An interactive method and apparatus based on a virtual booth in a game
By displaying the item maintenance service window and trigger controls at the stall sign in the virtual stalls in the game, the problem of players having difficulty quickly finding out about services is solved, the operation process is simplified, and efficiency is improved.
Patent Information
- Authority / Receiving Office
- CN · China
- Patent Type
- Patents(China)
- Current Assignee / Owner
- NETEASE (HANGZHOU) NETWORK CO LTD
- Filing Date
- 2022-12-23
- Publication Date
- 2026-05-01
AI Technical Summary
In the game, players find it difficult to quickly determine whether virtual stalls offer specific item maintenance services, and the operation steps are complicated, requiring them to click through each service category one by one, resulting in low efficiency.
By displaying virtual stall identifiers in the game scene, and showing the item maintenance service window and corresponding trigger controls at the identifiers, players can directly select and use the required services in the graphical user interface, simplifying the operation process.
This allows players to quickly learn about the services offered by virtual booths without having to click on each one individually, simplifying the operation process and improving service utilization efficiency.
Smart Images

Figure CN115970270B_ABST
Abstract
Description
An interactive method and device based on virtual booths in a game Technical Field
[0001] This invention relates to the field of game technology, and in particular to an interactive method and apparatus based on virtual booths in games. Background Technology
[0002] In some game modes, such as the Arms Mode, some players have a greater need for services related to item crafting, item repair, and item production. In the current solution, players need to first find the virtual stalls that provide these services, then click to enter the virtual stall, then click on the service category to which these services belong, select the entry point of the required service from the service list under the service category, and then purchase and use these services.
[0003] However, this approach has several drawbacks. First, players have difficulty knowing whether virtual booths offer these services, requiring them to click through each one individually. Second, the entry points for these services are located in deeper service categories, making the process complex and time-consuming, resulting in low efficiency. Summary of the Invention
[0004] In view of the above problems, an interactive method and apparatus based on virtual booths in a game is proposed to overcome or at least partially solve the above problems, comprising:
[0005] An interactive method based on virtual booths in a game provides a graphical user interface (GUI) via a terminal device. The GUI displays at least a portion of the game scene, which includes a controlled virtual character. The method includes:
[0006] In response to the stall setting command, the system controls the controlled virtual character to perform stall setting operations in the game scene and displays the stall identifier of the virtual stall determined based on the stall setting operation in the graphical user interface; wherein, the virtual stall can be used to provide item buying and selling services and / or item maintenance services for other virtual characters in the game;
[0007] In response to one or more designated item maintenance services determined based on the controlled virtual character, an item maintenance service window is displayed at the stall icon, and a trigger control corresponding to one or more designated item maintenance services is displayed in the item maintenance service window;
[0008] The trigger control is configured to display an interactive interface corresponding to the target-specified item maintenance service to other virtual characters in response to a trigger operation, so as to provide the target-specified item maintenance service to other virtual characters.
[0009] An interactive device based on a virtual booth in a game provides a graphical user interface (GUI) via a terminal device. The GUI displays at least a portion of the game scene, which includes a controlled virtual character. The device comprises:
[0010] The stall operation module is used to respond to stall commands, control the controlled virtual character to perform stall operations in the game scene, and display the stall identifier of the virtual stall determined based on the stall operation in the graphical user interface; wherein, the virtual stall can be used to provide item buying and selling services and / or item maintenance services for other virtual characters in the game;
[0011] The designated item maintenance service display module is used to respond to one or more designated item maintenance services determined based on the controlled virtual character, display an item maintenance service window at the stall icon, and display trigger controls corresponding to one or more designated item maintenance services in the item maintenance service window;
[0012] The trigger control is configured to display an interactive interface corresponding to the target-specified item maintenance service to other virtual characters in response to a trigger operation, so as to provide the target-specified item maintenance service to other virtual characters.
[0013] An electronic device includes a processor, a memory, and a computer program stored in the memory and capable of running on the processor. When executed by the processor, the computer program implements the above-described interactive method based on virtual booths in a game.
[0014] A computer-readable storage medium storing a computer program that, when executed by a processor, implements the above-described interactive method based on virtual booths in a game.
[0015] The embodiments of the present invention have the following advantages:
[0016] In this embodiment of the invention, in response to a stall-setting command, a controlled virtual character is controlled to perform a stall-setting operation in the game scene, and a stall identifier determined based on the stall-setting operation is displayed in the graphical user interface. The virtual stall can be used to provide item buying and selling services and / or item maintenance services for other virtual characters in the game. In response to one or more specified item maintenance services determined based on the controlled virtual character, an item maintenance service window is displayed at the stall identifier, and a trigger control corresponding to one or more specified item maintenance services is displayed in the item maintenance service window; wherein, the trigger control is configured to respond to a trigger operation to... Other virtual characters display the interactive interface of the target-specific item maintenance service corresponding to the trigger control, so as to provide the target-specific item maintenance service to other virtual characters. This realizes the convenient access to and use of the item maintenance service provided by the virtual stall. On the one hand, the item maintenance service window allows buyers to quickly learn about the services provided by the virtual stall without having to click to view them one by one. On the other hand, the service trigger control is directly set in the item maintenance service window of the virtual stall. By operating the trigger control, buyers can quickly enter the service process without having to search for the entry in a deeper service category. The operation is simple and efficient, saving operation time. Attached Figure Description
[0017] To more clearly illustrate the technical solution of the present invention, the accompanying drawings used in the description of the present invention will be briefly introduced below. Obviously, the accompanying drawings described below are only some embodiments of the present invention. For those skilled in the art, other drawings can be obtained based on these drawings without creative effort.
[0018] Figure 1 is a flowchart of the steps of an interactive method based on virtual stalls in a game according to an embodiment of the present invention;
[0019] Figure 2a is a schematic diagram of a graphical user interface provided in an embodiment of the present invention;
[0020] Figure 2b is a schematic diagram of an external window provided in an embodiment of the present invention;
[0021] Figure 2c is a schematic diagram of another external window provided in an embodiment of the present invention;
[0022] Figure 2d is a schematic diagram of another external window provided in an embodiment of the present invention;
[0023] Figure 2e is a schematic diagram of another external window provided in an embodiment of the present invention;
[0024] Figure 2f is a schematic diagram of another external window provided in an embodiment of the present invention;
[0025] Figure 3 is a flowchart of another interactive method based on virtual stalls in a game provided by an embodiment of the present invention;
[0026] Figure 4 is a flowchart of another interactive method based on virtual stalls in a game provided by an embodiment of the present invention;
[0027] Figure 5 is a flowchart of another interactive method based on virtual stalls in a game provided by an embodiment of the present invention;
[0028] Figure 6 is a structural block diagram of an interactive device based on a virtual booth in a game, according to an embodiment of the present invention. Detailed Implementation
[0029] To make the above-mentioned objects, features, and advantages of the present invention more apparent and understandable, the present invention will be further described in detail below with reference to the accompanying drawings and specific embodiments. Obviously, the described embodiments are only some, not all, of the embodiments of the present invention. All other embodiments obtained by those skilled in the art based on the embodiments of the present invention without inventive effort are within the scope of protection of the present invention.
[0030] In some games, when a virtual character controlled by a buyer wants to use the services offered in a virtual stall, such as item buying and selling services or item maintenance services, the virtual character controlled by the buyer can click on the virtual stall's identifier, such as clicking the virtual stall's icon or name, and then enter the virtual stall's main interface.
[0031] The main interface of the virtual stall can display different service categories, such as items, summoned beasts, crafting, and treasure vaults. Each service category has one or more specific service entrances. The virtual character controlled by the buyer can click on the corresponding service category according to the specific service needed, and then enter the service list of that service category.
[0032] The service list can display entry points for one or more specific services belonging to the service category. Virtual characters controlled by the buyer can select the specific service they need, and then purchase and use the specific service through the entry point of the specific service.
[0033] For example, if the virtual character controlled by the buyer wants to use the item repair service, which is a specific service under the manufacturing category, then the virtual character controlled by the buyer needs to click on the manufacturing service category to enter the manufacturing service list, and then select the item repair service from the service list.
[0034] In one example, within the service list of a service category, sub-service categories can be set up. Each sub-service category contains sub-service lists, and each sub-service list contains the entry point for a specific service belonging to that sub-service category. For example, the service list for the manufacturing category might include service category A, which contains specific services a1 and a2. Of course, this sub-service list can also be set up in a multi-level nested pattern, meaning that one sub-service list can have another sub-service category at a lower level.
[0035] However, this approach has several drawbacks. First, players have difficulty knowing whether virtual booths offer these services, requiring them to click through each one individually. Second, the entry points for these services are located in deeper service categories, making the process complex and time-consuming, resulting in low efficiency.
[0036] Referring to Figure 1, a flowchart of the steps of an interactive method based on a virtual booth in a game provided by an embodiment of the present invention is shown. A graphical user interface can be provided through a terminal device. The graphical user interface can at least display: at least a part of the game scene and a controlled virtual character in the game scene. The controlled virtual character can be a virtual character controlled by a player.
[0037] Step 101: In response to the stall setting command, control the controlled virtual character to perform stall setting operation in the game scene, and display the stall identifier of the virtual stall determined based on the stall setting operation in the graphical user interface; wherein, the virtual stall can be used to provide item buying and selling services and / or item maintenance services for other virtual characters in the game.
[0038] For the controlled virtual character (controlled by the stall owner), it can respond to the stall owner's stall setting instructions, perform stall setting operations in the game scene, and then create a virtual stall in the game scene. Through the virtual stall, it can provide item buying and selling services and item maintenance services to other virtual characters (controlled by the buyer).
[0039] Among them, the prop maintenance service can include prop crafting, prop repair, prop making and other services. The prop crafting service can be used to craft virtual props such as weapons using raw materials provided by other virtual characters. The prop repair service can be used to repair virtual props such as weapons that are faulty provided by other virtual characters. The prop making service can be used to make appraisal props for appraising crafted props (such as weapons) held by other virtual characters, such as appraisal scrolls. It does not require other virtual characters to provide raw materials or faulty virtual props, but directly manufactures appraisal props according to needs.
[0040] To facilitate providing services to other virtual characters, the virtual stalls can be identified in the graphical user interface. The stall identification can be the name and icon of the virtual stall. Specifically, the virtual stall identification can be displayed in a virtual trading market. There are a large number of virtual stalls in the virtual trading market, and each virtual stall can provide different services. As shown in Figure 2a, there are three virtual stalls named "Gold Medal Crafting", "Jade Collector", and "Low Price Sale".
[0041] In one example, the controlled virtual character acting as the stall owner can set attributes such as the stall identifier and pricing for the virtual stall, for instance, setting different pricing based on the skill level required for the item maintenance service being sold.
[0042] Step 102: In response to one or more designated item maintenance services determined based on the controlled virtual character, display an item maintenance service window at the stall sign, and display a trigger control corresponding to one or more designated item maintenance services in the item maintenance service window; wherein, the trigger control is configured to display an interactive interface of the target designated item maintenance service corresponding to the trigger control to other virtual characters in response to the trigger operation, so as to provide the target designated item maintenance service to other virtual characters.
[0043] In certain game modes, such as the Arms Mode, a few specific item maintenance services are required, such as item crafting, item repair, and item production. These services are used frequently, leading to a high demand for these specific item maintenance services from other game characters.
[0044] As for virtual booths provided by controlled virtual characters, since controlled virtual characters may have multiple skills, the virtual booths offer a variety of services rather than a single service. The service categories of the virtual booths displayed to buyers are complicated, requiring buyers to search for service entry points under deeper service categories in the virtual booths to determine whether the virtual booth can provide the required service and to trigger the service.
[0045] To enable buyers to quickly ascertain whether a virtual stall offers a specific item maintenance service, the controlled virtual character can determine one or more specific item maintenance services it can provide, and then display an item maintenance service window at the stall's signage. The item maintenance service window is an external window, meaning it is displayed without requiring other virtual characters to click to enter the virtual stall.
[0046] The Item Maintenance Service window can display trigger controls corresponding to one or more specified item maintenance services. The control icon of the trigger control can contain the name of the specified item maintenance service.
[0047] As shown in Figure 2a, the virtual booth "Gold Medal Crafting" provides three designated item maintenance services: item crafting, item repair, and item manufacturing. A Item Maintenance Service Window 201 can be displayed in the "Gold Medal Crafting" virtual booth. The Item Maintenance Service Window 201 displays the trigger controls corresponding to the item crafting service (the control corresponding to the "Crafting" text in Figure 2a), the trigger controls corresponding to the item repair service (the control corresponding to the "Repair" text in Figure 2a), and the trigger controls corresponding to the item manufacturing service (the control corresponding to the "Manufacturing" text in Figure 2a).
[0048] Because the virtual stalls have an item maintenance service window, when other virtual characters need to use a specific item maintenance service, they can find out whether the stall provides the specific item maintenance service through the item maintenance service window. This allows them to identify the virtual stall that provides the specific item maintenance service from a large number of virtual stalls without having to click to enter each virtual stall individually.
[0049] For virtual stalls that provide designated item maintenance services, other virtual characters can directly trigger the trigger controls corresponding to the designated item maintenance service displayed in the item maintenance service window, thereby quickly entering the service process of the designated item maintenance service.
[0050] Virtual stalls can respond to triggering operations of trigger controls, switching the content displayed in the item maintenance service window to the interactive interface of the target item maintenance service. This allows them to provide the target item maintenance service to other virtual characters through the interactive interface, eliminating the need for buyers to search for the entry point and trigger the corresponding target item maintenance service in deeper service categories.
[0051] In one example, the current state of the controlled virtual character controlled by the vendor, such as the current vitality value, can also be detected. If the current state cannot provide maintenance services for the target item, a prompt message can be displayed to inform the buyer that the service cannot be provided, such as "The vendor's current vitality is insufficient and the purchase cannot be made." Subsequent operations will only proceed if the current state can provide maintenance services for the target item.
[0052] In one embodiment of the present invention, when a virtual stall provides multiple designated item maintenance services, the multiple designated item maintenance services may include services under different service categories, and the entry points for services under different service categories are set under different interfaces.
[0053] Specifically, in some game modes, the maintenance services for multiple specific items required by other game characters are related. For example, after crafting a weapon through the item crafting service, the weapon may be in an unusable state (such as a sealed state). It is necessary to use the item manufacturing service to create an identification item and then use the identification item to identify the crafted item before it can be used.
[0054] Then, as mentioned above, since the controlled virtual character may have multiple skills, the virtual stalls offer a wide range of services, and the service categories displayed to buyers are complex. These related item maintenance services may belong to different service categories, and their service entry points are also set in different interfaces. In order to avoid players repeatedly operating in different interfaces and different service categories, the specified item maintenance services that belong to different service categories and are related can be displayed together in the item maintenance service window of the virtual stall, so that players can perform continuous operations.
[0055] For example, a buyer can trigger the control in the virtual stall's item maintenance service window to purchase the item crafting service provided by the virtual stall to craft virtual items. Then, the buyer can trigger the control in the virtual stall's item maintenance service window again to purchase the virtual stall's item manufacturing service to manufacture appraisal items. The buyer can then use the appraisal items to appraise the virtual items.
[0056] In one embodiment of the present invention, it may further include:
[0057] In the interactive interface of the target-specified item maintenance service, one or more item-adding controls are displayed to other virtual characters; wherein, the item-adding controls are used to add the target virtual item from the virtual item storage space of other virtual characters in response to the trigger operation; based on the added target virtual item, the target-specified item maintenance service is provided.
[0058] For certain designated item maintenance services, such as item crafting services and item repair services, which require raw materials or faulty virtual items to be provided by other game characters controlled by the buyer, one or more item addition controls can be displayed on the interactive interface after the trigger control of the target designated item maintenance service is triggered and the interactive interface of the target designated item maintenance service is entered. These controls are used to add virtual items that serve as raw materials or faulty virtual items.
[0059] As shown in Figure 2b, for the prop crafting service, which requires the provision of various raw materials, multiple item addition controls (the "+" sign in the figure) can be set up. As shown in Figure 2c, for the prop repair service, which requires the provision of malfunctioning virtual props, one item addition control (the "+" sign in the figure) can be set up.
[0060] For other virtual characters acting as buyers, the virtual item storage space (such as a virtual backpack) of other virtual characters controlled by the buyer can be opened by triggering the item addition control displayed in the item maintenance service window, and one or more target virtual items can be selected and added from it.
[0061] After adding a target virtual item, the virtual stall can use the added target virtual item to provide maintenance services for the target item, such as crafting or repairing weapons and items.
[0062] In one embodiment of the present invention, a target-specified item maintenance service is provided based on the added target virtual item, including:
[0063] When the target-specified item maintenance service is an item crafting service, item crafting is performed based on multiple added target virtual items.
[0064] For the item crafting service, multiple target virtual items as raw materials need to be added through the item addition control, and then the item can be crafted based on the added multiple target virtual items.
[0065] Specifically, the item crafting service is initiated by a virtual character controlled by the buyer clicking the trigger control in the item maintenance service window of the virtual stall. The item crafting service interface is then displayed in the virtual stall's item maintenance service window, showing multiple item addition controls. In response to the virtual character's touch operation on the item addition controls, their virtual item storage space (such as an inventory) is opened, displaying available crafting materials for selection. The virtual character can then choose some materials to add, and the virtual stall can then craft items based on the added materials.
[0066] In some game scenarios, the target virtual items that the item crafting service needs to add, in addition to other crafting raw materials, also need to include a crafting guidebook. The crafting guidebook can be used to guide the virtual stall in providing item crafting services. As shown in Figure 2d, a crafting guidebook, refined iron, and enhancement stones have been added.
[0067] In one embodiment of the present invention, a target-specified item maintenance service is provided based on the added target virtual item, including:
[0068] If the target specified item maintenance service is item repair service, perform item repair on the added target virtual item.
[0069] For the item repair service, it is necessary to add the target virtual item as the faulty virtual item through the item addition control, and then the added target virtual item can be repaired, as shown in Figure 2e, adding the faulty virtual weapon equipment.
[0070] Specifically, the item repair service is initiated by a virtual character controlled by the buyer clicking the trigger control in the item maintenance service window of the virtual stall. The interactive interface of the item repair service, displaying an item addition control, is then shown in the virtual stall's item maintenance service window. In response to the virtual character's touch of the item addition control, their virtual item storage space (such as an inventory) is opened, displaying faulty virtual items for selection. The virtual character can then select some faulty virtual items to add, and the virtual stall can then repair these added faulty virtual items.
[0071] In one embodiment of the present invention, before providing target-specific item maintenance services based on the added target virtual item, the method further includes:
[0072] Determine whether the added target virtual item matches the service capability of the target specified item maintenance service provided by the virtual stall; if the added target virtual item matches the service capability of the target specified item maintenance service provided by the virtual stall, execute the target specified item maintenance service based on the added target virtual item.
[0073] For certain item maintenance needs, the virtual stall needs to have a certain service capability. It can be determined whether the added target virtual item matches the service capability of the target virtual stall to provide the target specified item maintenance service. That is, whether the target virtual item is within the service capability range of the target virtual stall. If the two match, the subsequent service operation will be carried out. If the two do not match, the subsequent service operation will not be carried out, and a prompt message will be sent to the buyer.
[0074] For example, in the case of item crafting services, if the level of the added raw material is higher than the crafting skill level of the virtual character controlled by the stall owner, the virtual stall cannot craft the raw material, and the addition of the raw material will not be allowed, and a text prompt message will pop up to inform the buyer.
[0075] In one embodiment of the present invention, before providing target-specific item maintenance services based on the added target virtual item, the method further includes:
[0076] If the added target virtual item matches the service capability of the target specified item maintenance service provided by the virtual stall, a request service control is displayed to other virtual objects in the interactive interface of the target specified item maintenance service; wherein, the request service control is used to request the provision of target specified item maintenance service in response to the trigger operation.
[0077] If the added target virtual item matches the service capacity of the virtual stall's target-specific item maintenance service, the virtual stall can provide target-specific item maintenance services to other virtual characters.
[0078] For maintenance services, a service request control can be displayed in the interactive interface of the target specified item maintenance service. Other virtual characters can touch the service request control to request services from the virtual stall.
[0079] The target-specified item maintenance service, also known as the purchase service, allows virtual stalls to perform target-specified item maintenance services based on the added target virtual items, enabling quick crafting and repair services after items are added.
[0080] As shown in Figure 2d, for the item crafting service, a text labeled "Crafting" can be displayed after adding raw materials.
[0081] This request service control allows users to transform added raw materials into virtual items through touch operations on the request service control.
[0082] As shown in Figure 2e, for the item repair service, a label can be displayed after adding a faulty virtual item.
[0083] The "Repair" text request service control allows users to repair faulty virtual items by touching the request service control.
[0084] In one embodiment of the present invention, before providing maintenance services for the target specified item 5 based on the added target virtual item, the method further includes:
[0085] If the added target virtual item matches the service capability of the target designated item maintenance service provided by the virtual stall, a price information is determined based on the added target virtual item and displayed in the interactive interface of the target designated item maintenance service.
[0086] After adding a target virtual item, the system can calculate the price required to provide services for that virtual item and display the price information in the interactive interface.
[0087] As shown in Figure 2d, for the item crafting service, the price displayed after adding raw materials is "28888". As shown in Figure 2e, for the item repair service, the price displayed after adding faulty virtual equipment is "20000".
[0088] In one embodiment of the present invention, it further includes:
[0089] When the target designated item maintenance service is an item manufacturing service, the interactive interface of the target designated item maintenance service displays one or more identification item options and a level input window corresponding to each identification item option to other virtual characters. The one or more identification item options are used to select the type of target identification item to be manufactured in response to a trigger operation, and the level input window is used for other virtual characters to input the level of the target identification item to be manufactured. Based on the selected target identification item type and the input target item level, the target identification item is manufactured. The target identification item is used to identify the manufactured item.
[0090] For item crafting services, it can be used to create appraisal items for appraising already crafted items. The demand is provided by other game characters controlled by the buyer (virtual items that do not provide raw materials or are faulty). The virtual stalls then create virtual items according to the demand. The interactive interface displays one or more appraisal item options and a level input window corresponding to each appraisal item option.
[0091] Other game characters controlled by the buyer can select a target appraisal item option from one or more appraisal items. The virtual stall can then determine the type of target appraisal item it needs to create. Other game characters controlled by the buyer can enter level information through the level input window. The virtual stall can then determine the level of the target appraisal item it needs to create.
[0092] As shown in Figure 2f, for the item crafting service, it can create two types of appraisal items, "Divine Weapon Illustrated Book" and "Spiritual Treasure Illustrated Book", which are used to appraise crafted items. Different levels of appraisal items can appraise different levels. You can input the required level. For example, in Figure 2f, the required level of "Divine Weapon Illustrated Book" is "level 120" and the required level of "Spiritual Treasure Illustrated Book" is "level 110".
[0093] After determining the type and level of the target appraisal item, the virtual stall can manufacture a target appraisal item that meets the type and level requirements. This target appraisal item can be used to appraise crafted items, and then traded between other game characters controlled by the buyer and the virtual stall. This allows for manual input of crafting level requirements and quick crafting.
[0094] In one embodiment of the present invention, before manufacturing the target identification item based on the selected target identification item type and the input target item level, the method further includes:
[0095] After selecting the target item type and entering the target item level, a price information is determined based on the selected target item type and entered target item level and displayed in the target designated item maintenance service interface.
[0096] For item crafting services, the required price varies depending on the demand provided by other game characters. Price information can be generated based on the selected target item type and the input target item level, and then displayed in the interactive interface.
[0097] As shown in Figure 2f, for the item crafting service, the price is "10666" when the required level of the "Divine Weapon Illustrated Book" is "120" and the price is "8888" when the required level of the "Spirit Treasure Illustrated Book" is "110".
[0098] In this embodiment of the invention, in response to a stall-setting command, a controlled virtual character is controlled to perform a stall-setting operation in the game scene, and a stall identifier determined based on the stall-setting operation is displayed in the graphical user interface. The virtual stall can be used to provide item buying and selling services and / or item maintenance services for other virtual characters in the game. In response to one or more specified item maintenance services determined based on the controlled virtual character, an item maintenance service window is displayed at the stall identifier, and a trigger control corresponding to one or more specified item maintenance services is displayed in the item maintenance service window; wherein, the trigger control is configured to respond to a trigger operation to... Other virtual characters display the interactive interface of the target-specific item maintenance service corresponding to the trigger control, so as to provide the target-specific item maintenance service to other virtual characters. This realizes the convenient access to and use of the item maintenance service provided by the virtual stall. On the one hand, the item maintenance service window allows buyers to quickly learn about the services provided by the virtual stall without having to click to view them one by one. On the other hand, the service trigger control is directly set in the item maintenance service window of the virtual stall. By operating the trigger control, buyers can quickly enter the service process without having to search for the entry in a deeper service category. The operation is simple and efficient, saving operation time.
[0099] Referring to Figure 3, a flowchart of another interactive method based on virtual stalls in a game, according to an embodiment of the present invention, is shown, which may specifically include the following steps:
[0100] Step 301: In response to the stall setting command, control the controlled virtual character to perform stall setting operation in the game scene, and display the stall identifier of the virtual stall determined based on the stall setting operation in the graphical user interface; wherein, the virtual stall can be used to provide item buying and selling services and / or item maintenance services for other virtual characters in the game.
[0101] Step 302: In response to one or more designated item maintenance services determined based on the controlled virtual character, display an item maintenance service window at the stall sign, and display a trigger control corresponding to one or more designated item maintenance services in the item maintenance service window; wherein, the trigger control is configured to display an interactive interface of the target designated item maintenance service corresponding to the trigger control to other virtual characters in response to the trigger operation, so as to provide the target designated item maintenance service to other virtual characters.
[0102] Step 303: In the interactive interface of the target specified item maintenance service, display one or more item adding controls to other virtual characters; wherein, the item adding controls are used to add the target virtual item from the virtual item storage space of other virtual characters in response to the trigger operation.
[0103] For certain designated item maintenance services, such as item crafting services and item repair services, which require raw materials or faulty virtual items to be provided by other game characters controlled by the buyer, one or more item addition controls can be displayed on the interactive interface after the trigger control of the target designated item maintenance service is triggered and the interactive interface of the target designated item maintenance service is entered. These controls are used to add virtual items that serve as raw materials or faulty virtual items.
[0104] As shown in Figure 2b, for the prop crafting service, which requires the provision of various raw materials, multiple item addition controls (the "+" sign in the figure) can be set up. As shown in Figure 2c, for the prop repair service, which requires the provision of malfunctioning virtual props, one item addition control (the "+" sign in the figure) can be set up.
[0105] For other virtual characters acting as buyers, the virtual item storage space (such as a virtual backpack) of other virtual characters controlled by the buyer can be opened by triggering the item addition control displayed in the item maintenance service window, and one or more target virtual items can be selected and added from it.
[0106] Step 304: Based on the added target virtual items, provide target-specified item maintenance services.
[0107] After adding a target virtual item, the virtual stall can use the added target virtual item to provide maintenance services for the target item, such as crafting or repairing weapons and items.
[0108] In one embodiment of the present invention, a target-specified item maintenance service is provided based on the added target virtual item, including:
[0109] When the target-specified item maintenance service is an item crafting service, item crafting is performed based on multiple added target virtual items.
[0110] For the item crafting service, multiple target virtual items as raw materials need to be added through the item addition control, and then the item can be crafted based on the added multiple target virtual items.
[0111] Specifically, the item crafting service is initiated by a virtual character controlled by the buyer clicking the trigger control in the item maintenance service window of the virtual stall. The item crafting service interface is then displayed in the virtual stall's item maintenance service window, showing multiple item addition controls. In response to the virtual character's touch operation on the item addition controls, their virtual item storage space (such as an inventory) is opened, displaying available crafting materials for selection. The virtual character can then choose some materials to add, and the virtual stall can then craft items based on the added materials.
[0112] In some game scenarios, the target virtual items that the item crafting service needs to add, in addition to other crafting raw materials, also need to include a crafting guidebook. The crafting guidebook can be used to guide the virtual stall in providing item crafting services. As shown in Figure 2d, a crafting guidebook, refined iron, and enhancement stones have been added.
[0113] In one embodiment of the present invention, a target-specified item maintenance service is provided based on the added target virtual item, including:
[0114] If the target specified item maintenance service is item repair service, perform item repair on the added target virtual item.
[0115] For the item repair service, it is necessary to add the target virtual item as the faulty virtual item through the item addition control, and then the added target virtual item can be repaired, as shown in Figure 2e, adding the faulty virtual weapon equipment.
[0116] Specifically, the item repair service is initiated by a virtual character controlled by the buyer clicking the trigger control in the item maintenance service window of the virtual stall. The interactive interface of the item repair service, displaying an item addition control, is then shown in the virtual stall's item maintenance service window. In response to the virtual character's touch of the item addition control, their virtual item storage space (such as an inventory) is opened, displaying faulty virtual items for selection. The virtual character can then select some faulty virtual items to add, and the virtual stall can then repair these added faulty virtual items.
[0117] Referring to Figure 4, a flowchart of another interactive method based on virtual stalls in a game, according to an embodiment of the present invention, is shown, which may specifically include the following steps:
[0118] Step 401: In response to the stall-setting command, control the controlled virtual character to perform a stall-setting operation in the game scene, and display the stall identifier of the virtual stall determined based on the stall-setting operation in the graphical user interface; wherein, the virtual stall can be used to provide item buying and selling services for other virtual characters in the game and / or
[0119] Or prop maintenance service.
[0120] Step 402: In response to one or more designated item maintenance services determined based on the controlled virtual character, display an item maintenance service window at the stall sign, and display the item maintenance service window.
[0121] A trigger control corresponding to one or more specified item maintenance services; wherein, the trigger control is configured to 0 to display the interactive interface of the target specified item maintenance service corresponding to the trigger control to other virtual characters in response to a trigger operation, so as to provide the target specified item maintenance service to other virtual characters.
[0122] Step 403: In the interactive interface of the target specified item maintenance service, display one or more item adding controls to other virtual characters; wherein, the item adding controls are used to add the target virtual item from the virtual item storage space of other virtual characters in response to the trigger operation.
[0123] Step 5, 404: Determine whether the added target virtual item matches the service capability of the target specified item maintenance service provided by the virtual stall.
[0124] For certain item maintenance needs, the virtual stall needs to have a certain service capability. Therefore, it can be determined whether the added target virtual item matches the target virtual stall's provided maintenance service for the specified item.
[0125] The service capabilities of the target virtual item are matched, meaning whether the target virtual item is within the service capabilities of the target virtual stall. If they match, subsequent service operations will be performed; otherwise, no subsequent service operations will be performed, and a notification message will be sent to the buyer.
[0126] For example, in the case of item crafting services, if the level of the added raw material is higher than the crafting skill level of the virtual character controlled by the stall owner, the virtual stall will not be able to craft the raw material and will not allow the addition of the raw material, and a text prompt message will pop up to inform the buyer.
[0127] Step 405: If the added target virtual item matches the service capability of the target specified item maintenance service provided by the virtual stall, display the request service control to other virtual objects in the interactive interface of the target specified item maintenance service, and determine a price information based on the added target virtual item and display it in the interactive interface of the target specified item maintenance service; wherein, the request service control is used to respond to the trigger operation and request the provision of target specified item maintenance service.
[0128] When the added target virtual item matches the service capability of the virtual stall's target-specific item maintenance service, the virtual stall can provide the target-specific item maintenance service to other virtual characters. In this case, a request service control can be displayed in the target-specific item maintenance service's interactive interface. Other virtual characters can touch the request service control to request the virtual stall to provide the target-specific item maintenance service, i.e., purchase the service. The virtual stall then performs the target-specific item maintenance service based on the added target virtual item, realizing quick crafting and repair services after the item is put in.
[0129] As shown in Figure 2d, for the item crafting service, a request service control labeled "Crafting" can be displayed after adding raw materials. Then, by touching the request service control, the added raw materials can be crafted into virtual items.
[0130] As shown in Figure 2e, for the item repair service, a request service control labeled "Repair" can be displayed after a faulty virtual item is added. Then, the faulty virtual item can be repaired by touching the request service control.
[0131] After adding a target virtual item, the system can calculate the price required to provide services for that virtual item and display the price information in the interactive interface.
[0132] As shown in Figure 2d, for the item crafting service, the price displayed after adding raw materials is "28888". As shown in Figure 2e, for the item repair service, the price displayed after adding faulty virtual equipment is "20000".
[0133] Step 406: Based on the added target virtual items, provide target-specified item maintenance services.
[0134] Referring to Figure 5, a flowchart of another interactive method based on virtual stalls in a game, according to an embodiment of the present invention, is shown, which may specifically include the following steps:
[0135] Step 501: In response to the stall setting command, control the controlled virtual character to perform stall setting operation in the game scene, and display the stall identifier of the virtual stall determined based on the stall setting operation in the graphical user interface; wherein, the virtual stall can be used to provide item buying and selling services and / or item maintenance services for other virtual characters in the game.
[0136] Step 502: In response to one or more designated item maintenance services determined based on the controlled virtual character, display an item maintenance service window at the stall sign, and display a trigger control corresponding to one or more designated item maintenance services in the item maintenance service window; wherein, the trigger control is configured to display an interactive interface of the target designated item maintenance service corresponding to the trigger control to other virtual characters in response to the trigger operation, so as to provide the target designated item maintenance service to other virtual characters.
[0137] Step 503: When the target designated item maintenance service is an item manufacturing service, in the interactive interface of the target designated item maintenance service, display one or more identification item options and a level input window corresponding to each identification item option to other virtual characters; wherein, one or more identification item options are used to select the type of target identification item to be manufactured in response to the trigger operation, and the level input window is used for other virtual characters to input the level of the target identification item to be manufactured.
[0138] For item crafting services, it can be used to create appraisal items for appraising already crafted items. The demand is provided by other game characters controlled by the buyer (virtual items that do not provide raw materials or are faulty). The virtual stalls then create virtual items according to the demand. The interactive interface displays one or more appraisal item options and a level input window corresponding to each appraisal item option.
[0139] Other game characters controlled by the buyer can select a target appraisal item option from one or more appraisal items. The virtual stall can then determine the type of target appraisal item it needs to create. Other game characters controlled by the buyer can enter level information through the level input window. The virtual stall can then determine the level of the target appraisal item it needs to create.
[0140] As shown in Figure 2f, for the item crafting service, it can create two types of appraisal items, "Divine Weapon Illustrated Book" and "Spiritual Treasure Illustrated Book", which are used to appraise crafted items. Different levels of appraisal items can appraise different levels. You can input the required level. For example, in Figure 2f, the required level of "Divine Weapon Illustrated Book" is "level 120" and the required level of "Spiritual Treasure Illustrated Book" is "level 110".
[0141] Step 504: After selecting the target appraisal item type and inputting the target item level, determine a price information based on the selected target appraisal item type and input target item level, and display it in the interactive interface of the target designated item maintenance service.
[0142] For item crafting services, the required price varies depending on the demand provided by other game characters. Price information can be generated based on the selected target item type and the input target item level, and then displayed in the interactive interface.
[0143] As shown in Figure 2f, for the item crafting service, the price is "10666" when the required level of the "Divine Weapon Illustrated Book" is "120" and the price is "8888" when the required level of the "Spirit Treasure Illustrated Book" is "110".
[0144] Step 505: Based on the selected target appraisal item type and the input target item level, create a target appraisal item; wherein, the target appraisal item is used to appraise the crafted item.
[0145] After determining the type and level of the target appraisal item, the virtual stall can manufacture target appraisal items that meet the specified type and level.
[0146] The tool can be used to appraise crafted items, which can then be traded between other game characters controlled by the buyer and virtual stalls, enabling manual input of crafting level requirements and quick crafting.
[0147] It should be noted that, for the sake of simplicity, the method embodiments are all described as a series of actions. However, those skilled in the art should understand that the embodiments of the present invention are not limited to the described order of actions, because according to the embodiments of the present invention, some steps may be taken in other orders or sequences.
[0148] The actions are performed simultaneously. Secondly, those skilled in the art should also understand that the embodiments described in the specification are preferred embodiments, and the actions involved are not necessarily essential to the embodiments of the present invention.
[0149] Referring to Figure 6, a schematic diagram of an interactive device based on a virtual booth in a game is shown according to an embodiment of the present invention. A graphical user interface is provided through a terminal device. The graphical user interface displays at least a portion of the game scene, and the game scene includes a controlled virtual character.
[0150] Specifically, it can include the following modules:
[0151] 5. Stall operation module 601 is used to respond to stall operation instructions, control the controlled virtual character to perform stall operation in the game scene, and display the stall identifier of the virtual stall determined based on the stall operation in the graphical user interface; wherein, the virtual stall can be used to provide item buying and selling services and / or item maintenance services for other virtual characters in the game.
[0152] The designated item maintenance service display module 602 is used to respond to one or more designated item maintenance services determined based on the controlled virtual character, display an item maintenance service window at the stall identifier, and display trigger controls corresponding to one or more designated item maintenance services in the item maintenance service window.
[0153] The trigger control is configured to display an interactive interface for the target-specified item maintenance service to other virtual characters in response to a trigger operation, so as to provide target-specified item maintenance service to other virtual characters.
[0154] In one embodiment of the present invention, when a virtual stall provides multiple designated item maintenance services, the multiple designated item maintenance services include services under different service categories, and the entry points for services under different service categories are set under different interfaces.
[0155] In one embodiment of the present invention, it further includes:
[0156] The item addition control display module is used to display one or more item addition controls to other virtual characters in the interactive interface of the target specified item maintenance service; wherein, the item addition control is used to add the target virtual item from the virtual item storage space of other virtual characters in response to the trigger operation;
[0157] The "Add Item Service Module" is used to provide maintenance services for specified items based on the added target virtual items.
[0158] In one embodiment of the present invention, a service module based on adding items includes:
[0159] The Item Crafting Service submodule is used to craft items based on multiple added target virtual items when the target specified item maintenance service is the item crafting service.
[0160] In one embodiment of the present invention, a service module based on adding items includes:
[0161] The Item Repair Service submodule is used to repair added target virtual items when the target's specified item maintenance service is Item Repair Service.
[0162] In one embodiment of the present invention, it further includes:
[0163] The capability matching module is used to determine whether the added target virtual item matches the service capability of the target specified item maintenance service provided by the virtual stall; if the added target virtual item matches the service capability of the target specified item maintenance service provided by the virtual stall, the service module based on the added item is invoked.
[0164] In one embodiment of the present invention, it further includes:
[0165] The Request Service Control Display Module is used to display a Request Service Control to other virtual objects in the interactive interface of the target specified item maintenance service when the added target virtual item matches the service capability of the target specified item maintenance service provided by the virtual stall. The Request Service Control is used to request the provision of target specified item maintenance service in response to the trigger operation.
[0166] In one embodiment of the present invention, it further includes:
[0167] The first price information display module is used to determine a price based on the added target virtual item and display it in the interactive interface of the target specified item maintenance service, provided that the added target virtual item matches the service capability of the virtual stall's target specified item maintenance service.
[0168] In one embodiment of the present invention, it further includes:
[0169] The module for displaying identification item options and level input windows is used to display one or more identification item options and a level input window corresponding to each identification item option to other virtual characters in the interactive interface of the target specified item maintenance service when the target specified item maintenance service is an item manufacturing service. The one or more identification item options are used to select the type of target identification item to be manufactured in response to the trigger operation, and the level input window is used for other virtual characters to input the level of the target identification item to be manufactured.
[0170] The item manufacturing service module is used to manufacture target appraisal items based on the selected target appraisal item type and the input target item level; the target appraisal item is used to appraise the crafted item.
[0171] In one embodiment of the present invention, it further includes:
[0172] The second price information display module is used to determine a price based on the selected target appraisal item type and the input target item level, and then display it in the interactive interface of the target designated item maintenance service.
[0173] In this embodiment of the invention, in response to a stall-setting command, a controlled virtual character is controlled to perform a stall-setting operation in the game scene, and a stall identifier determined based on the stall-setting operation is displayed in the graphical user interface. The virtual stall can be used to provide item buying and selling services and / or item maintenance services for other virtual characters in the game. In response to one or more specified item maintenance services determined based on the controlled virtual character, an item maintenance service window is displayed at the stall identifier, and a trigger control corresponding to one or more specified item maintenance services is displayed in the item maintenance service window; wherein, the trigger control is configured to respond to a trigger operation to... Other virtual characters display an interactive interface corresponding to the target-specific item maintenance service triggered by the control. This provides the target-specific item maintenance service to other virtual characters, enabling convenient access to and use of the item maintenance service provided by the virtual stall. On the one hand, the item maintenance service window allows buyers to quickly learn about the services offered by the virtual stall without having to click through each service individually. On the other hand, the service trigger control is directly set in the item maintenance service window of the virtual stall, allowing buyers to quickly enter the service process by operating the trigger control, without having to search for the entry point under deeper service categories. This is simple, efficient, and saves operation time. An embodiment of the present invention also provides an electronic device, which may include a processor, a memory, and a computer program stored in the memory and capable of running on the processor. When the computer program is executed by the processor, it implements the above-described interactive method based on virtual stalls in the game.
[0174] An embodiment of the present invention also provides a computer-readable storage medium storing a computer program, which, when executed by a processor, implements the above-described interactive method based on virtual booths in a game.
[0175] As the device embodiment is basically similar to the method embodiment, the description is relatively simple, and relevant parts can be found in the description of the method embodiment.
[0176] The various embodiments in this specification are described in a progressive manner, with each embodiment focusing on the differences from other embodiments. The same or similar parts between the various embodiments can be referred to each other.
[0177] Those skilled in the art will understand that embodiments of the present invention can be provided as methods, apparatus, or computer program products. Therefore, embodiments of the present invention can take the form of entirely hardware embodiments, entirely software embodiments, or embodiments combining software and hardware aspects. Furthermore, embodiments of the present invention can take the form of computer program products implemented on one or more computer-usable storage media (including but not limited to disk storage, CD-ROM, optical storage, etc.) containing computer-usable program code.
[0178] Embodiments of the present invention are described with reference to flowchart illustrations and / or block diagrams of methods, terminal devices (systems), and computer program products according to embodiments of the invention. It will be understood that each block of the flowchart illustrations and / or block diagrams, and combinations of blocks in the flowchart illustrations and / or block diagrams, can be implemented by computer program instructions. These computer program instructions can be provided to a processor of a general-purpose computer, special-purpose computer, embedded processor, or other programmable data processing terminal device to produce a machine, such that the instructions, which execute via the processor of the computer or other programmable data processing terminal device, create means for implementing the functions specified in one or more blocks of the flowchart illustrations and / or one or more blocks of the block diagrams.
[0179] These computer program instructions may also be stored in a computer-readable storage medium that can direct a computer or other programmable data processing terminal device to function in a particular manner, such that the instructions stored in the computer-readable storage medium produce an article of manufacture including instruction means that implement the functions specified in one or more flowcharts and / or one or more block diagrams.
[0180] These computer program instructions may also be loaded onto a computer or other programmable data processing terminal equipment to cause a series of operational steps to be performed on the computer or other programmable terminal equipment to produce a computer-implemented process, such that the instructions, which execute on the computer or other programmable terminal equipment, provide steps for implementing the functions specified in one or more flowcharts and / or one or more block diagrams.
[0181] Although preferred embodiments of the present invention have been described, those skilled in the art, upon learning the basic inventive concept, can make other changes and modifications to these embodiments. Therefore, the appended claims are intended to be interpreted as including the preferred embodiments as well as all changes and modifications falling within the scope of the embodiments of the present invention.
[0182] Finally, it should be noted that in this document, relational terms such as "first" and "second" are used only to distinguish one entity or operation from another, and do not necessarily require or imply any such actual relationship or order between these entities or operations. Furthermore, the terms "comprising," "including," or any other variations thereof are intended to cover non-exclusive inclusion, such that a process, method, article, or terminal device that comprises a list of elements includes not only those elements but also other elements not expressly listed, or elements inherent to such a process, method, article, or terminal device. Without further limitations, an element defined by the phrase "comprising one..." does not exclude the presence of other identical elements in the process, method, article, or terminal device that includes the aforementioned element.
[0183] The above provides a detailed description of an interactive method and device based on virtual booths in a game. Specific examples have been used to illustrate the principles and implementation methods of the present invention. The descriptions of the above embodiments are only for the purpose of helping to understand the method and core ideas of the present invention. At the same time, for those skilled in the art, there will be changes in the specific implementation methods and application scope based on the ideas of the present invention. Therefore, the content of this specification should not be construed as a limitation of the present invention.
Claims
1. An interactive method based on virtual stalls in a game, characterized in that, A graphical user interface (GUI) is provided via a terminal device, the GUI displaying at least a portion of a game scene, the game scene including a controlled virtual character. The method includes: responding to a stall setting command, controlling the controlled virtual character to perform a stall setting operation in the game scene, and displaying a stall identifier for a virtual stall determined based on the stall setting operation in the GUI; wherein the virtual stall can be used to provide item buying and selling services and item maintenance services for other virtual characters in the game, the item maintenance services including item crafting, item repair, and item production; responding to one or more specified item maintenance services determined based on the controlled virtual character, displaying an item maintenance service window at the stall identifier, and displaying a trigger control corresponding to the one or more specified item maintenance services in the item maintenance service window; wherein the trigger control is configured to respond to a trigger operation to display an interactive interface of the target specified item maintenance service corresponding to the trigger control to other virtual characters, so as to provide the target specified item maintenance service to other virtual characters.
2. The method according to claim 1, characterized in that, When the virtual booth provides multiple designated item maintenance services, the multiple designated item maintenance services include services under different service categories, and the entry points for services under different service categories are set under different interfaces.
3. The method according to claim 1 or 2, characterized in that, Also includes: In the interactive interface of the target-specified item maintenance service, one or more item-adding controls are displayed to other virtual characters; wherein, the item-adding controls are used to add the target virtual item from the virtual item storage space of other virtual characters in response to a trigger operation; and the target-specified item maintenance service is provided based on the added target virtual item.
4. The method according to claim 3, characterized in that, The provision of target-specific item maintenance service based on added target virtual items includes: when the target-specific item maintenance service is an item crafting service, crafting items based on multiple added target virtual items.
5. The method according to claim 3, characterized in that, The provision of target-specific item maintenance service based on the added target virtual item includes: repairing the added target virtual item when the target-specific item maintenance service is an item repair service.
6. The method according to claim 3, characterized in that, Before providing the target-specific item maintenance service based on the added target virtual item, the method further includes: determining whether the added target virtual item matches the service capability of the target-specific item maintenance service provided by the virtual stall; if the added target virtual item matches the service capability of the target-specific item maintenance service provided by the virtual stall, then the method of providing the target-specific item maintenance service based on the added target virtual item is executed.
7. The method according to claim 6, characterized in that, Before providing the target-specific item maintenance service based on the added target virtual item, the method further includes: if the added target virtual item matches the service capability of the target-specific item maintenance service provided by the virtual stall, displaying a request service control to the other virtual objects in the interactive interface of the target-specific item maintenance service; wherein the request service control is used to request the provision of the target-specific item maintenance service in response to a trigger operation.
8. The method according to claim 6, characterized in that, Before providing the target-specific item maintenance service based on the added target virtual item, the method further includes: if the added target virtual item matches the service capability of the target-specific item maintenance service provided by the virtual stall, determining a price information based on the added target virtual item and displaying it in the interactive interface of the target-specific item maintenance service.
9. The method according to claim 1 or 2, characterized in that, Also includes: When the target designated item maintenance service is an item manufacturing service, in the interactive interface of the target designated item maintenance service, one or more identification item options and a level input window corresponding to each identification item option are displayed to other virtual characters; wherein, the one or more identification item options are used to select the type of target identification item to be manufactured in response to a trigger operation, and the level input window is used for other virtual characters to input the level of the target identification item to be manufactured; based on the selected target identification item type and the input target item level, the target identification item is manufactured; wherein, the target identification item is used to identify the manufactured item.
10. The method according to claim 9, characterized in that, Before manufacturing the target appraisal item based on the selected target appraisal item type and the input target item level, the method further includes: after selecting the target appraisal item type and inputting the target item level, determining price information based on the selected target appraisal item type and the input target item level, and displaying it in the interactive interface of the target designated item maintenance service.
11. An interactive device based on a virtual booth in a game, characterized in that, A graphical user interface (GUI) is provided via a terminal device. The GUI displays at least a portion of the game scene, which includes a controlled virtual character. The device includes: a stall operation module, configured to control the controlled virtual character to perform a stall operation in the game scene in response to a stall command, and to display a stall identifier for a virtual stall determined based on the stall operation in the GUI; wherein the virtual stall can be used to provide item buying and selling services and item maintenance services for other virtual characters in the game, and the item maintenance services include item crafting, item repair, and item production; and a designated item maintenance service display module, configured to display an item maintenance service window at the stall identifier in response to one or more designated item maintenance services determined based on the controlled virtual character, and to display a trigger control corresponding to the one or more designated item maintenance services in the item maintenance service window; wherein the trigger control is configured to display an interactive interface of the target designated item maintenance service corresponding to the trigger control to other virtual characters in response to a trigger operation, so as to provide the target designated item maintenance service to other virtual characters.
12. An electronic device, characterized in that, It includes a processor, a memory, and a computer program stored in the memory and capable of running on the processor, wherein the computer program, when executed by the processor, implements the interactive method based on virtual booths in a game as described in any one of claims 1 to 10.
13. A computer-readable storage medium, characterized in that, A computer program is stored on the computer-readable storage medium, which, when executed by a processor, implements the interactive method based on virtual booths in a game as described in any one of claims 1 to 10.
Citation Information
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