Display device and display method of game information
By adjusting the game information display parameters of the display device, the obstruction problem caused by the fixed display method on the game interface was solved, resulting in a better user experience and auxiliary functions.
Patent Information
- Application Number
- CN202111588221.1
- Authority / Receiving Office
- CN · China
- Patent Type
- Patents(China)
- Current Assignee / Owner
- Filing Date
- 2021-12-23
- Publication Date
- 2025-10-28
- Estimated Expiration
- 2041-12-23
AI Technical Summary
The fixed display method of game information on the game interface of existing display devices may obscure important game content or fail to provide the auxiliary functions that users need, resulting in a decline in the user's gaming experience.
By receiving user instructions, the display parameters of game information are adjusted, including the display area and display items, to ensure that game information does not obscure specified information and to add necessary auxiliary functions.
It enhances the user's gaming experience by flexibly adjusting the display position and items of game information to meet the user's personalized needs.
Smart Images

Figure CN116328294B_ABST
Abstract
Description
Technical Field
[0001] This application relates to the field of intelligent display device technology, and in particular to a display device and a method for displaying game information. Background Technology
[0002] Display devices refer to terminal devices capable of outputting specific display images, such as smart TVs, mobile terminals, smart advertising screens, and projectors. Taking smart TVs as an example, smart TVs are television products based on Internet application technologies, possessing open operating systems and chips, and having open application platforms. They enable two-way human-computer interaction and integrate multiple functions such as audio-visual, entertainment, and data to meet diverse and personalized user needs.
[0003] When a user plays a game on a display device, the device will show the game interface, which displays the game content corresponding to the game. Simultaneously, to enhance the user's gaming experience, the display device can also display game information on the game interface, indicating auxiliary parameters for the user, such as timers and refresh rates. Typically, display devices use fixed display parameters to show game information on the game interface. For example, displaying game information in a fixed area, such as the upper left corner of the game interface. However, for some games, the game content itself may display specific information in that fixed area, such as important icons, parameters, or instructions. This can cause the game information to obscure the specific game content located in that area, thus severely degrading the user's gaming experience. Another example is always displaying fixed items, such as timers. However, for some games, these fixed items are not helpful, while items that can be helpful in these games are not displayed accordingly, which will also severely degrade the user's gaming experience. Summary of the Invention
[0004] This application provides a display device and a method for displaying game information. By adjusting the display parameters of the game information, the display area and items of the game information on the game interface can be adjusted to improve the user's gaming experience.
[0005] In a first aspect, this application provides a display device, comprising:
[0006] The monitor is configured to display a user interface with a main menu;
[0007] The controller is configured as follows:
[0008] Receive a first display instruction sent by the user, the first display instruction being used to instruct game information to be displayed on the game interface;
[0009] In response to the control command, the game information is displayed in a first area of the game interface, wherein the game information covers the game content corresponding to the first area;
[0010] Receive a first adjustment instruction sent by the user, the first adjustment instruction being used to adjust the display parameters of the game information, the display parameters including display area and / or display items;
[0011] In response to the first adjustment instruction, the game information is displayed on the game interface using the adjusted display parameters.
[0012] In one implementation, the controller is further configured to:
[0013] The system receives a second display instruction sent by the user. The second display instruction is used to instruct the display of auxiliary functions on the game interface. The auxiliary functions include a center point and / or an alignment line. The center point is displayed at the geometric center of the game interface to represent the virtual visual center. The alignment line is used to indicate the splicing position between adjacent screens when the game interface is displayed in a multi-screen splicing manner.
[0014] In response to the second display command, the accessibility function is displayed on the game interface.
[0015] Secondly, this application provides a method for displaying game information, applied to a display device, the method comprising:
[0016] Receive a first display instruction sent by the user, the first display instruction being used to instruct game information to be displayed on the game interface;
[0017] In response to the control command, the game information is displayed in a first area of the game interface, wherein the game information covers the game content corresponding to the first area;
[0018] Receive a first adjustment instruction sent by the user, the first adjustment instruction being used to adjust the display parameters of the game information, the display parameters including display area and / or display items;
[0019] In response to the first adjustment instruction, the game information is displayed on the game interface using the adjusted display parameters.
[0020] As can be seen from the above technical solution, when the display device receives the first display command sent by the user, it displays game information in a first area on the game interface. After receiving the first adjustment command sent by the user, it adjusts the display area and / or display items of the game information on the game interface. In this way, by adjusting the display parameters of the game information, the display position of the game information can be adjusted to a display area that will not obstruct the specified information, and the desired display items can be selected, thereby improving the user's gaming experience. Attached Figure Description
[0021] To more clearly illustrate the technical solution of this application, the drawings used in the embodiments will be briefly introduced below. Obviously, for those skilled in the art, other drawings can be obtained based on these drawings without creative effort.
[0022] Figure 1 This application illustrates the usage scenario of the display device.
[0023] Figure 2 This is a hardware configuration block diagram of the control device in the embodiments of this application;
[0024] Figure 3 This is a hardware configuration block diagram of the control device in the embodiments of this application;
[0025] Figure 4 This is a hardware configuration diagram of the display device in the embodiments of this application;
[0026] Figure 5 This is a software configuration diagram of the display device in the embodiments of this application;
[0027] Figure 6 A schematic diagram of a game interface provided for this application;
[0028] Figure 7 This application provides a schematic diagram illustrating game information overlaying specified information.
[0029] Figure 8 A flowchart illustrating the process of adjusting display parameters for game information, provided in an embodiment of this application;
[0030] Figure 9 This application provides an embodiment of an interactive diagram illustrating how a user controls a display device to display a main menu via a control device.
[0031] Figure 10 This application provides an embodiment of an interactive diagram illustrating how a user controls a display device to show game information via a control device.
[0032] Figure 11A schematic diagram illustrating a display device displaying game information in a first area, provided in an embodiment of this application;
[0033] Figure 12 This application provides an embodiment of an interactive diagram illustrating how a user and a display device adjust the display area of game information through interaction.
[0034] Figure 13 This application provides an embodiment of an interactive diagram illustrating how a user and a display device can adjust game information display items through interaction.
[0035] Figure 14 This is a schematic diagram illustrating an interaction between a user and a display device to adjust specific parameters of a timer, as provided in an embodiment of this application.
[0036] Figure 15 This application provides an embodiment of an interactive diagram illustrating how a user and a display device adjust the display area and items of game information through interaction.
[0037] Figure 16 This application provides a method for displaying adjusted game information in an embodiment.
[0038] Figure 17 This application provides a method for displaying adjusted game information in an embodiment.
[0039] Figure 18 This application provides a method for displaying adjusted game information in an embodiment.
[0040] Figure 19 A flowchart illustrating an auxiliary function display method provided in an embodiment of this application;
[0041] Figure 20 This application provides an embodiment of an interactive diagram illustrating the interaction between a user and a display device through an interactive display center point.
[0042] Figure 21 This is an interactive diagram illustrating how a user and a display device adjust the style of the center point through interaction, as provided in an embodiment of this application.
[0043] Figure 22 This is a schematic diagram illustrating an interaction between a user and a display device to display alignment lines, provided as an embodiment of this application. Detailed Implementation
[0044] The embodiments will now be described in detail, examples of which are illustrated in the accompanying drawings. When the following description relates to the drawings, unless otherwise indicated, the same numbers in different drawings represent the same or similar elements. The embodiments described below do not represent all embodiments consistent with this application. They are merely examples of systems and methods consistent with some aspects of this application as detailed in the claims.
[0045] It should be noted that the brief descriptions of terms in this application are only for the convenience of understanding the embodiments described below, and are not intended to limit the embodiments of this application. Unless otherwise stated, these terms should be understood in their ordinary and common meaning.
[0046] The terms "first," "second," "third," etc., used in the specification, claims, and accompanying drawings of this application are used to distinguish similar or related objects or entities, and do not necessarily imply a specific order or sequence, unless otherwise specified. It should be understood that such terms are interchangeable where appropriate.
[0047] The terms “comprising” and “having”, and any variations thereof, are intended to cover but not exclude inclusion, for example, a product or device that includes a range of components is not necessarily limited to all of the components that are clearly listed, but may include other components that are not clearly listed or that are inherent to such product or device.
[0048] The term "module" refers to any known or subsequently developed hardware, software, firmware, artificial intelligence, fuzzy logic, or combination of hardware and / or software code that is capable of performing the functions associated with that element.
[0049] Figure 1 This is a schematic diagram illustrating a usage scenario of the display device according to an embodiment. For example... Figure 1 As shown, the display device 200 can communicate with the server 300 via the Internet, and the user can operate the display device 200 through the control device 100.
[0050] In some embodiments, the control device 100 may be a remote control. Communication between the remote control and the display device includes at least one of infrared protocol communication, Bluetooth protocol communication, and other short-range communication methods, controlling the display device 200 wirelessly or via a wired connection. Users can control the display device 200 by inputting control commands through at least one method, such as buttons on the remote control, voice input, or control panel input.
[0051] In some embodiments, the control device 100 may also be a mobile terminal, such as a mobile phone. Communication between the mobile terminal and the display device 200 includes Internet Protocol (IP) communication or Bluetooth protocol communication, as well as at least one of other short-range and long-range communication methods. Users can control the display device 200 by inputting user commands through at least one method such as buttons, voice input, or control panel input on the mobile terminal. Figure 2 An exemplary configuration block diagram of a control device 100, exemplified by a remote control, is shown. Figure 2 As shown, the control device 100 includes a controller, a communication interface, a user input / output interface, a memory, and a power supply.
[0052] Figure 3 An exemplary configuration block diagram of a control device 100, taking a mobile terminal as an example, is shown. Figure 3 As shown, the control device 100 includes at least one of the following components: radio frequency (RF) circuit, memory, display unit, camera, sensor, audio circuit, wireless Fidelity (Wi-Fi) circuit, processor, Bluetooth circuit, and power supply.
[0053] Figure 4 A hardware configuration block diagram of a display device 200 according to an exemplary embodiment is shown.
[0054] In some embodiments, the display device 200 includes at least one of a tuner 210, a communicator 220, a detector 230, an external device interface 240, a controller 250, a display 260, an audio output interface 270, a memory, a power supply, and a user interface.
[0055] In some embodiments, the communicator 220 is a component used to communicate with external devices or servers according to various communication protocol types. For example, the communicator may include at least one of a Wi-Fi module, a Bluetooth module, a wired Ethernet module, other network communication protocol chips or near-field communication protocol chips, and an infrared receiver. The display device 200 can establish the transmission and reception of control signals and data signals with the control device 100 or the server 300 through the communicator 220.
[0056] In some embodiments, the external device interface 240 may include, but is not limited to, one or more interfaces such as: High Definition Multimedia Interface (HDMI), analog or data high-definition component input interface (component), composite video input interface (CVBS), USB input interface (USB), RGB port, etc. It may also be a composite input / output interface formed by multiple interfaces mentioned above.
[0057] In some embodiments, the controller 250 and the tuner 210 may be located in different separate devices, that is, the tuner 210 may also be located in an external device of the main device where the controller 250 is located, such as an external set-top box.
[0058] In some embodiments, the controller 250 controls the operation of the display device and responds to user operations via various software control programs stored in memory. The controller 250 controls the overall operation of the display device 200. For example, in response to receiving a user command to select a UI object to display on the display 260, the controller 250 can perform operations related to the object selected by the user command.
[0059] In some embodiments, the user can input user commands through a graphical user interface (GUI) displayed on the display 260, and the user input interface receives the user input commands through the GUI. Alternatively, the user can input user commands by inputting specific sounds or gestures, and the user input interface receives the user input commands by recognizing the sounds or gestures through sensors.
[0060] In some embodiments, a "user interface" is the medium through which an application or operating system interacts and exchanges information with a user, enabling the conversion between the internal form of information and a form acceptable to the user. A common form of user interface is the graphical user interface (GUI), which refers to a user interface related to computer operation displayed graphically. It can be an icon, window, control, or other interface element displayed on the screen of an electronic device. Controls can include at least one of the visual interface elements such as icons, buttons, menus, tabs, text boxes, dialog boxes, status bars, navigation bars, and widgets.
[0061] See Figure 5 In some embodiments, the system is divided into four layers, from top to bottom: the Applications layer (referred to as the "Application Layer"), the Application Framework layer (referred to as the "Framework Layer"), the Android runtime and system library layer (referred to as the "System Runtime Layer"), and the kernel layer.
[0062] In some embodiments, at least one application runs in the application layer. These applications may be Windows programs, system settings programs, or clock programs that come with the operating system; they may also be applications developed by third-party developers. In specific implementations, the application packages in the application layer are not limited to the examples above.
[0063] The framework layer provides application programming interfaces (APIs) and programming frameworks for applications in the application layer. The application framework layer includes predefined functions. It acts as a central processing unit, determining the actions taken by applications in the application layer. Applications can access system resources and obtain system services during execution through the API interface.
[0064] like Figure 5 As shown, the application framework layer in this embodiment includes managers, content providers, etc., wherein the managers include at least one of the following modules: ActivityManager, which interacts with all activities running in the system; LocationManager, which provides access to system location services for system services or applications; PackageManager, which retrieves various information related to application packages currently installed on the device; NotificationManager, which controls the display and clearing of notification messages; and WindowManager, which manages icons, windows, toolbars, wallpapers, and desktop widgets on the user interface.
[0065] When a user plays a game through display device 200, the game content corresponding to the game being played will be displayed on display device 200. For example... Figure 6 The game interface shown will display important game information, or designated information, in the middle left area (shown by the dotted box), such as "bullet count," "equipment name," and "teammate information." In this embodiment, the designated information is determined by the specific game and is based on the game's own settings. Furthermore, the display area of this designated information on the game interface is also based on the game's own settings. Therefore, different games have different designated information, and the designated information for different games is displayed in different areas of the game interface.
[0066] To enhance the user's gaming experience, the display device 200 is configured to provide several auxiliary functions to help users better enjoy the game. In this embodiment, the parameter information corresponding to these auxiliary functions can be referred to as game information. Game information is not part of the game's design and can be added to the game interface using the native methods of the display device 200's operating system; therefore, it does not affect the game's operation.
[0067] Typically, game information is displayed in a relatively fixed area on the game interface; that is, regardless of the game, the game information will be displayed in a fixed area on the game interface, such as... Figure 7 As shown, the game information is displayed in the middle left area of the game interface. In this case, the game information will cover the game content in this area, so the user can only see the game information and not the actual game content. For some games, if the game content in this area does not include the specified information, it means that the game content in that area is unimportant, and being covered by the game information will not affect the user's gaming experience. However, for some games, if the game content in this area includes the specified content, for example... Figure 6 The game interface shown includes designated information such as "bullet count," "equipment name," and "teammate information" in the middle left area. This indicates that the game content in this area is very important; if this designated information is covered by other game information, it will severely impact the user's gaming experience. Furthermore, game information typically includes fixed display items, such as... Figure 7 As shown, the game information includes a display item called "Timer," which only has a positive timing function. This means the game information can only provide a positive timing function to the user within the game. However, some games inherently have a positive timing function, or their timing is unrelated to the game time, so the user doesn't need to activate it. Alternatively, some games may require other auxiliary functions, such as a "refresh rate" function to help users adjust the refresh rate in real time. In these cases, since the fixed display item in the game information does not include "refresh rate," the game information cannot provide the "refresh rate" function to the user within the game, thus failing to enhance the user's gaming experience.
[0068] To address the aforementioned problems with game information, this application provides a method for displaying game information, allowing for flexible adjustment of display parameters (display area and display items). See, for example... Figure 8 The process shown is as follows:
[0069] S801. Receive a first display instruction sent by the user, the first display instruction being used to instruct game information to be displayed on the game interface.
[0070] When a user plays a game through display device 200, the game interface corresponding to the game content is displayed on display device 200.
[0071] When a user needs assistive functions, they can send a first display command to the display device 200 to instruct the display device 200 to display game information. For example, the user can send the first display command to the display device 200 through a control device 100, such as a remote control or a mobile phone.
[0072] Correspondingly, the display device 200 will receive the first display command sent by the user through the corresponding interface, network, etc.
[0073] S802. In response to the first display instruction, the game information is displayed in a first area on the game interface, wherein the game information covers the game content corresponding to the first area.
[0074] After receiving the first display command sent by the user, the display device 200 will respond to the first display command by displaying game information on the game interface.
[0075] In this embodiment, the display area for game information can be a fixed display area on the game interface, which is the first area in this embodiment. The display items in the game information are also fixed display items. In response to the first display command, the display device 200 first obtains pre-stored display parameters, which include information about the fixed display area and the fixed display items. Then, it displays the game information on the first area. At this time, the game information includes relevant information about the fixed display items, such as the item name and corresponding parameters of the fixed display items.
[0076] In this embodiment, the game information is displayed in the first area in an overlay manner, that is, the game information will cover the corresponding game content in the first area, so that the user can only see the game information and not the game content in the first area.
[0077] S803. Receive a first adjustment instruction sent by the user, the first adjustment instruction being used to adjust the display parameters of the game information, the display parameters including the display area and / or display items.
[0078] Users can send a first adjustment command to the display device 200 to adjust the display parameters of game information. In this embodiment, the display parameters of game information include display area and display items. Users can adjust the display area of game information on the game interface, or adjust the display items in the game information, or adjust both the display area of game information on the game interface and the display items in the game information at the same time.
[0079] In this embodiment, it is not limited that the adjusted display parameters are different from the original display parameters. In some embodiments, if a user accidentally opens the settings menu for the display parameters of game information, they can still specify the same display parameters as the original display parameters in the first adjustment instruction, that is, the adjusted display parameters are the same as the original display parameters, to stop the accidental operation. Alternatively, the user can specify the adjusted display parameters in the first adjustment instruction. The adjusted display parameters can be set according to user requirements, etc. The first adjustment instruction can ensure that the display parameters of game information are the adjusted display parameters. However, in this embodiment, the adjusted display parameters are exactly the same as the original display parameters.
[0080] S804. In response to the first adjustment instruction, display the game information on the game interface using the adjusted display parameters.
[0081] After receiving a first adjustment instruction, the display device 200 identifies the adjusted display parameters carried in the first adjustment instruction, such as the adjusted display area, the adjusted display item, or both. After identifying these adjusted display parameters, the display device 200 uses these adjusted display parameters to display game information.
[0082] For example, if the adjusted display parameters include the adjusted display area, then the game information is displayed within the adjusted display area, and the displayed items in the game information remain unchanged.
[0083] If the adjusted display parameters include the adjusted display items, then the game information corresponding to the adjusted display items will be displayed, and the display area for the game information will remain unchanged.
[0084] If the adjusted display parameters include the adjusted display area and the adjusted display items, then the game information will be displayed within the adjusted display area, and the displayed game information will correspond to the adjusted display items.
[0085] For example, Figures 9-11 The process of displaying game information through interaction between the user and the display device is provided as follows:
[0086] like Figure 9 As shown, in this example, the control device 100 is a remote control. The user controls the remote control by pressing the "Up," "Down," "Left," and "Right" buttons to move the focus (shown in a thick black solid line) to the "EXTRAS SET UP" button on the game interface, and then presses the "OK" button on the remote control to send a main menu display command to the display device 200. In some examples, a separate "Menu" button can be set on the remote control, and the user can send a main menu display command to the display device 200 by directly pressing the "Menu" button.
[0087] like Figure 10As shown, the display device 200 receives a main menu display command sent by the user and displays the main menu on the game interface. In this embodiment, the main menu includes at least a game information switch and game information settings options. The user moves the focus (shown as a thick black solid line) to the game information switch by pressing the "up" and "down" buttons on the remote control, and sends a first display command to the display device 200 by pressing the "confirm" button on the remote control, instructing the display device 200 to turn on the game information switch, that is, to display the game information on the game interface.
[0088] In this embodiment, the game information switch is off by default when the game is started. Therefore, the user needs to send a first display command to the display device 200 according to the above process to instruct the display device 200 to display the game information. In some embodiments, the system can start the game room by default, and the game information switch is on. Therefore, the process of displaying game information described above can be omitted.
[0089] like Figure 11 As shown, after receiving the first display command sent by the user, the display device 200 acquires a pre-stored fixed display area, namely the first area on the game interface (shown as a dashed box), which is located in the middle left of the game interface. It also acquires pre-stored fixed display items, such as a timer. Game information (the timer and its related information) is displayed in the first area. In one implementation, the item names in the game information can be displayed in text form. In another implementation, to reduce the area occupied, the item names in the game information can be displayed as follows: Figure 11 As shown, it is presented in icon form.
[0090] In this embodiment, the game content corresponding to the middle left side of the game interface, i.e. the first area, includes specified information such as "bullet count", "equipment name" and "teammate information". After the game information is displayed in the first area, it just covers these specified information, making it impossible for the user to play the game normally.
[0091] Figure 12 The process for users to adjust the display area of game information through interaction with the display device is provided as follows:
[0092] based on Figure 10 The main menu shown is as follows: Figure 12As shown in Figure ①, the user moves the focus (shown in a thick black solid line) to the game information settings item by pressing the "up" and "down" buttons on the remote control, and sends a selection command to the display device 200 by pressing the "confirm" button on the remote control, so as to instruct the display device 200 to display the game information menu corresponding to the game information settings item on the current game interface. The game information menu includes options for all displayed items and information location settings options.
[0093] like Figure 12 As shown in Figure ②, the user moves the focus (shown in a thick black solid line) to the information location setting option by pressing the "up" and "down" buttons on the remote control, and sends a selection command to the display device 200 by pressing the "confirm" button on the remote control, so as to instruct the display device 200 to display the information location menu on the current game interface. The information location menu has selectable or modifiable options.
[0094] Typically, most games prioritize the top and bottom of the game interface to enhance the user's visual experience; therefore, auxiliary information is usually not displayed in these areas. Thus, game information can be configured to be displayed on the left (top left, middle left, bottom left) and right (top right, middle right, bottom right) of the game interface. In some implementations, the area where game information can be displayed can be increased or decreased to meet different user needs. For example... Figure 12 As shown in Figure ③, the information location menu includes two modifiable options: one for controlling the horizontal display and one for controlling the vertical display. Taking the example that game information can be displayed on the left and right sides of the game interface, the horizontal display option has two choices: left and right. The vertical display option has three choices: up, center, and down. In this embodiment, to avoid the game information covering specific information in the game content, the display area of the game information needs to be adjusted to an area on the game interface that does not contain the specified information, i.e., the second area. Assuming that in this embodiment, the specified information is only contained in the first area, the second area can be selected from the remaining five areas. The user sends a first adjustment command to the display device 200 via a remote control to modify the horizontal and vertical display options. Figure 12 As shown in ③, if the modifiable option controlling the horizontal display is changed to the left and the modifiable option controlling the vertical display is changed to upward, then the second area will be the upper left area of the game interface.
[0095] like Figure 12As shown in ④, in response to the first adjustment command, the display device 200 displays game information in the second area (shown in a thick dashed box). At this time, the displayed item in the game information remains unchanged and is still the timer.
[0096] By adjusting the display area as described above, game information can be moved to a display area that does not contain the specified information, ensuring that the game information does not cover the specified information. While ensuring that users can play the game normally, the game experience can be further improved by observing the game information.
[0097] In some embodiments, users can refer to changes in game content within the game interface, i.e., changes in a specified information display area, based on... Figure 12 The process shown moves the game information to a new display area.
[0098] In some embodiments, even if the first area does not contain specified information, the user can still select information according to personal preference or actual needs while playing the game. Figure 12 The process shown moves the game information to the desired display area.
[0099] In the example above, the fixed display item in the game information is a timer. If the current game does not need the timer function, or if other auxiliary functions are required, then since the game information can only provide the timer function, it will not improve the user's game experience, and may even reduce the user's game experience.
[0100] Figure 13 The process for users to adjust game information display items through interaction with the display device is provided as follows:
[0101] based on Figure 10 The main menu shown is as follows: Figure 13 As shown in Figure ①, the user moves the focus (shown in a thick black solid line) to the game information settings item by pressing the "Up" and "Down" buttons on the remote control, and sends a selection command to the display device 200 by pressing the "Confirm" button on the remote control. This instructs the display device 200 to display the game information menu corresponding to the game information settings item on the current game interface. The game information menu includes options for all displayed items and information location settings. "All displayed items" refers to items that can be displayed, such as timers and refresh rates, and may also include other displayed items; this embodiment does not limit this.
[0102] like Figure 13As shown in Figure ②, the user moves the focus (shown in a thick black solid line) to the switch of the display item to be adjusted (from not displayed to displayed, from displayed to not displayed) by pressing the "Up" and "Down" buttons on the remote control. Then, by pressing the "Confirm" button on the remote control, a first adjustment command is sent to the display device 200 to turn the switch corresponding to that display item on or off. In this embodiment, taking adding the display refresh rate as an example, the focus (shown in a thick black solid line) is moved to the refresh rate switch and the switch is turned on to indicate that the refresh rate is displayed in the game information.
[0103] like Figure 13 As shown in ③, in response to the first adjustment command, the display device 200 adds the refresh rate to the game information and obtains the parameters corresponding to the current refresh rate, i.e., the target game information, such as 24Hz. At this time, the display area of the game information does not change and remains in the first area. That is, the adjusted game information, including the timer and refresh rate, is displayed in the first area (shown in the dashed box).
[0104] In some embodiments, the specific parameters of each display item can be further adjusted.
[0105] Figure 14 The process for adjusting specific parameters of a timer through interaction between the user and the display device is provided as follows:
[0106] like Figure 14 As shown in Figure ①, the user moves the focus to the timer option on the game information settings menu by controlling the remote control and selects the option, so that the display device 200 displays the timer menu.
[0107] like Figure 14 As shown in Figure ②, the display device 200 displays a timer menu, which includes a timer display on / off option, a countdown option, and a countdown option. The user can select the timer's function using a remote control. If the countdown option is selected, the timer will function as a countdown timer; if the countdown option is selected, the timer will function as a countdown timer. Furthermore, if the user selects the countdown function, the timer will start from 0 and count forward to indicate the duration of the game. If... Figure 14 As shown in ②, when the user selects the countdown function, the device 200 displays the time setting menu.
[0108] like Figure 14As shown in ③, users can set the countdown duration by modifying the minute and second areas in the time settings menu. For example, setting the minutes to 05 and the seconds to 00 sets the countdown duration to 5 minutes. The timer displayed in the first area will then begin counting down from 5 minutes.
[0109] The process by which users interact with display devices to adjust specific refresh rate parameters is as follows:
[0110] When the user turns on the refresh rate display switch in the game information settings menu, the refresh rate settings option will appear. The user can then use the remote control to move the focus to the refresh rate settings option and select it to display the refresh rate menu on the display device 200.
[0111] Display device 200 displays a refresh rate menu, which includes selectable refresh rate values, such as 60Hz, 90Hz, and 120Hz.
[0112] Users can adjust the refresh rate of the display device 200 by selecting a refresh rate value in the refresh rate menu. For example, if the network environment and the graphics card of the display device 200 are in good condition, a higher refresh rate can be adjusted to improve the smoothness and texture of the image. Conversely, a lower refresh rate can be adjusted to ensure smoothness and thus guarantee the normal display of the game image, avoiding stuttering and other issues. For example, adjusting the refresh rate to 120Hz will display a refresh rate of 120Hz in the first area.
[0113] By adjusting the above-mentioned display items, the displayed items in the game information can be adjusted more flexibly, so that the displayed auxiliary functions can better meet the user's real needs and improve the user's gaming experience.
[0114] In this embodiment, as Figure 11 As shown, displaying game information in the first area not only overwrites the designated information within that area, but also only includes a timer, failing to meet the user's assistance needs. Therefore, it is necessary to adjust both the display area and the displayed items for the game information.
[0115] Figure 15 The process for users to adjust the display area and items of game information through interaction with the display device is provided as follows:
[0116] You can refer to this. Figure 12 The processes shown in ① to ④ are as follows: Figure 15 As shown in ①, the modifiable option controlling the horizontal display is changed to the left, and the modifiable option controlling the vertical display is changed to upward. That is, the display area of the game information is adjusted to the upper left area of the game interface, which is the second area.
[0117] Return to Figure 12 On the game information menu shown in ②, and refer to Figure 13 The process shown in ③ to ④ is as follows: Figure 15 As shown in ②, enable the refresh rate display switch. You can refer to the process described above to adjust the specific parameters of the timer and refresh rate. For example, set the timer to a countdown timer with a 5-minute countdown, and adjust the refresh rate to 120Hz.
[0118] Display device 200 uses the adjusted display parameters described above to display game information, such as... Figure 15 As shown in ③, game information is displayed in the second area (shown in a thick dashed box). At this time, the game information includes a timer and a refresh rate. The timer is a countdown and starts from 5 minutes; the refresh rate is 120Hz.
[0119] By simultaneously adjusting the display area and display items of game information, the display position of the game information can be adjusted to a location that will not obstruct the display of the specified information. Users can also select the desired display items, thereby improving the user's gaming experience.
[0120] Display device 200 can be configured to display the adjusted game information in various ways, as follows:
[0121] In one implementation, such as Figure 16 As shown in Figure ①, when the user adjusts the display parameters (display area and / or display items) of the game information in the main menu, the game information displayed on the game interface does not change; that is, the game information remains within the first area (shown in the dashed box), and only the timer is displayed. The display device 200 stores the adjusted display parameters. When the user sends a command to the display device 200 to close the main menu, the display device 200 responds to the command, closes the main menu, and calls the stored adjusted display parameters to display the game information, such as... Figure 16 As shown in ②, game information is displayed in the second area (shown in a thick dashed box). This game information includes a timer and a refresh rate. The timer is a countdown timer that starts from 5 minutes; the refresh rate is 120Hz.
[0122] In one implementation, such as Figure 17 As shown, when the user adjusts the display parameters of game information (display area and / or display items) in the main menu, a preview interface is displayed to show the effect of the adjusted game information. Figure 17Taking the preview interface shown as an example, this preview interface is used to display the adjusted display area. At this time, the preview interface represents the game interface, and the display area represents the adjusted display area, namely the second area, denoted as area A. The adjusted display area is the upper left side of the game interface, so area A is displayed in the upper left side of the preview interface. This allows the user to see the adjusted display area of the game information without closing the main menu. In this way, if the user is not satisfied with the adjusted effect, they can continue to make adjustments based on the currently displayed main menu, making the operation process more convenient and the effect more intuitive.
[0123] In one implementation, such as Figure 18 As shown, when a user adjusts the display parameters (display area and / or display items) of game information in the main menu, the game information is displayed directly and in real-time on the game interface with the adjusted parameters. For example, if the display area is adjusted from a first area (shown in a dashed box) to a second area (shown in a thick dashed box), then when the main menu is displayed and the corresponding display parameters for the second area are set on the main menu, the game information is displayed in real-time in the second area of the game interface. For example, the game information, including a timer, is displayed in the upper left corner of the game interface. This allows users to directly see the actual display effect of the game information after adjusting the display parameters, improving the accuracy of game information adjustments.
[0124] Some auxiliary functions are displayed on the game interface in text form, i.e., game information. Other auxiliary functions are displayed in image form, such as center points and alignment lines. These auxiliary functions can be arranged as follows: Figure 19 The process is shown below:
[0125] S1901. Receive a second display instruction sent by the user. The second display instruction is used to instruct the display of auxiliary functions on the game interface. The auxiliary functions include a center point and / or alignment lines. The center point is displayed at the geometric center of the game interface to represent the virtual visual center. The alignment lines are used to indicate the splicing position between adjacent screens when the game interface is displayed in a multi-screen splicing manner.
[0126] When a user plays a game through display device 200, the game interface corresponding to the game content is displayed on display device 200.
[0127] When a user needs assistive functions, they can send a second display command to the display device 200 to instruct the display device 200 to display assistive functions, such as a center point or alignment lines. For example, the user can send the second display command to the display device 200 via a control device 100, such as a remote control or a mobile phone.
[0128] Correspondingly, the display device 200 will receive the second display command sent by the user through the corresponding interface, network, etc.
[0129] S1902. In response to the second display instruction, the accessibility function is displayed on the game interface.
[0130] In this embodiment, the center point represents the virtual visual center. Typically, in some games, such as shooting games, the game content corresponding to the game interface is displayed from the user's virtual visual center. The virtual visual center refers to the abstract user's visual focus, which in games usually corresponds to the aiming point, observation point, etc. Users can adjust the position of the aiming point, observation point, etc., by manipulating external devices such as mice, game controllers, or infrared controllers. The display device 200 responds to this adjustment, recalculates the corresponding virtual visual center, and adjusts the game content displayed on the game interface based on this virtual visual center. Specifically, the adjusted virtual visual center is used as the geometric center point on the game interface to display the game content. This allows the user to always observe the maximum range from their current perspective.
[0131] For some games, the center point is not displayed, which may reduce the gaming experience. For example, if the target to be aimed at is located at point A on the game interface, the user can adjust the position of the aiming point to make the display device 200 adjust the game content corresponding to the game interface so that the target is the virtual visual center. However, this adjustment is very prone to error. That is, the adjusted virtual visual center actually corresponds to point B on the game interface. Point A and point B are not the same point. Therefore, the target is not being aimed at, and the user cannot get the desired game result.
[0132] In this embodiment, the display device 200 can respond to a second display command sent by the user and display a center point on the game interface, so that the user can accurately know whether the current game interface is aimed at the target object based on the center point.
[0133] For example, you can refer to Figures 9-10 The interactive flow shown displays the main menu on the display device 200, which will not be described in detail here. In this embodiment, the main menu includes at least the center point option.
[0134] Figure 20 The process for users to interact with the display device to display the central point is provided as follows:
[0135] like Figure 20As shown in Figure ①, the user moves the focus (shown in a thick black solid line frame) to the center point option by pressing the "up" and "down" buttons on the remote control, and sends a selection command to the display device 200 by pressing the "confirm" button on the remote control, so as to instruct the display device 200 to display the center point setting menu.
[0136] like Figure 20 As shown in Figure ②, the center point setting menu includes a switch option. The user moves the focus (shown in a thick black solid line) to the switch option by pressing the "up" and "down" buttons on the remote control, and sends a second display command to the display device 200 by pressing the "confirm" button on the remote control, instructing the display device 200 to display the center point.
[0137] like Figure 20 As shown in ③, the display device 200 responds to the second display instruction by turning on the center point switch option and displaying the center point on the geometric center point of the game interface.
[0138] Furthermore, in another example, the specific parameters of the center point can be adjusted. Based on Figure 20 The game interface shown in ②, in this example, also includes a center point style option in the center point settings menu. For example... Figure 21 As shown in Figure ①, the user moves the focus (shown in a thick black solid line) to the center point style option by pressing the "up" and "down" buttons on the remote control, and sends a selection command to the display device 200 by pressing the "confirm" button on the remote control, so as to instruct the display device 200 to display the center point style menu.
[0139] like Figure 21 As described in section ②, the center point style menu includes all style options for the center point, such as Style 1, Style 2, and Style 3. In one implementation, styles can be specifically named, such as "Cross," "Circle," or "Dot," allowing users to understand the specific style of the center point through the style name. In another implementation, it can be as follows... Figure 21 As shown in Figure ②, a specific image of the style is displayed after the style name to more vividly illustrate the center point, allowing users to quickly select their preferred center point style. In this embodiment, the user moves the focus (shown in a thick black solid line) to the style 1 option by pressing the "up" and "down" buttons on the remote control, and sends a selection command to the display device 200 by pressing the "confirm" button on the remote control, instructing the display device 200 to display the center point in style 1.
[0140] In response to a selection command sent by the user, the display device 200 displays the center point in style 1, such as... Figure 20 As shown in ③, it will not be elaborated further here.
[0141] By following the above process, a center point can be displayed on the game interface to show the user the current accurate aiming position, thereby improving the user's gaming experience.
[0142] In this embodiment, the game interface displayed by each display device 200 is only a part of a complete game interface; that is, a complete game interface needs to be composed of multiple display devices 200 spliced together. When the various display devices 200 are seamlessly spliced together, due to the inconsistency of the screen parameters of the game interfaces on each display device 200, such as their position within the display's visible range and the display range of the game content corresponding to the game interface, misalignment or other problems may occur at the splicing points between the game interfaces of each display device 200. Therefore, it is necessary to adjust the screen parameters of the game interfaces on the display devices 200 to eliminate misalignment and other problems at the splicing points between the game interfaces of each display device 200, so as to improve the quality of the spliced complete game interface and ensure the user's gaming experience. In this embodiment, alignment lines are used to assist in the splicing of game interfaces between multiple display devices. When the alignment lines between two adjacent game interfaces are aligned, there is no misalignment between the two adjacent game interfaces, and the splicing is completed.
[0143] In this embodiment, the display device 200 can respond to a second display command sent by the user and display alignment lines on the game interface. In this way, the user can adjust the screen parameters of the game interface according to the alignment lines to align it with the position of the adjacent game interface.
[0144] For example, you can refer to Figures 9-10 The interactive flow shown displays the main menu on the display device 200, which will not be described in detail here. In this embodiment, the main menu includes at least an alignment line toggle option.
[0145] Figure 22 The process for users to interact with display devices to display alignment lines is provided as follows:
[0146] like Figure 22 As shown in Figure ①, the user moves the focus (shown as a thick black solid line) to the alignment line switch option by pressing the "up" and "down" buttons on the remote control, and sends a second display command to the display device 200 by pressing the "confirm" button on the remote control, instructing the display device 200 to display the alignment line on the game interface.
[0147] like Figure 22 As shown in ②, in response to the second display command, the display device 200 turns on the alignment line switch option and displays the alignment line on the game interface.
[0148] Through the above process, alignment lines can be displayed on the game interface, allowing users to adjust the screen parameters of the game interface using these lines. This ensures that the adjusted game interface is aligned with adjacent game interfaces, thereby improving the quality of the complete game interface after splicing and enhancing the user's gaming experience.
[0149] Display device 200 can be configured to display accessibility functions in various ways, as follows:
[0150] In one implementation method, you can refer to Figure 16 The method shown illustrates the adjusted display of game information. When a user sets accessibility functions in the main menu, the corresponding accessibility functions are not displayed on the game interface. The display device 200 stores the accessibility functions indicated in the second display instruction and, after closing the main menu, calls the stored accessibility functions indicated in the second display instruction to display those functions on the game interface. For example... Figure 20 The center point shown in ③, or as Figure 22 The alignment line shown in ②.
[0151] In one implementation method, you can refer to Figure 17 The method shown illustrates the adjusted game information display. When the user sets accessibility functions in the main menu, a preview interface is displayed to demonstrate the effect of the accessibility functions. The display device 200 stores the accessibility functions indicated in the second display instruction and, after closing the main menu, calls the stored accessibility functions indicated in the second display instruction to display them on the game interface. For example... Figure 20 The center point shown in ③, or as Figure 22 The alignment line shown in ②.
[0152] In one implementation method, you can refer to Figure 18 The adjusted game information shown is displayed in real time on the game interface when the user sets up accessibility functions in the main menu.
[0153] In some embodiments, users typically enable alignment lines before starting the game to adjust the stitching position between the game interfaces on various display devices 200, providing better image quality for subsequent gameplay. After adjustment, the alignment line function is disabled before the game starts to avoid the alignment lines on the game interface interfering with the gameplay.
[0154] In some embodiments, adjusting the display parameters of game information and displaying accessibility features are not sequentially related, and both can be set simultaneously. That is, game information and accessibility features can be displayed at the same time, and the display parameters and specific parameters of game information, as well as the specific parameters of accessibility features, can be further adjusted. Of course, they can also be set separately, that is, only game information can be displayed, only accessibility features can be displayed, only the display parameters and specific parameters of game information can be adjusted, or only the specific parameters of accessibility features can be adjusted.
[0155] As can be seen from the above technical solution, when the display device receives the first display command sent by the user, it displays game information in a first area on the game interface. After receiving the first adjustment command sent by the user, it adjusts the display area and / or display items of the game information on the game interface. In this way, by adjusting the display parameters of the game information, the display position of the game information can be adjusted to a display area that does not obstruct the specified information, and the desired display items can be selected, thereby improving the user's gaming experience. Furthermore, display assistance functions, such as center points and alignment lines, can further enhance the user's gaming experience.
[0156] Similar parts between the embodiments provided in this application can be referred to mutually. The specific implementation methods provided above are only a few examples under the overall concept of this application and do not constitute a limitation on the scope of protection of this application. For those skilled in the art, any other implementation methods extended from the solution of this application without creative effort shall fall within the scope of protection of this application.
Claims
1. A display device, characterized in that, include: The display is configured to display a game interface, which includes game content; The controller is configured as follows: Receive a first display instruction sent by the user, the first display instruction being used to instruct game information to be displayed on the game interface; In response to the first display instruction, the game information is displayed in a first area of the game interface, wherein the first area is a pre-defined display area, and the game information covers the game content corresponding to the first area; the game content corresponding to the first area includes specified information. Receive a first adjustment instruction sent by the user, the first adjustment instruction being used to adjust the display parameters of the game information, the display parameters including a display area and / or display items, the display area indicating a second area; In response to the first adjustment instruction, the game information is displayed on the game interface using the adjusted display parameters; The controller, in response to the first adjustment command, displays the game information on the game interface using the adjusted display parameters, and is configured as follows: In response to the first adjustment instruction, the game information is moved to the second area for display, wherein the game content corresponding to the second area does not include the specified information.
2. The display device according to claim 1, characterized in that, The display parameter is the display area.
3. The display device according to claim 2, characterized in that, The second area is located at the top left, middle left, bottom left, top right, middle right, or bottom right of the game interface.
4. The display device according to claim 1, characterized in that, The display parameters are the display items. The controller, in response to the first adjustment command, displays the game information on the game interface using the adjusted display parameters, and is configured as follows: In response to the first adjustment instruction, obtain the target game information corresponding to the displayed item; The target game information is displayed in the first area.
5. The display device according to claim 1, characterized in that, The display items include a timer and / or a refresh rate, wherein the timer has a countdown function and a countdown function, and the refresh rate is an option that can be changed in real time.
6. The display device according to claim 1, characterized in that, The controller receives the first adjustment instruction sent by the user and is configured as follows: The system receives a first adjustment command sent by the user based on the main menu, which is displayed on the game interface and includes items corresponding to the display parameters. The controller, in response to the first adjustment command, displays the game information on the game interface using the adjusted display parameters, and is configured as follows: In response to the first adjustment instruction, after closing the main menu, the adjusted game information is displayed on the game interface, wherein the adjusted game information corresponds to the adjusted display parameters; Alternatively, in response to the first adjustment instruction, when the main menu is displayed, a preview interface is displayed on the game interface, the preview interface being used to show the effect of the game information adjustment; Alternatively, in response to the first adjustment instruction, when the main menu is displayed, the adjusted game information is displayed on the game interface, wherein the adjusted game information corresponds to the adjusted display parameters.
7. The display device according to claim 1, characterized in that, The controller is also configured to: The system receives a second display instruction sent by the user. The second display instruction is used to instruct the display of auxiliary functions on the game interface. The auxiliary functions include a center point and / or an alignment line. The center point is displayed at the geometric center of the game interface to represent the virtual visual center. The alignment line is used to indicate the splicing position between adjacent screens when the game interface is displayed in a multi-screen splicing manner. In response to the second display command, the accessibility function is displayed on the game interface.
8. The display device according to claim 7, characterized in that, The auxiliary function is the central point, and the controller is further configured to: Receive a second adjustment instruction sent by the user, the second adjustment instruction being used to indicate the target style used for the center point; In response to the second adjustment instruction, the style of the center point is changed to the target style.
9. The display device according to claim 7, characterized in that, The controller receives the second display command sent by the user and is configured as follows: Receive a second display command sent by the user based on the main menu, the main menu being displayed on the game interface, including items corresponding to the auxiliary functions; The controller, in response to the second display command, displays the accessibility function on the game interface and is configured to: In response to the second display command, the accessibility function is displayed on the game interface after the main menu is closed; Alternatively, in response to the second display instruction, when the main menu is displayed, a preview interface is displayed on the game interface, the preview interface being used to demonstrate the display effect of the auxiliary function; Alternatively, in response to the second display instruction, the accessibility function may be displayed on the game interface when the main menu is displayed.
10. A method for displaying game information, characterized in that, Applied to a display device, the method includes: Receive a first display instruction sent by the user, the first display instruction being used to instruct the display of game information on the game interface; In response to the first display instruction, the game information is displayed in a first area of the game interface, wherein the first area is a pre-defined display area, and the game information covers the game content corresponding to the first area; the game content corresponding to the first area includes specified information. Receive a first adjustment instruction sent by the user, the first adjustment instruction being used to adjust the display parameters of the game information, the display parameters including a display area and / or display items, the display area indicating a second area; In response to the first adjustment instruction, the game information is displayed on the game interface using the adjusted display parameters; The step of displaying the game information on the game interface using the adjusted display parameters in response to the first adjustment instruction is configured as follows: In response to the first adjustment instruction, the game information is moved to the second area for display, wherein the game content corresponding to the second area does not include the specified information.
Citation Information
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