Team invitation method and apparatus, storage medium, and electronic device
By sending game map and mode description information during the team invitation process and providing accept or decline buttons, the problem of unclear team invitation information is solved, and team formation efficiency is improved.
Patent Information
- Authority / Receiving Office
- CN · China
- Patent Type
- Patents(China)
- Current Assignee / Owner
- TENCENT TECHNOLOGY (SHENZHEN) CO LTD
- Filing Date
- 2022-06-02
- Publication Date
- 2026-06-26
Smart Images

Figure CN117205575B_ABST
Abstract
Description
Technical Field
[0001] This application relates to the field of computers, and more specifically, to a method and apparatus for team invitation, a storage medium, and an electronic device. Background Technology
[0002] Currently, team invitations are typically sent in text format, which only includes the inviter's information. For scenarios involving multiple maps, it's difficult for the invitee to simultaneously identify the specific map and game mode. Without anticipation of the map used in the upcoming game or sufficient supporting information to make a decision, the invitee may refuse the invitation, leading to decreased team formation efficiency.
[0003] There is currently no effective solution to the above problems. Summary of the Invention
[0004] This application provides a method and apparatus for inviting others to form a team, a storage medium, and an electronic device, to at least solve the technical problem in the related art where the team invitation information is not clear enough, resulting in low team formation efficiency.
[0005] According to one aspect of the embodiments of this application, a team invitation method is provided, comprising: in response to a selection operation performed on a first map object in a set of map objects, selecting the first map object, wherein each map object in the set of map objects is used to identify a game map that allows a first account to play in a team game and a game mode corresponding to the game map, and the first map object is used to identify the first game map that allows the first account to play in a team game and a first game mode corresponding to the first game map; in response to an invitation operation performed on a second account in a list of first accounts, sending first team invitation information to the second account, wherein the first team invitation information includes description information of the first game map and description information of the first game mode, and the first team invitation information is used to invite the second account to join the role group to which the first account belongs, and to participate in a game corresponding to the first game map and the first game mode together with the first account.
[0006] According to another aspect of the embodiments of this application, a team invitation method is also provided, comprising: receiving a first team invitation message sent by a first account, wherein the first team invitation message is used to invite a second account to join the role group where the first account is located, and to participate in a game corresponding to a first game map and a first game mode together with the first account, the first team invitation message including description information of the first game map and description information of the first game mode; displaying the description information of the first game map and description information of the first game mode, as well as a first virtual accept button and a first virtual reject button, wherein the first virtual accept button is used to indicate, when selected, that the second account accepts to participate in a game corresponding to the first game map and the first game mode together with the first account, and the first virtual reject button is used to indicate, when selected, that the second account rejects to participate in a game corresponding to the first game map and the first game mode together with the first account.
[0007] According to another aspect of the embodiments of this application, a team invitation device is also provided, comprising: a selection module, configured to select the first map object in response to a selection operation performed on a first map object in a set of map objects, wherein each map object in the set of map objects is used to identify a game map that allows a first account to play in a team game and a game mode corresponding to the game map, and the first map object is used to identify the first game map that allows the first account to play in a team game and a first game mode corresponding to the first game map; and a sending module, configured to send first team invitation information to the second account in response to an invitation operation performed on a second account in a list of first accounts, wherein the first team invitation information includes description information of the first game map and description information of the first game mode, and the first team invitation information is used to invite the second account to join the role group where the first account is located, and to participate in a game corresponding to the first game map and the first game mode together with the first account.
[0008] Optionally, the device is further configured to: after sending the first team invitation information to the second account, display a rejection message and a first map prompt message sent by the second account, wherein the rejection message indicates that the second account rejects the team invitation indicated by the first team invitation information, and the first map prompt message indicates that the second account does not agree to use the first game map for the game, or indicates that the second account suggests using a second game map, which is different from the first game map.
[0009] Optionally, the device is further configured to: after displaying the rejection information sent by the second account and the first map prompt information, in response to a selection operation performed on the second map object, select the second map object, wherein the second map object is used to identify the second game map that allows the first account to play in a team game and the second game mode corresponding to the second game map; in response to an invitation operation performed on the second account in the first account list, send a second team invitation message to the second account, wherein the second team invitation message includes description information of the second game map and description information of the second game mode, and the second team invitation message is used to invite the second account to join the role group where the first account is located, and to participate in a game corresponding to the second game map and the second game mode together with the first account.
[0010] Optionally, the device is further configured to: when the first team invitation information has been sent to the second account and the second account has not yet processed the team invitation indicated by the first team invitation information, in response to a selection operation performed on a third map object, select the third map object, wherein the third map object is used to identify a third game map that allows the first account to play in a team game and a third game mode corresponding to the third game map, and the third game map is different from the first game map; send a third team invitation information to the second account to update the first team invitation information received by the second account to the third team invitation information, wherein the third team invitation information includes description information of the third game map and description information of the third game mode, and the third team invitation information is used to invite the second account to join the role group where the first account is located, and to participate in a game corresponding to the third game map and the third game mode together with the first account.
[0011] Optionally, the device is further configured to: when the first team invitation information has been sent to the second account and the second account has not yet processed the team invitation indicated by the first team invitation information, display a second map prompt information sent by the second account, wherein the second map prompt information is used to indicate that the second account does not agree to use the first game map for the game, or to indicate that the second account suggests using a second game map, which is different from the first game map; send a second team invitation information to the second account to update the first team invitation information received by the second account to the second team invitation information, wherein the second team invitation information includes description information of the second game map and description information of the second game mode corresponding to the second game map, and the second team invitation information is used to invite the second account to join the character group where the first account is located, and to participate in a game corresponding to the second game map and the second game mode together with the first account.
[0012] Optionally, the device is further configured to: before sending a second team invitation message to the second account, if the second map prompt message indicates that the second account does not agree to use the first game map for the game, in response to a selection operation performed on the second map object, select the second map object, wherein the second map object is used to identify the second game map and the second game mode that allow the first account to play in a team game; if the second map prompt message indicates that the second account recommends using a second game map, in response to an acceptance operation of the second map prompt message, select the second map object, wherein the second map object is used to identify the second game map and the second game mode that allow the first account to play in a team game.
[0013] According to another aspect of the embodiments of this application, a team invitation device is also provided, comprising: a receiving module, configured to receive a first team invitation message sent by a first account, wherein the first team invitation message is used to invite a second account to join the role group to which the first account belongs, and to participate in a game corresponding to a first game map and a first game mode together with the first account, the first team invitation message including description information of the first game map and description information of the first game mode; and a display module, configured to display the description information of the first game map and the description information of the first game mode, as well as a first virtual accept button and a first virtual reject button, wherein the first virtual accept button, when selected, indicates that the second account accepts to participate in a game corresponding to the first game map and the first game mode together with the first account, and the first virtual reject button, when selected, indicates that the second account refuses to participate in a game corresponding to the first game map and the first game mode together with the first account.
[0014] Optionally, the device is further configured to: in response to a selection operation performed on the first virtual reject button, send a rejection message and a first map prompt message to the first account, wherein the rejection message indicates that the second account rejects the team invitation indicated by the first team invitation message, and the first map prompt message indicates that the second account does not agree to use the first game map for the game, or indicates that the second account suggests using a second game map, which is different from the first game map.
[0015] Optionally, the device is further configured to: before sending rejection information and first map prompt information to the first account, while displaying the description information of the first game map and the description information of the first game mode, display a list of game maps that allow the replacement of the first game map; and in response to a selection operation performed on the second game map in the list of game maps, select the second game map recommended by the second account.
[0016] Optionally, the device is further configured to: after sending a rejection message and a first map prompt message to the first account, receive a second team invitation message sent by the first account, wherein the second team invitation message is used to invite the second account to join the role group where the first account is located, and participate in a game corresponding to the second game map and the second game mode with the first account; display the description information of the second game map and the description information of the second game mode, as well as a second virtual accept button and a second virtual reject button, wherein the second virtual accept button is used to indicate, when selected, that the second account accepts to participate in a game corresponding to the second game map and the second game mode with the first account, and the second virtual reject button is used to indicate, when selected, that the second account rejects to participate in a game corresponding to the second game map and the second game mode with the first account.
[0017] Optionally, the device is further configured to: after displaying the description information of the first game map and the description information of the first game mode, and before the second account has processed the team invitation indicated by the first team invitation information, receive a third team invitation information sent by the first account, wherein the third team invitation information includes the description information of the third game map and the description information of the third game mode, and the third team invitation information is used to invite the second account to join the character group where the first account is located, and to participate in a game corresponding to the third game map and the third game mode together with the first account, wherein the third game map is different from the first game map; and replace the displayed first team invitation information with the third team invitation information.
[0018] Optionally, the device is further configured to: after displaying the description information of the first game map and the description information of the first game mode, and before the second account has processed the team invitation indicated by the first team invitation information, send a second map prompt information to the first account, wherein the second map prompt information is used to indicate that the second account does not agree to use the first game map for the game, or indicates that the second account suggests using a second game map, which is different from the first game map; receive a second team invitation information sent by the first account, wherein the second team invitation information is used to invite the second account to join the character group where the first account is located, and to participate in a game corresponding to the second game map and the second game mode together with the first account, wherein the second game map corresponds to the second game mode, and the second team invitation information includes the description information of the second game map and the description information of the second game mode; and replace the displayed first team invitation information with the second team invitation information.
[0019] According to another aspect of the embodiments of this application, a computer-readable storage medium is also provided, wherein a computer program is stored in the computer program, and the computer program is configured to execute the above-described team invitation method when it is run.
[0020] According to another aspect of the embodiments of this application, a computer program product or computer program is provided, which includes computer instructions stored in a computer-readable storage medium. A processor of a computer device reads the computer instructions from the computer-readable storage medium and executes the computer instructions, causing the computer device to perform the team invitation method as described above.
[0021] According to another aspect of the embodiments of this application, an electronic device is also provided, including a memory and a processor, wherein the memory stores a computer program, and the processor is configured to execute the above-described team invitation method through the computer program.
[0022] In this embodiment, in response to a selection operation performed on a first map object in a set of map objects, the first map object is selected. Each map object in the set identifies a game map and a corresponding game mode for which the first account is allowed to play in a team. The first map object identifies the first game map and the corresponding first game mode for which the first account is allowed to play in a team. In response to an invitation operation performed on a second account in the first account list, a first team invitation message is sent to the second account. The first team invitation message includes a description of the first game map and a description of the first game mode. The first team invitation message is used to invite a second account to join the character group of the first account and participate in a game corresponding to the first game map and the first game mode. By sending the first team invitation message, which includes descriptions of the first game map and the first game mode, to the second account, the first team invitation message can be presented to the second account more intuitively. This optimizes the team invitation message, thereby improving its effectiveness and richness, making it clearer, and solving the technical problem of unclear team invitation messages leading to low team formation efficiency in related technologies.
[0023] Furthermore, for the invitee, when the team invitation information includes a description of the first game map, they can quickly determine whether to accept the team invitation. When the invitee wants to play with the inviter but wishes to play on a different game map, they can directly request a map update from the inviter. This simplifies the process of the first account resending the team invitation information and improves the efficiency of team formation between accounts. Attached Figure Description
[0024] The accompanying drawings, which are included to provide a further understanding of this application and form part of this application, illustrate exemplary embodiments of this application and are used to explain this application, but do not constitute an undue limitation of this application. In the drawings:
[0025] Figure 1 This is a schematic diagram of an application environment for an optional team invitation method according to an embodiment of this application;
[0026] Figure 2 This is a flowchart illustrating an optional team invitation method according to an embodiment of this application;
[0027] Figure 3 This is a flowchart illustrating another optional team invitation method according to an embodiment of this application;
[0028] Figure 4 This is a schematic diagram of an optional team invitation method according to an embodiment of this application;
[0029] Figure 5 This is a schematic diagram of another optional team invitation method according to an embodiment of this application;
[0030] Figure 6 This is a schematic diagram of another optional team invitation method according to an embodiment of this application;
[0031] Figure 7 This is a schematic diagram of another optional team invitation method according to an embodiment of this application;
[0032] Figure 8 This is a schematic diagram of another optional team invitation method according to an embodiment of this application;
[0033] Figure 9 This is a schematic diagram of another optional team invitation method according to an embodiment of this application;
[0034] Figure 10 This is a schematic diagram of another optional team invitation method according to an embodiment of this application;
[0035] Figure 11 This is a schematic diagram of another optional team invitation method according to an embodiment of this application;
[0036] Figure 12 This is a schematic diagram of another optional team invitation method according to an embodiment of this application;
[0037] Figure 13 This is a schematic diagram of another optional team invitation method according to an embodiment of this application;
[0038] Figure 14 This is a schematic diagram of another optional team invitation method according to an embodiment of this application;
[0039] Figure 15 This is a schematic diagram of another optional team invitation method according to an embodiment of this application;
[0040] Figure 16 This is a schematic diagram of another optional team invitation method according to an embodiment of this application;
[0041] Figure 17 This is a schematic diagram of another optional team invitation method according to an embodiment of this application;
[0042] Figure 18 This is a schematic diagram of another optional team invitation method according to an embodiment of this application;
[0043] Figure 19 This is a schematic diagram of an optional team invitation device according to an embodiment of this application;
[0044] Figure 20 This is a schematic diagram of another optional team invitation device according to an embodiment of this application;
[0045] Figure 21 This is a schematic diagram of the structure of an optional team invitation product according to an embodiment of this application;
[0046] Figure 22 This is a schematic diagram of the structure of an optional electronic device according to an embodiment of this application. Detailed Implementation
[0047] To enable those skilled in the art to better understand the present application, the technical solutions in the embodiments of the present application will be clearly and completely described below with reference to the accompanying drawings. Obviously, the described embodiments are only some embodiments of the present application, and not all embodiments. Based on the embodiments in the present application, all other embodiments obtained by those of ordinary skill in the art without creative effort should fall within the scope of protection of the present application.
[0048] It should be noted that the terms "first," "second," etc., in the specification, claims, and accompanying drawings of this application are used to distinguish similar objects and are not necessarily used to describe a specific order or sequence. It should be understood that such data can be interchanged where appropriate so that the embodiments of this application described herein can be implemented in orders other than those illustrated or described herein. Furthermore, the terms "comprising" and "having," and any variations thereof, are intended to cover non-exclusive inclusion; for example, a process, method, system, product, or apparatus that comprises a series of steps or units is not necessarily limited to those steps or units explicitly listed, but may include other steps or units not explicitly listed or inherent to such processes, methods, products, or apparatus.
[0049] First, some nouns or terms that appear in the description of the embodiments of this application shall be interpreted as follows:
[0050] Game map: refers to a virtual scene of a certain scale and depth designed by game developers, which carries various interactive game mechanics. Different maps correspond to different gameplay modes, with different battle rules, durations, and experiences, so the choice of game map will directly affect the game experience.
[0051] The present application will be described below with reference to embodiments:
[0052] According to one aspect of the embodiments of this application, a team invitation method is provided. Optionally, in this embodiment, the above-described team invitation method can be applied to, for example... Figure 1 The hardware environment shown consists of server 101 and terminal devices 103 and 107. Figure 1As shown, server 101 is connected to terminal device 103 and terminal device 107 via a network, and can be used to provide services for terminal devices or applications installed on terminal devices. The applications can be video applications, instant messaging applications, browser applications, educational applications, game applications, etc. Database 105 can be set up on the server or independently of the server to provide data storage services for server 101, such as a game data storage server. The network can include, but is not limited to, wired networks and wireless networks. The wired network includes local area networks, metropolitan area networks, and wide area networks. The wireless network includes Bluetooth, WIFI, and other networks that enable wireless communication. Terminal device 103 can be a terminal configured with an application, and can include, but is not limited to, at least one of the following: mobile phones (such as Android phones, iOS phones, etc.), laptops, tablets, handheld computers, MIDs (Mobile Internet Devices), PADs, desktop computers, smart TVs, smart voice interaction devices, smart home appliances, vehicle terminals, aircraft, and other computer devices. The server can be a single server, a server cluster composed of multiple servers, or a cloud server. The application 109 using the above team invitation method is displayed through terminal device 103, terminal device 107, and other connected display devices.
[0053] Combination Figure 1 As shown, the above team invitation method can be implemented on terminal device 103 through the following steps:
[0054] S1, in response to the selection operation performed on the first map object in a set of map objects on the terminal device 103, the first map object is selected, wherein each map object in the set of map objects is used to identify a game map that allows the first account to play in a team game and a game mode corresponding to the game map, and the first map object is used to identify the first game map that allows the first account to play in a team game and the first game mode corresponding to the first game map.
[0055] S2, in response to the invitation operation performed on the second account in the first account list on the terminal device 103, a first team invitation message is sent to the second account. The first team invitation message includes the description information of the first game map and the description information of the first game mode. The first team invitation message is used to invite the second account to join the role group of the first account and participate in a game corresponding to the first game map and the first game mode together with the first account.
[0056] Combination Figure 1 As shown, the above team invitation method can be implemented on terminal device 107 through the following steps:
[0057] S1, the terminal device 107 receives the first team invitation information sent by the first account. The first team invitation information is used to invite the second account to join the character group where the first account is located and participate in a game corresponding to the first game map and the first game mode together with the first account. The first team invitation information includes the description information of the first game map and the description information of the first game mode.
[0058] S2, the terminal device 107 displays the description information of the first game map and the description information of the first game mode, as well as the first virtual accept button and the first virtual reject button. The first virtual accept button is used to indicate that the second account accepts to participate in a game corresponding to the first game map and the first game mode with the first account when it is selected. The first virtual reject button is used to indicate that the second account refuses to participate in a game corresponding to the first game map and the first game mode with the first account when it is selected.
[0059] Optionally, in this embodiment, the above-described team invitation method can also be implemented through a server, for example, Figure 1 It is implemented in server 101 shown; or it is implemented jointly by the terminal device and the server.
[0060] The above is merely an example, and this embodiment does not impose any specific limitations.
[0061] Alternatively, as an alternative implementation method, such as Figure 2 As shown, for the first account to send the team invitation, the above team invitation methods include:
[0062] S202, in response to a selection operation performed on a first map object in a set of map objects, the first map object is selected, wherein each map object in the set of map objects is used to identify a game map that allows the first account to play in a team game and a game mode corresponding to the game map, and the first map object is used to identify the first game map that allows the first account to play in a team game and the first game mode corresponding to the first game map;
[0063] S204, in response to the invitation operation performed on the second account in the first account list, a first team invitation message is sent to the second account. The first team invitation message includes a description of the first game map and a description of the first game mode. The first team invitation message is used to invite the second account to join the character group of the first account and participate in a game corresponding to the first game map and the first game mode together with the first account.
[0064] Alternatively, as an alternative implementation method, such as Figure 3 As shown, for the second account receiving the team invitation, the above team invitation methods include:
[0065] S302, Receive the first team invitation information sent by the first account, wherein the first team invitation information is used to invite the second account to join the character group where the first account is located, and to participate in a game corresponding to the first game map and the first game mode together with the first account. The first team invitation information includes the description information of the first game map and the description information of the first game mode.
[0066] S304, display the description information of the first game map and the description information of the first game mode, as well as the first virtual accept button and the first virtual reject button. The first virtual accept button is used to indicate that the second account accepts to participate in a game corresponding to the first game map and the first game mode with the first account when it is selected. The first virtual reject button is used to indicate that the second account refuses to participate in a game corresponding to the first game map and the first game mode with the first account when it is selected.
[0067] Optionally, in this application embodiment, the above-mentioned team invitation method may be applied to scenarios such as game applications and social applications that require team invitations.
[0068] Taking game applications as an example, the aforementioned game applications can be multiplayer online battle arena (MOBA) games or single-player games (SPG). It should be noted that the types of the aforementioned game applications may include, but are not limited to, at least one of the following: two-dimensional (2D) game applications, three-dimensional (3D) game applications, virtual reality (VR) game applications, augmented reality (AR) game applications, and mixed reality (MR) game applications. The above is merely an example, and this embodiment does not impose any limitations on it.
[0069] Optionally, in this embodiment of the application, the aforementioned set of map objects may include, but is not limited to, an identifier corresponding to a game map for which the first account is allowed to play in a team game. For example, it may include, but is not limited to, configuring corresponding team participation conditions for each of the pre-configured map sets in the game application, taking the map set for which the first account meets the team participation conditions as the map included in the aforementioned set of map objects, configuring a corresponding map object for each map, so as to participate in a game in the map corresponding to the map object by performing interactive operations on the map object.
[0070] It should be noted that the above set of map objects, each corresponding to a game map, can be understood as a one-to-one correspondence between the map objects and the game maps. That is, each map object corresponds to a game map, and may also include, but is not limited to, each map object corresponding to a subset of maps. When a map object is selected, the corresponding game map is randomly or sequentially determined from the subset of maps corresponding to that map object. Each game map corresponds to a game mode, and different game maps may correspond to the same or different game modes.
[0071] For example, in a game application, 20 maps are pre-configured. The first account is allowed to play 10 of these maps in team games. Ten map objects can be configured for these 10 maps and displayed on the game screen for the first account to select. These 10 maps can also be grouped according to gameplay, such as PvP (player versus player), where players fight each other using game resources. Conversely, there is PvE (player versus environment). There are four PvP maps and six PvE maps. One map object is configured for each PvE map (corresponding to subset A), and another for each PvP map (corresponding to subset B). By selecting one of these map objects, the map type allowed for team games by the first account is determined, and then a game map is randomly selected from the corresponding subset.
[0072] Figure 4 This is a schematic diagram of an optional team invitation method according to an embodiment of this application, such as... Figure 4 As shown, the first map object mentioned above can be selected through steps including but not limited to the following:
[0073] S1, display game screen 402 in game application, wherein game screen 402 includes a first virtual character 404 and a set of map objects 406, each map object in the set of map objects 406 corresponds to a game mode that allows the first account to play the game, game screen 402 is the screen displayed when the first account logs into the target application, and the first virtual character 404 is the virtual character controlled by the first account.
[0074] S2, in response to the first selection operation performed on the first map object 408, the first map object is selected, wherein the first selection operation is used to determine the first game map and the first game mode corresponding to the first game map for the first account to play.
[0075] Optionally, in this embodiment, the first map object corresponds to a first game map and a first game mode. When the first map object is selected, it means that the game that the first account will team up to participate in is played in the first game map in the first game mode.
[0076] Optionally, in the embodiments of this application, the above-mentioned selection operation may include, but is not limited to, interactive operations that allow the selection of the first map object, such as clicking, double-clicking, long-pressing, voice interaction, and gesture interaction.
[0077] Optionally, in this embodiment, the first account list may include, but is not limited to, lists associated with the first account, such as the first account's friend list, the first account's recent teammate list, etc. It may also include, but is not limited to, a list of games recommended to the first account based on the first account's historical information. For example, if the first account has participated in the most 3V3 games within a preset time period, then the first account list is configured as a list of other accounts that have participated in the most 3V3 games within the preset time period.
[0078] Optionally, in this embodiment of the application, the second account is an account that is allowed to be invited from the list of first accounts. The account that is allowed to be invited can be understood as an account that, after the first map object is selected, is allowed to join the role group where the first account is located and participate in a game corresponding to the first game map and the first game mode together with the first account.
[0079] Optionally, in this embodiment of the application, the above-mentioned invitation operation may include, but is not limited to, performing a trigger operation on the account identifier corresponding to the second account in the first account list to trigger an invitation operation for the second account.
[0080] Figure 5 This is a schematic diagram of another optional team invitation method according to an embodiment of this application, such as... Figure 5 As shown, the process of sending the first team invitation message to the second account may include, but is not limited to, the following steps:
[0081] S1, upon receiving an interaction with the virtual button displayed on the game screen 502, the first account list is displayed, wherein the virtual button is used to invite other accounts to participate in a game with the first account;
[0082] S2, when performing an interactive operation on the identifier 506 corresponding to the second account in the first account list 504, a first team invitation message is sent to the second account 508. Here, the first account list is a list of accounts associated with the first account (e.g., a friend list), the first account list includes the second account (e.g., a friend of the first account), the first team invitation message includes the description information of the first game map associated with the first map object and the description information of the first game mode, and the first team invitation message is used to invite the second account to join the role group where the first account is located, and to participate in a game corresponding to the first map object together with the first account.
[0083] S3, when the second account accepts the team invitation indicated by the first team invitation information, the first virtual character 510 and the second virtual character 512 are displayed on the game screen, wherein the first virtual character and the second virtual character are in the same character group, and the second virtual character is a virtual character controlled by the second account.
[0084] The above is merely an example, and the embodiments in this application do not impose any specific limitations.
[0085] Optionally, in this embodiment of the application, the first team invitation information may include, but is not limited to, invitation information containing description information of the first game map and description information of the first game mode. The description information of the first game map is used to describe the relevant content of the first game map, such as a thumbnail of the first game map, specific areas of the first game map, etc. The description information of the first game mode is used to describe how to play a game on the first game map. For example, 3v3 means playing a 3v3 game on the first game map, and PVP means playing a group confrontation game on the first game map.
[0086] It should be noted that some of the aforementioned specific areas can be preset by the system or selected by the primary account.
[0087] Optionally, in this application embodiment, the role group to which the first account belongs can be understood as the faction to which the first account belongs, or the team that the first account joins during a game. The game in which the first account participates with the first account in the first game map and the first game mode can be understood as the second account participating in the game as a teammate of the first account.
[0088] Optionally, in this embodiment of the application, the description information of the first game map can be displayed in the form of images, animations, etc. In this way, the description information of the first game map is more intuitive, which can improve the recognition speed of the first game map, make it easier for the invited party to quickly determine whether they are willing to participate in the game, and improve the team formation efficiency.
[0089] Optionally, in this embodiment, the description information of the first game mode can be displayed in the form of text, images, animations, etc. Displaying the first game mode in the above manner makes the description information of the first game map more intuitive, improves the recognition speed of the first game map, and makes it easier for the invited party to quickly determine whether they are willing to participate in the game, thereby improving team formation efficiency.
[0090] Optionally, in this embodiment of the application, receiving the first team invitation information sent by the first account may include, but is not limited to, receiving the first team invitation information sent by the first account forwarded by the server. The first team invitation information includes the account identifier of the second account. After the server receives the first team invitation information, it determines the second account by obtaining the account identifier and forwards the first team invitation information to the second account.
[0091] Optionally, in this embodiment of the application, the description information of the first game map and the description information of the first game mode may include, but are not limited to, displaying a thumbnail of the first game map and the description information of the first game mode, so as to more clearly show the battle information in the first team invitation information to the second account, so as to facilitate the second account to determine whether to accept the team invitation.
[0092] Optionally, in this embodiment, the first virtual accept button, when selected, indicates that the second account accepts to participate in a game corresponding to the first game map and the first game mode with the first account. The first virtual reject button, when selected, indicates that the second account refuses to participate in a game corresponding to the first game map and the first game mode with the first account. That is, when the second account performs an interactive operation on the first virtual accept button, it indicates that the second account is willing to join the role group of the first account to play a game of the first game mode in the first game map. When the second account performs an interactive operation on the first virtual reject button, it indicates that the second account is unwilling to join the role group of the first account to play a game of the first game mode in the first game map.
[0093] It should be noted that when the second account refuses the team invitation because it does not want to play a game on the first game map, it can use the map update control configured in the game screen to suggest a second game map to participate in to the first account. When the first account accepts the map update request, the second account can be automatically added to the character group of the first account to play a game in the second game mode on the second game map.
[0094] For example, Figure 6 This is a schematic diagram of another optional team invitation method according to an embodiment of this application, such as... Figure 6As shown, the display of the description information of the first game map and the description information of the first game mode, as well as the first virtual accept button and the first virtual reject button, may include, but is not limited to, the following steps:
[0095] S1, display game screen 602, and obtain the description information of the first game map and the description information of the first game mode included in the first team invitation information;
[0096] S2, display the first team invitation information 604, which includes the inviter's avatar (the avatar of the first account), the description information of the first game map and the description information of the first game mode, as well as the first virtual accept button 606 and the first virtual reject button 608.
[0097] S3, after performing an interactive operation on the first virtual accept button 606, the game screen including the first virtual character 610 and the second virtual character 612 is displayed.
[0098] The above is merely an example, and this embodiment does not impose any specific limitations.
[0099] In this embodiment, in response to a selection operation performed on a first map object in a set of map objects, the first map object is selected. Each map object in the set identifies a game map and a corresponding game mode for which the first account is allowed to play in a team. The first map object identifies the first game map and the corresponding first game mode for which the first account is allowed to play in a team. In response to an invitation operation performed on a second account in the first account list, a first team invitation message is sent to the second account. This first team invitation message includes a description of the first game map and a description of the first game mode. The first team invitation message is used to invite a second account to join the character group of the first account and participate in a game corresponding to the first game map and the first game mode. By sending the first team invitation message, which includes descriptions of the first game map and the first game mode, to the second account, the first team invitation message can be presented to the second account more intuitively. This achieves the goal of optimizing the team invitation message, thereby improving its effectiveness and richness, and making it clearer. This solves the technical problem of unclear team invitation messages leading to low team formation efficiency in related technologies.
[0100] Furthermore, for the invitee, when the team invitation information includes a description of the first game map, they can quickly determine whether to accept the team invitation. When the invitee wants to play with the inviter but wishes to play on a different game map, they can directly request a map update from the inviter. This simplifies the process of the first account resending the team invitation information and improves the efficiency of team formation between accounts.
[0101] As an optional approach, for the first account sending the team invitation, after sending the first team invitation message to the second account, the above method also includes:
[0102] The system displays the rejection message sent by the second account and the prompt message from the first map. The rejection message indicates that the second account rejects the team invitation indicated by the first team invitation message. The prompt message indicates that the second account does not agree to use the first game map for the game, or indicates that the second account suggests using a second game map that is different from the first game map.
[0103] As an optional approach, for the second account receiving the team invitation, the above method further includes: in response to the selection operation of the first virtual reject button, sending a rejection message and a first map prompt message to the first account, wherein the rejection message indicates that the second account rejects the team invitation indicated by the first team invitation message, and the first map prompt message indicates that the second account does not agree to use the first game map for the game, or indicates that the second account suggests using a second game map, which is different from the first game map.
[0104] Optionally, in this embodiment, the aforementioned rejection information may include, but is not limited to, rejection information sent by the second account after performing an interactive operation on the first virtual rejection button. Specifically, it may include, but is not limited to, the selection operation performed by the second account on the first virtual rejection button, or rejection information sent by the second account after failing to process the request within a preset time. The aforementioned first map prompt information may include, but is not limited to, indicating that the second account rejected the team invitation because it did not agree to select the first game map for the game, or it may also include the second game map suggested by the second account. The second game map is a different game map from the first game map, but the game modes corresponding to the first game map and the second game map may be the same or different.
[0105] For example, Figure 7 This is a schematic diagram of another optional team invitation method according to an embodiment of this application, such as... Figure 7As shown, when the second account rejects the team invitation indicated by the first team invitation information, a rejection message 704 and a first map prompt message 706 are displayed on the game screen 702 of the first account.
[0106] It should be noted that the game screen 702 also includes a virtual button 708, which is used to change the game map to be used. When the virtual button does not display a prompt mark, it can be understood that the second account does not agree to use the first game map to play the game. When the virtual button displays a prompt mark, it can be understood that the second account recommends the second game map. At this time, performing an interactive operation on the virtual button will update the selected first game map to the second game map, and re-invite the second account to join the character group of the first account, and participate in a game corresponding to the second game map and the second game mode together with the first account.
[0107] For example, Figure 8 This is a schematic diagram of another optional team invitation method according to an embodiment of this application, such as... Figure 8 As shown, the second account responds to the selection operation of the first virtual reject button by sending a rejection message and a first map prompt message to the first account in the following manner:
[0108] S1, the first team invitation information 804 sent by the first account is displayed on the game screen 802. The first team invitation information 804 includes the first account avatar, the description information of the first game mode, the description information of the first game map, the first virtual accept button 806, and the first virtual reject button 808.
[0109] S2, in response to the selection operation performed on the first virtual reject button 808, sends a rejection message and a first map prompt message to the first account.
[0110] The above is merely an example, and the embodiments in this application do not impose any specific limitations.
[0111] In this embodiment, after the second account rejects the team invitation indicated by the first team invitation information, the second account can send a rejection message and a first map prompt message to the first account to inform the first account that the reason for rejecting the team invitation is that the selected game map is not the game map they wish to participate in. At the same time, the second account can also suggest a second game map to use, so that the second account's game expectations can be directly conveyed to the first account. This achieves the goal of optimizing the team invitation information, thereby improving the effectiveness and richness of the team invitation information and increasing the efficiency of team invitations.
[0112] In addition, for the inviting party, when the invited party wants to play with the inviting party but wants to play on a different game map, the inviting party can directly obtain the first map prompt information from the invited party, which simplifies the process of the first account resending the team invitation information and improves the team formation efficiency between accounts.
[0113] As an optional solution, for the first account that sends the team invitation, after displaying the rejection message from the second account and the first map prompt, the above method also includes:
[0114] In response to a selection operation performed on a second map object, the second map object is selected, wherein the second map object is used to identify a second game map that allows the first account to play in a team and a second game mode corresponding to the second game map;
[0115] In response to the invitation operation performed on the second account in the first account list, a second team invitation message is sent to the second account. The second team invitation message includes a description of the second game map and a description of the second game mode. The second team invitation message is used to invite the second account to join the character group of the first account and participate in a game corresponding to the second game map and the second game mode together with the first account.
[0116] As an optional solution, for the second account receiving the team invitation, before sending a rejection message and the first map prompt message to the first account, the above method also includes:
[0117] When displaying the description information of the first game map and the description information of the first game mode, a list of game maps that can be replaced by the first game map is displayed;
[0118] In response to the selection of the second game map in the game map list, select the second game map recommended for the second account.
[0119] As an optional solution, for the second account receiving the team invitation, after sending a rejection message and a first map notification to the first account, the above method also includes:
[0120] Receive the second team invitation message sent by the first account. The second team invitation message is used to invite the second account to join the character group of the first account and participate in a game corresponding to the second game map and the second game mode together with the first account.
[0121] The system displays descriptions of the second game map and the second game mode, as well as a second virtual accept button and a second virtual reject button. When selected, the second virtual accept button indicates that the second account accepts to participate in a game corresponding to the second game map and the second game mode with the first account. When selected, the second virtual reject button indicates that the second account refuses to participate in a game corresponding to the second game map and the second game mode with the first account.
[0122] Optionally, in this embodiment of the application, the second game map is different from the first game map, and the second game mode may be the same as or different from the first game mode.
[0123] Optionally, in this embodiment of the application, the above-mentioned response to the selection operation performed on the second map object is an operation performed by the first account after displaying the rejection information sent by the second account and the first map prompt information. That is, when the second account refuses to join a game corresponding to the first game map, the first account can select the second map object to send a second team invitation information to the second account to re-invite the second account to join a game corresponding to the second game map.
[0124] Optionally, in this embodiment, the second team invitation information is used to invite the second account to join the character group of the first account and participate in a game corresponding to the second game map and the second game mode together with the first account. The display methods of the second virtual accept button and the second virtual reject button can be the same or different from those of the first virtual accept button and the second virtual accept button.
[0125] For example, Figure 9 This is a schematic diagram of another optional team invitation method according to an embodiment of this application, such as... Figure 9 As shown, the first account responds to the selection operation performed on the second map object in the following way: by selecting the second map object, and in response to the invitation operation performed on the second account in the first account list, by sending a second team invitation message to the second account:
[0126] S1, when the second account rejects the team invitation indicated by the first team invitation information, the rejection information 904 and the first map prompt information 906 are displayed on the game screen 902 of the first account.
[0127] S2, when it is found that an interaction operation (corresponding to the aforementioned selection operation) is performed on the second map object 908 among a group of map objects displayed in the game screen 902, the second map object 908 is selected;
[0128] S3, display the first account list 910. When performing an interactive operation (corresponding to the aforementioned invitation operation) on the identifier 912 corresponding to the second account in the first account list 910, send the second team invitation information to the second account. The second team invitation information includes the description information of the second game map associated with the second map object and the description information of the second game mode. The second team invitation information is used to invite the second account to join the character group where the first account is located and participate in a game corresponding to the second map object together with the first account.
[0129] For example, Figure 10 This is a schematic diagram of another optional team invitation method according to an embodiment of this application, such as... Figure 10 As shown, the second account displays a list of game maps that can be used to replace the first game map when displaying the description information of the first game map and the description information of the first game mode. In response to the selection operation of the second game map in the game map list, the second game map recommended by the second account is selected:
[0130] S1, on the game screen 1002, obtain the interaction operation performed by the second account on the first virtual reject button 1004, reject the team invitation indicated by the first team invitation information, and display the game map list;
[0131] S2, upon receiving an interaction operation (corresponding to the aforementioned selection operation) performed on the second map object 1006 in the game map list, the second map object 1006 is selected, and the message associated with the second map object is sent to the first account.
[0132] For example, Figure 11 This is a schematic diagram of another optional team invitation method according to an embodiment of this application, such as... Figure 11 As shown, the second account receives the second team invitation message sent by the first account in the following manner: it displays the description information of the second game map and the description information of the second game mode, as well as a second virtual accept button and a second virtual reject button.
[0133] S1, the first team invitation information is displayed on the game screen 1102. The first team invitation information includes the first account avatar, map B (corresponding to the aforementioned first game map) description information, first game mode description information, first virtual accept button 1106 and first virtual reject button 1108. After the second account performs an interactive operation on the first virtual reject button 1108 and rejects the team invitation indicated by the first team invitation information, it receives the second team invitation information 1110 sent by the first account.
[0134] S2, display the first account avatar, the description information of map C (corresponding to the aforementioned second game map) and the description information of the second game mode, as well as the second virtual accept button 1112 and the second virtual reject button 1114.
[0135] S3, after performing an interactive operation on the second virtual accept button 1112, a game screen including the first virtual character and the second virtual character is displayed, indicating that the second account accepts to participate in a game corresponding to the second game map and the second game mode together with the first account.
[0136] The above is merely an example, and the embodiments in this application do not impose any specific limitations.
[0137] In this embodiment, when the inviter wishes to play on a different game map, they can directly select a second map object to change the currently selected map object in real time, thus changing the game map to the second game map. This simplifies the process of the first account resending the team invitation information and improves the efficiency of team formation between accounts.
[0138] Furthermore, for the invited party, after the second account rejects the team invitation message indicated by the first team invitation message, the second account can send a suggested second game map to the first account. This allows the second account's game expectations to be directly transmitted to the first account, thereby optimizing the team invitation message and improving its effectiveness and richness, thus achieving the technical effect of increasing the efficiency of team invitations.
[0139] As an alternative, for the first account to send the team invitation, the above methods also include:
[0140] If the first team invitation message has been sent to the second account, and the second account has not yet processed the team invitation message indicated by the first team invitation message, in response to the selection operation performed on the third map object, the third map object is selected. The third map object is used to identify the third game map that allows the first account to play team games and the third game mode corresponding to the third game map. The third game map is different from the first game map.
[0141] Send a third team invitation message to the second account to update the first team invitation message received by the second account to the third team invitation message. The third team invitation message includes the description information of the third game map and the description information of the third game mode. The third team invitation message is used to invite the second account to join the character group of the first account and participate in a game corresponding to the third game map and the third game mode together with the first account.
[0142] As an optional solution, for the second account receiving the team invitation, after displaying the description information of the first game map and the description information of the first game mode, the above method also includes:
[0143] Before the second account has processed the team invitation indicated by the first team invitation message, it receives a third team invitation message sent by the first account. The third team invitation message includes a description of the third game map and a description of the third game mode. The third team invitation message is used to invite the second account to join the character group of the first account and participate in a game corresponding to the third game map and the third game mode together with the first account. The third game map is different from the first game map.
[0144] The first team invitation message will be replaced with the third team invitation message.
[0145] Optionally, in this embodiment of the application, the fact that the first team invitation information has been sent to the second account and the second account has not yet processed the team invitation indicated by the first team invitation information can be understood as the second account not yet deciding whether to accept or reject the team invitation. That is, the second account is still considering whether to accept the team invitation. At this time, the first account responds to the selection operation performed on the third map object, selects the third map object, and sends the third team invitation information to the second account to update the first team invitation information received by the second account to the third team invitation information.
[0146] Optionally, in this embodiment of the application, the third game map is different from the first game map, and the third game mode may be the same as or different from the first game mode.
[0147] Optionally, in this embodiment of the application, the above-mentioned response to the selection operation performed on the third map object is an operation that the first account is allowed to actively perform when the second account has not yet processed the first team invitation information. When the second account has not yet processed the first team invitation information, the third map object is selected and the third team invitation information is sent to the second account to update the first team invitation information received by the second account to the third team invitation information.
[0148] Optionally, in this embodiment of the application, if the second account receives the third team invitation information sent by the first account before the second account has processed the team invitation information indicated by the first team invitation information, the second account can directly replace the displayed first team invitation information with the third team invitation information. That is, if the pop-up window of the first team invitation information on the second account is still displayed, only the description information of the first game map is replaced with the description information of the third game map, and the description information of the first game mode is replaced with the description information of the third game map.
[0149] For example, Figure 12 This is a schematic diagram of another optional team invitation method according to an embodiment of this application, such as... Figure 12 As shown, the first account responds to the selection operation performed on the third map object in the following way: by selecting the third map object, it sends a third team invitation message to the second account, thereby updating the first team invitation message received by the second account to the third team invitation message:
[0150] S1, a prompt message 1204 is displayed on the game screen 1202 of the first account, indicating that the second account has not yet processed the team invitation indicated by the first team invitation information;
[0151] S2, in response to the selection operation performed on the third map object 1206, the third map object 1206 is selected, a third team invitation message is sent to the second account, and a prompt message 1208 is displayed indicating that the game map has been changed from map C to map D, and the second account has not yet processed the team invitation indicated by the second team invitation message.
[0152] For example, Figure 13 This is a schematic diagram of another optional team invitation method according to an embodiment of this application, such as... Figure 13 As shown, the second account receives the third team invitation from the first account in the following manner, even before the second account has processed the team invitation indicated by the first team invitation message, and replaces the displayed first team invitation message with the third team invitation message:
[0153] S1, the first team invitation information 1304 is displayed on the game screen 1302. The first team invitation information includes the first account avatar, map C (corresponding to the aforementioned first game map) description information, first game mode description information, first virtual accept button and first virtual reject button;
[0154] S2, before the second account has processed the team invitation indicated by the first team invitation information, the third team invitation information 1306 is displayed on the game screen 1302. The third team invitation information includes the first account avatar, map D (corresponding to the aforementioned third game map) description information, third game mode description information, third virtual accept button and third virtual reject button.
[0155] The above is merely an example, and the embodiments in this application do not impose any specific limitations.
[0156] In this embodiment, the inviting party can directly select a third map object by selecting the first team invitation information before the inviting party has processed it, thereby changing the currently selected map object to the third game map in real time. This simplifies the process of the first account resending the team invitation information and improves the team formation efficiency between accounts.
[0157] Furthermore, for the invitee, when the first account changes the game map before the second account has processed the team invitation message from the first account, the description information of the game map and game mode can be replaced while the invitation pop-up is still displayed. This allows the first account to quickly display its modification of the game map, thus optimizing the team invitation message and improving its effectiveness and richness, thereby increasing the efficiency of team invitations.
[0158] As an alternative, for the first account to send the team invitation, the above methods also include:
[0159] If the first team invitation message has been sent to the second account, and the second account has not yet processed the team invitation message, the second map prompt message sent by the second account will be displayed. The second map prompt message is used to indicate that the second account does not agree to use the first game map to play the game, or to indicate that the second account recommends using a second game map, which is different from the first game map.
[0160] Send a second team invitation message to the second account to update the first team invitation message received by the second account to the second team invitation message. The second team invitation message includes the description information of the second game map and the description information of the second game mode corresponding to the second game map. The second team invitation message is used to invite the second account to join the character group of the first account and participate in a game corresponding to the second game map and the second game mode together with the first account.
[0161] As an optional approach, for the first account sending the team invitation, before sending the second team invitation to the second account, the above method also includes:
[0162] If the second map prompt indicates that the second account does not agree to use the first game map for the game, in response to the selection operation performed on the second map object, the second map object is selected, wherein the second map object is used to identify the second game map and the second game mode that allow the first account to play in a team game;
[0163] If the second map prompt indicates that the second account is advised to use a second game map, in response to the acceptance of the second map prompt, the second map object is selected. The second map object is used to identify the second game map and the second game mode that allow the first account to play in a team.
[0164] As an optional solution, for the second account receiving the team invitation, after displaying the description information of the first game map and the description information of the first game mode, the above method also includes:
[0165] Before the second account has processed the team invitation indicated by the first team invitation message, a second map prompt message is sent to the first account. The second map prompt message is used to indicate that the second account does not agree to use the first game map to play the game, or to indicate that the second account suggests using a second game map that is different from the first game map.
[0166] Receive a second team invitation message sent by the first account. The second team invitation message is used to invite the second account to join the character group of the first account and participate in a game corresponding to the second game map and the second game mode. The second game map corresponds to the second game mode. The second team invitation message includes description information of the second game map and description information of the second game mode.
[0167] The first team invitation message will be replaced with the second team invitation message.
[0168] Optionally, in this embodiment of the application, the above-mentioned second map prompt information is used to indicate that the second account does not agree to use the first game map to play the game, or to indicate that the second account recommends using the second game map, the second game map is different from the first game map, and the second game mode can be the same as or different from the first game mode.
[0169] Optionally, in this embodiment of the application, if the second map prompt indicates that the second account does not agree to use the first game map for the game, the first account can reselect the second map object independently. If the second map prompt indicates that the second account recommends the use of the second game map, the first account can accept the suggestion of the second account and select the second map object provided by the second account.
[0170] Optionally, in this embodiment, the second account can send a second map prompt to the first account to indicate that the second account does not agree to use the first game map, or to indicate that the second account recommends using the second game map. When the first account modifies the game map, it can receive a second team invitation message sent by the first account and replace the displayed first team invitation message with the second team invitation message.
[0171] For example, Figure 14 This is a schematic diagram of another optional team invitation method according to an embodiment of this application, such as... Figure 14 As shown, the first account displays a second map prompt message sent by the second account and sends a second team invitation message to the second account before the second account has processed the team invitation message indicated by the first team invitation message, thereby updating the first team invitation message received by the second account to the second team invitation message. The second map prompt message indicates that the second account does not agree to use the first game map for the game.
[0172] S1, a prompt message 1404 is displayed on the game screen 1402 indicating that the second account has not yet processed the team invitation indicated by the first team invitation message;
[0173] S2, the game screen 1402 displays the second map prompt information 1406, selects the second map object 1408, and sends the second team invitation information to the second account to update the first team invitation information received by the second account to the second team invitation information.
[0174] For example, Figure 15 This is a schematic diagram of another optional team invitation method according to an embodiment of this application, such as... Figure 15 As shown, the first account displays a second map prompt message sent by the second account and sends a second team invitation message to the second account before the second account has processed the team invitation message indicated by the first team invitation message, thereby updating the first team invitation message received by the second account to the second team invitation message. The second map prompt message suggests the second game map to be used by the second account.
[0175] S1, a prompt message 1504 is displayed on the game screen 1502 indicating that the second account has not yet processed the team invitation indicated by the first team invitation message;
[0176] S2, the game screen 1502 displays the second map prompt information 1506, which includes the second account's suggestion "change to map D". At this time, the second map object 1508 is selected, and the second team invitation information is sent to the second account to update the first team invitation information received by the second account to the second team invitation information.
[0177] For example, Figure 16 This is a schematic diagram of another optional team invitation method according to an embodiment of this application, such as... Figure 16As shown, the second account sends a second map notification to the first account before the second account has processed the team invitation message indicated by the first team invitation message, and receives the second team invitation message sent by the first account, replacing the displayed first team invitation message with the second team invitation message:
[0178] S1, display a virtual button on the game screen 1602 that triggers the map change, and perform an interactive operation on the virtual button;
[0179] S2, display the game map list on the game screen 1602, perform interactive operations on the second map object 1606 included therein, and send the second map prompt information to the first account;
[0180] In S3, the first team invitation message displayed on game screen 1602 will be replaced with the second team invitation message.
[0181] The above is merely an example, and the embodiments in this application do not impose any specific limitations.
[0182] Through this embodiment, the inviting party can update the selected game map according to the invitee's suggestion, so as to change the first game map to the second game map in real time, which simplifies the process of the first account resending the team invitation information and improves the team formation efficiency between accounts.
[0183] Furthermore, for the invitee, before the second account has processed the team invitation message from the first team invitation, they can suggest a different game map to the first account. Then, while maintaining the display of the invitation pop-up, only the description information of the game map and game mode can be replaced to quickly display the first account's modification of the game map. This achieves the goal of optimizing the team invitation information, thereby improving the effectiveness and richness of the team invitation information and increasing the efficiency of team invitations.
[0184] The following specific examples will further explain this application:
[0185] Inviter's perspective:
[0186] The inviter (corresponding to the first account mentioned above) selects the game mode and map they want to participate in (corresponding to the first map object mentioned above) in the game room, then opens the friend list (corresponding to the first account list mentioned above), selects the person they want to invite (corresponding to the second account mentioned above), and clicks the invite button to send the invitation message.
[0187] Invitee's perspective:
[0188] When the invitee (corresponding to the aforementioned second account) receives a team invitation, a "Team Invitation" pop-up window will appear on the current game page. The team invitation pop-up window consists of two parts: inviter information and battle information. The inviter information includes, but is not limited to, the inviter's basic information (name / level / rank / origin) and image display. The battle information includes, but is not limited to, the game mode name, number of players, and overview image.
[0189] If the invitee does not wish to join the team, they can click "Decline" to decline the invitation. After clicking, the pop-up window will automatically close and the player will return to the original game page.
[0190] If the invitee wishes to join the team, they can click "Accept" to accept the invitation. After clicking, they will automatically enter the inviter's game room.
[0191] Figure 17 This is a schematic diagram of another optional team invitation method according to an embodiment of this application, such as... Figure 17 The diagram illustrates the process of team invitation (from the inviter's perspective). Figure 18 This is a schematic diagram of another optional team invitation method according to an embodiment of this application, such as... Figure 18 The diagram illustrates the process of team invitation (from the invitee's perspective):
[0192] S1, the inviter selects the game mode and a gameplay map within that mode.
[0193] (2) After receiving the request, the server retrieves the corresponding data for the map in the <Gameplay Database> by map ID, including: mode name, map name, and map image.
[0194] (3) The server packages the above data and sends it to the client.
[0195] (4) The inviter clicks the <Friends List> entry to expand the list. The players in the list are sorted as follows: Online > In Team > In Game > Offline.
[0196] (5) The inviter selects the invitee from the list and clicks the <Invite> button to initiate the invitation.
[0197] (6) The server receives the instruction and locates the invitee's ID, and determines whether the invitee is online.
[0198] (7) If the invitee is not online, the invitation cannot be made. After receiving the feedback result, the client will display "Invitation failed" on the inviter's interface, and the invitation process will end.
[0199] (8) If the invitee is online, the invitation can be made. After receiving the feedback, the client reads the gameplay data (i.e., mode name, map name, map image) and the inviter information (i.e., name, rank information, invitation text, and contestant card image).
[0200] (9) The client integrates the above information according to the layout of the design draft and generates a <team invitation> pop-up.
[0201] (10) Push the pop-up to the invitee and at the same time display the message "<Invitation has been sent>" on the inviter's interface.
[0202] (11) When the invitee's interface displays a <team invitation> pop-up window, if the <decline> button is clicked, the server receives the instruction and terminates the process, and the invitation process ends.
[0203] (12) If the invitee clicks the <Agree> button, the server receives the instruction and reads the invitee's role model ID at the same time, and sends the data to the client.
[0204] (13) The client retrieves the invitee's model based on the role model ID returned by the server and displays it in the inviter's game room. Both the inviter and the invitee are displayed in the same game room. The invitation is successful and the process ends.
[0205] The embodiments of this application can improve the efficiency of conveying team invitation information. Unlike team invitations in most games, by adding a map overview of the corresponding gameplay mode, invitees can have a better understanding of the gameplay mode, which can also increase the success rate of team games and boost social activity.
[0206] In addition, it can enhance the sense of ritual in social behavior. By increasing the exposure of the inviter's image and combining it with the pop-up's expansion animation and visual presentation, from the invitee's perspective, on the one hand, it strengthens the sense of ritual in social behavior and makes it closer to the real social behavior experience; on the other hand, the exposure of the inviter's image is more like a transmission of social signals, which can promote further social activity while increasing the exposure of the social image.
[0207] It is understood that in the specific embodiments of this application, data such as user information are involved. When the above embodiments of this application are applied to specific products or technologies, user permission or consent is required, and the collection, use and processing of related data must comply with the relevant laws, regulations and standards of the relevant countries and regions.
[0208] It should be noted that, for the sake of simplicity, the foregoing method embodiments are all described as a series of actions. However, those skilled in the art should understand that this application is not limited to the described order of actions, as some steps may be performed in other orders or simultaneously according to this application. Furthermore, those skilled in the art should also understand that the embodiments described in the specification are preferred embodiments, and the actions and modules involved are not necessarily essential to this application.
[0209] According to another aspect of the embodiments of this application, a team invitation device for implementing the above-described team invitation method is also provided. For example... Figure 19 As shown, the device includes:
[0210] The selection module 1902 is used to select the first map object in a set of map objects in response to a selection operation performed on the first map object. Each map object in the set of map objects is used to identify a game map that allows the first account to play in a team game and a game mode corresponding to the game map. The first map object is used to identify the first game map that allows the first account to play in a team game and a first game mode corresponding to the first game map.
[0211] The sending module 1904 is used to send a first team invitation message to the second account in response to an invitation operation performed on the second account in the first account list. The first team invitation message includes a description of the first game map and a description of the first game mode. The first team invitation message is used to invite the second account to join the character group to which the first account belongs and to participate in a game corresponding to the first game map and the first game mode together with the first account.
[0212] As an optional solution, the device is also used for:
[0213] After sending the first team invitation message to the second account, the rejection message sent by the second account and the first map prompt message are displayed. The rejection message indicates that the second account rejects the team invitation message indicated by the first team invitation message. The first map prompt message indicates that the second account does not agree to use the first game map to play the game, or indicates that the second account suggests using a second game map, which is different from the first game map.
[0214] As an optional solution, the device is also used for:
[0215] After displaying the rejection message sent by the second account and the first map prompt message, in response to the selection operation performed on the second map object, the second map object is selected, wherein the second map object is used to identify the second game map that allows the first account to play in a team game and the second game mode corresponding to the second game map;
[0216] In response to the invitation operation performed on the second account in the first account list, a second team invitation message is sent to the second account. The second team invitation message includes a description of the second game map and a description of the second game mode. The second team invitation message is used to invite the second account to join the character group of the first account and participate in a game corresponding to the second game map and the second game mode together with the first account.
[0217] As an optional solution, the device is also used for:
[0218] If the first team invitation message has been sent to the second account and the second account has not yet processed the team invitation message indicated by the first team invitation message, in response to the selection operation performed on the third map object, the third map object is selected, wherein the third map object is used to identify the third game map that allows the first account to play team games and the third game mode corresponding to the third game map, and the third game map is different from the first game map;
[0219] Send a third team invitation message to the second account to update the first team invitation message received by the second account to the third team invitation message. The third team invitation message includes the description information of the third game map and the description information of the third game mode. The third team invitation message is used to invite the second account to join the character group of the first account and participate in a game corresponding to the third game map and the third game mode together with the first account.
[0220] As an optional solution, the device is also used for:
[0221] If the first team invitation message has been sent to the second account and the second account has not yet processed the team invitation message indicated by the first team invitation message, the second map prompt message sent by the second account is displayed. The second map prompt message is used to indicate that the second account does not agree to use the first game map to play the game, or to indicate that the second account suggests using a second game map, which is different from the first game map.
[0222] Send a second team invitation message to the second account to update the first team invitation message received by the second account to the second team invitation message. The second team invitation message includes the description information of the second game map and the description information of the second game mode corresponding to the second game map. The second team invitation message is used to invite the second account to join the character group of the first account and participate in a game corresponding to the second game map and the second game mode together with the first account.
[0223] As an optional solution, the device is also used for:
[0224] Before sending the second team invitation message to the second account, if the second map prompt message indicates that the second account does not agree to use the first game map to play the game, in response to the selection operation performed on the second map object, the second map object is selected, wherein the second map object is used to identify the second game map and the second game mode that allow the first account to play the game in a team;
[0225] When the second map prompt indicates that the second account recommends using a second game map, in response to the acceptance of the second map prompt, the second map object is selected, wherein the second map object is used to identify the second game map and the second game mode that allow the first account to play in a team.
[0226] According to another aspect of the embodiments of this application, a team invitation device for implementing the above-described team invitation method is also provided. For example... Figure 20 As shown, the device includes:
[0227] The receiving module 2002 is used to receive a first team invitation message sent by a first account. The first team invitation message is used to invite a second account to join the character group where the first account is located and participate in a game corresponding to the first game map and the first game mode together with the first account. The first team invitation message includes description information of the first game map and description information of the first game mode.
[0228] Display module 2004 is used to display the description information of the first game map and the description information of the first game mode, as well as a first virtual accept button and a first virtual reject button. The first virtual accept button is used to indicate, when selected, that the second account accepts to participate in a game corresponding to the first game map and the first game mode with the first account. The first virtual reject button is used to indicate, when selected, that the second account refuses to participate in a game corresponding to the first game map and the first game mode with the first account.
[0229] As an optional solution, the device is also used for:
[0230] In response to the selection operation of the first virtual reject button, a rejection message and a first map prompt message are sent to the first account. The rejection message indicates that the second account rejects the team invitation indicated by the first team invitation message. The first map prompt message indicates that the second account does not agree to use the first game map for the game, or indicates that the second account suggests using a second game map that is different from the first game map.
[0231] As an optional solution, the device is also used for:
[0232] Before sending the rejection message and the first map prompt message to the first account, while displaying the description information of the first game map and the description information of the first game mode, display a list of game maps that can replace the first game map;
[0233] In response to the selection operation performed on the second game map in the game map list, the second game map recommended for use by the second account is selected.
[0234] As an optional solution, the device is also used for:
[0235] After sending a rejection message and a first map prompt message to the first account, the system receives a second team invitation message from the first account. The second team invitation message is used to invite the second account to join the character group of the first account and participate in a game corresponding to the second game map and the second game mode together with the first account.
[0236] The system displays descriptions of the second game map and the second game mode, as well as a second virtual accept button and a second virtual reject button. When the second virtual accept button is selected, it indicates that the second account accepts to participate in a game corresponding to the second game map and the second game mode with the first account. When the second virtual reject button is selected, it indicates that the second account refuses to participate in a game corresponding to the second game map and the second game mode with the first account.
[0237] As an optional solution, the device is also used for:
[0238] After displaying the description information of the first game map and the description information of the first game mode, before the second account has processed the team invitation indicated by the first team invitation information, the second account receives the third team invitation information sent by the first account. The third team invitation information includes the description information of the third game map and the description information of the third game mode. The third team invitation information is used to invite the second account to join the character group where the first account is located, and to participate in a game corresponding to the third game map and the third game mode together with the first account. The third game map is different from the first game map.
[0239] The first team invitation information that will be displayed will be replaced with the third team invitation information.
[0240] As an optional solution, the device is also used for:
[0241] After displaying the description information of the first game map and the description information of the first game mode, if the second account has not yet processed the team invitation indicated by the first team invitation information, a second map prompt information is sent to the first account. The second map prompt information is used to indicate that the second account does not agree to use the first game map to play the game, or to indicate that the second account suggests using a second game map that is different from the first game map.
[0242] The system receives a second team invitation message sent by the first account. The second team invitation message is used to invite the second account to join the character group where the first account is located and to participate in a game corresponding to the second game map and the second game mode together with the first account. The second game map corresponds to the second game mode. The second team invitation message includes description information of the second game map and description information of the second game mode.
[0243] The first team invitation information will be replaced with the second team invitation information.
[0244] According to one aspect of this application, a computer program product is provided, comprising a computer program / instructions containing program code for performing the methods shown in the flowchart. In such an embodiment, the computer program can be downloaded and installed from a network via communication section 2109, and / or installed from removable medium 2111. When the computer program is executed by central processing unit 2101, it performs various functions provided in embodiments of this application.
[0245] The sequence numbers of the embodiments in this application are for descriptive purposes only and do not represent the superiority or inferiority of the embodiments.
[0246] Figure 21 A schematic block diagram of a computer system architecture for implementing an electronic device according to embodiments of the present application is shown.
[0247] It should be noted that, Figure 21 The computer system 2100 of the electronic device shown is merely an example and should not impose any limitation on the functionality and scope of use of the embodiments of this application.
[0248] like Figure 21 As shown, the computer system 2100 includes a central processing unit (CPU) 2101, which can perform various appropriate actions and processes based on programs stored in read-only memory (ROM) 2102 or programs loaded from storage section 2108 into random access memory (RAM) 2103. The RAM 2103 also stores various programs and data required for system operation. The CPU 2101, ROM 2102, and RAM 2103 are interconnected via a bus 2104. An input / output interface 2105 (I / O interface) is also connected to the bus 2104.
[0249] The following components are connected to the input / output interface 2105: an input section 2106 including a keyboard, mouse, etc.; an output section 2107 including a cathode ray tube (CRT), liquid crystal display (LCD), etc., and speakers, etc.; a storage section 2108 including a hard disk, etc.; and a communication section 2109 including a network interface card such as a local area network card, modem, etc. The communication section 2109 performs communication processing via a network such as the Internet. A drive 1210 is also connected to the input / output interface 2105 as needed. Removable media 2111, such as a disk, optical disk, magneto-optical disk, semiconductor memory, etc., are installed on the drive 1210 as needed so that computer programs read from them can be installed into the storage section 2108 as needed.
[0250] Specifically, according to embodiments of this application, the processes described in the various method flowcharts can be implemented as computer software programs. For example, embodiments of this application include a computer program product comprising a computer program carried on a computer-readable medium, the computer program containing program code for performing the methods shown in the flowcharts. In such embodiments, the computer program can be downloaded and installed from a network via communication section 2109, and / or installed from removable medium 2111. When the computer program is executed by central processing unit 2101, it performs various functions defined in the system of this application.
[0251] According to another aspect of the embodiments of this application, an electronic device for implementing the above-described team invitation method is also provided. This electronic device may be... Figure 1 The terminal device or server shown. This embodiment uses this electronic device as an example for illustration. Figure 22 As shown, the electronic device includes a memory 2202 and a processor 2204. The memory 2202 stores a computer program, and the processor 2204 is configured to execute the steps of any of the above method embodiments through the computer program.
[0252] Optionally, in this embodiment, the aforementioned electronic device may be located in at least one of a plurality of network devices in a computer network.
[0253] Optionally, in this embodiment, the processor can be configured to perform the following steps via a computer program:
[0254] S1, in response to a selection operation performed on a first map object in a set of map objects, the first map object is selected, wherein each map object in the set of map objects is used to identify a game map that allows the first account to play in a team game and a game mode corresponding to the game map, and the first map object is used to identify the first game map that allows the first account to play in a team game and the first game mode corresponding to the first game map;
[0255] S2, in response to the invitation operation performed on the second account in the first account list, sends the first team invitation information to the second account. The first team invitation information includes the description information of the first game map and the description information of the first game mode. The first team invitation information is used to invite the second account to join the character group of the first account and participate in a game corresponding to the first game map and the first game mode together with the first account.
[0256] Alternatively, as those skilled in the art will understand, Figure 22The structure shown is for illustrative purposes only. Electronic devices can also be smartphones (such as Android phones, iOS phones, etc.), tablets, PDAs, mobile internet devices (MIDs), PADs, and other terminal devices. Figure 22 This does not limit the structure of the aforementioned electronic devices or electronic equipment. For example, electronic devices or electronic equipment may also include components that are more... Figure 22 The more or fewer components shown (such as network interfaces, etc.), or having the same Figure 22 The different configurations shown.
[0257] The memory 2202 can be used to store software programs and modules, such as the program instructions / modules corresponding to the team invitation method and apparatus in this embodiment. The processor 2204 executes various functional applications and data processing by running the software programs and modules stored in the memory 2202, thereby implementing the aforementioned team invitation method. The memory 2202 may include high-speed random access memory, and may also include non-volatile memory, such as one or more magnetic storage devices, flash memory, or other non-volatile solid-state memory. In some instances, the memory 2202 may further include memory remotely located relative to the processor 2204, and these remote memories can be connected to the terminal via a network. Examples of such networks include, but are not limited to, the Internet, corporate intranets, local area networks, mobile communication networks, and combinations thereof. Specifically, the memory 2202 may be used, but is not limited to, to store information such as character models and game maps. As an example, such as Figure 22 As shown, the memory 2202 may include, but is not limited to, the selection module 1902 and the sending module 1904 from the team invitation device. Furthermore, it may include, but is not limited to, other module units from the team invitation device, which will not be elaborated upon in this example.
[0258] Optionally, the transmission device 2206 described above is used to receive or send data via a network. Specific examples of the network described above may include wired networks and wireless networks. In one example, the transmission device 2206 includes a Network Interface Controller (NIC), which can be connected to other network devices and routers via a network cable to communicate with the Internet or a local area network. In another example, the transmission device 2206 is a radio frequency (RF) module, used for wireless communication with the Internet.
[0259] In addition, the aforementioned electronic device also includes: a display 2208 for displaying the team invitation information; and a connection bus 2210 for connecting the various module components in the aforementioned electronic device.
[0260] In other embodiments, the aforementioned terminal device or server can be a node in a distributed system, wherein the distributed system can be a blockchain system, which is a distributed system formed by connecting multiple nodes through network communication. The nodes can form a peer-to-peer (P2P) network, and any form of computing device, such as a server, terminal, or other electronic device, can become a node in the blockchain system by joining this peer-to-peer network.
[0261] According to one aspect of this application, a computer-readable storage medium is provided, from which a processor of a computer device reads computer instructions, and the processor executes the computer instructions, causing the computer device to perform the team invitation method provided in the various alternative implementations of the team invitation aspect described above.
[0262] Optionally, in this embodiment, the computer-readable storage medium may be configured to store a computer program for performing the following steps:
[0263] S1, in response to a selection operation performed on a first map object in a set of map objects, the first map object is selected, wherein each map object in the set of map objects is used to identify a game map that allows the first account to play in a team game and a game mode corresponding to the game map, and the first map object is used to identify the first game map that allows the first account to play in a team game and the first game mode corresponding to the first game map;
[0264] S2, in response to the invitation operation performed on the second account in the first account list, sends the first team invitation information to the second account. The first team invitation information includes the description information of the first game map and the description information of the first game mode. The first team invitation information is used to invite the second account to join the character group of the first account and participate in a game corresponding to the first game map and the first game mode together with the first account.
[0265] Optionally, in this embodiment, those skilled in the art will understand that all or part of the steps in the various methods of the above embodiments can be implemented by a program instructing the hardware related to the terminal device. The program can be stored in a computer-readable storage medium, which may include: flash drive, read-only memory (ROM), random access memory (RAM), disk or optical disk, etc.
[0266] The sequence numbers of the embodiments in this application are for descriptive purposes only and do not represent the superiority or inferiority of the embodiments.
[0267] If the integrated units in the above embodiments are implemented as software functional units and sold or used as independent products, they can be stored in the aforementioned computer-readable storage medium. Based on this understanding, the technical solution of this application, in essence, or the part that contributes to the prior art, or all or part of the technical solution, can be embodied in the form of a software product. This computer software product is stored in a storage medium and includes several instructions to cause one or more computer devices (which may be personal computers, servers, or network devices, etc.) to execute all or part of the steps of the methods described in the various embodiments of this application.
[0268] In the above embodiments of this application, the descriptions of each embodiment have different focuses. For parts not described in detail in a certain embodiment, please refer to the relevant descriptions of other embodiments.
[0269] In the several embodiments provided in this application, it should be understood that the disclosed client can be implemented in other ways. The device embodiments described above are merely illustrative; for example, the division of units is only a logical functional division, and in actual implementation, there may be other division methods. For example, multiple units or components may be combined or integrated into another system, or some features may be ignored or not executed. Furthermore, the coupling or direct coupling or communication connection shown or discussed may be through some interfaces, indirect coupling or communication connection between units or modules, and may be electrical or other forms.
[0270] The units described as separate components may or may not be physically separate. The components shown as units may or may not be physical units; that is, they may be located in one place or distributed across multiple network units. Some or all of the units can be selected to achieve the purpose of this embodiment according to actual needs.
[0271] Furthermore, the functional units in the various embodiments of this application can be integrated into one processing unit, or each unit can exist physically separately, or two or more units can be integrated into one unit. The integrated unit can be implemented in hardware or as a software functional unit.
[0272] The above description is only a preferred embodiment of this application. It should be noted that for those skilled in the art, several improvements and modifications can be made without departing from the principle of this application, and these improvements and modifications should also be considered within the scope of protection of this application.
Claims
1. A method for inviting others to form a team, characterized in that, include: In response to a selection operation performed on a first map object in a set of map objects, the first map object is selected, wherein each map object in the set of map objects is used to identify a game map that allows the first account to play in a team game and a game mode corresponding to the game map, and the first map object is used to identify a first game map that allows the first account to play in a team game and a first game mode corresponding to the first game map; In response to the invitation operation performed on the second account in the first account list, a first team invitation message is sent to the second account. The first team invitation message includes the description information of the first game map and the description information of the first game mode. The first team invitation message is used to invite the second account to join the character group of the first account and participate in a game corresponding to the first game map and the first game mode together with the first account.
2. The method according to claim 1, characterized in that, After sending the first team invitation message to the second account, the method further includes: The system displays the rejection message sent by the second account and the first map prompt message. The rejection message indicates that the second account rejects the team invitation indicated by the first team invitation message. The first map prompt message indicates that the second account does not agree to use the first game map for the game, or indicates that the second account suggests using a second game map that is different from the first game map.
3. The method according to claim 2, characterized in that, After displaying the rejection message sent by the second account and the first map prompt message, the method further includes: In response to a selection operation performed on a second map object, the second map object is selected, wherein the second map object is used to identify the second game map that allows the first account to play in a team game and the second game mode corresponding to the second game map; In response to the invitation operation performed on the second account in the first account list, a second team invitation message is sent to the second account. The second team invitation message includes a description of the second game map and a description of the second game mode. The second team invitation message is used to invite the second account to join the character group of the first account and participate in a game corresponding to the second game map and the second game mode together with the first account.
4. The method according to claim 1, characterized in that, The method further includes: If the first team invitation message has been sent to the second account and the second account has not yet processed the team invitation message indicated by the first team invitation message, in response to the selection operation performed on the third map object, the third map object is selected, wherein the third map object is used to identify the third game map that allows the first account to play team games and the third game mode corresponding to the third game map, and the third game map is different from the first game map; Send a third team invitation message to the second account to update the first team invitation message received by the second account to the third team invitation message. The third team invitation message includes the description information of the third game map and the description information of the third game mode. The third team invitation message is used to invite the second account to join the character group of the first account and participate in a game corresponding to the third game map and the third game mode together with the first account.
5. The method according to claim 1, characterized in that, The method further includes: If the first team invitation message has been sent to the second account and the second account has not yet processed the team invitation message indicated by the first team invitation message, the second map prompt message sent by the second account is displayed. The second map prompt message is used to indicate that the second account does not agree to use the first game map to play the game, or to indicate that the second account suggests using a second game map, which is different from the first game map. Send a second team invitation message to the second account to update the first team invitation message received by the second account to the second team invitation message. The second team invitation message includes the description information of the second game map and the description information of the second game mode corresponding to the second game map. The second team invitation message is used to invite the second account to join the character group of the first account and participate in a game corresponding to the second game map and the second game mode together with the first account.
6. The method according to claim 5, characterized in that, Before sending the second team invitation message to the second account, the method further includes: When the second map prompt message indicates that the second account does not agree to use the first game map to play the game, in response to the selection operation performed on the second map object, the second map object is selected, wherein the second map object is used to identify the second game map and the second game mode that allow the first account to play in a team game; When the second map prompt indicates that the second account recommends using a second game map, in response to the acceptance of the second map prompt, the second map object is selected, wherein the second map object is used to identify the second game map and the second game mode that allow the first account to play in a team.
7. A method for inviting others to form a team, characterized in that, include: Receive a first team invitation message sent by a first account, wherein the first team invitation message is used to invite a second account to join the character group where the first account is located, and to participate in a game corresponding to the first game map and the first game mode together with the first account. The first team invitation message includes description information of the first game map and description information of the first game mode. The system displays descriptions of the first game map and the first game mode, as well as a first virtual accept button and a first virtual reject button. When the first virtual accept button is selected, it indicates that the second account accepts to participate in a game corresponding to the first game map and the first game mode with the first account. When the first virtual reject button is selected, it indicates that the second account refuses to participate in a game corresponding to the first game map and the first game mode with the first account.
8. The method according to claim 7, characterized in that, The method further includes: In response to the selection operation of the first virtual reject button, a rejection message and a first map prompt message are sent to the first account. The rejection message indicates that the second account rejects the team invitation indicated by the first team invitation message. The first map prompt message indicates that the second account does not agree to use the first game map for the game, or indicates that the second account suggests using a second game map that is different from the first game map.
9. The method according to claim 8, characterized in that, Before sending the rejection message and the first map prompt message to the first account, the method further includes: When displaying the description information of the first game map and the description information of the first game mode, a list of game maps that can be replaced by the first game map is displayed; In response to the selection operation performed on the second game map in the game map list, the second game map recommended for use by the second account is selected.
10. The method according to claim 8, characterized in that, After sending a rejection message and a first map prompt message to the first account, the method further includes: Receive a second team invitation message sent by the first account, wherein the second team invitation message is used to invite the second account to join the character group where the first account is located, and to participate in a game corresponding to the second game map and the second game mode together with the first account; The system displays descriptions of the second game map and the second game mode, as well as a second virtual accept button and a second virtual reject button. When the second virtual accept button is selected, it indicates that the second account accepts to participate in a game corresponding to the second game map and the second game mode with the first account. When the second virtual reject button is selected, it indicates that the second account refuses to participate in a game corresponding to the second game map and the second game mode with the first account.
11. The method according to claim 7, characterized in that, After displaying the description information of the first game map and the description information of the first game mode, the method further includes: Before the second account has processed the team invitation indicated by the first team invitation information, it receives a third team invitation information sent by the first account. The third team invitation information includes description information of a third game map and description information of a third game mode. The third team invitation information is used to invite the second account to join the character group where the first account is located, and to participate in a game corresponding to the third game map and the third game mode together with the first account. The third game map is different from the first game map. The first team invitation information that will be displayed will be replaced with the third team invitation information.
12. The method according to claim 7, characterized in that, After displaying the description information of the first game map and the description information of the first game mode, the method further includes: If the second account has not yet processed the team invitation indicated by the first team invitation information, a second map prompt information is sent to the first account. The second map prompt information is used to indicate that the second account does not agree to use the first game map to play the game, or to indicate that the second account suggests using a second game map that is different from the first game map. The system receives a second team invitation message sent by the first account. The second team invitation message is used to invite the second account to join the character group where the first account is located and to participate in a game corresponding to the second game map and the second game mode together with the first account. The second game map corresponds to the second game mode. The second team invitation message includes description information of the second game map and description information of the second game mode. The first team invitation information will be replaced with the second team invitation information.
13. A team invitation device, characterized in that, include: The selection module is used to select the first map object in a set of map objects in response to a selection operation performed on the first map object. Each map object in the set of map objects is used to identify a game map that allows the first account to play in a team game and a game mode corresponding to the game map. The first map object is used to identify the first game map that allows the first account to play in a team game and a first game mode corresponding to the first game map. The sending module is used to respond to the invitation operation performed on the second account in the first account list by sending a first team invitation message to the second account. The first team invitation message includes the description information of the first game map and the description information of the first game mode. The first team invitation message is used to invite the second account to join the character group of the first account and participate in a game corresponding to the first game map and the first game mode together with the first account.
14. A team invitation device, characterized in that, include: The receiving module is used to receive a first team invitation message sent by a first account. The first team invitation message is used to invite a second account to join the character group where the first account is located and participate in a game corresponding to the first game map and the first game mode together with the first account. The first team invitation message includes the description information of the first game map and the description information of the first game mode. The display module is used to display the description information of the first game map and the description information of the first game mode, as well as a first virtual accept button and a first virtual reject button. The first virtual accept button is used to indicate, when selected, that the second account accepts to participate in a game corresponding to the first game map and the first game mode with the first account. The first virtual reject button is used to indicate, when selected, that the second account refuses to participate in a game corresponding to the first game map and the first game mode with the first account.
15. A computer-readable storage medium, characterized in that, The computer-readable storage medium includes a stored program, wherein the program can be executed by a terminal device or computer at runtime as described in any one of claims 1 to 6 or 7 to 12.
16. A computer program product comprising a computer program / instructions, characterized in that, When the computer program / instructions are executed by the processor, they implement the steps of the method described in any one of claims 1 to 6 or 7 to 12.
17. An electronic device comprising a memory and a processor, characterized in that, The memory stores a computer program, and the processor is configured to execute the method described in any one of claims 1 to 6 or 7 to 12 through the computer program.