A game card control method and device, computer equipment and storage medium
By optimizing the card display and release mechanism in the game interface, the problem of screen limitations on terminal devices has been solved, improving the card-playing efficiency and experience for game players.
Patent Information
- Application Number
- CN202210677887.2
- Authority / Receiving Office
- CN · China
- Patent Type
- Patents(China)
- Current Assignee / Owner
- Filing Date
- 2022-06-15
- Publication Date
- 2026-02-17
- Estimated Expiration
- 2042-06-15
AI Technical Summary
In competitive games, due to the limited screen size of terminal devices, the stacked display of cards makes it difficult for players to view the card content, resulting in low card-playing efficiency and affecting the game experience.
The terminal device provides a graphical user interface that displays the card display area and the battle area, responds to the player's card-playing actions, releases the skills of the target game cards or card combinations, optimizes card combination recommendations and display, and improves card-playing efficiency.
It improves the efficiency of card playing and the gaming experience for players. Through card combination recommendations and display optimization, it makes it easier for players to play cards quickly and enhances the battle effect.
Smart Images

Figure CN115068943B_ABST
Abstract
Description
TECHNICAL FIELD
[0001] The present application relates to the technical field of computer, in particular to a game card control method and device, computer equipment and storage medium. BACKGROUND
[0002] With the development of the Internet, a large number of different types of games emerge to meet the daily entertainment needs of users.
[0003] In some battle games, skill cards are provided for players, which can be used to trigger the use of skills to attack enemies. Different skill cards correspond to different attack skills. When the game interface provides multiple skill cards at the same time, due to the limited size of the display screen of the terminal device, the cards will be stacked and displayed, which is not convenient for players to view the card content, resulting in low card playing efficiency and affecting the game experience of players. SUMMARY
[0004] The embodiments of the present application provide a game card control method and device, computer equipment and storage medium, which can improve the game experience of game players.
[0005] The embodiments of the present application provide a game card control method, which provides a graphical user interface through a terminal device, the content displayed by the graphical user interface includes at least a card display area and a battle area, the card display area displays a plurality of game cards, and the battle area displays at least one virtual object, and the method comprises:
[0006] In response to a card playing operation on a target game card in the card display area, a card skill corresponding to the target game card is released to at least one target virtual object in the virtual object according to the end position of the card playing operation in the battle area, or a card skill corresponding to a card combination is released to at least one target virtual object in the virtual object, the card combination being a combination of two or more game cards determined according to the target game card.
[0007] Correspondingly, the embodiments of the present application also provide a game card control device, which provides a graphical user interface through a terminal device, the content displayed by the graphical user interface includes at least a card display area and a battle area, the card display area displays a plurality of game cards, and the battle area displays at least one virtual object, and the device comprises:
[0008] The control unit is configured to, in response to a card operation on a target game card in the card display region, release a card skill corresponding to the target game card to at least one target virtual object in the virtual objects according to the card operation at an end position of the battle region, or release a card skill corresponding to a card combination to at least one target virtual object in the virtual objects, the card combination being a combination of two or more game cards determined according to the target game card.
[0009] In some embodiments, the control unit comprises:
[0010] A first release subunit is configured to, in response to the end position being located in a first display region of the battle region, release the card skill corresponding to the target game card to at least one target virtual object in the virtual objects, wherein the first display region is a display region corresponding to the virtual objects in the battle region.
[0011] A second release subunit is configured to, in response to the end position being located in a second display region of the battle region, release the card skill corresponding to the card combination to at least one target virtual object in the virtual objects.
[0012] In some embodiments, the first release subunit is specifically configured to:
[0013] In response to the end position being located in a first display position in the first display region, determine a virtual object corresponding to the first display position as a target virtual object, and release the card skill corresponding to the target game card to the target virtual object.
[0014] In some embodiments, the second release subunit is specifically configured to:
[0015] In response to the end position being located in the second display region of the battle region, determine a target virtual object from the virtual objects based on the card skill corresponding to the card combination, and release the card skill corresponding to the card combination to the target virtual object.
[0016] In some embodiments, the device further comprises:
[0017] A determination unit is configured to, in response to a card operation on a target game card in the card display region, determine a card combination including the target game card from the plurality of game cards, and display the card combination in the card display region.
[0018] In some embodiments, the device further comprises:
[0019] A first display unit is configured to display prompt information of a combination effect corresponding to the card combination in the card display region.
[0020] In some embodiments, the control unit further includes:
[0021] a control sub-unit configured to control at least one of the virtual objects to release a card skill corresponding to the target game card to at least one target virtual object among the virtual objects of the other party, or control at least one of the virtual objects to release a card skill corresponding to the card combination to at least one target virtual object among the virtual objects of the other party.
[0022] In some embodiments, the control unit further includes:
[0023] a determination sub-unit configured to determine, in response to a card playing operation on a target game card in the card display area, a plurality of card combinations including the target game card from the plurality of game cards;
[0024] a screening sub-unit configured to screen a target card combination from the plurality of card combinations based on a combination effect corresponding to the target card combination, and display the target card combination in the card display area.
[0025] In some embodiments, the control unit includes:
[0026] a third release sub-unit configured to release, in response to a multi-finger operation on a target game card in the card display area, a card skill corresponding to the target game card to at least one target virtual object among the virtual objects according to an end position of the multi-finger operation in the battle area, or release a card skill corresponding to a card combination to at least one target virtual object among the virtual objects;
[0027] a fourth release sub-unit configured to release, in response to a single-finger operation on a target game card in the card display area, a card skill corresponding to the target game card to at least one target virtual object among the virtual objects.
[0028] Correspondingly, the embodiments of the present application also provide a computer device, including a memory, a processor and a computer program stored in the memory and executable on the processor, wherein the processor executes any of the game card control methods provided by the embodiments of the present application.
[0029] Correspondingly, the embodiments of the present application also provide a storage medium, which stores a plurality of instructions, and the instructions are suitable for being loaded by a processor to execute the game card control method as above.
[0030] The preset operation for triggering the card combination recommendation in the card game is designed, when the preset operation of the game player on the target game card in the card region is detected, the game card associated with the target game card is selected from the multiple game cards in the card region, combined with the target game card, the card combination is obtained, and the complete content of each game card in the card combination is displayed on the game interface, so that the game player can quickly play according to the card combination, thereby the game experience of the game player can be improved. BRIEF DESCRIPTION OF DRAWINGS
[0031] In order to more clearly illustrate the technical solutions in the embodiments of the present application, the drawings needed to be used in the embodiments will be briefly introduced. Obviously, the drawings in the following description are only some embodiments of the present application, and other drawings can be obtained by those skilled in the art without creative labor.
[0032] Figure 1 A scene schematic diagram of a game card control system provided by the embodiments of the present application.
[0033] Figure 2 A flowchart of a game card control method provided by the embodiments of the present application.
[0034] Figure 3 An application scene schematic diagram of a game card control method provided by the embodiments of the present application.
[0035] Figure 4 An application scene schematic diagram of another game card control method provided by the embodiments of the present application.
[0036] Figure 5 An application scene schematic diagram of another game card control method provided by the embodiments of the present application.
[0037] Figure 6 An application scene schematic diagram of another game card control method provided by the embodiments of the present application.
[0038] Figure 7 An application scene schematic diagram of another game card control method provided by the embodiments of the present application.
[0039] Figure 8 An application scene schematic diagram of another game card control method provided by the embodiments of the present application.
[0040] Figure 9 An application scene schematic diagram of another game card control method provided by the embodiments of the present application.
[0041] Figure 10Another flowchart of a game card control method provided by an embodiment of the present application is shown in FIG. 6.
[0042] Figure 11 Another application scenario diagram of a game card control method provided by an embodiment of the present application is shown in FIG. 7.
[0043] Figure 12 Another application scenario diagram of a game card control method provided by an embodiment of the present application is shown in FIG. 7.
[0044] Figure 13 Another application scenario diagram of a game card control method provided by an embodiment of the present application is shown in FIG. 7.
[0045] Figure 14 Another application scenario diagram of a game card control method provided by an embodiment of the present application is shown in FIG. 7.
[0046] Figure 15 Another application scenario diagram of a game card control method provided by an embodiment of the present application is shown in FIG. 7. DETAILED DESCRIPTION
[0047] The technical solutions in the embodiments of the present application will be described clearly and completely below with reference to the drawings in the embodiments of the present application. Obviously, the described embodiments are only some of the embodiments of the present application, but not all the embodiments of the present application. Based on the embodiments in the present application, all other embodiments obtained by those skilled in the art without creative work fall within the scope of protection of the present application.
[0048] The embodiments of the present application provide a game card control method, device, storage medium and computer device. Specifically, the game card control method of the embodiments of the present application can be executed by a computer device, which can be a terminal or a server, etc. The terminal can be a smart phone, a tablet computer, a notebook computer, a touch screen, a game console, a personal computer (PC), a personal digital assistant (PDA), etc. The terminal can also include a client, which can be a game application client, a browser client carrying a game program, an instant messaging client, etc. The server can be a standalone physical server, a server cluster or a distributed system composed of multiple physical servers, a cloud server providing cloud services, cloud databases, cloud computing, cloud functions, cloud storage, network services, cloud communication, middleware services, domain name services, security services, CDNs, and basic cloud computing services such as big data and artificial intelligence platforms, etc.
[0049] For example, when the game card control method is run on a terminal, the terminal device stores a game application and is used to present a virtual scene in a game picture. The terminal device is used to interact with the user through a graphical user interface, for example, by downloading and installing the game application on the terminal device and running. The terminal device can provide the graphical user interface to the user in various ways, for example, the graphical user interface can be rendered and displayed on the display screen of the terminal device, or the graphical user interface can be presented by holographic projection. For example, the terminal device can include a touch display screen and a processor, the touch display screen is used to present the graphical user interface and receive operation instructions generated by the user acting on the graphical user interface, the graphical user interface includes a game picture, and the processor is used to run the game, generate the graphical user interface, respond to the operation instructions, and control the display of the graphical user interface on the touch display screen.
[0050] For example, when the game card control method is run on a server, it can be a cloud game. The cloud game refers to a game mode based on cloud computing. In the running mode of the cloud game, the running body of the game application and the presentation body of the game picture are separated, and the storage and running of the game card control method are completed on the cloud game server. The presentation of the game picture is completed on the client side of the cloud game, and the cloud game client is mainly used for receiving and sending game data and presenting game pictures. For example, the cloud game client can be a display device close to the user side with data transmission function, such as a mobile terminal, a television, a computer, a palm computer, a personal digital assistant, etc., but the terminal device for game data processing is the cloud game server in the cloud. When playing the game, the user operates the cloud game client to send operation instructions to the cloud game server, the cloud game server runs the game according to the operation instructions, encodes and compresses the game picture and other data, returns them to the cloud game client through the network, and finally decodes and outputs the game picture through the cloud game client.
[0051] Please refer to Figure 1 , Figure 1A scene diagram of a game card control system is provided for embodiments of the present application. The system can include at least one terminal, at least one server, at least one database, and a network. A terminal held by a user can be connected to a server of a different game through a network. The terminal is any device having computing hardware capable of supporting and executing a software product corresponding to a game. In addition, the terminal has one or more multi-touch screens for sensing and obtaining input of a user through touch or swipe operations performed at multiple points on one or more touch display screens. In addition, when the system includes multiple terminals, multiple servers, and multiple networks, different terminals can be connected to each other through different networks and through different servers. The network can be a wireless network or a wired network, such as a wireless network being a wireless local area network (WLAN), a local area network (LAN), a cellular network, a 2G network, a 3G network, a 4G network, a 5G network, etc. In addition, different terminals 1000 can also use their own Bluetooth networks or hotspot networks to connect to other terminals or to servers, etc. For example, multiple users can be online through different terminals to support multi-player games by connecting through appropriate networks and synchronizing with each other. In addition, the system can include multiple databases, which are coupled to different servers, and information related to a game environment can be continuously stored in the databases when different users are online for multi-player games.
[0052] Embodiments of the present application provide a game card control method, which can be executed by a terminal or a server. Embodiments of the present application take an example of a game card control method executed by a terminal to illustrate. The terminal includes a touch display screen and a processor. The touch display screen is configured to present a graphical user interface and receive an operation instruction generated by a user acting on the graphical user interface. When the user operates the graphical user interface through the touch display screen, the graphical user interface can control the content of the terminal locally in response to the received operation instruction, or control the content of a server at the other end in response to the received operation instruction. For example, the operation instruction generated by the user acting on the graphical user interface includes an instruction for starting a game application. The processor is configured to start the game application after receiving the instruction for starting the game application provided by the user. In addition, the processor is configured to render and draw a graphical user interface associated with the game on the touch display screen. The touch display screen is a multi-touch screen capable of sensing the touch or sliding operation of multiple points on the screen at the same time. The user uses a finger to perform a touch operation on the graphical user interface. When the graphical user interface detects the touch operation, the graphical user interface controls different virtual objects in the game to perform actions corresponding to the touch operation. For example, the game can be any one of a casual game, an action game, a role-playing game, a strategy game, a sports game, a puzzle game, etc. The game can include a virtual scene of the game. In addition, the virtual scene of the game can include one or more virtual objects controlled by the user (or player), such as a virtual character. In addition, the virtual scene of the game can also include one or more obstacles, such as a railing, a ditch, a wall, etc., to limit the movement of the virtual object, for example, to limit the movement of one or more objects to a specific area within the virtual scene. Optionally, the virtual scene of the game also includes one or more elements, such as skills, scores, character health status, energy, etc., to provide assistance to the player, provide virtual services, increase scores related to the performance of the player, etc. In addition, the graphical user interface can also present one or more indicators to provide indication information to the player. For example, the game can include a virtual object controlled by the player and one or more other virtual objects (such as enemy characters). In an embodiment, the one or more other virtual objects are controlled by other players of the game. For example, the one or more other virtual objects can be controlled by a computer, such as a robot using an artificial intelligence (AI) algorithm, to implement a man-machine combat mode. For example, the virtual object has various skills or abilities used by the game player to achieve the goal. For example, the virtual object has one or more weapons, props, tools, etc. that can be used to eliminate other objects from the game. Such skills or abilities can be activated by the game player using one of the plurality of preset touch operations of the touch display screen of the terminal. The processor can be configured to present a corresponding game screen in response to the operation instruction generated by the user's touch operation.
[0053] It should be noted that,Figure 1 The schematic diagram of the game card control system shown is merely an example. The image processing system and scenario described in this application embodiment are for the purpose of more clearly illustrating the technical solutions of this application embodiment and do not constitute a limitation on the technical solutions provided in this application embodiment. As those skilled in the art will know, with the evolution of the game card control system and the emergence of new business scenarios, the technical solutions provided in this application embodiment are also applicable to similar technical problems.
[0054] To address the aforementioned problems, this application provides a first method, apparatus, computer device, and storage medium for controlling game cards, which can improve the gaming experience for players. These will be described in detail below. It should be noted that the order of description of the following embodiments is not intended to limit the preferred order of the embodiments.
[0055] This application provides a game card control method, which can be executed by a terminal or a server. This application uses the execution of the game card control method by a terminal as an example for illustration.
[0056] Please see Figure 2 , Figure 2 This is a flowchart illustrating a game card control method provided in an embodiment of this application. The specific flow of this game card control method can be as follows:
[0057] 101. In response to a card-playing operation targeting a target game card in the card display area, depending on the end position of the card-playing operation in the battle area, release the card skill corresponding to the target game card to at least one target virtual object in the virtual objects, or release the card skill corresponding to a card combination to at least one target virtual object in the virtual objects.
[0058] In this embodiment of the application, a graphical user interface is provided through a terminal device. The content displayed by the graphical user interface includes at least a card display area and a battle area of the target game. The card display area displays multiple game cards, and the battle area displays at least one virtual object.
[0059] The card display area shows game cards, each with its own card skill. Playing cards unleashes these skills on virtual objects. Different game cards correspond to different card skills. The battle area provides a virtual arena for game battles between virtual characters. Virtual objects can include both enemy and allied virtual objects. Card skills are used to control allied virtual objects to attack enemy virtual objects. Virtual objects can be virtual characters (roles or heroes), virtual objects (buildings), etc.
[0060] The card game can include a desktop game and a mobile game. When the card game is the desktop game, the card operation can be performed by a keyboard and a mouse. When the card game is the mobile game, the card operation can be performed by a touch operation.
[0061] In the embodiments of the present application, the game card can be configured with attack object information and attack behavior parameters. The attack object information is used to describe whether an attack object (such as an attack character or an attack prop) needs to be generated when the card skill of the game card is released. The attack behavior parameters can be used to control the attack behavior of the attack object.
[0062] The attack behavior can include a movement trajectory during the attack, and the attack object can be a stationary attack, a moving attack, an attack opportunity, and an attack damage value.
[0063] In one example, the game card can be configured with attack behavior parameters and without attack object information (or the attack object information is empty). The game player can use a virtual object of a specified game card by operation, and the target virtual object of the attack of the game card. When the card operation is performed, the virtual object attacks the target virtual object according to the attack behavior parameters.
[0064] In one example, the game card can be configured with attack behavior parameters and attack object information. When the card operation of the game player is detected, the attack object (such as an attack prop, a cannon, etc.) is generated in the attack area according to the attack object information of the game card. The cannon attacks in the attack area according to the attack behavior parameters (attacks a large range of enemies), or the cannon attacks the target virtual object according to the attack behavior parameters.
[0065] When the attack object is generated in the attack area according to the attack object information of the game card, the generation position of the attack object can be determined based on the end position of the card operation in the battle area. After the attack object is generated in the battle area, the game player can also control the attack object to move in the battle area to select a suitable position to release the attack object.
[0066] In the embodiments of the present application, the target game can be a card game, and the game card in the card game can include multiple playing methods. For example, the game card can be used to control a virtual object of a player to release a skill to a virtual object of an enemy, or the game card can be used to generate a virtual object in a battle area and control the generated virtual object to attack a virtual object of an enemy or a building.
[0067] Specifically, when the game card is used to control a virtual object of a player to release a skill to a virtual object of an enemy, the skill information is displayed in the game card. When the game card is used to generate a virtual object in a battle area and control the generated virtual object to attack a virtual object of an enemy or a building, the virtual object and behavior information are displayed on the game card.
[0068] For example, refer to Figure 3 , Figure 3 An application scenario diagram of a game card control method provided by an embodiment of the present application is shown in FIG. 1. Figure 3 In the graphical user interface shown in FIG. 1, a card display area and a battle area of a target game are displayed, and a plurality of virtual objects are in the battle area. The card display area displays a plurality of game cards. The plurality of virtual objects can include a friendly virtual object and an enemy virtual object.
[0069] The card combination can be a combination of two or more game cards determined according to the target game card.
[0070] In some embodiments, in order to meet the rapid card operation of the game player, the step of "releasing a card skill corresponding to the target game card to at least one target virtual object in the virtual object, or releasing a card skill corresponding to the card combination to at least one target virtual object in the virtual object according to the end position of the card operation in the battle area" can include the following operations:
[0071] In response to the end position being located in a first display area of the battle area, releasing a card skill corresponding to the target game card to at least one target virtual object in the virtual object;
[0072] In response to the end position being located in a second display area of the battle area, releasing a card skill corresponding to the card combination to at least one target virtual object in the virtual object.
[0073] The first display area is a display area corresponding to the virtual object in the battle area. The second display area is an area other than the display area corresponding to the virtual object.
[0074] In some embodiments, in order to release the card skill of the target game card to the target virtual object, the step of "releasing a card skill corresponding to the target game card to at least one target virtual object in the virtual object in response to the end position being located in a first display area of the battle area" can include the following operations:
[0075] In response to the end position being located in a first display position in the first display area, determining that a virtual object corresponding to the first display position is the target virtual object, and releasing a card skill corresponding to the target game card to the target virtual object.
[0076] For example, refer to Figure 4 , Figure 4 An application scenario diagram of another game card control method provided by an embodiment of the present application is shown in FIG. 2. Figure 4In the illustrated graphical user interface, a card display area and a battle area of a target game are displayed. The card display area displays game card A, game card B, game card C, and game card D; and the battle area displays a virtual object of the user, enemy virtual object a, enemy virtual object b, and enemy virtual object c. When a card playing operation on game card B is detected, and the end position of the card playing operation is the display area corresponding to enemy virtual object a, it can be determined that enemy virtual object a is the target virtual object, and then the card skill of game card B is released to enemy virtual object a.
[0077] In some embodiments, in order to release the card skill corresponding to the card combination to the target virtual object, the step of "releasing the card skill corresponding to the card combination to at least one target virtual object in the virtual objects in response to the end position being located in the second display area of the battle area" can include the following operations:
[0078] In response to the end position being located in the second display area of the battle area, determining a target virtual object from the virtual objects based on the card skill corresponding to the card combination, and releasing the card skill corresponding to the card combination to the target virtual object.
[0079] For example, refer to Figure 5 , Figure 5 Another application scenario of the game card control method provided in the embodiments of the present application is shown in the following schematic diagram. Figure 5 In the illustrated graphical user interface, a card display area and a battle area of a target game are displayed. The card display area displays game card A, game card B, game card C, and game card D; and the battle area displays a virtual object of the user, enemy virtual object a, enemy virtual object b, and enemy virtual object c. When a card playing operation on game card B is detected, and the end position of the card playing operation is the display area corresponding to enemy virtual object a, it can be determined that enemy virtual object a is the target virtual object, and then the card skill of game card B is released to enemy virtual object a.
[0080] Further, the target virtual object is determined from the plurality of enemy virtual objects according to the card combination, and the skill of the card combination is released to the target virtual object.
[0081] The card combination including game card B is determined according to game card B, which can filter game cards having a combination relationship with game card B from the card display area, combine with game card B to obtain the card combination, and the skill effect of the card combination can be stronger than that of a single game card.
[0082] The target virtual object is determined according to the influence degree of the card combination on each virtual object in the battle area, such as a damage value.
[0083] In some embodiments, in order to facilitate the game player to accurately perform the card operation, before the step of "releasing the card skill corresponding to the target game card to at least one target virtual object in the virtual object or releasing the card skill corresponding to the card combination to at least one target virtual object in the virtual object according to the card operation at the end position of the battle area", the following step can also be included:
[0084] In response to the card operation on the target game card in the card display area, a card combination including the target game card is determined from the plurality of game cards, and displayed in the card display area.
[0085] In some embodiments, in order to improve the accuracy of card recommendation, the step of "determining a card combination including the target game card from the plurality of game cards" can include the following operations:
[0086] Obtaining skill information of the target game card;
[0087] Determining an associated game card of the target game card from at least one game card according to the skill information of the target game card;
[0088] Based on the target game card and the associated game card, a card combination is obtained.
[0089] The skill information refers to all information of the card skill corresponding to the game card, for example, the skill information can include a skill type, a skill damage, etc.
[0090] Further, the skill information of the target game card is matched with the skill information of other game cards in the card display area, and according to the matching result, an associated game card of the target game card is selected from the other game cards, that is, the associated game card, the target game card and the associated game card are combined to obtain the card combination.
[0091] The associated game card refers to a game card having an association relationship with the target game card in the target game, and the association relationship can include various relationships, such as skill similarity, skill combination use, etc.
[0092] In some embodiments, in order to realize the recommendation of different card combinations, the step of "determining an associated game card of the target game card from at least one game card according to the skill information of the target game card" can include the following operations:
[0093] Determine the game card similar to the target game card in skill information from at least one game card, and obtain the associated game card.
[0094] The skill information similarity can include skill type similarity, and the associated game card is determined according to the skill type of the target game card.
[0095] For example, the card display area includes: the target game card, the first card, the second card, and the third card. The skill type of the target game card can be skill A, the skill type of the first card can be skill B, the skill type of the second card can be skill C, and the skill type of the third card can be skill A. By comparing the skill type of the target game card with the skill type of other game cards, the game card similar to the target game card in skill type can be determined as the third card, that is, the third card is the associated game card of the target game card.
[0096] By screening the associated game card similar to the target game card, the associated game card is recommended to the game player, so that when the game cards in the card display area are more, the associated game card is extracted and displayed, which can facilitate the game player to quickly check the skill information of the associated game card to select the game card to be played. Moreover, for novice game players, the associated game card can be recommended to facilitate the novice game player to quickly learn more game card information.
[0097] In some embodiments, in order to realize the recommendation of different card combinations, the step of "determining the associated game card of the target game card from at least one game card according to the skill information of the target game card" can include the following operations:
[0098] Determine the game card satisfying the skill information matching the target game card from at least one game card, and obtain the associated game card.
[0099] The skill information matching refers to the skill type that can be used in combination with the skill type of the target game card, and the associated game card is determined according to the skill type of the target game card.
[0100] For example, the card display area includes: a target game card, a first card, a second card, and a third card. The skill type of the target game card can be skill A, the skill type of the first card can be skill B, the skill type of the second card can be skill C, and the skill type of the third card can be skill A. In the target game, skill A can be used in combination with skill B, and by comparing the skill type of the target game card with the skill types of other game cards, it can be determined that the game card used in combination with the skill type of the target game card is the first card, that is, the first card is the associated game card of the target game card.
[0101] By screening the associated game cards used in combination with the target game card, the associated game cards are recommended to the game player, which can recommend better card combinations to attack the enemy to the game player, and strengthen the attack damage to the enemy.
[0102] In some embodiments, in order to meet the needs of the game player and optimize the card recommendation, after the step of "determining the associated game card of the target game card from at least one game card according to the skill information of the target game card", the following steps can be further included:
[0103] Determining the target associated game card that does not need to pay the card fee from the associated game cards.
[0104] In the embodiments of the present application, the game cards provided by the target game include some game cards that need to be used by the player to pay, and some game players are not interested in the game cards that need to be used by paying. Therefore, after determining the associated game card, the associated game card can be further screened.
[0105] Specifically, the consumption information of the current game player in the target game can be obtained first, and it is determined whether the game player accepts the game card that needs to be used by paying according to the consumption information. For example, according to the player consumption information, if there is no consumption value or the consumption value is small, it can be determined that the game player does not accept the game card that needs to be used by paying; if the consumption value is large, it can be determined that the game player accepts the game card that needs to be used by paying.
[0106] If it is determined that the current game player does not accept the game card that needs to be used by paying, the game card that does not need to be paid can be screened from the associated game card, so as to obtain the target associated game card.
[0107] If it is determined that the current game player accepts the game card that needs to be used by paying, the associated game card does not need to be screened.
[0108] The step of "obtaining a card combination based on the target game card and the associated game card" can include the following operations:
[0109] Based on the target game card and the target associated game card, a card combination is obtained.
[0110] Specifically, the target game card is combined with the target associated game card screened out without payment to obtain the card combination.
[0111] For example, the target game card can be a first card, the target associated game card without payment can be a second game card, and the card combination obtained is the first card and the second card.
[0112] For example, refer to Figure 6 , Figure 6 Another application scenario of the game card control method provided in the embodiments of the present application is shown in the figure. In Figure 6 When it is detected that the card operation on the game card B is ended at a display area corresponding to a non-virtual object, the game card that has a combination relationship with the game card B can be the game card C in the card display area, and the card combination (game card B, game card C) is obtained. Then, the card combination is displayed in the card display area, which is distinguished from other game cards, such as being displayed upward.
[0113] In some embodiments, in order to make a card recommendation to the player, the step of “determining a card combination including the target game card from the plurality of game cards in response to the card operation on the target game card in the card display area, and displaying the card combination in the card display area” can include the following operations:
[0114] In response to the card operation on the target game card in the card display area, a plurality of card combinations including the target game card are determined from the plurality of game cards;
[0115] Based on the combination effects corresponding to the plurality of card combinations, a target card combination is screened out from the plurality of card combinations and displayed in the card display area.
[0116] Among them, determining a plurality of card combinations including the target game card from the plurality of game cards means screening out game cards having a combination relationship with the target game card from the plurality of game cards displayed in the current card area, and combining the target game card to obtain a plurality of card combinations. Then, a target card combination is selected from the plurality of card combinations, for example, the card combination with the best combination effect can be selected as the target card combination.
[0117] In some embodiments, in order to facilitate the card operation of the game player, the following steps can also be included:
[0118] Displaying prompt information of the combination effect corresponding to the card combination in the card display area.
[0119] The combination effect can be a bond effect, which means that the game card in the card combination can activate the corresponding bond bonus attribute when the game card is played.
[0120] For example, refer to Figure 7 , Figure 7 Another application scenario of the game card control method provided in the embodiments of the present application is shown in the following figure. Figure 7 In the graphical user interface shown in the figure, according to the card playing operation, the card combination is determined to be game card B and game card C. If game card B and game card C have a combination effect, the graphical user interface can display that game card B and game card C have a bond effect in the card display area.
[0121] In some embodiments, in order to facilitate the game player to clearly view the card combination, the following steps can also be included:
[0122] The game cards in the card combination are highlighted in the card display area.
[0123] Specifically, after determining the card combination, in order to facilitate the game player to view the card information on each game card in the card combination, so as to select the game card to be played according to the card information, the game cards in the card combination can be highlighted in the graphical user interface after the target game card is determined. The highlighting can facilitate the distinction between the card combination and other game cards in the card display area.
[0124] The highlighting can include various ways, such as being displayed on top of other game cards in the card display area, being highlighted, being marked, etc.
[0125] For example, refer to Figure 8 , Figure 8 Another application scenario of the game card control method provided in the embodiments of the present application is shown in the following figure. Figure 8 In the graphical user interface shown in the figure, the card display area displays a plurality of game cards. At this time, all the game cards can be displayed completely, that is, the card information on the cards can be displayed. In order to distinguish the card combination from other cards, a mark symbol is set on the game cards in the card combination, as shown in the figure. Figure 8 The card combination can include a target game card, a first card, and a second card. The target game card, the first card, and the second card are marked with symbols, so as to facilitate the game player to distinguish the card combination.
[0126] For example, refer to Figure 9 , Figure 9 Another application scenario of the game card control method provided in the embodiments of the present application is shown in the following figure. Figure 9In the shown graphical user interface, a plurality of game cards are displayed in the card display area. At this time, due to the excessive number of cards in the card display area, the game cards are displayed in layers, and the complete card information of each game card is not displayed. Therefore, the game card in the game combination can be extracted and displayed on the uppermost layer of the card display area, that is, superimposed on other game cards to display completely, such as Figure 9 As shown, the card combination includes the target game card and the first card. In the card display area, the target game card and the first card are enlarged and superimposed on other game cards to be displayed prominently, which facilitates the game player to view the card information.
[0127] In some embodiments, when the number of cards in the card combination is large, in order to facilitate the player to play the card, the method can further include the following steps:
[0128] If the number of game cards in the card combination except the target game card exceeds the preset number, the combination game card whose combination effect with the target game card exceeds the preset effect is selected from the card combination.
[0129] The target game card and the combination game card are displayed prominently in the card display area.
[0130] In the embodiments of the present application, the game cards can have a plurality of different combinations. For example, the game cards can include game card A, game card B, and game card C. The game card A can be combined with the game card B, and the game card A can also be combined with the game card C. Different card combinations can produce different combination effects.
[0131] The preset number refers to the number of game cards in the card display area except the target game card, which can support the display of complete card information.
[0132] The combination effect refers to the effect produced by the superimposed playing of the game cards in the card combination. The combination effect can be stronger than the playing effect of a single game card.
[0133] For example, the preset number can be 4, and the number of game cards in the card combination except the target game card can be 7. It can be determined that the number of game cards in the card combination except the target game card exceeds the preset number.
[0134] Further, the combination effect of the target game card and other game cards in the card combination is obtained, the other game cards are sorted in descending order of the combination effect, the sorted game cards are obtained, a preset number of game cards are selected from the sorted game cards in sequence, and the target game card and the preset number of game cards are highlighted on the graphical user interface, so that complete information of the game card with a higher target card combination effect is displayed in the graphical user interface, and the player can select a game card with a better attack effect from the game card with a higher target card combination effect. Then the target game card and the combined game card are highlighted in the card display area.
[0135] In some embodiments, in order to meet the operation needs of different players, the step "in response to the card operation on the target game card in the card display area, releasing the card skill corresponding to the target game card to at least one target virtual object in the virtual object or releasing the card skill corresponding to the card combination to at least one target virtual object in the virtual object according to the end position of the card operation in the battle area" can include the following operations:
[0136] in response to the multi-finger operation on the target game card in the card display area, releasing the card skill corresponding to the target game card to at least one target virtual object in the virtual object or releasing the card skill corresponding to the card combination to at least one target virtual object in the virtual object according to the end position of the multi-finger operation in the battle area;
[0137] in response to the single-finger operation on the target game card in the card display area, releasing the card skill corresponding to the target game card to at least one target virtual object in the virtual object.
[0138] In the embodiments of the present application, the player selects the target game card to directly play, or selects the game card to trigger the card recommendation, and then selects the game card from the recommended game card to play, for different playing methods. However, it is necessary to first operate the target game card. At this time, in order to distinguish, a first preset operation and a second preset operation can be designed, the first preset operation and the second preset operation are different operations, the first preset operation is used to trigger the card recommendation, and the second preset operation is used to select the target game card to directly play. For example, the first preset operation can be a multi-finger operation, and the second preset operation can be a single-finger operation. That is, the card operation can include a single-finger operation and a multi-finger operation, and the number of touch points of the card operation can be detected to determine whether the card operation is a single-finger operation or a multi-finger operation.
[0139] For example, if the number of touch points is one, it can be determined that the touch operation is a single-finger operation; if the number of touch points is multiple, it can be determined that the touch operation is a multi-finger operation.
[0140] For example, when a multi-finger operation of a game player on a target game card is detected, a card skill corresponding to the target game card is triggered to be released to at least one target virtual object in the virtual object according to the end position of the multi-finger operation in the battle area, or a card skill corresponding to a card combination is triggered to be released to at least one target virtual object in the virtual object.
[0141] For example, when a single-finger operation of a game player on a target game card is detected, a card skill corresponding to the target game card is triggered to be released to at least one target virtual object in the virtual object.
[0142] In some embodiments, the virtual objects displayed in the battle area can include enemy virtual objects and our virtual objects, and the step of "triggering a card skill corresponding to the target game card to be released to at least one target virtual object in the virtual object, or triggering a card skill corresponding to a card combination to be released to at least one target virtual object in the virtual object" can include the following operations:
[0143] Triggering a card skill corresponding to the target game card to be released to at least one target virtual object in the enemy virtual objects, or triggering a card skill corresponding to a card combination to be released to at least one target virtual object in the enemy virtual objects.
[0144] Specifically, the target virtual object in the enemy virtual objects can be determined according to the our virtual object selected by the game player and the operation mode of the game player, and then the selected our virtual object can be controlled to attack the target virtual object.
[0145] The embodiments of the present application disclose a game card control method, which comprises the following steps: providing a card display area on a graphical user interface, the card display area comprising at least one game card; determining a card combination comprising a target game card from the at least one game card in response to a touch operation acting on the target game card in the card display area; and controlling a release of an attack skill corresponding to at least one game card in the card combination to a target second virtual object in response to a card operation on the card display area. In this way, the game experience of a game player in a target game can be improved.
[0146] According to the above description, the game card control method of the present application will be further illustrated by examples. Please refer to Figure 10 , Figure 10 The flowchart of another game card control method provided by the embodiments of the present application is provided, and the specific application of the game card control method to the card operation scene of a card game is taken as an example, and the specific process can be as follows:
[0147] 201. The terminal displays a game interface of a card game.
[0148] For example, please refer to Figure 11 , please refer toFigure 11 , Figure 11 Another application scenario of the game card control method provided in the embodiments of the present application is shown in FIG. 7. In the game interface shown in FIG. 7, part of the game scene of the card game is displayed, and a first virtual object and a second virtual object are in the game scene. The first virtual object is a virtual object controlled by the current player, and the first virtual object and the second virtual object can fight against each other. The game interface further provides a card area, which includes a game card A, a game card B, a game card C, and a game card D. Different game cards correspond to different attack skills, and the game player can select a game card to play, triggering the attack skill of the game card to attack the second virtual object. Figure 11
[0149] 202. When the terminal detects a preset touch operation of the current game player on the target card of the card area of the game interface, the terminal determines a card combination from the card area and highlights the card combination on the game interface.
[0150] The preset touch operation can be a double-finger sliding operation, and the preset touch operation can trigger the playing card recommendation.
[0151] For example, refer to FIG. 6. Figure 12 , Figure 12 Another application scenario of the game card control method provided in the embodiments of the present application is shown in FIG. 7. In the game interface shown in FIG. 7, part of the game scene of the card game is displayed, and a first virtual object and a second virtual object are in the game scene. The first virtual object is a virtual object controlled by the current player, and the first virtual object and the second virtual object can fight against each other. The game interface further provides a card area, which includes a game card A, a game card B, a game card C, and a game card D. Different game cards correspond to different attack skills, and the game player can select a game card to play, triggering the attack skill of the game card to attack the second virtual object. Figure 12
[0152] 203. The terminal controls the release of the card skill of at least one game card in the card combination according to the playing operation of the current game player on the card combination.
[0153] The playing operation can be that the game player selects a game card in the card combination and slides the game card to a target second virtual object, and then the skill of the game card in the card combination is used to attack the target second object.
[0154] For example, refer to FIG. 6. Figure 13 , Figure 13 Another application scenario of the game card control method provided in the embodiments of the present application is shown in FIG. 7. In the game interface shown in FIG. 7, part of the game scene of the card game is displayed, and a first virtual object and a second virtual object are in the game scene. The first virtual object is a virtual object controlled by the current player, and the first virtual object and the second virtual object can fight against each other. The game interface further provides a card area, which includes a game card A, a game card B, a game card C, and a game card D. Different game cards correspond to different attack skills, and the game player can select a game card to play, triggering the attack skill of the game card to attack the second virtual object. Figure 13 In the illustrated game interface, when it is detected that the game player selects the game card A to slide to the target second virtual object, the card skills of the game card A and the game card C can be controlled to be released to the target second virtual object.
[0155] The embodiment of the present application discloses a game card control method, which comprises: a terminal displays a game interface of a target game, and determines a card combination from a card region when a preset touch operation of a target card in the card region of the game interface by a current game player is detected, and highlights the card combination on the game interface; and according to a card operation of the current game player on the card combination, the card skills of at least one game card in the card combination are controlled to be released, thereby improving the game experience of the game player.
[0156] To better implement the game card control method provided by the embodiment of the present application, the embodiment of the present application further provides a game card control device based on the above game card control method. The meanings of the terms are the same as those in the above game card control method, and the specific implementation details can be referred to the description in the method embodiment.
[0157] Please refer to Figure 14 , Figure 14 The structural block diagram of a game card control device provided by the embodiment of the present application, which comprises:
[0158] The control unit 301 is configured to, in response to a card operation on a target game card in the card display region, release the card skills corresponding to the target game card to at least one target virtual object in the virtual object at an end position of the battle region according to the card operation, or release the card skills corresponding to a card combination to at least one target virtual object in the virtual object, the card combination being a combination of two or more game cards determined according to the target game card.
[0159] In some embodiments, the control unit 301 can comprise:
[0160] The first release subunit is configured to, in response to the end position being located in a first display region of the battle region, release the card skills corresponding to the target game card to at least one target virtual object in the virtual object, wherein the first display region is a display region corresponding to the virtual object in the battle region.
[0161] The second release subunit is configured to, in response to the end position being located in a second display region of the battle region, release the card skills corresponding to the card combination to at least one target virtual object in the virtual object.
[0162] In some embodiments, the first release subunit can be specifically configured to:
[0163] In response to the end position being a first display position in the first display region, a virtual object corresponding to the first display position is determined as a target virtual object, and a card skill corresponding to the target game card is released to the target virtual object.
[0164] In some embodiments, the second releasing sub-unit can be specifically configured to:
[0165] In response to the end position being a second display region of the battle region, a target virtual object is determined from the virtual objects based on a card skill corresponding to the card combination, and the card skill corresponding to the card combination is released to the target virtual object.
[0166] In some embodiments, the apparatus can further include:
[0167] The determining unit is configured to determine, in response to a discarding operation on a target game card in the card display region, a card combination including the target game card from the plurality of game cards, and display the card combination in the card display region.
[0168] In some embodiments, the apparatus can further include:
[0169] The first display unit is configured to display prompt information of a combination effect corresponding to the card combination in the card display region.
[0170] In some embodiments, the control unit 301 can further include:
[0171] The control sub-unit is configured to control at least one of the self virtual objects to release a card skill corresponding to the target game card to at least one target virtual object in the enemy virtual objects, or control at least one of the self virtual objects to release a card skill corresponding to a card combination to at least one target virtual object in the enemy virtual objects.
[0172] In some embodiments, the control unit 301 can further include:
[0173] The determining sub-unit is configured to determine, in response to a discarding operation on a target game card in the card display region, a plurality of card combinations including the target game card from the plurality of game cards.
[0174] The screening sub-unit is configured to screen a target card combination from the plurality of card combinations based on a combination effect corresponding to the plurality of card combinations, and display the target card combination in the card display region.
[0175] In some embodiments, the control unit 301 can include:
[0176] The third release subunit is used to respond to a multi-finger operation on a target game card in the card display area, and release the card skill corresponding to the target game card to at least one target virtual object in the virtual objects, or release the card skill corresponding to a card combination to at least one target virtual object in the virtual objects, according to the end position of the multi-finger operation in the battle area.
[0177] The fourth release subunit is used to release the card skill corresponding to the target game card to at least one target virtual object in the virtual objects in response to a single-finger operation on the target game card in the card display area.
[0178] This application discloses a game card control device. A control unit 301 responds to a card-playing operation targeting a target game card in the card display area. Based on the end position of the card-playing operation in the battle area, it releases a card skill corresponding to the target game card to at least one target virtual object, or releases a card skill corresponding to a card combination to at least one target virtual object. The card combination is a combination of two or more game cards determined based on the target game card. This can improve the gaming experience for players.
[0179] Accordingly, embodiments of this application also provide a computer device, which can be a terminal. For example... Figure 15 As shown, Figure 15 This is a schematic diagram of the structure of a computer device provided in an embodiment of this application. The computer device 600 includes a processor 601 with one or more processing cores, a memory 602 with one or more computer-readable storage media, and a computer program stored in the memory 602 and executable on the processor. The processor 601 and the memory 602 are electrically connected. Those skilled in the art will understand that the computer device structure shown in the figure does not constitute a limitation on the computer device, and may include more or fewer components than shown, or combine certain components, or have different component arrangements.
[0180] The processor 601 is the control center of the computer device 600. It connects various parts of the computer device 600 through various interfaces and lines. By running or loading software programs and / or modules stored in the memory 602, and calling data stored in the memory 602, it performs various functions of the computer device 600 and processes data, thereby monitoring the computer device 600 as a whole.
[0181] In the embodiments of the present application, the processor 601 in the computer device 600 loads the instructions corresponding to the processes of one or more application programs into the memory 602 and runs the application programs stored in the memory 602 by the processor 601 to implement various functions according to the following steps:
[0182] In response to the discarding operation on the target game card in the card display area, the card skill corresponding to the target game card is released to at least one target virtual object in the virtual object according to the end position of the discarding operation in the battle area, or the card skill corresponding to the card combination is released to at least one target virtual object in the virtual object, the card combination being a combination of two or more game cards determined according to the target game card.
[0183] In some embodiments, the step of releasing the card skill corresponding to the target game card to at least one target virtual object in the virtual object according to the end position of the discarding operation in the battle area, or releasing the card skill corresponding to the card combination to at least one target virtual object in the virtual object, comprises:
[0184] In response to the end position being located in the first display area of the battle area, the card skill corresponding to the target game card is released to at least one target virtual object in the virtual object.
[0185] In response to the end position being located in the second display area of the battle area, the card skill corresponding to the card combination is released to at least one target virtual object in the virtual object.
[0186] The first display area is a display area corresponding to the virtual object in the battle area.
[0187] In some embodiments, the step of releasing the card skill corresponding to the target game card to at least one target virtual object in the virtual object in response to the end position being located in the first display area of the battle area, comprises:
[0188] In response to the end position being located in the first display position in the first display area, a virtual object corresponding to the first display position is determined as the target virtual object, and the card skill corresponding to the target game card is released to the target virtual object.
[0189] In some embodiments, the step of releasing the card skill corresponding to the card combination to at least one target virtual object in the virtual object in response to the end position being located in the second display area of the battle area, comprises:
[0190] In response to the end position being located in the second display area of the battle area, a target virtual object is determined from the virtual object based on the card skill corresponding to the card combination, and the card skill corresponding to the card combination is released to the target virtual object.
[0191] In some embodiments, before the step of releasing the card skill corresponding to the target game card or releasing the card skill corresponding to the card combination to at least one target virtual object in the virtual objects according to the discarding operation at the end position of the battle area, the method further comprises:
[0192] In response to the discarding operation on the target game card in the card display area, determining a card combination including the target game card from the plurality of game cards, and displaying the card combination in the card display area.
[0193] In some embodiments, the method further comprises:
[0194] Displaying prompt information corresponding to the combination effect of the card combination in the card display area.
[0195] In some embodiments, the virtual objects include enemy virtual objects and my virtual objects, and the step of releasing the card skill corresponding to the target game card or releasing the card skill corresponding to the card combination to at least one target virtual object in the virtual objects comprises:
[0196] Controlling at least one of the my virtual objects to release the card skill corresponding to the target game card to at least one target virtual object in the enemy virtual objects, or controlling at least one of the my virtual objects to release the card skill corresponding to the card combination to at least one target virtual object in the enemy virtual objects.
[0197] In some embodiments, the step of determining a card combination including the target game card from the plurality of game cards and displaying the card combination in the card display area in response to the discarding operation on the target game card in the card display area comprises:
[0198] In response to the discarding operation on the target game card in the card display area, determining a plurality of card combinations including the target game card from the plurality of game cards;
[0199] Based on the combination effects corresponding to the plurality of card combinations, screening a target card combination from the plurality of card combinations, and displaying the target card combination in the card display area.
[0200] In some embodiments, the discarding operation includes a multi-finger operation and a single-finger operation, and the step of releasing the card skill corresponding to the target game card or releasing the card skill corresponding to the card combination to at least one target virtual object in the virtual objects according to the discarding operation at the end position of the battle area comprises:
[0201] In response to the multi-finger operation on the target game card in the card display area, a card skill corresponding to the target game card is released to at least one target virtual object in the virtual object according to the end position of the multi-finger operation in the battle area, or a card skill corresponding to a card combination is released to at least one target virtual object in the virtual object.
[0202] In response to the single-finger operation on the target game card in the card display area, a card skill corresponding to the target game card is released to at least one target virtual object in the virtual object.
[0203] The present scheme is designed to trigger a preset operation of card combination recommendation in a card game. When a preset operation of a game player on a target game card in a card area is detected, game cards associated with the target game card are selected from a plurality of game cards in the card area, combined with the target game card to obtain a card combination, and the complete content of each game card in the card combination is displayed on a game interface, so that the game player can quickly play according to the card combination, thereby improving the game experience of the game player.
[0204] The specific implementation of each operation can refer to the foregoing embodiments, which will not be described here.
[0205] Optionally, as shown in Figure 15 The computer device 600 further includes a touch display screen 603, a radio frequency circuit 604, an audio circuit 605, an input unit 606, and a power supply 607. The processor 601 is electrically connected with the touch display screen 603, the radio frequency circuit 604, the audio circuit 605, the input unit 606, and the power supply 607, respectively. Those skilled in the art can understand that the computer device structure shown in the Figure 15 The computer device structure shown in the
[0206] The touch display screen 603 can be used to display a graphical user interface and receive operation instructions generated by user acting on the graphical user interface. The touch display screen 603 can include a display panel and a touch panel. The display panel can be used to display information input by the user or provided to the user and various graphical user interfaces of the computer device, which can be composed of graphics, text, icons, videos and any combination thereof. Optionally, the display panel can be configured in the form of a liquid crystal display (LCD), an organic light-emitting diode (OLED) or the like. The touch panel can be used to collect touch operations (such as operations of the user using a finger, a stylus or any suitable object or accessory on or near the touch panel) of the user thereon or therearound, and generate corresponding operation instructions, and the operation instructions execute corresponding programs. Optionally, the touch panel can include two parts of a touch detection device and a touch controller. The touch detection device detects the touch position of the user and detects signals generated by the touch operation, and transmits the signals to the touch controller; the touch controller receives the touch information from the touch detection device, and converts it into touch coordinates, and then sends it to the processor 601, and can also receive commands from the processor 601 and execute them. The touch panel can cover the display panel, and when the touch panel detects a touch operation thereon or therearound, it transmits to the processor 601 to determine the type of the touch event, and then the processor 601 provides corresponding visual output on the display panel according to the type of the touch event. In the embodiments of the present application, the touch panel and the display panel can be integrated into the touch display screen 603 to realize the input and output functions. However, in some embodiments, the touch panel and the touch panel can realize the input and output functions as two independent components. That is, the touch display screen 603 can also realize the input function as part of the input unit 606.
[0207] The radio frequency circuit 604 can be used to transceive radio frequency signals to establish wireless communication with network devices or other computer devices, and transceive signals between network devices or other computer devices.
[0208] The audio circuit 605 can be used to provide an audio interface between the user and the computer device through the speaker and the microphone. The audio circuit 605 can convert the received audio data into an electrical signal and transmit it to the speaker, which converts it into a sound signal output. On the other hand, the microphone collects sound signals and converts them into electrical signals, which are received by the audio circuit 605 and converted into audio data. After being processed by the processor 601, the audio data is transmitted to another computer device through the radio frequency circuit 604, or output to the memory 602 for further processing. The audio circuit 605 can also include an earphone jack to provide communication between an external earphone and the computer device.
[0209] The input unit 606 can be configured to receive inputted digital, character information or user feature information (e.g. fingerprint, iris, face information, etc.), and generate keyboard, mouse, joystick, optical or trackball signal input related to user settings and function control.
[0210] The power supply 607 is configured to supply power to various components of the computer device 600. Optionally, the power supply 607 can be logically connected to the processor 601 through a power management system, so as to realize functions such as management of charging, discharging and power consumption management through the power management system. The power supply 607 can also include one or more direct current or alternating current power supplies, recharging systems, power failure detection circuits, power converters or inverters, power status indicators and any other components.
[0211] Although Figure 15 The computer device 600 can also include a camera, a sensor, a wireless fidelity module, a Bluetooth module, etc. which are not shown in the embodiments and will not be described herein.
[0212] In the above embodiments, the description of each embodiment focuses on different aspects, and the parts not described in detail in a certain embodiment can be referred to the related description of other embodiments.
[0213] As can be seen from the above, the computer device provided by the embodiments can release a card skill corresponding to a target game card to at least one target virtual object in the virtual object according to the end position of the card operation in the battle area, or release a card skill corresponding to a card combination to at least one target virtual object in the virtual object, the card combination being a combination of two or more game cards determined according to the target game card.
[0214] Those skilled in the art can understand that all or part of the steps of various methods in the above embodiments can be completed by instructions, or by related hardware controlled by the instructions, the instructions can be stored in a computer readable storage medium and loaded and executed by a processor.
[0215] To this end, the embodiments of the present application provide a computer readable storage medium, which stores a plurality of computer programs, the computer programs can be loaded by a processor to execute the steps in any one of the game card control methods provided by the embodiments of the present application. For example, the computer programs can execute the following steps:
[0216] In response to the discarding operation on the target game card in the card display area, a card skill corresponding to the target game card is released to at least one target virtual object in the virtual objects according to the end position of the discarding operation in the battle area, or a card skill corresponding to a card combination is released to at least one target virtual object in the virtual objects, the card combination being a combination of two or more game cards determined according to the target game card.
[0217] In some embodiments, the step of releasing the card skill corresponding to the target game card to at least one target virtual object in the virtual objects according to the end position of the discarding operation in the battle area, or releasing the card skill corresponding to the card combination to at least one target virtual object in the virtual objects, comprises:
[0218] In response to the end position being located in a first display area of the battle area, the card skill corresponding to the target game card is released to at least one target virtual object in the virtual objects.
[0219] In response to the end position being located in a second display area of the battle area, the card skill corresponding to the card combination is released to at least one target virtual object in the virtual objects.
[0220] The first display area is a display area corresponding to the virtual objects in the battle area.
[0221] In some embodiments, in response to the end position being located in the first display area of the battle area, the step of releasing the card skill corresponding to the target game card to at least one target virtual object in the virtual objects comprises:
[0222] In response to the end position being located in a first display position in the first display area, a virtual object corresponding to the first display position is determined as the target virtual object, and the card skill corresponding to the target game card is released to the target virtual object.
[0223] In some embodiments, in response to the end position being located in the second display area of the battle area, the step of releasing the card skill corresponding to the card combination to at least one target virtual object in the virtual objects comprises:
[0224] In response to the end position being located in the second display area of the battle area, a target virtual object is determined from the virtual objects based on the card skill corresponding to the card combination, and the card skill corresponding to the card combination is released to the target virtual object.
[0225] In some embodiments, before the step of releasing the card skill corresponding to the target game card to at least one target virtual object in the virtual objects according to the end position of the discarding operation in the battle area, or releasing the card skill corresponding to the card combination to at least one target virtual object in the virtual objects, the method further comprises:
[0226] In response to the discarding operation on the target game card in the card display area, a card combination including the target game card is determined from the plurality of game cards, and displayed in the card display area.
[0227] In some embodiments, the method further includes:
[0228] Displaying prompt information of a combination effect corresponding to the card combination in the card display area.
[0229] In some embodiments, the virtual objects include enemy virtual objects and my virtual objects, and the step of releasing a card skill corresponding to the target game card to at least one target virtual object in the virtual objects, or releasing a card skill corresponding to the card combination to at least one target virtual object in the virtual objects, includes:
[0230] Controlling at least one my virtual object to release a card skill corresponding to the target game card to at least one target virtual object in the enemy virtual objects, or controlling at least one my virtual object to release a card skill corresponding to the card combination to at least one target virtual object in the enemy virtual objects.
[0231] In some embodiments, the step of determining a card combination including the target game card from the plurality of game cards in response to the discarding operation on the target game card in the card display area, and displaying in the card display area, includes:
[0232] In response to the discarding operation on the target game card in the card display area, a plurality of card combinations including the target game card are determined from the plurality of game cards;
[0233] Based on the combination effects corresponding to the plurality of card combinations, a target card combination is selected from the plurality of card combinations, and displayed in the card display area.
[0234] In some embodiments, the discarding operation includes a multi-finger operation and a single-finger operation, and the step of releasing a card skill corresponding to the target game card to at least one target virtual object in the virtual objects, or releasing a card skill corresponding to the card combination to at least one target virtual object in the virtual objects, according to the end position of the discarding operation in the battle area, includes:
[0235] In response to the multi-finger operation on the target game card in the card display area, a card skill corresponding to the target game card is released to at least one target virtual object in the virtual objects, or a card skill corresponding to the card combination is released to at least one target virtual object in the virtual objects, according to the end position of the multi-finger operation in the battle area.
[0236] In response to the single-finger operation on the target game card in the card display area, the card skill corresponding to the target game card is released to at least one target virtual object in the virtual object.
[0237] The present scheme is designed to trigger preset operations of card combination recommendation in a card game. When a preset operation of a game player on a target game card in a card area is detected, game cards associated with the target game card are selected from a plurality of game cards in the card area, combined with the target game card, and a card combination is obtained. The complete content of each game card in the card combination is displayed on a game interface, so that the game player can quickly play cards according to the card combination, thereby improving the game experience of the game player.
[0238] The specific implementation of each operation can refer to the foregoing embodiments, which will not be described here.
[0239] The storage medium can include a read-only memory (ROM), a random access memory (RAM), a magnetic disk, an optical disk, and the like.
[0240] Since the computer program stored in the storage medium can execute the steps of any one of the game card control methods provided by the embodiments of the present application, the beneficial effects of any one of the game card control methods provided by the embodiments of the present application can be achieved. Details are described in the foregoing embodiments, which will not be described here.
[0241] The game card control method, device, storage medium and computer device provided by the embodiments of the present application are described in detail above. The principle and implementation manner of the present application are described by applying specific examples in this paper. The above embodiment description is only used to help understand the method of the present application and its core idea. Meanwhile, for those skilled in the art, according to the idea of the present application, the specific implementation manner and application range will be changed. In summary, the content of the specification should not be understood as a limitation of the present application.
Claims
1. A game card control method, characterized by, The method comprises the following steps: In response to a card operation on a target game card in the card display area, a card combination including the target game card is determined from the at least one game card, and the card combination is displayed in the card display area, the card combination including associated game cards, the associated game cards being game cards having an association with the target game card; In response to the card operation on the target game card in the card display area, a card skill corresponding to the target game card is released to at least one target virtual object in the virtual object according to the end position of the card operation in the battle area, or a card skill corresponding to a card combination is released to at least one target virtual object in the virtual object, the card combination being a combination of two or more game cards determined according to the target game card; The card operation includes a first preset operation and a second preset operation, the first preset operation being used to trigger card recommendation to select a game card associated with the target game card from the recommended game cards for card operation; and the second preset operation being used to select the target game card for direct card operation.
2. The method of claim 1, wherein, The step of releasing the card skill corresponding to the target game card to at least one target virtual object in the virtual object according to the end position of the card operation in the battle area, or releasing the card skill corresponding to the card combination to at least one target virtual object in the virtual object, includes: In response to the end position being located in a first display area of the battle area, the card skill corresponding to the target game card is released to at least one target virtual object in the virtual object, the first display area being a display area corresponding to the virtual object in the battle area; In response to the end position being located in a second display area of the battle area, the card skill corresponding to the card combination is released to at least one target virtual object in the virtual object, the second display area being an area other than the display area corresponding to the virtual object.
3. The method of claim 2, wherein, The step of releasing the card skill corresponding to the target game card to at least one target virtual object in the virtual object in response to the end position being located in the first display area of the battle area, includes: In response to the end position being located in a first display position in the first display area, a virtual object corresponding to the first display position is determined as a target virtual object, and the card skill corresponding to the target game card is released to the target virtual object.
4. The method of claim 2, wherein, The step of releasing the card skill corresponding to the card combination to at least one target virtual object in the virtual object in response to the end position being located in the second display area of the battle area, includes: In response to the end position being located in the second display area of the battle area, a target virtual object is determined from the virtual objects based on a card skill corresponding to the card combination, and the card skill corresponding to the card combination is released to the target virtual object.
5. The method of claim 2, wherein, Before the step of releasing the card skill corresponding to the target game card or the card skill corresponding to the card combination to at least one target virtual object in the virtual objects according to the discarding operation in the end position of the battle area, the method further comprises: In response to the discarding operation on the target game card in the card display area, a card combination including the target game card is determined from the plurality of game cards, and displayed in the card display area.
6. The method of claim 5, wherein, The method further comprises: Displaying prompt information of a combination effect corresponding to the card combination in the card display area.
7. The method of claim 1, wherein, The virtual objects include enemy virtual objects and our virtual objects, and the step of releasing the card skill corresponding to the target game card or the card skill corresponding to the card combination to at least one target virtual object in the virtual objects comprises: Controlling at least one of our virtual objects to release the card skill corresponding to the target game card to at least one target virtual object in the enemy virtual objects, or controlling at least one of our virtual objects to release the card skill corresponding to the card combination to at least one target virtual object in the enemy virtual objects.
8. The method of claim 5, wherein, The step of determining a card combination including the target game card from the plurality of game cards in response to the discarding operation on the target game card in the card display area and displaying the card combination in the card display area comprises: In response to the discarding operation on the target game card in the card display area, a plurality of card combinations including the target game card are determined from the plurality of game cards; Based on combination effects corresponding to the plurality of card combinations, a target card combination is selected from the plurality of card combinations based on the combination effects corresponding to the plurality of card combinations, and displayed in the card display area.
9. The method of claim 1, wherein, The discarding operation includes a multi-finger operation and a single-finger operation, and the step of releasing the card skill corresponding to the target game card or the card skill corresponding to the card combination to at least one target virtual object in the virtual objects according to the discarding operation in the end position of the battle area comprises: In response to the multi-finger operation on the target game card in the card display area, the card skill corresponding to the target game card or the card skill corresponding to the card combination is released to at least one target virtual object in the virtual objects according to the multi-finger operation in the end position of the battle area; In response to the single-finger operation on the target game card in the card display area, the card skill corresponding to the target game card is released to at least one target virtual object in the virtual objects.
10. A game card control device characterized by comprising: A terminal device provides a graphical user interface, which displays at least a card display area and a battle area, the card display area displays a plurality of game cards, and the battle area displays at least one virtual object, and the device comprises: A determination unit is configured to determine a card combination including a target game card in response to a card operation on the target game card in the card display area, and display the card combination in the card display area, the card combination includes associated game cards, and the associated game cards refer to game cards having an association relationship with the target game card; A control unit is configured to release a card skill corresponding to the target game card to at least one target virtual object in the virtual object or release a card skill corresponding to a card combination to at least one target virtual object in the virtual object according to an end position of the card operation on the target game card in the card display area, the card combination is a combination of two or more game cards determined according to the target game card; The card operation includes a first preset operation and a second preset operation, the first preset operation is used to trigger card recommendation, and the associated game card is selected from the recommended game cards to perform the card operation; and the second preset operation is used to select the target game card to directly perform the card operation.
11. A computer device comprising a memory, a processor and a computer program stored on the memory and running on the processor, wherein, The processor executes the program to implement the game card control method of any one of claims 1-9.
12. A storage medium, characterized by The storage medium stores a plurality of instructions, and the instructions are adapted to be loaded by the processor to execute the game card control method of any one of claims 1-9.
Citation Information
Patent Citations
Virtual card game interaction method and device, electronic equipment and storage medium
CN112807670A