Game interaction control method and device and electronic equipment
By setting multiple materials points in the game scene and responding to the player's operation display prompt information, it solves the problem of free exploration of gold and evacuation gameplay in existing games, adds a sense of game experience and irritation, and enriches gameplay.
Patent Information
- Application Number
- CN202411333011.1
- Authority / Receiving Office
- CN · China
- Patent Type
- Applications(China)
- Current Assignee / Owner
- Filing Date
- 2024-09-23
- Publication Date
- 2025-01-28
AI Technical Summary
The gameplay of free exploration of gold evacuation in existing games is relatively simple, and it is difficult to attract more players to experience the game.
Provide a game interactive control method. By setting multiple material points in the game scene, including target material points, in response to the player's operating display prompt information, helping players quickly pick up the target game props, and expose the role position after picking so that other characters can be robbed by other characters grabbing Essence
Increasing the sense of gaming experience and game irritation, enriching the gameplay, allowing players to get a higher interactive experience in the process of searching and snatching the target game props.
Smart Images

Figure CN119367767A_ABST
Abstract
Description
Technical Field
[0001] The present disclosure relates to the technical field of game design, and in particular to a game interactive control method, device and electronic device. Background Art
[0002] The game includes a gameplay in which players can freely explore, win gold and evacuate. This gameplay requires players to freely explore the game scene and obtain higher-value props after reaching the evacuation point or completing designated tasks at the evacuation point. However, this gameplay is currently relatively simple and it is difficult to attract more players to experience the game. Summary of the invention
[0003] The purpose of the present disclosure is to provide a game interactive control method, device and electronic device to enrich the game play and enhance the player's gaming interest and experience.
[0004] In a first aspect, the present disclosure provides a game interaction control method, the method comprising: in response to a game match start instruction, setting a plurality of supply points in a game scene corresponding to the game match, wherein the game scene at least includes a first game character and a second game character participating in the game match, and the plurality of supply points includes a target supply point configured with a target game prop; in response to the first game character entering the target supply point, controlling a first prompt information to be displayed in a first terminal device corresponding to the first game character, wherein the first prompt information is at least used to prompt the target game prop; in response to the first game character picking up the target game prop, controlling the location information of the first game character to be displayed on a second terminal device corresponding to the second game character to prompt that the target game prop has been picked up by the first game character; in response to the target game character carrying the target game prop completing the game match, distributing the target game prop to the game account corresponding to the target game character, wherein the target game character is the first game character or the second game character.
[0005] In a second aspect, the present disclosure provides a game interaction control device, which includes: a game start module, which is used to set multiple supply points in a game scene corresponding to the game game in response to a game game start instruction, wherein the game scene at least includes a first game character and a second game character participating in the game game, and the multiple supply points include a target supply point configured with a target game prop; an information prompt module, which is used to control the display of first prompt information in a first terminal device corresponding to the first game character in response to the first game character entering the target supply point, wherein the first prompt information is at least used to prompt the target game prop; a supply picking module, which is used to control the display of the location information of the first game character on a second terminal device corresponding to the second game character in response to the first game character picking up the target game prop, so as to prompt that the target game prop has been picked up by the first game character; a prop distribution module, which is used to distribute the target game prop to the game account corresponding to the target game character in response to the target game character carrying the target game prop completing the game game, wherein the target game character is the first game character or the second game character.
[0006] In a third aspect, the present disclosure provides an electronic device, which includes a processor and a memory, wherein the memory stores machine executable instructions that can be executed by the processor, and the processor executes the machine executable instructions to implement the above-mentioned game interaction control method.
[0007] In a fourth aspect, the present disclosure provides a computer-readable storage medium storing computer-executable instructions. When the computer-executable instructions are called and executed by a processor, the computer-executable instructions prompt the processor to implement the above-mentioned game interaction control method.
[0008] The embodiments of the present disclosure bring the following beneficial effects:
[0009] The present disclosure provides a game interaction control method, device and electronic device. First, in response to a game match start instruction, a plurality of supply points are set in a game scene corresponding to the game match, wherein the game scene at least includes a first game character and a second game character participating in the game match, and the plurality of supply points include a target supply point configured with a target game prop; then, in response to the first game character entering the target supply point, a first prompt information is controlled to be displayed in a first terminal device corresponding to the first game character, wherein the first prompt information is at least used to prompt the target game prop; then, in response to the first game character picking up the target game prop, the position information of the first game character is controlled to be displayed on a second terminal device corresponding to the second game character to prompt that the target game prop has been picked up by the first game character; in response to the target game character carrying the target game prop completing the game match, the target game prop is distributed to the game account corresponding to the target game character, and the target game character is the first game character or the second game character. In this method, when the player controls the game character to search for the target game props in the game scene, the interface displays prompt information to help the game character quickly pick up the target game props, and exposes the character's position after the game character picks up the target game props, so that other characters can grab the target game props, thereby increasing the gaming experience and excitement.
[0010] Other features and advantages of the present disclosure will be set forth in the following description, or some features and advantages may be inferred or unambiguously determined from the description, or may be learned by implementing the above-mentioned technology of the present disclosure.
[0011] In order to make the above-mentioned objectives, features and advantages of the present disclosure more obvious and easy to understand, the following specifically cites preferred implementation modes and describes them in detail with reference to the attached drawings. BRIEF DESCRIPTION OF THE DRAWINGS
[0012] In order to more clearly illustrate the specific embodiments of the present disclosure or the technical solutions in the prior art, the drawings required for use in the specific embodiments or the description of the prior art will be briefly introduced below. Obviously, the drawings described below are some embodiments of the present disclosure. For ordinary technicians in this field, other drawings can be obtained based on these drawings without paying any creative work.
[0013] Figure 1 A flowchart of a game interaction control method provided by an embodiment of the present disclosure;
[0014] Figure 2 A schematic diagram of displaying a material point prompt mark in a scene map control provided in an embodiment of the present disclosure;
[0015] Figure 3 A schematic diagram of displaying an audio prompt mark provided in an embodiment of the present disclosure;
[0016] Figure 4 A schematic diagram of displaying opening information corresponding to a target virtual resource box provided in an embodiment of the present disclosure;
[0017] Figure 5 A schematic diagram of displaying a location identifier corresponding to a target location provided in an embodiment of the present disclosure;
[0018] Figure 6 A schematic diagram of displaying a location identifier in a scene map control provided in an embodiment of the present disclosure;
[0019] Figure 7 A schematic diagram of displaying a first location marker and a second location marker provided in an embodiment of the present disclosure;
[0020] Figure 8 A schematic diagram of the structure of a game interaction control device provided by an embodiment of the present disclosure;
[0021] Fig. 9 A schematic diagram of the structure of an electronic device provided in an embodiment of the present disclosure. DETAILED DESCRIPTION
[0022] In order to make the purpose, technical solutions and advantages of the embodiments of the present disclosure clearer, the technical solutions in the embodiments of the present disclosure will be clearly and completely described below in conjunction with the drawings in the embodiments of the present disclosure. Obviously, the described embodiments are part of the embodiments of the present disclosure, rather than all the embodiments. The components of the embodiments of the present disclosure described and shown in the drawings here can be arranged and designed in various different configurations.
[0023] Therefore, the following detailed description of the embodiments of the present disclosure provided in the accompanying drawings is not intended to limit the scope of the present disclosure claimed for protection, but merely represents selected embodiments of the present disclosure. Based on the embodiments in the present disclosure, all other embodiments obtained by ordinary technicians in the field without creative work are within the scope of protection of the present disclosure.
[0024] In one embodiment of the present disclosure, the game interaction control method can be run on a local terminal device or a server. When the game interaction control method is run on a server, the method can be implemented and executed based on a cloud interaction system, wherein the cloud interaction system includes a server and a client device.
[0025] In an optional implementation, various cloud applications can be run under the cloud interaction system, such as cloud games. Taking cloud games as an example, cloud games refer to a game mode based on cloud computing. In the operation mode of cloud games, the operating body of the game program and the main body of the game screen presentation are separated. The storage and operation of the game interaction control method are completed on the cloud game server. The role of the client device is used for receiving and sending data and presenting the game screen. For example, the client device can be a display device with data transmission function close to the user side, such as a mobile terminal, a TV, a computer, a handheld computer, etc.; but the cloud game server in the cloud is used for information processing. When playing the game, the player operates the client device to send an operation instruction to the cloud game server. The cloud game server runs the game according to the operation instruction, encodes and compresses the game screen and other data, and returns it to the client device through the network. Finally, the client device decodes and outputs the game screen.
[0026] In an optional embodiment, taking a game as an example, a local terminal device stores a game program and is used to present a game screen. The local terminal device is used to interact with the player through a graphical user interface, that is, the game program is downloaded and installed by an electronic device and run conventionally. The local terminal device may provide the graphical user interface to the player in a variety of ways, for example, it may be rendered and displayed on a display screen of the terminal, or provided to the player through a holographic projection. For example, the local terminal device may include a display screen and a processor, the display screen is used to present a graphical user interface, the graphical user interface includes a game screen, and the processor is used to run the game, generate a graphical user interface, and control the display of the graphical user interface on the display screen.
[0027] In a possible implementation, the present disclosure provides a game interaction control method, such as Figure 1 As shown, the method comprises the following specific steps:
[0028] Step S102, in response to a game start instruction, multiple supply points are set in a game scene corresponding to the game, wherein the game scene includes at least a first game character and a second game character participating in the game, and the multiple supply points include a target supply point configured with a target game prop.
[0029] In specific implementation, the above-mentioned game match start instruction can be determined according to the game rules. Usually, different games have different corresponding game match start instructions. The game can be a mobile game, a terminal game or a console game, etc. For example, the game match start instruction can be an instruction generated by triggering the start button displayed in the game interface, or it can be an instruction generated by clicking a button on the keyboard, or it can be an instruction generated by executing a gesture, etc. After the game match starts, it is first necessary to set up multiple material points in the game scene corresponding to the game match, each material point is configured with game props to be obtained, and the game props configured at different material points can be the same or different. Among them, the multiple material points include at least one target material point, and the target material point is configured with a target game prop. What the target game prop is can be determined according to research and development requirements, and the material value, prop function and prop quantity of the target game prop can also be determined according to research and development requirements. In a specific embodiment, the material value of the target virtual prop is high.
[0030] The game scene may include a first game character and a second game character participating in the game, and may also include other game characters. The first game character and the second game character are different game characters in the game scene, and the first game character and the second game character may belong to the same game camp or different game camps.
[0031] Step S104, in response to the first game character entering the target material point, controlling the display of first prompt information in the first terminal device corresponding to the first game character, wherein the first prompt information is at least used to prompt the target game props.
[0032] In a specific implementation, the player can control the first game character to enter any material point set in the game scene to pick up props, but only the target material point can pick up the target game props. Therefore, when the player controls the first game character through the first terminal device to explore and pick up props in the game scene, if the first game character enters the target material point, a first prompt message will be displayed in the first terminal device. The first prompt message is used to prompt the player that he is currently approaching the location where the target game props are stored, so that the player can explore and pick up the target game props according to the first prompt message. Among them, the display style of the first prompt message can be determined according to research and development requirements. For example, the first prompt message can be a text prompt, an audio prompt, or a display logo prompt.
[0033] Specifically, the above-mentioned first game character entering the target material point can be understood as the first game character reaching the scene range where the target material point is located, or it can be understood as the distance between the first game character and the target game props in the target material point is less than or equal to a preset distance threshold, which can be determined according to research and development needs.
[0034] Step S106, in response to the first game character picking up the target game prop, controlling the second terminal device corresponding to the second game character to display the position information of the first game character to prompt that the target game prop has been picked up by the first game character.
[0035] In a specific implementation, after the player controls the first game character to enter the target material point through the first terminal device, the player can search for the target game props at the target material point according to the first prompt information, and pick up the target game props after searching for the target game props. After the first game character picks up the target game props, the information that the first game character has picked up the target game props will be notified to all game characters participating in the game match, so that the position information of the first game character is exposed to the second game character other than the first game character in the game match, so that the position information of the first game character is displayed on the second terminal corresponding to the second game character, so as to prompt the player controlling the second game character to go to the location of the first game character to grab the target game props. When the second game character grabs the target game props picked up by the first game character, the second game character owns the target game props.
[0036] Step S108, in response to the target game character carrying the target game prop completing the game match, the target game prop is distributed to the game account corresponding to the target game character, wherein the target game character is the first game character or the second game character.
[0037] In a specific implementation, the target game character can be the first game character or the second game character. For example, after the first game character picks up the target game prop from the target material point, if the target game prop is not snatched by other game characters, the target game character is the first game character; if the target game prop picked up by the first game character is snatched by the second game character, the target game character is the second game character. The way in which the target game character carries the target game prop to complete the game match can be determined according to the game rules. After the target game character carries the target game prop to complete the game match, the target game prop will be distributed to the game account corresponding to the target game character, so that the game account obtains the virtual resources corresponding to the target game prop, so that outside the game match, that is, after the game match ends, the game account still owns the target game prop, and will not lose the target game prop due to the end of the game match.
[0038] An embodiment of the present invention provides a game interaction control method. When a player controls a game character to search for a target game prop in a game scene, an interface displays prompt information to help the game character quickly pick up the target game prop, and after the game character picks up the target game prop, the character's position is exposed so that other characters can snatch the target game prop, thereby increasing the game experience and game excitement.
[0039] The following embodiments are used to describe the method of displaying a reminder mark of a material point.
[0040] Specifically, after a plurality of supply points are set in a game scene corresponding to a game match, supply point prompt marks corresponding to the plurality of supply points are displayed in a scene map control corresponding to the game scene.
[0041] In a specific implementation, the above-mentioned scene map control can be a thumbnail map (also called a small map) corresponding to the game scene, which is usually displayed in the upper right corner or upper left corner of the game interface; the above-mentioned scene map control can also be a scene map (also called a large map) corresponding to the game scene. The scene map is a large map presented in the game interface after the player clicks on the thumbnail map. The content displayed on the large map is more and more detailed than that of the small map.
[0042] The content and display style of the material point prompt mark can be determined according to the research and development requirements. In a specific embodiment, the material point prompt mark includes: a location mark for indicating the location of the corresponding material point, and / or a value mark for indicating the value of the material at the material point. The display styles of the location mark and the value mark can be determined according to the research and development requirements. For example, a circle or a dot can be used as a location mark to identify the location of the material point in the scene map control, and an amount or text can be used as a value mark to identify the value of the material at the material point in the scene map control.
[0043] In an optional embodiment, the multiple material points include regular material points and suspected material points where the target game props are suspected to exist, wherein the position prompt marks corresponding to the suspected material points and the regular material points are different. Specifically, the suspected material points are material points that may contain the target game props selected from the multiple material points according to the game rules, and the suspected material points must include the target material points where the target game props are configured.
[0044] In another optional embodiment, only the material point prompt mark corresponding to the suspected material point is displayed in the scene map control, and the material point prompt mark includes a location mark for indicating the location of the corresponding material point and a value mark for indicating the material value of the material point. Since the suspected material point may be the target material point or may not be the target material point, in order to increase the playability and fun of the game, the material value indicated by the value mark may be the real material value corresponding to the material point, or it may be a fictitious material value according to the game rules, so that the player needs to evaluate, explore, guess and decide the strategy by himself to determine which suspected material point to go to for picking up the target game props.
[0045] like Figure 2 The figure shows a schematic diagram of displaying a material point prompt mark in a scene map control provided by an embodiment of the present invention. Figure 2The scene map control displayed in the game includes three material point prompts corresponding to the material points. The circular mark corresponding to the material prompt is the position mark, which is used to indicate the approximate position of the material point in the game scene. The price on the material point prompt is the value mark used to indicate the material value, that is, the value mark is used to indicate the material value of the target game props that can be obtained by the material point, but in fact there is only one material point that is the target material point (the material point where the target game props actually exist). Specifically, the material point prompt is mainly to inform the player that the actual value of the target game prop is one of the three material values, so that the player knows the possible highest value of the target game prop in disguise. The exact location of the target game prop is actually irrelevant to the material value. The purpose of displaying the material value is more for fun.
[0046] For example, Figure 2 The value of materials corresponding to material point A is 180,000, and the value of materials corresponding to material point B is 600,000. More players may control the game characters to explore material point B with higher material value, resulting in the area corresponding to material point B being more prone to battles. The value of materials corresponding to material point A is relatively low, so fewer players may be willing to explore. Some players who seek stability may try to explore whether they can pick up the target game props.
[0047] In actual applications, the game may include multiple play modes, and different player modes correspond to different game play and game content, and players can choose any play mode. When the player selects a specified play mode, the game enters the game matching state, and after the match is successful, the game enters the game. After entering the game, multiple material points are set in the game scene corresponding to the game, and a prompt message for entering the specified play mode pops up in the game interface. The prompt message is used to indicate that the target game props are suspected to appear in a certain area. The material value of the target game props is high, but the player cannot know what the target game props are specifically, and how much the material value is. The player needs to actually search and find out what the target game props are specifically. After setting multiple material points in the game scene corresponding to the game, the material point prompt logo corresponding to at least some of the multiple material points will be displayed in the scene map control corresponding to the game scene, wherein at least some of the material points include target material points and material points that are not configured with target game props.
[0048] In an optional embodiment, in response to the first game character picking up the target game prop, the supply point prompt marks corresponding to the multiple supply points displayed in the scene map control are cancelled. Specifically, after the first game character picks up the target game prop, in order to avoid information occlusion and information redundancy, the supply point prompt marks corresponding to the multiple supply points displayed in the scene map control are deleted, so that the location information of the first game character and / or the second game character is displayed in the scene map control.
[0049] The following embodiments are used to describe the display method of the first prompt information.
[0050] Specifically, the specific process of controlling the display of the first prompt information in the first terminal device corresponding to the first game character in response to the first game character entering the target material point may include: determining the relative position and / or real-time distance between the first game character and the target game prop in response to the first game character entering the target material point; controlling the display of the first prompt information in the first terminal device corresponding to the first game character to prompt the relative position and / or real-time distance.
[0051] In specific implementation, since the target material point is a scene area with a certain range in the game scene, and the target game props are configured in the target material point, after the first game character enters the target material point, the relative position and / or real-time distance between the first game character and the target game props will be determined, and the first prompt information will be displayed in the first terminal device according to the relative position and / or real-time distance. The first prompt information is used to prompt: there are target game props near the first game character, and the relative position and / or real-time distance between the first game character and the target game props. Usually, the relative position between the first game character and the target game props is different, and the display method of the first prompt information is different; the display method of the first prompt information will also be adjusted according to the length of the real-time distance, so as to better prompt the player of the position of the target game props in the game scene.
[0052] In an optional embodiment, a direction mark is displayed in the first terminal device, and the direction mark is used to indicate the direction of travel of the first game character in the game scene; wherein, the display style of the direction mark can be determined according to research and development requirements, for example, the direction mark can be represented by a mark with an arrow, and the direction of the arrow is used to indicate the direction of travel of the first game character in the game scene. Based on this, the process of controlling the display of the first prompt information in the first terminal device corresponding to the first game character includes: controlling the display of the direction prompt mark for indicating the relative direction on the direction mark, and adjusting the display mode of the direction prompt mark according to the real-time distance control.
[0053] In specific implementation, the display style of the above-mentioned direction prompt mark can be determined according to the research and development needs. For example, the direction prompt mark can be a mark with an arrow or a pointer, and the display mode of the direction prompt mark will also change according to the change of the real-time distance between the first game character and the target game prop. Among them, the display mode of the mark includes but is not limited to the mark size, mark color or mark transparency, etc. For example, the closer the real-time distance between the first game character and the target game prop, the darker the mark color of the direction prompt mark, the closer the real-time distance between the first game character and the target game prop, the larger the mark size of the direction prompt mark, etc., the closer the real-time distance between the first game character and the target game prop, the lower the transparency of the direction prompt mark, so that the direction prompt mark is more obvious when the real-time distance is closer.
[0054] In an optional embodiment, the above-mentioned direction prompt logo is an audio prompt logo, and the audio prompt logo is used to indicate the audio generated in the game scene; based on this, the specific process of adjusting the logo display mode of the direction prompt logo according to the real-time distance control includes: adjusting the logo display size of the audio prompt logo according to the real-time distance control, and playing the corresponding audio signal in the first terminal device.
[0055] In specific implementation, the display style of the above-mentioned audio prompt logo can be determined according to research and development needs. For example, the audio prompt logo is a voiceprint logo or a columnar logo. Specifically, as the real-time distance between the first game character and the target game prop gets closer, the display size of the audio prompt logo becomes larger, and when the audio prompt logo is displayed, the corresponding audio signal will be played in the first terminal device, and the playback volume of the audio signal will be adjusted according to the real-time distance. For example, the closer the real-time distance is, the louder the playback volume of the audio signal is; the farther the real-time distance is, the lower the playback volume of the audio signal is. When the real-time distance is greater than the preset distance threshold, the audio signal stops playing and the audio prompt logo stops displaying. Among them, the specific type of audio signal mentioned above can be determined according to research and development needs. For example, the audio signal can be the sound of gold friction, or a buzzing sound, etc.
[0056] like Figure 3 FIG. 1 is a schematic diagram showing a display of an audio prompt mark provided by an embodiment of the present invention. Figure 3 The oval mark displayed above the left image in FIG. 1 is an audio prompt mark when the real-time distance between the first game character and the target game prop is far. Figure 3 The oval-shaped mark displayed above the right image in the figure is an audio prompt mark when the real-time distance between the first game character and the target game prop is close. Specifically, when the player explores the game scene, if the first game character approaches the target material point where the target game prop actually exists, the top navigation bar in the game interface corresponding to the first game terminal device will display Figure 3 The audio prompt logo shown in the left image plays an audio signal, indicating that the target game prop is near the first game character; as the first game character gets closer to the target game prop, the display prompt of the audio prompt logo becomes more obvious, and the sound of the played audio signal becomes louder, thereby prompting the player that the first game character is approaching the target game prop and is getting closer and closer to the target game prop. Among them, the audio signal is usually not played all the time, but intermittently, for example, once every 5 seconds or once every 8 seconds.
[0057] It should be noted that the audio prompt logo in the present disclosure is different from the footsteps prompt logo in the game. The two logos are displayed in different positions in the game interface and have different display colors and display styles. For example, the footsteps prompt logo is red and the audio prompt logo is gold.
[0058] The following embodiments are used to describe the method of picking up a target game prop.
[0059] Specifically, the target material point includes multiple virtual material boxes, including at least one target virtual material box among the multiple virtual material boxes, and the target virtual material box contains target game props; based on this, after the first game character enters the target material point, in response to the opening instruction triggered by the first terminal device for the target virtual material box in the target material point, the target virtual material box is opened, and the opening information corresponding to the target virtual material is displayed in the first terminal device; in response to the completion of the opening of the target virtual material box, the target game props are displayed in the first terminal device; in response to the pickup instruction triggered by the first terminal device for the target game props, the first game character is controlled to pick up the target game props.
[0060] In a specific implementation, the target material point includes multiple virtual material boxes, each of which contains game props, and the types of game props contained in each virtual material box can be configured according to the game rules. Since the target material point is provided with target game props, the multiple virtual material boxes contained in the target material point include at least one target virtual material box, and the target virtual material box contains the target game props. After the first game character enters the target material point, the player will control the first game character to explore the target material point, and then display one or more virtual material boxes included in the target material point in the game interface corresponding to the first terminal device. The first game character can open any virtual material box. When the first game character opens the target virtual material box (that is, when the first game character triggers the opening instruction for the target virtual material box), the opening information corresponding to the target virtual material box will be displayed in the first terminal device. The specific information contained in the opening information can be determined according to the research and development requirements. The player can know that the currently opened virtual material box contains the target game props through the opening information. When the target virtual material box is opened, the target game props will be displayed in the first terminal device, so that the first game character can pick up the target game props.
[0061] In actual applications, the triggering method of the above-mentioned opening instruction can be determined according to research and development needs. For example, when the first game character approaches the target virtual material box, the unboxing control will be displayed in the game interface corresponding to the first terminal device. The player clicks the unboxing control to trigger the opening instruction for the target virtual material; the opening instruction can be triggered by selecting the target virtual material box and clicking a designated button in the game interface or game keyboard. The triggering method of the above-mentioned pickup instruction for the target game prop can also be determined according to research and development needs. For example, after the target virtual material box is opened, the prop information corresponding to the target game prop will be displayed in a designated list. The player clicks the prop information corresponding to the target game prop in the list to trigger the pickup instruction for the target game prop; wherein the prop information includes information such as the name of the target game prop and the value of the material. The above-mentioned pickup instruction can also be triggered by the player clicking the target game prop displayed on the first terminal device.
[0062] In an optional embodiment, when the first game character opens the target virtual material box, the opening information corresponding to the target virtual material will be displayed in the first terminal device, and the opening information includes at least one of the following information: the prop identifier corresponding to the target game prop, and the opening progress bar corresponding to the target virtual material box; the opening progress bar is used to indicate the opening time of the target virtual material box. Among them, the prop identifier is used to indicate the appearance of the prop model of the target game prop, and the opening progress bar is used to indicate the current opening time required for the target virtual material box. When the opening progress bar is full, the target virtual material box is opened. The display style of the opening progress bar can be determined according to research and development needs. For example, the opening progress bar can be a long progress bar or a circular progress bar.
[0063] Further, the display mode of the prop identification corresponding to the above-mentioned target game prop is adjusted according to the opening progress corresponding to the opening progress bar. Specifically, the display mode of the prop identification includes one or more of the display color, display transparency and display size of the prop identification. In order to facilitate players to understand the opening progress and display style of the target game props, as the opening process corresponding to the opening progress bar advances, the display recognition of the prop identification corresponding to the target game prop becomes higher and higher. For example, the less the opening remaining time corresponding to the opening progress bar, the darker the identification color of the prop identification, the less the opening remaining time corresponding to the opening progress bar, the larger the identification size of the prop identification, etc., the less the opening remaining time corresponding to the opening progress bar, the lower the transparency of the prop identification.
[0064] like Figure 4 FIG. 1 is a schematic diagram showing the display of opening information corresponding to a target virtual resource box provided by an embodiment of the present invention. Figure 4 The rectangular block in the middle is the target virtual supply box. The gold cup logo on the top of the target virtual supply box is the target game item logo. The recognition of the logo will increase with the progress of the opening progress bar. The opening progress bar is displayed below the target virtual supply box. The remaining time of the opening progress bar is 5.3 seconds. After the opening progress bar finishes reading, the target game item will be revealed and appear in the specified list. Players can pick up the target game item.
[0065] Furthermore, the first game character may also open a virtual resource box other than the target virtual resource box in the target resource point, and the specific opening method includes: after the first game character enters the target resource point, in response to an opening instruction for the first virtual resource box in the target resource point triggered by the first terminal device, the first virtual resource box is opened; wherein the first virtual resource box is a virtual resource box other than the target virtual resource box in the target resource point, and the opening time of the first virtual resource box is less than the opening time of the target virtual resource box; in response to the completion of the opening of the first virtual resource box, the game props in the first virtual resource box are displayed on the first terminal device.
[0066] In a specific implementation, when the first game character opens the target virtual supply box, the opening information corresponding to the target virtual supply box is displayed in the first terminal device, but when the first game character opens a first virtual supply box other than the target virtual supply box, the opening information is not displayed in the first terminal device, and the opening time of the first virtual supply box is less than that of the target virtual supply box, or the first virtual supply box can be opened directly. When the first virtual supply box is opened, the game props in the first virtual supply box are displayed in the first terminal device, so that the first game character can pick up the game props.
[0067] The following embodiments are used to describe the location prompting method.
[0068] After the first game character picks up the target game item, a notification will be sent to all game characters in the game match to inform them that the first game character has picked up the target game item, and the location information of the first game character will be displayed on the second terminal devices corresponding to other game characters, so that players in the game match who are interested in the target game item can find the first game character and snatch the target game item picked up by the first game character.
[0069] Specifically, after the first game character picks up the target game prop, the location information of the first game character will be controlled to be displayed on the second terminal device corresponding to the second game character. The specific process of this method may include: obtaining the target position of the first game character in the game scene, and generating a location identifier corresponding to the target position in the game scene and / or scene map control displayed in the second terminal device. The above-mentioned second game character may be a game character other than the first game character in the game scene, and the display style of the above-mentioned location identifier may be determined according to research and development requirements. For example, the location identifier may be a blue dot or a dot with a number, etc. The location identifier corresponding to the target position of the above-mentioned first game character may be displayed only in the game scene displayed by the second terminal device, or only in the scene map control displayed by the second terminal device, or may be displayed in both the game scene and the scene map control.
[0070] It should be noted that the above position information can be displayed only for a preset time or continuously. For example, in some embodiments, the above position information can be displayed for 5 seconds after the first game character picks up the target game prop, and then displayed for 5 seconds at intervals according to the real-time position of the first game character; in other embodiments, the above position information can also be displayed continuously after the first game character picks up the target game prop, and updated and displayed in real time according to the position of the first game character.
[0071] In a specific embodiment, the above-mentioned location identifier can be updated in real time according to the target location. That is, the system can obtain the target location of the first game character in the game scene in real time, and then adjust the display position of the location identifier generated based on the target location in real time in the game scene and / or scene map control displayed in the second terminal device.
[0072] In another specific embodiment, the above-mentioned location identifier is updated at a preset time interval according to the target location. That is, the system can periodically obtain the target location of the first game character in the game scene, and then adjust the display position of the location identifier generated based on the target location in the game scene and / or scene map control displayed in the second terminal device at each preset time interval. The above-mentioned preset time can be determined according to research and development requirements, for example, the preset time can be 30 seconds or 1 minute, etc.
[0073] like Figure 5 The figure shows a schematic diagram of displaying a position mark corresponding to a target position provided by an embodiment of the present invention. When a first game character picks up a target game prop, a prompt message will be displayed in the game interface of the terminal device corresponding to other game characters in the game scene. The prompt message can be Figure 5 The message "The player who picked up the target game item has been marked, go and plunder" pops up on the left side. The display color of this prompt information can be different from the display color of other texts in the game interface, so that players can more clearly understand that the current game character has picked up the target game item. Figure 5 The small map corresponding to the scene map control displayed in the upper right corner, the circle with the label 1 in the small map is the position mark corresponding to the position of the first game character who picks up the target game props, and the oval displayed at the position of the small house in the game scene is the position mark corresponding to the position of the first game character marked in the game scene. The position mark is used to indicate that there is a first game character in the small house.
[0074] like Figure 6 FIG. 1 is a schematic diagram showing a location identifier in a scene map control provided by an embodiment of the present invention. Figure 6 To trigger the large map displayed by the scene map control, the circle with the label 1 in the large map is the position mark corresponding to the position of the first game character who picks up the target game prop.
[0075] In an optional embodiment, the system may mark the position of the first game character in the game scene every 1 minute, each time for 5 seconds. The system may also mark the position of the first game character in the scene map control every 1 minute, each time for 5 seconds.
[0076] In an optional embodiment, in response to displaying the position information of the first game character on the second terminal device, the position exposure prompt information is controlled to be displayed on the first terminal device. Specifically, when the first game character picks up the target game prop, a global notification is made, and the game interface corresponding to the first game character that has picked up the target game prop prompts that the current position is continuously exposed, that is, the position exposure prompt information is displayed in the center of the first and terminal devices, so that the player is always alert to the surrounding game characters to prevent being attacked by enemy characters.
[0077] Furthermore, in order to prompt the player of enemy characters around him, the player will be prompted with the location information of enemy characters close to him. Specifically, in response to the first game character picking up the target game prop, the scene map control displayed in the first terminal device is controlled to display a first location identifier indicating the location of the first game character, and a second location identifier of a second game character whose distance from the first game character is less than a preset distance threshold. The above-mentioned preset distance threshold can be determined according to research and development requirements. For example, the preset distance threshold is 50 meters or 60 meters. Among them, the display styles of the first location identifier and the second location identifier are different, so as to facilitate players to distinguish the positions of each character. The display styles of the first location identifier and the second location identifier can be determined according to research and development requirements.
[0078] like Figure 7 Shown is a schematic diagram of displaying a first location marker and a second location marker provided by an embodiment of the present invention. Figure 7 The upper right corner of the scene map control (small map) is displayed. The circle with 1 displayed in the scene map control is the first position mark corresponding to the position of the first game character, and the black dot is the second position mark of the second game character whose distance from the first game character is less than the preset distance threshold. In specific implementation, the first position mark and the second position mark are displayed in the same way in the large map corresponding to the scene map control.
[0079] In an optional embodiment, the first location identifier and the second location identifier are updated in real time or periodically. Specifically, the first location identifier and the second location identifier can be updated in real time and continuously displayed on the first terminal device, and the first location identifier and the second location identifier can also be updated periodically and continuously displayed on the first terminal device with a preset description. For example, the system will mark the current coordinate range of the first game character every 1 minute for 5 seconds; the system will mark the enemy characters within 50 meters of the large map or small map with a red dot (equivalent to the second location identifier) with itself as the center every 1 minute for 5 seconds.
[0080] Further, after the first game character picks up the target game prop, in response to the second game character defeating the first game character, control is performed to remove the target game prop from the first game character, and transfer the target game prop to the second game character or refresh the target game prop in the game scene.
[0081] In a specific implementation, the second game character can be an enemy character in a game scene that is in a different game camp from the first game character. When the second game character defeats the first game character, the target game prop picked up by the first game character will be removed from the first game character. At this time, the target game prop can be directly sent to the second game character, and the target game prop can also be refreshed in the game scene. The second game character and other game characters in the game scene can pick up the target game prop refreshed in the game scene.
[0082] Further, in response to the removal of the target game prop from the first game character, the control stops displaying the position information of the first game character on the second terminal device. When the target game prop picked up by the first game character is snatched by the second game character, the position information of the first game character will stop being exposed, that is, the position information of the first game character will not be displayed on the second terminal device.
[0083] Furthermore, the above-mentioned game scene includes at least one evacuation point; the specific process of the target game character carrying the target game prop completing the game match may include: the target game character carrying the target game prop completes the evacuation from the target evacuation point in the game scene; wherein the target evacuation point is any evacuation point in the game scene.
[0084] In specific implementation, each evacuation point in the game scene is configured with an opening time and a closing time. The opening time and the closing time corresponding to each evacuation point can be determined according to the game rules. Usually, different evacuation points have different opening times and closing times. The above-mentioned method of completing the evacuation can be determined according to the game rules. Specifically, the target game character carrying the target game props to complete the evacuation from the evacuation point is a process. The process can be: the target game character carries the target game props to the first evacuation point, and the time spent at the evacuation point reaches a preset time, and / or completes a designated game task at the evacuation point. Among them, the preset time and the designated game task need to be determined according to the game rules.
[0085] After the target game character carrying the target game prop completes the evacuation from the target evacuation point in the game scene, the game account corresponding to the target game character will obtain the target game prop, so that the target game prop can be displayed in the game home of the target game character or sold and traded in the game, traded in the treasure pavilion, etc.
[0086] Corresponding to the above method embodiment, the embodiment of the present invention also provides a game interaction control device, such as Figure 8 As shown, the device comprises:
[0087] The game start module 90 is used to respond to a game start instruction and set multiple supply points in the game scene corresponding to the game, wherein the game scene includes at least a first game character and a second game character participating in the game, and the multiple supply points include a target supply point configured with a target game prop.
[0088] The information prompt module 91 is used to control the display of first prompt information in the first terminal device corresponding to the first game character in response to the first game character entering the target material point, wherein the first prompt information is at least used to prompt the target game props.
[0089] The material picking module 92 is used to control the display of the position information of the first game character on the second terminal device corresponding to the second game character in response to the first game character picking up the target game prop, so as to prompt that the target game prop has been picked up by the first game character.
[0090] The prop distribution module 93 is used to distribute the target game props to the game account corresponding to the target game character in response to the target game character carrying the target game props completing the game match, wherein the target game character is the first game character or the second game character.
[0091] With the above-mentioned game interactive control device, when the player controls the game character to search for the target game props in the game scene, the interface displays prompt information to help the game character quickly pick up the target game props, and exposes the character's position after the game character picks up the target game props, so that other characters can snatch the target game props, thereby increasing the game experience and game excitement.
[0092] Furthermore, the above-mentioned device also includes an identification display module, which is used to: after setting multiple supply points in the game scene corresponding to the game match, display the supply point prompt identification corresponding to the multiple supply points in the scene map control corresponding to the game scene.
[0093] In a specific implementation, the above-mentioned multiple material points include regular material points and suspected material points where target game props are suspected to exist, wherein the position prompt marks corresponding to the suspected material points and the regular material points are different.
[0094] Furthermore, the above-mentioned material point prompt mark includes: a location mark for prompting the location of the corresponding material point, and / or a value mark for prompting the value of the material at the material point.
[0095] Furthermore, the above-mentioned device also includes an identification cancellation module, which is used to: in response to the first game character picking up the target game prop, cancel the material point prompt identification corresponding to multiple material points displayed in the scene map control.
[0096] In a specific implementation, the above-mentioned information prompt module 91 is used to: determine the relative position and / or real-time distance between the first game character and the target game prop in response to the first game character entering the target material point; control the display of the first prompt information in the first terminal device corresponding to the first game character to prompt the relative position and / or real-time distance.
[0097] Furthermore, a direction mark is displayed in the first terminal device, and the direction mark is used to indicate the direction of travel of the first game character in the game scene; based on this, the information prompt module 91 is used to: control the display of a direction prompt mark on the direction mark for indicating the relative direction, and adjust the display mode of the direction prompt mark according to the real-time distance control.
[0098] Furthermore, the above-mentioned direction prompt logo is an audio prompt logo, and the audio prompt logo is used to indicate the audio generated in the game scene; based on this, the above-mentioned information prompt module 91 is used to: adjust the logo display size of the audio prompt logo according to real-time distance control, and play the corresponding audio signal in the first terminal device.
[0099] Furthermore, the target material point includes a plurality of virtual material boxes, the plurality of virtual material boxes include at least one target virtual material box, and the target virtual material box contains target game props; it is remembered that the device also includes an opening module, which is used to: after the first game character enters the target material point, in response to an opening instruction for the target virtual material box in the target material point triggered by the first terminal device, open the target virtual material box, and display the opening information corresponding to the target virtual material in the first terminal device; in response to the completion of the opening of the target virtual material box, display the target game props in the first terminal device; in response to a pickup instruction for the target game props triggered by the first terminal device, control the first game character to pick up the target game props.
[0100] Furthermore, the above-mentioned opening information includes at least one of the following information: a prop identifier corresponding to the target game prop, and an opening progress bar corresponding to the target virtual resource box; the opening progress bar is used to indicate the opening time of the target virtual resource box.
[0101] Furthermore, the display mode of the prop logo corresponding to the above-mentioned target game prop is adjusted according to the opening progress corresponding to the opening progress bar.
[0102] Furthermore, the above-mentioned unpacking module is also used to: after the first game character enters the target material point, in response to the opening instruction of the first virtual material box in the target material point triggered by the first terminal device, open the first virtual material box; wherein the first virtual material box is a virtual material box in the target material point other than the target virtual material box, and the opening time of the first virtual material box is less than the opening time of the target virtual material box; in response to the completion of the opening of the first virtual material box, display the game props in the first virtual material box in the first terminal device.
[0103] Furthermore, the above-mentioned material picking module 92 is used to: obtain the target position of the first game character in the game scene, and generate a position identifier corresponding to the target position in the game scene and / or scene map control displayed in the second terminal device.
[0104] Furthermore, the above-mentioned location identifier is updated in real time according to the target location.
[0105] Furthermore, the location identifier is updated at preset intervals according to the target location.
[0106] Furthermore, the above-mentioned device also includes an identification display module, which is used to: in response to the first game character picking up the target game prop, control the scene map control displayed in the first terminal device to display a first position identification indicating the position of the first game character, and a second position identification of a second game character whose distance to the first game character is less than a preset distance threshold.
[0107] Furthermore, the first location identifier and the second location identifier are updated in real time or periodically.
[0108] Furthermore, the above-mentioned apparatus also includes a position prompt module, which is used to: in response to displaying the position information of the first game character on the second terminal device, control the display of position exposure prompt information on the first terminal device.
[0109] Furthermore, the above-mentioned device also includes a prop removal module, which is used to: after the first game character picks up the target game prop, in response to the second game character defeating the first game character, control the removal of the target game prop from the first game character, and transfer the target game prop to the second game character or refresh the target game prop in the game scene.
[0110] Furthermore, the apparatus further comprises a display stopping module, which is used for controlling to stop displaying the position information of the first game character on the second terminal device in response to removing the target game prop from the first game character.
[0111] In a specific implementation, the above-mentioned game scene includes at least one evacuation point; the target game character carrying the target game prop completes the game game, including: the target game character carrying the target game prop completes the evacuation from the target evacuation point in the game scene; wherein the target evacuation point is any evacuation point in the game scene.
[0112] The game interaction control device provided in the embodiment of the present disclosure has the same implementation principle and technical effects as those of the aforementioned method embodiment. For the sake of brief description, for matters not mentioned in the device embodiment, reference may be made to the corresponding contents in the aforementioned method embodiment.
[0113] The present disclosure also provides an electronic device, such as Fig. 9 As shown, the electronic device includes a processor and a memory, the memory stores machine executable instructions that can be executed by the processor, and the processor executes the machine executable instructions to implement the above-mentioned game interaction control method.
[0114] Specifically, the above-mentioned game interaction control method includes: in response to a game match start instruction, setting multiple supply points in a game scene corresponding to the game match, wherein the game scene at least includes a first game character and a second game character participating in the game match, and the multiple supply points include a target supply point configured with a target game prop; in response to the first game character entering the target supply point, controlling the display of first prompt information in a first terminal device corresponding to the first game character, wherein the first prompt information is at least used to prompt the target game prop; in response to the first game character picking up the target game prop, controlling the display of the location information of the first game character on a second terminal device corresponding to the second game character to prompt that the target game prop has been picked up by the first game character; in response to the target game character carrying the target game prop completing the game match, distributing the target game prop to the game account corresponding to the target game character, wherein the target game character is the first game character or the second game character.
[0115] In the above-mentioned game interactive control method, when the player controls the game character to search for the target game props in the game scene, the interface displays prompt information to help the game character quickly pick up the target game props, and exposes the character's position after the game character picks up the target game props, so that other characters can snatch the target game props, thereby increasing the game experience and game excitement.
[0116] In an optional embodiment, after setting a plurality of supply points in a game scene corresponding to a game match, the method further includes: displaying supply point prompt marks corresponding to the plurality of supply points in a scene map control corresponding to the game scene.
[0117] In an optional embodiment, the above-mentioned multiple supply points include regular supply points and suspected supply points where target game props are suspected to exist, wherein the position prompt marks corresponding to the suspected supply points and the regular supply points are different.
[0118] In an optional embodiment, the above-mentioned material point prompt mark includes: a location mark used to prompt the location of the corresponding material point, and / or a value mark used to prompt the value of the material at the material point.
[0119] In an optional embodiment, the above method also includes: in response to the first game character picking up the target game prop, canceling the supply point prompt logo corresponding to the multiple supply points displayed in the scene map control.
[0120] In an optional embodiment, in response to the first game character entering the target material point, controlling the display of a first prompt message in a first terminal device corresponding to the first game character includes: in response to the first game character entering the target material point, determining the relative position and / or real-time distance between the first game character and the target game prop; controlling the display of a first prompt message in the first terminal device corresponding to the first game character to prompt the relative position and / or real-time distance.
[0121] In an optional embodiment, a direction mark is displayed in the above-mentioned first terminal device, and the direction mark is used to indicate the direction of travel of the first game character in the game scene; controlling the display of the first prompt information in the first terminal device corresponding to the first game character includes: controlling the display of a direction prompt mark for indicating the relative direction on the direction mark, and adjusting the display mode of the direction prompt mark according to the real-time distance control.
[0122] In an optional embodiment, the above-mentioned direction prompt logo is an audio prompt logo, and the audio prompt logo is used to indicate the audio generated in the game scene; the logo display mode of the direction prompt logo is adjusted according to the real-time distance control, including: adjusting the logo display size of the audio prompt logo according to the real-time distance control, and playing the corresponding audio signal in the first terminal device.
[0123] In an optional embodiment, the target material point includes multiple virtual material boxes, the multiple virtual material boxes include at least one target virtual material box, and the target virtual material box contains target game props; the above method also includes: after the first game character enters the target material point, in response to an opening instruction for the target virtual material box in the target material point triggered by the first terminal device, the target virtual material box is opened, and the opening information corresponding to the target virtual material is displayed in the first terminal device; in response to the completion of the opening of the target virtual material box, the target game props are displayed in the first terminal device; in response to a pickup instruction for the target game props triggered by the first terminal device, the first game character is controlled to pick up the target game props.
[0124] In an optional embodiment, the above-mentioned opening information includes at least one of the following information: a prop identifier corresponding to the target game prop, and an opening progress bar corresponding to the target virtual resource box; the opening progress bar is used to indicate the opening time of the target virtual resource box.
[0125] In an optional embodiment, the display mode of the prop identification corresponding to the above-mentioned target game prop is adjusted according to the opening progress corresponding to the opening progress bar.
[0126] In an optional embodiment, the above method also includes: after the first game character enters the target supply point, in response to an opening instruction for a first virtual supply box in the target supply point triggered by the first terminal device, opening the first virtual supply box; wherein the first virtual supply box is a virtual supply box in the target supply point other than the target virtual supply box, and the opening time of the first virtual supply box is less than the opening time of the target virtual supply box; in response to the completion of the opening of the first virtual supply box, displaying the game props in the first virtual supply box in the first terminal device.
[0127] In an optional embodiment, the above-mentioned control displays the location information of the first game character on the second terminal device corresponding to the second game character, including: obtaining the target position of the first game character in the game scene, and generating a location identifier corresponding to the target position in the game scene and / or scene map control displayed in the second terminal device.
[0128] In an optional embodiment, the above-mentioned location identifier is updated in real time according to the target location.
[0129] In an optional embodiment, the location identifier is updated at preset intervals according to the target location.
[0130] In an optional embodiment, the above method also includes: in response to the first game character picking up the target game prop, controlling the scene map control displayed in the first terminal device to display a first position identifier for indicating the position of the first game character, and a second position identifier of a second game character whose distance to the first game character is less than a preset distance threshold.
[0131] In an optional embodiment, the first location identifier and the second location identifier are updated in real time or periodically.
[0132] In an optional embodiment, the method further includes: in response to displaying the position information of the first game character on the second terminal device, controlling the display of position exposure prompt information on the first terminal device.
[0133] In an optional embodiment, after the first game character picks up the target game prop, the method further includes: in response to the second game character defeating the first game character, controlling the removal of the target game prop from the first game character, and transferring the target game prop to the second game character or refreshing the target game prop in the game scene.
[0134] In an optional embodiment, the method further includes: in response to removing the target game prop from the first game character, controlling to stop displaying the position information of the first game character on the second terminal device.
[0135] In an optional embodiment, the above-mentioned game scene includes at least one evacuation point; the target game character carrying the target game prop completes the game game, including: the target game character carrying the target game prop completes the evacuation from the target evacuation point in the game scene; wherein the target evacuation point is any evacuation point in the game scene.
[0136] Further, Fig. 9 The electronic device shown further includes a bus 102 and a communication interface 103 , and the processor 101 , the communication interface 103 and the memory 100 are connected via the bus 102 .
[0137] The memory 100 may include a high-speed random access memory (RAM), and may also include a non-volatile memory, such as at least one disk storage. The communication connection between the system network element and at least one other network element is realized through at least one communication interface 103 (which may be wired or wireless), and the Internet, wide area network, local area network, metropolitan area network, etc. may be used. The bus 102 may be an ISA bus, a PCI bus, or an EISA bus, etc. The bus may be divided into an address bus, a data bus, a control bus, etc. For ease of representation, Fig. 9 Only one bidirectional arrow is used in the diagram, but this does not mean that there is only one bus or only one type of bus.
[0138] The processor 101 may be an integrated circuit chip with signal processing capabilities. In the implementation process, each step of the above method can be completed by the hardware integrated logic circuit or software instructions in the processor 101. The above processor 101 can be a general-purpose processor, including a central processing unit (CPU), a network processor (NP), etc.; it can also be a digital signal processor (DSP), an application-specific integrated circuit (ASIC), a field-programmable gate array (FPGA) or other programmable logic devices, discrete gates or transistor logic devices, discrete hardware components. The disclosed methods, steps and logic block diagrams in the embodiments of the present disclosure can be implemented or executed. The general-purpose processor can be a microprocessor or the processor can also be any conventional processor, etc. The steps of the method disclosed in conjunction with the embodiments of the present disclosure can be directly embodied as a hardware decoding processor for execution, or a combination of hardware and software modules in the decoding processor for execution. The software module may be located in a storage medium mature in the art, such as a random access memory, a flash memory, a read-only memory, a programmable read-only memory, or an electrically erasable programmable memory, a register, etc. The storage medium is located in the memory 100, and the processor 101 reads the information in the memory 100 and completes the steps of the method of the above embodiment in combination with its hardware.
[0139] The embodiments of the present disclosure also provide a computer-readable storage medium, which stores computer-executable instructions. When the computer-executable instructions are called and executed by a processor, the computer-executable instructions prompt the processor to implement the above-mentioned game interaction control method. The specific implementation can be found in the method embodiment, which will not be repeated here.
[0140] Specifically, the above-mentioned game interaction control method includes: in response to a game match start instruction, setting multiple supply points in a game scene corresponding to the game match, wherein the game scene at least includes a first game character and a second game character participating in the game match, and the multiple supply points include a target supply point configured with a target game prop; in response to the first game character entering the target supply point, controlling the display of first prompt information in a first terminal device corresponding to the first game character, wherein the first prompt information is at least used to prompt the target game prop; in response to the first game character picking up the target game prop, controlling the display of the location information of the first game character on a second terminal device corresponding to the second game character to prompt that the target game prop has been picked up by the first game character; in response to the target game character carrying the target game prop completing the game match, distributing the target game prop to the game account corresponding to the target game character, wherein the target game character is the first game character or the second game character.
[0141] In the above-mentioned game interactive control method, when the player controls the game character to search for the target game props in the game scene, the interface displays prompt information to help the game character quickly pick up the target game props, and exposes the character's position after the game character picks up the target game props, so that other characters can snatch the target game props, thereby increasing the game experience and game excitement.
[0142] In an optional embodiment, after setting a plurality of supply points in a game scene corresponding to a game match, the method further includes: displaying supply point prompt marks corresponding to the plurality of supply points in a scene map control corresponding to the game scene.
[0143] In an optional embodiment, the above-mentioned multiple supply points include regular supply points and suspected supply points where target game props are suspected to exist, wherein the position prompt marks corresponding to the suspected supply points and the regular supply points are different.
[0144] In an optional embodiment, the above-mentioned material point prompt mark includes: a location mark used to prompt the location of the corresponding material point, and / or a value mark used to prompt the value of the material at the material point.
[0145] In an optional embodiment, the above method also includes: in response to the first game character picking up the target game prop, canceling the supply point prompt logo corresponding to the multiple supply points displayed in the scene map control.
[0146] In an optional embodiment, in response to the first game character entering the target material point, controlling the display of a first prompt message in a first terminal device corresponding to the first game character includes: in response to the first game character entering the target material point, determining the relative position and / or real-time distance between the first game character and the target game prop; controlling the display of a first prompt message in the first terminal device corresponding to the first game character to prompt the relative position and / or real-time distance.
[0147] In an optional embodiment, a direction mark is displayed in the above-mentioned first terminal device, and the direction mark is used to indicate the direction of travel of the first game character in the game scene; controlling the display of the first prompt information in the first terminal device corresponding to the first game character includes: controlling the display of a direction prompt mark for indicating the relative direction on the direction mark, and adjusting the display mode of the direction prompt mark according to the real-time distance control.
[0148] In an optional embodiment, the above-mentioned direction prompt logo is an audio prompt logo, and the audio prompt logo is used to indicate the audio generated in the game scene; the logo display mode of the direction prompt logo is adjusted according to the real-time distance control, including: adjusting the logo display size of the audio prompt logo according to the real-time distance control, and playing the corresponding audio signal in the first terminal device.
[0149] In an optional embodiment, the target material point includes multiple virtual material boxes, the multiple virtual material boxes include at least one target virtual material box, and the target virtual material box contains target game props; the above method also includes: after the first game character enters the target material point, in response to an opening instruction for the target virtual material box in the target material point triggered by the first terminal device, the target virtual material box is opened, and the opening information corresponding to the target virtual material is displayed in the first terminal device; in response to the completion of the opening of the target virtual material box, the target game props are displayed in the first terminal device; in response to a pickup instruction for the target game props triggered by the first terminal device, the first game character is controlled to pick up the target game props.
[0150] In an optional embodiment, the above-mentioned opening information includes at least one of the following information: a prop identifier corresponding to the target game prop, and an opening progress bar corresponding to the target virtual resource box; the opening progress bar is used to indicate the opening time of the target virtual resource box.
[0151] In an optional embodiment, the display mode of the prop identification corresponding to the above-mentioned target game prop is adjusted according to the opening progress corresponding to the opening progress bar.
[0152] In an optional embodiment, the above method also includes: after the first game character enters the target supply point, in response to an opening instruction for a first virtual supply box in the target supply point triggered by the first terminal device, opening the first virtual supply box; wherein the first virtual supply box is a virtual supply box in the target supply point other than the target virtual supply box, and the opening time of the first virtual supply box is less than the opening time of the target virtual supply box; in response to the completion of the opening of the first virtual supply box, displaying the game props in the first virtual supply box in the first terminal device.
[0153] In an optional embodiment, the above-mentioned control displays the location information of the first game character on the second terminal device corresponding to the second game character, including: obtaining the target position of the first game character in the game scene, and generating a location identifier corresponding to the target position in the game scene and / or scene map control displayed in the second terminal device.
[0154] In an optional embodiment, the above-mentioned location identifier is updated in real time according to the target location.
[0155] In an optional embodiment, the location identifier is updated at preset intervals according to the target location.
[0156] In an optional embodiment, the above method also includes: in response to the first game character picking up the target game prop, controlling the scene map control displayed in the first terminal device to display a first position identifier for indicating the position of the first game character, and a second position identifier of a second game character whose distance to the first game character is less than a preset distance threshold.
[0157] In an optional embodiment, the first location identifier and the second location identifier are updated in real time or periodically.
[0158] In an optional embodiment, the method further includes: in response to displaying the position information of the first game character on the second terminal device, controlling the display of position exposure prompt information on the first terminal device.
[0159] In an optional embodiment, after the first game character picks up the target game prop, the method further includes: in response to the second game character defeating the first game character, controlling the removal of the target game prop from the first game character, and transferring the target game prop to the second game character or refreshing the target game prop in the game scene.
[0160] In an optional embodiment, the method further includes: in response to removing the target game prop from the first game character, controlling to stop displaying the position information of the first game character on the second terminal device.
[0161] In an optional embodiment, the above-mentioned game scene includes at least one evacuation point; the target game character carrying the target game prop completes the game game, including: the target game character carrying the target game prop completes the evacuation from the target evacuation point in the game scene; wherein the target evacuation point is any evacuation point in the game scene.
[0162] If the functions are implemented in the form of software functional units and sold or used as independent products, they can be stored in a computer-readable storage medium. Based on this understanding, the technical solution of the present disclosure, or the part that contributes to the prior art or the part of the technical solution, can be embodied in the form of a software product, which is stored in a storage medium and includes several instructions for a computer device (which can be a personal computer, a terminal device, or a network device, etc.) to perform all or part of the steps of the method described in each embodiment of the present disclosure. The aforementioned storage medium includes: various media that can store program codes, such as a USB flash drive, a mobile hard disk, a read-only memory (ROM), a random access memory (RAM), a magnetic disk or an optical disk.
[0163] In the description of the present disclosure, it should be noted that the terms "center", "upper", "lower", "left", "right", "vertical", "horizontal", "inner", "outer", etc., indicating the orientation or positional relationship, are based on the orientation or positional relationship shown in the drawings, and are only for the convenience of describing the present disclosure and simplifying the description, rather than indicating or implying that the device or element referred to must have a specific orientation, be constructed and operated in a specific orientation, and therefore cannot be understood as a limitation of the present disclosure. In addition, the terms "first", "second", and "third" are used for descriptive purposes only, and cannot be understood as indicating or implying relative importance.
[0164] Finally, it should be noted that the above-described embodiments are only specific implementation methods of the present disclosure, which are used to illustrate the technical solutions of the present disclosure, rather than to limit them. The protection scope of the present disclosure is not limited thereto. Although the present disclosure is described in detail with reference to the above-described embodiments, ordinary technicians in the field should understand that any technician familiar with the technical field can still modify the technical solutions recorded in the above-described embodiments within the technical scope disclosed in the present disclosure, or can easily think of changes, or make equivalent replacements for some of the technical features therein; and these modifications, changes or replacements do not make the essence of the corresponding technical solutions deviate from the spirit and scope of the technical solutions of the embodiments of the present disclosure, and should be included in the protection scope of the present disclosure. Therefore, the protection scope of the present disclosure should be based on the protection scope of the claims.
Claims
1. A game interactive control method, characterized in that: The method comprises: In response to a game match start instruction, a plurality of material points are set in a game scene corresponding to the game match, wherein the game scene at least includes a first game character and a second game character participating in the game match, and the plurality of material points include a target material point configured with a target game prop; In response to a first game character entering the target material point, controlling a first terminal device corresponding to the first game character to display a first prompt message, wherein the first prompt message is at least used to prompt the target game item; In response to the first game character picking up the target game prop, controlling the second terminal device corresponding to the second game character to display the location information of the first game character to prompt that the target game prop has been picked up by the first game character; In response to the target game character carrying the target game prop completing the game match, the target game prop is distributed to the game account corresponding to the target game character, wherein the target game character is the first game character or the second game character.
2. The method according to claim 1, characterized in that After setting a plurality of material points in the game scene corresponding to the game match, the method further includes: The material point prompt icons corresponding to the multiple material points are displayed in the scene map control corresponding to the game scene.
3. The method according to claim 2, characterized in that The multiple material points include regular material points and suspected material points where the target game props are suspected to exist, wherein the position prompt marks corresponding to the suspected material points and the regular material points are different.
4. The method according to claim 2, characterized in that: The material point prompt mark includes: a location mark used to prompt the location of the corresponding material point, and / or a value mark used to prompt the value of the material at the material point.
5. The method according to claim 2, characterized in that: The method further comprises: In response to the first game character picking up the target game prop, the supply point prompt marks corresponding to the multiple supply points displayed in the scene map control are cancelled.
6. The method according to claim 1, characterized in that In response to the first game character entering the target material point, controlling the first terminal device corresponding to the first game character to display the first prompt information includes: In response to the first game character entering the target material point, determining the relative position and / or real-time distance between the first game character and the target game item; Controlling the display of first prompt information in a first terminal device corresponding to the first game character to prompt the relative position and / or the real-time distance.
7. The method according to claim 6, characterized in that A direction mark is displayed in the first terminal device, and the direction mark is used to indicate the direction of travel of the first game character in the game scene; The controlling to display first prompt information in a first terminal device corresponding to the first game character includes: Controlling the display of an orientation prompt mark for indicating the relative orientation on the orientation mark, and adjusting the display mode of the orientation prompt mark according to the real-time distance control.
8. The method according to claim 7, characterized in that The orientation prompt mark is an audio prompt mark, and the audio prompt mark is used to indicate the audio generated in the game scene; The adjusting the display mode of the orientation prompting mark according to the real-time distance control includes: The display size of the audio prompt logo is adjusted according to the real-time distance control, and the corresponding audio signal is played in the first terminal device.
9. The method according to claim 1, characterized in that: The target material point includes a plurality of virtual material boxes, the plurality of virtual material boxes include at least one target virtual material box, and the target virtual material box contains the target game props; the method further includes: After the first game character enters the target material point, in response to an opening instruction for a target virtual material box in the target material point triggered by the first terminal device, the target virtual material box is opened, and opening information corresponding to the target virtual material is displayed on the first terminal device; In response to the target virtual resource box being opened, displaying the target game props in the first terminal device; In response to a pickup instruction for the target game item triggered by the first terminal device, the first game character is controlled to pick up the target game item.
10. The method according to claim 9, characterized in that The opening information includes at least one of the following information: a prop identifier corresponding to the target game prop, and an opening progress bar corresponding to the target virtual resource box; the opening progress bar is used to indicate the opening time of the target virtual resource box.
11. The method according to claim 10, characterized in that The display mode of the prop identification corresponding to the target game prop is adjusted according to the opening progress corresponding to the opening progress bar.
12. The method according to claim 10, characterized in that The method further comprises: After the first game character enters the target material point, in response to an opening instruction for a first virtual material box in the target material point triggered by the first terminal device, the first virtual material box is opened; wherein the first virtual material box is a virtual material box in the target material point other than the target virtual material box, and the opening time of the first virtual material box is less than the opening time of the target virtual material box; In response to the first virtual resource box being opened, the game props in the first virtual resource box are displayed on the first terminal device.
13. The method according to claim 1, characterized in that The controlling to display the location information of the first game character on the second terminal device corresponding to the second game character includes: The target position of the first game character in the game scene is obtained, and a position identifier corresponding to the target position is generated in the game scene and / or scene map control displayed in the second terminal device.
14. The method according to claim 13, characterized in that The location identifier is updated in real time according to the target location.
15. The method according to claim 13, characterized in that The location identifier is updated at preset intervals according to the target location.
16. The method according to claim 1, characterized in that The method further comprises: In response to the first game character picking up the target game prop, the scene map control displayed in the first terminal device is controlled to display a first position identifier indicating the position of the first game character and a second position identifier of a second game character whose distance from the first game character is less than a preset distance threshold.
17. The method according to claim 16, characterized in that The first location identifier and the second location identifier are updated in real time or periodically.
18. The method according to claim 1, characterized in that The method further comprises: In response to displaying the position information of the first game character on the second terminal device, controlling the first terminal device to display position exposure prompt information.
19. The method according to claim 1, characterized in that After the first game character picks up the target game prop, the method further includes: In response to the second game character defeating the first game character, the target game prop is removed from the first game character and the target game prop is transferred to the second game character or refreshed in the game scene.
20. The method according to claim 19, characterized in that The method further comprises: In response to removing the target game prop from the first game character, controlling to stop displaying the position information of the first game character on the second terminal device.
21. The method according to claim 1, characterized in that The game scene includes at least one evacuation point; the target game character carrying the target game prop completes the game match, including: the target game character carrying the target game prop completes evacuation from the target evacuation point in the game scene; wherein the target evacuation point is any evacuation point in the game scene.
22. A game interactive control device, characterized in that: The device comprises: A game start module, configured to respond to a game game start instruction and set a plurality of material points in a game scene corresponding to the game game, wherein the game scene at least includes a first game character and a second game character participating in the game game, and the plurality of material points includes a target material point configured with a target game prop; An information prompt module, configured to control the display of first prompt information in a first terminal device corresponding to the first game character in response to the first game character entering the target material point, wherein the first prompt information is at least used to prompt the target game props; A material picking module, configured to control the display of the location information of the first game character on the second terminal device corresponding to the second game character in response to the first game character picking up the target game item, so as to prompt that the target game item has been picked up by the first game character; The prop distribution module is used to distribute the target game prop to the game account corresponding to the target game character in response to the target game character carrying the target game prop completing the game match, wherein the target game character is the first game character or the second game character.
23. An electronic device, characterized in that: The electronic device includes a processor and a memory, the memory stores machine executable instructions that can be executed by the processor, and the processor executes the machine executable instructions to implement the game interaction control method described in any one of claims 1 to 21.
24. A computer-readable storage medium, characterized in that: The computer-readable storage medium stores computer-executable instructions, and when the computer-executable instructions are called and executed by a processor, the computer-executable instructions prompt the processor to implement the game interaction control method described in any one of claims 1 to 21.