Training system convenient for improving brain functions of children

By designing a training system that combines music games, using brain-computer interfaces and percussion movements, the boring problem of traditional training methods is solved, and children's brain function and learning ability are significantly improved.

CN119541285APending Publication Date: 2025-02-28FUZHOU LUBEI EDUCATION CONSULTING CO LTD
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Patent Information

Application Number
CN202411690476.2
Authority / Receiving Office
CN · China
Patent Type
Applications(China)
Current Assignee / Owner
Filing Date
2024-11-25
Publication Date
2025-02-28

AI Technical Summary

Technical Problem

Traditional preschool children have boring brain function and learning ability training methods, which leads to children being unwilling to participate and affecting the training effect.

Method used

Design a training system, combine music games, and use brain-computer interfaces and percussion actions to achieve the cultivation of programming thinking and brain stimulation through information capture and integration modules, course training modules and results acceptance modules.

Benefits of technology

It improves the concentration, reaction ability and programming thinking of preschool children, enhances their brain function development and learning ability, and significantly improves the training effect, reflecting the advantages of "embodied cognition" teaching.

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Abstract

The invention discloses a training system convenient for improving the brain function of children, and belongs to the technical field of teaching aids, the training system convenient for improving the brain function of children comprises a training system, the training system comprises an information capture and integration module, a course training module and an achievement acceptance module; and the information capturing and integrating module is used for capturing programming information through vision and hearing, storing the obtained information by using an audio and video recording tool, and integrating, recording and converting the information for later training. The training effect of computer principle experience learning of preschool children can be guaranteed, and meanwhile physical and mental development of the preschool children is guaranteed by motivating limb movement of the preschool children and stimulating brains of the preschool children.
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Description

Technical Field

[0001] The present invention relates to the technical field of teaching auxiliary tools, and more specifically, to a training system for conveniently improving children's brain functions. Background Art

[0003] At present, the traditional training of preschool children's brain function and learning ability is generally boring, and children are often unwilling to participate, which greatly affects the training effect. This system integrates with music games to solve this problem.

[0004] Therefore, in view of this, the existing structure is studied and improved to provide a children's brain function and learning ability training system, including convenient computer principle experience learning for preschool children, in order to achieve a more practical purpose. Summary of the invention

[0005] 1. Technical problems to be solved

[0006] In view of the problems existing in the prior art, the purpose of the present invention is to provide a training system that is convenient for improving children's brain function. It can ensure the training effect of preschool children's experiential learning of computer principles. At the same time, by mobilizing the physical activities of preschool children, the brain is stimulated, thereby ensuring the physical and mental development of preschool children.

[0007] 2. Technical solution

[0008] To solve the above problems, the present invention adopts the following technical solutions.

[0009] A training system that facilitates preschool children's computer principle experience learning, including a training system, wherein the training system includes an information capture and integration module, a course training module, and an achievement acceptance module;

[0010] The information capture and integration module is used to capture programming information through vision and hearing, and then use audio and video recording tools to save the acquired information, and integrate, record and transform the information, and then use it as a backup for subsequent training;

[0011] Take brain function development training as an example:

[0012] Taking the conclusion of psychological empirical research - the law of synesthesia between music and various sensory information as the basic starting point, the sensory stimulation brain waves of playing games accompanied by different music are collected through the brain-computer interface, which becomes the basis for matching game actions with music sounds. Based on this basis, we create games with clear goal orientation and functional music. As a result, more than a thousand games and more than 400 functional music have been formed.

[0013] Take the programming music game course as an example:

[0014] The programming music game module is used to implement the established program through percussion movements to form a course format, and at the same time, it also trains children's concentration and reaction ability, forms the basic logic of perceptual programming and programming thinking, and completes independent programming;

[0015] The achievement acceptance module is used to accept the achievements through the training results of the course training module, and then continue the evaluation based on the training achievements.

[0016] Further, the information capture and integration module includes an information capture unit and an information processing unit;

[0017] The capturing tools of the information capturing unit include a microphone and a camera.

[0018] Furthermore, the information processing unit includes CPU calculation principle and GPU calculation principle to form single-voice and multi-voice programming information symbols.

[0019] Furthermore, in the course training module, the training method is to establish a percussion game, record the percussion information, and then compare the percussion information with the programming information.

[0020] Furthermore, in the course training module, after completing the training, the students with high accuracy of information will be formed into autonomous programming, which will be recorded and used as a reference for subsequent evaluation.

[0021] Furthermore, the percussion instruments of the course training module include rhythm sticks, wooden fish, clappers, double-sounding tubes, bells, triangles, cymbals, shakers, bell hoops, snare drums, bass drums, large and small cowbells, large gongs, small gongs and strings of bells.

[0022] Furthermore, substitutes are used to replace percussion instruments in the course training module, and the substitutes include two rolling pins, a small paper box, a bamboo tube, a bamboo tube, a small paper box, a glass cup, a metal cup lid, a mineral water bottle filled with mung beans, a key chain, a small plastic basin upside down, a large plastic basin upside down, large and small bowls, an inverted metal washbasin, a small metal plate and small metal pieces in a Coke can.

[0023] Furthermore, in the achievement acceptance module, the method of evaluating the training achievement is to determine the accuracy based on the autonomous programming information in the course training module and the programming information in the information capture and integration module, and to determine the acceptance effect of the achievement based on the accuracy.

[0024] 3. Beneficial effects

[0025] Compared with the prior art, the advantages of the present invention are:

[0026] ① In this program, when training preschool children, a training system is established, and information capture and integration modules, course training modules and results acceptance modules are set up in the training system. During information capture and integration, pre-tests, mid-tests and post-tests are conducted on individual cases to evaluate the results of promoting brain function development and learning ability development. Since sensory information is highly correlated with musical sounds, it is reflected in the comparison of basic brain function training effects. In the comparison of the control group (only ordinary sensory integration training) and the experimental group in the basic brain function training effect, the average index of the experimental group's training effect was 40% higher than that of the control group.

[0027] ② In this scheme, in the subsystem of training children's concentration, due to the accompanying instructional music, the synchronous training of auditory attention and other types of attention is realized, which improves the efficiency of concentration training and also trains the ability to divide attention.

[0028] ③ In this program, during the programming course training and results acceptance, programming information is captured through vision and hearing, and the established procedures are implemented through percussion movements, so that the basic logic of programming can be perceived, programming thinking can be formed, and the goal of independent programming can be achieved. In this way, children can learn in a pleasant mood, and at the same time, their aesthetic qualities can be improved, ensuring the training effect of preschool children's experiential learning of computer principles. In this process, by mobilizing the physical activities of preschool children, the advanced teaching of "embodied cognition" is realized today. BRIEF DESCRIPTION OF THE DRAWINGS

[0029] Figure 1 It is a schematic diagram of the system structure in the present invention;

[0030] Figure 2 It is the relationship diagram between system and subsystem as well as technology and equipment;

[0031] Figure 3 Schematic diagram of a programming card in the programming course training module of the present invention Figure 1 ;

[0032] Figure 4 Schematic diagram of a programming card in the programming course training module of the present invention Figure 2 . DETAILED DESCRIPTION

[0033] The technical solutions in the embodiments of the present invention will be clearly and completely described below in conjunction with the drawings in the embodiments of the present invention; it is obvious that the described embodiments are only part of the embodiments of the present invention, rather than all the embodiments, and all other embodiments obtained by ordinary technicians in this field based on the embodiments of the present invention without making creative work are within the scope of protection of the present invention.

[0034] See also Figure 1 - Figure 4 , a training system for conveniently improving children's brain function, including a training system, the training system including an information capture and integration inspection module, a course training module and an achievement acceptance module;

[0035] In the part of promoting the development of basic brain functions, the brain-computer interface is used to collect brain waves under different functional music accompanied by sensory stimulation. Through EEG analysis, the optimal training plan is selected.

[0036] Embodiment 2:

[0037] In programming training, the information capture and integration module is used to capture programming information through vision and hearing, and then use audio and video recording tools to save the acquired information, integrate, record and transform the information, and then use it as a backup for subsequent training;

[0038] The course training module is used to implement the established procedures through percussion movements, form a course format, train children's concentration and reaction ability, form the basic logic of perceptual programming and programming thinking, and complete independent programming;

[0039] The results acceptance module is used to accept the results through the training results of the course training module, and then continue the evaluation based on the training results.

[0040] See also Figure 1 ,Specifically, the information capturing and integration module includes an ,information capturing and integration module ;

[0041] The capture tools of the information capture unit include a microphone and a camera. The microphone is responsible for collecting sound information, and the camera is responsible for collecting image information to improve the integrity of information collection.

[0042] See also Figure 1 Specifically, the information processing unit converts the programming information into musical note symbols. The collected information is processed separately to generate computer information that can be conveniently used by the computer, thereby improving the efficiency of subsequent comparison.

[0043] See also Figure 1 Specifically, in the course training module, the training method is to create a percussion game, record the percussion information, and then compare the percussion information with the programming information. Percussion information can train children's concentration and reaction ability.

[0044] See also Figure 1 ,Specifically, in the course training module, after completing the training, the ,information with high accuracy will be formed into autonomous programming, ,which will be recorded and used as a reference for subsequent evaluation.,Evaluation based on accuracy can improve the representativeness of the evaluation ,results.

[0045] See also Figure 1Specifically, percussion instruments can be used during the course training module. At the same time, in order to consider the physical strength of preschool children, substitutes can be used to replace percussion instruments in the course training module, as shown in the following table:

[0046] Serial number Musical Instruments Alternatives 1 Rhythm stick Two rolling pins 2 Wooden fish Small paper box 3 Bangzi Bamboo tube 4 Double sound gun Bamboo tube, small paper box 5 Bell, triangle iron glass 6 cymbals A pair of metal cup lids 7 Maracas Mung Beans in Mineral Water Bottles 8 Bell ring Keychain 9 Snare Drum Small plastic basin upside down 10 Bass Drum Large plastic basin upside down 11 Cowbells Bowls 12 big gong Metal wash basin upside down 13 Small Gong Metal small plate 14 Bells Coke can metal sheet

[0047] Among them, in order to adapt to the training in the home environment, other substitutes can be used for striking training.

[0048] See also Figure 1 ,Specifically, in the result acceptance module, the way to evaluate the training results is to ,determine the accuracy rate based on the autonomous programming information in the ,course training module and the programming information in the information capture and ,integration module, and determine the acceptance effect of the results based on the accuracy rate.

[0049] When judging, if the accuracy rate is ≥80%, the training effect is judged to be excellent;

[0050] If 60% ≤ accuracy < 80%, the training effect is judged to be average;

[0051] If the accuracy rate is less than 60%, consider retraining or changing the training method.

[0052] Embodiment 3:

[0053] The present invention aims at promoting the development of children's brain function and improving their learning ability.

[0054] The "Music Sensory Integration Technology System" is a series of thousands of games that are accompanied by specially produced functional music to stimulate different brain functions and are suitable for people of different ages. It is used to promote children's development, intervene in brain reaction disorders, and delay brain function degeneration. The invention includes the following subsystems:

[0055] 1. Promote the development of the musical sensory subsystem. In view of the optimization of people's living conditions and the alienation of parenting concepts (over-care, over-care, and over-replacement), insufficient brain stimulation has caused insufficient brain function development. It is necessary to stimulate and compensate through the means of musical sensory integration.

[0056] This subsystem is used for ordinary children. Since the basic brain functions of ordinary children are basically in a normal state or slightly underdeveloped, and there is no situation where any one function is particularly weak. Therefore, this subsystem stimulates children's brain functions in a comprehensive manner. This subsystem includes "Comprehensive Prenatal Education", "I Want Games" for newborns, "Daily Music Integration Games for Nursery Children" and "Music Integration Parent-Child Classes" for 0-3 years old, "Growth Music" for 3-6 years old, and "Old Naughty Children Music Integration Games" for delaying the degeneration of brain functions in the elderly.

[0057] 2. Intervention of the music sensory subsystem: Functional intervention of receiving and processing sensory information for children with developmental deficiencies, developmental delays, and autism.

[0058] This subsystem is used for intervention training of children with developmental delays in basic brain functions, sensory integration disorders, and special children such as autism and ADHD. It uses the "Sunshine Education Music Sensory Integration Game Library", which is divided into four parts: "Vestibular", "Tactile", "Proprioception", and "Others".

[0059] 3. Rehabilitation and health care subsystem: for the elderly.

[0060] 4. A subsystem for concentration training, used to improve children's concentration.

[0061] The concentration training subsystem is divided into elementary, intermediate and advanced training games. The system covers the training of sensory attention, imagination and thinking attention in the aspects of hearing, vision and touch. It is accompanied by instructions in music. It not only realizes the synchronous training of hearing and other sensory subjects, but also can realize the standardization of training and evaluation.

[0062] 5. Fetal education subsystem: used to promote the development of fetal brain function.

[0063] 6. Programming and digital literacy training subsystem. It is used to cultivate preschool children's programming awareness, programming logic understanding and digital literacy. It belongs to the field of teaching auxiliary tool technology.

[0064] Programming thinking and digital literacy cultivation subsystem. This system fully mobilizes children's vision, hearing, and body movements, and allows them to experience basic computer principles such as pulses, programming, binary, code, serial, and parallel in a happy percussion game.

[0065] The above subsystems integrate relevant disciplines such as brain science, psychology, musicology, and composition technology, and apply tools and technologies such as video acquisition and analysis, brain-computer interface technology, EEG acquisition and analysis of children and the elderly in different states, and the Internet to form an education and intervention system tool with evaluable and verifiable effects and replicable methods.

[0066] Embodiment 4:

[0067] Further explanation is given in combination with the above-mentioned Embodiment 1, Embodiment 2 and Embodiment 3.

[0068] The originality of musical sense integration is as follows:

[0069] Music sensory integration is an educational system that is uniquely developed based on sensory integration theory and practice. Based on the principle of frequency resonance of sensory information, it integrates the sensory information brought by sensory integration games with the highly related musical sound forms to achieve frequency resonance, amplify the intensity of brain stimulation, and make training more effective. This creation is based on:

[0070] The synesthesia correspondence principle of different sensory information brought by different music sounds and sensory integration games;

[0071] The principle of temporal control of information given by musical structure;

[0072] In stereo music, different sound directions correspond to the direction of game actions;

[0073] The principle of specifying the sound of musical instruments in music as action instructions in the game;

[0074] In terms of cultivating programming awareness and digital literacy, the different rhythms of percussion instruments are arranged in a pulse manner, recorded in a manner similar to punching holes in paper tapes, and reflected in combination with the binary logic of computers.

[0075] Originality is also reflected in the following: in order to make the music conform to the above principles, original music is created for all the supporting music of the game.

[0076] Working principle:

[0077] When training preschool children, a training system is established, and information capture and integration modules, course training modules and results acceptance modules are set up in the training system. During information capture, integration, course training and results acceptance, programming information is captured through vision and hearing, and the established procedures are implemented through percussion movements, so as to perceive the basic logic of programming, form programming thinking, and achieve the goal of independent programming.

[0078] The games in this course can also train children's concentration and reaction abilities.

[0079] In this way, children can learn in a pleasant mood, while improving their aesthetic taste and other emotional qualities, ensuring the training effect of preschool children's experiential learning of computer principles. At the same time, by mobilizing the physical activities of preschool children, the process of sitting for a long time is avoided, ensuring the physical health of preschool children.

[0080] The above is only a preferred specific implementation of the present invention; however, the protection scope of the present invention is not limited thereto. Any technician familiar with the technical field can make equivalent replacements or changes according to the technical solution and its improved conception within the technical scope disclosed by the present invention, which should be covered by the protection scope of the present invention.

Claims

1. A training system for improving children's brain function, comprising a training system, characterized in that: The training system includes an information capture and integration module, a course training module and an achievement acceptance module; The information capture and integration module is used to capture programming information through vision and hearing, and then use audio and video recording tools to save the acquired information, and integrate, record and transform the information, and then use it as a backup for subsequent training; The programming training module of the course is used to implement the established program through percussion movements, forming a course format, training children's concentration and reaction ability, forming the basic logic of perceptual programming and programming thinking, and completing independent programming; The achievement acceptance module is used to accept the achievements through the training results of the course training module, and then continue the evaluation based on the training achievements.

2. A training system for improving children's brain function according to claim 1, characterized in that: The information capture and integration module includes an information capture unit and an information processing unit; The capturing tools of the information capturing unit include a microphone and a camera.

3. A training system for improving children's brain function according to claim 1, characterized in that: The information processing unit includes an independent CPU, which converts the programming information into rhythm or note symbols.

4. A training system for improving children's brain function according to claim 1, characterized in that: In the course training module, the programming ability training method is to establish a percussion game, record the percussion information, and then compare the percussion information with the programming information.

5. The training system for improving children's brain function according to claim 1, characterized in that: In the course training module, after completing the training, the information with high accuracy is expressed as autonomous programming, which is recorded and used as a reference for subsequent evaluation.

6. The training system for improving children's brain function according to claim 1, characterized in that: The percussion instruments in the course training module include rhythm sticks, wooden fish, clappers, double-sounding drums, bells, triangles, cymbals, shakers, bell hoops, small drums, big drums, large and small cowbells, large gongs, small gongs and string bells. There are also programming tools: programming boards, pulse contacts, programming cards, and programming codes.

7. The training system for improving children's brain function according to claim 1, characterized in that: The home training module of the course uses substitutes to replace percussion instruments, including two rolling pins, a small paper box, a bamboo tube, a bamboo tube, a small paper box, a glass cup, a metal cup lid, a mineral water bottle filled with mung beans, a key chain, a small plastic basin upside down, a large plastic basin upside down, large and small bowls, an inverted metal washbasin, a small metal plate, and small metal pieces in a Coke can.

8. The training system for improving children's brain function according to claim 1, characterized in that: In the achievement acceptance module, the method of evaluating the training achievement is to determine the accuracy based on the autonomous programming information in the course training module and the programming information in the information capture and integration module, and to determine the acceptance effect of the achievement based on the accuracy.