Game element conversion method and apparatus for turn-based board game, and device
By displaying virtual transformation items in turn-based chess games and responding to user actions, random transformation of chess pieces or virtual equipment is achieved, solving the problem of lack of flexibility and randomness in the transformation of game elements, and improving the human-computer interaction rate and game experience.
Patent Information
- Authority / Receiving Office
- WO · WO
- Patent Type
- Applications
- Current Assignee / Owner
- Filing Date
- 2025-08-11
- Publication Date
- 2026-03-19
AI Technical Summary
The lack of flexibility and randomness in the transition of game elements in existing turn-based chess games results in low human-computer interaction rates and a monotonous gaming experience.
By displaying virtual transformation props and responding to user actions, the transformation of chess pieces or virtual equipment can be realized, generating a second game element with strong randomness, thereby improving the flexibility and fun of game element transformation.
It enhances the randomness and fun of the game element transformation process, enriches the user's game strategy, and improves the human-computer interaction rate and game experience.
Smart Images

Figure CN2025113785_19032026_PF_FP_ABST
Abstract
Description
Game element conversion method, device and equipment for turn-based chess game
[0001] The present application claims priority to the Chinese patent application No. 202411289013.5, filed on September 13, 2024, and entitled "Game element conversion method, device and electronic equipment for turn-based chess game", the whole content of which is incorporated herein by reference. TECHNICAL FIELD
[0002] Embodiments of the present application relate to the field of computer technology, in particular to a game element conversion method, device and equipment for turn-based chess game. BACKGROUND
[0003] The turn-based chess game is a new chess game, each game can include multiple game rounds, and game elements can be displayed in the game interface corresponding to the game round. The game elements can include at least one of chess pieces or equipment configured by the chess pieces.
[0004] In each game round, chess pieces can be placed on a chessboard. The chess pieces can be configured with at least one equipment. By improving the level of the chess pieces or the equipment, the attributes of the chess pieces can be improved, and the attributes of the chess pieces represent the battle capability of the chess pieces. The game application automatically controls the chess pieces of both sides on the chessboard to fight. In the fighting process, the stronger the battle capability of the chess pieces, the greater the probability of winning the battle. SUMMARY
[0005] Embodiments of the present application provide a game element conversion method, device and equipment for turn-based chess game, which can improve the flexibility and randomness of game element conversion, thereby improving the human-computer interaction rate of the game. The technical solution is as follows:
[0006] In one aspect, the present application provides a game element conversion method for turn-based chess game, which is executed by a computer device, and the method comprises:
[0007] displaying a first game element and a virtual conversion prop, the first game element including at least one of a chess piece or a virtual equipment;
[0008] in response to a trigger operation of the virtual conversion prop, displaying a selected first game element in the first game element;
[0009] performing conversion on the selected first game element to obtain a second game element, and displaying the second game element.
[0010] In another aspect, the present application provides a game element conversion device for turn-based chess game, which comprises:
[0011] The display module is configured to display the first game elements and the virtual conversion props, wherein the first game elements comprise at least one of chess pieces or virtual equipment.
[0012] The display module is further configured to display the selected first game element from the first game elements in response to the triggering operation of the virtual conversion prop.
[0013] The conversion module is configured to perform conversion on the selected first game element to obtain second game elements, and display the second game elements.
[0014] In another aspect, the embodiments of the present application provide a computer device, which comprises a processor and a memory, and the memory stores at least one program code, the at least one program code is loaded and executed by the processor, so that the computer device implements the game element conversion method of the turn-based chess game according to any one of the above embodiments.
[0015] In another aspect, a non-volatile computer readable storage medium is also provided, which stores at least one program code, the at least one program code is loaded and executed by the processor, so that the computer implements the game element conversion method of the turn-based chess game according to any one of the above embodiments.
[0016] In another aspect, a computer program or computer program product is also provided, which stores at least one computer instruction, the at least one computer instruction is loaded and executed by the processor, so that the computer implements the game element conversion method of the turn-based chess game according to any one of the above embodiments.
[0017] The first game elements in the technical scheme provided by the embodiments of the present application can comprise at least one of chess pieces or virtual equipment, and at least one of the chess pieces or virtual equipment can be converted by the virtual conversion prop, so that the flexibility of the converted game elements can be improved. Moreover, the first game elements can be converted into second game elements, so that the randomness and interest of the game element conversion process can be increased, the game strategy and game experience of the user can be enriched, and the human-computer interaction rate can be improved. BRIEF DESCRIPTION OF DRAWINGS
[0018] FIG. 1 is a structural block diagram of a computer system for executing the game element conversion method of the turn-based chess game according to the embodiments of the present application;
[0019] FIG. 2 is a flowchart of a game element conversion method of a turn-based chess game according to an embodiment of the present application;
[0020] FIG. 3 is a schematic diagram of a game interface comprising first game elements and first virtual conversion props according to an embodiment of the present application;
[0021] FIG. 4 is a schematic diagram of a game interface including a second virtual conversion prop according to an embodiment of the present application;
[0022] FIG. 5 is a schematic diagram of a process of displaying a game element selection area according to an embodiment of the present application;
[0023] FIG. 6 is a schematic diagram of a process of displaying a selected first game element according to an embodiment of the present application;
[0024] FIG. 7 is a schematic diagram of another process of displaying a selected first game element according to an embodiment of the present application;
[0025] FIG. 8 is a schematic diagram of a process of displaying prompt information according to an embodiment of the present application;
[0026] FIG. 9 is a schematic diagram of a process of displaying prediction information according to an embodiment of the present application;
[0027] FIG. 10 is a schematic diagram of a game interface including a second game element according to an embodiment of the present application;
[0028] FIG. 11 is a schematic diagram of another process of displaying a second game element according to an embodiment of the present application;
[0029] FIG. 12 is a flowchart of a game element conversion method of a turn-based chess game according to an embodiment of the present application;
[0030] FIG. 13 is a schematic diagram of a structure of a game element conversion device of a turn-based chess game according to an embodiment of the present application;
[0031] FIG. 14 is a block diagram of a structure of a terminal device according to an embodiment of the present application;
[0032] FIG. 15 is a schematic diagram of a structure of a server according to an embodiment of the present application. DETAILED DESCRIPTION
[0033] To make the purpose, technical solutions and advantages of the present application clearer, the embodiments of the present application will be described in further detail below with reference to the drawings.
[0034] First, the terms involved in the embodiments of the present application are introduced:
[0035] Turn-based chess game: refers to a chess game in which the pieces are arranged in advance before the game, and the pieces can automatically fight according to the pre-arrangement during the game. The pieces are usually represented by virtual objects, such as virtual heroes. During the game, virtual objects automatically release various skills to fight. The game usually adopts a turn-based system, and when the pieces of one side are all killed (i.e. the life value of the virtual object is reduced to zero), that side is the losing side in this round of game. In some embodiments, in addition to the piece-type virtual objects for playing the game, each player is also provided with a player character representing the current user participating in the game, which cannot be moved to the game area or the piece candidate area. The player character is also provided with a life value (or blood value), which is reduced (game loss) or unchanged (game win) according to the result of each game. When the life value of the player character is reduced to zero, the user corresponding to the player character exits the game, and the remaining user continues the game. Optionally, the turn-based chess game includes a self-moving chess game.
[0036] Self-moving chess game: a kind of in-game collectible hero chess multi-player turn-based competition game. For example, there are eight or six users (also called players) in the game, each occupying an area on the chessboard. Two users among the multiple users engage in a one-on-one game. In each round of a game, there is a preparation phase and a game phase. In the preparation phase, the user purchases pieces (heroes) in the store and arranges the pieces on the chessboard; in the game phase, the two sides are locked, and the pieces will automatically fight until all the pieces of one side are killed, and the side with all the pieces killed is the loser of this round and will be deducted a certain amount of blood. The game is repeated round by round, new opponents are matched, and the user with a life value ≤0 is eliminated from the game until only one user remains, who will win the game (1st place).
[0037] Chessboard: refers to the area in the turn-based chess game interface for preparing for the game and playing the game. The chessboard can be any of a two-dimensional virtual chessboard, a 2.5-dimensional virtual chessboard, and a three-dimensional virtual chessboard, which are not limited in this application.
[0038] Attributes: in the self-moving chess game, the attributes of the pieces include basic attributes and functional attributes. The basic attributes include but are not limited to the life value, magic value, attack power, spell strength, armor, magic resistance, attack speed, and attack distance of the pieces. The functional attributes include but are not limited to the economic gain of the pieces in the game round and the free refresh. The attributes of the pieces can affect the fighting ability of the pieces, and the stronger the attributes of the pieces, the greater the probability of winning in the game.
[0039] Equipment: In a MOBA game, each piece can generally wear 3 pieces of equipment (or other pieces of equipment), which can provide heroes with attributes or effects such as attack power, defense power, health, healing, penetration, shield, etc. The MOBA game in the related art usually has a wild area, and players can obtain equipment dropped by monsters by defeating the monsters and pick up the equipment into the backpack.
[0040] Chess player: refers to a virtual role played by a user. Each chess player has different special abilities that can help the user play the game better. In some embodiments, the chess player can also be referred to as a chess player role, a chess player virtual role, a virtual role, a little hero, etc.
[0041] FIG. 1 is a structural block diagram of a computer system for implementing a turn-based chess game according to an embodiment of the present application. The computer system 100 includes a first terminal 110, a server 120, and a second terminal 130.
[0042] The first terminal 110 is installed and runs a client 111 supporting a virtual environment, which can be a turn-based chess game program. When the first terminal 110 runs the client 111, the user interface of the client 111 is displayed on the screen of the first terminal 110. The client 111 can be a client of a MOBA game. The first terminal 110 is a terminal used by a first user 112. The first user 112 uses the first terminal 110 to obtain pieces in the preparation phase of the game and arranges the pieces in the battle area of the chessboard, and the first terminal 110 or the server 120 automatically controls the pieces to fight in the battle phase according to the attributes, skills, and arrangement of the pieces in the battle area.
[0043] The second terminal 130 is installed and runs a client 131 supporting a virtual environment, which can be a turn-based chess game program. When the second terminal 130 runs the client 131, the user interface of the client 131 is displayed on the screen of the second terminal 130. The client 131 can be a client of a MOBA game. The second terminal 130 is a terminal used by a second user 132. The second user 132 uses the second terminal 130 to obtain pieces in the preparation phase of the game and arranges the pieces in the battle area of the chessboard, and the second terminal 130 or the server 120 automatically controls the pieces to fight in the battle phase according to the attributes, skills, and arrangement of the pieces in the battle area.
[0044] Virtual environment refers to the environment provided (or displayed) when the client runs on the terminal. The virtual environment can be a two-dimensional virtual environment, a 2.5-dimensional virtual environment, or a three-dimensional virtual environment, etc. The virtual environment can be a simulation environment of the real world, a semi-simulation environment of the real world, or a purely fictional environment. In some embodiments, the virtual environment can also be referred to as a virtual scene, a virtual world, etc.
[0045] Optionally, the chess pieces laid by the first user 112 through the first terminal 110 and the chess pieces laid by the second user 132 through the second terminal 130 are located in different battle areas on the same chessboard, i.e., the first user 112 and the second user 132 are in the same chessboard in the same game. Alternatively, the chess pieces laid by the first user 112 through the first terminal 110 and the chess pieces laid by the second user 132 through the second terminal 130 are located on different chessboards, i.e., the first user 112 and the second user 132 are in different chessboards in the same game. It should be noted that, in an optional embodiment, a game of the turn-based chess game is participated by multiple (e.g., 8) user accounts, and in each turn, the multiple user accounts are matched two by two, and the two user accounts matched together battle in the same chessboard in the current turn.
[0046] Optionally, the clients installed on the first terminal 110 and the second terminal 130 can be the same, or the clients installed on the two terminals can be the same type of clients on different operating system platforms. The first terminal 110 can generally refer to one of multiple terminals, and the second terminal 130 can generally refer to another of the multiple terminals, and the embodiment is only exemplified by the first terminal 110 and the second terminal 130. The first terminal 110 and the second terminal 130 can be of the same or different device types, which include at least one of a smart phone, a tablet computer, an electronic book reader, a laptop computer, and a desktop computer. The following embodiments are exemplified by terminals including smart phones.
[0047] Those skilled in the art can know that the number of the above terminals can be more or less. For example, the above terminals can be only one (i.e., the user battles with artificial intelligence), or the above terminals are 6 or 8 or more. The number of terminals and the device types are not limited in the embodiments of the present application.
[0048] Only two terminals are shown in FIG. 1, but in different embodiments, multiple other terminals 140 can access the server 120. Optionally, one or more terminals 140 are developer corresponding terminals, and a development and editing platform supporting the virtual environment is installed on the terminal 140, and the developer can edit and update the client on the terminal 140, and the updated client installation package is transmitted to the server 120 through a wired or wireless network, and the first terminal 110 and the second terminal 130 can download the client installation package from the server 120 to update the client.
[0049] The first terminal 110, the second terminal 130, and the other terminal 140 are connected to the server 120 through a wireless network or a wired network. The server 120 includes at least one of a server, a plurality of servers, a cloud computing platform, and a virtualization center. The server 120 is configured to provide background services for clients supporting a virtual environment, such as a client of a turn-based chess game or a client of a chess game.
[0050] In an illustrative example, the server 120 includes a processor 122, a user account database 123, a battle service module 124, and a user-oriented input / output interface (I / O interface) 125. The processor 122 is configured to load instructions stored in the server 120 and process data in the user account database 123 and the battle service module 124. The user account database 123 is configured to store data of user accounts used by the first terminal 110, the second terminal 130, and the other terminal 140, such as an avatar of a user account, a nickname of a user account, a battle power index of a user account, and a service area in which a user account is located. The battle service module 124 is configured to provide a plurality of battle rooms for users to battle. The user-oriented I / O interface 125 is configured to establish communication with the first terminal 110 and / or the second terminal 130 through a wireless network or a wired network to exchange data.
[0051] The first terminal 110 runs a turn-based chess game as an example. In the process of the turn-based chess game, the chess pieces of both sides fight each other. The chess pieces can have attributes, and the stronger the attributes of the chess pieces, the better the battle ability. Alternatively, the attributes of the chess pieces change and form a bond with the attributes of other chess pieces in the battle process, thereby improving the possibility of winning the battle. Therefore, the first game element in the game process can be converted by a virtual conversion prop to generate (e.g., randomly generate) a second game element, that is, the conversion result of the game element is not fixed. Illustratively, the first game element can be a chess piece or virtual equipment, and the attributes of the second game element can be the same as or different from the attributes of the first game element. For example, the first game element is a chess piece and equipment, and the converted second game element can be a chess piece. The attributes of the converted chess piece can be different from the attributes of the unconverted chess piece. Illustratively, the attribute value of the converted chess piece can be greater than the attribute value of the unconverted chess piece, or the attribute type of the converted chess piece can be different from the attribute type of the unconverted chess piece.
[0052] The game element conversion method of the turn-based chess game provided in the embodiments of the present application can be applied to the computer system shown in FIG. 1. The method can be executed by a computer device, which can include the terminals (for example, the first terminal 110 and the second terminal 130) in FIG. 1, or the server 120 in FIG. 1. In some embodiments, the computer device can also be referred to as an electronic device. For example, the method can be executed by the first terminal 110 and the second terminal 130 in FIG. 1, or can be executed by the first terminal 110, the server 120 and the second terminal 130 in interaction. Taking the execution of the method by any one of the first terminal 110 and the second terminal 130 as an example, as shown in FIG. 2, the method includes the following steps 201 to 203.
[0053] In step 201, a first game element and a virtual conversion prop are displayed, and the first game element includes at least one of a chess piece or a virtual equipment.
[0054] In some embodiments, the virtual equipment is used to adjust the attribute of the chess piece.
[0055] In another embodiments, the virtual equipment can also not be used to adjust the attribute of the chess piece. For example, the virtual equipment can be used to change the appearance of the chess piece on the basis of keeping the attribute of the chess piece unchanged.
[0056] In the exemplary embodiments of the present application, a game interface can be displayed in the terminal, and the game interface can include a preparation area, a battle area and an equipment column. The battle area can display a home chessboard and an enemy chessboard, the home chessboard includes the chess pieces of the home side that have been put into battle, and the enemy chessboard includes the chess pieces of the enemy side that have been put into battle. The preparation area can display the chess pieces of the home side that have been owned but not put into battle. The equipment column can display the virtual equipment of the home side that has been owned, which can include virtual equipment fragments and complete virtual equipment. The virtual equipment fragment refers to a part or material that constitutes complete virtual equipment, and multiple virtual equipment fragments can constitute one piece of complete virtual equipment. The complete virtual equipment refers to the complete virtual equipment that has been shaped and can be directly used.
[0057] In the embodiments of the present application, the chess pieces and the virtual equipment can be collectively referred to as first game elements. In some embodiments, the chess pieces can be referred to as the first game elements only, or the virtual equipment can be referred to as the first game elements only. The chess pieces can be virtual objects with certain shapes, or can be cards. Different chess pieces can have different costs or levels. The cost of a chess piece is the game resource consumed for purchasing the chess piece. The level of a chess piece can be represented by a star level. Different chess pieces with different star levels have different attribute values, that is, different chess pieces with different star levels have different battle capabilities. For example, the higher the star level of a chess piece, the stronger the battle capability of the chess piece, and the greater the possibility of winning. Similarly, the virtual equipment can also have different levels. Different virtual equipment can add different attributes to the chess pieces. The higher the level of the virtual equipment, the better the addition effect of the virtual equipment on the attributes of the chess pieces after the virtual equipment is used.
[0058] Exemplarily, the chess pieces included in the first game elements refer to the chess pieces owned by the first party. The chess pieces owned by the first party can include the chess pieces that have been put into battle by the first party and the chess pieces that have been owned by the first party but not put into battle. The virtual equipment included in the first game elements refers to the virtual equipment already owned by the first party. In some embodiments, the virtual equipment already owned by the first party refers to the virtual equipment already owned by the first party but not used.
[0059] In addition, the game interface can also display a virtual conversion prop. The virtual conversion prop is used to convert at least one of the chess pieces or the virtual equipment. The attributes of the chess pieces are adjusted by adjusting at least one of the type of the chess pieces, the level of the chess pieces, the cost of the chess pieces, the type of the virtual equipment configured by the chess pieces, the level of the virtual equipment configured by the chess pieces, and the cost of the virtual equipment configured by the chess pieces.
[0060] The embodiments of the present application do not limit the display position of the virtual conversion prop in the game interface. Exemplarily, the virtual conversion prop can be displayed in the battle preparation area of the game interface, can be displayed in the battle area of the game interface, can be displayed in the equipment column of the game interface, or can be displayed in an area other than the battle preparation area, the battle area, and the equipment column of the game interface.
[0061] In some embodiments, the virtual conversion props are generated based on at least one of a round turn of a game session, a target game task, or a target game round. Illustratively, the virtual conversion props can be generated when the round turn is a specified round turn during the game session. For example, the specified round turn is the first round turn of each game session, such as the first round (1-1) of the first game session, the first round (2-1) of the second game session, and the first round (3-1) of the third game session, and so on. The target game task can be any game task in the round-based chess game, which is not limited in the embodiments of the present application. Illustratively, the target game task can be a task of killing a specified virtual object in the round-based chess game (also referred to as a chess game), and the virtual conversion props are generated after the target game task is completed. For example, the specified virtual object can be a monster. The target game round can be any game round in the round-based chess game. Illustratively, the target game round can be a special game round. The virtual conversion props can be generated after entering the special game round during the game process. For example, the special game round can include a draft round.
[0062] The virtual conversion props have high flexibility in the generation manner, which is beneficial to improve the flexibility of displaying the virtual conversion props in the game interface, thereby improving the randomness and interest of the user in viewing the virtual conversion props, improving the game experience of the user, and further improving the human-computer interaction rate.
[0063] In the illustrative embodiments of the present application, the virtual conversion props can include first virtual conversion props or second virtual conversion props. In the case that the virtual conversion props are generated based on the round turn of the game round, the process of generating the virtual conversion props can include: obtaining the round turn of the game session; in the case that the round turn is less than a turn threshold, generating the first virtual conversion props; or in the case that the round turn is greater than or equal to the turn threshold, generating the second virtual conversion props. Illustratively, after the first virtual conversion props are generated, the first virtual conversion props are displayed; and after the second virtual conversion props are generated, the second virtual conversion props are displayed. The display styles of the first virtual conversion props and the second virtual conversion props are different.
[0064] In different cases of the round turn, the generated virtual conversion props are different, so that the displayed virtual conversion props are also different, thereby enabling the user to intuitively distinguish whether the round turn of the current game session is less than the turn threshold through the displayed virtual conversion props, improving the visual experience of the user, and further improving the human-computer interaction rate.
[0065] Exemplarily, at least one virtual conversion prop can be generated during a game match between two players. Taking an example of generating two virtual conversion props during a game match and a turn threshold of 4, a current turn of the game match can be obtained. If the current turn is less than the fourth turn, a first virtual conversion prop can be generated, and the first virtual conversion prop can include a primary synthetic prop. If the current turn is greater than or equal to the fourth turn, a second virtual conversion prop can be generated, and the second virtual conversion prop can include a high-level synthetic prop. Exemplarily, the primary synthetic prop and the high-level synthetic prop can synthesize different levels of first game elements.
[0066] In some embodiments, the virtual conversion prop can be generated based on at least two of a turn of the game match, a target game task, or a target game turn. Exemplarily, the virtual conversion prop can be generated based on the turn of the game match and the target game task. In this case, if the target game task is completed in a turn of the game match that meets a certain condition (e.g., a specified turn), the virtual conversion prop is generated. Exemplarily, the virtual conversion prop can be generated based on the target game task and the target game turn. In this case, if the target game task is completed in the target game turn, the virtual conversion prop is generated. Exemplarily, the virtual conversion prop can be generated based on the turn of the game match and the target game turn. In this case, if a turn of the target game turn meets a certain condition (e.g., the target game turn is a specified turn), the virtual conversion prop is generated. Exemplarily, the virtual conversion prop can be generated based on the turn of the game match, the target game task, and the target game turn. In this case, if the target game turn meets a certain condition (e.g., the target game turn is a specified turn) and the target game task is completed in the target game turn, the virtual conversion prop is generated.
[0067] Optionally, the game interface can also display a virtual character, which is a character controlled by a user, also known as a player or a little hero, and the virtual character can have an attribute value. After the current game round ends, the attribute value of the virtual character can be adjusted based on the result of the current game round. The attribute value of the virtual character can be displayed in the game interface or not. For example, the attribute value of the virtual character can be the blood volume of the virtual character, and the blood volume of the virtual character can be displayed around the virtual character in the game interface corresponding to different game rounds. The display mode of the blood volume can include but is not limited to bar display, ring display, or numerical display. When different users play a game round, for a user who loses the game round, a part of the blood volume of the virtual character of the user can be deducted; for a user who wins the game round, the blood volume of the virtual character of the user can be kept unchanged, or a part of the blood volume of the virtual character of the user can be added.
[0068] Optionally, the game interface can further include an information display area, which is used to display information related to the user. For example, at least one of the avatar of the user account or the nickname of the user account can be displayed in the information display area. In some embodiments, the information display area can also be referred to as an information display area, a user information display area, etc. In some embodiments, the user can also be referred to as a player, an interactive object, a game object, a game player, a virtual object user, etc.
[0069] It should be noted that the display content of the game interface is exemplary and can be set based on the actual situation in the game process, which is not limited in the present application.
[0070] FIG. 3 is a schematic diagram of a game interface provided by an embodiment of the present application, which includes a first game element and a first virtual conversion prop. As shown in FIG. 3, the game interface includes a battle area 301 and a standby area 302, and the battle area 301 displays a home chessboard (solid line part) and an enemy chessboard (dashed line part). Taking the first round (2-1 round) of the second game as an example, in the battle process, the home chessboard includes the home chess pieces A, B and C that have been put into battle. The standby area 302 includes a plurality of standby seats 303, and the standby seats 303 can display the home chess piece A that has been owned but not put into battle and a first virtual conversion prop 304, which can be a primary synthetic prop. The game interface further includes a user information display area 305 and an equipment column 306. The user information display area 305 can display the information of the user participating in the game, and the information of the user can include the avatar of the user account and the nickname of the user account. The equipment column 306 stores virtual equipment that can be used in the current game round, and the virtual equipment can be assembled to any chess piece to adjust the properties of the chess piece. For example, the virtual equipment can include but is not limited to attack equipment, defense equipment and functional equipment. The chess pieces and virtual equipment owned by the user can be collectively referred to as the first game element. Optionally, the game interface can also display a virtual character 307 and the blood volume 308 corresponding to the virtual character 307. The virtual character 307 is a character controlled by the user, and after the current game round ends, the blood volume 308 of the virtual character can be adjusted based on the game result of the current game round.
[0071] FIG. 4 is a schematic diagram of a game interface including a second virtual conversion prop according to an embodiment of the present application. As shown in FIG. 4, taking the first round (4-1 round) of the fourth game as an example, the second virtual conversion prop 402 can be displayed in the preparation area 401 of the game interface. The appearance of the second virtual conversion prop 402 can be different from the appearance of the first virtual conversion prop, and the second virtual conversion prop 402 can be a high-level synthesis prop. It should be noted that the remaining information in the game interface of the first round of the fourth game is similar to the game interface of the first round of the second game, and can be referred to the related description of FIG. 3, which will not be described in detail herein.
[0072] In addition, the display manner of the first virtual conversion prop and the second virtual conversion prop is exemplary, and the first virtual conversion prop and the second virtual conversion prop can also be displayed in the equipment bar, which is not limited in the present application.
[0073] The technical scheme provided in the embodiments of the present application generates different virtual conversion props in different game round turns, that is, generates different virtual conversion props in different game stages. The user can use the virtual conversion prop to layout the game strategy, which is beneficial to maintain the balance of each stage of the game and the flexibility of the game strategy layout, provides a richer user experience, and further improves the human-computer interaction rate.
[0074] In step 202, in response to the triggering operation of the virtual conversion prop, the selected first game element in the first game element is displayed.
[0075] In the exemplary embodiments of the present application, after obtaining the virtual conversion prop, the timing of using the virtual conversion prop can be flexibly selected in the current game process. After detecting the triggering operation of the virtual conversion prop, the first game element in the game interface is in a selectable state, and in response to the selection operation of the first game element, the selected first game element in the first game element can be displayed. Exemplarily, the triggering operation of the virtual conversion prop can include but is not limited to a single-click operation, a double-click operation, and a long-press operation on the virtual conversion prop, and the selection operation of the first game element can include but is not limited to a single-click operation, a double-click operation, a long-press operation, and a drag operation on the first game element.
[0076] In one embodiment, the process of displaying the first game element can include: in response to the triggering operation of the virtual conversion prop, displaying a conversion slot; and in the case that the first game element is selected, displaying the selected first game element in the conversion slot.
[0077] Exemplarily, after the virtual conversion prop is triggered, a game element selection area can be displayed, and the game element selection area can include at least one conversion slot. Optionally, auxiliary information can be displayed around the conversion slot, and the auxiliary information is used to guide the user to place the selected first game element in the conversion slot, that is, after the first game element is selected, the first game element can be dragged into the conversion slot, and the conversion slot can display the first game element to be converted. Exemplarily, the conversion slot can display identification information of the selected first game element, and the identification information of the first game element is used to identify the first game element. The type of the identification information of the first game element can be set according to experience, or can be flexibly adjusted according to the application scenario, and the embodiments of the present application do not limit this. Exemplarily, the identification information of the first game element can include at least one of the name of the first game element or the virtual image, that is, the conversion slot can display at least one of the name of the selected first game element or the virtual image.
[0078] FIG. 5 is a process schematic diagram of displaying a game element selection area according to an embodiment of the present application. As shown in FIG. 5, when the virtual conversion prop 501 displayed in the game interface is triggered, a game element selection area 502 can be displayed in the game interface, and the game element selection area 502 can display a plurality of conversion slots 503, and the conversion slots 503 are used to place the selected first game element, that is, the conversion slots 503 are used to place the selected chess pieces or virtual equipment. The game element selection area 502 can also display auxiliary information 504, and the auxiliary information 504 is used to guide the user to place the selected chess pieces or virtual equipment in the conversion slot 503.
[0079] It should be noted that the above is an exemplary description of the content in the game element selection area, and other information can also be displayed in the game element selection area, and the present application does not limit this. In addition, the number of conversion slots displayed in the game element selection area can be related to the virtual conversion prop, for example, the number of conversion slots displayed in the game element selection area corresponding to the first virtual conversion prop and the second virtual conversion prop can be the same or different.
[0080] After the game element selection area is displayed, the selected first game element can also be determined based on the selection operation of the user, and the selected first game element can be displayed in the conversion slot in the game element selection area.
[0081] In some embodiments, after the user places the selected first game element in the conversion slot, the display mode of the selected first game element can be updated to intuitively indicate that the first game element has been selected and placed in the conversion slot through the updated display mode of the first game element. The updated display mode of the first game element can be set according to experience or adjusted flexibly according to application scenarios, and the embodiments of the present application do not limit this, as long as the updated display mode of the first game element is different from the original display mode of the first game element. For example, the original display mode of the first game element is a solid static display, and the updated display mode of the first game element can include a virtual static display, a dynamic flashing display, etc.
[0082] In some embodiments, for the case that the selected first game element includes a selected chess piece, after the user places the selected chess piece in the conversion slot, the display mode of the position where the selected chess piece was located before being selected can be updated to intuitively indicate that the chess piece in the position has been selected and placed in the conversion slot through the updated display mode of the position. The updated display mode of the position can be set according to experience or adjusted flexibly according to application scenarios, and the embodiments of the present application do not limit this, as long as it is different from the original display mode of the position. For example, the original display mode of the position is no shadow display, and the updated display mode of the position can be shadow display; for example, the original display mode of the position is displayed through a first transparency, and the updated display mode of the position can be displayed through a second transparency, and the first transparency is different from the second transparency.
[0083] In one embodiment, taking the chess piece as the first game element as an example. FIG. 6 is a process diagram for displaying a selected first game element according to an embodiment of the present application. As shown in FIG. 6, the first game element can include a chess piece A located in the preparation area and chess pieces A to C located in the battle area, the user selects the chess piece A in the preparation area and the chess pieces C in the battle area, and drags the chess pieces A in the preparation area and the chess pieces C in the battle area to the conversion slots 602 in the game element selection area 601, each conversion slot 602 can place one chess piece, and after the selected chess pieces A and C are placed in the conversion slots 602, the conversion slots 602 can display the names of the selected chess pieces. At this time, the positions where the chess pieces A in the preparation area and the chess pieces C in the battle area were located before being selected can be displayed with shadows, and the chess pieces A in the preparation area and the chess pieces C in the battle area can be displayed in a virtual manner.
[0084] In another embodiment, the first game element is a chess piece and a virtual equipment. FIG. 7 is a schematic diagram of a process of displaying a selected first game element according to an embodiment of the present application. As shown in FIG. 7, the first game element can include a chess piece and a virtual equipment. For example, a chess piece A in a preparation area, a chess piece A in a battle area, and a virtual equipment 704 in an equipment column 703 can be selected, and the selected chess piece A and the virtual equipment 704 can be dragged into a conversion slot 702 in a game element selection area 701, and each conversion slot 702 can place one chess piece or one virtual equipment. After the selected chess piece A or the virtual equipment 704 is placed in the conversion slot 702, the conversion slot 702 can display the selected chess piece A and the virtual equipment 704 or display the name of the selected chess piece A and the virtual equipment 704. At this time, the position of the selected chess piece A before being selected can be displayed in shadow, and the selected chess piece A and the virtual equipment 704 can be displayed in ghosting.
[0085] Optionally, before displaying the first game element in the conversion slot, a conversion level of the virtual conversion prop can be obtained, the conversion level of the virtual conversion prop is matched with the level of the selected first game element, and in a case where the level of the selected first game element does not match the conversion level of the virtual conversion prop, a prompt information is displayed, and the prompt information is used to guide the selection of the game element corresponding to the conversion level.
[0086] In an exemplary embodiment of the present application, different virtual conversion props can be generated in different game rounds of a game match. For example, a first virtual conversion prop and a second virtual conversion prop can be generated, and the first virtual conversion prop and the second virtual conversion prop can have different conversion levels. That is, the first virtual conversion prop and the second virtual conversion prop are used to convert at least one of chess pieces or virtual equipment of different levels. Optionally, the first virtual conversion prop and the second virtual conversion prop can also correspond to the same number of conversion slots or different numbers of conversion slots.
[0087] The present application takes the same number of conversion slots corresponding to different virtual conversion props as an example for description. The conversion level of the virtual conversion prop can determine the level of the game element that can be placed in the conversion slot. For example, the conversion slot corresponding to the first virtual conversion prop is used to place chess pieces or virtual equipment of level 3 or below, and the conversion slot corresponding to the second virtual conversion prop is used to place chess pieces or virtual equipment of not less than level 3.
[0088] In the process of placing the selected first game element into the conversion slot, the level of the selected first game element is matched with the level corresponding to the conversion slot, if the level of the conversion slot contains the level of the selected first game element, the first game element can be displayed in the conversion slot; if the level of the conversion slot does not contain the level of the selected first game element, a prompt information can be displayed, the prompt information is used to guide the user to select the game element of the corresponding level.
[0089] FIG. 8 is a process diagram of a game interface for displaying a prompt information according to an embodiment of the present application. As shown in FIG. 8, the game interface can display a game element selection area 801, the game element selection area 801 can include a plurality of conversion slots 802, and the conversion slots 802 can place the chess pieces or virtual equipment matching the conversion level of the virtual conversion props. Taking the conversion slots 802 that can place the chess pieces or virtual equipment of level 3 or below as an example. When the user drags the chess piece E to the conversion slot 802, the level of the chess piece E does not match the conversion level, and a prompt information 803 can be displayed in the game interface. For example, the prompt information 803 is "only supports placing chess pieces / equipment of level 3 or below", and the prompt information 803 can guide the user to place the chess pieces or virtual equipment matching the conversion level.
[0090] The technical scheme provided by the embodiments of the present application can allow the user to select the game element of the corresponding level according to the conversion level by confirming the conversion level of the virtual conversion prop, and increase the personalization and flexibility in the process of selecting the game element to be converted. In addition, in the case that the level of the game element selected by the user does not match the conversion level, the prompt information is used to guide the user to select the game element matching the conversion level, the prompt information can timely remind the user, the user can timely adjust the selected game element according to the prompt information, and the efficiency of the game element conversion process can be improved to a certain extent.
[0091] In another embodiment of the present application, the selected first game element can also be determined by not moving the position of the first game element. For example, the selected first game element can be determined by a single click operation, a double click operation or a long press operation on the first game element. After the first game element is selected, the display manner of the selected first game element displayed in the game interface is different from the display manner of the first game element that is not selected. For example, the display manner of the selected first game element can include but is not limited to shadow display, highlight display, dynamic display, magnification display, reduction display, color change display and patterning display for the first game element or the position of the first game element.
[0092] It should be noted that the display manner of the selected game element is exemplary, and the display manner of the selected game element can also be set based on actual game conditions, which is not limited in the present application.
[0093] Optionally, after the selected first game element is determined, the prediction information can also be displayed based on the selected first game element. The process of displaying the prediction information based on the selected first game element can include: obtaining reference information, the reference information including at least one of a type, a cost or a level of the selected first game element; and displaying the prediction information based on the reference information, the prediction information being used to predict an element type of a second game element generated after the conversion operation is performed, or the prediction information being used to predict the element type of the second game element and a probability corresponding to the element type.
[0094] Exemplarily, after the selected first game element is determined, the reference information corresponding to the first game element can also be obtained. For example, the reference information can be a type of the selected first game element. In the case that the selected first game element includes a chess piece and a virtual equipment, the reference information includes a type of the chess piece and a type of the virtual equipment. The type of the chess piece can include a warrior, a wizard, an archer, an auxiliary and a tank, etc. The type of the virtual equipment can include an attack equipment, a defense equipment and a treatment equipment, etc. The reference information can also include a cost of the selected first game element. In the case that the selected first game element includes a chess piece and a virtual equipment, the reference information includes a cost of the chess piece and a cost of the virtual equipment. The cost of the chess piece is a game resource consumed for purchasing the chess piece. The cost of the virtual equipment is a game resource consumed for purchasing the virtual equipment. The reference information can also be a level of the selected first game element. In the case that the selected first game element includes a chess piece or a virtual equipment, the reference information includes a level of the chess piece or a level of the virtual equipment. The higher the level of the chess piece is, the stronger the battle ability of the corresponding chess piece is. The higher the level of the virtual equipment is, the better the promotion effect of the virtual equipment on the battle ability of the chess piece is.
[0095] It should be noted that the above only takes an example of the reference information including any one of the type, the cost or the level of the selected first game element, and the embodiments of the present application are not limited thereto. In some embodiments, the reference information can also include any two of the type, the cost or the level of the selected first game element. In some other embodiments, the reference information can also include the type, the cost and the level of the selected first game element.
[0096] The prediction information is obtained by integrating the reference information of the selected first game element. For example, the prediction information can include the type of the second game element that can be generated after the conversion of the selected first game element. Optionally, the prediction information can also include the probability corresponding to the type of the second game element. The process of determining the type of the second game element and the probability corresponding to the type of the second game element is described in detail below, and can be referred to in the relevant content below.
[0097] The prediction information can be determined based on the reference information. For example, the way of determining the prediction information based on the reference information can include inputting the reference information into a prediction model to obtain the prediction information output by the prediction model. For example, the prediction model can be trained by supervised training according to sample reference information and standard prediction information corresponding to the sample reference information.
[0098] For example, the way of determining the prediction information based on the reference information can also include pre-setting prediction information corresponding to a plurality of candidate information respectively, determining the candidate information that is the same as the reference information from the plurality of candidate information, and taking the prediction information corresponding to the candidate information that is the same as the reference information as the finally determined prediction information. The prediction information corresponding to the plurality of candidate information respectively can be set according to experience, or can be flexibly adjusted according to needs, which is not limited in the embodiments of the present application.
[0099] Taking the prediction information including the type of the second game element and the probability corresponding to the type of the second game element, and the conversion operation being a synthesis operation as an example, a game interface process for displaying the prediction information is shown in FIG. 9. As shown in FIG. 9, when the selected first game element is two chess pieces A and one virtual equipment, the prediction information 901 corresponding to the selected first game element can be displayed, which can include the type of the synthesized second game element and the probability corresponding to each type. For example, after the synthesis of the two chess pieces A and the one virtual equipment, the probability of obtaining a chess piece is 90%, the probability of obtaining a virtual equipment is 8%, and the probability of obtaining a virtual gold coin is 2%.
[0100] In addition, the prediction information can also include the type of the chess piece or the type of the virtual equipment and the probability corresponding to each type. Taking the chess piece in the prediction information as an example, the probability of the type of the chess piece being a warrior is 40%, the probability of the type of the chess piece being a wizard is 10%, the probability of the type of the chess piece being an archer is 15%, the probability of the type of the chess piece being an auxiliary is 10%, and the probability of the type of the chess piece being a tank is 5%.
[0101] The technical scheme provided by the embodiment of the application obtains the prediction information through the reference information of the first game element, the prediction information can include the element type of the second game element and the probability corresponding to the element type, and the user can confirm whether to perform the conversion on the selected first game element by using the type and the probability of the second game element in the prediction information, thereby assisting the user to make the game decision more quickly and improving the efficiency of the game process. In addition, in the case that the type probability of the second game element required by the user is displayed in the prediction information and is low, the user can select not to perform the conversion operation, thereby saving the game resources to a certain extent.
[0102] In the exemplary embodiment of the application, after the prediction information is displayed, if the prediction information does not meet the requirement of the user, the prediction information can be updated. In the case that the selected first game element is adjusted, the updated reference information is determined; and the updated prediction information is displayed based on the updated reference information.
[0103] Exemplarily, the selected first game element is adjusted by the type and the probability of the second game element included in the prediction information until the probability corresponding to the type of the second game element required by the user meets the probability condition. The probability condition can be set according to experience or can be flexibly adjusted according to the requirement, which is not limited in the embodiment of the application. Exemplarily, the probability condition can include that the probability is the maximum probability in all the probabilities included in the prediction information. Exemplarily, the probability condition can also include that the probability is not lower than a probability threshold. The probability threshold can be a fixed value or can be determined according to the case of all the probabilities included in the prediction information, for example, the probability threshold can be the Kth (K is a positive integer) largest probability in all the probabilities included in the prediction information. In the process of adjusting the selected first game element each time, the reference information of the selected first game element can be reacquired, and the corresponding prediction information can be updated.
[0104] The technical scheme provided by the embodiment of the application can increase the opportunity of the user to obtain the second game element as expected by adjusting the selected first game element, generating the updated prediction information by using the reference information of the updated first game element, and can use the second game element to formulate the game strategy in the subsequent game process, thereby improving the strategy and the user experience of the game to a certain extent, and further improving the human-computer interaction rate.
[0105] In step 203, the conversion is performed on the selected first game element to obtain the second game element, and the second game element is displayed.
[0106] The second game element is the game element converted from the first game element, in other words, the conversion is performed on the selected first game element, and the second game element converted from the selected first game element is displayed.
[0107] Exemplarily, the second game element can include at least one of a chess piece, a virtual equipment or a virtual gold coin. The number of the second game element can be one or multiple. The number of the second game element can be the same as or different from the number of the selected first game element.
[0108] In an embodiment of the present application, the process of converting the first game element can include: displaying a conversion control; and in response to a triggering operation of the conversion control, performing conversion on the selected first game element.
[0109] The conversion control is a control for triggering conversion on the selected first game element. The form of the conversion control is not limited in the embodiments of the present application, as long as the conversion control can be triggered. Exemplarily, the conversion control can be a triggerable icon or a button, etc. The display position of the conversion control is not limited in the embodiments of the present application. The conversion control can be displayed at any position in the game interface. Exemplarily, the conversion control can be displayed in the game element selection area, in the preparation area, in the battle area, etc.
[0110] Exemplarily, the selected first game element can be displayed in the conversion slot. In this case, the process of converting the selected first game element can include: displaying a conversion control; and in response to a triggering operation of the conversion control, performing conversion on the first game element in the conversion slot.
[0111] Exemplarily, the conversion control can be used for conversion of one first game element or for synthesis of multiple first game elements. For example, the conversion control can convert one chess piece or one virtual equipment into another chess piece or another virtual equipment; or the conversion control can synthesize at least one of multiple chess pieces or virtual equipments into one chess piece or one virtual equipment. The conversion control can be displayed in the game element selection area in the game interface. The triggering operation of the conversion control can include but is not limited to single-click operation, double-click operation and long-press operation on the conversion control. After the conversion control is triggered, the first game element displayed in the conversion slot can be converted to obtain (e.g., randomly obtain) the converted second game element.
[0112] The above description is only an example of converting the selected first game element according to the triggering operation of the conversion control. The embodiments of the present application are not limited thereto.
[0113] In some embodiments, the manner of performing the transformation on the selected first game element can also be: performing the transformation on the selected first game element in response to detecting a transformation voice or detecting a transformation gesture. The transformation voice is a voice used to trigger the transformation on the selected first game element, and the transformation gesture is a gesture used to trigger the transformation on the selected first game element. The transformation voice and the transformation gesture can be set according to experience, or can be flexibly adjusted according to requirements, and the embodiments of the present application do not limit this.
[0114] In other embodiments, the manner of performing the transformation on the selected first game element can also be: performing the transformation on the selected first game element in response to detecting a specific operation in the interaction device. The interaction device refers to a device used by the user to interact with the computer device. Exemplarily, the interaction device can include, but is not limited to, a keyboard, a handle, a mouse, etc. The specific operation is an operation used to trigger the transformation on the selected first game element. The specific operation can be set according to experience, or can be flexibly adjusted according to requirements, and the embodiments of the present application do not limit this.
[0115] Exemplarily, the manner of performing the transformation on the selected first game element can be: performing a random transformation on the selected first game element.
[0116] Exemplarily, the manner of performing the transformation on the selected first game element can also be: performing the transformation on the selected first game element according to a target transformation manner. The target transformation manner can be a preconfigured manner used to perform the transformation on the selected first game element. The target transformation manner can be configured according to experience, or can be flexibly adjusted according to requirements, and the embodiments of the present application do not limit this.
[0117] In another embodiment of the present application, in the case where the selected first game element is moved to the position of the remaining game element, the selected first game element and the remaining game element are transformed to obtain a second game element, and the remaining game element is a game element other than the selected first game element.
[0118] In the case of multiple first game elements conversion, the conversion of the game elements can be performed through the composition of the game elements. For example, the selected chess piece can be moved to the position of any remaining chess piece, and when the level of the selected chess piece and the chess piece at the position meet the conversion condition, the selected chess piece can be converted with the chess piece at the position to obtain (e.g., randomly obtain) the converted second game element. For another example, the selected virtual equipment can be moved to the position of the chess piece, and when the level of the selected virtual equipment and the chess piece at the position meet the conversion condition, the selected virtual equipment can be converted with the chess piece at the position to obtain (e.g., randomly obtain) the converted second game element. For example, one first game element can be selected each time, and the first game element is sequentially moved to the position of the remaining game element for conversion; or multiple first game elements can be selected at the same time, and the multiple first game elements are moved to the position of the remaining game element at one time for conversion.
[0119] The technical scheme provided by the embodiments of the present application converts the selected first game element through the conversion control or directly moves the selected first game element to the position of the remaining game element, converts the selected first game element with the remaining game element at the position, and obtains (e.g., randomly obtains) the second game element. The selected first game element is used to obtain (e.g., randomly obtain) the new game element, i.e., the second game element, which can increase the randomness and interest of the game process, enrich the game strategy and game experience of the user, and thus improve the human-computer interaction rate.
[0120] In the example embodiments of the present application, the process of generating the second game element based on the selected first game element can include: determining the conversion weight of the selected first game element based on at least one of the cost or level of the selected first game element; determining the conversion parameter corresponding to the selected first game element by using the conversion weight; and performing the conversion operation on the selected first game element based on the conversion parameter to obtain the second game element. In some embodiments, performing the conversion operation on the selected first game element can also be referred to as performing the conversion on the selected first game element.
[0121] For example, after the selected first game element is determined, at least one of the cost or level of the selected first game element can be obtained, i.e., in the case where the selected first game element includes a chess piece, at least one of the cost or level of the selected chess piece is obtained, and in the case where the selected first game element includes virtual equipment, at least one of the cost or level of the selected virtual equipment is obtained. The conversion weight corresponding to the selected first game element is determined based on at least one of the cost or level of all selected first game elements. For example, the higher the cost or the higher the level of the selected first game element, the greater the corresponding conversion weight can be.
[0122] It should be noted that the number of the selected first game elements can be one or more, and for each selected first game element, the conversion weight of the selected first game element can be determined based on at least one of the cost or the level of the selected first game element. Next, taking any one selected first game element as an example, the manner of determining the conversion weight of the selected first game element is further described.
[0123] Exemplarily, the conversion weight of the selected first game element can be determined based on the cost of the selected first game element, and in this case, the manner of determining the conversion weight of the selected first game element can be: determining the weight corresponding to the cost of the selected first game element according to the correspondence between the cost and the weight, and taking the weight corresponding to the cost of the selected first game element as the conversion weight of the selected first game element. The correspondence between the cost and the weight can be set according to experience, or can be flexibly adjusted according to actual conditions, and the embodiments of the present application do not limit this. Exemplarily, in the correspondence between the cost and the weight, the cost and the corresponding weight are in a positive correlation relationship, that is, the higher the cost, the greater the corresponding weight.
[0124] Exemplarily, the conversion weight of the selected first game element can be determined based on the level of the selected first game element, and in this case, the manner of determining the conversion weight of the selected first game element can be: determining the weight corresponding to the level of the selected first game element according to the correspondence between the level and the weight, and taking the weight corresponding to the level of the selected first game element as the conversion weight of the selected first game element. The correspondence between the level and the weight can be set according to experience, or can be flexibly adjusted according to actual conditions, and the embodiments of the present application do not limit this. Exemplarily, in the correspondence between the level and the weight, the level and the corresponding weight are in a positive correlation relationship, that is, the higher the level, the greater the corresponding weight.
[0125] Exemplarily, the conversion weight of the selected first game element can be determined based on the cost and the level of the selected first game element, and in this case, the manner of determining the conversion weight of the selected first game element can be: determining the weight corresponding to the cost of the selected first game element according to the correspondence between the cost and the weight; determining the weight corresponding to the level of the selected first game element according to the correspondence between the level and the weight; and taking the average or the weighted average of the weight corresponding to the cost of the selected first game element and the weight corresponding to the level of the selected first game element as the conversion weight of the selected first game element.
[0126] The base conversion parameter of each selected first game element is calculated according to the level and the cost of the selected first game element, and the base conversion parameter can be an average value of the level and the cost of the selected first game element. The conversion parameter of the selected first game element is obtained by calculating a weighted value of the base conversion parameter of the selected first game element and the corresponding conversion weight.
[0127] The process of performing the conversion operation on the selected first game element by using the conversion parameter to obtain the second game element can include: determining a parameter range based on the conversion parameter, determining a plurality of target game elements by using the parameter range, and the parameter range is associated with the plurality of target game elements; and determining the second game element from the plurality of target game elements. In some embodiments, the way of determining the second game element from the plurality of target game elements can be: randomly determining the second game element from the plurality of target game elements. In other embodiments, the way of determining the second game element from the plurality of target game elements can also be: selecting a game element that meets a selection condition from the plurality of target game elements as the second game element, and the selection condition can be set according to experience or adjusted flexibly according to demand, and the embodiments of the present application are not limited in this regard.
[0128] Exemplarily, the second game element set can include a plurality of set units, each set unit can include a plurality of second game elements, and each set unit corresponds to a parameter range. After the conversion parameter of the selected first game element is determined, the parameter range in which the conversion parameter is located can be determined, so as to determine the target set unit corresponding to the conversion parameter from the plurality of set units, and then determine the second game element included in the target set unit, i.e., the target game element, and associate the conversion parameter with the target game element. After the target game element is determined, one game element in the target game element can be determined (e.g., randomly determined) as the second game element obtained by converting the selected first game element.
[0129] Optionally, different set units can correspond to different return benchmarks, and the return benchmark is a benchmark value corresponding to the cost or the level of the second game element. In some embodiments, the set unit can also be referred to as a game set unit. In the same game set unit, the cost or the level of the second game element is within the conversion range corresponding to the return benchmark. For example, the conversion range of the return benchmark is floating up and down by 20% in the return benchmark, and the average value of the cost and the level of the second game element in the same game set unit is between 80%-120% of the return benchmark.
[0130] By setting the return benchmark and the conversion range of the second game element in the conversion process, the cost and level of the second game element can be controlled to fluctuate within a reasonable range, which can ensure the balance and game nature of the game resources to a certain extent in the conversion process of the game element. That is, in the conversion process of the game element, the player can have a certain probability to obtain a chess piece or virtual equipment with a higher or lower virtual value, but the virtual value of the obtained chess piece or virtual equipment is within a certain conversion range, thereby improving the balance of the game.
[0131] The selected first game element is taken as a chess piece, and the converted second game element is taken as a chess piece as an example. When the levels and costs of the selected multiple chess pieces are the same, the converted chess piece can be a chess piece with the same cost, one level higher, or a chess piece with a higher cost and one level lower. When the levels of the selected multiple chess pieces are different and the costs are the same, the level of the converted chess piece can be greater than or equal to the maximum level of the selected chess pieces. For example, the number of the selected chess pieces is 3, two chess pieces are 2-star 2-cost chess pieces, and one chess piece is a 1-star 2-cost chess piece. The converted chess piece can be one chess piece, which can be a 3-star 2-cost chess piece, a 2-star 2-cost chess piece, or a 2-star 3-cost chess piece. It should be noted that the types, levels, and costs of the selected first game element and the generated second game element are exemplary, and the process of obtaining the second game element through the conversion operation is random, that is, the second game element can also be other types, levels, or costs of game elements, which are not limited in the present application.
[0132] In some embodiments, for the case where the second game element includes a chess piece converted from the selected first game element, the display manner of the second game element can include displaying the chess piece converted from the selected first game element in the preparation area. Exemplarily, the chess piece converted from the selected first game element is displayed in an unoccupied preparation seat in the preparation area. Exemplarily, the display manner of the chess piece converted from the selected first game element can be the same as or different from the display manner of the original chess piece in the preparation area. In some embodiments, a conversion mark can be displayed in the surrounding area of the chess piece converted from the selected first game element, which is used to indicate that the chess piece is converted from the selected first game element. The conversion mark can be set according to experience or adjusted flexibly according to needs, which is not limited in the embodiments of the present application. Exemplarily, the conversion mark can include a star-shaped mark, a triangular mark, or the like. The surrounding area of the chess piece converted from the selected first game element can include, but is not limited to, the upper area, the lower area, the left area, the right area, or the like of the chess piece converted from the selected first game element.
[0133] In some embodiments, for the case that the second game element comprises virtual equipment converted from the selected first game element, the manner of displaying the second game element can comprise: displaying the virtual equipment converted from the selected first game element in the equipment column. Illustratively, the display manner of the virtual equipment converted from the selected first game element can be the same as or different from the display manner of the original virtual equipment in the equipment column. In some embodiments, a conversion mark can be displayed in the surrounding area of the virtual equipment converted from the selected first game element, and the conversion mark is used to indicate that the virtual equipment is converted from the selected first game element. The surrounding area of the virtual equipment converted from the selected first game element can comprise, but is not limited to, the upper area, lower area, left area, right area, etc. of the virtual equipment converted from the selected first game element.
[0134] In some embodiments, for the case that the second game element comprises virtual gold converted from the selected first game element, the manner of displaying the second game element can comprise: displaying the virtual gold converted from the selected first game element, and displaying the total amount of virtual gold owned by the user after obtaining the virtual gold converted from the selected first game element.
[0135] Taking the chess piece as an example, FIG. 10 is a schematic diagram of a game interface comprising a second game element according to an embodiment of the present application. As shown in FIG. 10, after the conversion of the selected first game element, the conversion result information 1001 and the second game element 1002 can be displayed in the game interface, the conversion result information 1001 can remind the user of the successful conversion, and when the second game element 1002 is a chess piece, the converted chess piece can be displayed in the game interface, for example, the converted chess piece is chess piece D.
[0136] In some embodiments, the difference between the first total cost and the second total cost is not greater than a difference threshold, the first total cost is the sum of the costs of the second game element converted from the selected first game element, and the second total cost is the sum of the costs of the selected first game element. Illustratively, the difference between the first total cost and the second total cost can refer to the absolute value of the difference, or the ratio of the absolute value of the difference to the second total cost, etc. The absolute value of the difference refers to the absolute value of the difference between the first total cost and the second total cost. The difference threshold can be set according to experience, or can be flexibly adjusted according to demand, which is not limited in the embodiments of the present application. Through such setting, the difference between the total cost of the second game element converted from the selected first game element and the total cost of the selected first game element can be avoided to be too large, thereby ensuring the fairness of the game on the basis of ensuring randomness.
[0137] In another embodiment of the present application, after the selected first game element is converted into the second game element, a random conversion prop is displayed, and the second game element is displayed in response to a trigger operation of the random conversion prop. For example, after the selected first game element is converted, the random conversion prop is displayed in the game interface, and the second game element is displayed in the game interface in response to a trigger operation of the random conversion prop.
[0138] The random conversion prop is a prop for triggering the display of the second game element. In the embodiments of the present application, the display position of the random conversion prop is not limited. The random conversion prop can be displayed at any position in the game interface. For example, the random conversion prop can be displayed in the surrounding area of the area where the virtual character controlled by the user is located. For example, the random conversion prop can be displayed in the preparation area. For example, the random conversion prop can be displayed in the battle area. For example, the random conversion prop can be displayed in other areas except the preparation area and the battle area.
[0139] The display style of the random conversion prop can be set according to experience or flexibly adjusted according to the game progress of the turn-based chess game. In the embodiments of the present application, the display style of the random conversion prop is not limited. In some embodiments, the random conversion prop can be a spherical prop, or a cubic prop, etc.
[0140] For example, the second game element can also include virtual gold coins. That is, when the selected first game element is of multiple types, virtual gold coins can also be generated probabilistically. In some embodiments, the higher the difficulty of obtaining the selected first game element, the more virtual gold coins are generated (e.g., randomly generated) after conversion.
[0141] In the embodiments of the present application, the state of the random conversion prop is not limited. In some embodiments, the random conversion prop is in a static state. In this case, the convenience of triggering the random conversion prop by the user can be improved, and the interaction efficiency can be improved. In some embodiments, the random conversion prop is in a moving state. In this case, the interest of triggering the random conversion prop by the user can be improved, and the human-computer interaction rate can be improved. For example, for the case that the random conversion prop is in a moving state, the moving track and the moving speed of the random conversion prop are not limited in the embodiments of the present application.
[0142] In some embodiments, the trigger operation of the random conversion prop can include, but is not limited to, a single-click operation, a double-click operation, a long-press operation, etc. In some embodiments, the trigger operation of the random conversion prop can also be referred to as an operation of picking up the random conversion prop by the virtual character controlled by the user.
[0143] Taking the second game element as virtual gold coins as an example, FIG. 11 is a process schematic diagram of a game interface provided by an embodiment of the present application, which displays a second game element. As shown in FIG. 11, the game interface can display virtual gold coins 1101 currently owned by a user. After a selected first game element performs a conversion operation, the game interface displays a random conversion prop 1102. The random conversion prop 1102 can be in a static state or a moving state in the game interface. The user can control a virtual character 1103 to pick up the random conversion prop 1102, and generate (for example, randomly generate) a second game element. For example, the second game element is 20 virtual gold coins, and the game interface displays virtual gold coins 1104 owned by the user after the conversion operation is performed.
[0144] By generating a random conversion prop in the process of obtaining a second game element, and generating (for example, randomly generating) a second game element after a virtual character triggers the random conversion prop, the interest and the human-computer interaction rate in the process of obtaining the second game element can be improved.
[0145] The technical solution provided by the embodiment of the present application can improve the randomness and the balance of the conversion process by setting a conversion weight corresponding to a selected first game element, obtaining a conversion parameter corresponding to the selected first game element, and determining (for example, randomly determining) a converted second game element from a plurality of second game elements associated with a parameter range in which the conversion parameter is located. Therefore, the strategy and the user experience of the game can be improved.
[0146] The first game element in the technical solution provided by the embodiment of the present application can include at least one of a chess piece or virtual equipment. By converting at least one of the chess piece or the virtual equipment by using a virtual conversion prop, the flexibility of the converted game element can be improved. Furthermore, by converting the first game element into the second game element, the randomness and the interest of the game element conversion process can be increased, the game strategy and the game experience of the user can be enriched, and the human-computer interaction rate can be improved.
[0147] FIG. 12 is a flowchart of a game element conversion method of a round chess game provided by an embodiment of the present application. The method can be executed by a terminal (a first terminal and a second terminal) in the computer system shown in FIG. 1. Taking the generation of a virtual conversion prop by using a round turn of a game session and the conversion of a selected first game element by using a conversion slot as an example, the method includes the following content.
[0148] In step 1201, a round turn of a game session is obtained.
[0149] Step 1202, it is judged whether the round turn is the turn of issuing the virtual conversion prop. If the round turn is the turn of issuing the virtual conversion prop, step 1203 is executed, and if the round turn is not the turn of issuing the virtual conversion prop, step 1204 is executed.
[0150] Step 1203, the corresponding virtual conversion prop is issued.
[0151] Step 1204, the current game state is maintained.
[0152] Among them, steps 1201 to 1204 have been described in step 201, and the description of the related steps can be referred to, and here will not be repeated.
[0153] Step 1205, it is judged whether the virtual conversion prop is triggered. If the virtual conversion prop is triggered, step 1206 is executed, and if the virtual conversion prop is not triggered, step 1204 is returned.
[0154] Step 1206, the corresponding conversion slot and conversion control are displayed based on the level of the virtual conversion prop.
[0155] Step 1207, the selected first game element is placed in the conversion slot.
[0156] Step 1208, it is judged whether the level of the selected first game element matches the conversion level of the virtual conversion prop. If the level of the selected first game element matches the conversion level of the virtual conversion prop, step 1209 is executed, and if the level of the selected first game element does not match the conversion level of the virtual conversion prop, step 1210 is executed.
[0157] Step 1209, the first game element is displayed in the conversion slot.
[0158] Step 1210, prompt information is displayed, and the prompt information is used to guide the selection of the game element corresponding to the conversion level.
[0159] Step 1211, it is judged whether the selected first game element is changed. If the selected first game element is changed, step 1207 is returned, and if the selected first game element is not changed, step 1210 is returned.
[0160] Among them, steps 1205 to 1211 have been described in step 202, and the description of the related steps can be referred to, and here will not be repeated.
[0161] Step 1212, it is judged whether the conversion control is triggered. If the conversion control is triggered, step 1213 is executed, and if the conversion control is not triggered, step 1209 is returned.
[0162] Step 1213, randomly converting the first game element in the conversion slot to obtain a second game element, and displaying the second game element.
[0163] In the technical scheme provided by the embodiment of the application, the selected first game element is converted by the virtual conversion prop, and the second game element is randomly obtained, so that the randomness and interest of the game conversion process are increased, the game strategy and game experience of the user are enriched, and the human-computer interaction rate is improved. In the process of converting the selected first game element, the conversion level of the virtual conversion prop is confirmed, so that the user can select the game element of the corresponding level according to the conversion level, and the personalization and flexibility in the selection process of the converted game element are increased. In the case that the level of the selected game element does not match the conversion level, the user is guided to select the game element matching the conversion level by using the prompt information, the user can adjust the selected game element in time according to the prompt information, and the efficiency of the game element conversion process can be improved to a certain extent.
[0164] In the technical scheme provided by the embodiment of the application, the selected first game element is converted by the virtual conversion prop, and the second game element is randomly obtained, so that the randomness and interest of the game conversion process are increased, the game strategy and game experience of the user are enriched, and the human-computer interaction rate is improved. In the process of converting the selected first game element, the conversion level of the virtual conversion prop is confirmed, so that the user can select the game element of the corresponding level according to the conversion level, and the personalization and flexibility in the selection process of the converted game element are increased. In the case that the level of the selected game element does not match the conversion level, the user is guided to select the game element matching the conversion level by using the prompt information, the user can adjust the selected game element in time according to the prompt information, and the efficiency of the game element conversion process can be improved to a certain extent.
[0165] The application further provides a game element conversion device of a turn-based chess game. FIG. 13 is a structural schematic diagram of a game element conversion device of a turn-based chess game according to an embodiment of the application. As shown in FIG. 13, the device comprises:
[0166] The display module 1301 is configured to display the first game element and the virtual conversion prop, and the first game element comprises at least one of a chess piece or virtual equipment.
[0167] The display module 1301 is further configured to display the selected first game element in the first game element in response to the triggering operation of the virtual conversion prop.
[0168] The conversion module 1302 is configured to perform conversion on the selected first game element to obtain a second game element, and display the second game element.
[0169] In a possible implementation, the display module 1301 is configured to display the conversion slot in response to the triggering operation of the virtual conversion prop, and display the selected first game element in the conversion slot in the case that the first game element is selected.
[0170] The conversion module 1302 is configured to perform conversion on the first game element in the conversion slot to obtain a second game element.
[0171] In a possible implementation, the display module 1301 is further configured to display a conversion control.
[0172] The conversion module 1302 is configured to perform the operation of converting the first game element in the conversion slot in response to the triggering operation of the conversion control.
[0173] In a possible implementation, the display module 1301 is further configured to display prompt information in a case where the level of the selected first game element does not match the conversion level of the virtual conversion prop, the prompt information being used to guide selection of a game element corresponding to the conversion level.
[0174] In a possible implementation, the conversion module 1302 is further configured to perform conversion on the selected first game element and a remaining game element to obtain a second game element in a case where the selected first game element is moved to a position of the remaining game element, the remaining game element being a game element other than the selected first game element.
[0175] In a possible implementation, the apparatus further includes an acquisition module (not shown in the figure), configured to acquire reference information, the reference information including at least one of a type, a cost, or a level of the selected first game element.
[0176] The display module 1301 is further configured to display prediction information based on the reference information, the prediction information being used to predict an element type of the second game element, or the prediction information being used to predict an element type and a probability corresponding to the element type of the second game element.
[0177] In a possible implementation, the apparatus further includes an update module (not shown in the figure), configured to determine updated reference information in a case where the selected first game element is adjusted; and display updated prediction information based on the updated reference information.
[0178] In a possible implementation, the conversion module 1302 is further configured to determine a conversion weight of the selected first game element based on at least one of the cost or the level of the selected first game element; determine a conversion parameter corresponding to the selected first game element by using the conversion weight; and perform conversion on the selected first game element based on the conversion parameter to obtain the second game element.
[0179] In a possible implementation, the conversion module 1302 is configured to determine a parameter range based on the conversion parameter, determine a plurality of target game elements by using the parameter range, and associate the parameter range with the plurality of target game elements; and determine the second game element from the plurality of target game elements.
[0180] In a possible implementation, the virtual conversion prop is generated based on at least one of a round turn of a game session, a target game task, or a target game round.
[0181] In a possible implementation, the virtual conversion prop includes a first virtual conversion prop or a second virtual conversion prop, and the obtaining module is further configured to obtain a round turn of the game session.
[0182] The apparatus further includes a generating module (not shown in the figure), configured to generate the first virtual conversion prop when the round turn is less than the turn threshold, or generate the second virtual conversion prop when the round turn is greater than or equal to the turn threshold.
[0183] In a possible implementation, the conversion module 1302 is configured to display a random conversion prop, and display the second game element in response to a triggering operation of the random conversion prop.
[0184] In a possible implementation, the random conversion prop is in a moving state.
[0185] The first game element in the technical scheme provided by the embodiments of the present application can include at least one of a chess piece or virtual equipment, and the at least one of the chess piece or virtual equipment is converted by the virtual conversion prop, which can improve the flexibility of the converted game element. Moreover, the first game element is converted into the second game element, which can increase the randomness and interest of the game element conversion process, enrich the game strategy and game experience of the user, and thus improve the human-computer interaction rate.
[0186] It should be understood that the apparatus provided by the above embodiments is only used as an example for the division of the functional modules, and in actual applications, the above functions can be completed by different functional modules according to the needs, that is, the internal structure of the apparatus is divided into different functional modules to complete all or part of the above described functions. In addition, the apparatus and method embodiments provided by the above embodiments belong to the same concept, and the specific implementation process is described in the method embodiments, which will not be repeated here.
[0187] FIG. 14 is a structural block diagram of a terminal device provided by an embodiment of the present application. The terminal device 1400 can be any electronic device product that can interact with a user through one or more ways such as a keyboard, a touchpad, a handle, a remote controller, voice interaction, or a handwriting device. For example, a PC (Personal Computer), a mobile phone, a smart phone, a PDA (Personal Digital Assistant), a wearable device, a PPC (Pocket PC), a tablet computer, a smart car machine, a smart television, a smart speaker, a smart watch, and the like.
[0188] Generally, the terminal device 1400 includes a processor 1401 and a memory 1402.
[0189] The processor 1401 can include one or more processing cores, such as a 4-core processor, an 8-core processor, and the like. The processor 1401 can be implemented in the form of at least one of a DSP (Digital Signal Processing), an FPGA (Field-Programmable Gate Array), a PLA (Programmable Logic Array). The processor 1401 can also include a main processor and a coprocessor. The main processor is a processor for processing data in an awake state, also known as a CPU (Central Processing Unit). The coprocessor is a low-power processor for processing data in a standby state. In some embodiments, the processor 1401 can be integrated with a GPU (Graphics Processing Unit) that is responsible for rendering and drawing the content to be displayed by the display screen. In some embodiments, the processor 1401 can also include an AI (Artificial Intelligence) processor for processing machine learning-related computing operations.
[0190] The memory 1402 can include one or more computer-readable storage media that can be non-transitory. The memory 1402 can also include a high-speed random access memory, and a nonvolatile memory such as one or more disk storage devices, flash storage devices. In some embodiments, the non-transitory computer-readable storage medium in the memory 1402 is used to store at least one instruction for being executed by the processor 1401 to implement the game element conversion method of the turn-based chess game provided by the method embodiment of the present application. In some embodiments, the non-transitory computer-readable storage medium can also be referred to as a non-volatile computer-readable storage medium.
[0191] In some embodiments, the terminal device 1400 can also optionally include a display screen 1405.
[0192] The display screen 1405 is configured to display a UI (User Interface). The UI can include graphics, text, icons, video, and any combination thereof. When the display screen 1105 is a touch display screen, the display screen 1405 also has the capability of collecting touch signals on or above the surface of the display screen 1405. The touch signals can be input as control signals to the processor 1401 for processing. At this time, the display screen 1405 can also be configured to provide virtual buttons and / or virtual keyboards, also known as soft buttons and / or soft keyboards. In some embodiments, the display screen 1405 can be one, arranged on the front panel of the terminal device 1400; in other embodiments, the display screen 1405 can be at least two, arranged on different surfaces of the terminal device 1400 or in a folding design; in other embodiments, the display screen 1405 can be a flexible display screen, arranged on a curved surface or a folding surface of the terminal device 1400. Even, the display screen 1405 can also be arranged in an irregular shape, i.e., a special-shaped screen. The display screen 1405 can be made of materials such as LCD (Liquid Crystal Display) and OLED (Organic Light-Emitting Diode). In some embodiments, the game elements, virtual conversion props, etc. involved in the method embodiments of the present application are displayed through the display screen 1405.
[0193] Those skilled in the art can understand that the structure shown in FIG. 14 does not constitute a limitation on the terminal device 1400, and can include more or fewer components than those shown, or combine certain components, or use different component arrangements.
[0194] FIG. 15 is a structural schematic diagram of a server provided by an embodiment of the present application. The server 1500 can have a large difference due to different configurations or performances, and can include one or more processors 1501 and one or more memories 1502, wherein the one or more memories 1502 store at least one piece of program code, which is loaded and executed by the one or more processors 1501 to implement the game element conversion method of the turn-based chess game provided by each of the above-mentioned method embodiments. Of course, the server 1500 can also have a wired or wireless network interface, a keyboard, and an input and output interface, etc. to perform input and output, and the server 1500 can also include other components for realizing the functions of the device, which are not described here.
[0195] In an exemplary embodiment, a non-volatile computer readable storage medium is also provided, which stores at least one piece of program code, which is loaded and executed by a processor to enable a computer to implement any of the game element conversion methods of the turn-based chess game described above.
[0196] Optionally, the non-volatile computer readable storage medium described above can be a Read-Only Memory (ROM), a Random Access Memory (RAM), a Compact Disc Read-Only Memory (CD-ROM), a magnetic tape, a floppy disk, and an optical data storage device, etc.
[0197] In the example embodiment, a computer program or computer program product is also provided, which stores at least one computer instruction loaded and executed by a processor to enable a computer to implement any of the game element conversion methods of the round-based chess game described above.
[0198] It should be noted that the information (including but not limited to user device information, user personal information, etc.), data (including but not limited to data for analysis, stored data, displayed data, etc.) and signals involved in the present application are all authorized by the user or fully authorized by all parties, and the collection, use and processing of related data need to comply with relevant laws, regulations and standards of relevant countries and regions. For example, the game interface, the first game element, the second game element and the virtual conversion prop involved in the present application are obtained under full authorization.
[0199] It should be understood that "multiple" referred to herein refers to two or more. "And / or" describes the association relationship of the associated objects, which means that there can be three relationships, for example, A and / or B can represent: A exists alone, A and B exist together, and B exists alone. The character " / " generally represents that the associated objects before and after it are in an "or" relationship.
[0200] The above is only an example embodiment of the present application and is not intended to limit the present application. Any modification, equivalent replacement, improvement, etc. made within the principles of the present application shall be included within the protection scope of the present application.
Claims
1. A method of converting game elements of a turn-based board game, wherein, The method is executed by a computer device, and the method comprises: displaying a first game element and a virtual conversion prop, the first game element comprising at least one of a chess piece or virtual equipment; in response to a triggering operation of the virtual conversion prop, displaying a selected first game element in the first game element; performing conversion on the selected first game element to obtain a second game element, and displaying the second game element.
2. The method of claim 1, wherein, The method further comprises: displaying a conversion control; in response to a triggering operation of the conversion control, performing the operation of performing conversion on the first game element in the conversion slot. The method further comprises: in a case where a level of the selected first game element does not match a conversion level of the virtual conversion prop, displaying prompt information for guiding selection of a game element corresponding to the conversion level.
3. The method of claim 2, wherein, The method further comprises: in a case where the selected first game element is moved to a position of a remaining game element, performing conversion on the selected first game element and the remaining game element to obtain the second game element, the remaining game element being a game element other than the selected first game element. The method further comprises:
4. The method according to any one of claims 1 to 3, wherein, obtaining reference information, the reference information comprising at least one of a type, a cost or a level of the selected first game element; based on the reference information, displaying prediction information for predicting an element type of the second game element, or prediction information for predicting an element type of the second game element and a probability corresponding to the element type.
5. The method according to any one of claims 1 to 4, wherein, The method further comprises: in a case where the selected first game element is adjusted, determining updated reference information; 6. The method according to any one of claims 1 to 5, wherein, based on the updated reference information, displaying updated prediction information. The method further comprises: based on at least one of a cost or a level of the selected first game element, determining a conversion weight of the selected first game element; 7. The method of claim 6, wherein, determining a conversion parameter corresponding to the selected first game element by using the conversion weight; The method further comprises: based on the conversion parameter, performing conversion on the selected first game element to obtain the second game element.
8. The method according to any one of claims 1 to 7, wherein, The method further comprises: based on the conversion parameter, determining a parameter range, and determining a plurality of target game elements by using the parameter range, the parameter range being associated with the plurality of target game elements. The method further comprises: displaying a conversion control; in response to a triggering operation of the conversion control, performing the operation of performing conversion on the first game element in the conversion slot.
9. The method of claim 8, wherein, The method further comprises: in a case where a level of the selected first game element does not match a conversion level of the virtual conversion prop, displaying prompt information for guiding selection of a game element corresponding to the conversion level. The method further comprises: in a case where the selected first game element is moved to a position of a remaining game element, performing conversion on the selected first game element and the remaining game element to obtain the second game element, the remaining game element being a game element other than the selected first game element. The method further comprises: obtaining reference information, the reference information comprising at least one of a type, a cost or a level of the selected first game element; based on the reference information, displaying prediction information for predicting an element type of the second game element, or prediction information for predicting an element type of the second game element and a probability corresponding to the element type. The method further comprises: in a case where the selected first game element is adjusted, determining updated reference information; based on the updated reference information, displaying updated prediction information. The method further comprises: based on at least one of a cost or a level of the selected first game element, determining a conversion weight of the selected first game element; determining a conversion parameter corresponding to the selected first game element by using the conversion weight; The method further comprises: based on the conversion parameter, performing conversion on the selected first game element to obtain the second game element. The method further comprises: based on the conversion parameter, determining a parameter range, and determining a plurality of target game elements by using the parameter range, the parameter range being associated with the plurality of target game elements. determining the second game element in the plurality of target game elements.
10. The method according to any one of claims 1 to 9, wherein, The virtual conversion prop is generated based on at least one of a round turn of a game session, a target game task, or a target game round.
11. The method of claim 10, wherein, The virtual conversion prop includes a first virtual conversion prop or a second virtual conversion prop, and the method further includes: obtaining a round turn of the game session; generating the first virtual conversion prop when the round turn is less than a turn threshold; or, generating the second virtual conversion prop when the round turn is greater than or equal to the turn threshold.
12. The method of any one of claims 1 to 11, wherein, The display of the second game element includes: displaying a random conversion prop; displaying the second game element in response to a triggering operation of the random conversion prop.
13. The method of claim 12, wherein, The random conversion prop is in a moving state.
14. A game element conversion device for a turn-based board game, wherein, The device includes: a display module configured to display a first game element and a virtual conversion prop, the first game element including at least one of a chess piece or a virtual equipment; the display module is further configured to display a selected first game element in the first game element in response to a triggering operation of the virtual conversion prop; a conversion module configured to perform conversion on the selected first game element to obtain a second game element, and display the second game element.
15. A computer device, wherein, The computer device includes a processor and a memory, and the memory stores at least one program code, which is loaded and executed by the processor, so that the computer device implements the game element conversion method of the round chess game according to any one of claims 1 to 13.
16. A non-transitory computer readable storage medium, wherein, The non-volatile computer readable storage medium stores at least one program code, which is loaded and executed by the processor, so that the computer implements the game element conversion method of the round chess game according to any one of claims 1 to 13.
17. A computer program product, wherein, The computer program product stores at least one computer instruction, which is loaded and executed by the processor, so that the computer implements the game element conversion method of the round chess game according to any one of claims 1 to 13.
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