Scene memory evaluation method and system with strong ecological validity

By obtaining children's personal information and daily living habits, designing sites and memory tasks based on daily life, and presented by gaming, solve the problem of low ecological effects of existing evaluation methods, realize more accurate memory assessment and improvement The effect of user participation.

CN119339945APending Publication Date: 2025-01-21BEIJING WISPIRIT TECH CO LTD
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Patent Information

Application Number
CN202411387300.X
Authority / Receiving Office
CN · China
Patent Type
Applications(China)
Current Assignee / Owner
Filing Date
2024-09-30
Publication Date
2025-01-21

AI Technical Summary

Technical Problem

The overall ecological validity of the existing children's episodic memory assessment methods is not high and are not fully close to the actual life of children.

Method used

By obtaining the user's personal information and daily habits, we design multiple episodic memory tasks based on the user's daily habits, present the tasks in a gamified manner, and analyze the user's behavioral response data through a preset model to generate an evaluation report.

Benefits of technology

The ecological validity of the evaluation is improved, the test content is closer to the actual life of the user, can more accurately evaluate the user's memory performance in daily life, and improve the user's participation and interest through gamified design.

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Abstract

The invention discloses a scene memory evaluation method and system with strong ecological validity. The scene memory evaluation method comprises the steps of obtaining personal information and daily living habits of a user; an evaluation purpose and an evaluation process are introduced to the user; based on the daily living habits of the user, obtaining a plurality of scene memory tasks for the user; wherein the scene memory tasks are used for simulating events experienced by a user in different time periods and scenes in a day; presenting a plurality of scene memory tasks to the user in sequence, and obtaining behavior response data of the user for each scene memory task; wherein the behavior response data at least comprises a time period and a scene recalled by the user based on the event; inputting the behavior response data of the user into a preset model to output a norm comparison result; and based on a norm comparison result, feeding back an evaluation report of the scene memory to the user. According to the invention, by simulating a real life scene, the ecological effectiveness of the test is effectively improved.
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Description

Technical Field

[0001] The present invention relates to a situational memory evaluation method with strong ecological validity, and also relates to a corresponding situational memory evaluation system, belonging to the technical field of cognitive evaluation. Background Art

[0002] Episodic memory refers to an individual's memory of an experienced event based on time and space, which is inseparable from personal experience. This form of memory is the basis of cognition and the ability to connect to the past and remember special details of events, such as "where did you put your phone" and other memory challenges in daily life.

[0003] The operating principle of the children's episodic memory assessment is mainly based on the information processing theory of memory. During the test, children need to complete the memory and recall of episodic information through cognitive processes such as encoding, storage, and retrieval. Specifically, when children are faced with a memory task, they first need to encode the information in the scenario and convert it into a form that can be stored; then, this information will be stored in the children's memory system; finally, when they need to recall, they need to extract the corresponding information from the memory system and process and reconstruct it.

[0004] A Chinese patent application with publication number CN113761159A discloses a method for evaluating the development of children's language behavior, including the following steps: S1, designing a test intelligence scale; S2, establishing a database; S3, formulating evaluation standards; S4, testing the target children; S5, evaluating the development level of children's language behavior. This evaluation method tests the target children by designing a test intelligence scale, and conducts picture memory, language knowledge, language memory, language fluency and writing tests, and statistically calculates the answer scores of the test intelligence scale. It can comprehensively evaluate the development level of children's language behavior, understand the normal and abnormal process of children's language development, and contribute to the early detection, early diagnosis and early intervention of language development disorders. However, this evaluation method is not sufficiently close to the actual life of children, and the overall ecological validity is not high. Summary of the invention

[0005] The primary technical problem to be solved by the present invention is to provide a situational memory assessment method with strong ecological validity.

[0006] Another technical problem to be solved by the present invention is to provide a situational memory evaluation system with strong ecological validity.

[0007] In order to achieve the above technical objectives, the present invention adopts the following technical solutions:

[0008] According to a first aspect of an embodiment of the present invention, a method for evaluating episodic memory with strong ecological validity is provided, comprising the following steps:

[0009] Obtain users’ personal information and daily living habits;

[0010] Introduce the purpose and process of the assessment to the user through text or voice;

[0011] Based on the daily living habits of the user, a plurality of situational memory tasks for the user are acquired; wherein the plurality of situational memory tasks are used to simulate events experienced by the user in different time periods and scenarios in a day;

[0012] Presenting the plurality of situational memory tasks to the user in sequence, and acquiring the user's behavioral response data for each situational memory task; wherein the behavioral response data at least includes the time period and scene recalled by the user based on the event;

[0013] Inputting the user's behavioral response data into a preset model to output a norm comparison result;

[0014] Based on the norm comparison result, an evaluation report of this situational memory is fed back to the user.

[0015] Preferably, the context memory task is obtained by:

[0016] Retrieve any time period from the time library; wherein the time library includes at least three different time periods: morning, afternoon, and evening, and each of the time periods corresponds to events under multiple preset scenarios;

[0017] Based on the time period, a corresponding event is retrieved from an event library; wherein the event library includes a variety of events that the user is familiar with on a daily basis;

[0018] Based on the event, a preset scene corresponding to the event is retrieved from a space library; wherein the space library includes a variety of preset scenes that are familiar to users in daily life;

[0019] The situational memory task is configured to complete the event in the time period and the preset scenario.

[0020] Preferably, in the situational memory task, the event is completed in at least two preset scenarios.

[0021] Preferably, the plurality of situational memory tasks are presented to the user in a gamified manner;

[0022] The gamification method includes at least voice guidance, picture display and role-playing.

[0023] Preferably, for each of the situational memory tasks, a forced choice method is used to allow the user to make a selection, so as to obtain the user's behavioral response data.

[0024] Preferably, the preset model is constructed in the following manner:

[0025] Acquiring normative data, wherein the normative data includes behavioral response data of normal people completing various episodic memory tasks;

[0026] The normative data is input into a preset model framework to perform model training, thereby obtaining a final preset model.

[0027] Preferably, the episodic memory assessment method further comprises:

[0028] Obtaining the user's weaknesses based on the evaluation report;

[0029] Based on the user's weaknesses, a targeted intervention plan is pushed to the user.

[0030] According to a second aspect of an embodiment of the present invention, a situational memory assessment system with strong ecological validity is provided, comprising:

[0031] Information collection unit, used to collect users' personal information and daily living habits;

[0032] A guiding unit, connected to the information collecting unit, for introducing the purpose and process of the assessment to the user through text or voice;

[0033] A scenario simulation unit connected to the guiding unit to simulate the events experienced by the user in different time periods and scenarios during the day according to the daily living habits of the user, thereby generating a plurality of scenario memory tasks;

[0034] an interaction unit connected to the scenario simulation unit to perform gamification interaction with the user based on the multiple scenario memory tasks, thereby presenting the multiple scenario memory tasks to the user, and acquiring the user's behavior response data for each event corresponding to the scenario memory task; wherein the behavior response data includes the time period and scene recalled by the user based on the event;

[0035] A data collection and analysis unit, connected to the interaction unit and having a preset model built therein, to receive a plurality of behavioral response data of the user and output a norm comparison result based on the preset model;

[0036] A feedback unit is connected to the data collection and analysis unit to provide the user with a test report of the current situational memory based on the norm comparison result.

[0037] Preferably, the scenario simulation unit comprises:

[0038] A time library, the time library includes at least three different time periods: morning, afternoon and evening, and each time period corresponds to events in multiple preset scenarios;

[0039] An event library, which includes various events that users are familiar with in daily life;

[0040] A space library, which includes a variety of preset scenes that users are familiar with in daily life;

[0041] The task configuration unit is connected to the time library, event library and space library, and is used to retrieve any time period from the time library, and is also used to retrieve the event corresponding to the time period from the event library, and is also used to retrieve the preset scene corresponding to the event from the space library, so as to configure the situational memory task.

[0042] According to a third aspect of an embodiment of the present invention, there is provided a situational memory assessment system with strong ecological validity, comprising a processor and a memory, wherein the processor reads a computer program in the memory to execute the above-mentioned situational memory assessment method.

[0043] Compared with the prior art, the present invention has the following technical effects:

[0044] (1) High ecological validity: The present invention simulates real-life scenarios to make the test content closer to the user's actual life and improve the ecological validity of the test. Compared with traditional laboratory tests, the present invention can more accurately evaluate the user's memory performance in daily life.

[0045] (2) Gamified test experience: The present invention adopts a gamified interactive mode, through voice guidance, picture display and other means, so that users can complete the memory task in a relaxed and pleasant atmosphere. This design not only improves the user's participation and interest, but also makes the test process more interesting and vivid. The gamified test experience helps to reduce children's nervousness and makes the test results more accurate and reliable.

[0046] (3) Easy to operate and highly applicable: The test provided by the present invention is simple and easy to design, and does not require complex equipment and professional testers. Parents and educators can easily operate it. At the same time, since the test content is close to the daily life of users, it is suitable for users of different ages and has strong applicability and promotion value. BRIEF DESCRIPTION OF THE DRAWINGS

[0047] Figure 1 An overall flow chart of a method for evaluating episodic memory with strong ecological validity provided by the first embodiment of the present invention;

[0048] Figure 2 A detailed flow chart of a method for evaluating episodic memory with strong ecological validity provided by the first embodiment of the present invention;

[0049] Figure 3 A structural diagram of a situational memory assessment system with strong ecological validity provided by the second embodiment of the present invention;

[0050] Figure 4 A structural diagram of a situational memory assessment system with strong ecological validity provided for the third embodiment of the present invention;. DETAILED DESCRIPTION

[0051] The technical content of the present invention is described in detail below with reference to the accompanying drawings and specific embodiments.

[0052] The technical concept of the embodiment of the present invention is to integrate memory tasks into the context of children's daily life, and evaluate the development level of their situational memory by observing and analyzing their performance in simulated scenarios. The design of the evaluation task fully considers the interests and cognitive characteristics of children, and presents it in a gamified way to stimulate children's enthusiasm for participation. This evaluation method is close to children's actual life, has strong ecological validity, and can more accurately reflect the actual situation of children's memory ability. In addition, while presenting the evaluation task in a gamified way, the embodiment of the present invention combines the forced choice mechanism to ensure that the test difficulty is adapted to the user's actual development level.

[0053] First embodiment

[0054] like Figure 1 As shown, the first embodiment of the present invention provides a method for evaluating episodic memory with strong ecological validity, which specifically includes steps S1 to S7:

[0055] S1: Obtain users’ personal information and daily living habits.

[0056] Specifically, in this embodiment, it is necessary to collect the user's personal information, including at least age, gender, years of education, etc. and store it in a user database to generate a user portrait that is unique to the user.

[0057] In addition, it is also necessary to obtain the user's daily living habits, such as where they usually do what, at what time period, etc. In this embodiment, the user's daily living habits are obtained in order to generate a personalized situational memory task for the user, so that the user can naturally integrate into and participate in the memory activity by building a realistic simulation environment.

[0058] S2: Introduce the purpose and process of the assessment to users through text or voice.

[0059] After completing the information collection in step S1, the purpose and process of the test need to be introduced to the user through text or voice. This step can be repeated to ensure that the user has a full understanding of the test content.

[0060] S3: Based on the user's daily living habits, obtain multiple contextual memory tasks for the user.

[0061] In this embodiment, multiple contextual memory tasks are used to simulate events experienced by the user in different time periods and scenarios during the day. Specifically, in this embodiment, multiple contextual memory tasks are obtained in the following manner:

[0062] S31: Retrieve any time period from the time library.

[0063] In this embodiment, the time library includes at least three different time periods: morning, noon, and evening, and each time period corresponds to events in a variety of preset scenarios to simulate the user's daily life rhythm.

[0064] S32: Based on the time period, retrieve corresponding events from the event library.

[0065] In this embodiment, the event library includes a variety of events that users are familiar with in daily life, such as drinking milk, drawing, reading picture books, etc. Moreover, different events correspond to different time periods. After the time period is determined based on step S31, the corresponding event can be retrieved. If there are multiple events corresponding to the time period, one event is randomly retrieved.

[0066] S33: Based on the event, a preset scene corresponding to the event is retrieved from the space library.

[0067] In this embodiment, the space library includes a variety of preset scenes that users are familiar with in daily life, such as living rooms, parks, activity rooms, etc. Each preset scene has diversified functions to avoid the appearance of scenes with a single function, so as to enrich the user's memory experience.

[0068] After the event that the user needs to complete is determined based on step S32, it is necessary to retrieve the preset scene corresponding to the event, for example, the scene corresponding to drinking milk is the living room, the scene corresponding to painting is the park, and so on.

[0069] Therefore, based on steps S31 to S33, the situational memory task is configured to complete a specific event in a specific time period and a specific scene.

[0070] S34: Repeat steps S31 to S33 to form multiple context memory tasks based on the user's daily living habits.

[0071] In addition, in this embodiment, in order to increase the complexity and challenge of memory, in the situational memory task, an event needs to be completed in at least two preset scenarios. For example: in the morning, walk from the bedroom to the living room and drink milk; at noon, walk from the activity room to the park and draw; in the evening, walk from the living room to the bedroom and read picture books, etc.

[0072] S4: Present multiple episodic memory tasks to the user in sequence, and obtain the user's behavioral response data for each episodic memory task.

[0073] After multiple context memory tasks for the user are acquired based on step S3, each context memory task needs to be presented to the user in sequence. Specifically, the presentation of context memory tasks includes the following aspects:

[0074] (1) Presentation method

[0075] In this step, preferably, multiple situational memory tasks are presented to the user in a gamified manner to make the memory process more vivid and interesting.

[0076] The gamification method includes at least voice guidance, picture display and role-playing. The voice guidance is clear and concise, ensuring that children can accurately understand the task requirements. The animation display is vivid and interesting, using bright colors and cute images to display the memory task, attracting children's interest and attention. The text description is concise and easy to understand, combined with animation and voice, to help children quickly master the rules of the game.

[0077] (2) Role Setting

[0078] The protagonist Dongdong is designed as a lively and cheerful little boy, which conforms to the aesthetics and preferences of users. The story revolves around Dongdong's day, making it easier for users to understand and participate in the memory task.

[0079] (3) Stimulus display and response page

[0080] The stimulus display time for each question is limited to 30 seconds to ensure that users have enough time to observe and remember. If the user does not make a choice within the specified time, it will automatically jump to the next question.

[0081] It is understandable that through this stage of learning, users can become familiar with the test content and establish a preliminary memory of the event. When different episodic memory tasks are presented to users, they will be required to recall the corresponding time period and scene based on the event.

[0082] It is understandable that in this step, the user's behavioral response data in different episodic memory tasks needs to be recorded, including the answer, reaction time, total accuracy, total number of correct questions (total score), spatial context score, temporal context score, etc. for each task. All time recorded data are accurate to the millisecond level to ensure the accuracy and reliability of the analysis. By analyzing these data, the specific performance and development trend of children in episodic memory can be evaluated.

[0083] S5: Input the user's behavioral response data into a preset model to output a norm comparison result.

[0084] Specifically, in this embodiment, the preset model is constructed in the following manner:

[0085] S51: Acquire normative data, wherein the normative data includes behavioral response data of normal people completing various episodic memory tasks;

[0086] S52: Inputting the norm data into a preset model framework to perform model training, thereby obtaining a final preset model.

[0087] It can be understood that, based on the preset model, by inputting the behavioral response data collected in step S4 into the preset model, a norm comparison result of the user compared with the norm data can be output.

[0088] S6: Based on the norm comparison results, provide the user with a test report on episodic memory.

[0089] Specifically, after obtaining the norm comparison result based on step S5, by analyzing the norm comparison result, the advantages and disadvantages of the user in the situational memory scheme can be found, so that a detailed evaluation report can be generated according to the analysis result.

[0090] In this embodiment, the episodic memory assessment report is presented in the form of charts and text descriptions. The combination of concise and clear text descriptions and intuitive chart presentations enables parents to clearly understand the memory performance and development status of their children.

[0091] The report includes children's overall performance in memory tasks, detailed data on various indicators, and targeted suggestions. Based on this, specific training suggestions and methods are provided according to children's memory characteristics and needs. The suggestions include memory training activities in daily life, gamified memory practice methods, etc., aiming to more effectively improve children's episodic memory ability.

[0092] Second embodiment

[0093] like Figure 3As shown, based on the above-mentioned first embodiment, the second embodiment of the present invention provides a situational memory assessment system with strong ecological validity, including an information collection unit 1, a guidance unit 2, a situational simulation unit 3, an interaction unit 4, a data collection and analysis unit 5 and a feedback unit 6.

[0094] Specifically, the information collection unit 1 is used to collect the user's personal information and daily living habits. When the user logs into the system, he needs to fill in the personal information and daily living habits, which can be filled in by the parents.

[0095] The guiding unit 2 is connected to the information collecting unit 1 to introduce the evaluation purpose and evaluation process to the user through text or voice. After completing the information filling, the user enters the guiding unit 2 to introduce the evaluation to help the user understand the evaluation rules.

[0096] The scenario simulation unit 3 is connected to the guidance unit 2 to simulate the events experienced by the user in different time periods and scenes of the day according to the user's daily living habits, thereby generating multiple scenario memory tasks. Specifically, the scenario simulation unit 3 includes an event library 31, an event library 32, a space library 33 and a task configuration unit 34. Among them, the time library 31 includes at least three different time periods of morning, middle and evening, and each time period corresponds to events in a variety of preset scenes. The event library 32 includes a variety of events that the user is familiar with in daily life. The space library 33 includes a variety of preset scenes that the user is familiar with in daily life. The task configuration unit 34 is connected to the time library 31, the event library 32 and the space library 33, so as to be used to call any time period from the time library 31, and also to call the event corresponding to the time period from the event library 32, and also to call the preset scene corresponding to the event from the space library 33, so as to configure and form a scenario memory task.

[0097] The interaction unit 4 is connected to the scenario simulation unit 3 to perform gamification interaction with the user based on multiple scenario memory tasks, thereby presenting multiple scenario memory tasks to the user and obtaining the user's behavioral response data for each event corresponding to each scenario memory task.

[0098] The data collection and analysis unit 5 is connected to the interaction unit 4 and has a preset model built therein to receive multiple behavioral response data of the user and output a norm comparison result based on the preset model. The preset model is constructed in the manner described in the first embodiment above and will not be described in detail here.

[0099] The feedback unit 6 is connected to the data collection and analysis unit 5 to provide the user with a test report of the episodic memory based on the norm comparison result. The episodic memory test report is presented in the form of charts and text descriptions. The report content includes the overall performance of the child in the memory task, detailed data of each indicator, and targeted suggestions.

[0100] Third embodiment

[0101] like Figure 4 As shown, based on the above-mentioned first embodiment, the third embodiment of the present invention further provides a situational memory evaluation system with strong ecological validity. The situational memory evaluation system includes one or more processors 21 and a memory 22. Among them, the memory 22 is coupled to the processor 21 and is used to store one or more programs. When the one or more programs are executed by the one or more processors 21, the one or more processors 21 implement the situational memory evaluation method with strong ecological validity as in the above-mentioned first embodiment.

[0102] Among them, the processor 21 is used to control the overall operation of the situational memory evaluation system to complete all or part of the steps of the above-mentioned situational memory evaluation method with strong ecological validity. The processor 21 can be a central processing unit (CPU), a graphics processing unit (GPU), a field programmable gate array (FPGA), an application-specific integrated circuit (ASIC), a digital signal processing (DSP) chip, etc. The memory 22 is used to store various types of data to support the operation of the situational memory evaluation system, and these data may include, for example, instructions for any application or method used to operate on the situational memory evaluation system, and application-related data. The memory 22 can be implemented by any type of volatile or non-volatile storage device or a combination thereof, such as a static random access memory (SRAM), an electrically erasable programmable read-only memory (EEPROM), an erasable programmable read-only memory (EPROM), a programmable read-only memory (PROM), a read-only memory (ROM), a magnetic memory, a flash memory, etc.

[0103] In an exemplary embodiment, the evaluation system can be implemented by a computer chip or entity, or by a product with a certain function, for executing the above-mentioned episodic memory evaluation method with strong ecological validity, and achieving the technical effect consistent with the above-mentioned method. A typical embodiment is a computer. Specifically, the computer can be, for example, a personal computer, a laptop computer, a vehicle-mounted human-computer interaction device, a cellular phone, a camera phone, a smart phone, a personal digital assistant, a media player, a navigation device, an email device, a game console, a tablet computer, a wearable device, or a combination of any of these devices.

[0104] In another exemplary embodiment, the present invention further provides a computer-readable storage medium including program instructions, which, when executed by a processor, implements the steps of the contextual memory assessment method with strong ecological validity in any of the above embodiments. For example, the computer-readable storage medium may be the above-mentioned memory including program instructions, and the above-mentioned program instructions may be executed by a processor of an assessment system to complete the above-mentioned contextual memory assessment method with strong ecological validity, and achieve the technical effect consistent with the above-mentioned method.

[0105] In summary, the embodiment of the present invention provides a method and system for evaluating episodic memory with strong ecological validity, which has the following beneficial effects:

[0106] (1) High ecological validity: The present invention simulates real-life scenarios to make the test content closer to the user's actual life and improve the ecological validity of the test. Compared with traditional laboratory tests, the present invention can more accurately evaluate the user's memory performance in daily life.

[0107] (2) Gamified test experience: The present invention adopts a gamified interactive mode, through voice guidance, picture display and other means, so that users can complete the memory task in a relaxed and pleasant atmosphere. This design not only improves the user's participation and interest, but also makes the test process more interesting and vivid. The gamified test experience helps to reduce children's nervousness and makes the test results more accurate and reliable.

[0108] (3) Easy to operate and highly applicable: The test provided by the present invention is simple and easy to design, and does not require complex equipment and professional testers. Parents and educators can easily operate it. At the same time, since the test content is close to the daily life of users, it is suitable for users of different ages and has strong applicability and promotion value.

[0109] It should be noted that the above embodiments are only examples, and the technical solutions of the various embodiments can be combined, all within the protection scope of the present invention.

[0110] In addition, the terms "first" and "second" are used for descriptive purposes only and should not be understood as indicating or implying relative importance or implicitly indicating the number of the indicated technical features. Therefore, the features defined as "first" and "second" may explicitly or implicitly include one or more of the features. In the description of the present invention, the meaning of "plurality" is two or more, unless otherwise clearly and specifically defined.

[0111] The above is a detailed description of the episodic memory assessment method and system with strong ecological validity provided by the present invention. For those skilled in the art, any obvious changes made to it without departing from the essence of the present invention will constitute an infringement of the patent right of the present invention and will bear corresponding legal responsibilities.

Claims

1. A method for evaluating episodic memory with strong ecological validity, characterized in that include: Obtain users’ personal information and daily living habits; Introduce the purpose and process of the assessment to the user through text or voice; Based on the daily living habits of the user, a plurality of situational memory tasks for the user are acquired; wherein the plurality of situational memory tasks are used to simulate events experienced by the user in different time periods and scenarios in a day; Presenting the plurality of situational memory tasks to the user in sequence, and acquiring the user's behavioral response data for each situational memory task; wherein the behavioral response data at least includes the time period and scene recalled by the user based on the event; Inputting the user's behavioral response data into a preset model to output a norm comparison result; Based on the norm comparison result, an evaluation report of this situational memory is fed back to the user.

2. The episodic memory evaluation method according to claim 1, characterized in that The episodic memory task is obtained by: Retrieve any time period from the time library; wherein the time library includes at least three different time periods: morning, afternoon, and evening, and each of the time periods corresponds to events under multiple preset scenarios; Based on the time period, a corresponding event is retrieved from an event library; wherein the event library includes a variety of events that the user is familiar with on a daily basis; Based on the event, a preset scene corresponding to the event is retrieved from a space library; wherein the space library includes a variety of preset scenes that are familiar to users in daily life; The situational memory task is configured to complete the event in the time period and the preset scenario.

3. The episodic memory evaluation method according to claim 2, characterized in that: In the situational memory task, the event is completed in at least two preset scenarios.

4. The episodic memory evaluation method according to claim 1, characterized in that: Presenting the plurality of episodic memory tasks to the user in a gamified manner; The gamification method includes at least voice guidance, picture display and role-playing.

5. The episodic memory evaluation method according to claim 1, characterized in that: For each of the situational memory tasks, a forced choice method is used to allow the user to make a choice, so as to obtain the user's behavioral response data.

6. The episodic memory evaluation method according to claim 1, characterized in that The preset model is constructed in the following way: Acquiring normative data, wherein the normative data includes behavioral response data of normal people completing various episodic memory tasks; The normative data is input into a preset model framework to perform model training, thereby obtaining a final preset model.

7. The episodic memory evaluation method according to claim 1, characterized in that Also includes: Obtaining the user's weaknesses based on the evaluation report; Based on the user's weaknesses, a targeted intervention plan is pushed to the user.

8. A contextual memory assessment system with strong ecological validity, characterized by include: Information collection unit, used to collect users' personal information and daily living habits; A guiding unit, connected to the information collecting unit, for introducing the purpose and process of the assessment to the user through text or voice; A scenario simulation unit connected to the guiding unit to simulate the events experienced by the user in different time periods and scenarios during the day according to the daily living habits of the user, thereby generating a plurality of scenario memory tasks; an interaction unit connected to the scenario simulation unit to perform gamification interaction with the user based on the multiple scenario memory tasks, thereby presenting the multiple scenario memory tasks to the user, and acquiring the user's behavior response data for each event corresponding to the scenario memory task; wherein the behavior response data includes the time period and scene recalled by the user based on the event; A data collection and analysis unit, connected to the interaction unit and having a preset model built therein, to receive a plurality of behavioral response data of the user and output a norm comparison result based on the preset model; A feedback unit is connected to the data collection and analysis unit to provide the user with a test report of the current situational memory based on the norm comparison result.

9. The episodic memory evaluation system according to claim 1, characterized in that The scenario simulation unit comprises: A time library, the time library includes at least three different time periods: morning, afternoon and evening, and each time period corresponds to events in multiple preset scenarios; An event library, which includes various events that users are familiar with in daily life; A space library, which includes a variety of preset scenes that users are familiar with in daily life; The task configuration unit is connected to the time library, event library and space library, and is used to retrieve any time period from the time library, and is also used to retrieve the event corresponding to the time period from the event library, and is also used to retrieve the preset scene corresponding to the event from the space library, so as to configure the situational memory task.

10. A situational memory assessment system with strong ecological validity, characterized by It comprises a processor and a memory, wherein the processor reads a computer program in the memory to execute the contextual memory assessment method according to any one of claims 1 to 7.

Citation Information

Patent Citations

  • Child language behavior development evaluation method and application thereof

    CN113761159A