Calibration method and device in game, equipment and storage medium
By enlarging and displaying local game scenes on the graphical user interface, the calibration offset problem caused by the large range of game scenes in the prior art is solved, and a more efficient and accurate calibration process is achieved.
Patent Information
- Application Number
- CN202411495728.6
- Authority / Receiving Office
- CN · China
- Patent Type
- Applications(China)
- Current Assignee / Owner
- Filing Date
- 2024-10-23
- Publication Date
- 2025-02-18
AI Technical Summary
In existing games, due to the large range of game scenes displayed by the graphical user interface, the slight movement of the target virtual rocker will cause a large offset to the aiming position of the calibration object, thereby reducing calibration efficiency and accuracy.
By zooming in and displaying local game scenes on the graphical user interface, players can fine-tune the aiming position in the enlarged displayed local game scenes, thereby achieving accurate and fast calibration.
Improve the calibration efficiency and accuracy of the calibration objects in the game, allowing players to more easily achieve accurate target targeting in the game.
Smart Images

Figure CN119455374A_ABST
Abstract
Description
Technical Field
[0001] The present disclosure relates to the field of game technology, and in particular to a calibration method, device, equipment and storage medium in a game. Background Art
[0002] In existing games, in addition to the common virtual joystick for controlling the movement of virtual characters, a target virtual joystick is also provided for controlling the virtual character to calibrate the target position / target object (including virtual objects and other virtual characters) aimed at in the game scene; wherein, by turning the target virtual joystick, the user can change the calibration object aimed at by the virtual character in the game scene, so that after the user finishes turning the target virtual joystick, the virtual character can be controlled to calibrate the above-mentioned calibration object currently aimed at. However, when calibrating according to the above-mentioned existing method, since the game scene range displayed on the graphical user interface is relatively large, a slight movement of the target virtual joystick will also cause a large offset in the aiming position of the calibration object, thereby resulting in low calibration efficiency and calibration accuracy for the calibration object in the game. Summary of the invention
[0003] In view of this, the present disclosure provides a calibration method, device, equipment and storage medium in a game, which enables players to fine-tune the aiming position in the enlarged local game scene by enlarging the local game scene on a graphical user interface, thereby facilitating players to achieve accurate and fast calibration in the game.
[0004] In order to make the above-mentioned objectives, features and advantages of the present disclosure more obvious and easy to understand, preferred embodiments are specifically cited below and described in detail with reference to the attached drawings.
[0005] In a first aspect, an embodiment of the present disclosure provides a calibration method in a game, wherein a graphical user interface is displayed by a terminal device, and the calibration method includes:
[0006] Displaying a game screen through the graphical user interface, wherein the game screen includes at least a portion of a game scene, wherein the game screen is a game screen formed by capturing the game scene according to a viewing angle;
[0007] In response to a first trigger operation, displaying an auxiliary calibration control on the graphical user interface;
[0008] In response to a second trigger operation on the auxiliary calibration control, a local game scene is displayed in a designated area on the graphical user interface by enlarging the local game scene, wherein the local game scene is determined according to the game scene indicated by a preset position on the graphical user interface;
[0009] In response to a first adjustment operation, adjusting the aiming position of the indication mark located in the designated area according to an adjustment direction indicated by the first adjustment operation;
[0010] In response to the completion of the first adjustment operation and / or the first trigger operation, the target object located at the target aiming position in the game scene is calibrated according to the target aiming position indicated by the indicator in the local game scene, and the calibration identifier corresponding to the target object is displayed on the graphical user interface.
[0011] In a second aspect, an embodiment of the present disclosure provides a calibration device in a game, wherein a graphical user interface is displayed by a terminal device, and the calibration device includes:
[0012] A screen display module, used to display a game screen through the graphical user interface, wherein the game screen includes at least a part of the game scene, wherein the game screen is a game screen formed by collecting the game scene according to a viewing angle;
[0013] A first response module, configured to display an auxiliary calibration control on the graphical user interface in response to a first trigger operation;
[0014] an enlarged display module, configured to, in response to a second trigger operation on the auxiliary calibration control, enlarge and display a local game scene in a designated area on the graphical user interface, wherein the local game scene is determined according to the game scene indicated by a preset position on the graphical user interface;
[0015] an adjustment module, configured to adjust, in response to a first adjustment operation, an aiming position of the indication mark located in the designated area according to an adjustment direction indicated by the first adjustment operation;
[0016] A second response module is used to respond to the completion of the first adjustment operation and / or the first trigger operation, calibrate the target object located at the target aiming position in the game scene according to the target aiming position indicated by the indicator in the local game scene, and display the calibration mark corresponding to the target object on the graphical user interface.
[0017] In a third aspect, an embodiment of the present disclosure provides a computer device, including a memory, a processor, and a computer program stored in the memory and executable on the processor, wherein the processor implements the steps of the calibration method in the above-mentioned game when executing the computer program.
[0018] In a fourth aspect, an embodiment of the present disclosure provides a computer-readable storage medium, on which a computer program is stored. When the computer program is executed by a processor, the steps of the calibration method in the above-mentioned game are executed.
[0019] The technical solution provided by the embodiments of the present disclosure may have the following beneficial effects:
[0020] The present disclosure provides a calibration method, device, equipment and storage medium in a game, which displays a game screen through a graphical user interface, wherein the game screen includes at least part of a game scene; in response to a first trigger operation, an auxiliary calibration control is displayed on the graphical user interface; in response to a second trigger operation for the auxiliary calibration control, a local game scene is enlarged and displayed in a specified area on the graphical user interface; in response to a first adjustment operation, an aiming position of an indicator located in the specified area is adjusted according to an adjustment direction indicated by the first adjustment operation; in response to the end of the first adjustment operation and / or the first trigger operation, a target object located at a target aiming position in the game scene is calibrated according to the target aiming position indicated by the indicator in the local game scene, and a calibration mark corresponding to the target object is displayed on the graphical user interface. In this way, the present disclosure enables players to fine-tune the aiming position in the enlarged local game scene by enlarging and displaying the local game scene, so as to facilitate players to achieve accurate and fast calibration in the game. BRIEF DESCRIPTION OF THE DRAWINGS
[0021] In order to more clearly illustrate the technical solutions of the embodiments of the present disclosure, the drawings required for use in the embodiments will be briefly introduced below. It should be understood that the following drawings only show certain embodiments of the present disclosure and therefore should not be regarded as limiting the scope. For ordinary technicians in this field, other related drawings can be obtained based on these drawings without paying creative work.
[0022] Figure 1 A schematic diagram showing a flow chart of a calibration method in a game provided by an embodiment of the present disclosure;
[0023] Figure 2a A schematic diagram showing a flow chart of an existing calibration method in a game provided by an embodiment of the present disclosure;
[0024] Figure 2b A schematic diagram of an interactive interface provided by an embodiment of the present disclosure when performing calibration in a game according to an existing calibration method is shown;
[0025] Figure 3 A schematic diagram of an interactive interface provided by an embodiment of the present disclosure when performing calibration in a game according to a calibration method in an embodiment of the present disclosure is shown;
[0026] Figure 4 A schematic flow chart of a method for adjusting the aiming position of an indication mark by adjusting the viewing angle direction provided by an embodiment of the present disclosure is shown;
[0027] Figure 5 A schematic flow chart of another method for adjusting the aiming position of an indication mark by adjusting the viewing angle direction provided by an embodiment of the present disclosure is shown;
[0028] Figure 6 A flow chart of a method for adjusting the aiming position of an indicator mark by adjusting the display position of the indicator mark provided in an embodiment of the present disclosure is shown;
[0029] Figure 7 A schematic diagram showing display of signal preview information provided by an embodiment of the present disclosure is shown;
[0030] Figure 8 A schematic diagram of an interface interaction for performing game calibration through a signal control provided in an embodiment of the present disclosure is shown;
[0031] Fig. 9 A schematic diagram showing the structure of a calibration device in a game provided by an embodiment of the present disclosure is shown;
[0032] Fig.10 A schematic diagram of the structure of an electronic device 1000 provided in an embodiment of the present disclosure. DETAILED DESCRIPTION
[0033] In order to make the purpose, technical solution and advantages of the embodiments of the present disclosure clearer, the technical solution in the embodiments of the present disclosure will be clearly and completely described below in conjunction with the drawings in the embodiments of the present disclosure. It should be understood that the drawings in the present disclosure are only for the purpose of illustration and description and are not used to limit the scope of protection of the present disclosure. In addition, it should be understood that the schematic drawings are not drawn in real proportion. The flowcharts used in the present disclosure illustrate the operations implemented according to some embodiments of the present disclosure. It should be understood that the operations of the flowcharts can be implemented out of sequence, and steps without logical contextual relationships can be reversed in order or implemented simultaneously. In addition, those skilled in the art, under the guidance of the contents of the present disclosure, can add one or more other operations to the flowchart, or remove one or more operations from the flowchart.
[0034] In addition, the described embodiments are only a part of the embodiments of the present disclosure, rather than all of the embodiments. The components of the embodiments of the present disclosure generally described and shown in the drawings herein can be arranged and designed in various different configurations. Therefore, the following detailed description of the embodiments of the present disclosure provided in the drawings is not intended to limit the scope of the present disclosure claimed for protection, but merely represents the selected embodiments of the present disclosure. Based on the embodiments of the present disclosure, all other embodiments obtained by those skilled in the art without making creative work belong to the scope of protection of the present disclosure.
[0035] It should be noted that the term “comprising” will be used in the embodiments of the present disclosure to indicate the existence of the features declared thereafter, but does not exclude the addition of other features.
[0036] In existing games, in addition to the common virtual joystick for controlling the movement of virtual characters, a target virtual joystick is also provided for controlling the virtual character to calibrate the target position / target object (including virtual objects and other virtual characters) aimed at in the game scene; wherein, by turning the target virtual joystick, the user can change the calibration object aimed at by the virtual character in the game scene, so that after the user finishes turning the target virtual joystick, the virtual character can be controlled to calibrate the above-mentioned calibration object currently aimed at. However, when calibrating according to the above-mentioned existing method, since the game scene range displayed on the graphical user interface is relatively large, a slight movement of the target virtual joystick will also cause a large offset in the aiming position of the calibration object, thereby resulting in low calibration efficiency and calibration accuracy for the calibration object in the game.
[0037] Based on this, the embodiments of the present disclosure provide a calibration method, apparatus, device and storage medium in a game. By enlarging and displaying a local game scene on a graphical user interface, players can fine-tune the aiming position in the enlarged local game scene, thereby facilitating players to achieve accurate and fast calibration in the game.
[0038] In one embodiment of the present disclosure, a calibration method in a game can be run on a terminal device or a server. The terminal device can be a local terminal device. When the calibration method in the game is run on a server, the calibration method in the game can be implemented and executed based on a cloud interaction system, wherein the cloud interaction system includes a server and a client device (i.e., a terminal device).
[0039] In an optional implementation, various cloud applications, such as cloud games, can be run under the cloud interaction system. Taking cloud games as an example, cloud games refer to a game mode based on cloud computing. In the operation mode of cloud games, the operating body of the game program and the main body of the game screen presentation are separated. The storage and operation of the calibration method in the game are completed on the cloud game server. The role of the client device is to receive and send data and present the game screen. For example, the client device can be a display device with data transmission function close to the user side, such as a mobile terminal, a TV, a computer, a handheld computer, etc.; but the terminal device for information processing is a cloud game server in the cloud. When playing the game, the player operates the client device to send an operation instruction to the cloud game server. The cloud game server runs the game according to the operation instruction, encodes and compresses the game screen and other data, and returns it to the client device through the network. Finally, the client device decodes and outputs the game screen.
[0040] In an optional embodiment, the terminal device may be a local terminal device. Taking a game as an example, the local terminal device stores a game program and is used to present a game screen. The local terminal device is used to interact with the player through a graphical user interface, that is, the game program is downloaded and installed by an electronic device and run conventionally. The local terminal device may provide the graphical user interface to the player in a variety of ways, for example, it may be rendered and displayed on a display screen of the terminal, or provided to the player through a holographic projection. For example, the local terminal device may include a display screen and a processor, the display screen is used to present a graphical user interface, the graphical user interface includes a game screen, and the processor is used to run the game, generate a graphical user interface, and control the display of the graphical user interface on the display screen.
[0041] To facilitate understanding of the embodiments of the present disclosure, a calibration method, device, equipment and storage medium in a game provided by the embodiments of the present disclosure are introduced in detail below.
[0042] Reference Figure 1 As shown, Figure 1 A flow chart of a calibration method in a game provided by an embodiment of the present disclosure is shown, wherein a graphical user interface is displayed by a terminal device, and the calibration method includes steps S101-S105; specifically:
[0043] S101, displaying a game screen through the graphical user interface, wherein the game screen includes at least a portion of a game scene.
[0044] S102: In response to a first trigger operation, display an auxiliary calibration control on the graphical user interface.
[0045] S103, in response to a second trigger operation on the auxiliary calibration control, a local game scene is displayed in an enlarged manner in a designated area on the graphical user interface.
[0046] S104: In response to a first adjustment operation, adjusting the aiming position of the indication mark in the designated area according to an adjustment direction indicated by the first adjustment operation.
[0047] S105, in response to the completion of the first adjustment operation and / or the first trigger operation, calibrate the target object located at the target aiming position in the game scene according to the target aiming position indicated by the indicator in the local game scene, and display the calibration mark corresponding to the target object on the graphical user interface.
[0048] The calibration method in the above-mentioned game provided by the embodiment of the present disclosure displays the game screen through a graphical user interface, and the game screen includes at least part of the game scene; in response to the first trigger operation, an auxiliary calibration control is displayed on the graphical user interface; in response to the second trigger operation for the auxiliary calibration control, a local game scene is enlarged and displayed in a specified area on the graphical user interface; in response to the first adjustment operation, the aiming position of the indicator located in the specified area is adjusted according to the adjustment direction indicated by the first adjustment operation; in response to the end of the first adjustment operation and / or the first trigger operation, the target object located at the target aiming position in the game scene is calibrated according to the target aiming position indicated by the indicator in the local game scene, and the calibration mark corresponding to the target object is displayed on the graphical user interface. In this way, the present disclosure enables the player to fine-tune the aiming position in the enlarged local game scene by enlarging the local game scene on the graphical user interface, so as to facilitate the player to achieve accurate and fast calibration in the game.
[0049] The following is an exemplary description of each step in the calibration method in the above game provided by the embodiment of the present disclosure:
[0050] S101, displaying a game screen through the graphical user interface, wherein the game screen includes at least a portion of a game scene.
[0051] Here, the game screen is a game screen formed by capturing the above-mentioned game scene according to the viewing direction. When the player adjusts the viewing direction, the terminal device responds to the player's adjustment of the viewing direction and updates the game scene displayed on the graphical user interface according to the adjusted viewing direction.
[0052] It should be noted that the game perspective represented by the above-mentioned perspective direction is determined according to the actual configuration of the game, wherein the game perspective can be a first-person perspective or a third-person perspective, and the embodiments of the present disclosure do not impose any limitation on this.
[0053] S102: In response to a first trigger operation, display an auxiliary calibration control on the graphical user interface.
[0054] Here, the first trigger operation can be a specific operation triggered on the graphical user interface (such as double-clicking the graphical user interface with a finger, or clicking a specific display area on the graphical user interface, etc.), or it can be a trigger operation on a specific virtual control displayed on the graphical user interface (such as touching the above-mentioned specific virtual control with a finger); the present disclosed embodiment does not impose any limitation on the specific operation type of the above-mentioned first trigger operation.
[0055] It should be noted that the above-mentioned specific virtual control can be a new function control displayed on the graphical user interface, or it can be an existing function control displayed on the graphical user interface that is originally used to implement the calibration function. For example, referring to the aforementioned background technology part, if the game originally provides a target virtual joystick for implementing the calibration function, that is, the above-mentioned target virtual joystick is displayed on the graphical user interface, then the above-mentioned first trigger operation can also be a trigger operation for the target virtual joystick.
[0056] Specifically, when the above-mentioned first trigger operation is a trigger operation for the target virtual joystick, this is different from the existing calibration method implemented by the target virtual joystick in the game (an aiming indicator indicating the aiming position is displayed on the graphical user interface, and the player moves the target virtual joystick to change the specific position aimed at by the aiming indicator, and the player ends the control of the target virtual joystick to trigger the calibration of the current aiming position). In response to the trigger operation for the target virtual joystick (i.e. the above-mentioned first trigger operation), the terminal device will display an auxiliary calibration control on the graphical user interface, so as to enlarge the local game scene aimed at by the aiming indicator in the distance by triggering the auxiliary calibration control, so as to facilitate the player to fine-tune the aiming position in the enlarged local game scene, so as to facilitate the player to achieve accurate and fast calibration in the game.
[0057] It should be noted that the specific display style of the above-mentioned auxiliary calibration controls (including but not limited to control shape, control color, control size, etc.) can be set according to the actual game configuration requirements, and the embodiments of the present disclosure do not impose any limitations on this.
[0058] S103, in response to a second trigger operation on the auxiliary calibration control, a local game scene is displayed in an enlarged manner in a designated area on the graphical user interface.
[0059] Here, the second trigger operation is different from the first trigger operation in the above step S102, that is, the second trigger operation and the above first trigger operation can be independent operations triggered based on two different input media respectively.
[0060] Specifically, as an optional embodiment, the second trigger operation and the first trigger operation can be independent operations triggered by the player through different fingers (equivalent to the above-mentioned two different input media can be different fingers of the player); for example, the above-mentioned first trigger operation can be a trigger operation triggered by the player's right hand, and the above-mentioned second trigger operation can be a trigger operation triggered by the player's left hand.
[0061] Specifically, as an optional embodiment, the second trigger operation and the first trigger operation can be independent operations triggered by the player through different fingers (equivalent to the above-mentioned two different input media can be different fingers of the player); for example, the above-mentioned first trigger operation can be a trigger operation triggered by the player's right hand, and the above-mentioned second trigger operation can be a trigger operation triggered by the player's left hand.
[0062] Specifically, as another optional embodiment, the second trigger operation and the first trigger operation may be independent operations triggered by different virtual controls displayed on the graphical user interface (equivalent to the above-mentioned two different input media may be different virtual controls); for example, the above-mentioned first trigger operation may be a trigger operation on the target virtual joystick, and the above-mentioned second trigger operation may be a trigger operation on the above-mentioned auxiliary calibration control, wherein the auxiliary calibration control is displayed on the graphical user interface after the target virtual joystick is triggered (i.e., the above-mentioned first trigger operation), and therefore, the auxiliary calibration control obviously belongs to a different virtual control from the target virtual joystick.
[0063] Here, the above-mentioned designated area can be determined according to the display position of the auxiliary calibration control on the graphical user interface. For example, the above-mentioned designated area can represent a display area on the graphical user interface whose distance from the auxiliary calibration control is less than or equal to a first preset distance threshold. The embodiment of the present disclosure does not impose any limitation on the specific value of the first preset distance threshold.
[0064] Here, the above-mentioned local game scene enlarged and displayed in the specified area can be determined according to the game scene indicated by the preset position on the graphical user interface. For example, the above-mentioned local game scene can be the game scene contained in the circular area determined by the preset position as the center and the target distance threshold as the radius in the graphical user interface; wherein, the specific value of the target distance threshold is not limited in any way in the embodiments of the present disclosure.
[0065] It should be noted that the above-mentioned preset position represents a fixed point on the graphical user interface, that is, when the player adjusts the viewing direction, the change in the viewing direction will cause the game scene displayed on the graphical user interface to change, but will not change the specific position corresponding to the above-mentioned preset position on the graphical user interface; for example, the above-mentioned preset position may be the center point on the graphical user interface by default. In addition, if an aiming indicator indicating the aiming position (equivalent to a crosshair for realizing the aiming function) is displayed on the graphical user interface, then the above-mentioned preset position may also be the current display position of the aiming indicator on the graphical user interface; the embodiments of the present disclosure do not impose any limitation on the specific position represented by the above-mentioned preset position on the graphical user interface.
[0066] In the embodiment of the present disclosure, while executing step S103, in order to facilitate the player to intuitively and clearly determine which part of the complete game scene displayed on the graphical user interface the local game scene enlarged and displayed in the specified area specifically corresponds to, as an optional embodiment, the scene boundary corresponding to the above-mentioned local game scene in the game scene can also be highlighted on the graphical user interface according to a preset highlight style.
[0067] S104: In response to a first adjustment operation, adjusting the aiming position of the indication mark in the designated area according to an adjustment direction indicated by the first adjustment operation.
[0068] Here, while the above-mentioned local game scene is magnified and displayed in the specified area, an indicator mark can be displayed in the specified area, wherein the indicator mark plays a similar role to the aiming indicator in the above-mentioned existing calibration method, and the indicator mark is used to indicate the aiming position of the controlled virtual character in the above-mentioned local game scene. The specific identification style of the indicator mark is not limited in any way in the embodiment of the present disclosure.
[0069] It should be noted that the specific operation type of the first adjustment operation is not unique, and the embodiment of the present disclosure does not impose any limitation on the specific operation type of the first adjustment operation.
[0070] Specifically, as an optional embodiment, the first adjustment operation may be a first movement operation continuous with the first trigger operation. Taking the case where the first trigger operation is a trigger operation for a target virtual joystick, at this time, the first movement operation may be a movement operation for the target virtual joystick; wherein, the local game scene displayed based on the enlarged display in the designated area is determined based on the game scene indicated by the aiming indicator (that is, the preset position may also be the current display position of the aiming indicator on the graphical user interface). Therefore, the indicator displayed in the designated area may be consistent with the aiming indicator displayed on the graphical user interface, and the player may use the above-mentioned existing calibration method to calibrate the game scene. In the same operating method, when controlling the movement of the target virtual joystick (i.e., the first movement operation continuous with the above-mentioned first trigger operation), the movement of the target virtual joystick will change the aiming position indicated by the aiming indicator (i.e., it will also change the game scene indicated by the aiming indicator), and the change in the aiming position indicated by the aiming indicator will in turn change the local game scene enlarged and displayed in the designated area, thereby changing the aiming position of the indicator mark in the designated area (equivalent to enlarging and displaying the game scene indicated by the aiming indicator in the designated area, which is convenient for players to fine-tune the aiming position of the aiming indicator compared to the above-mentioned existing calibration method).
[0071] Here, when the above-mentioned first adjustment operation is the first movement operation continuous with the above-mentioned first trigger operation, as an optional embodiment, if the above-mentioned first trigger operation is a trigger operation for the target virtual joystick, then when executing the above-mentioned step S103, multiple direction prompt icons corresponding to the target virtual joystick can also be displayed on the graphical user interface; wherein, the direction prompt icon is used to prompt the movable direction of the target virtual joystick on the graphical user interface, so that in the subsequent step S104, the player can move the target virtual joystick according to the movable direction indicated by the above-mentioned direction prompt icon.
[0072] Specifically, as an optional embodiment, the above-mentioned first adjustment operation can also be a second movement operation for the above-mentioned designated area. At this time, unlike the above-mentioned existing calibration method, the player can directly change the local game scene enlarged and displayed in the designated area through the second movement operation (for example, the viewing angle direction can be adjusted through the second movement operation, and the change based on the viewing angle direction will cause the entire game scene to change, while the local game scene is consistent with the game scene indicated by the preset position, so the local game scene displayed in the designated area will also change), and the display position of the indicator in the designated area can also be changed through the second movement operation (equivalent to that even if the local game scene enlarged and displayed in the designated area remains unchanged, moving the indicator can also change the aiming position of the indicator in the above-mentioned local game scene).
[0073] It should be noted that the above-mentioned second movement operation can be a movement operation continuous with the above-mentioned second trigger operation (for example, if the designated area is displayed floating above the auxiliary calibration control, the touch point based on the second trigger operation is already in the display range of the designated area. Therefore, the player can adjust the aiming position of the indicator in the local game scene through the second movement operation continuous with the second trigger operation), and the above-mentioned second movement operation can also be unrelated to the second trigger operation (for example, if the designated area is displayed near the auxiliary calibration control and does not block the auxiliary calibration control, then after the player triggers the display of the above-mentioned designated area through the second trigger operation, the player can adjust the aiming position of the indicator in the local game scene by performing an independent second movement operation on the displayed designated area); whether the above-mentioned second movement operation needs to be continuous with the above-mentioned second trigger operation is not limited in any way in the embodiments of the present disclosure.
[0074] S105, in response to the completion of the first adjustment operation and / or the first trigger operation, calibrate the target object located at the target aiming position in the game scene according to the target aiming position indicated by the indicator in the local game scene, and display the calibration mark corresponding to the target object on the graphical user interface.
[0075] Here, referring to the multiple optional embodiments of the above-mentioned step S104, it can be known that the first adjustment operation can be a first movement operation continuous with the first trigger operation, or an operation unrelated to the first trigger operation (such as the above-mentioned second movement operation for the designated area); wherein, when the first adjustment operation is a first movement operation continuous with the first trigger operation, the end of the first adjustment operation is essentially equivalent to the end of the first trigger operation. At this time, the terminal device can respond to the end of the first adjustment operation or the first trigger operation, and calibrate the target object located at the target aiming position in the game scene according to the target aiming position currently indicated by the indicator in the local game scene, and prompt the player that the target object has been calibrated by displaying the calibration mark corresponding to the target object on the graphical user interface.
[0076] Specifically, when the first adjustment operation is the second movement operation that is unrelated to the first trigger operation, at this time, if the first trigger operation is a trigger operation for the target virtual joystick, considering that the movement of the target virtual joystick and the second movement operation (i.e., the first adjustment operation) can change the aiming position indicated by the indicator in the local game scene, the terminal device may be responsive to the end of the first adjustment operation and the first trigger operation, and calibrate the target object located at the target aiming position in the game scene according to the target aiming position currently indicated by the indicator in the local game scene, and prompt the player that the target object has been calibrated by displaying the calibration mark corresponding to the target object on the graphical user interface.
[0077] It should be noted that the specific object type of the above-mentioned target object is determined according to the target aiming position actually aimed at by the indicator in the above-mentioned local game scene. For example, the above-mentioned target object can be a scene position in the game scene, or it can be a virtual building, virtual character, virtual animal and plant and other scene elements in the game scene. The present disclosed embodiment does not impose any limitation on the specific object type of the above-mentioned target object.
[0078] It should be noted that the above-mentioned calibration mark is only used to remind the player that the target object has been calibrated, and the embodiment of the present disclosure does not impose any limitation on the specific marking style of the calibration mark.
[0079] The following describes in detail the specific implementation process of each of the above steps in the embodiment of the present disclosure:
[0080] With respect to the calibration method shown in the above steps S101-S105, the above existing calibration method and the calibration method shown in the above steps S101-S105 provided by the embodiment of the present disclosure are respectively illustrated by way of comparison with the existing calibration method implemented by the above target virtual joystick. Specifically:
[0081] Reference Figure 2a As shown, Figure 2a A schematic flow chart of an existing calibration method in a game provided by an embodiment of the present disclosure is shown, wherein the existing calibration method includes steps S201-S204; specifically:
[0082] S201, displaying a target virtual joystick on the graphical user interface without displaying the local game scene, and displaying an aiming indicator at the preset position on the graphical user interface.
[0083] Here, for the relevant contents about the target virtual joystick and the aiming indicator, please refer to the relevant description about the existing calibration method in the aforementioned step S102, and the repeated parts will not be repeated here.
[0084] It should be noted that, since the existing calibration method does not involve enlarging and displaying the game scene indicated by the aiming indicator, the existing calibration method will not display the local game scene in the above step S103 on the graphical user interface (that is, it does not involve displaying the designated area, nor does it involve enlarging and displaying the local game scene in the designated area).
[0085] S202: In response to a target movement operation on the target virtual joystick, adjust the viewing angle direction according to a target movement direction indicated by the target movement operation.
[0086] Here, the target movement operation can be a sliding operation that controls the target virtual joystick along different directions. For example, in response to a left sliding operation on the target virtual joystick, the terminal device can control the viewing direction to move left in the three-dimensional game space according to the left moving direction indicated by the left sliding operation.
[0087] It should be noted that the above-mentioned target movement operations include but are not limited to swiping up, swiping down, swiping left and swiping right on the target virtual joystick. The present disclosed embodiment does not impose any limitations on the specific operation type of the above-mentioned target movement operations and the specific direction represented by the above-mentioned target movement direction.
[0088] S203: updating the game scene displayed on the graphical user interface according to the adjusted viewing angle direction.
[0089] Here, the game screen displayed on the graphical user interface is a game screen formed by capturing the game scene according to the viewing direction. Therefore, as the viewing direction is adjusted, the game scene in the game screen displayed on the graphical user interface will also be adjusted accordingly. The terminal device can re-capture the game scene based on the adjusted viewing direction, and update the original game scene displayed on the graphical user interface (i.e., the game scene in step S203) according to the re-captured game scene.
[0090] Exemplary description, Figure 2b FIG. 1 shows a schematic diagram of an interactive interface for performing calibration in a game according to an existing calibration method provided by an embodiment of the present disclosure, wherein Figure 2b As shown, a graphical user interface 200 is provided by a terminal device, and a target virtual joystick 210 and an aiming indicator 211 are displayed on the graphical user interface 200. In response to the player's upward sliding operation on the target virtual joystick 210, the terminal device can control the viewing angle to move upward in the three-dimensional game space according to the upward moving direction indicated by the upward sliding operation, and update the game scene displayed on the graphical user interface 200 according to the upward moving viewing angle direction after the upward movement. At this time, as shown in FIG. Figure 2bAs shown, taking the virtual character 100 in a stationary state as a reference object, after the player moves upward to adjust the viewing direction, the display position of the aiming indicator 211 on the graphical user interface 200 is not changed (i.e., the aiming indicator 211 is still displayed at the preset position on the graphical user interface 200). However, based on the change in the viewing direction, after the game scene displayed on the graphical user interface 200 is updated, the relative position relationship between the virtual character 100 and the aiming indicator 211 is changed (after the viewing direction moves up, the virtual character 100 originally displayed above the aiming indicator 211 is updated to be displayed below the aiming indicator 211).
[0091] S204, in response to the completion of the target movement operation, calibrate the target object located at the aiming position in the game scene according to the aiming position indicated by the aiming indicator in the updated game scene, and display a calibration mark corresponding to the target object on the graphical user interface.
[0092] Here, the specific implementation of step S204 can refer to the specific implementation of the aforementioned step S105, except that the calibration response condition in step S105 is replaced by "the end of the first adjustment operation and / or the first trigger operation" with "the end of the target movement operation", and the indication mark for aiming in step S105 is replaced by "aiming indicator", and the repetitive parts are not repeated here.
[0093] Here, with the above Figure 2b Correspondingly, when the calibration method shown in the above steps S101-S105 provided in the embodiment of the present disclosure is performed in the game, Figure 3 FIG. 1 shows a schematic diagram of an interactive interface for performing calibration in a game according to a calibration method in an embodiment of the present disclosure, wherein, Figure 3 As shown, taking the first trigger operation as a trigger operation for the target virtual joystick 210 as an example, the terminal device displays the auxiliary calibration control 300 on the graphical user interface 200 in response to the trigger operation for the target virtual joystick 210. After the player triggers the auxiliary calibration control 300, the terminal device responds to the trigger operation for the auxiliary calibration control 300 (i.e., the second trigger operation), and according to the local game scene indicated by the aiming indicator 211 (i.e., the game scene indicated by the preset position), the above-mentioned local game scene is enlarged and displayed in the designated area 301 on the graphical user interface 200. At this time, compared with Figure 2b As shown in the existing calibration method, the embodiment of the present disclosure enlarges and displays the above-mentioned local game scene on the graphical user interface 200, so that the player can fine-tune the aiming position of the indicator mark 310 in the enlarged local game scene, thereby facilitating the player to achieve accurate and fast calibration in the game.
[0094] In the embodiment of the present disclosure, referring to the multiple optional embodiments shown in the above step S104, it can be known that when executing step S104, different types of first adjustment operations correspond to different adjustment methods of the aiming position of the indicator mark in the specified area. The multiple optional embodiments shown in the above step S104 are described in detail below:
[0095] In a first optional implementation manner, when the first adjustment operation is a first movement operation continuous with the first trigger operation, Figure 4 A flow chart of a method for adjusting the aiming position of an indicator by adjusting the viewing angle provided by an embodiment of the present disclosure is shown, wherein when executing step S104, the method includes steps S401-S403; specifically:
[0096] S401: In response to a first movement operation continuous with the first trigger operation, adjust the viewing angle direction according to a first movement direction indicated by the first movement operation.
[0097] Here, the first trigger operation can be a trigger operation for the above-mentioned target virtual joystick. At this time, the specific implementation of step S401 can refer to the specific implementation of the aforementioned step S202, except that the "target movement operation" in step S202 is replaced by the "first movement operation", and the "target movement direction" in step S202 is replaced by the "first movement direction". The repetitive parts will not be repeated here.
[0098] It should be noted that, similar to the above-mentioned target movement operation, the above-mentioned first movement operation includes but is not limited to an up slide operation, a down slide operation, a left slide operation and a right slide operation on the target virtual joystick. The present disclosed embodiment does not impose any limitation on the specific operation type of the above-mentioned first movement operation and the specific direction represented by the above-mentioned first movement direction.
[0099] In the embodiment of the present disclosure, the specific implementation method of the above step S401 includes at least one of the following steps a1 and a2:
[0100] Step a1: When the local game scene is not displayed, in response to a first movement operation continuous with the first trigger operation, adjust the viewing angle direction based on a first sensitivity according to the first movement direction.
[0101] Here, when the local game scene is not displayed, that is, before triggering the auxiliary calibration control to display the specified area on the graphical user interface (that is, before executing step S103), the player can adjust the viewing direction in the same way as controlling the movement of the target virtual joystick in the above-mentioned existing calibration method (that is, the above-mentioned first trigger operation is a trigger operation for the target virtual joystick).
[0102] Specifically, the first sensitivity may be determined according to the sensitivity of adjusting the viewing angle direction by moving the target virtual joystick in the existing calibration method. The present disclosure does not impose any limitation on the specific parameter values of the first sensitivity.
[0103] Step a2: When the local game scene is displayed in an enlarged manner through the designated area, in response to a first movement operation continuous with the first trigger operation, the viewing angle direction is adjusted based on a second sensitivity according to the first movement direction.
[0104] Here, when the above-mentioned local game scene is displayed by enlarging the designated area, that is, after the auxiliary calibration control is triggered to display the designated area on the graphical user interface (that is, after executing step S103), in order to reflect that before and after the existence of the designated area, the player will have different interactive experiences when adjusting the viewing direction through the same first movement operation. In step a2, the terminal device responds to the same first movement operation as in step a1, and can adjust the viewing direction through a second sensitivity different from the above-mentioned first sensitivity.
[0105] Specifically, as an optional embodiment, the second sensitivity may be smaller than the first sensitivity. In this case, the terminal device responds to the same first movement operation, and the unit step of controlling the adjustment of the viewing angle direction when executing step a2 will be smaller than the unit step of controlling the adjustment of the viewing angle direction when executing step a1. That is, when the player controls the movement of the target virtual joystick with the same force, the degree of change in the viewing angle direction in step a2 will be smaller than the degree of change in the viewing angle direction in step a1. Alternatively, when the player changes the viewing angle direction to the same degree by moving the target virtual joystick, the damping feeling felt by the target virtual joystick will increase. This is conducive to the player focusing on accurately adjusting the aiming position described in the indication in the enlarged and clearer local game scene through the second movement operation targeting the designated area, reducing the problem of inconsistency between the adjustment of the aiming position of the indicator mark in the designated area and the aiming position adjusted by the player through the second movement operation due to hand shaking, thereby improving the accuracy of calibration in the game.
[0106] Specifically, as another optional embodiment, the second sensitivity may be greater than the first sensitivity. In this case, the terminal device responds to the same first movement operation, and the unit step length of the viewing angle direction adjustment when executing step a2 will be greater than the unit step length of the viewing angle direction adjustment when executing step a1. That is, when the player controls the movement of the target virtual joystick with the same force, the degree of change in the viewing angle direction in step a2 will be greater than the degree of change in the viewing angle direction in step a1. In this way, although the player may cause the enlarged local game scene displayed in the designated area to change due to the movement of the target virtual joystick when adjusting the aiming position of the indicator mark through the second movement operation for the designated area, when the indicator mark is far away from the game object expected to be calibrated by the player, it is beneficial for the player to move the target virtual joystick so that the game object appears more quickly in the local game scene displayed in the designated area. Therefore, the size relationship between the second sensitivity and the first sensitivity can be set according to the actual game configuration requirements, and the embodiments of the present disclosure do not impose any limitations on this.
[0107] S402: updating the game scene displayed on the graphical user interface and the partial game scene displayed in an enlarged manner in the designated area according to the adjusted viewing angle direction.
[0108] Here, similar to the aforementioned step S203, the game screen displayed on the graphical user interface is a game screen formed by capturing the game scene according to the viewing direction. Therefore, as the viewing direction is adjusted, the game scene in the game screen displayed on the graphical user interface will also be adjusted accordingly. The terminal device can re-capture the game scene based on the adjusted viewing direction, and update the game scene displayed on the graphical user interface according to the re-captured game scene.
[0109] Here, different from the above step S203, reference Figure 3 As shown, since the local game scene (i.e., the game scene indicated by the preset position) indicated by the aiming indicator 211 on the graphical user interface 200 is enlarged and displayed in the designated area 301, and the adjustment based on the viewing angle direction will change the local game scene indicated by the aiming indicator 211 on the graphical user interface 200, the terminal device will simultaneously update the above-mentioned local game scene enlarged and displayed in the designated area 301 while updating the game scene displayed on the graphical user interface according to the adjusted viewing angle direction, thereby ensuring the authenticity and accuracy of the local game scene displayed in the designated area 301.
[0110] Exemplary descriptions, such as Figure 3As shown, the player can still adjust the viewing direction by moving the target virtual joystick 210. In response to the adjustment of the viewing direction, the terminal device will update the game scene displayed on the graphical user interface 200 and the enlarged local game scene displayed in the designated area 301 according to the adjusted viewing direction.
[0111] S403: Determine the aiming position of the indicator according to the updated local game scene.
[0112] Here, the above steps S201-S204 and Figure 2b Similar to the aiming indicator shown, when the aiming position of the indicator is adjusted by adjusting the viewing direction, the display position of the indicator in the specified area does not change with the change of the viewing direction, but the local game scene enlarged and displayed in the specified area will change accordingly with the change of the viewing direction, so that the aiming position indicated by the indicator will change due to the change of the local game scene, and then the aiming position indicated by the indicator in the local game scene can be adjusted by adjusting the viewing direction.
[0113] In a second optional implementation, when the first adjustment operation is a second movement operation for a designated area, Figure 5 A flow chart of another method for adjusting the aiming position of an indicator by adjusting the viewing angle provided by an embodiment of the present disclosure is shown, wherein when executing step S104, the method includes steps S501-S503; specifically:
[0114] S501: In response to a second movement operation on the designated area, adjusting the viewing angle direction according to a second movement direction indicated by the second movement operation.
[0115] Here, the method of adjusting the viewing angle direction in step S501 can refer to the specific implementation method of the aforementioned step S401, except that the specific control operation is replaced from the "first movement operation continuous with the first trigger operation" in step S401 to the "second movement operation for the specified area", and the repetitions are not repeated here.
[0116] It should be noted that the above-mentioned second movement operation includes but is not limited to an up operation, a down operation, a left operation and a right operation on a specified area. The present disclosed embodiment does not impose any limitation on the specific operation type of the above-mentioned second movement operation and the specific direction represented by the above-mentioned second movement direction.
[0117] S502, updating the partial game scene enlarged and displayed in the designated area or updating the partial game scene enlarged and displayed in the designated area and the game scene displayed on the graphical user interface according to the adjusted viewing angle direction;
[0118] Here, as an optional embodiment, based on the fact that the second movement operation is a movement operation for a designated area, the terminal device may only update the partial game scene that is enlarged and displayed in the designated area according to the adjusted viewing direction.
[0119] Here, as another optional embodiment, similar to the aforementioned step S402, when a designated area is displayed on the graphical user interface, the local game scene indicated at the preset position on the graphical user interface will be changed based on the adjustment of the viewing angle direction. Therefore, while the terminal device updates the above-mentioned local game scene enlarged and displayed in the designated area according to the adjusted viewing angle direction, it can also synchronously update the game scene displayed on the graphical user interface (i.e., updating the local game scene enlarged and displayed in the designated area and the game scene displayed on the graphical user interface), thereby ensuring the authenticity and accuracy of the local game scene displayed in the designated area, and the repetitions will not be repeated here.
[0120] Exemplary descriptions, such as Figure 3 As shown, the player can also control the terminal device to adjust the viewing angle direction according to the second moving direction indicated by the second moving operation by performing a second moving operation such as swiping up or swiping down in the designated area. Thereafter, the terminal device responds to the adjustment of the viewing angle direction and updates the game scene displayed on the graphical user interface 200 and the enlarged local game scene displayed in the designated area 301 according to the adjusted viewing angle direction.
[0121] S503: Determine the aiming position of the indicator according to the updated local game scene.
[0122] Here, the specific implementation of step S503 may refer to the specific implementation of the aforementioned step S403, and the repeated parts will not be repeated here.
[0123] In a third optional implementation, when the first adjustment operation is a second movement operation on a designated area, Figure 6 A flow chart of a method for adjusting the aiming position of an indicator by adjusting the display position of an indicator provided by an embodiment of the present disclosure is shown, wherein when executing step S104, the method includes steps S601-S602; specifically:
[0124] S601: In response to a second movement operation on the designated area, adjusting a display position of the indicator within the designated area according to a second movement direction indicated by the second movement operation.
[0125] Here, different from the aforementioned step S501, the terminal device can also control the indicator to move within the specified area along the second moving direction indicated by the second moving operation in response to the second moving operation for the specified area. At this time, although the local game scene displayed in the specified area has not changed, based on the change in the display position of the indicator in the specified area, the purpose of adjusting the aiming position indicated by the indicator in the local game scene can also be achieved.
[0126] S602: Determine, according to the adjusted indicator, the aiming position indicated by the indicator in the local game scene.
[0127] Exemplary descriptions, such as Figure 3 As shown, the player can also instruct the terminal device to control the indicator mark 310 to move in the designated area 301 along the second moving direction indicated by the second moving operation by performing a second moving operation such as swiping up or swiping down in the designated area. For example, if the player wants to calibrate the virtual character 100, the player can swipe left in the designated area 301 to control the indicator mark 310 to move to the left, and end the second moving operation when the indicator mark 310 moves onto the virtual character 100, thereby controlling the terminal device to calibrate the virtual character 100 aimed at by the indicator mark 310.
[0128] Based on the calibration method shown in the above steps S101-S105, as an optional embodiment, the terminal device can also determine, during the aiming process (i.e., before executing step S105), a target preset signal whose signal type matches the aiming object corresponding to the real-time aiming position according to the real-time aiming position indicated by the indicator in the local game scene from multiple preset signals, and display signal preview information corresponding to the target preset signal on the graphical user interface.
[0129] It should be noted that the above-mentioned multiple preset signals include but are not limited to: enemy signals, attack signals, retreat signals, ambush signals, etc. The embodiment of the present disclosure does not impose any limitation on the specific number and specific signal types of the above-mentioned multiple preset signals.
[0130] Specifically, as an optional embodiment, when it is identified that the aiming object corresponding to the above-mentioned real-time aiming position belongs to an enemy virtual character (i.e., a virtual character belonging to a different game camp or game team from the controlled virtual character controlled by the player), the terminal device may determine the enemy signal from the above-mentioned multiple preset signals as the target preset signal that matches the enemy virtual character; as another optional embodiment, when it is identified that the aiming object corresponding to the above-mentioned real-time aiming position belongs to a virtual location in the game scene, the terminal device may determine the retreat signal from the above-mentioned multiple preset signals as the target preset signal that matches the above-mentioned virtual location.
[0131] Exemplary description, Figure 7 A schematic diagram showing a display of signal preview information provided by an embodiment of the present disclosure is shown. Figure 7 As shown, when the player adjusts the aiming position indicated by the indicator mark 310 in the local game scene through the second movement operation on the designated area 301, if the indicator mark 310 moves to the enemy virtual character 701 during the aiming process, the terminal device can confirm that the target preset signal matching the enemy virtual character 701 is the enemy signal from the above-mentioned multiple preset signals, and display the signal preview information corresponding to the enemy signal on the graphical user interface "Enemy passing by, prepare for calibration".
[0132] It should be noted that the specific display method and specific display content of the above-mentioned signal preview information can be set according to the actual game configuration requirements. For example, in order to reduce the obstruction of the game screen, the above-mentioned signal preview information can be displayed on the graphical user interface in a semi-transparent display manner. The present disclosed embodiment does not impose any limitations on this.
[0133] Here, in the embodiment of the present disclosure, when executing step S105, the terminal device responds to the end of the above-mentioned first adjustment operation and / or the above-mentioned first trigger operation, and while calibrating the target object, it can also send a calibration signal for the target object to the terminal device corresponding to the teammate character of the controlled virtual character (i.e., the virtual character controlled by the player); wherein, combined with the above-mentioned optional embodiment of displaying signal preview information in real time during the aiming process, the specific signal type of the above-mentioned calibration signal can be determined according to the preset signal matching the above-mentioned target object.
[0134] Exemplary description, the target object is Figure 7 Taking the enemy virtual character 701 shown as an example, the terminal device responds to the end of the above-mentioned first adjustment operation and / or the above-mentioned first trigger operation, and while calibrating the enemy virtual character 701, it can also send a calibration signal for the enemy virtual character 701 and the signal type is an enemy signal to the terminal device corresponding to the teammate character of the controlled virtual character; to prompt the teammate player that the enemy virtual character 701 is the enemy calibrated by the player.
[0135] In the embodiments of the present disclosure, in addition to being able to use the above-mentioned auxiliary calibration control to enlarge and display the local game scene indicated by the preset position on the graphical user interface, if a signal control for sending the above-mentioned multiple different preset signals is displayed on the graphical user interface (that is, multiple signal controls are displayed on the graphical user interface; wherein the multiple signal controls respectively correspond to preset signals of multiple different signal types), the existing signal control can also be used to replace the above-mentioned newly added auxiliary calibration control.
[0136] Specifically, as an optional embodiment, the above-mentioned multiple signal controls may be virtual controls that are always displayed on the graphical user interface; as another optional embodiment, the above-mentioned multiple signal controls may also be virtual controls that are displayed on the graphical user interface only after the player triggers the above-mentioned first trigger operation, just like the above-mentioned auxiliary calibration controls. That is, the terminal device may also display the auxiliary calibration controls and the above-mentioned multiple signal controls on the graphical user interface in response to the above-mentioned first trigger operation.
[0137] Here, when the above signal control is used to replace the auxiliary calibration control for game calibration, the local game scene indicated by the preset position can be enlarged and displayed on the graphical user interface in the manner shown in the following step b1, specifically:
[0138] Step b1: in response to a third trigger operation on a second signal control among the plurality of signal controls, the local game scene is displayed in an enlarged manner within a preset area on the graphical user interface.
[0139] Here, the above-mentioned multiple signal controls include but are not limited to: an enemy signal control corresponding to an enemy signal, an attack signal control corresponding to an attack signal, a retreat signal control corresponding to a retreat signal, an ambush signal control corresponding to an ambush signal, etc. The present disclosure embodiment does not impose any limitation on the specific number of controls of the above-mentioned multiple signal controls and the signal types of the corresponding specific preset signals.
[0140] Specifically, the second signal control represents any one of the multiple signal controls, and the preset area is determined according to the display position of the second signal control on the graphical user interface (for example, the preset area may represent a display area on the graphical user interface whose distance from the second signal control is less than or equal to a second preset distance threshold, and the embodiment of the present disclosure does not impose any limitation on the specific value of the second preset distance threshold). That is, in step b1, the player can control the terminal device to enlarge and display the local game scene within the preset area on the graphical user interface by triggering any signal control through the third trigger operation. However, different triggered signal controls will result in different specific display positions of the preset area on the graphical user interface.
[0141] It should be noted that the above-mentioned third trigger operation only needs to ensure that it is different from the original trigger operation originally used to control the signal control to realize the signal sending function (that is, sending the preset signal corresponding to the signal control to the teammate character). The specific operation type of the above-mentioned third trigger operation is not limited in any way in the embodiment of the present disclosure.
[0142] For example, the above-mentioned multiple signal controls include: an enemy signal control corresponding to an enemy signal, an attack signal control corresponding to an attack signal, and a retreat signal control corresponding to a retreat signal. Figure 8 FIG. 1 shows a schematic diagram of an interface interaction for performing game calibration through a signal control provided in an embodiment of the present disclosure, such as Figure 8 As shown, the terminal device displays the auxiliary calibration control 300 and the enemy signal control 801, the attack signal control 802, and the retreat signal control 803 on the graphical user interface 200 in response to the first trigger operation on the target virtual joystick 210; wherein, the terminal device responds to the third trigger operation on the enemy signal control 801 (i.e., the second signal control) by enlarging and displaying the local game scene in the preset area 810 on the graphical user interface 200.
[0143] Here, on the basis of the above step b1, the aiming position of the indicator in the preset area can also be adjusted by the methods described in the following steps b2-b3, specifically:
[0144] Step b2: In response to a second adjustment operation on the preset area, adjusting the aiming position of the indication mark in the preset area according to an adjustment direction indicated by the second adjustment operation.
[0145] Here, the specific implementation of step b2 can refer to the specific implementation of the aforementioned step S104, and the repeated parts will not be repeated here.
[0146] Step b3, in response to the completion of the second adjustment operation and / or the first trigger operation, calibrate the aiming object located at the aiming position in the game scene according to the aiming position indicated by the indicator in the local game scene, and display the calibration mark corresponding to the aiming object on the graphical user interface.
[0147] Here, the specific implementation of step b3 can refer to the specific implementation of the aforementioned step S105, and the repeated parts will not be repeated here.
[0148] In the embodiment of the present disclosure, in addition to using the above signal control to replace the auxiliary calibration control, the method shown in the following steps c1-c3 can also be used to use the above signal control to send a preset signal (i.e., the same as the above signal) for the object to be calibrated (i.e., the target object that the indicator is aiming at in real time in the local game scene) to the controlled virtual character. Figure 7 The signal sending method of the automatic recognition preset signal type shown is different), specifically:
[0149] Step c1: Detecting a touch operation on a first signal control among the multiple signal controls.
[0150] Here, the first signal control represents the signal control currently triggered by the player, wherein the first signal control may be any one of a plurality of signal controls, and the embodiment of the present disclosure does not impose any limitation on the specific signal type of the preset signal corresponding to the first signal control.
[0151] Step c2: in response to the touch point corresponding to the touch operation moving into the designated area, determining the aiming object corresponding to the aiming position according to the aiming position currently indicated by the indicator in the local game scene.
[0152] As an exemplary explanation, taking the first signal control as an attack signal control, if the player displays a virtual icon corresponding to the first signal control on the graphical user interface after triggering the first signal control, the player can continue to drag the above virtual icon to the specified area, and the terminal device responds to the virtual icon being dragged into the specified area (that is, the touch point corresponding to the above touch operation moves into the specified area), thereby determining the aiming object currently indicated by the indicator in the local game scene.
[0153] Step c3: in response to the end of the touch operation, sending a first preset signal for the aiming object to a terminal device corresponding to a teammate character of the controlled virtual character.
[0154] Here, the above-mentioned first preset signal represents the preset signal corresponding to the above-mentioned first signal control; wherein, as an optional embodiment, similar to the aforementioned method of pre-displaying signal preview information before sending the target preset signal, after executing the above-mentioned step c2, the terminal device can also display signal preview information for the above-mentioned targeting object and the signal type of which is the first preset signal on the graphical user interface.
[0155] Here, different from the existing calibration method shown in FIG. 2 , when the local game scene described in step S103 is not displayed, when the above-mentioned multiple signal controls are displayed on the graphical user interface, taking the first signal control representing the signal control currently triggered by the player as an example, the terminal device responds to the fourth trigger operation of the first signal control among the above-mentioned multiple signal controls, and can also calibrate the target object in the game scene indicated by the aiming indicator on the graphical user interface according to the first signal control, and display the calibration mark corresponding to the target object on the graphical user interface, that is, the aiming object of the aiming indicator in the game scene can be adjusted by moving the virtual joystick of the above-mentioned target (such as the above-mentioned first moving operation), and the target object currently aimed at by the aiming indicator can be calibrated by triggering the above-mentioned multiple signal controls.
[0156] Based on the calibration method in the above-mentioned game provided by the present disclosure, a game screen is displayed through a graphical user interface, and the game screen includes at least part of the game scene; in response to a first trigger operation, an auxiliary calibration control is displayed on the graphical user interface; in response to a second trigger operation for the auxiliary calibration control, a local game scene is enlarged and displayed in a specified area on the graphical user interface; in response to a first adjustment operation, the aiming position of the indicator located in the specified area is adjusted according to the adjustment direction indicated by the first adjustment operation; in response to the end of the first adjustment operation and / or the first trigger operation, according to the target aiming position indicated by the indicator in the local game scene, the target object located at the target aiming position in the game scene is calibrated, and the calibration mark corresponding to the target object is displayed on the graphical user interface. In this way, the present application enables the player to fine-tune the aiming position in the enlarged local game scene by enlarging the local game scene on the graphical user interface, so as to facilitate the player to achieve accurate and fast calibration in the game.
[0157] Based on the same inventive concept, the present disclosure also provides a calibration device corresponding to the calibration method in the above-mentioned game. Since the principle of solving the problem by the calibration device in the embodiment of the present disclosure is similar to the calibration method in the above-mentioned game in the embodiment of the present disclosure, the implementation of the calibration device can refer to the implementation of the above-mentioned calibration method, and the repeated parts will not be repeated.
[0158] Reference Fig. 9 As shown, Fig. 9 A schematic diagram of the structure of a calibration device in a game provided by an embodiment of the present disclosure is shown, wherein a graphical user interface is displayed by a terminal device, and the calibration device includes:
[0159] A screen display module 901 is used to display a game screen through the graphical user interface, wherein the game screen includes at least a part of the game scene, wherein the game screen is a game screen formed by collecting the game scene according to the viewing direction;
[0160] A first response module 902, configured to display an auxiliary calibration control on the graphical user interface in response to a first trigger operation;
[0161] an enlarged display module 903, configured to, in response to a second trigger operation on the auxiliary calibration control, enlarge and display a local game scene in a designated area on the graphical user interface, wherein the local game scene is determined according to the game scene indicated by a preset position on the graphical user interface;
[0162] An adjustment module 904, configured to adjust, in response to a first adjustment operation, an aiming position of the indicator located in the designated area according to an adjustment direction indicated by the first adjustment operation;
[0163] The second response module 905 is used to respond to the completion of the first adjustment operation and / or the first trigger operation, calibrate the target object located at the target aiming position in the game scene according to the target aiming position indicated by the indicator in the local game scene, and display the calibration mark corresponding to the target object on the graphical user interface.
[0164] In an optional implementation, the first trigger operation is different from the second trigger operation.
[0165] In an optional implementation, the first adjustment operation includes a first movement operation continuous with the first trigger operation.
[0166] In an optional implementation, when, in response to the first adjustment operation, adjusting the aiming position of the indicator mark in the designated area according to the adjustment direction indicated by the first adjustment operation, the adjustment module 904 is configured to:
[0167] In response to a first movement operation continuous with the first trigger operation, adjusting the viewing angle direction according to a first movement direction indicated by the first movement operation;
[0168] According to the adjusted viewing angle direction, updating the game scene displayed on the graphical user interface and the partial game scene enlarged and displayed in the designated area;
[0169] The aiming position of the indicator mark is determined according to the updated local game scene.
[0170] In an optional implementation, in response to the first movement operation continuous with the first trigger operation, when the viewing angle direction is adjusted according to the first movement direction indicated by the first movement operation, the adjustment module 904 is configured to perform at least one of the following steps:
[0171] In a case where the local game scene is not displayed, in response to a first movement operation continuous with the first trigger operation, adjusting the viewing angle direction based on a first sensitivity according to the first movement direction;
[0172] In the case where the local game scene is displayed by enlarging the designated area, in response to a first movement operation continuous with the first trigger operation, the viewing angle direction is adjusted based on a second sensitivity according to the first movement direction, wherein the second sensitivity is different from the first sensitivity.
[0173] In an optional implementation, a target virtual joystick is displayed on the graphical user interface, wherein the first trigger operation includes a trigger operation on the target virtual joystick, and the first movement operation includes a movement operation on the target virtual joystick.
[0174] In an optional implementation, the first adjustment operation includes a second movement operation for the designated area.
[0175] In an optional implementation, when, in response to the first adjustment operation, adjusting the aiming position of the indicator mark in the designated area according to the adjustment direction indicated by the first adjustment operation, the adjustment module 904 is configured to:
[0176] In response to a second movement operation on the designated area, adjusting the viewing angle direction according to a second movement direction indicated by the second movement operation;
[0177] According to the adjusted viewing angle direction, updating the partial game scene enlarged and displayed in the designated area or updating the partial game scene enlarged and displayed in the designated area and the game scene displayed on the graphical user interface;
[0178] The aiming position of the indicator mark is determined according to the updated local game scene.
[0179] In an optional implementation, when, in response to the first adjustment operation, adjusting the aiming position of the indicator mark in the designated area according to the adjustment direction indicated by the first adjustment operation, the adjustment module 904 is configured to:
[0180] In response to a second movement operation on the designated area, adjusting a display position of the indicator within the designated area according to a second movement direction indicated by the second movement operation;
[0181] According to the adjusted indication mark, the aiming position indicated by the indication mark in the local game scene is determined.
[0182] In an optional implementation, the calibration device further includes a preview module, wherein the preview module is used to:
[0183] According to the real-time aiming position indicated by the indicator in the local game scene, a target preset signal whose signal type matches the aiming object corresponding to the real-time aiming position is determined from multiple preset signals, and signal preview information corresponding to the target preset signal is displayed on the graphical user interface.
[0184] In an optional implementation, the calibration device further includes an information sending module, wherein the information sending module is used to:
[0185] In response to the completion of the first adjustment operation and / or the first trigger operation, while calibrating the target object, a calibration signal for the target object is sent to a terminal device corresponding to a teammate character of the controlled virtual character.
[0186] In an optional implementation, the calibration device further includes a signal display module, wherein the signal display module is used to:
[0187] A plurality of signal controls are displayed on the graphical user interface; wherein the plurality of signal controls respectively correspond to preset signals of a plurality of different signal types.
[0188] In an optional implementation, when a plurality of signal controls are displayed on the graphical user interface, the signal display module is further configured to:
[0189] In response to the first triggering operation, the auxiliary calibration control and the plurality of signal controls are displayed on the graphical user interface.
[0190] In an optional implementation, after the local game scene is displayed in a magnified manner in a designated area on the graphical user interface, the signal display module is further configured to:
[0191] detecting a touch operation on a first signal control among the plurality of signal controls;
[0192] In response to the touch point corresponding to the touch operation moving into the designated area, determining a targeting object corresponding to the targeting position according to the targeting position currently indicated by the indicator in the local game scene;
[0193] In response to the end of the touch operation, a first preset signal for the aiming object is sent to a terminal device corresponding to a teammate character of the controlled virtual character.
[0194] In an optional implementation, after determining the aiming object corresponding to the aiming position, the signal display module is further used to:
[0195] Signal preview information for the aiming object and having a signal type of a first preset signal is displayed on the graphical user interface; wherein the first preset signal represents a preset signal corresponding to the first signal control.
[0196] In an optional implementation, the calibration device further includes: a signal triggering module, wherein the signal triggering module is used to:
[0197] In response to a third trigger operation on a second signal control among the multiple signal controls, the local game scene is displayed in an enlarged manner within a preset area on the graphical user interface; wherein the second signal control represents any one of the multiple signal controls, and the preset area is determined based on the display position of the second signal control on the graphical user interface.
[0198] In an optional implementation, the signal triggering module is further used for:
[0199] In response to a second adjustment operation for the preset area, adjusting the aiming position of the indication mark in the preset area according to an adjustment direction indicated by the second adjustment operation;
[0200] In response to the completion of the second adjustment operation and / or the first trigger operation, the aiming object located at the aiming position in the game scene is calibrated according to the aiming position indicated by the indicator in the local game scene, and the calibration identifier corresponding to the aiming object is displayed on the graphical user interface.
[0201] In an optional implementation, the calibration device further includes: a first calibration module, wherein the first calibration module is used to:
[0202] In the case where the local game scene is not displayed, displaying a target virtual joystick on the graphical user interface, and displaying an aiming indicator at the preset position on the graphical user interface;
[0203] In response to a target movement operation on the target virtual joystick, adjusting the viewing angle direction according to a target movement direction indicated by the target movement operation;
[0204] According to the adjusted viewing angle direction, updating the game scene displayed on the graphical user interface;
[0205] In response to the completion of the target movement operation, the target object located at the aiming position in the game scene is calibrated according to the aiming position indicated by the aiming indicator in the updated game scene, and a calibration mark corresponding to the target object is displayed on the graphical user interface.
[0206] In an optional implementation, the calibration device further includes: a second calibration module, wherein the second calibration module is used to:
[0207] In a case where the local game scene is not displayed, responding to a fourth trigger operation on a first signal control among the plurality of signal controls;
[0208] The target object in the game scene indicated by the aiming indicator on the graphical user interface is calibrated according to the first signal control, and a calibration mark corresponding to the target object is displayed on the graphical user interface.
[0209] Based on the calibration device in the above-mentioned game provided by the embodiment of the present disclosure, the game screen is displayed through a graphical user interface, and the game screen includes at least part of the game scene; in response to the first trigger operation, the auxiliary calibration control is displayed on the graphical user interface; in response to the second trigger operation for the auxiliary calibration control, the local game scene is enlarged and displayed in a specified area on the graphical user interface; in response to the first adjustment operation, the aiming position of the indicator located in the specified area is adjusted according to the adjustment direction indicated by the first adjustment operation; in response to the end of the first adjustment operation and / or the first trigger operation, according to the target aiming position indicated by the indicator in the local game scene, the target object located at the target aiming position in the game scene is calibrated, and the calibration mark corresponding to the target object is displayed on the graphical user interface. In this way, the present application enables the player to fine-tune the aiming position in the enlarged local game scene by enlarging the local game scene on the graphical user interface, so as to facilitate the player to achieve accurate and fast calibration in the game.
[0210] Based on the same inventive concept, the present disclosure also provides an electronic device corresponding to the calibration method in the above-mentioned game. Since the principle of solving the problem by the electronic device in the embodiment of the present disclosure is similar to the calibration method in the above-mentioned game in the embodiment of the present disclosure, the implementation of the electronic device can refer to the implementation of the above-mentioned calibration method, and the repeated parts will not be repeated.
[0211] Fig.10 A structural diagram of an electronic device 1100 provided in an embodiment of the present disclosure includes: a processor 1001, a memory 1002 and a bus 1003, wherein the memory 1002 stores machine-readable instructions executable by the processor 1001. When the electronic device runs a calibration method in a game in the embodiment, the processor 1001 communicates with the memory 1002 via the bus 1003, and the processor 1001 executes the machine-readable instructions, wherein a graphical user interface is displayed by a terminal device; when the processor 1001 executes the machine-readable instructions, the following steps are implemented, specifically:
[0212] Displaying a game screen through the graphical user interface, wherein the game screen includes at least a portion of a game scene, wherein the game screen is a game screen formed by capturing the game scene according to a viewing angle;
[0213] In response to a first trigger operation, displaying an auxiliary calibration control on the graphical user interface;
[0214] In response to a second trigger operation on the auxiliary calibration control, a local game scene is displayed in a designated area on the graphical user interface by enlarging the local game scene, wherein the local game scene is determined according to the game scene indicated by a preset position on the graphical user interface;
[0215] In response to a first adjustment operation, adjusting the aiming position of the indication mark located in the designated area according to an adjustment direction indicated by the first adjustment operation;
[0216] In response to the completion of the first adjustment operation and / or the first trigger operation, the target object located at the target aiming position in the game scene is calibrated according to the target aiming position indicated by the indicator in the local game scene, and the calibration identifier corresponding to the target object is displayed on the graphical user interface.
[0217] In an optional implementation, the first trigger operation is different from the second trigger operation.
[0218] In an optional implementation, the first adjustment operation includes a first movement operation continuous with the first trigger operation.
[0219] In an optional implementation, when, in response to the first adjustment operation, adjusting the aiming position of the indicator mark in the designated area according to the adjustment direction indicated by the first adjustment operation, the processor 1001 is configured to:
[0220] In response to a first movement operation continuous with the first trigger operation, adjusting the viewing angle direction according to a first movement direction indicated by the first movement operation;
[0221] According to the adjusted viewing angle direction, updating the game scene displayed on the graphical user interface and the partial game scene enlarged and displayed in the designated area;
[0222] The aiming position of the indicator mark is determined according to the updated local game scene.
[0223] In an optional implementation, when, in response to a first movement operation continuous with the first trigger operation, adjusting the viewing angle direction according to a first movement direction indicated by the first movement operation, the processor 1001 is configured to execute at least one of the following steps:
[0224] In a case where the local game scene is not displayed, in response to a first movement operation continuous with the first trigger operation, adjusting the viewing angle direction based on a first sensitivity according to the first movement direction;
[0225] In the case where the local game scene is displayed by enlarging the designated area, in response to a first movement operation continuous with the first trigger operation, the viewing angle direction is adjusted based on a second sensitivity according to the first movement direction, wherein the second sensitivity is different from the first sensitivity.
[0226] In an optional implementation, a target virtual joystick is displayed on the graphical user interface, wherein the first trigger operation includes a trigger operation on the target virtual joystick, and the first movement operation includes a movement operation on the target virtual joystick.
[0227] In an optional implementation, the first adjustment operation includes a second movement operation for the designated area.
[0228] In an optional implementation, when, in response to the first adjustment operation, adjusting the aiming position of the indicator mark in the designated area according to the adjustment direction indicated by the first adjustment operation, the processor 1001 is configured to:
[0229] In response to a second movement operation on the designated area, adjusting the viewing angle direction according to a second movement direction indicated by the second movement operation;
[0230] According to the adjusted viewing angle direction, updating the partial game scene enlarged and displayed in the designated area or updating the partial game scene enlarged and displayed in the designated area and the game scene displayed on the graphical user interface;
[0231] The aiming position of the indicator mark is determined according to the updated local game scene.
[0232] In an optional implementation, when, in response to the first adjustment operation, adjusting the aiming position of the indicator mark in the designated area according to the adjustment direction indicated by the first adjustment operation, the processor 1001 is configured to:
[0233] In response to a second movement operation on the designated area, adjusting a display position of the indicator within the designated area according to a second movement direction indicated by the second movement operation;
[0234] According to the adjusted indication mark, the aiming position indicated by the indication mark in the local game scene is determined.
[0235] In an optional implementation, before the response to the first adjustment operation and / or the first trigger operation ends, the processor 1001 is further configured to:
[0236] According to the real-time aiming position indicated by the indicator in the local game scene, a target preset signal whose signal type matches the aiming object corresponding to the real-time aiming position is determined from multiple preset signals, and signal preview information corresponding to the target preset signal is displayed on the graphical user interface.
[0237] In an optional implementation, the processor 1001 is further configured to:
[0238] In response to the completion of the first adjustment operation and / or the first trigger operation, while calibrating the target object, a calibration signal for the target object is sent to a terminal device corresponding to a teammate character of the controlled virtual character.
[0239] In an optional implementation, the processor 1001 is further configured to:
[0240] A plurality of signal controls are displayed on the graphical user interface; wherein the plurality of signal controls respectively correspond to preset signals of a plurality of different signal types.
[0241] In an optional implementation, when multiple signal controls are displayed on the graphical user interface, the processor 1001 is further configured to:
[0242] In response to the first triggering operation, the auxiliary calibration control and the plurality of signal controls are displayed on the graphical user interface.
[0243] In an optional implementation, after the local game scene is displayed in a magnified manner in a designated area on the graphical user interface, the processor 1001 is further configured to:
[0244] detecting a touch operation on a first signal control among the plurality of signal controls;
[0245] In response to the touch point corresponding to the touch operation moving into the designated area, determining a targeting object corresponding to the targeting position according to the targeting position currently indicated by the indicator in the local game scene;
[0246] In response to the end of the touch operation, a first preset signal for the aiming object is sent to a terminal device corresponding to a teammate character of the controlled virtual character.
[0247] In an optional implementation, after determining the aiming object corresponding to the aiming position, the processor 1001 is further configured to:
[0248] Signal preview information for the aiming object and having a signal type of a first preset signal is displayed on the graphical user interface; wherein the first preset signal represents a preset signal corresponding to the first signal control.
[0249] In an optional implementation, the processor 1001 is further configured to:
[0250] In response to a third trigger operation on a second signal control among the multiple signal controls, the local game scene is displayed in an enlarged manner within a preset area on the graphical user interface; wherein the second signal control represents any one of the multiple signal controls, and the preset area is determined based on the display position of the second signal control on the graphical user interface.
[0251] In an optional implementation, the processor 1001 is further configured to:
[0252] In response to a second adjustment operation for the preset area, adjusting the aiming position of the indication mark in the preset area according to an adjustment direction indicated by the second adjustment operation;
[0253] In response to the completion of the second adjustment operation and / or the first trigger operation, the aiming object located at the aiming position in the game scene is calibrated according to the aiming position indicated by the indicator in the local game scene, and the calibration identifier corresponding to the aiming object is displayed on the graphical user interface.
[0254] In an optional implementation, the processor 1001 is further configured to:
[0255] In the case where the local game scene is not displayed, displaying a target virtual joystick on the graphical user interface, and displaying an aiming indicator at the preset position on the graphical user interface;
[0256] In response to a target movement operation on the target virtual joystick, adjusting the viewing angle direction according to a target movement direction indicated by the target movement operation;
[0257] According to the adjusted viewing angle direction, updating the game scene displayed on the graphical user interface;
[0258] In response to the completion of the target movement operation, the target object located at the aiming position in the game scene is calibrated according to the aiming position indicated by the aiming indicator in the updated game scene, and a calibration mark corresponding to the target object is displayed on the graphical user interface.
[0259] In an optional implementation, the processor 1001 is further configured to:
[0260] In a case where the local game scene is not displayed, responding to a fourth trigger operation on a first signal control among the plurality of signal controls;
[0261] The target object in the game scene indicated by the aiming indicator on the graphical user interface is calibrated according to the first signal control, and a calibration mark corresponding to the target object is displayed on the graphical user interface.
[0262] The electronic device provided by the embodiment of the present disclosure displays a game screen through a graphical user interface, and the game screen includes at least part of the game scene; in response to a first trigger operation, an auxiliary calibration control is displayed on the graphical user interface; in response to a second trigger operation for the auxiliary calibration control, a local game scene is enlarged and displayed in a specified area on the graphical user interface; in response to a first adjustment operation, the aiming position of the indicator located in the specified area is adjusted according to the adjustment direction indicated by the first adjustment operation; in response to the end of the first adjustment operation and / or the first trigger operation, the target object located at the target aiming position in the game scene is calibrated according to the target aiming position indicated by the indicator in the local game scene, and the calibration mark corresponding to the target object is displayed on the graphical user interface. In this way, the present application enables the player to fine-tune the aiming position in the enlarged local game scene by enlarging the local game scene on the graphical user interface, so as to facilitate the player to achieve accurate and fast calibration in the game.
[0263] Based on the same inventive concept, an embodiment of the present disclosure further provides a computer-readable storage medium, on which a computer program is stored. The computer program is executed when a processor is running, and the processor performs the following steps:
[0264] Displaying a game screen through the graphical user interface, wherein the game screen includes at least a portion of a game scene, wherein the game screen is a game screen formed by capturing the game scene according to a viewing angle;
[0265] In response to a first trigger operation, displaying an auxiliary calibration control on the graphical user interface;
[0266] In response to a second trigger operation on the auxiliary calibration control, a local game scene is displayed in a designated area on the graphical user interface by enlarging the local game scene, wherein the local game scene is determined according to the game scene indicated by a preset position on the graphical user interface;
[0267] In response to a first adjustment operation, adjusting the aiming position of the indication mark located in the designated area according to an adjustment direction indicated by the first adjustment operation;
[0268] In response to the completion of the first adjustment operation and / or the first trigger operation, the target object located at the target aiming position in the game scene is calibrated according to the target aiming position indicated by the indicator in the local game scene, and the calibration identifier corresponding to the target object is displayed on the graphical user interface.
[0269] In an optional implementation, the first trigger operation is different from the second trigger operation.
[0270] In an optional implementation, the first adjustment operation includes a first movement operation continuous with the first trigger operation.
[0271] In an optional implementation, when, in response to the first adjustment operation, adjusting the aiming position of the indicator mark located in the designated area according to the adjustment direction indicated by the first adjustment operation, the processor is configured to:
[0272] In response to a first movement operation continuous with the first trigger operation, adjusting the viewing angle direction according to a first movement direction indicated by the first movement operation;
[0273] According to the adjusted viewing angle direction, updating the game scene displayed on the graphical user interface and the partial game scene enlarged and displayed in the designated area;
[0274] The aiming position of the indicator mark is determined according to the updated local game scene.
[0275] In an optional implementation, when, in response to a first movement operation continuous with the first trigger operation, adjusting the viewing angle direction according to a first movement direction indicated by the first movement operation, the processor is configured to execute at least one of the following steps:
[0276] In a case where the local game scene is not displayed, in response to a first movement operation continuous with the first trigger operation, adjusting the viewing angle direction based on a first sensitivity according to the first movement direction;
[0277] In the case where the local game scene is displayed by enlarging the designated area, in response to a first movement operation continuous with the first trigger operation, the viewing angle direction is adjusted based on a second sensitivity according to the first movement direction, wherein the second sensitivity is different from the first sensitivity.
[0278] In an optional implementation, a target virtual joystick is displayed on the graphical user interface, wherein the first trigger operation includes a trigger operation on the target virtual joystick, and the first movement operation includes a movement operation on the target virtual joystick.
[0279] In an optional implementation, the first adjustment operation includes a second movement operation for the designated area.
[0280] In an optional implementation, when, in response to the first adjustment operation, adjusting the aiming position of the indicator mark located in the designated area according to the adjustment direction indicated by the first adjustment operation, the processor is configured to:
[0281] In response to a second movement operation on the designated area, adjusting the viewing angle direction according to a second movement direction indicated by the second movement operation;
[0282] According to the adjusted viewing angle direction, updating the partial game scene enlarged and displayed in the designated area or updating the partial game scene enlarged and displayed in the designated area and the game scene displayed on the graphical user interface;
[0283] The aiming position of the indicator mark is determined according to the updated local game scene.
[0284] In an optional implementation, when, in response to the first adjustment operation, adjusting the aiming position of the indicator mark located in the designated area according to the adjustment direction indicated by the first adjustment operation, the processor is configured to:
[0285] In response to a second movement operation on the designated area, adjusting a display position of the indicator within the designated area according to a second movement direction indicated by the second movement operation;
[0286] According to the adjusted indication mark, the aiming position indicated by the indication mark in the local game scene is determined.
[0287] In an optional implementation, before the response to the first adjustment operation and / or the first trigger operation ends, the processor is further configured to:
[0288] According to the real-time aiming position indicated by the indicator in the local game scene, a target preset signal whose signal type matches the aiming object corresponding to the real-time aiming position is determined from multiple preset signals, and signal preview information corresponding to the target preset signal is displayed on the graphical user interface.
[0289] In an optional implementation, the processor is further configured to:
[0290] In response to the completion of the first adjustment operation and / or the first trigger operation, while calibrating the target object, a calibration signal for the target object is sent to a terminal device corresponding to a teammate character of the controlled virtual character.
[0291] In an optional implementation, the processor is further configured to:
[0292] A plurality of signal controls are displayed on the graphical user interface; wherein the plurality of signal controls respectively correspond to preset signals of a plurality of different signal types.
[0293] In an optional implementation, when a plurality of signal controls are displayed on the graphical user interface, the processor is further configured to:
[0294] In response to the first triggering operation, the auxiliary calibration control and the plurality of signal controls are displayed on the graphical user interface.
[0295] In an optional implementation, after the local game scene is displayed in a magnified manner in a designated area on the graphical user interface, the processor is further configured to:
[0296] detecting a touch operation on a first signal control among the plurality of signal controls;
[0297] In response to the touch point corresponding to the touch operation moving into the designated area, determining a targeting object corresponding to the targeting position according to the targeting position currently indicated by the indicator in the local game scene;
[0298] In response to the end of the touch operation, a first preset signal for the aiming object is sent to a terminal device corresponding to a teammate character of the controlled virtual character.
[0299] In an optional implementation, after determining the aiming object corresponding to the aiming position, the processor is further configured to:
[0300] Signal preview information for the aiming object and having a signal type of a first preset signal is displayed on the graphical user interface; wherein the first preset signal represents a preset signal corresponding to the first signal control.
[0301] In an optional implementation, the processor is further configured to:
[0302] In response to a third trigger operation on a second signal control among the multiple signal controls, the local game scene is displayed in an enlarged manner within a preset area on the graphical user interface; wherein the second signal control represents any one of the multiple signal controls, and the preset area is determined based on the display position of the second signal control on the graphical user interface.
[0303] In an optional implementation, the processor is further configured to:
[0304] In response to a second adjustment operation for the preset area, adjusting the aiming position of the indication mark in the preset area according to an adjustment direction indicated by the second adjustment operation;
[0305] In response to the completion of the second adjustment operation and / or the first trigger operation, the aiming object located at the aiming position in the game scene is calibrated according to the aiming position indicated by the indicator in the local game scene, and the calibration identifier corresponding to the aiming object is displayed on the graphical user interface.
[0306] In an optional implementation, the processor is further configured to:
[0307] In the case where the local game scene is not displayed, displaying a target virtual joystick on the graphical user interface, and displaying an aiming indicator at the preset position on the graphical user interface;
[0308] In response to a target movement operation on the target virtual joystick, adjusting the viewing angle direction according to a target movement direction indicated by the target movement operation;
[0309] According to the adjusted viewing angle direction, updating the game scene displayed on the graphical user interface;
[0310] In response to the completion of the target movement operation, the target object located at the aiming position in the game scene is calibrated according to the aiming position indicated by the aiming indicator in the updated game scene, and a calibration mark corresponding to the target object is displayed on the graphical user interface.
[0311] In an optional implementation, the processor is further configured to:
[0312] In a case where the local game scene is not displayed, responding to a fourth trigger operation on a first signal control among the plurality of signal controls;
[0313] The target object in the game scene indicated by the aiming indicator on the graphical user interface is calibrated according to the first signal control, and a calibration mark corresponding to the target object is displayed on the graphical user interface.
[0314] Through the above-mentioned computer-readable storage medium provided by the embodiment of the present disclosure, a game screen is displayed through a graphical user interface, and the game screen includes at least part of the game scene; in response to a first trigger operation, an auxiliary calibration control is displayed on the graphical user interface; in response to a second trigger operation for the auxiliary calibration control, a local game scene is enlarged and displayed in a specified area on the graphical user interface; in response to a first adjustment operation, the aiming position of the indicator located in the specified area is adjusted according to the adjustment direction indicated by the first adjustment operation; in response to the end of the first adjustment operation and / or the first trigger operation, according to the target aiming position indicated by the indicator in the local game scene, the target object located at the target aiming position in the game scene is calibrated, and the calibration mark corresponding to the target object is displayed on the graphical user interface. In this way, the present application enables the player to fine-tune the aiming position in the enlarged local game scene by enlarging the local game scene on the graphical user interface, so as to facilitate the player to achieve accurate and fast calibration in the game.
[0315] In the embodiments of the present disclosure, the computer-readable storage medium can also execute other machine-readable instructions when run by the processor to execute the calibration method in the game as described in other embodiments. For the specific steps and principles of the calibration method, please refer to the description of the method side embodiment, which will not be repeated here.
[0316] In the embodiments provided in the present disclosure, it should be understood that the disclosed systems and methods can be implemented in other ways. The system embodiments described above are merely schematic. For example, the division of the units is only a logical function division. There may be other division methods in actual implementation. For example, multiple units or components can be combined or integrated into another system, or some features can be ignored or not executed. Another point is that the mutual coupling or direct coupling or communication connection shown or discussed can be through some communication interfaces, indirect coupling or communication connection of systems or units, which can be electrical, mechanical or other forms.
[0317] The units described as separate components may or may not be physically separated, and the components shown as units may or may not be physical units, that is, they may be located in one place or distributed on multiple network units. Some or all of the units may be selected according to actual needs to achieve the purpose of the solution of this embodiment.
[0318] In addition, each functional unit in the embodiments provided in the present disclosure may be integrated into one processing unit, or each unit may exist physically separately, or two or more units may be integrated into one unit.
[0319] If the functions are implemented in the form of software functional units and sold or used as independent products, they can be stored in a computer-readable storage medium. Based on this understanding, the technical solution of the present disclosure, or the part that contributes to the prior art or the part of the technical solution, can be embodied in the form of a software product, which is stored in a storage medium and includes several instructions for a computer device (which can be a personal computer, a server, or a network device, etc.) to perform all or part of the steps of the method described in each embodiment of the present disclosure. The aforementioned storage medium includes: various media that can store program codes, such as a USB flash drive, a mobile hard disk, a read-only memory (ROM), a random access memory (RAM), a magnetic disk or an optical disk.
[0320] It should be noted that similar numbers and letters represent similar items in the following figures. Therefore, once an item is defined in one figure, it does not need to be further defined and explained in subsequent figures. In addition, the terms "first", "second", "third", etc. are only used to distinguish the description and are not to be understood as indicating or implying relative importance.
[0321] Finally, it should be noted that the above-described embodiments are only specific implementation methods of the present disclosure, which are used to illustrate the technical solutions of the present disclosure, rather than to limit them. The protection scope of the present disclosure is not limited thereto. Although the present disclosure is described in detail with reference to the aforementioned embodiments, ordinary technicians in the field should understand that any technician familiar with the technical field can still modify the technical solutions recorded in the aforementioned embodiments within the technical scope disclosed in the present disclosure, or can easily think of changes, or make equivalent replacements for some of the technical features therein; and these modifications, changes or replacements do not make the essence of the corresponding technical solutions deviate from the spirit and scope of the technical solutions of the embodiments of the present disclosure. They should all be included in the protection scope of the present disclosure. Therefore, the protection scope of the present disclosure shall be based on the protection scope of the claims.
Claims
1. A calibration method in a game, characterized in that: The graphical user interface is displayed by a terminal device, and the calibration method includes: Displaying a game screen through the graphical user interface, wherein the game screen includes at least a portion of a game scene, wherein the game screen is a game screen formed by capturing the game scene according to a viewing angle; In response to a first trigger operation, displaying an auxiliary calibration control on the graphical user interface; In response to a second trigger operation on the auxiliary calibration control, a local game scene is displayed in a designated area on the graphical user interface by enlarging the local game scene, wherein the local game scene is determined according to the game scene indicated by a preset position on the graphical user interface; In response to a first adjustment operation, adjusting the aiming position of the indication mark located in the designated area according to an adjustment direction indicated by the first adjustment operation; In response to the completion of the first adjustment operation and / or the first trigger operation, the target object located at the target aiming position in the game scene is calibrated according to the target aiming position indicated by the indicator in the local game scene, and the calibration identifier corresponding to the target object is displayed on the graphical user interface.
2. The calibration method according to claim 1, characterized in that: The first triggering operation is different from the second triggering operation.
3. The calibration method according to claim 1, characterized in that: The first adjustment operation includes a first movement operation continuous with the first trigger operation.
4. The calibration method according to claim 3, characterized in that: The step of adjusting, in response to the first adjustment operation, the aiming position of the indicator mark in the designated area according to the adjustment direction indicated by the first adjustment operation comprises: In response to a first movement operation continuous with the first trigger operation, adjusting the viewing angle direction according to a first movement direction indicated by the first movement operation; According to the adjusted viewing angle direction, updating the game scene displayed on the graphical user interface and the partial game scene enlarged and displayed in the designated area; The aiming position of the indicator mark is determined according to the updated local game scene.
5. The calibration method according to claim 4, characterized in that: In response to a first movement operation that is continuous with the first trigger operation, the step of adjusting the viewing angle direction according to the first movement direction indicated by the first movement operation includes at least one of the following: In a case where the local game scene is not displayed, in response to a first movement operation continuous with the first trigger operation, adjusting the viewing angle direction based on a first sensitivity according to the first movement direction; In the case where the local game scene is displayed by enlarging the designated area, in response to a first movement operation continuous with the first trigger operation, the viewing angle direction is adjusted based on a second sensitivity according to the first movement direction, wherein the second sensitivity is different from the first sensitivity.
6. The calibration method according to claim 4, characterized in that: A target virtual joystick is displayed on the graphical user interface, wherein the first trigger operation includes a trigger operation for the target virtual joystick, and the first movement operation includes a movement operation for the target virtual joystick.
7. The calibration method according to claim 1, characterized in that: The first adjustment operation includes a second movement operation for the designated area.
8. The calibration method according to claim 7, characterized in that: The step of adjusting, in response to the first adjustment operation, the aiming position of the indicator mark in the designated area according to the adjustment direction indicated by the first adjustment operation comprises: In response to a second movement operation on the designated area, adjusting the viewing angle direction according to a second movement direction indicated by the second movement operation; According to the adjusted viewing angle direction, updating the partial game scene displayed in the designated area in an enlarged manner or updating the partial game scene displayed in the designated area in an enlarged manner and the game scene displayed on the graphical user interface; The aiming position of the indicator mark is determined according to the updated local game scene.
9. The calibration method according to claim 7, characterized in that: In response to the first adjustment operation, adjusting the aiming position of the indicator mark in the designated area according to the adjustment direction indicated by the first adjustment operation also includes: In response to a second movement operation on the designated area, adjusting a display position of the indicator within the designated area according to a second movement direction indicated by the second movement operation; According to the adjusted indication mark, the aiming position indicated by the indication mark in the local game scene is determined.
10. The calibration method according to claim 1, characterized in that: Before the response to the first adjustment operation and / or the first trigger operation ends, the calibration method further includes: According to the real-time aiming position indicated by the indicator in the local game scene, a target preset signal whose signal type matches the aiming object corresponding to the real-time aiming position is determined from multiple preset signals, and signal preview information corresponding to the target preset signal is displayed on the graphical user interface.
11. The calibration method according to claim 1, characterized in that: The calibration method further comprises: In response to the completion of the first adjustment operation and / or the first trigger operation, while calibrating the target object, a calibration signal for the target object is sent to a terminal device corresponding to a teammate character of the controlled virtual character.
12. The calibration method according to claim 1, characterized in that: The calibration method further comprises: A plurality of signal controls are displayed on the graphical user interface; wherein the plurality of signal controls respectively correspond to preset signals of a plurality of different signal types.
13. The calibration method according to claim 12, characterized in that: The step of displaying a plurality of signal controls on the graphical user interface comprises: In response to the first triggering operation, the auxiliary calibration control and the plurality of signal controls are displayed on the graphical user interface.
14. The calibration method according to claim 12, characterized in that: After the local game scene is displayed in a magnified manner in a designated area on the graphical user interface, the calibration method further includes: detecting a touch operation on a first signal control among the plurality of signal controls; In response to the touch point corresponding to the touch operation moving into the designated area, determining a targeting object corresponding to the targeting position according to the targeting position currently indicated by the indicator in the local game scene; In response to the end of the touch operation, a first preset signal for the aiming object is sent to a terminal device corresponding to a teammate character of the controlled virtual character.
15. The calibration method according to claim 14, characterized in that: After determining the aiming object corresponding to the aiming position, the calibration method further includes: Signal preview information for the aiming object and having a signal type of a first preset signal is displayed on the graphical user interface; wherein the first preset signal represents a preset signal corresponding to the first signal control.
16. The calibration method according to claim 12, characterized in that: The calibration method further comprises: In response to a third trigger operation on a second signal control among the multiple signal controls, the local game scene is displayed in an enlarged manner within a preset area on the graphical user interface; wherein the second signal control represents any one of the multiple signal controls, and the preset area is determined based on the display position of the second signal control on the graphical user interface.
17. The calibration method according to claim 16, characterized in that: The calibration method further comprises: In response to a second adjustment operation for the preset area, adjusting the aiming position of the indication mark in the preset area according to an adjustment direction indicated by the second adjustment operation; In response to the completion of the second adjustment operation and / or the first trigger operation, the aiming object located at the aiming position in the game scene is calibrated according to the aiming position indicated by the indicator in the local game scene, and the calibration identifier corresponding to the aiming object is displayed on the graphical user interface.
18. The calibration method according to claim 1, characterized in that: The calibration method further comprises: In the case where the local game scene is not displayed, displaying a target virtual joystick on the graphical user interface, and displaying an aiming indicator at the preset position on the graphical user interface; In response to a target movement operation on the target virtual joystick, adjusting the viewing angle direction according to a target movement direction indicated by the target movement operation; According to the adjusted viewing angle direction, updating the game scene displayed on the graphical user interface; In response to the completion of the target movement operation, the target object located at the aiming position in the game scene is calibrated according to the aiming position indicated by the aiming indicator in the updated game scene, and a calibration mark corresponding to the target object is displayed on the graphical user interface.
19. The calibration method according to claim 12, characterized in that: The calibration method further comprises: In a case where the local game scene is not displayed, responding to a fourth trigger operation on a first signal control among the plurality of signal controls; The target object in the game scene indicated by the aiming indicator on the graphical user interface is calibrated according to the first signal control, and a calibration mark corresponding to the target object is displayed on the graphical user interface.
20. A calibration device in a game, characterized in that: The graphical user interface is displayed by the terminal device, and the calibration device includes: A screen display module, used to display a game screen through the graphical user interface, wherein the game screen includes at least a part of the game scene, wherein the game screen is a game screen formed by collecting the game scene according to a viewing angle; A first response module, configured to display an auxiliary calibration control on the graphical user interface in response to a first trigger operation; an enlarged display module, configured to, in response to a second trigger operation on the auxiliary calibration control, enlarge and display a local game scene in a designated area on the graphical user interface, wherein the local game scene is determined according to the game scene indicated by a preset position on the graphical user interface; an adjustment module, configured to adjust, in response to a first adjustment operation, an aiming position of the indication mark located in the designated area according to an adjustment direction indicated by the first adjustment operation; A second response module is used to respond to the completion of the first adjustment operation and / or the first trigger operation, calibrate the target object located at the target aiming position in the game scene according to the target aiming position indicated by the indicator in the local game scene, and display the calibration mark corresponding to the target object on the graphical user interface.
21. An electronic device, characterized in that: include: A processor, a memory and a bus, wherein the memory stores machine-readable instructions executable by the processor, and when the electronic device is running, the processor and the memory communicate via the bus, and when the machine-readable instructions are executed by the processor, the steps of the calibration method in the game as described in any one of claims 1 to 18 are performed.
22. A computer-readable storage medium, characterized in that: The computer-readable storage medium stores a computer program, which, when executed by a processor, executes the steps of the calibration method in the game as described in any one of 1 to 18.