Driving simulator control mechanism and driving simulator

By designing a driving simulator control mechanism that includes a joystick, transmission components, gear shift triggering components, and feel components, the problems of poor feel and misoperation were solved, resulting in better operation feedback and gaming experience.

CN112891927BActive Publication Date: 2025-11-07AIFRUTECH CO LTD
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Patent Information

Application Number
CN202110308378.8
Authority / Receiving Office
CN · China
Patent Type
Patents(China)
Current Assignee / Owner
Filing Date
2021-03-23
Publication Date
2025-11-07
Estimated Expiration
2041-03-23

AI Technical Summary

Technical Problem

Existing driving simulators have poor control mechanisms, resulting in a weak sense of immersion and a tendency for misoperation, which negatively impacts the gaming experience.

Method used

A driving simulator control mechanism was designed, which includes a joystick, a transmission component, a gear triggering component, and a tactile component. The joystick drives the gear triggering component to activate different gears, and the tactile component generates feedback force during gear shifting, thereby improving the accuracy and immersion of the operation.

Benefits of technology

It improves the feel of operation and immersion for gamers, reduces misoperations, and enhances the gaming experience.

✦ Generated by Eureka AI based on patent content.

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    Figure CN112891927B_ABST
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Abstract

The application discloses a driving simulator operating mechanism and a driving simulator, and relates to the technical field of game equipment, and solves the technical problem that the existing driving simulator operating mechanism has poor hand feeling and is prone to misoperation, which influences the game experience. The device comprises a joystick, a transmission part, a gear trigger assembly and a hand feeling assembly; the joystick is fixedly connected with the transmission part; the transmission part is in transmission connection with the gear trigger assembly and the hand feeling assembly; the gear trigger assembly and the hand feeling assembly are located on the two sides of the joystick; the joystick can drive the gear trigger assembly to trigger different gears to shift gears by pushing; and the hand feeling assembly can generate a force to feedback the joystick during the gear shifting process. The hand feeling assembly can generate a force to feedback the joystick during the gear shifting process, the hand feeling of the game player is better, the whole gear shifting operation process can be accurately felt, and misoperation is not prone to occur.
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Description

TECHNICAL FIELD

[0001] The present application relates to the technical field of game equipment, in particular to a driving simulator operating mechanism and a driving simulator. BACKGROUND

[0002] A train game is a game simulating train driving, such as the popular train GO game, which mainly simulates various trains in rail transit. A game player operates to complete various train driving tasks through a driving simulator operating mechanism to experience the fun of a train driver, and the game tries to simulate the real train driving as much as possible in terms of simulation.

[0003] In the train game, the driving simulator operating mechanism is the main operating component of the game player, which realizes simulated gear shifting, braking and other operations of train driving through the operating mechanism, so that the game player can better control the game, increase the situational empathy and improve the game experience. The feel, flexibility and sensitivity of the operation are the main factors affecting the game experience of the player.

[0004] In the process of implementing the present application, the inventors have found at least the following problems in the prior art:

[0005] The existing driving simulator operating mechanism has poor feel, weak game empathy, is prone to misoperation and affects the game experience. SUMMARY

[0006] The present application aims to provide a driving simulator operating mechanism and a driving simulator to solve the technical problem of poor feel of the existing driving simulator operating mechanism, weak game empathy, misoperation and affected game experience. The preferred technical solutions in the many technical solutions provided by the present application can produce many technical effects, which are described in detail below.

[0007] To achieve the above-mentioned purpose, the present application provides the following technical solutions:

[0008] The driving simulator operating mechanism provided by the present application comprises a joystick, a transmission member, a gear trigger assembly and a feel assembly. The joystick is fixedly connected with the transmission member, the transmission member is in transmission connection with the gear trigger assembly and the feel assembly, the gear trigger assembly and the feel assembly are located on both sides of the joystick, the joystick can drive the gear trigger assembly to trigger different gears for gear shifting by pushing, and the feel assembly can generate a force to feedback the joystick during the gear shifting.

[0009] Preferably, the transmission member is a first gear, and the first gear is a pair located on both sides of the joystick.

[0010] Preferably, the gear trigger assembly comprises a second gear, a first trigger, a second trigger and a micro switch; the second gear is in meshing connection with the first gear; the second gear is in shaft connection with the first trigger and the second trigger; the second gear can drive the first trigger and the second trigger to rotate; the first trigger and the second trigger can drive the micro switch to open or close in the process of rotation.

[0011] Preferably, the number of the micro switches is multiple, and the micro switches are located on both sides of the first trigger and the second trigger.

[0012] Preferably, the gear trigger assembly further comprises a first housing, the first housing fixes the micro switch and protects the second gear, the first trigger and the second trigger.

[0013] Preferably, the hand feeling assembly comprises a third gear, a fourth gear, a limiting column and a spring; the third gear is in meshing connection with the first gear; the fourth gear is in shaft connection with the third gear; the limiting column is in meshing connection with the fourth gear; the spring is connected with the limiting column and exerts a spring force on the fourth gear, and the spring force of the spring can change in the process of rotation of the fourth gear.

[0014] Preferably, the hand feeling assembly further comprises a second housing and a third housing, the second housing fixes the limiting column and the spring, and the limiting column is in movable connection with the second housing; the third housing is located outside the second housing and protects the third gear, the fourth gear and the second housing.

[0015] Preferably, the joystick comprises a rod body, a button, a limiting rod and a limiting block; the limiting block limits the pushing of the rod body in cooperation with the limiting rod; the button can drive the limiting rod to move upward after being pressed, thereby releasing the limiting of the limiting block on the joystick.

[0016] Preferably, a torsional spring is further arranged between the hand feeling assembly and the first gear, and one end of the torsional spring is in abutment with the joystick.

[0017] A driving simulator, comprising the driving simulator operating mechanism according to any one of the above.

[0018] The above technical solutions of the present application have the following advantages or beneficial effects:

[0019] The present application drives the gear position trigger assembly to trigger different gear positions for gear shifting by pushing the joystick forward and backward, the hand feeling assembly can generate force to feedback the joystick during gear shifting, through the feedback, the game player has better hand feeling and stronger game empathy, can accurately feel the whole process of gear shifting operation, can accurately judge whether the gear shifting operation has been completed, is not easy to misoperate, and improves the game experience. BRIEF DESCRIPTION OF DRAWINGS

[0020] In order to more clearly illustrate the technical solutions of the embodiments of the present application, the drawings needed in the embodiment description will be briefly introduced. Obviously, the drawings in the following description are only some embodiments of the present application, and other drawings can be obtained by those skilled in the art without creative labor on the basis of these drawings. The drawings are as follows:

[0021] Figure 1 is a first perspective view of the embodiment of the present application;

[0022] Figure 2 is a second perspective view of the embodiment of the present application;

[0023] Figure 3 is a first perspective view of the embodiment of the present application;

[0024] Figure 4 is a second perspective view of the embodiment of the present application.

[0025] In the drawings: 1, joystick; 11, rod body; 12, button; 13, limiting rod; 14, limiting block; 15, transmission block; 16, transmission spring; 2, first gear; 3, gear position trigger assembly; 31, second gear; 32, first trigger; 33, second trigger; 34, micro switch; 35, first housing; 36, first transmission shaft; 37, flange; 38, trigger button; 4, hand feeling assembly; 41, third gear; 42, fourth gear; 43, limiting column; 44, spring; 45, second housing; 46, third housing; 47, second transmission shaft; 5, torsional spring. DETAILED DESCRIPTION

[0026] In order to make the objects, technical solutions and advantages of the present application clearer, the various exemplary embodiments to be described below will be described with reference to the corresponding drawings, which constitute a part of the exemplary embodiments and in which various exemplary embodiments that can be used to implement the present application are described. The same numbers in different drawings represent the same or similar elements. The implementation described in the following exemplary embodiments does not represent all the implementations consistent with the present disclosure. It should be understood that they are only examples of procedures, methods and devices, etc. consistent with some aspects of the present disclosure as detailed in the appended claims, and other implementations can also be used, or structural and functional modifications can be made to the implementations listed herein, without departing from the scope and spirit of the present application.

[0027] In the description of the present application, it should be understood that the terms "center", "longitudinal", "transverse" and the like indicate the orientation or positional relationship shown in the drawings, which are only for the convenience of describing the present application and simplifying the description, and do not indicate or imply that the elements referred to must have a specific orientation, be constructed and operated in a specific orientation. The terms "first", "second" and the like are only for descriptive purposes and should not be understood as indicating or implying relative importance or implicitly indicating the number of technical features indicated. The term "a plurality of" means two or more. The terms "connected", "connected" should be interpreted broadly, for example, it can be fixedly connected, detachably connected, integrally connected, mechanically connected, electrically connected, communicatively connected, directly connected, indirectly connected through an intermediate medium, it can be the internal communication of two elements or the interaction relationship between two elements. The term "and / or" includes any and all combinations of one or more related listed items. For those skilled in the art, the specific meaning of the above terms in the present application can be understood according to the specific circumstances.

[0028] In order to illustrate the technical solutions of the present application, the following will be described by specific embodiments, only showing the parts related to the embodiments of the present application.

[0029] Embodiment one:

[0030] As Figures 1-4As shown, the present application provides a driving simulator operating mechanism, which comprises a handle 1, a transmission member, a gear trigger assembly 3 and a hand feeling assembly 4. The handle 1 is used for hand holding, and the gear shifting operation of the whole driving simulator operating mechanism is realized by pushing forward and backward. The handle 1 is fixedly connected with the transmission member, so that the handle 1 can drive the transmission member to move correspondingly during the pushing forward and backward. The transmission member is in transmission connection with the gear trigger assembly 3 and the hand feeling assembly 4, and the movement of the transmission member is transmitted to the gear trigger assembly 3 and the hand feeling assembly 4, so as to drive the gear trigger assembly 3 and the hand feeling assembly 4 to move correspondingly. The gear trigger assembly 3 and the hand feeling assembly 4 are located on both sides of the handle 1, so that the whole driving simulator operating mechanism has a compact layout, and the movement of the handle 1 is transmitted on both sides, which makes the operation feeling of the player better. The handle 1 can drive the gear trigger assembly 3 to trigger different gears for gear shifting by pushing, and the pushing process includes forward pushing and backward pushing. The gear shifting realizes the deceleration or acceleration of the electric car game, so as to control the driving speed of the electric car in a proper range to adapt to different game scenes. The hand feeling assembly 4 can generate a force to feedback to the handle 1 during the gear shifting. The feedback can be force feedback or displacement feedback. Through the feedback action, the game player has a better feeling, a stronger game immersion, can accurately feel the whole process of the gear shifting operation, can accurately judge whether the gear shifting operation has been completed, is not easy to make a mistake, and improves the game experience.

[0031] As an optional embodiment, as shown in Figures 1-2 As shown, the transmission member is a first gear 2, and the first gear 2 is a pair located on both sides of the handle 1. That is, the first gear 2 includes two gears located on the left and right sides of the handle 1. Through the gear transmission of the first gear 2, the forward and backward pushing of the handle 1 is converted into the rotation of the first gear 2, the transmission of the force and displacement output by the handle 1 to the gear trigger assembly 3 and the hand feeling assembly 4 is reliable, the hand feeling is obvious during the gear meshing, and the game player's hand feeling can be improved. Preferably, the first gear 2 is connected with the handle 1 through a shaft for transmission.

[0032] As an optional embodiment, as shown in Figures 3-4As shown, the gear position triggering assembly 3 comprises a second gear 31, a first trigger 32, a second trigger 33 and a micro switch 34. The micro switch 34 is a contact mechanism for switching action with a specified stroke and force. When the trigger button 38 is pressed during use, the dynamic metal contact and the static metal contact are closed through the force transmission of the elastic body, the circuit is connected, and after the button is released, the elastic body resets the dynamic metal contact and the button, the circuit is disconnected, thereby realizing the on-off control of the current. The first trigger 32 and the second trigger 33 are used to realize the opening or closing of the micro switch 34. After the micro switch 34 is opened or closed, gear shifting is realized through the prior art, thereby triggering different gears. The second gear 31 is meshed and connected with the first gear 2, and the number of teeth of the second gear 31 is less than that of the first gear 2, so that the second gear 31 reduces the rotation speed of the first gear 2, facilitating precise adjustment of the gear position. The second gear 31 is connected with the first trigger 32 and the second trigger 33 through a first transmission shaft 36. Specifically, the second gear 31 is connected with the first trigger 32 and the second trigger 33 through the first transmission shaft 36, which is in the form of a wheel. The first trigger 32 and the second trigger 33 are preferably connected by clamping, or can be connected by screws or an integral structure. The second gear 31 can drive the first trigger 32 and the second trigger 33 to rotate, changing the relative position of the first trigger 32, the second trigger 33 and the micro switch 34. The outer wheel of the first trigger 32 and the second trigger 33 is provided with a plurality of flanges 37, which abut against the trigger button 38 of the micro switch 34. With the rotation of the first trigger 32 and the second trigger 33, the flanges 37 limit the trigger button 38 of the micro switch 34, thereby driving the micro switch 34 to open or close. The number of micro switches 34 is multiple, and different numbers can correspond to different adjustment gears. The micro switches 34 are located on both sides of the first trigger 32 and the second trigger 33. The micro switches 34 on both sides of the first trigger 32 and the second trigger 33 facilitate the control of a larger number of micro switches 34. Preferably, there are two on each side, a total of four micro switches 34. The first trigger 32 and the second trigger 33 are provided with two different structures of flanges, facilitating matching with the four micro switches 34 at different positions.

[0033] As an optional embodiment, as shown in Figures 1-2 The gear position triggering assembly 3 further comprises a first housing 35 for fixing the micro switch 34. The first housing 35 is screw-connected or clamped-connected with the micro switch 34, and protects the second gear 31, the first trigger 32, the second trigger 33 and the micro switch 34. That is, the first housing 35 covers the second gear 31, the first trigger 32, the second trigger 33 and the micro switch 34, avoiding direct exposure to affect the service life.

[0034] As an optional embodiment, as shown in Figures 3-4As shown, the hand feeling assembly 4 comprises a third gear 41, a fourth gear 42, a limiting column 43 and a spring 44. Preferably, the third gear 41 and the fourth gear 42 are integrated to improve the structural strength. The third gear 41 is connected with the first gear 2 in meshing mode; the fourth gear 42 is connected with the third gear 41 in shaft mode, specifically, the fourth gear 42 is connected with the third gear 41 through a second transmission shaft 47. The first gear 2 drives the third gear 41 and the fourth gear 42 to rotate simultaneously. The limiting column 43 is connected with the fourth gear 42 in meshing mode, and the limiting column 43 meshes with different teeth of the fourth gear 42 when the fourth gear 42 rotates. The spring 44 is connected with the limiting column 43 and exerts a spring force on the fourth gear 42, specifically, the spring 44 is in compression state when the limiting column 43 meshes with the fourth gear 42. Therefore, the fourth gear 42 needs to overcome the spring force of the spring 44 to rotate, and in the process of overcoming the spring force of the spring 44, the force feedback can be provided to the game player to generate the hand feeling. Meanwhile, the displacement of the limiting column 43 will change abruptly in the process of changing the meshing teeth of the fourth gear 42, and a jerking feeling is generated, which can also be fed back to the game player to generate the corresponding hand feeling. The spring force of the spring 44 can change in the rotating process of the fourth gear 42, that is, the relative distance between the spring 44 and the second shell 45 changes with the change of the meshing position of the limiting column 43 and the fourth gear 42, so that the spring force of the spring 44 changes.

[0035] As an optional embodiment, as shown in Figures 1-2 As shown, the hand feeling assembly 4 further comprises a second shell 45 and a third shell 46. The second shell 45 fixes the limiting column 43 and the spring 44, and one end of the spring 44 abuts against the second shell 45, and the other end of the spring 44 is connected with the limiting column 43, preferably in sleeving mode to achieve better fixation. The limiting column 43 is movably connected with the second shell 45, so that the limiting column 43 can reciprocate relative to the second shell 45 under the action of the spring force of the spring 44. The third shell 46 is located outside the second shell 45 and protects the third gear 41, the fourth gear 42 and the second shell 45 to improve the service life.

[0036] As an optional embodiment, as shown in Figures 3-4 As shown, the joystick 1 comprises a rod body 11, a button 12, a limiting rod 13 and a limiting block 14. The button 12 abuts against a transmission spring 16 between the button 12 and a transmission block 15, so that the button 12 can automatically recover under the action of the transmission spring 16 after being released. Figure 2As shown, the limiting block 14 cooperates with the limiting rod 13 to limit the pushing of the rod body 11, when the button 12 is not pressed, the limiting rod 13 protrudes downward, when the joystick 1 rotates, it abuts against the limiting block 14, and cannot be further rotated, thereby achieving the limiting effect, thereby avoiding the game player from accidentally touching the rod body 11 of the joystick 1 to change the gear position and cause operation failure. After the button 12 is pressed, the transmission spring 16 pushes the transmission block 15 to move, which can drive the limiting rod 13 to move upward, thereby releasing the limiting of the limiting block 14 on the joystick 1, so that the gear shifting operation can be realized by pushing the rod body 11 forward and backward.

[0037] As an optional embodiment, a torsional spring 5 is further arranged between the hand feeling assembly 4 and the first gear 2, one end of the torsional spring 5 abuts against the joystick 1. Thus, during the pushing process of the joystick 1, the elastic force of the torsional spring 5 needs to be overcome, thereby generating a corresponding hand feeling, and further improving the game experience of the player.

[0038] The embodiment is only a specific example, and does not mean that the present application is in this way.

[0039] Embodiment two:

[0040] A driving simulator, the driving simulator comprises the driving simulator operating mechanism provided by the present application. The driving simulator of the present application further comprises a shell, which is connected with the first shell 35, the second shell 45, the rod body 11 and the limiting block 14 through screws, bolts, clamping and the like, thereby realizing the overall fixation of the driving simulator operating mechanism. The hand feeling assembly 4 can generate a force to feedback the joystick 1 during the gear shifting process, through the feedback effect, the game player has a better hand feeling, and has a stronger game immersion, can accurately feel the whole process of the gear shifting operation, can accurately judge whether the gear shifting operation has been completed, is not prone to misoperation, and improves the game experience.

[0041] The above is only a preferred embodiment of the present application, and those skilled in the art know that various changes or equivalent replacements can be made to the features and embodiments without departing from the spirit and scope of the present application. In addition, under the guidance of the present application, the features and embodiments can be modified to adapt to specific conditions and materials without departing from the spirit and scope of the present application. Therefore, the present application is not limited to the specific embodiments disclosed herein, and all embodiments falling within the scope of the claims of the present application are within the protection scope of the present application.

Claims

1. A driving simulator steering mechanism, characterized by, Including the joystick, transmission, gear trigger assembly and hand feel assembly; the joystick is fixedly connected with the transmission, the transmission is in transmission connection with the gear trigger assembly, hand feel assembly; the gear trigger assembly, hand feel assembly is located in both sides of the joystick; the joystick can be triggered by pushing the gear trigger assembly to trigger different gears to shift; the hand feel assembly can produce force to feedback the joystick during the shifting process; the hand feel assembly includes third gear, fourth gear, limit post and spring; the transmission is a first gear, the third gear is in meshing connection with the first gear; the fourth gear is connected with the third gear through a second transmission shaft; the limit post is in meshing connection with the fourth gear, the limit post is in meshing with the fourth gear, the spring is in compression state; the spring is connected with the limit post and exerts a spring force on the fourth gear, the spring force of the spring can change during the rotation of the fourth gear; the hand feel assembly and the first gear are also provided with a torsion spring, one end of the torsion spring is in abutment with the joystick; the hand feel assembly further includes a second housing and a third housing, the second housing fixes the limit post and the spring, one end of the spring is in abutment with the second housing, the other end of the spring is fixedly connected with the limit post; the limit post is movably connected with the second housing; the third housing is located outside the second housing and protects the third gear, the fourth gear and the second housing; the joystick includes a rod body, a button, a limit rod and a limit block; the limit block cooperates with the limit rod to limit the pushing of the rod body; the button can drive the limit rod to move up after being pressed, thereby releasing the limit of the limit block on the joystick; the gear trigger assembly includes a second gear, a first trigger, a second trigger and a micro switch; the second gear is in meshing connection with the first gear; the second gear is axially connected with the first trigger and the second trigger; the second gear can drive the first trigger and the second trigger to rotate; the first trigger and the second trigger can drive the micro switch to open or close during rotation; the number of micro switches is four, two are arranged on both sides of the first trigger and the second trigger respectively, which are used for adjusting gears; the outer wheel of the first trigger and the second trigger is provided with a plurality of flanges which are in abutment with the trigger buttons of the micro switch.

2. The driving simulator steering mechanism of claim 1, wherein, The first gear is a pair located on both sides of the joystick.

3. The driving simulator steering mechanism of claim 1, wherein, The gear trigger assembly further includes a first housing, the first housing fixes the micro switch and protects the second gear, the first trigger and the second trigger.

4. A driving simulator, characterized by The driving simulator includes the driving simulator operating mechanism of any one of claims 1-3.

Citation Information

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