Interactive control method, device, computer equipment and readable storage medium
By introducing the first indication area and the second indication area of the roulette control in the game interface, the problem of single interaction process in the existing game is solved, and a richer and more diverse gameplay is achieved.
Patent Information
- Application Number
- CN202310189108.9
- Authority / Receiving Office
- CN · China
- Patent Type
- Patents(China)
- Current Assignee / Owner
- Filing Date
- 2023-02-22
- Publication Date
- 2025-03-11
- Estimated Expiration
- 2043-02-22
AI Technical Summary
The interactive process in existing games is single and lacks diversity, which limits the richness of the gameplay.
By introducing a first indication area and a second indication area of the roulette control in the game interface, the indication information of these areas is used to control the operation associated with the game card.
The information that the roulette controls can indicate during the interaction process is added, which improves the diversity of gameplay and provides a more flexible and rich gaming experience.
Smart Images

Figure CN116139480B_ABST
Abstract
Description
Technical Field
[0001] The present disclosure relates to the field of computer application technology, and in particular to an interactive control method, device, computer equipment and readable storage medium. Background Art
[0002] In some games, a game scene consisting of multiple map grids is usually set up, and multiple map grids are deployed in the route that can be advanced; players can throw points through the point throwing controls set in the game interface. After the player throws points, the virtual object will move along the route forward in different map grids according to the points thrown by the user; the number of points thrown determines the moving distance of the virtual object in the map grid; at least some of the map grids in the multiple map grids correspond to triggerable game events; when the virtual object moves to a map grid associated with a game event, the corresponding game event will be triggered. This kind of game mode has the problem of a single interactive process. Summary of the invention
[0003] The embodiments of the present disclosure at least provide an interactive control method, apparatus, computer equipment, and readable storage medium.
[0004] In a first aspect, an embodiment of the present disclosure provides an interactive control method, including:
[0005] Displaying a target game interface and displaying game cards in the target game interface;
[0006] In response to a first trigger of the user, a roulette wheel control is displayed in the target game interface; the roulette wheel control includes: a first indication area and a second indication area;
[0007] In response to a second trigger of the wheel control, determining first indication information corresponding to the first indication area and second indication information corresponding to the second indication area; wherein the first indication information and the second indication information correspond to different indication objects;
[0008] Based on the first indication information and / or the second indication information, card effect information corresponding to the game card is determined, and based on the card effect information, a virtual object corresponding to the game card is controlled to perform an operation associated with the game card.
[0009] In this way, the first indication area and the second indication area of the roulette wheel control are used to instruct the virtual object to perform operations associated with the game cards, thereby increasing the information that the roulette wheel control can indicate during the interaction process and improving the diversity of the game play.
[0010] In one possible implementation, the different indication objects corresponding to the first indication information and the second indication information respectively include: different attributes of the game card; the different attributes of the game card include at least one of the following: the level of the game card, the amount of virtual resources required to perform an operation corresponding to the game card, the duration of the effect of the game card, and the card effect of the game card.
[0011] In this way, the first indication information and the second indication information are used to indicate different attributes of the game cards, so that the user can adjust the different attributes of the game cards according to needs using the first indication information and / or the second indication information, providing a more flexible gaming method and further enhancing the diversity of the gameplay.
[0012] In a possible implementation manner, the different indication objects corresponding to the first indication information and the second indication information respectively include: an attribute of the game card, and a first attribute of a first virtual object corresponding to the game card; the virtual object includes the first virtual object;
[0013] The first attribute includes at least one of the following: a position of the first virtual object in a game scene, and a first virtual resource corresponding to the first virtual object; wherein the first virtual resource is used by the first virtual object to perform a first operation corresponding to the game card.
[0014] The different indication objects corresponding to the first indication information and the second indication information respectively include: an attribute of the game card, and a second attribute of a second virtual object controlled by the virtual object;
[0015] The second attribute includes at least one of the following: the position of the second virtual object in the game scene, the virtual resources corresponding to the second virtual object, the number of the second virtual objects, and the second virtual resources corresponding to the second virtual object; wherein the second virtual resources are used by the virtual object to control the second virtual object to perform a second operation corresponding to the game card.
[0016] In a possible implementation, determining the card effect information corresponding to the game card based on the first indication information and / or the second indication information includes:
[0017] In response to a third trigger operation of the user, determining target indication information corresponding to the third trigger operation; the target indication information includes: the first indication information and / or the second indication information;
[0018] Based on the target indication effect indicated by the target indication information and the effect information of the indication object corresponding to the target indication information, the card effect information corresponding to the game card is determined.
[0019] In this way, the user can control the effectiveness of the first indication information and / or the second indication information through the third trigger operation, thereby increasing the interactivity of the game process.
[0020] In a possible implementation manner, the method further includes: displaying a target trigger control in the target game interface;
[0021] In response to a third trigger operation of the user, determining target indication information corresponding to the third trigger operation includes:
[0022] In response to a third trigger operation of the user on the target trigger control, the target indication information is determined from the first indication information and the second indication information.
[0023] In a possible implementation manner, the wheel control includes a pointer; the first indication area includes: first areas corresponding to a plurality of first candidate indication information; the second indication area includes: second areas corresponding to a plurality of second candidate indication information;
[0024] The determining, in response to the second triggering of the wheel control, first indication information corresponding to the first indication area and second indication information corresponding to the second indication area comprises:
[0025] In response to a second triggering of the wheel control, controlling the pointer to point to the first indication area and the second indication area;
[0026] The pointer is pointed to the first candidate indication information corresponding to the first area, which is determined as the first indication information; the pointer is pointed to the second candidate indication information corresponding to the second area, which is determined as the second indication information.
[0027] In a possible implementation manner, a plurality of sub-areas are further displayed in the target game interface, and at least some of the plurality of sub-areas are associated with the first game event to be triggered;
[0028] The method of responding to a first trigger of a user and displaying a roulette wheel control in the target game interface comprises:
[0029] In response to a first trigger of the user, determining a target sub-region from the plurality of sub-regions;
[0030] In response to the target sub-area being associated with a target game event, the roulette wheel control is displayed in a first area of the target game interface.
[0031] In a second aspect, an embodiment of the present disclosure provides an interactive control device, including:
[0032] A display module, used to display a target game interface and display game cards in the target game interface;
[0033] A first response module, configured to display a roulette wheel control in the target game interface in response to a first trigger of a user; the roulette wheel control comprises: a first indication area and a second indication area;
[0034] A second response module, configured to determine, in response to a second trigger of the wheel control, first indication information corresponding to the first indication area and second indication information corresponding to the second indication area; wherein the first indication information and the second indication information correspond to different indication objects;
[0035] An execution module is used to determine the card effect information corresponding to the game card based on the first indication information and / or the second indication information, and based on the card effect information, control the virtual object corresponding to the game card to perform an operation associated with the game card.
[0036] In a third aspect, an embodiment of the present disclosure further provides a computer device, comprising: a processor, a memory and a bus, wherein the memory stores machine-readable instructions executable by the processor, and when the computer device is running, the processor and the memory communicate via the bus, and when the machine-readable instructions are executed by the processor, the steps of the above-mentioned first aspect, or any possible implementation of the first aspect are performed.
[0037] In a fourth aspect, an embodiment of the present disclosure further provides a computer-readable storage medium, on which a computer program is stored. When the computer program is executed by a processor, the steps of the above-mentioned first aspect or any possible implementation of the first aspect are executed.
[0038] For a description of the effects of the above-mentioned interactive control device, computer equipment, and computer-readable storage medium, please refer to the description of the above-mentioned interactive control method, which will not be repeated here.
[0039] In order to make the above-mentioned objectives, features and advantages of the present disclosure more obvious and easy to understand, preferred embodiments are specifically cited below and described in detail with reference to the attached drawings. BRIEF DESCRIPTION OF THE DRAWINGS
[0040] In order to more clearly illustrate the technical solutions of the embodiments of the present disclosure, the following is a brief introduction to the drawings required for use in the embodiments. The drawings herein are incorporated into the specification and constitute a part of the specification. These drawings illustrate embodiments consistent with the present disclosure and are used together with the specification to illustrate the technical solutions of the present disclosure. It should be understood that the following drawings only illustrate certain embodiments of the present disclosure and should not be regarded as limiting the scope. For ordinary technicians in this field, other relevant drawings can also be obtained based on these drawings without creative work.
[0041] Figure 1 A flowchart of an interactive control method provided by some embodiments of the present disclosure is shown;
[0042] Figure 2 One of the examples of the target game interface provided by some embodiments of the present disclosure is shown;
[0043] Figure 3 The second example of the target game interface provided by some embodiments of the present disclosure is shown;
[0044] Figure 4 The third example of the target game interface provided by some embodiments of the present disclosure is shown;
[0045] Figure 5 A schematic diagram showing an interactive control device provided by some embodiments of the present disclosure;
[0046] Figure 6 A schematic diagram of a computer device provided by some embodiments of the present disclosure is shown. DETAILED DESCRIPTION
[0047] In order to make the purpose, technical scheme and advantages of the embodiments of the present disclosure clearer, the technical scheme in the embodiments of the present disclosure will be clearly and completely described below in conjunction with the drawings in the embodiments of the present disclosure. Obviously, the described embodiments are only part of the embodiments of the present disclosure, rather than all of the embodiments. The components of the embodiments of the present disclosure generally described and shown in the drawings here can be arranged and designed in various different configurations. Therefore, the following detailed description of the embodiments of the present disclosure provided in the drawings is not intended to limit the scope of the present disclosure for protection, but merely represents the selected embodiments of the present disclosure. Based on the embodiments of the present disclosure, all other embodiments obtained by those skilled in the art without making creative work belong to the scope of protection of the present disclosure.
[0048] The present disclosure provides an interactive control method, which utilizes a first indication area and a second indication area of a roulette wheel control to instruct a virtual object to perform operations associated with game cards, thereby increasing the information that the roulette wheel control can indicate during the interaction process and improving the diversity of game play.
[0049] The defects existing in the above solutions are the results obtained by the inventor after practice and careful research. Therefore, the discovery process of the above problems and the solutions proposed by the present disclosure for the above problems below should be the contributions made by the inventor to the present disclosure during the disclosure process.
[0050] It should be noted that similar reference numerals and letters denote similar items in the following drawings, and therefore, once an item is defined in one drawing, further definition and explanation thereof is not required in subsequent drawings.
[0051] To facilitate understanding of the present embodiment, an interactive control method disclosed in the embodiment of the present disclosure is first introduced in detail. The execution subject of the interactive control method provided in the embodiment of the present disclosure is generally a computer device with certain computing capabilities, and the computer device includes, for example: a terminal device or a server or other processing device, and the terminal device can be a user equipment (User Equipment, UE), a mobile device, a user terminal, a terminal, a cellular phone, a cordless phone, a personal digital assistant (Personal Digital Assistant, PDA), a handheld device, a computing device, a vehicle-mounted device, a wearable device, etc. In some possible implementations, the interactive control method can be implemented by a processor calling a computer-readable instruction stored in a memory.
[0052] It should be noted that the interactive control method provided by the embodiment of the present disclosure can be applied to any game scene in which virtual objects are interactively controlled. For example, it can include third-person perspective shooting games, first-person perspective shooting games, role-playing games, action games, strategy games, fighting games, sports competitive games, adventure games, etc., all of which can adopt the interactive control method provided by the embodiment of the present disclosure, and no specific limitation is made here. The interactive control method provided by the embodiment of the present disclosure is described in detail below, taking the execution subject as a terminal device as an example.
[0053] See also Figure 1 FIG. 1 is a flowchart of an interactive control method provided by an embodiment of the present disclosure, wherein the method includes steps S101 to S104, wherein:
[0054] S101: Display a target game interface and display game cards in the target game interface.
[0055] In a specific implementation, the target game interface is a page that displays a specific game scene; the user can control the virtual object to perform specific game operations in the game scene; the corresponding game operations are different depending on the type of game or the facilities of the game scene. For example, the game operations may include: fighting, competition, leisure and entertainment, etc.
[0056] Exemplarily, in this specific game scene, for example, multiple sub-areas may be included; each sub-area may be regarded as a small area where a virtual object can stay; multiple sub-areas are arranged in a certain order and shape to form a route for the movement of virtual objects. The virtual object in this specific game scene can respond to the user's trigger and move along the route. At least some of the multiple sub-areas are respectively associated with the first game event to be triggered. The first game events associated with different sub-areas may be the same or different. When the virtual object moves along the route composed of multiple sub-areas, when it stays in a certain sub-area, if the sub-area is associated with the first game event, the first game event associated with the sub-area may be triggered.
[0057] In addition, in the target game interface, sub-areas may not be included, but other game scenes may be set, which is not limited in the embodiments of the present disclosure. The embodiments of the present disclosure take the game scene including sub-areas as an example to explain in detail the steps of the interactive control method provided in the embodiments of the present disclosure.
[0058] In the target game interface, game cards are displayed, wherein the game cards include, for example, at least one of the following: a character card corresponding to a virtual object, a skill card of a virtual object, a virtual item card, an event card capable of triggering different game events, a state card capable of changing the first game event in the game scene, etc., which can be specifically set according to actual application needs.
[0059] Game cards have corresponding card attributes, which include, for example: the level of the game card, the amount of virtual resources consumed to execute an operation corresponding to the game card, the duration of the effect of the game card, and the card effect of the game card.
[0060] A: For the case where the card attributes include the level of the game card: the card effect of the game card will be different depending on the level of the game card.
[0061] Exemplarily, in the case where game cards include skill cards of virtual objects, the same game card may have different skill effects at different card levels, for example, a high-level skill card has a higher attack capability than a low-level skill card; a high-level skill card's gain duration is longer than a low-level skill card's gain duration; a high-level skill card has some special effect, while a low-level skill card does not have this special effect.
[0062] B: In the case where the card attributes include the amount of virtual resources consumed to execute the operation corresponding to the game card, the amount of virtual resources consumed by different game cards may be the same or different.
[0063] Here, virtual resources may have different names in different games, such as mana value, action points, etc., and may be set according to actual needs, and the embodiments of the present disclosure do not limit this.
[0064] C: For the case where the card attributes include the effect duration of the game card: For the case where the game is a turn-based game, the effect duration may include, for example, the number of rounds the effect lasts. For the case where the game is a non-turn-based game, the duration may include, for example, the duration of the effect.
[0065] D: In the case where the card attributes include the card effects of the game cards, the corresponding card effects are also different for different types of game cards.
[0066] d1: In the case where the game cards include character cards, when the character card is triggered, the virtual character corresponding to the character card is controlled to perform certain operations, such as attacking targets, gaining benefits, etc.; card effects include, for example: the number of targets attacked, the strength of the attack, the bonus of gains, etc.
[0067] d2: In the case where the game cards include skill cards, after the skill card is triggered, the virtual character corresponding to the skill card releases the skill corresponding to the skill card; card effects include, for example: skill effective range, strength of gain or loss caused by the skill, special effects caused by the skill, such as freezing, silencing, etc.
[0068] d3: In the case where the game cards include virtual item cards, when the virtual item cards are triggered, the virtual objects are controlled to use the virtual items corresponding to the virtual item cards. For example, if the virtual item cards include food cards, after the virtual item cards are used, the virtual objects are given card effects corresponding to the food, such as increasing satiety, increasing health, increasing magic points, enhancing attack capabilities, enhancing defense capabilities, increasing movement speed, etc. Virtual item cards include virtual equipment cards, and the card effects include: virtual equipment corresponding to the virtual equipment cards for the virtual objects.
[0069] d4: For the case where the game cards include event cards, the card effects include: triggering a second game event through the game card; illustratively, taking the case where a game scene includes multiple sub-areas, the second game event may be different from the first game event associated with the sub-area. The first game event associated with the sub-area includes, for example: entering a certain game scene, performing a specific game task, and killing virtual object A; the second game event triggered by the game card includes, for example: after entering the game scene corresponding to a certain sub-area, performing other game tasks different from the specific game task, such as collecting virtual item B in the virtual scene. In addition, the first game event and the second game event may also be the same game event. For example, when a sub-area is not associated with a game event, the event card can cause the virtual object to forcibly open the same game event associated with other sub-areas in the sub-area. For example, the first game event associated with a sub-area M1 is: when a virtual object is located in the sub-area M1, other virtual objects passing through the sub-area can be intercepted; sub-area M2 is not associated with any first game event; when a virtual object stays in the sub-area M2, game cards can be used to make the virtual object stay in the sub-area M2 and intercept other virtual objects passing through the sub-area M2.
[0070] d5: In the case where the game cards include status cards, the card effects include: triggering a change in the first game event in the game scene through the game card, such as changing the first game event from a simple mode to a difficult mode, adding additional operations to the first game event, etc.
[0071] like Figure 2 In the example shown, a specific example of a target game interface is shown, which includes: a game scene composed of multiple sub-areas s1; some of the sub-areas are associated with the first game event s2.
[0072] In the target game interface, game card s3 is also displayed.
[0073] The user can control the virtual object to perform the operation corresponding to the game card in the game scene by triggering the game card s3.
[0074] S102: In response to a first trigger from a user, displaying a roulette wheel control in the target game interface; the roulette wheel control includes a first indication area and a second indication area.
[0075] S103: In response to a second trigger of the wheel control, determine first indication information corresponding to the first indication area and second indication information corresponding to the second indication area; wherein the first indication information and the second indication information correspond to different indication objects.
[0076] S104: determining card effect information corresponding to the game card based on the first indication information and / or the second indication information, and controlling the virtual object corresponding to the game card to perform an operation associated with the game card based on the card effect information.
[0077] In a specific implementation, the user's first trigger may vary depending on the game settings.
[0078] For example, in the target game interface, a button for displaying a roulette wheel control may be displayed; when the user needs to use the related functions of the roulette wheel control, the roulette wheel control may be displayed in the target game interface through the button. The first trigger operation may include, for example, clicking or sliding the button.
[0079] For another example, before or after the virtual object moves on the route formed by the sub-areas, the roulette wheel control is automatically triggered to be displayed in the target game interface. The trigger for controlling the movement of the virtual object between the sub-areas is also the first trigger.
[0080] For another example, when a virtual object moves on a route formed by sub-areas, if the sub-area where the virtual object is located at the end of the movement is associated with a first game event, a roulette wheel control is displayed in the target game interface; if the sub-area where the virtual object is located at the end of the movement is not associated with the first game event, the roulette wheel control may not be displayed in the target game interface. At this time, the trigger that controls the movement of the virtual object between sub-areas is also the first trigger. At this time, in response to the user's first trigger, a target sub-area can be determined from multiple sub-areas, and in response to the target sub-area being associated with a target game event, the roulette wheel control is displayed in the first area of the target game interface.
[0081] The displayed roulette wheel control, for example, includes: a pointer; the first indication area includes: first areas corresponding to a plurality of first candidate indication information; the second indication area includes: second areas corresponding to a plurality of second candidate indication information. The first indication area and the second indication area together constitute a roulette wheel area. When determining the first indication information corresponding to the first indication area and the second indication information corresponding to the second indication area in response to the second trigger of the roulette wheel control, for example, the following method can be used:
[0082] In response to a second triggering of the wheel control, controlling the pointer to point to the first indication area and the second indication area;
[0083] The pointer is pointed to the first candidate indication information corresponding to the first area, which is determined as the first indication information; the pointer is pointed to the second candidate indication information corresponding to the second area, which is determined as the second indication information.
[0084] Specifically, Figure 3 As shown, a specific example of a target game interface is shown, in which a roulette wheel control is included. Figure 2 Corresponding examples, the first indication area s4 and the second indication area s5 in the roulette wheel control are, for example, coaxial areas set on the roulette wheel control, and the first indication area is divided into a plurality of first areas, each of which corresponds to a first alternative indication information. In this example, the plurality of first alternative indication information includes: 1 to 8, the first indication area s4 is located in the outer ring of the roulette wheel area, and the plurality of first areas are evenly distributed in the first indication area s4; the second indication area s5 is divided into a plurality of second areas, each of which corresponds to a second alternative indication information. In this example, the plurality of second alternative indication information includes: 1 to 8; the second indication area s5 is located in the inner ring of the roulette wheel area. The roulette wheel control also includes a pointer s6.
[0085] The second trigger operation on the wheel control is, for example, a click operation, a slide operation, a heavy press operation, etc. on the area where the wheel control is located, which can be specifically determined according to actual needs.
[0086] like Figure 3 As shown in a, before the second trigger operation on the roulette wheel, the pointer s6 points to the default position in the roulette wheel area. The default position may not correspond to any indication information, or may correspond to fixed indication information, but the indication information pointed to by the pointer will not play a practical role. If there are two pointers, the default positions pointed to by different pointers may be the same or different.
[0087] In this example, there are two pointers s6, one of which is used to point to the first indication area s4; and the other pointer is used to point to the second indication area s5.
[0088] like Figure 3 As shown in b, in response to the second trigger operation of the wheel control, the two pointers rotate (at this time, the wheel may not rotate), and after the rotation is completed, one of the pointers s6 can point to a first candidate indication information in the first indication area s4, and the first candidate indication information pointed to is determined as the first indication information; the other pointer s6 can point to a second candidate indication information in the second indication area s5, and the second candidate indication information pointed to is determined as the second indication information. For example, in this example, the first indication information is 5 and the second indication information is 3.
[0089] Alternatively, in another example, the pointer may have a pointer that, in response to a second trigger operation on the wheel control, does not rotate, but the first indication area and the second indication area rotate, and after the rotation is completed, the pointer can point to a first area in the first indication area, and the first alternative indication information corresponding to the pointed first area is determined as the first indication information; the pointer can also point to a second area in the second indication area, and the second alternative indication information corresponding to the second area is the second indication information.
[0090] The first indication information and the second indication information correspond to different indication objects respectively. The different indication objects may include any of the following M1 to M3:
[0091] M1: The different indication objects corresponding to the first indication information and the second indication information respectively include: different attributes of the game card; the different attributes of the game card include at least one of the following: the level of the game card, the amount of virtual resources required to perform the operation corresponding to the game card, the effect duration of the game card, and the card effect of the game card.
[0092] For the different attributes of the game cards, for example, please refer to the detailed descriptions of A to D above, which will not be repeated here.
[0093] For example, the first indication information corresponds to the level of the game card, and the second indication information corresponds to the amount of virtual resources consumed to execute the operation corresponding to the game card. Figure 3 In the corresponding example, if the determined first indication information is 2 and the determined second indication information is 4, then:
[0094] The card level of the game card can be determined as 2. At this time, the same game card has different card effects at different levels. At this time, the determined card effect information includes: the effect corresponding to the card level 2.
[0095] Alternatively, the original card level of the game card may be increased by 2. For example, if the original card level of a game card is 1, then after the game card is triggered, the corresponding card effect is the skill effect corresponding to the skill 3 of the game card. In this case, the determined card effect information includes: the effect corresponding to the card effect level 3.
[0096] At the same time, the amount of virtual resources required to execute the operation corresponding to the game card can be determined to be 4. At this time, if any game card is triggered, the amount of virtual resources owned by the virtual object is reduced by 4 units. At this time, the determined card effect information includes: the amount of virtual resources required to execute the operation corresponding to the game card is 4 units.
[0097] Alternatively, the amount of virtual resources originally corresponding to the game card can be reduced by 4 units. If the original amount of virtual resources required to execute the operation corresponding to a certain game card is 3, then the card effect information that can be determined through the second indication information is: the final amount of resources required to execute the operation corresponding to the game card is 0. If the original amount of virtual resources required to execute the operation corresponding to a certain game card is 5, then the card effect information that can be determined through the second indication information is: the final amount of resources required to execute the operation corresponding to the game card is 1.
[0098] When the object indicated by the first indication information or the second indication information is: the effect duration of a game card, or the card effect of a game card, the effect is similar to the above two objects and will not be described in detail here.
[0099] M2: the different indication objects corresponding to the first indication information and the second indication information respectively include: the attribute of the game card and the first attribute of the first virtual object corresponding to the game card; the virtual object includes the first virtual object;
[0100] The first attribute includes at least one of the following: a position of the first virtual object in a game scene, and a first virtual resource corresponding to the first virtual object; wherein the first virtual resource is used by the first virtual object to perform a first operation corresponding to the game card.
[0101] Here, the position of the first virtual object in the game scene, for example, includes the position of the first virtual object in the sub-area. In one example, the multiple sub-areas constitute a movable route, and when one of the first indication information and the second indication information indicates the position of the first virtual object in the game scene, for example, it indicates that the virtual object can move along the moving route to the sub-areas corresponding to the number indicated by the indication information.
[0102] For example, if the first indication information indicates the attributes of a game card; the second indication information indicates the position of the first virtual object corresponding to the game card in the sub-area, and the second indication information is: 3, then the first virtual object can move forward 3 sub-areas in the target direction in the moving route formed by multiple sub-areas of the game scene.
[0103] When one of the first indication information and the second indication information indicates the first virtual resource corresponding to the first virtual object, for example, it indicates the increase in the first virtual resource. For example, if the second indication information indicates the first virtual resource corresponding to the first virtual object corresponding to the game card, and the second indication information is: 3, then the first virtual resource of the first virtual pair is increased by 3 units based on the original virtual resource amount.
[0104] Here, the first virtual resource can be the virtual resource required to execute the corresponding operation of the game card, or it can be other virtual resources, such as remaining survival points or activity points; when the survival points or activity points return to zero, the first virtual object enters a state where it cannot move.
[0105] M3: the different indication objects corresponding to the first indication information and the second indication information respectively include: the attribute of the game card, and the second attribute of the second virtual object controlled by the virtual object;
[0106] The second attribute includes at least one of the following: the position of the second virtual object in the game scene, the virtual resources corresponding to the second virtual object, the number of the second virtual objects, and the second virtual resources corresponding to the second virtual object; wherein the second virtual resources are used by the virtual object to control the second virtual object to perform a second operation corresponding to the game card.
[0107] Here, the second virtual object is, for example, a partner that the first virtual object can summon or a pet that the first virtual object carries. Here, there can be, for example, one or more second virtual objects.
[0108] In the case where there are multiple second virtual objects, the user can select any one of the multiple second virtual objects to trigger the second virtual object to perform an operation corresponding to the game card. In addition, multiple second virtual objects can also be controlled to perform operations corresponding to the game card.
[0109] In addition, the second virtual object may be another virtual object different from the first virtual object. For example, the second virtual object and the first virtual object belong to the same game camp; the second virtual object and the first virtual object may be controlled by the same user or different users. Specifically, the second attribute of the second virtual object is similar to the first attribute of the first virtual object, which will not be described in detail here.
[0110] When determining the card effect information corresponding to the game card according to the first indication information and / or the second indication information, the first indication information and the second indication information may take effect at the same time or at different times.
[0111] In a possible implementation manner, in the interactive control method provided in the embodiment of the present disclosure, when determining the card effect information corresponding to the game card based on the first indication information and / or the second indication information, for example, the following method may be adopted:
[0112] In response to a third trigger operation of the user, determining target indication information corresponding to the third trigger operation; the target indication information includes: the first indication information and / or the second indication information;
[0113] Based on the target indication effect indicated by the target indication information and the effect information of the indication object corresponding to the target indication information, the card effect information corresponding to the game card is determined.
[0114] In a specific implementation, when determining the target indication information, for example, a target trigger control can be displayed in the target game interface. The target trigger control can, for example, display to the user the first indication information and the second indication information obtained when the roulette control was triggered most recently. In response to the user's third trigger operation on the target trigger control, the target indication information is determined from the first indication information and the second indication information.
[0115] Here, the third trigger operation on the target trigger control may include, for example, a click operation on the target trigger control; after the first indication information and the second indication information are determined by the second trigger operation, the first indication information and the second indication information will be displayed through the target trigger control; when displaying, the first indication information and / or the second indication information may be selected by default. The target trigger control may include, for example, a first trigger area and a second trigger area; wherein the first trigger area is used to control the currently selected first indication information and / or the second indication information to take effect on the indicated indication object. The second trigger area is used to switch the currently selected indication information to other selected indication information.
[0116] For example, when the user does not trigger the target trigger control, the first indication information may be selected by default; if the first trigger area is triggered at this time, the first indication information is controlled to take effect on the indication object indicated by it.
[0117] If the second triggering area is triggered, the selected first indication information is switched to the selected second indication information; if the first triggering area is triggered at this time, the second indication information is controlled to take effect on the indication object indicated by it.
[0118] If the second trigger area is triggered again, the selected second indication information is switched to indicate the first indication information and the second knowledge information; if the first trigger area is triggered at this time, the first indication information and the second indication information are controlled to take effect on the indication objects they indicate respectively.
[0119] like Figure 4 In the example shown, a specific example of a target game interface is shown, which follows the above Figure 2Corresponding example, in this example, multiple sub-areas s1 constituting the action route are included; and multiple game cards s2 are included in the first area of the target game interface. In the second area of the target game interface, a target trigger control is displayed. The target trigger control s7 displays the first indication information and the second indication information determined based on the roulette control. Among them, the first indication information is 5, and the second indication information is 3. Among them, the currently selected indication information is the first indication information. It can be seen that in the target trigger control, the first indication information is enlarged and displayed to prompt the user of the currently selected indication information.
[0120] The process of making the above control instruction information effective on the game card is the process of determining the card effect information corresponding to the game card.
[0121] After determining the card effect information, based on the card effect information, the virtual object corresponding to the game card is controlled to perform the operation associated with the game card. The operation varies according to the type and function of the game card, and can be determined according to actual needs, and the embodiment of the present disclosure does not limit it.
[0122] In addition, the first indication information and the second indication information displayed in the target trigger control can be retained for a certain period of time when they are not effective, for example; until the user once again determines new first indication information and second indication information through the wheel control; the newly determined first indication information and second indication information can overwrite the ineffective first indication information and second indication information, so that the target trigger control displays the new first indication information and second indication information.
[0123] By displaying the game cards in the target game interface, and in response to the first trigger of the user, a roulette control is displayed in the target game interface, and the roulette control includes a first indication area and a second indication area. In response to the second trigger of the roulette control by the user, the first indication information corresponding to the first indication area and the second indication information corresponding to the second indication area are determined, and based on the first indication information and / or the second indication information, the card effect information corresponding to the game card is determined, and based on the card effect information, the virtual object corresponding to the game card is controlled to perform the operation associated with the game card, so that the first indication area and the second indication area of the roulette control are used to instruct the virtual object to perform the operation associated with the game card, the information that the roulette control can indicate during the interaction process is increased, and the diversity of the game play is improved.
[0124] Those skilled in the art will appreciate that, in the above method of specific implementation, the order in which the steps are written does not imply a strict execution order and does not constitute any limitation on the implementation process. The specific execution order of the steps should be determined by their functions and possible internal logic.
[0125] Based on the same inventive concept, an interactive control device corresponding to the interactive control method is also provided in the embodiment of the present disclosure. Since the principle of solving the problem by the device in the embodiment of the present disclosure is similar to the above-mentioned interactive control method in the embodiment of the present disclosure, the implementation of the device can refer to the implementation of the method, and the repeated parts will not be repeated.
[0126] Reference Figure 5 FIG. 1 is a schematic diagram of the architecture of an interactive control device provided by an embodiment of the present disclosure, wherein the device includes:
[0127] A display module 51, used to display a target game interface and display game cards in the target game interface;
[0128] A first response module 52, for displaying a roulette wheel control in the target game interface in response to a first trigger of a user; the roulette wheel control comprises: a first indication area and a second indication area;
[0129] A second response module 53 is used to determine, in response to a second trigger of the wheel control, first indication information corresponding to the first indication area and second indication information corresponding to the second indication area; wherein the first indication information and the second indication information correspond to different indication objects;
[0130] The execution module 54 is used to determine the card effect information corresponding to the game card based on the first indication information and / or the second indication information, and based on the card effect information, control the virtual object corresponding to the game card to perform an operation associated with the game card.
[0131] In one possible implementation, the different indication objects corresponding to the first indication information and the second indication information respectively include: different attributes of the game card; the different attributes of the game card include at least one of the following: the level of the game card, the amount of virtual resources required to perform an operation corresponding to the game card, the duration of the effect of the game card, and the card effect of the game card.
[0132] In a possible implementation manner, the different indication objects corresponding to the first indication information and the second indication information respectively include: an attribute of the game card, and a first attribute of a first virtual object corresponding to the game card; the virtual object includes the first virtual object;
[0133] The first attribute includes at least one of the following: a position of the first virtual object in a game scene, and a first virtual resource corresponding to the first virtual object; wherein the first virtual resource is used by the first virtual object to perform a first operation corresponding to the game card.
[0134] In a possible implementation manner, the different indication objects corresponding to the first indication information and the second indication information respectively include: an attribute of the game card, and a second attribute of a second virtual object controlled by the virtual object;
[0135] The second attribute includes at least one of the following: the position of the second virtual object in the game scene, the virtual resources corresponding to the second virtual object, the number of the second virtual objects, and the second virtual resources corresponding to the second virtual object; wherein the second virtual resources are used by the virtual object to control the second virtual object to perform a second operation corresponding to the game card.
[0136] In a possible implementation manner, when determining the card effect information corresponding to the game card based on the first indication information and / or the second indication information, the execution module 54 is configured to:
[0137] In response to a third trigger operation of the user, determining target indication information corresponding to the third trigger operation; the target indication information includes: the first indication information and / or the second indication information;
[0138] Based on the target indication effect indicated by the target indication information and the effect information of the indication object corresponding to the target indication information, the card effect information corresponding to the game card is determined.
[0139] In a possible implementation manner, the display module 51 is further used to: display a target trigger control in the target game interface;
[0140] The execution module 54, in response to the third trigger operation of the user, determines that the target indication information corresponding to the third trigger operation includes:
[0141] In response to a third trigger operation of the user on the target trigger control, the target indication information is determined from the first indication information and the second indication information.
[0142] In a possible implementation manner, the wheel control includes a pointer; the first indication area includes: first areas corresponding to a plurality of first candidate indication information; the second indication area includes: second areas corresponding to a plurality of second candidate indication information;
[0143] The second response module 53, in response to the second triggering of the wheel control, determines the first indication information corresponding to the first indication area and the second indication information corresponding to the second indication area, for:
[0144] In response to a second triggering of the wheel control, controlling the pointer to point to the first indication area and the second indication area;
[0145] The pointer is pointed to the first candidate indication information corresponding to the first area, which is determined as the first indication information; the pointer is pointed to the second candidate indication information corresponding to the second area, which is determined as the second indication information.
[0146] In a possible implementation manner, a plurality of sub-areas are further displayed in the target game interface, and at least some of the plurality of sub-areas are associated with the first game event to be triggered;
[0147] The first response module 52, in response to the first trigger of the user, when displaying the roulette wheel control in the target game interface, is used to:
[0148] In response to a first trigger of the user, determining a target sub-region from the plurality of sub-regions;
[0149] In response to the target sub-area being associated with a target game event, the roulette wheel control is displayed in a first area of the target game interface.
[0150] For descriptions of the processing flow of each module in the device and the interaction flow between each module, reference may be made to the relevant descriptions in the above method embodiment, which will not be described in detail here.
[0151] The present disclosure also provides a computer device, such as Figure 6 FIG. 1 is a schematic diagram of a computer device structure provided in an embodiment of the present disclosure, including:
[0152] A processor 61 and a memory 62; the memory 62 stores machine-readable instructions executable by the processor 61, and the processor 61 is used to execute the machine-readable instructions stored in the memory 62. When the machine-readable instructions are executed by the processor 61, the processor 61 performs the following steps:
[0153] Displaying a target game interface and displaying game cards in the target game interface;
[0154] In response to a first trigger of the user, a roulette wheel control is displayed in the target game interface; the roulette wheel control includes: a first indication area and a second indication area;
[0155] In response to a second trigger of the wheel control, determining first indication information corresponding to the first indication area and second indication information corresponding to the second indication area; wherein the first indication information and the second indication information correspond to different indication objects;
[0156] Based on the first indication information and / or the second indication information, card effect information corresponding to the game card is determined, and based on the card effect information, a virtual object corresponding to the game card is controlled to perform an operation associated with the game card.
[0157] The above-mentioned memory 62 includes internal memory 621 and external memory 622; the memory 621 here is also called internal memory, which is used to temporarily store the calculation data in the processor 61, as well as the data exchanged with the external memory 622 such as the hard disk. The processor 61 exchanges data with the external memory 622 through the internal memory 621.
[0158] The specific execution process of the above instructions can refer to the steps of the interactive control method described in the embodiment of the present disclosure, which will not be repeated here.
[0159] The embodiment of the present disclosure also provides a computer-readable storage medium, on which a computer program is stored, and when the computer program is executed by a processor, the steps of the interactive control method described in the above method embodiment are executed. The storage medium can be a volatile or non-volatile computer-readable storage medium.
[0160] The present disclosure also provides a computer program product that carries a program code. The program code includes instructions that can be used to execute the steps of the interactive control method described in the above method embodiment. For details, please refer to the above method embodiment, which will not be repeated here.
[0161] The computer program product may be implemented in hardware, software or a combination thereof. In one optional embodiment, the computer program product is implemented as a computer storage medium. In another optional embodiment, the computer program product is implemented as a software product, such as a software development kit (SDK).
[0162] Those skilled in the art can clearly understand that, for the convenience and simplicity of description, the specific working process of the system and device described above can refer to the corresponding process in the aforementioned method embodiment, and will not be repeated here. In the several embodiments provided in the present disclosure, it should be understood that the disclosed system, device and method can be implemented in other ways. The device embodiments described above are merely schematic. For example, the division of the units is only a logical function division. There may be other division methods in actual implementation. For example, multiple units or components can be combined or integrated into another system, or some features can be ignored or not executed. Another point is that the mutual coupling or direct coupling or communication connection shown or discussed can be through some communication interfaces, and the indirect coupling or communication connection of the device or unit can be electrical, mechanical or other forms.
[0163] The units described as separate components may or may not be physically separated, and the components shown as units may or may not be physical units, that is, they may be located in one place or distributed on multiple network units. Some or all of the units may be selected according to actual needs to achieve the purpose of the solution of this embodiment.
[0164] In addition, each functional unit in each embodiment of the present disclosure may be integrated into one processing unit, or each unit may exist physically separately, or two or more units may be integrated into one unit.
[0165] If the functions are implemented in the form of software functional units and sold or used as independent products, they can be stored in a non-volatile computer-readable storage medium that is executable by a processor. Based on this understanding, the technical solution of the present disclosure, or the part that contributes to the prior art or the part of the technical solution, can be embodied in the form of a software product, which is stored in a storage medium and includes several instructions for a computer device (which can be a personal computer, a server, or a network device, etc.) to perform all or part of the steps of the method described in each embodiment of the present disclosure. The aforementioned storage medium includes: various media that can store program codes, such as a USB flash drive, a mobile hard disk, a read-only memory (ROM), a random access memory (RAM), a magnetic disk or an optical disk.
[0166] Finally, it should be noted that the above-described embodiments are only specific implementation methods of the present disclosure, which are used to illustrate the technical solutions of the present disclosure, rather than to limit them. The protection scope of the present disclosure is not limited thereto. Although the present disclosure is described in detail with reference to the above-described embodiments, ordinary technicians in the field should understand that any technician familiar with the technical field can still modify the technical solutions recorded in the above-described embodiments within the technical scope disclosed in the present disclosure, or can easily think of changes, or make equivalent replacements for some of the technical features therein; and these modifications, changes or replacements do not make the essence of the corresponding technical solutions deviate from the spirit and scope of the technical solutions of the embodiments of the present disclosure, and should be included in the protection scope of the present disclosure. Therefore, the protection scope of the present disclosure should be based on the protection scope of the claims.
Claims
1. An interactive control method, characterized in that: include: Displaying a target game interface and displaying game cards in the target game interface; In response to a first trigger of the user, a roulette wheel control is displayed in the target game interface; the roulette wheel control includes: a first indication area and a second indication area; the first indication area includes first areas corresponding to a plurality of first candidate indication information respectively, and the second indication area includes second areas corresponding to a plurality of second candidate indication information respectively; at least part of the information in the plurality of first candidate indication information is different; In response to a second triggering of the wheel control, determining first indication information corresponding to the first indication area among the plurality of first candidate indication information, and second indication information corresponding to the second indication area among the second candidate indication information; wherein the first indication information and the second indication information correspond to different indication objects; Based on the first indication information and / or the second indication information, card effect information corresponding to the game card is determined, and based on the card effect information, a virtual object corresponding to the game card is controlled to perform an operation associated with the game card.
2. The method according to claim 1, characterized in that The different indication objects corresponding to the first indication information and the second indication information respectively include: different attributes of the game card; the different attributes of the game card include at least one of the following: the level of the game card, the amount of virtual resources required to perform an operation corresponding to the game card, the duration of the effect of the game card, and the card effect of the game card.
3. The method according to claim 1, characterized in that The different indication objects corresponding to the first indication information and the second indication information respectively include: the attribute of the game card, and the first attribute of the first virtual object corresponding to the game card; the virtual object includes the first virtual object; The first attribute includes at least one of the following: a position of the first virtual object in a game scene, and a first virtual resource corresponding to the first virtual object; wherein the first virtual resource is used by the first virtual object to perform a first operation corresponding to the game card.
4. The method according to claim 1, characterized in that: The different indication objects corresponding to the first indication information and the second indication information respectively include: an attribute of the game card, and a second attribute of a second virtual object controlled by the virtual object; The second attribute includes at least one of the following: the position of the second virtual object in the game scene, the virtual resources corresponding to the second virtual object, the number of the second virtual objects, and the second virtual resources corresponding to the second virtual object; wherein the second virtual resources are used by the virtual object to control the second virtual object to perform a second operation corresponding to the game card.
5. The method according to any one of claims 1 to 4, characterized in that: The determining, based on the first indication information and / or the second indication information, the card effect information corresponding to the game card includes: In response to a third trigger operation of the user, determining target indication information corresponding to the third trigger operation; the target indication information includes: the first indication information and / or the second indication information; Based on the target indication effect indicated by the target indication information and the effect information of the indication object corresponding to the target indication information, the card effect information corresponding to the game card is determined.
6. The method according to claim 5, characterized in that The method further comprises: displaying a target trigger control in the target game interface; In response to a third trigger operation of the user, determining target indication information corresponding to the third trigger operation includes: In response to a third trigger operation of the user on the target trigger control, the target indication information is determined from the first indication information and the second indication information.
7. The method according to any one of claims 1 to 4, characterized in that: The roulette wheel control includes a pointer; The step of determining, in response to a second triggering of the wheel control, first indication information corresponding to the first indication area among the plurality of first candidate indication information and second indication information corresponding to the second indication area among the second candidate indication information comprises: In response to a second triggering of the wheel control, controlling the pointer to point to the first indication area and the second indication area; The first candidate indication information corresponding to the first area pointed by the pointer is determined as the first indication information; and the second candidate indication information corresponding to the second area pointed by the pointer is determined as the second indication information.
8. The method according to any one of claims 1 to 4, characterized in that: A plurality of sub-areas are also displayed in the target game interface, and at least some of the sub-areas are associated with a first game event to be triggered; The method of displaying a roulette wheel control in the target game interface in response to a first trigger of the user includes: In response to a first trigger of the user, determining a target sub-region from the plurality of sub-regions; In response to the target sub-area being associated with a target game event, the roulette wheel control is displayed in a first area of the target game interface.
9. An interactive control device, characterized in that: include: A display module, used to display a target game interface and display game cards in the target game interface; A first response module, configured to display a roulette wheel control in the target game interface in response to a first trigger of a user; the roulette wheel control comprises: a first indication area and a second indication area; the first indication area comprises first areas corresponding to a plurality of first candidate indication information respectively, and the second indication area comprises second areas corresponding to a plurality of second candidate indication information respectively; at least part of the information in the plurality of first candidate indication information is different; a second response module, configured to determine, in response to a second triggering of the wheel control, first indication information corresponding to the first indication area among the plurality of first candidate indication information, and second indication information corresponding to the second indication area among the second candidate indication information; wherein the first indication information and the second indication information correspond to different indication objects; An execution module is used to determine the card effect information corresponding to the game card based on the first indication information and / or the second indication information, and based on the card effect information, control the virtual object corresponding to the game card to perform an operation associated with the game card.
10. A computer device, characterized in that: include: A processor, a memory and a bus, wherein the memory stores machine-readable instructions executable by the processor, and when the computer device is running, the processor and the memory communicate via the bus, and when the machine-readable instructions are executed by the processor, the steps of the interactive control method as described in any one of claims 1 to 8 are performed.
11. A computer-readable storage medium, characterized in that: The computer-readable storage medium stores a computer program, and when the computer program is executed by a processor, the steps of the interactive control method according to any one of claims 1 to 8 are executed.
Citation Information
Patent Citations
Game control method and device
CN114307131A