Hemiplegic patient rehabilitation system based on Kinect interaction and virtual reality

A virtual rehabilitation and virtual reality technology, applied in cardiac catheterization, application, diagnostic recording/measurement, etc., can solve the problems of lack of active cooperation of patients, long rehabilitation treatment cycle, waste of medical resources, etc., to shorten rehabilitation training time, improve efficiency and effect, the effect of saving medical resources

CN112951409APending Publication Date: 2021-06-11FUDAN UNIV +1
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Patent Information

Authority / Receiving Office
CN · China
Patent Type
Applications(China)
Current Assignee / Owner
Publication Date
2021-06-11

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Abstract

The invention discloses a hemiplegic patient rehabilitation system based on Kinect interaction and virtual reality. The system comprises a Kinect interaction module, a motion capture module, a virtual rehabilitation training scene module, a body condition monitoring module, a virtual reality module, a training data analysis module and an emergency alarm module. The motion capture module captures offset motion of a patient, and the Kinect interaction module converts the offset motion of the patient into motion in a virtual rehabilitation training scene; the training data analysis module records data of the patient in the virtual rehabilitation training scene and analyzes and evaluates the data; the physical condition monitoring module monitors the physical condition of the patient in the rehabilitation process; and the emergency alarm module carries out real-time alarm after triggering alarm according to the body data result analyzed by the body condition monitoring module. With the system, the hemiplegic patient can autonomously perform balance rehabilitation training without accompanying of a therapist, medical resources are saved, and meanwhile, the enthusiasm of the hemiplegic patient in rehabilitation training is improved in a game training mode.
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Description

technical field

[0001] The invention relates to the technical field of VR rehabilitation, in particular to a rehabilitation system, method and storage medium for hemiplegic patients based on Kinect interaction and virtual reality. Background technique

[0002] Good balance ability is very important to people, because the completion of various basic actions in people's daily life (such as standing, walking, eating, washing, dressing) all depend on the body's balance function. Balance dysfunction is one of the most common dysfunctions in stroke patients with hemiplegia, which directly affects the walking function of patients and increases the risk of patients falling. Studies have shown that the incidence of falls in stroke patients ranges from 25% to 75%. This not only significantly affects the self-care ability of patients and reduces their quality of life, but also brings a heavy burden to patients, their families and society. Therefore, it is extremely important to help ...

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Embodiment Construction

[0042] The following will clearly and completely describe the technical solutions in the embodiments of the present invention with reference to the accompanying drawings in the embodiments of the present invention. Obviously, the described embodiments are only part of the embodiments of the present invention, not all of them. Based on the embodiments of the present invention, all other embodiments obtained by persons of ordinary skill in the art without creative efforts fall within the protection scope of the present invention.

[0043] refer to figure 1, the present invention proposes a hemiplegic patient rehabilitation system based on Kinect interaction and virtual reality, the system includes a Kinect interaction module 100, a motion capture module 200 connected with the Kinect interaction module 100, a virtual rehabilitation training scene module 300 and a physical condition monitoring module 400, further includes a virtual reality module 500 connected to the virtual rehab...