An intelligent three-dimensional four-in-one chess game

By using electronic components to monitor the number and position of chess pieces in the three-dimensional four-piece chess, the processor judges the winning conditions and feedbacks the results through the alarm device, solving the problem that it is difficult for players to accurately judge the winner and lose, and improving the playability of the game.

CN111097165BActive Publication Date: 2025-04-25FOSHAN JIKE INNOVATION & TECH CO LTD
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Patent Information

Application Number
CN202010078812.3
Authority / Receiving Office
CN · China
Patent Type
Patents(China)
Current Assignee / Owner
Filing Date
2020-02-03
Publication Date
2025-04-25
Estimated Expiration
2040-02-03

AI Technical Summary

Technical Problem

In the three-dimensional four-piece chess game, as the number of moves increases, the chess beads located in the middle of the matrix are easily blocked by the outer chess beads, making it difficult for players to accurately judge whether the winner has been decided.

Method used

An intelligent three-dimensional four-piece chess is designed, using electronic components including a monitor, a processor and an alarm device. Each drop zone is equipped with a monitor. By monitoring the change in the number of chess pieces, the processor judges the chess camp status and spatial position status. When the winning conditions are met, the alarm device feedbacks the game results through sound/light.

Benefits of technology

It realizes the function of accurately judging the winner and loser during the game, improves the playability of the three-dimensional four-piece chess, and reduces judgment errors caused by occlusion.

✦ Generated by Eureka AI based on patent content.

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Abstract

The present invention discloses an intelligent three-dimensional four-in-a-row chess game, comprising: chess pieces and a chessboard, wherein the chessboard comprises an upper panel, an electronic component and a power supply, and is provided with a plurality of chess placement intervals for stacking L layers of chess pieces, wherein the chess placement intervals are arranged in an array of M rows and N columns, wherein L, M and N are all natural numbers greater than or equal to 4; the electronic component comprises a monitor, a processor and an alarm device, wherein a monitor is provided in each chess placement interval, wherein the output end of the monitor is connected to the input end of the processor, wherein the output end of the processor is connected to the alarm device, wherein the monitor is configured to monitor the change value of the number of chess pieces in the chess placement interval, wherein the processor determines the state of the chess piece's camp and the state of its spatial position, and wherein the alarm device feeds back the processor's judgment result to the outside world. The intelligent three-dimensional four-in-a-row chess game provided by the present invention can identify the spatial position of each chess piece, thereby accurately determining whether the camp of the game participant meets the winning condition, and giving a winning or losing prompt.
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Description

Technical Field

[0001] The invention relates to the technical field of board games, in particular to an intelligent three-dimensional four-in-one chess game. Background Art

[0002] Score Four, also known as Score Four, is a chess game launched by A.P. Nienstaedt in 1968. The chess equipment includes: 1. Several sticks are arranged in a matrix or square array on the chessboard, and the length of each stick can be penetrated by at least four chess beads; 2. The two sides use chess beads of different colors to distinguish between the enemy and the friend, and each chess bead has a hole for the stick to pass through. The rules of the game require that both sides must take turns to pass one of their own chess beads into the rolling stick, so that the chess bead falls to the bottom or other chess pieces due to gravity. When one side has four chess beads connected in a straight line in the vertical, horizontal or oblique direction, it wins.

[0003] This is a battle game that tests the player's spatial imagination. Players need to observe and think about the placement of the pieces. However, as the number of pieces placed increases, the beads on the sticks in the middle of the matrix are easily blocked by the beads on the outer sticks, making it difficult for players to correctly judge whether the winner has been determined. Summary of the invention

[0004] In order to solve the technical problem that it is difficult for both parties in a three-dimensional four-in-a-row game to accurately determine the outcome of the game, the present technical solution aims to provide an intelligent three-dimensional four-in-a-row game to assist players in accurately determining the outcome of the game.

[0005] In order to solve the above technical problems, the present invention adopts the following technical solutions:

[0006] An intelligent three-dimensional four-in-a-row chess game, comprising:

[0007] piece;

[0008] Chess board, including:

[0009] The upper panel is provided with a plurality of chess pieces placement areas for stacking L layers of chess pieces, and the chess pieces placement areas are arranged according to

[0010] The array is arranged in M ​​rows and N columns, and L, M, and N are all natural numbers greater than or equal to 4;

[0011] The electronic component includes a monitor, a processor and an alarm device. A monitor is correspondingly arranged in each chess placement interval. The output end of the monitor is connected to the input end of the processor, and the output end of the processor is connected to the alarm device. The monitor is configured to monitor the change value of the number of chess pieces in the chess placement interval. The processor obtains the camp state and spatial position state of the chess pieces on the chessboard from the data input by the monitor. When the processor determines that four chess pieces in the same camp are connected in a straight line, it sends a signal of the end of the game to the alarm device. The alarm device feeds back the game result to the outside world through sound / light.

[0012] A power supply, which provides power to the electronic components.

[0013] There are many ways for the monitor to identify the player's move, such as the player notifying the completion of the move by pressing a button in the move interval, and the processor knowing the number of stacked chess pieces in the move interval by recording the number of times the same button is pressed. Specifically, the monitor includes a main control board, a button and a micro switch, the main control board is located below the upper panel, the micro switch is installed on the main control board and corresponds to the move interval one by one, the bottom of the button contacts the action reed of the micro switch, and a through hole is provided in the move interval for the button part to pass through.

[0014] Furthermore, the top of the button has a platform for placing chess pieces, a first magnet is embedded in the center of the platform, a second magnet with a polarity opposite to that of the first magnet is disposed on the bottom of the chess piece, and a third magnet with a polarity identical to that of the first magnet is disposed on the top of the chess piece. The chess pieces are positioned and aligned using magnets, eliminating the need for a rod-beaded structure like in traditional three-dimensional four-in-one chess, making the chessboard and chess pieces more portable.

[0015] Alternatively, by building a circuit connection between the chess piece and the chessboard and applying a safe voltage, the player's chess-dropping action is learned by monitoring the resistance change in the circuit formed by the chess-dropping interval. Specifically, the monitor includes a main control board and a chessboard contact group, the main control board is located below the upper panel, and a group of chessboard contact groups is provided for each chess-dropping interval, one end of the chessboard contact group is electrically connected to the main control board, and the other end passes through the upper panel, the chess piece is provided with a chess piece main board and a chess piece contact group, the chess piece contact group is electrically connected to the chess piece main board, and the chess piece contact group passes through the top and bottom surfaces of the chess piece and is adapted to the chessboard contact group.

[0016] Furthermore, the chess piece contact piece group and the chessboard contact piece group both include inner contact pieces, outer ring contact pieces, reset springs and positioning magnets. The inner contact pieces and outer ring contact pieces are concentric circles. A positioning magnet is provided at the center of the inner contact piece. The positioning magnet of the chessboard contact piece group is a first positioning magnet. The positioning magnet on the bottom surface of the chess piece contact piece group is a second positioning magnet. The second positioning magnet has the opposite polarity to the first positioning magnet. The positioning magnet on the top surface of the chess piece contact piece group is a third positioning magnet. The third positioning magnet has the same polarity as the first positioning magnet. The reset springs provide support for the inner contact pieces and the outer ring contact pieces respectively. The centering is also done by magnetic attraction, but since there are metal contacts required for circuit connection, reset springs are also provided to ensure good contact between the contacts.

[0017] Alternatively, by directly monitoring the change in the weight of the chess piece within the placement interval, the player's placement process and the spatial position of the chess piece can be calculated, that is, the monitor is a gravity sensor.

[0018] In addition, a structure similar to the traditional three-dimensional four-in-a-row checkers can also be used to identify the player's move in conjunction with a light sensor. That is, the detector includes a string rod, on which L light sensors are evenly spaced, and the chess piece is provided with a hole for the string rod to pass through. Before the chess piece is placed, all the light sensors on the string rod can sense the external light source signal; after the chess piece is placed, some light sensors are blocked by the chess piece and cannot sense the light source signal, so that the processor knows that the spatial position corresponding to the light sensor has been occupied by the chess piece.

[0019] After the processor monitors each player's move, it can provide feedback to the player through the alarm device, or notify the two opposing teams in the form of sound / light after finding that either camp meets the winning conditions. For example, the alarm device includes a lampshade and a lamp bead, and each of the move intervals is provided with a lampshade, and the lampshade is provided with a lamp bead. The alarm device can also be a speaker to directly broadcast information by voice. Alternatively, a buzzer can be used for information reminder.

[0020] The chess pieces themselves can be made with color markings to help players distinguish between the opposing camps. Since both sides of the three-dimensional four-in-one chess game must take turns to place their pieces and cannot skip, the processor can distinguish the camps to which the chess pieces belong by recording the odd or even number of the total order of placement.

[0021] Wireless communication can also be established between the chessboard and the chess pieces, so that the processor can directly identify the camp to which the chess pieces belong. The chess pieces can even be made into light-transmitting components that do not need to be marked with colors in advance, but can be built-in with lamps of multiple colors. After the processor distinguishes the camps to which the chess pieces belong according to the order of placement, the chess pieces can be made to show the corresponding colors through wireless communication. Specifically, the intelligent three-dimensional four-in-one chess also includes a wireless transmission component and a light group. The light group is installed on the chess pieces and has light points of at least two colors. The wireless transmission component includes a wireless transmitter located in the chessboard and a wireless receiver located in the chess pieces. The processor adjusts the color of the light group through the wireless transmission component. This structure allows the chess pieces to adopt a unified structure, and there is no need to distinguish specific colors. The chess pieces can be recognized by the processor as long as they have independent codes.

[0022] Furthermore, the intelligent three-dimensional four-in-one chess game also includes a network communication module for establishing a data transmission channel between the processor and an external intelligent terminal. Two sets of intelligent three-dimensional four-in-one chess games using the same working principle can achieve remote combat.

[0023] Compared with the prior art, the present invention has the following beneficial effects:

[0024] The intelligent three-dimensional four-in-a-row checker provided by the present invention can identify the spatial position of each chess piece, thereby accurately judging whether the camp of the game participants meets the winning condition, and giving a winning or losing prompt, thereby improving the playability of the three-dimensional four-in-a-row checker. BRIEF DESCRIPTION OF THE DRAWINGS

[0025] Figure 1 is a front view full cross-section diagram of the intelligent three-dimensional four-in-a-row chessboard described in Example 1;

[0026] Figure 2 yes Figure 1 A partial enlarged view of the middle A;

[0027] Figure 3 is an isometric stereogram of the intelligent three-dimensional four-in-a-row chess piece described in Example 1;

[0028] Figure 4 It is a schematic diagram of the intelligent three-dimensional four-in-a-row checkerboard described in Example 2. DETAILED DESCRIPTION

[0029] The technical solutions in the embodiments of the present invention will be described clearly and completely below in conjunction with specific embodiments. Obviously, the described embodiments are only part of the embodiments of the present invention, not all of them. Based on the embodiments of the present invention, all other embodiments obtained by ordinary technicians in this field without creative work are within the scope of protection of the present invention.

[0030] Embodiment 1, a kind of Figures 1 to 3The shown intelligent three-dimensional four-in-a-row chess piece comprises chess pieces 100 and a chessboard 200 , wherein the chessboard comprises an upper panel 210 , electronic components and a power supply.

[0031] The upper panel 210 is provided with a plurality of chess pieces 100 stackable in 5 layers. The chess pieces 100 are placed in an abstract space concept and are not enclosed by a real object on the upper panel 210. Figure 3 The dotted line marks the boundary of the chess piece placement area 211, and the chess piece placement area 211 is arranged in an array of 5 rows and 5 columns. Theoretically, the upper panel 210 can accommodate 125 chess pieces 100 at the same time;

[0032] The electronic component includes a monitor, a processor and an alarm device. A monitor is provided in each drop interval 211. The monitor includes a main control board 221, a button 222 and a micro switch 223. The main control board 221 is located below the upper panel 210. The micro switch 223 is installed on the main control board 221 and corresponds to the drop interval 211. The bottom of the button 222 contacts the action reed of the micro switch 223. A through hole is provided in the drop interval 211 for the button 222 to partially pass through. The output end of the micro switch 223 is connected to the input end of the processor through the main control board 221. The output end of the processor is connected to the alarm device, which includes a lampshade and a lamp bead 231. In this embodiment, the translucent button 222 is used as the lampshade, and the lamp bead 231 is installed at a position below the corresponding button 222 on the main control board 221. The top of the button 222 has a platform for placing the chess piece 100, and a first magnet 232 is buried in the center of the platform. The bottom surface of the chess piece 100 is provided with a second magnet 101 with a polarity opposite to that of the first magnet 232, and the top surface of the chess piece 100 is provided with a third magnet 102 with the same polarity as the first magnet 232.

[0033] When the player uses the intelligent three-dimensional four-in-one chess game described in this embodiment, the player needs to place the chess piece 100 in the chess-dropping interval 211 each time, so that the first magnet 232 and the second magnet 101 are attracted to each other to achieve centering, and at the same time, the chess piece 100 needs to be gently pressed to drive the button 222 to sink, thereby triggering the micro switch 223. The processor determines the position of the chess piece after receiving the signal from the micro switch 223. The horizontal coordinate of the chess piece 100 is obtained according to the chess-dropping interval 211 corresponding to the micro switch 223, and the height coordinate of the chess piece 100 is used as the number of times the micro switch 223 is triggered, thereby determining the spatial position data of the chess piece 100. After the processor learns the camp state and spatial position state of the chess piece on the chessboard, it can accurately determine whether the winning condition (four pieces connected in a straight line) is met. To improve the interaction between the chessboard 200 and the player, the alarm device can be configured so that whenever the micro switch 223 is touched, the lamp beads 231 in the corresponding drop interval 211 will be lit for a short period of time, indicating that the processor has received the player's current drop information. When the game meets the winning conditions, the alarm device can be configured to sequentially light up the lamp beads 231 in the drop interval 211 where the four chess pieces in a row are located.

[0034] Embodiment 2, a kind of Figure 4 The structure of the intelligent three-dimensional four-in-one chess game shown is similar to that of Example 1, except that the monitor uses a circuit connection between the chess piece 100 and the chessboard 200 and applies a safe voltage, so as to learn the player's chess-dropping action by monitoring the resistance change in the circuit formed by the chessboard 200 and the chess piece 100. Specifically, the monitor includes a main control board 221 and a chessboard contact sheet group, the main control board 221 is located below the upper panel 210, and a chessboard contact sheet group is provided for each chess-dropping interval 211, one end of the chessboard contact sheet group is electrically connected to the main control board 221, and the other end passes through the upper panel 210, the chess piece 100 is provided with a chess piece main board 111 and a chess piece contact sheet group, the chess piece contact sheet group is electrically connected to the chess piece main board 111, and the chess piece contact sheet group passes through the top and bottom surfaces of the chess piece 100 and is adapted to the chessboard contact sheet group.

[0035] Furthermore, the chess piece contact piece group and the chessboard contact piece group both include an inner contact piece 001, an outer ring contact piece 002, a reset spring 003 and a positioning magnet, the inner contact piece 001 and the outer ring contact piece 002 are concentric circles, a positioning magnet is provided at the center of the inner contact piece 001, the positioning magnet of the chessboard contact piece group is a first positioning magnet 004, the positioning magnet on the bottom surface of the chess piece contact piece group is a second positioning magnet 005, the second positioning magnet 005 has the opposite polarity to the first positioning magnet 004, the positioning magnet on the top surface of the chess piece contact piece group is a third positioning magnet 006, the third positioning magnet 006 has the same polarity as the first positioning magnet 004, and the reset spring 003 provides support for the inner contact piece 001 and the outer ring contact piece 002 respectively. This embodiment also uses magnetic attraction for centering, and further adds a reset spring 003 to ensure good contact between the contacts.

[0036] It will be apparent to those skilled in the art that the present invention is not limited to the details of the exemplary embodiments described above and that the present invention can be implemented in other specific forms without departing from the spirit or essential features of the present invention. Therefore, the embodiments should be considered exemplary and non-restrictive in all respects, and the scope of the present invention is defined by the appended claims rather than the above description, and it is intended that all changes falling within the meaning and scope of the equivalent elements of the claims be included in the present invention.

Claims

1. An intelligent three-dimensional four-in-a-row game, characterized in that: include: piece; Chess board, including: An upper panel is provided with a plurality of chess pieces placement areas on which L layers of chess pieces can be stacked, the chess pieces placement areas are arranged in an array of M rows and N columns, and L, M, and N are all natural numbers greater than or equal to 4; The electronic component includes a monitor, a processor and an alarm device. A monitor is provided in each drop interval. The output end of the monitor is connected to the input end of the processor, and the output end of the processor is connected to the alarm device. The monitor is configured to monitor the change value of the number of chess pieces in the chess placement interval; wherein: the monitor includes a button arranged in the chess placement area, and the monitor is configured to monitor the change value of the number of chess pieces in the chess placement interval by sensing the pressing of the button; Alternatively, the monitor is configured to construct a circuit between the chess piece and the chessboard, and apply a safety voltage, and monitor the change value of the number of chess pieces in the chess placement interval by detecting the change of resistance in the circuit formed by the chessboard and the chess piece in the chess placement interval; Alternatively, the monitor is configured to detect a change in the weight of a chess piece within a chess placement interval, so as to monitor a change in the number of chess pieces within the chess placement interval; Alternatively, the monitor includes a string rod and a plurality of light sensors spaced apart on the string rod, and the monitor is configured to monitor the change in the number of chess pieces in the placement interval by sensing light shielding of corresponding light sensors; The processor obtains the state of the chess pieces on the chessboard by combining the data input by the monitor with the order of chess pieces being placed, or the processor directly identifies the chess pieces through wireless communication established between the chessboard and the chess pieces to obtain the state of the chess pieces on the chessboard. The processor obtains the spatial position state of the chess pieces from the data input by the monitor. When the processor determines that four chess pieces in the same camp are connected in a straight line, it sends a signal that the game is over to the alarm device, and the alarm device feeds back the game result to the outside world through sound / light. A power supply, which provides power to the electronic components.

2. The intelligent three-dimensional four-in-a-row game according to claim 1, characterized in that: When the monitor is configured to monitor the change in the number of chess pieces in a chess placement interval by sensing the pressing of the button, the monitor also includes a main control board and a micro switch, the main control board is located below the upper panel, the micro switch is installed on the main control board and corresponds to the chess placement interval one by one, the bottom of the button is in contact with the action reed of the micro switch, and a through hole is provided in the chess placement interval for the button part to pass through.

3. The intelligent three-dimensional four-in-a-row game according to claim 2, characterized in that: The top of the button is provided with a platform for placing chess pieces, a first magnet is buried in the center of the platform, a second magnet with opposite polarity to the first magnet is provided on the bottom surface of the chess piece, and a third magnet with the same polarity as the first magnet is provided on the top surface of the chess piece.

4. The intelligent three-dimensional four-in-a-row game according to claim 1, characterized in that: When the monitor is configured to build a circuit between the chess piece and the chessboard and apply a safety voltage, and monitor the change value of the number of chess pieces in the chess placement interval by detecting the change in resistance in the circuit formed by the chessboard and the chess piece in the chess placement interval, the monitor includes a main control board and a chessboard contact group, the main control board is located below the upper panel, and a group of chessboard contact groups is provided corresponding to each of the chess placement intervals, one end of the chessboard contact group is electrically connected to the main control board, and the other end passes through the upper panel, the chess piece is provided with a chess piece main board and a chess piece contact group, the chess piece contact group is electrically connected to the chess piece main board, and the chess piece contact group passes through the top and bottom surfaces of the chess piece and is compatible with the chessboard contact group.

5. The intelligent three-dimensional four-in-a-row game according to claim 4, characterized in that: The chess piece contact piece group and the chessboard contact piece group both include an inner contact piece, an outer ring contact piece, a reset spring and a positioning magnet. The inner contact piece and the outer ring contact piece are concentric circles. A positioning magnet is provided at the center of the inner contact piece. The positioning magnet of the chessboard contact piece group is a first positioning magnet. The positioning magnet on the bottom surface of the chess piece contact piece group is a second positioning magnet. The second positioning magnet has opposite polarity to the first positioning magnet. The positioning magnet on the top surface of the chess piece contact piece group is a third positioning magnet. The third positioning magnet has the same polarity as the first positioning magnet. The reset spring provides support for the inner contact piece and the outer ring contact piece respectively.

6. The intelligent three-dimensional four-in-a-row game according to claim 1, characterized in that: When the monitor is configured to detect the change in the weight of the chess piece in the placement interval to monitor the change in the number of chess pieces in the placement interval, the monitor is a gravity sensor.

7. The intelligent three-dimensional four-in-a-row game according to claim 1, characterized in that: When the monitor includes a string rod and a plurality of light sensors arranged on the string rod, and the monitor is configured to monitor the change in the number of chess pieces in the placement interval by sensing the light obstruction of the corresponding light sensors, L light sensors are installed on the string rod at equal intervals, and the chess pieces are provided with holes for the string rod to pass through.

8. The intelligent three-dimensional four-in-a-row checkerboard according to any one of claims 1 to 7, characterized in that: The alarm device comprises a lampshade and lamp beads. A lampshade is arranged in each of the drop intervals, and a lamp bead is arranged in the lampshade.

9. The intelligent three-dimensional four-in-a-row game according to claim 1, characterized in that: It also includes a wireless transmission component and a light group. The light group is installed on the chess piece and has light points of at least two colors. The wireless transmission component includes a wireless transmitter located in the chess board and a wireless receiver located in the chess piece. The processor adjusts the color of the light group through the wireless transmission component.

10. The intelligent three-dimensional four-in-a-row game according to claim 1, characterized in that: It also includes a network communication module for establishing a data transmission channel between the processor and an external intelligent terminal.

Citation Information

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