Interaction control method, device and electronic equipment in game
By providing a virtual equipment window and controls within the game interface, players can quickly locate and purchase power-ups, solving the problems of remembering and cumbersome purchasing processes and enhancing the gaming experience.
Patent Information
- Authority / Receiving Office
- CN · China
- Patent Type
- Patents(China)
- Current Assignee / Owner
- NETEASE (HANGZHOU) NETWORK CO LTD
- Filing Date
- 2023-03-13
- Publication Date
- 2026-06-02
AI Technical Summary
Players find it difficult to remember the types and quantities of buffs available for each piece of equipment in the game, and the purchasing process is cumbersome, which negatively impacts the gaming experience.
A virtual equipment window is provided in the graphical user interface. The first control displays the available buff items, the second control indicates the buff effect, and a third control is displayed at the stall for convenient purchase and use of buff items.
The process of purchasing and using power-ups has been simplified, improving players' ability to identify and operate power-ups, and enhancing the gaming experience.
Smart Images

Figure CN116328299B_ABST
Abstract
Description
Technical Field
[0001] This invention relates to the field of game interaction design technology, and in particular to an interactive control method, device and electronic device in games. Background Technology
[0002] Using power-ups is a frequent action for players in games. These power-ups can be temporary buffs, and auxiliary professions such as enchanting, tailoring, blacksmithing, leatherworking, and alchemy can provide similar buffs. For example, a virtual character can use more than a dozen different power-ups across six pieces of equipment, which provide temporary attribute bonuses. Each power-up requires purchasing it from a specific vendor, right-clicking it in the inventory, and then selecting the corresponding equipment to use it. If the attribute bonus is still low after using a power-up, the process needs to be repeated. However, players find it difficult to remember which type of power-up is available for each piece of equipment, and the process of purchasing and using power-ups is cumbersome, which can negatively impact the player's gaming experience. Summary of the Invention
[0003] The purpose of this invention is to provide an interactive control method, device, and electronic device in games to simplify the process of purchasing and using power-ups, thereby enhancing the player's gaming experience.
[0004] In a first aspect, the present invention provides an interactive control method in a game, which provides a graphical user interface through a terminal device; the graphical user interface displays at least a portion of a game scene, the game scene including a controlled virtual object and a virtual stall; the virtual stall is used to provide power-up items, which are used to provide power-up effects for specified virtual equipment, the method comprising: providing a virtual equipment window displaying a first control in the graphical user interface; wherein the virtual equipment window includes at least the virtual equipment owned by the controlled virtual object; in response to a trigger operation on the first control, displaying a second control at a specified location on the virtual equipment; wherein the second control is used to indicate a power-up item that the virtual equipment can use, and / or to indicate a power-up effect that the virtual equipment can obtain; in response to a trigger operation on a target second control in the second control, determining a target power-up item from the power-up items provided by the virtual stall that matches the power-up item and / or the power-up effect indicated by the target second control, and displaying a third control for the target power-up item at the virtual stall, so that the controlled virtual object can purchase and use the target power-up item by triggering the third control.
[0005] Secondly, the present invention provides an interactive control device for a game, providing a graphical user interface via a terminal device; the graphical user interface displays at least a portion of a game scene, the game scene including a controlled virtual object and a virtual stall; the virtual stall is used to provide power-up items, which provide power-up effects for specified virtual equipment; the device includes: a window display module, used to provide a virtual equipment window displaying a first control in the graphical user interface; wherein the virtual equipment window includes at least the virtual equipment owned by the controlled virtual object; a second control display module, used to display a second control at a specified location of the virtual equipment in response to a trigger operation on the first control; wherein the second control is used to indicate the power-up items that the virtual equipment can use, and / or to indicate the power-up effects that the virtual equipment can obtain; and a power-up usage module, used to determine, in response to a trigger operation on a target second control in the second control, a target power-up item that matches the power-up item and / or the power-up effect indicated by the target second control from the power-up items provided by the virtual stall, and to display a third control for the target power-up item at the virtual stall, so that the controlled virtual object can purchase and use the target power-up item by triggering the third control.
[0006] Thirdly, the present invention provides an electronic device including a processor and a memory, the memory storing machine-executable instructions that can be executed by the processor, the processor executing the machine-executable instructions to implement the interactive control method in the above-mentioned game.
[0007] Fourthly, the present invention provides a computer-readable storage medium storing computer-executable instructions, which, when invoked and executed by a processor, cause the processor to implement the interactive control method in the aforementioned game.
[0008] The embodiments of the present invention bring the following beneficial effects:
[0009] This invention provides an interactive control method, device, and electronic device for games. A virtual equipment window with a first control is provided in a graphical user interface. This virtual equipment window includes at least the virtual equipment owned by a controlled virtual object. In response to a trigger operation on the first control, a second control is displayed at a designated location on the virtual equipment. The second control indicates the buff items that the virtual equipment can use, and / or the buff effects that the virtual equipment can obtain. In response to a trigger operation on a target second control within the second control, a target buff item matching the buff item and / or the indicated buff effect is determined from the buff items offered by the virtual stall. A third control for the target buff item is then displayed at the virtual stall, allowing the controlled virtual object to purchase and use the target buff item by triggering the third control. This method, through the addition of a first control in the virtual equipment window, allows players to quickly locate the types of buff items available for each virtual equipment. Players can also quickly identify stalls selling the desired buff items using the second control and purchase and use them with a single click, thus simplifying the process of acquiring buff items and enhancing the player's gaming experience.
[0010] Other features and advantages of the invention will be set forth in the following description, or some features and advantages may be inferred from the description or determined without doubt, or may be learned by practicing the techniques described above.
[0011] To make the above-mentioned objects, features and advantages of the present invention more apparent and understandable, preferred embodiments are described below in detail with reference to the accompanying drawings. Attached Figure Description
[0012] To more clearly illustrate the specific embodiments of the present invention or the technical solutions in the prior art, the drawings used in the description of the specific embodiments or the prior art will be briefly introduced below. Obviously, the drawings described below are some embodiments of the present invention. For those skilled in the art, other drawings can be obtained from these drawings without creative effort.
[0013] Figure 1 A flowchart of an interactive control method in a game provided by an embodiment of the present invention;
[0014] Figure 2 A flowchart of another interactive control method in a game provided by an embodiment of the present invention;
[0015] Figure 3 A schematic diagram of a virtual equipment window provided in an embodiment of the present invention;
[0016] Figure 4A schematic diagram illustrating the display of a second control provided in an embodiment of the present invention;
[0017] Figure 5 A flowchart of another interactive control method in a game provided by an embodiment of the present invention;
[0018] Figure 6 A schematic diagram of an information display window provided in an embodiment of the present invention;
[0019] Figure 7 This is a schematic diagram of the structure of an interactive control device in a game provided by an embodiment of the present invention;
[0020] Figure 8 This is a schematic diagram of the structure of an electronic device provided in an embodiment of the present invention. Detailed Implementation
[0021] To make the objectives, technical solutions, and advantages of the embodiments of the present invention clearer, the technical solutions of the embodiments of the present invention will be clearly and completely described below with reference to the accompanying drawings. Obviously, the described embodiments are only some embodiments of the present invention, and not all embodiments. The components of the embodiments of the present invention described and shown in the accompanying drawings can generally be arranged and designed in various different configurations.
[0022] Therefore, the following detailed description of the embodiments of the invention provided in the accompanying drawings is not intended to limit the scope of the claimed invention, but merely to illustrate selected embodiments of the invention. All other embodiments obtained by those skilled in the art based on the embodiments of the invention without inventive effort are within the scope of protection of the invention.
[0023] Using power-up items is a common operation for players in the game. The virtual character has six pieces of equipment, and can use over a dozen power-up items. These items provide temporary attribute bonuses to the equipment. Each power-up item needs to be purchased from the corresponding stall, then right-clicked in the inventory and selected on the corresponding equipment to use it. If the attribute bonus is still low after using a power-up item, the above steps need to be repeated to use more power-up items.
[0024] However, players often struggle to remember which types of buffs each piece of equipment can use, and how many types of buffs are available in total. Furthermore, using buffs is cumbersome, requiring players to navigate through stalls to the buff crafting tab to check for available buffs. After purchasing a buff, they must right-click on it in their inventory and select the corresponding equipment to use it. This frequently leads to players missing buffs or failing to find specific buffs due to extensive searching. Additionally, the lengthy and tedious process of using buffs, requiring players to hover over the equipment afterward to check if the temporary attributes meet requirements, is time-consuming, tests players' patience, and negatively impacts the overall gaming experience.
[0025] To address the aforementioned issues, embodiments of the present invention provide an interactive control method, device, and electronic device for games, which can be applied to scenarios involving the purchase and use of power-ups in games.
[0026] In one embodiment of this disclosure, the interactive control method in a game can run on a local terminal device or a server. When the interactive control method in a game runs on a server, the method can be implemented and executed based on a cloud interactive system, wherein the cloud interactive system includes a server and a client device.
[0027] In an optional implementation, various cloud applications, such as cloud gaming, can run under the cloud interaction system. Taking cloud gaming as an example, cloud gaming refers to a gaming method based on cloud computing. In the cloud gaming operating mode, the game program and the game screen presentation are separated. The storage and execution of the interactive control methods in the game are completed on the cloud gaming server. The client device is used for receiving and sending data and presenting the game screen. For example, the client device can be a display device with data transmission capabilities located close to the user, such as a mobile terminal, television, computer, or PDA; however, the information processing is performed by the cloud gaming server in the cloud. When playing the game, the player operates the client device to send operation commands to the cloud gaming server. The cloud gaming server runs the game according to the operation commands, encodes and compresses the game screen and other data, returns it to the client device via the network, and finally decodes and outputs the game screen through the client device.
[0028] In an optional implementation, taking a game as an example, the local terminal device stores the game program and is used to display the game screen. The local terminal device is used to interact with the player through a graphical user interface (GUI), i.e., conventionally by downloading, installing, and running the game program via an electronic device. The local terminal device can provide the GUI to the player in various ways, such as rendering it on the terminal's display screen or providing it to the player via holographic projection. For example, the local terminal device can include a display screen for displaying the GUI, which includes game screens, and a processor for running the game, generating the GUI, and controlling the display of the GUI on the display screen.
[0029] In one possible implementation, this invention provides an interactive control method in a game, providing a graphical user interface (GUI) via a terminal device. The terminal device can be either a local terminal device or a client device in a cloud interactive system. The GUI displays at least a portion of the game scene, including controlled virtual objects and virtual stalls. The virtual stalls provide power-up items that provide power-up effects to specified virtual equipment. Figure 1 As shown, the method includes the following specific steps:
[0030] Step S102: Provide a virtual equipment window displaying a first control in the graphical user interface; wherein the virtual equipment window includes at least the virtual equipment owned by the controlled virtual object.
[0031] In its implementation, the graphical user interface displays a window opening control. When the player triggers this control, a virtual equipment window is displayed in the graphical user interface. This window shows the character model of the player-controlled virtual object, the virtual equipment currently possessed by the controlled virtual object, and a first control. The first control is used to quickly locate the types of buffs available for each piece of virtual equipment, and this first control can be displayed anywhere within the virtual equipment window, such as in the lower left or lower right corner.
[0032] The aforementioned buff items can be temporary charms, or items with similar buff effects that can be provided by auxiliary professions such as enchanting, tailoring, blacksmithing, leatherworking, and alchemy.
[0033] Step S104: In response to the trigger operation on the first control, display the second control at the specified location of the virtual equipment; wherein the second control is used to indicate the buff items that the virtual equipment can use, and / or to indicate the buff effects that the virtual equipment can obtain.
[0034] The triggering operation for the first control can be done by clicking the first control with the mouse in a PC game, or by tapping or long-pressing the first control with a finger in a mobile game. When the player triggers the first control, a second control will appear at a designated location on the virtual equipment that can use buff items in the virtual equipment window. One type of buff item per virtual equipment corresponds to one second control. For example, if a virtual equipment can use four types of buff items, then that virtual equipment will have four second controls, each corresponding to one type of buff item. The specific location of the designated location on the virtual equipment can be set according to development needs; for example, the designated location could be on the left or right side of the virtual equipment.
[0035] The aforementioned second control can be used solely to indicate the buff items that the virtual equipment can use, or solely to indicate the buff effects of the items that the virtual equipment can use, or solely to indicate the buff items that the virtual equipment can use, and also to indicate the buff effects of the items that the virtual equipment can use. Specifically, the second control can display the name of the buff item, such as Flying and Escape Talisman and Health Talisman; it can also display the type of the buff item, such as damage type and defense type.
[0036] Step S106: In response to the triggering operation of the target second control in the second control, determine the target gain item from the gain items provided by the virtual stall that matches the gain item indicated by the target second control and / or the item gain effect shown, and display a third control for the target gain item at the virtual stall so that the controlled virtual object can purchase and use the target gain item by triggering the third control.
[0037] The aforementioned target second control can be any second control displayed in the virtual equipment window, that is, it can be the second control of any kind of buff item corresponding to any virtual equipment. The triggering operation for the target second control can be an operation of clicking the target second control with the mouse in a PC game, or an operation of clicking or long-pressing the target second control with a finger in a mobile game. When the player triggers the target second control, the system will search for a target buff item that matches the buff item and / or the buff effect indicated by the target second control among the buff items offered by virtual stalls within a specified scene range. A third control and the selling price of the target buff item will be displayed on the virtual stall corresponding to the searched target buff item. Triggering the third control allows the controlled virtual object to purchase and use the corresponding target buff item. Specifically, the specified scene range can be set according to development needs; for example, the specified scene range can be a certain range centered on the controlled virtual object, or it can be the scene range currently displayed in the graphical user interface.
[0038] In practice, if the target buff item is not found among the buff items offered by virtual stalls within a specified scene range, the content displayed in the graphical user interface will not change. At this point, if the player swipes the game scene displayed in the graphical user interface, and a target virtual stall selling the target buff item corresponding to the second control is found in the game scene, the third control and selling price will still be displayed at that target virtual stall.
[0039] This invention provides an interactive control method for games. A virtual equipment window, displaying a first control, is provided in a graphical user interface. This window includes at least the virtual equipment owned by a controlled virtual object. In response to a trigger operation on the first control, a second control is displayed at a designated location on the virtual equipment. The second control indicates the buff items usable by the virtual equipment and / or the buff effects the virtual equipment can obtain. In response to a trigger operation on a target second control within the second control, a target buff item matching the buff item and / or the indicated buff effect is determined from the buff items offered by the virtual stall. A third control for the target buff item is then displayed at the virtual stall, allowing the controlled virtual object to purchase and use the target buff item by triggering the third control. This method, through the addition of a first control in the virtual equipment window, allows players to quickly locate the types of buff items usable by each virtual equipment. Players can also quickly identify stalls selling the desired buff items using the second control and purchase and use them with a single click, simplifying the process of acquiring buff items and enhancing the player's gaming experience.
[0040] This invention also provides another interactive control method in a game, which is implemented based on the above embodiments. This method focuses on describing the specific process of displaying a second control at a designated location on the virtual equipment in response to a trigger operation on the first control (implemented through step S204 below), and the specific process of determining a target buff item from the buff items provided by the virtual stall that matches the buff item and / or the buff effect indicated by the target second control in response to a trigger operation on the target second control, and displaying a third control for the target buff item at the virtual stall, so that the controlled virtual object can purchase and use the target buff item by triggering the third control (implemented through steps S206-S208 below). Figure 2 As shown, the method includes the following specific steps:
[0041] Step S202: Provide a virtual equipment window displaying a first control in the graphical user interface; wherein the virtual equipment window includes at least the virtual equipment owned by the controlled virtual object.
[0042] like Figure 3 The diagram shown is a schematic of a virtual equipment window provided in an embodiment of the present invention. The controlled virtual object in the virtual equipment window has 10 items, of which 6 items are virtual equipment. Figure 3 The central element among these 10 props is a character model of a controlled virtual object, and the lower left corner of the virtual equipment window displays the first control.
[0043] Step S204: In response to the trigger operation for the first control, determine the buff items that each virtual equipment in the virtual equipment window can use, and display the second control corresponding to each buff item for each virtual equipment.
[0044] When a player clicks the first control in the virtual equipment window, the type of buff items available to each virtual piece of equipment is determined, and a second control is assigned to each type of buff item for each virtual piece of equipment. In other words, each virtual piece of equipment in the window will display a second control corresponding to the buff items it can use, and the number of second controls for each virtual piece of equipment will match the number of buff items it can use. For example, if a weapon can use four types of buff items—"Damage," "Health," "Mana," and "Defense"—then that weapon will have four corresponding second controls: a damage control, a health control, a mana control, and a defense control.
[0045] like Figure 4 The image shown is a schematic diagram illustrating the display of a second control according to an embodiment of the present invention. Figure 4 The six virtual devices of the controlled virtual object each correspond to their own secondary control, and each secondary control corresponds to a type of power-up item, for example... Figure 4 The first virtual equipment on the left can use two types of buffs: stamina and accuracy. Therefore, this virtual equipment has two attribute controls: stamina control and accuracy control. Figure 4 The first virtual equipment on the right can use three types of enhancement items: spell damage, strength, and constitution. Therefore, this virtual equipment has three attribute controls: spell damage control, strength control, and constitution control. Figure 4 Other virtual equipment in the game has attribute controls that can be accessed from... Figure 4 As can be seen from the text, we will not go into detail here.
[0046] Step S206: In response to the trigger operation of the target second control in the second control, search for the target gain item that matches the gain item and / or the gain effect of the indicated item provided by the virtual stall within the specified scene range, and display the third control and the selling price of the target gain item at the virtual stall corresponding to the target gain item.
[0047] The specified scene range can be set according to development needs. For example, the specified scene range can be a certain range centered on the controlled virtual object, or it can be the scene range currently displayed in the graphical user interface. In this method, only the target buff item corresponding to the buff item provided by the virtual stall within the specified scene range is effective; items outside the range are invalid, thus saving search efficiency for target buff items.
[0048] In practical implementation, the aforementioned virtual stalls include at least a virtual signboard; above the virtual signboard of the virtual stall corresponding to the target boost item, a third control for the target boost item and its selling price can be displayed. Specifically, a small purchase window for the target boost item will be displayed above the virtual signboard of the virtual stall corresponding to the target boost item, and this small purchase window displays the selling price and the third control.
[0049] Step S208: In response to the trigger operation for the target third control in the third control, purchase the target buff item corresponding to the target third control, and control the controlled virtual object to use the target buff item corresponding to the target third control.
[0050] In practical implementation, the graphical user interface may display multiple third-party controls, and the target third-party control can be any one of these controls. The triggering operation for the target third-party control can be an action of clicking the target third-party control with the mouse in a PC game, or an action of clicking or long-pressing the target third-party control with a finger in a mobile game. When the player triggers the target third-party control, the system will automatically purchase the target buff item corresponding to that target third-party control and add the buff value of the target buff item to the corresponding target virtual equipment of the controlled virtual object, thereby increasing the buff value of the target virtual equipment.
[0051] The interactive control method in the aforementioned game allows players to intuitively view the types of usable buff items for each piece of equipment by displaying a second control corresponding to the type of buff item available in the virtual equipment window. This solves the problem of players having difficulty remembering the types and values of buff items available for each piece of equipment, allowing players to have a macro-level grasp of the overall buff effects of the controlled virtual objects and avoid missing any purchases or uses. Simultaneously, by clicking the second control in the virtual equipment window, this method quickly identifies the stalls selling the corresponding buff items in the graphical user interface. Players can then directly click a third control above the stall to purchase and automatically use the buff items, eliminating the need for players to search through countless stalls to buy specific buff items. The intelligent identification of the corresponding stall's buff items allows for direct purchase and one-click use. Furthermore, the operation steps for using buff items in this method are relatively simple, which enhances the player's gaming experience.
[0052] This invention also provides another interactive control method in a game, which is implemented based on the above embodiments. This method focuses on describing the response to a trigger operation on a target second control within a second control, determining a target buff item from the buff items provided by the virtual stall that matches the buff item and / or the buff effect indicated by the target second control, and displaying a third control for the target buff item at the virtual stall, so that the controlled virtual object can purchase and use the target buff item by triggering the third control (implemented through steps S506-S512 below). Figure 5 As shown, the method includes the following specific steps:
[0053] Step S502: Provide a virtual equipment window displaying a first control in the graphical user interface; wherein the virtual equipment window includes at least the virtual equipment owned by the controlled virtual object.
[0054] Step S504: In response to the trigger operation for the first control, determine the buff items that each virtual equipment in the virtual equipment window can use, and display the second control corresponding to each buff item for each virtual equipment.
[0055] Step S506: In response to the trigger operation for the target second control in the second control, search for the target buff item that matches the buff item and / or the buff effect of the indicated item among the buff items provided by the virtual stalls within the specified scene range, and display the third control and selling price of the target buff item at the virtual stall corresponding to the target buff item, and display the information display window corresponding to the target second control in the graphical user interface. The information display window includes: the target virtual equipment corresponding to the target second control and the buff items that the target equipment can use, as well as the search control corresponding to each buff item.
[0056] In practical implementation, after a player triggers the target second control, the system will not only search for a target buff item that matches the buff item and / or its buff effect indicated by the target second control among the buff items offered by virtual stalls within a specified scene range, but also display a third control and the selling price of the target buff item at the virtual stall corresponding to the searched target buff item. Furthermore, an information display window corresponding to the target second control will be displayed at a specified location in the graphical user interface. The specific location of this specified location can be set according to development needs; for example, it could be the lower left or lower right corner of the graphical user interface. This information display window shows the target virtual equipment corresponding to the target second control, as well as the buff items that the target virtual equipment can use, and each buff item has a corresponding search control.
[0057] Specifically, in response to a trigger operation on the target search control in the information display window, the system searches for a first buff item that matches the buff item corresponding to the target search control among the buff items offered by virtual stalls within a specified scene range. Then, it displays a third control for the first buff item and its selling price at the virtual stall corresponding to the first buff item. This first buff item is either a buff item other than the target buff item that the target virtual equipment can use, or it is the target buff item itself.
[0058] The target search control mentioned above can be any search control in the information display window, and the triggering operation for the target search control can be a click operation or a long press operation, etc. For example... Figure 6 The image shown is a schematic diagram of an information display window provided in an embodiment of the present invention. Figure 6 The panel displayed in the lower left corner is an information display window. The fan model in this window represents the target virtual equipment. Damage, health, mana, and defense are the four types of buffs that the target equipment can use. Each buff has a corresponding search control. Clicking the search control will search for the first buff corresponding to the search control among the buffs offered by virtual stalls within a specified scene range. The selling price and a third control will be displayed at the virtual stall corresponding to the first buff found. Clicking the third control allows for one-click purchase and use of the first buff, and the buff value obtained after use will be simultaneously displayed in the corresponding position in the information display window. Figure 6 The "+180" in damage-boosting items refers to the bonus value obtained after using the damage-boosting item.
[0059] In practical applications, the aforementioned information display window also includes a close control. In response to a trigger operation on the close control, the information display window is canceled in the graphical user interface, as are the selling prices and third-party controls for power-up items. That is, clicking the close control in the information display window will close the window, as well as the selling prices and third-party controls displayed on the virtual stall, restoring the graphical user interface to its normal display state.
[0060] Step S508: In response to the trigger operation of the target third control in the third control, determine whether the controlled virtual object has the conditions to purchase the target buff item; if it does, execute step S510; if it does not, execute step S512.
[0061] When a player clicks on the target third-party control, the system automatically determines whether the game account corresponding to the controlled virtual object meets the requirements for purchasing the target buff item. These requirements may include sufficient vitality points or enough in-game currency to purchase the target buff item. If the requirements are met, the system automatically purchases the target buff item from the target virtual stall, controls the controlled virtual object to use the buff item, and displays a purchase success message in the graphical user interface. The specific content of this purchase success message can be set according to development needs; for example, the message could be "You have purchased the buff item and successfully used it."
[0062] Step S510: Purchase the target buff item corresponding to the target third control, and use the target buff item corresponding to the target third control on the target equipment corresponding to the target virtual control.
[0063] Step S512: A message indicating a purchase failure pops up in the graphical user interface.
[0064] If the game account does not meet the purchase requirements, a purchase failure message will pop up in the graphical user interface. The specific content of the purchase failure message can be set according to the development needs and game rules.
[0065] The interactive control method in the aforementioned game provides a visual information display window that allows for intuitive switching of the pre-purchase requirements for buff items usable by the target equipment. After using a buff item, the player can clearly see the bonus value and make comparisons. Simultaneously, this method macroscopically displays the buff bonus of the virtual equipment already used with the target buff item. Players can quickly reuse buff items to stack them again based on whether the bonus value meets the standard, thus simplifying the process of reusing buff items and improving the player's gaming experience.
[0066] In addition to the above-described method embodiments, this invention also provides an interactive control device for games, providing a graphical user interface (GUI) via a terminal device. The GUI displays at least a portion of the game scene, including controlled virtual objects and virtual stalls. The virtual stalls provide power-up items, which provide power-up effects to specified virtual equipment, such as... Figure 7 As shown, the device includes:
[0067] The window display module 70 is used to provide a virtual equipment window displaying a first control in a graphical user interface; wherein the virtual equipment window includes at least the virtual equipment owned by the controlled virtual object.
[0068] The second control display module 71 is used to respond to a trigger operation on the first control and display the second control at a specified position on the virtual equipment; wherein the second control is used to indicate that the virtual equipment has usable buff items, and / or to indicate the buff effects that the virtual equipment can obtain.
[0069] The prop usage module 72 is used to respond to a trigger operation on a target second control in the second control, determine a target gain prop that matches the gain prop and / or the gain effect of the prop indicated by the target second control from the gain props provided by the virtual stall, and display a third control for the target gain prop at the virtual stall so that the controlled virtual object can purchase and use the target gain prop by triggering the third control.
[0070] The interactive control device in the aforementioned game provides a virtual equipment window in the graphical user interface, displaying a first control. This virtual equipment window includes at least the virtual equipment owned by the controlled virtual object. In response to a trigger operation on the first control, a second control is displayed at a designated location on the virtual equipment. The second control indicates the buff items that the virtual equipment can use, and / or the buff effects that the virtual equipment can obtain. In response to a trigger operation on a target second control within the second control, a target buff item matching the buff item and / or the indicated buff effect is determined from the buff items offered by the virtual stall. A third control for the target buff item is then displayed at the virtual stall, allowing the controlled virtual object to purchase and use the target buff item by triggering the third control. This method, through the addition of a first control in the virtual equipment window, allows players to quickly locate the types of buff items available for each virtual equipment. Players can also quickly identify stalls selling the desired buff items using the second control and purchase and use them with a single click, thus simplifying the process of acquiring buff items and enhancing the player's gaming experience.
[0071] Specifically, the second control display module 71 is used to: respond to a trigger operation on the first control, determine the buff items that each virtual equipment in the virtual equipment window can use, and display the second control corresponding to each buff item for each virtual equipment.
[0072] Furthermore, the aforementioned prop usage module 72 is used to: respond to a trigger operation on a target second control in the second control, search for a target gain prop that matches the gain prop indicated by the target second control and / or the gain effect of the indicated prop among the gain props provided by virtual stalls within a specified scene range, and display a third control and selling price for the target gain prop at the virtual stall corresponding to the target gain prop; respond to a trigger operation on a target third control in the third control, purchase the target gain prop corresponding to the target third control, and control the controlled virtual object to use the target gain prop corresponding to the target third control.
[0073] In specific implementation, the aforementioned props module 72 is also used to: respond to the trigger operation of the target third control in the third control, determine whether the controlled virtual object has the conditions to purchase the target buff prop; if it does, purchase the target buff prop corresponding to the target third control; if it does not, pop up a purchase failure message in the graphical user interface.
[0074] In practical applications, the aforementioned virtual stalls include virtual signs. Above the virtual sign of the virtual stall corresponding to the target buff item, a third control for the target buff item and its selling price are displayed.
[0075] Furthermore, the aforementioned device also includes an information display module, configured to: in response to a trigger operation on a target second control within the second control, display an information display window corresponding to the target second control in a graphical user interface; wherein the information display window includes: the target virtual equipment corresponding to the target second control and the enhancement items that the target virtual equipment can use, as well as a search control corresponding to each enhancement item; in response to a trigger operation on the target search control in the information display window, search for a first enhancement item that matches the enhancement item corresponding to the target search control among the enhancement items provided by virtual stalls within a specified scene range, and display a third control and a selling price for the first enhancement item at the virtual stall corresponding to the first enhancement item.
[0076] In a specific implementation, the aforementioned information display window also includes a close control; in response to a trigger operation on the close control, the information display window is canceled in the graphical user interface, and the third control and selling price for the first buff item are also canceled.
[0077] Furthermore, the aforementioned device also includes a gain value display module, used to: after responding to a trigger operation targeting the target third control in the third control, purchasing the target gain item corresponding to the target third control, and controlling the controlled virtual object to use the target gain item corresponding to the target third control, adjust the gain value of the target gain item corresponding to the target third control in the information display window to the added gain value after the controlled virtual object uses the target gain item.
[0078] The interactive control device in the game provided in this embodiment of the invention has the same implementation principle and technical effect as the aforementioned method embodiment. For the sake of brevity, any parts not mentioned in the device embodiment can be referred to the corresponding content in the aforementioned method embodiment.
[0079] This invention also provides an electronic device, such as... Figure 8 As shown, the electronic device includes a processor and a memory. The memory stores machine-executable instructions that can be executed by the processor, which executes the machine-executable instructions to implement the interactive control method in the game described above.
[0080] Specifically, a graphical user interface (GUI) is provided via a terminal device; the GUI displays at least a portion of the game scene, including a controlled virtual object and a virtual stall; the virtual stall provides power-up items, which provide power-up effects to specified virtual equipment; the interactive control method in the game includes: providing a virtual equipment window displaying a first control in the GUI; wherein the virtual equipment window includes at least the virtual equipment owned by the controlled virtual object; in response to a trigger operation on the first control, displaying a second control at a specified location on the virtual equipment; wherein the second control indicates the power-up items that the virtual equipment can use, and / or indicates the power-up effects that the virtual equipment can obtain; in response to a trigger operation on a target second control in the second control, determining a target power-up item from the power-up items provided by the virtual stall that matches the power-up item and / or the power-up effect indicated by the target second control, and displaying a third control for the target power-up item at the virtual stall, so that the controlled virtual object can purchase and use the target power-up item by triggering the third control.
[0081] The interactive control method in the game described above allows players to quickly locate the types of buff items available for each virtual equipment through a first control added to the virtual equipment window. Players can also quickly identify stalls selling the required buff items through a second control and purchase and use the buff items with one click, thus simplifying the process of obtaining buff items and helping to improve the player's gaming experience.
[0082] In an optional embodiment, the step of responding to a trigger operation of the first control and displaying the second control at a specified location of the virtual equipment includes: responding to a trigger operation of the first control, determining the buff items that each virtual equipment in the virtual equipment window can use, and displaying the second control corresponding to each buff item for each virtual equipment.
[0083] In an optional embodiment, the above-described step of responding to a trigger operation on a target second control in the second control, determining a target gain item from the gain items provided by the virtual stall that matches the gain item and / or the gain effect indicated by the target second control, and displaying a third control for the target gain item at the virtual stall so that the controlled virtual object can purchase and use the target gain item by triggering the third control, includes: responding to a trigger operation on a target second control in the second control, searching for a target gain item from the gain items provided by the virtual stall within a specified scene range that matches the gain item and / or the gain effect indicated by the target second control, and displaying a third control for the target gain item and its selling price at the virtual stall corresponding to the target gain item; responding to a trigger operation on a target third control in the third control, purchasing the target gain item corresponding to the target third control, and controlling the controlled virtual object to use the target gain item corresponding to the target third control.
[0084] In an optional embodiment, the step of responding to a trigger operation of a target third control in a third control and purchasing the target buff item corresponding to the target third control includes: responding to a trigger operation of a target third control in a third control and determining whether the controlled virtual object has the conditions to purchase the target buff item; if it does, purchasing the target buff item corresponding to the target third control; if it does not, displaying a purchase failure message in the graphical user interface.
[0085] In an optional embodiment, the virtual stall includes a virtual signboard, and the virtual signboard of the virtual stall corresponding to the target buff item displays a third control for the target buff item and the selling price above it.
[0086] In an optional embodiment, the method further includes: responding to a trigger operation on a target second control in the second control, displaying an information display window corresponding to the target second control in a graphical user interface; wherein the information display window includes: the target virtual equipment corresponding to the target second control and the buff items that the target virtual equipment can use, and a search control corresponding to each buff item; responding to a trigger operation on the target search control in the information display window, searching for a first buff item that matches the buff item corresponding to the target search control among the buff items provided by virtual stalls within a specified scene range, and displaying a third control and the selling price of the first buff item at the virtual stall corresponding to the first buff item.
[0087] In an optional embodiment, the information display window further includes a close control; the method further includes: responding to a trigger operation on the close control, canceling the display of the information display window in the graphical user interface, and canceling the display of the third control and the selling price for the first boost item.
[0088] In an optional embodiment, after the steps of responding to the triggering operation of the target third control in the third control, purchasing the target gain item corresponding to the target third control, and controlling the controlled virtual object to use the target gain item corresponding to the target third control, the method further includes: adjusting the gain value of the target gain item corresponding to the target third control in the information display window to the added gain value after the controlled virtual object uses the target gain item.
[0089] Furthermore, Figure 8 The electronic device shown also includes a bus 102 and a communication interface 103, with the processor 101, the communication interface 103 and the memory 100 connected via the bus 102.
[0090] The memory 100 may include high-speed random access memory (RAM) or non-volatile memory, such as at least one disk storage device. Communication between this system network element and at least one other network element is achieved through at least one communication interface 103 (which can be wired or wireless), such as the Internet, wide area network, local area network, or metropolitan area network. The bus 102 may be an ISA bus, PCI bus, or EISA bus, etc. The bus can be divided into address bus, data bus, control bus, etc. For ease of representation, Figure 8 The symbol is represented by a single double-headed arrow, but this does not mean that there is only one bus or one type of bus.
[0091] Processor 101 may be an integrated circuit chip with signal processing capabilities. In implementation, each step of the above method can be completed by the integrated logic circuitry in the hardware of processor 101 or by instructions in software form. Processor 101 can be a general-purpose processor, including a Central Processing Unit (CPU), a Network Processor (NP), etc.; it can also be a Digital Signal Processor (DSP), an Application Specific Integrated Circuit (ASIC), a Field-Programmable Gate Array (FPGA), or other programmable logic devices, discrete gate or transistor logic devices, or discrete hardware components. It can implement or execute the methods, steps, and logic block diagrams disclosed in the embodiments of this invention. The general-purpose processor can be a microprocessor or any conventional processor. The steps of the methods disclosed in the embodiments of this invention can be directly manifested as execution by a hardware decoding processor, or execution by a combination of hardware and software modules in the decoding processor. The software module can reside in a readily available storage medium in the art, such as random access memory, flash memory, read-only memory, programmable read-only memory, electrically erasable programmable memory, or registers. This storage medium is located in memory 100, and processor 101 reads information from memory 100 and, in conjunction with its hardware, completes the steps of the method described in the foregoing embodiments.
[0092] This invention also provides a computer-readable storage medium storing computer-executable instructions. When these computer-executable instructions are called and executed by a processor, they cause the processor to implement the interactive control method in the game described above. For specific implementation details, please refer to the method embodiments, which will not be repeated here.
[0093] Specifically, a graphical user interface (GUI) is provided via a terminal device; the GUI displays at least a portion of the game scene, including a controlled virtual object and a virtual stall; the virtual stall provides power-up items, which provide power-up effects to specified virtual equipment; the interactive control method in the game includes: providing a virtual equipment window displaying a first control in the GUI; wherein the virtual equipment window includes at least the virtual equipment owned by the controlled virtual object; in response to a trigger operation on the first control, displaying a second control at a specified location on the virtual equipment; wherein the second control indicates the power-up items that the virtual equipment can use, and / or indicates the power-up effects that the virtual equipment can obtain; in response to a trigger operation on a target second control in the second control, determining a target power-up item from the power-up items provided by the virtual stall that matches the power-up item and / or the power-up effect indicated by the target second control, and displaying a third control for the target power-up item at the virtual stall, so that the controlled virtual object can purchase and use the target power-up item by triggering the third control.
[0094] The interactive control method in the game described above allows players to quickly locate the types of buff items available for each virtual equipment through a first control added to the virtual equipment window. Players can also quickly identify stalls selling the required buff items through a second control and purchase and use the buff items with one click, thus simplifying the process of obtaining buff items and helping to improve the player's gaming experience.
[0095] In an optional embodiment, the step of responding to a trigger operation of the first control and displaying the second control at a specified location of the virtual equipment includes: responding to a trigger operation of the first control, determining the buff items that each virtual equipment in the virtual equipment window can use, and displaying the second control corresponding to each buff item for each virtual equipment.
[0096] In an optional embodiment, the above-described step of responding to a trigger operation on a target second control in the second control, determining a target gain item from the gain items provided by the virtual stall that matches the gain item and / or the gain effect indicated by the target second control, and displaying a third control for the target gain item at the virtual stall so that the controlled virtual object can purchase and use the target gain item by triggering the third control, includes: responding to a trigger operation on a target second control in the second control, searching for a target gain item from the gain items provided by the virtual stall within a specified scene range that matches the gain item and / or the gain effect indicated by the target second control, and displaying a third control for the target gain item and its selling price at the virtual stall corresponding to the target gain item; responding to a trigger operation on a target third control in the third control, purchasing the target gain item corresponding to the target third control, and controlling the controlled virtual object to use the target gain item corresponding to the target third control.
[0097] In an optional embodiment, the step of responding to a trigger operation of a target third control in a third control and purchasing the target buff item corresponding to the target third control includes: responding to a trigger operation of a target third control in a third control and determining whether the controlled virtual object has the conditions to purchase the target buff item; if it does, purchasing the target buff item corresponding to the target third control; if it does not, displaying a purchase failure message in the graphical user interface.
[0098] In an optional embodiment, the virtual stall includes a virtual signboard, and the virtual signboard of the virtual stall corresponding to the target buff item displays a third control for the target buff item and the selling price above it.
[0099] In an optional embodiment, the method further includes: responding to a trigger operation on a target second control in the second control, displaying an information display window corresponding to the target second control in a graphical user interface; wherein the information display window includes: the target virtual equipment corresponding to the target second control and the buff items that the target virtual equipment can use, and a search control corresponding to each buff item; responding to a trigger operation on the target search control in the information display window, searching for a first buff item that matches the buff item corresponding to the target search control among the buff items provided by virtual stalls within a specified scene range, and displaying a third control and the selling price of the first buff item at the virtual stall corresponding to the first buff item.
[0100] In an optional embodiment, the information display window further includes a close control; the method further includes: responding to a trigger operation on the close control, canceling the display of the information display window in the graphical user interface, and canceling the display of the third control and the selling price for the first boost item.
[0101] In an optional embodiment, after the steps of responding to the triggering operation of the target third control in the third control, purchasing the target gain item corresponding to the target third control, and controlling the controlled virtual object to use the target gain item corresponding to the target third control, the method further includes: adjusting the gain value of the target gain item corresponding to the target third control in the information display window to the added gain value after the controlled virtual object uses the target gain item.
[0102] If the aforementioned functions are implemented as software functional units and sold or used as independent products, they can be stored in a computer-readable storage medium. Based on this understanding, the technical solution of this invention, essentially, or the part that contributes to the prior art, or a portion of the technical solution, can be embodied in the form of a software product. This computer software product is stored in a storage medium and includes several instructions to cause a computer device (which may be a personal computer, a terminal device, or a network device, etc.) to execute all or part of the steps of the methods described in the various embodiments of this invention. The aforementioned storage medium includes various media capable of storing program code, such as USB flash drives, portable hard drives, read-only memory (ROM), random access memory (RAM), magnetic disks, or optical disks.
[0103] In the description of this invention, it should be noted that the terms "center," "upper," "lower," "left," "right," "vertical," "horizontal," "inner," and "outer," etc., indicate the orientation or positional relationship based on the orientation or positional relationship shown in the accompanying drawings. They are used only for the convenience of describing the invention and for simplifying the description, and do not indicate or imply that the device or element referred to must have a specific orientation, or be constructed and operated in a specific orientation. Therefore, they should not be construed as limitations on the invention. Furthermore, the terms "first," "second," and "third" are used for descriptive purposes only and should not be construed as indicating or implying relative importance.
[0104] Finally, it should be noted that the above-described embodiments are merely specific implementations of the present invention, used to illustrate the technical solutions of the present invention, and not to limit it. The scope of protection of the present invention is not limited thereto. Although the present invention has been described in detail with reference to the foregoing embodiments, those skilled in the art should understand that any person skilled in the art can still modify or easily conceive of changes to the technical solutions described in the foregoing embodiments within the technical scope disclosed in the present invention, or make equivalent substitutions for some of the technical features; and these modifications, changes, or substitutions do not cause the essence of the corresponding technical solutions to deviate from the spirit and scope of the technical solutions of the embodiments of the present invention, and should all be covered within the scope of protection of the present invention. Therefore, the scope of protection of the present invention should be determined by the scope of the claims.
Claims
1. An interactive control method in a game, characterized in that, A graphical user interface is provided through a terminal device; the graphical user interface displays at least a portion of the game scene, the game scene including controlled virtual objects and virtual stalls; The virtual booth is used to provide power-up items, which are used to provide power-up effects to specified virtual equipment. The method includes: The graphical user interface provides a virtual equipment window displaying a first control; wherein the virtual equipment window includes at least the virtual equipment owned by the controlled virtual object; the first control is used to locate the type of buff items that the virtual equipment owned by the controlled virtual object can use; In response to a trigger operation on the first control, a second control is displayed at a designated location on the virtual equipment; wherein the second control is used to indicate the buff items that the virtual equipment can use, and / or to indicate the buff effects that the virtual equipment can obtain; In response to a trigger operation on a target second control in the second control, a target gain item that matches the gain item and / or the gain effect indicated by the target second control is determined from the gain items provided by the virtual stall, and a third control for the target gain item is displayed at the virtual stall, so that the controlled virtual object can purchase and use the target gain item by triggering the third control.
2. The method according to claim 1, characterized in that, The step of displaying a second control at a specified location on the virtual device in response to a triggering operation of the first control includes: In response to a trigger operation on the first control, determine the buff items that each virtual equipment in the virtual equipment window can use, and display a second control corresponding to each buff item for each virtual equipment.
3. The method according to claim 1, characterized in that, The response to the triggering operation of the target second control in the second control, determining a target boosting item from the boosting items provided by the virtual stall that matches the boosting item and / or the boosting effect indicated by the target second control, and displaying a third control for the target boosting item at the virtual stall, so that the controlled virtual object can purchase and use the target boosting item by triggering the third control, includes the following steps: In response to a trigger operation on a target second control in the second control, the system searches for a target gain item that matches the gain item and / or the gain effect indicated by the target second control among the gain items provided by the virtual stall within the specified scene range, and displays a third control and the selling price of the target gain item at the virtual stall corresponding to the target gain item. In response to a trigger operation targeting a target third control, the system purchases a target buff item corresponding to the target third control and controls the controlled virtual object to use the target buff item corresponding to the target third control.
4. The method according to claim 3, characterized in that, The response to the triggering operation of the target third control in the third control, and the step of purchasing the target buff item corresponding to the target third control, includes: In response to a trigger operation targeting the target third control in the third control, determine whether the controlled virtual object has the conditions to purchase the target buff item; If available, purchase the target buff item corresponding to the target third control; if not available, a purchase failure message will pop up in the graphical user interface.
5. The method according to any one of claims 1-4, characterized in that, The virtual stall includes a virtual signboard, and the virtual signboard of the virtual stall corresponding to the target buff item displays a third control for the target buff item and its selling price above it.
6. The method according to claim 3, characterized in that, The method further includes: In response to a trigger operation targeting the second control in the second control, an information display window corresponding to the second control is displayed in the graphical user interface; wherein, the information display window includes: the target virtual equipment corresponding to the second control and the buff items that the target virtual equipment can use, as well as a search control for each buff item; In response to a trigger operation on the target search control in the information display window, the system searches for a first boost item that matches the boost item corresponding to the target search control among the boost items provided by the virtual stalls within the specified scene range, and displays a third control and selling price for the first boost item at the virtual stall corresponding to the first boost item.
7. The method according to claim 6, characterized in that, The information display window also includes a close control; the method further includes: In response to a trigger operation on the closed control, the information display window is de-displayed in the graphical user interface, and the third control and selling price for the first buff item are also de-displayed.
8. The method according to claim 6, characterized in that, After the steps of responding to the trigger operation of the target third control in the third control, purchasing the target buff item corresponding to the target third control, and controlling the controlled virtual object to use the target buff item corresponding to the target third control, the method further includes: Adjust the gain value of the target gain item corresponding to the target third control in the information display window to the bonus gain value after the controlled virtual object uses the target gain item.
9. An interactive control device for a game, characterized in that, A graphical user interface is provided through a terminal device; the graphical user interface displays at least a portion of the game scene, the game scene including controlled virtual objects and virtual stalls; The virtual booth is used to provide power-up items, which are used to provide power-up effects to specified virtual equipment. The device includes: A window display module is used to provide a virtual equipment window displaying a first control in the graphical user interface; wherein the virtual equipment window includes at least the virtual equipment owned by the controlled virtual object; the first control is used to locate the type of buff items that the virtual equipment owned by the controlled virtual object can use; The second control display module is used to respond to a trigger operation on the first control and display the second control at a specified position on the virtual equipment; wherein the second control is used to indicate the buff items that the virtual equipment can use, and / or to indicate the buff effects that the virtual equipment can obtain; The prop usage module is used to respond to a trigger operation on a target second control in the second control, determine a target gain prop from the gain props provided by the virtual stall that matches the gain prop and / or the gain effect of the prop indicated by the target second control, and display a third control for the target gain prop at the virtual stall, so that the controlled virtual object can purchase and use the target gain prop by triggering the third control.
10. An electronic device, characterized in that, The electronic device includes a processor and a memory, the memory storing machine-executable instructions that can be executed by the processor, the processor executing the machine-executable instructions to implement the interactive control method in the game according to any one of claims 1 to 8.
11. A computer-readable storage medium, characterized in that, The computer-readable storage medium stores computer-executable instructions, which, when invoked and executed by a processor, cause the processor to implement the interactive control method in the game as described in any one of claims 1 to 8.