A method, device, electronic device and storage medium for processing information in a game
By providing a dynamic graphical user interface and probability information association target area in the game, the problem of the existing card drawing method is solved, and the difference between the immersion of the game and the difference in the card experience.
Patent Information
- Application Number
- CN202210325526.1
- Authority / Receiving Office
- CN · China
- Patent Type
- Patents(China)
- Current Assignee / Owner
- Filing Date
- 2022-03-30
- Publication Date
- 2025-01-28
- Estimated Expiration
- 2042-03-30
AI Technical Summary
The existing game card drawing methods and background images are fixed, so players cannot perceive the differences in card drawings at different times.
Provide a graphical user interface through the terminal device to display the content containing some game scenarios. The response area is selected to determine the target area in the game scene. The target area has the probability information corresponding to the preset virtual object. Virtual object.
It overcome the stereotype drawing system in existing technologies, provides a virtual reality card drawing method, and increases the entertainment of the game and the difference in the card experience.
Smart Images

Figure CN114632330B_ABST
Abstract
Description
Technical Field
[0001] The present invention relates to the field of game technology, and in particular to an information processing method in a game and an information processing device, electronic equipment, and storage medium in a game. Background Art
[0002] Game card drawing refers to obtaining a controllable virtual character by drawing in a virtual game.
[0003] In an existing card drawing method, a fixed background image is generally set in a virtual game and a fixed operation area is displayed in the game interface, and the card is drawn by receiving an operation event through the operation area, for example, receiving a gesture operation event in the operation area. Alternatively, a fixed virtual control is displayed in the game interface, and the card is drawn by receiving an operation event and voice input from the virtual control.
[0004] In another existing card drawing method, a real image is captured by a camera of a terminal running a virtual game, and an area (eg, a plane area) that meets specified rules is selected in the real image for card drawing.
[0005] The current virtual game's card drawing method and background image when drawing cards are fixed, making it impossible for players to perceive the difference between drawing cards at different times. Summary of the invention
[0006] In view of the above problems, embodiments of the present invention are proposed to provide an information processing method in a game and an information processing device, electronic device, and storage medium in a game that overcome the above problems or at least partially solve the above problems.
[0007] In order to solve the above problems, an embodiment of the present invention discloses a method for processing information in a game, wherein a graphical user interface is provided by a terminal device, and the content displayed by the graphical user interface includes at least part of a game scene, and the method comprises:
[0008] In response to the area selection operation, determining a target area in the game scene, wherein the target area has probability information corresponding to a preset virtual object, and the preset virtual object is at least one virtual object randomly obtained by summoning in the target area;
[0009] In response to the summoning operation, a target virtual object is determined in the target area from one or more preset virtual objects based on the probability information.
[0010] Optionally, the game scene includes multiple areas, and probability information of at least some of the areas is different; the probability information includes the summoning probability of virtual objects of different grades, and / or the summoning probability of a specified virtual object.
[0011] Optionally, the graphical user interface includes a virtual character located in the game scene; after determining the target area in the game scene, the method further includes:
[0012] Controlling the virtual character to move to the target area;
[0013] Before the target area determines the target virtual object from one or more preset virtual objects based on the probability information, the method further includes:
[0014] Control the virtual character to display a summoning action.
[0015] Optionally, controlling the virtual character to move to the target area includes:
[0016] When the virtual character is located at a fixed position of the graphical user interface, controlling at least a portion of the scene to be transferred, so as to control the virtual character to move to the target area;
[0017] Alternatively, the virtual character is controlled to move in the game scene so that the virtual character moves to the target area.
[0018] Optionally, a summon control is provided in the graphical user interface;
[0019] The summoning operation includes: an operation of dragging the summoning control to the target area, or a preset gesture action performed based on the terminal device.
[0020] Optionally, the method further comprises:
[0021] In response to the scene selection operation, a target game scene is determined in the preset game scenes, and the current game scene is switched to the target game scene.
[0022] Optionally, the method further comprises:
[0023] In response to the expansion operation, a scene list corresponding to the preset game scene is generated in the graphical user interface.
[0024] Optionally, the game scene displayed by the graphical user interface corresponds to the first depth of field; the method further includes:
[0025] In response to a zoom operation, a second depth of field is determined, and the first depth of field is switched to the second depth of field.
[0026] Optionally, the terminal device is a mobile phone or a VR device.
[0027] Optionally, the game scene is a three-dimensional scene.
[0028] The embodiment of the present invention further discloses an information processing device in a game, which provides a graphical user interface through a terminal device, and the content displayed by the graphical user interface includes at least part of the game scene. The device includes:
[0029] A target area selection module, configured to determine a target area in the game scene in response to an area selection operation, wherein the target area has probability information corresponding to a preset virtual object, and the preset virtual object is at least one virtual object randomly obtained by summoning in the target area;
[0030] The summoning module is used to determine a target virtual object from one or more preset virtual objects in the target area based on the probability information in response to the summoning operation.
[0031] An embodiment of the present invention further discloses an electronic device, comprising: a processor, a memory, and a computer program stored in the memory and capable of running on the processor, wherein the computer program implements the steps of the information processing method in the game as described above when executed by the processor.
[0032] The embodiment of the present invention further discloses a computer-readable storage medium, on which a computer program is stored. When the computer program is executed by a processor, the steps of the information processing method in the game as described above are implemented.
[0033] The embodiments of the present invention include the following advantages:
[0034] By responding to the area selection operation, determining the target area in the game scene, and responding to the card drawing operation, based on the probability information of the target area and randomly obtaining at least one virtual object by summoning in the target area, the target virtual character is determined from one or more preset virtual objects, so that the player can explore different positions in the game scene to determine the target area, thereby overcoming the stereotyped card drawing system of the prior art, and providing a virtual reality card drawing method to bring players into a more immersive game experience. And because different target areas are set with different probability information, the player's card drawing experience is improved through differentiated probability information. BRIEF DESCRIPTION OF THE DRAWINGS
[0035] Figure 1 is a flowchart of a method for processing information in a game according to an embodiment of the present invention;
[0036] Figure 2 It is a schematic diagram of a graphical user interface provided by the present invention;
[0037] Figure 3 is another schematic diagram of a graphical user interface provided by the present invention;
[0038] Figure 4is another schematic diagram of a graphical user interface provided by the present invention;
[0039] Figure 5 It is a structural block diagram of an embodiment of an information processing device in a game of the present invention. DETAILED DESCRIPTION
[0040] In order to make the above-mentioned objects, features and advantages of the present invention more obvious and easy to understand, the present invention is further described in detail below with reference to the accompanying drawings and specific embodiments.
[0041] In one embodiment of the present invention, the information processing method in the game can be run on a local terminal device or a server. When the information processing method in the game is run on the server, the information processing method in the game can be implemented and executed based on a cloud interaction system, wherein the cloud interaction system includes a server and a client device.
[0042] In an optional implementation, various cloud applications can be run under the cloud interaction system, such as cloud games. Taking cloud games as an example, cloud games refer to a game mode based on cloud computing. In the operation mode of cloud games, the operating body of the game program and the main body of the game screen presentation are separated. The storage and operation of the information processing method in the game are completed on the cloud game server. The role of the client device is used for receiving and sending data and presenting the game screen. For example, the client device can be a display device with data transmission function close to the user side, such as a first terminal device, a TV, a computer, a handheld computer, etc.; but the information processing method in the game is performed by the cloud game server in the cloud. When playing the game, the player operates the client device to send an operation instruction to the cloud game server. The cloud game server runs the game according to the operation instruction, encodes and compresses the game screen and other data, and returns it to the client device through the network. Finally, the client device decodes and outputs the game screen.
[0043] In an optional embodiment, taking a game as an example, a local terminal device stores a game program and is used to present a game screen. The local terminal device is used to interact with the player through a graphical user interface, that is, the game program is downloaded and installed by an electronic device and run conventionally. The local terminal device may provide the graphical user interface to the player in a variety of ways, for example, it may be rendered and displayed on a display screen of the terminal, or provided to the player through a holographic projection. For example, the local terminal device may include a display screen and a processor, the display screen is used to present a graphical user interface, the graphical user interface includes a game screen, and the processor is used to run the game, generate a graphical user interface, and control the display of the graphical user interface on the display screen.
[0044] Reference Figure 1, shows a flowchart of the steps of an embodiment of an information processing method in a game of the present invention. In the embodiment of the present invention, a graphical user interface is provided by a terminal device, and the terminal device may be the above-mentioned client device or the above-mentioned local terminal device. The content displayed by the graphical user interface includes at least part of the game scene;
[0045] The embodiment of the present invention may specifically include the following steps: Step 101, in response to an area selection operation, determining a target area in the game scene, wherein the target area has probability information corresponding to a preset virtual object, and the preset virtual object is at least one virtual object randomly obtained by summoning in the target area;
[0046] In the embodiment of the present invention, the area selection operation may be an operation of a virtual control by a player, for example, a graphical user interface provides a virtual control, and the area selection operation is touching the virtual control, or the area selection operation may be an operation of a physical component provided by a terminal device by a player, for example, a physical component is provided in the terminal device, and the area selection operation is pressing the physical component, etc. The specific operation method of the area selection operation does not affect the implementation of the present invention.
[0047] The game scene can be divided into multiple areas. When the terminal device detects an area selection operation, it can respond to the area selection operation and determine the target area in the game scene that the player wants to determine.
[0048] The target area has pre-generated probability information, which corresponds to a preset virtual object. The preset virtual object is at least one virtual object obtained randomly by summoning, such as a card in a card-drawing game. The probability information includes the probability of being summoned corresponding to one or more virtual objects. For example, when a summon is performed, the probability of virtual object A appearing is 0.05%, and the probability of virtual character B is 0.1%.
[0049] Step 102 : In response to a summoning operation, determine a target virtual object from one or more preset virtual objects in the target area based on the probability information.
[0050] The summoning operation can be an operation by the player on the virtual controls provided by the graphical user interface, or an operation by the player on the physical components provided by the terminal device, or an operation by the player on the entire terminal device, such as: shaking the terminal device, controlling the terminal device to make certain three-dimensional spatial position changes (for example: operating the terminal device to change the position in the real scene according to a specified symbol shape). The specific operation method of the summoning operation does not affect the implementation of the present invention.
[0051] In a specific example, the one or more preset virtual objects are preset with a card drawing pool in the game. When the virtual object is summoned, the target virtual character to be summoned is selected from the card drawing pool according to the probability information.
[0052] By providing different probability information in different target areas, we can avoid players' aesthetic fatigue caused by a single card drawing method and scene, and increase players' interest in exploring the target areas when drawing cards in the game scene.
[0053] It is understandable that one or more target virtual characters may be determined through one summoning operation.
[0054] In the embodiment of the present invention, by responding to the area selection operation, determining the target area in the game scene, and responding to the card drawing operation, based on the probability information of the target area and randomly obtaining at least one virtual object by summoning in the target area, the target virtual character is determined from one or more preset virtual objects, so that the player can explore different positions in the game scene to determine the target area, thereby overcoming the stereotyped card drawing system of the prior art, and providing a virtual reality card drawing method to bring players into a more immersive game experience. And because different target areas are set with different probability information, the player's card drawing experience is improved through differentiated probability information.
[0055] In an optional embodiment of the present invention, before step 102, the method further includes: providing a summoning control in the graphical user interface; the summoning operation includes: dragging the summoning control to the target area, or a preset gesture action performed based on the terminal device.
[0056] The graphical user interface may be provided with a summoning control, and the player performs the summoning operation by dragging the summoning control to the target area. Alternatively, the terminal device may be provided with a physical component to perform the summoning operation according to a preset gesture. In one example, the physical component is a designated physical button, and the preset gesture may be pressing the physical button; in another example, the preset gesture is moving the physical component along a designated trajectory, for example, moving the physical component along a pentagram trajectory.
[0057] In the embodiment of the present invention, the game scene includes multiple areas, and the probability information of at least some of the areas is different; the probability information includes the summoning probability of virtual objects of different grades, and / or the summoning probability of a specified virtual object.
[0058] The game scene may include multiple areas, and the probability information of each area may not be completely the same, that is, the probability information of some areas may be the same, and the probability information of other areas may be different. Alternatively, the probability information of each area may be different.
[0059] The probability information may include the probability of hitting a certain virtual object when performing random summoning, or the probability of hitting a character of a certain grade. For example, the grades include one or more of SP (Ultra Rare), SSR (Superior Super Rare), SR (Super Rare), R (Rare), N (Normal), or abnormal, extreme, excellent, good, normal, etc.
[0060] In an optional embodiment of the present invention, the target area has scene features, such as water scene, wood scene, ground scene, etc. The virtual object has attribute features, such as wood attribute, water attribute, ground attribute, etc. The feature object can be a character whose attribute features match the scene features, and the target area can correspond to one or more feature characters.
[0061] The initial probability of the feature object can be increased to the target probability, and probability information can be generated based on the initial probability of virtual objects other than the feature object and the target probability of the feature object, so that the feature object corresponding to the current target area has a higher probability of becoming the target virtual object compared to other areas, so that when the target area responds to the summoning operation, it is easier to obtain the feature object corresponding to the target area as the target virtual object.
[0062] For example: the preset background story of virtual object A is related to water, that is, it has water attributes. The player can select an area with a water scene as the target area, and when drawing cards in the target area, the player's probability of obtaining virtual object A is higher than that of an area without a water scene.
[0063] It can be understood that the same target area may contain one or more scene features, and the object may have one or more attribute features.
[0064] By having different probability information in different target areas, the fixed probability of card drawing in the prior art is overcome, thereby improving the player's card drawing experience.
[0065] In an optional embodiment of the present invention, probability information can be generated by the following method: determining the initial probability corresponding to the preset virtual object and the feature object associated with each area; increasing the initial probability of the feature object of each area to the target probability; generating probability information based on the target probability of the feature object and the initial probability of the preset virtual object other than the feature object.
[0066] In an optional embodiment of the present invention, the terminal device is a tablet computer, a mobile phone or a VR device.
[0067] If the terminal device is a mobile phone, the graphical user interface displayed by the mobile phone provides virtual controls, and the area selection operation and the summoning operation can be operations on the virtual controls. The area selection operation can also be a touch operation on the game scene.
[0068] If the terminal device is a tablet computer, the area selection operation may include, in addition to the case where the terminal device is a mobile phone, also clicking an input component (eg, a mouse, a keyboard, etc.) connected to the tablet computer.
[0069] If the terminal device is a VR (Virtual Reality) device, the area selection operation may also be an operation of a VR joystick set for the VR device, that is, the player performs area selection operations and summoning operations by operating the VR joystick.
[0070] In an optional embodiment of the present invention, the game scene is a three-dimensional scene.
[0071] The game scene may be a virtual three-dimensional panoramic scene, which may be a 360° surround model. Players may explore and view different areas of the three-dimensional scene while performing area selection operations, thereby enhancing the player's immersive experience in the game scene.
[0072] In an embodiment of the present invention, the graphical user interface includes a virtual character located in the game scene; after determining the target area in the game scene, the method further includes: controlling the virtual character to move to the target area; before determining the target virtual object in one or more preset virtual objects in the target area based on the probability information, the method further includes: controlling the virtual character to display a summoning action.
[0073] The virtual character is a character that the player can control to move. The player controls the required character to move in the game scene through virtual controls or physical controls. After the player performs an area selection operation, the virtual character can move to the target area, so that the player clearly knows where the currently determined target area is, and the player can control the virtual character to move in the game scene, thereby enhancing the player's sense of immersion in the game. After the player performs a summoning operation, the virtual character can display a preset summoning action to prompt the user that the virtual object is currently being summoned. At the same time, by displaying the summoning action by the virtual character, the player's sense of immersion in summoning the virtual object can be further enhanced, thereby enhancing the game experience.
[0074] In the embodiment of the present invention, controlling the virtual character to move to the target area includes:
[0075] When the virtual character is located at a fixed position of the graphical user interface, controlling at least a portion of the scene to be transferred, so as to control the virtual character to move to the target area;
[0076] Alternatively, the virtual character is controlled to move in the game scene so that the virtual character moves to the target area.
[0077] If the game scene is a three-dimensional scene, then in the process of controlling the virtual character to move to the target area, the virtual character is located at a fixed position of the graphical user interface, and the virtual character moves relative to the game scene through changes in the game scene, and then the virtual character can be moved to the target area through changes in the game scene.
[0078] If the game scene is a two-dimensional scene, the virtual character is controlled to move in the game scene so that the virtual character moves to the target area.
[0079] In an optional embodiment of the present invention, the method further includes: in response to a scene selection operation, determining a target game scene in the preset game scenes, and switching the current game scene to the target game scene.
[0080] The game may include multiple preset game scenes by performing scene selection operations on virtual controls or physical components. Players may select any preset game scene as the target game scene through the scene selection operation, and switch the game scene currently displayed on the graphical user interface to the target game scene.
[0081] In an optional embodiment of the present invention, the method further includes: in response to an expansion operation, generating a scene list corresponding to the preset game scene in the graphical user interface.
[0082] The game may have multiple preset game scenes by performing an expansion operation on a virtual control or a physical component. In order to facilitate the user to select the desired target game scene, a scene list may be displayed in response to the player's expansion operation. The player may perform a scene selection operation on the scene list to select the target game scene.
[0083] In an optional embodiment of the present invention, the game scene displayed by the graphical user interface corresponds to the first depth of field; the method further includes:
[0084] In response to a zoom operation, a second depth of field is determined, and the first depth of field is switched to the second depth of field.
[0085] By performing zoom operations on virtual controls or physical components and changing the depth of field in response to the player's zoom operations, players can zoom in or out of a part of the game scene. Players can determine the target selection area at different depths of field, providing methods of determining the target area with different degrees of precision, and players can better perceive local information in the game scene.
[0086] The zoom operation may be a change in the distance between two touch points in the graphical user interface, or a change in the distance between two physical components provided on the terminal device. Taking the zoom operation as an example, when the distance between the two touch points in the graphical user interface becomes smaller, it is determined to be a zoom-out operation, and when the distance between the two touch points becomes larger, it is determined to be a zoom-in operation.
[0087] During the zoom operation, the positions of the two contacts corresponding to the game scene remain unchanged, thereby determining the second depth of field, and switching the first depth of field to the second depth of field, so that the zoom operation can zoom the game scene, thereby allowing the player to determine the target selection area under the depth of field and better perceive the local information in the game scene.
[0088] In an optional embodiment of the present invention, the method further includes: in response to a viewing angle adjustment operation, adjusting the viewing angle for displaying the game scene.
[0089] The viewing angle adjustment operation can be performed on virtual controls or physical components. Furthermore, the viewing angle adjustment operation can be a movement operation on the entire terminal device, and the movement of the terminal device can be determined by a three-dimensional space information detection component, such as a gyroscope. Players can adjust the viewing angle direction in the game by moving the terminal device. For example, the player determines the second viewing angle direction through the mobile terminal device, and a 30° upward viewing angle is formed between the second viewing angle direction and the first viewing angle direction, which ultimately causes the viewing angle of the game scene to shift 30° in the upward direction, so that the player can determine the target selection area from different viewing angles and perceive local information in the game scene.
[0090] The following is an example to further illustrate the embodiment of the present invention:
[0091] Reference Figure 2 , shows a graphical user interface provided by the present invention, wherein the content displayed by the graphical user interface includes at least part of the game scene and a target area selection control 201. Figure 3 , shows another graphical user interface provided by the present invention, when a player's area selection operation on the target selection control 201 is detected, the target area is determined in the game scene based on the area selection operation, and a summoning control 202 is generated in the graphical user interface. Specifically, the player drags the target area selection control 201 to the virtual scene, thereby determining that the area corresponding to the end point of the first dragging operation is the target area, that is, in this example, the area selection operation is an operation of dragging the target area selection control 201 to the virtual scene.
[0092] The target area selection control 201 and the summoning control 202 are located at the same position in the graphical user interface. Before the target area is determined, the graphical user interface displays the target area selection control 201; after the target area is determined, the graphical user interface does not display the target area selection control 201, but displays the summoning control 202 at the original position where the target area control was displayed.
[0093] After determining the target area, a summoning logo graphic may be generated in the target area. By generating a summoning logo graphic, the target selection area can be better highlighted. For example, the summoning logo graphic may be a summoning array composed of preset graphic elements (such as Figure 3 203 in FIG. 1 ).
[0094] In response to the player's card drawing operation on the summoning control 202, the target virtual object is obtained according to the probability information corresponding to the target area. In this example, the summoning operation may specifically be an operation of dragging the summoning control 202 to the target area.
[0095] Since different target areas correspond to different probability information, when players determine different target areas, even the probability information corresponding to the same virtual object may be different, thereby providing players with a differentiated card drawing experience. When players draw cards at different times, the determined target areas may be different, allowing players to more fully experience the design details of the game scene.
[0096] Reference Figure 4 , showing another graphical user interface provided by the present invention. The graphical user interface includes a scene selection control 204 corresponding to a preset game scene; the selection operation is an operation acting on the scene selection control 204. The player touches one of the scene selection controls 203 to determine that the preset game scene corresponding to the touched scene selection control 204 is the target game scene, and switches the game scene currently displayed in the graphical user interface to the target game scene.
[0097] The graphical user interface includes a scene list control 205. In order to avoid displaying too many scene selection controls 204 in the graphical user interface, which affects the player's operation and the player's game experience, the scene selection control 203 can be expanded or collapsed through the scene list control 205. When the scene selection control 203 is in the collapsed state, the player can touch the scene list control 205 to display the scene selection control 204 in the graphical user interface, and then the player can select the scene selection control 204 to switch the game scene displayed in the graphical user interface.
[0098] It should be noted that, for the sake of simplicity, the method embodiments are described as a series of action combinations, but those skilled in the art should be aware that the embodiments of the present invention are not limited by the order of the actions described, because according to the embodiments of the present invention, certain steps can be performed in other orders or simultaneously. Secondly, those skilled in the art should also be aware that the embodiments described in the specification are all preferred embodiments, and the actions involved are not necessarily required by the embodiments of the present invention.
[0099] Reference Figure 5 , shows a structural block diagram of an embodiment of an information processing device in a game of the present invention, wherein a graphical user interface is provided through a terminal device, and the content displayed by the graphical user interface includes at least part of the game scene; the device may specifically include the following modules:
[0100] The embodiment of the present invention further discloses an information processing device in a game, which provides a graphical user interface through a terminal device, and the content displayed by the graphical user interface includes at least part of the game scene. The device includes:
[0101] A target area selection module 501 is used to determine a target area in the game scene in response to an area selection operation, wherein the target area has probability information corresponding to a preset virtual object, and the preset virtual object is at least one virtual object randomly obtained by summoning in the target area;
[0102] The summoning module 502 is configured to determine, in response to the summoning operation, a target virtual object from among one or more preset virtual objects in the target area based on the probability information.
[0103] In an optional embodiment of the present invention, the game scene includes multiple areas, and probability information of at least some of the areas is different; the probability information includes the summoning probability of virtual objects of different grades, and / or the summoning probability of a specified virtual object.
[0104] In an optional embodiment of the present invention, the graphical user interface includes a virtual character located in the game scene; the device further includes:
[0105] A movement control module, used for controlling the virtual character to move to the target area;
[0106] The summoning control module is used to control the virtual character to display the summoning action.
[0107] In an optional embodiment of the present invention, controlling the virtual character to move to the target area includes: when the virtual character is located at a fixed position of the graphical user interface, controlling at least a portion of the scene to transfer so as to control the virtual character to move to the target area; or, controlling the virtual character to move in the game scene so as to move the virtual character to the target area.
[0108] In an optional embodiment of the present invention, the device further comprises:
[0109] A summon control generation module, used for providing a summon control in the graphical user interface;
[0110] The summoning operation includes: an operation of dragging the summoning control to the target area, or a preset gesture action performed based on the terminal device.
[0111] In an optional embodiment of the present invention, the device further comprises:
[0112] The scene selection module is used to determine a target game scene in the preset game scenes in response to a scene selection operation, and switch the current game scene to the target game scene.
[0113] In an optional embodiment of the present invention, the device further comprises:
[0114] The expansion module is used to generate a scene list corresponding to the preset game scene in the graphical user interface in response to the expansion operation.
[0115] In an optional embodiment of the present invention, the game scene displayed by the graphical user interface corresponds to the first depth of field; the device further includes:
[0116] The zoom module is used to determine a second depth of field in response to a zoom operation, and switch the first depth of field to the second depth of field.
[0117] In an optional embodiment of the present invention, the terminal device is a mobile phone or a VR device.
[0118] In an optional embodiment of the present invention, the game scene is a three-dimensional scene.
[0119] As for the device embodiment, since it is basically similar to the method embodiment, the description is relatively simple, and the relevant parts can be referred to the partial description of the method embodiment.
[0120] An embodiment of the present invention also provides an electronic device, comprising: a processor, a memory, and a computer program stored in the memory and capable of running on the processor. When the computer program is executed by the processor, the various processes of the information processing method embodiment in the above-mentioned game are implemented, and the same technical effect can be achieved. To avoid repetition, it will not be repeated here.
[0121] An embodiment of the present invention further provides a computer-readable storage medium, on which a computer program is stored. When the computer program is executed by a processor, the various processes of the information processing method embodiment in the above-mentioned game are implemented, and the same technical effect can be achieved. To avoid repetition, it will not be repeated here.
[0122] The various embodiments in this specification are described in a progressive manner, and each embodiment focuses on the differences from other embodiments. The same or similar parts between the various embodiments can be referenced to each other.
[0123] It will be appreciated by those skilled in the art that the embodiments of the present invention may be provided as methods, devices, or computer program products. Therefore, the embodiments of the present invention may take the form of a complete hardware embodiment, a complete software embodiment, or an embodiment combining software and hardware. Moreover, the embodiments of the present invention may take the form of a computer program product implemented on one or more computer-usable storage media (including but not limited to disk storage, CD-ROM, optical storage, etc.) containing computer-usable program codes.
[0124] The embodiments of the present invention are described with reference to the flowcharts and / or block diagrams of the methods, terminal devices (systems), and computer program products according to the embodiments of the present invention. It should be understood that each process and / or block in the flowchart and / or block diagram, as well as the combination of the processes and / or blocks in the flowchart and / or block diagram, can be implemented by computer program instructions. These computer program instructions can be provided to a processor of a general-purpose computer, a special-purpose computer, an embedded processor, or other programmable data processing terminal device to generate a machine, so that the instructions executed by the processor of the computer or other programmable data processing terminal device generate instructions for implementing the processes in the flowchart and / or block diagram. Figure 1 A process or multiple processes and / or boxes Figure 1 A device that provides the functions specified in a block or multiple blocks.
[0125] These computer program instructions may also be stored in a computer-readable memory capable of directing a computer or other programmable data processing terminal device to operate in a specific manner, so that the instructions stored in the computer-readable memory produce a manufactured product including an instruction device, which implements the process Figure 1 A process or multiple processes and / or boxes Figure 1 A function specified in one or more boxes.
[0126] These computer program instructions can also be loaded onto a computer or other programmable data processing terminal device so that a series of operating steps are executed on the computer or other programmable terminal device to produce a computer-implemented process, thereby providing instructions for executing on the computer or other programmable terminal device to implement the process. Figure 1 A process or multiple processes and / or boxes Figure 1 The steps for the functions specified in one or more boxes.
[0127] Although the preferred embodiments of the present invention have been described, those skilled in the art may make additional changes and modifications to these embodiments once they have learned the basic creative concept. Therefore, the appended claims are intended to be interpreted as including the preferred embodiments and all changes and modifications that fall within the scope of the embodiments of the present invention.
[0128] Finally, it should be noted that, in this article, relational terms such as first and second, etc. are only used to distinguish one entity or operation from another entity or operation, and do not necessarily require or imply any such actual relationship or order between these entities or operations. Moreover, the terms "include", "comprise" or any other variants thereof are intended to cover non-exclusive inclusion, so that a process, method, article or terminal device including a series of elements includes not only those elements, but also other elements not explicitly listed, or also includes elements inherent to such process, method, article or terminal device. In the absence of further restrictions, the elements defined by the sentence "comprise a ..." do not exclude the existence of other identical elements in the process, method, article or terminal device including the elements.
[0129] The above is a detailed introduction to the information processing method, information processing device, electronic device and storage medium in a game provided by the present invention. Specific examples are used in this article to illustrate the principle and implementation mode of the present invention. The description of the above embodiments is only used to help understand the method of the present invention and its core idea. At the same time, for those skilled in the art, according to the idea of the present invention, there will be changes in the specific implementation mode and application scope. In summary, the content of this specification should not be understood as a limitation on the present invention.
Claims
1. A method for processing information in a game, characterized in that: Providing a graphical user interface through a terminal device, wherein the content displayed by the graphical user interface includes at least a part of a game scene, the method comprising: In response to the area selection operation, determining a target area in the game scene, wherein the target area has probability information corresponding to a preset virtual object, and the preset virtual object is at least one virtual object randomly obtained by summoning in the target area; In response to the summoning operation, determining a target virtual object from one or more preset virtual objects in the target area based on the probability information; The game scene includes multiple areas, and probability information of at least some of the areas is different; the probability information includes the summoning probability of virtual objects of different grades, and / or the summoning probability of a specified virtual object.
2. The method according to claim 1, characterized in that The graphical user interface includes a virtual character located in the game scene; after determining the target area in the game scene, the method further includes: Controlling the virtual character to move to the target area; Before the target area determines the target virtual object from one or more preset virtual objects based on the probability information, the method further includes: Control the virtual character to display a summoning action.
3. The method according to claim 2, characterized in that The controlling the virtual character to move to the target area comprises: When the virtual character is located at a fixed position of the graphical user interface, controlling at least a portion of the scene to be transferred, so as to control the virtual character to move to the target area; Alternatively, the virtual character is controlled to move in the game scene so that the virtual character moves to the target area.
4. The method according to claim 1, characterized in that: The method further comprises: Providing a summon control in the graphical user interface; The summoning operation includes: an operation of dragging the summoning control to the target area, or a preset gesture action performed based on the terminal device.
5. The method according to claim 1, characterized in that The method further comprises: In response to the scene selection operation, a target game scene is determined in the preset game scenes, and the current game scene is switched to the target game scene.
6. The method according to claim 5, characterized in that The method further comprises: In response to the expansion operation, a scene list corresponding to the preset game scene is generated in the graphical user interface.
7. The method according to any one of claims 1 to 6, characterized in that: The game scene displayed by the graphical user interface corresponds to the first depth of field; the method further includes: In response to a zoom operation, a second depth of field is determined, and the first depth of field is switched to the second depth of field.
8. The method according to any one of claims 1 to 6, characterized in that: The terminal device is a tablet computer, a mobile phone or a VR device.
9. The method according to any one of claims 1 to 6, characterized in that: The game scene is a three-dimensional scene.
10. An information processing device in a game, characterized in that: A graphical user interface is provided through a terminal device, and the content displayed by the graphical user interface includes at least part of the game scene. The device includes: A target area selection module, configured to determine a target area in the game scene in response to an area selection operation, wherein the target area has probability information corresponding to a preset virtual object, and the preset virtual object is at least one virtual object randomly obtained by summoning in the target area; A summoning module, configured to determine, in response to a summoning operation, a target virtual object from among one or more preset virtual objects in the target area based on the probability information; The game scene includes multiple areas, and probability information of at least some of the areas is different; the probability information includes the summoning probability of virtual objects of different grades, and / or the summoning probability of a specified virtual object.
11. An electronic device, characterized in that: include: A processor, a memory, and a computer program stored in the memory and capable of running on the processor, wherein when the computer program is executed by the processor, the steps of the information processing method in the game as described in any one of claims 1 to 9 are implemented.
12. A computer-readable storage medium, characterized in that: The computer-readable storage medium stores a computer program, and when the computer program is executed by a processor, the steps of the information processing method in the game according to any one of claims 1 to 9 are implemented.
Citation Information
Patent Citations
Virtual object display method and device
CN108273265A
Method and device for drawing cards in games
CN110393917A