Game map marking method and device, storage medium and electronic device

By using the local magnifying glass control and the target mark movement function in the open world game map, the problems of low mark accuracy and poor freedom are solved, and higher game map operability and mark setting accuracy are achieved.

CN119327108APending Publication Date: 2025-01-21NETEASE (HANGZHOU) NETWORK CO LTD
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Patent Information

Application Number
CN202411307892.X
Authority / Receiving Office
CN · China
Patent Type
Applications(China)
Current Assignee / Owner
Filing Date
2024-09-18
Publication Date
2025-01-21

AI Technical Summary

Technical Problem

In open world games, when players add markers on the game map, the markers are low accuracy and poor freedom, which makes players unable to accurately add target markers near the system markers, reducing the ease of use and freedom of the game marking function.

Method used

By displaying target marks in the game map and in response to the player's operation, a local magnifying glass control pops up near the target mark, hiding the remaining preset marks except the target mark, allowing players to move the target marker to the target location of the zoom in the local magnifying glass control parts Essence

Benefits of technology

It improves the operability and visibility of the game map, enables players to flexibly and accurately set game markers, and improves the accuracy and freedom of markers.

✦ Generated by Eureka AI based on patent content.

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Abstract

The invention discloses a game map marking method and device, a storage medium and an electronic device. The method comprises the following steps: displaying a target mark in a game map; in response to a first operation executed on the target mark, popping up a local magnifier control near the target mark; in response to a second operation executed on the target mark, controlling the target mark to move to the amplified target position from the amplified initial position of the local magnifier control; and in response to the ending of the operation of the target mark, displaying the target mark at the target position of the game map. The technical problems of low marking accuracy and poor degree of freedom when game marks are added in the prior art are solved.
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Description

Technical Field

[0001] The present application relates to the field of game technology, and in particular to a game map marking method, device, storage medium and electronic device. Background Art

[0002] Open world games usually have vast and complex game environments, requiring highly sophisticated and dynamic map systems to support player exploration and navigation. During the game, players can use various marks and operations to quickly find their own location, target location, dangerous areas, etc., and make advance plans. In related technologies, players can click on the map to add a mark, but this interaction method repeats the interaction form of clicking on the system mark. When the location of the newly added mark is close to the system landmark or task mark location, it will be judged as clicking on the system mark location or task mark location, resulting in the player being unable to accurately add the target mark near the system mark, thereby reducing the freedom and ease of use of the game mark function and affecting the player's gaming experience.

[0003] To address the above-mentioned problems, no effective solution has been proposed yet. Summary of the invention

[0004] At least some embodiments of the present application provide a game map marking method, device, storage medium and electronic device to at least solve the technical problems of low marking accuracy and poor freedom when adding game markers in the related art.

[0005] According to one embodiment of the present application, a game map marking method is provided, in which a graphical user interface is provided through a terminal device, and the content displayed by the graphical user interface includes at least a part of the game map. The game map marking method includes: displaying a target mark in the game map; in response to a first operation performed on the target mark, popping up a local magnifying glass control near the target mark, wherein the local magnifying glass control is used to magnify the local map area where the initial position of the target mark is located, and hiding the remaining preset marks except the target mark in the local magnified game map screen displayed by the local magnifying glass control; in response to a second operation performed on the target mark, controlling the target mark to move from the initial position magnified by the local magnifying glass control to the magnified target position; in response to the end of the operation of the target mark, displaying the target mark at the target position of the game map.

[0006] According to one embodiment of the present application, a game map marking device is also provided, which provides a graphical user interface through a terminal device, and the content displayed by the graphical user interface includes at least part of the game map. The game map marking device includes: a first display module, which is used to display a target mark in the game map; a processing module, which is used to respond to a first operation performed on the target mark, and pop up a local magnifying glass control near the target mark, wherein the local magnifying glass control is used to magnify the local map area where the initial position of the target mark is located, and hide the remaining preset marks except the target mark in the local magnified game map screen displayed by the local magnifying glass control; a control module, which is used to respond to a second operation performed on the target mark, and control the target mark to move from the initial position magnified by the local magnifying glass control to the enlarged target position; a second display module, which is used to respond to the end of the operation of the target mark, and display the target mark at the target position of the game map.

[0007] According to one embodiment of the present application, a computer-readable storage medium is also provided, in which a computer program is stored, wherein the computer program is configured to execute the above-mentioned game map marking method in each embodiment of the present application when running.

[0008] According to one embodiment of the present application, an electronic device is also provided, including a memory and a processor, wherein a computer program is stored in the memory, and the processor is configured to run the computer program to execute the above-mentioned game map marking method in each embodiment of the present application.

[0009] According to one embodiment of the present application, a computer program product is also provided, including a computer program, which implements the above-mentioned game map marking method in each embodiment of the present application when executed by a processor.

[0010] According to one embodiment of the present application, a computer program product is also provided, including a non-volatile computer-readable storage medium, wherein the non-volatile computer-readable storage medium stores a computer program, and when the computer program is executed by a processor, the above-mentioned game map marking method in each embodiment of the present application is implemented.

[0011] According to one embodiment of the present application, a computer program is also provided, which implements the above-mentioned game map marking method in each embodiment of the present application when executed by a processor.

[0012] In at least some embodiments of the present application, by displaying a target mark in a game map, and then responding to a first operation performed on the target mark, a local magnifying glass control pops up near the target mark, and the local magnifying glass control is used to enlarge the local map area where the initial position of the target mark is located, and hide the remaining preset marks except the target mark in the local enlarged game map screen displayed by the local magnifying glass control, so that the user can mark and view a specific position more intuitively, and can also conveniently move and adjust the mark. In response to a second operation performed on the target mark, the target mark is controlled to move from the initial position enlarged by the local magnifying glass control to the enlarged target position, and in response to the end of the operation of the target mark, the target mark is displayed at the target position of the game map. The use of the local magnifying glass control can help the user observe the environment around the target position more clearly, thereby improving the operability and visibility of the game map. As a result, the embodiment of the present application achieves the purpose of flexibly and accurately setting the game mark, thereby achieving the technical effect of improving the accuracy and freedom of the game mark, and thus solving the technical problems of low marking accuracy and poor freedom when adding game marks in the related art. BRIEF DESCRIPTION OF THE DRAWINGS

[0013] The drawings described herein are used to provide a further understanding of the present application and constitute a part of the present application. The illustrative embodiments of the present application and their descriptions are used to explain the present application and do not constitute an improper limitation on the present application. In the drawings:

[0014] Figure 1 It is a hardware structure block diagram of a mobile terminal of a game map marking method according to one embodiment of the present application;

[0015] Figure 2 is a flow chart of a game map marking method according to one embodiment of the present application;

[0016] Figure 3 is a schematic diagram of a map mark setting page according to one embodiment of the present application;

[0017] Figure 4 is a schematic diagram of a game map marking method according to one embodiment of the present application;

[0018] Figure 5 is a structural block diagram of a game map marking device according to one embodiment of the present application;

[0019] Figure 6 is a schematic diagram of an electronic device according to one embodiment of the present application. DETAILED DESCRIPTION

[0020] In order to enable those skilled in the art to better understand the solution of the present application, the technical solution in the embodiments of the present application will be clearly and completely described below in conjunction with the drawings in the embodiments of the present application. Obviously, the described embodiments are only part of the embodiments of the present application, not all of the embodiments. Based on the embodiments in the present application, all other embodiments obtained by ordinary technicians in this field without creative work should fall within the scope of protection of the present application.

[0021] It should be noted that the terms "first", "second", etc. in the specification and claims of the present application and the above-mentioned drawings are used to distinguish similar objects, and are not necessarily used to describe a specific order or sequence. It should be understood that the data used in this way can be interchangeable where appropriate, so that the embodiments of the present application described herein can be implemented in an order other than those illustrated or described herein. In addition, the terms "including" and "having" and any of their variations are intended to cover non-exclusive inclusions, for example, a process, method, system, product or device comprising a series of steps or units is not necessarily limited to those steps or units clearly listed, but may include other steps or units that are not clearly listed or inherent to these processes, methods, products or devices.

[0022] The above method embodiments involved in the present disclosure can be executed in a mobile terminal, a computer terminal or a similar computing device. Taking running on a mobile terminal as an example, the mobile terminal can be a smart phone, a tablet computer, a handheld computer, a mobile Internet device, a PAD, a game console and other terminal devices. Figure 1 1 is a hardware structure block diagram of a mobile terminal of a game map marking method according to an embodiment of the present application. Figure 1 As shown, the mobile terminal may include one or more ( Figure 1 Only one is shown in the figure) a processor 102 (the processor 102 may include but is not limited to a central processing unit (CPU), a graphics processing unit (GPU), a digital signal processing (DSP) chip, a microprocessor (MCU), a field-programmable logic device (FPGA), a neural network processor (NPU), a tensor processing unit (TPU), an artificial intelligence (AI) type processor, etc.) and a memory 104 for storing data. In one embodiment of the present application, it may also include: an input and output device 108 and a display device 110.

[0023] In some optional embodiments mainly based on game scenarios, the above-mentioned device can also provide a human-computer interaction interface with a touch-sensitive surface, which can sense finger contact and / or gestures to perform human-computer interaction with a graphical user interface (GUI). The human-computer interaction function may include the following interactions: creating web pages, drawing, word processing, making electronic documents, games, video conferencing, instant messaging, sending and receiving emails, call interface, playing digital videos, playing digital music and / or web browsing, etc. The executable instructions for executing the above-mentioned human-computer interaction functions are configured / stored in a computer program product or readable storage medium executable by one or more processors.

[0024] Those skilled in the art will understand that Figure 1 The structure shown is only for illustration and does not limit the structure of the mobile terminal. Figure 1 More or fewer components as shown, or with Figure 1 Different configurations are shown.

[0025] According to one embodiment of the present application, an embodiment of a game map marking method is provided. It should be noted that the steps shown in the flowchart of the accompanying drawings can be executed in a computer system such as a set of computer executable instructions, and although the logical order is shown in the flowchart, in some cases, the steps shown or described can be executed in an order different from that shown here.

[0026] Figure 2 is a flow chart of a method for marking a game map according to one embodiment of the present application, wherein a graphical user interface is provided by a terminal device, and the content displayed by the graphical user interface includes at least part of the game map, such as Figure 2 As shown, the method comprises the following steps:

[0027] Step S21, displaying a target mark on the game map;

[0028] Step S22, in response to the first operation performed on the target mark, a local magnifying glass control pops up near the target mark, wherein the local magnifying glass control is used to magnify the local map area where the initial position of the target mark is located, and hides other preset marks except the target mark in the local magnified game map screen displayed by the local magnifying glass control;

[0029] Step S23, in response to a second operation performed on the target mark, controlling the target mark to move from the initial position magnified by the local magnifying glass control to the magnified target position;

[0030] Step S24, in response to the completion of the target mark operation, the target mark is displayed at the target position of the game map.

[0031] The above-mentioned game map is a virtual game world map, which is usually used in online multiplayer games or sandbox games. The game map can display the world terrain, cities, landmarks, resource distribution and other information in the game, helping players to better understand the game world and explore and adventure. The game map can be a two-dimensional flat map or a three-dimensional stereo map, in which players can navigate, find mission targets, plan routes, etc.

[0032] The above-mentioned target mark can be a mark drawn or input by the player on the game map, which can be used to mark important locations, routes, mission objectives, etc., so as to help players better navigate and plan actions, improve the game experience and game efficiency. Target marks can also allow players to understand the information on the game map more clearly, find goals or complete tasks more quickly. For example, in an adventure game, players can mark a hidden treasure location on the map so that they can return to find it later; or in a war game, players can mark an enemy stronghold for attack. In addition, different types of marks can be provided in the game, such as marks of different colors or shapes to represent different types of places or tasks. Players can mark targets as needed to make the game map clearer and more personalized.

[0033] The above-mentioned target mark can be a custom mark generated in response to the mark operation performed by the current player on the game map, or it can be a custom mark set by a teammate player or a system preset mark, which is not limited in the embodiments of the present application. The above-mentioned mark operation can be implemented by external devices such as a mouse, keyboard, game controller, etc., but is not limited to it. On a device that supports a touch screen, it can also be implemented by touch operation. Specifically, the player can use the mouse to perform a mark operation on the game map, such as clicking a specific location or object on the map to add a mark, right-clicking can delete the mark, and dragging the mouse to move the position of the mark. For games that support game controllers, players can use the buttons or joysticks of the game controller to perform map marking operations, such as pressing a button to add a mark, pressing another button to delete the mark, and using a joystick to move the position of the mark. On a device that supports a touch screen, the player can directly use a finger to perform a mark operation on the map, such as clicking a location on the map to add a mark, and long sliding the finger to move the position of the mark. It should be noted that the implementation method of the mark operation in the embodiment of the present application is only an example, but does not constitute a specific limitation on the implementation method of the mark operation.

[0034] The above-mentioned first operation can be a long press operation. When the first operation is performed on the target mark, a local magnifying glass control pops up near the target mark. The local magnifying glass control is used to enlarge the local map area where the initial position of the target mark is located, and hide the remaining preset marks except the target mark in the local enlarged game map screen displayed by the local magnifying glass control, so that the user can see the location of the target mark more clearly and avoid other preset marks from interfering with the user's vision.

[0035] For example, the user can view more surrounding map areas by moving the local magnifying glass control, and can edit or delete the target mark through the operation buttons on the magnifying glass control. The local magnifying glass control can also provide some additional functions, such as displaying detailed information of the location, navigating to the location, sharing the location, etc. This allows users to interact with the target mark more conveniently and make better use of the functions of the target mark. The local magnifying glass control can improve the user's experience with the target mark, allowing users to more conveniently view and manage the target mark, and can also increase the convenience and efficiency of users when using map applications.

[0036] The above-mentioned second operation can be a drag operation. In response to the second operation performed on the target mark, the target mark is controlled to move from the initial position enlarged by the local magnifying glass control to the enlarged target position. The picture in the local magnifying glass control can respond to the second operation in real time and change instantly to ensure that the selected target mark is always displayed in the center of the local magnifying glass control.

[0037] Exemplarily, in response to the second operation performed on the target mark, the moving distance of the target mark relative to the initial position magnified by the local magnifier control is calculated, the coordinate difference value can be used to calculate the real-time position of the mark, and the initial position magnified in the local magnifier control is moved to the magnified target position according to the real-time position of the target mark. The display position in the local magnifier control is updated in real time in the mark drag event to ensure that the content in the local magnifier control changes with the movement of the target mark, so that the movement and viewing of the magnified area can be achieved by dragging the mark.

[0038] In response to the target mark operation being completed, the target mark is displayed at the target position of the game map. In the actual game map, the target mark can be moved synchronously or asynchronously in the game map with the second operation. When moving asynchronously, after the target mark operation is completed, the target mark can be directly teleported from the initial position to the target position to be displayed at the target position.

[0039] Based on the above steps S21 to S24, by displaying the target mark in the game map, and then responding to the first operation performed on the target mark, a local magnifying glass control pops up near the target mark, and the local magnifying glass control is used to enlarge the local map area where the initial position of the target mark is located, and hide the remaining preset marks except the target mark in the local enlarged game map screen displayed by the local magnifying glass control, so that the user can mark and view the specific position more intuitively, and can also conveniently move and adjust the mark. In response to the second operation performed on the target mark, the target mark is controlled to move from the initial position enlarged by the local magnifying glass control to the enlarged target position, and in response to the end of the operation of the target mark, the target mark is displayed at the target position of the game map. The use of the local magnifying glass control can help the user observe the environment around the target position more clearly, thereby improving the operability and visibility of the game map. Therefore, the embodiment of the present application achieves the purpose of flexibly and accurately setting the game mark, thereby achieving the technical effect of improving the accuracy and freedom of the game mark, and then solves the technical problems of low marking accuracy and poor freedom when adding game marks in the related art.

[0040] The game marking method in the embodiment of the present application is further introduced below.

[0041] Optionally, the game map marking method in the embodiment of the present application also includes: responding to a click operation performed on the graphical user interface, entering a map mark setting page; responding to a selection operation performed on the map mark setting page, selecting a target mark from multiple candidate type marks.

[0042] Specifically, the user can select different candidate types of markers as target markers on the map marker setting page, and add the target marker to the game map to mark a specific location or area. On the map marker setting page, the user can customize the marker, such as modifying the color, shape, text, etc. of the marker, so that the user can add personalized markers to the map according to their needs and preferences, so as to better identify and recognize different places or important locations.

[0043] For example, by clicking on the graphical user interface, a new window or drop-down menu can be opened to display a variety of different types of marker icons. Players can browse different types of marker icons and select marker icons that meet their needs or preferences as target markers. Specifically, they can select based on the color, shape, pattern and other characteristics of the candidate type markers. Confirm the selection by clicking on the selected target marker icon. The map marker setting page will automatically apply the target marker and replace the original marker type. After completing the selection operation, save or apply the map marker settings to ensure that the selected target marker is successfully applied to the map.

[0044] Based on the above optional embodiments, by responding to a click operation performed on the graphical user interface, entering the map mark setting page, and then responding to a selection operation performed on the map mark setting page, selecting a target mark from a plurality of candidate types of marks, thereby realizing personalized setting of map marks, further improving the user experience, enabling users to more conveniently customize map marks, meeting user personalized needs, and improving the accuracy and flexibility of setting game marks.

[0045] Optionally, the multiple candidate type marks include: at least one free mark, at least one temporary road sign, and at least one route identification target.

[0046] Figure 3 is a schematic diagram of a map mark setting page according to one embodiment of the present application, such as Figure 3 As shown, the map mark setting page displays a variety of candidate types of marks, including 12 free marks, 5 temporary waypoints, and 1 wayfinding target. Free marks are usually used to mark the presence or activities of individuals or teams at specific locations, such as using free marks to indicate one's location or leave information for others during mountain climbing or hiking. Temporary waypoints are usually used to indicate temporary paths or directions, such as using temporary waypoints to help find the right direction when lost. Wayfinding targets are usually used to indicate specific places or destinations, such as using wayfinding targets to guide the direction forward during long journeys. A variety of candidate types of marks can help players quickly determine the location, direction or destination, thereby providing navigation or guidance.

[0047] Optionally, the content displayed on the map mark setting page includes: an operation prompt area, wherein the operation prompt area is used to prompt multiple control operations associated with the target mark and operation instructions corresponding to the multiple control operations.

[0048] The map mark setting page may also include an operation prompt area, which may be set in the lower right corner to display relevant operation instructions for users to use the map mark function. This can help users understand how to use the mark function more quickly, improving user experience and efficiency. The operation prompt area may include text descriptions, schematic diagrams, videos and other forms, allowing users to choose the appropriate operation method according to their habits. At the same time, the operation prompt area can also be dynamically displayed as the user's operation process progresses, guiding the user to complete the entire operation process, thereby allowing users to master the use of the map mark function more quickly and reducing the user's learning cost.

[0049] Taking the form of text description as an example, in the lower right corner of the map mark setting page, you can see prompts such as "Press and hold the mark to fine-tune the position", "Press and hold + ALT to switch to real scene", and "Space to place". This can prompt multiple control operations associated with the target mark and the operation instructions corresponding to the multiple control operations.

[0050] Optionally, the game map marking method in the embodiment of the present application also includes: responding to a combined operation performed on a target mark, switching the local magnified game map screen to display a local game scene screen corresponding to the target mark within a local magnifying glass control, wherein the combined operation includes: a first operation and a preset auxiliary operation.

[0051] Specifically, when performing a combined operation on a target mark, for example, the combined operation can be to long-press the target mark and hold down the ALT key, and in the local magnifying glass control, the local magnified game map screen is switched to display the local game scene screen corresponding to the target mark. It should be noted that the combined operation in the embodiment of the present application is only an example, but does not constitute a specific limitation.

[0052] Figure 4 is a schematic diagram of a game map marking method according to one embodiment of the present application, such as Figure 4 As shown in the figure, when the player long presses the target mark and holds down the ALT key, the game map screen in the local magnifying glass control is switched from a two-dimensional map scene to a three-dimensional map scene. For players, the three-dimensional actual game scene is easier to identify than the abstract two-dimensional plane map. Players can preview the accurate generation position of the target mark in the big world scene through their understanding of the actual game scene, and carefully confirm whether the mark landing position meets expectations.

[0053] Based on the above optional embodiments, by responding to the combined operations performed on the target mark, the local magnified game map screen is switched and displayed as the local game scene screen corresponding to the target mark within the local magnifying glass control, which can improve the player's experience and operation efficiency in the game, allowing the player to quickly switch to the local magnified game map screen they want to view without having to perform tedious operations and searches, further improving the accuracy and freedom when setting game marks.

[0054] Optionally, the game map marking method in the embodiment of the present application also includes: responding to a lens stretching operation performed on a partially enlarged game map screen, adjusting the shooting angle and / or shooting height of the virtual camera lens within the local magnifying glass control to obtain an adjustment result; and updating the partially enlarged game map screen based on the adjustment result.

[0055] The above-mentioned lens stretching operation can be implemented, but not limited to, through external devices such as a mouse, keyboard, and game controller. On devices that support touch screens, it can also be implemented through touch operations. For example, by zooming in or out the lens through the mouse wheel, or adjusting it on the touch screen through gesture operations, players can observe the picture in the local magnifying glass control more clearly and enhance the gaming experience. The lens stretching operation can help players observe local details more clearly, improve the gaming experience and operation accuracy. By adjusting the angle and height of the virtual camera lens and updating the local magnified game map screen based on the adjustment results, players can better grasp the situation of the local magnified screen, allowing players to operate and make decisions more freely in the game, increasing the fun and challenge of the game.

[0056] Optionally, the game map marking method in the embodiment of the present application also includes: in response to a second operation performed on the target mark, controlling the target mark to synchronously move from an unamplified initial position in the game map to an unamplified target position, and during the movement of the target mark, repelling the adsorption force of other preset marks on the target mark.

[0057] Specifically, the preset mark can be a system mark or a task mark, and the actual clickable range of the preset mark is generally slightly larger than the size of the displayed preset mark icon, so clicking an area close to the preset mark icon will also be judged as clicking the preset mark icon, thereby generating an adsorption force. When the second operation is performed on the target mark, the target mark is controlled to move synchronously from the unamplified initial position in the game map to the unamplified target position, and during the movement of the target mark, the adsorption force of the remaining preset marks on the target mark is repelled, thereby avoiding being directly judged as clicking the system mark position or the task mark position when the target mark is set near the remaining preset marks.

[0058] Based on the above optional embodiment, by responding to the second operation performed on the target mark, the target mark is controlled to move synchronously from the unamplified initial position in the game map to the unamplified target position, and during the movement of the target mark, the adsorption force of the other preset marks on the target mark is repelled to ensure that the target mark will not be adsorbed by other marks during the movement, thereby maintaining the freedom and accuracy of movement, improving the user experience, and making the operation of the target mark in the game map smoother and more accurate.

[0059] Optionally, in step S24, in response to the completion of the operation of the target mark, displaying the target mark at the target position of the game map includes: in response to the completion of the operation of the target mark, controlling the target mark to teleport from the initial position of the game map to the target position, and displaying the target mark at the target position.

[0060] Specifically, when the operation on the target mark is completed, the target mark is controlled to move instantly from the initial position of the game map to the target position, and the target mark is displayed at the target position, thereby improving the game experience and allowing players to see the final position of the mark more intuitively.

[0061] Optionally, the game map marking method in the embodiment of the present application also includes: responding to a switch operation performed on the graphical user interface, determining a currently selected switch option, wherein the switch option is used to determine whether to enable a local magnifying glass control during the process of setting a target mark in the game map.

[0062] Specifically, when a switch operation is performed on the graphical user interface, the currently selected switch option is determined, and in the process of setting a target mark in the game map using the switch option, it is determined whether to enable the local magnifying glass control. For example, in a map area where the preset marks are densely distributed, the local magnifying glass control can be enabled to achieve a more refined mark setting, thereby preventing the target mark from being adsorbed by other marks when it is near the preset mark; in a map area where the preset marks are sparsely distributed, the local magnifying glass control can be turned off, thereby achieving a smoother mark setting operation.

[0063] Based on the above optional embodiments, by responding to the switch operation performed on the graphical user interface, the currently selected switch option is determined to determine whether to enable the local magnifier control, so that the user can control the enabling and disabling of the local magnifier control through simple switch operations, thereby further making the user interface more friendly and intuitive, improving the user experience, and at the same time increasing the user's sense of control and participation in the system, making it easier for the user to understand and operate the functions of the system.

[0064] Optionally, the display range of the partially enlarged game map screen is a two-dimensional plane area with the initial position of the target mark as the center and a preset distance as the radius.

[0065] Specifically, continue as Figure 3 As shown, in response to the first operation performed on the target mark, a local magnifying glass control pops up near the target mark, and the local magnifying glass control is used to enlarge the local map area where the initial position of the target mark is located, thereby obtaining a partially enlarged game map screen. The display range of the partially enlarged game map screen is a two-dimensional plane area with a preset distance as the radius and the initial position of the target mark as the center. Displaying the partially enlarged game map screen in this area allows players to observe the surrounding environment more clearly, so as to accurately mark decisions and further improve the game experience. Players can also adjust the display range and position of the partially enlarged map according to their needs and preferences to better adapt to different game scenarios and tactical requirements.

[0066] Optionally, the display range of the local game scene screen is a three-dimensional area with an initial position of the target mark as the center and a preset distance as the radius.

[0067] Specifically, continue as Figure 4 As shown, in response to the combined operation performed on the target mark, in the local magnifying glass control, the local magnified game map screen in the local magnifying glass control is switched to the local game scene screen, and then the two-dimensional plane area can be switched to display a three-dimensional area with the initial position of the target mark as the center and a preset distance as the radius. This allows players to more intuitively understand the structure and environment of the game map, helping players to better formulate marking strategies and action plans. At the same time, by marking and setting on the three-dimensional area, players can more easily locate and remember important locations, improving the game experience and competitive level.

[0068] Through the description of the above implementation methods, those skilled in the art can clearly understand that the method according to the above embodiment can be implemented by means of software plus a necessary general hardware platform, and of course by hardware, but in many cases the former is a better implementation method. Based on this understanding, the technical solution of the present application, or the part that contributes to the prior art, can be embodied in the form of a software product, which is stored in a storage medium (such as ROM / RAM, magnetic disk, optical disk), and includes a number of instructions for a terminal device (which can be a mobile phone, computer, server, or network device, etc.) to execute the methods described in each embodiment of the present application.

[0069] In this embodiment, a game map marking device is also provided, which is used to implement the above-mentioned embodiments and preferred implementation modes, and will not be repeated hereafter. As used below, the term "module" may be a combination of software and / or hardware that implements a predetermined function. Although the devices described in the following embodiments are preferably implemented in software, the implementation of hardware, or a combination of software and hardware, is also possible and conceivable.

[0070] Figure 5 is a structural block diagram of a game map marking device according to one embodiment of the present application, wherein a graphical user interface is provided through a terminal device, and the content displayed by the graphical user interface includes at least part of the game map, such as Figure 5 As shown, the device comprises:

[0071] A first display module 501 is used to display a target mark in a game map;

[0072] Processing module 502, configured to respond to a first operation performed on a target mark, pop up a local magnifying glass control near the target mark, wherein the local magnifying glass control is used to magnify the local map area where the initial position of the target mark is located, and hide other preset marks except the target mark in the local magnified game map screen displayed by the local magnifying glass control;

[0073] The control module 503 is used for controlling the target mark to move from the initial position magnified by the local magnifying glass control to the magnified target position in response to the second operation performed on the target mark;

[0074] The second display module 504 is used to display the target mark at the target position of the game map in response to the completion of the target mark operation.

[0075] Optionally, the game map marking device also includes: a setting module 505, which is used to respond to a click operation performed on the graphical user interface to enter a map mark setting page; a selection module 506, which is used to respond to a selection operation performed on the map mark setting page to select a target mark from multiple candidate types of marks.

[0076] Optionally, the multiple candidate type marks include: at least one free mark, at least one temporary road sign, and at least one route identification target.

[0077] Optionally, the content displayed on the map mark setting page includes: an operation prompt area, wherein the operation prompt area is used to prompt multiple control operations associated with the target mark and operation instructions corresponding to the multiple control operations.

[0078] Optionally, the game map marking device also includes: a switching module 507, which is used to respond to a combined operation performed on the target mark, and switch the local magnified game map screen to a local game scene screen corresponding to the target mark in the local magnifying glass control, wherein the combined operation includes: a first operation and a preset auxiliary operation.

[0079] Optionally, the game map marking device also includes: an adjustment module 508, which is used to respond to a lens stretching operation performed on a partially enlarged game map screen, adjust the shooting angle and / or shooting height of the virtual camera lens within the local magnifying glass control, and obtain an adjustment result; an update module 509, which is used to update the partially enlarged game map screen based on the adjustment result.

[0080] Optionally, the control module 503 is also used to respond to a second operation performed on the target mark, control the target mark to move synchronously from the unamplified initial position in the game map to the unamplified target position, and during the movement of the target mark, repel the adsorption force of other preset marks on the target mark.

[0081] Optionally, the control module 503 is further configured to control the target mark to move from an initial position of the game map to a target position in response to completion of the target mark operation, and to display the target mark at the target position.

[0082] Optionally, the game map marking device also includes: a determination module 510, which is used to respond to a switch operation performed on the graphical user interface to determine the currently selected switch option, wherein the switch option is used to determine whether to enable a local magnifying glass control during the process of setting a target mark in the game map.

[0083] Optionally, the display range of the partially enlarged game map screen is a two-dimensional plane area with the initial position of the target mark as the center and a preset distance as the radius.

[0084] Optionally, the display range of the local game scene screen is a three-dimensional area with an initial position of the target mark as the center and a preset distance as the radius.

[0085] It should be noted that the above modules can be implemented by software or hardware. For the latter, it can be implemented in the following ways, but not limited to: the above modules are all located in the same processor; or the above modules are located in different processors in any combination.

[0086] An embodiment of the present application further provides a computer-readable storage medium, in which a computer program is stored, wherein the computer program is configured to execute the steps of any of the above method embodiments when running.

[0087] Optionally, in this embodiment, the above-mentioned computer-readable storage medium may include but is not limited to: a USB flash drive, a read-only memory (ROM), a random access memory (RAM), a mobile hard disk, a magnetic disk or an optical disk, and other media that can store computer programs.

[0088] Optionally, in this embodiment, the computer-readable storage medium may be located in any one of the computer terminals in a computer terminal group in a computer network, or in any one of the mobile terminals in a mobile terminal group.

[0089] Optionally, in this embodiment, the computer-readable storage medium may be configured to store a computer program for performing the following steps:

[0090] S1, display the target marker on the game map;

[0091] S2, in response to a first operation performed on a target mark, a local magnifying glass control pops up near the target mark, wherein the local magnifying glass control is used to magnify the local map area where the initial position of the target mark is located, and hides other preset marks except the target mark in the local magnified game map screen displayed by the local magnifying glass control;

[0092] S3, in response to a second operation performed on the target mark, controlling the target mark to move from an initial position magnified by the local magnifying glass control to a magnified target position;

[0093] S4, in response to the completion of the target mark operation, displaying the target mark at the target position of the game map.

[0094] Optionally, the computer-readable storage medium is also configured to store program codes for executing the following steps: responding to a click operation performed on the graphical user interface to enter a map mark setting page; responding to a selection operation performed on the map mark setting page to select a target mark from a plurality of candidate types of marks.

[0095] Optionally, the multiple candidate type marks include: at least one free mark, at least one temporary road sign, and at least one route identification target.

[0096] Optionally, the content displayed on the map mark setting page includes: an operation prompt area, wherein the operation prompt area is used to prompt multiple control operations associated with the target mark and operation instructions corresponding to the multiple control operations.

[0097] Optionally, the computer-readable storage medium is also configured to store program codes for executing the following steps: in response to a combined operation performed on a target mark, within a local magnifying glass control, switching the local magnified game map screen to display a local game scene screen corresponding to the target mark, wherein the combined operation includes: a first operation and a preset auxiliary operation.

[0098] Optionally, the above-mentioned computer-readable storage medium is also configured to store program codes for executing the following steps: in response to a lens stretching operation performed on a partially enlarged game map screen, adjusting the shooting angle and / or shooting height of the virtual camera lens within the local magnifying glass control to obtain an adjustment result; and updating the partially enlarged game map screen based on the adjustment result.

[0099] Optionally, the computer-readable storage medium is also configured to store program codes for executing the following steps: in response to a second operation performed on the target mark, controlling the target mark to move synchronously from an unamplified initial position in the game map to an unamplified target position, and during the movement of the target mark, repelling the adsorption force of other preset marks on the target mark.

[0100] Optionally, the computer-readable storage medium is also configured to store program codes for executing the following steps: in response to the completion of the target mark operation, controlling the target mark to teleport from an initial position of the game map to a target position, and displaying the target mark at the target position.

[0101] Optionally, the computer-readable storage medium is also configured to store program code for performing the following steps: in response to a switch operation performed on a graphical user interface, determining a currently selected switch option, wherein the switch option is used to determine whether to enable a local magnifying glass control during the process of setting a target mark in a game map.

[0102] Optionally, the display range of the partially enlarged game map screen is a two-dimensional plane area with the initial position of the target mark as the center and a preset distance as the radius.

[0103] Optionally, the display range of the local game scene screen is a three-dimensional area with an initial position of the target mark as the center and a preset distance as the radius.

[0104] In the computer-readable storage medium of this embodiment, by displaying the target mark in the game map, and then responding to the first operation performed on the target mark, a local magnifying glass control pops up near the target mark, and the local magnifying glass control is used to enlarge the local map area where the initial position of the target mark is located, and hide the remaining preset marks except the target mark in the local enlarged game map screen displayed by the local magnifying glass control, so that the user can mark and view the specific position more intuitively, and can also conveniently move and adjust the mark. In response to the second operation performed on the target mark, the target mark is controlled to move from the initial position enlarged by the local magnifying glass control to the enlarged target position, and in response to the end of the operation of the target mark, the target mark is displayed at the target position of the game map. The use of the local magnifying glass control can help the user observe the environment around the target position more clearly, thereby improving the operability and visibility of the game map. Therefore, the embodiment of the present application achieves the purpose of flexibly and accurately setting the game mark, thereby achieving the technical effect of improving the accuracy and freedom of the game mark, and then solves the technical problems of low marking accuracy and poor freedom when adding game marks in the related art.

[0105] Through the description of the above implementation methods, it is easy for those skilled in the art to understand that the example implementation methods described here can be implemented by software or by combining software with necessary hardware. Therefore, the technical solution according to the implementation methods of the present application can be embodied in the form of a software product, which can be stored in a computer-readable storage medium (which can be a CD-ROM, a USB flash drive, a mobile hard disk, etc.) or on a network, and includes several instructions to enable a computing device (which can be a personal computer, a server, a terminal device, or a network device, etc.) to execute the method according to the implementation methods of the present application.

[0106] In an exemplary embodiment of the present application, a program product capable of implementing the above method of the present embodiment is stored on a computer-readable storage medium. In some possible implementations, various aspects of the embodiments of the present application can also be implemented in the form of a program product, which includes a program code. When the program product is run on a terminal device, the program code is used to enable the terminal device to execute the steps according to various exemplary implementations of the present application described in the above "Exemplary Method" section of the present embodiment.

[0107] According to the program product for implementing the above method in the embodiment of the present application, it can adopt a portable compact disk read-only memory (CD-ROM) and include program code, and can be run on a terminal device, such as a personal computer. However, the program product of the embodiment of the present application is not limited thereto. In the embodiment of the present application, the computer-readable storage medium can be any tangible medium containing or storing a program, which can be used by or in combination with an instruction execution system, an apparatus or a device.

[0108] The program product may be in any combination of one or more computer-readable media. The computer-readable storage medium may be, for example, but not limited to, an electrical, magnetic, optical, electromagnetic, infrared, or semiconductor system, device or device, or any combination thereof. More specific examples (non-exhaustive) of computer-readable storage media include: an electrical connection with one or more wires, a portable disk, a hard disk, a random access memory (RAM), a read-only memory (ROM), an erasable programmable read-only memory (EPROM or flash memory), an optical fiber, a portable compact disk read-only memory (CD-ROM), an optical storage device, a magnetic storage device, or any suitable combination thereof.

[0109] It should be noted that the program code contained in the computer-readable storage medium can be transmitted using any appropriate medium, including but not limited to wireless, wired, optical cable, RF, etc., or any suitable combination of the above.

[0110] An embodiment of the present application further provides an electronic device, including a memory and a processor, wherein a computer program is stored in the memory, and the processor is configured to run the computer program to execute the steps in any one of the above method embodiments.

[0111] Optionally, the electronic device may further include a transmission device and an input / output device, wherein the transmission device is connected to the processor, and the input / output device is connected to the processor.

[0112] Optionally, in this embodiment, the processor may be configured to perform the following steps through a computer program:

[0113] S1, display the target marker on the game map;

[0114] S2, in response to a first operation performed on a target mark, a local magnifying glass control pops up near the target mark, wherein the local magnifying glass control is used to magnify the local map area where the initial position of the target mark is located, and hides other preset marks except the target mark in the local magnified game map screen displayed by the local magnifying glass control;

[0115] S3, in response to a second operation performed on the target mark, controlling the target mark to move from an initial position magnified by the local magnifying glass control to a magnified target position;

[0116] S4, in response to the completion of the target mark operation, displaying the target mark at the target position of the game map.

[0117] Optionally, the processor may also be configured to perform the following steps through a computer program: respond to a click operation performed on a graphical user interface to enter a map mark setting page; respond to a selection operation performed on the map mark setting page to select a target mark from a plurality of candidate types of marks.

[0118] Optionally, the multiple candidate type marks include: at least one free mark, at least one temporary road sign, and at least one route identification target.

[0119] Optionally, the content displayed on the map mark setting page includes: an operation prompt area, wherein the operation prompt area is used to prompt multiple control operations associated with the target mark and operation instructions corresponding to the multiple control operations.

[0120] Optionally, the processor can also be configured to perform the following steps through a computer program: in response to a combined operation performed on a target mark, within a local magnifying glass control, the local magnified game map screen is switched and displayed as a local game scene screen corresponding to the target mark, wherein the combined operation includes: a first operation and a preset auxiliary operation.

[0121] Optionally, the above-mentioned processor can also be configured to perform the following steps through a computer program: in response to a lens stretching operation performed on a partially enlarged game map screen, adjust the shooting angle and / or shooting height of the virtual camera lens within the local magnifying glass control to obtain an adjustment result; and update the partially enlarged game map screen based on the adjustment result.

[0122] Optionally, the processor can also be configured to perform the following steps through a computer program: in response to a second operation performed on the target mark, control the target mark to move synchronously from an unamplified initial position in the game map to an unamplified target position, and during the movement of the target mark, repel the adsorption force of other preset marks on the target mark.

[0123] Optionally, the processor may also be configured to perform the following steps through a computer program: in response to completion of the target marker operation, controlling the target marker to teleport from an initial position of the game map to a target position, and displaying the target marker at the target position.

[0124] Optionally, the processor may also be configured to perform the following steps through a computer program: responding to a switch operation performed on a graphical user interface and determining a currently selected switch option, wherein the switch option is used to determine whether to enable a local magnifying glass control during the process of setting a target mark in a game map.

[0125] Optionally, the display range of the partially enlarged game map screen is a two-dimensional plane area with the initial position of the target mark as the center and a preset distance as the radius.

[0126] Optionally, the display range of the local game scene screen is a three-dimensional area with an initial position of the target mark as the center and a preset distance as the radius.

[0127] In the electronic device of this embodiment, by displaying the target mark in the game map, and then responding to the first operation performed on the target mark, a local magnifying glass control pops up near the target mark, and the local magnifying glass control is used to enlarge the local map area where the initial position of the target mark is located, and hide the remaining preset marks except the target mark in the local enlarged game map screen displayed by the local magnifying glass control, so that the user can mark and view specific positions more intuitively, and can also move and adjust the mark conveniently. In response to the second operation performed on the target mark, the target mark is controlled to move from the initial position enlarged by the local magnifying glass control to the enlarged target position, and in response to the end of the operation of the target mark, the target mark is displayed at the target position of the game map. The use of the local magnifying glass control can help the user observe the environment around the target position more clearly, and improve the operability and visibility of the game map. Therefore, the embodiment of the present application achieves the purpose of flexibly and accurately setting the game mark, thereby achieving the technical effect of improving the accuracy and freedom of the game mark, and then solves the technical problems of low marking accuracy and poor freedom when adding game marks in the related art.

[0128] Figure 6 is a schematic diagram of an electronic device according to an embodiment of the present application. Figure 6 As shown, the electronic device 600 is merely an example and should not bring any limitation to the functions and scope of use of the embodiments of the present application.

[0129] like Figure 6 As shown, the electronic device 600 is in the form of a general computing device. The components of the electronic device 600 may include but are not limited to: at least one processor 610, at least one memory 620, a bus 630 connecting different system components (including the memory 620 and the processor 610), and a display 640.

[0130] The memory 620 stores program codes, which can be executed by the processor 610, so that the processor 610 executes the steps described in the method section of the embodiment of the present application according to various exemplary implementations of the present application.

[0131] The memory 620 may include a readable medium in the form of a volatile storage unit, such as a random access memory unit (RAM) 6201 and / or a cache memory unit 6202, and may further include a read-only memory unit (ROM) 6203, and may also include a non-volatile memory, such as one or more magnetic storage devices, flash memory, or other non-volatile solid-state memory.

[0132] In some examples, the memory 620 may also include a program / utility 6204 having a set (at least one) of program modules 6205, such program modules 6205 including but not limited to: an operating system, one or more application programs, other program modules, and program data, each of which or some combination thereof may include the implementation of a network environment. The memory 620 may further include a memory remotely disposed relative to the processor 610, and these remote memories may be connected to the electronic device 600 via a network. Examples of the above-mentioned network include but are not limited to the Internet, an intranet, a local area network, a mobile communication network, and combinations thereof.

[0133] Bus 630 may represent one or more of several types of bus structures, including a memory unit bus or memory unit controller, a peripheral bus, an accelerated graphics port, a local bus of processor 610, or a bus using any of a variety of bus architectures.

[0134] The display 640 may be, for example, a touch screen liquid crystal display (LCD) that enables a user to interact with a user interface of the electronic device 600 .

[0135] Optionally, the electronic device 600 may also communicate with one or more external devices 700 (e.g., keyboards, pointing devices, Bluetooth devices, etc.), one or more devices that enable a user to interact with the electronic device 600, and / or any device that enables the electronic device 600 to communicate with one or more other computing devices (e.g., routers, modems, etc.). Such communication may be performed through an input / output (I / O) interface 650. Furthermore, the electronic device 600 may also communicate with one or more networks (e.g., a local area network (LAN), a wide area network (WAN), and / or a public network, such as the Internet) through a network adapter 660. Figure 6 As shown, the network adapter 660 communicates with other modules of the electronic device 600 via the bus 630. It should be understood that although Figure 6 Not shown, other hardware and / or software modules may be used in conjunction with electronic device 600, including but not limited to: microcode, device drivers, redundant processing units, external disk drive arrays, RAID systems, tape drives, and data backup storage systems.

[0136] The electronic device 600 may further include: a keyboard, a cursor control device (such as a mouse), an input / output interface (I / O interface), a network interface, a power supply and / or a camera.

[0137] It can be understood by those skilled in the art that Figure 6 The structure shown is only for illustration and does not limit the structure of the above electronic device. Figure 6 More or fewer components as shown, or with Figure 1 The memory 620 can be used to store computer programs and corresponding data, such as the computer program and corresponding data corresponding to the game map marking method in the embodiment of the present application. The processor 610 executes various functional applications and data processing by running the computer program stored in the memory 620, that is, implementing the above-mentioned game map marking method.

[0138] The embodiment of the present application further provides a computer program product. Optionally, in this embodiment, the computer program product may include a computer program, and the computer program implements the method provided in the embodiment when executed by a processor.

[0139] Optionally, the computer program included in the above-mentioned computer program product is executed by a processor to perform the following steps:

[0140] S1, display the target marker on the game map;

[0141] S2, in response to a first operation performed on a target mark, a local magnifying glass control pops up near the target mark, wherein the local magnifying glass control is used to magnify the local map area where the initial position of the target mark is located, and hides other preset marks except the target mark in the local magnified game map screen displayed by the local magnifying glass control;

[0142] S3, in response to a second operation performed on the target mark, controlling the target mark to move from an initial position magnified by the local magnifying glass control to a magnified target position;

[0143] S4, in response to the completion of the target mark operation, displaying the target mark at the target position of the game map.

[0144] The embodiments of the present application also provide a computer program product. Optionally, the computer program product may include a non-volatile computer-readable storage medium, which may be used to store a computer program, and when the computer program is executed by a processor, the method provided in the embodiments is implemented.

[0145] Optionally, the computer program stored in the non-volatile computer-readable storage medium is used by the processor to execute the following steps:

[0146] S1, display the target marker on the game map;

[0147] S2, in response to a first operation performed on a target mark, a local magnifying glass control pops up near the target mark, wherein the local magnifying glass control is used to magnify the local map area where the initial position of the target mark is located, and hides other preset marks except the target mark in the local magnified game map screen displayed by the local magnifying glass control;

[0148] S3, in response to a second operation performed on the target mark, controlling the target mark to move from an initial position magnified by the local magnifying glass control to a magnified target position;

[0149] S4, in response to the completion of the target mark operation, displaying the target mark at the target position of the game map.

[0150] The embodiment of the present application further provides a computer program. Optionally, in this embodiment, when the computer program is executed by a processor, the method provided in the above embodiment is implemented.

[0151] Optionally, the computer program is executed by a processor to perform the following steps:

[0152] S1, display the target marker on the game map;

[0153] S2, in response to a first operation performed on a target mark, a local magnifying glass control pops up near the target mark, wherein the local magnifying glass control is used to magnify the local map area where the initial position of the target mark is located, and hides other preset marks except the target mark in the local magnified game map screen displayed by the local magnifying glass control;

[0154] S3, in response to a second operation performed on the target mark, controlling the target mark to move from an initial position magnified by the local magnifying glass control to a magnified target position;

[0155] S4, in response to the completion of the target mark operation, displaying the target mark at the target position of the game map.

[0156] The serial numbers of the above-mentioned embodiments of the present application are for description only and do not represent the advantages or disadvantages of the embodiments.

[0157] In the above embodiments of the present application, the description of each embodiment has its own emphasis. For parts that are not described in detail in a certain embodiment, please refer to the relevant description of other embodiments.

[0158] In the several embodiments provided in this application, it should be understood that the disclosed technical content can be implemented in other ways. Among them, the device embodiments described above are only schematic. For example, the division of the units can be a logical function division. There may be other division methods in actual implementation. For example, multiple units or components can be combined or integrated into another system, or some features can be ignored or not executed. Another point is that the mutual coupling or direct coupling or communication connection shown or discussed can be through some interfaces, indirect coupling or communication connection of units or modules, which can be electrical or other forms.

[0159] The units described as separate components may or may not be physically separated, and the components shown as units may or may not be physical units, that is, they may be located in one place or distributed on multiple units. Some or all of the units may be selected according to actual needs to achieve the purpose of the present embodiment.

[0160] In addition, each functional unit in each embodiment of the present application may be integrated into one processing unit, or each unit may exist physically separately, or two or more units may be integrated into one unit. The above-mentioned integrated unit may be implemented in the form of hardware or in the form of software functional units.

[0161] If the integrated unit is implemented in the form of a software functional unit and sold or used as an independent product, it can be stored in a computer-readable storage medium. Based on this understanding, the technical solution of the present application, in essence, or the part that contributes to the prior art or all or part of the technical solution can be embodied in the form of a software product, and the computer software product is stored in a storage medium, including a number of instructions to enable a computer device (which can be a personal computer, a server or a network device, etc.) to perform all or part of the steps of the method described in each embodiment of the present application. The aforementioned storage medium includes: U disk, read-only memory (ROM, Read-Only Memory), random access memory (RAM, Random Access Memory), mobile hard disk, disk or optical disk and other media that can store program codes.

[0162] The above is only a preferred implementation of the present application. It should be pointed out that for ordinary technicians in this technical field, several improvements and modifications can be made without departing from the principles of the present application. These improvements and modifications should also be regarded as the scope of protection of the present application.

Claims

1. A game map marking method, characterized in that: A graphical user interface is provided through a terminal device, wherein the content displayed by the graphical user interface includes at least a portion of a game map, and the game map marking method includes: displaying an objective marker in the game map; In response to a first operation performed on the target mark, a local magnifying glass control pops up near the target mark, wherein the local magnifying glass control is used to magnify the local map area where the initial position of the target mark is located, and hides other preset marks except the target mark in the local magnified game map screen displayed by the local magnifying glass control; In response to a second operation performed on the target mark, controlling the target mark to move from the initial position magnified by the local magnifier control to a magnified target position; In response to the operation of the target mark being completed, the target mark is displayed at the target position on the game map.

2. The game map marking method according to claim 1, characterized in that: The game map marking method also includes: In response to a click operation performed on the graphical user interface, entering a map marker setting page; In response to a selection operation performed on the map mark setting page, the target mark is selected from a plurality of candidate type marks.

3. The game map marking method according to claim 2, characterized in that: The multiple candidate types of marks include: at least one free mark, at least one temporary road sign, and at least one route identification target.

4. The game map marking method according to claim 2, characterized in that: The content displayed on the map mark setting page includes: an operation prompt area, wherein the operation prompt area is used to prompt multiple control operations associated with the target mark and operation instructions corresponding to the multiple control operations.

5. The game map marking method according to claim 1, characterized in that: The game map marking method also includes: In response to the combined operation performed on the target mark, within the local magnifying glass control, the local enlarged game map screen is switched and displayed as the local game scene screen corresponding to the target mark, wherein the combined operation includes: the first operation and a preset auxiliary operation.

6. The game map marking method according to claim 5, characterized in that: The game map marking method also includes: In response to the lens stretching operation performed on the partially magnified game map screen, adjusting the shooting angle and / or shooting height of the virtual camera lens within the partially magnified glass control to obtain an adjustment result; The partially enlarged game map screen is updated based on the adjustment result.

7. The game map marking method according to claim 1, characterized in that: The game map marking method also includes: In response to a second operation performed on the target mark, the target mark is controlled to move synchronously from the unamplified initial position in the game map to the unamplified target position, and during the movement of the target mark, the adsorption force of the remaining preset marks on the target mark is repelled.

8. The game map marking method according to claim 1, characterized in that: In response to the operation of the target mark being completed, displaying the target mark at the target position of the game map includes: In response to the completion of the operation of the target mark, the target mark is controlled to teleport from the initial position of the game map to the target position, and the target mark is displayed at the target position.

9. The game map marking method according to claim 1, characterized in that: The game map marking method also includes: In response to a switch operation performed on the graphical user interface, a currently selected switch option is determined, wherein the switch option is used to determine whether to enable the local magnifier control during the process of setting the target mark in the game map.

10. The game map marking method according to claim 1, characterized in that: The display range of the partially enlarged game map screen is a two-dimensional plane area with the initial position of the target mark as the center and a preset distance as the radius.

11. The game map marking method according to claim 5, characterized in that: The display range of the local game scene screen is a three-dimensional area with the initial position of the target mark as the center and a preset distance as the radius.

12. A game map marking device, characterized in that: A graphical user interface is provided through a terminal device, wherein the content displayed by the graphical user interface includes at least a part of a game map, and the game map marking device includes: A first display module, used for displaying a target mark in the game map; a processing module, configured to, in response to a first operation performed on the target mark, pop up a local magnifying glass control near the target mark, wherein the local magnifying glass control is used to magnify the local map area where the initial position of the target mark is located, and hide other preset marks except the target mark in the local magnified game map screen displayed by the local magnifying glass control; a control module, configured to control the target mark to move from the initial position magnified by the local magnifier control to the magnified target position in response to a second operation performed on the target mark; The second display module is used to display the target mark at the target position of the game map in response to the completion of the operation of the target mark.

13. A computer-readable storage medium, characterized in that: The computer-readable storage medium stores a computer program, wherein the computer program is configured to execute the game map marking method described in any one of claims 1 to 11 when executed by a processor.

14. An electronic device comprising a memory and a processor, characterized in that: A computer program is stored in the memory, and the processor is configured to run the computer program to execute the game map marking method described in any one of claims 1 to 11.

15. A computer program product, characterized in that It comprises a computer program which, when executed by a processor, implements the game map marking method described in any one of claims 1 to 11.

Citation Information

Cited By

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