Touch game interaction device and method and vehicle

By installing a touch game interactive device in the car, using the touch sensing module and vibration feedback module, the problem of passengers feeling irritable and less interaction while sitting for a long time is solved, and a higher in-car interaction and ride experience is achieved.

CN119633355AActive Publication Date: 2025-03-18CHERY AUTOMOBILE CO LTD
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Patent Information

Application Number
CN202411693411.3
Authority / Receiving Office
CN · China
Patent Type
Applications(China)
Current Assignee / Owner
Filing Date
2024-11-25
Publication Date
2025-03-18
Estimated Expiration
2044-11-25

AI Technical Summary

Technical Problem

Passengers are prone to irritability when sitting in the car for a long time, and there is less interaction between passengers, especially for children, because of their motivation, it is difficult to ride quietly in the car.

Method used

A touch game interactive device is designed, including a touch sensing module, a processing module and a feedback module. By detecting the finger touch commands and sliding data of the rear user, it processes and provides vibration feedback to enhance the interactive experience between passengers.

Benefits of technology

By enhancing the interactive experience of passengers, the interactiveness and intelligence level in the car are improved, and children are helped to improve their concentration, reduce the irritability and boredom during rides, and enhance the overall ride experience.

✦ Generated by Eureka AI based on patent content.

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Abstract

The invention relates to the technical field of vehicles, in particular to a touch game interaction device and method and a vehicle, and the device comprises a touch sensing module, a processing module and a feedback module. Wherein the touch sensing module is mounted on the reverse side of a copilot seat backrest and used for detecting a finger touch instruction of a back row user and collecting finger sliding data of the user according to the finger touch instruction; the processing module is connected with the touch sensing module, and the processing module is installed at the bottom of the co-driver seat and used for processing the finger sliding data transmitted by the touch sensing module; the feedback module is connected with the processing module, installed on the front face of the copilot seat backrest and used for providing vibration feedback according to the finger sliding data processed by the processing module. Therefore, the problems that the passengers are prone to being irritable when sitting in the vehicle for a long time, and interaction between the passengers is little are solved, irritable and active riding is avoided, meanwhile, the interaction feeling of the passengers in the vehicle can be increased, the boring feeling during riding is reduced, and the riding experience is improved.
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Description

Technical Field

[0001] The present application relates to the field of vehicle technology, and in particular to a tactile game interaction device, method and vehicle. Background Art

[0002] At present, the usage rate of cars is getting higher and higher, and people spend more and more time in cars. Sitting in the car for a long time will also make people feel irritable, especially for children, whose active nature makes it difficult for them to sit in the car safely. There are currently few interactive experience games on the market, and most of them are large-screen tablets. Although they can help children sit in the car safely, long-term use, especially the bumps during driving, will also cause eye problems. Summary of the invention

[0003] The present application provides a tactile game interactive device, method and vehicle to solve the problems of passengers becoming irritable when sitting in the vehicle for a long time and there being little interaction between passengers.

[0004] The first aspect of the present application provides a tactile game interaction device, including: a touch sensing module, which is installed on the back of the passenger seat backrest, and is used to detect the finger touch instructions of the rear user, and collect the finger sliding data of the user according to the finger touch instructions; a processing module, which is connected to the touch sensing module, and the processing module is installed at the bottom of the passenger seat, and is used to process the finger sliding data transmitted by the touch sensing module; a feedback module, which is connected to the processing module, and the feedback module is installed on the front of the passenger seat backrest, and is used to provide vibration feedback according to the finger sliding data processed by the processing module.

[0005] Through the above technical solutions, the interactive experience of passengers can be enhanced, the intuitiveness and reliability of the interaction can be enhanced, and the intelligence level of the vehicle can be improved.

[0006] Optionally, the touch sensing module includes: a touch unit for receiving finger touch instructions of the rear-row user; and a collection unit, which is installed at the bottom of the touch unit and is used to collect finger sliding data of the user according to the finger touch instructions.

[0007] Through the above technical solution, the position, speed, direction and user's finger sliding force in the finger sliding data can be collected to improve the interaction efficiency.

[0008] Optionally, the feedback module includes: an adjustment unit, which is connected to the processing module and is used to dynamically adjust the vibration intensity of the feedback module according to the processed finger sliding data.

[0009] Through the above technical solution, users can perceive the system's response and feedback more accurately, thereby improving interaction efficiency.

[0010] Optionally, the above-mentioned tactile game interactive device also includes: a first communication module, one end of the first communication module is connected to one end of the touch sensing module, and the other end of the first communication module is connected to one end of the processing module, and is used to transmit the finger sliding data to the processing module; a second communication module, one end of the second communication module is connected to the other end of the processing module, and the other end of the second communication module is connected to the feedback module, and is used to transmit the finger sliding data of the processing module to the feedback module.

[0011] Optionally, the above-mentioned tactile game interactive device also includes: a display module, which is arranged in front of the co-pilot and is connected to the processing module, and is used to display the finger sliding data processed by the processing module.

[0012] Through the above technical solution, the game interaction process can be displayed intuitively.

[0013] Optionally, the feedback module is a vibration motor or a piezoelectric actuator.

[0014] Optionally, the touch unit is a multi-touch sensor or a capacitive touch panel.

[0015] A second aspect of the present application provides a vehicle, which includes the above-mentioned tactile game interaction device.

[0016] The third aspect embodiment of the present application provides a tactile game interaction method, comprising the following steps: using a touch sensing module to detect finger touch commands of a back-row user, and collecting finger sliding data of the user based on the finger touch commands; using a processing module to process the finger sliding data transmitted by the touch sensing module, and providing vibration feedback through a feedback module based on the finger sliding data processed by the processing module.

[0017] Optionally, when providing vibration feedback based on the finger sliding data processed by the processing module, it includes: judging whether the current sliding force in the finger sliding data is less than a preset minimum threshold; if the current sliding force is less than or equal to the preset minimum threshold, increasing the vibration intensity of the feedback module; if the current sliding force is greater than the preset minimum threshold and less than a preset maximum threshold, vibrating according to the preset vibration intensity; if the current sliding force is greater than or equal to the preset maximum threshold, increasing the vibration intensity of the feedback module according to a preset ratio, and the degree of increase in the vibration intensity is proportional to the degree of increase in the sliding force.

[0018] In the above implementation, the touch sensing module is used to detect the finger touch command of the rear-seat user, and the user's finger sliding data is collected according to the finger touch command, the processing module is used to process the finger sliding data transmitted by the touch sensing module, and the feedback module provides vibration feedback according to the finger sliding data processed by the processing module. In this way, the problems of passengers getting irritable when sitting in the car for a long time and less interaction between passengers are solved, which helps children improve their concentration and avoid the irritability and restlessness caused by riding in the car and the problem of using the tablet to watch the eyes. At the same time, it can also increase the sense of interaction among the people in the car, reduce the boredom when riding, and improve the riding experience.

[0019] Additional aspects and advantages of the present application will be given in part in the description below, and in part will become apparent from the description below, or will be learned through the practice of the present application. BRIEF DESCRIPTION OF THE DRAWINGS

[0020] The above and / or additional aspects and advantages of the present application will become apparent and easily understood from the following description of the embodiments in conjunction with the accompanying drawings, in which:

[0021] Figure 1 is a schematic diagram of a tactile game interaction device according to an embodiment of the present application;

[0022] Figure 2 is a schematic diagram of a tactile game interaction device according to an embodiment of the present application;

[0023] Figure 3 is a schematic diagram of a passenger seat according to an embodiment of the present application;

[0024] Figure 4 The present invention is a flowchart of a tactile game interaction method provided according to an embodiment of the present application. DETAILED DESCRIPTION

[0025] Embodiments of the present application are described in detail below, and examples of the embodiments are shown in the accompanying drawings, wherein the same or similar reference numerals throughout represent the same or similar elements or elements having the same or similar functions. The embodiments described below with reference to the accompanying drawings are exemplary and are intended to be used to explain the present application, and should not be construed as limiting the present application.

[0026] The following describes the touch game interactive device, method and vehicle of the embodiment of the present application with reference to the accompanying drawings. In view of the problems mentioned in the above background technology that passengers tend to get irritated when sitting in the car for a long time and there is little interaction between passengers, the present application provides a touch game interactive device, in which a touch sensing module is used to detect the finger touch instructions of the rear-seat user, and the user's finger sliding data is collected according to the finger touch instructions, the finger sliding data transmitted by the touch sensing module is processed by the processing module, and vibration feedback is provided by the feedback module according to the finger sliding data processed by the processing module. In this way, the problems such as passengers tend to get irritated when sitting in the car for a long time and there is little interaction between passengers are solved, and the children are helped to improve their concentration, avoid the irritability and restlessness caused by riding in the car and the problem of using the eyes to watch the tablet, and at the same time, the sense of interaction of the people in the car can be increased, the boredom during riding can be reduced, and the riding experience can be improved.

[0027] Specifically, Figure 1 A schematic diagram of a tactile game interactive device provided in an embodiment of the present application.

[0028] like Figure 1 As shown, the tactile game interactive device 10 includes: a touch sensing module 100 , a processing module 200 and a feedback module 300 .

[0029] Among them, the touch sensing module 100 is installed on the back of the passenger seat backrest, and is used to detect the finger touch instructions of the rear user and collect the user's finger sliding data according to the finger touch instructions; the processing module 200 is connected to the touch sensing module, and the processing module is installed at the bottom of the passenger seat, and is used to process the finger sliding data transmitted by the touch sensing module; the feedback module 300 is connected to the processing module, and the feedback module is installed on the front of the passenger seat backrest, and is used to provide vibration feedback according to the finger sliding data processed by the processing module.

[0030] Optionally, in some embodiments, the touch sensing module 100 includes: a touch unit and a collection unit for receiving finger touch instructions from rear-row users; the collection unit is installed at the bottom of the touch unit, for collecting the user's finger sliding data according to the finger touch instructions.

[0031] Optionally, in some embodiments, the feedback module 300 includes: an adjustment unit, which is connected to the processing module and is used to dynamically adjust the vibration intensity of the feedback module according to the processed finger sliding data.

[0032] Optionally, in some embodiments, the above-mentioned tactile game interaction device 10 further includes: a first communication module, one end of the first communication module is connected to one end of the touch sensing module, and the other end of the first communication module is connected to one end of the processing module, for transmitting finger sliding data to the processing module; a second communication module, one end of the second communication module is connected to the other end of the processing module, and the other end of the second communication module is connected to the feedback module, for transmitting the finger sliding data of the processing module to the feedback module.

[0033] Optionally, in some embodiments, the above-mentioned tactile game interaction device 10 further includes: a display module, which is arranged in front of the co-pilot and connected to the processing module, and is used to display the finger sliding data processed by the processing module.

[0034] Optionally, in some embodiments, the feedback module 300 is a vibration motor or a piezoelectric actuator.

[0035] Optionally, in some embodiments, the touch unit is a multi-touch sensor or a capacitive touch panel.

[0036] Specifically, Figure 1 and Figure 2 As shown, a touch sensing module 100 is installed on the reverse side of the passenger seat backrest, for example, including a touch unit and a collection unit, the touch unit is a touch sensing panel, such as a capacitive touch panel or a multi-touch sensor, the collection unit is a collection controller, a feedback module 300 is installed on the front side of the passenger seat backrest, for example, a group of vibration motors or piezoelectric actuators, and a processing module 200, for example, a touch controller, is installed at the bottom of the passenger seat.

[0037] Specifically, the touch unit receives the finger touch commands of the back-row users, and the acquisition controller (such as an Arduino microcontroller) collects the finger sliding data of the back-row users after receiving the finger touch commands, including sliding trajectory, sliding position, sliding speed, sliding direction and sliding force.

[0038] The touch sensing module 100 transmits the acquired finger sliding data to the touch controller of the front seat, i.e., the processing module, through the first communication module (such as Bluetooth or WiFi) or by wire. Considering practicality, it can be hidden in the front and rear panel fixing devices by wire.

[0039] The processing module 200 processes the finger sliding data transmitted by the touch sensing module 100, and transmits the finger sliding data processed by the processing module 200 to the feedback module 300 through the second communication module. The feedback module 300 vibrates according to the processed finger sliding data to simulate the feeling of finger sliding, specifically through vibration feedback through a vibration motor or a piezoelectric actuator.

[0040] In the embodiment of the present application, the existing co-pilot screen or the newly added display module is utilized to transmit the finger sliding data processed by the processing module 200 to the display module via Bluetooth, so that the sliding trajectory of the rear-seat user can be displayed in real time to complete the interactive game of "you draw, I guess".

[0041] When the feedback module 300 provides vibration feedback based on the finger sliding data processed by the processing module 200, it determines whether the current sliding force in the finger sliding data is less than the preset minimum threshold; if the current sliding force is less than or equal to the preset minimum threshold, the vibration intensity of the feedback module is increased through the adjustment unit; if the current sliding force is greater than the preset minimum threshold and less than the preset maximum threshold, it vibrates according to the preset vibration intensity; if the current sliding force is greater than or equal to the preset maximum threshold, the vibration intensity of the feedback module is increased by the adjustment unit according to a preset ratio, and the degree of increase in the vibration intensity is proportional to the degree of increase in the sliding force.

[0042] As a specific embodiment of this application:

[0043] When the user in the back row performs a touch operation on the touch unit with his finger, the collection unit immediately starts to collect the user's finger sliding data, including sliding position, sliding speed, sliding direction and sliding force.

[0044] The processing module receives the finger sliding data transmitted by the touch sensing module and performs necessary processing and analysis. For example, it can identify and filter out false touches or invalid sliding to reduce the possibility of erroneous operation.

[0045] Further slide strength judgment:

[0046] It is determined whether the current sliding force is less than a preset minimum threshold. If the current sliding force is less than or equal to the preset minimum threshold, the vibration intensity of the feedback module is increased by the adjustment unit to provide stronger tactile feedback and enhance the user's operation perception.

[0047] If the current sliding force is greater than the preset minimum threshold and less than the preset maximum threshold, vibration is performed according to the preset vibration intensity to maintain stable tactile feedback and ensure the accuracy of user operation.

[0048] If the current sliding force is greater than or equal to the preset maximum threshold, the adjustment unit increases the vibration intensity of the feedback module according to a preset ratio, and the increase in vibration intensity is proportional to the increase in sliding force, so as to provide dynamic and responsive tactile feedback and enhance the user's interactive experience.

[0049] Preset thresholds: The preset vibration intensity, preset minimum threshold, and preset maximum threshold are determined based on user experience research and system design requirements to ensure the comfort and accuracy of tactile feedback.

[0050] According to the touch game interactive device proposed in the embodiment of the present application, the touch sensing module is used to detect the finger touch command of the user in the back row, and the user's finger sliding data is collected according to the finger touch command, the processing module is used to process the finger sliding data transmitted by the touch sensing module, and the feedback module provides vibration feedback according to the finger sliding data processed by the processing module. In this way, the problems of passengers being easily irritated when sitting in the car for a long time and the lack of interaction between passengers are solved, which helps children improve their concentration and avoid the irritability and restlessness caused by riding in the car and the problem of using the tablet to watch the eyes. At the same time, it can also increase the sense of interaction of people in the car, reduce the boredom when riding, and improve the riding experience.

[0051] Next, the tactile game interaction method proposed in the embodiment of the present application is described with reference to the accompanying drawings.

[0052] Figure 4 Schematic diagram of a tactile game interaction method according to an embodiment of the present application.

[0053] In step S401, a touch sensing module is used to detect a finger touch instruction of a user in the back row, and the user's finger sliding data is collected according to the finger touch instruction.

[0054] In step S402, the processing module is used to process the finger sliding data transmitted by the touch sensing module, and the feedback module provides vibration feedback according to the finger sliding data processed by the processing module.

[0055] Optionally, in some embodiments, when providing vibration feedback based on the finger sliding data processed by the processing module, it includes: determining whether the current sliding force in the finger sliding data is less than a preset minimum threshold; if the current sliding force is less than or equal to the preset minimum threshold, increasing the vibration intensity of the feedback module; if the current sliding force is greater than the preset minimum threshold and less than the preset maximum threshold, vibrating according to the preset vibration intensity; if the current sliding force is greater than or equal to the preset maximum threshold, increasing the vibration intensity of the feedback module according to a preset ratio, and the degree of increase in the vibration intensity is proportional to the degree of increase in the sliding force.

[0056] It should be noted that the above explanation of the embodiment of the tactile game interaction device is also applicable to the tactile game interaction method of this embodiment, and will not be repeated here.

[0057] According to the touch game interaction method proposed in the embodiment of the present application, the touch sensing module is used to detect the finger touch command of the user in the back row, and the user's finger sliding data is collected according to the finger touch command, the processing module is used to process the finger sliding data transmitted by the touch sensing module, and the feedback module provides vibration feedback according to the finger sliding data processed by the processing module. In this way, the problems of passengers being easily irritated when sitting in the car for a long time and the lack of interaction between passengers are solved, which helps children improve their concentration and avoid the irritability and restlessness caused by riding in the car and the problem of using the tablet to watch the eyes. At the same time, it can also increase the sense of interaction of people in the car, reduce the boredom when riding in the car, and improve the riding experience.

[0058] In the description of this specification, the description with reference to the terms "one embodiment", "some embodiments", "example", "specific example", or "some examples" etc. means that the specific features, structures, materials or characteristics described in conjunction with the embodiment or example are included in at least one embodiment or example of the present application. In this specification, the schematic representations of the above terms do not necessarily refer to the same embodiment or example. Moreover, the specific features, structures, materials or characteristics described may be combined in any one or N embodiments or examples in a suitable manner. In addition, those skilled in the art may combine and combine the different embodiments or examples described in this specification and the features of the different embodiments or examples, without contradiction.

[0059] In addition, the terms "first" and "second" are used for descriptive purposes only and should not be understood as indicating or implying relative importance or implicitly indicating the number of technical features indicated. Therefore, a feature defined as "first" or "second" may explicitly or implicitly include at least one of the features. In the description of this application, "N" means at least two, such as two, three, etc., unless otherwise clearly and specifically defined.

[0060] Any process or method description in a flowchart or otherwise described herein may be understood to represent a module, fragment or portion of code comprising one or more executable instructions for implementing the steps of a custom logical function or process, and the scope of the preferred embodiments of the present application includes alternative implementations in which functions may not be performed in the order shown or discussed, including performing functions in a substantially simultaneous manner or in reverse order depending on the functions involved, which should be understood by technicians in the technical field to which the embodiments of the present application belong.

[0061] The logic and / or steps represented in the flowchart or otherwise described herein, for example, can be considered as an ordered list of executable instructions for implementing logical functions, and can be embodied in any computer program product for use with an instruction execution system, device or apparatus (such as a computer-based system, a system including a processor, or other system that can fetch instructions from an instruction execution system, device or apparatus and execute instructions), or in combination with these instruction execution systems, devices or apparatuses. For the purposes of this specification, a "computer program product" can be any device that can contain, store, communicate, propagate or transmit a program for use with an instruction execution system, device or apparatus, or in combination with these instruction execution systems, devices or apparatuses. More specific examples of computer program products (a non-exhaustive list) include the following: an electrical connection with one or N wirings (electronic device), a portable computer disk case (magnetic device), a random access memory (RAM), a read-only memory (ROM), an erasable and programmable read-only memory (EPROM or flash memory), a fiber optic device, and a portable compact disk read-only memory (CDROM). Furthermore, the computer program product may even be paper or other suitable medium on which the program is printed, since the program may be obtained electronically, for example by optically scanning the paper or other medium and then editing, interpreting or, if necessary, processing in another suitable manner, and then storing it in a computer memory.

[0062] It should be understood that the various parts of the present application can be implemented by hardware, software, firmware or a combination thereof. In the above-mentioned embodiment, the N steps or methods can be implemented by software or firmware stored in a memory and executed by a suitable instruction execution system. For example, if implemented by hardware, as in another embodiment, it can be implemented by any one of the following technologies known in the art or their combination: a discrete logic circuit having a logic gate circuit for implementing a logic function for a data signal, a dedicated integrated circuit having a suitable combination of logic gate circuits, a programmable gate array (PGA), a field programmable gate array (FPGA), etc.

[0063] A person skilled in the art may understand that all or part of the steps in the method for implementing the above-mentioned embodiment may be completed by instructing related hardware through a program, and the program may be stored in a computer program product, which, when executed, includes one or a combination of the steps of the method embodiment.

[0064] In addition, each functional unit in each embodiment of the present application may be integrated into a processing module, or each unit may exist physically separately, or two or more units may be integrated into one module. The above-mentioned integrated module may be implemented in the form of hardware or in the form of a software functional module. If the integrated module is implemented in the form of a software functional module and sold or used as an independent product, it may also be stored in a computer program product.

[0065] The computer program product mentioned above may be a read-only memory, a disk or an optical disk, etc. Although the embodiments of the present application have been shown and described above, it can be understood that the above embodiments are exemplary and cannot be understood as limiting the present application. A person of ordinary skill in the art may change, modify, replace and modify the above embodiments within the scope of the present application.

Claims

1. A tactile game interactive device, characterized in that: include: A touch sensing module, which is installed on the back of the passenger seat backrest and is used to detect finger touch commands of a rear-seat user and collect finger sliding data of the user according to the finger touch commands; A processing module, the processing module is connected to the touch sensing module, the processing module is installed at the bottom of the passenger seat, and is used to process the finger sliding data transmitted by the touch sensing module; A feedback module is connected to the processing module and is installed on the front side of the passenger seat backrest to provide vibration feedback according to the finger sliding data processed by the processing module.

2. The tactile game interactive device according to claim 1, characterized in that: The touch sensing module comprises: A touch control unit, used for receiving a finger touch control instruction of the rear-seat user; A collection unit is installed at the bottom of the touch unit and is used to collect the user's finger sliding data according to the finger touch instruction.

3. The tactile game interactive device according to claim 1, characterized in that: The feedback module comprises: An adjustment unit, the adjustment unit is connected to the processing module and is used to dynamically adjust the vibration intensity of the feedback module according to the processed finger sliding data.

4. The tactile game interactive device according to claim 1, characterized in that: Also includes: a first communication module, one end of which is connected to one end of the touch sensing module, and the other end of which is connected to one end of the processing module, for transmitting the finger sliding data to the processing module; A second communication module, one end of which is connected to the other end of the processing module, and the other end of which is connected to the feedback module, is used to transmit the finger sliding data processed by the processing module to the feedback module.

5. The tactile game interactive device according to claim 1, characterized in that: Also includes: A display module is arranged in front of the co-pilot, connected to the processing module, and used for displaying the finger sliding data processed by the processing module.

6. The tactile game interactive device according to claim 3, characterized in that: The feedback module is a vibration motor or a piezoelectric actuator.

7. The tactile game interactive device according to claim 2, characterized in that: The touch control unit is a multi-touch sensor or a capacitive touch panel.

8. A vehicle, characterized in that: include: A tactile game interactive device as described in any one of claims 1 to 7.

9. A tactile game interaction method, characterized in that: Using the tactile game interactive device as described in any one of claims 1 to 7, the method comprises the following steps: Detecting finger touch commands of the rear-seat user using a touch sensing module, and collecting finger sliding data of the user according to the finger touch commands; The processing module is used to process the finger sliding data transmitted by the touch sensing module, and the feedback module provides vibration feedback according to the finger sliding data processed by the processing module.

10. The tactile game interaction method according to claim 9, characterized in that: When providing vibration feedback according to the finger sliding data processed by the processing module, it includes: Determine whether the current sliding force in the finger sliding data is less than a preset minimum threshold; If the current sliding force is less than or equal to the preset minimum threshold, the vibration intensity of the feedback module is increased; if the current sliding force is greater than the preset minimum threshold and less than the preset maximum threshold, the vibration is performed according to the preset vibration intensity; if the current sliding force is greater than or equal to the preset maximum threshold, the vibration intensity of the feedback module is increased according to a preset ratio, and the degree of increase in the vibration intensity is proportional to the degree of increase in the sliding force.

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