Hemiplegic patient rehabilitation system based on Kinect interaction and virtual reality
A virtual rehabilitation and virtual reality technology, applied in cardiac catheterization, application, diagnostic recording/measurement, etc., can solve the problems of lack of active cooperation of patients, long rehabilitation treatment cycle, waste of medical resources, etc., to shorten rehabilitation training time, improve efficiency and effect, the effect of saving medical resources
Patent Information
- Authority / Receiving Office
- CN · China
- Patent Type
- Applications(China)
- Current Assignee / Owner
- Publication Date
- 2021-06-11
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Abstract
Description
technical field
[0001] The invention relates to the technical field of VR rehabilitation, in particular to a rehabilitation system, method and storage medium for hemiplegic patients based on Kinect interaction and virtual reality. Background technique
[0002] Good balance ability is very important to people, because the completion of various basic actions in people's daily life (such as standing, walking, eating, washing, dressing) all depend on the body's balance function. Balance dysfunction is one of the most common dysfunctions in stroke patients with hemiplegia, which directly affects the walking function of patients and increases the risk of patients falling. Studies have shown that the incidence of falls in stroke patients ranges from 25% to 75%. This not only significantly affects the self-care ability of patients and reduces their quality of life, but also brings a heavy burden to patients, their families and society. Therefore, it is extremely important to help ...
Examples
Embodiment Construction
[0042] The following will clearly and completely describe the technical solutions in the embodiments of the present invention with reference to the accompanying drawings in the embodiments of the present invention. Obviously, the described embodiments are only part of the embodiments of the present invention, not all of them. Based on the embodiments of the present invention, all other embodiments obtained by persons of ordinary skill in the art without creative efforts fall within the protection scope of the present invention.
[0043] refer to figure 1, the present invention proposes a hemiplegic patient rehabilitation system based on Kinect interaction and virtual reality, the system includes a Kinect interaction module 100, a motion capture module 200 connected with the Kinect interaction module 100, a virtual rehabilitation training scene module 300 and a physical condition monitoring module 400, further includes a virtual reality module 500 connected to the virtual rehab...