Game processing method and electronic equipment
By taking screenshots or recording screens on electronic devices, the game manager can quickly identify and display game guides, solving the problem of time-consuming guide searches for gamers and improving the smoothness of guide acquisition and the immersive gaming experience.
Patent Information
- Application Number
- CN202411207899.4
- Authority / Receiving Office
- CN · China
- Patent Type
- Applications(China)
- Current Assignee / Owner
- Filing Date
- 2024-08-29
- Publication Date
- 2026-03-17
AI Technical Summary
The time players spend searching for game guides on electronic devices can be quite long, leading to strong interruptions and disrupting the immersive gaming experience.
By taking screenshots or recording screens on electronic devices to obtain multimedia files, the game manager can quickly identify game guides related to the current game and display them on top of the game interface, reducing obstruction of the game interface.
It improves the smoothness of game guides for players, enhances the immersive gaming experience, reduces game interface obstruction, and improves the accuracy and speed of guide acquisition.
Smart Images

Figure CN121668671A_ABST
Abstract
Description
Technical Field
[0001] This application relates to the field of terminal technology, and in particular to a game processing method and an electronic device. Background Technology
[0002] Currently, when gamers encounter difficulties or problems while playing games on electronic devices, they can access game guides related to the current game. Based on the walkthrough tips, introductions to game items, and introductions to game characters in these guides, they can complete the current game.
[0003] There are two main ways for gamers to obtain game guides related to their current game on electronic devices: one is to search for game guides provided by game managers, and the other is to search for game guides provided by other applications (apps) on the electronic device. Both methods require gamers to search through a large number of game guides provided by game managers or other apps. This search process is time-consuming, causing a strong sense of interruption to the game and affecting the immersive gaming experience. Summary of the Invention
[0004] This application provides a game processing method and electronic device that can quickly determine game strategies, improve the smoothness of game players obtaining game strategies, and thus enhance the immersive gaming experience for game players.
[0005] To achieve the above objectives, the embodiments of this application adopt the following technical solutions:
[0006] In a first aspect, a method for processing a game is provided, applied in an electronic device, the electronic device including a target game APP, the method comprising: displaying a first interface of the target game APP; then, in response to a first operation performed on the first interface, acquiring a multimedia file including the first interface, and displaying a second interface, the second interface including at least one first option; and then, in response to a second operation on a first option, displaying a third interface, the third interface including: a game interface in the target game APP that is updated in real time, and a first window.
[0007] The first option is the choice corresponding to the game question. The first action is either a screenshot or screen recording. The first window includes a first game guide, which corresponds to the game guide for the multimedia file and the first option selected in the second action. The size of the first window is smaller than the display area of the electronic device; the first window is located on top of the real-time updated game interface.
[0008] Understandably, when an electronic device displays the first interface of a target game app, it can respond to the first action by displaying a second interface including at least one first option. Then, in response to the player's second action on one of the first options, it can quickly determine the first game strategy based on the multimedia file and the corresponding game question for the first option selected in the second action, thus improving the smoothness of obtaining the game strategy for the player. This enhances the player's immersive gaming experience.
[0009] Secondly, on the one hand, gamers can input game questions that match their needs into the electronic device through a second operation (i.e., the candidate game question corresponding to the first option selected in the second operation). The first game guide determined by the electronic device based on this game question meets the gamer's needs. On the other hand, the first game guide determined by the electronic device also corresponds to a multimedia file, meaning the first game guide is a game guide related to the first interface included in the multimedia file. In summary, the first game guide not only meets the gamer's needs but is also related to the currently displayed first interface; therefore, the matching degree between the first game function and the game currently being played by the gamer is high. This solution improves the accuracy of the first game guide recommended by the electronic device.
[0010] In conjunction with the first aspect, in one possible implementation, prior to displaying the third interface in response to the second operation on the first option, the method further includes: displaying a fourth interface, the fourth interface comprising: a game interface updated in real-time in the target game app, and a first message box, the first message box being used to prompt the game player to view a first game guide. The aforementioned displaying of the third interface includes: displaying the third interface in response to the third operation on the first message box.
[0011] Understandably, once the electronic device identifies the first game guide, it can display the first message box. The player then inputs a third action on this message box, prompting the electronic device to display the first game guide. By displaying the first message box, the electronic device allows players to access the guide simply by inputting the third action, eliminating the need to open the game manager app's main panel and then the first game guide within it. This streamlines the process of accessing the first game guide, improving the smoothness of obtaining the guide. Furthermore, by avoiding the need to display the game manager's main panel, the electronic device prevents the main panel from obscuring the real-time updated game interface (e.g., the game interface) within the target game app. The first window is typically smaller than the game manager's main panel.
[0012] In conjunction with the first aspect, in another possible implementation, after obtaining the multimedia file including the first interface in response to the first operation acting on the first interface and before displaying the second interface, the method further includes: displaying a fifth interface, the fifth interface including a second option. Displaying the second interface includes: in response to a fourth operation on the second option, obtaining at least one candidate game question based on the multimedia file and displaying the second interface.
[0013] Understandably, the electronic device displays a second option so that gamers can trigger the device to automatically determine at least one candidate game question based on multimedia files. Then, the gamer can choose one from these candidate questions. The first game strategy determined by the electronic device based on the player's selected candidate game question is more in line with the player's needs and can improve the accuracy of the recommended first game strategy.
[0014] In conjunction with the first aspect, another possible implementation includes a second interface further comprising a third option, which triggers the reception of a game question input by the player. The method includes: in response to a fifth operation on the third option, acquiring the game question input by the player; and displaying a sixth interface, which includes: a real-time updated game interface within the target game application, and a second window. The second window includes a second game guide, which corresponds to the multimedia file and the game question input by the player. The size of the second window is smaller than the display area of the electronic device; the second window is located above the real-time updated game interface.
[0015] Understandably, electronic devices can display a third option on the second interface. This allows gamers to input game questions through this third option. The game questions entered by the player are tailored to their needs. The second game guide, determined by the electronic device based on these player-relevant questions, is therefore more aligned with the player's requirements.
[0016] In conjunction with the first aspect, another possible implementation includes a game manager on the electronic device, and both the second and third interfaces include a preset icon corresponding to the game manager. Specifically, in response to the second operation on a first option, before displaying the third interface, the method further includes: generating a question card based on the candidate game question indicated by the first option selected in the second operation and a thumbnail of a frame image in a multimedia file; displaying the question card at a first position and a first size at a first moment; and then displaying the question card at a second position and a second size at a second moment.
[0017] The second moment is after the first moment, the second position is the location of the magnified preset icon, the second size is smaller than the first size, and the second size is smaller than the size of the magnified preset icon.
[0018] Optionally, the electronic device may also display the problem card at a first position and a first size during a first time period, and at a second position and a second size during a second time period. The first moment is a moment within the first time period, and the second moment is a moment within the second time period, with the first time period following the second time period.
[0019] Understandably, the phone first displays the question card at its initial size in the primary position, then displays a smaller version of the question card in the location of the corresponding enlarged preset icon in the game manager. By displaying this change in the question card, the phone visually informs the player that it is sending the question card to the game manager. The question card includes a thumbnail and a list of potential game questions; in other words, it visually informs the player that the phone is sending a thumbnail and a list of potential game questions to the game manager. This serves as a reminder to the player to wait for the game manager to output a game guide that matches the screenshot and the game question.
[0020] In conjunction with the first aspect, in another possible implementation, in response to the second operation on a first option, before displaying the third interface, the method further includes: extracting information from a multimedia file to obtain target game information; the target game information includes at least one of the following: the name of a game level, game items, the game character used by the player, and other game characters used by other players; extracting keywords from the candidate game questions corresponding to the first option selected in the second operation to obtain game keywords; and determining a first game strategy that matches the target game information and the game keywords.
[0021] This implementation describes the specific process by which an electronic device obtains a first game strategy based on multimedia files and target game questions.
[0022] In conjunction with the first aspect, another possible implementation involves the game manager determining a first game guide that matches the target game information and game keywords. This includes: the game manager determining a first game guide that matches the target game information and game keywords from a preset database. The preset database includes at least one of the following: game guides published by a preset game distribution platform, and game guides associated with the target game account on the preset game distribution platform; the target game account is the game account logged into the target game app.
[0023] Understandably, the default database used by Game Manager can include game guides published by default game distribution platforms, as well as game guides associated with the target game account on these platforms. Game Manager can automatically search for the first matching game guide from game guides provided by default game distribution platforms and game guides from default information sharing platforms, thus increasing the scope of game guide searches and eliminating the need for gamers to control their electronic devices to switch to default game distribution platforms, thereby increasing the speed of determining the first game guide.
[0024] In conjunction with the first aspect, in another possible implementation, after displaying the first window as described above, the method further includes: the electronic device responding to a sixth operation on the first window to display a seventh interface, the seventh interface not including a preset icon corresponding to the game manager, the seventh interface including the game interface updated in real time in the target game APP, and the adjusted first window. The sixth operation includes a move operation or a zoom operation; the position of the adjusted first window is different from the position of the first window, and / or the size of the adjusted first window is different from the size of the first window.
[0025] Understandably, electronic devices can respond to a player's sixth action on the first window, moving and scaling it to ensure that the first window does not obscure important information in the target game app's real-time updated game interface (e.g., the game interface itself). This allows players to simultaneously view the first game guide in the first window and input game control operations on the real-time updated game interface, enhancing the player's immersive gaming experience.
[0026] Secondly, when the electronic device responds to the sixth operation of moving and scaling the first window, it indicates that the player is adjusting the first window and is about to view the first game guide in the adjusted window, without needing to open the main panel of the game manager. Therefore, the seventh interface displayed by the electronic device does not include the preset icon corresponding to the game manager; that is, the electronic device turns off the display of the preset icon corresponding to the game manager, avoiding the preset icon from obscuring the first interface (e.g., the game interface).
[0027] In conjunction with the first aspect, in another possible implementation, after displaying the third interface as described above, the method further includes: if the electronic device is a foldable screen phone, the electronic device determines the end position of the movement operation in response to the movement operation of the first window; then, if the end position is located in the first hot zone, an eighth interface is displayed, the eighth interface including: a first game guide located in the first split-screen area, and a game interface updated in real time in the target game APP located in the second split-screen area; or, if the end position is located in the second hot zone, a ninth interface is displayed, the ninth interface including a first floating window located in the end position, the first floating window including the first game guide, the size of the first floating window being smaller than the size of the first window.
[0028] The first hot zone is located at the top of the display area, and the second hot zone is located at the bottom of the display area; the first split-screen area and the second split-screen area are located in the upper and lower parts of the display area, respectively.
[0029] Understandably, when the ending position of the movement operation on the first window falls within the first hot zone at the top of the display area, the foldable phone can display the first game guide in the first split-screen area above the display area, and display the real-time updated game interface (e.g., the game interface) of the target game app in the second split-screen area below the display area. Since gamers typically input game control operations in the lower area of the display area, the first game guide displayed above the display area will not interfere with the gamer inputting game control operations on the real-time updated game interface (e.g., the game interface).
[0030] Secondly, when the ending position of the movement operation on the first window falls within the second hot zone at the bottom of the display area, the foldable phone can continue to display the real-time updated game interface (e.g., the game interface) of the target game app in full screen, and display a first floating window including the first game guide at the ending position of the movement operation. Although the ending position of the movement operation is at the bottom of the display area, that is, the foldable phone displays the first floating window at the bottom of the display area, the first floating window only occupies a part of the bottom of the display area, which has minimal interference to the game player's input of game control operations on the real-time updated game interface (e.g., the game interface).
[0031] In conjunction with the first aspect, another possible implementation includes an electronic device that also includes a game manager. The first interface includes a preset icon corresponding to the game manager. The method further includes: in response to a seventh operation on the preset icon, the electronic device displays a tenth interface, which does not include the preset icon and includes a real-time updated game interface from the target game app and the main panel of the game manager; the main panel includes a strategy viewing option; then, in response to an eighth operation on the strategy viewing option, an eleventh interface is displayed, which does not include the main panel and includes a strategy panel; in response to a ninth operation on the option corresponding to the third game strategy in the strategy panel, a twelfth interface is displayed, which includes: a real-time updated game interface from the target game app and an updated strategy panel, the updated strategy panel including the third game strategy.
[0032] The strategy panel includes a collection of game strategies. This collection includes: game strategies published by preset game distribution platforms, and game strategies associated with the target game account on preset game distribution platforms. Game strategies associated with the target game account on preset game distribution platforms include: game strategies from preset information sharing platforms where the target game account is logged in. The target game account is the game account logged into the target game app.
[0033] Understandably, the game guide collection in the strategy panel can include game guides published by preset game distribution platforms and game guides from preset information sharing platforms, increasing the range of game guides available to players. The strategy panel allows players to browse game guides from preset game distribution platforms and preset information sharing platforms without requiring players to control their electronic devices to navigate to those platforms, thus increasing the speed at which a player can choose their primary game guide.
[0034] In conjunction with the first aspect, another possible implementation further includes: the electronic device, in response to a tenth operation on the option corresponding to the third game guide, displays a thirteenth interface. The thirteenth interface does not include a guide panel; instead, it includes a game interface updated in real-time within the target game app and a third window containing the third game guide. The size of the third window is smaller than the size of the guide panel.
[0035] Understandably, the thirteenth interface displayed on the electronic device does not include the strategy panel, meaning the strategy panel is turned off. Since the third window is smaller than the strategy panel, displaying the third window, which includes the third game strategy, reduces obstruction of the target game app's real-time updated game interface (e.g., the game interface itself).
[0036] In conjunction with the first aspect, another possible implementation further includes: the electronic device, in response to a tenth operation on an option corresponding to a third game guide, displays a fourteenth interface, the fourteenth interface including: a guide panel, a game interface updated in real-time in the target game app, and a third window, the third window including the third game guide; then, in response to an eleventh operation on an option corresponding to a fourth game guide in the guide panel, displays a fifteenth interface, the fifteenth interface including: a guide panel, a game interface updated in real-time in the target game app, a third window and a fourth window, the fourth window including the fourth game guide; finally, in response to a twelfth operation on the third window, displays a sixteenth interface, the sixteenth interface excluding the guide panel, the sixteenth interface including: a game interface updated in real-time in the target game app, an adjusted third window, and a fourth window.
[0037] The third and fourth windows are smaller than the strategy panel.
[0038] Understandably, electronic devices can sequentially respond to a player's actions on multiple game guides in the strategy panel (e.g., the tenth action on the option corresponding to the third game guide, and the eleventh action on the option corresponding to the fourth game guide), displaying multiple game guides (e.g., the third and fourth game guides) on top of the first interface (e.g., the game interface). This allows players to browse multiple game guides simultaneously, satisfying their need to access multiple game guides at the same time.
[0039] Furthermore, when the electronic device responds to an operation on a window that includes any game guide (e.g., the twelfth operation on a third window), it can close the guide panel to reduce obstruction of the first interface (e.g., the game interface).
[0040] In a second aspect, an electronic device is provided, comprising: a processor, a memory, and a communication interface. The memory and the communication interface are coupled to the processor. The memory stores computer program code, including computer instructions. When the processor executes the computer instructions, the electronic device performs a game processing method as described in any one of the first aspects above.
[0041] Thirdly, a computer-readable storage medium is provided that stores computer instructions. When the computer instructions are executed on an electronic device, the electronic device causes the electronic device to perform a game processing method as described in any one of the first aspects above.
[0042] Fourthly, a computer program product containing computer instructions is provided, which, when executed on an electronic device, causes the electronic device to perform a game processing method as described in any one of the first aspects above.
[0043] Fifthly, an apparatus (e.g., a chip system) is provided, comprising a processor for supporting an electronic device in implementing the game processing method described in the first aspect. In one possible design, the apparatus further comprises a memory for storing necessary program instructions and data of the electronic device. When the apparatus is a chip system, it may be composed of chips or may include chips and other discrete components.
[0044] The technical effects of any of the design methods in aspects two through five can be found in the technical effects of different design methods in aspect one, and will not be repeated here. Attached Figure Description
[0045] Figure 1 Images (a) to (b) in this application are schematic diagrams of an electronic device displaying a game manager interface according to an embodiment of this application.
[0046] Figure 2 This is a schematic diagram of the structure of the electronic device provided in the embodiments of this application;
[0047] Figure 3 A system architecture diagram of the electronic device provided in the embodiments of this application;
[0048] Figure 4 The flowchart of a game processing method provided in this application embodiment Figure 1 ;
[0049] Figure 5 Images (a) to (d) in this application are schematic diagrams of an interface for setting a whitelist for a game manager, provided in an embodiment of this application. Figure 1 ;
[0050] Figure 6 Images (a) to (b) in this application are schematic diagrams of an interface for setting a whitelist for a game manager, provided in an embodiment of this application. Figure 2 ;
[0051] Figure 7A (a) to (f) are schematic diagrams of the interface of a mobile phone game execution method provided in the embodiments of this application. Figure 1 ;
[0052] Figure 7B Images (a) to (e) in this application are schematic diagrams of an interface for a mobile phone game execution method provided in an embodiment of this application. Figure 2 ;
[0053] Figure 7C (a) to (c) are schematic diagrams of an interface for a mobile phone to receive game questions input by a game player, provided in an embodiment of this application.
[0054] Figure 8 Images (a) to (b) in this application are schematic diagrams of an interface for a mobile phone game execution method provided in an embodiment of this application. Figure 3 ;
[0055] Figure 9 The flowchart of a game processing method provided in this application embodiment Figure 2 ;
[0056] Figure 10 Images (a) to (c) in this application are schematic diagrams of an interface for a mobile phone game execution method provided in an embodiment of this application. Figure 4 ;
[0057] Figure 11 Images (a) to (d) in this application are schematic diagrams of an interface for a mobile phone game execution method provided in an embodiment of this application. Figure 5 ;
[0058] Figure 12 Images (a) to (b) in this application are schematic diagrams of an interface for a method of executing games on a foldable screen mobile phone according to an embodiment of this application. Figure 1 ;
[0059] Figure 13 Images (a) to (b) in this application are schematic diagrams of an interface for a method of executing games on a foldable screen mobile phone according to an embodiment of this application. Figure 2 ;
[0060] Figure 14 Images (a) to (c) in this application are schematic diagrams of an interface for a method of executing games on a foldable screen mobile phone according to an embodiment of this application. Figure 3 ;
[0061] Figure 15 The flowchart of a game processing method provided in this application embodiment Figure 3 ;
[0062] Figure 16 This is a schematic diagram of a chip system provided in an embodiment of this application. Detailed Implementation
[0063] The technical solutions of the embodiments of this application will be clearly and completely described below with reference to the accompanying drawings. Obviously, the described embodiments are only some embodiments of this application, and not all embodiments. Based on the embodiments of this application, all other embodiments obtained by those skilled in the art without creative effort are within the scope of protection of this application.
[0064] The terms "first" and "second" are used for descriptive purposes only and should not be construed as indicating or implying relative importance or implicitly specifying the number of technical features indicated. Therefore, a feature defined as "first" or "second" may explicitly or implicitly include one or more of that feature. In the description of this application, unless otherwise stated, "a plurality of" means two or more.
[0065] Currently, to provide better services for gamers, electronic devices (such as mobile phones) can offer functions or services such as game managers, game centers, and game guides. These functions and services provide gamers with game management, resource acquisition, and strategy guidance in different ways, helping them to better enjoy the game.
[0066] Among them, a game manager can be an integrated tool that comes with electronic devices. It is usually used to optimize game performance, manage game resources, and provide some additional functions, such as recording game screens and taking screenshots.
[0067] A game center can be an app store or platform that centrally displays and allows users to download games, such as a game center app on an electronic device. A game center allows gamers to browse, download, and install games of various genres and styles, while also providing game recommendations, event information, and strategy guides.
[0068] Game guides refer to game guides provided to players, typically including game introductions, walkthrough tips, character and equipment introductions, game insights, and video tutorials. Game guides can be obtained through various channels, including game centers, official forums, and third-party websites.
[0069] In this embodiment, when an electronic device runs any game application (APP) while simultaneously running a game manager, the game APP can utilize the various functions provided by the game manager. The process of the electronic device running both the game APP and the game manager simultaneously may include: when the electronic device displays the game interface of any game APP, it can receive and respond to an operation that triggers the display of the game manager's main interface, displaying the game manager's main panel on top of the game interface; this main panel includes the game manager's main interface; then, the electronic device can receive and respond to operations input by the game player on the game manager's main panel, executing the corresponding functions.
[0070] It's important to note that a panel typically refers to a fixed area displayed on the screen of an electronic device, serving as a centralized entry point or interface for certain functions. For example, a notification panel can be used to display the latest notifications, and a settings panel can be used to manage system settings. The main panel of a game manager might be the first panel displayed after launching the game manager. Panels generally appear in response to specific triggering actions, such as pulling down the notification bar or clicking a button.
[0071] For example, taking a candybar mobile phone as an example, such as Figure 1 As shown in (a), a candybar phone displays a game interface 110 from a game app and a preset icon 111 corresponding to the game manager. The preset icon 111 can be used to trigger the display of the game manager's main interface. The candybar phone can display the preset icon 111 on the left edge of the game interface. Then, the candybar phone can receive a pull-out operation from the game player on the preset icon 111; for example, the pull-out operation could be a right swipe operation, which can be simply referred to as a right swipe operation. Figure 1 As shown in (b), in response to the gamer's right swipe operation on the preset icon 111, the candybar phone displays the main panel 120 of the game manager on top of the game interface 110, but no longer displays the preset icon 111. The main panel 120 of the game manager may include: an application list 121, a work mode option 122, a strategy viewing option 123, a tool option 124, and game activity information, etc.
[0072] The application list 121 may include icons for various apps. The candybar phone can respond to a click on any app icon in the application list 121 by displaying the app's interface via a floating window. For example, the apps in the application list 121 may include apps frequently used by gamers, and / or apps manually added by gamers. The application list 121 may be located on the side of the main panel 120.
[0073] Operating mode option 122 may include one or more selectable operating modes for the electronic device, and the electronic device provides different hardware support for the game app running in the foreground in different operating modes. For example, as Figure 1 As shown in (b), the working mode option 122 can include a balanced mode and a game mode. In balanced mode, the electronic device supports foreground game apps as well as other functions, such as receiving messages, running background apps, etc. In game mode, the electronic device can clear memory, close background apps, and only support foreground game apps.
[0074] Options 1, 2, and 3 for viewing game guides can be used to trigger the display of game guides in the Game Manager. The Game Manager can store game guides in a collection, and options 1, 2, and 3 can be used to trigger the display of game guides from that collection. For example, ... Figure 1 As shown in (b) above, the game strategy collection can be named "Strategy Site".
[0075] Tool options 124 may include: quick settings options for triggering specific functions on electronic devices, options for optimizing the performance of electronic devices, and options for personalizing the Game Manager, etc.
[0076] For example, quick settings options for triggering specific functions on electronic devices may include options for triggering brightness adjustment and screen recording. Options for optimizing electronic device performance may include options for triggering network acceleration, frame rate enhancement, and do-not-disturb mode. Do-not-disturb mode automatically blocks incoming calls, SMS notifications, etc., while the game app is running to avoid external interference. Options for personalizing the game manager may include options for setting a whitelist for the game manager. The game manager's whitelist records the apps for which the game manager is active.
[0077] Game event information can be used to provide the latest news and announcements related to the game.
[0078] Optionally, the default icon 111 corresponding to the game manager is shaped like a handle, so the default icon 111 can also be called the handle of the game manager.
[0079] Optionally, in addition to displaying the preset icon 111 on the left edge of the display area, the candybar phone can also display the preset icon 111 in other locations within the display area (e.g., the right edge, the top). Gamers can configure the display position of the preset icon 111 on the candybar phone.
[0080] It should be noted that, with Figure 1 The images (a) and (b) show different screen orientations for candybar phones; however, candybar phones can also be used in portrait orientation. For details on the preset icons for the Game Manager app displayed on candybar phones in portrait mode, please refer to [link to relevant documentation]. Figure 1 The preset icon 111 for the Game Manager displayed on a candybar phone in portrait mode is shown in (a) above. For details on the main panel of the Game Manager displayed on a candybar phone in portrait mode, please refer to [link to relevant documentation]. Figure 1 The main panel 120 of the game manager displayed on a candybar phone in portrait mode is shown in (b) below. The following embodiments use the landscape mode of a candybar phone as an example for illustration.
[0081] Currently, when an electronic device displays the game interface of any game app, players can input game control operations on the interface to control the game within that app. Controlling the game within that app can also be considered playing the game. If players encounter difficulties or problems while playing, they primarily obtain game guides related to the current game through two methods to assist in resolving these issues. The first method involves the player opening the main panel 120 of a game management app on their electronic device, then clicking the guide viewing option 123 within the main panel 120. This triggers the display of game guides from the game management app's collection; the player can then search for game guides relevant to their current game within this collection. The second method involves the player opening another app (different from the game app) on their electronic device and then searching for game guides relevant to their current game from those other apps' game guides. Both methods require the player to first open the game management app or other apps and then search for game guides relevant to their current game. This process is time-consuming, causing significant interruptions and disrupting the player's immersive gaming experience.
[0082] The aforementioned "other apps" can include: pre-installed game distribution platforms associated with the game app (e.g., game center apps, official forums), and pre-installed information sharing platforms where gamers can share game experiences (e.g., video apps, chat apps, etc.). Game guides provided by other apps differ from those provided by the game manager. For example, pre-installed information sharing platforms may include game guides shared by other gamers on these platforms. If a gamer needs exclusive game guides from other apps, they must switch their electronic device from the game app to the other app to view the relevant game guide. This switching process significantly disrupts the game experience for players.
[0083] In summary, existing technologies present challenges in finding game guides while playing on electronic devices, leading to time-consuming tasks and significant interruptions. This disrupts the immersive gaming experience.
[0084] To address the aforementioned issues, this application provides a game processing method. When a player encounters problems while playing a game on an electronic device, they can input screenshot or screen recording commands into the device. Responding to the player's input, the electronic device can take screenshots or record the game interface, obtaining a multimedia file containing the game footage (e.g., screenshots, multiple screenshots, or recorded video). The electronic device can then send this multimedia file to a game manager within the device. Based on this multimedia file, the game manager can quickly determine the first game guide matching the currently displayed game interface, improving the smoothness of obtaining game guides for the player. This enhances the player's immersive gaming experience.
[0085] The electronic device then displays the first game guide on top of the game interface, allowing players to view the first game guide while browsing the game interface.
[0086] The game processing method provided in this application can be applied to electronic devices. In some embodiments, the aforementioned electronic device may be a candybar phone, a foldable phone, a tablet computer, a handheld computer, a personal computer (PC), a wearable device, or any other electronic device including a display screen. This application does not limit the specific form of the electronic device.
[0087] For example, taking a candybar mobile phone as an example, Figure 2 A schematic diagram of the structure of an electronic device provided in an embodiment of this application is shown.
[0088] like Figure 2As shown, a candybar phone may include a processor 210, an external memory interface 220, an internal memory 221, a universal serial bus (USB) interface 230, a charging management module 240, a power management module 241, a battery 242, an antenna 1, an antenna 2, a mobile communication module 250, a wireless communication module 260, an audio module 270, a speaker 270A, a receiver 270B, a microphone 270C, a headphone jack 270D, a sensor module 280, buttons 290, a motor 291, an indicator 292, a camera 293, a display screen 294, and a subscriber identification module (SIM) card interface 295, etc. The sensor module 280 may include a pressure sensor 280A, a gyroscope sensor 280B, a barometric pressure sensor 280C, a magnetic sensor 280D, an accelerometer sensor 280E, a distance sensor 280F, a proximity light sensor 280G, a fingerprint sensor 280H, a temperature sensor 280J, a touch sensor 280K, an ambient light sensor 280L, a bone conduction sensor 280M, etc.
[0089] It is understood that the structure illustrated in this embodiment does not constitute a specific limitation on the electronic device. In other embodiments, the electronic device may include more or fewer components than illustrated, or combine some components, or split some components, or have different component arrangements. The illustrated components may be implemented in hardware, software, or a combination of software and hardware.
[0090] In this embodiment, the display screen 294 can be used to display... Figure 1 The interfaces shown in (a) and (b) are as follows: Figure 5 The interfaces shown in (a) to (d) are as follows: Figure 6 The interfaces shown in (a) to (b) are as follows: Figure 7A The interfaces shown in (a) to (f) are as follows: Figure 7B The interfaces shown in (a) to (e) are as follows: Figure 7C The interfaces shown in (a) to (c) are as follows: Figure 8 The interfaces shown in (a) to (b) are as follows: Figure 10 The interfaces shown in (a) to (c) are as follows: Figure 11 The interfaces shown in (a) to (d) are as follows: Figure 12 The interfaces shown in (a) to (b) are as follows: Figure 13 The interfaces shown in (a) to (b) and Figure 14 The interfaces shown in (a) to (c) are shown in the image.
[0091] Of course, this is understandable. Figure 2The illustration shown is merely an example of an electronic device in the form of a candybar phone. If the electronic device is a foldable phone, tablet, handheld computer, PC, wearable device (such as a smartwatch, virtual reality (VR) glasses), or other device form factor, the structure of the electronic device may include more advanced features. Figure 2 The fewer structures shown can also include more than Figure 2 The structures shown are not limited here.
[0092] Understandably, the implementation of electronic device functions generally requires not only hardware support but also software cooperation.
[0093] The software system of an electronic device can adopt a layered architecture, event-driven architecture, microkernel architecture, microservice architecture, or cloud architecture. This application uses the layered architecture Android system as an example to illustrate the software structure of an electronic device.
[0094] Figure 3 This is a software structure block diagram of the electronic device provided in the embodiments of this application.
[0095] A layered architecture divides software into several layers, each with a clear role and function. Layers communicate with each other through software interfaces. In some embodiments, the Android system is divided into four layers, from top to bottom: the application layer, the application framework layer (FWK), the Android runtime and system libraries (also known as the native layer), and the kernel layer.
[0096] The application layer can include a series of apps. These apps can be divided into system apps pre-installed on the phone and third-party apps downloaded by the user. For example, ... Figure 3 As shown, the system apps may include camera apps, gallery apps, email apps, music apps, and Bluetooth apps, etc.; third-party apps may include chat apps, shooting apps, etc., and this application embodiment does not impose any restrictions on them.
[0097] In some examples, to implement the game processing method provided in the embodiments of this application, the application layer may further include a game manager and one or more game apps. Any game app can be a system app or a third-party app.
[0098] Based on the above hardware and software architecture, the game processing method provided in the embodiments of this application will be introduced.
[0099] In some embodiments, when a gamer encounters a problem while playing a game on an electronic device, they can input a screenshot command into the device. In response, the electronic device can take a screenshot of the game interface and obtain confirmation of the game problem from the player. The electronic device can then send the screenshot and / or the game problem to a game manager within the device. Based on the screenshot and / or the game problem, the game manager can quickly determine the first game strategy.
[0100] Reference Figure 4 As shown, taking a mobile phone as an electronic device and determining the first game strategy based on screenshots and game player confirmations as an example, this application provides a game processing method. Figure 4 As shown, the processing method may include S401-S413.
[0101] S401. The mobile phone displays the game interface of the target game APP and displays the preset icon corresponding to the game manager.
[0102] The phone can launch the target game app in response to an app launch command. Then, the phone can receive and launch the game within the target game app, displaying the game interface in full-screen mode. If the phone determines that the target game app meets preset usage conditions, it can also display a preset icon on top of the game interface in response to the game launch command. The preset icon is smaller than the display area of the screen.
[0103] The target game app can be any game app on the phone. Full-screen display refers to displaying the game on the entire display area of the screen.
[0104] In some embodiments, the target game app may be classified as a competitive, strategy, simulation, or casual game, etc. The gameplay differs depending on the game type. For example, strategy games may include multiple game levels. Competitive games may not include game levels; a game in a competitive game typically refers to a complete match, from start to finish. Simulation games may not include game levels; games in simulation games are divided according to game progress or objectives. Casual games may not include game levels. A game in a casual game typically refers to a complete match, from start to finish, or games in a casual game may be divided according to game progress or objectives.
[0105] Furthermore, if the target game app includes multiple game levels, the game launch operation can be used to start any one of the game levels in the target game app. If the target game app does not include game levels, the game launch operation can be used to start a game within the target game app (e.g., start a game within a competitive game), or to start a game at any point in the game within the target game app (e.g., start a game at any point in the game within a casual game).
[0106] In some embodiments, the mobile phone may store a whitelist of game management apps, which records the apps for which the game management app is active. This whitelist may include one or more game apps on the phone. Preset usage conditions may include: the target game app belongs to the whitelist.
[0107] Optionally, the phone can automatically add any game app to the game manager's whitelist when it is installed. The phone can also provide a preset settings entry, which can be used to manage the apps in the game manager's whitelist, such as adding or removing any game app from the whitelist.
[0108] For example, a preset settings entry point may include: a first settings entry point located in the phone's built-in Settings app. (See reference...) Figure 5 As shown in (a) to (d), the process of setting up the game manager's whitelist on a mobile phone through the first settings entry is illustrated. First, as... Figure 5 As shown in (a), when the phone displays the main interface 510 of the settings app, it can receive clicks from game players on the application options 511 within the settings app. Figure 5 As shown in (b), the phone displays the first settings interface 520 in response to a click on the application option 511 in the settings app. Then, the phone can receive clicks from the game player on the game manager option 512 on the application settings interface 520. Figure 5 As shown in (c), in response to a click on the Game Manager option 512, the phone displays a second settings interface 530 for the Game Manager. The second settings interface 530 may include an Add Game option 531. The phone can receive clicks from game players on the Add Game option 531. Figure 5 As shown in (d), the phone displays the third settings interface 540 in response to the click operation of the Add Game option 531.
[0109] The third settings interface 540 can serve as the entry point for the first settings. The third settings interface 540 can include all apps on the phone, and a switch for each app. Each app's switch is used to add or remove the app from the Game Manager's whitelist. For example, taking the switch 541 for a game app in the third settings interface 540 as an example, if switch 541 is on, it means the game app has been added to the Game Manager's whitelist, and the Game Manager will take effect for that game app. Taking the switch 542 for a non-game app in the third settings interface 540 as an example, if switch 542 is off, it means the non-game app has not been added to the Game Manager's whitelist, and the Game Manager will not take effect for that non-game app.
[0110] For example, the preset settings entry may include a second settings entry located in the main interface of the game manager. (See reference...) Figure 6 As shown in (a) to (b), the process of setting the game manager's whitelist on a mobile phone via the second settings entry is illustrated. First, as... Figure 6 As shown in (a), the phone displays the main panel 120 of the game manager. The tool options 124 in the main panel 120 may include an option 610 for adding a game. The phone can receive clicks from game players on the option 610 for adding a game. Figure 6 As shown in (b), in response to a click on the "Add Game" option 610, the mobile phone can display a whitelist device panel 620 on top of the game interface 110. The device panel 620 can include all the apps on the mobile phone, as well as the corresponding switches for each app. The device panel 620 can also serve as a second settings entry point.
[0111] It should be noted that, in addition to Figure 6 The option 610 for adding a game, shown in (a) is located in the tool options 124. The option 610 for adding a game can also be located in other positions on the main panel 120; this embodiment does not impose any limitations. Furthermore, for details regarding the switches corresponding to each app in the device panel 620, please refer to the above description of the switches corresponding to each app in the third settings interface 540; these details will not be repeated here.
[0112] In some embodiments, the mobile phone may display a preset icon in a first manner in response to a game launch operation. For example, such as Figure 7A As shown in (a), the mobile phone displays the game interface 110 of the target game APP in landscape mode, and displays a preset icon 111 using a first display format. The preset icon 111 displayed using the first display format is shaped like a handle.
[0113] Optionally, the appearance of the preset icons displayed on the mobile phone can also change under the operation of the game player. For example, at least one of the size, color and shape of the preset icons may change.
[0114] S402: The mobile phone receives and responds to the screenshot operation, takes a screenshot of the game interface, and obtains the screenshot.
[0115] The phone can receive and respond to screenshot operations on the game interface, take a screenshot of the game interface currently displayed on the screen, and save the screenshot.
[0116] A screenshot is a static image. The game interface of the target game app displayed on the phone can change not only in response to player actions but also dynamically even without player intervention. For example, if the target game app is a competitive game, the phone displays the interface of a single game session, and this interface dynamically changes in response to other players' actions. Conversely, if the target game app is a casual game, the phone displays the interface at any given game stage, and the game icons (e.g., icons of game items or characters) at any stage can dynamically change. Therefore, a screenshot can be an image of the game interface displayed on the phone at any given moment, where "any given moment" refers to the instant the phone responds to a screenshot operation.
[0117] Optionally, the screenshot operation can include: a single screenshot operation, a scrolling screenshot operation, or a continuous screenshot operation. A single screenshot operation is used to trigger a screenshot to obtain a single image. A scrolling screenshot operation is used to trigger a screenshot to obtain a screenshot whose size is larger than the display area. A continuous screenshot operation is used to trigger a screenshot to obtain multiple images. This embodiment uses a single screenshot operation as an example for illustration.
[0118] In some embodiments, the screenshot operation can be a voice command, a pressing operation of one or more physical buttons, or a touch operation. For example, assuming the screenshot operation is a touch operation, it can be a shortcut operation to trigger a screenshot (e.g., a three-finger swipe down, a knuckle tap on the screen), or a tap operation to select the screenshot option. This screenshot option can be located in the main panel 120 of the game manager or in the phone's control center. As another example, assuming the screenshot operation is a pressing operation of physical buttons, it can be a pressing operation of simultaneously pressing the power button and the volume up button.
[0119] S403: The phone displays the first thumbnail corresponding to the screenshot on the top layer of the game interface, and displays the problem identification option.
[0120] The issue identification option can be used to trigger the use of artificial intelligence (AI) to determine the game issue corresponding to the screenshot. After the phone obtains a screenshot of the game interface, it can further acquire game issues confirmed by players, thereby determining the appropriate first game guide based on the screenshot and the confirmed game issues. The process of the phone acquiring game issues confirmed by players can include steps S403-S405.
[0121] It's important to note that a thumbnail is a smaller version of the original image. The thumbnail is smaller than the original image, and they have the same aspect ratio. The first thumbnail corresponding to a screenshot is a smaller version of the screenshot; that is, the thumbnail of the screenshot.
[0122] For example, such as Figure 7A As shown in (b), the mobile phone displays a first thumbnail 711 corresponding to the screenshot and a problem identification option 712 on the game interface 110. The problem identification option 712 can be named "AI Problem".
[0123] Alternatively, in addition to Figure 7A The layout of the first thumbnail 711 and multiple options (including the problem identification option 712, the sharing option, and the scrolling screenshot option) shown in (b) is not limited to the layout of the mobile phone. The mobile phone can also use other layout methods to display the first thumbnail 711 and these multiple options, for example, displaying these multiple options below the first thumbnail 711. This application embodiment does not limit this.
[0124] It should be noted that mobile phones, in such cases Figure 7A The interface shown in (a) can receive screenshot input from the game player. The phone responds to the screenshot input by the game player by displaying the following: Figure 7A Between the interfaces shown in (b), Figure 7A (a) in the image does not show the screenshot input by the game player.
[0125] S404 The mobile phone receives and responds to the first selection operation of the problem identification option, obtains multiple candidate game problems based on the screenshot, and displays multiple problem options corresponding to the multiple candidate game problems, as well as problem input options.
[0126] In response to the player's first selection of a question identification option (e.g., clicking on the option), the phone can display multiple candidate game questions. While displaying the multiple candidate game questions and their corresponding question options, the phone can also display a question input option. There is a one-to-one correspondence between the multiple candidate game questions and the multiple question options; each question option triggers the phone to determine if the candidate game question corresponding to that option is the game question confirmed by the player. The question input option can trigger the phone to receive the game question input by the player.
[0127] In some embodiments, the mobile phone may generate multiple candidate game questions based on screenshots and / or the name of the target game app.
[0128] For example, a mobile phone can input a screenshot and the name of the target game app into a preset AI model to obtain multiple candidate game questions output by the AI model.
[0129] For example, the mobile phone can obtain first game information based on a screenshot and / or the name of the target game app. For instance, the first game information may include at least one of the following: the name of the game level, game items, the game character used by the player, and other game characters used by other players, etc.
[0130] For example, such as Figure 7A As shown in (c), taking a competitive game app as an example, where the first game information includes hero A used by the player and heroes B, C, and D used by other players, the multiple candidate game questions obtained by the phone can include: which heroes can counter heroes B, C, and D; what is the win rate of a team composed of heroes B, C, and D; and what skills hero A has. The phone displays multiple question options corresponding to these candidate game questions, as well as question input options 713, on the upper layer of the game interface 110.
[0131] like Figure 7A As shown in (c), while displaying multiple candidate game questions output by the AI model, the phone continues to display the question identification option 712. At this time, the question identification option 712 can be used to trigger the phone to turn off the display of these multiple candidate game questions. Optionally, the phone can turn off the display of the question identification option 712 while displaying multiple candidate game questions output by the AI model.
[0132] Understandably, the phone displays multiple candidate game questions generated by AI, along with question input options. This allows gamers to manually input their own questions, and the phone can then obtain game questions tailored to their needs.
[0133] In some embodiments, unlike the mobile phone described in S404 which displays a problem input option in response to a first selection operation of a problem identification option, the mobile phone may also display a problem input option while displaying a problem identification option.
[0134] Understandably, the phone simultaneously displays both an option to trigger AI to identify game issues and an option to manually input game questions. This allows gamers to quickly choose a method to determine the game issue that best suits their needs.
[0135] S405, the mobile phone receives and responds to a second selection operation on the first candidate game question, generates and displays a question card based on the first candidate game question and the first thumbnail, and highlights a first area including a preset icon.
[0136] In response to the player's second selection action on the first candidate game question (e.g., clicking on the first candidate game question), and confirming that the first candidate game question is the one the player has confirmed, the phone can generate a question card based on the first candidate game question and the first thumbnail. The phone displays the question card on top of the game interface while simultaneously highlighting the first area. In other words, the display style of the phone's default icons changes.
[0137] The first region includes the area containing the preset icon. The size of the first region is larger than the size of the preset icon. The first candidate game question is any one of multiple candidate game questions.
[0138] In some embodiments, while displaying the problem card, the mobile phone may also display a preset icon in a second manner. The second manner differs from the first manner. For example, in addition to highlighting the first area, the second manner may include flashing the first area, changing the color of the first area, thickening the lines of the preset icon, or enlarging the size of the preset icon, etc.
[0139] For example, taking the first highlighted area of the phone as an example, such as Figure 7A As shown in (d), in response to the player's click on the first candidate game question, the mobile phone displays the question card 714 on the upper layer of the game interface 110 and highlights the first area 715 including the preset icon 111.
[0140] It should be noted that, Figure 7A In the diagram, (d) uses diagonal stripes to indicate the highlight of the first region 715.
[0141] S406, The mobile phone displays a moving animation of the problem card, which includes moving and zooming the problem card.
[0142] After the phone displays the issue card, it begins to show a moving animation of the issue card. Each frame of the moving animation includes a magnified preset icon, and this magnified preset icon can remain unchanged throughout the moving animation. At the end of the moving animation, the phone displays a frame of the moving animation that includes a scaled-down issue card located within a second area, which is the area where the magnified preset icon was located.
[0143] It should be noted that the second region is equivalent to the second position in the invention description.
[0144] In some embodiments, the mobile phone may display a preset icon using a third representation in the motion animation. This third representation differs from the second and first representations. For example, the third representation may include, in addition to increasing the size of the preset icon, also increasing the thickness of the preset icon's lines, etc.
[0145] For example, taking the display of a magnified preset icon in a moving animation on a mobile phone as an example, after the phone displays the problem card 714 and highlights the first area 715, the moving animation begins. Figure 7A In the middle frame of the motion animation shown in (e) of Figure 7, the phone can display a magnified preset icon 716 and a moved and scaled problem card 717. In the last frame of the motion animation shown in (f) of Figure 7, the phone displays a scaled problem card 718 in the second area where the magnified preset icon 716 is located.
[0146] It should be noted that the aforementioned preset icon 111 and the enlarged preset icon 716 are different representations of the same preset icon; the aforementioned problem card 714, the enlarged problem card 717, and the enlarged problem card 718 are different representations of the same problem card.
[0147] Understandably, the phone visually notifies the player that the phone is sending the screenshot and the player's confirmed game question to the game manager through the moving animation of the question card. This reminds the player to wait for the game manager to output a game guide that matches the screenshot and the game question.
[0148] S407: The phone displays a preset icon and a first notification message. The first notification message indicates that a strategy is being matched.
[0149] After the problem card's movement animation ends, the phone displays the preset icon again on top of the game interface, and the first prompt message appears near the preset icon.
[0150] In some embodiments, after the motion animation ends, the phone re-displays the preset icon using the first presentation format.
[0151] For example, such as Figure 7B As shown in (a), after the movement animation ends, the phone continues to display the preset icon 111 on the game interface 110 using the first presentation format, and displays the first prompt message 718. The first prompt message 718 may include the following content: "Matching relevant strategies for you, please wait...".
[0152] S408, the phone responds to the second selection operation, sending the screenshot and the first candidate game question to the game manager on the phone.
[0153] In response to the second selection operation, the phone can generate and display a question card based on the screenshot and the first candidate game question, and can also send the screenshot and the first candidate game question to the game manager on the phone.
[0154] It should be noted that the mobile phone can execute S405 and S408 simultaneously, or it can execute S405 first and then S408, or it can execute S408 first and then S405. This application embodiment does not restrict the order in which the mobile phone executes S405 and S408.
[0155] S409: The mobile phone's game manager generates the first game strategy based on screenshots and questions about the first candidate game.
[0156] The mobile game manager can determine the first matching game guide based on screenshots and questions from the first candidate game. The first game guide can include: text guides and / or video guides.
[0157] In some embodiments, the game manager can extract information from screenshots to obtain second game information. For example, the second game information may include at least one of the following: the name of the game level, game items, the game character used by the player, and other game characters used by other players. The game manager can also extract keywords from the first candidate game question to obtain game keywords. Then, the game manager can search a preset database for a first game guide that matches the second game information and game keywords. If the game manager does not find a first game guide in the preset database, it can continue to search online for a first game guide that matches the second game information and game keywords.
[0158] Finally, if the game manager matches the first game guide, it can prompt the player to check the first game guide, i.e., execute S410. If the game manager does not match the first game guide, the phone can prompt that there is no matching guide at the moment, i.e., execute S413.
[0159] Optionally, the game manager not matching the first game strategy can include: not matching the first game strategy within a first time period. For example, the first time period can be 5 seconds, 10 seconds, or 20 seconds.
[0160] In some embodiments, the preset database may include: game guides published by preset game distribution platforms, game guides associated with the target game account on preset game distribution platforms, etc. The preset game distribution platform may refer to a game distribution platform associated with the target game app, such as a game center app. Game guides associated with the target game account on the preset game distribution platform may include: game guides from preset information sharing platforms where the target game account is logged in. Game guides published by the preset game distribution platform may include: game guides collected by game players when they log in to the target game account on the preset game distribution platform.
[0161] Optionally, if the target game account is logged into both the preset information sharing platform and the preset game distribution platform on the mobile phone, the mobile phone can respond to the sharing operation of a game guide to be shared in the interface of the preset information sharing platform, send the game guide to be shared in the preset information sharing platform to the preset game distribution platform, and associate it with the target game account.
[0162] Understandably, the default database used by the game manager can include game guides published by default game distribution platforms, as well as game guides associated with the target game account on those platforms. The game manager can automatically search for the first matching game guide from these default game distribution platforms and their associated game guides, thus expanding the search scope and eliminating the need for players to navigate to default game distribution platforms or information sharing platforms, thereby increasing the speed of identifying the first game guide.
[0163] It's also understandable that a phone's primary game guide, determined based on a player's confirmed game question (e.g., the first potential game question), better meets the player's needs. For example, a phone can determine the name of the currently displayed game level based on a screenshot. However, a player might want to know how to use any item within that level. If the phone doesn't obtain the player's confirmed game question (i.e., how to use any item in the currently displayed level) and only retrieves the primary game guide based on the level's name, it won't meet the player's needs. Determining the primary game guide based on the player's confirmed game question improves the accuracy of the recommended game guides.
[0164] The S410 phone displays a first message box, which is used to prompt game players to view the first game guide.
[0165] Once the phone has determined the first game guide, it can display the first message box near the preset icon.
[0166] In some embodiments, the first message box may include a fourth option, which may be used to trigger the display of the first game guide.
[0167] For example, such as Figure 7B As shown in (b), after the phone displays the first prompt message 718, a preset icon 111 and a first message box 719 are displayed on top of the game interface 110. The first message box 719 may include a fourth option 720, and may also include the following content: "Strategy guide for the target game APP". The name of the fourth option 720 may be "View".
[0168] S411, The mobile phone receives and responds to the third selection operation on the first message box, and displays a first window including the first game strategy, the size of the first window being smaller than the size of the display area.
[0169] In response to a player's third selection action on the first message box (e.g., clicking on a fourth option within the first message box), the phone displays a first window near a preset icon on the game interface. The size of the first window can be equal to a preset size. The first window is a small window that floats above the display, typically appearing above other applications or the home screen. This small window can be freely moved and resized. The phone can also display multiple small windows simultaneously.
[0170] For example, such as Figure 7B As shown in (b), the mobile phone receives the player's click on the fourth option 720. Figure 7B As shown in (c), in response to the player's click on the fourth option 720, the mobile phone displays a preset icon 111 and a first window 721 on the game interface 110. The first window 721 may include a first game guide 722.
[0171] Optionally, the first game guide in the first window can be a text and image guide, for example, such as... Figure 7B The first game guide 722 is shown in (c). The mobile phone can receive and respond to the player's swiping operation on the text and image guide in the first window, and display the text and image guide after page turning in the first window.
[0172] Optionally, the first game guide in the first window can be a video guide. The mobile phone can receive and respond to the player's click on the video guide in the first window, and play the guide video in the first window.
[0173] In some embodiments, after the mobile phone displays the first window, it may also display an operation demonstration animation. The operation demonstration animation can be used to dynamically demonstrate movement and zoom operations on the first window.
[0174] S412, The mobile phone receives and responds to the first adjustment operation on the first window, closes the display of the preset icon, and displays the adjusted first window.
[0175] In response to the player's initial adjustment of the first window, the phone can remove the default icon from the game interface and display the adjusted first window instead. The size of the adjusted first window differs from the original size, and / or the position of the adjusted first window differs from the original position.
[0176] In some embodiments, the first adjustment operation may include a first movement operation or a first scaling operation. The mobile phone may receive and respond to the first movement operation on the first window, displaying the adjusted first window at a first operation position selected by the first movement operation. The size of the adjusted first window may be smaller than the size of the first window. The mobile phone may receive and respond to the first scaling operation on the first window, displaying the resized first window. The first movement operation may be a click and slide operation on the first window, and the first operation position selected by the first movement operation may be the end position of the click and slide operation on the first window.
[0177] It should be noted that the mobile phone can continuously receive and respond to multiple initial adjustment operations input by the game player, adjusting the first window multiple times. These multiple initial adjustment operations can be different; for example, the mobile phone can first receive a first move operation, and then receive a first zoom operation.
[0178] For example, such as Figure 7B As shown in (c), when the phone displays the first window 721, it can receive clicks and swipes from the game player on the center area of the window. Figure 7B As shown in (d), in response to a click and swipe operation on the center area of the window, the mobile phone displays the first window 723 after the position has been moved at the first operation position, and closes the display of the preset icon 111. The first operation position is the end position of the click and swipe operation on the center area of the window. The click and swipe operation on the center area of the window is a first movement operation. The center area of the window is the central area of the first window 721.
[0179] Then, as Figure 7B As shown in (d), the mobile phone can also receive clicks and swipes from game players on the top of the window. For example... Figure 7BAs shown in (e), the mobile phone responds to the player's tap and swipe operation on a window vertex, displaying a first window 724 after resizing. The tap and swipe operation on a window vertex is a first scaling operation. The window vertex is any one of the top-left, bottom-left, and bottom-right vertices included in the first window 721.
[0180] It should be noted that the first window 721, the first window 723 after position movement, and the first window 724 after size adjustment are different manifestations of the same first window.
[0181] Understandably, the phone can receive the player's initial adjustments to the first window, moving and resizing it to ensure it doesn't obscure important information in the game interface. This allows players to simultaneously view the game guide in the first window and input game controls, enhancing their immersive gaming experience.
[0182] S413: The phone turns off the display of the first prompt message and displays the second prompt message, which is used to indicate that there is currently no matching guide.
[0183] If the phone does not determine the first game strategy, it can continue to display the preset icon and show a second prompt message near the preset icon, and no longer display the first prompt message.
[0184] Optionally, if the phone fails to match the first game guide within the first time period, the display of the first prompt message can be turned off.
[0185] Optionally, the mobile phone may display a second prompt message during the second duration.
[0186] For example, such as Figure 8 As shown in (a), the phone displays a preset icon 111 and a first prompt message 718 on the game interface 110. Then, if the phone does not determine the first game strategy, it can display the preset icon 111 and a second prompt message 725 on the game interface 110. Figure 8 As shown in (b) above, the second prompt message 725 may include the following content: "No matching strategy found".
[0187] It should be noted that, although Figure 7A The game interface 110 shown in (a) to (f) is as follows: Figure 7B The game interfaces 110 shown in (a) to (e) are all the same. Figure 8The game interfaces 110 shown in (a) to (b) are all the same, but in reality, the game interface of the target game APP displayed on the mobile phone can be dynamically changed. For example, the game interface of a game changes dynamically under the operation of other game players, and the game pattern in the game interface at any game progress can change dynamically. This application embodiment does not limit this.
[0188] In some embodiments, if the game manager on the phone fails to find a first game guide within the first time period, and the phone displays a second prompt message, the game manager can continue searching for a first game guide matching the second game information and game keywords in a preset database, as well as searching online for a first game guide matching the second game information and game keywords. Once the game manager identifies a first game guide, it can save it to the game guide collection within the game manager, allowing players to directly view the first game guide in the game guide collection.
[0189] In some embodiments, the mobile phone may display a question input option while simultaneously displaying a question identification option in response to a screenshot operation, or display a question input option in response to a first selection operation on the question identification option. Then, while the mobile phone displays the question input option, it can receive the game player's action on the question input option. In response to the action on the question input option, the mobile phone can receive the game question entered by the game player. The mobile phone then determines a second game strategy based on the screenshot and the game question entered by the game player. The mobile phone displays a second window including the second game strategy.
[0190] It should be noted that the specific process of the mobile phone determining the second game strategy based on the screenshot and the game question entered by the player can be found in the introduction of the mobile phone obtaining the first game strategy based on the screenshot and the first candidate game question in S409 above; the specific process of the mobile phone displaying the second window containing the second game strategy can be found in the introduction of the mobile phone displaying the first window containing the first game strategy in S411 above; these will not be repeated here.
[0191] For example, the question input option can be used to trigger the phone to receive voice information input by the game player. The operation of the question input option can be a tap and long press. In response to the tap and long press operation, the phone obtains the voice information; then, it performs speech recognition on the voice information to obtain the game question input by the game player.
[0192] For example, a question input option can be used to trigger the phone to receive text content entered by the game player. The operation on the question input option can be a click operation. In response to the click operation, the phone displays a virtual keyboard. Then, the phone can receive and respond to the player's input on the virtual keyboard, obtaining the text content entered by the player. This text content includes the game question entered by the player.
[0193] For example, consider a mobile phone displaying question input options in response to the first selection of a question identification option. Figure 7C As shown in (a), in response to a first selection operation on the question identification option 712, the mobile phone displays multiple question options corresponding to multiple candidate game questions, and a question input option 713. The question input option 713 is used by the mobile phone to receive voice information input by the game player. The mobile phone can receive click and long-press operations from the game player on the question input option 713. Figure 7C As shown in (b), in response to a tap and long press on the question input option 713, the phone displays the voice input icon 726 and receives the voice information input by the game player. Then, after the tap and long press operation on the question input option 713 ends, the phone performs voice recognition on the voice information to obtain the game question 727 input by the game player. Figure 7C As shown in (c), the phone displays game question 727 entered by the player. Game question 727 entered by the player can be a question related to the screenshot. For example, if the screenshot includes hero A, game question 727 entered by the player could be "How do I use hero A's skills?".
[0194] Then, the phone can receive and respond to the player's click on game issue 727, generating and displaying an issue card based on issue 727 and the first thumbnail. Secondly, the phone can also send a screenshot and game issue 727 to the game manager on the phone.
[0195] It should be noted that, as Figure 7C The voice input icon 726 shown in (b) is merely an example. The voice input icon 726 may include many other things, such as a prompt to release the hand to end voice input, an icon for deleting input voice information, etc.
[0196] It should also be noted that the specific process of the mobile phone generating and displaying a question card based on the game question 727 and the first thumbnail can be found in the description of the mobile phone generating and displaying a question card based on the first candidate game question and the first thumbnail in S405 above; the specific process of the mobile phone sending the screenshot and the game question 727 to the game manager in the mobile phone can be found in the description of the mobile phone sending the screenshot and the first candidate game question to the game manager in S408 above; these will not be repeated here.
[0197] In this embodiment, besides the mobile phone determining the first game strategy based on screenshots and game questions confirmed by the game player (e.g., a first candidate game question or a game question entered by the game player) as described in the above embodiments, the mobile phone may also generate a question card based solely on the first thumbnail corresponding to the screenshot, without obtaining the game question confirmed by the game player, and only send the screenshot to the game manager, so that the game manager can determine the first game strategy based on the screenshot. The question card generated by the mobile phone based solely on the first thumbnail includes the first thumbnail but does not include the game question.
[0198] Optionally, the game manager's determination of the first game strategy based on the screenshot may include: extracting information from the screenshot to obtain second game information; then, the game manager can search a preset database for a first game strategy that matches the second game information. If the game manager does not find a first game strategy in the preset database, it can continue to search online for a first game strategy that matches the second game information. For example, the second game information may include: the game character used by the player is Hero A, then the first game strategy may be a game strategy related to Hero A.
[0199] It should be noted that for detailed information about the second game, please refer to the description of the second game information in S409 above; it will not be repeated here.
[0200] For example, when a mobile phone adopts a solution that "does not obtain confirmation from the game player regarding game issues, but only generates an issue card based on the first thumbnail corresponding to the screenshot," the interface displayed by the mobile phone in response to the screenshot operation will be similar to... Figure 7A The interface shown in (b) is different. The interface displayed by the phone in response to a screenshot operation only includes the game interface 110 and the first thumbnail 711 located above the game interface 110, excluding the problem identification option 712. After displaying this interface in response to a screenshot operation, the phone displays a moving animation of a problem card. This problem card is related to... Figure 7A The question card 714 shown in (b) does not include game questions.
[0201] In this embodiment of the application, in addition to the mobile phone generating a problem card based on screenshots and / or game issues confirmed by the game player as described in the above embodiments, the mobile phone may also not generate a problem card, and thus not display the problem card or the movement animation of the problem card.
[0202] For example, when the phone uses a solution that "obtains screenshots and game player confirmations regarding game issues, but does not generate an issue card," the phone displays something like this. Figure 7A After the interface shown in (c) above, the following will be displayed directly: Figure 7B The interface shown in (a) is shown in the image.
[0203] In this embodiment, in addition to finding game guides through screenshots and / or game issues, game players can also view game guides in the game manager included on their mobile phones. (Reference) Figure 9 As shown in the embodiment of this application, a game processing method may further include S901-S904.
[0204] S901: On the game interface of the target game APP, the mobile phone receives and responds to the fourth selection operation on the preset icon, turns off the display of the preset icon, and displays the main panel of the game manager; the main panel of the game manager includes the strategy viewing option.
[0205] The Game Manager's main panel includes the main interface. The strategy viewing option can be used to trigger the display of game strategies stored in the Game Manager. When the phone displays the game interface and preset icon in the target game app, it can receive and respond to the player's fourth selection of the preset icon, then stop displaying the preset icon and instead display the Game Manager's main panel on top of the game interface. The size of the Game Manager's main panel can be equal to the second preset size. For example, as shown... Figure 1 As shown in (a), the fourth selection operation can be the player's right swipe operation on the preset icon 111.
[0206] In some embodiments, the mobile phone may execute S901 after S401; or, the mobile phone may execute S901 after S413.
[0207] Optionally, the phone can execute S901 after S413, which may include: the phone can display the game interface and preset icon of the target game APP after S413, and then execute S901.
[0208] Alternatively, the phone can execute S901 after S413, which may include: after S413, the phone receives and responds to the closing operation of the target game APP, and closes the target game APP; then, it receives and responds to the next game launch operation to start the game in the target game APP, displays the game interface and preset icon in the target game APP; and then executes S901.
[0209] It should be noted that the specific process of the phone responding to the next game launch operation and displaying the game interface and preset icon of the target game APP can be found in the introduction of the phone responding to the game launch operation and displaying the game interface and preset icon of the target game APP in S401, which will not be repeated here.
[0210] For example, such as Figure 10 As shown in (a), in response to the player's right swipe operation on the preset icon 111, the phone displays the main panel 120 of the game manager on top of the game interface 110, but does not display the preset icon 111. The main panel 120 of the game manager may include a strategy viewing option 123.
[0211] S902: The mobile phone receives and responds to the fifth selection operation of the strategy viewing option, and displays the strategy panel on the upper layer of the game interface. The strategy panel includes multiple game strategies provided by the game manager.
[0212] On the main panel of the game manager, the mobile phone can receive and respond to the fifth selection operation of the game player on the strategy viewing option, close the display of the main panel of the game manager, and display the strategy panel instead.
[0213] Optionally, the size of the strategy panel can be smaller than or equal to the size of the game manager's main panel.
[0214] Optionally, the strategy panel can be located in the same place as the main panel of the game manager.
[0215] In some embodiments, the strategy panel may include a collection of game strategies provided by the game manager. Optionally, the collection of game strategies may include a first collection and a second collection. The first collection may include game strategies recently obtained by the game manager (e.g., the first game strategy) and game strategies recently released by a preset game distribution platform. The second collection may include game strategies associated with the target game account from the preset game distribution platform. Game strategies associated with the target game account from the preset game distribution platform may include game strategies saved by the player when logging into the target game account on the preset game distribution platform, and game strategies from a preset information sharing platform where the target game account is logged in.
[0216] Optionally, after S413, the phone executes S901, whereby the first set may include a first game strategy that matches the second game information and game keywords.
[0217] For example, such as Figure 10 As shown in (a), the mobile phone receives the fifth selection operation on the main panel 120 of the game manager. The fifth selection operation can be the game player's click operation on the strategy viewing option 123. Figure 10 As shown in (b), in response to a click on the strategy viewing option 123, the main panel 120 is no longer displayed on the upper layer of the game interface 110; instead, a strategy panel 130 is displayed. The strategy panel 130 may include a first set 131 and a second set 132. The first set 131 can be named "Latest," and the second set 132 can be named "Favorites." The phone may, by default, open the strategy panel 130 and first display multiple game strategies from the first set 131.
[0218] S903: The mobile phone receives and responds to the sixth selection operation of the fifth option in the strategy panel, and displays the third game strategy in the strategy panel. The fifth option is the option corresponding to the third game strategy.
[0219] In response to a player's sixth selection action on the fifth option in the strategy panel (e.g., clicking on the fifth option), the mobile phone can display a third game strategy guide in the strategy panel. This third game strategy guide can be any game strategy guide in the strategy panel.
[0220] S904, the mobile phone receives and responds to a second movement operation on the third game guide, and displays a third window including the third game guide, the size of the third window being smaller than the size of the display area.
[0221] Following the S902 or S903, the phone can receive a second movement operation from the player regarding the third game guide. This second movement operation can be a tap and swipe gesture by the player. In response to the second movement operation, the phone can display a third window at the selected second operation position. This second operation position can also be the end position of the second movement operation.
[0222] It should be noted that the details of the second movement operation can be found in the above description of the first movement operation; the details of the third window can be found in the above description of the first window; these will not be repeated here.
[0223] In some embodiments, in response to the second movement operation, the phone may continue to display the strategy panel in addition to displaying the third window. Alternatively, in response to the second movement operation, the phone may display the third window and close the strategy panel.
[0224] Optionally, when the phone displays the third window and the strategy panel, it can receive and respond to the player's third movement operation on the sixth option corresponding to the fourth game strategy in the strategy panel, and display a fourth window including the fourth game strategy. The size of the fourth window is smaller than the size of the display area. The fourth game strategy can be any game strategy in the strategy panel other than the third game strategy.
[0225] It should be noted that for details on how the phone displays a fourth window in response to a third mobile operation, please refer to the above description of how the phone displays a third window in response to a second mobile operation; for details on the fourth window, please refer to the above description of the first window; these will not be repeated here.
[0226] For example, such as Figure 10 As shown in (b), the phone receives a second movement operation after S902. This second movement operation can be a tap and swipe operation by the game player on the fifth option 133 corresponding to the third game strategy. Then, as... Figure 10 As shown in (c), in response to the tap and swipe operation on the fifth option 133, the phone displays a third window 141 including the third game strategy, and closes the strategy display panel 130.
[0227] For example, such as Figure 11 As shown in (a), after S902, the phone receives the player's tap and swipe operation on the fifth option 133 corresponding to the third game strategy. Figure 11 As shown in (b), in response to a tap and swipe operation on the fifth option 133, the mobile phone displays a third window 141 including the third game strategy, and continues to display the strategy panel 130. Optionally, the strategy panel 130 displayed by the mobile phone while displaying the third window 141 may not include the fifth option 133 corresponding to the third game strategy.
[0228] Then, the phone can also receive a third movement operation, which could be the player clicking and sliding the sixth option 134 corresponding to the fourth game strategy in the strategy panel 130. For example... Figure 11 As shown in (c), in response to a tap and swipe on the sixth option 134, the phone displays a fourth window 142 that includes the fourth game guide.
[0229] Understandably, the phone can sequentially receive and respond to the player's movement actions on multiple game guides in the strategy panel (e.g., a second movement action on the third game guide, a third movement action on the sixth option corresponding to the fourth game guide), displaying multiple game guides on top of the game interface. This allows players to browse multiple game guides simultaneously, satisfying their need to access multiple game guides at the same time.
[0230] In some embodiments, after the mobile phone displays at least one window (e.g., a third or fourth window), it can receive and adjust the window in response to a move or zoom operation on any one of the at least one windows.
[0231] It should be noted that for details on moving any window, please refer to the above description of the first moving operation; for details on scaling any window, please refer to the above description of the first scaling operation. These will not be repeated here.
[0232] In some embodiments, when the mobile phone displays at least one window (e.g., a third and / or fourth window) and a strategy panel, it receives and responds to a player's movement or scaling operation on any one of the windows, adjusts that window, and closes the displayed strategy panel. For example, as Figure 11 As shown in (c), the mobile phone receives the player's tap and swipe actions on the fourth window 142. Figure 11 As shown in (d), in response to a tap and swipe operation on the fourth window 142, the mobile phone displays the fourth window 143 after the position has been moved at the end of the operation.
[0233] It should be noted that the aforementioned fourth window 142 and the fourth window 143 after its position has been moved are different representations of the same fourth window.
[0234] Understandably, when a mobile phone displays one or more windows, it can receive movement or scaling operations from the game player for each window, moving or scaling the window to ensure that the window displayed on the mobile phone does not obscure important information in the game interface.
[0235] In this embodiment, in addition to inputting a screenshot operation to the mobile phone, the game player can also input a screen recording operation to trigger the mobile phone to record a video of the game screen; then, the mobile phone can determine the first game strategy based on multiple frames of images in the recorded video and / or obtain game questions confirmed by the game player.
[0236] Optionally, taking the example of a mobile phone determining a first game strategy based on a recorded video and game questions confirmed by a player, a game processing method provided in this application embodiment will be described. This processing method, after S401, may include: the mobile phone receiving and responding to a screen recording operation to record the game interface and obtain a recorded video; the mobile phone displaying a second thumbnail corresponding to the recorded video on top of the game interface and displaying a question identification option; receiving and responding to a first selection operation on the question identification option, determining multiple candidate game questions based on the recorded video; receiving and responding to a second selection operation on the first candidate game question, generating a question card based on the first candidate game question and the second thumbnail; and the game manager determining a first game strategy based on multiple frames in the recorded video and the first candidate game question.
[0237] During screen recording, the mobile phone can also receive game control input from the player on the game interface. Optionally, the second thumbnail can be a thumbnail of the first frame of the recorded video.
[0238] It should be noted that if the phone captures multiple screenshots, a third thumbnail corresponding to each screenshot will be displayed at the top of the game interface. This third thumbnail can be the first screenshot among the multiple screenshots.
[0239] In some embodiments, the mobile phone can receive and respond to a screen recording operation to start recording the game interface. Then, the mobile phone can automatically end the screen recording after a third recording duration, obtaining the recorded video; or, the mobile phone can receive and respond to a screen recording end operation to end the screen recording, obtaining the recorded video.
[0240] In some embodiments, screen recording can be a voice command, a pressing operation of one or more physical buttons, or a touch operation. For example, taking a touch operation as an example, screen recording can be a shortcut to trigger recording, or a clicking operation on the screen recording option. This screen recording option can be located on the main panel 120 of the game manager, or it can be located in the control center of the mobile phone.
[0241] It should be noted that the details of the mobile phone determining multiple candidate game questions based on the recorded video and / or the name of the target game app can be found in the description of determining multiple candidate game questions based on screenshots and / or the name of the target game app in S404 above; the details of the mobile phone generating question cards based on the first candidate game question and the second thumbnail can be found in the description of generating question cards based on the first candidate game question and the first thumbnail in S405 above; the details of the mobile phone determining the first game strategy based on multiple frames in the recorded video and the first candidate game question can be found in the description of determining the first game strategy based on screenshots and the first candidate game question in S409 above; these will not be repeated here. The following embodiments use screenshots as an example for illustration.
[0242] In some embodiments, the mobile phone can determine whether it is necessary to obtain game questions with player confirmation based on the game type of the target game app. Optionally, if the game type of the target game app belongs to a first type, the mobile phone determines that it is not necessary to obtain game questions with player confirmation (e.g., a first candidate game question); if the game type of the target game app belongs to a second type, the mobile phone determines that it is necessary to obtain game questions with player confirmation.
[0243] For example, the first game type may include competitive games and strategy games. The second game type may include simulation games and casual games.
[0244] In this application embodiment, the above embodiments all use a mobile phone as an example for illustrative purposes. The electronic device can also be a device with a larger screen, such as a foldable phone, a tablet computer, etc. When the display screen of the electronic device is large, the electronic device can respond to the first adjustment operation of the first window and can display the game interface and the first game guide in split screen.
[0245] Split-screen modes can include two-part split-screen mode and floating split-screen mode. Two-part split-screen mode divides the display area of an electronic device's screen into two parts, each displaying two different pieces of content (e.g., displaying two different apps). In two-part split-screen mode, gamers can simultaneously operate on both parts of the display area, improving multitasking efficiency. Floating split-screen mode displays one piece of content on the entire display area while another piece of content is displayed as a floating window. A floating window is a small window that floats above the display screen, typically appearing above other applications or the desktop. A floating window can include multiple controls that can be used to adjust its position and size.
[0246] Optionally, the split-screen mode can include: a top-bottom split-screen mode and a left-right split-screen mode. The top-bottom split-screen mode divides the display area into two parts, one above the other, each displaying different content. The left-right split-screen mode divides the display area into two parts, one on the left and one on the right, each displaying different content.
[0247] It should be noted that the display screen in a foldable phone is in a fully unfolded state (e.g., as shown in the image). Figure 12As shown in (a) of the diagram, when the display screen of a foldable phone is in its fully unfolded state, the display area is relatively large, and the difference between the length and width of the display area is small. In this case, whether the display screen is in landscape or portrait mode has little impact on the player's input of game control operations. The following embodiments illustrate the situation using the fully unfolded state of the foldable phone and the display screen in landscape mode as examples.
[0248] In some embodiments, after the foldable phone displays a first window including a first game guide, it receives and responds to a first movement operation on the first window, and determines a first operation position selected by the first movement operation; if the first operation position belongs to a first hot zone in the display area, the foldable phone displays the game interface and the first game guide in a split-screen mode; if the first operation position belongs to a second hot zone in the display area, the foldable phone displays the game interface and the first game guide in a floating split-screen mode.
[0249] In mobile phones, a "hotspot" typically refers to an area on the display screen that can trigger specific functions or operations. The first hotspot can be used to trigger a split-screen mode on a foldable phone, while the second hotspot can be used to trigger a floating split-screen mode. The first hotspot can be located at the top of the display area, and the second hotspot can be located at the bottom. The size of the first hotspot can be smaller than the size of the second hotspot.
[0250] Optionally, the foldable phone's use of a split-screen mode to display the game interface and the first game guide can include: the first game guide is displayed in the first split-screen area of the display area, and the game interface is displayed in the second split-screen area. The first and second split-screen areas are located in the upper and lower parts of the display area, respectively, and the area ratio between the first and second split-screen areas can be default or adjustable.
[0251] Optionally, the foldable phone's use of a floating split-screen mode to display the game interface and the first game guide may include: displaying the game interface in full screen, with a first floating window containing the first game guide displayed on top of the game interface. The size of the first floating window is smaller than the size of the first window.
[0252] It should be noted that the process of displaying the first window on a foldable screen phone can be referred to the description of the phone displaying the first window in S401-S411 above; the process of the foldable screen phone displaying the game interface and the first floating window including the first game guide in the floating split-screen mode can be referred to the description of the phone responding to the first adjustment operation in S412 above, turning off the display of the preset icon and displaying the adjusted first window description, which will not be repeated here.
[0253] For example, such as Figure 12 As shown in (a), when the display screen of the foldable phone displays the game interface 110 and the first window 721 in landscape mode, it can receive clicks and swipes from the player on the center area of the window. The end position of this operation (i.e., the first operation position) is located in the first hot zone 1201. Figure 12 As shown in (b), since the first operation position is located in the first hot zone 1201, the foldable screen phone can display the first game strategy 1203 in the first split-screen area 1202 of the display area, and display the game interface 110 in the second split-screen area 1204 of the display area.
[0254] The foldable phone can simultaneously display a first game guide 1203 in the first split-screen area 1202, a game interface 110 in the second split-screen area 1204, and a first control 1211. The first control 1211 is used to adjust the area ratio between the first split-screen area 1202 and the second split-screen area 1204. For example, in response to a tap and swipe down on the first control 1211, the foldable phone can enlarge the first split-screen area 1202 and shrink the second split-screen area 1204. As another example, in response to a tap and swipe up on the first control 1211, the foldable phone can shrink the first split-screen area 1202 and enlarge the second split-screen area 1204.
[0255] For example, such as Figure 13 As shown in (a), when the display screen of the foldable phone shows the game interface 110 and the first window 721 in landscape mode, it can receive click and swipe operations from the player on the center area of the window. The end position of this operation (i.e., the first operation position) is located in the second hot zone 1301. Figure 13 As shown in (b), since the first operation position is located in the second hot zone 1301, the foldable screen phone can display the game interface 110 in full screen, and display a first floating window 1302 including the first game strategy in the first operation position of the display area.
[0256] The foldable phone can also display multiple second controls within the first floating window 1302. These second controls may include a maximize control 1311, a minimize control 1312, a close control 1313, and a title bar control 1314. The foldable phone can use these second controls to provide users with the ability to maximize, minimize, and close the first floating window 1302. The maximize control 1311 is used to trigger the maximization of the first floating window 1302. The minimize control 1312 is used to minimize the first floating window 1302, resulting in a floating icon whose size is much smaller than the size of the first floating window 1302. The close control 1313 is used to trigger the closing of the first floating window 1302. The controls in the first floating window 1302 can also be displayed by the foldable phone after receiving a user's input to a function control within the first floating window 1302, such as a title bar control. When the maximize control 1311, minimize control 1312, and close control 1313 are not displayed on the foldable phone, the title bar control 1314 can be used to trigger the display of the maximize control 1311, minimize control 1312, and close control 1313.
[0257] Understandably, when the end position of the first movement operation on the first window falls within the first hot zone at the top of the display area, the foldable phone can display the first game guide in the first split-screen area above the display area and the game interface in the second split-screen area below the display area. Since gamers typically input game control operations in the lower area of the display area, the first game guide displayed above the display area will not interfere with the gamer's input of game control operations on the game interface.
[0258] Secondly, when the end position of the first movement operation on the first window falls within the second hot zone at the bottom of the display area, the foldable phone can display the game interface in full screen and show a first floating window containing the first game guide at the end position of the first movement operation. Although the end position of the first movement operation is at the bottom of the display area, meaning the foldable phone displays the first floating window containing the first game guide at the bottom of the display area, the size of the first floating window is smaller than the size of the first window. The first floating window only occupies a portion of the bottom of the display area, minimizing interference with the player's input of game control operations on the game interface.
[0259] In some embodiments, after the foldable phone displays a strategy panel on top of the game interface in response to a fifth selection operation on the strategy viewing option, or displays a third game strategy in the strategy panel in response to a sixth selection operation on the third game strategy in the strategy panel, it receives and responds to a second movement operation on the third game strategy, and determines the second operation position selected by the second movement operation; if the second operation position belongs to a first hot zone in the display screen, the foldable phone displays the game interface and the third game strategy in a split-screen mode; if the second operation position belongs to a second hot zone in the display screen, the foldable phone displays the game interface and the third game strategy in a floating split-screen mode.
[0260] Optionally, while displaying the game interface and third-party game guides in a split-screen mode, the foldable phone can turn off the display of the guide panel.
[0261] It should be noted that the process of the foldable phone displaying the strategy panel on top of the game interface in response to the fifth selection operation of the strategy viewing option can be referred to as S902 above, where the phone receives and responds to the fifth selection operation of the strategy viewing option and displays the introduction content of the strategy panel on top of the game interface; the process of the foldable phone displaying the third game strategy in the strategy panel in response to the sixth selection operation of the third game strategy in the strategy panel can be referred to as S903 above, where the phone receives and responds to the sixth selection operation of the third game strategy in the strategy panel and displays the introduction content of the third game strategy in the strategy panel; the process of the foldable phone displaying the game interface and the third game strategy in the floating split-screen mode can be referred to as S904 above, where the phone responds to the second movement operation and displays the introduction content of the third game strategy in a third window. These will not be elaborated further here.
[0262] For example, such as Figure 14 As shown in (a), when the display screen of the foldable phone displays the game interface 110 and the strategy panel 130 in landscape mode, it can receive the player's tap and swipe operation on the fifth option 133 corresponding to the third game strategy. The end position of the tap and swipe operation on the fifth option 133 (i.e., the second operation position) is located in the second hot zone 1301. Figure 14 As shown in (b), since the second operation position is located in the second hot zone 1301, the foldable screen phone can continue to display the game interface 110 and the strategy panel 130, and display a second floating window 1401 including the third game strategy in the second operation position.
[0263] Then, the foldable phone can also receive taps and swipes from game players on the sixth option 134 corresponding to the fourth game strategy. The end position (i.e., the third position) of the tap and swipe operation on the sixth option 134 is also located in the second hot zone 1301. For example... Figure 14As shown in (c), since the third position is located in the second hot zone 1301, the foldable screen phone can display a third floating window 1402 that includes the fourth game strategy in the third position.
[0264] Reference Figure 15 The diagram shown is a flowchart illustrating a game processing method provided in an embodiment of this application. Figure 15 As shown, the processing method may also include the following steps S1501-S1503.
[0265] S1501, The electronic device displays the first interface of the target game APP.
[0266] Optionally, the first interface may include the game interface described above.
[0267] For example, S1501 may include S401 as described above. The first interface may be as follows: Figure 7A The interface shown in (a) is shown in the image.
[0268] S1502, the electronic device responds to a first operation applied to the first interface, acquires a multimedia file including the first interface, and displays a second interface; the second interface includes at least one first option, the first option being an option corresponding to a game question to be selected, and the first operation being a screenshot operation or a screen recording operation.
[0269] For example, the multimedia file can be the screenshot mentioned above, or a recorded video.
[0270] For example, S1502 may include the above-described S402-S404. The second interface may be as follows: Figure 7A The interface shown in (c) is shown in the image.
[0271] S1503, the electronic device, in response to a second operation on a first option, displays a third interface, the third interface including: a game interface updated in real time in the target game APP, and a first window; the first window includes a first game guide, the first game guide being a game guide corresponding to the multimedia file and the first option selected in the second operation.
[0272] For example, the first option can be the question options mentioned above. The second operation can be the second selection operation mentioned above. The candidate game strategy corresponding to the first option selected in the second operation can be the first candidate game question mentioned above.
[0273] For example, S1503 may include S405-S411 described above. The third interface may be as follows: Figure 7B The interface shown in (c) is shown in the image.
[0274] Optionally, before displaying the third interface, the method may further include: displaying a fourth interface, the fourth interface including: a game interface updated in real time in the target game APP, and a first message box, the first message box being used to prompt the game player to view the first game guide. The aforementioned displaying of the third interface may include: displaying the third interface in response to a third operation on the first message box.
[0275] For example, the electronic device displaying a fourth interface may include the above-described S410, and the fourth interface may be as follows: Figure 7B The interface shown in (b) is shown in the diagram. The third operation can be the third selection operation mentioned above.
[0276] Optionally, after the first operation performed on the first interface, which involves obtaining a multimedia file including the first interface, and before displaying the second interface, the method may further include: displaying a fifth interface, which includes a second option. Displaying the second interface includes: in response to a fourth operation on the second option, obtaining at least one candidate game question based on the multimedia file, and displaying the second interface.
[0277] For example, "displaying the fifth interface" may include S403, and "in response to the fourth operation on the second option, obtaining at least one candidate game question based on the multimedia file and displaying the second interface" may include S404. The second option may be the aforementioned question identification option. The fourth operation may be the aforementioned first selection operation.
[0278] For example, the fifth interface can be as follows: Figure 7A The interface shown in (b) is shown in the image.
[0279] Optionally, the second interface includes a third option, which triggers the receipt of a game question input by the player. The method may further include: in response to a fifth operation on the third option, acquiring the game question input by the player; and displaying a sixth interface, which includes: a game interface updated in real-time within the target game application, and a second window.
[0280] For example, the third option can be option 713 for the above question. The sixth interface can be as follows: Figure 7B The interface shown in (c) is shown in the image.
[0281] Optionally, the game manager in the electronic device extracts information from the multimedia file to obtain target game information. For example, the target game information may include second game information.
[0282] Optionally, after S1503 above, the method further includes: the electronic device, in response to a sixth operation on the first window, displays a seventh interface, the seventh interface not including a preset icon corresponding to the game manager APP, the seventh interface including a game interface updated in real time in the target game APP, and the adjusted first window. The sixth operation includes a move operation or a zoom operation; the position of the adjusted first window is different from the position of the first window, and / or the size of the adjusted first window is different from the size of the first window.
[0283] For example, the electronic device displaying a seventh interface in response to a sixth operation on the first window may include the above-described S412. The sixth operation may be the first adjustment operation described above, the movement operation may be a first movement operation, and the zoom operation may be a first zoom operation.
[0284] For example, the seventh interface can be as follows: Figure 7B The interface shown in (d) is, or is as follows: Figure 7B The interface shown in (e) is shown in the image.
[0285] Optionally, after S1503 above, the method further includes: if the electronic device is a foldable screen phone, the electronic device determines the end position of the movement operation in response to the movement operation of the first window; then, if the end position is located in the first hot zone, an eighth interface is displayed; or, if the end position is located in the second hot zone, a ninth interface is displayed.
[0286] The eighth interface includes a first game guide located in the first split-screen area, and a real-time updated game interface from the target game app located in the second split-screen area. The ninth interface includes a first floating window located at the end position, which contains the first game guide; the size of the first floating window is smaller than the size of the first window.
[0287] For example, the eighth interface can be as follows: Figure 12 The interface shown in (b) is the ninth interface. Figure 13 The interface shown in (b) is shown in the image.
[0288] Optionally, the method further includes: the electronic device displaying a tenth interface in response to a seventh operation on a preset icon; the tenth interface does not include the preset icon, and includes a game interface updated in real time in the target game app, and the main panel of the game manager; the main panel includes a strategy viewing option; the electronic device displaying an eleventh interface in response to an eighth operation on the strategy viewing option, the eleventh interface does not include the main panel, and the eleventh interface includes a strategy panel; and displaying a twelfth interface in response to a ninth operation on the option corresponding to the third game strategy in the strategy panel. The twelfth interface includes: a game interface updated in real time in the target game app, and an updated strategy panel, the updated strategy panel including the third game strategy.
[0289] For example, the electronic device displaying the tenth interface in response to the seventh operation on the preset icon may include the above-described S901, where the seventh operation may be the above-described fourth selection operation. The electronic device displaying the eleventh interface in response to the eighth operation on the strategy viewing option may include the above-described S902, where the eighth operation may be the above-described fifth selection operation. The electronic device displaying the twelfth interface in response to the ninth operation on the option corresponding to the third game strategy in the strategy panel may include the above-described S903, where the ninth operation may be the above-described sixth selection operation.
[0290] For example, the tenth interface can be as follows: Figure 10 The interface shown in (a) is shown in the diagram. The eleventh interface can be as follows: Figure 10 The interface shown in (b) is shown in the image.
[0291] Optionally, the processing method further includes: in response to the tenth operation on the third game guide, the electronic device displays a thirteenth interface, the thirteenth interface does not include a guide panel, and the thirteenth interface includes: a game interface updated in real time in the target game APP, and a third window.
[0292] For example, the electronic device may display the thirteenth interface in response to the tenth operation of the third game strategy, which may include the above-described S904.
[0293] For example, the tenth operation can be the second movement operation described above. The thirteenth interface can be as follows: Figure 10 The interface shown in (c) is shown in the image.
[0294] Optionally, the processing method further includes: in response to a tenth operation on the third game guide, the electronic device displays a fourteenth interface, the fourteenth interface including: a guide panel, a game interface updated in real time in the target game APP, and a third window, the third window including the third game guide; then, in response to an eleventh operation on the option corresponding to the fourth game guide in the guide panel, a fifteenth interface is displayed, the fifteenth interface including: a guide panel, a game interface updated in real time in the target game APP, a third window and a fourth window, the fourth window including the fourth game guide; finally, in response to a twelfth operation on the third window, a sixteenth interface is displayed, the sixteenth interface does not include the guide panel, the sixteenth interface including: a game interface updated in real time in the target game APP, an adjusted third window, and a fourth window.
[0295] For example, the eleventh operation can be the third movement operation described above, and the twelfth operation can include the movement operation described above or the zoom operation described above.
[0296] For example, the fourteenth interface can be as follows: Figure 11 The interface shown in (b) is shown in the diagram. The fifteenth interface can be as follows: Figure 11 The interface shown in (c) is the sixteenth interface. Figure 11 The interface shown in (d) is shown in the image.
[0297] It is understood that, in order to achieve the aforementioned functions, the electronic device includes corresponding hardware structures and / or software modules for performing each function. Those skilled in the art should readily recognize that, based on the units and algorithm steps of the examples described in conjunction with the embodiments disclosed herein, the embodiments of this application can be implemented in hardware or a combination of hardware and computer software. Whether a function is executed by hardware or by computer software driving hardware depends on the specific application and design constraints of the technical solution. Those skilled in the art can use different methods to implement the described functions for each specific application, but such implementation should not be considered beyond the scope of the embodiments of this application.
[0298] This application embodiment can divide the above-described electronic device into functional modules based on the method example described above. For example, each function can be divided into its own functional modules, or two or more functions can be integrated into one processing module. The integrated modules can be implemented in hardware or as software functional modules. It should be noted that the module division in this embodiment is illustrative and only represents one logical functional division; in actual implementation, there may be other division methods.
[0299] This application also provides an electronic device, which includes: a memory and one or more processors; the memory is coupled to the processors; wherein the memory stores computer program code, the computer program code including computer instructions, and when the computer instructions are executed by the processor, the electronic device performs the game processing method provided in the foregoing embodiments.
[0300] This application also provides a computer-readable storage medium including computer instructions that, when executed on an electronic device, cause the electronic device to perform the game processing method provided in the foregoing embodiments.
[0301] This application also provides a computer program product containing executable instructions that, when run on an electronic device, cause the electronic device to perform the game processing method provided in the foregoing embodiments.
[0302] This application also provides a chip system, such as... Figure 16 As shown, the chip system 1600 includes at least one processor 1601 and at least one interface circuit 1602. The processor 1601 and the interface circuit 1602 are interconnected via lines. For example, the interface circuit 1602 can be used to receive signals from other devices (e.g., the memory of an electronic device). As another example, the interface circuit 1602 can be used to send signals to other devices (e.g., the processor 1601).
[0303] For example, interface circuit 1602 can read instructions stored in memory and send those instructions to processor 1601. When the instructions are executed by processor 1601, the chip system can perform the steps in the above embodiments. Of course, the chip system may also include other discrete devices, and this application embodiment does not specifically limit this.
[0304] Through the above description of the embodiments, those skilled in the art can clearly understand that, for the sake of convenience and brevity, only the division of the above functional modules is used as an example. In actual applications, the above functions can be assigned to different functional modules as needed, that is, the internal structure of the device can be divided into different functional modules to complete all or part of the functions described above.
[0305] In the several embodiments provided in this application, it should be understood that the disclosed apparatus / device and method can be implemented in other ways. For example, the apparatus / device embodiments described above are merely illustrative. For instance, the division of modules or units is only a logical functional division, and in actual implementation, there may be other division methods. For example, multiple units or components may be combined or integrated into another device, or some features may be ignored or not executed. Furthermore, the mutual coupling or direct coupling or communication connection shown or discussed may be through some interfaces; the indirect coupling or communication connection between devices or units may be electrical, mechanical, or other forms.
[0306] The units described as separate components may or may not be physically separate. A component shown as a unit can be one or more physical units; that is, it can be located in one place or distributed in multiple different locations. Some or all of the units can be selected to achieve the purpose of this embodiment according to actual needs.
[0307] Furthermore, the functional units in the various embodiments of this application can be integrated into one processing unit, or each unit can exist physically separately, or two or more units can be integrated into one unit. The integrated unit can be implemented in hardware or as a software functional unit.
[0308] If the integrated unit is implemented as a software functional unit and sold or used as an independent product, it can be stored in a readable storage medium. Based on this understanding, the technical solutions of the embodiments of this application, essentially or in other words, the parts that contribute to the prior art, or all or part of the technical solutions, can be embodied in the form of a software product. This software product is stored in a storage medium and includes several instructions to cause a device (which may be a microcontroller, chip, etc.) or processor to execute all or part of the steps of the methods described in the various embodiments of this application. The aforementioned storage medium includes various media capable of storing program code, such as USB flash drives, portable hard drives, read-only memory (ROM), random access memory (RAM), magnetic disks, or optical disks.
[0309] The above description is merely a specific embodiment of this application, but the scope of protection of this application is not limited thereto. Any variations or substitutions within the technical scope disclosed in this application should be included within the scope of protection of this application. Therefore, the scope of protection of this application should be determined by the scope of the claims.
Claims
1. A processing method of a game, characterized by, The method is applied to an electronic device including a target game application, and comprises the following steps: displaying a first interface of the target game application; in response to a first operation on the first interface, acquiring a multimedia file including the first interface, and displaying a second interface including at least one first option, the first option being an option corresponding to a to-be-selected game question, and the first operation being a screenshot operation or a screen recording operation; in response to a second operation on one of the first options, displaying a third interface including a real-time updated game interface in the target game application and a first window, wherein the first window includes a first game guide, the size of the first window is smaller than the size of a display area of the electronic device, the first window is located on an upper layer of the real-time updated game interface, and the first game guide is a game guide corresponding to the multimedia file and the first option selected by the second operation.
2. The method of claim 1, wherein, in response to the second operation on one of the first options, before the third interface is displayed, the method further comprises the following steps: displaying a fourth interface including the real-time updated game interface in the target game application and a first message box for prompting a game player to view the first game guide; wherein the third interface is displayed by the following steps: in response to a third operation on the first message box, the third interface is displayed.
3. The method according to claim 1 or 2, characterized in that, after the first operation on the first interface is responded to and the multimedia file including the first interface is acquired, and before the second interface is displayed, the method further comprises the following steps: displaying a fifth interface including a second option; wherein the second interface is displayed by the following steps: in response to a fourth operation on the second option, at least one to-be-selected game question is obtained based on the multimedia file, and the second interface is displayed.
4. The method according to any one of claims 1 to 3, characterized in that, the second interface further includes a third option for triggering a game question input by a game player; the method further comprises the following steps: in response to a fifth operation on the third option, a game question input by a game player is acquired; displaying a sixth interface including the real-time updated game interface in the target game application and a second window, wherein the second window includes a second game guide, the size of the second window is smaller than the size of the display area of the electronic device, the second window is located on an upper layer of the real-time updated game interface, and the second game guide is a game guide corresponding to the multimedia file and the game question input by the game player.
5. The method according to any one of claims 1-4, characterized in that, the electronic device further includes a game manager application, and the second interface and the third interface further include a preset icon corresponding to the game manager application; wherein, in response to the second operation on one of the first options, before the third interface is displayed, the method further comprises the following steps: based on a to-be-selected game question indicated by the first option selected by the second operation and a thumbnail image of one frame of the multimedia file, a question card is generated, and the question card is displayed in a first position with a first size at a first time. displaying the question card in a second size at a second position at a second time, the second time being after the first time, the second position being a position of the enlarged preset icon, and the second size being smaller than the first size and smaller than a size of the enlarged preset icon.
6. The method according to any one of claims 1-3, characterized in that, In response to a second operation on one of the first options, before displaying the third interface, the method further includes: extracting information from the multimedia file to obtain target game information, the target game information including at least one of a game level name, a game prop, a game character used by a game player, and a game character used by another game player; extracting a keyword from a game question corresponding to the first option selected by the second operation to obtain a game keyword; determining the first game guide matching the target game information and the game keyword.
7. The method of claim 6, wherein, The determination of the first game guide matching the target game information and the game keyword includes: determining the first game guide matching the target game information and the game keyword in a preset database; The preset database includes a game guide published by a preset game distribution platform and a game guide associated with a target game account in the preset game distribution platform. The game guide associated with the target game account in the preset game distribution platform includes a game guide from a preset information sharing platform logged into the target game account. The target game account is a game account logged into the target game application.
8. The method according to any one of claims 1-7, characterized in that, After displaying the third interface, the method further includes: In response to a sixth operation on the first window, a seventh interface is displayed, the seventh interface including a game interface updated in real time in the target game application and an adjusted first window. The sixth operation includes a movement operation or a zoom operation. The position of the adjusted first window is different from the position of the first window, and / or the size of the adjusted first window is different from the size of the first window.
9. The method according to any one of claims 1-7, characterized in that, After displaying the third interface, the method further includes: In the case where the electronic device is a folding screen mobile phone, in response to a movement operation on the first window, the end position of the movement operation is determined. In the case where the end position is located in a first hot area, an eighth interface is displayed, the eighth interface including the first game guide in a first split-screen area and a game interface updated in real time in the target game application in a second split-screen area. In the case where the end position is located in a second hot area, a ninth interface is displayed, the ninth interface including a first floating window at the end position, the first floating window including the first game guide, and the size of the first floating window being smaller than the size of the first window. The first hot area is located in a top area of the display area, and the second hot area is located in a bottom area of the display area. The first split-screen area and the second split-screen area are located in upper and lower parts of the display area, respectively.
10. The method of claim 1, wherein, The electronic device further includes a game manager application, and the first interface includes a preset icon corresponding to the game manager application; and the method further includes: In response to a seventh operation on the preset icon, a tenth interface is displayed, the tenth interface does not include the preset icon, the tenth interface includes a game interface updated in real time in the target game application and a main panel of the game manager application; and the main panel includes a strategy viewing option; In response to an eighth operation on the strategy viewing option, an eleventh interface is displayed, the eleventh interface does not include the main panel, the eleventh interface includes the game interface updated in real time in the target game application and a strategy panel; and the strategy panel includes a game strategy set, the game strategy set includes game strategies published by a preset game distribution platform and game strategies associated with a target game account in the preset game distribution platform; the game strategies associated with the target game account in the preset game distribution platform include game strategies from a preset information sharing platform in which the target game account is logged in; and the target game account is a game account logged in the target game application; In response to a ninth operation on an option corresponding to a third game strategy in the strategy panel, a twelfth interface is displayed, the twelfth interface includes the game interface updated in real time in the target game application and an updated strategy panel, and the updated strategy panel includes the third game strategy.
11. The method of claim 10, wherein, The method further includes: In response to a tenth operation on the third game strategy, a thirteenth interface is displayed, the thirteenth interface does not include the strategy panel, the thirteenth interface includes the game interface updated in real time in the target game application and a third window, and the third window includes the third game strategy; The size of the third window is smaller than the size of the strategy panel.
12. The method of claim 10, wherein, The method further includes: In response to a tenth operation on an option corresponding to the third game strategy, a fourteenth interface is displayed, the fourteenth interface includes the strategy panel, the game interface updated in real time in the target game application and a third window, and the third window includes the third game strategy; In response to an eleventh operation on an option corresponding to a fourth game strategy in the strategy panel, a fifteenth interface is displayed, the fifteenth interface includes the strategy panel, the game interface updated in real time in the target game application, the third window and a fourth window, and the fourth window includes the fourth game strategy; In response to a twelfth operation on the third window, a sixteenth interface is displayed, the sixteenth interface does not include the strategy panel, the sixteenth interface includes the game interface updated in real time in the target game application, an adjusted third window and the fourth window; The size of the third window and the size of the fourth window are both smaller than the size of the strategy panel.
13. An electronic device, comprising: The electronic device comprises a processor, a memory and a communication interface; the memory and the communication interface are coupled with the processor, the memory is used for storing computer program code, the computer program code comprises computer instructions; wherein when the processor executes the computer instructions, the electronic device executes the method in any one of claims 1-12.
14. A computer-readable storage medium, characterized in that, The computer readable storage medium stores computer instructions; when the computer instructions run on the electronic device, the electronic device executes the method in any one of claims 1-13.
15. A chip system, characterized by The chip system comprises a processor and an interface circuit, the processor and the interface circuit can be interconnected through a line; wherein the interface circuit is used for receiving a signal from an electronic device and sending the signal to the processor, the signal comprises computer instructions; when the processor executes the computer instructions, the chip system executes the method in any one of claims 1-12.