Game information processing method and device, storage medium and electronic equipment

By using peripheral devices to adjust parameters of the real-world scene in horror games, the problem of insufficient correlation between the game scene and the player's environment is solved, thereby enhancing the player's immersion and gaming experience.

CN114288637BActive Publication Date: 2026-03-20NETEASE (HANGZHOU) NETWORK CO LTD
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Patent Information

Authority / Receiving Office
CN · China
Patent Type
Patents(China)
Current Assignee / Owner
Filing Date
2021-12-17
Publication Date
2026-03-20

AI Technical Summary

Technical Problem

The lack of connection between the game scene and the player's environment in existing horror games results in poor player immersion and a poor user experience.

Method used

By triggering tasks in the game, peripheral devices such as air conditioning, lighting, and sound systems can be used to adjust parameters of the real-world scene in real time to create an atmosphere consistent with the game scene, including temperature, brightness, lighting modes, and physiological information monitoring, in order to enhance the player's sense of immersion.

Benefits of technology

It enhances the player's gaming experience, strengthens immersion in the game environment, and allows players to better integrate into the game world.

✦ Generated by Eureka AI based on patent content.

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Abstract

The application discloses a game information processing method and device, a storage medium and electronic equipment. The method comprises the following steps: in response to a target trigger task in a game, determining a target peripheral device corresponding to the target trigger task in at least one peripheral device, wherein the game is run on a first terminal device, the first terminal device communicates with the at least one peripheral device through wired connection or wireless connection, and the target trigger task is a task triggered by a first player in a game scene of the game through the first terminal device; and the target peripheral device is controlled and / or the real parameter value of the target peripheral device is read based on the target trigger task. The application solves the technical problem that the user experience of the player is poor due to the single way of creating atmosphere in the game scene in the related art.
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Description

TECHNICAL FIELD

[0001] The present application relates to the field of game operation, in particular to a game information processing method and device, a storage medium and an electronic device. BACKGROUND

[0002] The current horror games are based on the display screen and sound to create a horror atmosphere, and the game scene of the horror game has no any correlation with the environment where the player is, so that the player is difficult to well immerse in the game scene of the horror game, resulting in poor game experience of the player.

[0003] For the above problems, no effective solution has been proposed so far. SUMMARY

[0004] The embodiments of the present application provide a game information processing method and device, a storage medium and an electronic device, so as to at least solve the technical problem that the user experience of the player is poor due to the single way of creating atmosphere in the game scene in the related art.

[0005] According to an aspect of the embodiments of the present application, a game information processing method is provided, including: determining a target peripheral device corresponding to a target trigger task in at least one peripheral device in response to the target trigger task, wherein the game runs on a first terminal device, the first terminal device communicates with the at least one peripheral device through wired connection or wireless connection, and the target trigger task is a task triggered by a first player in a game scene of the game through the first terminal device; controlling the target peripheral device based on the target trigger task and / or reading a real parameter value of the target peripheral device.

[0006] Optionally, the real parameter value at least includes a first parameter, and after reading the real parameter value of the target peripheral device, the method further includes: obtaining a virtual parameter value corresponding to the target trigger task; and adjusting the first parameter of the target peripheral device based on the virtual parameter value, wherein the first parameter is used to represent a value obtained by monitoring environmental information of an environment where the first player is through the target peripheral device.

[0007] Optionally, the target trigger task includes a first trigger task, the first parameter includes a temperature parameter, and the target peripheral device includes a first device, and the controlling the target peripheral device based on the target trigger task includes: obtaining the temperature parameter based on the first trigger task, wherein the first trigger task is a temperature adjustment task in the game scene triggered by the first player through the first terminal device, the temperature adjustment task is used to adjust the environmental temperature of the first player, and the temperature parameter is used to represent the current environmental temperature; and controlling the first device based on the temperature parameter to adjust the current environmental temperature to a target environmental temperature.

[0008] Optionally, the target trigger task further comprises a second trigger task, the first parameter further comprises a light mode, the target peripheral device further comprises a second device, and the controlling the target peripheral device based on the target trigger task comprises: obtaining a brightness parameter based on the second trigger task, wherein the second trigger task is a brightness adjustment task of the game scene triggered by the first player through the first terminal device, the brightness adjustment task is used to adjust the environmental brightness of the first player, and the brightness parameter is used to represent the current environmental brightness; and controlling the second device based on the brightness parameter to adjust the current environmental brightness to a target environmental brightness.

[0009] Optionally, the target trigger task further comprises a third trigger task, the target peripheral device further comprises a third device, and the controlling the target peripheral device based on the target trigger task comprises: obtaining a target light mode corresponding to the third trigger task, wherein the third trigger task is a light adjustment task of the game scene triggered by the first player through the first terminal device, the light adjustment task is used to adjust the environmental light mode of the first player, and the third device is used to adjust the environmental light mode to the target light mode.

[0010] Optionally, the reality parameter value further comprises a second parameter, and the reading the reality parameter value of the target peripheral device based on the target trigger task comprises: reading the second parameter of the target peripheral device based on the target trigger task, wherein the second parameter is used to represent the reality parameter value of the physiological information of the first player monitored by the target peripheral device.

[0011] Optionally, the method further comprises: controlling other peripheral devices based on the second parameter, wherein the other peripheral devices are peripheral devices other than the target peripheral device.

[0012] Optionally, the second parameter at least comprises a heart rate parameter, the other peripheral devices at least comprise a fourth device, and the controlling the other peripheral devices based on the second parameter comprises: judging whether the heart rate parameter reaches a second preset threshold, wherein the heart rate parameter is used to represent the current heart rate of the first player; and in response to the heart rate parameter reaching the second preset threshold, controlling the sound effect corresponding to the heart rate parameter by using the fourth device.

[0013] Optionally, the method further comprises: judging whether the second parameter reaches a third preset threshold; and in response to the second parameter reaching the third preset threshold, triggering a game scene task of the game, wherein the game scene task is a task triggered passively by the physiological information of the first player.

[0014] Optionally, the method further comprises: in response to a target interaction task of a second player in the game, determining a target peripheral device corresponding to the target interaction task in the at least one peripheral device, wherein the game is also running on a second terminal device, and the target interaction task is a task of the second player triggering interaction with the first player in a game scene of the game through the second terminal device; and controlling the target peripheral device and / or reading a real parameter value of the target peripheral device based on the target interaction task.

[0015] In order to achieve the above-mentioned purpose, according to another aspect of the present application, there is also provided an information processing device of a game, comprising: a determination module configured to determine a target peripheral device corresponding to a target trigger task in the game in at least one peripheral device in response to the target trigger task, wherein the game is running on a first terminal device, the first terminal device communicates with the at least one peripheral device through wired connection or wireless connection, and the target trigger task is a task triggered by a first player in a game scene of the game through the first terminal device; and a control module configured to control the target peripheral device and / or read a real parameter value of the target peripheral device based on the target trigger task.

[0016] In order to achieve the above-mentioned purpose, according to another aspect of the present application, there is also provided a computer readable storage medium comprising a stored program, wherein the computer readable storage medium controls the device where the computer readable storage medium is located to execute the information processing method of the game of the embodiments of the present application when the program is running.

[0017] In order to achieve the above-mentioned purpose, according to another aspect of the present application, there is also provided an electronic device comprising: a processor and a memory, the processor being configured to run a program stored in the memory, wherein the program executes the information processing method of the game of the embodiments of the present application when the program is running.

[0018] In the embodiment of the present application, the target triggering task in the game can be used to determine the target peripheral device corresponding to the target triggering task in at least one peripheral device, wherein the game is run on a first terminal device, the first terminal device communicates with the at least one peripheral device through wired connection or wireless connection, the target triggering task is a task triggered by a first player in a game scene of the game through the first terminal device, and then the target peripheral device is controlled based on the target triggering task and / or the real parameter value of the target peripheral device is read, so as to control the device in the real scene of the player through the task triggered in the game scene. Since the device in the real scene of the player is controlled according to the task triggered in the game scene, the same atmosphere as that in the game scene can be created in the real scene, so that the player can better immerse in the game, thereby giving the player a better game experience, and thus solving the technical problem that the player has a poor user experience due to the single way of creating atmosphere in the game scene in the related art. BRIEF DESCRIPTION OF DRAWINGS

[0019] The accompanying drawings, which are included to provide a further understanding of the present application and constitute a part of this application, illustrate certain illustrative embodiments of the present application and together with the general description of the present application given above and the detailed description of the present application given below, serve to explain the present application. In the drawings:

[0020] Figure 1 FIG. 1 is a hardware structure block diagram of a mobile terminal according to an information processing method of a game in an embodiment of the present application;

[0021] Figure 2 FIG. 2 is a flow chart of an information processing method of a game according to an embodiment of the present application;

[0022] Figure 3 FIG. 3 is a schematic diagram of a plurality of devices connected according to an embodiment of the present application;

[0023] Figure 4 FIG. 4 is a schematic diagram of an information processing device of a game according to an embodiment of the present application. DETAILED DESCRIPTION

[0024] It should be noted that the embodiments and features in the present application can be combined with each other without conflict. The present application will be described in detail below with reference to the accompanying drawings and in combination with the embodiments.

[0025] In the following, the technical solutions in the embodiments of the present application will be described clearly and completely with reference to the drawings in the embodiments of the present application. Obviously, the described embodiments are only a part of the embodiments of the present application, rather than all the embodiments of the present application. Based on the embodiments in the present application, all the other embodiments obtained by a person of ordinary skill in the art without creative work should fall within the protection scope of the present application.

[0026] It should be noted that the terms "first", "second" and the like in the description and claims of the present application and the above drawings are used to distinguish similar objects, and do not necessarily indicate a specific order or sequence. It should be understood that the data thus used can be interchanged under appropriate circumstances, so that the embodiments of the application described herein can be implemented in other than the order illustrated or described herein. In addition, the terms "comprise" and "have" and any variations thereof are intended to cover non-exclusive inclusion, for example, a process, method, system, product or device that includes a list of steps or units need not be limited to those steps or units clearly listed, but can include other steps or units not clearly listed or inherent to such processes, methods, products or devices.

[0027] The method embodiments provided by the embodiments of the present application can be executed in a mobile terminal, a computer terminal or a similar computing device. Taking the case of running on a mobile terminal, Figure 1 is a hardware structure block diagram of a mobile terminal of a game information processing method according to an embodiment of the present application. As shown in Figure 1 , the mobile terminal can include one or more (only one is shown in Figure 1 ) processor 102 (the processor 102 can include but is not limited to a processing device such as a microprocessor MCU or a programmable logic device FPGA) and a memory 104 for storing data. Optionally, the above mobile terminal can also include a transmission device 106 for communication function and an input and output device 108. Those skilled in the art can understand that Figure 1 the structure shown is only schematic, which does not limit the structure of the above mobile terminal. For example, the mobile terminal can include more or less components than those shown in Figure 1 , or have a different configuration from Figure 1 .

[0028] The memory 104 can be used to store computer programs, such as software programs of application software and modules, such as a computer program corresponding to the method of processing data in an embodiment of the present application. The processor 102 can execute various functions and data processing, i.e., implement the above method, by running the computer program stored in the memory 104. The memory 104 can include a high-speed random access memory, and can further include a non-volatile memory, such as one or more magnetic storage devices, flash memories, or other non-volatile solid-state memories. In some examples, the memory 104 can further include a memory remotely arranged with respect to the processor 102, which can be connected to the mobile terminal 10 through a network. Examples of the above network include, but are not limited to, the Internet, an intranet, a local area network, a mobile communication network, and a combination thereof.

[0029] The transmission device 106 is configured to receive or send data via a network. A specific example of the above network can include a wireless network provided by a communication provider of the mobile terminal. In one example, the transmission device 106 includes a network adapter (NIC), which can be connected to other network devices through a base station so as to communicate with the Internet. In one example, the transmission device 106 can be a radio frequency (RF) module, which is configured to communicate with the Internet in a wireless manner.

[0030] According to an embodiment of the present application, a method for processing information of a game is provided. It should be noted that the steps shown in the flowchart of the accompanying drawings can be executed in a computer system such as a set of computer executable instructions, and although a logical order is shown in the flowchart, in some cases, the steps shown or described herein can be executed in an order different from that shown herein.

[0031] Figure 2 is a flowchart of a method for processing information of a game according to an embodiment of the present application. As shown in Figure 2 the method can include the following steps:

[0032] In step S202, in response to a target triggering task in the game, a target peripheral device corresponding to the target triggering task is determined in at least one peripheral device.

[0033] In the above method, the game is run on a first terminal device, the first terminal device communicates with at least one peripheral device through a wired connection or a wireless connection, and the target triggering task is a task triggered by a first player in a game scene of the game through the first terminal device.

[0034] The above first terminal device can be a device used by the first player.

[0035] The aforementioned target-triggered tasks can be tasks that players trigger in the game scene, such as triggering task plots or special effects.

[0036] The aforementioned target peripheral devices can be devices in real-world scenarios that can create a game atmosphere, such as air conditioners, lights, and sound systems.

[0037] The aforementioned first terminal device can be an electronic device such as a mobile phone, computer, or tablet. The aforementioned player can be a gamer operating the game through the first terminal device. Players can control the game through the terminal device to trigger objectives and tasks.

[0038] In one optional embodiment, the distance between at least one target peripheral device and the player can be less than a first preset threshold. This first preset threshold can be set manually or based on the size of the space in which the player is located. By setting the first preset threshold, the range of controllable target peripheral devices can be determined, allowing devices smaller than the first preset threshold to be controlled. This creates a sense of atmosphere in the game, immersing the player in the game scene and preventing unnecessary disturbance caused by controlling peripheral devices outside the player's space.

[0039] In another alternative embodiment, players can operate in the game scene through a terminal device to trigger target trigger tasks in the game scene. At least one target peripheral device in the player's space can be determined based on the task type in the target trigger task, and the determined at least one target peripheral device can be controlled to create a sense of game atmosphere, so that players can be better immersed in the game scene and improve the player's game experience.

[0040] In another alternative embodiment, the first terminal device can be wired or wirelessly connected to at least one peripheral device, wherein the wireless connection can be accessing the same wireless network or wirelessly connected via Bluetooth.

[0041] Step S204: Control the target peripheral device and / or read the real parameter values ​​of the target peripheral device based on the target trigger task.

[0042] In one alternative embodiment, after identifying the target peripheral device, the target peripheral device can be controlled according to the target triggering task.

[0043] In another optional embodiment, when the target trigger task is a task of triggering a horror scenario to reduce the temperature, the air conditioner can be controlled to reduce the temperature to create a horror atmosphere; when the target trigger task is a task of triggering a cheering scenario to flash the light, the light can be controlled to flash to create a happy atmosphere; when the target trigger task is a task of triggering special effects to play sound effects, the sound can be controlled to play sound effects to make the special effects more realistic.

[0044] In another optional embodiment, the target trigger task can also be a task of playing sound effects based on the physiological information of the player. When the player performs a control operation in the game scene through the terminal device, the terminal device can connect the smart device to detect the heart rate of the player in real time. When the heart rate of the player is greater than a certain value, it can be determined that the target trigger task is triggered. At this time, it can be determined that the target peripheral device corresponding to the target trigger task is the sound, and the sound plays the sound effects corresponding to the current heart rate of the player.

[0045] As Figure 3 The schematic diagram of the connection of the plurality of devices is shown. The target peripheral device can be an air conditioner, a lamp, a sound, and a smart wearable device. The air conditioner, the lamp, the sound, and the smart wearable device can be connected. The connection means that the plurality of devices can exchange data in real time without delay or interact. The data interaction can be realized through Bluetooth or a wireless network. Specifically, the plurality of devices can be connected through the Hongmeng distributed multi-terminal operating system.

[0046] In another optional embodiment, the target peripheral device can be a lamp, an air conditioner, etc. The real parameter value of the target peripheral device can be read, and the real parameter value of the target peripheral device is updated to the virtual parameter value corresponding to the target trigger task.

[0047] For example, if the target peripheral device is an air conditioner, and the virtual parameter value in the target trigger task is 25 degrees, it can be determined whether the real parameter value of the target peripheral device is 25 degrees. If the real parameter value of the target peripheral device is 25 degrees, the real parameter value of the target peripheral device does not need to be updated. If the real parameter value of the target peripheral device is not 25 degrees, the real parameter value of the target peripheral device can be updated to 25 degrees in the virtual parameter value, so that the real parameter value of the target peripheral device is the same as the virtual parameter value corresponding to the target trigger task in the game scene, and the user can better integrate into the game environment.

[0048] By the above steps, the target triggering task in the game can be triggered to determine the target peripheral device corresponding to the target triggering task in at least one peripheral device, wherein the game runs on the first terminal device, the first terminal device communicates with the at least one peripheral device through wired connection or wireless connection, the target triggering task is a task triggered by the first player in the game scene of the game through the first terminal device, and then the target peripheral device is controlled and / or the real parameter value of the target peripheral device is read based on the target triggering task, so that the device in the real scene of the player is controlled through the task triggered in the game scene. Since the device in the real scene of the player is controlled according to the triggered task in the game scene, the same atmosphere as in the game scene can be created in the real scene, so that the player can better immerse in the game, thereby giving the player a better game experience, and thereby solving the technical problem that the related art has a single way of creating atmosphere in the game scene, thereby causing the player to have a poor user experience.

[0049] Optionally, the real parameter value at least includes a first parameter, and after reading the real parameter value of the target peripheral device, the method further includes: obtaining a virtual parameter value corresponding to the target triggering task; and adjusting the first parameter of the target peripheral device based on the virtual parameter value, wherein the first parameter is used to represent a value obtained by monitoring environmental information of an environment in which the first player is located by the target peripheral device.

[0050] The first parameter described above can be a value obtained by the target peripheral device by monitoring the environmental information of the environment.

[0051] The target peripheral device described above can be a target peripheral device running independently, such as a smart watch, smart glasses, etc., and the target peripheral device described above can be a target peripheral device loaded with a Hongmeng system.

[0052] In an optional embodiment, after reading the real parameter value of the target peripheral device, it can be determined whether the virtual parameter value corresponding to the target triggering task is the same as the real parameter value, if they are the same, the real parameter value of the target peripheral device does not need to be adjusted, and if they are not the same, the real parameter value of the target peripheral device needs to be adjusted, so that the environment in which the player is located is the same as the environment in the game scene, so that the user can better integrate into the game environment.

[0053] In another alternative embodiment, the target trigger task can be obtained as a temperature adjustment task, and the virtual parameter value can be 15 degrees. The target peripheral device can be an air conditioner. It can be determined whether the first parameter of the air conditioner is the same as the virtual parameter value. If they are the same, the first parameter of the air conditioner does not need to be adjusted. If they are different, the first parameter of the air conditioner needs to be adjusted. If the first parameter is 18 degrees, the first parameter can be adjusted to the virtual parameter value, or the first parameter can be adjusted to a lower value, for example, to 16 degrees.

[0054] The first parameter described above can be a temperature parameter in the environment in which the first player is located. The first parameter can also be a brightness parameter in the environment in which the first player is located.

[0055] In an alternative embodiment, before the first parameter of the target peripheral device is adjusted according to the target trigger task, the virtual parameter value required by the target trigger task can be compared with the first parameter. If the first parameter in the environment can create an atmosphere in the game scene, for example, the temperature in the environment reaches a certain value, or the brightness in the environment reaches a certain value, the first parameter of the target peripheral device does not need to be adjusted to create an atmosphere in the game scene. In this case, the first parameter of the target peripheral device does not need to be adjusted. If the first parameter of the target device cannot create an atmosphere in the game scene, for example, the temperature does not reach a certain value, or the brightness does not reach a certain value, the first parameter of the target peripheral device needs to be adjusted to create an atmosphere in the game scene in the environment.

[0056] In another alternative embodiment, when the type of the target trigger task is a temperature adjustment type, the temperature parameter of the target peripheral device can be obtained. Whether the temperature parameter of the target peripheral device needs to be adjusted can be determined according to the virtual parameter value and the temperature parameter. Alternatively, when the target trigger task is a brightness adjustment type, the brightness parameter of the target peripheral device can be obtained. Whether the brightness parameter of the target peripheral device needs to be adjusted can be determined according to the virtual parameter value and the brightness parameter, so as to create an atmosphere in the game scene in the environment in which the first player is located, and further improve the game experience of the first player.

[0057] Alternatively, the target trigger task includes a first trigger task, the first parameter includes a temperature parameter, and the target peripheral device includes a first device. Controlling the target peripheral device based on the target trigger task includes obtaining the temperature parameter based on the first trigger task. The first trigger task is a temperature adjustment task in the game scene triggered by the first player through the first terminal device. The temperature adjustment task is used to adjust the temperature of the environment of the first player. The temperature parameter is used to represent the current environment temperature. The first device is controlled based on the temperature parameter to adjust the current environment temperature to a target environment temperature.

[0058] The first device can be an air conditioner, a fan, or the like, which can adjust temperature.

[0059] In an alternative embodiment, the terminal device can be connected to the temperature sensor in a wired or wireless manner to detect the current ambient temperature, or the terminal device containing the temperature sensor can be directly used to detect the current ambient temperature, or the first device associated with the terminal device can be used to determine the current ambient temperature.

[0060] The first trigger task can be a temperature adjustment task triggered to create cold or heat when the first player triggers a certain plot in the game scene through the terminal device, for example, in a horror game, if a dark basement is entered in the game scene, in order to create cold when entering the dark basement in the real scene, the first trigger task can be triggered to adjust the temperature of the environment where the first player is located in the real scene, so that the first player can feel the atmosphere in the game scene in the real scene, thereby improving the game experience of the first player.

[0061] In another alternative embodiment, when adjusting the temperature of the environment where the first player is located, the current ambient temperature of the environment where the first player is located, i.e., the temperature parameter, needs to be combined, and the temperature parameter can be used to determine whether the first device needs to be controlled. If the current ambient temperature is consistent with the target ambient temperature to be reached, it means that the current ambient temperature can create the atmosphere in the game scene, and the first device does not need to be controlled at this time. If the current ambient temperature is not consistent with the target ambient temperature to be reached, it means that the atmosphere of the current environment is insufficient, and the first device needs to be controlled at this time so that the current ambient temperature reaches the target ambient temperature.

[0062] Optionally, the target trigger task further includes a second trigger task, the first parameter further includes a light mode, the target peripheral device further includes a second device, and the target peripheral device is controlled based on the target trigger task, including: obtaining a brightness parameter based on the second trigger task, wherein the second trigger task is a brightness adjustment task triggered by the first player through the first terminal device, the brightness adjustment task is used to adjust the brightness of the environment of the first player, and the brightness parameter is used to represent the current brightness of the environment; and the second device is controlled based on the brightness parameter to adjust the current brightness of the environment to a target brightness of the environment.

[0063] The second device can be a lamp or the like, which can adjust brightness.

[0064] In an alternative embodiment, the terminal device can be connected to the light sensor in a wired or wireless manner to detect the current ambient temperature, and the current ambient brightness can also be detected directly using the terminal device containing the temperature sensor, or the current ambient brightness can be determined through a second device associated with the terminal device, wherein the association refers to real-time and non-delayed data exchange or interaction between multiple devices.

[0065] The second trigger task described above can be a brightness adjustment task triggered by the first player to create a dark atmosphere when triggering a certain plot in the game scene through the terminal device. For example, in a horror game, if a dark basement is entered in the game scene, in order to create darkness when entering the dark basement in the real scene, the second trigger task can be triggered to adjust the brightness of the environment where the first player is located in the real scene, so that the first player can feel the atmosphere in the game scene in the real scene, thereby improving the game experience of the first player.

[0066] In another alternative embodiment, when adjusting the brightness of the environment where the first player is located, the current brightness temperature of the environment where the first player is located, i.e. the brightness parameter described above, needs to be combined. Through the brightness parameter, it can be determined whether the second device needs to be controlled. If the current ambient brightness is consistent with the target ambient brightness to be reached, it means that the current ambient brightness can create the atmosphere in the game scene, and the second device does not need to be controlled at this time. If the current ambient brightness is inconsistent with the target ambient brightness to be reached, it means that the atmosphere of the current environment is insufficient, and the second device needs to be controlled at this time so that the current ambient brightness reaches the target ambient brightness.

[0067] Optionally, the target trigger task further includes a third trigger task, and the target peripheral device further includes a third device. Controlling the target peripheral device based on the target trigger task includes: obtaining a target light mode corresponding to the third trigger task, wherein the third trigger task is a light adjustment task of the game scene triggered by the first player through the first terminal device, and the light adjustment task is used to adjust the ambient light mode of the first player; and adjusting the ambient light mode to the target light mode by using the third device.

[0068] The third device described above can be a lamp with different light modes. The target light mode described above can be that the light flashes at a first preset frequency, the light flashes at a second preset frequency, and the light is on for a long time, wherein the first preset frequency is less than the second preset frequency, the light flashing at the first preset frequency can be slow flashing, and the light flashing at the second preset frequency can be fast flashing. The target light mode can also be a mode in which the light color changes, or a mode in which the light frequency changes irregularly.

[0069] In an optional embodiment, the third trigger task can be a light adjustment task triggered by the first player through the terminal device to create a horror atmosphere when a certain plot in the game scene is triggered. For example, in a horror game, if a monster appears when entering a dark basement in the game scene, the third trigger task can be triggered to adjust the light mode of the environment where the first player is located in the real scene to create a horror atmosphere when the monster appears, for example, the light mode can be adjusted to a mode in which the light flashes at a first preset frequency, creating a sense of horror atmosphere, so that the first player can feel the atmosphere in the game scene in the real scene, thereby improving the game experience of the first player.

[0070] In another optional embodiment, the third trigger task can also be a light adjustment task triggered by the first player through the terminal device to create a happy atmosphere when a certain plot in the game scene is triggered. For example, in the game scene, the first player wins in the game or completes a certain task, and the third trigger task can be triggered to adjust the light mode of the environment where the first player is located in the real scene to create a sense of joy of victory, for example, the light mode can be adjusted to a mode in which the light flashes at a second preset frequency, creating a sense of happy atmosphere, so that the first player can feel the atmosphere in the game scene in the real scene, thereby improving the game experience of the first player.

[0071] Optionally, the real parameter value further includes a second parameter, and reading the real parameter value of the target peripheral device based on the target trigger task includes reading a second parameter of the target peripheral device based on the target trigger task, where the second parameter is used to represent a real parameter value of monitoring the physiological information of the first player by the target peripheral device.

[0072] The second parameter described above can be a heart rate parameter, a skin temperature parameter, a skin humidity parameter, or the like, which can represent the physiological information of the first player.

[0073] The target peripheral device described above for monitoring the physiological information of the first player can be a smart watch or the like. In an optional embodiment, the second parameter of the user monitored in the smart watch can be read according to the target trigger task, so as to control other peripheral devices to create the atmosphere of the game according to the second parameter of the user.

[0074] Optionally, the method further includes controlling other peripheral devices based on the second parameter, where the other peripheral devices are peripheral devices other than the target peripheral device.

[0075] The target peripheral device described above can be a smart watch, and the other peripheral devices described above can be a sound device, an air conditioner, or the like.

[0076] In an optional embodiment, the sound can be controlled according to the heart rate parameter of the user obtained by the smart watch, so as to create a relevant atmosphere according to the current state of the user, so that the user can better integrate into the game scene.

[0077] In another optional embodiment, the second parameter of the first player is obtained by the sensor, and the other peripheral devices can be controlled according to the physiological information of the first player itself. For example, when the heart rate parameter of the first player exceeds a certain value, the sound can be played through the sound, so as to create a more realistic game atmosphere, thereby improving the game experience of the first player. For another example, when the heart rate parameter of the first player exceeds a higher value, it means that the first player may be uncomfortable at this time, and at this time, the other peripheral devices can be controlled to stop working or return to the normal working state, so as to avoid that the atmosphere of the game scene is too realistic and causes the first player to be physically uncomfortable.

[0078] Optionally, the second parameter at least includes a heart rate parameter, and the other peripheral devices at least include a fourth device. The control of the other peripheral devices based on the second parameter includes: judging whether the heart rate parameter reaches a second preset threshold, wherein the heart rate parameter is used to represent the current heart rate of the first player; and in response to the heart rate parameter reaching the second preset threshold, using the fourth device to control the sound effect corresponding to the heart rate parameter.

[0079] The fourth device described above can be a device such as a sound that can adjust the sound.

[0080] The second preset threshold described above can be set by the user.

[0081] In an optional embodiment, it can be judged whether the heart rate parameter reaches the second preset threshold. If the heart rate parameter reaches the second preset threshold, it means that the first player has integrated into the game scene at this time. In order to make the game scene more realistic, the sound effect corresponding to the heart rate parameter of the first player can be played by the sound, or the sound effect sound corresponding to the heart rate parameter of the first player can be enhanced by the sound.

[0082] It should be noted that different heart rate parameters can correspond to different sound effects. For example, a lower heart rate parameter can correspond to a slow sound effect, and a higher heart rate parameter can correspond to an intense sound effect.

[0083] Optionally, the method further includes: judging whether the second parameter reaches a third preset threshold; and in response to the second parameter reaching the third preset threshold, triggering a game scene task of the game, wherein the game scene task is a task passively triggered by the physiological information of the first player.

[0084] The third preset threshold described above can be set by itself.

[0085] The display task can be to display a certain dynamic effect.

[0086] The game scene task can be to passively trigger a plot or a dynamic effect in the game scene based on the physiological information of the first player. When the second parameter reaches a third preset threshold, a certain dynamic effect can be displayed in the game scene, for example, in a horror game, if the second parameter of the first player reaches the third threshold, a monster can be displayed in the display screen of the game to create a game atmosphere and improve the game experience of the first player.

[0087] Optionally, the method further includes: in response to a target interaction task of a second player in the game, determining a target peripheral device corresponding to the target interaction task in at least one peripheral device, wherein the game also runs on a second terminal device, and the target interaction task is a task of the second player triggering interaction with the first player in a game scene of the game through the second terminal device; and controlling the target peripheral device and / or reading a real parameter value of the target peripheral device based on the target interaction task.

[0088] The second player can be another player in the same game scene as the first player.

[0089] In an optional embodiment, the second player in the game scene can send a target interaction task to the first player, and the first player can receive the target interaction task and determine a target peripheral device corresponding to the target interaction task in at least one peripheral device in the environment in which the first player is located. This can achieve control of the peripheral device in the environment in which the first player is located by other players, further improving the interactivity of the game and improving the game experience of the user.

[0090] In another optional embodiment, the distance between the first player and the second player is not limited, and they can be located at any two places in the world that can be connected, specifically, a Chinese player A (the first player) can affect the peripheral device of an American player B (the second player) in the game.

[0091] It should be noted that the way of controlling the target peripheral device and / or reading the real parameter value of the target peripheral device based on the target interaction task is the same as that of the target triggering task, which will not be described here.

[0092] Figure 4 is a schematic diagram of a game information processing device according to an embodiment of the application, as shown in the figure, the device includes a determination module 402 and a control module 404. Figure 4

[0093] ​The determining module determines a target peripheral device corresponding to a target trigger task in at least one peripheral device in response to the target trigger task, wherein the game runs on the first terminal device, the first terminal device communicates with the at least one peripheral device through wired connection or wireless connection, and the target trigger task is a task triggered by the first player in the game scene of the game through the first terminal device; and the control module controls the target peripheral device and / or reads a real parameter value of the target peripheral device based on the target trigger task.

[0094] Optionally, the apparatus further includes an obtaining module configured to obtain a virtual parameter value corresponding to the target trigger task; and an adjusting module configured to adjust a first parameter of the target peripheral device based on the virtual parameter value, wherein the first parameter is used to represent environmental information of an environment in which the first player is located.

[0095] Optionally, the target trigger task includes a first trigger task, the first parameter includes a temperature parameter, the target peripheral device includes a first device, and the control module includes a first obtaining unit configured to obtain the temperature parameter based on the first trigger task, wherein the first trigger task is a temperature adjustment task triggered by the first player in the game scene through the first terminal device, the temperature adjustment task is used to adjust an environmental temperature of the first player, and the temperature parameter is used to represent a current environmental temperature; and a first control unit configured to control the first device based on the temperature parameter to adjust the current environmental temperature to a target environmental temperature.

[0096] Optionally, the target trigger task further includes a second trigger task, the first parameter further includes a light mode, the target peripheral device further includes a second device, and the control module further includes a second obtaining unit configured to obtain a brightness parameter based on the second trigger task, wherein the second trigger task is a brightness adjustment task triggered by the first player in the game scene through the first terminal device, the brightness adjustment task is used to adjust an environmental brightness of the first player, and the brightness parameter is used to represent a current environmental brightness; and a second control unit configured to control the second device based on the brightness parameter to adjust the current environmental brightness to a target environmental brightness.

[0097] Optionally, the target trigger task further includes a third trigger task, the target peripheral device further includes a third device, and the control module further includes a third obtaining unit configured to obtain a target light mode corresponding to the third trigger task, wherein the third trigger task is a light adjustment task triggered by the first player in the game scene through the first terminal device, the light adjustment task is used to adjust an environmental light mode of the first player; and a third control unit configured to adjust the environmental light mode to the target light mode by using the third device.

[0098] Optionally, the control module is further configured to read a second parameter of the target peripheral device based on the target trigger task, wherein the second parameter is used to represent a real parameter value of monitoring the physiological information of the first player by the target peripheral device.

[0099] Optionally, the control module is further configured to control other peripheral devices based on the second parameter, wherein the other peripheral devices are peripheral devices other than the target peripheral device.

[0100] Optionally, the second parameter at least includes a heart rate parameter, and the other peripheral devices at least include a fourth device, and the control module comprises a judging unit configured to judge whether the heart rate parameter reaches a second preset threshold, wherein the heart rate parameter is used to represent a current heart rate of the first player; and a fourth control unit configured to control sound effects corresponding to the heart rate parameter by using the fourth device in response to the heart rate parameter reaching the second preset threshold.

[0101] Optionally, the device further comprises a judging module configured to judge whether the second parameter reaches a third preset threshold; and a triggering module configured to trigger a game scene task of the game in response to the second parameter reaching the third preset threshold, wherein the game scene task is a task triggered passively by the physiological information of the first player.

[0102] Optionally, the determining module is further configured to determine the target peripheral device corresponding to a target interaction task of a second player in the game in the at least one peripheral device in response to the target interaction task, wherein the game is also run on a second terminal device, and the target interaction task is a task of interacting with the first player triggered by the second player in a game scene of the game by using the second terminal device; and the control module is further configured to control the target peripheral device and / or read a real parameter value of the target peripheral device based on the target interaction task.

[0103] Embodiments of the present application also provide a computer readable storage medium. The computer readable storage medium stores a computer program, and when the computer program is run by a processor, the computer readable storage medium controls a device where the computer readable storage medium is located to execute the information processing method of the game of the embodiments of the present application.

[0104] Optionally, in the present embodiment, the storage medium can include but is not limited to: a U disk, a read-only memory (ROM), a random access memory (RAM), a mobile hard disk, a magnetic disk or an optical disk, and various storage media that can store computer programs.

[0105] Embodiments of the present application also provide an electronic device comprising a processor and a memory, wherein the processor is configured to run a program stored in the memory to execute the information processing method of the game of the embodiments of the present application.

[0106] Optionally, the electronic device can further include a transmission device connected to the processor and an input / output device connected to the processor.

[0107] Obviously, those skilled in the art should understand that the modules or steps of the present application described above can be realized by general computing devices, which can be centralized on a single computing device or distributed on a network composed of multiple computing devices, and optionally, they can be realized by program codes executable by computing devices, so that they can be stored in storage devices and executed by computing devices, and in some cases, the steps shown or described can be executed in different order, or they can be respectively manufactured into individual integrated circuit modules, or multiple modules or steps among them can be manufactured into a single integrated circuit module. Thus, the present application is not limited to any specific combination of hardware and software.

[0108] The preferred embodiments of the present application are only used to illustrate the technical solutions of the present application, and not used to limit the present application. Any modifications, equivalent replacements, improvements, and the like made within the principle of the present application should be included in the protection scope of the present application.

Claims

1. A method for processing information in a game, characterized in that, include: In response to a target-triggered task in the game, a target peripheral device corresponding to the target-triggered task is determined among at least one peripheral device, wherein the game runs on a first terminal device, the first terminal device communicates with at least one peripheral device via a wired or wireless connection, and the target-triggered task is a task triggered by a first player in the game scene of the game through the first terminal device; Based on the target trigger task, the target peripheral device is controlled and / or its real-world parameter values ​​are read. The real-world parameter values ​​include: the value of a second parameter, which is a parameter representing the physiological information of the first player; the second parameter is used to control other peripheral devices, which are peripheral devices other than the target peripheral device; the second parameter includes at least one of the following: heart rate parameter, skin temperature parameter, and skin humidity parameter; the heart rate parameter represents the current heart rate of the first player; the other peripheral devices include at least a fourth device; when the heart rate parameter reaches a second preset threshold, the fourth device is used to control sound effects corresponding to the heart rate parameter; different heart rate parameters correspond to different sound effects. The method further includes: determining whether the second parameter reaches a third preset threshold; and triggering a game scene task in response to the second parameter reaching the third preset threshold, wherein the game scene task is a task passively triggered by the physiological information of the first player, and the game scene task includes plot or animation in the game scene.

2. The method according to claim 1, characterized in that, The actual parameter values ​​include at least: a first parameter; after reading the actual parameter values ​​of the target peripheral device, the method further includes: Obtain the virtual parameter values ​​corresponding to the target-triggered task; The first parameter of the target peripheral device is adjusted based on the virtual parameter value, wherein the first parameter is used to characterize the environmental information of the environment in which the first player is located.

3. The method according to claim 2, characterized in that, The target triggering task includes: a first triggering task, the first parameter including: a temperature parameter; the target peripheral device includes: a first device; controlling the target peripheral device based on the target triggering task includes: Temperature parameters are obtained based on the first triggering task, wherein the first triggering task is a temperature adjustment task in the game scene triggered by the first player through the first terminal device, the temperature adjustment task is used to adjust the ambient temperature of the first player, and the temperature parameters are used to characterize the current ambient temperature. The first device is controlled based on the temperature parameters to adjust the current ambient temperature to the target ambient temperature.

4. The method according to claim 3, characterized in that, The target triggering task further includes: a second triggering task; the first parameter further includes: a lighting mode; the target peripheral device further includes: a second device; and controlling the target peripheral device based on the target triggering task includes: The brightness parameter is obtained based on the second triggering task, wherein the second triggering task is the brightness adjustment task of the game scene triggered by the first player through the first terminal device, the brightness adjustment task is used to adjust the ambient brightness of the first player, and the brightness parameter is used to characterize the current ambient brightness; The second device is controlled based on the brightness parameter to adjust the current ambient brightness to the target ambient brightness.

5. The method according to claim 4, characterized in that, The target triggering task further includes: a third triggering task; the target peripheral device further includes: a third device; and the control of the target peripheral device based on the target triggering task includes: Obtain the target lighting mode corresponding to the third triggering task, wherein the third triggering task is the lighting adjustment task of the game scene triggered by the first player through the first terminal device, and the lighting adjustment task is used to adjust the ambient lighting mode of the first player; The third device is used to adjust the ambient lighting mode to the target lighting mode.

6. The method according to claim 5, characterized in that, The method further includes: Control other peripheral devices based on the second parameter, wherein the other peripheral devices are peripheral devices other than the target peripheral device.

7. The method according to claim 1, characterized in that, The method further includes: In response to a target interaction task of a second player in the game, a target peripheral device corresponding to the target interaction task is determined among the at least one peripheral device, wherein the game also runs on a second terminal device, and the target interaction task is a task triggered by the second player through the second terminal device in the game scene to interact with the first player; Based on the target interactive task, control the target peripheral device and / or read the real parameter values ​​of the target peripheral device.

8. An information processing device for games, characterized in that, include: A determination module is used to determine a target peripheral device corresponding to the target triggering task in response to a target triggering task in a game, wherein the game runs on a first terminal device, the first terminal device communicates with at least one peripheral device via a wired or wireless connection, and the target triggering task is a task triggered by a first player in the game scene of the game through the first terminal device; A control module is configured to control the target peripheral device based on the target-triggered task and / or read the real-world parameter values ​​of the target peripheral device. The real-world parameter values ​​include: the value of a second parameter, which is a parameter representing the physiological information of the first player; the second parameter is used to control other peripheral devices, which are peripheral devices other than the target peripheral device; the second parameter includes at least one of the following: heart rate parameter, skin temperature parameter, and skin humidity parameter; the heart rate parameter represents the current heart rate of the first player; the other peripheral devices include at least a fourth device; when the heart rate parameter reaches a second preset threshold, the fourth device is used to control a sound effect corresponding to the heart rate parameter; different heart rate parameters correspond to different sound effects. The device is further configured to: determine whether the second parameter reaches a third preset threshold; and, in response to the second parameter reaching the third preset threshold, trigger a game scene task of the game, wherein the game scene task is a task passively triggered by the physiological information of the first player, and the game scene task includes plot or animation in the game scene.

9. A computer-readable storage medium, characterized in that, The computer-readable storage medium includes a stored program, wherein, when the program is executed, it controls the device containing the computer-readable storage medium to perform the information processing method of the game according to any one of claims 1 to 7.

10. An electronic device, characterized in that, include: A processor and a memory, the processor being configured to run a program stored in the memory, wherein the program, when running, executes the information processing method for the game as described in any one of claims 1 to 7.

Citation Information

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