Method and apparatus for exerting strengthening effect in auto chess, terminal, and storage medium

By displaying and meeting the requirements for strengthening effect prompts in auto-chess games, the unfairness problem caused by the randomness of strengthening effects in auto-chess games is solved, and the game strategy and fairness are improved.

WO2025167665A1PCT designated stage Publication Date: 2025-08-14TENCENT TECHNOLOGY (SHENZHEN) CO LTD
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Patent Information

Application Number
PCT/CN2025/074143
Authority / Receiving Office
WO · WO
Patent Type
Applications
Current Assignee / Owner
Priority Date
2024-02-08
Filing Date
2025-01-23
Publication Date
2025-08-14

AI Technical Summary

Technical Problem

In auto-chess games, random display of reinforcement effects leads to a large difference in the game between virtual chess players, affecting fairness.

Method used

By displaying the i-round enhancement prompt information and taking effect on the virtual character's round of enhancement effect when the effective conditions are met, each round of enhancement effect is prompted in advance, allowing players to adjust their strategies, and taking effect only when the conditions are met.

Benefits of technology

It improves the game strategy of auto-chess games, improves the fairness of strengthening the effect, and reduces the pressure on judging computing resources.

✦ Generated by Eureka AI based on patent content.

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Abstract

Embodiments of the present application relate to the technical field of human-computer interaction, and disclose a method and apparatus for exerting a strengthening effect in auto chess, a terminal, and a storage medium. The method comprises: displaying i-th round strengthening prompt information, the i-th round strengthening prompt information comprising an i-th round basic strengthening effect applied in an auto chess game when an (i+1)-th round strengthening prompt is executed, i being greater than or equal to 1 (1601); applying an i-th round strengthening effect in the auto chess game when (i+1)-th round strengthening prompt information is displayed, the i-th round strengthening effect comprising the i-th round basic strengthening effect (1602); and when a virtual character satisfies an effective condition of the i-th round strengthening effect, exerting the i-th round strengthening effect on the virtual character, the virtual character comprising at least one of a virtual chess player and a virtual chess piece in the auto chess game (1603). By using the solution provided in the embodiments of the present application, the degree of gaming strategy that can be used in the auto chess game can be increased, and the fairness of effectiveness of the strengthening effect in the game can be improved.
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Description

Method, device, terminal and storage medium for activating enhancement effects in Auto Chess

[0001] This application claims priority to Chinese patent application number 202410178238.7, filed on February 8, 2024, entitled “Method, device, terminal and storage medium for implementing enhancement effects in Auto Chess”, the entire contents of which are incorporated herein by reference. Technical Field

[0002] The embodiments of the present application relate to the field of human-computer interaction technology, and in particular to a method, device, terminal, and storage medium for activating a reinforcement effect in Auto Chess. Background Art

[0003] In an Auto Chess game, virtual players in a battle state respectively place their existing virtual chess pieces on a virtual chessboard and control the virtual chess pieces to fight, thereby producing a battle result.

[0004] In related technologies, when a specific time node is reached in an auto chess game, such as a round node or a player upgrade node, several enhancement effect options are randomly displayed for the player to select one of them, so that the selected enhancement effect will take effect on the virtual chess player or virtual chess piece controlled by the player, thereby enriching the game mode.

[0005] However, since the selected enhancement effect is only effective for the virtual chess player or virtual chess piece controlled by the player, and there are large differences in strength between different enhancement effects, it will cause large game differences between virtual chess players, affecting the fairness of the auto chess game. Summary of the Invention

[0006] The present invention provides a method, device, terminal, and storage medium for activating a boost effect in Auto Chess. The technical solution is as follows:

[0007] In one aspect, an embodiment of the present application provides a method for activating a reinforcement effect in Auto Chess, the method being executed by a terminal and comprising:

[0008] Displaying the i-th round reinforcement prompt information, wherein the i-th round reinforcement prompt information includes the i-th round basic reinforcement effect applied in the Auto Chess game when the i+1-th round reinforcement prompt is executed, where i is greater than or equal to 1 and is a positive integer;

[0009] When displaying the (i+1)th round enhancement prompt information, applying the i-th round enhancement effect in the Auto Chess game, the i-th round enhancement effect including the i-th round basic enhancement effect;

[0010] When a virtual character satisfies the conditions for the effectiveness of the i-th round of enhancement effect, the i-th round of enhancement effect is effective on the virtual character, and the virtual character includes at least one of a virtual player and a virtual chess piece in the auto chess game.

[0011] On the other hand, an embodiment of the present application provides a device for activating a strengthening effect in Auto Chess, the device comprising:

[0012] A first information display module is configured to display the i-th round enhancement prompt information, wherein the i-th round enhancement prompt information includes the i-th round basic enhancement effect applied in the Auto Chess game when the i+1-th round enhancement prompt is executed, where i is greater than or equal to 1 and is a positive integer;

[0013] An effect application module, configured to apply the i-th round enhancement effect to the Auto Chess game when displaying the i+1-th round enhancement prompt information, wherein the i-th round enhancement effect includes the i-th round basic enhancement effect;

[0014] The first effect validation module is used to validate the i-th round of enhancement effect on the virtual character when the virtual character meets the validation conditions of the i-th round of enhancement effect. The virtual character includes at least one of a virtual chess player and a virtual chess piece in the auto chess game.

[0015] On the other hand, an embodiment of the present application provides a terminal comprising a processor and a memory, wherein the memory stores at least one program, and the at least one program is loaded and executed by the processor to implement the method for activating the enhancement effect in Auto Chess as described in the above aspects.

[0016] On the other hand, an embodiment of the present application provides a computer-readable storage medium, in which at least one program is stored. The at least one program is loaded and executed by a processor to implement the method for activating the enhancement effect in Auto Chess as described in the above aspects.

[0017] In another aspect, embodiments of the present application provide a computer program product comprising computer instructions stored in a computer-readable storage medium. A processor of a terminal reads the computer instructions from the computer-readable storage medium and executes the computer instructions, causing the terminal to execute the method for activating a boost effect in Auto Chess described in the above aspects.

[0018] In an embodiment of the present application, during an Auto Chess game, by displaying the i-th round reinforcement prompt information, the i-th round basic reinforcement effect applied in the Auto Chess game when the i+1-th round reinforcement prompt is executed is pre-prompted. Thus, when the i+1-th round reinforcement prompt information is displayed, the i-th round reinforcement effect is applied in the Auto Chess game, and if the virtual character meets the conditions for the i-th round reinforcement effect to take effect, the i-th round reinforcement effect takes effect on the virtual character. That is, the reinforcement effect applied in each round is pre-prompted when the previous round reinforcement prompt is displayed. Therefore, between the i-th round and the i+1-th round reinforcement prompt, the player can reasonably adjust the game strategy based on the i-th round reinforcement prompt information, thereby improving the game strategy of the Auto Chess game. Moreover, as long as the virtual character meets the conditions for the reinforcement effect to take effect, the reinforcement effect can be applied to the virtual character, thereby improving the fairness of the reinforcement effect in the Auto Chess game.

[0019] In addition, by setting up a multi-round reinforcement prompt mechanism for Auto Chess games, it is possible to apply reinforcement effects to Auto Chess games in an orderly manner based on the prompt rounds. This means that it is only necessary to perform effectiveness condition judgment on the reinforcement effects applied within a single prompt round, without having to perform effectiveness condition judgment on each reinforcement effect in real time. This reduces the pressure of judging the effectiveness conditions of the effects and reduces the loss of computing resources. BRIEF DESCRIPTION OF THE DRAWINGS

[0020] FIG1 is a block diagram of a computer system according to an embodiment of the present application;

[0021] FIG2 is a flow chart of a method for interactively playing a turn-based chess game according to an embodiment of the present application;

[0022] FIG3 is a schematic diagram of an interface of a turn-based chess game provided by one embodiment of the present application;

[0023] FIG4 is a card diagram of a chess piece card provided by one embodiment of the present application;

[0024] FIG5 is a schematic diagram of an effect card provided by one embodiment of the present application;

[0025] FIG6 is a card diagram of an equipment card provided by one embodiment of the present application;

[0026] FIG7 is a card diagram of a chess player card provided by one embodiment of the present application;

[0027] FIG8 is a flow chart of a method for interactive play in a turn-based chess game according to an embodiment of the present application;

[0028] FIG9 is a schematic diagram of a player selection interface provided by one embodiment of the present application;

[0029] FIG10 is a schematic diagram of a game interface in the preparation phase according to an embodiment of the present application;

[0030] FIG11 is a schematic diagram of an interface for playing cards in the preparation phase according to an embodiment of the present application;

[0031] FIG12 is a schematic diagram of an upgrade process of an upgrade button provided by one embodiment of the present application;

[0032] FIG13 is a schematic diagram of an upgrade process of an upgrade button provided by one embodiment of the present application;

[0033] FIG14 is a schematic diagram of a game interface during a battle phase according to an embodiment of the present application;

[0034] FIG15 is a schematic diagram of a settlement interface provided by an embodiment of the present application;

[0035] FIG16 is a flowchart of a method for activating a strengthening effect in Auto Chess according to one embodiment of the present application;

[0036] FIG17 is a schematic diagram of an interface for performing the i-th round of reinforcement prompts provided by one embodiment of the present application;

[0037] FIG18 is a flowchart of a method for activating a strengthening effect in Auto Chess provided by another embodiment of the present application;

[0038] FIG19 is a schematic diagram of an interface for providing a first round of reinforcement prompts when a game is started, according to one embodiment of the present application;

[0039] FIG20 is a schematic diagram of an interface for simultaneously displaying the first round of reinforcement prompt information during the second round of reinforcement prompts, provided by one embodiment of the present application;

[0040] FIG21 is a schematic diagram of an interface in which the first round of enhanced prompt information is updated from an implicit prompt state to an explicit prompt state according to an embodiment of the present application;

[0041] FIG22 is a schematic diagram of an interface showing the additional enhancement effect of the i-th round provided by one embodiment of the present application;

[0042] FIG23 is a schematic diagram of an interface for triggering an additional enhancement effect by a virtual chess player according to an embodiment of the present application;

[0043] FIG24 is a schematic diagram of an interface for an i+1th round reinforcement prompt in which no virtual player triggers an additional reinforcement effect for the ith round, provided by one embodiment of the present application;

[0044] FIG25 is a schematic diagram of an interface for releasing a skill of a virtual chess piece in a second chess piece state provided by one embodiment of the present application;

[0045] FIG26 is a schematic diagram of an interface for virtual chess pieces of the same type in a second chess state to jointly release a skill, provided by one embodiment of the present application;

[0046] FIG27 is a schematic diagram of an interface for implementing additional enhancement effects on virtual chess pieces in an Auto Chess game, provided by one embodiment of the present application;

[0047] FIG28 is a schematic diagram of an interface showing the progress of display effect application provided by one embodiment of the present application;

[0048] FIG29 is a schematic diagram of an interface showing an effect application progress display interface when an additional enhancement effect is provided in one embodiment of the present application;

[0049] FIG30 is a flowchart of a method for activating a strengthening effect in Auto Chess according to another embodiment of the present application;

[0050] FIG31 is a block diagram of a device for activating a strengthening effect in Auto Chess according to one embodiment of the present application;

[0051] Figure 32 is a structural block diagram of a terminal provided by an embodiment of the present application. DETAILED DESCRIPTION

[0052] In order to make the objectives, technical solutions and advantages of this application clearer, the implementation methods of this application will be further described in detail below with reference to the accompanying drawings.

[0053] First, the nouns involved in the embodiments of this application are introduced:

[0054] Turn-based chess games: These are chess games in which the "chess pieces" are arranged in advance before the game begins, and during the game, the "chess pieces" can automatically fight according to the pre-arranged layout. The "chess pieces" are usually represented by virtual characters, such as virtual heroes. During the game, the virtual characters automatically unleash various skills to fight. The game usually adopts a turn-based system. When all the "chess pieces" of one side are killed (i.e., the health points of the virtual characters are reduced to zero), that side is deemed the loser of the round. In some embodiments, in addition to the "chess piece-type virtual characters" that play the game, each side also has a chess player character representing the current user participating in the game. The chess player character cannot be moved as a "chess piece" to the battle area or chess piece candidate area. The chess player character is also equipped with health points (or health points). The health points of the chess player character are reduced accordingly (battle failure) or remain unchanged (battle victory) based on the results of each game. When the health points of the virtual character are reduced to zero, the user corresponding to the chess player character exits the game, and the remaining users continue to play. Optional, turn-based chess games include Auto Chess.

[0055] Auto Chess: It is a multiplayer, turn-based competitive game with collectible hero chess pieces. For example, there are eight or six players in the game, each of whom occupies an area on the board. Two of the multiple players compete one-on-one. Each round of a game consists of two stages: the preparation phase and the battle phase. In the preparation phase, users purchase chess pieces (heroes) from the store and arrange them on the board. In the battle phase, both teams lock their lineups, and the chess pieces will automatically engage until all of one team's pieces are dead. The player who destroys all of their chess pieces loses the round and will have a certain amount of health deducted. The game rounds are repeated, and new opponents are matched until a player's health is ≤ 0 and they are eliminated. The last remaining player wins the game (1st place).

[0056] Chessboard: refers to the area in the battle interface of a turn-based chess game used to prepare for and conduct battles. The chessboard can be any one of a two-dimensional virtual chessboard, a 2.5-dimensional virtual chessboard, and a three-dimensional virtual chessboard, and this application does not limit this.

[0057] The traditional Auto Chess board is divided into a battle area and a piece candidate area. The battle area includes several equally sized squares, which are used to place the pieces that will be used in the battle. The piece candidate area includes several candidate pieces, which are used to place candidate pieces. These candidate pieces do not participate in the battle but can be dragged and placed in the battle area during the preparation phase. The board area provided in the embodiments of this application does not include the piece candidate area, but only the battle area.

[0058] Regarding the arrangement of the chess grids in the battle area, in some embodiments, the battle area includes n (rows) × m (columns) chess grids, schematically, n is an integer multiple of 2, and two adjacent rows of chess grids are aligned, or two adjacent rows of chess grids are staggered. In addition, the battle area is divided into two parts according to the rows, namely, the own battle area and the enemy battle area, and the users participating in the battle are located on the upper and lower sides of the battle interface, and in the preparation stage, the users can only place chess pieces in the own battle area. In other embodiments, the battle area is divided into two parts according to the columns, namely, the own battle area and the enemy battle area, and the users participating in the battle are located on the left and right sides or the upper and lower sides of the battle interface. The shape of the chess grid can be any one of square, rectangle, circle, and hexagon. The embodiments of the present application do not limit the shape of the chess grid.

[0059] Cards: A common term for a game genre, originating from tabletop games. Unlike chess, where players manipulate chess pieces directly, cards represent game content on cards. Compared to chess pieces, cards are more convenient for carrying text descriptions, card attribute information, and key values. "Cardization" involves converting hero resources into card resources, making it easier for players to understand and categorize card effects, and to carry more diverse information.

[0060] Energy: A game resource. In this application, energy is defined as the resource used by players to play cards. When a card is played, the energy corresponding to the value marked on the card is consumed.

[0061] Equipment: In Auto Chess games, each chess piece can typically wear three pieces of equipment (or other equipment). Equipment provides attributes or effects such as attack power, defense, health, healing, penetration, and shields to the hero. Auto Chess games in related art typically include a jungle phase, where players defeat monsters and receive equipment dropped by them, which they then pick up and add to their backpacks. Equipment can also be combined individually to create higher-quality equipment.

[0062] Player: refers to a virtual character played by the player. Each player has different special abilities that can help the player to play the game better.

[0063] 1 is a block diagram of a computer system according to an exemplary embodiment of the present application. The computer system 100 includes a first terminal 110 , a server 120 , and a second terminal 130 .

[0064] A first terminal 110 has a client 111 installed and running that supports a virtual environment. This client 111 may be a turn-based chess game program. When the first terminal runs client 111, the user interface of client 111 is displayed on the screen of the first terminal 110. This client may be a client for an Auto Chess game. First terminal 110 is used by a first user 112. During the preparation phase of a game, first user 112 uses first terminal 110 to place chess pieces in the battle area of ​​the chessboard. During the battle phase, first terminal 110 or server 120 automatically controls the chess pieces based on the attributes, skills, and placement of the pieces in the battle area.

[0065] The second terminal 130 has a client 131 installed and running that supports a virtual environment. This client 131 can be a turn-based chess game program. When the second terminal 130 runs the client 131, the user interface of the client 131 is displayed on the screen of the second terminal 130. This client can be the client of an Auto Chess game. The second terminal 130 is used by a second user 132. During the preparation phase of a game, the second user 132 uses the second terminal 130 to place chess pieces in the battle area of ​​the chessboard. During the battle phase, the second terminal 130 or the server 120 automatically controls the chess pieces based on the attributes, skills, and placement of the pieces in the battle area.

[0066] Optionally, the chess pieces placed by the first user via the first terminal 110 and the second user via the second terminal 130 are located in different playing areas on the same chessboard, i.e., the first user and the second user are on the same chessboard in the same game. Alternatively, the chess pieces placed by the first user via the first terminal 110 and the second user via the second terminal 130 are located on different chessboards, i.e., the first user and the second user are on different chessboards in the same game. It should be noted that, in an optional embodiment, a game of a turn-based chess game is jointly participated in by six user accounts, and the six user accounts are matched up in pairs in each round, and the two matched user accounts play against each other on the same chessboard during the round.

[0067] Optionally, the client installed on the first terminal 110 and the second terminal 130 is the same, or the client installed on the two terminals is the same type of client on different operating system platforms (Android or iOS). The first terminal 110 can generally refer to one of multiple terminals, and the second terminal 130 can generally refer to another of the multiple terminals. This embodiment only uses the first terminal 110 and the second terminal 130 as an example. The first terminal 110 and the second terminal 130 can be the same or different device types, including at least one of a smartphone, a tablet computer, an e-book reader, an MP3 player, an MP4 player, a laptop computer, and a desktop computer. The following embodiments are described using the example of a smartphone as the terminal.

[0068] Those skilled in the art will appreciate that the number of terminals may be greater or less. For example, there may be only one terminal (i.e., the user plays against the AI), or there may be six, eight, or more terminals. The present embodiment does not limit the number of terminals or device types.

[0069] FIG1 shows only two terminals, but in different embodiments, multiple other terminals 140 may be connected to the server 120. Optionally, one or more terminals 140 may be terminals corresponding to developers, and a client development and editing platform supporting a virtual environment may be installed on the terminal 140. The developer may edit and update the client on the terminal 140 and transmit the updated client installation package to the server 120 via a wired or wireless network. The first terminal 110 and the second terminal 130 may then download the client installation package from the server 120 to update the client.

[0070] The first terminal 110 , the second terminal 130 , and the other terminals 140 are connected to the server 120 via a wireless network or a wired network.

[0071] Server 120 includes at least one of a single server, multiple servers, a cloud computing platform, and a virtualization center. Server 120 provides backend services for clients supporting a three-dimensional virtual environment (turn-based chess game clients / Auto Chess game clients). Optionally, server 120 performs primary computing tasks, while terminals perform secondary computing tasks; alternatively, server 120 performs secondary computing tasks, while terminals perform primary computing tasks; alternatively, server 120 and terminals utilize a distributed computing architecture for collaborative computing.

[0072] In an illustrative example, the server 120 includes a processor 122 , a user account database 123 , a battle service module 124 , a user-oriented input / output interface (I / O interface) 125 , and an enhanced prompt policy library 126 . Among them, the processor 122 is used to load instructions stored in the server 120, and process data in the user account database 123, the battle service module 124 and the enhancement prompt strategy library 126; the user account database 123 is used to store data of user accounts used by the first terminal 110, the second terminal 130 and other terminals 140, such as the user account avatar, the user account nickname, the user account combat power index, and the service area where the user account is located; the battle service module 124 is used to provide multiple battle rooms for users to fight; the user-oriented I / O interface 125 is used to establish communication and exchange data with the first terminal 110 and / or the second terminal 130 through a wireless network or a wired network; the enhancement prompt strategy library 126 is used to store multiple enhancement effects and enhancement effect combination strategies, such as the enhancement effect combination strategy between multiple virtual chess players and virtual chess pieces entering the same auto chess game.

[0073] The embodiment of the present application provides a turn-based chess game (auto chess) based on card operations. The various complicated operations involved in traditional auto chess, such as store purchases, store upgrades, chess piece preparations, chess piece deployments, chess piece upgrades, and chess piece equipment additions, are all simplified in the card playing process. On the one hand, the card-based playing process is relatively simple and suitable for use on small-screen terminals such as mobile phones and tablets; on the other hand, the three-dimensional model of the virtual chess piece can only carry limited text information, while the card face can carry more "labels", "values", "attributes", "entry effects" and other information, thereby improving the utilization efficiency of the display area where the card is located.

[0074] Figure 2 shows a flow chart of a method for interactive game of a turn-based chess game provided by an exemplary embodiment of the present application. This embodiment is illustrated by an example in which the method is executed by a terminal, in which a client supporting the turn-based chess game is running.

[0075] The method includes:

[0076] Step 220: Display a game interface of a turn-based chess game. The game interface includes a chessboard area and a hand area. The hand area displays at least one card.

[0077] The game interface is where two player objects play against each other in a turn-based chess game. Player objects can be understood as at least one of the following concepts: user, account, player, chess player, or virtual chess player.

[0078] With reference to FIG3 , the game interface includes a chessboard area 10 and a hand area 11 .

[0079] The chessboard area 10 is used to accommodate at least one friendly chess piece and at least one enemy chess piece participating in the battle. The chessboard area 10 includes a plurality of chess squares 12 arranged in an array. These chess squares 12 are always displayed or displayed only at certain times. Optionally, the chessboard area 10 is a two-dimensional chessboard or a three-dimensional chessboard. This embodiment illustrates the chessboard area 10 as a three-dimensional chessboard viewed from above. A three-dimensional chessboard in this context refers to the chessboard being located in a three-dimensional environment, not necessarily the chessboard itself being three-dimensional.

[0080] The hand area 11 is used to display at least one card held or dealt to the player object. This at least one card is typically a plurality of cards. This at least one card includes at least one of the following: cards automatically drawn or dealt to the player object by the background program, cards obtained by playing certain cards with draw effects, and player cards acquired through player skills. This plurality of cards has an upper limit, for example, a maximum of eight cards; excess cards are automatically discarded.

[0081] Optionally, the multiple cards are arranged in a fan-shaped pattern in the hand area 11. The order of arrangement can be determined based on at least one of the following factors: the time of draw, the card type, the number of cards of the same type, the number of cards of the same card, and the quality of the cards. Optionally, at least one card held by the player object has an upper limit, such as a maximum of 8 or 10 cards. When the upper limit is exceeded, the excess cards are discarded. The player object can play all or part of the cards in each battle round. Optionally, the player object can also replace all or part of the cards in each battle round. Optionally, different cards have different card types. Different card types have different battle preparation functions.

[0082] A round in a turn-based chess game consists of multiple rounds. Each round consists of a preparation phase and a battle phase.

[0083] Step 240: In the battle preparation phase, in response to the playing operation of at least one card, perform battle preparation operations related to the own side.

[0084] The playing operation refers to the operation of playing one or more cards held. Schematically, the playing operation is the operation of dragging a selected card toward the board area. Alternatively, the playing operation includes a first click operation and a second click operation, wherein the first click operation is the operation of clicking to select a card, and the second click operation is the operation of clicking a specific square in the board area. The embodiments of the present application do not limit the specific form of the playing operation. In some embodiments, a function of intelligently recommending playing cards can also be provided, whereby the player object plays cards on behalf of the player in certain rounds, such as the client intelligently recommending playing cards for novice players in the first few rounds.

[0085] At least one local chess piece is a virtual chess piece that has participated in at least one round (including the current round). If the chessboard area is a two-dimensional chessboard, the virtual chess piece is also a two-dimensional chess piece, displayed as a two-dimensional icon or two-dimensional image; if the chessboard area is a three-dimensional chessboard, the virtual chess piece is also a three-dimensional chess piece, displayed as a three-dimensional model or three-dimensional image. In the initial state, there may be zero local chess pieces on the chessboard area, and the local player object can add, delete, or supplement the chessboard area. Local chess pieces that did not die in the previous round are automatically carried over to the next round.

[0086] The display state of the selected card is different from the display state of the unselected card. Optionally, the selected card has a highlighting effect, which includes: a bold border, a highlighted border, a dynamic border, and the placement position in the card queue is moved a preset distance toward the board area.

[0087] Preparation operations include at least one of: increasing one's own chess pieces, reducing one's own chess pieces, upgrading one's own chess pieces, adding equipment to one's own chess pieces, reducing equipment to one's own chess pieces, and increasing the buff effect of one's own chess pieces.

[0088] Since different card types have different effects, a preparation operation is performed on at least one of the own chess pieces in the chessboard area based on the card type of the selected card.

[0089] During the preparation phase, the player object will prepare at least one of its own chess pieces in the chessboard area, and the enemy player object will prepare at least one enemy chess piece in the chessboard area.

[0090] Step 260, during the battle phase, displays the automatic battle between the own chess piece and the enemy chess piece in the chessboard area.

[0091] The automatic battle process between your own chess pieces and enemy chess pieces in the chessboard area does not require manual control by your own player object. The client or server automatically controls the battle between the chess pieces of both sides based on the chess position on the chessboard, chess piece attributes, chess piece level, chess piece skills, chess piece attributes, joint enhancement attributes between chess pieces, etc., until all the chess pieces of one side are killed.

[0092] Both the player object and the enemy player object have health points. After the round ends, the health points of the losing player object will be deducted by a certain amount. This amount can be determined based on the number of chess pieces remaining on the winning side, or it can be a fixed value, which is not limited in this embodiment.

[0093] In summary, the method provided in this embodiment, by introducing a "card" mechanism into a turn-based chess game, simplifies and integrates various battle preparation operations into the multi-card playing process, eliminating the concept of a shop. Players no longer need to repeatedly interact with multiple sub-areas on the traditional battle interface, such as the shop, chess piece preparation area, and chess piece battle area, to complete chess piece acquisition, upgrades, and battles. The traditional chess piece purchasing process, which requires users to actively select chess pieces, is replaced by a passive receipt of distributed cards. The game system replaces some of the user's tedious operations, allowing users to complete various battle preparation operations using essentially the same card playing operations as in a card game, thereby improving the efficiency of human-computer interaction.

[0094] Especially when playing turn-based chess games on small-screen terminals such as mobile phones or tablets, players can complete a variety of battle preparation operations based on the limited operations in the hand area. Compared with traditional auto chess, it can significantly improve the efficiency of human-computer interaction.

[0095] Classification of card types:

[0096] In some embodiments, the card type includes at least one of: a chess piece card, an effect card, an equipment card, and a chess player card.

[0097] Chess Cards:

[0098] A chess piece card is used to summon or upgrade one's own chess pieces within the chessboard. Figure 4 shows a schematic diagram of a chess piece card. The chess piece card displays at least one of the following information: a piece image 21, a piece name 22, the energy cost of playing the card 23, the piece type or faction 24, the level the piece increases after playing the card 25, and a description of the piece's additional effects 26.

[0099] The chess piece image 21 can be at least one of a head portrait, an icon, a bust, a full-length portrait, and a display animation of a virtual chess piece. FIG4 illustrates an example in which the chess piece image 21 is a bust of a virtual chess piece.

[0100] The chess piece name 22 is the name of the virtual chess piece. For example, if the virtual chess piece is a hero, the chess piece name is the hero name.

[0101] The energy value 23 refers to the energy required to play this chess piece. This energy value is an integer. Energy is a resource in turn-based chess games. Optionally, playing cards of different qualities requires different amounts of energy. For example, playing five cards of different qualities requires 0, 1, 2, 3, and 4 energy points, respectively.

[0102] Piece Type 24 is a categorization attribute that identifies the role a piece plays during combat. In one example, different pieces can be classified as at least one of the following: Tank, Warrior, Assassin, Mage, Shooter, or Support. Faction is a categorization attribute that identifies pieces belonging to the same group within the virtual worldview. In one example, different pieces can be classified into at least one of the following: Great Wall, Three Kingdoms, Xuanyong, Jigan, Yaotian, and Chang'an. For example, two pieces belonging to the same Great Wall Guards in the virtual worldview both belong to the Great Wall Faction. In various embodiments, piece type and faction can be considered the same categorization attribute; this embodiment uses piece type and faction as different categorization attributes as an example.

[0103] The level 25 that a piece is upgraded to after a card is played refers to the level that is increased after the card is played, if a piece with the same name (i.e., the same piece) already exists on the board. For example, if level 25 is 3 and the piece with the same name was originally at level 2, then after playing this card, the piece with the same name is upgraded to level 5. Alternatively, cards of different qualities can upgrade the same piece to different levels after being played. For example, five different quality cards can upgrade the same piece to levels 1, 2, 3, 4, and 5, respectively.

[0104] The additional effect description 26 of a chess piece is a description of the additional effect possessed by the chess piece. This additional effect can be triggered upon playing, or it can be activated when a trigger condition is met during the game. For example, chess piece 1 has an exclusive skill: when chess piece 1 is on the board, whenever another chess piece on the board is sold, a randomly selected chess piece of the "tank" type on the board is randomly selected, and the level of the randomly selected chess piece is increased by a first value, which is half the level of the sold chess piece.

[0105] Effect Cards:

[0106] Effect cards are used to apply an effect to at least one gameplay factor within a game. This factor can include pieces, skills, equipment, amplification effects, levels, combat progress, and the process of obtaining cards in hand. Figure 5 shows a schematic diagram of an effect card. The effect card displays at least one of the following information: an effect icon 31, an effect name 32, the energy cost of playing the card 33, and a description of the effect card's effect 34.

[0107] The effect icon 31 may be an icon used to represent the buff effect of the effect card. FIG5 illustrates an icon with a hexagonal outer frame. The effect name 32 is the name of the effect card or the name of the buff effect.

[0108] The energy value 33 refers to the energy cost of playing this effect card. This energy value is an integer. Energy is a resource in turn-based chess games. Optionally, playing cards of different qualities may cost different amounts of energy. For example, playing five cards of different qualities may cost 0, 1, 2, 3, and 4 energy points, respectively.

[0109] The effect description 34 of the effect card is used to describe the effect of the effect card after use. The effect of the effect card includes but is not limited to at least one of the following:

[0110] 1. Increase the probability and / or quantity of chess cards obtained by your players;

[0111] 2. Increase the probability or number of players obtaining chess cards with the same name as the chess pieces on the field;

[0112] 3. Reduce the energy consumed by your players when acquiring chess cards;

[0113] 4. Increase the number of chess cards that your players can exchange for;

[0114] 5. Reduce the energy consumed by your players when exchanging chess cards;

[0115] 6. Improve the level of at least one chess piece on the field;

[0116] 7. Add equipment to at least one chess piece on the field;

[0117] 8. Upgrade the equipment level of at least one chess piece on the field;

[0118] 9. Reduce energy consumption when playing / changing cards;

[0119] 10. Increase the probability of obtaining certain cards;

[0120] 11. Increase the number of cards that can be obtained;

[0121] 12. Increase the chance of changing cards, and so on, I will not go into details one by one.

[0122] For example, the effect of the "Two Players" card is: randomly obtain 2 identical hero cards; the effect of the "Talent Search" card is: choose 1 of 3 highest quality hero cards available at the current player level; the effect of the "Copy" card is: randomly obtain a card with the same name as a hero on the field; the effect of the "Abundant Harvest" card is: immediately replenish your hand to 5 cards; the effect of the "Random Strengthen" card is: increase the level of a random hero on the field by +5; the effect of the "One More Time" card is: draw 1 card, and get 1 extra free card exchange in this round; the effect of the "Wish" card is: -1 the energy value consumed by all cards; the effect of the "Add Card" card is: draw 2 cards.

[0123] In some embodiments, effect cards can be categorized as at least one of general effect cards, piece-type effect cards, and faction effect cards. General effect cards are effect cards whose attributes are unrelated to piece type or faction. Card attributes include at least one of: acquisition conditions, usage conditions, card effects, and range of effect. Piece-type effect cards are effect cards whose attributes are related to piece type. For example, only pieces of a specific piece type can acquire, use, or benefit from a card. Faction effect cards are effect cards whose attributes are related to faction. For example, only pieces of a specific faction can acquire, use, or benefit from a card.

[0124] For example, a certain chess piece type effect card can only be obtained with a certain probability when a chess piece card of that chess piece type is played.

[0125] Equipment Cards:

[0126] An equipment card is used to equip at least one of your own chess pieces. Figure 6 shows a schematic diagram of an equipment card provided by an exemplary embodiment of the present application. The equipment card displays at least one of the following information: an equipment icon 41, an equipment name 42, the energy consumed when the card is played 43, and an equipment description 44.

[0127] Equipment icon 41 can be an icon representing the image or effect of an equipment. Figure 6 illustrates this with an icon in a circular frame. Equipment name 42 is the name of the equipment card or equipment. Different equipment can enhance the combat capabilities of your own pieces, or weaken the combat capabilities of enemy pieces, in terms of health, armor, defense, mana, and other dimensions.

[0128] Energy value 43 refers to the amount of energy required to play this equipment card. This energy value is an integer. Energy is a resource in turn-based chess games. Optionally, cards of different qualities may require different amounts of energy to play. For example, five cards of different qualities may cost 0, 1, 2, 3, and 4 energy points to play, respectively. Optionally, the energy costs of different cards may be adjusted periodically or irregularly based on game balance.

[0129] The equipment description 44 of the equipment card is used to describe the effect of the equipment after being worn.

[0130] Chess player cards:

[0131] Player cards are cards acquired through a virtual player's player skills. Player cards can be acquired through a virtual player's passive skills, cards that only a certain virtual player can acquire, cards that only a certain virtual player can use, cards that are exclusive to a certain virtual player, and so on, and this embodiment of the application is not limited to this.

[0132] FIG7 shows a schematic diagram of a chess player card provided by an exemplary embodiment of the present application. The chess player card displays at least one of the following information: a card icon 51, a chess player card name 52, an energy value 53 consumed when the card is played, and a description of the equipment 54 of the chess player card.

[0133] The card icon 51 may be an icon used to represent a card effect. An icon with a hexagonal outer frame is used as an example in Figure 7. The player card name 52 is the name of the player card or the name of the effect.

[0134] The energy value 53 refers to the energy consumed by the player when playing a card. This energy value is an integer. Energy is a resource in turn-based chess games. Optionally, cards of different qualities may consume varying amounts of energy when played. For example, playing five cards of different qualities may consume 0, 1, 2, 3, and 4 energy points, respectively. Optionally, the energy consumed by different cards may be adjusted periodically or irregularly based on game balance.

[0135] The effect description 54 of the player card is used to describe the effect that the player card can increase after use. The effect of the player card can be the same as or similar to the effect of the chess piece card, equipment card, or effect card, and can also exceed the effect range of the chess piece card, equipment card, or effect card. In the possible designs of different embodiments, the effect of the player card can be designed to summon chess pieces, upgrade chess pieces, add equipment, add gain effects, reduce energy consumption, or affect the acquisition process of the hand cards in any form. The effect of the player card can be designed to affect any process or detail in the game, and the embodiments of the present application are not limited to this.

[0136] Based on the introduction of the above four types of cards:

[0137] On the one hand, different types of cards have different functions. Piece cards can eliminate the shop in traditional Auto Chess based on the gameplay characteristics of the cards. Effect cards can eliminate the effect buttons or controls in traditional Auto Chess. Equipment cards can eliminate the jungle phase in traditional Auto Chess. Player cards can incorporate the gameplay characteristics of each player. By simplifying the different mechanics of turn-based chess games into the card-playing process based on different card types, this can reduce the number of user interface elements required to be displayed on the battle screen, simplify the operation of the player object, and improve the efficiency of human-computer interaction for the player object.

[0138] On the other hand, compared with three-dimensional chess pieces, two-dimensional cards cannot carry text information well because the text information that three-dimensional chess pieces can carry is limited. The card characteristics of two-dimensional cards can naturally carry more text information and icon information. Therefore, compared with the three-dimensional chess pieces in traditional preparation stages, two-dimensional cards can increase the amount of information carried within the limited display range of small-screen terminals and improve information transmission efficiency.

[0139] It should be noted that the above-mentioned cards can not only be played in the preparation phase, but some cards can also be played in the battle phase, such as certain equipment cards, effect cards that immediately draw 2 more cards, etc.

[0140] How to obtain cards:

[0141] The player object obtains at least one card if the acquisition conditions are met. The acquisition conditions include at least one of the following:

[0142] Obtaining Condition 1: Start a new round of turn-based battle. Each time a new round of turn-based battle starts, you will receive a certain number of cards. For example, the first round of turn-based battle will draw 4 cards, and the subsequent rounds of turn-based battle will draw 2 cards.

[0143] Acquisition Condition 2: Use a pre-set chess card. Pre-set chess cards are chess cards with additional abilities, such as drawing, adding, or duplicating cards. For example, a chess card with the same name as a currently playing chess piece will grant an additional effect card when played.

[0144] Acquisition condition 3: Use preset effect cards; preset effect cards refer to effect cards with effects such as drawing, adding, or copying cards.

[0145] Acquisition condition 4: Use preset player cards; preset player cards refer to effect cards that have effects such as drawing, adding, or copying cards.

[0146] Acquisition condition 5: Consume resources owned by your side in exchange; for example, consume energy to extract or exchange.

[0147] Acquisition condition 6: The virtual player's player level is upgraded; after the player level is upgraded, higher quality or more cards can be unlocked.

[0148] Acquisition condition 7: Card pool level upgrade; after the card pool level is upgraded, you can unlock higher quality or more cards.

[0149] Obtaining condition 8: Purchase card operation.

[0150] Acquisition Condition 9: A preset player skill is triggered. A preset player skill is a passive skill that has the effect of extracting, adding, or duplicating cards. For example, you can extract a player card every two turns, or you can extract a player card every three cards played.

[0151] It should be noted that the above acquisition conditions can be combined. For example, some cards can only be obtained by using the preset player cards after reaching the player level 2. It should also be noted that the acquisition conditions for different types of cards can be completely different, completely the same, or some conditions can be the same and some different.

[0152] FIG8 shows a flow chart of a method for interactively playing a turn-based chess game provided by an exemplary embodiment of the present application. This embodiment uses the method executed by a terminal as an example. The method includes:

[0153] Player selection phase:

[0154] Step 320: Select a virtual chess player of your side, where the virtual chess player is used to represent a virtual character that controls at least one chess piece of your side.

[0155] Before each game begins, the player character selects their desired virtual player. Different virtual players have different player skills. Player skills are usually related to obtaining player cards, but can also be related to other game factors.

[0156] In some embodiments, different player skills have their own passive triggering mechanisms that allow the player character to obtain cards with special effects. For example, a player's skill effect is: every time three chess cards are played, the player obtains a Treasure Player card. The effect of this Treasure Player card is: consume 1 energy point and increase the level of a designated player on the board by 2.

[0157] As shown in Figure 9, before starting a game, a player selection interface is displayed. This interface displays six virtual players selected by the player objects. Optionally, the virtual player 61 selected by the player object is highlighted. For example, if the player object is player object 4, the virtual player selected by player object 4 is highlighted, standing up, enlarged, and centered in the foreground. The virtual players selected by the other player objects are displayed in a conventional manner, seated, normal size, and spaced to the sides.

[0158] On the player selection interface, several candidate virtual players 62 are displayed, for example, candidate players 1 to 5. Other candidate players can be viewed by swiping left or right, or all candidate players can be viewed by clicking the "All" button 63.

[0159] A player skill button 64 is also displayed on the player selection interface. In response to the player skill button 64 being clicked, the player skill name and effect description of the currently selected virtual player can be viewed in the pop-up window on the right.

[0160] Optionally, the top of the player selection interface displays messages from other players, along with a countdown for selecting a player or entering a game. The left side of the player selection interface displays a button for sending text messages, a speaker off / on button, and a microphone off / on button. After confirming the virtual player selected by the player object, the player can click the "Confirm" button 65 to enter the ready state.

[0161] N players participate in a game, each engaging in a round-based battle. Each round consists of a preparation phase and a battle phase.

[0162] Preparation phase for each round:

[0163] Step 340: Display the game interface of the turn-based chess game, which includes a chessboard area and a hand card area.

[0164] With reference to Figure 10 , the board area 10 is used to place at least one friendly chess piece and at least one enemy chess piece. Optionally, the upper half of the board area 10 is used to place at least one enemy chess piece, and the lower half of the board area 10 is used to place at least one friendly chess piece. The hand area 11 is used to display at least one card held by the player object. In the initial state or in certain situations (such as when all cards for the current round have been played), the number of cards displayed in the hand area 11 is zero.

[0165] Optionally, attribute information for the n player objects participating in the current game is displayed in the upper left corner of the game interface. This attribute information includes at least one of the following: player nickname, player avatar, player health, and player level. Player skill buttons 64 are displayed in the lower left corner of the game interface. A card swap button 14 and an upgrade button 15 are also displayed in the lower right corner of the game interface. The card swap button 14 is used to replace one or more cards in the hand area 11. The upgrade button 15 is used to upgrade the virtual player's level to unlock higher-level cards, abilities, and equipment.

[0166] Optionally, an energy control 16 is displayed in the upper right corner of the game interface. This control displays the energy value of the player object. Energy is a game resource that may be consumed at various stages of the game. For example, playing cards requires energy, replacing cards requires energy, and upgrading player levels requires energy.

[0167] Step 360: In response to the playing operation of at least one card, execute the preparation operation related to the own chess piece.

[0168] Card types include: chess piece cards, equipment cards, effect cards, and player cards. Players can perform different functions of battle preparation operations by playing different chess piece cards. This step includes at least one of the following steps:

[0169] Step 362: In response to the play operation on the chess card, a preparation operation related to at least one own chess piece is performed in the chessboard area.

[0170] Step 364: In response to the play operation on the equipment card, all or part of the at least one chess piece are equipped with virtual equipment.

[0171] Step 366: In response to the play operation of the effect card, perform a preparation operation to add an effect to at least one factor in the game.

[0172] Step 368, in response to the playing operation of the player's card, execute a preparation operation related to at least one factor in the game.

[0173] Since the battle situation in each round of turn-based battle is different, each player object has different cards in hand, and each player object has different card-playing habits, the number of times and order in which the above steps 362, 364, 366, and 368 are executed in each round of turn-based battle may change, and this embodiment does not limit this.

[0174] Regarding step 362 (chess card):

[0175] In some embodiments, the cards in the hand area include a first chess piece card. In response to a play operation on the first chess piece card, a first local chess piece is added to the board area. The first local chess piece is the chess piece corresponding to the first chess piece card. In some embodiments, the first local chess piece is a chess piece that has not been summoned to the board area.

[0176] That is, when the first own chess piece does not exist in the chessboard area, in response to the play operation on the first chess piece card, the first own chess piece is added to the chessboard area.

[0177] In response to a play operation on a first chess piece card, at least two candidate chess squares are displayed in the chessboard area, and a first indicator element corresponding to the first chess piece card is displayed, the first indicator element including at least one of a reduced first chess piece card, a first own chess piece, and a first indicator arrow; in response to a drag operation of dragging the first indicator element to the first candidate chess square, the first own chess piece is added to the first candidate chess square; wherein the first candidate chess square is one of the at least two candidate chess squares.

[0178] The at least two candidate squares may be all candidate squares or only candidate squares belonging to the player's side. The at least two candidate squares may be always displayed or only displayed when a card-playing operation is recognized.

[0179] Taking the example of the fourth card in Figure 10 as the first chess piece, and referring to Figure 11 , in response to a drag operation on the first chess piece, a first own chess piece 17 and a first indicator arrow 18 are displayed. First own chess piece 17 is a three-dimensional piece that slides in accordance with the real-time position of the drag operation. First indicator arrow 18 starts at the position of the first chess piece before it is played and ends at the real-time position of the drag operation. If the drag operation is released at the first candidate square, first own chess piece 17 is summoned to the first candidate square.

[0180] Based on Figure 11, it can be seen that this interaction method cancels the chess piece preparation area, and the hand card area takes into account both the chess piece acquisition and preparation functions, realizing the sharing of multiple functions in one display area and improving the efficiency of human-computer interaction.

[0181] In some embodiments, the cards in the hand area include a second chess piece card. In response to a play operation on the second chess piece card and a second local chess piece already exists in the chessboard area, the chess piece level of the second local chess piece is upgraded in the chessboard area, where the second local chess piece is the chess piece corresponding to the second chess piece card.

[0182] Among them, the card-playing operation of the second chess piece card can also be a drag operation, but since there is already a second chess piece in the chessboard area, the release position of the drag operation can be completed at any position in the chessboard area, and it can take effect without the player object being accurately dragged to the second chess piece.

[0183] Regarding step 364 (equip the card):

[0184] In some embodiments, the cards in the hand area include equipment cards. In response to a play operation on the equipment card, a second indicator element corresponding to the equipment card is displayed, the second indicator element including at least one of a reduced equipment card, a virtual equipment corresponding to the equipment card, and a second indicator arrow.

[0185] In response to a dragging operation of dragging the second indicator element to the second own chess piece, dressing the second own chess piece with virtual equipment;

[0186] The second chess piece of the party is a chess piece of the party that already exists in the chessboard area.

[0187] Regarding step 366 (effect card):

[0188] In some embodiments, the cards in the hand area include effect cards. In response to a play operation on the effect card, an effect is added to at least one of the own chess pieces, and / or an effect is added to the card acquisition process.

[0189] According to the objects of action, effect cards are divided into two categories:

[0190] Type 1: Increases the effect on the own chess pieces within the chessboard area;

[0191] Type 2: Adds effects to the card acquisition process.

[0192] In response to playing a Type 1 effect card, an effect is added to at least one of your own chess pieces, such as increasing a buff specific to the chess piece type, or a combined buff when at least two chess pieces from the same faction are present.

[0193] In response to the play operation on the type 2 effect card, an effect is added to the card acquisition process, for example, two identical chess pieces are drawn consecutively.

[0194] Regarding step 368 (player card):

[0195] In response to the play operation on the player's card, at least one of the following preparation operations is performed:

[0196] Increasing your own chess pieces, reducing your own chess pieces, upgrading your own chess pieces, adding effects to your own chess pieces, equipping your own chess pieces with props, operations related to card acquisition, operations related to card sales, operations related to card exchanges, operations related to subsequent rounds, and operations related to the health value of your own player objects.

[0197] In other words, the function of a player card is relatively special. It can be any of the functions of a chess piece card, an equipment card, or an effect card. It can also be a function related to the card acquisition process, or a function related to the player's health. In different design implementations, any function that can affect a certain factor in the game may be designed as a function of a player card, and this embodiment of the application does not limit this.

[0198] During the preparation phase, the player object on this side can also use at least one of the card exchange function, card deletion function, and player level upgrade function.

[0199] Card swap function:

[0200] During the preparation phase, your player can also swap one or more cards from their hand. Clicking the swap button allows you to swap one or more cards, which consumes energy. For example, you can only swap cards once per round, but you can swap multiple cards at once. Each card swap costs 1 energy.

[0201] Delete card function:

[0202] During the card play process, dragging a card to a designated location will delete or sell it. The resources consumed by deleted cards cannot be recovered, or a portion or a fixed amount of energy can be recovered. For example, each deleted card will gain 1 energy point.

[0203] Player level upgrade function:

[0204] The player object gains a certain amount of energy each round. Unused energy from one round accumulates and can be used to upgrade the player level. A higher player level increases the quality of the cards drawn each round, and also unlocks new abilities, such as talents and purchasable equipment. Optionally, the upgrade button 15 can display quality indicators of different colors. As the player level increases, the quality indicator corresponding to the current player level lights up, indicating the quality of the cards available for the current player level. The quality indicator can be, for example, a small rounded rectangle as shown in FIG12 , or other shapes or forms are also possible.

[0205] For example, when our player object reaches player level 1 / 2 / 3 / 4 / 5, cards of quality 1 / 2 / 3 / 4 / 5 will be unlocked respectively.

[0206] The battle phase of each round:

[0207] Step 380, during the battle phase, displays the automatic battle between the own chess piece and the enemy chess piece in the chessboard area.

[0208] The automatic battle process between your own chess pieces and enemy chess pieces in the chessboard area does not require manual control by your own player object. The client or server automatically controls the battle between the chess pieces of both sides based on the chess position on the chessboard, chess piece attributes, chess piece level, chess piece skills, chess piece attributes, joint enhancement attributes between chess pieces, etc., until all the chess pieces of one side are killed.

[0209] Figure 13 shows a schematic diagram of an automatic battle between a player's chess piece 17 and an enemy chess piece 19 in a melee battle on the chessboard. The movement, skill release, and other functions of the two chess pieces during the battle do not require manual control by the player.

[0210] Battle settlement phase:

[0211] Step 390, calculate the life value of the virtual chess player of the party, and start the next round of turn-based battle or end the current game based on the life value.

[0212] Both the player object and the enemy player object have health points. After the round ends, the health points of the losing player object will be deducted by a certain amount. This amount can be determined based on the number of chess pieces remaining on the winning side, or it can be a fixed value, which is not limited in this embodiment.

[0213] When the health value is deducted to zero, the player is eliminated from the game.

[0214] When the health value has not been deducted to zero, the next round of turn-based battle will begin in this game, and the player will continue to fight with one of the n player objects until he is eliminated, or he will win the game as the last player who has not been eliminated.

[0215] In some embodiments, damage calculation is based on the number of pieces remaining on the winning side. Figure 14 shows an animation effect of calculating the health of a virtual chess piece 61 when the winning side is the losing side and only one enemy chess piece 19 remains. A health bar can be displayed above the head of the virtual chess piece 61.

[0216] 15 , the settlement interface displays the settlement information of the current game, including player rankings, players used by each player, lineups, and piece types.

[0217] In summary, the method provided in this embodiment, by introducing a "card" mechanism into a turn-based chess game, simplifies and integrates various battle preparation operations into the multi-card playing process, eliminating the concept of a shop. Players no longer need to repeatedly interact with multiple sub-areas on the traditional battle interface, such as the shop, chess piece preparation area, and chess piece battle area, to complete chess piece acquisition, upgrades, and battles. The traditional chess piece purchasing process, which requires users to actively select chess pieces, is replaced by a passive receipt of distributed cards. The game system replaces some of the user's tedious operations, allowing users to complete various battle preparation operations using essentially the same card playing operations as in a card game, thereby improving the efficiency of human-computer interaction.

[0218] Especially when playing turn-based chess games on small-screen terminals such as mobile phones or tablets, players can complete a variety of battle preparation operations based on the limited operations in the hand area. Compared with traditional auto chess, it can significantly improve the efficiency of human-computer interaction.

[0219] The method provided in this embodiment can eliminate the store in traditional Auto Chess based on the playing characteristics of the cards through chess piece cards. The tedious process that requires users to purchase the chess pieces they want from dozens of available chess pieces in the store is replaced by a process in which the game system automatically distributes several cards to the player, eliminating the need for users to manually select cards. This reduces the number of interactive operations required for users to obtain chess pieces and the amount of information that users need to process.

[0220] The method provided in this embodiment can eliminate effect buttons or controls in traditional Auto Chess through effect cards, eliminate the jungle phase in traditional Auto Chess through equipment cards, and incorporate the gameplay characteristics of each player through player cards. By simplifying the various mechanics of turn-based chess games into the card-playing process based on different card types, this can reduce the number of user interface elements required to be displayed on the battle interface, reducing the time users spend actively searching for relevant function entries, simplifying the operation difficulty of the player object, and improving the efficiency of human-computer interaction for the player object.

[0221] Combined with the above description of the basic gameplay of turn-based chess games, the method for implementing the enhancement effect in Auto Chess provided by this application will be explained below.

[0222] In the related art, in order to enrich the diversity of auto chess games, multiple enhancement effect options are usually displayed to players in specific rounds for them to choose from, so that according to the player's selection result, the enhancement effect corresponding to the player's selection result is effective for the virtual chess player or virtual chess piece used by the player. However, since the selected enhancement effect is only effective for the virtual chess player or virtual chess piece used by the player, and the difference between different enhancement effects is large, it will cause obvious differences in strength between multiple players in the auto chess game, resulting in obvious fairness issues in the auto chess game. In the method for activating the enhancement effect in auto chess provided in the embodiment of the present application, by setting and applying multiple rounds of enhancement effects in the auto chess game, the difference in strength between players in the auto chess game is narrowed, and the fairness of the auto chess game is improved.

[0223] The method for activating the enhancement effect in Auto Chess provided in this application can be executed by the terminal or jointly by the server and the terminal.

[0224] Optionally, when this method is executed by a terminal, after determining the i-th round reinforcement prompt information, the terminal displays the i-th round reinforcement prompt information in the interface, and after determining the i+1-th round reinforcement prompt information, when displaying the i+1-th round reinforcement prompt information, the i-th round reinforcement effect is applied in the auto chess game, so that when there is a virtual character that meets the conditions for the i-th round reinforcement effect to take effect, the terminal takes effect on the i-th round reinforcement effect for the virtual character.

[0225] Optionally, when the method is jointly executed by the server and the terminal, after obtaining the i-th round reinforcement prompt information from the server, the terminal displays the i-th round reinforcement prompt information in the interface, and after obtaining the i+1-th round reinforcement prompt information from the server, when displaying the i+1-th round reinforcement prompt information, the i-th round reinforcement effect is applied in the auto chess game. At the same time, the terminal also needs to obtain the effectiveness conditions of the i-th round reinforcement effect from the server, and when there is a virtual character that meets the effectiveness conditions of the i-th round reinforcement effect, the i-th round reinforcement effect is effective on the virtual character.

[0226] In the embodiment of the present application, the method is described by taking the execution of the method by a terminal as an example.

[0227] Please refer to Figure 16, which shows a flow chart of a method for activating a reinforcement effect in Auto Chess, provided by an exemplary embodiment of the present application. This embodiment uses the method as an example of a terminal running a program client that supports turn-based chess games. The method includes the following steps:

[0228] Step 1601: Display the i-th round of enhancement prompt information. The i-th round of enhancement prompt information includes the i-th round of basic enhancement effects applied in the auto chess game when the i+1-th round of enhancement prompt is executed, where i is greater than or equal to 1.

[0229] In some embodiments, the virtual players in the auto chess game can be divided into the virtual players on the team and the enemy virtual players. Each virtual player can be configured with at least one virtual chess piece, so that the virtual players can produce the results of the auto chess game by arranging the virtual chess pieces in the auto chess game and automatically fighting with the virtual chess pieces.

[0230] Optionally, the virtual chess player may be randomly assigned by the system when starting an auto chess game, or may be selected and determined by the player himself, and this embodiment of the present application does not limit this.

[0231] Optionally, a virtual chess player can have multiple virtual chess pieces of the same type, multiple virtual chess pieces of the same type, or multiple virtual chess pieces of different types in an Auto Chess game. Different virtual chess pieces correspond to different chess piece skills, and virtual chess pieces of the same type can have similar chess piece skills.

[0232] Optionally, the virtual chess player can consume virtual economic value in exchange for virtual chess pieces, or obtain virtual chess pieces through random drawing, or obtain virtual chess pieces by reaching a certain player attribute value, or obtain virtual chess pieces through other possible methods in the auto chess game. This embodiment of the present application does not limit this.

[0233] In some embodiments, in order to implement multiple rounds of reinforcement effects in an auto chess game and improve the strategy of the game, the terminal can use reinforcement prompt rounds as a unit. Before applying each round of reinforcement effects, the terminal can first prompt the reinforcement effects of the current round when the previous round of reinforcement prompts were given. Therefore, before applying the reinforcement effects of the current round, the player can adjust the game strategy in advance based on the reinforcement effects to be applied by arranging virtual chess pieces through the virtual chess player.

[0234] In one possible implementation, the terminal displays the i-th round reinforcement prompt information, which includes the i-th round basic reinforcement effect applied in the auto chess game when executing the i+1-th round reinforcement prompt, where i is greater than or equal to 1 and is a positive integer.

[0235] Optionally, the basic enhancement effect of round i can be either a player enhancement effect applied to the virtual chess player or a piece enhancement effect applied to the virtual chess pieces. A player enhancement effect can enhance the virtual chess player's virtual economy, enhance the virtual chess player's skills, or other effects that enhance the virtual chess player. A piece enhancement effect can enhance the skills of a virtual chess piece, enhance all virtual chess pieces of the same type, or other effects that enhance virtual chess pieces.

[0236] Optionally, the basic enhancement effect of round i may include multiple enhancement effects, and different enhancement effects may be displayed via different enhancement effect icons. Specifically, player enhancement effects may correspond to different enhancement effect icons based on the enhancement effect type. For example, an enhancement effect that increases virtual economic value may be displayed via a virtual economic icon. Chess piece enhancement effects may be distinguished by the corresponding chess piece images of different virtual chess pieces. The chess piece image may be at least one of a headshot, icon, bust, full-length portrait, and display animation of the virtual chess piece.

[0237] Schematically, as shown in Figure 17, the terminal displays the i-th round of reinforcement prompt information in the auto chess game interface, and the i-th round of reinforcement prompt information includes a first reinforcement effect 1701 and a second reinforcement effect 1702, wherein the first reinforcement effect 1701 is an reinforcement effect effective for the virtual chess player indicated by the icon, and the second reinforcement effect 1702 is a skill-based reinforcement effect applied to the auto chess game.

[0238] Step 1602: When the i+1th round enhancement prompt information is displayed, the i-th round enhancement effect is applied in the auto chess game, and the i-th round enhancement effect includes the i-th round basic enhancement effect.

[0239] In some embodiments, in order to enable players to adaptively adjust their game strategies in the Auto Chess game based on the i-th round reinforcement prompt information, the terminal can set an appropriate game duration or game status achievement process between executing the i-th round and the i+1-th round reinforcement prompt information, and then when the display conditions of the i+1-th round reinforcement prompt information are met, the terminal displays the i+1-th round reinforcement prompt information, and when displaying the i+1-th round reinforcement prompt information, applies the i-th round reinforcement effect in the Auto Chess game.

[0240] Optionally, the i-th round of enhancements includes at least the i-th round of basic enhancements and, to enhance game excitement, may also include additional enhancements. These additional enhancements can be hidden enhancements pre-set randomly by the terminal, or they can be enhancements added based on the state of the Auto Chess game before the i-th round of basic enhancements are applied.

[0241] Optionally, the i-th round enhancement effect applied to the Auto Chess game refers to the enhancement effect applied to each virtual player or virtual chess piece in the Auto Chess game, that is, any virtual player or virtual chess piece in the Auto Chess game has the opportunity to take effect of the i-th round enhancement effect.

[0242] Alternatively, the i-th round enhancement effect can be to enhance the buff effect of a player card or piece card based on the use of that player card or piece card. For example, if the buff effect of a player card increases the number of piece cards obtained by the player on the team by 5, the enhancement effect can be to increase the number of piece cards obtained by the virtual player on the team by another 5. For another example, if the buff effect of a piece card increases the equipment level of the virtual piece on the team by one, the enhancement effect can be to increase the equipment level of the virtual piece by another level.

[0243] Step 1603: If the virtual character meets the conditions for the effectiveness of the i-th round of enhancement effect, the i-th round of enhancement effect is effective for the virtual character, and the virtual character includes at least one of a virtual chess player and a virtual chess piece in the auto chess game.

[0244] In some embodiments, when the i+1th round reinforcement prompt information is displayed, after the i-th round reinforcement effect is applied in the auto chess game, each virtual chess player and virtual chess piece in the auto chess game has the opportunity to take effect of the i-th round reinforcement effect. Therefore, in order to improve the fairness of the game while optimizing the game competition strategy, the terminal can also set the effectiveness conditions corresponding to the i-th round reinforcement effect, so that the terminal will only take effect of the i-th round reinforcement effect on the virtual character when the virtual character meets the effectiveness conditions.

[0245] Optionally, the virtual character may include at least one of a virtual player and a virtual chess piece in an Auto Chess game. If the virtual player meets the conditions for the i-th round of player enhancement, the terminal will activate the i-th round of player enhancement for the virtual player; if the virtual chess piece meets the conditions for the i-th round of chess piece enhancement, the terminal will activate the i-th round of chess piece enhancement for the virtual chess piece.

[0246] In summary, in the embodiments of the present application, during an Auto Chess game, by displaying the i-th round reinforcement prompt information, the i-th round basic reinforcement effect applied in the Auto Chess game when the i+1-th round reinforcement prompt is executed is pre-prompted. Thus, when the i+1-th round reinforcement prompt information is displayed, the i-th round reinforcement effect is applied in the Auto Chess game, and if the virtual character meets the conditions for the i-th round reinforcement effect to take effect, the i-th round reinforcement effect takes effect on the virtual character. That is, the reinforcement effect applied in each round is pre-prompted when the previous round reinforcement prompt is displayed. Therefore, between the execution of the i-th round and the i+1-th round reinforcement prompt, the player can reasonably adjust the game strategy based on the i-th round reinforcement prompt information, thereby improving the game strategy of the Auto Chess game. Furthermore, as long as the virtual character meets the conditions for the reinforcement effect to take effect, the reinforcement effect can be applied to the virtual character, thereby improving the fairness of the reinforcement effect in the Auto Chess game.

[0247] In some embodiments, in order to further improve the game diversity of Auto Chess, when displaying the i+1th round enhancement prompt information, in addition to applying the basic enhancement effect of the i-th round in the Auto Chess game, the terminal can also determine the additional enhancement effect of the i-th round based on the enhancement effect triggered by the virtual chess player in the Auto Chess game between the execution of the i-th round and the i+1th round enhancement prompt.

[0248] Moreover, after the target virtual chess player triggers the i-th round additional reinforcement effect, the terminal immediately takes effect on the target virtual chess player or the target virtual chess piece configured by the target virtual chess player. At the same time, the i-th round additional reinforcement effect is added to the i-th round reinforcement effect, so that when the i+1-th round reinforcement prompt information is displayed, the i-th round reinforcement effect is applied in the auto chess game. The i-th round reinforcement effect includes both the i-th round basic reinforcement effect and the i-th round additional reinforcement effect.

[0249] The following embodiment will illustrate the process of determining the i-th round additional reinforcement effect and applying the i-th round additional reinforcement effect.

[0250] Please refer to Figure 18, which shows a flowchart of a method for activating a strengthening effect in Auto Chess, provided by another exemplary embodiment of the present application. This embodiment uses the method as an example of a terminal running a program client that supports turn-based chess games. The method includes the following steps:

[0251] Step 1801: Display the i-th round reinforcement prompt information when the i-th round information prompt conditions are met. The i-th round information prompt conditions include at least one of the information prompt time and the game status; the i-th round reinforcement prompt information includes at least one of the i-th round basic chess player reinforcement effect and the i-th round basic chess piece reinforcement effect applied in the auto chess game when the i+1-th round reinforcement prompt is executed.

[0252] In order to improve the orderliness of displaying the enhanced prompt information, the terminal may set information prompt conditions for each round of enhanced prompt information, so that the enhanced prompt information is displayed only when the corresponding information prompt conditions are met.

[0253] In one possible embodiment, when the i-th round information prompt conditions are met, the terminal displays the i-th round reinforcement prompt information, wherein the i-th round reinforcement prompt information may include at least one of the i-th round basic chess player reinforcement effect and the i-th round basic chess piece reinforcement effect applied in the auto chess game when executing the i+1-th round reinforcement prompt.

[0254] Optionally, the i-th round information prompt condition may be related to at least one of the information prompt time and the game status. In one possible embodiment, the terminal displays a reinforcement prompt message at the start of each round in an Auto Chess game. In another possible embodiment, the terminal displays a reinforcement prompt message when the virtual player in the Auto Chess game reaches a certain player level.

[0255] Optionally, the basic chess player enhancement effect can be to improve the player's virtual economy, such as adding additional virtual reward value when the virtual chess player obtains virtual reward value; it can also be to improve the player's virtual skills, such as adding additional virtual skill effect when the virtual chess player uses virtual skills, or it can be other chess player enhancement effects, which are not limited in this embodiment of the present application.

[0256] Optionally, the basic chess piece enhancement effect can be to improve the virtual skills of the chess piece, such as adding additional virtual skill effects when the virtual chess piece releases the chess piece skills; it can also be to increase the chess piece bond, such as when controlling the virtual chess piece to release the chess piece skills, simultaneously controlling other virtual chess pieces of the same type to release the chess piece skills, or it can be other chess piece enhancement effects, which are not limited in this embodiment of the present application.

[0257] By setting the information prompt conditions for each round of reinforcement prompt information, it is possible to display the i-th round of reinforcement prompt information when the information prompt conditions for the i-th round are met, which can optimize the display process of each round of reinforcement prompt information and improve the orderliness of the display of the reinforcement prompt information.

[0258] In some embodiments, each round of reinforcement prompt information and the corresponding information prompt conditions can be pre-configured at the beginning of the Auto Chess game, or the i-th round reinforcement effect can be dynamically determined during the Auto Chess game based on the previous i-1 round reinforcement effects.

[0259] In a possible implementation, when starting an auto chess game, the terminal can determine the enhanced prompt configuration information corresponding to the auto chess game from the enhanced prompt strategy library. The enhanced prompt configuration information may include the information prompt time for each round and the enhanced prompt information for each round.

[0260] Optionally, the enhancement prompt strategy library may include multiple enhancement effects and enhancement effect combination strategies. In one possible implementation, the terminal may determine multiple enhancement effect combinations corresponding to the Auto Chess game based on the player attributes of the virtual player in the Auto Chess game and the enhancement effect combination strategy, thereby sorting each enhancement effect combination based on the combination weight, and determining the enhancement prompt configuration information corresponding to the Auto Chess game based on the sorting result and the total number of enhancement prompt rounds. The enhancement prompt configuration information may include the top n enhancement effect combinations in the sorting result, where n is the total number of enhancement prompt rounds, and n is a positive integer.

[0261] Schematically, as shown in Table 1, the terminal first obtains multiple random reinforcement effect combinations corresponding to this round of the game from the reinforcement prompt strategy library according to the player type of the virtual player in the auto chess game, and then sorts each reinforcement effect combination according to the combination weight, thereby determining the target reinforcement effect combination corresponding to this round of the auto chess game.

[0262] Table 1

[0263] In another possible implementation, taking into account that a virtual player may trigger an additional enhancement effect during the game, and the additional enhancement effect may overlap with the pre-configured basic enhancement effect, in order to improve the application diversity of the enhancement effect, when starting an auto chess game, the terminal can first determine the first round of enhancement prompt information and the information prompt time corresponding to each round of enhancement prompt from the enhancement prompt strategy library, so that before executing the i+1th round of enhancement prompt, the terminal can determine the i+1th round of enhancement prompt information based on the previous i rounds of additional enhancement effects and the previous i rounds of enhancement prompt information, so that the i+1th round of enhancement prompt information is different from the previous i rounds of enhancement prompt information, and the i+1th round of enhancement prompt information does not include the previous i rounds of additional enhancement effects.

[0264] Optionally, before executing the (i+1) round of reinforcement prompts, the terminal first determines the previous (i) rounds of additional reinforcement effects and the previous (i) rounds of reinforcement prompt information, and then determines the (i+1) round of reinforcement prompt information for the (i+1) round of reinforcement prompts from among the reinforcement effects in the reinforcement prompt policy library, excluding the previous (i) rounds of additional reinforcement effects and the previous (i) rounds of reinforcement prompt information. For example, if the first round of reinforcement prompt information includes reinforcement effect 1 and the first round of additional reinforcement effect is reinforcement effect 2, the terminal determines at least one reinforcement effect from among the reinforcement effects in the reinforcement prompt policy library, excluding reinforcement effect 1 and reinforcement effect 2, as the reinforcement prompt information for the (i+1) round of reinforcement prompts.

[0265] By determining the corresponding prompt times for each round of boosts at the start of an Auto Chess game, we can display boost prompts based on time conditions, further improving the orderliness of boost prompt display. Furthermore, by determining the boost prompt for round (i+1) based on the boost effects and boost prompts from the previous i rounds, we can increase the diversity of boost effects and optimize the performance of Auto Chess games.

[0266] In some embodiments, considering that when the i+1th round reinforcement prompt information is displayed, the terminal will apply the i-th round reinforcement effect in the auto chess game, in order to allow the player to check the i-th round reinforcement effect to be applied again before applying the i-th reinforcement effect, the terminal can add the i-th round reinforcement effect to be applied at the current game moment in the i+1th round reinforcement prompt information.

[0267] In one possible embodiment, when executing the first round of reinforcement prompts, the first round of reinforcement prompt information displayed by the terminal may include the first round of basic reinforcement effects applied in the auto chess game when executing the second round of reinforcement prompts, and when executing the i-th round of reinforcement prompts, the i-th round of reinforcement prompt information displayed by the terminal includes the i-th round of basic reinforcement effects applied in the auto chess game when executing the i+1-th round of reinforcement prompts, and the i-1-th round of reinforcement effects applied in the auto chess game at the current game moment, where i is greater than or equal to 2.

[0268] Schematically, as shown in FIG19 , during the game start phase, the terminal displays the first round of enhancement prompt information in the game preparation interface. The first round of enhancement prompt information only includes the first round of basic enhancement effects applied in the auto chess game when the second round of enhancement prompt is executed.

[0269] Schematically, as shown in FIG20 , during the game, when the second round of reinforcement prompt is executed, the second round of reinforcement prompt information displayed by the terminal includes both the first round of reinforcement effects that will be applied to the auto chess game, and the second round of basic reinforcement effects that will be applied in the auto chess game when the third round of reinforcement prompt is executed.

[0270] By adding the i-1th round of enhancement effects that will be applied to the current Auto Chess game to the i-th round of enhancement prompt information, players can easily check the previous round of enhancement effects again, optimizing the prompt effect of the enhancement prompt.

[0271] In some embodiments, to enhance game excitement and increase the difficulty of game strategies, when executing the i-th round of enhancement prompts, the terminal may also display the i-th round of enhancement prompts in an implicit manner, thereby allowing the player to guess and implement the game strategy based on the implicit enhancement prompt information. When applying the i-th basic enhancement effect, for the player who guessed correctly, the virtual chess player and virtual chess piece controlled by the player are more likely to meet the conditions for the i-th basic enhancement effect to take effect; while for the player who guessed incorrectly, the virtual chess player and virtual chess piece controlled by the player are less likely to meet the conditions for the i-th basic enhancement effect to take effect.

[0272] In some embodiments, in order to reveal to the player whether the guess is correct before applying the i-th basic reinforcement effect, the terminal also needs to reveal the i-th round basic reinforcement effect in the i+1-th round reinforcement prompt information, that is, the i-th round basic reinforcement effect that is in an implicit prompt state in the i-th round reinforcement prompt information needs to be adjusted to an explicit prompt state in the i+1-th round reinforcement prompt information.

[0273] In one possible implementation, if the basic enhancement effect of the round i is in an implicit prompt state in the round i enhancement prompt information, after the round i+1 information prompt conditions are met, the terminal displays the round i+1 enhancement prompt information, which includes the basic enhancement effect of the round i in an explicit prompt state. That is, the round i+1 enhancement prompt information may include both the basic enhancement effect of the round i in an explicit prompt state and the basic enhancement effect of the round i+1 in an implicit prompt state.

[0274] 21 , when executing the first round of reinforcement prompts, the terminal implicitly prompts the first round of reinforcement effects by displaying a virtual chess piece type icon 2101. When executing the second round of reinforcement prompts, in order to reveal to the player the upcoming first round of reinforcement effects, the terminal updates virtual chess piece type icon 2101 to a chess piece avatar icon 2102, and the virtual chess piece indicated by chess piece avatar icon 2102 belongs to the virtual chess piece type indicated by virtual chess piece type icon 2101.

[0275] By using implicit prompts to display the i-th round of reinforcement prompts during the i-th round of reinforcement prompts, the difficulty of selecting game strategies can be increased, enriching the game process. Furthermore, by using explicit prompts to reveal the i-th round of reinforcement prompts during the i+1-th round of reinforcement prompts, the display method of reinforcement prompts is enriched and the information display process is optimized.

[0276] Step 1802: Between the execution of the i-th round and the (i+1)-th round reinforcement prompt, if there is a virtual player triggering the i-th round additional reinforcement effect, when the (i+1)-th round reinforcement prompt information is displayed, the i-th round basic reinforcement effect and the i-th round additional reinforcement effect are applied in the auto chess game.

[0277] In some embodiments, in order to increase the diversity of the enhancement effect triggering, in addition to the multiple rounds of basic enhancement effects set by the system in the Auto Chess game, the terminal can also provide virtual players with the opportunity to individually trigger additional enhancement effects. For example, when the first virtual player triggers a certain enhancement effect, the enhancement effect takes effect immediately on the first virtual player, wherein the first virtual player is one of the virtual players in the Auto Chess game. In order to avoid excessive differences in enhancement between virtual players, the terminal can also treat the enhancement effects triggered by each virtual player in the Auto Chess game between the execution of the i-th round and the i+1-th round enhancement prompt as the i-th round additional enhancement effect, and when displaying the i+1-th enhancement prompt information, the i-th round additional enhancement effect and the i-th round basic enhancement effect are applied to the Auto Chess game at the same time.

[0278] In one possible implementation, between the execution of the reinforcement prompt for round i and the execution of the reinforcement prompt for round i+1, if the additional reinforcement effect triggered solely by the first virtual player is a time-sensitive reinforcement effect, the terminal may maintain the additional reinforcement effect in effect for the first virtual player until the reinforcement prompt for round i+1 is displayed. When the reinforcement prompt for round i+1 is displayed and the additional reinforcement effect is applied to the Auto Chess game as the additional reinforcement effect for round i, the time-sensitive nature of the additional reinforcement effect is added. For example, if, between the execution of the reinforcement prompt for round i and the execution of the reinforcement prompt for round i+1, the first virtual player triggers a reinforcement effect with a time-sensitive nature of one second, then when the reinforcement effect is applied to the Auto Chess game as the additional reinforcement effect for round i, once the reinforcement effect takes effect on other virtual players, the reinforcement effect will also only have a time-sensitive nature of one second.

[0279] In one possible implementation, to determine whether the enhancement effects applied in the Auto Chess game include the additional enhancement effects of Round i when the Round i+1 enhancement prompt is displayed, the terminal needs to determine whether a virtual player in the Auto Chess game has triggered the additional enhancement effects of Round i between the execution of the Round i and the Round i+1 enhancement prompt. If a virtual player has triggered the additional enhancement effects of Round i between the execution of the Round i and the Round i+1 enhancement prompt, the terminal will apply the basic enhancement effects of Round i and the additional enhancement effects of Round i to the Auto Chess game when the Round i+1 enhancement prompt is displayed.

[0280] Optionally, there are at least two situations in which a virtual chess player triggers the additional strengthening effect of the i-th round. The first situation is that the first virtual chess player meets the conditions for the additional chess player strengthening effect to take effect, thereby taking effect on the additional chess player strengthening effect of the i-th round; the second situation is that the first virtual chess piece configured by the first virtual chess player meets the conditions for the additional chess piece strengthening effect to take effect, thereby taking effect on the additional chess piece strengthening effect of the i-th round.

[0281] In one possible implementation, between the execution of the i-th round and the (i+1)-th round reinforcement prompts, if the first virtual player meets the conditions for the additional player reinforcement effect to take effect, the terminal will take effect on the i-th round of additional player reinforcement for the first virtual player, that is, it can be determined that there is a virtual player in the auto chess game that triggers the i-th round of additional reinforcement effect, wherein the first virtual player is one of the virtual players in the auto chess game.

[0282] Among them, the way for the first virtual chess player to meet the conditions for the additional chess player enhancement effect to take effect may be to use the enhancement effect effect props, or to release the enhancement effect effect skills, or other ways that can take effect of the additional chess player enhancement effect. The embodiment of this application does not limit this.

[0283] In one possible implementation, if the first virtual player uses a boosting effect item, the terminal applies the i-th round additional player boosting effect to the first virtual player, where the i-th round additional player boosting effect is the player boosting effect corresponding to the boosting effect item. In an illustrative example, if the first virtual player uses a virtual economic value doubling item, the terminal doubles the virtual economic value corresponding to the first virtual player.

[0284] In one possible implementation, when the first virtual player releases a skill with an enhanced effect, the terminal applies the i-th round of additional player enhancement effects to the first virtual player, where the i-th round of additional player enhancement effects is the player enhancement effect corresponding to the skill with the enhanced effect. In an illustrative example, when the first virtual player uses a skill attack value enhancement item, the terminal enhances the skill attack value of the virtual player skill released by the first virtual player.

[0285] By determining the player enhancement effects generated by the virtual player using the enhancement effect items and the player enhancement effects generated by releasing the enhancement effect skills between the i-th round and the i+1-th round enhancement prompts as the additional player enhancement effects in the i-th round, it is possible to widely apply the enhancement effects that were effective individually for the virtual player in the previous round to the next round of Auto Chess games, enriching the application methods of the player enhancement effects in the game and increasing the diversity of the game.

[0286] In another possible embodiment, between the execution of the i-th round and the (i+1)-th round of reinforcement prompts, if the first virtual chess piece configured by the first virtual chess player meets the conditions for the additional chess piece reinforcement effect to take effect, the terminal will take effect on the i-th round of additional chess piece reinforcement effect on the first virtual chess piece, that is, it can be determined that there is a virtual chess player in the auto chess game that triggers the i-th round of additional reinforcement effect, wherein the first virtual chess piece is at least one virtual chess piece among the virtual chess pieces configured by the first virtual chess player.

[0287] Among them, the way for the first virtual chess piece to meet the conditions for the additional chess piece strengthening effect to take effect may be that the first virtual chess player uses a chess piece strengthening prop on the first virtual chess piece, or that the first virtual chess piece meets the chess piece configuration conditions, or other ways to take effect of the additional chess piece strengthening effect, which are not limited in the embodiments of the present application.

[0288] In one possible implementation, when the first virtual chess player uses a chess piece strengthening item on the first virtual chess piece, the terminal immediately applies the i-th round of additional chess piece strengthening effect to the first virtual chess piece, and the i-th round of additional chess piece strengthening effect is the chess piece strengthening effect corresponding to the chess piece strengthening item. In an illustrative example, when the first virtual chess player uses a chess piece skill attack value strengthening item on the first virtual chess piece, the terminal can enhance the skill attack value of the virtual chess piece skill released by the first virtual chess piece. For example, taking the example of the first virtual chess player using the "Awakening Stone" on the first virtual chess piece, when the virtual chess piece of the own side and the virtual chess piece of the enemy side are in a game state, and the virtual chess player of the own side uses the "Awakening Stone" on the virtual chess piece of the own side, the terminal immediately applies the awakening strengthening effect corresponding to the "Awakening Stone" to the virtual chess piece of the own side, and the awakening strengthening effect is determined as the additional strengthening effect by the awakening strengthening effect.

[0289] Schematically, as shown in Figure 22, when the virtual chess piece 2201 of our side and the virtual chess piece 2202 of the enemy side are in a game state, and the virtual chess player of our side uses the "Awakening Stone" on the virtual chess piece 2201 of our side, the terminal immediately takes effect on the awakening and strengthening effect corresponding to the "Awakening Stone" on the virtual chess piece 2201 of our side. At this time, the virtual chess piece 2201 of our side will change from the first chess piece state to the second chess piece state.

[0290] In one possible implementation, when the first virtual chess piece configured by the first virtual chess player meets the chess piece configuration conditions, the terminal will apply the i-th round of additional chess piece strengthening effect to the first virtual chess piece, and the i-th round of additional chess piece strengthening effect is a chess piece strengthening effect triggered by the chess piece configuration conditions.

[0291] Optionally, the chess piece configuration condition is related to at least one of the number of chess piece configurations and the type of chess piece configuration. For example, the chess piece configuration condition may include that the number of chess pieces configured for the same virtual chess piece meets a quantity threshold, or that the number of chess pieces configured for the same type of virtual chess piece meets a quantity threshold, or that all types of virtual chess pieces are configured, etc., although this embodiment of the application is not limited thereto.

[0292] In an illustrative example, when the number of first virtual chess pieces configured by the first virtual chess player meets a quantity threshold, the terminal may enhance the chess piece attack value of the first virtual chess piece, for example, by increasing the chess piece attack value of the first virtual chess piece by 5%.

[0293] By determining the virtual chess piece enhancement effects based on chess piece enhancement props and chess piece enhancement effects based on chess piece configuration conditions between the i-th round and the (i+1) round enhancement prompts as additional chess piece enhancement effects in the i-th round, the enhancement effects of the virtual chess pieces that took effect individually in the previous round can be widely applied to the next round of Auto Chess games, enriching the application methods of chess piece enhancement effects in the game and increasing game diversity.

[0294] By determining the situation in which the virtual player triggers the additional reinforcement effect of the i-th round from the two perspectives of the virtual player and the virtual chess piece, the singleness of the setting of the additional reinforcement effect is avoided and the diversity of the additional reinforcement effect is improved.

[0295] In some embodiments, considering that when the i+1th round reinforcement prompt information is displayed, the terminal will apply the i-th reinforcement effect in the auto chess game, and the i-th reinforcement effect includes both the i-th basic reinforcement effect prompted when the i-th round reinforcement prompt information is displayed, and the i-th additional reinforcement effect generated in the auto chess game between the execution of the i-th round and the i+1th round reinforcement prompts, therefore, in order to allow the player to know in advance whether there is the i-th additional reinforcement effect before applying the i-th reinforcement effect, the terminal can add the i-th round reinforcement effect to be applied at the current game moment in the i+1th round reinforcement prompt information, and the i-th round reinforcement effect includes the i-th round additional reinforcement effect.

[0296] Schematically, as shown in Figure 23, between the execution of the i-th round and the i+1-th round reinforcement prompts, when there is a virtual chess player triggering the i-th round additional reinforcement effect, when the i+1-th round reinforcement prompt is executed, the terminal can reveal the i-th round reinforcement effect in the i+1-th round reinforcement prompt information, and for the i-th round additional reinforcement effect, the terminal can add a "specified" mark on the reinforcement effect identifier 2301 corresponding to the i-th round additional reinforcement effect.

[0297] Step 1803: Between the execution of the i-th round and the (i+1)-th round reinforcement prompt, if there is no virtual player triggering the i-th round additional reinforcement effect, when the (i+1)-th round reinforcement prompt information is displayed, the i-th round basic reinforcement effect is applied in the auto chess game.

[0298] In some embodiments, between executing the i-th round and the i+1-th round reinforcement prompts, the terminal determines whether there is a virtual player in the auto chess game to trigger the i-th round additional reinforcement effect. If there is no virtual player to trigger the i-th round additional reinforcement effect, then when the i+1-th round reinforcement prompt information is displayed, only the i-th round basic reinforcement effect is applied in the auto chess game.

[0299] Optionally, if there is no virtual player triggering the additional reinforcement effect of the i-th round between the execution of the i-th round and the i+1-th round reinforcement prompt, then when the i+1-th round reinforcement prompt is executed, the i-th round reinforcement effect included in the i+1-th round reinforcement prompt information is only the basic reinforcement effect of the i-th round.

[0300] Schematically, as shown in FIG24 , between the execution of the i-th round and the i+1-th round reinforcement prompts, if there is no virtual player triggering the i-th round additional reinforcement effect, when the i+1-th round reinforcement prompt is executed, the i-th round reinforcement effect only includes the i-th round basic reinforcement effect.

[0301] Step 1804: When the i-th round strengthening effect includes the i-th round player strengthening effect and the second virtual player meets the first effective condition of the i-th round player strengthening effect, the i-th round player strengthening effect is effective on the second virtual player, and the first effective condition is related to at least one of the player level, the virtual economic value obtained by the player, and the virtual chess pieces owned by the player.

[0302] Optionally, the i-th round enhancement effect may include at least one of an i-th round player enhancement effect and an i-th round piece enhancement effect. If the virtual player satisfies the i-th round player enhancement effect, the terminal will apply the i-th round player enhancement effect to the virtual player; if the virtual piece satisfies the i-th round piece enhancement effect, the terminal will apply the i-th round piece enhancement effect to the virtual piece.

[0303] In some embodiments, when the i-th round enhancement effect includes the i-th round player enhancement effect, after the terminal applies the i-th round player enhancement effect to the auto chess game, it is necessary to determine whether there is a virtual player in the game that meets the first effectiveness condition corresponding to the i-th round player enhancement effect, and then, when the second virtual player meets the first effectiveness condition of the i-th round player enhancement effect, the i-th round player enhancement effect is effective for the second virtual player, wherein the second virtual player is one of the virtual players in the auto chess game, and the second virtual player can be the same virtual player as the first virtual player.

[0304] Optionally, the first validation condition is related to at least one of the player's level, the virtual economic value obtained by the player, and the number of virtual chess pieces owned by the player. For example, the first validation condition may be that the player's level meets a level threshold, or that the virtual economic value obtained by the virtual player meets an economic value threshold, or that the number of virtual chess pieces owned by the player meets a number threshold, etc., although this embodiment of the application is not limited thereto.

[0305] Optionally, the round i player enhancement effect can be further divided into the round i basic player enhancement effect and the round i additional player enhancement effect. With respect to the round i basic player enhancement effect, after being applied to an Auto Chess game, the terminal needs to determine whether each virtual player in the game satisfies the first validation condition corresponding to the round i basic player enhancement effect. With respect to the round i additional player enhancement effect, after being applied to an Auto Chess game, the terminal only needs to determine whether all virtual players in the game, excluding the virtual player that triggered the round i additional player enhancement effect, meet the first validation condition corresponding to the round i additional player enhancement effect.

[0306] Step 1805: When the i-th round reinforcement effect includes the i-th round chess piece reinforcement effect, and the second virtual chess piece configured by the second virtual chess player meets the second effective condition of the i-th round chess piece reinforcement effect, the i-th round chess piece reinforcement effect is effective on the second virtual chess piece, and the second effective condition is related to at least one of the chess piece attributes, the number of chess pieces, the chess piece type, and the props configured for the chess piece.

[0307] In some embodiments, when the i-th round reinforcement effect includes the i-th round chess piece reinforcement effect, after the terminal applies the i-th round chess piece reinforcement effect to the auto chess game, it is necessary to determine whether there is a virtual chess piece configured by a virtual chess player in the game that meets the second effectiveness condition corresponding to the i-th round chess piece reinforcement effect, and then, when the second virtual chess piece meets the second effectiveness condition of the i-th round chess piece reinforcement effect, the terminal takes effect of the i-th round chess piece reinforcement effect on the second virtual chess piece, wherein the second virtual chess piece is at least one virtual chess piece among the virtual chess pieces configured by the second virtual chess player.

[0308] Optionally, the second effectiveness condition is related to at least one of the chess piece attributes, the number of chess pieces, the chess piece type and the props configured for the chess piece. For example, the second effectiveness condition may be that the chess piece level meets the level threshold, or the number of chess pieces meets the quantity threshold, or the chess piece type meets the type condition, or the virtual chess piece is used with specific props, etc. The embodiment of the present application does not limit this.

[0309] In one possible implementation, when the chess piece attributes of the second virtual chess piece meet the chess piece attribute conditions, the terminal applies the i-th round chess piece strengthening effect to the second virtual chess piece. The i-th round chess piece strengthening effect is used to switch the second virtual chess piece from the first chess piece state to the second chess piece state. Optionally, the second virtual chess piece in the first chess piece state only has basic skills, and after the i-th round chess piece strengthening effect is applied to the second virtual chess piece, the second virtual chess piece in the second chess piece state can be used for basic skills and additional skills, that is, when the second virtual chess player controls the second virtual chess piece to apply basic skills, the second virtual chess piece can continue to release additional skills, thereby improving the skill release effect. Moreover, virtual chess pieces of the same type in the second chess piece state can also release the same virtual skill at the same time, that is, when the common release conditions of a certain skill are met, virtual chess pieces of the same type in the second chess piece state can simultaneously release the same virtual skill to the enemy virtual chess piece.

[0310] Optionally, in order to visually distinguish the virtual chess piece in the first chess piece state from the virtual chess piece in the second chess piece state, the terminal may further set the virtual chess piece in the first chess piece state and the virtual chess piece in the second chess piece state to two different display effects.

[0311] For example, taking the i-th round chess piece enhancement effect as an awakening enhancement effect, when the chess piece level of the virtual chess piece reaches the level threshold, the terminal can switch the virtual chess piece from an unawakened state to an awakened state, and the virtual chess piece in the awakened state has additional skills.

[0312] Taking the case where, between the i-th round and the (i+1)-th round reinforcement prompts, there is a virtual chess player on our side triggering the i-th round additional reinforcement effect, and the i-th round additional reinforcement effect is to awaken the virtual chess piece through the "Awakening Stone", as an example, when the virtual chess player on our side awakens the virtual chess piece through the "Awakening Stone", the terminal immediately takes effect of the awakening reinforcement skill on the virtual chess piece on our side, and uses the awakening reinforcement skill as the i-th round additional reinforcement effect. Then, after the (i+1)-th round reinforcement prompt is made and the i-th round reinforcement effect is applied to the auto chess game, after the enemy virtual chess piece meets the conditions for the awakening reinforcement effect to take effect, the terminal will also take effect of the enemy virtual chess piece.

[0313] Schematically, as shown in FIG25 , between the i-th round and the i+1-th round of reinforcement prompts, the own virtual chess piece 2501 and the enemy virtual chess piece 2502 are in a battle state. In response to the use of the "Awakening Stone" by the own virtual chess player on the own virtual chess piece 2501, the terminal switches the own virtual chess piece 2501 from the first chess piece state (unawakened state) to the second chess piece state (awakened state). When the own virtual chess piece 2501 is in the unawakened state, the own virtual chess piece 2501 can only release basic skills 2503 to the enemy virtual chess piece 2502; when the own virtual chess piece 2501 is in the awakened state, the own virtual chess piece 2501 can release basic skills and additional skills 2504 to the enemy virtual chess piece 2502.

[0314] Schematically, as shown in Figure 26, the first virtual chess piece 2601 of our side and the enemy virtual chess piece 2602 are in a battle state, and the second virtual chess piece 2603 of our side and the first virtual chess piece 2601 of our side belong to the same chess piece type and are both in an awakened state. Therefore, when controlling the first virtual chess piece 2601 of our side to release special skills to the enemy virtual chess piece 2602, the second virtual chess piece 2603 of our side will also release special skills to the enemy virtual chess piece 2602 at the same time.

[0315] Schematically, as shown in Figure 27, between the execution of the i-th round and the i+1-th round of reinforcement prompts, the own virtual chess piece 2701 and the enemy virtual chess piece 2702 are in a battle state, and the own virtual chess player uses the awakening reinforcement props on the own virtual chess piece 2701 to switch the own virtual chess piece 2701 to the second chess piece state, then the terminal determines the awakening reinforcement effect as the i-th round additional reinforcement effect, and then when the i+1-th round of reinforcement prompts are performed, the terminal applies the awakening reinforcement effect to the auto chess game, so that after the enemy virtual chess piece 2702 meets the conditions for the awakening reinforcement effect to take effect, the terminal also switches the enemy virtual chess piece 2702 to the second chess piece state.

[0316] In one possible implementation, if the number of second virtual chess pieces of the same chess piece type meets a chess piece number threshold, the terminal applies the i-th round chess piece enhancement effect to the target virtual chess piece of the same chess piece type. In an illustrative example, if the number of second virtual chess pieces of the same chess piece type meets the chess piece number threshold, the terminal may enhance the virtual chess piece skill of the second virtual chess piece of the same chess piece type.

[0317] By using the chess piece attribute condition or the chess piece quantity threshold as the second effective condition for the chess piece enhancement effect in the i-th round, the effectiveness methods of the chess piece enhancement effect in the i-th round can be increased, and the implementation process of the chess piece enhancement effect in the i-th round can be enriched.

[0318] After applying the i-th round of enhancements to an Auto Chess game, the enhancements do not take effect directly on the virtual players or virtual pieces. Instead, they are determined based on their respective effectiveness conditions. This optimizes the effectiveness process of the enhancements and ensures the effectiveness threshold of the enhancements in Auto Chess games.

[0319] Optionally, the round i chess piece enhancement effect can be further divided into the round i basic chess piece enhancement effect and the round i additional chess piece enhancement effect. For the round i basic chess piece enhancement effect, after being applied to an Auto Chess game, the terminal needs to determine whether the virtual chess pieces assigned by each virtual chess player in the game meet the second validation condition corresponding to the round i basic chess piece enhancement effect. For the round i additional chess piece enhancement effect, after being applied to an Auto Chess game, the terminal only needs to determine whether the virtual chess pieces assigned by virtual chess players other than the virtual chess player that triggered the round i additional chess piece enhancement effect meet the second validation condition corresponding to the round i additional chess piece enhancement effect.

[0320] In the above embodiment, by setting up a player intervention mechanism, between the i-th round and the (i+1)-th round reinforcement prompts, when there is a virtual chess player triggering the reinforcement effect, the reinforcement effect is determined as the i-th round additional reinforcement effect. Therefore, when the (i+1)-th round reinforcement prompt is executed, both the i-th round basic reinforcement effect and the i-th round additional reinforcement effect are applied in the auto chess game, enriching the diversity of the reinforcement effect application.

[0321] In addition, by setting the i-th round reinforcement prompt information in an implicit prompt state, players can make strategic guesses based on the implicit prompt information. Therefore, for players who guess correctly, the virtual character they control is more likely to take effect of the i-th round reinforcement, which increases the excitement and strategy of the auto chess game.

[0322] At the same time, by displaying the i-th round reinforcement effect again when displaying the i+1-th round reinforcement prompt information, the i-th round reinforcement effect that will be applied to the Auto Chess game can be prompted again, and the i-th round additional reinforcement effect triggered during the game can also be displayed to the player in advance; the i-th round reinforcement effect that is displayed in an implicit prompt manner during the i-th round reinforcement prompt can also be revealed when the i+1-th round reinforcement prompt is performed, enriching the display effect of each round of reinforcement prompt information and improving the diversity of the reinforcement effects in the Auto Chess game.

[0323] In some embodiments, taking into account that multiple rounds of enhancement effect applications will occur during the Auto Chess game, and there is a display interval between the enhancement prompt information of adjacent rounds, in order to facilitate players to check the effect application progress of each round of enhancement effects at any time during the game, the terminal can also set an application progress viewing control in the Auto Chess game interface, thereby displaying the effect application progress display interface in response to the player's triggering operation of the application progress viewing control.

[0324] The effect application progress display interface includes information prompts corresponding to each round of enhancement prompts, a player enhancement effect display area, and a chess piece enhancement effect display area. Furthermore, since there are multiple types of virtual chess pieces in an Auto Chess game, to improve the viewing experience, the terminal can display chess piece enhancement effects by type in the chess piece enhancement effect display area.

[0325] Schematically, as shown in Figure 28, in response to the player's triggering operation on the application progress viewing control, the terminal displays the effect application progress display interface, which includes an information prompt time 2801, a chess player enhancement effect display area 2803 and a chess piece enhancement effect display area 2802, and the chess piece enhancement effect display area 2802 displays the chess piece enhancement effect based on the chess piece type classification.

[0326] Optionally, to facilitate the player's viewing of the enhancement effects currently in effect on the player's controlled virtual player and virtual chess pieces, the terminal may further distinguish between applied enhancements and effective enhancements in the effect application progress display interface using different display effects. Specifically, the display indicators for applied enhancements and effective enhancements in the effect application progress display interface may have different display effects. For example, the terminal may add an aperture surround effect around the display indicator for effective enhancements, while not displaying an aperture surround effect around the display indicator for applied enhancements.

[0327] Schematically, as shown in Figure 28, the display mark 2805 corresponding to the applied enhancement and the display mark 2804 corresponding to the effective enhancement have different display effects. There is no aperture ring around the display mark 2805 corresponding to the applied enhancement, while there is an aperture ring around the display mark 2804 corresponding to the effective enhancement. Furthermore, for additional enhancements, the terminal adds a "Specified" mark to the display mark 2806 corresponding to the additional enhancement. For enhancements that have not yet been applied to Auto Chess games and are displayed implicitly, the terminal displays an implicit prompt mark 2807 corresponding to the enhancement on the effect application progress display interface.

[0328] In some embodiments, taking into account that during the auto chess game, there may be a virtual player triggering an additional reinforcement effect, for example, between the execution of the i-th round and the i+1-th round reinforcement prompt, there is a virtual player triggering the i-th round additional reinforcement effect, then when the player triggers the application progress viewing control, the terminal can add the display of the i-th round additional reinforcement effect that will be applied when the i+1-th round reinforcement prompt is performed in the effect application progress display interface.

[0329] In one possible embodiment, before receiving the trigger operation of the application progress viewing control, if there is no virtual chess player triggering the additional enhancement effect of the i-th round, in response to the player's trigger operation of the application progress viewing control, the terminal displays the first display identifier corresponding to the basic enhancement effect of the i-th round in the effect application progress display interface.

[0330] In another possible embodiment, before receiving the trigger operation of the application progress viewing control, if there is a virtual chess player triggering the i-th round additional enhancement effect, in response to the player's trigger operation of the application progress viewing control, the terminal displays the first display identifier corresponding to the i-th round basic enhancement effect and the second display identifier corresponding to the i-th round additional enhancement effect in the effect application progress display interface.

[0331] Optionally, in order to facilitate players to distinguish between the basic enhancement effect and the additional enhancement effect, the terminal may display the first display identifier and the second display identifier with different display effects, for example, adding an additional mark to the second display identifier.

[0332] In one possible implementation, to inform the player which virtual player triggered the additional enhancement effect, the terminal may also add a virtual player identifier to the second display identifier corresponding to the additional enhancement effect. Optionally, the virtual player identifier may be at least one of a headshot, an icon, a bust, a full-length image, or a display animation of the virtual player.

[0333] Schematically, as shown in Figure 29, between the second and third rounds of reinforcement prompts, when no virtual player has yet triggered the second round of additional reinforcement effects, in response to the player's triggering operation on the application progress viewing control, in the second round of reinforcement effect display area 2901 of the effect application progress display interface, the terminal only displays the display logo corresponding to the second round of basic reinforcement effects, including the display logo 2902 corresponding to the second round of basic chess piece reinforcement effects and the display logo 2903 corresponding to the second round of basic chess player reinforcement effects. After the virtual player triggers the second round of additional reinforcement effects, the terminal adds a display logo 2904 corresponding to the second round of additional reinforcement effects in the second round of reinforcement effect display area 2901.

[0334] In the above embodiment, by setting up an effect application progress display interface, it is possible to view the effects of each round of enhancement prompts that have been given at any time during the Auto Chess game, and between the i-th round and the (i+1)-th round of enhancement prompts, the i-th round enhancement effect in the effect application progress display interface is dynamically updated based on whether there is an i-th round additional enhancement effect in the Auto Chess game, thereby improving the convenience of players viewing the enhancement effects during the game and helping to adjust the game strategy in a timely manner based on the enhancement effects.

[0335] Please refer to Figure 30, which shows a flowchart of a method for implementing a strengthening effect in Auto Chess provided by another exemplary embodiment of the present application.

[0336] Step 3001, start.

[0337] Step 3002: Do all players enter the player selection phase?

[0338] First, after starting an Auto Chess game, the terminal needs to determine whether all players have entered the player selection phase, and determine the virtual players selected and controlled by each player and the player attributes corresponding to the virtual players.

[0339] Step 3003, waiting for the player to enter the game.

[0340] If there is a player who has not completed the virtual chess player selection, continue to wait for the player to enter the game and make the chess player selection.

[0341] Step 3004: Based on the reinforcement prompt strategy library, obtain the reinforcement effect combination and determine the first round of reinforcement prompt information.

[0342] After all players have completed the selection of virtual chess players, the terminal obtains random reinforcement effects from the reinforcement prompt strategy library based on the virtual chess players and their attributes in the auto chess game, determines the reinforcement effect combination, and determines the first round of reinforcement prompt information.

[0343] Optionally, the terminal may determine the reinforcement prompt configuration information corresponding to the Auto Chess game from the reinforcement prompt strategy library. The reinforcement prompt configuration information may include the information prompt time for each round and the reinforcement prompt information for each round. Optionally, the terminal may also first determine the reinforcement prompt information for the first round and the information prompt time corresponding to each round of reinforcement prompts from the reinforcement prompt strategy library, thereby determining the reinforcement prompt information for the i+1th round based on the additional reinforcement effects and the reinforcement prompt information for the previous i rounds before executing the reinforcement prompt for the i+1th round.

[0344] Step 3005: Display the first round of reinforcement prompt information on the game preparation interface.

[0345] Furthermore, the terminal first displays the first round of enhancement prompt information in the game preparation interface, and the first round of enhancement prompt information includes the first round of basic enhancement effects applied to the auto chess game when executing the second round of enhancement prompt.

[0346] Optionally, the first round of basic strengthening effects may include the first round of basic chess player strengthening effects and the first round of basic chess piece strengthening effects.

[0347] Step 3006: Is the game preparation countdown over?

[0348] The terminal determines in real time whether the game preparation countdown has ended. If the game preparation countdown has not ended, it enters step 3007 and continues to wait for the countdown to end; if the game preparation countdown has ended, it enters step 3008.

[0349] Step 3007, wait for the countdown to end.

[0350] Step 3008, enter the Auto Chess game.

[0351] When the game preparation countdown ends, the terminal controls each virtual chess player to enter the auto chess game, and during the game preparation stage, the player can select and configure a variety of virtual chess pieces for the virtual chess player.

[0352] Optionally, the number of virtual chess pieces that the virtual chess player can configure may be related to the virtual chess player's player level, the number of virtual chess pieces the virtual chess player already owns, the round number, or other game factors.

[0353] Step 3009: Is there a first virtual chess player that triggers the additional enhancement effect of the i-th round?

[0354] Between the execution of the i-th round and the (i+1)-th round of reinforcement prompts, in order to increase the diversity of the reinforcement effects, the terminal can trigger additional reinforcement effects based on the game status of the virtual chess player or virtual chess piece, and add the additional reinforcement effect as a player intervention effect to the i-th round of reinforcement effects. Therefore, the terminal needs to determine in real time whether there is a first virtual chess player in the auto chess game to trigger the i-th round of additional reinforcement effects.

[0355] Among them, the first virtual chess player triggering the i-th round additional reinforcement effect includes both the first virtual chess player triggering the i-th round additional chess player reinforcement effect and the first virtual chess piece configured by the first virtual chess player triggering the i-th round additional chess piece reinforcement effect.

[0356] Optionally, the first virtual chess player may trigger the additional chess player enhancement effect in the i-th round by using an enhancement effect-effective item or by releasing an enhancement effect-effective skill.

[0357] Optionally, the first virtual chess piece configured by the first virtual chess player triggers the additional chess piece enhancement effect in the i-th round by using a chess piece enhancement item, or can be triggered based on chess piece configuration conditions.

[0358] Step 3010: Apply the additional strengthening effect of round i to the first virtual chess player.

[0359] In the case where the first virtual chess player triggers the i-th round additional reinforcement effect, the terminal makes the i-th round additional reinforcement effect effective for the first virtual chess player or the first virtual chess piece configured by the first virtual chess player.

[0360] Optionally, when the first virtual player meets the conditions for the additional player strengthening effect to take effect, the terminal will take effect on the i-th round of the additional player strengthening effect for the first virtual player, and can determine that there is a virtual player in the auto chess game that triggers the i-th round of additional strengthening effect.

[0361] Optionally, when the first virtual chess piece configured by the first virtual chess player meets the conditions for the additional chess piece strengthening effect to take effect, the terminal will implement the i-th round of additional chess piece strengthening effect on the first virtual chess piece, and can determine that there is a virtual chess player in the auto chess game that triggers the i-th round of additional strengthening effect.

[0362] Step 3011: Has the i+1th round of reinforcement prompt time arrived?

[0363] The terminal determines in real time whether the i+1th round reinforcement prompt time has been reached. If the i+1th round reinforcement prompt time has been reached, the terminal proceeds to step 3012; if the i+1th round reinforcement prompt time has not been reached, the terminal returns to step 3009 and continues to determine whether there is a first virtual chess player who triggers the i-th round additional reinforcement effect.

[0364] Step 3012: Is there an additional strengthening effect for the i-th round?

[0365] When the i+1th round reinforcement prompt time is reached, the terminal first determines whether there is an i-th round additional reinforcement effect between the i-th round and the i+1-th round reinforcement prompts. If there is no i-th round additional reinforcement effect, only the i-th round basic reinforcement effect will be prompted again; if there is an i-th round additional reinforcement effect, the i-th round additional reinforcement effect can be revealed.

[0366] Step 3013: Apply the additional enhancement effect of the i-th round in the Auto Chess game.

[0367] If the i-th round additional enhancement effect exists, the terminal applies the i-th round additional enhancement effect to the Auto Chess game when executing the i+1-th round enhancement prompt. Furthermore, if a second virtual player exists that meets the conditions for the i-th round additional enhancement effect to take effect, the terminal applies the i-th round additional enhancement effect to the second virtual player.

[0368] Step 3014: Apply the basic enhancement effect of the i-th round in the Auto Chess game.

[0369] If no additional enhancement effects for Round i are available, the terminal will only apply the basic enhancement effects for Round i to the Auto Chess game when providing the Round i+1 enhancement prompt. Furthermore, if a second virtual player meets the conditions for the Basic Enhancement Effect for Round i, the terminal will apply the Basic Enhancement Effect for Round i to the second virtual player.

[0370] Step 3015: Is this the last round of reinforcement prompts?

[0371] At the same time, when executing each round of reinforcement prompts, the terminal needs to determine whether the reinforcement prompts of the current round are the last round of reinforcement prompts. If the current round is the last round of reinforcement prompts, the terminal proceeds to step 3017; if the current round is not the last round of reinforcement prompts, the terminal proceeds to step 3016.

[0372] Step 3016: Determine and display the next round of reinforcement prompt information.

[0373] In the case that the current round of reinforcement prompts is not the last round of reinforcement prompts, the terminal continues to determine the next round of reinforcement prompt information and executes the next round of reinforcement prompts, thereby looping through steps 3009 to 3015.

[0374] Step 3017: Is there a first virtual chess player that triggers the additional enhancement effect?

[0375] When the enhancement prompt of the current round is the last enhancement prompt, the terminal needs to determine whether there is a first virtual player in the subsequent auto chess game to trigger the additional enhancement effect.

[0376] Step 3018: The additional enhancement effect is effective for the first virtual chess player.

[0377] In the case where the first virtual player triggers the additional enhancement effect, the terminal only needs to make the additional enhancement effect effective for the first player or the first virtual chess piece configured by the first virtual player, and there is no need to apply the additional enhancement effect to the auto chess game.

[0378] Step 3019, end.

[0379] Please refer to FIG31 , which shows a block diagram of a device for activating a reinforcement effect in Auto Chess according to an exemplary embodiment of the present application. The device includes:

[0380] The first information display module 3101 is configured to display the i-th round enhancement prompt information, wherein the i-th round enhancement prompt information includes the i-th round basic enhancement effect applied in the Auto Chess game when the i+1-th round enhancement prompt is executed, where i is greater than or equal to 1 and is a positive integer;

[0381] Effect application module 3102, configured to apply the i-th round enhancement effect to the Auto Chess game when displaying the i+1-th round enhancement prompt information, wherein the i-th round enhancement effect includes the i-th round basic enhancement effect;

[0382] The first effect validation module 3103 is configured to validate the i-th round of enhancement effect on the virtual character when the virtual character satisfies the validation conditions of the i-th round of enhancement effect, wherein the virtual character includes at least one of a virtual player and a virtual chess piece in the auto chess game.

[0383] Optionally, the effect application module 3102 includes:

[0384] A first effect application unit is configured to, if the virtual player triggers the additional enhancement effect of the i-th round between the execution of the enhancement prompt of the i-th round and the i+1-th round, apply the basic enhancement effect of the i-th round and the additional enhancement effect of the i-th round in the auto chess game when displaying the enhancement prompt information of the i+1-th round;

[0385] The second effect application unit is used to apply the basic enhancement effect of the i-th round in the auto chess game when the i+1-th round enhancement prompt information is displayed, if the virtual player does not trigger the additional enhancement effect of the i-th round between the execution of the i-th round and the i+1-th round enhancement prompt.

[0386] Optionally, the device further includes:

[0387] A second effect validation module is configured to, between the execution of the i-th round and the (i+1)-th round of enhancement prompts, validate the i-th round additional player enhancement effect on the first virtual player if the first virtual player meets the validation conditions for the additional player enhancement effect, and determine that the presence of the virtual player in the auto chess game triggers the i-th round additional enhancement effect; or

[0388] The third effect validation module is used to, between the execution of the i-th round and the (i+1)-th round of reinforcement prompts, validate the i-th round additional chess piece reinforcement effect on the first virtual chess piece configured by the first virtual chess player if the additional chess piece reinforcement effect validation condition is met, and determine that the virtual chess player exists in the auto chess game to trigger the i-th round additional reinforcement effect.

[0389] Optionally, the second effect validation module is configured to:

[0390] In the case where the first virtual chess player uses the enhancement effect item, the i-th round additional chess player enhancement effect is effective for the first virtual chess player, and the i-th round additional chess player enhancement effect is the chess player enhancement effect corresponding to the enhancement effect item; or

[0391] When the first virtual player releases a skill with a strengthening effect, the i-th round additional player strengthening effect is effective for the first virtual player, and the i-th round additional player strengthening effect is a player strengthening effect corresponding to the strengthening effect effective skill.

[0392] Optionally, the third effect validation module is configured to:

[0393] When the first virtual chess player uses a chess piece strengthening item on the first virtual chess piece, the i-th round additional chess piece strengthening effect is effective on the first virtual chess piece, and the i-th round additional chess piece strengthening effect is the chess piece strengthening effect corresponding to the chess piece strengthening item; or

[0394] When the first virtual chess piece configured by the first virtual chess player meets the chess piece configuration condition, the i-th round additional chess piece strengthening effect is effective for the first virtual chess piece, and the i-th round additional chess piece strengthening effect is a chess piece strengthening effect triggered by the chess piece configuration condition, and the chess piece configuration condition is related to at least one of the chess piece configuration quantity and the chess piece configuration type.

[0395] Optionally, the first effect validation module 3103 includes:

[0396] a first effect validation unit, configured to validate the i-th round player enhancement effect on the second virtual player if the i-th round enhancement effect includes the i-th round player enhancement effect and the second virtual player satisfies a first validation condition for the i-th round player enhancement effect, wherein the first validation condition is related to at least one of the player level, the virtual economic value obtained by the player, and the virtual chess pieces owned by the player;

[0397] The second effect validation unit is configured to validate the i-round chess piece enhancement effect on the second virtual chess piece when the i-round enhancement effect includes the i-round chess piece enhancement effect and the second virtual chess piece configured by the second virtual chess player meets the second validation condition of the i-round chess piece enhancement effect, wherein the second validation condition is related to at least one of chess piece attributes, the number of chess pieces, the type of chess piece, and the props configured for the chess piece.

[0398] Optionally, the second effect validation unit is configured to:

[0399] In a case where the i-th round strengthening effect includes the i-th round chess piece strengthening effect, and the chess piece attribute of the second virtual chess piece meets the chess piece attribute condition, the i-th round chess piece strengthening effect is effective on the second virtual chess piece, and the i-th round chess piece strengthening effect is used to switch the second virtual chess piece from a first chess piece state to a second chess piece state, the second virtual chess piece in the first chess piece state has a basic skill, the second virtual chess piece in the second chess piece state has the basic skill and an additional skill, and virtual chess pieces of the same type in the second chess piece state can release the same virtual skill at the same time; or,

[0400] When the i-th round reinforcement effect includes the i-th round chess piece reinforcement effect, and the number of the second virtual chess pieces belonging to the same chess piece type meets the chess piece number threshold, the i-th round chess piece reinforcement effect is effective for the second virtual chess pieces belonging to the same chess piece type.

[0401] Optionally, the first information display module 3101 is configured to:

[0402] When the i-th round information prompt condition is met, the i-th round reinforcement prompt information is displayed, and the i-th round information prompt condition is related to at least one of the information prompt time and the game status; the i-th round reinforcement prompt information includes at least one of the i-th round basic chess player reinforcement effect and the i-th round basic chess piece reinforcement effect applied in the auto chess game when the i+1-th round reinforcement prompt is executed.

[0403] Optionally, the device further includes:

[0404] A first information determination module is configured to determine, when starting the Auto Chess game, from a reinforcement prompt strategy library, reinforcement prompt configuration information corresponding to the Auto Chess game, wherein the reinforcement prompt configuration information includes a reminder time for each round and reinforcement prompt information for each round; or

[0405] The second information determination module is used to determine the first round of reinforcement prompt information and the information prompt time corresponding to each round of reinforcement prompt from the reinforcement prompt strategy library when starting the auto chess game; before executing the i+1th round of reinforcement prompt, determine the i+1th round of reinforcement prompt information based on the previous i rounds of additional reinforcement effects and the previous i rounds of reinforcement prompt information, the i+1th round of reinforcement prompt information is different from the previous i rounds of reinforcement prompt information, and the i+1th round of reinforcement prompt information does not include the previous i rounds of additional reinforcement effects.

[0406] Optional,

[0407] The first round reinforcement prompt information includes the first round basic reinforcement effect applied in the auto chess game when the second round reinforcement prompt is executed;

[0408] The i-th round reinforcement prompt information includes the i-th round basic reinforcement effect applied in the auto chess game when the i+1-th round reinforcement prompt is executed, and the i-1-th round reinforcement effect applied in the auto chess game at the current game moment, where i is greater than or equal to 2.

[0409] Optionally, the device further includes:

[0410] The second information display module is used to display the i+1th round reinforcement prompt information when the i-th round basic reinforcement effect is in an implicit prompt state in the i-th round reinforcement prompt information and the i+1th round information prompt condition is met. The i+1th round reinforcement prompt information includes the i-th round basic reinforcement effect in an explicit prompt state.

[0411] Optionally, the device further includes:

[0412] The interface display module is used to display an effect application progress display interface in response to a trigger operation on an application progress viewing control. The effect application progress display interface includes an information prompt time corresponding to each round of reinforcement prompts, a chess player reinforcement effect display area, and a chess piece reinforcement effect display area. The chess piece reinforcement effect display area displays chess piece reinforcement effects based on chess piece type classification. The display mark of the applied reinforcement effect and the display mark of the effective reinforcement effect in the effect application progress display interface have different display effects.

[0413] Optionally, the interface display module is further used to:

[0414] Before receiving the trigger operation of the application progress viewing control, if the virtual player does not trigger the i-th round additional enhancement effect, in response to the trigger operation of the application progress viewing control, displaying the first display indicator corresponding to the i-th round basic enhancement effect in the effect application progress display interface;

[0415] Before receiving a trigger operation on the application progress viewing control, if the virtual player triggers the i-th round additional enhancement effect, in response to the trigger operation on the application progress viewing control, a first display identifier corresponding to the i-th round basic enhancement effect and a second display identifier corresponding to the i-th round additional enhancement effect are displayed in the effect application progress display interface; wherein the first display identifier and the second display identifier have different display effects.

[0416] In summary, in the embodiments of the present application, during an Auto Chess game, by displaying the i-th round reinforcement prompt information, the i-th round basic reinforcement effect applied in the Auto Chess game when the i+1-th round reinforcement prompt is executed is pre-prompted. Thus, when the i+1-th round reinforcement prompt information is displayed, the i-th round reinforcement effect is applied in the Auto Chess game, and if the virtual character meets the conditions for the i-th round reinforcement effect to take effect, the i-th round reinforcement effect takes effect on the virtual character. That is, the reinforcement effect applied in each round is pre-prompted during the previous round reinforcement prompt. Therefore, between the i-th round and the i+1-th round reinforcement prompt, the player can reasonably adjust the game strategy based on the i-th round reinforcement prompt information, thereby improving the game strategy of the Auto Chess game. Furthermore, as long as the virtual character meets the conditions for the reinforcement effect to take effect, the reinforcement effect can take effect on the virtual character, thereby improving the fairness of the reinforcement effect in the Auto Chess game.

[0417] It should be noted that the apparatus provided in the above embodiments is merely exemplified by the division of the above functional modules. In actual applications, the above functions can be distributed among different functional modules as needed, that is, the internal structure of the apparatus can be divided into different functional modules to complete all or part of the functions described above. In addition, the apparatus and method embodiments provided in the above embodiments are based on the same concept. The implementation process is detailed in the method embodiments and will not be repeated here.

[0418] Please refer to Figure 32, which shows a block diagram of a terminal 3200 according to an exemplary embodiment of the present application. Terminal 3200 may be a portable mobile terminal, such as a smartphone, a tablet computer, a Moving Picture Experts Group Audio Layer III (MP3) player, or a Moving Picture Experts Group Audio Layer IV (MP4) player. Terminal 3200 may also be referred to as user equipment, a portable terminal, or other similar names.

[0419] Typically, the terminal 3200 includes a processor 3201 and a memory 3202 .

[0420] The processor 3201 may include one or more processing cores, such as a 4-core processor, an 8-core processor, etc. The processor 3201 may be implemented in at least one hardware form of digital signal processing (DSP), field-programmable gate array (FPGA), and programmable logic array (PLA). The processor 3201 may also include a main processor and a coprocessor. The main processor is a processor for processing data in the awake state, also known as a central processing unit (CPU); the coprocessor is a low-power processor for processing data in the standby state. In some embodiments, the processor 3201 may be integrated with a graphics processing unit (GPU), which is responsible for rendering and drawing the content to be displayed on the display screen. In some embodiments, the processor 3201 may also include an artificial intelligence (AI) processor, which is used to process computing operations related to machine learning.

[0421] Memory 3202 may include one or more computer-readable storage media, which may be tangible and non-transitory. Memory 3202 may also include high-speed random access memory and non-volatile memory, such as one or more disk storage devices and flash memory storage devices. In some embodiments, the non-transitory computer-readable storage medium in memory 3202 is used to store at least one instruction, which is executed by processor 3201 to implement the method for activating the enhancement effect in Auto Chess provided in the embodiments of the present application.

[0422] In some embodiments, the terminal 3200 may optionally further include: a peripheral device interface 3203 and at least one peripheral device.

[0423] The peripheral device interface 3203 can be used to connect at least one input / output (I / O)-related peripheral device to the processor 3201 and the memory 3202. In some embodiments, the processor 3201, the memory 3202, and the peripheral device interface 3203 are integrated on the same chip or circuit board; in some other embodiments, any one or two of the processor 3201, the memory 3202, and the peripheral device interface 3203 can be implemented on separate chips or circuit boards, which is not limited in this embodiment.

[0424] Those skilled in the art will understand that the structure shown in FIG32 does not constitute a limitation on the terminal 3200 , and may include more or fewer components than shown in the figure, or combine certain components, or adopt a different component arrangement.

[0425] An embodiment of the present application also provides a computer-readable storage medium, which stores at least one program, and the at least one program is loaded and executed by a processor to implement the method for activating the enhancement effect in Auto Chess as described in the above embodiments.

[0426] According to one aspect of the present application, a computer program product is provided, comprising computer instructions stored in a computer-readable storage medium. A processor of a terminal reads the computer instructions from the computer-readable storage medium and executes the computer instructions, causing the terminal to execute the method for activating a boost effect in Auto Chess provided in various optional implementations of the aforementioned aspects.

[0427] Those skilled in the art will appreciate that in one or more of the above examples, the functions described in the embodiments of the present application can be implemented using hardware, software, firmware, or any combination thereof. When implemented using software, these functions can be stored in a computer-readable storage medium or transmitted as one or more instructions or codes on a computer-readable storage medium. Computer-readable storage media include computer storage media and communication media, wherein communication media include any media that facilitates the transmission of computer programs from one place to another. The storage medium can be any available medium that can be accessed by a general-purpose or special-purpose computer.

[0428] The above description is merely an optional embodiment of the present application and is not intended to limit the present application. Any modifications, equivalent replacements, improvements, etc. made within the spirit and principles of the present application shall be included in the scope of protection of the present application.

Claims

1. A method for activating a strengthening effect in Auto Chess, the method being executed by a terminal, the method comprising: Displaying the i-th round reinforcement prompt information, wherein the i-th round reinforcement prompt information includes the i-th round basic reinforcement effect applied in the Auto Chess game when the i+1-th round reinforcement prompt is executed, where i is greater than or equal to 1 and is a positive integer; When displaying the (i+1)th round enhancement prompt information, applying the i-th round enhancement effect in the Auto Chess game, the i-th round enhancement effect including the i-th round basic enhancement effect; When a virtual character satisfies the conditions for the effectiveness of the i-th round of enhancement effect, the i-th round of enhancement effect is effective on the virtual character, and the virtual character includes at least one of a virtual player and a virtual chess piece in the auto chess game.

2. The method according to claim 1, wherein When displaying the i+1th round enhancement prompt information, applying the i-th round enhancement effect in the auto chess game includes: If, between the execution of the i-th round and the (i+1)-th round enhancement prompt, the virtual player triggers the i-th round additional enhancement effect, then, when the (i+1)-th round enhancement prompt is displayed, the i-th round basic enhancement effect and the i-th round additional enhancement effect are applied in the Auto Chess game; Between the execution of the i-th round and the (i+1)-th round reinforcement prompts, if the virtual player does not trigger the i-th round additional reinforcement effect, when the (i+1)-th round reinforcement prompt information is displayed, the i-th round basic reinforcement effect is applied in the auto chess game.

3. The method according to claim 2, wherein: The method further comprises: Between the execution of the i-th round and the (i+1)-th round reinforcement prompt, if the first virtual player meets the conditions for the additional player reinforcement effect to take effect, the i-th round additional player reinforcement effect is taken effect on the first virtual player, and it is determined that the presence of the virtual player in the auto chess game triggers the i-th round additional reinforcement effect; or Between the execution of the i-th round and the (i+1)-th round reinforcement prompts, if the first virtual chess piece configured by the first virtual chess player meets the conditions for the additional chess piece reinforcement effect to take effect, the i-th round additional chess piece reinforcement effect will take effect on the first virtual chess piece, and it is determined that the virtual chess player exists in the auto chess game to trigger the i-th round additional reinforcement effect.

4. The method according to claim 3, wherein: When the first virtual chess player meets the additional chess player strengthening effect effectiveness condition, the i-th round additional chess player strengthening effect is effective for the first virtual chess player, including: In the case where the first virtual chess player uses the enhancement effect item, the i-th round additional chess player enhancement effect is effective for the first virtual chess player, and the i-th round additional chess player enhancement effect is the chess player enhancement effect corresponding to the enhancement effect item; or When the first virtual player releases a skill with a strengthening effect, the i-th round additional player strengthening effect is effective for the first virtual player, and the i-th round additional player strengthening effect is a player strengthening effect corresponding to the strengthening effect effective skill.

5. The method according to claim 3, wherein The method of applying the i-th round additional chess piece strengthening effect to the first virtual chess piece when the first virtual chess piece configured by the first virtual chess player meets the additional chess piece strengthening effect taking effect condition includes: When the first virtual chess player uses a chess piece strengthening item on the first virtual chess piece, the i-th round additional chess piece strengthening effect is effective on the first virtual chess piece, and the i-th round additional chess piece strengthening effect is the chess piece strengthening effect corresponding to the chess piece strengthening item; or When the first virtual chess piece configured by the first virtual chess player meets the chess piece configuration condition, the i-th round additional chess piece strengthening effect is effective for the first virtual chess piece, and the i-th round additional chess piece strengthening effect is a chess piece strengthening effect triggered by the chess piece configuration condition, and the chess piece configuration condition is related to at least one of the chess piece configuration quantity and the chess piece configuration type.

6. The method according to any one of claims 1 to 5, wherein: When the virtual character satisfies the conditions for the i-th round of strengthening effect to take effect, taking effect of the i-th round of strengthening effect on the virtual character includes: If the i-th round enhancement effect includes the i-th round player enhancement effect, and the second virtual player satisfies a first validation condition of the i-th round player enhancement effect, the i-th round player enhancement effect is validated for the second virtual player, wherein the first validation condition is related to at least one of the player level, the virtual economic value obtained by the player, and the status of the virtual chess pieces owned by the player; When the i-th round reinforcement effect includes the i-th round chess piece reinforcement effect, and the second virtual chess piece configured by the second virtual chess player meets the second effectiveness condition of the i-round chess piece reinforcement effect, the i-round chess piece reinforcement effect is effective on the second virtual chess piece, and the second effectiveness condition is related to at least one of the chess piece attributes, the number of chess pieces, the chess piece type and the props configured with the chess piece.

7. The method according to claim 6, wherein: When the i-th round strengthening effect includes the i-th round chess piece strengthening effect, and the second virtual chess piece configured by the second virtual chess player satisfies the second effectiveness condition of the i-th round chess piece strengthening effect, the i-th round chess piece strengthening effect is effective on the second virtual chess piece, including: In a case where the i-th round strengthening effect includes the i-th round chess piece strengthening effect, and the chess piece attribute of the second virtual chess piece meets the chess piece attribute condition, the i-th round chess piece strengthening effect is effective on the second virtual chess piece, and the i-th round chess piece strengthening effect is used to switch the second virtual chess piece from a first chess piece state to a second chess piece state, the second virtual chess piece in the first chess piece state has a basic skill, the second virtual chess piece in the second chess piece state has the basic skill and an additional skill, and virtual chess pieces of the same type in the second chess piece state can release the same virtual skill at the same time; or, When the i-th round reinforcement effect includes the i-th round chess piece reinforcement effect, and the number of the second virtual chess pieces belonging to the same chess piece type meets the chess piece number threshold, the i-th round chess piece reinforcement effect is effective for the second virtual chess pieces belonging to the same chess piece type.

8. The method according to any one of claims 1 to 7, wherein: The display of the i-th round reinforcement prompt information includes: When the i-th round information prompt condition is met, the i-th round reinforcement prompt information is displayed, and the i-th round information prompt condition is related to at least one of the information prompt time and the game status; the i-th round reinforcement prompt information includes at least one of the i-th round basic chess player reinforcement effect and the i-th round basic chess piece reinforcement effect applied in the auto chess game when the i+1-th round reinforcement prompt is executed.

9. The method according to claim 8, wherein The method further comprises: When starting the Auto Chess game, determining the enhancement prompt configuration information corresponding to the Auto Chess game from the enhancement prompt strategy library, wherein the enhancement prompt configuration information includes the information prompt time of each round and the enhancement prompt information of each round; or When the auto chess game is started, the first round of reinforcement prompt information and the information prompt time corresponding to each round of reinforcement prompt are determined from the reinforcement prompt strategy library; before executing the i+1th round of reinforcement prompt, the i+1th round of reinforcement prompt information is determined based on the previous i rounds of additional reinforcement effects and the previous i rounds of reinforcement prompt information, the i+1th round of reinforcement prompt information is different from the previous i rounds of reinforcement prompt information, and the i+1th round of reinforcement prompt information does not include the previous i rounds of additional reinforcement effects.

10. The method according to any one of claims 1 to 9, wherein: The first round reinforcement prompt information includes the first round basic reinforcement effect applied in the auto chess game when the second round reinforcement prompt is executed; The i-th round reinforcement prompt information includes the i-th round basic reinforcement effect applied in the auto chess game when the i+1-th round reinforcement prompt is executed, and the i-1-th round reinforcement effect applied in the auto chess game at the current game moment, where i is greater than or equal to 2.

11. The method according to claim 10, wherein: The method further comprises: When the basic reinforcement effect of the i-th round is in an implicit prompt state in the i-th round reinforcement prompt information and the i+1-th round information prompt condition is met, the i+1-th round reinforcement prompt information is displayed, and the i+1-th round reinforcement prompt information includes the basic reinforcement effect of the i-th round in an explicit prompt state.

12. The method according to any one of claims 1 to 11, wherein: The method further comprises: In response to the triggering operation of the application progress viewing control, the effect application progress display interface is displayed, and the effect application progress display interface includes the information prompt time corresponding to each round of reinforcement prompts, the chess player reinforcement effect display area and the chess piece reinforcement effect display area, wherein the chess piece reinforcement effect display area displays the chess piece reinforcement effect based on the chess piece type classification, and the display mark of the applied reinforcement effect and the display mark of the effective reinforcement effect in the effect application progress display interface have different display effects.

13. The method according to claim 12, wherein: The displaying of the effect application progress display interface in response to the triggering operation of the application progress viewing control includes: Before receiving the trigger operation of the application progress viewing control, if the virtual player does not trigger the i-th round additional enhancement effect, in response to the trigger operation of the application progress viewing control, displaying the first display indicator corresponding to the i-th round basic enhancement effect in the effect application progress display interface; Before receiving a trigger operation on the application progress viewing control, if the virtual player triggers the i-th round additional enhancement effect, in response to the trigger operation on the application progress viewing control, a first display identifier corresponding to the i-th round basic enhancement effect and a second display identifier corresponding to the i-th round additional enhancement effect are displayed in the effect application progress display interface; wherein the first display identifier and the second display identifier have different display effects.

14. A device for activating a strengthening effect in Auto Chess, the device comprising: A first information display module is configured to display the i-th round enhancement prompt information, wherein the i-th round enhancement prompt information includes the i-th round basic enhancement effect applied in the Auto Chess game when the i+1-th round enhancement prompt is executed, where i is greater than or equal to 1 and is a positive integer; An effect application module, configured to apply the i-th round enhancement effect to the Auto Chess game when displaying the i+1-th round enhancement prompt information, wherein the i-th round enhancement effect includes the i-th round basic enhancement effect; The first effect validation module is used to validate the i-th round of enhancement effect on the virtual character when the virtual character meets the validation conditions of the i-th round of enhancement effect. The virtual character includes at least one of a virtual chess player and a virtual chess piece in the auto chess game.

15. A terminal comprising a processor and a memory, wherein the memory stores at least one program, and the at least one program is loaded and executed by the processor to implement the method for activating the enhancement effect in Auto Chess as described in any one of claims 1 to 13.

16. A computer-readable storage medium, wherein at least one program is stored in the storage medium, and the at least one program is loaded and executed by a processor to implement the method for activating the enhancement effect in Auto Chess as described in any one of claims 1 to 13.

17. A computer program product, comprising computer instructions stored in a computer-readable storage medium; a processor of a terminal reads the computer instructions from the computer-readable storage medium, and the processor executes the computer instructions, so that the terminal executes the method for activating the enhancement effect in Auto Chess as described in any one of claims 1 to 13.

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