A game operation guidance completion method, system and device
By setting alternative objects on the mask, the problems of large workload of manual photo editing of masks and increased game file size in the prior art are solved, and the effects of reducing storage and transmission costs and shortening operation guidance response time are achieved, improving user experience.
Patent Information
- Application Number
- CN202111041281.1
- Authority / Receiving Office
- CN · China
- Patent Type
- Patents(China)
- Current Assignee / Owner
- Filing Date
- 2021-09-07
- Publication Date
- 2025-06-06
- Estimated Expiration
- 2041-09-07
AI Technical Summary
In the existing game operation guidance technology, the workload of manual photo editing of masks is large, the size of game files increases, the cost of storage and transmission, and the response time of operation guidance is extended, affecting the user experience.
By setting a substitute object on the mask, the substitute object triggers the same script event when the target object is clicked when it is clicked, realizing game operation guidance without having to edit the mask based on each target object.
It greatly reduces the workload of manual photo editing of masks, reduces game file size, reduces storage and transmission costs, shortens response time during operation guidance, and improves user experience.
Smart Images

Figure CN113842636B_ABST
Abstract
Description
Technical Field
[0001] The present disclosure relates to the field of game guidance technology, and in particular to a method, system and device for completing game operation guidance. Background Art
[0002] In the field of gaming, when a new user enters a game or a user completes a newly released game task, a game guidance system is needed to help the user become familiar with the game method or task content.
[0003] Game operation guidance is divided into weak guidance and strong guidance. Weak guidance refers to marking a striking prompt on the target object that needs to be guided to click, such as a function button or icon, to prompt the user to click. After the user clicks the target object, the corresponding content will be responded. During the weak guidance process, other function buttons and icons will not be blocked, and the user can choose to click or not click the prompted target object. The general practice of the strong guidance process is to set a mask on the game interface. The mask is generally a black picture with a certain degree of transparency that is compatible with the game interface. A space is cut out at the position corresponding to the target object on the mask to expose the position, and then the mask is set on the game interface. In this way, the mask can block the function buttons and icons in other positions, and only expose the target object for the user to click.
[0004] Since the target objects vary in size and shape, multiple masks need to be generated according to the size and shape of the target objects and stored in the game file during the game production process. When guiding the operation of the target objects, the corresponding masks are called out and set on the game interface. This method has the following defects:
[0005] First, masks are mainly obtained through manual photo editing and then put into game files. However, a single game may require dozens or even hundreds of different mask images, which results in a large workload and cumbersome operation for manual photo editing.
[0006] Second, multiple mask images need to be stored in the game file for use, which will increase the size of the game file and increase storage and transmission costs;
[0007] Third, each time an operation is guided, the corresponding mask image needs to be searched and called, which prolongs the response time during the operation guidance process and affects the user experience. Summary of the invention
[0008] In order to solve the problems existing in the above-mentioned prior art, the purpose of the present invention is to provide a method, system and device for completing game operation guidance. The present invention can greatly reduce the workload of manual masking and image editing, and can reduce the size of game files, reduce storage and transmission costs, shorten the response time during the operation guidance process, and improve user experience.
[0009] A method for completing a game operation guide disclosed in the present invention comprises the following steps:
[0010] S01. Setting a mask on the game interface for shielding user operations;
[0011] S02, according to the target object to be guided to be clicked, setting a substitute object of the target object on the mask, wherein the substitute object is used to trigger a script event pointed to by the target object when being clicked;
[0012] S03, monitoring the screen click signal of the user, when the user clicks the replacement object, triggering the script event, and executing the next step response.
[0013] Preferably, the game operation guidance process includes multiple target objects that need to be guided to be clicked, and the guidance sequence is planned according to the script event content pointed to by each target object when being clicked.
[0014] Preferably, in step S03, the next step response includes:
[0015] Detect whether the game operation guidance process is completed. If so, remove the mask and the substitute object. Otherwise, remove the current substitute object and repeat step S02 to set a substitute object for the next target object on the mask according to the guidance sequence until the game operation guidance process is completed.
[0016] Preferably, in step S02, setting a substitute object for the target object on the mask according to the target object to be guided to click comprises:
[0017] Proportionally copy the target object to be clicked to obtain the replacement object;
[0018] Obtaining the position coordinates of the target object, recorded as first coordinates, and searching the mask for second coordinates corresponding to the first coordinates;
[0019] The replacement object is set at the position corresponding to the second coordinate.
[0020] Preferably, the step of replicating the target object to be clicked in the same proportion to obtain the replacement object further comprises:
[0021] The replacement object is highlighted or flashed.
[0022] Preferably, in step S01, setting a mask on the game interface for shielding user operations includes:
[0023] Generating a mask adapted to the game interface according to the size of the game interface;
[0024] The mask is covered on the game interface.
[0025] The present disclosure also provides a game operation guidance completion system, comprising:
[0026] A mask generation unit, the mask generation unit is used to set a mask on the game interface for shielding user operations;
[0027] A substitute object setting unit, the substitute object setting unit is used to set a substitute object of the target object on the mask according to the target object to be clicked, and the substitute object is used to trigger a script event pointed to by the target object when being clicked;
[0028] The monitoring response unit is used to monitor the user's screen click signal. When the user clicks the replacement object, the script event is triggered and the next step response is executed.
[0029] The present disclosure also provides a computer device, including a processor and a memory, wherein the memory stores at least one instruction or at least one program, and when the at least one instruction or the at least one program is loaded by the processor, the game operation guidance completion method as described above is executed.
[0030] The advantages of the game operation guidance completion method, system and device disclosed in the present invention are:
[0031] 1. The present disclosure sets a substitute object on the mask to guide the user to click. When the substitute object is clicked, it will trigger the same script event as when the target object is clicked, which plays a role in guiding the operation. In this way, there is no need to retouch the mask according to each target object, which greatly reduces the workload of manual mask retouch and makes the operation more convenient.
[0032] 2. The present disclosure only needs to use the same complete mask image for shielding during the guiding process of different target objects, so there is no need to store multiple mask images for standby use, which can reduce the size of game files and reduce storage and transmission costs;
[0033] 3. The present invention does not need to search for and call the corresponding mask image when guiding the operation, which can shorten the response time during the operation guidance process and improve the user experience. BRIEF DESCRIPTION OF THE DRAWINGS
[0034] Figure 1 is a flowchart of the steps of a method for completing a game operation guide described in the present disclosure;
[0035] Figure 2 is a schematic diagram of the game interface described in the present disclosure;
[0036] Figure 3is a schematic diagram of the game interface of the present disclosure after setting a mask;
[0037] Figure 4 It is a schematic diagram of the mask setting replacing the object described in the present disclosure.
[0038] Explanation of the reference numerals: 1-game interface, 2-mask, 3-target object, 4-substitute object. DETAILED DESCRIPTION
[0039] like Figure 1 As shown, a method for completing game operation guidance described in the present disclosure includes the following steps:
[0040] S01, setting a mask 2 for shielding user operations on the game interface 1, such as Figure 2 As shown, the game interface 1 includes multiple function buttons, such as "backpack", "task", "map", etc. When these function buttons are clicked, corresponding script events will be triggered. For example, when the "backpack" button is clicked, the backpack interface will be entered, and when the "task" button is clicked, the task list will be called out.
[0041] S02. According to the target object 3 to be clicked, a substitute object 4 of the target object 3 is set on the mask 2. When the substitute object 4 is clicked, it triggers the script event pointed to by the target object 3 when it is clicked. Specifically, the above-mentioned "backpack", "task" and "map" are collectively referred to as the target object 3. In other feasible embodiments, the target object 3 can be set as an icon or other styles. The target object 3 is used to trigger the corresponding script event when it is clicked. The substitute object 4 corresponds to the target object 3. For example, when the game operation guidance process needs to guide the user to click the "backpack" button, a new "backpack" button is set on the mask 2 as the substitute object 4. When the user clicks the "backpack" button as the substitute object 4, it will trigger the same trigger event as the "backpack" button of the target object 3, that is, open the backpack.
[0042] S03. Monitor the user's screen click signal. When the user clicks on the replacement object 4, trigger the script event and execute the next response. Specifically, monitor the user's screen click signal in real time to obtain whether the user clicks on the corresponding replacement object 4 according to the guidance intention. When the user clicks on the replacement object 4, immediately trigger the script event corresponding to the replacement object 4 as feedback, and execute the next response according to the progress of the game operation guidance process.
[0043] The present disclosure guides the user to click by setting a substitute object 4 on the mask 2. When the substitute object 4 is clicked, it triggers the same script event as when the target object 3 is clicked, which plays a role in guiding the operation. In this way, there is no need to retouch the mask 2 according to each target object 3, which greatly reduces the workload of manual retouching of the mask 2 and makes the operation more convenient.
[0044] In the present disclosure, only one complete mask 2 image is needed to be used for shielding during the guiding process of different target objects 3, so there is no need to store multiple mask 2 images for standby use, which can reduce the size of the game file and reduce the storage and transmission costs;
[0045] The present invention does not need to search for and call the corresponding mask 2 image when performing operation guidance, which can shorten the response time during the operation guidance process and improve the user experience.
[0046] Furthermore, in this embodiment, the game operation guidance process includes multiple target objects 3 that need to be guided to click. The guidance sequence is planned according to the script events pointed to when each target object 3 is clicked. For example, the "task" button will trigger a script event that calls out the task list after being clicked. The called out task list may include subordinate buttons such as "main task" and "side task". At this time, if it is necessary to further guide the user to click the "main task" and "side task" buttons respectively, then repeat the above process to guide the user to click the corresponding alternative objects 4 in turn.
[0047] More specifically, in actual application, the game operation guidance process often includes multiple consecutive guidance steps. For example, in the novice guidance process of the game, it is often necessary to guide the user to click on multiple target objects 3 in sequence according to the steps, so as to guide the user to quickly become familiar with the various functions of the game. Therefore, it is necessary to reduce the amount of data processing as much as possible in the continuous game operation guidance process, so as to reduce the response time of the guidance process, improve the continuity of the guidance process and enhance the user experience.
[0048] In order to achieve the above-mentioned effects, in this embodiment, for the guided click process of a single target object 3 in the continuous game operation guidance process, in the above-mentioned step S03, the user's screen click signal is monitored. When it is monitored that the user clicks the replacement object 4 corresponding to the target object 3, it indicates that the user has completed the operation guidance of this step. After the corresponding script event is triggered, the next step response needs to be executed.
[0049] The next step of response specifically includes: detecting whether the game operation guidance process is finished, if so, removing the mask 2 and the substitute object 4, otherwise removing the current substitute object 4, and repeating step S02 to set the next substitute object 4 on the mask 2 according to the above-planned guidance sequence, until the game operation guidance process is finished. Figure 2-Figure 4, the "backpack" and "task" buttons in the figure are both target objects 3 that need to be guided to click, and the planned guidance order is to click the "backpack" button first, and then click the "task" button. The guidance to click the "backpack" button and the guidance to click the "task" button are edited into a complete event, recorded as a "novice guidance event". When the user triggers the "novice guidance event", the above process is executed. The substitute object 4 of the "backpack" button is first set on the mask 2. When the user clicks the substitute object 4, after the guidance click process of the "backpack" button is completed, the game program starts to detect the game operation guidance process, that is, the above-mentioned "novice guidance event". ” is ended, and the detection result is “No”. At this time, since the guidance process has not ended, there is no need to remove the mask 2, and only the current alternative object 4 on the mask 2 is removed. The alternative object 4 of the next target object 3 is directly set on the mask 2. In this embodiment, the alternative object 4 of the “task” button is set to guide the user to click. After monitoring the user clicking on the alternative object 4 of the “task” button, the game program detects whether the above-mentioned “novice guidance event” is ended, and the detection result is “Yes”. At this time, the mask 2 and the alternative object 4 on the game interface 1 are removed, the “novice guidance event” is ended, and the user can operate normally.
[0050] Through the above steps, multiple consecutive guidance steps are edited into a complete event, which is recorded as a game operation guidance process. After each guidance step is completed, it is detected whether the game operation guidance process is ended. If not, the mask 2 is retained, and the replacement object 4 of the next target object 3 is directly set on the mask 2 until the game operation guidance process is completed. The mask 2 is not removed until the game operation guidance process is completed. In this way, there is no need to repeatedly remove and set the mask 2 in a single game operation guidance process, which can reduce the amount of data processing, thereby reducing the response time of the guidance process, and improving the continuity of the guidance process to enhance the user experience.
[0051] Furthermore, in this embodiment, in step S02, setting a replacement object 4 of the target object 3 on the mask 2 according to the target object 3 to be clicked includes:
[0052] The target object 3 to be clicked is copied in equal proportion to obtain a substitute object 4, and the substitute object 4 is directly copied from the target object 3, which can further reduce the workload;
[0053] Get the position coordinates of the target object 3, record them as the first coordinates, and search for the second coordinates corresponding to the first coordinates on the mask 2. Usually, the mask 2 is a black picture of the same size as the game interface 1. After the mask 2 is aligned with the game interface 1, two plane rectangular coordinate systems are established with the geometric centers of the game interface 1 and the mask 2 as the coordinate origins. Since the origins of the two coordinate systems coincide, the position points represented by the same position coordinates are also the same. After obtaining the above-mentioned first coordinates, the corresponding second coordinates can be found in the coordinate system of the mask 2.
[0054] The substitute object 4 is set at the position corresponding to the second coordinate, that is, the substitute object 4 is covered at the position corresponding to the target object 3 on the mask 2. In this way, when the user clicks on the substitute object 4, the position of the substitute object 4 and the target object 3 overlap, which can play a good role in guiding memory.
[0055] More specifically, the target object 3 to be guided to click is copied in proportion, and after obtaining the replacement object 4, the replacement object 4 is highlighted or flashed to achieve a more significant prompt effect, which can guide the user to quickly find and click the replacement object 4 to complete the operation guidance process.
[0056] Furthermore, in this embodiment, in step S01, setting a mask 2 for shielding user operations on the game interface 1 includes:
[0057] Generate a mask 2 that matches the game interface 1 in proportion to the size of the game interface 1, and the mask 2 is usually a transparent or semi-transparent black picture;
[0058] The mask 2 is covered on the game interface 1 to shield the user's operation.
[0059] The present disclosure also provides a game operation guidance completion system, comprising:
[0060] A mask generation unit, the mask generation unit is used to set a mask 2 for shielding user operations on the game interface 1,
[0061] A substitute object setting unit, the substitute object setting unit is used to set a substitute object 4 of the target object 3 on the mask 2 according to the target object 3 to be clicked, and the substitute object 4 is used to trigger a script event pointed to by the target object 3 when being clicked;
[0062] The monitoring response unit is used to monitor the user's screen click signal. When the user clicks the replacement object 4, the script event is triggered and the next step response is executed.
[0063] The game operation guidance completion system described in the embodiment of the present disclosure is based on the same inventive concept as the above-mentioned completion method embodiment, and can be understood by referring to the above description of the completion method embodiment, which will not be repeated here.
[0064] The game operation guidance completion system described in the embodiment of the present disclosure can significantly reduce the workload of manual image editing of the mask 2, and can reduce the size of game files, reduce storage and transmission costs, shorten the response time during the operation guidance process, and improve user experience.
[0065] The embodiment of the present disclosure also provides a computer device, including a processor and a memory, wherein the memory stores at least one instruction or at least one program, and when the at least one instruction or the at least one program is loaded by the processor, the game operation guidance completion method as described above is executed.
[0066] The memory can be used to store software programs and modules, and the processor executes various functional applications by running the software programs and modules stored in the memory. The memory can mainly include a program storage area and a data storage area, wherein the program storage area can store an operating system, application programs required for functions, etc.; the data storage area can store data created according to the use of the device, etc. In addition, the memory can include a high-speed random access memory, and can also include a non-volatile memory, such as at least one disk storage device, a flash memory device, or other volatile solid-state storage devices. Accordingly, the memory can also include a memory controller to provide the processor with access to the memory.
[0067] The method embodiments provided in the embodiments of the present disclosure may be executed in a computer terminal, a server or a similar computing device, that is, the above-mentioned computer device may include a computer terminal, a server or a similar computing device. The internal structure of the computer device may include but is not limited to: a processor, a network interface and a memory. Among them, the processor, network interface and memory in the computer device may be connected via a bus or other means.
[0068] Among them, the processor (or CPU (Central Processing Unit, central processing unit)) is the computing core and control core of the computer device. The network interface may optionally include a standard wired interface, a wireless interface (such as WI-FI, a mobile communication interface, etc.). Memory is a memory device in a computer device for storing programs and data. It is understandable that the memory here can be a high-speed RAM storage device or a non-volatile storage device (non-volatile memory), such as at least one disk storage device; optionally, it can also be at least one storage device located away from the aforementioned processor. The memory provides a storage space, which stores the operating system of the electronic device, which may include but is not limited to: Windows system (an operating system), Linux (an operating system), Android (Android, a mobile operating system) system, IOS (a mobile operating system) system, etc., and the present disclosure does not limit this; and, in the storage space, one or more instructions suitable for being loaded and executed by the processor are also stored, and these instructions can be one or more computer programs (including program codes). In the embodiment of this specification, the processor loads and executes one or more instructions stored in the memory to implement the game operation guidance method provided in the above method embodiment.
[0069] In the description of the present disclosure, it is necessary to understand that the directions or positional relationships indicated by directional words such as "front, back, up, down, left, right", "lateral, vertical, horizontal" and "top, bottom" are usually based on the directions or positional relationships shown in the drawings, and are only for the convenience of describing the present disclosure and simplifying the description. Unless otherwise specified, these directional words do not indicate or imply that the device or element referred to must have a specific orientation or be constructed and operated in a specific orientation, and therefore cannot be understood as limiting the scope of protection of the present disclosure.
[0070] For those skilled in the art, various other corresponding changes and deformations can be made according to the technical solutions and concepts described above, and all of these changes and deformations should fall within the protection scope of the claims of the present disclosure.
Claims
1. A method for completing game operation guidance, It is characterized in that The following steps are involved: S01. Setting a mask on the game interface for shielding user operations; S02, according to the target object to be guided to be clicked, setting a substitute object of the target object on the mask, wherein the substitute object is used to trigger a script event pointed to by the target object when being clicked; S03, monitoring the screen click signal of the user, when the user clicks the replacement object, immediately triggering the script event corresponding to the replacement object as feedback, and executing the next step response; The game operation guidance process includes multiple target objects that need to be guided to click, and the guidance sequence is planned according to the script event content pointed to by each target object when being clicked; In step S03, the next step response includes: Detecting whether the game operation guidance process is finished, if so, removing the mask and the substitute object, otherwise removing the current substitute object, and repeating step S02 to set a substitute object for the next target object on the mask according to the guidance sequence until the game operation guidance process is finished; Edit multiple consecutive guidance steps into a complete event, which is recorded as a game operation guidance process. After each guidance step is completed, detect whether the game operation guidance process is completed. If not, keep the mask and directly set a substitute object for the next target object on the mask until the game operation guidance process is completed. Remove the mask; In step S02, setting a substitute object for the target object on the mask according to the target object to be guided to click comprises: Proportionally copy the target object to be clicked to obtain the replacement object; Obtaining the position coordinates of the target object, recorded as first coordinates, and searching the mask for second coordinates corresponding to the first coordinates; The replacement object is set at the position corresponding to the second coordinate.
2. The game operation guidance completion method according to claim 1, It is characterized in that The step of replicating the target object to be clicked in the same proportion to obtain the replacement object further comprises: The replacement object is highlighted or flashed.
3. The game operation guidance completion method according to claim 2, It is characterized in that In step S01, setting a mask on the game interface for shielding user operations includes: Generating a mask adapted to the game interface according to the size of the game interface; The mask is covered on the game interface.
4. A game operation guide completion system, It is characterized in that include: A mask generation unit, the mask generation unit is used to set a mask on the game interface for shielding user operations; A substitute object setting unit, the substitute object setting unit is used to set a substitute object of the target object on the mask according to the target object to be clicked, and the substitute object is used to trigger a script event pointed to by the target object when being clicked; A monitoring response unit, the monitoring response unit is used to monitor the user's screen click signal, when the user clicks the replacement object, immediately trigger the script event corresponding to the replacement object as feedback, and execute the next step response; The game operation guidance process includes multiple target objects that need to be guided to click, and the guidance sequence is planned according to the script event content pointed to by each target object when being clicked; The next step response includes: Detecting whether the game operation guidance process is finished, if so, removing the mask and the substitute object, otherwise removing the current substitute object, and repeatedly setting the substitute object of the next target object on the mask according to the guidance sequence until the game operation guidance process is finished; Edit multiple consecutive guidance steps into a complete event, which is recorded as a game operation guidance process. After each guidance step is completed, detect whether the game operation guidance process is completed. If not, keep the mask and directly set a substitute object for the next target object on the mask until the game operation guidance process is completed. Remove the mask; The step of setting a substitute object for the target object on the mask according to the target object to be clicked includes: Proportionally copy the target object to be clicked to obtain the replacement object; Obtaining the position coordinates of the target object, recorded as first coordinates, and searching the mask for second coordinates corresponding to the first coordinates; The replacement object is set at the position corresponding to the second coordinate.
5. A computer device comprising a processor and a memory, It is characterized in that The memory stores at least one instruction or at least one program, and when the at least one instruction or the at least one program is loaded by the processor, the game operation guidance completion method as described in any one of claims 1-3 is executed.
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