游戏内的剧情动画生成方法、装置、存储介质与电子设备

By recording and editing game character behavior in game mode to generate target story animations, the problem of high manpower and time costs in existing technologies is solved, and the generation efficiency and user experience are improved.

CN116309969BActive Publication Date: 2026-07-17NETEASE (SHANGHAI) NETWORK CO LTD

Patent Information

Authority / Receiving Office
CN · China
Patent Type
Patents(China)
Current Assignee / Owner
NETEASE (SHANGHAI) NETWORK CO LTD
Filing Date
2023-03-14
Publication Date
2026-07-17

AI Technical Summary

Technical Problem

Generating game story animations using existing technologies requires a significant amount of manpower and time, and is prone to issues such as animation slippage and stiffness.

Method used

By controlling the game character in game mode to record actions according to the preset plot, the initial plot animation is obtained and edited to generate the target plot animation, including editing, orientation value update and key shooting position selection.

Benefits of technology

This greatly improves the efficiency of generating story animations, avoids errors caused by manual data entry, and enhances the smoothness of animations and user experience.

✦ Generated by Eureka AI based on patent content.

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Abstract

本公开提供一种游戏内的剧情动画生成方法、游戏内的剧情动画生成装置、计算机可读存储介质与电子设备,涉及计算机技术领域。该游戏内的剧情动画生成方法包括:根据预设游戏剧情确定待录制游戏角色;在游戏模式中,按照所述预设游戏剧情操控所述待录制游戏角色的行为,并对所述待录制游戏角色的行为进行录制,以得到初始剧情动画;对所述初始剧情动画进行编辑,以生成目标剧情动画。本公开提高了游戏内剧情动画的生成效率,降低了游戏内剧情动画的制作成本。
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