Virtual piece-based equipment configuration method and apparatus, device, medium and product

By directly configuring and transferring virtual equipment in the game interface of turn-based chess games, the problem of cumbersome equipment replacement operations in the existing technology is solved, the flexibility and efficiency of equipment configuration is improved, and the efficiency of human-computer interaction is improved.

WO2025167926A1PCT designated stage Publication Date: 2025-08-14TENCENT TECHNOLOGY (SHENZHEN) CO LTD
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Patent Information

Application Number
PCT/CN2025/075839
Authority / Receiving Office
WO · WO
Patent Type
Applications
Current Assignee / Owner
Priority Date
2024-02-08
Filing Date
2025-02-05
Publication Date
2025-08-14

AI Technical Summary

Technical Problem

In turn-based chess games, the wearable objects that replace virtual equipment in the prior art are cumbersome, with low flexibility and efficiency, and low human-computer interaction efficiency.

Method used

A virtual chess piece-based equipment configuration method and device are provided. By displaying equipment cards in the hand area in the game interface of the chessboard area, receiving configuration and transfer operations, virtual equipment is directly transferred between multiple virtual chess pieces, and the equipment configuration steps are simplified.

Benefits of technology

It improves the flexibility and efficiency of equipment configuration, and improves the preparation efficiency and human-computer interaction efficiency of turn-based chess games.

✦ Generated by Eureka AI based on patent content.

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Abstract

A virtual piece-based equipment configuration method and apparatus, a device, a medium and a product, which relate to the technical field of animation generation. The method comprises: displaying a game interface of a turn-based board game (1610); receiving a configuration operation of applying a first equipment card in a hand zone to a first virtual piece (1620); in response to the configuration operation, displaying the consumption of the first equipment card to equip the first virtual piece with first virtual equipment (1630); receiving a transfer operation for transferring the first virtual equipment to a second virtual piece (1640); and in response to the transfer operation, displaying the transfer of the first virtual equipment from the first virtual piece to the second virtual piece (1650).
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Description

Equipment configuration method, device, equipment, medium and product based on virtual chess pieces

[0001] This application claims priority to Chinese patent application No. 202410178231.5 filed on February 8, 2024, entitled “Equipment configuration method, device, equipment, medium and product based on virtual chess pieces”, the entire contents of which are incorporated by reference into this application. Technical Field

[0002] The present application relates to the field of animation generation, and in particular to a method, device, apparatus, medium and product for configuring equipment based on virtual chess pieces. Background Art

[0003] In turn-based chess games, players can use virtual chess pieces controlled by their accounts to attack each other and engage in virtual games. When players obtain virtual equipment, they can equip the virtual equipment to designated virtual chess pieces for them to wear.

[0004] In the related art, when the wearer of virtual equipment needs to be changed, the virtual equipment needs to be removed from the virtual chess piece, or recycled with the virtual chess piece, and the virtual equipment needs to be recycled into the virtual backpack, and then the virtual equipment needs to be re-equipped from the virtual backpack to other virtual chess pieces.

[0005] However, the above method is cumbersome to operate when replacing the wearer of virtual equipment, has poor flexibility, low equipment configuration efficiency, and low human-computer interaction efficiency. Summary of the Invention

[0006] The embodiments of the present application provide a method, apparatus, device, medium, and product for equipment configuration based on virtual chess pieces, which can improve equipment configuration efficiency. The technical solution is as follows.

[0007] In one aspect, a method for configuring equipment based on virtual chess pieces is provided, the method being executed by a computing device and comprising:

[0008] Displaying a game interface for a turn-based chess game, the game interface including a chessboard area and a hand area, the hand area including chess piece cards and equipment cards, the chess piece cards being used to summon virtual chess pieces in the chessboard area, the virtual chess pieces being used to participate in a turn-based virtual battle in the chessboard area, the equipment cards being used to configure virtual equipment for the virtual chess pieces, and the chessboard area including a first virtual chess piece and a second virtual chess piece;

[0009] receiving a configuration operation for using a first equipment card in the hand area on the first virtual chess piece;

[0010] In response to the configuration operation, displaying the consumption of the first equipment card to configure the first virtual equipment for the first virtual chess piece;

[0011] receiving a transfer operation to transfer the first virtual equipment to the second virtual chess piece;

[0012] In response to the transfer operation, the first virtual equipment is displayed as being transferred from the first virtual chess piece to the second virtual chess piece.

[0013] In another aspect, a device for configuring equipment based on virtual chess pieces is provided, the device comprising:

[0014] a display module for displaying a game interface of a turn-based chess game, wherein the game interface includes a chessboard area and a hand area, wherein the hand area includes chess piece cards and equipment cards, wherein the chess piece cards are used to summon virtual chess pieces in the chessboard area, wherein the virtual chess pieces are used to participate in a turn-based virtual battle in the chessboard area, and wherein the equipment cards are used to configure virtual equipment for the virtual chess pieces, wherein the chessboard area includes a first virtual chess piece and a second virtual chess piece;

[0015] A receiving module, configured to receive a configuration operation for using a first equipment card in the hand area on the first virtual chess piece;

[0016] The display module is further configured to display, in response to the configuration operation, the configuration of the first virtual equipment for the first virtual chess piece by consuming the first equipment card;

[0017] The receiving module is further configured to receive a transfer operation to transfer the first virtual equipment to the second virtual chess piece;

[0018] The display module is further configured to display, in response to the transfer operation, the transfer of the first virtual equipment from the first virtual chess piece to the second virtual chess piece.

[0019] On the other hand, a computer device is provided, comprising a processor and a memory, wherein the memory stores at least one instruction, at least one program, a code set, or an instruction set, and the at least one instruction, the at least one program, the code set, or the instruction set is loaded and executed by the processor to implement the equipment configuration method based on virtual chess pieces as described in any of the above-mentioned embodiments of the present application.

[0020] On the other hand, a computer-readable storage medium is provided, wherein the storage medium stores at least one instruction, at least one program, a code set, or an instruction set, and the at least one instruction, the at least one program, the code set, or the instruction set is loaded and executed by a processor to implement the equipment configuration method based on virtual chess pieces as described in any of the above-mentioned embodiments of the present application.

[0021] In another aspect, a computer program product or computer program is provided. The computer program product or computer program includes computer instructions stored in a computer-readable storage medium. A processor of a computer device reads the computer instructions from the computer-readable storage medium and executes the computer instructions, causing the computer device to perform the equipment configuration method based on virtual chess pieces described in any of the above embodiments.

[0022] The beneficial effects of the technical solutions provided in the embodiments of the present application include at least:

[0023] By receiving a transfer operation to transfer a first virtual equipment to a second virtual chess piece, under the control of the transfer operation, the first virtual equipment is displayed to be transferred from the first virtual chess piece to the second virtual chess piece, thereby realizing an equipment configuration method for virtual chess pieces in a chessboard area in a turn-based chess game. The virtual equipment configured on the virtual chess pieces can be directly transferred between multiple virtual chess pieces in the chessboard area, simplifying the equipment transfer steps, improving the flexibility and efficiency of equipment configuration, and improving the efficiency of equipment transfer, thereby improving the preparation efficiency of the turn-based chess game and improving the efficiency of human-computer interaction. BRIEF DESCRIPTION OF THE DRAWINGS

[0024] FIG1 is a block diagram of a computer system provided by an exemplary embodiment of the present application;

[0025] FIG2 is a flow chart of a method for interactively playing a turn-based chess game provided by an exemplary embodiment of the present application;

[0026] FIG3 is a schematic diagram of an interface of a turn-based chess game provided by an exemplary embodiment of the present application;

[0027] FIG4 is a card diagram of a chess piece card provided by an exemplary embodiment of the present application;

[0028] FIG5 is a schematic diagram of an effect card provided by an exemplary embodiment of the present application;

[0029] FIG6 is a card diagram of an equipment card provided by an exemplary embodiment of the present application;

[0030] FIG7 is a card diagram of a chess player card provided by an exemplary embodiment of the present application;

[0031] FIG8 is a flow chart of a method for interactive play in a turn-based chess game provided by an exemplary embodiment of the present application;

[0032] FIG9 is a schematic diagram of a player selection interface provided by an exemplary embodiment of the present application;

[0033] FIG10 is a schematic diagram of a game interface in the preparation phase provided by an exemplary embodiment of the present application;

[0034] FIG11 is a schematic diagram of an interface for playing cards in the preparation phase provided by an exemplary embodiment of the present application;

[0035] FIG12 is a schematic diagram of an upgrade process of an upgrade button provided by an exemplary embodiment of the present application;

[0036] FIG13 is a schematic diagram of automatic engagement provided by an exemplary embodiment of the present application;

[0037] FIG14 is a schematic diagram of a game interface during a battle phase provided by an exemplary embodiment of the present application;

[0038] FIG15 is a schematic diagram of a settlement interface provided by an exemplary embodiment of the present application;

[0039] FIG16 is a flowchart of a method for configuring equipment based on virtual chess pieces provided by an exemplary embodiment of the present application;

[0040] FIG17 is a schematic diagram of a game interface provided by an exemplary embodiment of the present application;

[0041] FIG18 is a schematic diagram of a first animation effect provided by an exemplary embodiment of the present application;

[0042] FIG19 is a schematic diagram of a second animation effect provided by an exemplary embodiment of the present application;

[0043] FIG20 is a schematic diagram showing a second animation effect based on a first transfer operation provided by an exemplary embodiment of the present application;

[0044] FIG21 is a schematic diagram showing a second animation effect based on a second transfer operation provided by an exemplary embodiment of the present application;

[0045] FIG22 is a flowchart of a second animation effect display method provided by an exemplary embodiment of the present application;

[0046] FIG23 is a schematic diagram of a third animation effect provided by an exemplary embodiment of the present application;

[0047] FIG24 is a schematic diagram of a third animation effect provided by an exemplary embodiment of the present application;

[0048] FIG25 is a flowchart of a first animation effect display method provided by an exemplary embodiment of the present application;

[0049] FIG26 is a flowchart of a virtual equipment recycling method provided by an exemplary embodiment of the present application;

[0050] FIG27 is a schematic diagram of equipment recovery provided by an exemplary embodiment of the present application;

[0051] FIG28 is a schematic diagram of a flow chart of equipment configuration based on virtual chess pieces provided by an exemplary embodiment of the present application;

[0052] FIG29 is a structural block diagram of an equipment configuration device based on virtual chess pieces provided by an exemplary embodiment of the present application;

[0053] FIG30 is a structural block diagram of a terminal provided by an exemplary embodiment of the present application. DETAILED DESCRIPTION

[0054] First, the nouns involved in the embodiments of this application are introduced:

[0055] Turn-based chess games: These are chess games in which the "chess pieces" are arranged in advance before the game begins, and during the game, the "chess pieces" can automatically fight according to the pre-arranged layout. The "chess pieces" are usually represented by virtual characters, such as virtual heroes. During the game, the virtual characters automatically unleash various skills to fight. The game usually adopts a turn-based system. When all the "chess pieces" of one side are killed (i.e., the health points of the virtual characters are reduced to zero), that side is deemed the loser of the round. In some embodiments, in addition to the "chess piece-type virtual characters" that play the game, each side also has a chess player character representing the current user participating in the game. The chess player character cannot be moved as a "chess piece" to the battle area or chess piece candidate area. The chess player character is also equipped with health points (or health points). The health points of the chess player character are reduced accordingly (battle failure) or remain unchanged (battle victory) based on the results of each game. When the health points of the virtual character are reduced to zero, the user corresponding to the chess player character exits the game, and the remaining users continue to play. Optional, turn-based chess games include Auto Chess.

[0056] Auto Chess is a multiplayer, turn-based competitive game featuring collectible hero chess pieces. For example, there are eight or six players, each occupying a square on the board. Two of these players engage in one-on-one combat. Each round consists of two phases: a preparation phase, where players purchase chess pieces (heroes) from the store and deploy them on the board. During the combat phase, both teams lock their lineups, and their pieces automatically engage until all of one team's pieces are dead.

[0057] Chessboard: refers to the area in the battle interface of a turn-based chess game used to prepare for and conduct battles. The chessboard can be any one of a two-dimensional virtual chessboard, a 2.5-dimensional virtual chessboard, and a three-dimensional virtual chessboard, and this application does not limit this.

[0058] The traditional Auto Chess board is divided into a battle area and a piece candidate area. The battle area includes several equally sized squares, which are used to place the pieces that will be used in the battle. The piece candidate area includes several candidate pieces, which are used to place candidate pieces. These candidate pieces do not participate in the battle but can be dragged and placed in the battle area during the preparation phase. The board area provided in the embodiments of this application does not include the piece candidate area, but only the battle area.

[0059] Regarding the arrangement of the chess pieces in the battle area, in some embodiments, the battle area includes n (rows) × m (columns) chess pieces, where n is an integer multiple of 2, and adjacent rows of chess pieces are aligned, or alternately arranged. Furthermore, the battle area is divided equally into two parts based on rows, namely, a friendly battle area and an enemy battle area. Users participating in the battle are located at the top and bottom of the battle interface, and during the battle preparation phase, users can only place chess pieces in their friendly battle area. In other embodiments, the battle area is divided equally into two parts based on columns, namely, a friendly battle area and an enemy battle area. Users participating in the battle are located at the left and right sides or the top and bottom sides of the battle interface.

[0060] Cards: A common term for a game genre, originating from tabletop games. Unlike chess, where players manipulate chess pieces directly, cards represent game content on cards. Compared to chess pieces, cards are more convenient for carrying text descriptions, card attribute information, and key values. "Cardization" involves converting hero resources into card resources, making it easier for players to understand and categorize card effects, and to carry more diverse information.

[0061] Energy: A game resource. In this application, energy is defined as the resource used by players to play cards. When a card is played, the energy corresponding to the value marked on the card is consumed.

[0062] Equipment: In Auto Chess games, each chess piece can typically wear three pieces of equipment (or other equipment). Equipment provides attributes or effects such as attack power, defense, health, healing, penetration, and shields to the hero. Auto Chess games in related art typically include a jungle phase, where players defeat monsters and receive equipment dropped by them, which they then pick up and add to their backpacks. Equipment can also be combined individually to create higher-quality equipment.

[0063] Players: These are virtual characters played by players. Each player has different special abilities to help players play better.

[0064] 1 is a block diagram of a computer system according to an exemplary embodiment of the present application. The computer system 100 includes a first terminal 110 , a server 120 , and a second terminal 130 .

[0065] A first terminal 110 has a client 111 installed and running that supports a virtual environment. This client 111 may be a turn-based chess game program. When the first terminal runs client 111, the user interface of client 111 is displayed on the screen of the first terminal 110. This client may be a client for an Auto Chess game. First terminal 110 is used by a first user 112. During the preparation phase of a game, first user 112 uses first terminal 110 to place chess pieces in the battle area of ​​the chessboard. During the battle phase, first terminal 110 or server 120 automatically controls the chess pieces based on the attributes, skills, and placement of the pieces in the battle area.

[0066] The second terminal 130 has a client 131 installed and running that supports a virtual environment. This client 131 can be a turn-based chess game program. When the second terminal 130 runs the client 131, the user interface of the client 131 is displayed on the screen of the second terminal 130. This client can be the client of an Auto Chess game. The second terminal 130 is used by a second user 132. During the preparation phase of a game, the second user 132 uses the second terminal 130 to place chess pieces in the battle area of ​​the chessboard. During the battle phase, the second terminal 130 or the server 120 automatically controls the chess pieces based on the attributes, skills, and placement of the pieces in the battle area.

[0067] Optionally, the chess pieces placed by the first user via the first terminal 110 and the second user via the second terminal 130 are located in different playing areas on the same chessboard, i.e., the first user and the second user are on the same chessboard in the same game. Alternatively, the chess pieces placed by the first user via the first terminal 110 and the second user via the second terminal 130 are located on different chessboards, i.e., the first user and the second user are on different chessboards in the same game. It should be noted that, in an optional embodiment, a game of a turn-based chess game is jointly participated in by six user accounts, and the six user accounts are matched up in pairs in each round, and the two matched user accounts play against each other on the same chessboard during the round.

[0068] Optionally, the client installed on the first terminal 110 and the second terminal 130 is the same, or the client installed on the two terminals is the same type of client on different operating system platforms (Android or iOS). The first terminal 110 can generally refer to one of multiple terminals, and the second terminal 130 can generally refer to another of the multiple terminals. This embodiment only uses the first terminal 110 and the second terminal 130 as an example. The first terminal 110 and the second terminal 130 can be the same or different device types, including at least one of a smartphone, a tablet computer, an e-book reader, an MP3 player, an MP4 player, a laptop computer, and a desktop computer. The following embodiments are described using the example of a smartphone as the terminal.

[0069] Those skilled in the art will appreciate that the number of the above terminals may be more or less.

[0070] Figure 1 shows only two terminals, but in various embodiments, multiple other terminals 140 may be connected to the server 120. The first terminal 110, the second terminal 130, and the other terminals 140 are connected to the server 120 via a wireless or wired network. The server 120 is configured to provide backend services for clients supporting a three-dimensional virtual environment (such as clients for turn-based chess games or Auto Chess).

[0071] In an illustrative example, the server 120 includes a processor 122 , a user account database 123 , a battle service module 124 , and a user-oriented input / output interface (I / O interface) 125 .

[0072] The embodiment of the present application provides a turn-based chess game (auto chess) based on card operations. Various complicated operations involved in traditional auto chess, such as store purchases, store upgrades, chess piece preparations, chess piece deployments, chess piece upgrades, and chess piece equipment additions, are simplified in the card playing process. On the one hand, the card-based playing process is relatively simple and suitable for use on small-screen terminals such as mobile phones and tablets; on the other hand, the three-dimensional model of the virtual chess piece can only carry limited text information, while the card face can carry more "labels", "values", "attributes", "entry effects" and other information, thereby improving the utilization efficiency of the display area where the card is located.

[0073] FIG2 shows a flow chart of a method for interactively playing a turn-based chess game provided by an exemplary embodiment of the present application. The method is executed by a computing device. This embodiment uses the method executed by a terminal as an example, in which a client supporting turn-based chess games is running. The method includes:

[0074] Step 220: Displaying a game interface of a turn-based chess game, the game interface including a chessboard area and a hand area, wherein the hand area displays at least one card;

[0075] The game interface is where two player objects play against each other in a turn-based chess game. Player objects can be understood as at least one of the following concepts: user, account, player, chess player, or virtual chess player.

[0076] With reference to Figure 3, the game interface includes a chessboard area 10 and a hand area 11. The chessboard area 10 is used to accommodate at least one own chess piece and at least one enemy chess piece participating in the battle. The chessboard area 10 includes a plurality of chess squares 12 arranged in an array. Optionally, the chessboard area 10 is a two-dimensional chessboard or a three-dimensional chessboard. The three-dimensional chessboard in this article means that the chessboard is located in a three-dimensional environment, not that the chessboard itself must be in a three-dimensional form. The hand area 11 is used to display at least one card held or dealt to the own player object. The at least one card includes at least one of a card automatically drawn or dealt to the own player object by the background program, a card obtained by playing certain cards with a draw effect, and a player card obtained by the player's skills. The multiple cards have an upper limit on the number, and the excess cards are automatically discarded. Optionally, the multiple cards are arranged in a fan-shaped pattern in the hand area 11. The order of arrangement can be determined based on at least one of the following factors: the time of draw, the card type, the number of cards of the same type, the number of cards of the same card, and the quality of the cards. The player object can play all or part of the cards in each battle round. Optionally, the player object can also replace all or part of the cards in each battle round. Optionally, different cards have different card types. Different card types have different battle preparation functions.

[0077] A round of turn-based chess and card games consists of multiple rounds, each of which includes a preparation phase and a battle phase.

[0078] Step 240: In the preparation phase, in response to the play operation of at least one card, perform preparation operations related to the own side;

[0079] The playing operation refers to the operation of playing one or more cards held. Schematically, the playing operation is the operation of dragging a selected card toward the board area. Alternatively, the playing operation includes a first click operation and a second click operation, wherein the first click operation is the operation of clicking to select a card, and the second click operation is the operation of clicking a specific square in the board area. The embodiments of the present application do not limit the specific form of the playing operation. In some embodiments, a function of intelligently recommending playing cards can also be provided, whereby the player object plays cards on behalf of the player in certain rounds, such as the client intelligently recommending playing cards for novice players in the first few rounds.

[0080] At least one local chess piece is a virtual chess piece that has participated in at least one round (including the current round). Initially, there may be zero local chess pieces on the board. Players on the board can add, remove, or replenish the board. Any local chess pieces that survived the previous round are automatically carried over to the next round.

[0081] Preparation operations include: increasing one's own chess pieces, reducing one's own chess pieces, upgrading one's own chess pieces, adding equipment to one's own chess pieces, reducing equipment to one's own chess pieces, upgrading one's own chess pieces' equipment, and increasing at least one of the following effects:

[0082] Because different card types have different effects, a preparation operation is performed on at least one of the player's pieces on the board based on the type of the selected card. During the preparation phase, the player object prepares at least one of the player's pieces on the board, and the enemy player object prepares at least one of the enemy's pieces on the board.

[0083] Step 260: During the battle phase, the own chess piece and the enemy chess piece are displayed to automatically engage in battle in the chessboard area.

[0084] The automatic battle process between your own chess pieces and enemy chess pieces in the chessboard area does not require manual control by your own player object. The client or server automatically controls the battle between the chess pieces of both sides based on the chess position on the chessboard, chess piece attributes, chess piece level, chess piece skills, chess piece attributes, joint enhancement attributes between chess pieces, etc., until all the chess pieces of one side are killed.

[0085] Both the player object and the enemy player object have health points. After the round ends, the health points of the losing player object will be deducted by a certain amount. This amount can be determined based on the number of chess pieces remaining on the winning side, or it can be a fixed value, which is not limited in this embodiment.

[0086] In summary, the introduction of a "card" mechanic into turn-based chess games streamlines various battle preparation operations into the multi-card playing process, eliminating the concept of a shop. Players no longer need to repeatedly interact between multiple sub-areas on the traditional battle interface, such as the shop, chess preparation area, and chess battle area, to acquire, upgrade, and play chess pieces. By replacing the active process of purchasing chess pieces with the passive receipt of distributed cards, the game system takes over some of the user's tedious operations. Users only need to use the same card-playing operations as in a card game to complete various battle preparation operations, improving the efficiency of human-computer interaction.

[0087] Especially when playing turn-based chess games on small-screen terminals such as mobile phones or tablets, players can complete a variety of battle preparation operations based on the limited operations in the hand area. Compared with traditional auto chess, it can significantly improve the efficiency of human-computer interaction.

[0088] Classification of card types: In some embodiments, card types include at least one of: chess piece cards, effect cards, equipment cards, and player cards.

[0089] Piece Cards: Piece cards are used to summon or upgrade your own pieces within the board area. Figure 4 shows a schematic diagram of a piece card. Each piece card displays at least one of the following information: a piece image 21, a piece name 22, the energy cost of playing the card 23, the piece type or faction 24, the level the piece increases upon playing the card 25, and a description of the piece's additional effects 26.

[0090] The chess piece image 21 can be at least one of a head portrait, an icon, a bust, a full-length portrait, and a display animation of a virtual chess piece. FIG4 illustrates an example in which the chess piece image 21 is a bust of a virtual chess piece.

[0091] The chess piece name 22 is the name of the virtual chess piece. For example, if the virtual chess piece is a hero, the chess piece name is the hero name.

[0092] The energy value 23 refers to the energy required to play this chess card. This energy value is an integer. Energy is a resource in turn-based chess games. Optionally, different quality cards require different amounts of energy to play.

[0093] The chess piece type 24 is a categorical attribute that identifies the role a chess piece plays during combat. The faction is a categorical attribute that identifies chess pieces belonging to the same chess group in the virtual world. In various embodiments, chess piece type and faction can be considered the same categorical attribute. This embodiment uses chess piece type and faction as separate categorical attributes.

[0094] The level 25 that the piece is upgraded to after the card is played refers to the level that is upgraded to the existing piece with the same name (i.e., the same piece) after the card is played. Optionally, cards of different qualities can upgrade the same piece to different levels after being played.

[0095] The additional effect description 26 of the chess piece is an effect description of the additional effect of the chess piece. The additional effect can be triggered and take effect when the chess piece is played, or it can take effect when a certain trigger condition is met during the battle.

[0096] Effect Cards: Effect cards are used to apply an effect to at least one gameplay factor within a game. This factor can include pieces, skills, equipment, amplification effects, levels, combat progress, and the card acquisition process. Figure 5 shows a schematic diagram of an effect card. The effect card displays at least one of the following information: an effect icon 31, an effect name 32, the energy cost of playing the card 33, and a description of the effect card's effect 34.

[0097] The effect icon 31 may be an icon used to represent the buff effect of the effect card. FIG5 illustrates an icon with a hexagonal outer frame. The effect name 32 is the name of the effect card or the name of the buff effect.

[0098] The energy value 33 refers to the energy required to play this effect card. This energy value is an integer. Energy is a resource in turn-based chess games. Optionally, different quality cards require different amounts of energy to play.

[0099] The effect description 34 of an effect card is used to describe the effect of the effect card after use. The effects of an effect card include, but are not limited to, at least one of the following: 1. increasing the probability and / or quantity of a player obtaining a chess card; 2. increasing the probability or quantity of a player obtaining chess cards associated with a chess piece with the same name; 3. reducing the energy required for a player to obtain a chess card; 4. increasing the quantity of chess cards a player exchanges for; 5. reducing the energy required for a player to exchange for a chess card; 6. increasing the chess level of at least one chess piece on the field; 7. adding equipment to at least one chess piece on the field; 8. increasing the equipment level of at least one chess piece on the field; 9. reducing the energy consumption when playing or exchanging cards; 10. increasing the probability of obtaining certain cards; 11. increasing the quantity of certain cards obtained; 12. increasing the chance of exchanging cards, and so on.

[0100] In some embodiments, effect cards can be categorized as at least one of general effect cards, piece-type effect cards, and faction effect cards. General effect cards are effect cards whose attributes are unrelated to piece type or faction. Card attributes include at least one of: acquisition conditions, usage conditions, card effects, and range of effect. Piece-type effect cards are effect cards whose attributes are related to piece type; faction effect cards are effect cards whose attributes are related to faction. For example, a piece-type effect card has a certain chance of being obtained only when a piece card of that piece type is played.

[0101] Equipment Card: An equipment card is used to equip at least one of your own chess pieces. Figure 6 shows a schematic diagram of an equipment card provided by an exemplary embodiment of the present application. The equipment card displays at least one of the following information: an equipment icon 41, an equipment name 42, the energy cost of playing the card 43, and a description of the equipment card 44.

[0102] Equipment icon 41 can be an icon representing the image or effect of an equipment. Figure 6 illustrates this with an icon in a circular frame. Equipment name 42 is the name of the equipment card or equipment. Different equipment can enhance the combat capabilities of your own pieces, or weaken the combat capabilities of enemy pieces, in terms of health, armor, defense, mana, and other dimensions.

[0103] Energy value 43 refers to the energy consumed when playing an equipment card. Energy is a resource in turn-based chess games.

[0104] The equipment description 44 of the equipment card is used to describe the effect of the equipment after being worn.

[0105] Player Cards: Player cards are cards acquired through the player skills of a player avatar. Player cards can be acquired through a passive skill of a player avatar, can only be acquired by a specific player avatar, can only be used by a specific player avatar, or are exclusive to a specific player avatar, etc., and this embodiment of the application does not limit this.

[0106] FIG7 shows a schematic diagram of a chess player card provided by an exemplary embodiment of the present application. The chess player card displays at least one of the following information: a card icon 51, a chess player card name 52, an energy value 53 consumed when the card is played, and a description of the equipment 54 of the chess player card.

[0107] The card icon 51 may be an icon used to represent a card effect. An icon with a hexagonal outer frame is used as an example in Figure 7. The player card name 52 is the name of the player card or the name of the effect.

[0108] The energy value 53 refers to the energy consumed by the player when playing a card. This energy value is an integer. Energy is a resource in turn-based chess games. Optionally, cards of different qualities require different amounts of energy to play. Optionally, the energy consumed by different cards may be adjusted regularly or irregularly based on game balance.

[0109] The player card effect description 54 is used to describe the effects that a player card can add after use. Player card effects can be the same or similar to those of piece cards, equipment cards, and effect cards, and can also extend beyond the scope of these cards. Player card effects can be designed to summon pieces, upgrade pieces, add equipment, add buffs, reduce energy consumption, affect the card acquisition process, and more.

[0110] Based on the introduction to the four card types above, it's clear that different types of cards have different functions. Piece cards can eliminate the shop in traditional Auto Chess based on the gameplay characteristics of the cards. Effect cards can eliminate the effect buttons or controls in traditional Auto Chess. Equipment cards can eliminate the jungle phase in traditional Auto Chess. Player cards can incorporate the gameplay characteristics of the respective players. By simplifying the various mechanics of turn-based chess games into the card-playing process based on different card types, the game reduces the number of user interface elements required on the battle interface, simplifies the operation of the player's object, and improves the efficiency of human-computer interaction for the player's object. Furthermore, compared to 3D chess pieces, 2D cards cannot carry textual information well due to the limited textual information they can carry. However, the card characteristics of 2D cards naturally allow them to carry more textual information and icons. This allows them to carry more information within the limited display area of ​​small-screen terminals, improving information transmission efficiency, compared to the 3D chess pieces used in traditional battle preparation.

[0111] It should be noted that the above-mentioned cards can not only be played in the preparation phase, but some cards can also be played in the battle phase, such as certain equipment cards, effect cards that immediately draw 2 more cards, etc.

[0112] Card Acquisition Method: The player object on your side acquires at least one card if the acquisition conditions are met. The acquisition conditions include at least one of the following: Acquisition Condition 1: Start a new round of turn-based battle. Each new round of turn-based battle will yield a certain number of cards. For example, the first round of turn-based battle will yield four cards, and subsequent rounds will yield two cards. Acquisition Condition 2: Use a preset chess piece card. Preset chess piece cards are cards with additional abilities, such as drawing, adding, or copying cards. For example, a chess piece with the same name as a currently playing piece will receive an additional effect card when played. Acquisition Condition 3: Use a preset effect card. Preset effect cards are cards with effects such as drawing, adding, or copying cards. Acquisition Condition 4: Use a preset player card. Preset player cards are cards with effects such as drawing, adding, or copying cards. Acquisition Condition 5: Consume resources owned by your side in exchange, such as consuming energy to draw or exchange. Condition 6: The player avatar's player level is upgraded; upgrading the player level unlocks higher-quality or larger cards. Condition 7: The card pool is upgraded; upgrading the card pool unlocks higher-quality or larger cards. Condition 8: Purchase a card. Condition 9: The preset player skill is triggered. Preset player skills are passive skills that have effects such as drawing, adding, or duplicating cards. One player card is drawn for every three cards played.

[0113] FIG8 shows a flow chart of a method for interactively playing a turn-based chess game provided by an exemplary embodiment of the present application. The method is executed by a computing device, and this embodiment is illustrated by an example of the method being executed by a terminal. The method includes:

[0114] Player selection phase:

[0115] Step 320: Selecting a virtual chess player character of one's own side, where the virtual chess player character is used to represent a virtual character controlling at least one chess piece of one's own side;

[0116] Before each game begins, the player character selects their desired player avatar. Different player avatars have different player skills. Player skills are usually related to obtaining player cards, but can also be related to other game factors.

[0117] In some embodiments, different player skills may have their own passive triggering mechanisms to allow the player character to obtain cards with special effects.

[0118] As shown in Figure 9, before starting a game, a player selection interface is displayed. This interface displays six virtual player characters selected by the player objects. Optionally, the virtual player character 61 selected by the player object is highlighted. For example, if the player object is player object 4, the virtual player character selected by player object 4 is highlighted, standing up, enlarged, and centered in the foreground. The virtual players selected by the other player objects are displayed in a normal sitting position, at normal size, and positioned on either side.

[0119] On the player selection interface, several candidate player virtual characters 62 are displayed, for example, candidate players 1 to 5. Other candidate players can be viewed by swiping left or right, or all candidate players can be viewed by clicking the "All" button 63.

[0120] The player selection interface also displays a player skill button 64. Clicking this button displays the name and effect description of the currently selected player's avatar's skills in a pop-up window on the right. After confirming the player's avatar selection, the player object can click the "Confirm" button 65 to enter the ready state.

[0121] N players participate in a game, each engaging in a round-based battle. Each round consists of a preparation phase and a battle phase.

[0122] Preparation phase for each round:

[0123] Step 340: Displaying a game interface of a turn-based chess game, the game interface including a chessboard area and a hand area;

[0124] With reference to Figure 10 , the board area 10 is used to place at least one friendly chess piece and at least one enemy chess piece. Optionally, the upper half of the board area 10 is used to place at least one enemy chess piece, and the lower half of the board area 10 is used to place at least one friendly chess piece. The hand area 11 is used to display at least one card held by the player object. In the initial state or in certain situations (such as when all cards for the current round have been played), the number of cards displayed in the hand area 11 is zero.

[0125] Optionally, attribute information for the n player objects participating in the current game is displayed in the upper left corner of the game interface. This attribute information includes at least one of the following: player nickname, player portrait, player health, and player level. Player skill buttons 64 are displayed in the lower left corner of the game interface. A card swap button 14 and an upgrade button 15 are also displayed in the lower right corner of the game interface. The card swap button 14 is used to replace one or more cards in the hand area 11. The upgrade button 15 is used to upgrade the player's avatar's level to unlock higher-level cards, abilities, and equipment.

[0126] Optionally, an energy control 16 is also displayed in the upper right corner of the game interface, and the energy control 16 is used to display the energy value of the player object. Energy is a game resource that may be needed in various stages of the game.

[0127] Step 360: In response to the play operation of at least one card, execute a battle preparation operation related to the own chess piece;

[0128] Card types include at least one of: chess piece cards, equipment cards, effect cards, and player cards. Player objects can perform different preparation operations by playing different chess piece cards. This step includes at least one of the following: Step 362: In response to playing a chess piece card, performing a preparation operation related to at least one player's chess piece in the chessboard area; Step 364: In response to playing an equipment card, equipping all or part of at least one chess piece with virtual equipment; Step 366: In response to playing an effect card, performing a preparation operation that adds an effect to at least one factor in the game; Step 368: In response to playing a player card, performing a preparation operation related to at least one factor in the game. The number of times and order in which steps 362, 364, 366, and 368 are performed during each round of turn-based combat may vary, and this embodiment does not limit this.

[0129] Regarding step 362 (Pawn Cards): In some embodiments, the cards in the hand area include a first chess piece card. In response to a play operation on the first chess piece card, a first own chess piece is added to the board area. The first own chess piece is the chess piece corresponding to the first chess piece card. In some embodiments, the first own chess piece is a chess piece that has not been summoned to the board area.

[0130] That is, when the first own chess piece does not exist in the chessboard area, in response to the play operation on the first chess piece card, the first own chess piece is added to the chessboard area.

[0131] In response to a play operation on a first chess piece card, at least two candidate chess squares are displayed in the chessboard area, and a first indicator element corresponding to the first chess piece card is displayed, the first indicator element including at least one of a reduced first chess piece card, a first own chess piece, and a first indicator arrow; in response to a drag operation of dragging the first indicator element to the first candidate chess square, the first own chess piece is added to the first candidate chess square; wherein the first candidate chess square is one of the at least two candidate chess squares.

[0132] The at least two candidate squares may be all candidate squares or only candidate squares belonging to the player's side. The at least two candidate squares may be always displayed or only displayed when a card-playing operation is recognized.

[0133] Taking the example of the first chess piece card being the fourth card in Figure 10, in conjunction with reference to Figure 11, in response to a drag operation on the first chess piece card, the first own chess piece 17 and the first indicator arrow 18 are displayed. The first own chess piece 17 is a three-dimensional chess piece that slides following the real-time position of the drag operation; the starting point of the first indicator arrow 18 is the position of the first chess piece card before it is played, and the end point is the real-time position of the drag operation. When the release position of the drag operation is the first candidate chess square, the first own chess piece 17 is summoned to the first candidate chess square. Based on Figure 11, it can be seen that this interaction method eliminates the chess piece preparation area, and the hand card area takes into account both the chess piece acquisition and preparation functions, realizing the sharing of multiple functions in one display area and improving the efficiency of human-computer interaction.

[0134] In some embodiments, the cards in the hand area include a second chess piece card. In response to a play operation on the second chess piece card and a second local chess piece already exists in the chessboard area, the chess piece level of the second local chess piece is upgraded in the chessboard area, where the second local chess piece is the chess piece corresponding to the second chess piece card.

[0135] Among them, the card-playing operation of the second chess piece card can also be a drag operation, but since there is already a second chess piece in the chessboard area, the release position of the drag operation can be completed at any position in the chessboard area, and it can take effect without the player object being accurately dragged to the second chess piece.

[0136] Regarding step 364 (equipment card): In some embodiments, the cards in the hand area include equipment cards. In response to a play operation on the equipment card, a second indicator element corresponding to the equipment card is displayed, the second indicator element including at least one of a reduced-size equipment card, a virtual equipment corresponding to the equipment card, and a second indicator arrow. In response to a drag operation of dragging the second indicator element to a second own chess piece, the virtual equipment is equipped on the second own chess piece; wherein the second own chess piece is already in the chessboard area.

[0137] Regarding step 366 (Effect Cards): In some embodiments, the cards in the hand area include effect cards. In response to a play operation on the effect card, an effect is added to at least one of the own chess pieces and / or an effect is added to the card acquisition process.

[0138] Effect cards fall into two categories, based on their effects on the players: Type 1: Adds effects to allied pieces within the board area; Type 2: Adds effects to the card acquisition process. Playing a Type 1 effect card adds an effect to at least one allied piece, such as a buff specific to the piece type or a combined buff for at least two pieces of the same faction. Playing a Type 2 effect card adds an effect to the card acquisition process, such as drawing two identical pieces consecutively.

[0139] For step 368 (player cards): in response to the operation of playing the player cards, perform at least one of the following preparation operations: increasing the number of own chess pieces, reducing the number of own chess pieces, upgrading the own chess pieces, adding effects to the own chess pieces, wearing props for the own chess pieces, operations related to card acquisition, operations related to card sales, operations related to card exchanges, operations related to subsequent rounds, and operations related to the life value of the own player object.

[0140] That is, the function of the chess player card is quite special. It can be any function of a chess piece card, an equipment card, or an effect card. It can also be a function related to the card acquisition process, or a function related to the player's health.

[0141] During the preparation phase, the player can also use at least one of the following functions: card exchange, card deletion, or player level upgrade. Card exchange: During the preparation phase, the player can exchange one or more cards in the hand area by clicking the exchange button. This consumes energy. Card deletion: During the play process, dragging a card to a designated location deletes or sells it. The resources consumed by the deleted card cannot be recovered, a portion can be recovered, or a fixed amount of energy can be recovered. Player level upgrade function: The player object on this side obtains a certain amount of energy in each round. The unused energy in this round can be accumulated to the next round. The energy can be used to upgrade the player level. The higher the player level, the higher the quality of the cards that can be drawn in each round. At the same time, some new abilities will be unlocked, such as talents, purchasable equipment, etc. Optionally, quality icons of different colors can be displayed on the upgrade button 15. As the player level is upgraded, the quality icon corresponding to the current player level will light up to indicate the quality of the cards that can be obtained at the current player level. The quality icon can be a small rounded rectangle as shown in Figure 12, for example, or it can be other shapes or forms.

[0142] The battle phase of each round: Step 380: During the battle phase, the own chess piece and the enemy chess piece are displayed to automatically engage in battle in the chessboard area;

[0143] The automatic battle process between your own chess pieces and enemy chess pieces in the chessboard area does not require manual control by your own player object. The client or server automatically controls the battle between the chess pieces of both sides based on the chess position on the chessboard, chess piece attributes, chess piece level, chess piece skills, chess piece attributes, joint enhancement attributes between chess pieces, etc., until all the chess pieces of one side are killed.

[0144] Figure 13 shows a schematic diagram of an automatic battle between a player's chess piece 17 and an enemy chess piece 19 in a melee battle on the chessboard. The movement, skill release, and other functions of the two chess pieces during the battle do not require manual control by the player.

[0145] Battle settlement phase: Step 390: Calculate the health value of the virtual character of the player, and start the next round of turn-based battle or end the current game based on the health value.

[0146] Both the player object and the enemy player object have health points. After the round ends, the health points of the losing player object will be deducted by a certain amount. This amount can be determined based on the number of chess pieces remaining on the winning side, or it can be a fixed value, which is not limited in this embodiment.

[0147] When the health value is deducted to zero, the player is eliminated from the current game. If the health value has not been deducted to zero, the next round of turn-based battle will begin in the current game, and the player will continue to fight with one of the n player objects until they are eliminated, or they will be the last player standing to win the current game.

[0148] In some embodiments, damage calculations are based on the number of chess pieces remaining on the winning side. Figure 14 shows an animation effect showing the health of the losing side's chess piece 19 remaining, and the health of the player's chess piece avatar 61. A health bar can be displayed above the head of the chess piece avatar 61.

[0149] 15 , the settlement interface displays the settlement information of the current game, including player rankings, players used by each player, lineups, and piece types.

[0150] The method provided in this embodiment can eliminate the store in traditional Auto Chess based on the playing characteristics of the cards through chess piece cards. The tedious process that requires users to purchase the chess pieces they want from dozens of available chess pieces in the store is replaced by a process in which the game system automatically distributes several cards to the player, eliminating the need for users to manually select cards. This reduces the number of interactive operations required for users to obtain chess pieces and the amount of information that users need to process.

[0151] The method provided in this embodiment can eliminate effect buttons or controls in traditional Auto Chess through effect cards, eliminate the jungle phase in traditional Auto Chess through equipment cards, and incorporate the gameplay characteristics of each player through player cards. By simplifying the various mechanics of turn-based chess games into the card-playing process based on different card types, this can reduce the number of user interface elements required to be displayed on the battle interface, reducing the time users spend actively searching for relevant function entries, simplifying the operation difficulty of the player object, and improving the efficiency of human-computer interaction for the player object.

[0152] In conjunction with the above overall introduction to turn-based chess games, FIG16 is a flowchart of a method for configuring equipment based on virtual chess pieces, provided by an exemplary embodiment of the present application. The method is executed by a computing device, that is, the method can be executed by a terminal, a server, or both. The present embodiment of the present application takes the method executed by the first terminal shown in FIG1 as an example for explanation. As shown in FIG16 , the method includes the following steps:

[0153] Step 1610: Display the game interface of the turn-based chess game.

[0154] Among them, the game interface includes a chessboard area and a hand area. The hand area includes chess piece cards and equipment cards. The chess piece cards are used to summon virtual chess pieces in the chessboard area. The virtual chess pieces are used to participate in turn-based virtual battles in the chessboard area. The equipment cards are used to configure virtual equipment for the virtual chess pieces. The chessboard area includes a first virtual chess piece and a second virtual chess piece.

[0155] The above-mentioned virtual battle includes our camp and the enemy camp, wherein the hand area is used to display the cards held by our camp in the current round, and the card types include but are not limited to chess cards, equipment cards, effect cards and player cards. The chessboard area is used to display the virtual chess pieces of our camp and / or the enemy camp respectively used to participate in the turn-based virtual battle. The virtual battle includes at least one enemy camp.

[0156] Optionally, the card includes card information such as card type, card name, card function, and card consumption value, wherein the card consumption value is used to indicate the virtual resources required to play the card. The virtual resources can be any resources provided in a turn-based chess game for playing cards, such as energy, gold coins, diamonds and other virtual resources in the game. The embodiment of the present application takes energy as an example for illustration.

[0157] Taking chess piece cards as an example, chess piece cards include chess piece card type identification, chess piece name, chess piece combat power information, chess piece consumption value and other chess piece card information; taking equipment cards as an example, equipment cards include equipment card type identification, equipment name, equipment function, equipment consumption value and other equipment card information.

[0158] Based on the different game stages of turn-based chess games, the chessboard area in the game interface can display the virtual chess pieces participating in the battle of different camps. For example, in the preparation stage, only the virtual chess pieces summoned by our side are displayed in the chessboard area. By switching the camp perspective, you can watch the virtual chess pieces summoned to the chessboard area by the enemy camp in the preparation stage. In the battle stage, the virtual chess pieces summoned by multiple camps participating in the game are displayed in the chessboard area.

[0159] Optionally, the cards in the hand area can be obtained at any game stage of the turn-based chess game, wherein the cards obtained in the preparation stage of each round can be used at the beginning of the current round, the cards obtained in the battle stage of each round can be used at the beginning of the next round, and the cards obtained in the battle settlement stage can be used at the beginning of the next game.

[0160] The first virtual chess piece and the second virtual chess piece in the above-mentioned chessboard area are our chess pieces. Before step 1610, the summoning process of our chess pieces is included. Taking the first virtual chess piece and the second virtual chess piece as an example, before step 1610, the hand area includes a first chess piece card and a second chess piece card. The first chess piece card is used to summon the first virtual chess piece to the chessboard area in the preparation stage, and the second chess piece card is used to summon the second virtual chess piece to the chessboard area in the preparation stage. In response to receiving the card-playing operation on the first chess piece card and the second chess piece card, the first virtual chess piece and the second virtual chess piece are displayed in the chessboard area.

[0161] The playing operation is used to trigger the execution of a battle preparation operation related to the party. The playing operation refers to the operation of playing one or more cards held. Schematically, the playing operation is the operation of dragging a selected card to the chessboard area. Alternatively, the playing operation includes a first click operation and a second click operation, wherein the first click operation is the operation of clicking to select a card, and the second click operation is the operation of clicking a certain chess square in the chessboard area. The embodiment of the present application does not limit the specific form of the playing operation. In some embodiments, a function of intelligently recommending playing can also be provided, in which the playing object of the party is replaced by the party player object in certain rounds, such as the intelligent recommendation of playing by the client in the first few rounds for novice players.

[0162] For illustration, please refer to Figure 17, which is a schematic diagram of the game interface provided by an exemplary embodiment of the present application. As shown in Figure 17, the game interface 1700 includes a chessboard area 1710 and a hand area 1720. The chessboard area 1710 includes a first virtual chess piece 1711 and a second virtual chess piece 1712. The first virtual chess piece 1711 and the second virtual chess piece 1712 are virtual chess pieces summoned by our side in the chessboard area 1710 based on chess piece cards. The hand area includes a first equipment card 1721, and the first equipment card 1721 is used to configure the first virtual equipment for the virtual chess piece in the chessboard area.

[0163] Step 1620: Receive a configuration operation to use the first equipment card in the hand area on the first virtual chess piece.

[0164] The configuration operation is based on the first virtual chess piece's play of the first equipment card. Optionally, the configuration operation can be implemented as at least one of a control-triggered operation, a gesture-triggered operation, a shortcut key-triggered operation, and a user voice-triggered operation, without limitation herein. Optionally, when the configuration operation is implemented as a gesture-triggered operation, the configuration operation can be implemented as a long press, click, drag, thump, double-click, and the like, without limitation herein.

[0165] In one example, a drag operation is used as an example. A first equipment card selected from the hand area is dragged to the square where the first virtual chess piece is located, thereby implementing an allocation operation for using the first equipment card in the hand area on the first virtual chess piece. That is, a drag operation in which the dragging starts at the first equipment card and ends at the square where the first virtual chess piece is located is received as an allocation operation for using the first equipment card in the hand area on the first virtual chess piece.

[0166] Schematically, taking the drag operation as an example, the terminal detects the drag operation as follows: when the user touches the screen of the terminal, the screen sensor detects the capacitance change of the touch point and converts it into a coordinate signal, and determines the starting position of the drag operation based on the initial coordinate signal of the touch point. When the starting position is within the position range corresponding to the first equipment card, the terminal determines that the card selected by the drag operation is the first equipment card; when the terminal detects continuous touch points, it continuously detects the coordinate signals corresponding to the touch points and converts them into the drag path of the drag operation; when the terminal detects that the continuous touch points disappear, it determines the end position of the drag operation based on the end coordinate signal corresponding to the last touch point. When the end position of the drag is within the position range corresponding to the first virtual chess piece, the terminal determines that the drag operation indicates that the first equipment card is configured to the first virtual chess piece.

[0167] In some embodiments, the display state of the first equipment card selected during the configuration operation is different from the display state of unselected cards. Optionally, the selected first equipment card has a highlighting effect, including: a bold border, a highlighted border, a dynamic border, and the card position in the card queue is moved a preset distance toward the board area.

[0168] Step 1630: In response to the configuration operation, display the consumption of the first equipment card to configure the first virtual equipment for the first virtual chess piece.

[0169] Illustratively, in response to the configuration operation, a first animation effect of consuming a first equipment card to configure the first virtual equipment for the first virtual chess piece is displayed.

[0170] Illustratively, when the terminal detects an equipment configuration event triggered by a configuration operation involving the use of a first equipment card in the hand area on a first virtual chess piece, the terminal executes equipment binding logic, namely, recording the equipment binding relationship between the first virtual equipment and the first virtual chess piece in the game's data cache, displaying a corresponding first animation effect, and updating the game state. In some embodiments, the terminal uploads the equipment binding relationship between the first virtual equipment and the first virtual chess piece to a server, which then updates its stored game state based on this information.

[0171] In some embodiments, configuring virtual equipment for a virtual chess piece may involve having the virtual equipment worn by the virtual chess piece, and then displaying the virtual equipment's wearing effect on the virtual chess piece after the virtual equipment is configured. Alternatively, the virtual equipment may simply be assigned to the virtual chess piece, without the virtual chess piece actually wearing the virtual equipment during the display process. Regardless of whether the wearing effect is actually displayed, as long as the virtual chess piece is configured with the virtual equipment, the effect of the virtual equipment can be achieved, and this is not limited in the present embodiments.

[0172] Cards in the hand area are consumed when they are played. Taking equipment cards as an example, the virtual equipment currently configured on the virtual chess piece can be recycled as the corresponding equipment card by recycling the virtual chess piece in the chessboard area.

[0173] When playing a card in the hand area, corresponding virtual resources need to be consumed. Taking the equipment card as an example, in response to receiving a configuration operation to use the first equipment card in the hand area for the first virtual chess piece, the virtual resources required to play the first equipment card are deducted, and the first animation effect of consuming the first equipment card to configure the first virtual equipment for the first virtual chess piece is displayed.

[0174] In some embodiments, the playing status of the equipment card is determined based on the number of virtual resources held and the number of virtual equipment configured for the virtual chess piece, wherein the playing status includes a successful card play and a failed card play. When the card is played successfully, the corresponding virtual equipment is configured for the virtual chess piece based on the equipment card. When the card fails to be played, the equipment card returns to the hand area.

[0175] Specifically, when the number of virtual resources held is greater than the number of virtual resources consumed to equip the card, and the number of virtual equipment configured on the virtual chess piece is less than the configuration quantity threshold corresponding to the virtual chess piece, the card is played successfully.

[0176] Optionally, step 1630 includes the following three situations:

[0177] The first method is to determine the holding quantity and the first consumption quantity of the virtual resource in response to the configuration operation, the virtual resource is used to play the first equipment card, and the first consumption quantity is used to indicate the quantity of virtual resources required to play the first equipment card; in response to the holding quantity being greater than or equal to the first consumption quantity, determine the quantity of virtual equipment configured for the first virtual chess piece; in response to the quantity of virtual equipment configured for the first virtual chess piece being less than the configuration quantity threshold corresponding to the first virtual chess piece, consume the virtual resource corresponding to the first consumption quantity, and trigger the display of consuming the first equipment card to configure the first virtual equipment for the first virtual chess piece.

[0178] The second method is to determine the holding quantity and the first consumption quantity of the virtual resource in response to the configuration operation; in response to the holding quantity being less than the first consumption quantity, cancel the use of the first equipment card and display a configuration failure prompt.

[0179] The third method is to determine the holding quantity and the first consumption quantity of the virtual resource in response to the configuration operation; determine the quantity of virtual equipment configured for the first virtual chess piece in response to the holding quantity being greater than or equal to the first consumption quantity; and cancel the use of the first equipment card and display a configuration failure prompt in response to the quantity of virtual equipment configured for the first virtual chess piece being greater than or equal to the configuration quantity threshold corresponding to the first virtual chess piece.

[0180] That is, on the basis of holding equipment cards, it is also necessary to configure virtual equipment for virtual chess pieces through the consumption of virtual resources, and to judge whether the number of virtual equipment of virtual chess pieces meets the configuration requirements of the first virtual equipment, thereby improving the strategy in the virtual equipment configuration process, improving the player's user experience, and balancing the fairness between players in the game, thereby ensuring the progress of the game.

[0181] For illustration, please refer to Figure 18, which is a schematic diagram of the first animation effect provided by an exemplary embodiment of the present application. As shown in Figure 18, the game interface 1800 of the turn-based chess game includes a chessboard area 1810 and a hand area 1820. In response to receiving a configuration operation to use the first equipment card 1802 in the hand area 1820 for the first virtual chess piece 1801, a first animation effect of consuming the first equipment card 1802 to configure the first virtual equipment 1803 for the first virtual chess piece 1801 is displayed.

[0182] Step 1640: Receive a transfer operation to transfer the first virtual equipment to the second virtual chess piece.

[0183] The transfer operation is used to transfer virtual equipment configured by virtual chess pieces between our chess pieces. The transfer operation refers to the operation of transferring one or more virtual equipment configured by virtual chess pieces to other virtual chess pieces. Schematically, the transfer operation is the operation of dragging the selected equipment to the chess grid where other chess pieces are located. Alternatively, the transfer operation includes a first click operation and a second click operation, the first click operation is the operation of clicking to select the equipment, and the second click operation is the operation of clicking on a chess piece in the chessboard area. The embodiment of the present application does not limit the specific form of the transfer operation. In some embodiments, a function of intelligent recommendation transfer can also be provided, which replaces the transfer of equipment of the player object on our side in certain rounds, such as the client intelligently recommending equipment transfer plans in the first few rounds of games for novice players.

[0184] Optionally, the transfer operation can be used to transfer a single virtual equipment, or to transfer multiple virtual equipment in batches. Optionally, the above-mentioned transfer operation can be implemented as at least one of a control-triggered operation, a gesture-triggered operation, a shortcut key-triggered operation, and a user voice-triggered operation, which is not limited here. Optionally, when the transfer operation is implemented as a gesture-triggered operation, the transfer operation can be implemented as a long press operation, a click operation, a drag operation, a heavy hit operation, a double-click operation, etc., which is not limited here. In one example, taking the drag operation as an example, the first equipment card selected from the virtual equipment of the first virtual chess piece is dragged to the chess square where the second virtual chess piece is located, thereby implementing a transfer operation of transferring the first virtual equipment from the first virtual chess piece to the second virtual chess piece. That is, a drag operation in which the drag starting position is the first equipment card of the first virtual chess piece equipment and the drag ending position is the chess square where the second virtual chess piece is located is received as a transfer operation of transferring the first virtual equipment from the first virtual chess piece to the second virtual chess piece.

[0185] Schematically, taking the drag operation as an example, the terminal detects the drag operation as follows: when the user touches the screen of the terminal, the screen sensor detects the capacitance change of the touch point and converts it into a coordinate signal, and determines the starting position of the drag operation based on the initial coordinate signal of the touch point. When the starting position is within the position range corresponding to the first virtual equipment, the terminal determines that the virtual equipment selected by the drag operation is the first virtual equipment; when the terminal detects continuous touch points, it continuously detects the coordinate signals corresponding to the touch points and converts them into the drag path of the drag operation; when the terminal detects that the continuous touch points disappear, it determines the end position of the drag operation based on the end coordinate signal corresponding to the last touch point. When the end position of the drag is within the position range corresponding to the second virtual chess piece, the terminal determines that the drag operation indicates the transfer of the first virtual equipment from the first virtual chess piece to the second virtual chess piece.

[0186] Step 1650: In response to the transfer operation, display the first virtual equipment transferred from the first virtual chess piece to the second virtual chess piece.

[0187] Illustratively, in response to the transfer operation, a second animation effect of the first virtual equipment being transferred from the first virtual chess piece to the second virtual chess piece is displayed.

[0188] Illustratively, when the terminal detects an equipment transfer event triggered by a transfer operation to transfer a first virtual piece of equipment to a second virtual piece, the terminal executes the equipment transfer logic, namely, modifying the equipment binding relationship between the first virtual piece and the first virtual piece, as recorded in the game data cache, to an equipment binding relationship between the first virtual piece and the second virtual piece, displaying the corresponding second animation effect, and updating the game state. In some embodiments, the terminal uploads the equipment binding relationship between the first virtual piece and the second virtual piece to a server, which then updates its stored game state based on this information.

[0189] Taking the example of a first transfer operation being used to select a first virtual equipment from a plurality of virtual equipment and transfer it to a second virtual chess piece when the first virtual chess piece is configured with a plurality of virtual equipment, step 1650 can be implemented as, in response to receiving the first transfer operation, displaying a second animation effect of the first virtual equipment transferring from the first virtual chess piece to the second virtual chess piece.

[0190] Taking the example of a second transfer operation being used to batch transfer multiple virtual equipment configured on a first virtual chess piece to a second virtual chess piece when the first virtual chess piece is configured with multiple virtual equipment, step 1650 can be implemented as follows: in response to receiving the second transfer operation, a second animation effect of displaying the first virtual equipment accompanied by at least one second virtual equipment transferring from the first virtual chess piece to the second virtual chess piece is displayed, wherein the multiple virtual equipment configured on the first virtual chess piece include the first virtual equipment and at least one second virtual equipment.

[0191] Optionally, the second animation effect may include a one-way transfer animation of virtual equipment from a first virtual chess piece to a second virtual chess piece, or a two-way transfer animation of virtual equipment between the first virtual chess piece and the second virtual chess piece. The one-way transfer animation refers to an animation effect in which only virtual equipment configured with the first virtual chess piece transfers from the first virtual chess piece to the second virtual chess piece, while the two-way transfer animation refers to an animation effect in which at least one virtual equipment configured with the second virtual chess piece transfers from the second virtual chess piece to the first virtual chess piece, along with the virtual equipment configured with the first virtual chess piece transferring from the first virtual chess piece to the second virtual chess piece.

[0192] In some embodiments, in response to receiving a transfer operation to transfer a first virtual equipment to a second virtual chess piece, a first equipment quantity is determined, where the first equipment quantity is the sum of the number of virtual equipment configured for the second virtual chess piece and the number of the first virtual equipment; and the first virtual equipment is displayed as being transferred from the first virtual chess piece to the second virtual chess piece based on the first equipment quantity.

[0193] When the transfer of the first virtual equipment is achieved through the second animation effect, illustratively, the second animation effect is displayed based on the first equipment quantity.

[0194] In some embodiments, in response to the first equipment quantity being less than or equal to the configuration quantity threshold corresponding to the second virtual chess piece, the first virtual equipment is displayed to be transferred to the second virtual chess piece; in response to the first equipment quantity being greater than the configuration quantity threshold corresponding to the second virtual chess piece, the first virtual equipment is displayed to be transferred to the second virtual chess piece, and the third virtual equipment is transferred to the first virtual chess piece, and the third virtual equipment is the virtual equipment configured by the second virtual chess piece within a historical time period.

[0195] In some embodiments, the first virtual equipment is transferred to the second virtual chess piece through a third animation effect, the first virtual equipment is transferred to the second virtual chess piece through a fourth animation effect, and the fourth virtual equipment is transferred to the first virtual chess piece.

[0196] For example, if the number of first equipment is greater than the configuration number threshold corresponding to the second virtual chess piece, a third virtual equipment to be transferred to the first virtual chess piece needs to be determined from the multiple virtual equipment configured for the second virtual chess piece. Specifically, the third virtual equipment that meets the equipment transfer requirements is determined from the multiple virtual equipment configured for the second virtual chess piece.

[0197] Among them, multiple virtual equipment configured by the second virtual chess piece correspond to configuration timestamps, and the equipment transfer requirements include at least one of the following: the configuration time indicated by the configuration timestamp corresponding to the third virtual equipment is within the historical time period, or the configuration time indicated by the configuration timestamp corresponding to the third virtual equipment is earlier than the configuration time of other virtual equipment, or the configuration time indicated by the configuration timestamp corresponding to the third virtual equipment is later than the configuration time of other virtual equipment.

[0198] Schematically, as shown in Figure 19, Figure 19 is a schematic diagram of the second animation effect provided by an exemplary embodiment of the present application. As shown in Figure 19, the game interface 1900 of the turn-based chess game includes a chessboard area 1910 and a hand area 1920. The chessboard area 1910 includes a second virtual chess piece 1902 and a first virtual chess piece 1901 equipped with a first virtual equipment 1910. In response to receiving a transfer operation to transfer the first virtual equipment 1910 to the second virtual chess piece 1902, a second animation effect of the first virtual equipment 1910 transferring from the first virtual chess piece 1901 to the second virtual chess piece 1902 is displayed.

[0199] In summary, the method provided in the embodiment of the present application receives a transfer operation to transfer the first virtual equipment to the second virtual chess piece, and under the control of the transfer operation, displays the first virtual equipment transferred from the first virtual chess piece to the second virtual chess piece, thereby realizing an equipment configuration method for virtual chess pieces in the chessboard area in a turn-based chess game. The method can directly transfer virtual equipment configured with virtual chess pieces between multiple virtual chess pieces in the chessboard area, simplifying the equipment transfer steps, improving the flexibility and efficiency of equipment configuration, and improving the efficiency of equipment transfer, thereby improving the preparation efficiency of turn-based chess games and improving the efficiency of human-computer interaction.

[0200] Optionally, taking the transfer operation including the first transfer operation or the second transfer operation as an example, the above steps 1640 and 150 include the following two cases:

[0201] The first method includes receiving a first transfer operation to transfer a first virtual equipment to a second virtual chess piece; and displaying the first virtual equipment transferred from the first virtual chess piece to the second virtual chess piece in response to the first transfer operation.

[0202] The first transfer operation is used to select a first virtual equipment from the plurality of virtual equipment and transfer it to the second virtual chess piece when the first virtual chess piece is configured with a plurality of virtual equipment.

[0203] Optionally, the first transfer operation may be a drag operation or a click operation on the first virtual chess piece. The embodiment of the present application does not limit the form of the first transfer operation.

[0204] In some embodiments, when our player object selects the first virtual chess piece, the equipment configuration identifier corresponding to the first virtual chess piece is displayed. Optionally, the equipment configuration identifier includes equipment configuration identifiers corresponding to multiple virtual equipment configured with the first virtual chess piece, as well as batch equipment configuration identifiers.

[0205] The equipment configuration identifiers corresponding to the multiple virtual equipment configured by the first virtual chess piece are used to receive independent configuration operations on the specified virtual equipment, and the batch equipment configuration identifiers are used to receive unified configuration operations on multiple virtual equipment.

[0206] The independent configuration operation is used to transfer, recycle, or cancel the configuration of a specified virtual equipment among the multiple virtual equipment configured for the first virtual chess piece; the unified configuration operation is used to transfer, recycle, or cancel the configuration of the multiple virtual equipment configured for the first virtual chess piece in batches. Optionally, the independent configuration operation is implemented as the first transfer operation.

[0207] Schematically, please refer to FIG20, which is a schematic diagram of a second animation effect display based on a first transfer operation provided by an exemplary embodiment of the present application. As shown in FIG20, the game interface 2000 includes a chessboard area 2010 and a hand area 2020. The chessboard area 2010 includes a first virtual chess piece 2011 and a second virtual chess piece 2012. The first virtual chess piece 2011 is configured with equipment A, equipment B, and equipment C. In response to selecting the first virtual chess piece 2011, four equipment configuration identifiers corresponding to the first virtual chess piece 2011 are displayed, wherein the equipment configuration identifiers are as follows: Equipment configuration identifier 2001 is used to receive an independent transfer operation for equipment A, equipment configuration identifier 2002 is used to receive an independent transfer operation for equipment B, equipment configuration identifier 2003 is used to receive an independent transfer operation for equipment C, and equipment configuration identifier 2004 is a batch equipment configuration identifier. Equipment configuration identifier 2004 is used to receive a batch transfer operation for equipment A, equipment B and equipment C; in response to receiving the first transfer operation for equipment configuration identifier 2003, a second animation effect of displaying equipment C transferring from the first virtual chess piece 2011 to the second virtual chess piece 2012 is displayed.

[0208] That is, when the first virtual chess piece is equipped with multiple virtual equipment, the player can transfer the specified virtual equipment among the multiple virtual equipment to other virtual chess pieces through the first transfer operation, thereby optimizing the allocation of equipment resources between virtual chess pieces, thereby improving the utilization rate of virtual equipment, speeding up the game, and reducing the computing resource overhead of the terminal and server for the game.

[0209] The second method is to receive a first transfer operation to transfer a first virtual equipment to a second virtual chess piece; in response to a second transfer operation, display the first virtual equipment transferred from the first virtual chess piece to the second virtual chess piece along with at least one second virtual equipment.

[0210] The second transfer operation is used to batch transfer the multiple virtual equipment configured by the first virtual chess piece to the second virtual chess piece when the first virtual chess piece is configured with multiple virtual equipment, and the multiple virtual equipment configured by the first virtual chess piece includes the first virtual equipment and at least one second virtual equipment.

[0211] In some embodiments, when our player object selects the first virtual chess piece, the equipment configuration identifier corresponding to the first virtual chess piece is displayed. Optionally, the equipment configuration identifier includes equipment configuration identifiers corresponding to multiple virtual equipment configured with the first virtual chess piece, as well as batch equipment configuration identifiers.

[0212] The equipment configuration identifiers corresponding to the multiple virtual equipment configured by the first virtual chess piece are used to receive independent configuration operations on the specified virtual equipment, and the batch equipment configuration identifiers are used to receive unified configuration operations on multiple virtual equipment.

[0213] The above-mentioned independent configuration operation is used to transfer, recycle, cancel the configuration, etc. of the specified virtual equipment among the multiple virtual equipment configured for the first virtual chess piece; the above-mentioned unified configuration operation is used to transfer, recycle, cancel the configuration, etc. of the multiple virtual equipment configured for the first virtual chess piece in batches.

[0214] Optionally, the second transfer operation can be implemented as a unified configuration operation based on a batch equipment configuration identifier, or as a batch transfer operation for the first virtual equipment (such as a long press operation, etc.). The embodiment of the present application does not limit the form of the second transfer operation.

[0215] Taking the second transfer operation as long pressing the first virtual equipment as an example, at least one second virtual equipment is determined according to the duration of the long pressing operation.

[0216] Optionally, the second virtual equipment may be determined based on at least one piece of equipment data, such as the equipment level of the virtual equipment, the configuration time, and the matching degree with the second virtual chess piece.

[0217] For example, a first virtual chess piece is configured with equipment A, equipment B, equipment C, and equipment D, where equipment A is the first virtual equipment, and equipment B, equipment C, and equipment D are candidate transfer equipment. In response to a long press operation on equipment A lasting for 2 to 5 seconds, a second virtual equipment is determined from the three candidate transfer equipments, where equipment B, which is configured the earliest, is determined as the second virtual equipment, and a second animation effect is displayed from the time equipment A accompanies equipment B as it transfers from the first virtual chess piece to the second virtual chess piece. In response to the long press operation, a second animation effect is displayed from the time equipment A accompanies equipment B as it transfers from the first virtual chess piece to the second virtual chess piece. When the duration is within the range of 5 to 8 seconds, two second virtual equipment are determined from the above three candidate transfer equipment, among which equipment B and equipment C with the earliest configuration time are determined as the second virtual equipment, and the second animation effect of equipment A accompanying equipment B and equipment C transferring from the first virtual chess piece to the second virtual chess piece is displayed; in response to the duration of the long press operation exceeding 8 seconds, the above three candidate transfer equipment are jointly determined as the second virtual equipment, and the second animation effect of equipment A accompanying equipment B, equipment C and equipment D transferring from the first virtual chess piece to the second virtual chess piece is displayed.

[0218] Schematically, please refer to FIG. 21 , which is a schematic diagram of a second animation effect display based on a second transfer operation provided by an exemplary embodiment of the present application. As shown in FIG. 21 , the game interface 2100 includes a chessboard area 2110 and a hand area 2120 . The chessboard area 2110 includes a first virtual chess piece 2111 and a second virtual chess piece 2112 . The first virtual chess piece 2111 is configured with equipment A, equipment B, and equipment C. In response to selecting the first virtual chess piece 2111 , four equipment configuration identifiers corresponding to the first virtual chess piece 2111 are displayed, wherein the equipment configuration identifier 2 101 is used to receive an independent transfer operation for equipment A, equipment configuration identifier 2102 is used to receive an independent transfer operation for equipment B, equipment configuration identifier 2103 is used to receive an independent transfer operation for equipment C, equipment configuration identifier 2104 is a batch equipment configuration identifier, and equipment configuration identifier 2104 is used to receive a batch transfer operation for equipment A, equipment B and equipment C; in response to receiving a second transfer operation for equipment configuration identifier 2104, a second animation effect of equipment A, equipment B and equipment C being transferred from the first virtual chess piece 2111 to the second virtual chess piece 2112 is displayed.

[0219] That is, when the first virtual chess piece is equipped with multiple virtual equipment, the player can transfer multiple virtual equipment to other virtual chess pieces at the same time through the second transfer operation, which can reduce the number of operations when there is a need to transfer multiple virtual equipment, reduce the terminal's need to detect multiple operations, and improve the efficiency of human-computer interaction.

[0220] In combination with the above two situations, please refer to Figure 22, which shows a flowchart of a display method for virtual equipment transfer provided by an exemplary embodiment of the present application. The method can be executed by the terminal, or by the server, or by both the terminal and the server. The embodiment of the present application takes the method applied to the first terminal shown in Figure 1 as an example to illustrate. As shown in Figure 22, the above step 1650 includes the following steps 1651 to 1652. The equipment transfer scheme based on the transfer operation in this method can be any of the above two situations.

[0221] Step 1651: In response to the transfer operation, determine a first equipment quantity.

[0222] The first equipment quantity is the number of virtual equipment configured for the second virtual chess piece after the transfer operation is executed, that is, the first equipment quantity is the sum of the number of virtual equipment originally configured for the second virtual chess piece and the number of virtual equipment transferred from the first virtual chess piece to the second virtual chess piece.

[0223] Optionally, the transfer operation can be a drag operation, or it can include a first click operation and a second click operation, wherein the drag operation is used to drag the first virtual equipment to the chess square where the second virtual chess piece is located, the first click operation is used to select the first virtual equipment, and the second click operation is used to select the second virtual chess piece.

[0224] Step 1652: Display the first virtual equipment as being transferred from the first virtual chess piece to the second virtual chess piece based on the first equipment quantity.

[0225] In some embodiments, when the transfer of the virtual equipment is represented by the second animation effect, when the second virtual chess piece is equipped with the first virtual equipment, the second animation effect further includes an upgrade animation of the first virtual equipment.

[0226] Schematically, the first virtual chess piece is configured with level 1 equipment A and level 2 equipment B, and the second virtual chess piece is configured with level 1 equipment A and level 3 equipment C. In response to transferring the level 1 equipment A configured on the first virtual chess piece to the second virtual chess piece, the level 1 equipment A configured on the second virtual chess piece is upgraded to level 2 equipment A.

[0227] Optionally, step 1652 includes the following two situations:

[0228] The first one is to display the first virtual equipment transferred to the second virtual chess piece when the number of the first equipment is less than or equal to the configuration number threshold corresponding to the second virtual chess piece.

[0229] In some embodiments, the transfer of the virtual equipment is achieved through a third animation effect. Specifically, the third animation effect includes an animation effect of the first virtual equipment transferring to the second virtual chess piece. The third animation effect is a one-way transfer animation of the first virtual equipment, that is, it only includes the animation effect of the first virtual equipment transferring from the first virtual chess piece to the second virtual chess piece.

[0230] For illustration, please refer to Figure 23, which is a schematic diagram of the third animation effect provided by an exemplary embodiment of the present application. As shown in Figure 23, the game interface 2300 includes a chessboard area 2310 and a hand area 2320. In response to receiving a transfer operation to transfer the first virtual equipment 2301 to the second virtual chess piece 2312, the number of first equipment is determined to be 3. In response to the number of first equipment being less than or equal to the configuration number threshold 3 corresponding to the second virtual chess piece 2312, the third animation effect of the first virtual equipment 2301 being transferred unidirectionally from the first virtual chess piece 2311 to the second virtual chess piece 2312 is displayed.

[0231] The second type is that when the number of first equipment is greater than the configuration number threshold corresponding to the second virtual chess piece, the first virtual equipment is displayed as transferred to the second virtual chess piece, and the third virtual equipment is transferred to the first virtual chess piece, and the third virtual equipment is the virtual equipment configured by the second virtual chess piece within the historical time period.

[0232] In some embodiments, the transfer of the virtual equipment is achieved through a fourth animation effect. Specifically, the fourth animation effect includes animation effects of the first virtual equipment transferring to the second virtual chess piece, and also animation effects of the fourth virtual equipment transferring to the first virtual chess piece. The fourth animation effect is a bidirectional transfer animation between the first virtual chess piece and the second virtual chess piece, that is, it includes both animation effects of the virtual equipment transferring from the first virtual chess piece to the second virtual chess piece and animation effects of the virtual equipment transferring from the second virtual chess piece to the first virtual chess piece.

[0233] Schematically, please refer to Figure 24, which is a schematic diagram of the third animation effect provided by an exemplary embodiment of the present application. As shown in Figure 24, the game interface 2400 includes a chessboard area 2410 and a hand area 2420. In response to receiving a transfer operation to transfer the first virtual equipment 2401 to the second virtual chess piece 2412, the number of first equipment is determined to be 4. In response to the number of first equipment being greater than the configuration number threshold 3 corresponding to the second virtual chess piece 2412, the fourth animation effect of the first virtual equipment 2401 transferring from the first virtual chess piece 2411 to the second virtual chess piece 2412 and the third virtual equipment 2402 transferring from the second virtual chess piece 2412 to the first virtual chess piece 2411 is displayed.

[0234] That is, by setting a configuration quantity threshold for the virtual chess piece, the number of virtual equipment that the virtual chess piece can be equipped with is limited, thereby increasing the player's strategy for equipping the virtual chess piece with virtual equipment, and when transferring virtual equipment between virtual chess pieces, when the number of equipment of the second virtual chess piece that receives the transferred first virtual equipment reaches the configuration quantity threshold after receiving the transferred first virtual equipment, the previously configured third virtual equipment is automatically transferred to the first virtual chess piece, thereby reducing the number of operations in the equipment transfer process, simplifying the operation process, and improving the efficiency of human-computer interaction.

[0235] Taking the display of the fourth animation effect as an example, step 1632 includes the following steps:

[0236] In the first step, when the number of first equipment is greater than the configuration number threshold corresponding to the second virtual chess piece, a third virtual equipment that meets the equipment transfer requirements is determined from the multiple virtual equipment configured by the second virtual chess piece.

[0237] Among them, multiple virtual equipment configured by the second virtual chess piece correspond to configuration timestamps, and the equipment transfer requirements include at least one of the following: the configuration time indicated by the configuration timestamp corresponding to the third virtual equipment is within the historical time period, or the configuration time indicated by the configuration timestamp corresponding to the third virtual equipment is earlier than the configuration time of other virtual equipment, or the configuration time indicated by the configuration timestamp corresponding to the third virtual equipment is later than the configuration time of other virtual equipment.

[0238] That is, the third virtual equipment to be exchanged with the first virtual equipment is automatically determined through the equipment transfer requirement, which reduces the operations required by the user, improves the transfer efficiency of the equipment transfer process, and improves the human-computer interaction efficiency.

[0239] The above historical time period is a time period preset by the game or a time period specified by the user.

[0240] Optionally, the configuration quantity threshold corresponding to the second virtual chess piece may be the same as or different from that of the first virtual chess piece.

[0241] Taking the different configuration quantity thresholds corresponding to different virtual chess pieces as an example, the configuration quantity threshold corresponding to the virtual chess piece with a higher chess piece level is larger, or the configuration quantity threshold corresponding to the virtual chess piece in the camp with a higher chess player level is larger.

[0242] In the second step, the first virtual equipment is displayed as being transferred to the second virtual chess piece, and the third virtual equipment is displayed as being transferred to the first virtual chess piece.

[0243] That is, based on the determined third virtual equipment, a fourth animation effect is displayed. The fourth animation effect is a bidirectional transfer animation of the virtual equipment between the first virtual chess piece and the second virtual chess piece, that is, it includes both the animation effect of the virtual equipment transferring from the first virtual chess piece to the second virtual chess piece and the animation effect of the virtual equipment transferring from the second virtual chess piece to the first virtual chess piece.

[0244] The fourth animation effect includes an animation effect of the first virtual equipment transferring from the first virtual chess piece to the second virtual chess piece, and an animation effect of the third virtual equipment transferring from the second virtual chess piece to the first virtual chess piece.

[0245] In summary, the method provided in the embodiment of the present application implements an independent transfer solution and a batch transfer solution for virtual equipment through two transfer operations, thereby improving the flexibility of equipment transfer operations.

[0246] The method provided in the embodiment of the present application provides a one-way equipment transfer animation display solution and a two-way equipment transfer animation display solution by displaying a second animation effect based on the first equipment quantity, thereby improving the automation and flexibility of equipment transfer.

[0247] Please refer to FIG25 , which shows a flowchart of a first animation effect display method provided by an exemplary embodiment of the present application. The method can be executed by a terminal, a server, or both. The embodiment of the present application uses the method applied to the first terminal shown in FIG1 as an example for description. As shown in FIG25 , the above step 1630 includes the following steps:

[0248] Step 1631: In response to the configuration operation, determine the holding quantity and the first consumption quantity of the virtual resource.

[0249] The virtual resources are used to play the first equipment card, and the first consumption quantity is used to indicate the quantity of virtual resources required to play the first equipment card.

[0250] Optionally, the virtual resources may be any resources provided in a turn-based chess game for playing cards, such as energy, gold coins, diamonds and other virtual resources in the game. The embodiment of the present application takes energy as an example for illustration.

[0251] The above configuration operation is based on the first virtual chess piece's card-playing operation on the first equipment card. The card-playing operation is used to trigger the execution of preparation operations related to the side. The card-playing operation refers to the operation of playing one or more cards held.

[0252] Schematically, taking the drag operation as an example, the first equipment card selected from the hand area is dragged to the chess square where the first virtual chess piece is located, thereby implementing the configuration operation of using the first equipment card in the hand area for the first virtual chess piece.

[0253] In some embodiments, a smart configuration recommendation function may also be provided, where the player object plays cards on behalf of the player in certain rounds. For example, the client may intelligently recommend equipment configuration plans for the first few rounds of matches for novice players.

[0254] Illustratively, during the preparation phase of each round, the client automatically analyzes the player's chess pieces in the chessboard area and the equipment cards in the hand area to obtain a first equipment configuration plan, and displays equipment configuration prompt information on the game interface. The equipment configuration prompt information is used to indicate the first equipment configuration plan. The first equipment configuration plan is used to instruct the player object to play the first equipment card to configure the first virtual equipment for the first virtual chess piece. The first equipment configuration plan is determined based on the matching degree between the virtual chess piece and the virtual equipment. The matching degree can be determined based on at least one data such as the equipment type, the chess piece type, the correspondence between the equipment and the chess piece, and the effect of the equipment. For example, if the first virtual chess piece is a swordsman-type chess piece, the first virtual equipment is a sword-type equipment, and the first virtual equipment is preset as the first virtual equipment, and the bonus ratio provided to the first virtual chess piece after configuring the first virtual equipment based on the first equipment card reaches a preset ratio threshold, then the matching degree between the first virtual chess piece and the first virtual equipment corresponding to the first equipment card is determined to be 100%, which is greater than the preset matching degree threshold, and the configuration of the first virtual equipment for the first virtual chess piece by playing the first equipment card is determined as the first equipment configuration plan.

[0255] Optionally, after the client automatically determines the first equipment configuration plan, it can recommend a plan by displaying the above-mentioned equipment configuration prompt information, or it can automatically perform configuration operations according to the equipment configuration plan after determining a feasible equipment configuration plan with the authorization of our player object, thereby realizing automatic equipment configuration.

[0256] By determining the matching degree between virtual chess pieces and virtual equipment based on at least one data such as equipment type, chess piece type, correspondence between equipment and chess pieces, and equipment effect, equipment configuration plans are intelligently recommended based on the matching degree, thereby improving the effectiveness of the recommended equipment configuration plans, helping users reduce the decision-making time for equipment configuration, and improving equipment configuration efficiency. By automatically executing configuration operations based on the equipment configuration plan, an automatic equipment configuration plan is provided to users, thereby improving the automation and flexibility of equipment configuration and improving the efficiency of human-computer interaction.

[0257] Step 1632: In response to the held quantity being greater than or equal to the first consumed quantity, determining the quantity of virtual equipment of the first virtual chess piece configuration.

[0258] In some embodiments, a virtual chess piece corresponds to a configuration quantity threshold, which is used to indicate the upper limit of the number of virtual equipment that can be configured with the virtual chess piece. Taking the configuration of the first virtual equipment as an example, when the number of virtual equipment configured with the virtual chess piece reaches the corresponding configuration quantity threshold, the virtual chess piece can no longer be configured with the first virtual equipment.

[0259] If the number of virtual equipment configured for a virtual chess piece reaches a corresponding configuration quantity threshold, and the multiple virtual equipment configured for the virtual chess piece include a first virtual equipment, and the equipment level of the first virtual equipment does not reach the equipment level threshold, the first virtual equipment can be upgraded based on the configuration operation, and the configuration operation does not change the number of virtual equipment configured for the virtual chess piece.

[0260] Taking the configuration of the first virtual equipment as an example, when the number of virtual equipment configured for the virtual chess piece reaches the corresponding configuration quantity threshold, a fourth virtual equipment can be determined from the multiple virtual equipment configured for the virtual chess piece, and the first virtual equipment can be used to replace the fourth virtual equipment.

[0261] Optionally, the fourth virtual equipment can be determined based on the configuration time corresponding to each of the multiple configured virtual equipment, for example, the virtual equipment with the longest or shortest configuration time is determined as the fourth virtual equipment; the fourth virtual equipment can also be determined based on the matching degree between the multiple configured virtual equipment and the virtual chess piece, for example, the virtual equipment with the lowest matching degree is determined as the fourth virtual equipment; the fourth virtual equipment can also be determined based on the contribution values ​​corresponding to the effects of the multiple configured virtual equipment, for example, the effect of the configured equipment A is to increase the critical hit probability by 30%, and the effect of the configured equipment B is to increase the attack strength by 15%. During the historical time period, the virtual chess piece did not trigger a critical hit based on equipment A, and the contribution value of equipment A was 0. During the historical time period, the additional attack value of the virtual chess piece based on equipment B reached 200, and the contribution value of equipment B was 200. Equipment A with the lowest contribution value is determined as the fourth virtual equipment; the fourth virtual equipment can also be determined based on a replacement operation, which is used to select the fourth virtual equipment from the multiple virtual equipment configured of the virtual chess piece.

[0262] The replaced fourth virtual equipment can be transferred to the third virtual chess piece when it is replaced, or the replaced fourth virtual equipment can be recovered. Wherein, the third virtual chess piece refers to any chess piece in the chessboard area except the first virtual chess piece.

[0263] Taking the transfer of the replaced fourth virtual equipment to the third virtual chess piece as an example, the third virtual chess piece is determined based on the number of virtual equipment respectively configured on multiple other virtual chess pieces and / or the matching degree between the multiple other virtual chess pieces and the fourth virtual equipment.

[0264] Optionally, in the process of determining the third virtual chess piece, a priority relationship exists between the number of virtual equipment and the matching degree. Schematically, taking the example where the priority corresponding to the number of virtual equipment is higher than the matching degree, virtual chess pieces whose configured number of virtual equipment does not reach the corresponding configured number threshold are prioritized as candidate pieces, the candidate piece with the highest matching degree for the fourth virtual equipment is determined as the third virtual chess piece, and the fourth virtual equipment is transferred to the third virtual chess piece. Schematically, taking the example where the priority corresponding to the number of virtual equipment is lower than the matching degree, virtual chess pieces whose matching degree with the fourth virtual equipment reaches a preset matching degree threshold are prioritized as candidate pieces, the candidate piece whose configured number of virtual equipment does not reach the corresponding configured number threshold is determined as the third virtual chess piece, and the fourth virtual equipment is transferred to the third virtual chess piece.

[0265] Illustratively, assuming that the candidate chess pieces determined based on the matching degree include chess piece A and chess piece B, and the number of virtual equipment configured for chess piece A and chess piece B both reach the configuration quantity threshold, chess piece A with a higher matching degree is determined as the third virtual chess piece, and based on the determination logic of the fourth virtual equipment, the fifth virtual equipment is determined from the multiple virtual equipment configured for chess piece A, the fourth virtual equipment is transferred to chess piece A, and the fifth virtual equipment is transferred to chess piece B according to the above logic, or the fifth virtual equipment is recovered.

[0266] Taking the recycling of replaced fourth virtual equipment as an example, the virtual chess piece un-configures the fourth virtual equipment and redeems it for virtual resources and / or equipment cards. For example, if the number of virtual equipment configured on a first virtual chess piece reaches a corresponding configuration quantity threshold, when configuring the first virtual equipment for the first virtual chess piece, the fourth virtual equipment configured on the first virtual chess piece is recycled, a preset number of virtual resources is obtained, and / or a fifth equipment card recovered from the fourth virtual equipment is displayed in the hand area.

[0267] When the number of virtual equipment configured for a virtual chess piece reaches a corresponding configuration quantity threshold, a fourth virtual equipment can be determined from the multiple virtual equipment configured for the virtual chess piece, and the first virtual equipment can be used to replace the fourth virtual equipment. This enriches the configuration schemes of the virtual equipment, makes the configuration of the virtual equipment more flexible, and better meets the actual configuration needs of the user. The applicability of equipment replacement is improved through multiple fourth virtual equipment determination schemes, and the utilization rate of the virtual equipment in the virtual equipment configuration scenario is improved by transferring the fourth virtual equipment to other virtual chess pieces or recycling the fourth virtual equipment.

[0268] In some embodiments, in response to the held quantity being less than the first consumption quantity, the use of the first equipment card is canceled and a configuration failure prompt is displayed. This configuration failure prompt is used to indicate that the current held quantity of virtual resources is insufficient to play the first equipment card. Optionally, the configuration failure prompt may also indicate a method for obtaining virtual resources and / or a third equipment card that can be played in the current hand area, wherein the number of virtual resources required to play the third equipment card is less than the current held quantity of virtual resources.

[0269] Taking the configuration operation of dragging the first equipment card to the chess square where the first virtual chess piece is located as an example, when the use of the first equipment card is canceled, an animation effect is displayed in which the first equipment card is automatically restored from the chessboard area to the hand area.

[0270] Step 1633: In response to the number of virtual equipment configured for the first virtual chess piece being less than a configuration quantity threshold corresponding to the first virtual chess piece, virtual resources corresponding to a first consumption quantity are consumed, triggering the display of a card for consuming the first equipment to configure the first virtual equipment for the first virtual chess piece.

[0271] Schematically, taking energy as an example of virtual resources, the first consumption quantity corresponding to equipment A is 1, the number of virtual equipment configured in response to chess piece B is 3, the configuration quantity threshold of chess piece B is 5, and 1 point of energy is consumed to trigger the display of the first animation effect, configuring equipment A for chess piece B.

[0272] In some embodiments, in response to the number of virtual equipment configured by the first virtual chess piece reaching a configuration quantity threshold corresponding to the first virtual chess piece, the use of the first equipment card is canceled and a configuration failure prompt is displayed.

[0273] The configuration failure prompt is used to prompt that the current equipment configuration state of the first virtual chess piece does not support playing the first equipment card based on the first virtual chess piece.

[0274] Optionally, the configuration failure prompt can also be used to prompt a method for increasing the configuration quantity threshold corresponding to the first virtual chess piece (for example, upgrading the first virtual chess piece), and / or the virtual chess piece of the first virtual equipment that can be configured in the current chessboard area.

[0275] Taking the configuration operation of dragging the first equipment card to the chess square where the first virtual chess piece is located as an example, when the use of the first equipment card is canceled, an animation effect is displayed in which the first equipment card is automatically restored from the chessboard area to the hand area.

[0276] In summary, the method provided in the embodiment of the present application clarifies a scheme for configuring virtual equipment for virtual chess pieces based on the number of virtual resources and the number of equipment configurations for virtual chess pieces, implements an alternating mechanism between equipment cards and virtual equipment based on configuration operations, simplifies equipment configuration operations, and improves the smoothness of equipment configuration operations.

[0277] In some embodiments, after configuring virtual equipment for a virtual chess piece using an equipment card, the virtual equipment can be recycled when the virtual chess piece is deleted, and the equipment card corresponding to the virtual equipment can be retrieved. Please refer to FIG26 , which shows a flowchart of a virtual equipment recycling method provided by an exemplary embodiment of the present application. The method can be executed by a terminal, a server, or both. The embodiment of the present application uses the method applied to the first terminal shown in FIG1 as an example for description. As shown in FIG26 , taking the recycling of the first virtual equipment configured for the first virtual chess piece as an example, the above step 1630 further includes the following steps:

[0278] Step 2610: In response to receiving an exchange operation to exchange a first virtual chess piece in the chessboard area for a virtual resource, cancel display of the first virtual chess piece in the chessboard area and obtain a first amount of virtual resources.

[0279] The exchange operation can be implemented as a deletion operation on the first virtual chess piece, and the virtual equipment configured by the first virtual chess piece can be recovered by deleting the first virtual chess piece. Based on the exchange operation, a first quantity of virtual resources is obtained. Optionally, the first quantity can be a preset fixed quantity or can be dynamically determined based on the state of the first virtual chess piece when it is deleted.

[0280] Taking determining the first number based on the chess piece state when the first virtual chess piece is deleted as an example, the first number is positively correlated with the chess piece level when the first virtual chess piece is deleted, and negatively correlated with the chess piece health when the first virtual chess piece is deleted.

[0281] Step 2620: In response to the first virtual chess piece being configured with the first virtual equipment, displaying the first virtual equipment as restored to the first equipment card.

[0282] In some embodiments, the first equipment card corresponds to a first consumption identifier, which is used to indicate that using the first equipment card requires consuming a first amount of virtual resources. The consumption identifier of the first equipment card recovered by deleting the first virtual chess piece and recovering the recovered first virtual equipment will change.

[0283] Illustratively, in response to the first virtual chess piece being configured with the first virtual equipment, the first virtual equipment is displayed as being restored to a first equipment card corresponding to a second consumption identifier, and the second consumption identifier is used to indicate that the use of the restored first equipment card requires the consumption of a second amount of virtual resources, and the second amount is greater than the first amount.

[0284] Optionally, the second quantity can be a preset fixed number. For example, for equipment cards that consume any amount of energy, the equipment cards recovered by deleting virtual chess pieces are reset to consume 1 energy point. It can also be a dynamic number based on the first quantity plus the preset number. For example, for equipment cards that consume any amount of energy, the consumption of equipment cards recovered by deleting virtual chess pieces is increased by 1 energy point. For example, when equipment A configured based on equipment card Y that consumes 0 energy points is recovered by deleting virtual chess pieces, equipment card Y that consumes 1 energy point is obtained.

[0285] Step 2630: Display the first equipment card recovered from the first virtual equipment in the hand area.

[0286] For illustration, please refer to Figure 27, which is a schematic diagram of equipment recovery provided by an exemplary embodiment of the present application. As shown in Figure 27, the game interface 2700 includes a chessboard area 2710 and a hand area 2720. The chessboard area 2710 includes a first virtual chess piece 2711 configured with a first virtual equipment. In response to receiving an exchange operation to exchange the first virtual chess piece 2711 in the chessboard area 2710 for a virtual resource, the first virtual chess piece 2711 in the chessboard area 2710 is cancelled and the first amount of virtual resources is obtained; in response to the first virtual chess piece 2711 being configured with the first virtual equipment, the first virtual equipment is restored to the first equipment card 2701; and the first equipment card 2701 recovered from the first virtual equipment is displayed in the hand area 2720.

[0287] In some embodiments, the restored first equipment card is displayed based on the number of cards in the hand area. When the number of cards in the hand area reaches a card number threshold corresponding to the hand area, some cards need to be deleted from the hand area to place the restored first equipment card. In this case, a card deletion process is further included before step 2630. The card deletion process includes the following steps:

[0288] The first step is to determine the number of cards held in the hand area. The number of cards held indicates the total number of character cards and function cards in the hand area. The second step is to delete, in response to the number of cards held reaching a corresponding card number threshold for the hand area, cards that meet the card deletion requirements from the multiple character cards or function cards in the hand area.

[0289] In some embodiments, the second step is implemented as follows: in response to the number of cards held reaching a card number threshold corresponding to the hand area, at least one first discarded card that meets the card deletion requirements is determined from multiple character cards or function cards in the hand area; and at least one first discarded card is canceled from being displayed in the hand area.

[0290] Among them, the card deletion requirements include that at least one first discarded card receives a card deletion operation, or the acquisition time of at least one first discarded card reaches a preset time range; or the card level corresponding to at least one first discarded card is lower than a preset level threshold, or the number of virtual resources required to use at least one first discarded card is greater than that of the first equipment card.

[0291] When the number of cards held in the hand reaches the card number threshold corresponding to the hand area, at least one first discarded card is determined through the above-mentioned multiple card deletion requirements and is deleted from the hand area, thereby ensuring that the recovered first equipment card can be placed in the hand area. While recovering the first equipment card, the utilization rate of the cards retained in the hand area is ensured, avoiding the erroneous deletion of the user's spare cards when recovering the first equipment card, improving the card recovery efficiency and user experience, and ensuring the accuracy of card recovery. At the same time, the deleted cards are automatically judged through the card deletion requirements, reducing the need for user operation and improving the efficiency of human-computer interaction.

[0292] In some embodiments, a recovery score is assigned to the recovered first equipment card, and a determination is made as to whether to display the first equipment card in the hand area based on the recovery score. The recovery score of the first equipment card is determined based on at least one of the following information: the card level, usage cost, effect, and match compatibility of the first equipment card. The usage cost indicates the amount of virtual resources consumed when using the first equipment card, the effect indicates the bonus data when configuring the first virtual equipment with a virtual chess piece, and the match compatibility indicates the number of virtual chess pieces in the chessboard area that match the first virtual equipment to a predetermined matching threshold. In response to the recovery score reaching the predetermined scoring threshold, the first equipment card recovered from the first virtual equipment is displayed in the hand area.

[0293] In an illustrative manner, at least one piece of information including the card level, usage consumption, effect, and game compatibility corresponding to the first equipment card is obtained, and the obtained information is converted into a recycling score of the first equipment card according to a specified conversion rule.

[0294] Optionally, the above-mentioned specified conversion rules can be implemented as a preset mapping relationship table or a preset conversion function. In one example, taking the obtained information as the effect of the first equipment card as an example, a mapping relationship table between the effect and the recycling score is obtained, and the mapping relationship table includes the correspondence between the candidate effect and its corresponding recycling score. The recycling score corresponding to the effect of the first equipment card is searched in the mapping relationship table and used as the recycling score corresponding to the first equipment card. In another example, taking the obtained information as the game compatibility of the first equipment card as an example, a conversion function corresponding to the game compatibility is obtained, and the game compatibility is converted by the conversion function to obtain the recycling score of the first equipment card.

[0295] In some embodiments, when the recycling score is determined by at least two types of information, the at least two types of information respectively correspond to scoring weights. Schematically, the information scores corresponding to the at least two types of information are determined, and the information scores are weighted according to the scoring weights to obtain the recycling score of the first equipment card.

[0296] In some embodiments, in response to the recycling score being less than a preset score threshold, the first equipment card recovered from the first virtual equipment is automatically deleted.

[0297] Optionally, card level, effect, and match compatibility are positively correlated with the recycling score, while usage cost is negatively correlated with the recycling score. The card data involved in determining the recycling score has a corresponding priority relationship. Schematically, the priority relationship is, from high to low, match compatibility, usage cost, card level, and effect. It is worth noting that the above priority relationship is merely an example, and this application does not limit the specific form of the priority relationship of the above card data.

[0298] Schematically, a recycling evaluation is performed on the first equipment card through a pre-trained recycling scoring model to obtain a recycling score of the first equipment card. During the game of a turn-based chess game, the client obtains the operation data of the player object and the game data in real time. After the first equipment card is recovered, the client reads the card information of the first equipment card (including card level, usage consumption value, effect, etc.) from the background database, and determines the game compatibility corresponding to the first equipment card based on the real-time operation data and game data analysis. The client inputs the card data corresponding to the above-mentioned first equipment card into the recycling scoring model, and outputs the recycling score of the first equipment card. In response to the recycling score reaching the preset score threshold, the first equipment card recovered by the first virtual equipment is displayed in the hand area.

[0299] By determining whether to display the recovered first equipment card in the hand area according to the recycling score, it is possible to reduce the equipment cards with lower scores from occupying the card placement space in the hand area, affecting the user experience and causing waste of rendering resources, thereby improving the card display efficiency in the hand area; by determining the recycling score of the first equipment card based on the card level, usage consumption value, effect, and game compatibility, the card score can more accurately indicate the value of the first equipment card being recycled and displayed, helping users to automatically decide whether to retain the recycled first equipment card, and avoiding the recycling of the first equipment card to the hand area when the probability of use is low, resulting in the user needing to perform additional card deletion operations when the card placement space in the hand area is insufficient, thereby improving the card recycling efficiency.

[0300] To sum up, the method provided in the embodiment of the present application provides an implementation scheme for exchanging virtual chess pieces, recovering the virtual equipment configured with the first virtual chess piece, and restoring it to the equipment card in the hand area, enriching the alternation mechanism between equipment and cards, simplifying the equipment recovery operation when deleting virtual chess pieces, eliminating the need to manually recover virtual equipment before deleting virtual chess pieces, improving human-computer interaction efficiency, and avoiding the accidental deletion of virtual equipment caused by deleting virtual chess pieces when the virtual chess pieces are configured with virtual equipment, thereby wasting virtual resources consumed by configuring the virtual equipment, and improving recovery efficiency.

[0301] Schematically, please refer to Figure 28, which is a schematic diagram of the equipment configuration process based on virtual chess pieces provided by an exemplary embodiment of the present application. Taking the first terminal shown in Figure 1 as an example to execute the equipment configuration method based on virtual chess pieces provided by the embodiment of the present application, as shown in 28, the first terminal executes step 2810 to obtain the first equipment card; step 2820, plays the first equipment card to the first virtual chess piece in the chessboard area; step 2830, determines whether the current energy is sufficient to play the first equipment card, and in response to the current energy being sufficient to play the first equipment card, executes step 2841, otherwise, executes step 2842; step 2842, cancels the first equipment card and displays a prompt of equipment configuration failure; step 2841, determines whether the first virtual chess piece meets the configuration conditions of the first equipment card, and in response to the first If the virtual chess piece meets the configuration conditions, execute step 2851, otherwise execute step 2852; in step 2852, cancel the first equipment card and display the equipment configuration failure prompt; in step 2851, deduct the corresponding energy and configure the first virtual equipment for the first virtual chess piece; in step 2860, sell the first virtual chess piece; in step 2870, return the corresponding energy, and the first virtual equipment is restored to be displayed as the first equipment card; in step 2880, determine whether the number of cards held in the hand area is less than the card number threshold corresponding to the hand area. In response to the number of cards held being less than the card number threshold, execute step 2891, otherwise, execute step 2892; in step 2891, display the first equipment card in the hand area and reset the energy consumption of the first equipment card; in step 2892, delete some cards in the hand area.

[0302] FIG29 is a block diagram of a device for configuring equipment based on virtual chess pieces provided by an exemplary embodiment of the present application. As shown in FIG29 , the device includes the following parts:

[0303] Display module 2910 is configured to display a game interface of a turn-based chess game, wherein the game interface includes a chessboard area and a hand area, wherein the hand area includes chess piece cards and equipment cards, wherein the chess piece cards are used to summon virtual chess pieces in the chessboard area, wherein the virtual chess pieces are used to participate in a turn-based virtual battle in the chessboard area, and wherein the equipment cards are used to configure virtual equipment for the virtual chess pieces, wherein the chessboard area includes a first virtual chess piece and a second virtual chess piece;

[0304] The receiving module 2920 is configured to receive a configuration operation for using the first equipment card in the hand area on the first virtual chess piece;

[0305] The display module 2910 is further configured to display, in response to the configuration operation, the configuration of the first virtual equipment for the first virtual chess piece using the first equipment card;

[0306] The receiving module 2920 is further configured to receive a transfer operation to transfer the first virtual equipment to the second virtual chess piece;

[0307] The display module 2910 is further configured to display, in response to the transfer operation, the transfer of the first virtual equipment from the first virtual chess piece to the second virtual chess piece.

[0308] In some embodiments, the receiving module 2920 is further configured to receive a first transfer operation for transferring the first virtual equipment to the second virtual chess piece, wherein the first transfer operation is configured to select the first virtual equipment from the plurality of virtual equipment and transfer it to the second virtual chess piece when the first virtual chess piece is configured with a plurality of virtual equipment;

[0309] The display module 2910 is further configured to display, in response to the first transfer operation, the transfer of the first virtual equipment from the first virtual chess piece to the second virtual chess piece.

[0310] In some embodiments, the receiving module 2920 is further configured to receive a first transfer operation for transferring the first virtual equipment to the second virtual chess piece, wherein the second transfer operation is configured to batch transfer the multiple virtual equipment configured on the first virtual chess piece to the second virtual chess piece when the first virtual chess piece is configured with multiple virtual equipment;

[0311] The display module 2910 is further configured to display, in response to the second transfer operation, the transfer of the first virtual equipment from the first virtual chess piece to the second virtual chess piece along with at least one second virtual equipment, wherein the multiple virtual equipment configured for the first virtual chess piece include the first virtual equipment and the at least one second virtual equipment.

[0312] In some embodiments, the display module 2910 is also used to: determine the first equipment quantity in response to the transfer operation, where the first equipment quantity is the number of virtual equipment configured by the second virtual chess piece after the transfer operation is performed; and display the first virtual equipment transferred from the first virtual chess piece to the second virtual chess piece based on the first equipment quantity.

[0313] In some embodiments, the display module 2910 is further used to: when the number of the first equipment is less than or equal to the configuration quantity threshold corresponding to the second virtual chess piece, display the transfer of the first virtual equipment to the second virtual chess piece; when the number of the first equipment is greater than the configuration quantity threshold corresponding to the second virtual chess piece, display the transfer of the first virtual equipment to the second virtual chess piece, and the transfer of the third virtual equipment to the first virtual chess piece, wherein the third virtual equipment is the virtual equipment configured by the second virtual chess piece within the historical time period.

[0314] In some embodiments, the display module 2910 is further used to: when the number of the first equipment is greater than the configuration number threshold corresponding to the second virtual chess piece, determine the third virtual equipment that meets the equipment transfer requirements from the multiple virtual equipment configured by the second virtual chess piece; display the transfer of the first virtual equipment to the second virtual chess piece, and the transfer of the third virtual equipment to the first virtual chess piece; wherein the multiple virtual equipment configured by the second virtual chess piece correspond to configuration timestamps, and the equipment transfer requirements include at least one of the following: the configuration time indicated by the configuration timestamp corresponding to the third virtual equipment is within the historical time period, or the configuration time indicated by the configuration timestamp corresponding to the third virtual equipment is earlier than the configuration time of other virtual equipment, or the configuration time indicated by the configuration timestamp corresponding to the third virtual equipment is later than the configuration time of other virtual equipment.

[0315] In some embodiments, the display module 2910 is also used to: in response to the configuration operation, determine the holding quantity and the first consumption quantity of the virtual resource, the virtual resource is used to play the first equipment card, and the first consumption quantity is used to indicate the quantity of virtual resources required to play the first equipment card; in response to the holding quantity being greater than or equal to the first consumption quantity, determine the quantity of virtual equipment configured for the first virtual chess piece; in response to the quantity of virtual equipment configured for the first virtual chess piece being less than the configuration quantity threshold corresponding to the first virtual chess piece, consume the virtual resource corresponding to the first consumption quantity, and trigger the display of consuming the first equipment card to configure the first virtual equipment for the first virtual chess piece.

[0316] In some embodiments, the display module 2910 is further configured to: in response to the held quantity being less than the first consumed quantity, cancel the use of the first equipment card and display a configuration failure prompt.

[0317] In some embodiments, the display module 2910 is further configured to: in response to the number of virtual equipment configured with the first virtual chess piece reaching a configuration quantity threshold corresponding to the first virtual chess piece, cancel the use of the first equipment card and display a configuration failure prompt.

[0318] In some embodiments, the display module 2910 is also used to: in response to receiving an exchange operation to exchange the first virtual chess piece in the chessboard area for a virtual resource, cancel the display of the first virtual chess piece in the chessboard area, and obtain a first amount of virtual resources; in response to the first virtual chess piece being configured with the first virtual equipment, display the first virtual equipment restored to the first equipment card; and display the first equipment card restored by the first virtual equipment in the hand area.

[0319] In some embodiments, the display module 2910 is also used to: determine the number of cards held in the hand area, the number of cards held is used to indicate the total number of character cards and function cards in the hand area; in response to the number of cards held reaching the card number threshold corresponding to the hand area, delete the cards that meet the card deletion requirements from the multiple character cards or function cards in the hand area.

[0320] In some embodiments, the display module 2910 is further used to: in response to the number of cards held reaching a card number threshold corresponding to the hand area, determine at least one first discarded card that meets the card deletion requirements from multiple role cards or function cards in the hand area; cancel the display of the at least one first discarded card in the hand area; wherein the card deletion requirements include the at least one first discarded card receiving a card deletion operation, or the acquisition time of the at least one first discarded card reaches a preset time range; or the card level corresponding to the at least one first discarded card is lower than a preset level threshold, or the amount of virtual resources required to use the at least one first discarded card is greater than the first equipment card.

[0321] In some embodiments, the display module 2910 is also used to: determine the recycling score of the first equipment card based on at least one of the card level, usage consumption value, effect, and game compatibility of the first equipment card, the usage consumption value is used to indicate the amount of virtual resources required to use the first equipment card, the effect is used to indicate the bonus data when the virtual chess piece is configured with the first virtual equipment, and the game compatibility is used to indicate the number of virtual chess pieces in the chessboard area whose matching degree with the first virtual equipment reaches a preset matching threshold; in response to the recycling score reaching the preset score threshold, the first equipment card recovered by the first virtual equipment is displayed in the hand area.

[0322] In some embodiments, the first equipment card corresponds to a first consumption identifier, and the first consumption identifier is used to indicate that the use of the first equipment card requires the consumption of a first amount of virtual resources; the display module 2910 is also used to, in response to the first virtual chess piece being configured with the first virtual equipment, display the first virtual equipment restored to the first equipment card corresponding to a second consumption identifier, and the second consumption identifier is used to indicate that the use of the restored first equipment card requires the consumption of a second amount of virtual resources, and the second amount is greater than the first amount.

[0323] It should be noted that the equipment configuration device based on virtual chess pieces provided in the above embodiment is only illustrated by the division of the above functional modules. In actual applications, the above functions can be assigned to different functional modules as needed, that is, the internal structure of the device can be divided into different functional modules to complete all or part of the functions described above.

[0324] Figure 30 shows a block diagram of a terminal 3000 according to an exemplary embodiment of the present application. The terminal 3000 may also be referred to as user equipment, portable terminal, laptop terminal, desktop terminal, or other names.

[0325] Typically, terminal 3000 includes a processor 3001 and a memory 3002. Processor 3001 may include one or more processing cores. Memory 3002 may include one or more computer-readable storage media, which may be non-transitory. In some embodiments, the non-transitory computer-readable storage medium in memory 3002 is used to store at least one instruction, which is executed by processor 3001 to implement the virtual chess piece-based equipment configuration method provided in the method embodiments of this application.

[0326] In some embodiments, the terminal 3000 also includes other components. Those skilled in the art will understand that the structure shown in Figure 30 does not constitute a limitation on the terminal 3000, and it may include more or fewer components than shown in the figure, or combine certain components, or adopt a different component arrangement.

[0327] An embodiment of the present application further provides a computer device, which can be implemented as a terminal or server as shown in FIG1 . The computer device includes a processor and a memory, wherein the memory stores at least one instruction, at least one program, code set, or instruction set, and the at least one instruction, at least one program, code set, or instruction set is loaded and executed by the processor to implement the equipment configuration method based on virtual chess pieces provided in the above-mentioned method embodiments.

[0328] An embodiment of the present application also provides a computer-readable storage medium, which stores at least one instruction, at least one program, code set or instruction set, and the at least one instruction, at least one program, code set or instruction set is loaded and executed by a processor to implement the equipment configuration method based on virtual chess pieces provided by the above-mentioned method embodiments.

[0329] Embodiments of the present application also provide a computer program product or computer program, which includes computer instructions stored in a computer-readable storage medium. A processor of a computer device reads the computer instructions from the computer-readable storage medium and executes the computer instructions, causing the computer device to perform the equipment configuration method based on virtual chess pieces provided in the above-mentioned method embodiments.

[0330] Optionally, the computer-readable storage medium may include: Read Only Memory (ROM), Random Access Memory (RAM), Solid State Drives (SSD), or an optical disk. Among them, the random access memory may include Resistance Random Access Memory (ReRAM) and Dynamic Random Access Memory (DRAM). The serial numbers of the above embodiments of the present application are for description only and do not represent the advantages or disadvantages of the embodiments.

Claims

1. A method for configuring equipment based on virtual chess pieces, the method being executed by a computing device, the method comprising: Displaying a game interface for a turn-based chess game, the game interface including a chessboard area and a hand area, the hand area including chess piece cards and equipment cards, the chess piece cards being used to summon virtual chess pieces in the chessboard area, the virtual chess pieces being used to participate in a turn-based virtual battle in the chessboard area, the equipment cards being used to configure virtual equipment for the virtual chess pieces, and the chessboard area including a first virtual chess piece and a second virtual chess piece; receiving a configuration operation for using a first equipment card in the hand area on the first virtual chess piece; In response to the configuration operation, displaying the consumption of the first equipment card to configure the first virtual equipment for the first virtual chess piece; receiving a transfer operation to transfer the first virtual equipment to the second virtual chess piece; In response to the transfer operation, the first virtual equipment is displayed as being transferred from the first virtual chess piece to the second virtual chess piece.

2. The method according to claim 1, wherein The receiving a transfer operation of transferring the first virtual equipment to the second virtual chess piece includes: receiving a first transfer operation for transferring the first virtual equipment to the second virtual chess piece, wherein the first transfer operation is used to select the first virtual equipment from the plurality of virtual equipment and transfer it to the second virtual chess piece when the first virtual chess piece is configured with the plurality of virtual equipment; In response to the transfer operation, displaying the first virtual equipment transferred from the first virtual chess piece to the second virtual chess piece includes: In response to the first transfer operation, the first virtual equipment is displayed as being transferred from the first virtual chess piece to the second virtual chess piece.

3. The method according to claim 1 or 2, wherein: The receiving a transfer operation of transferring the first virtual equipment to the second virtual chess piece includes: receiving a first transfer operation for transferring the first virtual equipment to the second virtual chess piece, wherein the second transfer operation is used to transfer the plurality of virtual equipment configured on the first virtual chess piece to the second virtual chess piece in batches when the first virtual chess piece is configured with a plurality of virtual equipment; In response to the transfer operation, displaying the first virtual equipment transferred from the first virtual chess piece to the second virtual chess piece includes: In response to the second transfer operation, the first virtual equipment is displayed to be transferred from the first virtual chess piece to the second virtual chess piece along with at least one second virtual equipment, wherein the plurality of virtual equipment configured in the first virtual chess piece include the first virtual equipment and the at least one second virtual equipment.

4. The method according to any one of claims 1 to 3, wherein: In response to the transfer operation, displaying the first virtual equipment transferred from the first virtual chess piece to the second virtual chess piece includes: In response to the transfer operation, determining a first equipment quantity, the first equipment quantity being the quantity of virtual equipment of the second virtual chess piece configuration after the transfer operation is performed; The first virtual equipment is displayed as being transferred from the first virtual chess piece to the second virtual chess piece based on the first equipment quantity.

5. The method according to any one of claims 1 to 4, wherein: The displaying, based on the first equipment quantity, that the first virtual equipment is transferred from the first virtual chess piece to the second virtual chess piece includes: When the number of the first equipment is less than or equal to the configuration number threshold corresponding to the second virtual chess piece, displaying that the first virtual equipment is transferred to the second virtual chess piece; When the number of the first equipment is greater than the configuration number threshold corresponding to the second virtual chess piece, the first virtual equipment is displayed as being transferred to the second virtual chess piece, and the third virtual equipment is displayed as being transferred to the first virtual chess piece, where the third virtual equipment is the virtual equipment configured by the second virtual chess piece within a historical time period.

6. The method according to any one of claims 1 to 5, wherein: The method of displaying that the first virtual equipment is transferred to the second virtual chess piece and the third virtual equipment is transferred to the first virtual chess piece when the number of the first equipment is greater than the configuration number threshold corresponding to the second virtual chess piece includes: When the number of the first equipment is greater than a configuration number threshold corresponding to the second virtual chess piece, determining the third virtual equipment that meets the equipment transfer requirement from the multiple virtual equipment configured by the second virtual chess piece; Displaying that the first virtual equipment is transferred to the second virtual chess piece, and the third virtual equipment is transferred to the first virtual chess piece; Among them, the multiple virtual equipment configured by the second virtual chess piece have corresponding configuration timestamps, and the equipment transfer requirements include at least one of the following: the configuration time indicated by the configuration timestamp corresponding to the third virtual equipment is within the historical time period, or the configuration time indicated by the configuration timestamp corresponding to the third virtual equipment is earlier than the configuration time of other virtual equipment, or the configuration time indicated by the configuration timestamp corresponding to the third virtual equipment is later than the configuration time of other virtual equipment.

7. The method according to any one of claims 1 to 6, wherein: In response to the configuration operation, displaying and consuming the first equipment card to configure the first virtual equipment for the first virtual chess piece includes: In response to the configuration operation, determining a held quantity and a first consumption quantity of a virtual resource, the virtual resource being used to play the first equipment card, the first consumption quantity being used to indicate the quantity of the virtual resource required to play the first equipment card; In response to the held quantity being greater than or equal to the first consumed quantity, determining the quantity of virtual equipment of the first virtual chess piece configuration; In response to the number of virtual equipment configured for the first virtual chess piece being less than a configuration quantity threshold corresponding to the first virtual chess piece, virtual resources corresponding to the first consumption quantity are consumed, triggering the display of a card for consuming the first equipment to configure the first virtual equipment for the first virtual chess piece.

8. The method according to any one of claims 1 to 7, wherein: The configuration operation, after determining the holding quantity and the first consumption quantity of the virtual resource, further includes: In response to the held quantity being less than the first consumed quantity, the use of the first equipment card is canceled and a configuration failure prompt is displayed.

9. The method according to any one of claims 1 to 8, wherein: After determining the number of virtual equipment of the first virtual chess piece configuration in response to the held number reaching the first consumed number, the method further includes: In response to the number of virtual equipment configured by the first virtual chess piece reaching a configuration quantity threshold corresponding to the first virtual chess piece, the use of the first equipment card is canceled and a configuration failure prompt is displayed.

10. The method according to any one of claims 1 to 9, wherein: After displaying the consumption of the first equipment card to configure the first virtual equipment for the first virtual chess piece in response to the configuration operation, the method further includes: In response to receiving an exchange operation to exchange the first virtual chess piece in the chessboard area for a virtual resource, canceling the display of the first virtual chess piece in the chessboard area and acquiring a first amount of virtual resources; In response to the first virtual chess piece being configured with the first virtual equipment, displaying that the first virtual equipment is restored to the first equipment card; The first equipment card recovered by the first virtual equipment is displayed in the hand area.

11. The method according to any one of claims 1 to 10, wherein: Before displaying the first equipment card recovered from the first virtual equipment in the hand area, the method further includes: Determining the number of cards held in the hand area, where the number of cards held is used to indicate the total number of character cards and function cards in the hand area; In response to the number of cards held reaching a card number threshold corresponding to the hand area, cards that meet the card deletion requirements are deleted from the multiple role cards or function cards in the hand area.

12. The method according to any one of claims 1 to 11, wherein: In response to the number of cards held reaching a card number threshold corresponding to the hand area, deleting cards that meet a card deletion requirement from a plurality of character cards or function cards in the hand area, comprising: In response to the number of cards held reaching a card number threshold corresponding to the hand area, determining at least one first discarded card that meets card deletion requirements from a plurality of character cards or function cards in the hand area; canceling the display of the at least one first discarded card in the hand area; The card deletion requirement includes that the at least one first discarded card receives a card deletion operation, or the acquisition time of the at least one first discarded card reaches a preset time range; or the card level corresponding to the at least one first discarded card is lower than a preset level threshold, or the number of virtual resources required to use the at least one first discarded card is greater than the first equipment card.

13. The method according to any one of claims 1 to 12, wherein: The displaying the first equipment card recovered by the first virtual equipment in the hand area includes: Determining a recycling score for the first equipment card based on at least one of the following information: a card level, a usage cost, an effect, and a match compatibility of the first equipment card; the usage cost indicating the amount of virtual resources consumed when using the first equipment card; the effect indicating the bonus gained by virtual chess pieces when configuring the first virtual equipment; and the match compatibility indicating the number of virtual chess pieces in the chessboard area that match the first virtual equipment to a predetermined matching threshold; In response to the recycling score reaching a preset score threshold, the first equipment card recovered by the first virtual equipment is displayed in the hand area.

14. The method according to any one of claims 1 to 13, wherein: The first equipment card corresponds to a first consumption indicator, and the first consumption indicator is used to indicate that a first amount of virtual resources needs to be consumed when the first equipment card is used; In response to the first virtual chess piece being configured with the first virtual equipment, displaying the first virtual equipment restored to the first equipment card includes: In response to the first virtual chess piece being configured with the first virtual equipment, the first virtual equipment is displayed as being restored to the first equipment card corresponding to a second consumption identifier, where the second consumption identifier is used to indicate that the use of the restored first equipment card requires the consumption of a second amount of virtual resources, and the second amount is greater than the first amount.

15. A device for configuring equipment based on virtual chess pieces, the device comprising: a display module for displaying a game interface of a turn-based chess game, wherein the game interface includes a chessboard area and a hand area, wherein the hand area includes chess piece cards and equipment cards, wherein the chess piece cards are used to summon virtual chess pieces in the chessboard area, wherein the virtual chess pieces are used to participate in a turn-based virtual battle in the chessboard area, and wherein the equipment cards are used to configure virtual equipment for the virtual chess pieces, wherein the chessboard area includes a first virtual chess piece and a second virtual chess piece; A receiving module, configured to receive a configuration operation for using a first equipment card in the hand area on the first virtual chess piece; The display module is further configured to display, in response to the configuration operation, the configuration of the first virtual equipment for the first virtual chess piece by consuming the first equipment card; The receiving module is further configured to receive a transfer operation to transfer the first virtual equipment to the second virtual chess piece; The display module is further configured to display, in response to the transfer operation, the transfer of the first virtual equipment from the first virtual chess piece to the second virtual chess piece.

16. A computer device comprising a processor and a memory, wherein the memory stores at least one computer program, and the at least one computer program is loaded and executed by the processor to implement the equipment configuration method based on virtual chess pieces according to any one of claims 1 to 14.

17. A computer-readable storage medium, wherein at least one computer program is stored in the storage medium, and the at least one computer program is loaded and executed by a processor to implement the equipment configuration method based on virtual chess pieces according to any one of claims 1 to 14.

18. A computer program product, comprising a computer program, wherein when the computer program is executed by a processor, the method for configuring equipment based on virtual chess pieces according to any one of claims 1 to 14 is implemented.

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