Methods, apparatuses, and media for perspective-corrected vector graphics rendering techniques
By identifying the correlation between vector graphics and 2D canvas areas during the preprocessing stage and using GPU shaders to render the relevant parts, the problems of excessive resource consumption and blurry graphics in existing technologies are solved, achieving efficient and clear vector graphics rendering.
Patent Information
- Authority / Receiving Office
- CN · China
- Patent Type
- Patents(China)
- Current Assignee / Owner
- APPLE INC
- Filing Date
- 2022-02-18
- Publication Date
- 2026-07-03
AI Technical Summary
Existing technologies for rendering vector graphics, especially in 3D environments, suffer from excessive resource consumption, and the graphics exhibit blurred edges when zoomed in.
The preprocessing stage identifies the regional correlation between vector graphics and 2D canvas, renders the relevant parts through GPU shaders to reduce the computational load on the irrelevant parts, divides the canvas into multiple regions using subdivision technology, and determines the rendering method for each region through scanline conversion algorithm.
It enables efficient rendering of vector graphics in a 3D environment, maintaining graphic clarity, especially keeping sharp edges without blurring when zoomed in, and reducing computational resource consumption.
Smart Images

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