An interaction processing method and apparatus for virtual resources
By displaying a virtual resource list and an assembled graphical user interface in the FPS game, the problem of players forgetting equipment in fast combat is solved, and more professional virtual resource pickup and replacement is achieved, improving the gaming experience.
Patent Information
- Application Number
- CN202111546910.6
- Authority / Receiving Office
- CN · China
- Patent Type
- Patents(China)
- Current Assignee / Owner
- Filing Date
- 2021-12-16
- Publication Date
- 2025-07-25
- Estimated Expiration
- 2041-12-16
AI Technical Summary
In existing FPS games, players are prone to forget the props they currently have at a fast combat rhythm. The system recommended picking and replacement is difficult to judge whether they are really needed, resulting in brainless picking or replacement, and it is impossible to accurately know which firearm the props are equipped, which makes the game experience poor.
By displaying the virtual resource list detected by the virtual character on the graphical user interface and displaying the assembled resource identifier in the equipment slot, players are allowed to replace the virtual resource through touch operations, adding detailed equipment information prompts, and supporting automatic picking of recommended resources.
It enhances the professionalism and prediction of virtual resource picking, lets players know the current equipment situation, avoids brainless pickup or replacement, and improves the game experience.
Smart Images

Figure CN114210070B_ABST
Abstract
Description
Technical Field
[0001] The present invention relates to the technical field of games, and in particular, to an interactive processing method for virtual resources and an interactive processing device for virtual resources. Background Art
[0002] In the prior art, in a First-Person Shooting Game (FPS game), when picking up a prop, usually the player controls the character to approach the pick-up prop (including props of types such as firearms, firearm accessories, protective gear, sidearms, etc.). Then, a pick-up prop list will be displayed in the user interface. If it is a recommended pick-up prop, the bottom plate will turn yellow / orange to prompt the player that this prop is the equipment recommended by the system or recommended to replace the current low-level prop. At the same time, the combat rhythm in the game is fast, and players are relatively likely to forget what props they are currently equipped with. It is difficult to judge whether the system recommendation and automatic replacement are really needed by themselves. If the player finds that the picked-up prop is not really what they need, they still need to replace or discard it again. Summary of the Invention
[0003] In view of the above problems, embodiments of the present invention are proposed to provide an interactive processing method for virtual resources and a corresponding interactive processing device for virtual resources that overcome the above problems or at least partially solve the above problems.
[0004] An embodiment of the present invention discloses an interactive processing method for virtual resources, which is characterized in that a graphical user interface is provided through a terminal device. The content displayed on the graphical user interface includes at least part of a game scene. The game scene includes at least one virtual character, and the virtual character has a corresponding equipment slot for equipping virtual resources. The method includes:
[0005] Responding to a virtual resource detection event triggered by the virtual character, and displaying a virtual resource list of the virtual resources detected by the virtual character on the graphical user interface;
[0006] When a target slot corresponding to the virtual resource in the virtual resource list in the equipment slot is occupied, controlling to display a virtual resource identifier of the virtual resource already assembled in the target slot in the graphical user interface;
[0007] Responding to a touch operation on the virtual resource identifier of the already assembled virtual resource, and replacing the virtual resource already assembled in the target slot with the virtual resource in the virtual resource list.
[0008] Optionally, it further includes:
[0009] When the target slot corresponding to the virtual resource in the equipment slot is not occupied and the virtual resource in the virtual resource list is a recommended resource, the virtual resource in the virtual resource list is automatically picked up and assembled.
[0010] Optionally, before the step of displaying the virtual resource list of the virtual resources detected by the virtual character on the graphical user interface in response to the virtual resource detection event triggered by the virtual character, it further includes:
[0011] A virtual resource detection event triggered when the distance between the virtual character and the virtual resource in the game scene is less than a preset threshold.
[0012] Optionally, the controlling to display the virtual resource identifier of the virtual resource assembled in the target slot in the graphical user interface includes:
[0013] Controlling to display the virtual resource identifier of the virtual resource assembled in the target slot in a preset area of the virtual resource in the virtual resource list.
[0014] Optionally, the controlling to display the virtual resource identifier of the virtual resource assembled in the target slot in the graphical user interface includes:
[0015] When the virtual resource in the virtual resource list belongs to the accessory category of a virtual firearm, displaying the identifier of the virtual firearm assembled by the virtual character and the identifier of the accessory of the same type as the virtual resource in the virtual resource list in the virtual firearm for the virtual resource in the virtual resource list.
[0016] Optionally, after the step of controlling to display the virtual resource identifier of the virtual resource assembled in the target slot in the graphical user interface, it further includes:
[0017] When the virtual resource in the virtual resource list belongs to the protective gear category, comparing the level and remaining protection value of the assembled virtual resource with the virtual resource in the virtual resource list to obtain a comparison result, and displaying a prompt message in the virtual resource list according to the comparison result.
[0018] Optionally, the comparing the level and remaining protection value of the assembled virtual resource with the virtual resource in the virtual resource list to obtain a comparison result includes:
[0019] When the level of the virtual resource in the virtual resource list is higher than the level of the assembled virtual resource, and the remaining protection value of the virtual resource in the virtual resource list is greater than or equal to the remaining protection value of the assembled virtual resource, determining that the comparison result is that the virtual resource in the virtual resource list is better.
[0020] Optionally, it further includes:
[0021] When the level of the virtual resource in the virtual resource list is higher than the level of the assembled virtual resource, and the remaining protection value of the virtual resource in the virtual resource list is greater than or equal to the remaining protection value of the assembled virtual resource, replace the assembled virtual resource with the virtual resource in the virtual resource list.
[0022] Optionally, obtaining a comparison result by comparing the level and remaining protection value of the assembled virtual resource with those of the virtual resources in the virtual resource list includes:
[0023] When the level of the virtual resource in the virtual resource list is lower than or equal to the level of the assembled virtual resource, and the remaining protection value of the virtual resource in the virtual resource list is greater than the remaining protection value of the assembled virtual resource, determine that the comparison result is that the virtual resource in the virtual resource list is better.
[0024] Optionally, obtaining a comparison result by comparing the level and remaining protection value of the assembled virtual resource with those of the virtual resources in the virtual resource list includes:
[0025] When the level of the virtual resource in the virtual resource list is higher than the level of the assembled virtual resource, and the remaining protection value of the virtual resource in the virtual resource list is less than the remaining protection value of the assembled virtual resource, determine that the comparison result is that the assembled virtual resource is better; or,
[0026] When the level of the virtual resource in the virtual resource list is lower than or equal to the level of the assembled virtual resource, and the remaining protection value of the virtual resource in the virtual resource list is less than the remaining protection value of the assembled virtual resource, determine that the comparison result is that the assembled virtual resource is better.
[0027] Optionally, it further includes:
[0028] When the virtual resource in the virtual resource list is a recommended resource, display the virtual resource in the virtual resource list in a preset state to prompt the recommended virtual resource.
[0029] Optionally, it further includes:
[0030] Top - display the recommended resource in the virtual resource list.
[0031] Optionally, it further includes:
[0032] In response to a touch operation on the virtual resource in the virtual resource list, pick up the virtual resource in the virtual resource list into the backpack.
[0033] An embodiment of the present invention also discloses an interactive processing device for virtual resources. A graphical user interface is provided through a terminal device. The content displayed on the graphical user interface includes at least part of a game scene. The game scene includes at least one virtual character. The virtual character has a corresponding equipment slot, and the equipment slot is used to equip virtual resources and / or accessories of virtual resources. The equipment includes:
[0034] A virtual resource list display module, configured to respond to a virtual resource detection event triggered by the virtual character and display a virtual resource list of the virtual resources detected by the virtual character on the graphical user interface;
[0035] A virtual resource identifier display module, configured to control the display of the virtual resource identifier of the virtual resource already assembled in the target slot in the graphical user interface when the target slot corresponding to the virtual resource in the virtual resource list in the equipment slot is occupied;
[0036] A first pickup module, configured to respond to a touch operation on the virtual resource identifier of the already assembled virtual resource and replace the virtual resource already assembled in the target slot with the virtual resource in the virtual resource list.
[0037] An embodiment of the present invention also discloses an electronic device, including:
[0038] A processor and a storage medium. The storage medium stores machine-readable instructions executable by the processor. When the electronic device runs, the processor executes the machine-readable instructions to perform the method according to any one of the embodiments of the present invention.
[0039] An embodiment of the present invention also discloses a computer-readable storage medium. A computer program is stored on the storage medium. When the computer program is run by a processor, the method according to any one of the embodiments of the present invention is performed.
[0040] The embodiments of the present invention have the following advantages:
[0041] In an embodiment of the present invention, by responding to a virtual resource detection event triggered by the virtual character, a virtual resource list of the virtual resources detected by the virtual character is displayed on the graphical user interface; when a target slot corresponding to the virtual resource in the virtual resource list in the equipment slot is occupied, it is controlled to display a virtual resource identifier of the virtual resource already assembled in the target slot in the graphical user interface; in response to an operation on the virtual resource identifier of the already assembled virtual resource, the virtual resource in the virtual resource list is used to replace the virtual resource already assembled in the target slot. By adding a virtual resource in the virtual resource list to supplement more detailed information about the current equipment, players can decide whether to replace the already assembled virtual resource based on the prompt information, making the picking up of virtual resources more professional and enhancing the predictability of picking up, enabling players to know the situation of the virtual resources they have assembled and effectively avoiding mindless picking up / replacing of virtual resources. BRIEF DESCRIPTION OF THE DRAWINGS
[0042] In order to more clearly illustrate the technical solutions of the present invention, the drawings required for the description of the present invention will be briefly introduced below. Obviously, the drawings in the following description are only some embodiments of the present invention, and those of ordinary skill in the art can also obtain other drawings based on these drawings without creative efforts.
[0043] Figure 1 is a schematic diagram of an automatic picking-up setting interface in the prior art;
[0044] Figure 2A is a schematic diagram of an interface for picking up items in the prior art;
[0045] Figure 2B is a schematic diagram of an interface for picking up items in the prior art;
[0046] Figure 3A is a schematic diagram of an interface for picking up items in the prior art;
[0047] Figure 3B is a schematic diagram of another interface for picking up items in the prior art;
[0048] Figure 4 is a schematic diagram of an operation setting interface in the prior art;
[0049] Figure 5 is a schematic diagram of an interface for picking up items in the prior art;
[0050] Figure 6 is a schematic diagram of an interface of a backpack in the prior art;
[0051] Figure 7It is a flowchart of steps of an interactive processing method for virtual resources provided by an embodiment of the present invention;
[0052] Figure 8 It is a schematic diagram of a virtual resource list provided by an embodiment of the present invention;
[0053] Figure 9 It is a schematic diagram of another virtual resource list provided by an embodiment of the present invention;
[0054] Figure 10 It is a schematic diagram of another virtual resource list provided by an embodiment of the present invention;
[0055] Figure 11 It is a schematic diagram of another virtual resource list provided by an embodiment of the present invention;
[0056] Figure 12 It is a schematic diagram of another virtual resource list provided by an embodiment of the present invention;
[0057] Figure 13A It is a schematic diagram of another virtual resource list provided by an embodiment of the present invention;
[0058] Figure 13B It is a schematic diagram of another virtual resource list provided by an embodiment of the present invention;
[0059] Figure 14 It is a block diagram of the structure of an interactive processing device for virtual resources provided by an embodiment of the present invention;
[0060] Figure 15 It is a block diagram of the structure of an electronic device of the present invention;
[0061] Figure 16 It is a block diagram of the structure of a computer-readable storage medium of the present invention. Detailed implementation manners
[0062] To make the above objects, features, and advantages of the present invention more obvious and understandable, the present invention will be further described in detail below with reference to the accompanying drawings and specific implementation manners. Obviously, the described embodiments are part of the embodiments of the present invention, rather than all of them. All other embodiments obtained by those of ordinary skill in the art based on the embodiments of the present invention without creative efforts shall fall within the protection scope of the present invention.
[0063] In the FPS games provided by the prior art, players are usually allowed to set two modes in the system: "manual pickup" and "automatic pickup". For example, in a certain type of game, the player sets the pickup function to "automatic pickup" in the operation setting interface, such as Figure 1As shown, the system default is "automatic pickup". If players do not need the system to automatically pick up items, they can reset it to "manual pickup". In addition, functions such as "stop automatic pickup when picking up list is closed", "automatic pickup of pistols", "automatic pickup of level 3 backpacks", "automatic pickup of side scopes", "automatic pickup of scopes", "automatic equip scopes", and "AKM automatic equip magnifier" can be set in the operation settings interface. After players set to enable "automatic pickup", when the player controls the character to approach an item, a list of pickable items will appear. Items with a yellow / orange bottom plate style are items recommended by the system for pickup, and items with a gray bottom plate are not recommended by the system, but players can also pick them up, such as Figures 2A - 2B as shown, among which, Figure 2A the first 3 items (items A, B, and C) in the pickable item list of Figure 2B are all items recommended by the system for pickup, and the first 2 items (items D and E) in the pickable item list of Figure 3A are items recommended by the system for pickup, and the 3rd item (item F) is not recommended by the system for pickup. In addition, accessory pickup can also be set in this type of game. In the accessory pickup module, if the accessory picked up by the player is suitable for equipping on the current firearm, a prompt will appear in the firearm column of the user interface, such as Figure 3B in, the 1st firearm on the left is highlighted to prompt the firearm on which the picked-up accessory is equipped. Other items that are not of the accessory type will not be prompted, such as
[0064] In another type of game, players set the pickup function to "automatic pickup" in the operation settings interface, such as Figure 4 as shown. After players set to enable "automatic pickup", when the player controls the character to approach an item, a list of pickable items will appear. Items with a yellow / orange bottom plate style are items recommended by the system for pickup, and items with a gray bottom plate are not recommended by the system, but players can also pick them up, such as Figure 5 as shown, items 2, 3, and 4 are not recommended by the system, and players can pick them up manually. After picking up an item, firearm accessories will only be picked up into the backpack, and players need to manually equip them on the firearm they want to equip. For protective gear items, if a higher-level item is encountered when picking up an item, it will automatically replace the lower-level item, but there is no prompt in the user interface, such as Figure 6 as shown.
[0065] The above two solutions that allow players to set the system to "manual pickup" and "automatic pickup" mainly have the following defects:
[0066] 1. When the setting condition is "automatic pickup", it is easy to cause problems with the subsequent equipment configuration due to mindless pickup / replacement of items. For example, there is a situation where the accessories paired with different firearms may not necessarily be the best with the highest configuration. Players basically make the configuration according to their own situation. For example, for some firearms, using a 4x scope often has a better shooting effect than using an 8x scope;
[0067] 2. When the setting condition is "automatic pickup", the habitual operation of players is to pick up all the items recommended by the system first. If they find that they don't really need them after picking up, they still need to replace or discard them again, resulting in a poor user gaming experience;
[0068] 3. The combat rhythm is fast, and players are more likely to forget what items they currently have equipped. It is difficult to judge whether the items recommended and automatically replaced by the system are really what they need;
[0069] 4. When quickly picking up firearm accessories, players don't know which firearm the picked-up item is equipped on. They need to open the backpack or the equipped firearm to find out, which has a strong lag.
[0070] To solve the above problems existing in the prior art, in the embodiments of the present invention, an interactive processing method for virtual resources is provided. By responding to the virtual resource detection event triggered by the virtual character, a virtual resource list of the virtual resources detected by the virtual character is displayed on the graphical user interface; when the target slot corresponding to the virtual resource in the virtual resource list in the equipment slot is occupied, it is controlled to display the virtual resource identifier of the virtual resource already assembled in the target slot on the graphical user interface; in response to the virtual resource identifier of the already assembled virtual resource, the virtual resource in the target slot is replaced with the virtual resource in the virtual resource list. By adding more detailed information about the currently equipped virtual resources to the virtual resources in the virtual resource list, players can decide whether to replace the already assembled virtual resources based on the prompt information, making the pickup of virtual resources more professional, enhancing the predictability of pickup, enabling players to know their current equipment situation, and effectively avoiding mindless pickup / replacement of virtual resources.
[0071] The interactive processing method for virtual resources in one of the embodiments of the present invention can run on a terminal device or a server. Among them, the terminal device can be a local terminal device. When the interactive processing method for virtual resources runs on the server, the interactive processing method for virtual resources can be implemented and executed based on a cloud interaction system, where the cloud interaction system includes a server and a client device.
[0072] In an optional implementation, various cloud applications, such as cloud games, can be run under the cloud interaction system. Taking cloud games as an example, cloud games refer to a game mode based on cloud computing. In the operation mode of cloud games, the operating body of the game program and the main body of the game screen presentation are separated. The storage and operation of the interactive processing method of virtual resources are completed on the cloud game server. The role of the client device is used for receiving and sending data and presenting the game screen. For example, the client device can be a display device with a data transmission function close to the user side, such as a first terminal device, a TV, a computer, a handheld computer, etc.; but the terminal device for performing the interactive processing method of virtual resources is a cloud game server in the cloud. When playing the game, the player operates the client device to send an operation instruction to the cloud game server. The cloud game server runs the game according to the operation instruction, encodes and compresses the game screen and other data, and returns it to the client device through the network. Finally, the client device decodes and outputs the game screen.
[0073] In an optional embodiment, the terminal device may be a local terminal device. Taking a game as an example, the local terminal device stores a game program and is used to present a game screen. The local terminal device is used to interact with the player through a graphical user interface, that is, the game program is downloaded and installed by an electronic device and run conventionally. The local terminal device may provide the graphical user interface to the player in a variety of ways, for example, it may be rendered and displayed on a display screen of the terminal, or provided to the player through a holographic projection. For example, the local terminal device may include a display screen and a processor, the display screen is used to present a graphical user interface, the graphical user interface includes a game screen, and the processor is used to run the game, generate a graphical user interface, and control the display of the graphical user interface on the display screen.
[0074] Reference Figure 7 , shows a flowchart of a method for interactive processing of virtual resources provided by an embodiment of the present invention, wherein a graphical user interface is provided by a terminal device, and the content displayed by the graphical user interface includes at least part of a game scene, wherein the game scene includes at least one virtual character, and the virtual character has a corresponding equipment slot, and the equipment slot is used to equip virtual resources. The method may specifically include the following steps:
[0075] Step 701, in response to a virtual resource detection event triggered by the virtual character, displaying a virtual resource list of virtual resources detected by the virtual character on the graphical user interface;
[0076] The game according to the embodiments of the present invention can run on a terminal device, which can be a portable mobile terminal, such as a smart phone, a wearable device, a personal digital assistant (PDA), a point of sales (POS), an in-vehicle computer, etc., or can also be an electronic device such as a laptop computer, a tablet computer, an IPAD, etc. By running a game application on the terminal device and rendering a graphical user interface on the touch screen of the terminal device, the content displayed on the graphical user interface at least partially includes the game scene of the game. The specific form of the game scene can be square or other shapes (such as a circle, etc.). In a specific implementation, the game scene can include at least one virtual character, which can be a game virtual unit controlled by the player through the terminal device. The virtual character can be presented through the graphical user interface, and the presented content can include all of the virtual character or a part of the virtual character. For example, in a first-person shooting game, the content presented on the graphical user interface can include a part or a partial of the virtual character.
[0077] In a specific implementation, the virtual character has a corresponding equipment slot for equipping virtual resources, which can be virtual guns, accessories of virtual guns, protective gears, etc. In most current games, usually there is only 1 equipment slot for protective gears, such as 1 slot for equipping armor, 1 slot for equipping a helmet, etc., while there are multiple equipment slots for weapons, such as 2 gun slots for equipping two guns.
[0078] In the embodiments of the present invention, by listening to the virtual resource detection event triggered by the virtual character, when the virtual resource detection event triggered by the virtual character is detected, a virtual resource list can be displayed on the graphical user interface. The virtual resource list can include one or more virtual resources detected by the virtual character for the player to pick up the detected virtual resources. The virtual resource list can also have a corresponding operation control for folding / unfolding the virtual resource list. When the player finishes picking up the virtual resources or is ready to enter the battle, the player can fold the virtual resource list through the operation control corresponding to the virtual resource list to avoid the displayed virtual resource list blocking the game scene, which is not conducive to the player observing the enemy situation.
[0079] In a preferred embodiment of the present invention, the following steps can also be included before step 701:
[0080] When the distance between the virtual character and the virtual resources in the game scene is less than a preset threshold value, a virtual resource detection event is triggered.
[0081] In an embodiment of the present invention, by detecting the distance between a virtual character and a virtual resource in a game scene, when the distance between the virtual character and the virtual resource in the game scene is less than a preset threshold, a virtual resource detection event is triggered.
[0082] In addition, the virtual resource detection event can also be triggered by some other means. For example, when a virtual character exchanges one virtual resource for multiple different virtual resources, a virtual resource detection event is triggered, or when a virtual character remotely identifies a virtual resource (such as remotely identifying a virtual resource marked by a teammate character), a virtual resource detection event is triggered, etc. In specific implementation, the virtual resource detection event can be set as needed, and the embodiments of the present invention do not limit this.
[0083] Step 702, when the target slot corresponding to the virtual resource in the virtual resource list in the equipment slot is occupied, control to display the virtual resource identifier of the virtual resource already assembled in the target slot in the graphical user interface;
[0084] In an embodiment of the present invention, if a player enables the "automatic pickup" function, then by determining whether the target slot corresponding to the virtual resource in the virtual resource list of the virtual character is occupied, if the target slot corresponding to the virtual resource in the virtual resource list of the virtual character is occupied, control to display the virtual resource identifier of the virtual resource already assembled in the target slot in the graphical user interface, where the virtual resource identifier can be in the form of an icon.
[0085] It should be noted that the already assembled virtual resource refers to the currently assembled virtual resource of the same type as the virtual resource in the virtual resource list. For example, if the virtual resource in the virtual resource list is armor, then the currently assembled armor is displayed in the virtual resource list, or if the virtual resource in the virtual resource list is a virtual firearm accessory, then the currently assembled virtual firearm accessory is displayed in the virtual resource list.
[0086] Step 703, in response to a touch operation on the virtual resource identifier of the already assembled virtual resource, replace the virtual resource already assembled in the target slot with the virtual resource in the virtual resource list.
[0087] When a player needs to use the virtual resources in the virtual resource list to replace the virtual resources of the current equipment, a touch operation can be performed on the assembled virtual resources to manually pick up the virtual resources in the virtual resource list and replace the assembled virtual resources. Among them, the touch operation can include user operations such as clicking, double-clicking, long-pressing, or pressing hard, and the embodiments of the present invention do not limit this. When the game application detects a touch operation on the assembled virtual resources, it replaces the assembled virtual resources with the virtual resources in the virtual resource list, and in the form of displaying the virtual resource identifier of the assembled virtual resources, so as to facilitate the player to view the situation of the assembled virtual resources and determine whether it is necessary to pick up the virtual resources in the virtual resource list, avoiding blindly picking up virtual resources.
[0088] In a preferred embodiment of the present invention, the method further includes the following steps:
[0089] When the target slot corresponding to the virtual resources in the virtual resource list in the equipment slot is not occupied, and the virtual resources in the virtual resource list are recommended resources, the virtual resources in the virtual resource list are automatically picked up and equipped.
[0090] In the embodiments of the present invention, when the target slot corresponding to the virtual resources in the virtual resource list in the equipment slot is not occupied, and the virtual resources in the virtual resource list are recommended resources, the virtual resources in the virtual resource list are automatically picked up and assembled. For example, if the virtual resource in the virtual resource list is a backpack, and if the virtual character does not currently have a backpack assembled, the backpack in the virtual resource list can be automatically picked up and assembled. As Figure 8 Among them, the virtual resource list contains a four-times scope, a firearm M4A1, a level-three armor, and a bulletproof baffle. Among them, the four-times scope is a recommended resource. At this time, if the target slot for equipping the four-times scope in the equipment slot is not occupied, the four-times scope can be automatically picked up.
[0091] In a preferred embodiment of the present invention, step 702 can specifically include the following sub-steps:
[0092] In the preset area of the virtual resources in the virtual resource list, display the virtual resource identifier of the virtual resources assembled in the target slot.
[0093] Among them, the preset area is a pre-set display area for displaying the virtual resource identifier of the virtual resources assembled in the target slot. In the embodiments of the present invention, the virtual resource identifier of the virtual resources assembled in the target slot of the virtual character can be displayed in the preset area at the location of the virtual resources in the virtual resource list, so as to facilitate the player to view the situation of the assembled virtual resources and is conducive to the player to reasonably pick up virtual resources. Among them, the aforementioned virtual resources in the virtual resource list are resources corresponding to the virtual resources assembled in the equipment slot.
[0094] As an example, in a preset area below the virtual resource in the virtual resource list, the virtual resource identifier of the virtual resource already assembled in the target slot can be displayed. For example, Figure 9 As shown, the virtual resource list includes a 4x scope, a firearm M4A1, a level 3 armor, and a bulletproof baffle. Among them, the virtual firearm already assembled is displayed below the 4x scope, and the 2x scope assembled in the virtual firearm is also displayed, so as to facilitate the player to judge whether to pick up the 4x scope. In addition, the virtual resource identifier of the virtual resource already assembled in the target slot can also be displayed in a preset area above, or to the left or right of the virtual resource in the virtual resource list. The embodiments of the present invention do not limit this.
[0095] In a preferred embodiment of the present invention, step 702 may specifically include the following sub-steps:
[0096] When the virtual resource in the virtual resource list belongs to the accessory category of a virtual firearm, the identifier of the virtual firearm already assembled by the virtual character is displayed for the virtual resource in the virtual resource list, and the identifier of the accessory of the same type as the virtual resource in the virtual resource list in the virtual firearm is also displayed.
[0097] In the embodiments of the present invention, when the virtual resource in the virtual resource list belongs to the accessory category of a virtual firearm, the identifier of the virtual firearm already assembled by the virtual character is displayed in the virtual resource list, and the identifier of the accessory of the same type as the virtual resource in the virtual resource list in the virtual firearm is also displayed. As an example, if the virtual resource in the virtual resource list is a 4x scope, and the accessory of the same type as the virtual resource in the virtual resource list in the virtual firearm assembled by the virtual character is a 2x scope, then the identifier of the virtual firearm already assembled by the virtual character and the identifier of the 2x scope equipped in the virtual firearm are displayed in the virtual resource list.
[0098] When the virtual resource in the virtual resource list belongs to the accessory category of a virtual firearm, if there is no accessory of the same type as the virtual resource in the virtual resource list assembled in the virtual firearm assembled by the virtual character, the virtual resource in the virtual resource list is automatically picked up and assembled. If there is already an accessory of the same type as the virtual resource in the virtual resource list assembled in the virtual firearm assembled by the virtual character, the identifier of the virtual firearm already assembled by the virtual character and the identifier of the accessory assembled in the virtual firearm are displayed in the virtual resource list, so as to facilitate the player to observe and compare. When the player determines that it is necessary to pick up the virtual resource in the virtual resource list, a touch operation is performed on the displayed virtual resource identifier to pick up and replace the virtual resource.
[0099] In the embodiments of the present invention, when the virtual resource in the virtual resource list belongs to the protective gear category, the protective gear can be directly automatically picked up and assembled. For example,Figure 10 As shown, the virtual resource list includes a level 3 armor, a 2x scope, a firearm M4A1, and a bulletproof baffle. Among them, the level 3 armor is the recommended resource. At this time, since the virtual character is not equipped with protective gear, the protective gear already equipped by the virtual character is not displayed below the level 3 armor.
[0100] In a preferred embodiment of the present invention, after step 702, it further includes:
[0101] When the virtual resource in the virtual resource list belongs to the protective gear category, compare the level and remaining protection value of the already equipped virtual resource with the virtual resource in the virtual resource list to obtain a comparison result, and display a prompt message in the virtual resource list according to the comparison result.
[0102] In an embodiment of the present invention, when the virtual resource in the virtual resource list belongs to the protective gear category, compare the level and remaining protection value of the already equipped virtual resource with the virtual resource in the virtual resource list to obtain a comparison result, and display a prompt message in the virtual resource list according to the comparison result. For example, if the already equipped virtual resource is better, display "Better" in the area where the already equipped virtual resource is displayed; if the virtual resource in the virtual resource list is better, display "Better" in the area where the virtual resource in the virtual resource list is displayed.
[0103] In a preferred embodiment of the present invention, the comparing the level and remaining protection value of the already equipped virtual resource with the virtual resource in the virtual resource list to obtain a comparison result includes:
[0104] When the level of the virtual resource in the virtual resource list is higher than the level of the already equipped virtual resource, and the remaining protection value of the virtual resource in the virtual resource list is greater than or equal to the remaining protection value of the already equipped virtual resource, determine that the comparison result is that the virtual resource in the virtual resource list is better.
[0105] In an embodiment of the present invention, if both the level and remaining protection value of the virtual resource in the virtual resource list are better than the already equipped virtual resource, then determine that the comparison result is that the virtual resource in the virtual resource list is better. As Figure 11 shown, the virtual resource list includes a level 3 armor, a firearm M4A1, and a bulletproof baffle. Among them, the remaining protection value of the level 3 armor is 100%. The already equipped level 2 armor and its remaining protection value of 100% are displayed below the level 3 armor. After comparing the level 3 armor in the virtual resource list with the already equipped level 2 armor, "Better" is displayed in the area where the level 3 armor is displayed to prompt the player to pick up and replace the level 3 armor.
[0106] In a preferred embodiment of the present invention, it further includes:
[0107] When the level of the virtual resource in the virtual resource list is higher than the level of the assembled virtual resource, and the remaining protection value of the virtual resource in the virtual resource list is greater than or equal to the remaining protection value of the assembled virtual resource, replace the assembled virtual resource with the virtual resource in the virtual resource list.
[0108] In an embodiment of the present invention, if the level and the remaining protection value of the virtual resource in the virtual resource list are both better than those of the assembled virtual resource, the virtual resource in the virtual resource list can be automatically picked up and used to replace the assembled virtual resource.
[0109] In a preferred embodiment of the present invention, comparing the level and the remaining protection value of the assembled virtual resource with those of the virtual resource in the virtual resource list to obtain a comparison result includes:
[0110] When the level of the virtual resource in the virtual resource list is lower than or equal to the level of the assembled virtual resource, and the remaining protection value of the virtual resource in the virtual resource list is greater than the remaining protection value of the assembled virtual resource, determine that the comparison result is that the virtual resource in the virtual resource list is better.
[0111] In an embodiment of the present invention, when the level of the virtual resource in the virtual resource list is worse than the level of the assembled virtual resource, and the remaining protection value of the virtual resource in the virtual resource list is greater than the remaining protection value of the assembled virtual resource, then determine that the comparison result is that the virtual resource in the virtual resource list is better. At this time, the player needs to manually select whether to pick up the virtual resource in the virtual resource list. As Figure 12 shown, the virtual resource list contains a level 3 armor, a firearm M4A1, and a bulletproof baffle. Among them, the remaining protection value of the level 3 armor is 100%. Below the level 3 armor, the assembled level 3 armor and its remaining protection value of 30% are displayed. After comparing the level 3 armor in the virtual resource list with the assembled level 3 armor, "Better" is displayed in the area where the level 3 armor in the virtual resource list is shown to prompt the player to pick up and replace the level 3 armor in the virtual resource list.
[0112] In a preferred embodiment of the present invention, comparing the level and the remaining protection value of the assembled virtual resource with those of the virtual resource in the virtual resource list to obtain a comparison result includes:
[0113] When the level of the virtual resource in the virtual resource list is higher than the level of the assembled virtual resource, and the remaining protection value of the virtual resource in the virtual resource list is less than the remaining protection value of the assembled virtual resource, determine that the comparison result is that the assembled virtual resource is better; or,
[0114] When the level of the virtual resource in the virtual resource list is lower than or equal to the level of the equipped virtual resource, and the remaining protection value of the virtual resource in the virtual resource list is less than the remaining protection value of the equipped virtual resource, it is determined that the comparison result is that the equipped virtual resource is better.
[0115] As an example, as Figure 13A shown, the virtual resource list includes a level 3 armor, a firearm M4A1, and a bulletproof baffle. Among them, the remaining protection value of the level 3 armor is 30%. Below the level 3 armor, the equipped level 2 armor and its remaining protection value of 100% are displayed. After comparing the level 3 armor in the virtual resource list with the equipped level 2 armor, "worse" is displayed in the area where the level 3 armor in the virtual resource list is shown, and "currently have better protective gear" is displayed in the area where the equipped level 2 armor is shown, to prompt the player not to pick up the virtual resource in the virtual resource list.
[0116] As another example, as Figure 13B shown, the virtual resource list includes a level 2 armor, a firearm M4A1, and a bulletproof baffle. Among them, the remaining protection value of the level 2 armor is 30%. Below the level 2 armor, the equipped level 3 armor and its remaining protection value of 80% are displayed. After comparing the level 2 armor in the virtual resource list with the equipped level 3 armor, "worse" is displayed in the area where the level 2 armor in the virtual resource list is shown, and "currently have better protective gear" is displayed in the area where the equipped level 3 armor is shown, to prompt the player not to pick up the virtual resource in the virtual resource list.
[0117] In a preferred embodiment of the present invention, the method further includes:
[0118] When the virtual resource in the virtual resource list is a recommended resource, the virtual resource in the virtual resource list is displayed in a preset state to prompt the recommended virtual resource.
[0119] Among them, the preset state can be a yellow or orange state. By displaying the virtual resource in the virtual resource list in a preset state, the recommended virtual resource is prompted.
[0120] In a preferred embodiment of the present invention, the method further includes:
[0121] The recommended resource is displayed at the top of the virtual resource list.
[0122] In the embodiment of the present invention, the recommended resource can be displayed at the top of the virtual resource list, so as to facilitate the player to quickly pick up the virtual resource.
[0123] In a preferred embodiment of the present invention, the method further includes:
[0124] In response to a touch operation on a virtual resource in the virtual resource list, pick up the virtual resource in the virtual resource list into the backpack.
[0125] Specifically, when the player does not need to use the virtual resources in the virtual resource list to replace the equipped virtual resources, but hopes to pick up the virtual resources into the backpack, a touch operation can be performed on the virtual resources in the virtual resource list to pick up the virtual resources in the virtual resource list into the backpack. Among them, the touch operation can include a click operation or a long-press operation, etc., and the embodiments of the present invention do not limit this.
[0126] In addition, when the virtual resource type is not an armor type or an accessory type, such as virtual resources like throwing items and medicines, these virtual resources are all non-recommended virtual resources because there is no distinction between good and bad, and mainly depends on the player's own backpack capacity for maximum picking up.
[0127] When the system is set to "manual picking up", all virtual resources require the player to manually click to perform picking up, equipping, and replacing operations. The system does not automatically equip the player. Even when the current equipment slot of the player is not occupied, the player also needs to manually click to equip the virtual resource.
[0128] It should be noted that for the method embodiments, for the sake of simple description, they are all expressed as a series of action combinations. However, those skilled in the art should know that the embodiments of the present invention are not limited by the described action sequence, because according to the embodiments of the present invention, certain steps can be performed in other sequences or simultaneously. Secondly, those skilled in the art should also know that the embodiments described in the specification are all preferred embodiments, and the actions involved are not necessarily essential for the embodiments of the present invention.
[0129] Refer to Figure 14 , which shows a structural block diagram of an interactive processing device for virtual resources provided by an embodiment of the present invention. A graphical user interface is provided through a terminal device. The content displayed on the graphical user interface includes at least part of a game scene. The game scene includes at least one virtual character, and the virtual character has a corresponding equipment slot for equipping virtual resources. The device may specifically include the following modules:
[0130] A virtual resource list display module 1401, configured to respond to a virtual resource detection event triggered by the virtual character and display a virtual resource list of the virtual resources detected by the virtual character on the graphical user interface;
[0131] A virtual resource identifier display module 1402, configured to control the display of the virtual resource identifier of the virtual resource already equipped in the target slot in the graphical user interface when the target slot corresponding to the virtual resource in the virtual resource list in the equipment slot is occupied;
[0132] The first pickup module 1403 is configured to, in response to a touch operation on the virtual resource identifier of the assembled virtual resource, replace the virtual resource assembled in the target slot with a virtual resource from the virtual resource list.
[0133] In a preferred embodiment of the present invention, it further includes:
[0134] The second pickup module is configured to automatically pick up and assemble the virtual resource in the virtual resource list when the target slot corresponding to the virtual resource in the virtual resource list in the equipment slot is not occupied and the virtual resource in the virtual resource list is a recommended resource.
[0135] In a preferred embodiment of the present invention, it further includes:
[0136] The detection event trigger module is configured to trigger a virtual resource detection event when the distance between the virtual character and the virtual resource in the game scene is less than a preset threshold.
[0137] In a preferred embodiment of the present invention, the virtual resource identifier display module 1402 includes:
[0138] The identifier display sub-module is configured to control the display of the virtual resource identifier of the virtual resource assembled in the target slot in a preset area of the virtual resource in the virtual resource list.
[0139] In a preferred embodiment of the present invention, the virtual resource identifier display module 1402 includes:
[0140] The identifier display sub-module for accessories is configured to, when the virtual resource in the virtual resource list belongs to the accessory category of a virtual firearm, display the virtual firearm assembled by the virtual character and the identifier of the accessory of the same type as the virtual resource in the virtual resource list for the virtual resource in the virtual resource list.
[0141] In a preferred embodiment of the present invention, it further includes:
[0142] The prompt information display module is configured to, when the virtual resource in the virtual resource list belongs to the protective gear category, compare the level and remaining protection value of the assembled virtual resource with the virtual resource in the virtual resource list to obtain a comparison result, and display a prompt information in the virtual resource list according to the comparison result.
[0143] In a preferred embodiment of the present invention, the prompt information display module includes:
[0144] The first result determination sub-module is used to determine that the comparison result is that the virtual resource in the virtual resource list is better when the level of the virtual resource in the virtual resource list is higher than the level of the assembled virtual resource, and the remaining protection value of the virtual resource in the virtual resource list is greater than or equal to the remaining protection value of the assembled virtual resource.
[0145] In a preferred embodiment of the present invention, the prompt information display module further includes:
[0146] The resource replacement sub-module is used to replace the assembled virtual resource with the virtual resource in the virtual resource list when the level of the virtual resource in the virtual resource list is higher than the level of the assembled virtual resource, and the remaining protection value of the virtual resource in the virtual resource list is greater than or equal to the remaining protection value of the assembled virtual resource.
[0147] In a preferred embodiment of the present invention, the prompt information display module includes:
[0148] The second result determination sub-module is used to determine that the comparison result is that the virtual resource in the virtual resource list is better when the level of the virtual resource in the virtual resource list is lower than or equal to the level of the assembled virtual resource, and the remaining protection value of the virtual resource in the virtual resource list is greater than the remaining protection value of the assembled virtual resource.
[0149] In a preferred embodiment of the present invention, the prompt information display module includes:
[0150] The third result determination sub-module is used to determine that the comparison result is that the assembled virtual resource is better when the level of the virtual resource in the virtual resource list is higher than the level of the assembled virtual resource, and the remaining protection value of the virtual resource in the virtual resource list is less than the remaining protection value of the assembled virtual resource; or,
[0151] The fourth result determination sub-module is used to determine that the comparison result is that the assembled virtual resource is better when the level of the virtual resource in the virtual resource list is lower than or equal to the level of the assembled virtual resource, and the remaining protection value of the virtual resource in the virtual resource list is less than the remaining protection value of the assembled virtual resource.
[0152] In a preferred embodiment of the present invention, it further includes:
[0153] The status display module is used to display the virtual resource in the virtual resource list in a preset status when the virtual resource in the virtual resource list is a recommended resource, so as to prompt the recommended virtual resource.
[0154] In a preferred embodiment of the present invention, it further includes:
[0155] A top display module for top - displaying the recommended resources in the virtual resource list.
[0156] In a preferred embodiment of the present invention, it further includes:
[0157] A third picking module for responding to a touch operation on a virtual resource in the virtual resource list and picking the virtual resource in the virtual resource list into the backpack.
[0158] For the device embodiment, since it is basically similar to the method embodiment, the description is relatively simple. For the relevant parts, refer to the partial description of the method embodiment.
[0159] The embodiment of the present invention also provides an electronic device, as Figure 15 shown, including:
[0160] A processor 1501 and a storage medium 1502. The storage medium 1502 stores machine - readable instructions executable by the processor 901. When the electronic device runs, the processor 1501 executes the machine - readable instructions to execute the method according to any one of the embodiments of the present invention. The specific implementation manners and technical effects are similar and will not be elaborated here.
[0161] The embodiment of the present invention also provides a computer - readable storage medium, as Figure 16 shown. A computer program 1601 is stored on the storage medium. When the computer program 1601 is run by a processor, it executes the method according to any one of the embodiments of the present invention. The specific implementation manners and technical effects are similar and will not be elaborated here.
[0162] Each embodiment in this specification is described in a progressive manner. The key point of each embodiment is to illustrate the differences from other embodiments. For the same or similar parts among the embodiments, refer to each other.
[0163] Those skilled in the art should understand that the embodiments of the present invention can be provided as a method, a device, or a computer program product. Therefore, the embodiments of the present invention can take the form of a complete hardware embodiment, a complete software embodiment, or an embodiment combining software and hardware aspects. Moreover, the embodiments of the present invention can take the form of a computer program product implemented on one or more computer - usable storage media (including but not limited to disk storage, CD - ROM, optical storage, etc.) containing computer - usable program code.
[0164] Embodiments of the present invention are described with reference to the flowcharts and / or block diagrams of methods, terminal devices (systems), and computer program products according to embodiments of the present invention. It should be understood that each process and / or block in the flowchart and / or block diagram, and the combination of processes and / or blocks in the flowchart and / or block diagram, can be implemented by computer program instructions. These computer program instructions can be provided to the processor of a general-purpose computer, a special-purpose computer, an embedded processor, or other programmable data processing terminal devices to generate a machine, such that the instructions executed by the processor of the computer or other programmable data processing terminal devices generate a device for implementing the functions specified in one process Figure 1 one process or multiple processes and / or blocks Figure 1 or multiple blocks.
[0165] These computer program instructions can also be stored in a computer-readable memory that can direct a computer or other programmable data processing terminal device to work in a specific manner, such that the instructions stored in the computer-readable memory generate a manufactured article including an instruction device that implements the functions specified in one process Figure 1 one process or multiple processes and / or blocks Figure 1 or multiple blocks.
[0166] These computer program instructions can also be loaded onto a computer or other programmable data processing terminal device, such that a series of operation steps are executed on the computer or other programmable terminal device to generate a computer-implemented process, so that the instructions executed on the computer or other programmable terminal device provide steps for implementing the functions specified in one process Figure 1 one process or multiple processes and / or blocks Figure 1 or multiple blocks.
[0167] Although the preferred embodiments of the embodiments of the present invention have been described, those skilled in the art can make additional changes and modifications once they know the basic creative concepts. Therefore, the appended claims are intended to be construed to include the preferred embodiments and all changes and modifications falling within the scope of the embodiments of the present invention.
[0168] Finally, it should also be noted that in this text, relational terms such as first and second are only used to distinguish one entity or operation from another entity or operation, and do not necessarily require or imply any actual relationship or order between these entities or operations. Moreover, the term "comprising", "including" or any other variant thereof is intended to cover non-exclusive inclusion, so that a process, method, article or terminal device comprising a series of elements not only includes those elements, but also includes other elements not expressly listed, or further includes elements inherent to such process, method, article or terminal device. Without further limitation, an element defined by the statement "comprising an..." does not exclude the presence of additional identical elements in the process, method, article or terminal device comprising said element.
[0169] The above has introduced in detail a method for interactive processing of virtual resources and a device for interactive processing of virtual resources provided by the present invention. Specific examples are used in this text to elaborate on the principle and implementation manner of the present invention. The description of the above embodiments is only used to help understand the method and its core idea of the present invention; at the same time, for those of ordinary skill in the art, according to the idea of the present invention, there will be changes in the specific implementation manner and application scope. In summary, the content of this specification should not be construed as a limitation of the present invention.
Claims
1. An interactive processing method for virtual resources, characterized in that Providing a graphical user interface through a terminal device, the content displayed on the graphical user interface includes at least part of a game scene, the game scene includes at least one virtual character, the virtual character has a corresponding equipment slot, and the equipment slot is used to equip virtual resources. The method includes: Responding to a virtual resource detection event triggered by the virtual character, and displaying a virtual resource list of the virtual resources detected by the virtual character on the graphical user interface; When the target slot corresponding to the virtual resource in the virtual resource list in the equipment slot is occupied, controlling to display a virtual resource identifier of the virtual resource already assembled in the target slot on the graphical user interface. Wherein, the step of controlling to display a virtual resource identifier of the virtual resource already assembled in the target slot on the graphical user interface includes: controlling to display a virtual resource identifier of the virtual resource already assembled in the target slot in a preset area of the virtual resource in the virtual resource list; Responding to a touch operation on the virtual resource identifier of the already assembled virtual resource, and replacing the virtual resource already assembled in the target slot with the virtual resource in the virtual resource list.
2. The method according to claim 1, characterized in that It further includes: When the target slot corresponding to the virtual resource in the virtual resource list in the equipment slot is not occupied, and the virtual resource in the virtual resource list is a recommended resource, automatically pick up and assemble the virtual resource in the virtual resource list.
3. The method according to claim 1, characterized in that, Before the step of responding to a virtual resource detection event triggered by the virtual character and displaying a virtual resource list of the virtual resources detected by the virtual character on the graphical user interface, it further includes: When the distance between the virtual character and the virtual resources in the game scene is less than a preset threshold, triggering a virtual resource detection event.
4. The method according to claim 1, wherein The controlling to display a virtual resource identifier of the virtual resource already assembled in the target slot on the graphical user interface includes: When the virtual resource in the virtual resource list belongs to the accessory category of a virtual firearm, displaying an identifier of the virtual firearm already assembled by the virtual character and an identifier of the accessory of the same type as the virtual resource in the virtual resource list in the virtual firearm for the virtual resource in the virtual resource list.
5. The method according to claim 1, characterized in that After the step of controlling to display a virtual resource identifier of the virtual resource already assembled in the target slot on the graphical user interface, it further includes: When the virtual resource in the virtual resource list belongs to the protective gear category, comparing the level and remaining protection value of the already assembled virtual resource with the virtual resource in the virtual resource list to obtain a comparison result, and displaying a prompt message in the virtual resource list according to the comparison result.
6. The method according to claim 5, characterized in that The comparing the level and remaining protection value of the already assembled virtual resource with the virtual resource in the virtual resource list to obtain a comparison result includes: When the level of the virtual resource in the virtual resource list is higher than the level of the already assembled virtual resource, and the remaining protection value of the virtual resource in the virtual resource list is greater than or equal to the remaining protection value of the already assembled virtual resource, determining that the comparison result is that the virtual resource in the virtual resource list is better.
7. The method according to claim 6, characterized in that It further includes: When the level of the virtual resource in the virtual resource list is higher than that of the assembled virtual resource, and the remaining protection value of the virtual resource in the virtual resource list is greater than or equal to the remaining protection value of the assembled virtual resource, replace the assembled virtual resource with the virtual resource in the virtual resource list.
8. The method according to claim 5, characterized in that, The comparison of the level and remaining protection value of the assembled virtual resource and the virtual resource in the virtual resource list to obtain a comparison result includes: When the level of the virtual resource in the virtual resource list is lower than or equal to the level of the assembled virtual resource, and the remaining protection value of the virtual resource in the virtual resource list is greater than the remaining protection value of the assembled virtual resource, determine that the comparison result is that the virtual resource in the virtual resource list is better.
9. The method according to claim 5, characterized in that, The comparison of the level and remaining protection value of the assembled virtual resource and the virtual resource in the virtual resource list to obtain a comparison result includes: When the level of the virtual resource in the virtual resource list is higher than the level of the assembled virtual resource, and the remaining protection value of the virtual resource in the virtual resource list is less than the remaining protection value of the assembled virtual resource, determine that the comparison result is that the assembled virtual resource is better; or, When the level of the virtual resource in the virtual resource list is lower than or equal to the level of the assembled virtual resource, and the remaining protection value of the virtual resource in the virtual resource list is less than the remaining protection value of the assembled virtual resource, determine that the comparison result is that the assembled virtual resource is better.
10. The method according to claim 1 or 2, characterized in that, It further includes: When the virtual resource in the virtual resource list is a recommended resource, display the virtual resource in the virtual resource list in a preset state to prompt the recommended virtual resource.
11. The method according to claim 10, wherein It further includes: Top display the recommended resource in the virtual resource list.
12. The method according to claim 1, characterized in that, It further includes: In response to a touch operation on the virtual resource in the virtual resource list, pick up the virtual resource in the virtual resource list into the backpack.
13. An interactive processing device for virtual resources, characterized in that, Provide a graphical user interface through a terminal device. The content displayed on the graphical user interface includes at least part of the game scene. The game scene includes at least one virtual character. The virtual character has a corresponding equipment slot. The equipment slot is used to equip virtual resources and / or accessories of virtual resources. The equipment includes: A virtual resource list display module, configured to respond to a virtual resource detection event triggered by the virtual character and display a virtual resource list of the virtual resources detected by the virtual character on the graphical user interface; A virtual resource identifier display module, configured to control the display of the virtual resource identifier of the virtual resource assembled in the target slot in the graphical user interface when the target slot corresponding to the virtual resource in the virtual resource list in the equipment slot is occupied; A first pickup module, configured to respond to a touch operation on the virtual resource identifier of the assembled virtual resource and replace the virtual resource assembled in the target slot with the virtual resource in the virtual resource list; Among them, the virtual resource identifier display module includes: An identification display sub-module, configured to control a preset area of a virtual resource in the virtual resource list to display a virtual resource identification of the virtual resource assembled in the target slot.
14. An electronic device, characterized in that, Including: A processor and a storage medium, where the storage medium stores machine-readable instructions executable by the processor. When the electronic device runs, the processor executes the machine-readable instructions to perform the method according to any one of claims 1-12.
15. A computer-readable storage medium, characterized in that, A computer program is stored on the storage medium, and when the computer program is run by the processor, the method according to any one of claims 1-12 is performed.
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