the hand area is less than the number of chess piece cards with the same name corresponding to the third virtual chess piece, in response to receiving a selection operation for the third card, the terminal determines a third target chess piece card from the chess piece cards with the same name corresponding to the third virtual chess piece, and highlights the third target chess piece card.

[0305] In one possible implementation, the terminal may count the enhancement types of each virtual chess piece in an enhanced state to obtain a third set; count the candidate enhancement types corresponding to two or more chess piece cards with the same name corresponding to the third virtual chess piece to obtain a fourth set; and based on the third and fourth sets, determine a third target chess piece card from the two or more chess piece cards with the same name corresponding to the third virtual chess piece. The third target chess piece card is the chess piece card with the same name corresponding to the enhancement type with the largest number of entries in the intersection of the third and fourth sets.

[0306] In some embodiments, when the largest number of enhancement types in the third set is consistent with the target candidate enhancement type in the fourth set, the terminal determines the chess piece card with the same name corresponding to the target candidate enhancement type as the third target chess piece card for highlighting.

[0307] Since the enhancement type corresponding to the virtual chess piece of the third target chess piece card is consistent with the enhancement type corresponding to the largest number of virtual chess pieces that are already in an enhanced state in the chessboard area, using the third card for the third target chess piece card can enable the third virtual chess piece corresponding to the third target chess piece card to activate a cooperative skill with other virtual chess pieces of the same enhancement type in subsequent games. Therefore, the third target chess piece card determined by the method in the embodiment of the present application is most conducive to improving the enhancement effect and improving the efficiency of human-computer interaction.

[0308] In the auto chess game provided in the embodiment of the present application, different player virtual characters have different chess piece gain functions.

[0309] In some embodiments, different chess player virtual characters will generate different chess piece gain functions for different virtual chess pieces, wherein the chess piece gain function includes at least one of the gain functions of the virtual chess piece's attributes, skills, level, star rating or display mode.

[0310] In some embodiments, the chess piece gain function is determined based on the correspondence between the player's virtual character and the enhancement type of the virtual chess piece. For example, if the player's virtual character is "Descendant", the equipment strength of the virtual chess piece with the enhancement type of "Shooter" will be increased; for example, if the player's virtual character is "Witch", the attack power of the virtual chess piece with the enhancement type of "Magician" will be increased.

[0311] Since different chess player virtual characters have different chess piece gain functions for different virtual chess pieces, how to match the chess player virtual characters and virtual chess pieces to achieve better game results is one of the game strategies of the auto chess game provided in the embodiment of the present application.

[0312] The player object can use the chess piece enhancement information displayed on the terminal as decision-making information for selecting the player's virtual character. For example, if the chess piece enhancement information indicates that the enhancement type of the virtual chess piece that supports enhancement includes "shooter", the player object can select the player's virtual character as "descendant" based on the chess piece enhancement information, thereby allowing the player's virtual character to increase the attack power of the virtual chess piece that supports enhancement, thereby achieving a better game effect.

[0313] Therefore, in order to influence the player object's decision when selecting a chess player virtual character, in some embodiments, the terminal can determine the target reinforcement configuration from the candidate reinforcement configurations during the chess player selection process in the preparation stage, and display the chess piece reinforcement information of the current game based on the target reinforcement configuration.

[0314] Optionally, the candidate enhancement configuration may include virtual chess piece identifiers corresponding to virtual chess pieces that support enhancement in the candidate current game. For example, the virtual chess piece identifiers may be chess piece names, chess piece portraits, or chess piece codes.

[0315] Optionally, the candidate enhancement configuration may include enhancement type identifiers corresponding to candidate virtual chess pieces that support enhancement in the current game. For example, enhancement type identifier 1 indicates that the enhancement type is "Magician", and enhancement type identifier 2 indicates that the enhancement type is "Sirius".

[0316] For example only, the candidate configuration information is "A, B, C, D; Sirius, Time Traveler, Sirius, Time Traveler", which indicates that chess pieces A, B, C, and D are virtual chess pieces that support enhancement in the current game, and the enhancement type corresponding to chess pieces A and C is "Sirius", and the enhancement type corresponding to chess pieces B and D is "Time Traveler".

[0317] In a possible implementation, when all chess player virtual characters have not completed their selections, the terminal determines a target reinforcement configuration from candidate reinforcement configurations, and displays chess piece reinforcement information for the current game based on the target reinforcement configuration.

[0318] In some embodiments, before each player object selects the corresponding chess player virtual character, the terminal can randomly extract a candidate reinforcement configuration from multiple candidate reinforcement configurations as the target reinforcement configuration, and display the chess piece reinforcement information of the current game based on the target reinforcement configuration, wherein each player object can select the same or different chess player virtual character (that is, when the first player object has selected the chess player virtual character as "witch", the second player object can still select the chess player virtual character as "witch"). Since the randomly selected target reinforcement configuration is known information to each player object before the chess player virtual character is selected, and each player object can select any chess player virtual character, this implementation method has good fairness.

[0319] In another possible implementation, when some chess player virtual characters have completed their selections and some have not, the terminal determines a target reinforcement configuration from the candidate reinforcement configurations and displays chess piece reinforcement information for the current game based on the target reinforcement configuration.

[0320] In some embodiments, when some player objects have completed selecting corresponding chess player virtual characters, while some player objects have not completed selecting corresponding chess player virtual characters, the terminal can determine a target reinforcement configuration from multiple candidate reinforcement configurations, and display chess piece reinforcement information for the current game based on the target reinforcement configuration, wherein each player object can only select a different chess player virtual character (i.e., when the first player object has selected the chess player virtual character as "witch", the second player object can no longer select the chess player virtual character as "witch"). For player objects that select chess player virtual characters before displaying chess piece reinforcement information, they can select their favorite or more skilled chess player virtual characters in advance, but lose the use of chess piece reinforcement information; for player objects that select chess player virtual characters after displaying chess piece reinforcement information, they can use chess piece reinforcement information as a decision basis for selecting chess player virtual characters to improve their game performance, but there is a risk that the required chess player virtual character has already been selected by the previous player object. Therefore, this implementation method can be determined by the player object himself to adopt the method of preempting the chess player virtual character or selecting the chess player virtual character according to the chess piece reinforcement information, further improving the strategy of the auto chess game.

[0321] In some embodiments, the terminal can also determine the target reinforcement configuration based on the virtual characters of the players corresponding to each opponent after the player selection in the preparation stage is completed; and display the chess piece reinforcement information of the current game based on the target reinforcement configuration.

[0322] Since different chess player virtual characters will cause different virtual chess pieces to have different chess piece gain functions, therefore, when the chess player selection is completed, if the terminal randomly determines the target reinforcement configuration from multiple candidate reinforcement configurations, with a certain probability, the chess piece reinforcement information in the target reinforcement configuration is very beneficial to the chess player virtual characters selected by some player objects (for example, some player objects choose the chess player virtual character as "descendant", and the reinforcement types of the virtual chess pieces that support reinforcement in the randomly generated target reinforcement configuration are all "shooter"), but it may be very disadvantageous to the chess player virtual characters selected by other player objects.

[0323] Therefore, in order to further improve the fairness of the game and make different player objects in the current game have a more balanced game situation, in a possible implementation method, the terminal can obtain the corresponding degree of advantage between the virtual characters of the chess players of each game party and the candidate enhancement configuration after the chess player selection in the preparation stage is completed; and select the candidate enhancement configuration whose difference in the degree of advantage corresponding to multiple game parties is less than the difference threshold from multiple candidate enhancement configurations as the target enhancement configuration.

[0324] Among them, the degree of favorability between the chess player's virtual character and the candidate enhancement configuration can be determined based on the winning rate of different chess player's virtual characters under different enhancement configurations in historical game records, wherein the degree of favorability is positively correlated with the winning rate; or, the degree of favorability can also be determined based on the correspondence between the chess player's virtual character and the enhancement type of the virtual chess piece supporting enhancement indicated by the candidate enhancement configuration, wherein the degree of favorability is positively correlated with the number of virtual chess pieces with corresponding relationships.

[0325] For example only, the difference threshold is 10%; the corresponding degrees of advantage between candidate enhancement configuration A and the virtual characters of the chess players selected by opponents 1, 2, 3, and 4 are 50%, 55%, 56%, and 47% respectively; the corresponding degrees of advantage between candidate enhancement configuration B and the virtual characters of the chess players selected by opponents 1, 2, 3, and 4 are 80%, 35%, 76%, and 17% respectively, then the terminal determines candidate enhancement configuration A as the target enhancement configuration.

[0326] When all the players of the opposing team have been selected, the terminal determines the target enhancement configuration based on the virtual characters of the players corresponding to each opponent, so that the degree of advantage of the target enhancement configuration for each opponent is relatively close, thereby further improving the fairness of the auto chess game and making the auto chess game reflect the level of the playing ability of each opponent.

[0327] To convert the first virtual chess piece in a non-enhanced state into an enhanced state, when the enhancement condition is related to the attribute of the virtual chess piece, the terminal can control the first virtual chess piece to enhance the target attribute to meet the enhancement condition.

[0328] In some embodiments, after displaying virtual chess pieces in the chessboard area of ​​the game interface, the virtual chess pieces include a first virtual chess piece in a non-reinforced state, and in response to a selection operation of a fourth card in the opponent's card area, the terminal highlights the first virtual chess piece.

[0329] Among them, the fourth card is used to enhance the target attribute of the virtual chess piece, and the target attribute is related to the enhancement condition.

[0330] For example only, the target attribute is attack power, and the strengthening condition is that the attack power reaches 100 points. Then, when the fourth card is used to increase the attack power of the virtual chess piece, and there is a first virtual chess piece with an attack power of less than 100 points in the chessboard area, the terminal can highlight the first virtual chess piece to prompt the player object to apply the fourth card to the first virtual chess piece, thereby facilitating the achievement of the strengthening condition for the first virtual chess piece.

[0331] Optionally, the target attribute can also be health, level, defense, star rating, etc., without specific restrictions.

[0332] 27 , which is a schematic diagram showing that a terminal highlights a first virtual chess piece in response to a selection operation of a fourth card in an opponent's card area, according to an exemplary embodiment of the present application.

[0333] As shown in Figure 27, the player object selects the fourth card 2702 in the hand area, where the fourth card is used to enhance the target attribute of the virtual chess piece, and the chessboard area displays the first virtual object 2701 whose target attribute value meets the enhancement conditions. Therefore, the terminal displays a highlight box 2711 around the first virtual chess piece 2701 to prompt the player object to act on the first virtual chess piece 2701 with the fourth card 2702.

[0334] To further prompt the player to help the first virtual chess piece meet the reinforcement condition, in some embodiments, if the target attribute of the first virtual chess piece is a first attribute value, and the target attribute of the chess piece card with the same name corresponding to the first virtual chess piece in the hand area is a second attribute value, the terminal will highlight the first virtual chess piece and the chess piece card with the same name corresponding to the first virtual chess piece, where the sum of the first attribute value and the second attribute value meets the reinforcement condition. Optionally, the target attribute can be health, level, attack power, defense power, star rating, etc., without limitation.

[0335] For example only, the strengthening condition is that the chess piece level of the virtual chess piece reaches level 50, the current chess piece level of the first virtual chess piece is level 49, and the chess piece card with the same name corresponding to the first virtual chess piece in the hand area can increase the chess piece level of the virtual chess piece by 1 level, the terminal can highlight the first virtual chess piece and the chess piece card with the same name corresponding to the first virtual chess piece.

[0336] 28 , which is a schematic diagram of highlighting a first virtual chess piece and a chess piece card with the same name corresponding to the first virtual chess piece when the sum of the first attribute value and the second attribute value meets the reinforcement condition, provided by an exemplary embodiment of the present application.

[0337] The chessboard area displays the first virtual chess piece 2802 (chess piece C), and the chess piece level of the first virtual chess piece 2802 is level 49 (first attribute value); the hand area displays the chess piece card 2801 with the same name corresponding to the first virtual chess piece 2802, and the chess piece card 2801 can increase the chess piece level of the first virtual chess piece 2802 by 1 level (second attribute value). Therefore, the terminal displays a highlight box 2812 around the first virtual chess piece 2802 and a highlight box 2811 around the chess piece card 2801 to prompt the player object to use the chess piece card 2801 to help the first virtual chess piece 2802 meet the strengthening conditions (chess piece level reaches level 50).

[0338] Referring to Figure 29, Figure 29 is a flow chart of the game phase provided by an exemplary embodiment of the present application. The flow chart includes the following steps.

[0339] Step 2901: Player selection begins. The terminal displays a player selection interface.

[0340] Step 2902, determine whether all player objects have entered the player selection phase.

[0341] In response to no, step 2903 is executed to wait for the player object to enter the player selection phase.

[0342] In response, step 2904 is executed to display chess piece strengthening information.

[0343] In some embodiments, before displaying chess piece reinforcement information, the system randomly selects a target reinforcement configuration corresponding to the current game from multiple candidate reinforcement configurations, reads and saves the target reinforcement configuration, and displays the chess piece reinforcement information based on the target reinforcement configuration.

[0344] For more information about chess piece enhancement information, please refer to Figure 16 and its related description, which will not be repeated here.

[0345] Step 2905, the player chooses to enter the countdown.

[0346] Step 2906, determine whether the countdown has ended.

[0347] In response to no, execute step 2907 and wait for the countdown to end.

[0348] In response, step 2908 is executed to display the game interface.

[0349] Step 2909, the game ends.

[0350] Referring to Figure 30, Figure 30 is a flow chart of chess piece strengthening provided by an exemplary embodiment of the present application. The flow chart includes the following steps.

[0351] Step 3001: The player object triggers an event corresponding to a reinforcement condition of a virtual chess piece.

[0352] For example only, if the strengthening condition is that the chess piece level reaches 50, then the event corresponding to the strengthening condition is the chess piece level upgrade; if the strengthening condition is that the chess piece health is lower than 100 points, then the event corresponding to the strengthening condition is the chess piece health reduction.

[0353] Step 3002, determine whether the virtual chess piece is in a strengthened state.

[0354] In response, the virtual chess piece is strengthened successfully.

[0355] In response to no, step 3003 is executed to determine whether the strengthening condition is met.

[0356] In response to no, return to step 3001.

[0357] In response, step 3004 is executed to determine whether the virtual chess piece is a chess piece that supports enhancement as indicated by the chess piece enhancement information.

[0358] In response, step 3005 is executed to determine the reinforcement type and add the reinforcement type ID.

[0359] Step 3006, determine whether the second skill of the virtual chess piece has been added.

[0360] In response to no, step 3007 is executed to add a second skill ID for the virtual chess piece.

[0361] In response, step 3008 is executed to determine whether the third skill of the virtual chess piece has been added.

[0362] In response to no, step 3009 is executed to add a third skill ID for the virtual chess piece.

[0363] In response, step 3010 is executed to determine whether the chess piece model of the virtual chess piece has been updated.

[0364] In response to no, step 3011 is executed to update the chess piece model for the virtual chess piece.

[0365] In response, step 3012 is executed to determine whether the chess piece card with the same name as the virtual chess piece has been updated.

[0366] In response to no, step 3013 is executed to update the chess piece card with the same name corresponding to the virtual chess piece.

[0367] In response, step 3014 is executed and the virtual chess piece is strengthened successfully.

[0368] See Figure 31, which is a block diagram of a device for strengthening chess pieces in Auto Chess provided by an exemplary embodiment of the present application. The device includes:

[0369] The chess piece enhancement information display module 3101 is used to display chess piece enhancement information of the current game during the preparation phase, wherein the chess piece enhancement information is used to indicate all or part of the virtual chess pieces in the current game that support enhancement;

[0370] A non-enhanced state display module 3102 is configured to display virtual chess pieces in the chessboard area of ​​the game interface during the game phase, wherein the virtual chess pieces include a first virtual chess piece in a non-enhanced state;

[0371] The reinforcement status display module 3103 is configured to switch the first virtual chess piece in the chessboard area that is in the non-reinforced state to the first virtual chess piece in the reinforced state when the first virtual chess piece belongs to a virtual chess piece that supports reinforcement as indicated by the chess piece reinforcement information and meets the reinforcement conditions.

[0372] In some embodiments, the reinforcement conditions include at least one of the following: the target attribute of the first virtual chess piece reaches a specified attribute value; the first virtual chess piece obtains a target skill; a specified type of prop is used on the first virtual chess piece; a specified type of card is used on the first virtual chess piece; a specified number of chess piece cards with the same name are used on the first virtual chess piece; wherein the target attribute includes at least one of the following: level, star rating, health, attack power, and defense power.

[0373] In some embodiments, the chess piece difference between the first virtual chess piece in the non-enhanced state and the first virtual chess piece in the enhanced state includes at least one of the following: chess piece model; chess piece size; chess piece special effects; chess piece skills.

[0374] Optionally, the chess piece difference between the first virtual chess piece in the enhanced state and the non-enhanced state includes a chess piece model; the non-enhanced state display module 3102 is used to: during the battle phase, display the virtual chess piece in the chessboard area of ​​the game interface, and the virtual chess piece includes the first virtual chess piece represented by the first chess piece model; the enhanced state display module 3103 is used to: when the first virtual chess piece belongs to the virtual chess piece that supports enhancement as indicated by the chess piece enhancement information and meets the enhancement condition, switch the first virtual chess piece represented by the first chess piece model in the chessboard area to the first virtual chess piece represented by the second chess piece model.

[0375] Optionally, the chess piece reinforcement information includes the reinforcement type of each virtual chess piece that supports reinforcement; the reinforcement status display module 3103 is used to: determine the target reinforcement type corresponding to the first virtual chess piece when the first virtual chess piece belongs to the virtual chess piece that supports reinforcement indicated by the chess piece reinforcement information and meets the reinforcement condition; determine the second chess piece model corresponding to the first virtual chess piece under the target reinforcement type, wherein the same virtual chess piece corresponds to different chess piece models under different reinforcement types; and switch the first virtual chess piece represented by the first chess piece model in the chessboard area to the first virtual chess piece represented by the second chess piece model.

[0376] Optionally, the chess piece difference between the first virtual chess piece in the enhanced state and the non-enhanced state includes chess piece skills; the non-enhanced state display module 3102 is used to: when the first virtual chess piece in the non-enhanced state meets the skill release condition, control the first virtual chess piece to release a first skill, and the first skill is the native skill of the first virtual chess piece; the enhanced state display module 3103 is used to: when the first virtual chess piece in the enhanced state meets the skill release condition, control the first virtual chess piece to release the first skill; when the first skill is released, control the first virtual chess piece to release a second skill, and the second skill is an additional skill of the first virtual chess piece in the enhanced state.

[0377] Optionally, the chess piece enhancement information includes the enhancement type of each virtual chess piece that supports enhancement; the enhancement status display module 3103 is used to: determine the second skill based on the target enhancement type of the first virtual chess piece, wherein the same virtual chess piece has different additional skills under different enhancement types.

[0378] Optionally, the chess piece reinforcement information includes the reinforcement type of each virtual chess piece that supports reinforcement, and the chess piece difference between the reinforced state and the first virtual chess piece in the non-reinforced state includes chess piece skills; the reinforcement state display module 3103 is used for: when there is at least one other virtual chess piece in the reinforced state in the chessboard area, and the reinforcement type corresponding to the other virtual chess piece is the same as that of the first virtual chess piece in the reinforced state, when the first virtual chess piece and the other virtual chess piece meet the conditions for releasing collaborative skills, controlling the first virtual chess piece and the other virtual chess piece to release a third skill, and the third skill is a collaborative skill under the reinforcement type.

[0379] Optionally, the reinforcement status display module 3103 is used to determine the third skill based on the target reinforcement type of the first virtual chess piece, wherein different reinforcement types correspond to different collaborative skills.

[0380] Optionally, the game interface includes a hand area, which is used to display unused cards; the enhancement state display module 3103 is used to: when the first virtual chess piece is in the enhanced state and the hand area contains a first card, switch the first card from the first display state in the non-enhanced state to the second display state in the enhanced state, the first card is the chess piece card with the same name corresponding to the first virtual chess piece, and the second display state is different from the first display state.

[0381] Optionally, the reinforcement state display module 3103 is used to: display a second card in the first display state in the hand area, where the second card is a chess piece card with the same name corresponding to the second virtual chess piece, and the second virtual chess piece does not belong to the virtual chess piece that supports reinforcement indicated by the chess piece reinforcement information; when the second virtual chess piece meets the additional reinforcement conditions, the second virtual chess piece in the chessboard area is switched from the non-reinforced state to the reinforced state; and the second card is switched from the first display state to a third display state, where the third display state is different from the first display state.

[0382] Optionally, the game interface includes a hand area, which is used to display unused cards; the reinforcement status display module 3103 is used to: when a selection operation for a third card in the hand area is received and the board area includes a third virtual chess piece, highlight the third virtual chess piece; or, when a selection operation for the third card in the hand area is received and the hand area includes a chess piece card with the same name corresponding to the third virtual chess piece, highlight the chess piece card with the same name corresponding to the third virtual chess piece; wherein the third card is used to switch the virtual chess piece from the non-reinforced state to the reinforced state, the third virtual chess piece does not belong to the virtual chess piece that supports reinforcement indicated by the chess piece reinforcement information, and the candidate reinforcement type corresponding to the third virtual chess piece includes the reinforcement type indicated by the chess piece reinforcement information.

[0383] Optionally, the reinforcement status display module 3103 is used to: when receiving an operation to use the third card and the use object of the third card is the third virtual chess piece, display a reinforcement type selection interface, wherein the reinforcement type selection interface includes the candidate reinforcement types corresponding to the third virtual chess piece, and the reinforcement type indicated by the chess piece reinforcement information included in the candidate reinforcement types is highlighted; in response to the selection operation of the reinforcement type indicated by the chess piece reinforcement information in the candidate reinforcement types in the reinforcement type selection interface, switch the third virtual chess piece from the non-reinforced state to the reinforced state.

[0384] Optionally, different chess player virtual characters have different chess piece gain functions; the chess piece enhancement information display module 3101 is used to: determine the target enhancement configuration from the candidate enhancement configurations during the chess player selection process in the preparation stage; display the chess piece enhancement information of the current game based on the target enhancement configuration; or, when the chess player selection in the preparation stage is completed, determine the target enhancement configuration based on the chess player virtual characters corresponding to each game party; and display the chess piece enhancement information of the current game based on the target enhancement configuration.

[0385] Optionally, the game interface includes a hand area for displaying unused cards; after the first virtual chess piece in a non-enhanced state is displayed in the chessboard area of ​​the game interface, the enhancement state display module 3103 is configured to:

[0386] In response to a selection operation of a fourth card in the hand area, the first virtual chess piece is highlighted, the fourth card being used to enhance a target attribute of the virtual chess piece, the target attribute being related to the strengthening condition.

[0387] Optionally, the game interface includes a hand area, which is used to display unused cards; after the first virtual chess piece in a non-reinforced state is displayed in the chessboard area of ​​the game interface, the reinforcement state display module 3103 is used to: when the target attribute of the first virtual chess piece is a first attribute value and the target attribute of the chess piece card with the same name corresponding to the first virtual chess piece in the hand area is a second attribute value, highlight the first virtual chess piece and the chess piece card with the same name corresponding to the first virtual chess piece, and the sum of the first attribute value and the second attribute value meets the reinforcement condition.

[0388] Refer to Figure 32, which is a schematic diagram of the structure of a terminal provided by an exemplary embodiment of the present application. Please refer to Figure 32, which shows a block diagram of the structure of a terminal 3200 provided by an exemplary embodiment of the present application. The terminal 3200 can be a portable mobile terminal, such as a smart phone, a tablet computer, a Moving Picture Experts Group Audio Layer III (MP3) player, or a Moving Picture Experts Group Audio Layer IV (MP4) player. The terminal 3200 may also be referred to as a user device, a portable terminal, or other names. Typically, the terminal 3200 includes a processor 3201 and a memory 3202.

[0389] The processor 3201 may include one or more processing cores, such as a 4-core processor, an 8-core processor, etc. The processor 3201 may be implemented in at least one hardware form of digital signal processing (DSP), field-programmable gate array (FPGA), and programmable logic array (PLA). The processor 3201 may also include a main processor and a coprocessor. The main processor is a processor for processing data in the awake state, also known as a central processing unit (CPU); the coprocessor is a low-power processor for processing data in the standby state. In some embodiments, the processor 3201 may be integrated with a graphics processing unit (GPU), which is responsible for rendering and drawing the content to be displayed on the display screen. In some embodiments, the processor 3201 may also include an artificial intelligence (AI) processor, which is used to process computing operations related to machine learning. The memory 3202 may include one or more computer-readable storage media, which may be tangible and non-transitory. Memory 3202 may also include high-speed random access memory and non-volatile memory, such as one or more disk storage devices or flash memory storage devices. In some embodiments, the non-transitory computer-readable storage medium in memory 3202 is used to store at least one instruction, which is executed by processor 3201 to implement the resource update method in Auto Chess provided in the embodiments of the present application.

[0390] In some embodiments, the terminal 3200 may further optionally include: a peripheral device interface 3203 and at least one peripheral device. The peripheral device interface 3203 may be used to connect at least one peripheral device related to input / output (I / O) to the processor 3201 and the memory 3202. In some embodiments, the processor 3201, the memory 3202, and the peripheral device interface 3203 are integrated on the same chip or circuit board; in some other embodiments, any one or two of the processor 3201, the memory 3202, and the peripheral device interface 3203 may be implemented on a separate chip or circuit board, and this embodiment is not limited to this. It will be understood by those skilled in the art that the structure shown in FIG32 does not constitute a limitation on the terminal 3200, and may include more or fewer components than shown, or combine certain components, or adopt a different component arrangement.

[0391] The present application also provides a computer-readable storage medium, wherein the computer-readable storage medium stores at least one instruction, and the at least one instruction is loaded and executed by a processor to implement the method described in the above embodiment. Optionally, the computer-readable storage medium may include: ROM, RAM, solid-state drives (SSDs), or optical disks. Among them, RAM may include resistance random access memory (ReRAM) and dynamic random access memory (DRAM).

[0392] The present application also provides a computer program product or computer program, which includes computer instructions stored in a computer-readable storage medium. A processor of a terminal reads the computer instructions from the computer-readable storage medium and executes the computer instructions, causing the terminal to execute the Auto Chess chess piece strengthening method provided in various optional implementations of the above aspects.

[0393] The above description is merely an optional embodiment of the present application and is not intended to limit the present application. Any modifications, equivalent replacements, improvements, etc. made within the spirit and principles of the present application shall be included in the scope of protection of the present application.

Claims

1. A method for strengthening chess pieces in Auto Chess, the method being executed by a terminal, the method comprising: During the preparation phase, chess piece enhancement information for the current game is displayed, where the chess piece enhancement information is used to indicate all or part of the virtual chess pieces in the current game that support enhancement; During the battle phase, virtual chess pieces are displayed in the chessboard area of the game interface, wherein the virtual chess pieces include a first virtual chess piece in a non-reinforced state; When the first virtual chess piece is a virtual chess piece that supports reinforcement as indicated by the chess piece reinforcement information and meets the reinforcement condition, the first virtual chess piece in the chessboard area that is in the non-reinforced state is switched to the first virtual chess piece in the reinforced state.

2. The method according to claim 1, wherein The strengthening conditions include at least one of the following: The target attribute of the first virtual chess piece reaches a specified attribute value; the first virtual chess piece obtains a target skill; Using a specified type of prop on the first virtual chess piece; Using a specified type of card on the first virtual chess piece; Using a specified number of chess piece cards with the same name for the first virtual chess piece; The target attributes include at least one of the following: level, star rating, health, attack power, and defense power.

3. The method according to claim 1 or 2, wherein: The difference between the first virtual chess piece in the non-enhanced state and the first virtual chess piece in the enhanced state includes at least one of the following: Chess piece model; chess piece size; chess piece special effects; chess piece skills.

4. The method according to any one of claims 1 to 3, wherein: The chess piece difference between the first virtual chess piece in the enhanced state and the non-enhanced state includes a chess piece model; During the battle phase, virtual chess pieces are displayed in the chessboard area of the game interface, and the virtual chess pieces include a first virtual chess piece in a non-reinforced state, including: During the battle phase, the virtual chess pieces are displayed in the chessboard area of the game interface, wherein the virtual chess pieces include the first virtual chess pieces represented by the first chess piece model; The method of switching the first virtual chess piece in the chessboard area that is in the non-enhanced state to the first virtual chess piece in the enhanced state when the first virtual chess piece is a virtual chess piece that supports enhancement as indicated by the chess piece enhancement information and satisfies the enhancement condition includes: When the first virtual chess piece belongs to the virtual chess piece that supports enhancement as indicated by the chess piece enhancement information and meets the enhancement condition, the first virtual chess piece represented by the first chess piece model in the chessboard area is switched to the first virtual chess piece represented by the second chess piece model.

5. The method according to claim 4, wherein The chess piece enhancement information includes the enhancement type of each virtual chess piece that supports enhancement; The method of switching the first virtual chess piece represented by the first chess piece model in the chessboard area to the first virtual chess piece represented by the second chess piece model when the first virtual chess piece belongs to a virtual chess piece that supports enhancement as indicated by the chess piece enhancement information and satisfies the enhancement condition includes: If the first virtual chess piece is a virtual chess piece that supports enhancement as indicated by the chess piece enhancement information and satisfies the enhancement condition, determining a target enhancement type corresponding to the first virtual chess piece; Determining the second chess piece model corresponding to the first virtual chess piece under the target enhancement type, wherein the same virtual chess piece corresponds to different chess piece models under different enhancement types; The first virtual chess piece represented by the first chess piece model in the chessboard area is switched to the first virtual chess piece represented by the second chess piece model.

6. The method according to any one of claims 1 to 5, wherein: The chess piece difference between the first virtual chess piece in the enhanced state and the non-enhanced state includes chess piece skills; In the battle phase, after displaying virtual chess pieces in the chessboard area of the game interface, wherein the virtual chess pieces include a first virtual chess piece in a non-reinforced state, the method includes: When the first virtual chess piece in the non-enhanced state meets a skill release condition, controlling the first virtual chess piece to release a first skill, where the first skill is a native skill of the first virtual chess piece; After switching the first virtual chess piece in the chessboard area from the non-enhanced state to the first virtual chess piece in the enhanced state when the first virtual chess piece is a virtual chess piece that supports enhancement as indicated by the chess piece enhancement information and satisfies the enhancement condition, the method further includes: When the first virtual chess piece in the enhanced state meets the skill release condition, controlling the first virtual chess piece to release the first skill; When the first skill is released, the first virtual chess piece is controlled to release a second skill, where the second skill is an additional skill of the first virtual chess piece in a strengthened state.

7. The method according to claim 6, wherein: The chess piece enhancement information includes the enhancement type of each virtual chess piece that supports enhancement; the method further includes: The second skill is determined based on the target enhancement type of the first virtual chess piece, wherein the same virtual chess piece has different additional skills under different enhancement types.

8. The method according to any one of claims 1 to 7, wherein: The chess piece enhancement information includes the enhancement type of each virtual chess piece that supports enhancement, and the chess piece difference between the first virtual chess piece in the enhanced state and the non-enhanced state includes the chess piece skill; the method further includes: There is at least one other virtual chess piece in the enhanced state in the chessboard area, and the enhancement type corresponding to the other virtual chess piece is the same as that of the first virtual chess piece in the enhanced state. When the first virtual chess piece and the other virtual chess piece meet the conditions for releasing a collaborative skill, the first virtual chess piece and the other virtual chess piece are controlled to release a third skill, and the third skill is a collaborative skill under the enhancement type.

9. The method according to claim 8, wherein The method further comprises: The third skill is determined based on the target enhancement type of the first virtual chess piece, wherein different enhancement types correspond to different collaborative skills.

10. The method according to any one of claims 1 to 9, wherein: The game interface includes a hand area, wherein the hand area is used to display unused cards; the method further includes: When the first virtual chess piece is in the enhanced state and the hand area contains a first card, the first card is switched from a first display state in the non-enhanced state to a second display state in the enhanced state, the first card is a chess piece card with the same name corresponding to the first virtual chess piece, and the second display state is different from the first display state.

11. The method according to claim 10, wherein: The method further comprises: Displaying a second card in the first display state in the hand area, where the second card is a chess piece card with the same name as a second virtual chess piece, and the second virtual chess piece is not a virtual chess piece that supports enhancement as indicated by the chess piece enhancement information; If the second virtual chess piece meets the additional strengthening condition, switching the second virtual chess piece in the chessboard area from the non-strengthened state to the strengthened state; The second card is switched from the first display state to a third display state, where the third display state is different from the first display state.

12. The method according to any one of claims 1 to 9, wherein: The game interface includes a hand area, wherein the hand area is used to display unused cards; the method further includes: When a selection operation for a third card in the hand area is received and a third virtual chess piece is included in the chessboard area, the third virtual chess piece is highlighted; or When a selection operation for the third card in the hand area is received, and the hand area contains a chess piece card with the same name as the third virtual chess piece, highlighting the chess piece card with the same name as the third virtual chess piece; Among them, the third card is used to switch the virtual chess piece from the non-reinforced state to the reinforced state, the third virtual chess piece does not belong to the virtual chess piece that supports reinforcement indicated by the chess piece reinforcement information, and the candidate reinforcement type corresponding to the third virtual chess piece includes the reinforcement type indicated by the chess piece reinforcement information.

13. The method according to claim 12, wherein: The method further comprises: When a use operation of the third card is received and the use object of the third card is the third virtual chess piece, a reinforcement type selection interface is displayed, wherein the reinforcement type selection interface includes the candidate reinforcement types corresponding to the third virtual chess piece, and the reinforcement type indicated by the chess piece reinforcement information included in the candidate reinforcement types is highlighted; In response to a selection operation of the enhancement type indicated by the chess piece enhancement information among the candidate enhancement types in the enhancement type selection interface, the third virtual chess piece is switched from the non-enhanced state to the enhanced state.

14. The method according to any one of claims 1 to 13, wherein: During the preparation phase, the chess piece enhancement information for the current game is displayed, including: During the player selection process in the preparation phase, a target reinforcement configuration is determined from candidate reinforcement configurations; and the chess piece reinforcement information of the current game is displayed based on the target reinforcement configuration; or When the chess player selection in the preparation stage is completed, the target reinforcement configuration is determined based on the virtual characters of the chess players corresponding to each opponent; and the chess piece reinforcement information of the current game is displayed based on the target reinforcement configuration.

15. The method according to any one of claims 1 to 13, wherein: The game interface includes a hand area, and the hand area is used to display unused cards; After displaying virtual chess pieces in the chessboard area of the game interface, wherein the virtual chess pieces include a first virtual chess piece in a non-reinforced state, the method further includes: In response to a selection operation of a fourth card in the hand area, the first virtual chess piece is highlighted, the fourth card being used to enhance a target attribute of the virtual chess piece, the target attribute being related to the strengthening condition.

16. The method according to any one of claims 1 to 13, wherein: The game interface includes a hand area, and the hand area is used to display unused cards; After displaying virtual chess pieces in the chessboard area of the game interface, wherein the virtual chess pieces include a first virtual chess piece in a non-reinforced state, the method further includes: When the target attribute of the first virtual chess piece is a first attribute value and the target attribute of the chess piece card with the same name corresponding to the first virtual chess piece in the hand area is a second attribute value, the first virtual chess piece and the chess piece card with the same name corresponding to the first virtual chess piece are highlighted, and the sum of the first attribute value and the second attribute value meets the reinforcement condition.

17. A device for strengthening chess pieces in Auto Chess, the device comprising: A chess piece enhancement information display module is used to display chess piece enhancement information of the current game during the preparation phase, wherein the chess piece enhancement information is used to indicate all or part of the virtual chess pieces in the current game that support enhancement; A non-enhanced state display module, configured to display virtual chess pieces in a chessboard area of a game interface during a game phase, wherein the virtual chess pieces include a first virtual chess piece in a non-enhanced state; The reinforcement state display module is configured to switch the first virtual chess piece in the chessboard area that is in the non-reinforced state to the first virtual chess piece in the reinforced state when the first virtual chess piece belongs to a virtual chess piece that supports reinforcement as indicated by the chess piece reinforcement information and meets the reinforcement condition.

18. A terminal comprising a processor and a memory; the memory storing at least one instruction, the at least one instruction being configured to be executed by the processor to implement the method for strengthening chess pieces in Auto Chess according to any one of claims 1 to 16.

19. A computer-readable storage medium, wherein at least one instruction is stored in the computer-readable storage medium, wherein the instruction is loaded and executed by a processor to implement the method for strengthening chess pieces in Auto Chess according to any one of claims 1 to 16.

20. A computer program product, comprising computer instructions stored in a computer-readable storage medium; a processor of a terminal reads the computer instructions from the computer-readable storage medium, and the processor executes the computer instructions, so that the terminal executes the method for strengthening chess pieces in Auto Chess according to any one of claims 1 to 16.

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