Game-based interaction method and related device
By introducing virtual resource containers that can enhance the effect of virtual resource resources in the game, the problem of fixed virtual resource resources in the existing technology is solved, and the flexibility and richness of the character attributes of the game object are achieved at multiple levels, and the game experience is improved.
Patent Information
- Application Number
- CN202510125055.3
- Authority / Receiving Office
- CN · China
- Patent Type
- Applications(China)
- Current Assignee / Owner
- Filing Date
- 2025-01-26
- Publication Date
- 2025-03-18
AI Technical Summary
The resource effect of virtual resources in the virtual resource column in the existing game remains unchanged, resulting in a single method of improving character attributes and poor flexibility, making it difficult to improve character attributes at multiple levels, affecting the game experience.
The first virtual resource container is introduced, which can strengthen the resource effect of the loaded virtual resources. The game object loads the virtual resources into the first virtual resource container in the virtual resource field, strengthens the resource effect of the virtual resources through the container level, and achieves multi-level improvement of the character attributes of the game object.
By introducing virtual resource containers, the diversity and flexibility of character attribute improvement methods are improved, and the possibility of character attribute improvement is restricted, thereby improving the game experience.
Smart Images

Figure CN119633381A_ABST
Abstract
Description
Technical Field
[0001] The present application relates to the technical field of game data processing, and in particular to a game-based interaction method and related devices. Background Art
[0002] At present, the virtual resource management interface of the game object provides a virtual resource column, which is used to load the virtual resources stored in the virtual resource warehouse of the game object. The resource effects of the virtual resources in the virtual resource column can quickly improve the character attributes of the game object.
[0003] In the related art, the interaction method between virtual resources and virtual resource fields in the game usually refers to: the game object selects virtual resources from the virtual resource warehouse, loads the virtual resources into the virtual resource field in the virtual resource management interface, so as to realize the resource effect of the virtual resources in the virtual resource field to enhance the character attributes of the game object.
[0004] However, the resource effect of the virtual resources in the virtual resource column has a fixed effect on the improvement of the character attributes of the game object, resulting in a relatively single and inflexible way to improve the character attributes, making it difficult to improve the character attributes at multiple levels, which limits the improvement of the character attributes and affects the game experience. Summary of the invention
[0005] In order to solve the above technical problems, an embodiment of the present application provides a game-based interaction method to achieve multi-level improvement of the character attributes of game objects, making the improvement methods of character attributes richer and more flexible, reducing the restrictions on the improvement of character attributes, and thus improving the gaming experience.
[0006] The embodiments of the present application disclose the following technical solutions:
[0007] On the one hand, an embodiment of the present application provides a game-based interaction method, the method comprising:
[0008] In response to a loading operation of a game object on a virtual resource management interface for a virtual resource to a first virtual resource container in a virtual resource column, the virtual resource is loaded into the first virtual resource container; the first virtual resource container is used to enhance a resource effect of the virtual resource;
[0009] A first enhancement effect of the first virtual resource container on the virtual resource is obtained; the first enhancement effect is generated by the first virtual resource container acting on the resource effect.
[0010] On the other hand, an embodiment of the present application provides a game-based interaction method, the method comprising:
[0011] Obtaining a first loading request of the game object, wherein the first loading request is used to load a virtual resource into a first virtual resource container in a virtual resource field;
[0012] According to the first loading request, controlling the first virtual resource container to load the virtual resource;
[0013] The resource effect of the virtual resource is enhanced by using the first virtual resource container to obtain a first enhanced effect of the first virtual resource container on the virtual resource.
[0014] On the other hand, an embodiment of the present application provides a game-based interactive device, the device comprising: a loading unit and a first acquisition unit;
[0015] The loading unit is used to load the virtual resource into the first virtual resource container in the virtual resource column in response to the loading operation of the game object on the virtual resource management interface for the virtual resource; the first virtual resource container is used to enhance the resource effect of the virtual resource;
[0016] The first acquisition unit is used to acquire a first enhancement effect of the first virtual resource container on the virtual resource; the first enhancement effect is generated by the first virtual resource container acting on the resource effect.
[0017] On the other hand, an embodiment of the present application provides a game-based interactive device, the device comprising: a second acquisition unit, a control unit, and a reinforcement unit;
[0018] The second acquisition unit is used to acquire a first loading request of the game object, wherein the first loading request is used to load the virtual resource into a first virtual resource container in the virtual resource column;
[0019] The control unit is configured to control the first virtual resource container to load the virtual resource according to the first loading request;
[0020] The strengthening unit is used to strengthen the resource effect of the virtual resource through the first virtual resource container to obtain a first strengthening effect of the first virtual resource container on the virtual resource.
[0021] On the other hand, an embodiment of the present application provides a computer device, the computer device comprising a processor and a memory:
[0022] The memory is used to store a computer program and transmit the computer program to the processor;
[0023] The processor is configured to execute the method described in the above aspects according to the instructions in the computer program.
[0024] On the other hand, an embodiment of the present application provides a computer-readable storage medium, which is used to store a computer program. When the computer program runs on a computer device, the computer device executes the method described in the above aspects.
[0025] On the other hand, an embodiment of the present application provides a computer program product, including a computer program, which, when executed on a computer device, enables the computer device to execute the method described in the above aspects.
[0026] It can be seen from the above technical scheme that a first virtual resource container is introduced into the virtual resource column in the virtual resource management interface of the game, and the first virtual resource container can strengthen the resource effect of the loaded virtual resource; based on this, the game object loads the virtual resource into the first virtual resource container in the virtual resource column in the virtual resource management interface, so as to realize the loading of the virtual resource into the first virtual resource container, and on the basis that the first virtual resource container can strengthen the resource effect of the loaded virtual resource, the resource effect of the virtual resource in the first virtual resource container can be strengthened to obtain the first strengthening effect of the first virtual resource container on the virtual resource, thereby further improving the character attribute of the game object through the first strengthening effect. The method introduces the first virtual resource container into the virtual resource column, and loads the virtual resource into the first virtual resource container, strengthens the resource effect of the virtual resource based on the container level of the first virtual resource container, not only improves the character attribute of the game object based on the resource level, but also improves the character attribute of the game object based on the container level, realizes the multi-level improvement of the character attribute of the game object, makes the improvement method of the character attribute richer and more flexible, reduces the limitation of the improvement of the character attribute, and thus improves the game experience. BRIEF DESCRIPTION OF THE DRAWINGS
[0027] In order to more clearly illustrate the embodiments of the present application or the technical solutions in the prior art, the drawings required for use in the embodiments or the description of the prior art will be briefly introduced below. Obviously, the drawings described below are only some embodiments of the present application. For ordinary technicians in this field, other drawings can be obtained based on these drawings without paying creative work.
[0028] Figure 1 A system schematic diagram of a game-based interactive method provided in an embodiment of the present application;
[0029] Figure 2 A flowchart of a game-based interaction method provided in an embodiment of the present application;
[0030] Figure 3 A schematic diagram of a first virtual resource container loading virtual resources provided in an embodiment of the present application;
[0031] Figure 4 A schematic diagram of a second virtual resource container loading virtual resources provided in an embodiment of the present application;
[0032] Figure 5 A schematic diagram of uninstalling a first virtual resource container from a virtual resource column in a resource container management interface provided by an embodiment of the present application;
[0033] Figure 6 A schematic diagram of displaying a virtual resource column in a resource container management interface to uninstall a first virtual resource container provided by an embodiment of the present application;
[0034] Figure 7 A schematic diagram of displaying a virtual resource column in a virtual resource management interface to uninstall a first virtual resource container provided by an embodiment of the present application;
[0035] Figure 8 A schematic diagram of loading virtual resources into a target virtual resource grid provided in an embodiment of the present application;
[0036] Fig. 9 A schematic diagram of a virtual resource management interface displaying resource container management controls provided in an embodiment of the present application;
[0037] Fig.10 A schematic diagram of a resource container management interface provided in an embodiment of the present application;
[0038] Fig.11 A schematic diagram of loading a first virtual resource container in a virtual resource column provided in an embodiment of the present application;
[0039] Fig.12 A schematic diagram of loading a first virtual resource container in another virtual resource column provided by an embodiment of the present application;
[0040] Fig.13 A schematic diagram of loading a first virtual resource container in another virtual resource column provided in an embodiment of the present application;
[0041] Fig.14 A schematic diagram of loading a first virtual resource container in another virtual resource column provided in an embodiment of the present application;
[0042] Fig.15 A schematic diagram of loading a first virtual resource container in another virtual resource column provided in an embodiment of the present application;
[0043] Fig.16 A schematic diagram of loading a first virtual resource container in another virtual resource column provided in an embodiment of the present application;
[0044] Fig.17 A schematic diagram of a virtual resource management interface provided in an embodiment of the present application showing a first container level, a first container attribute and a first container effect for a first virtual resource container;
[0045] Fig.18 A schematic diagram of a virtual resource management interface showing a first enhancement effect provided by an embodiment of the present application;
[0046] Fig.19 A flowchart of another game-based interaction method provided in an embodiment of the present application;
[0047] Fig. 20 A flowchart of another game-based interaction method provided in an embodiment of the present application;
[0048] Fig.21 A schematic diagram of the structure of a game-based interactive device provided in an embodiment of the present application;
[0049] Fig. 22 A schematic diagram of the structure of another game-based interactive device provided in an embodiment of the present application;
[0050] Fig.23 A structural diagram of a terminal provided in an embodiment of the present application;
[0051] Fig.24 A structural diagram of a server provided in an embodiment of the present application. DETAILED DESCRIPTION
[0052] The embodiments of the present application are described below in conjunction with the accompanying drawings.
[0053] At present, the game object selects virtual resources from the virtual resource warehouse, loads the virtual resources into the virtual resource column in the virtual resource management interface, and uses the resource effects of the virtual resources in the virtual resource column to improve the character attributes of the game object. For example, the game player U selects the virtual resource as prop A from the virtual resource warehouse, loads the prop A into the prop column included in the virtual resource column in the virtual resource management interface, and uses the prop effect of the prop A in the prop column to improve the character attributes of the game object; or, the game player U selects the virtual resource as equipment B from the virtual resource warehouse, loads the equipment B into the equipment column included in the virtual resource column in the virtual resource management interface, and improves the character attributes of the game object through the equipment effect of the equipment B in the equipment column; or, the game player U selects the virtual resource as skill C from the virtual resource warehouse, loads the skill C into the skill column included in the virtual resource column in the virtual resource management interface, and improves the character attributes of the game object through the skill effect of the skill C in the skill column.
[0054] However, the resource effects of the virtual resources in the virtual resource column have a fixed effect on the character attributes of the game object. For example, the effect of using the item effect of item A in the item column to improve the character attributes of the game object is the item effect of item A itself, or the effect of using the equipment effect of equipment B in the equipment column to improve the character attributes of the game object is the equipment effect of equipment B itself, or the effect of using the skill effect of skill C in the skill column to improve the character attributes of the game object is the skill effect of skill C itself. This method results in a relatively single method of improving character attributes and poor flexibility, making it difficult to improve character attributes at multiple levels, which limits the improvement of character attributes and affects the gaming experience.
[0055] In order to solve the above technical problems, an embodiment of the present application provides a game-based interaction method, which introduces a first virtual resource container into the virtual resource column in the virtual resource management interface of the game, and the first virtual resource container can enhance the resource effect of the loaded virtual resources; the game object loads the virtual resources into the first virtual resource container in the virtual resource column in the virtual resource management interface, so as to realize the loading of the virtual resources by the first virtual resource container, and on the basis that the first virtual resource container can enhance the resource effect of the loaded virtual resources, the resource effect of the virtual resources in the first virtual resource container can be enhanced to obtain the first enhancement effect of the first virtual resource container on the virtual resources, thereby further improving the character attributes of the game object through the first enhancement effect.
[0056] In order to facilitate understanding of the technical solutions provided by the embodiments of the present application, see Figure 1 ,Should Figure 1 A system schematic diagram of a game-based interaction method provided in an embodiment of the present application, the system includes a computer device 100, and the computer device 100 is used to execute the game-based interaction method.
[0057] Visualization perspective for computer device 100:
[0058] The computer device 100 responds to the loading operation of the game object on the virtual resource management interface for the virtual resource to the first virtual resource container in the virtual resource column, and loads the virtual resource in the first virtual resource container; the first virtual resource container is used to enhance the resource effect of the virtual resource. Wherein, the game object is a participant of the game; the virtual resource management interface is an interface for implementing virtual resource management when the game object participates in the game; the virtual resource management interface includes a virtual resource column; the virtual resource column includes a plurality of virtual resource grids, and the virtual resource grids are used to load virtual resources and virtual resource containers; the virtual resource container is used to load virtual resources and enhance the resource effect of the virtual resources; the resource effect is the effect of the virtual resource on the enhancement of the character attribute of the game object; the loading operation is a control operation for loading the virtual resource in the first virtual resource container in the virtual resource column.
[0059] As an example, the game object is a game player. When the game player performs a loading operation on the virtual resource management interface for the virtual resource to the first virtual resource container P1 in the virtual resource column, the computer device 100 loads the virtual resource in P1, and P1 is used to enhance the resource effect of the virtual resource.
[0060] The computer device 100 obtains a first enhancement effect of the first virtual resource container on the virtual resource; the first enhancement effect is generated by the first virtual resource container acting on the resource effect. The first enhancement effect is an enhancement effect on the character attribute of the game object after the first virtual resource container enhances the resource effect of the virtual resource.
[0061] As an example, based on the above example, the computer device 100 obtains the first strengthening effect of P1 on the virtual resource; the first strengthening effect is generated by P1 acting on the resource effect.
[0062] That is to say, the method introduces a first virtual resource container in the virtual resource column and loads the virtual resources into the first virtual resource container, and strengthens the resource effect of the virtual resources based on the container level of the first virtual resource container, and improves the character attributes of the game objects not only based on the resource level, but also based on the container level, thereby achieving multi-level improvement of the character attributes of the game objects, making the way of improving the character attributes richer and more flexible, reducing the restrictions on the improvement of the character attributes, and thus improving the gaming experience.
[0063] From a technical perspective of the computer device 100:
[0064] The computer device 100 obtains a first loading request of the game object, where the first loading request is used to load the virtual resource into a first virtual resource container in the virtual resource field.
[0065] As an example, the game object is a game player, and the computer device 100 obtains a first loading request of the game player, where the first loading request is used to load the virtual resource into the first virtual resource container P1 in the virtual resource column.
[0066] The computer device 100 controls the first virtual resource container to load the virtual resource according to the first loading request.
[0067] As an example, based on the above example, the computer device 100 controls P1 to load the virtual resource according to the first loading request.
[0068] The computer device 100 enhances the resource effect of the virtual resource through the first virtual resource container, thereby obtaining a first enhanced effect of the first virtual resource container on the virtual resource.
[0069] As an example, based on the above example, the computer device 100 enhances the resource effect of the virtual resource through P1 to obtain the first enhancement effect of P1 on the virtual resource.
[0070] That is to say, a first virtual resource container is introduced into the virtual resource column in the virtual resource management interface of the game, and the first virtual resource container can enhance the resource effect of the loaded virtual resource; after the computer device obtains the first loading request of the game object to load the virtual resource into the first virtual resource container in the virtual resource column, according to the first loading request, the first virtual resource container is controlled to load the virtual resource, and the resource effect of the virtual resource is enhanced by the first virtual resource container, so as to obtain the first enhanced effect of the first virtual resource container on the virtual resource. In this method, the computer device responds to the first loading request of the game object to load the virtual resource into the first virtual resource container, controls the first virtual resource container to load the virtual resource, and enhances the resource effect of the virtual resource based on the container level of the first virtual resource container, not only enhances the role attribute of the game object based on the resource level, but also enhances the role attribute of the game object based on the container level, so as to achieve multi-level enhancement of the role attribute of the game object, so that the enhancement method of the role attribute is richer and more flexible, and reduces the restriction on the enhancement of the role attribute, thereby enhancing the game experience.
[0071] The computer device may be a terminal or a server. The method provided in the embodiment of the present application may be executed by the terminal or the server alone, or by the terminal and the server in cooperation. Figure 1 The corresponding embodiments are similar, mainly replacing the computer device with a terminal or a server. In addition, when the method provided in the embodiment of the present application is executed by the terminal and the server in cooperation, the steps that need to be reflected on the front-end interface can be executed by the terminal, and some steps that require background calculation and do not need to be reflected on the front-end interface can be executed by the server.
[0072] Among them, the terminal can be a smart phone, a tablet computer, a laptop computer, a desktop computer, a gaming device, an intelligent voice interaction device, a vehicle-mounted terminal, a smart TV, an extended reality device or an aircraft, etc., but is not limited to this. The server can be an independent physical server, or a server cluster or distributed system composed of multiple physical servers, or a cloud server that provides cloud computing services, but is not limited to this. The terminal and the server can be directly or indirectly connected via wired or wireless communication, and this application does not limit this. For example, the terminal and the server can be connected via a network, which can be a wired or wireless network.
[0073] Next, from the perspective of visualization of computer devices, a game-based interaction method provided in an embodiment of the present application is introduced in detail in combination with the accompanying drawings.
[0074] See also Figure 2 ,Should Figure 2 A flowchart of a game-based interaction method provided in an embodiment of the present application, the method comprising:
[0075] S201: In response to a loading operation of a game object on a virtual resource management interface for a virtual resource into a first virtual resource container in a virtual resource column, the virtual resource is loaded into the first virtual resource container; the first virtual resource container is used to enhance a resource effect of the virtual resource.
[0076] S202: Obtain a first enhancement effect of the first virtual resource container on the virtual resource; the first enhancement effect is generated by the first virtual resource container acting on the resource effect.
[0077] In the related art, the game object selects virtual resources from the virtual resource warehouse and loads the virtual resources into the virtual resource column in the virtual resource management interface, so as to realize that the resource effect of the virtual resources in the virtual resource column improves the character attributes of the game object. However, the resource effect of the virtual resources in the virtual resource column is fixed for the improvement effect of the character attributes of the game object, resulting in a relatively single and poor flexibility in the improvement method of the character attributes, making it difficult to improve the character attributes at multiple levels, so that the improvement of the character attributes is limited, thereby affecting the game experience.
[0078] Therefore, in the embodiment of the present application, in order to solve the above problem, a first virtual resource container that can be loaded into the virtual resource column in the virtual resource management interface is introduced into the game, so that the first virtual resource container loaded into the virtual resource column can enhance the resource effect of the virtual resource loaded by the first virtual resource container. The game object loads the virtual resource into the first virtual resource container in the virtual resource column in the virtual resource management interface, so that the first virtual resource container loads the virtual resource. On the basis that the first virtual resource container can enhance the resource effect of the loaded virtual resource, the resource effect of the virtual resource in the first virtual resource container can be enhanced to obtain the first enhancement effect of the first virtual resource container on the virtual resource, thereby further improving the character attribute of the game object through the first enhancement effect.
[0079] Among them, the game object is the participating object of the game; the virtual resource management interface is the interface for realizing virtual resource management when the game object participates in the game; the virtual resource management interface includes a virtual resource column; the virtual resource column includes multiple virtual resource grids, and the virtual resource grids are used to load virtual resources and virtual resource containers; the virtual resource container is used to load virtual resources and enhance the resource effect of the virtual resources; the resource effect is the improvement effect of the virtual resource on the character attributes of the game object; the loading operation is the control operation of loading the virtual resource into the first virtual resource container in the virtual resource column; the first enhancement effect is the improvement effect of the character attributes of the game object after the resource effect of the virtual resource is enhanced by the first virtual resource container.
[0080] S201 and S202 load virtual resources into the first virtual resource container in the virtual resource column through the loading operation of the game object in the virtual resource management interface, so that the first virtual resource container can enhance the resource effect of the virtual resources, obtain the first enhancement effect of the first virtual resource container on the virtual resources, enhance the resource effect of the virtual resources based on the container level of the first virtual resource container, enhance the role attributes of the game object not only based on the resource level, but also based on the container level, to achieve multi-level enhancement of the role attributes of the game object, make the role attribute enhancement method richer and more flexible, reduce the restrictions on role attribute enhancement, and thus enhance the gaming experience.
[0081] As an example of S201 and S202, the game object is a game player. When the game player performs a loading operation on the virtual resource management interface for the virtual resource to the first virtual resource container P1 in the virtual resource column, the computer device loads the virtual resource in P1, and P1 is used to enhance the resource effect of the virtual resource; the computer device obtains the first enhancement effect of P1 on the virtual resource; the first enhancement effect is generated by P1 acting on the resource effect.
[0082] See also Figure 3 ,Should Figure 3 A schematic diagram of a first virtual resource container loading virtual resources provided in an embodiment of the present application. Figure 3 The virtual resource management interface includes a virtual resource column, the virtual resource column is loaded with at least one virtual resource container, the at least one virtual resource container includes a first virtual resource container P1, the virtual resource column includes a plurality of virtual resource grids, the game player performs a loading operation on the virtual resource to the virtual resource column P1 in the virtual resource management interface, loads the virtual resource in P1, so as to achieve the resource effect of P1 strengthening the virtual resource; Figure 3The short dashed line frame is used to highlight P1 loaded in the virtual resource column, and the movement between the dashed arrow and the solid arrow indicates that the game player performs a loading operation on the virtual resource to P1 in the virtual resource column in the virtual resource management interface.
[0083] The game-based interaction method provided by the embodiment of the present application introduces a first virtual resource container into the virtual resource column in the virtual resource management interface of the game, and the first virtual resource container can strengthen the resource effect of the loaded virtual resource; based on this, the game object loads the virtual resource into the first virtual resource container in the virtual resource column in the virtual resource management interface, so as to realize the loading of the virtual resource into the first virtual resource container, and on the basis that the first virtual resource container can strengthen the resource effect of the loaded virtual resource, the resource effect of the virtual resource in the first virtual resource container can be strengthened to obtain the first strengthening effect of the first virtual resource container on the virtual resource, thereby further improving the character attribute of the game object through the first strengthening effect. The method introduces the first virtual resource container into the virtual resource column, and loads the virtual resource into the first virtual resource container, strengthens the resource effect of the virtual resource based on the container level of the first virtual resource container, not only improves the character attribute of the game object based on the resource level, but also improves the character attribute of the game object based on the container level, realizes the multi-level improvement of the character attribute of the game object, makes the improvement method of the character attribute richer and more flexible, reduces the limitation of the improvement of the character attribute, and thus improves the game experience.
[0084] In the embodiment of the present application, considering that the virtual resources in the game include props, equipment and skills, the virtual resource column includes a prop column, an equipment column and a skill column. When the virtual resource column is a prop column, the first virtual resource container is a first prop bag. When the virtual resource column is an equipment column, the first virtual resource container is a first equipment bag. When the virtual resource column is a skill column, the first virtual resource container is a first skill bag.
[0085] With respect to the prop bar, the present application provides a possible implementation method, and the above S201-S202 includes the following S201a and S202a (not shown in the figure).
[0086] S201a: In response to the game object's operation of loading props into a first prop bag in a prop bar in a prop management interface, the props are loaded into the first prop bag; the first prop bag is used to enhance the resource effect of the props.
[0087] S202a: Obtain a first strengthening effect of the first prop bag on the prop; the first strengthening effect is generated by the prop bag acting on the prop effect.
[0088] Among them, the prop bar includes multiple prop grids, the prop grids are used to load props and prop bags; the prop bags are used to load props; the loading operation is a control operation to load the first prop bag in the prop bar.
[0089] S201a and S202a load props into the first prop bag in the prop column through the loading operation of the game object in the prop management interface, so that the first prop bag can enhance the resource effect of the props, obtain the first enhancement effect of the first prop bag on the props, enhance the prop effect of the props based on the container level of the first prop bag, not only enhance the character attributes of the game object based on the resource level, but also enhance the character attributes of the game object based on the container level, thereby achieving multi-level enhancement of the character attributes of the game object, making the way of enhancing the character attributes richer and more flexible, reducing the restrictions on the enhancement of the character attributes, and thus enhancing the game experience.
[0090] Regarding the equipment column, the present application provides a possible implementation method, and the above S201-S202 includes the following S201b and S202b (not shown in the figure).
[0091] S201b: In response to the game object's operation of loading equipment into a first equipment bag in the equipment column in the equipment management interface, the equipment is loaded into the first equipment bag; the first equipment bag is used to enhance the resource effect of the equipment.
[0092] S202b: Obtain a first enhancement effect of the first equipment bag on the equipment; the first enhancement effect is generated by the equipment bag acting on the equipment effect.
[0093] The equipment bar includes a plurality of equipment slots, and the equipment slots are used to load equipment and equipment bags; the equipment bags are used to load equipment; and the loading operation is a control operation for loading the first equipment bag in the equipment bar.
[0094] S201b and S202b load equipment into the first equipment bag in the equipment column through the loading operation of the game object in the equipment management interface, so that the first equipment bag can enhance the resource effect of the equipment, obtain the first enhancement effect of the first equipment bag on the equipment, enhance the equipment effect of the equipment based on the container level of the first equipment bag, not only enhance the character attributes of the game object based on the resource level, but also enhance the character attributes of the game object based on the container level, thereby achieving multi-level enhancement of the character attributes of the game object, making the way of enhancing the character attributes richer and more flexible, reducing the restrictions on the enhancement of the character attributes, and thus enhancing the gaming experience.
[0095] Regarding the skill column, the present application provides a possible implementation method, and the above S201-S202 includes the following S201c and S202c (not shown in the figure).
[0096] S201c: In response to the game object's operation of loading a skill into a first skill bag in a skill bar in a skill management interface, the skill is loaded into the first skill bag; the first skill bag is used to enhance the resource effect of the skill.
[0097] S202c: Obtain the first enhancement effect of the first skill bag on the skill; the first enhancement effect is generated by the skill bag acting on the skill effect.
[0098] Among them, the skill bar includes multiple skill grids, the skill grids are used to load skills and skill bags; the skill bags are used to load skills; the loading operation is a control operation to load the first skill bag in the skill bar.
[0099] S201c and S202c load the skills into the first skill bag in the skill bar through the loading operation of the game object in the skill management interface, so that the first skill bag can enhance the resource effect of the skills, obtain the first enhancement effect of the first skill bag on the skills, and enhance the skill effect of the skills based on the container level of the first skill bag. The character attributes of the game objects are not only enhanced based on the resource level, but also based on the container level, thereby achieving multi-level enhancement of the character attributes of the game objects, making the way of enhancing the character attributes richer and more flexible, reducing the restrictions on the enhancement of the character attributes, and thus enhancing the gaming experience.
[0100] In the embodiment of the present application, the virtual resource column can load multiple virtual resource containers, that is, the virtual resource column loads the first virtual resource container and the second virtual resource container; considering the adjustment requirements of loading virtual resources in different virtual resource containers, after loading the virtual resources in the first virtual resource container, the game object can also perform the adjustment operation of the virtual resource from the first virtual resource container to the second virtual resource container in the virtual resource column, so as to load the virtual resource in the second virtual resource container, and realize the change of the first strengthening effect of the first virtual resource container for the virtual resource to the second strengthening effect of the second virtual resource container for the virtual resource, thereby meeting the adjustment requirements of loading virtual resources in different virtual resource containers, and realizing the change requirements of different virtual resource containers for different strengthening effects of virtual resources. Based on this, the present application provides a possible implementation method, and the game-based interaction method also includes the following S1-S2 (not shown in the figure).
[0101] S1: In response to the game object adjusting the virtual resource from the first virtual resource container to the second virtual resource container in the virtual resource column, the virtual resource is loaded into the second virtual resource container; the second virtual resource container is used to enhance the resource effect.
[0102] S2: changing the first enhancement effect to a second enhancement effect of the second virtual resource container on the virtual resource; the second enhancement effect is generated by the second virtual resource container acting on the resource effect.
[0103] Among them, the adjustment operation is a control operation to transfer virtual resources from the first virtual resource container to the second virtual resource container in the virtual resource column; the second virtual resource container is used to load virtual resources and enhance the resource effect of the virtual resources; the second enhancement effect is the enhancement effect on the character attributes of the game object after the second virtual resource container enhances the resource effect of the virtual resources.
[0104] S1 and S2 perform adjustment operations on virtual resources from the first virtual resource container to the second virtual resource container in the virtual resource column through the game object, adjust the virtual resources from being loaded by the first virtual resource container to being loaded by the second virtual resource container, and change the first strengthening effect of the first virtual resource container on the virtual resources to the second strengthening effect of the second virtual resource container on the virtual resources, thereby changing the strengthening effect on the virtual resources by adjusting the virtual resources loaded in different virtual resource containers, thereby meeting the changing needs of different virtual resource containers for different strengthening effects on virtual resources.
[0105] As an example of S1 and S2, based on the above examples of S201 and S202, the game object performs an adjustment operation on the virtual resource from P1 to the second virtual resource container P2 in the virtual resource column, the computer device loads the virtual resource in P2, and changes the first enhancement effect to the second enhancement effect of P2 on the virtual resource; the second enhancement effect is generated by P2 acting on the resource effect.
[0106] In the above Figure 3 Based on Figure 4 ,Should Figure 4 A schematic diagram of a second virtual resource container loading virtual resources provided in an embodiment of the present application. Figure 4 The virtual resource slot in the game object is loaded with P1 and P2, the game object performs an adjustment operation of the virtual resource from P1 to P2, and the virtual resource is loaded in P2 to change the first strengthening effect of P1 on the virtual resource into the second strengthening effect of P2 on the virtual resource; Figure 4 In the figure, P1 and P2 loaded in the virtual resource column are highlighted with a short dashed line frame.
[0107] In the embodiment of the present application, considering that the game object has an unloading requirement for the first virtual resource container in the virtual resource column, the game object can perform an unloading operation for the first virtual resource container in the virtual resource column, unload the first virtual resource container from the virtual resource column, and change the first enhancement effect of the virtual resource to a resource effect, thereby satisfying the unloading requirement of the first virtual resource container in the virtual resource column, and satisfying the change requirement of the virtual resource from the first enhancement effect to the resource effect after unloading the first virtual resource container. Based on this, the present application provides a possible implementation method, and the game-based interaction method also includes the following S3-S4 (not shown in the figure).
[0108] S3: In response to the game object's unloading operation on the first virtual resource container in the virtual resource column, unloading the first virtual resource container from the virtual resource column.
[0109] S4: Change the first enhancement effect to a resource effect.
[0110] The uninstallation operation is a control operation for uninstalling the first virtual resource container from the virtual resource column, and the uninstallation operation includes an uninstallation operation based on an uninstallation control or an uninstallation operation based on a drag operation.
[0111] The S3-S4 game object executes an unloading operation on the first virtual resource container loaded in the virtual resource column, and the computer device unloads the first virtual resource container from the virtual resource column, thereby satisfying the unloading requirement of the game object for the first virtual resource container in the virtual resource column, thereby preventing the first virtual resource container from being loaded in the virtual resource column and being unable to be unloaded and occupying the loading resources, and changing the first enhancement effect into a resource effect, thereby satisfying the change requirement of the virtual resource from the first enhancement effect to the resource effect after unloading the first virtual resource container.
[0112] As an example of S3-S4, based on the above examples of S201 and S202, the game player performs an uninstall operation on P1 in the virtual resource column, and the computer device uninstalls P1 from the virtual resource column, changing the first enhancement effect to a resource effect.
[0113] See also Figure 5 ,Should Figure 5 A schematic diagram of uninstalling a first virtual resource container from a virtual resource column in a resource container management interface provided in an embodiment of the present application. Based on the above S3-S4 examples, a game player can perform an uninstall operation on P1 in the virtual resource column in the resource container management interface; for example, the game player performs an uninstall operation based on an uninstall control on P1 in the virtual resource column, and the uninstall operation based on the uninstall control is an operation of clicking the uninstall control.
[0114] See also Figure 6 ,Should Figure 6A schematic diagram of displaying a virtual resource column in a resource container management interface to uninstall a first virtual resource container is provided in an embodiment of the present application. Figure 5 Based on this, the computer device uninstalls P1 from the virtual resource column in response to the operation of clicking the uninstall control.
[0115] See also Figure 7 ,Should Figure 7 A schematic diagram of an embodiment of the present application is provided after uninstalling a first virtual resource container from a virtual resource column in a virtual resource management interface. After a game player performs a touch operation of clicking an uninstall control, the computer device responds to the touch operation of clicking an uninstall control and uninstalls P1 from the virtual resource column in the virtual resource management interface.
[0116] In the embodiment of the present application, the first virtual resource container is loaded into the virtual resource column. Since the virtual resource column includes multiple virtual resource grids, considering the adjustment requirement of loading the virtual resource into the virtual resource grid that is not loaded with the virtual resource container, after loading the virtual resource into the first virtual resource container, the game object can also perform the adjustment operation of transferring the virtual resource from the first virtual resource container to the target virtual resource grid that is not loaded with the virtual resource container in the virtual resource column, thereby loading the virtual resource into the target virtual resource grid, realizing the change of the first enhancement effect of the first virtual resource container for the virtual resource to the resource effect of the virtual resource, and meeting the change requirement of loading the virtual resource into the virtual resource grid that has different effects on the virtual resource or the virtual resource grid that is not loaded with the virtual resource container. Based on this, the present application provides a possible implementation method, and the game-based interaction method also includes the following S5-S6 (not shown in the figure).
[0117] S5: In response to the game object's adjustment operation on the virtual resource from the first virtual resource container to the target virtual resource grid in the virtual resource column, the virtual resource is loaded in the target virtual resource grid; the target virtual resource grid is not loaded with the virtual resource container.
[0118] S6: Change the first enhancement effect to a resource effect.
[0119] The adjustment operation is a control operation to move virtual resources from the first virtual resource container to the target virtual resource grid in the virtual resource column; the virtual resource column includes multiple virtual resource grids, the multiple virtual resource grids include the target virtual resource grid, and the target virtual resource grid is a virtual resource grid that is not loaded with a virtual resource container.
[0120] S5 and S6 perform the adjustment operation of transferring the virtual resources from the first virtual resource container to the target virtual resource grid in the virtual resource column that is not loaded with the virtual resource container through the game object, adjust the virtual resources from being loaded from the first virtual resource container to being loaded from the target virtual resource grid, and change the first strengthening effect of the first virtual resource container on the virtual resources to the resource effect of the virtual resources. By adjusting the virtual resources from being loaded into the virtual resource container to being loaded into the virtual resource grid that is not loaded with the virtual resource container, the strengthening effect of the virtual resource container on the virtual resources is changed to the resource effect, thereby meeting the changing requirements of the virtual resources having different effects on the virtual resources when the virtual resource is loaded into the virtual resource container or the virtual resource grid that is not loaded with the virtual resource container.
[0121] As an example of S5 and S6, based on the above examples of S201 and S202, the game object performs an adjustment operation on the virtual resource from P1 to the target virtual resource grid T1 in the virtual resource column, the computer device loads the virtual resource in T1, and changes the first enhancement effect to the resource effect of the virtual resource.
[0122] In the above Figure 3 Based on Figure 8 ,Should Figure 8 A schematic diagram of loading virtual resources in a target virtual resource grid provided in an embodiment of the present application. The game object performs an adjustment operation of the virtual resource from P1 to T1 in the virtual resource column, adjusting the virtual resource from loading from P1 to loading from T1, so as to change the first strengthening effect of P1 on the virtual resource into the resource effect of the virtual resource; Figure 8 The P1 loaded in the virtual resource slot is highlighted using a short dashed line frame.
[0123] In the embodiment of the present application, the first virtual resource container is loaded into the virtual resource column by the game object in the resource container management interface to perform a loading operation for the first virtual resource container to the virtual resource column, and the computer loads the first virtual resource container in the virtual resource column in response to the loading operation, thereby achieving the loading of the first virtual resource container in the virtual resource column. Based on this, the present application provides a possible implementation method, and the game-based interaction method also includes S7 (not shown in the figure): in response to the game object in the resource container management interface The loading operation of the first virtual resource container to the virtual resource column, the first virtual resource container is loaded in the virtual resource column.
[0124] Among them, the resource container management interface is an interface for implementing resource container management when the game object participates in the game; the resource container management interface includes at least one virtual resource container; the loading operation is a control operation for loading the first virtual resource container in the virtual resource column.
[0125] The S7 executes a loading operation of the first virtual resource container to the virtual resource column through the game object, and loads the first virtual resource container into the virtual resource column in the virtual resource management interface. On the basis that the first virtual resource container loaded in the virtual resource column can enhance the effect of the virtual resources loaded by the first virtual resource container, the character attributes of the game object are improved at multiple levels, making the way of improving the character attributes richer and more flexible, reducing the restrictions on the improvement of the character attributes, thereby improving the gaming experience.
[0126] As an example of S7, based on the above examples of S201 and S202, when the game player performs a loading operation on P1 to the virtual resource column, the computer device loads P1 in the virtual resource column.
[0127] In the embodiment of the present application, in order to implement the loading operation of the game object on the resource container management interface for the first virtual resource container to the virtual resource column, the resource container management interface can be entered based on the resource container management control set in the virtual resource management interface, so as to implement the loading operation on the resource container management interface. Based on this, the present application provides a possible implementation method, and the game-based interaction method also includes the following S8-S9 (not shown in the figure).
[0128] S8: In response to a first trigger operation of the game object on the virtual resource field in the virtual resource management interface, display a resource container management control in the virtual resource management interface.
[0129] S9: In response to a second trigger operation of the game object on the resource container management control, entering a resource container management interface; the resource container management interface includes at least one virtual resource container.
[0130] Among them, the resource container management control is a trigger control for resource container management; the first trigger operation is a trigger operation based on displaying the resource container management control in the virtual resource field, and the first trigger operation includes a touch operation or a suspension operation; the second trigger operation is a trigger operation based on entering the resource container management interface of the resource container management control, and the second trigger operation includes a touch operation.
[0131] The S8 and S9 display a resource container management control in the virtual resource management interface when the game object performs a first trigger operation on the virtual resource field in the virtual resource management interface, so that the game object manages the virtual resource container based on the resource container management control; when the game object performs a second trigger operation on the resource container management control, the resource container management interface is entered, and based on the resource container management interface including at least one virtual resource container, the game object performs a loading operation of the virtual resource container to the virtual resource field in the resource container management interface, thereby achieving the effect of strengthening the virtual resources by using the virtual resource container loaded in the virtual resource field, improving the character attributes of the game object at multiple levels, and making the way to improve the character attributes richer and more flexible.
[0132] See also Fig. 9 ,Should Fig. 9 A schematic diagram of a virtual resource management interface displaying resource container management controls provided in an embodiment of the present application. Fig. 9 The virtual resource management interface includes a virtual resource field, which includes multiple virtual resource grids. The first trigger operation is a suspension operation, that is, an operation in which the mouse pointer is suspended over the area where the virtual resource field is located. When the game player performs a suspension operation on the virtual resource field in the virtual resource management interface, that is, when the game player performs an operation in which the mouse pointer is suspended over the area where the virtual resource field is located, the resource container management control displayed on the virtual resource management interface is a "Manage My Virtual Resource Container" control.
[0133] In the above Fig. 9 Based on Fig.10 ,Should Fig.10 A schematic diagram of a resource container management interface provided in an embodiment of the present application. The second trigger operation is a touch operation. When the game player performs a touch operation on "Manage my virtual resource container", the resource container management interface is entered from the virtual resource management interface; the resource container management interface includes at least one virtual resource container, and the at least one virtual resource container includes a first virtual resource container.
[0134] In the above Fig.10 Based on Fig.11 ,Should Fig.11 A schematic diagram of loading a first virtual resource container into a virtual resource column provided in an embodiment of the present application. Based on the above example, in the resource container management interface, when the game object performs a loading operation of the first virtual resource container into the virtual resource column, when the resource container management interface includes a virtual resource column, P1 is loaded into the virtual resource column in the resource container management interface, and the virtual resource column in the resource container management interface that loads P1 is displayed in the virtual resource column. Fig.11 It is highlighted with a short dashed box.
[0135] See also Figure 3 Based on the above example, in the resource container management interface, when the game object performs the loading operation of the first virtual resource container to the virtual resource column, when the resource container management interface does not include the virtual resource column, P1 is directly loaded into the virtual resource column in the virtual resource management interface, and the virtual resource column of P1 loaded into the virtual resource column in the virtual resource management interface is Figure 3 It is highlighted with a short dashed box.
[0136] In the embodiment of the present application, considering the operability of the loading operation of the game object for the first virtual resource container to the virtual resource column, the loading operation of the first virtual resource container to the virtual resource column can be implemented based on the loading control, and the loading control can be set in the resource container management interface, that is, each virtual resource container can implement the loading operation of the virtual resource container to the virtual resource column based on the loading control in the resource container management interface; based on this, when the game object performs the loading operation based on the loading control for the first virtual resource container to the virtual resource column, the computer device determines the default free grid set in the virtual resource column that matches the first container size of the first virtual resource container, and loads the first virtual resource container in the default free grid set, thereby implementing the loading of the first virtual resource container in the virtual resource column based on the loading control, and matching the first container size of the first virtual resource container. Based on this, the present application provides a possible implementation method, the loading operation of the game object for the first virtual resource container to the virtual resource column includes the loading operation of the game object for the first virtual resource container to the virtual resource column based on the loading control; the above S7 includes the following S7a-S7b (not shown in the figure).
[0137] S7a: Determine a default free grid set in the virtual resource column that matches the first container size.
[0138] S7b: Load the first virtual resource container in the default free grid set.
[0139] Among them, the first container size is the number of virtual resource grids occupied by the first virtual resource container; the first virtual resource container has a loading control, and the default free grid set is the first virtual resource grid set that matches the first container size and is determined by the virtual resource column according to the arrangement order of the virtual resource grids that are not loaded with the virtual resource container.
[0140] When the game object performs a loading control-based loading operation on the first virtual resource container to the virtual resource field, S7a-S7b loads the first virtual resource container into the default free grid set of the virtual resource field by determining the default free grid set that matches the size of the first container in the virtual resource field, that is, the first virtual resource container is loaded into the default free grid set that matches the size of the first container in the virtual resource field by using the loading control by default in sequence, thereby realizing sequential loading of virtual resource containers in the virtual resource field, and avoiding the waste of loading resources due to the existence of free virtual resource grids between virtual resource containers loaded in the virtual resource field.
[0141] See also Fig.12 , Fig.12 A schematic diagram of loading a first virtual resource container in another virtual resource field provided in an embodiment of the present application. Based on the above S7a-S7b examples, the resource container management interface includes at least one virtual resource container, and P1 in at least one virtual resource container has a loading control; in the resource container management interface, when the game object executes a loading operation of P1 to the virtual resource field based on the loading control, the total number of virtual resource grids in the virtual resource field is 6, the virtual resource field includes 5 virtual resource grids that are not loaded with virtual resource containers, the first container size of P1 is 3 virtual resource grids, and the default free grid set matching the 3 virtual resource grids in the virtual resource field is the second virtual resource grid, the third virtual resource grid and the fourth virtual resource grid of the 5 virtual resource grids that are not loaded with virtual resource containers, P1 is loaded in the second virtual resource grid, the third virtual resource grid and the fourth virtual resource grid, and the virtual resource grid in the virtual resource field that has been loaded with the first virtual resource container is highlighted using a dot-filled dotted box.
[0142] In the embodiment of the present application, considering the flexibility of the loading operation of the game object for the first virtual resource container to the virtual resource column, the game object can perform the loading operation of the first virtual resource container to the first free grid set in the virtual resource column, and if the first free grid set matches the first container size, the computer device loads the first virtual resource container in the first free grid set, thereby achieving the loading of the first virtual resource container in the first free grid set in the virtual resource column for the first virtual resource container. Based on this, the present application provides a possible implementation method, the above S7 includes S7c (not shown in the figure): in response to the loading operation of the game object for the first virtual resource container to the first free grid set in the virtual resource column in the resource container management interface, if the first free grid set matches the first container size of the first virtual resource container, the first virtual resource container is loaded in the first free grid set.
[0143] The first free grid set is a set of virtual resource grids in which no virtual resource container is loaded in the virtual resource column, and the loading operation includes a dragging operation.
[0144] When the game object performs a loading operation on the first virtual resource container to the virtual resource column, S7c loads the first virtual resource container in the first free grid set that matches the size of the first container, that is, directly loads the first virtual resource container to the specified specific free grid set that matches the size of the first container, thereby realizing on-demand personalized loading of the first virtual resource container. The game object can freely adjust the configuration of the virtual resource container and the virtual resource grid, and can more purposefully carry out the virtual resource container loading layout, so that the virtual resource column is more flexible in loading the virtual resource container, and a flexible combination of virtual resource containers and virtual resource grid combinations that meet the needs of the game object is realized, providing a variety of virtual resource containers. The virtual resource loading effect of the virtual resource container effectively enhances the attractiveness and operability of the game.
[0145] As an example of S7c, based on the example of S7 above, the first free grid set is {T u ,……,T v}, the loading operation of the game player for P1 to the virtual resource column is to drag P1 to the virtual resource column. If {T u ,……,T v} and the first container size matches, the computer device in {T u ,……,T v} to load P1.
[0146] See also Fig.13 ,Should Fig.13 A schematic diagram of loading a first virtual resource container in another virtual resource column provided in an embodiment of the present application. Based on the above S81 example, the resource container management interface includes P1. In the resource container management interface, the total number of virtual resource grids in the virtual resource column is 6, including 6 virtual resource grids that are not loaded with virtual resource containers. When u is 3 and v is 5, {T3, T4, T5} belong to the 6 virtual resource grids that are not loaded with virtual resource containers, {T3, T4, T5} include 3 virtual resource grids that are not loaded with virtual resource containers, the first container size of P1 is 3 virtual resource grids, {T3, T4, T5} matches the first container size of P1, and P1 is loaded in {T3, T4, T5}.
[0147] In the embodiment of the present application, after the game object performs a loading operation for loading the first virtual resource container into the virtual resource column, the first virtual resource container is loaded into the virtual resource column. Considering that the game object has a need to adjust the loading layout of the first virtual resource container in the virtual resource column, the game object can perform an adjustment operation for the first virtual resource container loaded into the virtual resource column to the second free grid set in the virtual resource column that matches the size of the first virtual resource container. The computer device displays that the first virtual resource container is adjusted to the second free grid set, so that the first virtual resource container is loaded into the second free grid set in the virtual resource column, and the loading layout of the first virtual resource container in the virtual resource column is flexibly adjusted. Based on this, the present application provides a possible implementation method, and the above method includes S10 (not shown in the figure).
[0148] S10: In response to the game object adjusting the first virtual resource container from the first free grid set to the second free grid set in the virtual resource column, if the second free grid set matches the size of the first container, adjusting the first virtual resource container from the first free grid set to the second free grid set.
[0149] The second free grid set is a set of virtual resource grids in which no virtual resource container is loaded in the virtual resource column, and the second free grid set and the first free grid set include at least one different virtual resource grid; the adjustment operation includes an adjustment operation based on a drag operation or an adjustment operation based on an adjustment control.
[0150] After the first virtual resource container is loaded into the virtual resource column, the game object performs an adjustment operation on the first virtual resource container loaded into the virtual resource column to the second free grid set in the virtual resource column, and adjusts the first virtual resource container that has been loaded into the virtual resource column to the second free grid set in the virtual resource column, that is, after the first virtual resource container is loaded into the virtual resource column, the first virtual resource container can be adjusted again to move to other grid sets in the virtual resource column that match the size of the first virtual resource container, thereby realizing flexible adjustment of the loading layout of the first virtual resource container in the virtual resource column. The game object can adjust the loading layout of the first virtual resource container in the virtual resource column so that the first virtual resource container after the loading layout change has an enhanced effect on different virtual resources.
[0151] As an example of S10, based on the example of S7c above, the adjustment operation is an adjustment operation based on the adjustment control, and the adjustment operation based on the adjustment control is an operation of clicking the adjustment control. The game player performs the operation from {T u ,……,T v}Adjust to the second free grid set {T a ,……,T b} click to adjust the control operation, if {Ta ,……,T b} and the first container size matches, the computer device transfers P1 from {T u ,……,T v}Adjust to {T a ,……,T b}.
[0152] In the above Fig.13 Based on Fig.14 ,Should Fig.14 A schematic diagram of loading a first virtual resource container in another virtual resource column provided by an embodiment of the present application. u ,……,T v} is {T3, T4, T5}, {T a ,……,T b} is {T4, T5, T6}. In the resource container management interface, the game object performs an adjustment operation on P1 from {T3, T4, T5} in the virtual resource column to {T4, T5, T6} in the virtual resource column. {T4, T5, T6} matches the first container size of P1, and P1 is loaded in {T4, T5, T6}. {T4, T5, T6} Fig.14 In the highlighted area, adjust the control Fig.14 Includes left and right adjustments.
[0153] In the embodiment of the present application, when the game object performs a loading operation for the first virtual resource container to the first free grid set in the virtual resource column, if the first free grid set does not match the size of the first container, the computer device displays a failure message prompting that the first free grid set cannot load the first virtual resource container, thereby timely adjusting the loading layout of the first virtual resource container based on the failure message prompt. Based on this, the present application provides a possible implementation method, and the game-based interaction method also includes the following S11 (not shown in the figure).
[0154] S11: If the size of the first free grid set does not match the size of the first container, a failure message is prompted; the failure message indicates that the first free grid set cannot load the first virtual resource container.
[0155] When the first free grid set and the first container size do not match, S11 prompts failure information that the first free grid set cannot load the first virtual resource container, that is, when the first virtual resource container is loaded into a specific grid set in the virtual resource column that does not match the first container size, it prompts that the first virtual resource container cannot be loaded, so that the game object can adjust the first virtual resource container loading layout in time according to the failure information, so that the virtual resource column loads the first virtual resource container, ensuring that the first virtual resource container can be correctly loaded into the virtual resource column.
[0156] As an example of S11, based on the example of S7c above, if {T u ,……,T v} and the first container size do not match, prompt {T u ,……,T v}Failure information of failing to load the first virtual resource container.
[0157] See also Fig.15 ,Should Fig.15 A schematic diagram of loading a first virtual resource container in another virtual resource column provided by an embodiment of the present application. Based on the above S11 example, in the resource container management interface, the total number of virtual resource grids in the virtual resource column is 6, and the virtual resource column includes 5 virtual resource grids that are not loaded with virtual resource containers. When u is 1 and v is 2, {T u ,……,T v} is {T1, T2}, {T1, T2} includes 2 virtual resource grids that are not loaded with virtual resource containers, the size of the first container of P1 is 3 virtual resource grids, {T1, T2} and the first container of P1 do not match in size, and a failure message is prompted on the resource container management interface. The failure is "size mismatch, unable to load the first virtual resource container". The size mismatch between {T1, T2} and the first container of P1 can also be Fig.15 The virtual resource grid in the virtual resource column that has been loaded with the first virtual resource container is highlighted by a dotted frame filled with dots.
[0158] In the embodiment of the present application, if the first free grid set does not match the size of the first container, the computer device displays a failure message prompting that the first free grid set cannot load the first virtual resource container, and the game object can perform a re-loading operation for the first virtual resource container to the third free grid set in the virtual resource column. If the third free grid set matches the size of the first container, the first virtual resource container is loaded in the third free grid set, thereby timely adjusting the loading layout of the first virtual resource container based on the failure message prompt. Based on this, the present application provides a possible implementation method, and the method, for example, also includes S12 (not shown in the figure).
[0159] S12: In response to the game object's reloading operation on the first virtual resource container to the third free grid set in the virtual resource column, if the third free grid set matches the size of the first container, load the first virtual resource container into the third free grid set.
[0160] When the first virtual resource container is loaded into a specific grid set in the virtual resource column that does not match the size of the first container, S12 prompts that the first virtual resource container cannot be loaded, so that the game object can load the first virtual resource container again into the third free grid set in the virtual resource column that matches the size of the first container according to the failure information, that is, load it again into other designated free grid sets that match the size of the first container, so that the game object can adjust the loading layout of the first virtual resource container in time according to the prompt of the failure information, so that the virtual resource column loads the first virtual resource container, ensuring that the first virtual resource container can be correctly loaded into the virtual resource column.
[0161] As an example of S12, based on the example of S11 above, the game player executes the operation for P1 to the third free grid set {T c ,……,T d} loading operation, if {T c ,……,T d} and the first container size matches, the computer device in {T c ,……,T d} to load P1.
[0162] In the above Fig.15 Based on Fig.16 ,Should Fig.16 A schematic diagram of loading a first virtual resource container in another virtual resource column provided by an embodiment of the present application. c ,……,T d} is {T4, T5, T6}, {T2, T3, T4} includes 3 virtual resource grids that are not loaded with virtual resource containers, {T4, T5, T6} and the first container size of P1 match, the game player executes the loading operation of P1 to the third free grid set {T4, T5, T6} in the virtual resource column based on the loading control, and loads P1 in {T4, T5, T6}.
[0163] In an embodiment of the present application, the resource container management interface includes at least one virtual resource container, and the at least one virtual resource container includes a first virtual resource container. Considering that the virtual resource container has description information of the virtual resource container, the description information of the virtual resource container includes container attributes, container level, container size and container effect. Accordingly, the first virtual resource container also has description information, and the description information of the first virtual resource container includes a first container level, a first container attribute, a first container size and a first container effect, wherein the first container attribute is an inherent attribute of the first virtual resource container; the first container effect is an enhancement effect on the virtual resource when the first virtual resource container loads the virtual resource; and the first container level is a corresponding level after the first virtual resource container is graded.
[0164] Game objects can obtain multiple virtual resource containers of different container levels, container attributes, container sizes and container effects based on the container levels, container attributes, container sizes and container effects of virtual resource containers, and can freely combine virtual resource containers of different container levels, container attributes, container sizes and container effects in the virtual resource grid to activate the unique effects of the virtual resources loaded in the virtual resource containers, thereby realizing dynamic adjustment of the enhancement effects of virtual resources by game objects; game objects can also flexibly combine virtual resource containers and virtual resources of different container levels, container attributes, container sizes and container effects according to different needs, optimize the effects of virtual resources, make the game more strategic and better meet personalized needs.
[0165] As an example, see Table 1, which shows the container attributes of the virtual resource container and the container effects corresponding to the container attributes.
[0166] Table 1
[0167] Container properties Container Effect A Attribute When using A-attribute virtual resources, there is a chance that the virtual resources will not be consumed B Attribute Increase the resource effect of B attribute virtual resources C Attribute Improve the resource effect of C attribute virtual resources D Attribute Increase resource effects when using D-attribute virtual resources E Attribute Gain resource effects when using any virtual resource F Attribute Improve resource performance when using any virtual resources G Attribute Make the next virtual resource throw have a chance to have a J effect H Attributes Make the next virtual resource throw have a chance to have a K effect
[0168] See also Fig.10 or Fig.11 As shown, the resource container management interface includes multiple virtual resource containers, each of which has description information, that is, each virtual resource container includes container level, container attributes, container size and container effect; Fig.10 or Fig.11 The first container level of the first virtual resource container is medium level, the first container attribute of the first virtual resource container is A attribute, the first container size of the first virtual resource container is 3 virtual resource grids, and the container effect of the first virtual resource container is that there is a probability of not consuming virtual resources when using A attribute virtual resources.
[0169] In the embodiment of the present application, at least one of the container effect and the enhancement effect is positively correlated with the container level, so at least one of the first container effect and the first enhancement effect is positively correlated with the first container level, that is, the higher the first container level, the higher at least one of the first container effect and the first enhancement effect, that is, the higher the first container level, the higher the first container effect, or the higher the first container level, the higher the first enhancement effect, or the higher the first container level, the higher the first container effect and the first enhancement effect.
[0170] The first container effect and the first strengthening effect are both enhanced as the first container level of the first virtual resource container increases. A high-level first virtual resource container has a higher first container effect, which can further enhance the first virtual resource container's enhancement effect on virtual resources; a high-level first virtual resource container has a higher first strengthening effect, which can further enhance the first virtual resource container's enhancement effect on virtual resources. Based on this, the game object can dynamically adjust the container effect and strengthening effect based on the container level, and by flexibly combining the container level, container attributes, container size, the attributes of the virtual resources in the virtual resource container, and the position where the virtual resource container is loaded into the virtual resource column, a variety of strengthening effects can be obtained, achieving a variety of effects to enhance the virtual resources loaded in the virtual resource container, thereby achieving multi-level enhancement of the character attributes of the game object.
[0171] As an example, the container level includes low level, medium level or high level, and the container effect and reinforcement effect of the high level are higher than the container effect and reinforcement effect of the medium level, and the container effect and reinforcement effect of the medium level are higher than the container effect and reinforcement effect of the low level.
[0172] In the embodiment of the present application, considering that after the first virtual resource container is loaded in the virtual resource column, the game object has the need to view the first virtual resource container, so the game object can perform a viewing operation on the first virtual resource container loaded in the virtual resource column in the virtual resource management interface, and the computer device obtains the description information of the first virtual resource container based on the viewing operation, that is, obtains the first container level, first container attribute and first container effect of the first virtual resource container, and then in the virtual resource management interface, displays at least one of the first container level, first container attribute and first container effect for the first virtual resource container loaded in the virtual resource column, thereby satisfying the viewing demand after the first virtual resource container is loaded into the virtual resource column in the virtual resource management interface. Based on this, the present application provides a possible implementation method, and the game-based interaction method also includes the following S13 (not shown in the figure).
[0173] S13: In response to the game object's viewing operation on the first virtual resource container in the virtual resource management interface, display at least one of the first container level, the first container attribute, and the first container effect.
[0174] The viewing operation includes a touch operation or a suspension operation.
[0175] The S13 game object executes a viewing operation on the first virtual resource container loaded in the virtual resource field in the virtual resource management interface. The computer device obtains the first container level, the first container attribute and the first container effect of the first virtual resource container and displays at least one of the first container level, the first container attribute and the first container effect in the virtual resource management interface, thereby intuitively displaying the description information of the first virtual resource container loaded in the virtual resource field to the game object in the virtual resource management interface, meeting the viewing requirements after the first virtual resource container is loaded into the virtual resource field in the virtual resource management interface, and ensuring that the game object can intuitively understand the description information of the first virtual resource container.
[0176] As an example of S13, based on the above example, the viewing operation is a suspension operation; when the game player performs a suspension operation on P1 loaded in the virtual resource field in the virtual resource management interface, the computer device obtains the first container level, first container attributes and first container effect of P1, and in the virtual resource management interface, the computer device displays the first container level, first container attributes and first container effect for P1 loaded in the virtual resource field.
[0177] See also Fig.17 ,Should Fig.17 A virtual resource management interface provided in an embodiment of the present application is a schematic diagram showing a first container level, a first container attribute and a first container effect for a first virtual resource container. Fig.17 The virtual resource management interface includes a virtual resource column, the virtual resource column is loaded with P1, and the virtual resource column directly displays the first container size of P1, that is, the virtual resource column directly displays the number of virtual resource grids included after P1 is loaded; the viewing operation is a suspension operation, that is, the mouse pointer is suspended in the area where P1 is located; when the game player performs a suspension operation on P1 loaded in the virtual resource column in the virtual resource management interface, the first container level, the first container attribute and the first container effect are displayed on the virtual resource management interface for P1 loaded in the virtual resource column, Fig.17 The mouse pointer is placed on P1 loaded in the virtual resource column. The first container level of P1 loaded in the virtual resource column is medium level, the first container attribute is C attribute, and the first container effect is "C attribute increased by 20%"; Fig.17 The P1 loaded in the virtual resource slot is highlighted using a short dashed line frame.
[0178] In the embodiment of the present application, after the game object loads the first virtual resource container in the virtual resource column, the virtual resource can continue to be loaded in the first virtual resource container. Based on the fact that the virtual resource has a resource effect and the first virtual resource container has a first container effect, that is, the virtual resource and the first virtual resource container both have independent effects, the first virtual resource container has the first container effect of the first virtual resource container to strengthen the first reinforcement effect of the resource effect of the virtual resource after the virtual resource is loaded in the first virtual resource container. Considering that the game object has the need to view the first reinforcement effect, the game object can perform a viewing operation on the virtual resource in the first virtual resource container. The computer device obtains the first reinforcement effect based on the viewing operation, and then in the virtual resource management interface, the first reinforcement effect is displayed for the virtual resource in the first virtual resource container loaded in the virtual resource column in the virtual resource management interface, thereby satisfying the viewing requirement after the virtual resource is loaded into the first virtual resource container loaded in the virtual resource column in the virtual resource management interface. Based on this, the present application provides a possible implementation method, and the game-based interaction method also includes the following S14 (not shown in the figure).
[0179] S14: In response to the game object's viewing operation on the virtual resource in the first virtual resource container, displaying a first enhancement effect.
[0180] The viewing operation includes a touch operation or a suspension operation.
[0181] The S14 game object executes a viewing operation on the virtual resources in the first virtual resource container loaded in the virtual resource column in the virtual resource management interface. The computer device obtains the first enhancement effect of the virtual resources and displays the first enhancement effect of the virtual resources in the first virtual resource container in the virtual resource management interface, thereby intuitively showing the game object the first enhancement effect after the virtual resources are loaded into the first virtual resource container in the virtual resource column in the virtual resource management interface, meeting the viewing needs after the virtual resources are loaded into the first virtual resource container loaded in the virtual resource column in the virtual resource management interface, and ensuring that the game object can intuitively understand the enhancement effect after the virtual resource container is loaded with the virtual resources.
[0182] As an example of S14, based on the above-mentioned examples of S201-S202, the viewing operation is a suspension operation; when the game player performs a suspension operation on the virtual resources in P1 loaded in the virtual resource column in the virtual resource management interface, the computer device obtains the first enhancement effect in P1, and in the virtual resource management interface, the computer device displays the first enhancement effect on the virtual resources in P1 loaded in the virtual resource column.
[0183] See also Fig.18 ,Should Fig.18 A schematic diagram of a virtual resource management interface displaying a first enhancement effect provided in an embodiment of the present application. Fig.18 The virtual resource management interface includes a virtual resource column, the virtual resource column is loaded with P1, P1 is loaded with at least one virtual resource, that is, at least one of the virtual resource grids included in P1 is loaded with a virtual resource; the viewing operation is a suspension operation, that is, the mouse pointer is suspended on the virtual resource grid loaded with the virtual resource in P1; when the game player performs a suspension operation on the virtual resource in P1 loaded in the virtual resource column in the virtual resource management interface, the first enhancement effect is displayed on the virtual resource in P1 loaded in the virtual resource column in the virtual resource management interface, Fig.18 The mouse pointer is placed on the first virtual resource grid included in P1 loaded in the virtual resource column. The first virtual resource grid is loaded with a virtual resource of attribute C. The first container level of P1 loaded in the virtual resource column is medium level. The first container attribute is attribute C. The first container effect is "C attribute increased by 20%". On the basis of the resource effect of the virtual resource of attribute C being "increased by 20%", the first enhancement effect is "increased by 24% of C attribute". Fig.18 The P1 loaded in the virtual resource slot is highlighted with a dotted box.
[0184] Next, from the technical perspective of computer equipment, a game-based interaction method provided in an embodiment of the present application is introduced in detail in combination with the accompanying drawings.
[0185] See also Fig.19 ,Should Fig.19 A flowchart of another game-based interaction method provided in an embodiment of the present application, the method comprising:
[0186] S1901: Obtain a first loading request of a game object, where the first loading request is used to load a virtual resource into a first virtual resource container in a virtual resource column.
[0187] In the related art, the game object selects virtual resources from the virtual resource warehouse and loads the virtual resources into the virtual resource column in the virtual resource management interface, so as to realize that the resource effect of the virtual resources in the virtual resource column improves the character attributes of the game object. However, the resource effect of the virtual resources in the virtual resource column is fixed for the improvement effect of the character attributes of the game object, resulting in a relatively single and poor flexibility in the improvement method of the character attributes, making it difficult to improve the character attributes at multiple levels, so that the improvement of the character attributes is limited, thereby affecting the game experience.
[0188] Therefore, in the embodiment of the present application, in order to solve the above problem, a first virtual resource container that can be loaded into the virtual resource column in the virtual resource management interface is introduced into the game, so that the first virtual resource container loaded into the virtual resource column can enhance the effect of the virtual resource loaded by the first virtual resource container. When the game object executes the operation of loading the virtual resource into the first virtual resource container in the virtual resource column, the computer device obtains the first loading request of the game object to load the virtual resource into the first virtual resource container in the virtual resource column in the virtual resource management interface, so as to process the first loading request later.
[0189] Among them, the game object is a participating object of the game; the virtual resource management interface is an interface for implementing virtual resource management when the game object participates in the game; the virtual resource management interface includes a virtual resource column; the virtual resource column includes multiple virtual resource grids, the virtual resource grids are used to load virtual resources and at least one virtual resource container, at least one virtual resource container includes a first virtual resource container; the first virtual resource container is used to load virtual resources and enhance the resource effect of the virtual resources; the resource effect is the effect of the virtual resource on the role attribute of the game object; the first loading request is a request for the first virtual resource container to load the virtual resource in the virtual resource column; the first enhancement effect is the effect of the first virtual resource container on the role attribute of the game object after enhancing the resource effect of the virtual resource.
[0190] In S1901, when the game object executes the operation of loading the virtual resource into the first virtual resource container in the virtual resource column, the computer device obtains a first loading request of the game object to load the virtual resource into the first virtual resource container in the virtual resource column in the virtual resource management interface.
[0191] As an example of S1901, the game object is a game player, and the computer device obtains a first loading request from the game player to load virtual resources into a first virtual resource container P1 in a virtual resource column.
[0192] S1902: According to the first loading request, control the first virtual resource container to load the virtual resource.
[0193] In an embodiment of the present application, after executing the above S1901 to obtain the first loading request, the first virtual resource container in the virtual resource field is controlled to load the virtual resource according to the first loading request, thereby realizing the loading of the virtual resource into the first virtual resource container in the virtual resource field, and then utilizing the first virtual resource container loaded in the virtual resource field to enhance the effect of the virtual resource loaded in the first virtual resource container, thereby improving the character attributes of the game object at multiple levels.
[0194] The S1902 computer device controls the first virtual resource container in the virtual resource column to load the virtual resource according to the first loading request, thereby loading the virtual resource into the first virtual resource container in the virtual resource column, so as to achieve the effect of using the first virtual resource container to strengthen the first virtual resource container loaded by the first virtual resource container.
[0195] As an example of S1902, based on the above example of S1901, the computer device controls P1 to load the virtual resource according to the first loading request.
[0196] S1903: Enhance the resource effect of the virtual resource through the first virtual resource container to obtain a first enhanced effect of the first virtual resource container on the virtual resource.
[0197] In the embodiment of the present application, after executing the above S1902 and controlling the first virtual resource container in the virtual resource column to load the virtual resource according to the first loading request, the resource effect of the virtual resource is enhanced through the first virtual resource container to obtain the first enhanced effect of the first virtual resource container on the virtual resource.
[0198] The S1903 enhances the resource effect of the virtual resource through the first virtual resource container, that is, enhances the resource effect of the virtual resource based on the container level of the first virtual resource container, and enhances the character attributes of the game object not only based on the resource level, but also based on the container level, thereby achieving multi-level enhancement of the character attributes of the game object, making the enhancement method of the character attributes richer and more flexible, reducing the restrictions on the enhancement of the character attributes, and thus enhancing the gaming experience.
[0199] As an example of S1903, based on the above-mentioned S1902 example, the computer device enhances the resource effect of the virtual resource through P1 to obtain the first enhanced effect of P1 on the virtual resource.
[0200] That is to say, in the game, a first virtual resource container is introduced for the virtual resource column in the virtual resource management interface, and the first virtual resource container can enhance the resource effect of the loaded virtual resource; after obtaining the first loading request of the game object to load the virtual resource into the first virtual resource container in the virtual resource column, the computer device controls the first virtual resource container to load the virtual resource according to the first loading request, so as to enhance the resource effect of the virtual resource through the first virtual resource container, thereby obtaining the first enhanced effect of the first virtual resource container on the virtual resource. The method controls the first virtual resource container to load the virtual resource according to the first loading request of the game object to load the virtual resource into the first virtual resource container, and enhances the resource effect of the virtual resource based on the container level of the first virtual resource container, not only enhances the role attribute of the game object based on the resource level, but also enhances the role attribute of the game object based on the container level, and realizes the multi-level enhancement of the role attribute of the game object, so that the enhancement method of the role attribute is richer and more flexible, and reduces the restriction on the enhancement of the role attribute, thereby enhancing the game experience.
[0201] In the embodiment of the present application, the virtual resource column can load multiple virtual resource containers, that is, the virtual resource column loads the first virtual resource container and the second virtual resource container; considering the adjustment requirements for loading virtual resources in different virtual resource containers, after loading virtual resources in the first virtual resource container, the game object can also perform an adjustment operation of the virtual resource from the first virtual resource container to the second virtual resource container in the virtual resource column, and the computer device obtains the first adjustment request of the game object, and controls the virtual resource to be adjusted from the first virtual resource container to the second virtual resource container according to the first adjustment request, so as to load the virtual resource in the second virtual resource container, and realize the change of the first strengthening effect of the first virtual resource container for the virtual resource to the second strengthening effect of the second virtual resource container for the virtual resource, thereby meeting the adjustment requirements for loading virtual resources in different virtual resource containers, and realizing the change requirements of different virtual resource containers for different strengthening effects of virtual resources. Based on this, the present application provides a possible implementation method, and the game-based interaction method also includes the following S15-S17 (not shown in the figure).
[0202] S15: Obtain a first adjustment request of the game object; the first adjustment request is used to adjust the virtual resource from the first virtual resource container to the second virtual resource container in the virtual resource column.
[0203] S16: According to the first adjustment request, control the virtual resource to be adjusted from the first virtual resource container to the second virtual resource container.
[0204] S17: enhancing the resource effect through the second virtual resource container to obtain a second enhanced effect of the second virtual resource container on the virtual resource.
[0205] Among them, the first adjustment request is a request to adjust the virtual resources from the first virtual resource container to the second virtual resource container in the virtual resource column; at least one virtual resource container includes a second virtual resource container, and the second virtual resource container is used to load virtual resources and enhance the resource effect of the virtual resources; the second enhancement effect is the enhancement effect on the character attributes of the game object after the resource effect of the virtual resource is enhanced by the second virtual resource container.
[0206] S15-S17 obtains a first adjustment request of the game object to transfer virtual resources from the first virtual resource container to the second virtual resource container in the virtual resource column, and adjusts the virtual resources from being loaded by the first virtual resource container to being loaded by the second virtual resource container according to the first adjustment request, and changes the first enhancement effect of the first virtual resource container on the virtual resources to the second enhancement effect of the second virtual resource container on the virtual resources, thereby achieving the change of the enhancement effect on the virtual resources by adjusting the virtual resources loaded in different virtual resource containers, thereby meeting the changing needs of different virtual resource containers for different enhancement effects on virtual resources.
[0207] As an example of S15-S17, based on the above-mentioned examples of S1901-S1903, the game object performs an adjustment operation on the virtual resource from P1 to the second virtual resource container P2 in the virtual resource column, and the computer device obtains a first adjustment request, adjusts the virtual resource from P1 to P2 according to the control, and enhances the resource effect through P2, thereby obtaining a second enhanced effect of P2 on the virtual resource.
[0208] In the embodiment of the present application, considering that the game object has an uninstallation requirement for the first virtual resource container in the virtual resource column, the game object can perform an uninstallation operation for the first virtual resource container in the virtual resource column, and the computer device obtains the uninstallation request, and uninstalls the first virtual resource container from the virtual resource column according to the uninstallation request, thereby satisfying the uninstallation requirement of the first virtual resource container in the virtual resource column, and satisfying the change requirement of the virtual resource from the first enhancement effect to the resource effect after uninstalling the first virtual resource container. Based on this, the present application provides a possible implementation method, and the game-based interaction method also includes the following S18-S19 (not shown in the figure).
[0209] S18: Obtain an uninstall request of the game object; the uninstall request is used to uninstall the first virtual resource container from the virtual resource column.
[0210] S19: According to the uninstallation request, control the virtual resource column to uninstall the first virtual resource container.
[0211] The S18-S19 game object executes an unloading operation on the first virtual resource container loaded in the virtual resource column. The computer device obtains an unloading request and unloads the first virtual resource container from the virtual resource column according to the unloading request, thereby satisfying the game object's need to unload the first virtual resource container in the virtual resource column and the need to change the effect of the virtual resource, thereby avoiding the situation where the first virtual resource container is loaded in the virtual resource column and cannot be unloaded, thereby occupying the loading resources.
[0212] As an example of S18-S19, based on the above-mentioned examples of S1901-S1903, the game player performs an uninstall operation on P1 in the virtual resource column, and the computer device obtains the uninstall request and controls the virtual resource column to uninstall P1 according to the uninstall request.
[0213] In the embodiment of the present application, the first virtual resource container is loaded into the virtual resource column. Since the virtual resource column includes multiple virtual resource grids, considering that there is an adjustment demand for loading virtual resources into the virtual resource grid that is not loaded with the virtual resource container, after loading the virtual resource into the first virtual resource container, the game object can also perform an adjustment operation of transferring the virtual resource from the first virtual resource container to the target virtual resource grid in the virtual resource column that is not loaded with the virtual resource container. The computer device obtains the adjustment request, and controls the virtual resource to be adjusted from the first virtual resource container to the target virtual resource grid according to the adjustment request, thereby loading the virtual resource in the target virtual resource grid, realizing the change of the first reinforcement effect of the first virtual resource container for the virtual resource to the resource effect of the virtual resource, and meeting the change demand for virtual resources to have different effects on virtual resources when the virtual resource is loaded into the virtual resource container or the virtual resource grid that is not loaded with the virtual resource container. Based on this, the present application provides a possible implementation method, and the game-based interaction method also includes the following S20-S21 (not shown in the figure).
[0214] S20: Obtain a second adjustment request for the game object; the second adjustment request is used to adjust the virtual resource from the first virtual resource container to a target virtual resource grid in the virtual resource column, and the target virtual resource grid is not loaded with a virtual resource container.
[0215] S21: According to the second adjustment request, control the virtual resource to be adjusted from the first virtual resource container to the target virtual resource container.
[0216] The virtual resource column includes a plurality of virtual resource grids, the plurality of virtual resource grids include a target virtual resource grid, and the target virtual resource grid is a virtual resource grid that is not loaded with a virtual resource container.
[0217] In S20-S21, the game object is used to perform an adjustment operation of the virtual resource from the first virtual resource container to the target virtual resource grid in the virtual resource column that is not loaded with the virtual resource container. The computer device obtains a second adjustment request, and adjusts the virtual resource from being loaded from the first virtual resource container to being loaded from the target virtual resource grid according to the second adjustment request, and changes the first enhancement effect of the first virtual resource container on the virtual resource to the resource effect of the virtual resource, thereby achieving the change requirement of having different effects on the virtual resource when the virtual resource is loaded into the virtual resource container or the virtual resource grid that is not loaded with the virtual resource container by adjusting the virtual resource from being loaded into the virtual resource container to being loaded into the virtual resource grid that is not loaded with the virtual resource container.
[0218] As an example of S20-S21, based on the above-mentioned examples of S1901-S1903, the game object performs an adjustment operation on the virtual resource from P1 to the target virtual resource grid T1 in the virtual resource column, and the computer device obtains a second adjustment request, and controls the virtual resource from P1 to T1 according to the second adjustment request.
[0219] In the embodiment of the present application, the first virtual resource container is loaded into the virtual resource column by the game object executing a loading operation for the first virtual resource container to the virtual resource column in the resource container management interface, and the computer obtains a second loading request, and loads the first virtual resource container in the virtual resource column according to the second loading request, thereby achieving the loading of the first virtual resource container in the virtual resource column. Based on this, the present application provides a possible implementation method, and the game-based interaction method also includes the following S22-S23 (not shown in the figure).
[0220] S22: Obtain a second loading request of the game object; the second loading request is used to load the first virtual resource container into the virtual resource column.
[0221] S23: According to the second loading request, control the virtual resource column to load the first virtual resource container.
[0222] Among them, the resource container management interface is an interface for implementing resource container management when a game object participates in a game; the resource container management interface includes at least one virtual resource container.
[0223] In S22-S23, the computer device obtains a second loading request and loads the first virtual resource container into the virtual resource field in the virtual resource management interface according to the second loading request. The first virtual resource container loaded into the virtual resource field can enhance the effect of the virtual resources loaded by the first virtual resource container, thereby enhancing the character attributes of the game object at multiple levels, making the character attribute enhancement method richer and more flexible, reducing the restrictions on character attribute enhancement, and thus enhancing the gaming experience.
[0224] As an example of S22-S23, based on the above-mentioned examples of S1901-S1903, when the game player performs a loading operation on P1 to the virtual resource column, the computer device obtains a second loading request, and controls the virtual resource column to load P1 according to the second loading request.
[0225] In the embodiment of the present application, considering the flexibility of the loading operation of the game object for the first virtual resource container to the virtual resource column, the game object can execute the loading operation of the first virtual resource container to the first free grid set in the virtual resource column, and the computer device obtains the second loading request. If the first free grid set matches the size of the first container, the computer device loads the first virtual resource container in the first free grid set according to the second loading request, thereby realizing the loading of the first virtual resource container in the first free grid set in the virtual resource column for the first virtual resource container. Based on this, the present application provides a possible implementation method, the second loading request is used to load the first virtual resource container to the first free grid set in the virtual resource column; the above S23 includes the following S23a (not shown in the figure).
[0226] S23a: If the first free grid set matches the first container size of the first virtual resource container, control the first free grid set to load the first virtual resource container according to the second loading request.
[0227] The first free grid set is a set of virtual resource grids in which no virtual resource container is loaded.
[0228] In S23a, when the game object performs a loading operation on the first virtual resource container to the virtual resource column, the computer device obtains a second loading request, and loads the first virtual resource container in the first free grid set that matches the size of the first container, that is, directly loads the first virtual resource container to the specified specific free grid set that matches the size of the first container, thereby realizing on-demand personalized loading of the first virtual resource container. The game object can freely adjust the configuration of the virtual resource container and the virtual resource grid, and can more purposefully carry out the virtual resource container loading layout, so that the virtual resource column is more flexible in loading the virtual resource container, and a flexible combination of virtual resource containers and virtual resource grid combinations that meet the needs of the game object is realized, providing a variety of virtual resource containers. The virtual resource loading effect of the virtual resource container effectively enhances the attractiveness and operability of the game.
[0229] As an example of S23a, based on the above examples of S22-S23, the first free grid set is {T u ,……,T v}, the game player executes a loading operation for P1 to the virtual resource slot, and the computer device obtains a second loading request. If {T u ,……,T v} and the first container size matches, and controls {T according to the second loading request u ,……,T v}Load P1.
[0230] In an embodiment of the present application, after the game object performs a loading operation for loading the first virtual resource container into the virtual resource column, the first virtual resource container is loaded into the virtual resource column. Considering that the game object has a need to adjust the loading layout of the first virtual resource container in the virtual resource column, the game object can perform an adjustment operation for the first virtual resource container loaded into the virtual resource column to a second free grid set in the virtual resource column that matches the size of the first virtual resource container. The computer device obtains a second adjustment request, and adjusts the first virtual resource container from the first free grid set to the second free grid set according to the second adjustment request, thereby loading the first virtual resource container into the second free grid set in the virtual resource column, thereby realizing flexible adjustment of the loading layout of the first virtual resource container in the virtual resource column. Based on this, the present application provides a possible implementation method, and the method includes the following S23b-S23c (not shown in the figure).
[0231] S23b: Obtain a third adjustment request of the game object; the third adjustment request is used to move the first virtual resource container from the first free grid set to the second free grid set in the virtual resource column.
[0232] S23c: If the size of the second free grid set matches the size of the first container, according to the third adjustment request, control the first virtual resource container to be adjusted from the first free grid set to the second free grid set.
[0233] The second free grid set is a set of virtual resource grids in which no virtual resource container is loaded in the virtual resource column, and the second free grid set and the first free grid set include at least one virtual resource grid that is different.
[0234] In S23b-S23c, after the first virtual resource container is loaded into the virtual resource column, the game object performs an adjustment operation on the first virtual resource container loaded into the virtual resource column to the second free grid set in the virtual resource column, and the computer device obtains a third adjustment request. If the second free grid set matches the size of the first container, the first virtual resource container that has been loaded into the virtual resource column is adjusted to the second free grid set in the virtual resource column according to the third adjustment request. That is, after the first virtual resource container is loaded into the virtual resource column, the first virtual resource container can be adjusted again to move to other grid sets in the virtual resource column that match the size of the first virtual resource container, thereby realizing flexible adjustment of the loading layout of the first virtual resource container in the virtual resource column. The game object can dynamically adjust the enhancement effect of the first virtual resource container loading virtual resources by adjusting the loading layout of the first virtual resource container in the virtual resource column.
[0235] As an example of S23b-S23c, based on the example of S23a above, the game player executes the following operation for P1 from {T u ,……,T v}Adjust to the second free grid set {T a ,……,T b} adjustment operation, the computer device obtains the third adjustment request, if {T a ,……,T b} and the first container size match, the computer device controls P1 from {T u ,……,T v}Adjust to {T a ,……,T b}.
[0236] In the embodiment of the present application, when the game object performs a loading operation for the first virtual resource container to the first free grid set in the virtual resource column, if the first free grid set does not match the size of the first container, the computer device generates failure information that the first free grid set cannot load the first virtual resource container, thereby enabling the game object to timely adjust the loading layout of the first virtual resource container based on the failure information prompt. Based on this, the present application provides a possible implementation method, and the game-based interaction method also includes the following S23d (not shown in the figure).
[0237] S23d: If the first free grid set does not match the container size, generate failure information; the failure information indicates that the first free grid set cannot load the first virtual resource container.
[0238] In S23d, when the first free grid set and the first container size do not match, the computer device generates failure information that the first free grid set cannot load the first virtual resource container, that is, when the first virtual resource container is loaded into a specific grid set in the virtual resource column that does not match the first container size, failure information that the first virtual resource container cannot be loaded is generated, so that the game object can timely adjust the first virtual resource container loading layout according to the failure information, so that the virtual resource column loads the first virtual resource container, ensuring that the first virtual resource container can be correctly loaded into the virtual resource column.
[0239] As an example of S23d, based on the above example of S23d, if {T u ,……,T v} and the first container size do not match, generating {T u ,……,T v}Failure information of failing to load the first virtual resource container.
[0240] See also Fig. 20 ,Should Fig. 20 A flowchart of another game-based interactive method provided in an embodiment of the present application is provided. The computer device obtains a second loading request from a game object for a first virtual resource container to a virtual resource column in a virtual resource management interface, determines whether a first free grid set in the virtual resource column matches a first container size of the first virtual resource container, and if so, controls the virtual resource column to load the first virtual resource container according to the second loading request; if not, generates failure information indicating that the virtual resource column cannot load the first virtual resource container.
[0241] In the embodiment of the present application, if the first free grid set does not match the size of the first container, the computer device displays a failure message prompting that the first free grid set cannot load the first virtual resource container, and the game object can perform a re-loading operation for the first virtual resource container to the third free grid set in the virtual resource column, and the computer device obtains a third loading request. If the third free grid set matches the size of the first container, the first virtual resource container is loaded in the third free grid set according to the third loading request, thereby realizing timely adjustment of the first virtual resource container loading layout based on the failure message prompt. Based on this, the present application provides a possible implementation method, and the method also includes the following S23e-S23f (not shown in the figure).
[0242] S23e: Obtain a third loading request of the game object, where the third loading request is used to load the first virtual resource container into a third free grid set in the virtual resource column.
[0243] S23f: If the size of the third free grid set matches the size of the first container, according to the third loading request, control the third free grid set to load the first virtual resource container.
[0244] When the first virtual resource container is loaded into a specific grid set that does not match the size of the first container in the virtual resource column, S23e-S23f prompts that it cannot be loaded into the first virtual resource container, so that the game object executes the loading operation of loading the first virtual resource container into the third free grid set that matches the size of the first container in the virtual resource column according to the failure information. The computer device obtains the third loading request. If the third free grid set matches the size of the first container, the first virtual resource container is loaded into the third free grid set according to the third loading request, that is, the first virtual resource container is loaded again into other designated free grid sets that match the size of the first container, so that the game object adjusts the loading layout of the first virtual resource container in time according to the prompt of the failure information, so that the virtual resource column is loaded with the first virtual resource container, ensuring that the first virtual resource container can be correctly loaded into the virtual resource column.
[0245] As an example of S23e-S23f, based on the example of S23d above, the game player executes the operation for P1 to the third free grid set {T c ,……,T d} loading operation, the computer device obtains the third loading request, if {T c ,……,T d} and the first container size match, the computer device controls {T c ,……,T d}Load P1.
[0246] In an embodiment of the present application, the resource container management interface includes at least one virtual resource container, and the at least one virtual resource container includes a first virtual resource container. Considering that the virtual resource container has description information of the virtual resource container, the description information of the virtual resource container includes container attributes, container level, container size and container effect. Accordingly, the first virtual resource container also has description information, and the description information of the first virtual resource container includes a first container level, a first container attribute, a first container size and a first container effect, wherein the first container attribute is an inherent attribute of the first virtual resource container; the first container effect is an enhancement effect on the virtual resource when the first virtual resource container loads the virtual resource; and the first container level is a corresponding level after the first virtual resource container is graded.
[0247] Game objects can obtain multiple virtual resource containers of different container levels, container attributes, container sizes and container effects based on the container levels, container attributes, container sizes and container effects of virtual resource containers, and can freely combine virtual resource containers of different container levels, container attributes, container sizes and container effects in the virtual resource grid to activate the unique effects of the virtual resources loaded in the virtual resource containers, thereby realizing dynamic adjustment of the enhancement effects of virtual resources by game objects; game objects can also flexibly combine virtual resource containers and virtual resources of different container levels, container attributes, container sizes and container effects according to different needs, optimize the effects of virtual resources, make the game more strategic and better meet personalized needs.
[0248] In the embodiment of the present application, at least one of the container effect and the enhancement effect is positively correlated with the container level, so at least one of the first container effect and the first enhancement effect is positively correlated with the first container level, that is, the higher the first container level is, the higher at least one of the first container effect and the first enhancement effect is, that is, the higher the first container level is, the higher the first container effect is, or the higher the first container level is, the higher the first enhancement effect is, or the higher the first container level is, the higher the first container effect and the first enhancement effect are.
[0249] The first container effect and the first strengthening effect are both enhanced as the first container level of the first virtual resource container increases. A high-level first virtual resource container has a higher first container effect, which can further enhance the first virtual resource container's enhancement effect on virtual resources; a high-level first virtual resource container has a higher first strengthening effect, which can further enhance the first virtual resource container's enhancement effect on virtual resources. Based on this, the game object can dynamically adjust the container effect and strengthening effect based on the container level, and by flexibly combining the container level, container attributes, container size, the attributes of the virtual resources in the virtual resource container, and the position where the virtual resource container is loaded into the virtual resource column, a variety of strengthening effects can be obtained, achieving a variety of effects to enhance the virtual resources loaded in the virtual resource container, thereby achieving multi-level enhancement of the character attributes of the game object.
[0250] As an example, the container level includes low level, medium level or high level, and the container effect and reinforcement effect of the high level are higher than the container effect and reinforcement effect of the medium level, and the container effect and reinforcement effect of the medium level are higher than the container effect and reinforcement effect of the low level.
[0251] In the embodiment of the present application, considering that after the first virtual resource container is loaded in the virtual resource column in the virtual resource management interface, the game object has the need to view the first virtual resource container, so the game object can perform a viewing operation on the first virtual resource container loaded in the virtual resource column in the virtual resource management interface, and the computer device obtains a first viewing request, and obtains the description information of the first virtual resource container according to the first viewing request, that is, obtains the first container level, first container attribute and first container effect of the first virtual resource container, and then in the virtual resource management interface, displays at least one of the first container level, first container attribute and first container effect for the first virtual resource container loaded in the virtual resource column, thereby satisfying the viewing demand after the first virtual resource container is loaded into the virtual resource column in the virtual resource management interface. Based on this, the present application provides a possible implementation method, and the game-based interaction method also includes the following S24-S25 (not shown in the figure).
[0252] S24: Obtain a first viewing request for the game object; the first viewing request is used to view a first virtual resource container in the virtual resource management interface.
[0253] S25: According to the first viewing request, controlling the display of at least one of a first container level, a first container attribute, and a first container effect for the first virtual resource container in the virtual resource management interface.
[0254] The S24-S25 game object executes a viewing operation on the first virtual resource container loaded in the virtual resource field in the virtual resource management interface. The computer device obtains a first viewing request, and obtains the first container level, first container attributes and first container effects of the first virtual resource container according to the first viewing request, thereby intuitively displaying the description information of the first virtual resource container loaded in the virtual resource field to the game object in the virtual resource management interface, meeting the viewing requirements after the first virtual resource container is loaded into the virtual resource field in the virtual resource management interface, and ensuring that the game object can intuitively understand the description information of the first virtual resource container.
[0255] As an example of S24-S25, based on the above example, when the game player performs a viewing operation on P1 loaded in the virtual resource column in the virtual resource management interface, the computer device obtains a first viewing request, and controls the display of at least one of the first container level, first container attribute and first container effect for P1 in the virtual resource management interface according to the first viewing request.
[0256] In the embodiment of the present application, after the game object loads the first virtual resource container in the virtual resource column, the virtual resource can continue to be loaded in the first virtual resource container. Based on the fact that the virtual resource has a resource effect and the first virtual resource container has a first container effect, that is, the virtual resource and the first virtual resource container both have independent effects, the first virtual resource container has the first container effect of the first virtual resource container to strengthen the first reinforcement effect of the resource effect of the virtual resource after the virtual resource is loaded in the first virtual resource container. Considering that the game object has the need to view the first reinforcement effect, the game object can perform a viewing operation for the virtual resource in the first virtual resource container, and the computer device obtains a second viewing request. According to the second viewing request, the first reinforcement effect is displayed for the virtual resource in the first virtual resource container loaded in the virtual resource column in the virtual resource management interface, thereby satisfying the viewing demand after the virtual resource is loaded into the first virtual resource container loaded in the virtual resource column in the virtual resource management interface. Based on this, the present application provides a possible implementation method, and the game-based interaction method also includes the following S26-S27 (not shown in the figure).
[0257] S26: Obtain a second viewing request for the game object, where the second viewing request is used to view the virtual resources in the first virtual resource container.
[0258] S27: According to the second viewing request, controlling the display of the first enhancement effect for the virtual resource in the first virtual resource container.
[0259] The S26-S27 game object executes a viewing operation on the virtual resources in the first virtual resource container loaded in the virtual resource field in the virtual resource management interface, and the computer device obtains a second viewing request, and displays the first enhancement effect for the virtual resources in the first virtual resource container loaded in the virtual resource field in the virtual resource management interface according to the second viewing request, thereby conveniently displaying the first enhancement effect after the virtual resources are loaded into the first virtual resource container in the virtual resource field to the game object in the virtual resource management interface, meeting the viewing needs after the virtual resources are loaded into the first virtual resource container loaded in the virtual resource field in the virtual resource management interface, and ensuring that the game object can intuitively understand the enhancement effect after the virtual resource container is loaded with the virtual resources.
[0260] As an example of S26-S27, based on the above-mentioned examples of S1901-S1903, when the game player performs a viewing operation on the virtual resources in P1 loaded in the virtual resource column in the virtual resource management interface, the computer device obtains a second viewing request, and controls the display of the first enhancement effect for the virtual resources in P1 according to the second viewing request.
[0261] Based on the game-based interaction method provided in the above embodiment, the present application embodiment also provides a game-based interaction device, see Fig.21,Should Fig.21 A schematic diagram of the structure of a game-based interactive device 2100 provided in an embodiment of the present application, the device 2100 includes: a first loading unit 2101 and a first acquiring unit 2102;
[0262] The first loading unit 2101 is used to load the virtual resource into the first virtual resource container in response to the loading operation of the game object on the virtual resource management interface for the virtual resource into the first virtual resource container in the virtual resource column; the first virtual resource container is used to enhance the resource effect of the virtual resource;
[0263] The first acquisition unit 2102 is used to acquire a first enhancement effect of the first virtual resource container on the virtual resource; the first enhancement effect is generated by the first virtual resource container acting on the resource effect.
[0264] In a possible implementation, the game-based interaction device 2100 further includes: a first adjustment unit and a first change unit;
[0265] A first adjustment unit is used to load the virtual resource into the second virtual resource container in response to the game object adjusting the virtual resource from the first virtual resource container to the second virtual resource container in the virtual resource column; the second virtual resource container is used to enhance the resource effect;
[0266] The first changing unit is used to change the first strengthening effect into a second strengthening effect of the second virtual resource container on the virtual resource; the second strengthening effect is generated by the second virtual resource container acting on the resource effect.
[0267] In a possible implementation, the game-based interactive device 2100 further includes: an unloading unit and a second changing unit;
[0268] an unloading unit, configured to unload the first virtual resource container from the virtual resource column in response to an unloading operation of the game object on the first virtual resource container in the virtual resource column;
[0269] The second changing unit is used to change the first strengthening effect into a resource effect.
[0270] In a possible implementation, the game-based interactive device 2100 further includes: a second adjustment unit and a third change unit;
[0271] A second adjustment unit is used to load the virtual resource in the target virtual resource grid in response to the game object's adjustment operation on the virtual resource from the first virtual resource container to the target virtual resource grid in the virtual resource column; the target virtual resource grid is not loaded with the virtual resource container;
[0272] The third changing unit is used to change the first strengthening effect into a resource effect.
[0273] In a possible implementation, the game-based interactive device 2100 further includes: a second loading unit;
[0274] The second loading unit is used to load the first virtual resource container into the virtual resource column in response to the loading operation of the game object on the first virtual resource container into the virtual resource column in the resource container management interface.
[0275] In a possible implementation, the second loading unit is used to:
[0276] In response to the game object loading operation on the first virtual resource container to the first free grid set in the virtual resource column in the resource container management interface, if the first free grid set matches the first container size of the first virtual resource container, the first virtual resource container is loaded in the first free grid set.
[0277] In a possible implementation, the game-based interaction device 2100 further includes: a third adjustment unit;
[0278] The third adjustment unit is used to respond to the game object's adjustment operation on the first virtual resource container from the first free grid set to the second free grid set in the virtual resource column, and if the second free grid set matches the size of the first container, adjust the first virtual resource container from the first free grid set to the second free grid set.
[0279] In a possible implementation, the game-based interactive device 2100 further includes: a prompt unit; the prompt unit is used to:
[0280] If the size of the first free grid set does not match the size of the first container, a failure message is prompted; the failure message indicates that the first free grid set cannot load the first virtual resource container.
[0281] In a possible implementation, the game-based interactive device 2100 further includes: a thirteenth loading unit;
[0282] The third loading unit is used to respond to the game object's reloading operation on the first virtual resource container to the third free grid set in the virtual resource column, and if the third free grid set matches the size of the first container, load the first virtual resource container into the third free grid set.
[0283] In a possible implementation manner, the description information of the first virtual resource container in the resource container management interface includes at least one of a first container level, a first container attribute, a first container size, and a first container effect.
[0284] In a possible implementation manner, at least one of the first container effect and the first enhancement effect is positively correlated with the first container level.
[0285] In a possible implementation, the game-based interactive device 2100 further includes: a first viewing unit;
[0286] The first viewing unit is used to display at least one of the first container level, the first container attribute and the first container effect in response to the viewing operation of the game object on the first virtual resource container in the virtual resource management interface.
[0287] In a possible implementation, the game-based interaction device 2100 further includes: a second viewing unit;
[0288] The second viewing unit is used to display the first enhancement effect in response to the viewing operation of the game object on the virtual resource in the first virtual resource container.
[0289] The game-based interactive device provided in the embodiment of the present application introduces a first virtual resource container into the virtual resource column in the virtual resource management interface of the game, and the first virtual resource container can strengthen the resource effect of the loaded virtual resource; based on this, the loading unit responds to the game object loading the virtual resource into the first virtual resource container in the virtual resource column in the virtual resource management interface, so as to realize the first virtual resource container loading the virtual resource, and the acquisition unit acquires the first strengthening effect of the first virtual resource container strengthening the resource effect of the loaded virtual resource, and for the virtual resource in the first virtual resource container, the resource effect can be strengthened to obtain the first strengthening effect of the first virtual resource container on the virtual resource, so as to further enhance the role attribute of the game object through the first strengthening effect. The device introduces the first virtual resource container into the virtual resource column, and loads the virtual resource into the first virtual resource container, strengthens the resource effect of the virtual resource based on the container level of the first virtual resource container, and not only improves the role attribute of the game object based on the resource level, but also improves the role attribute of the game object based on the container level, so as to realize the multi-level improvement of the role attribute of the game object, so that the improvement method of the role attribute is richer and more flexible, and the limitation of the role attribute improvement is reduced, thereby improving the game experience.
[0290] Based on the game-based interaction method provided in the above embodiment, the present application embodiment also provides a game-based interaction device, see Fig. 22 ,Should Fig. 22 A schematic diagram of the structure of another game-based interactive device 2200 provided in an embodiment of the present application, the device 2200 includes: a second acquisition unit 2201, a control unit 2202 and a reinforcement unit 2203;
[0291] The second acquisition unit 2201 is used to acquire a first loading request of the game object, where the first loading request is used to load the virtual resource into a first virtual resource container in the virtual resource column;
[0292] The control unit 2202 is used to control the first virtual resource container to load the virtual resource according to the first loading request;
[0293] The strengthening unit 2203 is used to strengthen the resource effect of the virtual resource through the first virtual resource container to obtain a first strengthening effect of the first virtual resource container on the virtual resource.
[0294] In a possible implementation, the second obtaining unit 2201 is further configured to:
[0295] Obtaining a first adjustment request for the game object; the first adjustment request is used to adjust the virtual resource from the first virtual resource container to the second virtual resource container in the virtual resource column;
[0296] The control unit 2202 is further configured to:
[0297] According to the first adjustment request, controlling the virtual resource to be adjusted from the first virtual resource container to the second virtual resource container;
[0298] The resource effect is enhanced by the second virtual resource container to obtain a second enhanced effect of the second virtual resource container on the virtual resource.
[0299] In a possible implementation, the game-based interaction device 2200 further includes: a second acquisition unit 2201, further configured to:
[0300] Obtain an uninstall request for the game object; the uninstall request is used to uninstall the first virtual resource container from the virtual resource column;
[0301] The control unit 2202 is further configured to:
[0302] According to the uninstallation request, the virtual resource column is controlled to uninstall the first virtual resource container.
[0303] In a possible implementation, the second obtaining unit 2201 is further configured to:
[0304] Obtaining a second loading request of the game object; the second loading request is used to load the first virtual resource container into the virtual resource column;
[0305] The control unit 2202 is further configured to:
[0306] According to the second loading request, the virtual resource column is controlled to load the first virtual resource container.
[0307] In a possible implementation, the second loading request is used to load the first virtual resource container into a first free grid set in the virtual resource column; the first loading unit is used to:
[0308] If the first free grid set matches the first container size of the first virtual resource container, the first free grid set is controlled to load the first virtual resource container according to the second loading request.
[0309] In a possible implementation, the second obtaining unit 2201 is further configured to:
[0310] Obtaining a second adjustment request for the game object; the second adjustment request is used to move the first virtual resource container from the first free grid set to the second free grid set in the virtual resource column;
[0311] The control unit 2202 is further configured to:
[0312] If the size of the second free grid set matches the size of the first container, the first virtual resource container is controlled to be adjusted from the first free grid set to the second free grid set according to the second adjustment request.
[0313] In a possible implementation, the game-based interaction device 2200 further includes: a generation unit;
[0314] The generating unit is used to generate failure information if the first free grid set does not match the container size; the failure information indicates that the first free grid set cannot load the first virtual resource container.
[0315] The game-based interactive device provided in the embodiment of the present application introduces a first virtual resource container into the virtual resource column in the virtual resource management interface of the game, and the first virtual resource container can enhance the resource effect of the loaded virtual resource; after the acquisition unit acquires the first loading request of the game object to load the virtual resource into the first virtual resource container in the virtual resource column, the control unit controls the first virtual resource container to load the virtual resource according to the first loading request, and the enhancement unit enhances the resource effect of the virtual resource through the first virtual resource container, thereby obtaining the first enhancement effect of the first virtual resource container on the virtual resource. The device controls the first virtual resource container to load the virtual resource according to the first loading request of the game object to load the virtual resource into the first virtual resource container, and enhances the resource effect of the virtual resource based on the container level of the first virtual resource container, not only enhances the role attribute of the game object based on the resource level, but also enhances the role attribute of the game object based on the container level, so as to achieve multi-level enhancement of the role attribute of the game object, so that the enhancement method of the role attribute is richer and more flexible, and the restriction on the enhancement of the role attribute is reduced, thereby enhancing the game experience.
[0316] The present application also provides a computer device, which may be a terminal. Fig.23 ,Should Fig.23A structural diagram of a terminal provided for an embodiment of the present application. Taking a smartphone as an example, the smartphone includes components such as a radio frequency (RF) circuit 2310, a memory 2320, an input unit 2330, a display unit 2340, a sensor 2350, an audio circuit 2360, a WiFi module 2370, a processor 2380, and a power supply 2390. The input unit 2330 may include a touch panel 2331 and other input devices 2332, the display unit 2340 may include a display panel 2341, and the audio circuit 2360 may include a speaker 2361 and a microphone 2362. Those skilled in the art will appreciate that Fig.23 The structure of the smartphone shown in the figure does not constitute a limitation of the smartphone, and may include more or fewer components than shown in the figure, or combine certain components, or arrange the components differently.
[0317] The memory 2320 can be used to store software programs and modules. The processor 2380 executes various functional applications and data processing of the smartphone by running the software programs and modules stored in the memory 2320. The memory 2320 may mainly include a program storage area and a data storage area, wherein the program storage area may store an operating system, an application required for at least one function (such as a sound playback function, an image playback function, etc.), etc.; the data storage area may store data created according to the use of the smartphone (such as audio data, a phone book, etc.), etc. In addition, the memory 2320 may include a high-speed random access memory, and may also include a non-volatile memory, such as at least one disk storage device, a flash memory device, or other volatile solid-state storage devices.
[0318] The processor 2380 is the control center of the smartphone, which uses various interfaces and lines to connect various parts of the entire smartphone, and executes various functions of the smartphone and processes data by running or executing software programs and / or modules stored in the memory 2320, and calling data stored in the memory 2320. Optionally, the processor 2380 may include one or more processing units; preferably, the processor 2380 may integrate an application processor and a modem processor, wherein the application processor mainly processes the operating system, user interface, and application programs, and the modem processor mainly processes wireless communications. It is understandable that the above-mentioned modem processor may not be integrated into the processor 2380.
[0319] In this embodiment, the processor 2380 in the smart phone can execute the methods provided by various possible implementations in the above embodiments.
[0320] The computer device provided in the embodiment of the present application may also be a server. Fig.24 ,Should Fig.24A structural diagram of a server provided for an embodiment of the present application. Server 2400 may have relatively large differences due to different configurations or performances, and may include one or more processors, such as a central processing unit (CPU) 2422, and a memory 2432, one or more storage media 2430 (such as one or more mass storage devices) storing application programs 2442 or data 2444. Among them, the memory 2432 and the storage medium 2430 may be temporary storage or permanent storage. The program stored in the storage medium 2430 may include one or more modules (not shown in the figure), and each module may include a series of instruction operations in the server. Furthermore, the central processing unit 2424 may be configured to communicate with the storage medium 2430, and execute a series of instruction operations in the storage medium 2430 on the server 2400.
[0321] The server 2400 may also include one or more power supplies 2426, one or more wired or wireless network interfaces 2450, one or more input and output interfaces 2458, and / or one or more operating systems 2441, such as Windows ServerTM, Mac OS XTM, UnixTM, LinuxTM, FreeBSDTM, etc.
[0322] In this embodiment, the central processor 2422 in the server 2400 can execute the methods provided by various possible implementations in the above embodiments.
[0323] The embodiments of the present application also provide a computer-readable storage medium, which is used to store a computer program. When the computer program runs on a computer device, the computer device executes the methods provided in various optional implementations of the above embodiments.
[0324] The present application also provides a computer program product, which includes a computer program stored in a computer-readable storage medium. A processor of a computer device reads the computer program from the computer-readable storage medium, and the processor executes the computer program, so that the computer device executes the method provided in various optional implementations of the above embodiments.
[0325] The descriptions of the processes or structures corresponding to the above-mentioned figures have different emphases. For parts that are not described in detail in a certain process or structure, please refer to the relevant descriptions of other processes or structures.
[0326] The terms "first", "second", etc. in the specification of the present application and the above-mentioned drawings are used to distinguish similar objects, and are not necessarily used to describe a specific order or sequence. It should be understood that the data used in this way can be interchanged where appropriate, so that the implementation of the present application described herein can be implemented in an order other than those illustrated or described herein, for example. In addition, the terms "including" and "having" and any of their variations are intended to cover non-exclusive inclusions, for example, a process, method, system, product or device comprising a series of steps or units is not necessarily limited to those steps or units clearly listed, but may include other steps or units that are not clearly listed or inherent to these processes, methods, products or devices.
[0327] In the several embodiments provided in the present application, it should be understood that the disclosed systems, devices and methods can be implemented in other ways. For example, the device embodiments described above are only schematic. For example, the division of units is only a logical function division. There may be other division methods in actual implementation. For example, multiple units or components can be combined or integrated into another system, or some features can be ignored or not executed. Another point is that the mutual coupling or direct coupling or communication connection shown or discussed can be an indirect coupling or communication connection through some interfaces, devices or units, which can be electrical, mechanical or other forms.
[0328] The units described as separate components may or may not be physically separated, and the components shown as units may or may not be physical units, that is, they may be located in one place or distributed on multiple network units. Some or all of the units may be selected according to actual needs to achieve the purpose of the solution of this embodiment.
[0329] In addition, each functional unit in each embodiment of the present application may be integrated into one processing unit, or each unit may exist physically separately, or two or more units may be integrated into one unit. The above-mentioned integrated unit may be implemented in the form of hardware or in the form of software functional units.
[0330] If the integrated unit is implemented in the form of a software functional unit and sold or used as an independent product, it can be stored in a computer-readable storage medium. Based on this understanding, the technical solution of the present application is essentially or the part that contributes to the prior art or all or part of the technical solution can be embodied in the form of a software product, and the computer software product is stored in a storage medium, including a number of instructions for a computer device to perform all or part of the steps of each embodiment method of the present application. The aforementioned storage medium includes: U disk, mobile hard disk, read-only memory (ROM), random access memory (RAM), disk or optical disk and other media that can store computer programs.
[0331] In the embodiments of the present application, the term "module" or "unit" refers to a computer program or a part of a computer program with a predetermined function, and works together with other related parts to achieve a predetermined goal, and can be implemented in whole or in part by using software, hardware (such as processing circuits or memories) or a combination thereof. Similarly, a processor (or multiple processors or memories) can be used to implement one or more modules or units. In addition, each module or unit can be part of an overall module or unit that includes the function of the module or unit.
[0332] The above embodiments are only used to illustrate the technical solutions of the present application, rather than to limit them. Although the present application has been described in detail with reference to the aforementioned embodiments, ordinary technical members in the art should understand that they can still modify the technical solutions recorded in the aforementioned embodiments, or make equivalent replacements for some of the technical features therein. However, these modifications or replacements do not deviate the essence of the corresponding technical solutions from the spirit and scope of the technical solutions of the embodiments of the present application.
Claims
1. A game-based interactive method, characterized in that: The method comprises: In response to a loading operation of a game object on a virtual resource management interface for a virtual resource to a first virtual resource container in a virtual resource column, the virtual resource is loaded into the first virtual resource container; the first virtual resource container is used to enhance a resource effect of the virtual resource; A first enhancement effect of the first virtual resource container on the virtual resource is obtained; the first enhancement effect is generated by the first virtual resource container acting on the resource effect.
2. The method according to claim 1, characterized in that The method further comprises: In response to the game object adjusting the virtual resource from the first virtual resource container to a second virtual resource container in the virtual resource slot, loading the virtual resource in the second virtual resource container; the second virtual resource container is used to enhance the resource effect; The first enhancement effect is changed to be a second enhancement effect of the second virtual resource container on the virtual resource; the second enhancement effect is generated by the second virtual resource container acting on the resource effect.
3. The method according to claim 1, characterized in that The method further comprises: In response to an unloading operation of the game object on the first virtual resource container in the virtual resource column, unloading the first virtual resource container from the virtual resource column; Change the first enhancement effect to the resource effect.
4. The method according to claim 1, characterized in that: The method further comprises: In response to the game object adjusting the virtual resource from the first virtual resource container to a target virtual resource grid in the virtual resource column, the virtual resource is loaded in the target virtual resource grid; the target virtual resource grid is not loaded with a virtual resource container; Change the first enhancement effect to the resource effect.
5. The method according to claim 1, characterized in that The method further comprises: In response to the game object's loading operation on the resource container management interface for the first virtual resource container to the virtual resource column, the first virtual resource container is loaded into the virtual resource column.
6. The method according to claim 5, characterized in that The step of loading the first virtual resource container into the virtual resource column in response to the game object loading the first virtual resource container into the virtual resource column in the resource container management interface comprises: In response to the game object loading the first virtual resource container into the first free grid set in the virtual resource column in the resource container management interface, if the first free grid set matches the first container size of the first virtual resource container, the first virtual resource container is loaded in the first free grid set.
7. The method according to claim 6, characterized in that The method further comprises: In response to the game object adjusting the first virtual resource container from the first free grid set to a second free grid set in the virtual resource column, if the second free grid set matches the first container size, the first virtual resource container is adjusted from the first free grid set to the second free grid set.
8. The method according to claim 6, characterized in that The method further comprises: If the size of the first free grid set does not match the size of the first container, a failure message is prompted; the failure message indicates that the first free grid set cannot load the first virtual resource container.
9. The method according to claim 8, characterized in that The method further comprises: In response to the game object's reloading operation on the first virtual resource container to a third free grid set in the virtual resource slot, if the third free grid set matches the size of the first container, the first virtual resource container is loaded into the third free grid set.
10. The method according to any one of claims 1 to 9, characterized in that: The description information of the first virtual resource container in the resource container management interface includes at least one of a first container level, a first container attribute, a first container size, and a first container effect.
11. The method according to claim 10, characterized in that At least one of the first container effect and the first enhancement effect is positively correlated with the first container level.
12. The method according to claim 10, characterized in that The method further comprises: In response to the game object's viewing operation on the first virtual resource container in the virtual resource management interface, at least one of the first container level, the first container attribute, and the first container effect is displayed.
13. The method according to claim 1, characterized in that The method further comprises: In response to the game object's viewing operation on the virtual resource in the first virtual resource container, the first enhancement effect is displayed.
14. A game-based interactive method, characterized in that: The method comprises: Obtaining a first loading request of the game object, wherein the first loading request is used to load the virtual resource into a first virtual resource container in the virtual resource field; According to the first loading request, controlling the first virtual resource container to load the virtual resource; The resource effect of the virtual resource is enhanced by using the first virtual resource container to obtain a first enhanced effect of the first virtual resource container on the virtual resource.
15. The method according to claim 14, characterized in that The method further comprises: Acquire a first adjustment request of the game object; the first adjustment request is used to adjust the virtual resource from the first virtual resource container to a second virtual resource container in the virtual resource field; According to the first adjustment request, controlling the virtual resource to be adjusted from the first virtual resource container to the second virtual resource container; The resource effect is enhanced by the second virtual resource container to obtain a second enhanced effect of the second virtual resource container on the virtual resource.
16. The method according to claim 14, characterized in that The method further comprises: Obtaining an uninstall request for the game object; the uninstall request is used to uninstall the first virtual resource container from the virtual resource column; According to the unloading request, the virtual resource column is controlled to unload the first virtual resource container.
17. The method according to claim 14, characterized in that The method further comprises: Obtaining a second loading request of the game object; the second loading request is used to load the first virtual resource container into the virtual resource slot; According to the second loading request, the virtual resource column is controlled to load the first virtual resource container.
18. The method according to claim 17, characterized in that The second loading request is used to load the first virtual resource container into a first free grid set in the virtual resource column; and controlling the virtual resource column to load the first virtual resource container according to the second loading request includes: If the first free grid set matches the first container size of the first virtual resource container, the first free grid set is controlled to load the first virtual resource container according to the second loading request.
19. The method according to claim 18, characterized in that The method further comprises: Obtaining a second adjustment request for the game object; the second adjustment request is used to move the first virtual resource container from the first free grid set to a second free grid set in the virtual resource column; If the size of the second free grid set matches the size of the first container, the first virtual resource container is controlled to be adjusted from the first free grid set to the second free grid set according to the second adjustment request.
20. The method according to claim 18, characterized in that The method further comprises: If the first free grid set does not match the container size, a failure message is generated; the failure message indicates that the first free grid set cannot load the first virtual resource container.
21. A game-based interactive device, characterized in that: The device comprises: a first loading unit and a first acquiring unit; The loading unit is used to load the virtual resource into the first virtual resource container in the virtual resource column in response to the loading operation of the game object on the virtual resource management interface for the virtual resource; the first virtual resource container is used to enhance the resource effect of the virtual resource; The first acquisition unit is used to acquire a first enhancement effect of the first virtual resource container on the virtual resource; the first enhancement effect is generated by the first virtual resource container acting on the resource effect.
22. A game-based interactive device, characterized in that: The device comprises: a second acquisition unit, a control unit and a strengthening unit; The second acquisition unit is used to acquire a first loading request of the game object, wherein the first loading request is used to load the virtual resource into a first virtual resource container in the virtual resource column; The control unit is configured to control the first virtual resource container to load the virtual resource according to the first loading request; The strengthening unit is used to strengthen the resource effect of the virtual resource through the first virtual resource container to obtain a first strengthening effect of the first virtual resource container on the virtual resource.
23. A computer device, characterized in that: The computer device comprises a processor and a memory: The memory is used to store a computer program and transmit the computer program to the processor; The processor is configured to execute the method according to any one of claims 1 to 20 according to the instructions in the computer program.
24. A computer-readable storage medium, characterized in that: The computer-readable storage medium is used to store a computer program, and when the computer program is executed on a computer device, the computer device executes the method according to any one of claims 1 to 20.
25. A computer program product, comprising a computer program, characterized in that When the computer program is executed on a computer device, the computer device is caused to execute the method according to any one of claims 1 to 20.