Interaction control method and apparatus for game, and electronic device
By displaying the trigger indication information of the third skill on the terminal device and controlling multiple characters to execute it together, the problem of low success rate of multiple players releasing skills in cooperation is solved, thus improving the game results.
Patent Information
- Application Number
- PCT/CN2025/098075
- Authority / Receiving Office
- WO · WO
- Patent Type
- Applications
- Current Assignee / Owner
- Priority Date
- 2024-06-21
- Filing Date
- 2025-05-29
- Publication Date
- 2025-12-26
AI Technical Summary
In existing technologies, the interaction methods for multiple players to cooperate in releasing game skills are relatively simple, resulting in a low success rate for cooperative skill release and affecting players' game performance.
By displaying the trigger indication information of the third skill on the terminal device and controlling multiple characters to jointly execute the third skill in response to the trigger method, the interaction method of the skill is enriched.
It increases the success rate of multiplayer cooperative skills and improves players' game performance.
Smart Images

Figure CN2025098075_26122025_PF_FP_ABST
Abstract
Description
Interactive control method, device and electronic equipment of game
[0001] Cross-reference to related applications
[0002] The present application claims priority to the Chinese patent application No. 202410813701.0, filed on June 21, 2024, and entitled "Interactive control method, device and electronic equipment of game", the content of which is incorporated herein by reference in its entirety. TECHNICAL FIELD
[0003] The present disclosure relates to the technical field of games, and in particular to an interactive control method, device and electronic equipment of game. BACKGROUND
[0004] In a game, multiple players can cooperate to release a game skill, thereby improving the skill release effect. In the related art, players often need high tacit understanding to cooperate to release a game skill, or pass specific cooperation methods through voice, instant message, etc., and then complete the release of the game skill. This method leads to a relatively single interactive way for multiple players to cooperate to release a game skill, resulting in a low success rate of cooperative skill release and affecting the game result of the players. SUMMARY
[0005] Therefore, the purpose of the present disclosure is to provide an interactive control method, device and electronic equipment of game to enrich the interactive way of skills, improve the success rate of multi-player cooperative skills, and improve the game result of players.
[0006] In a first aspect, the embodiments of the present disclosure provide an interactive control method of game. The game includes at least a first role and a second role. The first role is configured with a first skill, and the second role is configured with a second skill. The method includes: in response to a game match including the first role and the second role, adding a third skill to the first role and the second role, wherein the first role is controlled by a first terminal device, and the second role is controlled by a second terminal device; in response to the first role and the second role meeting a skill trigger condition of the third skill, displaying first trigger indication information of the third skill on the first terminal device and / or the second terminal device; wherein the first trigger indication information is used at least to indicate a trigger mode of the third skill; and in response to a trigger event corresponding to the trigger mode being completed, controlling the first role and the second role to jointly execute the third skill.
[0007] In a second aspect, the embodiments of the present disclosure provide an interactive control device of a game, the game including at least a first role and a second role, wherein the first role is configured with a first skill, and the second role is configured with a second skill, and the device includes: a skill increasing module configured to increase a third skill for the first role and the second role in response to a game session including the first role and the second role, wherein the first role is controlled by a first terminal device, and the second role is controlled by a second terminal device; an information display module configured to display first trigger indication information of the third skill on the first terminal device and / or the second terminal device in response to the first role and the second role satisfying a skill trigger condition of the third skill; wherein the first trigger indication information is used at least to indicate a trigger mode of the third skill; and a skill execution module configured to control the first role and the second role to jointly execute the third skill in response to a trigger event corresponding to the trigger mode being completed.
[0008] In a third aspect, the embodiments of the present disclosure provide an electronic device including a processor and a memory, the memory storing computer executable instructions capable of being executed by the processor, and the processor executes the computer executable instructions to implement the method of the first aspect and possible implementation manners thereof.
[0009] In a fourth aspect, the embodiments of the present disclosure provide a computer readable storage medium storing computer executable instructions, and the computer executable instructions, when invoked and executed by a processor, cause the processor to implement the method of the first aspect and possible implementation manners thereof.
[0010] The embodiments of the present disclosure bring the following beneficial effects:
[0011] The above interactive control method, device and electronic device of the game, the game including at least a first role and a second role, wherein the first role is configured with a first skill, and the second role is configured with a second skill, a third skill is increased for the first role and the second role in response to a game session including the first role and the second role, wherein the first role is controlled by a first terminal device, and the second role is controlled by a second terminal device; first trigger indication information of the third skill is displayed on the first terminal device and / or the second terminal device in response to the first role and the second role satisfying a skill trigger condition of the third skill; wherein the first trigger indication information is used at least to indicate a trigger mode of the third skill; and the first role and the second role are controlled to jointly execute the third skill in response to a trigger event corresponding to the trigger mode being completed.
[0012] In the mode, when multiple roles are included in a game match, adding skills for the multiple roles not only enriches game skills, but also enriches skill interaction modes; after a skill trigger condition is met, trigger indication information of the skill is displayed, and the skill is triggered by the multiple roles; the operation is convenient, the success rate of a multi-player cooperative skill is improved, and the match result of a player is improved.
[0013] Other features and advantages of the present disclosure will be set forth in the following description, and in part will become apparent from the description, or can be learned by practice of the present disclosure. The objects and other advantages of the present disclosure will be achieved and obtained by the structure particularly pointed out in the description, claims and drawings.
[0014] In order to make the above-mentioned objects, features and advantages of the present disclosure more obvious and easy to understand, the following preferred embodiments are specifically described below, and the accompanying drawings are described in detail. BRIEF DESCRIPTION OF DRAWINGS
[0015] Fig. 1 is a flowchart of an interactive control method of a game according to an embodiment of the present disclosure;
[0016] Fig. 2 is a schematic diagram of first trigger indication information displayed by a first terminal device according to an embodiment of the present disclosure;
[0017] Fig. 3 is a schematic diagram of first trigger indication information displayed by a second terminal device according to an embodiment of the present disclosure;
[0018] Fig. 4 is a schematic diagram of first trigger indication information displayed by a first terminal device according to an embodiment of the present disclosure;
[0019] Fig. 5 is a schematic diagram of first trigger indication information displayed by a second terminal device according to an embodiment of the present disclosure;
[0020] Fig. 6 is a schematic diagram of skill signal identification displayed by a second terminal device according to an embodiment of the present disclosure when a distance between a first role and a second role is greater than or equal to a preset distance threshold;
[0021] Fig. 7 is a schematic diagram of skill signal identification displayed by a first terminal device according to an embodiment of the present disclosure after the first terminal device completes a trigger event;
[0022] Fig. 8 is a schematic diagram of skill signal identification displayed by a second terminal device according to an embodiment of the present disclosure after the first terminal device completes a trigger event;
[0023] Fig. 9 is a schematic diagram of a second terminal device according to an embodiment of the present disclosure after the first terminal device and the second terminal device both complete a trigger event;
[0024] FIG. 10 is a schematic diagram of one embodiment of the present disclosure, in which a throwing execution role picks up a thrown role;
[0025] FIG. 11 is a schematic diagram of one embodiment of the present disclosure, in which a throwing parameter is adjusted;
[0026] FIG. 12 is a schematic diagram of the structure of an interactive control device of a game according to one embodiment of the present disclosure;
[0027] FIG. 13 is a schematic diagram of an electronic device according to one embodiment of the present disclosure. DETAILED DESCRIPTION
[0028] In order to make the objects, technical solutions and advantages of the embodiments of the present disclosure clearer, the technical solutions of the present disclosure will be described in detail below with reference to the drawings. Obviously, the described embodiments are only some of the embodiments of the present disclosure, rather than all the embodiments. Based on the embodiments in the present disclosure, all other embodiments obtained by those skilled in the art without creative work fall within the scope of the present disclosure.
[0029] In view of the fact that in the related art, the interactive mode of multiple players cooperating to release a game skill is relatively single, resulting in a relatively low success rate of cooperative skill release and affecting the game result of the players, the embodiments of the present disclosure provide an interactive control method, device and electronic device of a game, which can be applied to various games, for example, a game in which multiple players participate together.
[0030] The interactive control method of a game in one embodiment of the present disclosure can run on a local terminal device or a server. When the interactive control method of a game runs on a server, the method can be implemented based on a cloud interactive system, wherein the cloud interactive system includes a server and a client device.
[0031] In an optional embodiment, various cloud applications, for example, cloud games, can run under the cloud interactive system. Taking cloud games as an example, cloud games refer to a game mode based on cloud computing. In the running mode of cloud games, the running subject of a game program and the presentation subject of a game picture are separated, and the storage and running of the interactive control method of a game are completed on a cloud game server. The client device is used for receiving and sending data and presenting a game picture. For example, the client device can be a display device close to the user side with a data transmission function, such as a mobile terminal, a television, a computer, a palmtop computer, etc. However, the information processing is performed by the cloud game server in the cloud. When playing a game, the player operates the client device to send operation instructions to the cloud game server, the cloud game server runs the game according to the operation instructions, encodes and compresses the game picture and other data, returns the data to the client device through the network, and finally, the game picture is decoded and output by the client device.
[0032] In an optional embodiment, taking a game as an example, the local terminal device stores a game program and is configured to present a game picture. The local terminal device is configured to interact with a player through a graphical user interface, i.e., a conventional game program is downloaded and installed through an electronic device and is run. The local terminal device can provide the graphical user interface to the player in various ways, for example, the graphical user interface can be rendered and displayed on a display screen of the terminal, or the graphical user interface can be provided to the player through holographic projection. For example, the local terminal device can include a display screen configured to present a graphical user interface including a game picture, and a processor configured to run the game, generate the graphical user interface, and control display of the graphical user interface on the display screen.
[0033] In a possible embodiment, the present disclosure provides an interactive control method of a game, the game including at least a first role and a second role, wherein the first role is configured with a first skill, and the second role is configured with a second skill; specifically, in a game session of the game, the first role and the second role are both in a game scene, and the first role and the second role are controlled by different terminal devices. It should be noted that the first role and the second role can participate in a game session separately, or can participate in the same game session together.
[0034] The first skill configured for the first role can be a skill specific to the first role, such as a shooting skill, a throwing skill, etc.; similarly, the second skill configured for the second role can also be a skill specific to the second role, such as a poison gas release skill, a fast moving skill, etc.; the first role can use the first skill alone in the game scene, and the second role can use the second skill alone in the game scene.
[0035] The terminal devices that control the first role and the second role can both provide a graphical user interface, wherein the terminal devices can be the aforementioned local terminal device, or can be the aforementioned client device in the cloud interaction system. The game scene of the aforementioned game is displayed in the graphical user interface.
[0036] As shown in FIG. 1, the interactive control method of the game includes the following steps:
[0037] Step S102, in response to the game session including the first role and the second role, a third skill is added to the first role and the second role, wherein the first role is controlled by a first terminal device, and the second role is controlled by a second terminal device;
[0038] In the embodiment, after the game match starts, a game scene corresponding to the game match is provided, and multiple game camps participating in the game match are displayed in the game scene. Generally, different game camps are in an antagonistic relationship, that is, a game object needs to attack a game object belonging to a different game camp, so that the game camp to which the game object belongs wins.
[0039] Specifically, each game camp includes multiple game objects, which are generally game characters or virtual vehicles, etc. Each game object is pre-configured with a game skill, which is the inherent game skill of the game object. When there are object combinations with a combination relationship among multiple game objects in the same game camp, new game skills can be provided for the game objects with the combination relationship.
[0040] In specific implementation, which game objects in the game have a combination relationship is pre-set according to game rules. For example, at the start of the game match, the system can determine object combinations with a combination relationship according to the game objects included in each game camp, and determine the first game object and the second game object included in each object combination. Generally, the first game object and the second game object are different game objects. In an optional embodiment, the object combination includes a master combination object and one or more slave combination objects. That is, the master combination object can form an object combination with one or more slave combination objects. The new game skills provided for the master combination object and the slave combination object with the combination relationship are called combination skills and / or cooperation skills. Different object combinations correspond to different combination skills and / or cooperation skills, and generally have different game effects. The specific game effects can be determined according to game rules.
[0041] In the embodiment, the first character and the second character constituting the object combination jointly participate in the game match. In at least part of the time period of the game match, the first character and the second character exist in the game scene of the game match at the same time. When the first character and the second character jointly participate in the game match, the first character and the second character have a third skill, which needs to be completed by the first character and the second character jointly.
[0042] The first character is controlled through the first terminal device, for example, the first character is controlled to move in the game scene, execute the first skill, etc. through the first terminal device. The second character is controlled through the second terminal device, for example, the second character is controlled to move in the game scene, execute the second skill, etc. through the second terminal device. The newly added third skill needs to be triggered and executed by the first terminal device and the second terminal device jointly.
[0043] The third skill can be an attack skill, for example, a shooting skill, a throwing skill, and the third skill can also be a fast moving skill, etc. The third skill can also be a gain skill, for example, a skill for increasing the energy value and the blood value of the first character and the second character, etc. The third skill is a skill other than the first skill and the second skill, and when the game session includes the first character and the second character, the first character and the second character can also have the third skill. When the game session only includes the first character or only includes the second character, the first character or the second character does not have the third skill.
[0044] In step S104, in response to the first character and the second character satisfying the skill trigger condition of the third skill, first trigger indication information of the third skill is displayed on the first terminal device and / or the second terminal device; wherein the first trigger indication information is used at least to indicate the trigger mode of the third skill.
[0045] The skill trigger condition can be pre-set, for example, the distance between the first character and the second character satisfies a pre-set distance threshold, the first character and the second character are within the field of view of each other, or the character state of the first character and the second character reaches a pre-set state condition, etc. The character state can be the blood value, the energy value, etc.
[0046] The game can monitor the first character and the second character in real time according to the skill trigger condition, and when the first character and the second character satisfy the skill trigger condition of the third skill, the first trigger indication information of the third skill is displayed. The first trigger indication information can be displayed only on the first terminal device or the second terminal device, and the terminal device displaying the first trigger indication information can control the triggering of the third skill. The first trigger indication information can also be displayed on both the first terminal device and the second terminal device, in this way, the third skill can be triggered by any one of the first terminal device or the second terminal device, or the third skill can be triggered by the first terminal device and the second terminal device together.
[0047] The first trigger indication information provides the trigger mode of the third skill, for example, the control for triggering the third skill, the trigger mode of the control, etc. For example, the first trigger indication information can include the trigger control of the third skill, and the player can trigger the third skill by triggering the control. For example, the first trigger indication information can include a shortcut key for triggering the third skill, etc.
[0048] In addition, if the first trigger indication information is displayed on the first terminal device, the first trigger indication information can also include the indication information of the second character, for example, by identifying which character in the scene picture is the second character, or by identifying the position, distance, etc. of the second character.
[0049] Step S106, in response to the trigger event corresponding to the trigger mode being completed, the first role and the second role jointly execute the third skill.
[0050] The trigger event can be issued by one of the first terminal device and the second terminal device, and the trigger event can also include two sub-events, one of which is completed by the first terminal device and the second terminal device respectively, so that the trigger event is completed by the first terminal device and the second terminal device jointly.
[0051] In one example, only the first terminal device displays the first trigger indication information, and the first trigger indication information includes a shortcut key for triggering the third skill. The first terminal device triggers the shortcut key, and the trigger event of the trigger mode is completed, so that the first role and the second role jointly execute the third skill. In another example, the first terminal device and the second terminal device both display the first trigger indication information, and the first trigger indication information includes a shortcut key for triggering the third skill. The first terminal device triggers the shortcut key, and the second terminal device also triggers the shortcut key, and the trigger event of the trigger mode is completed, so that the first role and the second role jointly execute the third skill.
[0052] During execution of the third skill, one of the first terminal device and the second terminal device can adjust the execution parameter of the third skill, for example, the release direction, distance, and release starting position of the skill; and after the execution parameter is adjusted, the terminal device controls the third skill to be released.
[0053] Of course, the first terminal device and the second terminal device can also jointly adjust the execution parameter of the third skill and jointly control the third skill to be released, or one of the terminal devices releases the third skill.
[0054] It should be noted that in specific implementation, the operation corresponding to the trigger event corresponding to the first terminal device and / or the second terminal device includes one of the following: in a touch screen terminal device, a player clicks or long-presses a game control displayed in a graphical user interface by a finger; in a non-touch screen terminal device, a player clicks a game control displayed in a graphical user interface by a mouse, or triggers a specified key on a keyboard; a handle control operation in a host game, etc.
[0055] The interactive control method of the game, the game at least includes a first role and a second role, wherein the first role is configured with a first skill, the second role is configured with a second skill, in response to the game match including the first role and the second role, a third skill is added to the first role and the second role, wherein the first role is controlled by a first terminal device, and the second role is controlled by a second terminal device; in response to the first role and the second role meeting a skill trigger condition of the third skill, first trigger indication information of the third skill is displayed on the first terminal device and / or the second terminal device; wherein the first trigger indication information is at least used to indicate a trigger mode of the third skill; in response to a trigger event corresponding to the trigger mode being completed, the first role and the second role are controlled to jointly execute the third skill.
[0056] In this way, when multiple roles are included in the game match, the skills are added to the multiple roles, which not only enriches the game skills, but also enriches the interactive mode of the skills; after the skill trigger condition is met, the trigger indication information of the skill is displayed, and the skill is triggered by the multiple roles; the operation is convenient, the success rate of the multi-player cooperative skill is improved, and the game performance of the player is improved.
[0057] The following embodiments provide an implementation manner of displaying the first trigger indication information of the third skill.
[0058] In one way, in response to a distance between the first role and the second role in the game match being less than a preset distance threshold, the first trigger indication information of the third skill is displayed on the first terminal device and / or the second terminal device.
[0059] In this way, the skill trigger condition of the third skill is that the distance between the first role and the second role in the game match is less than the preset distance threshold. The game system can monitor the distance between the first role and the second role in real time, and compare the distance with the preset distance threshold, and when the distance between the first role and the second role is less than the preset distance threshold, the first trigger indication information of the third skill is displayed.
[0060] It can be understood that the first trigger indication information can be displayed only on the first terminal device or the second terminal device; the terminal device displaying the first trigger indication information can control the third skill to be triggered according to the first trigger indication information. The first trigger indication information can also be displayed on the first terminal device or the second terminal device, in this way, the third skill can be triggered by any one of the first terminal device or the second terminal device, or the third skill can be triggered by the first terminal device and the second terminal device.
[0061] Specifically, in response to the second role entering the visual range of the first role, the second role is displayed on the first terminal device, and the first trigger indication information of the third skill is displayed in association with the second role; wherein when the second role enters the visual range of the first role, the second role can be displayed in the scene picture displayed on the first terminal device.
[0062] As shown in FIG. 2, the first trigger indication information, such as “
X
[0063] The first trigger indication information can also be displayed at other positions of the second role, such as above the head of the second role, at the side of the second role, etc. When the second role moves in the scene picture, the first trigger indication information can move with the second role.
[0064] Similarly, in response to the first role entering the visual range of the second role, the first role is displayed on the second terminal device, and the first trigger indication information of the third skill is displayed in association with the first role.
[0065] As shown in FIG. 3, the first trigger indication information, such as “
X
[0066] The first trigger indication information can also be displayed at other positions of the first role, such as above the head of the first role, at the side of the first role, etc. When the first role moves in the scene picture, the first trigger indication information can move with the first role.
[0067] It should be noted that when the first role and the second role enter the visual range of each other, the first trigger indication information can be displayed only on the first terminal device, the second trigger indication information can be displayed only on the second terminal device, or the first trigger indication information can be displayed on both the first terminal device and the second terminal device.
[0068] By displaying the role in association with the first trigger indication information, the player can know that the role can perform the third skill together with the role controlled by the player, which is conducive to the successful triggering and execution of the third skill and improves the success rate of skill execution.
[0069] Further, the first trigger indication information of the third skill includes a lock mark, wherein the lock mark is used to prompt that the second role meets the skill trigger condition of the third skill with the first role; the lock mark is displayed on the first terminal device at a specified position of the second role; and / or the lock mark is displayed on the second terminal device at a specified position of the first role.
[0070] When the first role and the second role enter the visual range of each other, the lock mark can be displayed on the first terminal device only, can be displayed on the second terminal device only, or can be displayed on both the first terminal device and the second terminal device.
[0071] In FIGS. 2 and 3, the lock mark is displayed on the role model, and in addition, the lock mark can also be displayed on the upper part of the head of the role model, or below the feet, or at other specified positions.
[0072] In actual implementation, the third skill can be executed only by two roles with a specific identity, and roles without the specific identity cannot execute the third skill; for example, the third skill is executed only by a wolf role and a giant role, when the first role is a wolf role and the second role is a giant role, and when the first role and the second role meet the skill trigger condition, the first trigger indication information, such as the lock mark, is displayed.
[0073] As shown in the example of FIG. 3, when the second role is a giant role, a third role is also in the visual range of the second role, but the identity of the third role is not a wolf role, and therefore the first trigger indication information is not associated with the third role, and is only associated with the first role.
[0074] In another implementation, when a role is out of the visual range of another role, but the skill trigger condition of the third skill is met, the first trigger indication information cannot be displayed in association with the role, in which case, in response to the distance between the first role and the second role in the game session being less than a preset distance threshold, and the second role being out of the visual range of the first role, the first trigger indication information of the third skill is displayed on the first terminal device at a specified position of the graphical user interface.
[0075] As shown in FIG. 4, the first trigger indication information includes the trigger mode of the third skill, such as “
X
[0076] Similarly, in response to the distance between the first character and the second character in the game session being less than the preset distance threshold and the first character being outside the field of view of the second character, first trigger indication information of the third skill is displayed at a specified position of the graphical user interface on the second terminal device.
[0077] As shown in FIG. 5, the first trigger indication information includes a trigger mode of the third skill, such as “
X
[0078] It should be noted that if the skill trigger condition of the third skill is met but the second character is not within the field of view of the first character, the first trigger indication information can be displayed in the manner of FIG. 4; if the skill trigger condition of the third skill is met but the first character is not within the field of view of the second character, the first trigger indication information can be displayed in the manner of FIG. 5; there is also a possibility that the second character is not within the field of view of the first character but the first character is within the field of view of the second character, in which case the first terminal device displays the first trigger indication information in the manner of FIG. 4 and the second terminal device displays the first trigger indication information in the manner of FIG. 3.
[0079] In the foregoing manner, even if the character related to the third skill is not within the field of view, the first trigger indication information can be displayed on the interface to timely remind the player that the third skill can be executed, thereby improving the skill release success rate and efficiency.
[0080] Further, in response to the distance between the first character and the second character being greater than or equal to the preset distance threshold, the first trigger indication information is displayed in a specified display format; wherein the specified display format is used to prompt that the distance between the first character and the second character is greater than or equal to the preset distance threshold.
[0081] After the first trigger indication information of the third skill is displayed on the graphical user interface, the first character and the second character can be constantly moving, and if the distance between the first character and the second character after moving is greater than or equal to the preset distance threshold, the first trigger indication information is displayed in the foregoing specified display format, thereby prompting the player that the skill trigger condition of the third skill is no longer met at this time, such as in the example of FIG. 6, when the distance between the first character and the second character is greater than or equal to the preset distance threshold, the skill signal identifier of the third skill is displayed in the manner of a thickened edge.
[0082] When the player controls the first terminal device, the player needs to control the first character to move and thereby approach the second character so that the skill trigger condition of the third skill is met again.
[0083] In another implementation, in response to the distance between the first character and the second character in the game match being less than a preset distance threshold and the second character being outside the field of view of the first character, a first orientation indication mark is displayed on the first terminal device; the first orientation indication mark is used to indicate the orientation of the second character relative to the first character.
[0084] The first orientation indication mark can be an arrow, a triangle, or other symbol mark, or can be a word, an orientation angle, or the like. As shown in FIG. 4, the first orientation indication mark points to the right, which can be understood as the second character being to the right of the first character. When the first character turns or the second character moves, the first orientation indication mark can be updated in real time, thereby indicating the orientation of the second character in real time.
[0085] In response to the distance between the first character and the second character in the game match being less than a preset distance threshold and the first character being outside the field of view of the second character, a second orientation indication mark is displayed on the second terminal device; the second orientation indication mark is used to indicate the orientation of the first character relative to the second character.
[0086] The second orientation indication mark can be an arrow, a triangle, or other symbol mark, or can be a word, an orientation angle, or the like. As shown in FIG. 5, the second orientation indication mark points downward, which can be understood as the first character being behind the second character. When the second character turns or the first character moves, the second orientation indication mark can be updated in real time, thereby indicating the orientation of the first character in real time.
[0087] By displaying the orientation indication mark, the player can be informed of the orientation of the opponent character, which helps the player to control the character to find the opponent character, thereby successfully executing the third skill and improving the success rate of skill execution.
[0088] The third skill can be triggered in various ways. Specifically, in response to a trigger event corresponding to a trigger mode being completed in the first terminal device, the first character and the second character are controlled to jointly execute the third skill; or, in response to trigger events corresponding to trigger modes being completed in the first terminal device and the second terminal device, the first character and the second character are controlled to jointly execute the third skill; or, in response to a trigger event corresponding to a trigger mode being completed in the second terminal device, the first character and the second character are controlled to jointly execute the third skill.
[0089] In one way, the third skill is triggered only by the first terminal device completing the triggering event; for example, the first terminal device triggers the shortcut X, at which time the first role and the second role start executing the third skill; or the first terminal device triggers the specified control, at which time the first role and the second role start executing the third skill; in another way, the third skill is triggered only by the second terminal device completing the triggering event; for example, the second terminal device triggers the shortcut X, at which time the first role and the second role start executing the third skill; or the second terminal device triggers the specified control, at which time the first role and the second role start executing the third skill.
[0090] In still another way, the first terminal device and the second terminal device both need to jointly complete the triggering event; for example, the first terminal device and the second terminal device can complete the same triggering event, such as triggering the shortcut X or triggering the specified control, at which time the first role and the second role jointly execute the third skill; the order in which the first terminal device and the second terminal device complete the triggering event can not be limited, as long as the corresponding triggering event is completed; the order in which the triggering event is completed can also be limited, for example, the first terminal device completes the triggering event first, then the second terminal device displays relevant information, and then the second terminal device completes the corresponding triggering event.
[0091] In addition, the triggering events corresponding to the first terminal device and the second terminal device can also be different, for example, the first terminal device triggers the shortcut X and the second terminal device triggers the shortcut Y, as long as the triggering mode is completed according to the triggering mode indicated by the first triggering indication information.
[0092] Taking the first terminal device and the second terminal device jointly completing the triggering event as an example, in response to the first terminal device completing the triggering event corresponding to the triggering mode, the skill signal identifier associated with the first role is displayed on the second terminal device; wherein the skill signal identifier is used to prompt the first terminal device to complete the triggering event corresponding to the triggering mode; in response to the second terminal device completing the triggering event corresponding to the triggering mode, the first role and the second role jointly execute the third skill.
[0093] Continuing the example of FIG. 2, for the first terminal device, if the first terminal device first completes the triggering event corresponding to the triggering mode of the third skill, for example, the shortcut X is triggered, then, as shown in FIG. 7, the second role on the first terminal device no longer displays the first triggering indication information in association, and the first role displays the skill signal identifier of the third skill in association.
[0094] When the first terminal device first completes the trigger event corresponding to the trigger mode of the third skill, for the second terminal device, as shown in FIG. 8, the first role is associated with display of the skill signal identifier of the third skill; since the third skill needs to be triggered by the first role and the second role, at present, only the first terminal device completes the trigger event, and the states of FIG. 7 and FIG. 8 are waiting for the second terminal device to complete the trigger event.
[0095] When the second terminal device also completes the trigger event, the first role and the second role start to execute the third skill.
[0096] In response to the second terminal device completing the trigger event corresponding to the trigger mode, the skill achievement identifier is displayed on the second terminal device in association with the first role; wherein the skill achievement identifier is used to prompt that the third skill has met the execution condition.
[0097] As shown in FIG. 9, the skill achievement identifier is displayed on the role model of the first role, which can be a graphical symbol or a text form. The skill achievement identifier can also be displayed on the first terminal device, for example, the skill achievement identifier is displayed in association with the second role.
[0098] Similarly, in response to the second terminal device completing the trigger event corresponding to the trigger mode, the skill signal identifier is displayed on the first terminal device in association with the second role; wherein the skill signal identifier is used to prompt that the second terminal device completes the trigger event corresponding to the trigger mode; in response to the first terminal device completing the trigger event corresponding to the trigger mode, the first role and the second role are controlled to jointly execute the third skill.
[0099] If the second terminal device first completes the trigger event corresponding to the trigger mode of the third skill, for example, the shortcut key X is triggered, the first role no longer displays the first trigger instruction information in association, and the second role displays the skill signal identifier of the third skill in association.
[0100] When the second terminal device first completes the trigger event corresponding to the trigger mode of the third skill, for the first terminal device, the second role displays a skill signal identifier of a third role in association; since the third skill needs to be triggered by the first role and the second role, at present, only the second terminal device completes the trigger event, and it is still necessary to wait for the first terminal device to complete the trigger event. When the first terminal device also completes the trigger event, the first role and the second role start to execute the third skill.
[0101] Further, after the third skill is triggered successfully, the third skill can also be cancelled before the third skill is executed. Specifically, the skill cancellation instruction information is displayed on the first terminal device and / or the second terminal device; wherein the skill cancellation instruction information is used to indicate the cancellation trigger mode of the third skill.
[0102] When the trigger event corresponding to the trigger mode of the third skill is completed, the aforementioned skill canceling indication information can be displayed; for example,
X
[0103] In response to the first terminal device and / or the second terminal device completing the trigger event corresponding to the cancel trigger mode, the first role and the second role are controlled to jointly execute the third skill. When either one of the terminal devices completes the trigger event corresponding to the cancel trigger mode, or both of the terminal devices complete the trigger event corresponding to the cancel trigger mode, the third skill is canceled.
[0104] In FIG. 9, taking the second terminal device as an example, when the skill achievement indication is displayed, the skill canceling indication information
X
[0105] The following embodiments provide a specific implementation mode in which the first role and the second role jointly execute the third skill. In this embodiment, the third skill is a throwing skill, and one of the first role and the second role throws the other role, so as to realize an attack on an enemy through the throwing role.
[0106] First, a throwing execution role and a thrown role are determined from the first role and the second role, a throwing instruction is received from a terminal device that controls the throwing execution role, and the throwing execution role is controlled to throw the thrown role.
[0107] Specifically, the throwing execution role and the thrown role can be determined according to the role identity, for example, the first role is a wolf role and the second role is a giant role, at this time, the second role is the throwing execution role and the first role is the thrown role; or the throwing execution role and the thrown role can be randomly determined, or a selection control is provided, and a player selects the throwing execution role or the thrown role through a terminal device.
[0108] The throwing instruction can be realized through a trigger shortcut key, a mouse, or a trigger control; in the example in FIG. 9, the second role is the throwing execution role, and on the second terminal device, a trigger mode of the throwing instruction
mouse left button
[0109] In actual implementation, after the throwing execution role and the thrown role are determined, the throwing execution role is controlled to pick up the thrown role. For example, the game system can automatically control the throwing execution role to perform a picking action, and the thrown role to perform a picked action; after the throwing execution role picks up the thrown role, the thrown role can be located on the arm or shoulder of the throwing execution role.
[0110] In the example of FIG. 10, the thrown role is held up by the throwing execution role and placed in an arm position, and is ready to be thrown by the throwing execution role.
[0111] After the thrown role is picked up, the attack skills of the throwing execution role and the thrown role are set to be in an unavailable state. Here, the attack skills are other skills than the third skill, and before the thrown role is picked up, the thrown role and the throwing execution role can also select to perform other attack skills. For example, before the thrown role is picked up, the terminal device corresponding to the throwing execution role triggers attack skill 1, and the throwing execution role performs attack skill 1, instead of continuing to perform the third skill.
[0112] After the thrown role is picked up, the attack skills are switched from an available state to an unavailable state; in the available state, the attack skills can be triggered by the corresponding trigger event, and in the unavailable state, even if the corresponding trigger event of the attack skill is completed, the attack skill is not triggered.
[0113] In order to prompt the player about the state conversion of the attack skills, the state identifiers of the attack skills can be displayed on the terminal device; for example, in FIG. 9, the thrown role has not been picked up, at this time, the skill identifiers of the attack skills, including skill A and skill B, are displayed on the second terminal device, and the attack skills are in a normal available state; in FIG. 10, the thrown role is picked up, at this time, the attack skills are switched to an unavailable state, and the skill identifiers of skill A and skill B are displayed in a shadow state, thereby prompting the player that the current attack skills are in an unavailable state.
[0114] Similarly, on the first terminal device, when the thrown role has not been picked up, the skill identifiers of the attack skills are displayed on the second terminal device, and the attack skills are in a normal available state; after the thrown role is picked up, the attack skills are switched to an unavailable state, and the skill identifiers can be displayed in a shadow state, thereby prompting the player that the current attack skills are in an unavailable state.
[0115] Further, after the throwing execution role picks up the thrown role, in response to the throwing execution role and / or the thrown role being controlled to attack by the controlled skill, the third skill is cancelled, and the role controlled to attack by the controlled skill is controlled to perform the behavior corresponding to the controlled skill.
[0116] The control skill can include skills of controlling the character to move, reducing character attributes, reducing moving speed, reducing field of view range, etc. When the throwing execution character or the thrown character is attacked by the control skill, or both the throwing execution character and the thrown character are attacked by the control skill, the third skill is cancelled, and the control skill plays corresponding effects on the attacked character, such as entering a daze or silence state, etc.
[0117] In response to the third skill being cancelled, the control throwing execution character places the thrown character in the game scene of the game session. Since the third skill is cancelled, the throwing execution character can be controlled to perform a placing action, and the thrown character performs an action of returning to the ground of the game scene. When the third skill is cancelled, relevant prompt information can be displayed on the first terminal device and the second terminal device to prompt the player that the third skill is cancelled, and the attack skills of the throwing execution character and the thrown character are set to an available state.
[0118] When the throwing execution character picks up the thrown character, if the throwing execution character and / or the thrown character is attacked by the attack skill, the attacked throwing execution character and / or the thrown character can reduce the attribute value of the specified character attribute, such as blood volume, but the third skill is still in the triggered state and will not be cancelled.
[0119] In addition, when the third skill is triggered and the throwing execution character picks up the thrown character, the throwing execution character can adjust the throwing parameter. Specifically, the terminal device that controls the throwing execution character sends a throwing parameter adjustment instruction, updates the throwing parameter, and displays the parameter identifier of the updated throwing parameter on the first terminal device and / or the second terminal device; wherein the throwing parameter is used to control the throwing direction and / or the throwing distance of the thrown character when the throwing execution character throws the thrown character.
[0120] The throwing parameter adjustment instruction can be triggered by a shortcut key, a mouse, a control, etc. The throwing parameter can include throwing strength, throwing direction, throwing height, throwing distance, etc. By sending the throwing parameter adjustment instruction, the player can throw the thrown character to the intended position, such as the position of the enemy character, to attack the enemy character.
[0121] During the updating of the throwing parameter, the parameter identifier of the throwing parameter can be displayed on the first terminal device or the second terminal device, or can be displayed on both the first terminal device and the second terminal device. The parameter identifier can be a shape or a symbol indicating the size of the throwing parameter, or can be the data of the throwing parameter itself.
[0122] In one implementation, a terminal device receiving a throwing parameter adjustment instruction from a terminal device controlling a throwing execution role updates the throwing parameter according to a duration of the throwing parameter adjustment instruction. The longer the duration, the greater the throwing parameter, and the farther the throwing distance of the throwing execution role controlled by the throwing parameter.
[0123] In the process of adjusting the throwing parameter, the player can continuously issue the throwing parameter adjustment instruction through the terminal device. In the process of continuously issuing the throwing parameter adjustment instruction, the throwing parameter is continuously updated. For example, the player can continuously issue the throwing parameter adjustment instruction by long pressing a specified shortcut key. For another example, the player can continuously issue the throwing parameter adjustment instruction by continuously clicking a mouse.
[0124] In this process, the longer the duration of the throwing parameter adjustment instruction, the greater the throwing parameter, and the farther the throwing distance of the throwing execution role controlled by the throwing parameter. When the throwing parameter reaches the maximum, if the throwing parameter adjustment instruction is still continuous, the throwing parameter can be gradually controlled to decrease, or the throwing parameter can be controlled to continuously increase from the minimum value.
[0125] In the example of FIG. 11, when the terminal device controlling the throwing execution role issues the throwing parameter adjustment instruction, the terminal device can display a parameter identifier of the throwing parameter on the first terminal device and / or the second terminal device. The longer the duration of the throwing parameter adjustment instruction, the longer the gray part in the parameter identifier. The parameter identifier indicates the size of the throwing parameter, thereby guiding the player to control the duration of the throwing parameter adjustment instruction, so that the throwing execution role controlled by the throwing parameter can be thrown to the desired position.
[0126] In addition, the terminal device also displays a throwing trajectory. When the terminal device controlling the throwing execution role issues the throwing parameter adjustment instruction, the throwing trajectory usually changes with the change of the throwing parameter. The greater the throwing parameter, the farther the end of the throwing trajectory from the throwing execution role.
[0127] In another implementation, a terminal device receiving a movement control instruction and / or a view angle adjustment instruction for a throwing execution role from a terminal device controlling the throwing execution role updates the throwing parameter.
[0128] In the process of updating the throwing parameter, the terminal device can only issue the movement control instruction or the view angle adjustment instruction, or can issue both the movement control instruction and the view angle adjustment instruction. The movement control instruction can be triggered by a movement joystick or a mouse in the game scene. The view angle adjustment instruction can be triggered by sliding the scene picture or a view angle rotation control.
[0129] When the movement control instruction is issued, the throwing execution character moves in the game scene, and the position of the thrown character changes as the thrown character is picked up by the throwing execution character; when the throwing execution character moves, the throwing starting point changes according to the position of the throwing execution character, and thus the throwing ending point also changes. The throwing execution character may turn around during the movement, and thus the orientation of the throwing execution character changes, and thus the throwing ending point also changes.
[0130] In addition, after the view angle adjustment instruction is issued, the orientation of the throwing execution character changes, and thus the throwing ending point also changes.
[0131] In addition, when the movement control instruction or the view angle adjustment instruction is issued, the throwing trajectory in FIG. 11 also changes with the movement position and the view angle of the throwing execution character; for example, when the throwing strength does not change, the throwing execution character moves backward, and thus the ending point of the throwing trajectory also moves backward; when the throwing execution character turns right, the ending point of the throwing push also rotates right.
[0132] In the above manner, by adjusting the movement position and the view angle of the throwing execution character, the direction and the ending point of the throwing can be adjusted, so that the thrown character can be accurately thrown to a desired place, and the accuracy and the success rate of the skill release are improved.
[0133] After the throwing parameters are adjusted, the thrown character can be thrown by the throwing execution character by issuing a throwing instruction. Specifically, the throwing execution character performs a throwing action, and the thrown character moves from the position of the throwing execution character; after the throwing execution character performs the throwing action, the position of the throwing execution character remains unchanged.
[0134] After the throwing execution character performs the throwing action, the thrown character moves away from the throwing execution character and moves along the throwing trajectory in the air of the game scene until the thrown character collides with a model in the game scene or collides with a character model of an enemy character, and the thrown character stops moving.
[0135] When the thrown character stops moving, a skill effect is released according to the position of the thrown character; for example, if there is an enemy character in the position of the thrown character or in the area around the thrown character, a specified character attribute of the enemy character is reduced, such as reducing the blood volume or reducing the movement speed.
[0136] In another throwing manner, a movement control instruction for the throwing character is received from a terminal device that controls the throwing execution character, and the throwing execution character is controlled to move; during the movement of the throwing execution character, the thrown character is controlled to move from the position of the throwing execution character.
[0137] The movement control instruction can be issued through a movement control, a jump control, or a shortcut key or a mouse. When the execution character moves, the character being thrown can move in the air at a faster speed in the game scene, thereby realizing a visual effect that the character being thrown is thrown by the execution character. In addition, after the execution character moves, the character being thrown can start to move again based on the position of the execution character after the movement, thereby increasing the throwing distance of the character being thrown and enabling the character being thrown to attack a farther enemy character.
[0138] Corresponding to the foregoing method embodiments, referring to a structural schematic diagram of an interactive control device of a game shown in FIG. 12, the game at least includes a first character and a second character, wherein the first character is configured with a first skill, and the second character is configured with a second skill, and the device includes:
[0139] A skill increasing module 120 is configured to execute a third skill for the first character and the second character in response to the game match including the first character and the second character, wherein the first character is controlled through a first terminal device, and the second character is controlled through a second terminal device;
[0140] An information display module 122 is configured to display first trigger indication information of the third skill on the first terminal device and / or the second terminal device in response to the first character and the second character satisfying a skill trigger condition of the third skill; wherein the first trigger indication information is at least used to indicate a trigger mode of the third skill;
[0141] A skill execution module 124 is configured to control the first character and the second character to jointly execute the third skill in response to a trigger event corresponding to the trigger mode being completed.
[0142] The foregoing interactive control device of the game, the game at least includes a first character and a second character, wherein the first character is configured with a first skill, and the second character is configured with a second skill, a third skill is executed for the first character and the second character in response to the game match including the first character and the second character, wherein the first character is controlled through a first terminal device, and the second character is controlled through a second terminal device; first trigger indication information of the third skill is displayed on the first terminal device and / or the second terminal device in response to the first character and the second character satisfying a skill trigger condition of the third skill; wherein the first trigger indication information is at least used to indicate a trigger mode of the third skill; the first character and the second character are controlled to jointly execute the third skill in response to a trigger event corresponding to the trigger mode being completed.
[0143] In the mode, when multiple roles are included in the game match, the skills of the multiple roles are added, which not only enriches the game skills, but also enriches the interaction mode of the skills; after the skill trigger condition is met, the trigger indication information of the skill is displayed, and the skill is triggered by the multiple roles; the operation is convenient, the success rate of the multi-player cooperative skill is improved, and the game result of the player is improved.
[0144] The information display module is configured to perform: in response to the distance between the first role and the second role in the game match being less than a preset distance threshold, displaying first trigger indication information of the third skill on the first terminal device and / or the second terminal device.
[0145] The information display module is configured to perform: in response to the distance between the first role and the second role in the game match being less than a preset distance threshold, and the second role being outside the visual range of the first role, displaying the first trigger indication information of the third skill at a specified position of the graphical user interface on the first terminal device; and / or, in response to the distance between the first role and the second role in the game match being less than a preset distance threshold, and the first role being outside the visual range of the second role, displaying the first trigger indication information of the third skill at a specified position of the graphical user interface on the second terminal device.
[0146] The information display module is configured to perform: in response to the second role entering the visual range of the first role, displaying the second role on the first terminal device and associatively displaying the first trigger indication information of the third skill at the second role; and / or, in response to the first role entering the visual range of the second role, displaying the first role on the second terminal device and associatively displaying the first trigger indication information of the third skill at the first role.
[0147] The first trigger indication information of the third skill includes a lock identifier, wherein the lock identifier is used to prompt that the second role and the first role meet the skill trigger condition of the third skill; the information display module is configured to perform: displaying the lock identifier at a specified position of the second role on the first terminal device; and / or, displaying the lock identifier at a specified position of the first role on the second terminal device.
[0148] The skill execution module is configured to perform: in response to the trigger event corresponding to the trigger mode being completed in the first terminal device, controlling the first role and the second role to jointly execute the third skill; or, in response to the trigger event corresponding to the trigger mode being completed in the first terminal device and the second terminal device, controlling the first role and the second role to jointly execute the third skill; or, in response to the trigger event corresponding to the trigger mode being completed in the second terminal device, controlling the first role and the second role to jointly execute the third skill.
[0149] The skill execution module is configured to perform: in response to the first terminal device completing the trigger event corresponding to the trigger mode, displaying, on the second terminal device, a skill signal identifier associated with the first role; wherein the skill signal identifier is used to prompt the first terminal device to complete the trigger event corresponding to the trigger mode; and in response to the second terminal device completing the trigger event corresponding to the trigger mode, controlling the first role and the second role to jointly execute the third skill.
[0150] The device further includes an achievement identifier display module configured to perform: in response to the second terminal device completing the trigger event corresponding to the trigger mode, displaying, on the second terminal device, a skill achievement identifier associated with the first role; wherein the skill achievement identifier is used to prompt that the third skill has met the execution condition.
[0151] The device further includes an indication information display module configured to perform: in response to the distance between the first role and the second role being greater than or equal to a preset distance threshold, displaying the first trigger indication information in a specified display format; wherein the specified display format is used to prompt that the distance between the first role and the second role is greater than or equal to the preset distance threshold.
[0152] The device further includes a position identifier display module configured to perform: in response to the distance between the first role and the second role in the game session being less than a preset distance threshold and the second role being outside the field of view range of the first role, displaying a first position indication identifier on the first terminal device; wherein the first position indication identifier is used to indicate the position of the second role relative to the first role; and / or in response to the distance between the first role and the second role in the game session being less than the preset distance threshold and the first role being outside the field of view range of the second role, displaying a second position indication identifier on the second terminal device; wherein the second position indication identifier is used to indicate the position of the first role relative to the second role.
[0153] The device further includes a cancellation information display module configured to perform: displaying skill cancellation indication information on the first terminal device and / or the second terminal device; wherein the skill cancellation indication information is used to indicate the cancellation trigger mode of the third skill.
[0154] The device further includes a skill cancellation module configured to perform: in response to the first terminal device and / or the second terminal device completing the trigger event corresponding to the cancellation trigger mode, canceling the control of the first role and the second role to jointly execute the third skill.
[0155] The skill execution module is configured to perform: determining a throwing execution role and a thrown role from the first role and the second role, receiving a throwing instruction issued by a terminal device controlling the throwing execution role, and controlling the throwing execution role to throw the thrown role.
[0156] The device further includes a picking module configured to perform: controlling the throwing execution character to pick up the thrown character.
[0157] The device further includes a state setting module configured to perform: setting attack skills of the throwing execution character and the thrown character to an unavailable state.
[0158] The device further includes a control skill module configured to perform: in response to the throwing execution character and / or the thrown character being attacked by a control skill, canceling triggering the third skill, and controlling the character attacked by the control skill to perform an action corresponding to the control skill.
[0159] The device further includes a character placing module configured to perform: in response to the third skill being canceled, controlling the throwing execution character to place the thrown character in a game scene of a game session.
[0160] The device further includes a parameter updating module configured to perform: receiving a throwing parameter adjustment instruction issued by a terminal device controlling the throwing execution character, updating the throwing parameter, and displaying a parameter identifier of the updated throwing parameter on the first terminal device and / or the second terminal device; wherein the throwing parameter is used to control a throwing direction and / or a throwing distance of the thrown character when the throwing execution character throws the thrown character.
[0161] The parameter updating module is configured to perform: receiving a throwing parameter adjustment instruction issued by a terminal device controlling the throwing execution character, updating the throwing parameter according to a duration of the throwing parameter adjustment instruction; wherein the longer the duration, the farther the throwing distance corresponding to the throwing parameter.
[0162] The parameter updating module is configured to perform: receiving a movement control instruction and / or a view angle adjustment instruction for the throwing character issued by a terminal device controlling the throwing execution character, and updating the throwing parameter.
[0163] The parameter updating module is configured to perform: controlling the throwing execution character to perform a throwing action, and controlling the thrown character to move from a position where the throwing execution character is located; wherein the position remains unchanged after the throwing execution character performs the throwing action.
[0164] The skill execution module is configured to perform: receiving a movement control instruction for the throwing character issued by a terminal device controlling the throwing execution character, controlling the throwing execution character to perform the movement; and controlling the thrown character to move from a position where the throwing execution character is located during the movement of the throwing execution character.
[0165] The embodiment also provides an electronic device, comprising a processor and a memory, the memory storing computer executable instructions capable of being executed by the processor, and the processor executes the computer executable instructions to implement the interactive control method of the game. The electronic device can be a server or a terminal device.
[0166] Referring to FIG. 13, the electronic device comprises a processor 100 and a memory 101, the memory 101 storing computer executable instructions capable of being executed by the processor 100, and the processor 100 executes the computer executable instructions to implement the interactive control method of the game.
[0167] Further, the electronic device shown in FIG. 13 further comprises a bus 102 and a communication interface 103, and the processor 100, the communication interface 103 and the memory 101 are connected through the bus 102.
[0168] The memory 101 can contain a high-speed random access memory (RAM) and can also include a non-volatile memory, such as at least one disk memory. The communication connection between the system network element and at least one other network element is realized through at least one communication interface 103 (which can be wired or wireless), and the Internet, a wide area network, a local area network, a metropolitan area network, etc. can be used. The bus 102 can be an ISA bus, a PCI bus or an EISA bus, etc. The bus can be divided into an address bus, a data bus, a control bus, etc. For ease of representation, only one bidirectional arrow is shown in FIG. 13, but it does not mean that there is only one bus or only one type of bus.
[0169] The processor 100 can be an integrated circuit chip with signal processing capability. In the implementation process, each step of the above method can be completed by the integrated logic circuit of hardware in the processor 100 or the instruction in the form of software. The processor 100 described above can be a general processor, including a central processing unit (CPU), a network processor (NP), etc.; can also be a digital signal processor (DSP), an application specific integrated circuit (ASIC), a field programmable gate array (FPGA) or other programmable logic devices, discrete gate or transistor logic devices, discrete hardware components. Each method, step and logic block disclosed in the embodiments of the present disclosure can be implemented or executed. The general processor can be a microprocessor or the processor can also be any conventional processor. The steps of the method disclosed in combination with the embodiments of the present disclosure can be directly embodied as a hardware code processor for execution, or a combination of hardware and software modules in the code processor for execution. The software module can be located in a random access memory, a flash memory, a read only memory, a programmable read only memory or an electrically erasable programmable memory, a register or other mature storage medium in the art. The storage medium is located in the memory 101, and the processor 100 reads the information in the memory 101, and combines the hardware to complete the steps of the method of the above embodiments.
[0170] The processor in the above electronic device can implement the following operations in the game interaction control method by executing computer executable instructions:
[0171] A game interaction control method, the game at least including a first role and a second role, wherein the first role is configured with a first skill, and the second role is configured with a second skill, in response to the game match including the first role and the second role, a third skill is added to the first role and the second role, wherein the first role is controlled through a first terminal device, and the second role is controlled through a second terminal device; in response to the first role and the second role satisfying the skill trigger condition of the third skill, displaying first trigger indication information of the third skill on the first terminal device and / or the second terminal device; wherein the first trigger indication information is at least used to indicate the trigger mode of the third skill; in response to the trigger event corresponding to the trigger mode being completed, controlling the first role and the second role to jointly execute the third skill.
[0172] In response to the distance between the first character and the second character in the game match being less than a preset distance threshold, first trigger indication information of the third skill is displayed on the first terminal device and / or the second terminal device.
[0173] In response to the distance between the first character and the second character in the game match being less than a preset distance threshold, and the second character being outside the field of view range of the first character, first trigger indication information of the third skill is displayed at a specified position of the graphical user interface on the first terminal device; and / or, in response to the distance between the first character and the second character in the game match being less than a preset distance threshold, and the first character being outside the field of view range of the second character, first trigger indication information of the third skill is displayed at a specified position of the graphical user interface on the second terminal device.
[0174] In response to the second character entering the field of view range of the first character, the second character is displayed on the first terminal device, and first trigger indication information of the third skill is displayed in association with the second character; and / or, in response to the first character entering the field of view range of the second character, the first character is displayed on the second terminal device, and first trigger indication information of the third skill is displayed in association with the first character.
[0175] The first trigger indication information of the third skill includes a lock identifier, wherein the lock identifier is used to prompt that the second character and the first character satisfy the skill trigger condition of the third skill; the lock identifier is displayed at a specified position of the second character on the first terminal device; and / or, the lock identifier is displayed at a specified position of the first character on the second terminal device.
[0176] In response to a trigger event corresponding to a trigger mode being completed in the first terminal device, the first character and the second character are controlled to jointly execute the third skill; or, in response to the trigger event corresponding to the trigger mode being completed in the first terminal device and the second terminal device, the first character and the second character are controlled to jointly execute the third skill; or, in response to the trigger event corresponding to the trigger mode being completed in the second terminal device, the first character and the second character are controlled to jointly execute the third skill.
[0177] In response to the trigger event corresponding to the trigger mode being completed in the first terminal device, a skill signal identifier is displayed in association with the first character on the second terminal device; wherein the skill signal identifier is used to prompt that the trigger event corresponding to the trigger mode is completed in the first terminal device; in response to the trigger event corresponding to the trigger mode being completed in the second terminal device, the first character and the second character are controlled to jointly execute the third skill.
[0178] In response to the trigger event corresponding to the trigger mode being completed in the second terminal device, a skill achievement identifier is displayed in association with the first character on the second terminal device; wherein the skill achievement identifier is used to prompt that the third skill has satisfied an execution condition.
[0179] In response to the distance between the first character and the second character being greater than or equal to the preset distance threshold, display the first trigger indication information in a specified display format; wherein the specified display format is used to prompt that the distance between the first character and the second character is greater than or equal to the preset distance threshold.
[0180] In response to the distance between the first character and the second character in the game session being less than the preset distance threshold, and the second character being outside the field of view range of the first character, display a first orientation indication mark on the first terminal device; wherein the first orientation indication mark is used to indicate the orientation of the second character relative to the first character; and / or, in response to the distance between the first character and the second character in the game session being less than the preset distance threshold, and the first character being outside the field of view range of the second character, display a second orientation indication mark on the second terminal device; wherein the second orientation indication mark is used to indicate the orientation of the first character relative to the second character.
[0181] Display skill cancellation indication information on the first terminal device and / or the second terminal device; wherein the skill cancellation indication information is used to indicate the cancellation trigger mode of the third skill.
[0182] In response to the first terminal device and / or the second terminal device completing the trigger event corresponding to the cancellation trigger mode, cancel the control of the first character and the second character to jointly execute the third skill.
[0183] Determine a throwing execution character and a thrown character from the first character and the second character, receive a throwing instruction issued by a terminal device controlling the throwing execution character, and control the throwing execution character to throw the thrown character.
[0184] Control the throwing execution character to pick up the thrown character.
[0185] Set the attack skills of the throwing execution character and the thrown character to an unusable state.
[0186] In response to the throwing execution character and / or the thrown character being attacked by a control skill, control the character attacked by the control skill to perform behaviors corresponding to the control skill, such as life value reduction, etc.
[0187] In response to the throwing execution character and / or the thrown character being attacked by a control skill, cancel the triggering of the third skill, and control the character attacked by the control skill to perform behaviors corresponding to the control skill.
[0188] In response to the third skill being cancelled, control the throwing execution character to place the thrown character in the game scene of the game session.
[0189] The terminal device receiving the throwing parameter adjustment instruction issued by the terminal device controlling the throwing execution role updates the throwing parameter and displays the parameter identifier of the updated throwing parameter on the first terminal device and / or the second terminal device; wherein the throwing parameter is used to control the throwing direction and / or the throwing distance of the thrown role when the throwing execution role throws the thrown role.
[0190] The terminal device receiving the throwing parameter adjustment instruction issued by the terminal device controlling the throwing execution role updates the throwing parameter according to the duration of the throwing parameter adjustment instruction; wherein the longer the duration, the farther the throwing distance corresponding to the throwing parameter.
[0191] The terminal device receiving the throwing parameter adjustment instruction issued by the terminal device controlling the throwing execution role updates the throwing parameter according to the duration of the throwing parameter adjustment instruction; wherein the longer the duration, the farther the throwing distance corresponding to the throwing parameter.
[0192] The terminal device receiving the throwing parameter adjustment instruction issued by the terminal device controlling the throwing execution role updates the throwing parameter according to the duration of the throwing parameter adjustment instruction; wherein the longer the duration, the farther the throwing distance corresponding to the throwing parameter.
[0193] The terminal device receiving the throwing parameter adjustment instruction issued by the terminal device controlling the throwing execution role updates the throwing parameter according to the duration of the throwing parameter adjustment instruction; wherein the longer the duration, the farther the throwing distance corresponding to the throwing parameter.
[0194] In this way, when multiple roles are included in the game session, skills are added to the multiple roles, which not only enriches the game skills, but also enriches the interaction mode of the skills; after the skill trigger condition is met, the trigger indication information of the skill is displayed, and the skill is triggered by the multiple roles; the operation is convenient, the success rate of the multi-player cooperative skill is improved, and the game session result of the player is improved.
[0195] The embodiment also provides a computer readable storage medium, the computer readable storage medium stores computer executable instructions, and the computer executable instructions cause the processor to implement the above-mentioned game interactive control method when the computer executable instructions are called and executed by the processor.
[0196] The computer executable instructions stored in the above-mentioned computer readable storage medium can implement the following operations in the above-mentioned game interactive control method by executing the computer executable instructions.
[0197] The application discloses an interactive control method of a game, the game at least comprising a first role and a second role, wherein the first role is configured with a first skill, the second role is configured with a second skill, a third skill is added to the first role and the second role in response to a game match comprising the first role and the second role, wherein the first role is controlled through a first terminal device, the second role is controlled through a second terminal device; in response to the first role and the second role satisfying a skill trigger condition of the third skill, first trigger indication information of the third skill is displayed on the first terminal device and / or the second terminal device; wherein the first trigger indication information is at least used for indicating a trigger mode of the third skill; in response to a trigger event corresponding to the trigger mode being completed, the first role and the second role are controlled to jointly execute the third skill.
[0198] In response to a distance between the first role and the second role in the game match being less than a preset distance threshold, the first trigger indication information of the third skill is displayed on the first terminal device and / or the second terminal device.
[0199] In response to the distance between the first role and the second role in the game match being less than the preset distance threshold and the second role being located outside a visual range of the first role, the first trigger indication information of the third skill is displayed on a specified position of a graphical user interface of the first terminal device; and / or, in response to the distance between the first role and the second role in the game match being less than the preset distance threshold and the first role being located outside the visual range of the second role, the first trigger indication information of the third skill is displayed on a specified position of a graphical user interface of the second terminal device.
[0200] In response to the second role entering the visual range of the first role, the second role is displayed on the first terminal device, and the first trigger indication information of the third skill is associatedly displayed at the second role; and / or, in response to the first role entering the visual range of the second role, the first role is displayed on the second terminal device, and the first trigger indication information of the third skill is associatedly displayed at the first role.
[0201] The first trigger indication information of the third skill comprises a lock mark, wherein the lock mark is used for prompting that the second role satisfies the skill trigger condition of the third skill with the first role; the lock mark is displayed on a specified position of the second role on the first terminal device; and / or, the lock mark is displayed on a specified position of the first role on the second terminal device.
[0202] In response to a trigger event corresponding to the trigger mode being completed in the first terminal device, the first role and the second role are controlled to jointly execute the third skill; or, in response to the trigger event corresponding to the trigger mode being completed in the first terminal device and the second terminal device, the first role and the second role are controlled to jointly execute the third skill; or, in response to the trigger event corresponding to the trigger mode being completed in the second terminal device, the first role and the second role are controlled to jointly execute the third skill.
[0203] in response to the second terminal device completing the trigger event corresponding to the trigger mode, displaying, on the second terminal device, a skill achievement identifier associated with the first role; wherein the skill achievement identifier is used to prompt that the third skill has met the execution condition.
[0204] in response to the second terminal device completing the trigger event corresponding to the trigger mode, displaying, on the second terminal device, a skill achievement identifier associated with the first role; wherein the skill achievement identifier is used to prompt that the third skill has met the execution condition.
[0205] in response to the distance between the first role and the second role being greater than or equal to the preset distance threshold, displaying the first trigger instruction information in a specified display format; wherein the specified display format is used to prompt that the distance between the first role and the second role is greater than or equal to the preset distance threshold.
[0206] in response to the distance between the first role and the second role in the game match being less than the preset distance threshold and the second role being outside the visual range of the first role, displaying a first orientation indication identifier on the first terminal device; wherein the first orientation indication identifier is used to indicate the orientation of the second role relative to the first role; and / or, in response to the distance between the first role and the second role in the game match being less than the preset distance threshold and the first role being outside the visual range of the second role, displaying a second orientation indication identifier on the second terminal device; wherein the second orientation indication identifier is used to indicate the orientation of the first role relative to the second role.
[0207] displaying skill cancellation instruction information on the first terminal device and / or the second terminal device; wherein the skill cancellation instruction information is used to indicate the cancellation trigger mode of the third skill.
[0208] in response to the first terminal device and / or the second terminal device completing the trigger event corresponding to the cancellation trigger mode, canceling the control of the first role and the second role to jointly execute the third skill.
[0209] determining a throwing execution role and a thrown role from the first role and the second role, receiving a throwing instruction issued by a terminal device controlling the throwing execution role, and controlling the throwing execution role to throw the thrown role.
[0210] controlling the throwing execution role to pick up the thrown role.
[0211] setting the attack skills of the throwing execution role and the thrown role to an unavailable state.
[0212] In response to the throwing execution character and / or the thrown character being attacked by the controlled skill, the third skill is triggered, and the character attacked by the controlled skill performs the action corresponding to the controlled skill.
[0213] In response to the third skill being triggered, the throwing execution character is controlled to place the thrown character in a game scene of the game session.
[0214] A terminal device controlling the throwing execution character receives a throwing parameter adjustment instruction issued by the terminal device, updates the throwing parameter, and displays a parameter identifier of the updated throwing parameter on the first terminal device and / or the second terminal device; wherein the throwing parameter is used to control the throwing direction and / or the throwing distance of the thrown character when the throwing execution character throws the thrown character.
[0215] A terminal device controlling the throwing execution character receives a throwing parameter adjustment instruction issued by the terminal device, and updates the throwing parameter according to the duration of the throwing parameter adjustment instruction; wherein the longer the duration, the farther the throwing distance corresponding to the throwing parameter.
[0216] A terminal device controlling the throwing execution character receives a movement control instruction and / or a view angle adjustment instruction for the throwing character issued by the terminal device, and updates the throwing parameter.
[0217] The throwing execution character is controlled to perform a throwing action, and the thrown character is controlled to move from the position of the throwing execution character; wherein the position remains unchanged after the throwing execution character performs the throwing action.
[0218] A terminal device controlling the throwing execution character receives a movement control instruction for the throwing character issued by the terminal device, controls the throwing execution character to perform the movement, and controls the thrown character to move from the position of the throwing execution character during the movement of the throwing execution character.
[0219] In this way, when multiple characters are included in the game session, the skills are added to the multiple characters, which not only enriches the game skills, but also enriches the interaction mode of the skills; after the skill trigger condition is met, the trigger indication information of the skill is displayed, and the skill is triggered by the multiple characters together; the operation is convenient, the success rate of the multi-player cooperative skill is improved, and the game performance of the player is improved.
[0220] The game interaction control method, device and computer program product of the electronic device provided in the embodiments of the present disclosure include a computer readable storage medium storing program codes, the instructions included in the program codes can be used to execute the methods described in the foregoing method embodiments, and specific implementations can be referred to the method embodiments, which will not be described here.
[0221] Those skilled in the art can clearly understand that, for the convenience and brevity of description, the specific working process of the system and device described above can refer to the corresponding process in the foregoing method embodiment, and will not be repeated here.
[0222] In addition, in the description of the embodiments of the present disclosure, unless explicitly defined and limited otherwise, the terms "mounting", "connecting", "connecting" should be understood broadly, for example, it can be fixedly connected, or it can be detachably connected, or integrally connected; it can be mechanically connected, or it can be electrically connected; it can be directly connected, or it can be indirectly connected through an intermediate medium, or it can be the communication inside two elements. For those skilled in the art, the specific meaning of the above terms in the present disclosure can be understood according to the specific circumstances.
[0223] If the functions are realized in the form of software function units and sold or used as independent products, they can be stored in a computer readable storage medium. Based on this understanding, the technical solutions of the present disclosure or the part that contributes to the related art or the part of the technical solutions can be embodied in the form of a software product. The computer software product is stored in a storage medium and includes a plurality of instructions for causing a computer device (which can be a personal computer, a server, or a network device, etc.) to execute all or part of the steps of the method described in various embodiments of the present disclosure. The foregoing storage medium includes: a U disk, a mobile hard disk, a read-only memory (ROM, Read-Only Memory), a random access memory (RAM, Random Access Memory), a magnetic disk or an optical disk, and various program code storage media.
[0224] In the description of the present disclosure, it should be noted that the terms "center", "upper", "lower", "left", "right", "vertical", "horizontal", "inner", "outer" and the like indicate the orientation or positional relationship based on the orientation or positional relationship shown in the drawings, and are only for the convenience of describing the present disclosure and simplifying the description, and do not indicate or imply that the device or element referred to must have a particular orientation, be constructed and operated in a particular orientation, and therefore cannot be understood as a limitation on the present disclosure. In addition, the terms "first", "second", "third" are only for the purpose of description, and cannot be understood as indicating or implying relative importance.
[0225] Finally, it should be noted that the above examples are merely specific embodiments of the present disclosure, used to illustrate the technical solutions of the present disclosure, and are not intended to limit the present disclosure. The protection scope of the present disclosure is not limited thereto. Although the present disclosure has been described in detail with reference to the foregoing examples, those skilled in the art should understand that any person skilled in the art can still make modifications or easily think of changes to the technical solutions recorded in the foregoing examples, or make equivalent replacements to some of the technical features, within the technical scope disclosed by the present disclosure. Such modifications, changes or replacements do not cause the corresponding technical solutions to deviate from the spirit and scope of the technical solutions of the embodiments of the present disclosure, and should be covered within the protection scope of the present disclosure. Therefore, the protection scope of the present disclosure should be subject to the protection scope of the claims.
Claims
1. An interactive control method for a game, wherein the game includes at least a first character and a second character, wherein, The first character is equipped with a first skill, and the second character is equipped with a second skill. The method includes: In response to a game match including the first character and the second character, a third skill is added to the first character and the second character, wherein the first character is controlled through a first terminal device and the second character is controlled through a second terminal device; In response to the first character and the second character satisfying the skill triggering condition of the third skill, first triggering indication information of the third skill is displayed on the first terminal device and / or the second terminal device; wherein, the first triggering indication information is used at least to: indicate the triggering method of the third skill; In response to the completion of the trigger event corresponding to the triggering method, the first character and the second character are controlled to jointly execute the third skill.
2. The method according to claim 1, wherein, The step of displaying first trigger indication information of the third skill on the first terminal device and / or the second terminal device in response to the first character and the second character satisfying the skill trigger condition of the third skill includes: In response to the first character and the second character being less than a preset distance threshold in the game, the first trigger indication information of the third skill is displayed on the first terminal device and / or the second terminal device.
3. The method according to claim 1, wherein, The step of displaying first trigger indication information of the third skill on the first terminal device and / or the second terminal device in response to the first character and the second character satisfying the skill trigger condition of the third skill includes: In response to the first character and the second character being less than a preset distance threshold in the game, and the second character being outside the first character's field of vision, the first trigger indication information of the third skill is displayed at a specified location in the graphical user interface of the first terminal device; And / or, in response to the first character and the second character being less than a preset distance threshold in the game, and the first character being outside the field of vision of the second character, the first trigger indication information of the third skill is displayed at a specified location in the graphical user interface of the second terminal device.
4. The method according to claim 1, wherein, The step of displaying the first trigger indication information of the third skill on the first terminal device and / or the second terminal device in response to the first character and the second character's positions in the game meeting preset conditions includes: In response to the second character entering the field of vision of the first character, the second character is displayed on the first terminal device, and the first trigger indication information of the third skill is displayed in association with the second character; and / or In response to the first character entering the field of vision of the second character, the first character is displayed on the second terminal device, and the first trigger indication information of the third skill is displayed in association with the first character.
5. The method according to claim 4, wherein, The first trigger indication information of the third skill includes a lock icon, wherein the lock icon is used to indicate that the second character and the first character meet the skill trigger conditions of the third skill; The step of displaying the first trigger indication information of the third skill in association with the second character and / or the first character includes: On the first terminal device, the lock icon is displayed at the designated location of the second role; And / or, on the second terminal device, the lock icon is displayed at a designated location of the first character.
6. The method according to claim 1, wherein, The step of controlling the first character and the second character to jointly execute the third skill in response to the completion of the trigger event corresponding to the triggering method includes: In response to the triggering event corresponding to the triggering method completed in the first terminal device, control the first character and the second character to jointly execute the third skill; or, In response to the triggering event corresponding to the triggering method completed in the first terminal device and the second terminal device, control the first character and the second character to jointly execute the third skill; or, In response to the triggering event corresponding to the triggering method completed by the second terminal device, the first character and the second character are controlled to jointly execute the third skill.
7. The method according to claim 6, wherein, The step of controlling the first character and the second character to jointly execute the third skill in response to the triggering event corresponding to the triggering method completed by the first terminal device and the second terminal device includes: In response to the first terminal device completing the trigger event corresponding to the triggering method, a skill signal identifier is displayed on the second terminal device in association with the first character; wherein, the skill signal identifier is used to: prompt the first terminal device to complete the trigger event corresponding to the triggering method; In response to the triggering event corresponding to the triggering method completed by the second terminal device, the first character and the second character are controlled to jointly execute the third skill.
8. The method according to claim 7, wherein, The method further includes: In response to the second terminal device completing the trigger event corresponding to the triggering method, a skill achievement identifier is displayed on the second terminal device in association with the first character; wherein, the skill achievement identifier is used to: indicate that the third skill has met the execution conditions.
9. The method according to claim 3, wherein, After the step of displaying the first trigger indication information of the third skill at a designated location in the graphical user interface on the first terminal device and / or the second terminal device, the method further includes: In response to the distance between the first character and the second character being greater than or equal to a preset distance threshold, the first trigger indication information is displayed in a specified display format; wherein, the specified display format is used to indicate that the distance between the first character and the second character is greater than or equal to the preset distance threshold.
10. The method according to claim 3, wherein, The method further includes: In response to the first character and the second character being less than a preset distance threshold in the game, and the second character being outside the first character's field of vision, a first directional indicator is displayed on the first terminal device; wherein, the first directional indicator is used to: indicate the position of the second character relative to the first character; And / or, in response to the first character and the second character being less than a preset distance threshold in the game, and the first character being outside the second character's field of vision, a second directional indicator is displayed on the second terminal device; wherein the second directional indicator is used to: indicate the position of the first character relative to the second character.
11. The method according to claim 1, wherein, Before the step of controlling the first character and the second character to jointly execute the third skill, the method further includes: The skill cancellation instruction information is displayed on the first terminal device and / or the second terminal device; wherein the skill cancellation instruction information is used to indicate the cancellation triggering method of the third skill.
12. The method according to claim 11, wherein, Before the step of controlling the first character and the second character to jointly execute the third skill, the method further includes: In response to the first terminal device and / or the second terminal device completing the trigger event corresponding to the cancellation triggering method, the control to jointly execute the third skill by the first character and the second character is cancelled.
13. The method according to claim 1, wherein, The steps of controlling the first character and the second character to jointly execute the third skill include: The throwing execution role and the thrown target role are determined from the first role and the second role. A throwing command is received from the terminal device controlling the throwing execution role, and the throwing execution role is controlled to throw the thrown target role.
14. The method according to claim 13, wherein, After determining the throwing execution role and the thrown role from the first role and the second role, the method further includes: controlling the throwing execution role to pick up the thrown role.
15. The method according to claim 14, wherein, After controlling the throwing character to pick up the thrown character, the method further includes: The attack skills of both the throwing character and the character being thrown are set to unavailable.
16. The method of claim 14, wherein, After controlling the throwing character to pick up the thrown character, the method further includes: In response to the throwing character and / or the thrown character being attacked by a control skill, the triggering of the third skill is cancelled, and the character attacked by the control skill is controlled to perform the behavior corresponding to the control skill.
17. The method of claim 14, wherein, The method further includes: In response to the cancellation of the third skill trigger, the throwing character is controlled to place the thrown character in the game scene of the game match.
18. The method according to claim 13, wherein, Before the step of receiving a throwing command from a terminal device controlling the throwing executor, the method further includes: The system receives a throwing parameter adjustment command from a terminal device controlling the throwing execution role, updates the throwing parameters, and displays the updated parameter identifier of the throwing parameters on the first terminal device and / or the second terminal device; wherein the throwing parameters are used to control the throwing direction and / or throwing distance of the thrown character when the throwing execution role throws at the thrown character.
19. The method according to claim 18, wherein, The step of receiving a throwing parameter adjustment command from a terminal device controlling the throwing execution role and updating the throwing parameters includes: The system receives a throwing parameter adjustment command from the terminal device controlling the throwing action, and updates the throwing parameters according to the duration of the throwing parameter adjustment command; wherein, the longer the duration, the farther the throwing distance corresponding to the throwing parameters.
20. The method according to claim 18, wherein, The step of receiving a throwing parameter adjustment command from a terminal device controlling the throwing execution role and updating the throwing parameters includes: Receive movement control commands and / or view adjustment commands for the throwing character from the terminal device controlling the throwing character, and update the throwing parameters.
21. The method according to claim 13, wherein, The steps of controlling the throwing execution character to throw the thrown character include: The throwing character is controlled to perform a throwing action, and the target character is controlled to move from the position of the throwing character; wherein, after the throwing character performs the throwing action, its position remains unchanged.
22. The method according to claim 13, wherein, The steps of controlling the throwing execution character to throw the thrown character include: Receive a movement control command for the throwing character from the terminal device that controls the throwing character, and control the throwing character to perform movement; During the movement of the throwing character, the character being thrown is controlled to move from the position of the throwing character.
23. An interactive control device for a game, said game including at least a first character and a second character, wherein, The first character is equipped with a first skill, the second character is equipped with a second skill, and the device includes: The skill addition module is configured to perform a third skill in response to a game match involving the first character and the second character, wherein the first character is controlled via a first terminal device and the second character is controlled via a second terminal device; An information display module is configured to display first trigger indication information of the third skill on the first terminal device and / or the second terminal device in response to the first role and the second role meeting the skill triggering conditions of the third skill; wherein, the first trigger indication information is used at least to: indicate the triggering method of the third skill; The skill execution module is configured to execute the third skill in response to the completion of the trigger event corresponding to the triggering method.
24. An electronic device comprising a processor and a memory, the memory storing computer-executable instructions executable by the processor, the processor executing the computer-executable instructions to implement the interactive control method of a game according to any one of claims 1-22.
25. A computer-readable storage medium storing computer-executable instructions, which, when invoked and executed by a processor, cause the processor to implement the interactive control method of the game according to any one of claims 1-22.
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