Playsets and game systems
By designing an information holding body including a cover part and an opening part, ensuring that the detection of the QR code is carried out in the overlay state, the problems of inaccurate detection and misidentification in the prior art are solved, and high-precision identification code detection is realized.
Patent Information
- Application Number
- CN202110675753.2
- Authority / Receiving Office
- CN · China
- Patent Type
- Patents(China)
- Current Assignee / Owner
- Priority Date
- 2020-07-08
- Filing Date
- 2021-06-18
- Publication Date
- 2025-05-13
- Estimated Expiration
- 2041-06-18
AI Technical Summary
In the prior art, users need to manually align the locations of the detection unit and the QR code, which makes it difficult for children or unsmart people to detect the QR code reliably, and there is a lack of measures to prevent misidentification.
An information holding body is designed, and its main body includes a first area with an identification code and a surrounding second area. The covering part can cover the main body part and expose the identification code of the first area through the opening part to ensure that the detection operation is performed in the cover state and reduce the possibility of misidentification.
The detection of identification codes is achieved with high accuracy, especially when used by children or unsmart people, ensuring the reliability of detection and reducing the risk of misidentification.
Smart Images

Figure CN113350776B_ABST
Abstract
Description
Technical Field
[0001] The present invention relates to an information holder, a toy set and a game system, and in particular to an information holder including an identification code such as a two-dimensional code, a toy set having the information holder and a game system having the toy set. Background Art
[0002] In the past, there has been a game device that can read game information from a card (information holder) with an identification code or the like that holds the game information. For example, Patent Document 1 discloses a technology that can detect a two-dimensional code recorded on a card by a detection unit of the game device, and execute game content on the game device based on the detected information.
[0003] Prior art literature
[0004] Patent Literature
[0005] Patent Document 1: Japanese Patent Application Publication No. 2013-198520 Summary of the invention
[0006] Problem that the invention aims to solve
[0007] However, in Patent Document 1, when using the detection unit to detect the QR code, the user needs to align the position of the detection unit himself, so the position alignment of the QR code and the detection unit must be adjusted by moving the game device. Therefore, in the case where the user is a child or other clumsy person, it may not be possible to reliably detect the QR code. In addition, Patent Document 1 does not disclose measures to prevent misrecognition of the QR code.
[0008] The main object of the present application is to provide an information holding body capable of detecting an identification code with high accuracy. Other problems and novel features are apparent from the description of this specification and the accompanying drawings.
[0009] Solutions for solving problems
[0010] The following briefly describes the outline of typical technical solutions among the technical solutions disclosed in this application.
[0011] An information holding body of a technical solution comprises: a first main body; a first area, which is provided in the first main body and has an identification code for holding game information; a second area, which is provided in the first main body and is arranged around the first area; a covering part, which can cover the first main body; and a first opening, which is provided in the covering part. Here, when the covering part covers the first main body, the second area is covered by the covering part, and the first area is exposed at the first opening.
[0012] Effects of the Invention
[0013] According to one embodiment, it is possible to provide an information holding body capable of detecting an identification code with high accuracy. BRIEF DESCRIPTION OF THE DRAWINGS
[0014] Figure 1 This is a perspective view showing the information holding body according to the first embodiment.
[0015] Figure 2 This is a perspective view showing the information holding body according to the first embodiment.
[0016] Figure 3 It is a perspective view showing the game peripheral device according to the first embodiment.
[0017] Figure 4 It is a perspective view showing the convex portion of the game peripheral device and the concave portion of the information holding body according to the first embodiment.
[0018] Figure 5 It is a perspective view showing the game device according to the first embodiment.
[0019] Figure 6 This is a perspective view showing a game peripheral device equipped with a game accessory device according to the first embodiment.
[0020] Figure 7 This is a schematic diagram showing the game system according to the first embodiment.
[0021] Description of Reference Numerals
[0022] 10. Information holding body; 11. Main body; 12. Covering part; 13. First area; 14. Second area; 15a, 15b. Connecting part; 16. Pattern; 17. Opening part; 18. Concave part; 20. Game peripheral device; 21. Main body; 22. Mounting part; 23. Protrusion; 24. Opening part; 25. Opening and closing part; 30. Game device; 31. Game main device; 32. Game accessory device; 33. Detection part; 34. Transmitting part; 35. Receiving part; 36. Control part; 37. Execution part; 40. Button; 41. Rod; 100. Toy set; 200. Game system. DETAILED DESCRIPTION
[0023] Hereinafter, embodiments of the present invention will be described in detail based on the accompanying drawings. In addition, in all the drawings used to illustrate the embodiments, components having the same functions are marked with the same reference numerals, and their repeated descriptions are omitted. In addition, in the following embodiments, in principle, the same or identical parts will not be described repeatedly except when particularly necessary.
[0024] (Implementation Method 1)
[0025] <Structure of information holding body 10>
[0026] Below, use Figure 1 and Figure 2 The information holder 10 of Embodiment 1 will be described. In addition, there is a case where the information holder 10 and the game peripheral device 20 described later constitute a part of the toy set 100. In other words, there is a case where the information holder 10 is sold alone on the market, and there is a case where the toy set 100 including the information holder 10 is sold on the market.
[0027] like Figure 1 and Figure 2 As shown, the information holding body 10 includes a main body 11 and a cover 12 that can cover the main body 11 . Figure 1 It shows the state where the main body 11 is exposed from the cover 12. Figure 2 The main body 11 is shown in a state covered by the cover 12 .
[0028] The main body 11 includes: a first area 13 with an identification code for retaining game information and a second area 14 arranged around the first area 13. The identification code attached to the first area 13 is, for example, a two-dimensional code. The identification code can be applied to various patterns in a manner corresponding to various game information. In addition, the two-dimensional code of embodiment 1 also includes a code in which a data unit is colored, or a code in which a data unit is deformed and three-dimensionalized. In addition, it can also be a one-dimensional code instead of a two-dimensional code, as long as it can retain game information.
[0029] The second area 14 is decorated with at least one of a pattern and an introduction related to game information. Figure 1 In the example, a pattern 16 representing a character or the like associated with the game information is attached to a portion of the second area 14. An introduction related to the character or other decorations may be attached to other portions of the second area 14. In this way, by attaching a decoration such as the pattern 16 to the second area 14, the user can recognize the outline of the game information included in the identification code of the first area 13.
[0030] In addition, Figure 1 In the embodiment, the identification code of the first area 13 and the pattern 16 of the second area 14 are, for example, stickers, and these stickers are attached to the main body 11. However, these identification codes and patterns may be directly drawn on the main body 11, or may be attached to the main body 11 by other methods other than stickers. In addition, in the present embodiment, the identification code and decoration attached to the main body 11 are attached to a predetermined surface of a sheet-like article, and a member having a holding portion capable of holding a sheet-like article in a state where the sheet-like article with the identification code and decoration attached can be set as the information holding body 10.
[0031] The main body 11 is provided with a connecting portion 15a, and the covering portion 12 is provided with a connecting portion 15b that can be connected to the connecting portion 15a. When the connecting portion 15b is connected to the connecting portion 15a, by displacing the covering portion 12 relative to the main body 11, a covered state and an exposed state can be obtained. In the covered state, the second area 14 is covered by the covering portion 12 and the first area 13 is exposed at the opening 17, and in the exposed state, the first area 13 and the second area 14 are exposed from the covering portion 12.
[0032] In other words, the end of the main body 11 is provided with a connecting portion 15a integrated with the main body 11, and the end of the cover 12 is provided with a connecting portion 15b integrated with the cover 12, and the connecting portion 15a and the connecting portion 15b are connected to each other. Therefore, the main body 11 or the cover 12 can be moved around the connecting portion 15a and the connecting portion 15b connected to each other as an axis, so that the above-mentioned covering state and the above-mentioned exposure state can be switched.
[0033] The cover 12 is provided with an opening 17 that passes through the cover 12. The opening area of the opening 17 is substantially the same as the area of the first region 13. Therefore, when the cover 12 covers the main body 11, the second region 14 is accordingly covered by the cover 12, and the first region 13 is exposed at the opening 17.
[0034] The identification code of the first area 13 can be detected by the detection unit 33 of the game accessory device 32, which will be described in detail later. At this time, the detection operation is preferably performed in a state where the main body 11 is covered by the cover 12 and the first area 13 is exposed at the opening 17.
[0035] As described above, the second area 14 having various decorations such as the pattern 16 is provided around the first area 13. If the detection operation is performed in a state where the entire body 11 is not covered by the cover 12, the decoration of the second area 14 may be confused with the identification code of the first area 13, and erroneous recognition may occur due to the decoration of the second area 14.
[0036] In implementation mode 1, Figure 2 As shown, the detection operation is performed in a state where only the first region 13 is exposed at the opening 17 , so the possibility of the above-mentioned erroneous recognition being caused can be suppressed, and the identification code can be detected with high accuracy.
[0037] In addition, a recess 18 is provided on the surface of the cover 12 near the opening 17 in the cover 12 when the first main body 11 is covered by the cover 12. The recess 18 can be fitted with the protrusion 23 of the game peripheral 20. The relationship between the recess 18 and the protrusion 23 will be described in detail later.
[0038] <Structure of Gaming Peripheral Device 20>
[0039] Below, use Figure 3 and Figure 4 The game peripheral device 20 according to Embodiment 1 will be described. The game peripheral device 20 and the information holding body 10 constitute a part of the toy set 100 .
[0040] like Figure 3 As shown, the gaming peripheral device 20 includes a main body 21 , a mounting portion 22 , a convex portion 23 , an opening 24 , and an opening and closing portion 25 .
[0041] The carrying portion 22 is provided inside the main body 21, and is provided to carry a game accessory device 32 described later. In other words, the carrying portion 22 is a space for carrying the game accessory device 32. A part of the main body 21 can be opened and closed at the opening and closing portion 25, and the game accessory device 32 can be inserted into the carrying portion 22 or taken out from the carrying portion 22 by means of the opening and closing portion 25.
[0042] The opening 24 is provided on the outer periphery of the main body. When the game accessory 32 is mounted on the mounting portion 22, the detection portion 33 of the game accessory 32 is exposed at the opening 24 (see Figure 6 ).
[0043] The convex portion 23 is provided on the outer periphery of the main body and is provided near the opening 24. The convex portion 23 can be fitted into the concave portion 18 of the information holding body 10.
[0044] like Figure 4 As shown, the shape of the concave portion 18 and the shape of the convex portion 23 are substantially the same shape, but it is not desirable to have a rotationally symmetrical shape such as a perfect circle or a regular polygon, but it is desirable to have a rotationally symmetrical shape. Assuming that the shape of the concave portion 18 and the shape of the convex portion 23 are perfect circles, the game peripheral device 20 can be engaged with the information holding body 10 in various orientations. In addition, the game peripheral device 20 can rotate relative to the information holding body 10 with the engaged concave portion 18 and the convex portion 23 as an axis.
[0045] As a result, it is difficult to make the opening 17 of the information holding body 10 face the opening 24 of the game peripheral device 20, and it is difficult to align the positions of the opening 17 and the opening 24. Therefore, it is difficult to align the positions of the detection unit 33 exposed at the opening 24 and the identification code of the first area 13 exposed at the opening 17, and the time required for the detection operation increases.
[0046] In implementation mode 1, Figure 4 In this way, the shape of the recessed portion 18 and the shape of the convex portion 23 are substantially the same, and are not rotationally symmetrical, and are shapes that restrict the rotation of the main body 21 relative to the information holding body 10 when the convex portion 23 is fitted into the recessed portion 18. Therefore, the game peripheral device 20 can be engaged with the information holding body 10 only in a specific orientation, and the game peripheral device 20 does not rotate relative to the information holding body 10.
[0047] Therefore, the operation for making the opening 17 and the opening 24 face each other can be easily performed, so that the identification code can be easily detected. In addition, the time required for the detection operation can also be shortened.
[0048] <Configurations of Game Device 30 and Game System 200>
[0049] Below, use Figure 5 to Figure 7 The game device 30 and the game system 200 according to the first embodiment will be described. Figure 7 The game system 200 according to the first embodiment is shown. The game system 200 includes a toy set 100 (information holding body 10, game peripheral device 20) and the following game device 30.
[0050] like Figure 5 As shown, the game device 30 includes a game main device 31 and a game accessory device 32. The game accessory device 32 is mounted on the game main device 31, but can be separated from the game main device 31.
[0051] like Figure 5 and Figure 7 As shown, the game main body device 31 includes an execution unit 37 , a control unit 36 electrically connected to the execution unit 37 , and a receiving unit 35 electrically connected to the control unit 36 .
[0052] The execution unit 37 is configured to include, for example, a display and an image processing unit, and can execute game content based on a control signal from the control unit 36. The control unit 36 can control the game content executed in the execution unit 37 and can process information transmitted from the receiving unit 35. The receiving unit 35 can receive information sent from the game accessory device 32.
[0053] The game accessory device 32 includes a detection unit 33 and a transmission unit 34 electrically connected to the detection unit 33. The game accessory device 32 is also provided with operation tools such as buttons 40 and levers 41 for the user to operate the game content on the execution unit 37.
[0054] The detection unit 33 is configured to include, for example, a camera and an image processing unit, and can detect the identification code of the first area 13 and transmit the game information held by the identification code to the transmission unit 34. The transmission unit 34 can transmit the information to the receiving unit 35 of the game main device 31. In addition, the communication between the transmission unit 34 and the receiving unit 35 is performed in a non-contact manner, for example, wirelessly.
[0055] like Figure 6 As shown, the game accessory device 32 is mounted on the mounting portion 22 of the game peripheral device 20. When the game accessory device 32 is mounted on the mounting portion 22, the detection portion 33 is exposed at the opening 24. In addition, the button 40 and the lever 41 are exposed at other openings provided in the main body 21 of the game peripheral device 20.
[0056] The detection unit 33 can detect the identification code when the game accessory device 32 is mounted on the mounting portion 22, the main body 11 of the information holding body 10 is covered by the cover portion 12, and the convex portion 23 is fitted into the concave portion 18. At this time, the identification code exposed at the opening 17 and the detection unit 33 exposed at the opening 24 are separated by a predetermined distance in the fitting direction of the concave portion 18 and the convex portion 23 so that the detection unit 33 can detect the identification code.
[0057] For example, when the detection unit 33 contacts the first area 13, it is difficult to read the identification code of the first area 13 using the camera of the detection unit 33. By maintaining a predetermined distance between the detection unit 33 and the identification code, it is easy to focus the camera of the detection unit 33 on the identification code. Therefore, the detection accuracy of the detection unit 33 can be improved. In the first embodiment, the depth of the depression of the recess 18, the length of the convex portion 23, the position of the opening 17, and the position of the opening 24 are studied so as to maintain the predetermined distance as described above when the convex portion 23 is fitted into the recess 18.
[0058] Below, use Figure 7 A series of game information acquisition methods of the game system 200 according to Embodiment 1 will be described. The series of game information acquisition methods are basically performed in a state where the game accessory device 32 is mounted on the mounting portion 22, the main body 11 is covered by the cover portion 12, and the recessed portion 18 and the convex portion 23 are engaged with each other.
[0059] First, the detection unit 33 detects the identification code of the first area 13, and transmits the game information held by the identification code to the transmission unit 34. Next, the transmission unit 34 transmits the game information transmitted from the detection unit 33 to the reception unit 35. Next, the reception unit 35 transmits the received game information to the control unit 36. Next, the control unit 36 causes the execution unit 37 to execute the game content based on the game information transmitted from the reception unit 35.
[0060] In this way, the game information held by the information holding body 10 can be reflected in the game content played by the game device 30 .
[0061] As mentioned above, although the invention of this application was specifically described based on embodiment, the invention of this application is not limited to the said embodiment, Various changes can be made within the range which does not deviate from the summary.
[0062] For example, the toy set 100 may include not only one information holder 10 but multiple information holders 10. In this case, the multiple information holders 10 do not need to include the same game information, but may include different game information. That is, the identification codes of the first areas 13 of the multiple information holders 10 may also be composed of different patterns.
[0063] In addition, in the embodiment, it is described that the game device 30 includes a game main device 31 and a game accessory device 32 that can be separated from the game main device 31, and the game accessory device 32 is mounted on the game peripheral device 20, but it is not limited to such a form. The same effect as the present embodiment can be obtained by constructing as follows: a part or the whole of the game console 30 in which the game main device 31 and the game accessory device 32 are integrally formed is mounted on the game peripheral device 20, so that the detection unit 33 of the game main device 31 can be exposed from the opening 24.
Claims
1. A toy set having an information holding body and a game peripheral device, wherein: The information holder has: A first main body, comprising a first area and a second area arranged around the first area, the first area being provided with an identification code for holding game information; a covering portion capable of covering the first main body portion; a first opening provided in the covering portion; and a fitting portion provided near the first opening in the cover portion and on the surface of the cover portion when the first main body portion is covered by the cover portion, When the cover portion covers the first main body portion, the second region is accordingly covered by the cover portion, and the first region is exposed at the first opening. The engaging portion can be engaged with an engaged portion of a gaming peripheral device, and is provided at a position where the identification code and the gaming peripheral device can be aligned in a state of being engaged with the engaging portion. The gaming peripheral device comprises: a second main body; and The engaged portion is provided on the outer periphery of the second main body portion, The shape of the fitting portion and the shape of the fitted portion are shapes that restrict the rotation of the second body portion relative to the information holding body in a state in which the fitted portion is fitted into the fitting portion.
2. The toy set according to claim 1, wherein: At least one of a pattern and an introduction related to the game information is attached to the second area.
3. A toy set according to claim 1 or 2, wherein: The first main body is provided with a first connecting portion, The covering portion is provided with a second connecting portion that can be connected to the first connecting portion. By displacing the covering portion relative to the first main portion while the second connecting portion is connected to the first connecting portion, it is possible to obtain a state in which the second area is covered by the covering portion and the first area is exposed at the first opening, and a state in which the first area and the second area are exposed from the covering portion.
4. The toy set according to claim 1, wherein: The game peripheral device further includes a second opening portion, which is provided on the outer periphery of the second main body portion and is provided near the engaged portion. In a state where the engaged portion is engaged with the engaging portion, the first opening and the second opening face each other.
5. The toy set according to claim 4, wherein: The game peripheral device further comprises a mounting portion, which is provided inside the second main body portion and is used to mount at least a part of the game device. In a state where at least a part of the game device is mounted on the mounting portion, a detection unit is exposed at the second opening, the detection unit is provided in the game device, and the detection unit is capable of detecting the identification code attached to the first area. The detection unit can detect the identification code in a state in which at least a part of the game device is mounted on the mounting unit, the first main body is covered by the covering unit, and the engaged portion is engaged with the engaging portion.
6. The toy set according to claim 5, wherein: When the game device is at least partially mounted on the mounting portion, the first main body is covered by the covering portion, and the engaged portion is engaged with the engaging portion, the identification code exposed at the first opening and the detection portion exposed at the second opening are separated by a predetermined distance in the engaging direction of the engaging portion and the engaged portion so that the detection portion can detect the identification code.
7. A game system comprising a game device and the toy set according to claim 5, wherein: The game device comprises a main game device and an auxiliary game device. The game main device comprises: Executive Department; a control unit electrically connected to the execution unit and configured to control the game content executed by the execution unit; and a receiving unit, which is electrically connected to the control unit and is used to receive information sent from the game accessory device, The game accessory device comprises: the detection unit; as well as a sending unit, which is electrically connected to the detecting unit and is used to send information to the game main device, When the game accessory device is mounted on the mounting portion, the first main body is covered by the covering portion, and the engaging portion is engaged with the engaged portion, the detecting portion detects the identification code and transmits the game information held by the identification code to the sending portion, the sending portion transmits the game information transmitted from the detecting portion to the receiving portion, the receiving portion transmits the received game information to the control portion, and the control portion causes the executing portion to execute the game content based on the game information transmitted from the receiving portion.
Citation Information
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