Game interface display method and device, computer device and storage medium

By generating task entry identifiers and saving game task progress, the problem of losing progress after exiting a game task is solved, enabling quick recovery of game task progress and improving the player's gaming experience.

CN119656583BActive Publication Date: 2026-02-03NETEASE (HANGZHOU) NETWORK CO LTD
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Patent Information

Application Number
CN202411704153.4
Authority / Receiving Office
CN · China
Patent Type
Patents(China)
Current Assignee / Owner
Filing Date
2024-11-25
Publication Date
2026-02-03
Estimated Expiration
2044-11-25

AI Technical Summary

Technical Problem

In the game, if you exit the game task before completing the current task, you will lose the task progress, and the process of re-entering the task will be lengthy, resulting in a poor gaming experience for the player.

Method used

By generating a task entry identifier, the game task is interrupted and the task progress information is saved. When exiting the game task, an interface containing the task entry identifier is displayed, allowing players to return to the game task progress interface with one click using the identifier.

Benefits of technology

After exiting a game quest, the quest progress is retained and can be quickly restored through the quest entry icon, reducing repetitive operations and improving the game experience and smoothness.

✦ Generated by Eureka AI based on patent content.

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Patent Text Reader

Abstract

Embodiments of the present application disclose a game interface display method and device, computer equipment and a storage medium. A first game interface corresponding to a first game task of a target game is displayed. In response to a task interruption operation for the first game task, a task entry identifier corresponding to the first game task is generated, the first game task is interrupted, and task progress information of the first game task is saved. In response to exiting the first game task, a second game interface containing the task entry identifier is displayed. The task entry identifier can be used to trigger display of the first game interface corresponding to the game task progress information on the second game interface. The task progress of the first game task can be retained after the first game task is exited. The task entry identifier on the second game interface can be used to return to the first game interface and restore the task progress of the first game task when the first game task is interrupted, thereby improving the game experience of a player.
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Description

TECHNICAL FIELD

[0001] The present application relates to the game technical field, and in particular to a game interface display method and device, computer equipment and storage medium, wherein the storage medium is a computer readable storage medium. BACKGROUND

[0002] In the game, if the game task is exited before the current game task is completed, the game task progress is lost, and the operation link of entering the game task again is long, which leads to poor game experience of the player. SUMMARY

[0003] The game interface display method and device, computer equipment and storage medium provided by the embodiments of the present application can improve the game experience of the player

[0004] The game interface display method provided by the embodiments of the present application comprises:

[0005] displaying a first game interface corresponding to a first game task of a target game;

[0006] in response to a task interruption operation for the first game task, generating a task entry identifier corresponding to the first game task, interrupting the first game task and saving task progress information of the first game task;

[0007] in response to exiting the first game task, displaying a second game interface containing the task entry identifier, and the task entry identifier can be used to trigger display of the first game interface corresponding to the game task progress information on the second game interface.

[0008] Correspondingly, the game interface display device provided by the embodiments of the present application also comprises:

[0009] an interface display unit configured to display a first game interface corresponding to a first game task of a target game;

[0010] a task interruption unit configured to, in response to a task interruption operation for the first game task, generate a task entry identifier corresponding to the first game task, interrupt the first game task and save task progress information of the first game task;

[0011] a task exit unit configured to, in response to exiting the first game task, display a second game interface containing the task entry identifier, and the task entry identifier can be used to trigger display of the first game interface corresponding to the game task progress information on the second game interface.

[0012] Correspondingly, the embodiment of the application further provides a computer device, comprising a memory and a processor; the memory stores a computer program, and the processor is used to run the computer program in the memory to execute any one of the game interface display methods provided by the embodiment of the application.

[0013] Correspondingly, the embodiment of the application further provides a computer readable storage medium, used to store a computer program, wherein the computer program is loaded by a processor to execute any one of the game interface display methods provided by the embodiment of the application.

[0014] The embodiment of the application displays the first game interface corresponding to the first game task of the target game; in response to a task interruption operation for the first game task, generates a task entry identifier corresponding to the first game task, interrupts the first game task and saves the task progress information of the first game task; in response to exiting the first game task, displays a second game interface containing the task entry identifier, wherein the task entry identifier can be used to trigger the display of the first game interface corresponding to the game task progress information on the second game interface, so that the task progress of the first game task can be retained after the first game task is exited, and the task entry identifier on the second game interface can be used to one-key return to the first game interface and restore the task progress of the first game task when the first game task is interrupted, thereby improving the game experience of the player. BRIEF DESCRIPTION OF DRAWINGS

[0015] In order to more clearly illustrate the technical solutions in the embodiments of the application, the following will briefly introduce the drawings needed to be used in the embodiment description. Obviously, the drawings in the following description are only some embodiments of the application, and other drawings can also be obtained by those skilled in the art without creative effort on the basis of these drawings.

[0016] Figure 1 is a flowchart of the game interface display method provided by the embodiment of the application;

[0017] Figure 2 is a schematic diagram of the first game interface provided by the embodiment of the application;

[0018] Figure 3 is a schematic diagram of the first game interface provided by the embodiment of the application;

[0019] Figure 4 is a schematic diagram of the first game interface provided by the embodiment of the application;

[0020] Figure 5 is a flowchart of the game interface display method provided by the embodiment of the application;

[0021] Figure 6 is a schematic diagram of the game interface display device provided by the embodiment of the application;

[0022] Figure 7 FIG. 1 is a structural schematic diagram of a computer device provided by an embodiment of the present application. DETAILED DESCRIPTION

[0023] The technical solutions in the embodiments of the present application will be clearly and completely described below with reference to the drawings in the embodiments of the present application. Obviously, the described embodiments are only part of the embodiments of the present application, rather than all the embodiments of the present application. Based on the embodiments in the present application, all other embodiments obtained by a person of ordinary skill in the art without creative work fall within the protection scope of the present application.

[0024] An embodiment of the present application provides a game interface display method and device, computer equipment and a computer readable storage medium. The game interface display device can be integrated in the computer equipment, which can be a server or a terminal or the like.

[0025] The terminal can include a mobile phone, a wearable smart device, a tablet computer, a notebook computer, a personal computer (PC), a vehicle-mounted computer, and the like.

[0026] The server can be a stand-alone physical server, a server cluster or a distributed system composed of multiple physical servers, a cloud server providing cloud services, cloud databases, cloud computing, cloud functions, cloud storage, network services, cloud communication, middleware services, domain name services, security services, content delivery networks (CDNs), and basic cloud computing services such as big data and artificial intelligence platforms.

[0027] The following will be described in detail. It should be noted that the description order of the following embodiments is not used to limit the preferred order of the embodiments.

[0028] This embodiment will be described from the perspective of a game interface display device, which can be integrated in a computer equipment, which can be a server or a terminal or the like.

[0029] An embodiment of the present application provides a game interface display method, as shown in Figure 1 The specific process of the game interface display method can be as follows:

[0030] 101, display a first game interface corresponding to a first game task of a target game.

[0031] The target game can provide multiple game tasks, which can be switched. The first game task can be a game task in the target game. For example, the first game task can include tasks for synthesizing virtual game resources and tasks for upgrading virtual game resources. Virtual game resources can include virtual game equipment (virtual weapons, virtual armor, virtual accessories, etc.), virtual pets, virtual mounts, etc., and can also include the character attributes (attack power, defense power, and level, etc.) of the virtual object character controlled by the player. Players can synthesize virtual game resources in the first game interface, or upgrade and modify existing game resources. The first game task can also be other game tasks, which can be set according to actual needs.

[0032] The first game interface allows players to complete initial game tasks. For example, players can upgrade the virtual game equipment of their controlled virtual character or synthesize new virtual game equipment through the first game interface.

[0033] The first game interface may or may not include the virtual game scene of the target game. For example, if the process of synthesizing virtual game equipment in the target game requires synthesizing virtual equipment fragments owned by the player without the participation of the virtual game scene, then the first game interface may not include the virtual game scene. The first game interface may include information such as the virtual equipment fragments required to synthesize virtual game equipment, the virtual equipment fragments currently owned by the player, and the missing equipment fragments, so as to prompt whether the virtual resources currently owned by the player meet the conditions for synthesizing virtual game equipment.

[0034] If the first game task needs to be completed in a virtual game scene, then the first game interface can include the virtual game scene.

[0035] In one embodiment, after a player starts the first game task on the first game interface, the first game interface can also display the task completion progress of the first game task, such as displaying task progress 50%, to remind the player of the current task completion progress.

[0036] The second game interface in step 103 is different from the first game interface. The second game interface can be an interface that is not used to perform game tasks. For example, the second game interface can be a game map interface. Players can select a map to enter through the map interface, and then select the game task to start from multiple game tasks corresponding to that map, and enter the first game task interface.

[0037] In one embodiment, the second game interface can display a virtual game scene of the target game, allowing players to explore the virtual game scene and obtain clues or virtual game resources needed to perform the first game task.

[0038] Optionally, the second game interface can also allow players to perform game tasks that need to be performed in the virtual game scene. That is, the second game interface can be a game interface that allows players to perform second game tasks. The second game interface may or may not include the virtual game scene.

[0039] The second game mission is different from the first game mission. The first and second game missions are independent of each other and can be executed in different virtual game scenarios.

[0040] The first game task can also be a supplementary task to the second game task. For example, the first game task can be a task that provides players with better and more virtual game equipment and other virtual character game abilities in the second game task. The first game task can be entered during the execution of the second game task. For example, the second game task can be survival in a game match, and the first game task can be a virtual weapon upgrade task, a virtual weapon synthesis task, etc. Players enter the first game interface corresponding to the first game task in the game match to upgrade the game equipment in the game match. Under this setting, the second game interface can be regarded as the main interface of the target game. After exiting the first game task, the terminal returns to the main interface.

[0041] Optionally, the first game task can be a game task that does not need to be performed in a virtual game scene, while the second game task can be a game task that needs to be performed in a virtual game scene.

[0042] In one embodiment, the second game interface can be the main interface of the target game. Players can enter different first game tasks through the second game interface and trigger the terminal to display the first game interface. When exiting the first game task, they return to the second game interface. That is, the step "displaying the first game interface corresponding to the first game task of the target game" may include:

[0043] Displays a second game interface for the target game, which allows you to perform the second game task of the target game;

[0044] In response to entering the first game task, the first game interface corresponding to the first game task is displayed, and the background of the first game interface is generated based on the second game interface.

[0045] For example, if the terminal displays the second game interface of the target game, before the task entry mark of the first game task is displayed on the second game interface, the player needs to go through the second secondary interface of the second game interface, then the third secondary interface, and finally the first game task interface. The task path for the player to enter the first game interface is very long, which makes the operation cumbersome and the game experience poor. After the task entry mark is displayed on the second game interface, the player can return to the first game task interface with one click and restore the task completion progress.

[0046] The first game interface can use the second game interface as its background. For example, the background image of the first game interface can be generated based on the second game interface, or the second game interface can be displayed below the first game interface, and the transparency of the first game interface can be adjusted so that the transparency of the first game interface is not zero. Players can see the second game interface displayed below the first game interface on the terminal, which makes it easier to determine the position of the entry task marker in the second game interface.

[0047] 102. In response to the task interruption operation for the first game task, generate a task entry identifier corresponding to the first game task, interrupt the first game task, and save the task progress information of the first game task.

[0048] The task interruption operation can include at least one interactive operation, which can be a touch operation, mouse operation, keyboard operation, voice interaction or gesture control, such as clicking, double-clicking or long-pressing.

[0049] The task entry identifier can be used to provide a quick entry to the first game task on the second game interface. Optionally, the task entry identifier includes the task identifier of the first game task and / or the interruption indication information of the first game task. The task identifier includes at least one of the task name and the task icon, and the interruption indication information includes at least one of the task interruption progress and the task interruption time. When multiple task entry identifiers are displayed on the second game interface, it is convenient for players to select the first game task they want to enter.

[0050] In one embodiment, the task entry identifier can be the same as the task entry control that the player triggers to display the first game task when the task entry identifier is not displayed on the second game interface.

[0051] In response to a task interruption operation for the first game task, a task entry identifier corresponding to the first game task can be generated, the first game task can be interrupted, and the task progress information of the first game task can be saved. The task progress information may include the task completion progress when the first game task is interrupted, as well as the interface information of the first game interface, etc. Based on the task progress information, the terminal can be instructed to generate the first game interface when the first game task is interrupted.

[0052] The generated task entry identifier can be displayed on any interface other than the first game interface, or it can be displayed on a specified game interface. For example, the task entry identifier can be displayed on the main interface of the target game, so as to provide a quick access to restore the task progress of the first game task and the first game interface on the second game interface.

[0053] For example, when a player is performing the first game task in the first game interface, a limited-time event is launched in the target game. If the player wants to participate in the limited-time event, the player can trigger the terminal to save the task progress information of the first game task by interrupting the task, and then exit the first game task. The terminal displays the second game interface, through which the player can go to participate in the limited-time event. Furthermore, the player can trigger the terminal to display the first game interface corresponding to the time when the first game task was interrupted by the task entry icon on the second game interface, thus quickly returning to the first game interface corresponding to the first game task and the task progress at the time of interruption.

[0054] In one embodiment, the second game interface can be displayed at the next level below the first game interface. After generating the task entry identifier, the second game interface can be updated based on the task entry identifier so that the updated second game interface displays the task entry identifier.

[0055] In one embodiment, after generating the task entry identifier, the task entry identifier can be displayed on the first game interface so that the player is aware that the task progress has been saved. Optionally, the task progress can also be saved according to the player's operation after generating the task entry identifier. That is, the step "in response to the task interruption operation for the first game task, generate the task entry identifier corresponding to the first game task, interrupt the first game task and save the task progress information of the first game task" includes:

[0056] In response to the progress save operation for the first game task, a task entry identifier corresponding to the first game task is generated and displayed on the first game interface;

[0057] In response to the save confirmation operation for the task entry identifier, the first game task is interrupted and the task progress information of the first game task is saved.

[0058] The progress save operation and save confirmation operation can include at least one of the following interactive operations: touch operation, mouse operation, keyboard operation, voice interaction, and gesture control. For example, the progress save operation can be a long press operation. The first game interface includes a control. When the player long presses the control, the terminal responds to the player's long press operation by generating a task entry identifier and displaying the generated task entry identifier on the first game interface. Alternatively, the player can double-click the first game interface to trigger the terminal to generate and display the task entry identifier.

[0059] The save confirmation operation can be applied to the task entry icon displayed on the first game interface. For example, the player can click on the task entry icon, and the terminal will respond to the player clicking on the task entry icon, interrupt the first game task and save the current game progress information of the first game task.

[0060] The save confirmation operation can also be performed by dragging the task entry icon to the corresponding position on the first game interface according to the desired display position of the task entry icon on the second game interface, or by dragging the task entry icon to a designated area on the first game interface. The designated area can be marked on the first game interface so that the player can drag the task entry icon to the designated area to confirm the saving of the task progress. That is, in one embodiment, in response to the progress save operation for the first game task, at least one icon slot is also displayed on the first game interface.

[0061] The step "In response to the save confirmation operation for the task entry identifier, interrupt the first game task and save the task progress information of the first game task" may include:

[0062] In response to the task entry icon being dragged into the icon slot, the first game task is interrupted, and the task progress information of the first game task is saved.

[0063] For example, in response to a progress save operation for the first game task, in addition to displaying the task entry icon on the first game interface, at least one icon slot can also be displayed on the first game interface. The icon slot can be used to place the task entry icon. For instance, the first game interface displaying both the task entry icon and the icon slot can be as follows: Figure 2 As shown.

[0064] In response to a drag-and-drop operation on the task entry marker, the task entry marker can be moved on the first game interface, and the task progress information of the first game task can be saved when the task entry marker is dragged into the marker slot.

[0065] Optionally, the display position of the indicator slot on the first game interface can indicate the area in the second game interface used to display the task entry indicator. For example, if the first game interface and the second game interface are displayed on top of each other, the indicator slot and the area in the second game interface used to display the task entry indicator overlap, so that players can quickly determine the location of the task entry indicator on the second game interface.

[0066] The first game interface can display multiple indicator slots, and each indicator slot can correspond to a display position on the second game interface. Based on the target indicator slot where the task entry indicator is placed, the specific display position of the task entry indicator on the second game interface can be determined so that the task entry indicator can be displayed on the second game interface.

[0067] Understandably, if a quest entry icon is already displayed in the corresponding position on the second game interface of the icon slot, then the quest entry icon can be displayed in that icon slot to indicate to the player that a quest entry icon has been displayed in the corresponding position on the second game interface. Optionally, while dragging and dropping the quest entry icon to the icon slot, the player can adjust the quest entry icon displayed in at least one icon slot to change its display position on the second game interface.

[0068] In one embodiment, if no icon slot is displayed on the first game interface, the player can drag and drop the quest entry icon to the corresponding position on the first game interface according to the desired display position of the quest entry icon on the second game interface, thereby controlling the display position of the quest entry icon on the second game interface. That is, the game interface display method provided in this application embodiment may further include:

[0069] In response to the end of the drag operation on the task entry icon, the second display position of the task entry icon on the second game interface is determined based on the first display position of the task entry icon on the first game interface;

[0070] The step "Display the second game interface containing the task entry identifier" includes:

[0071] A second game interface containing a task entry identifier is displayed based on the second display location.

[0072] Specifically, in response to a drag operation on the task entry identifier, the terminal can control the task entry identifier to move on the first game interface. When the drag operation ends, the terminal determines the first display position of the task entry identifier on the first game interface, and determines the second display position of the task entry identifier on the second game interface based on the first display position.

[0073] If an icon slot is displayed on the second game interface, the drag-and-drop operation can include dragging the task entry icon to the icon slot.

[0074] In one embodiment, the first game interface can use the second game interface as its background. Therefore, after determining the second display position of the quest entry marker on the second game interface, the quest entry can be updated and displayed in the background of the first game interface. This allows players to determine the display position of the quest entry marker on the second game interface without exiting the first game task. That is, after the step "determining the second display position of the quest entry marker on the second game interface," the game interface display method provided in this application embodiment may further include:

[0075] Update the task entry icon to the background of the first game interface.

[0076] For example, the second game interface can be updated based on the task entry identifier. The updated second game interface includes the task entry identifier, allowing players to determine the display and location of the task entry identifier in the background of the first game interface.

[0077] In one embodiment, the first game interface uses the second game interface as its background. Specifically, the first game interface can be displayed on top of the second game interface. When the quest entry marker is displayed on the first game interface, the transparency of the first game interface can be increased so that the player can see the second game interface. Specific examples can be found in [reference needed]. Figure 3 ,exist Figure 3 In the first game interface shown, a second game interface can be seen displayed on the next layer, which facilitates control over the display position of the task entry identifier on the second game interface. That is, after the step "the first game interface is displayed on top of the second game interface, and the task entry identifier is displayed on the first game interface", the game interface display method provided in this application embodiment may further include:

[0078] Increase the transparency of the first game interface.

[0079] In the interface background update of the quest entry point to the first game screen, you can remove the quest entry icon and icon slot from the first game screen. The first game screen after removing the quest entry icon and icon slot will look like this: Figure 4 As shown, Figure 4 The task entry icon is displayed in the second game interface, which is located below the first game interface.

[0080] The transparency of the first game interface can be reduced, for example, by setting the transparency of the first game interface to 0, making it easier for players to obtain the information provided by the first game interface. That is, in one embodiment, after the step of "updating the task entry identifier to the interface background", the game interface display method provided in this application embodiment may further include:

[0081] Reduce the transparency of the first game screen.

[0082] For example, before displaying the task entry icon on the first game interface, the transparency of the first game interface can be set to 0. When displaying the task entry icon on the first game interface, the transparency of the first game interface can be set to 50%, etc. After updating the task entry icon to be displayed in the interface background, the transparency of the first game interface can be set to 0 again.

[0083] 103. In response to exiting the first game task, a second game interface including a task entry identifier is displayed. The task entry identifier can be used to trigger the display of the first game interface corresponding to the game task progress information on the second game interface.

[0084] In response to a task interruption operation for the first game task, the terminal can also exit the first game task and, in response to exiting the first game task, display a second game interface including a task entry identifier.

[0085] Optionally, the first game interface may include a control, and the task interruption operation may be applied to this control to trigger the terminal to execute steps 102-103.

[0086] Optionally, the first game interface may provide a first control for saving the progress of the first game task and a second control for exiting the first game task. In response to a task interruption operation on the first control, a task entry identifier corresponding to the first game task can be generated, the first game task can be interrupted, and the task progress information of the first game task can be saved. In response to an interaction operation on the second control, the first game interface can be canceled, and a second game interface containing the task entry identifier of the first game task can be displayed.

[0087] The first control and the second control can be two different controls, or they can be the same control. If the first control and the second control are the same control, then the task interruption operation and the exit operation of the first game task can be different interactive operations. For example, the task interruption operation can be a long press, and the exit operation of the first game task can be a click.

[0088] Optionally, if the player does not need to generate a task entry identifier on the second game interface, they can choose not to perform a task interruption operation on the first control to trigger the terminal to save the task progress information, but instead directly operate the second control to exit the first game task. In this case, the task progress of the first game task will not be saved, and the task entry identifier of the first game task will not be displayed on the second game interface.

[0089] Players can return to the first game interface corresponding to the first game task with one click through the task entry icon on the second game interface, and restore the task progress when the first game task was interrupted. The second game interface can display at least one task entry icon, each task entry icon corresponding to a first game task. In response to the selection operation of the target task entry icon among the at least one task entry icon, the corresponding first game interface is displayed. That is, in one embodiment, there are at least one task entry icon in the second game interface, and each task entry icon corresponds to a first game task. The game interface display method provided in this application embodiment may further include:

[0090] In response to a selection operation for a target task identifier in at least one task entry identifier, determine the target first game task corresponding to the target task entry identifier, and the task progress information of the target first game task;

[0091] Based on the task progress information of the first objective game task, generate and display the first game interface under the task progress when the first objective game task is interrupted.

[0092] The target task identifier can be any one of at least one task entry identifier. In response to the selection operation of the target task identifier among the at least one task entry identifier, the target first game task corresponding to the target task entry identifier and the task progress information of the target first game task are determined. Based on the task progress information of the target first game task, the first game interface under the task progress when the target first game task is interrupted is generated and displayed.

[0093] The task entry identifier can be automatically removed from display upon completion or termination of the first game task, or it can be removed in response to player actions. In one embodiment, the game interface display method provided in this application may further include:

[0094] In response to the action of closing the task entry icon on the second game interface, the task entry icon is removed from the display on the second game interface;

[0095] And / or, in response to the completion or end of the first game task, remove the task entry icon from the second game interface.

[0096] The entry closing operation can include at least one of the following interactive operations: touch operation, mouse operation, keyboard operation, voice interaction, and gesture control. For example, the entry closing operation can be to drag up the task entry icon, or each task entry icon can correspond to a closing control, and the entry closing operation is an interactive operation performed on the closing control.

[0097] The completion of the first game task can refer to the task completion progress reaching 100%. The end of the task can mean that the task is terminated or that the first game task cannot be continued due to unmet conditions such as time. For example, if the player does not cancel the display of the task entry icon through the entry closure operation, the task entry icon can be canceled from the display on the second game interface when the completion or end of the first game task is detected.

[0098] As can be seen from the above, this application embodiment displays a first game interface corresponding to the first game task of the target game; in response to a task interruption operation for the first game task, generates a task entry identifier corresponding to the first game task, interrupts the first game task, and saves the task progress information of the first game task; in response to exiting the first game task, displays a second game interface containing the task entry identifier. The task entry identifier can be used to trigger the display of the first game interface corresponding to the game task progress information on the second game interface. This can achieve the retention of the task progress of the first game task after exiting the first game task, and the player can return to the first game interface and restore the task progress when the first game task was interrupted by one click through the task entry identifier on the second game interface, thereby improving the player's gaming experience.

[0099] In addition, since the progress of the first game task is saved, players do not need to perform repeated game operations when re-entering the first game task, reducing the processing pressure on the terminal and server to respond to the player's game operations. Moreover, players can enter the first game interface with one click from the second game interface, and the first game interface can only be triggered after the terminal displays multiple game interfaces, which can further reduce the processing pressure on the terminal to respond to user operations.

[0100] To better illustrate the game interface display method provided in this application's embodiments, further examples will be given below, such as... Figure 5 As shown, the specific process of displaying the game interface can be described as follows:

[0101] 201. Display the first game interface corresponding to the first game task of the target game. The first game interface includes a task exit control.

[0102] 202. In response to a task interruption operation on the task exit control, display the task entry identifier and at least one identifier slot corresponding to the first game task on the first game interface.

[0103] In response to a task interruption operation on the task exit control, a task entry identifier corresponding to the first game task can be generated and displayed on the first game interface, along with at least one identifier slot, which can be used to place the task entry identifier.

[0104] Optionally, the first game interface can be displayed on top of the second game interface. Before displaying the task entry icon and at least one icon slot on the first game interface, the transparency of the first game interface can be set to 0, that is, the first game interface is completely opaque.

[0105] When displaying the quest entry marker and at least one marker slot on the first game interface, the transparency of the first game interface can be set to 50%, etc., so that the first game interface is semi-transparent, allowing players to see the second game interface and know the position of the quest entry marker on the second game interface.

[0106] 203. In response to the task entry icon being dragged to the target icon slot, interrupt the first game task and save the task progress information of the first game task.

[0107] For example, in response to a drag operation on the task entry marker, the task entry marker can be moved on the first game interface, and in response to the task entry marker being dragged into the marker slot, the task progress information of the first game task can be saved.

[0108] Optionally, after the player drags the quest entry marker into the marker slot, a message indicating that the quest progress has been successfully saved can be displayed on the first game interface, such as "Temporary save settings successful!".

[0109] Optionally, if the first game interface is displayed on top of the second game interface, the task entry marker can also be updated in the second game interface. Alternatively, the transparency of the first game interface can be set to 0, making it completely opaque again.

[0110] 204. In response to a task exit operation on the task exit control, a second game interface is displayed, wherein the second game interface includes a task entry identifier.

[0111] Among them, the task interruption operation and the task exit operation are different interactive operations. For example, the task interruption operation can be a long press on the task exit control, while the task exit operation can be a click on the task exit control.

[0112] 205. In response to a selection operation for a target task identifier in at least one task entry identifier, determine the target first game task corresponding to the target task entry identifier.

[0113] The target task identifier can be any one of at least one task entry identifier. In response to the selection operation of the target task identifier among the at least one task entry identifier, the target first game task corresponding to the target task entry identifier is determined.

[0114] 206. Determine the progress information of the first game task.

[0115] 207. Based on the task progress information of the first objective game task, display the first game interface under the task progress when the first objective game task is interrupted.

[0116] Based on the task progress information of the first target game task, generate and display the first game interface under the task progress when the first target game task was interrupted, realize one-click return to the first game interface of the first game task, and restore the task progress when the first game task was interrupted.

[0117] As can be seen from the above, this embodiment of the application displays a first game interface corresponding to a first game task of the target game, the first game interface including a task exit control; in response to a task interruption operation on the task exit control, a task entry identifier and at least one identifier slot corresponding to the first game task are displayed on the first game interface; in response to the task entry identifier being dragged into the target identifier slot, the first game task is interrupted and the task progress information of the first game task is saved; in response to a task exit operation on the task exit control, a second game interface is displayed, wherein the second game interface includes a task entry identifier; in response to a selection operation on the target task identifier among the at least one task entry identifier, the target first game task corresponding to the target task entry identifier is determined; the task progress information of the target first game task is determined; based on the task progress information of the target first game task, the first game interface with the task progress at the time of interruption of the target first game task is displayed. This can achieve the retention of the task progress of the first game task after the first game task is exited, avoiding repeated operations, and allowing the player to return to the first game interface with one click through the task entry identifier on the second game interface, and restore the task progress at the time the first game task was interrupted, thus improving the smoothness of the game and allowing players to focus more on the game itself rather than cumbersome interface operations, thereby improving the player's gaming experience.

[0118] To facilitate better implementation of the game interface display method provided in this application embodiment, a game interface display device is also provided in one embodiment. The meanings of the terms used are the same as in the game interface display method described above, and specific implementation details can be found in the description of the method embodiment.

[0119] The game interface display device can be integrated into a computer device, such as... Figure 6 As shown, the game interface display device may include: an interface display unit 301, a task interruption unit 302, and a task exit unit 303, as detailed below:

[0120] (1) Interface display unit 301 is used to display the first game interface corresponding to the first game task of the target game.

[0121] In one embodiment, the interface display unit 301 can also be used for:

[0122] Displays a second game interface for the target game, which allows you to perform the second game task of the target game;

[0123] In response to entering the first game task, the first game interface corresponding to the first game task is displayed, and the background of the first game interface is generated based on the second game interface;

[0124] The game interface display device provided in this application embodiment may further include:

[0125] The update unit is used to update the task entry identifier and display it in the background of the first game interface.

[0126] In one embodiment, the game interface display device provided in this application may further include:

[0127] Increase the transparency of the first game interface.

[0128] In one embodiment, the game interface display device provided in this application may further include:

[0129] Reduce the transparency of the first game screen.

[0130] (2) Task interruption unit 302 is used to respond to the task interruption operation for the first game task, generate the task entry identifier corresponding to the first game task, interrupt the first game task and save the task progress information of the first game task.

[0131] In one embodiment, the task interruption unit 302 can also be used for:

[0132] In response to the progress save operation for the first game task, a task entry identifier corresponding to the first game task is generated and displayed on the first game interface;

[0133] In response to the save confirmation operation for the task entry identifier, the first game task is interrupted and the task progress information of the first game task is saved.

[0134] In one embodiment, the task interruption unit 302 can also be used for:

[0135] In response to a progress save operation for the first game mission, at least one indicator slot is also displayed on the first game interface;

[0136] In response to the task entry icon being dragged into the icon slot, the first game task is interrupted, and the task progress information of the first game task is saved.

[0137] (3) Task exit unit 303 is used to display a second game interface containing a task entry identifier in response to exiting the first game task. The task entry identifier can be used to trigger the display of the first game interface corresponding to the game task progress information on the second game interface.

[0138] In one embodiment, the game interface display device provided in this application may further include:

[0139] The position determination unit is used to determine the second display position of the task entry identifier on the second game interface based on the first display position of the task entry identifier on the first game interface in response to the end of the drag operation on the task entry identifier;

[0140] Task exit unit 303 can also be used for:

[0141] A second game interface containing a task entry identifier is displayed based on the second display location.

[0142] In one embodiment, the second game interface has at least one task entry identifier, and each task entry identifier corresponds to a first game task. The game interface display device provided in this application embodiment may further include:

[0143] The selection unit is used to respond to a selection operation for a target task identifier in at least one task entry identifier, and to determine the target first game task corresponding to the target task entry identifier, and the task progress information of the target first game task.

[0144] The display unit is used to generate and display the first game interface under the task progress when the first game task is interrupted, based on the task progress information of the first game task.

[0145] In one embodiment, the task entry identifier includes a task identifier for the first game task and / or interruption indication information for the first game task. The task identifier includes at least one of a task name and a task icon, and the interruption indication information includes at least one of a task interruption progress and a task interruption time.

[0146] In one embodiment, the first game task includes at least one of a virtual game resource synthesis task and a virtual game resource upgrade task.

[0147] In one embodiment, the game interface display device provided in this application may further include:

[0148] The first cancellation display unit is used to cancel the display of the task entry identifier on the second game interface in response to the entry closing operation of the task entry identifier on the second game interface;

[0149] And / or, the first cancellation display unit is used to cancel the display of the task entry identifier on the second game interface in response to the completion or end of the first game task.

[0150] As can be seen from the above, the game interface display device in this embodiment displays the first game interface corresponding to the first game task of the target game through the interface display unit 301; the task interruption unit 302 generates a task entry identifier corresponding to the first game task in response to the task interruption operation for the first game task, interrupts the first game task and saves the task progress information of the first game task; the task exit unit 303 displays a second game interface containing the task entry identifier in response to exiting the first game task. The task entry identifier can be used to trigger the display of the first game interface corresponding to the game task progress information on the second game interface. This can achieve the retention of the task progress of the first game task after the first game task is exited, and the task progress of the first game task can be restored by one click through the task entry identifier on the second game interface.

[0151] Accordingly, embodiments of this application also provide a computer device, which can be a terminal. For example... Figure 7 As shown, Figure 7 This is a schematic diagram of the structure of a computer device provided in an embodiment of this application. The computer device 500 includes a processor 501 with one or more processing cores, a memory 502 with one or more computer-readable storage media, and a computer program stored on the memory 502 and executable on the processor. The processor 501 and the memory 502 are electrically connected. Those skilled in the art will understand that the computer device structure shown in the figure does not constitute a limitation on the computer device, and may include more or fewer components than shown, or combine certain components, or have different component arrangements.

[0152] The processor 501 is the control center of the computer device 500. It connects various parts of the computer device 500 through various interfaces and lines. By running or loading software programs and / or modules stored in the memory 502, and calling data stored in the memory 502, it performs various functions of the computer device 500 and processes data, thereby monitoring the computer device 500 as a whole.

[0153] In this embodiment, the processor 501 in the computer device 500 loads the instructions corresponding to the processes of one or more applications into the memory 502 according to the following steps, and the processor 501 runs the applications stored in the memory 502 to achieve various functions:

[0154] Displays the first game interface corresponding to the first game mission of the target game;

[0155] In response to the task interruption operation for the first game task, generate a task entry identifier corresponding to the first game task, interrupt the first game task and save the task progress information of the first game task;

[0156] In response to exiting the first game task, a second game interface containing a task entry identifier is displayed. The task entry identifier can be used to trigger the display of the first game interface corresponding to the game task progress information on the second game interface.

[0157] As can be seen from the above, after exiting the first game task, the progress of the first game task can be retained, and through the task entry icon on the second game interface, players can return to the first game interface with one click and restore the task progress when the first game task was interrupted, thus improving the player's gaming experience.

[0158] In addition, since the progress of the first game task is saved, players do not need to perform repeated game operations when re-entering the first game task, reducing the processing pressure on the terminal and server to respond to the player's game operations. Moreover, players can enter the first game interface with one click from the second game interface, and the first game interface can only be triggered after the terminal displays multiple game interfaces, which can further reduce the processing pressure on the terminal to respond to user operations.

[0159] For details on the implementation of each of the above operations, please refer to the previous examples, which will not be repeated here.

[0160] Optional, such as Figure 7 As shown, the computer device 500 also includes: a touch screen display 503, a radio frequency circuit 504, an audio circuit 505, an input unit 506, and a power supply 507. The processor 501 is electrically connected to the touch screen display 503, the radio frequency circuit 504, the audio circuit 505, the input unit 506, and the power supply 507. Those skilled in the art will understand that... Figure 7 The computer device structure shown does not constitute a limitation on the computer device and may include more or fewer components than shown, or combine certain components, or have different component arrangements.

[0161] The touch display screen 503 can be used to display a graphical user interface (GUI) and receive operation commands generated by the user interacting with the GUI. The touch display screen 503 may include a display panel and a touch panel. The display panel can be used to display information input by the user or information provided to the user, as well as various graphical user interfaces of the computer device. These graphical user interfaces can be composed of graphics, text, icons, video, and any combination thereof. Optionally, the display panel can be configured using a liquid crystal display (LCD), organic light-emitting diode (OLED), or other similar technologies. The touch panel can be used to collect touch operations performed by the user on or near it (such as operations performed by the user using a finger, stylus, or any suitable object or accessory on or near the touch panel), generate corresponding operation commands, and execute the corresponding program according to the operation commands. Optionally, the touch panel may include two parts: a touch detection device and a touch controller. The touch detection device detects the user's touch location and the signal generated by the touch operation, transmitting the signal to the touch controller. The touch controller receives touch information from the touch detection device, converts it into touch point coordinates, and sends it to the processor 501. It can also receive and execute commands from the processor 501. The touch panel can cover the display panel. When the touch panel detects a touch operation on or near it, it transmits the information to the processor 501 to determine the type of touch event. Subsequently, the processor 501 provides corresponding visual output on the display panel based on the type of touch event. In this embodiment, the touch panel and the display panel can be integrated into the touch display screen 503 to achieve input and output functions. However, in some embodiments, the touch panel and the touch display screen 503 can be implemented as two independent components to achieve input and output functions. That is, the touch display screen 503 can also be used as part of the input unit 506 to achieve input functions.

[0162] The radio frequency circuit 504 can be used to transmit and receive radio frequency signals to establish wireless communication with network devices or other computer devices, and to transmit and receive signals with network devices or other computer devices.

[0163] Audio circuitry 505 can be used to provide an audio interface between a user and a computer device via a speaker and a microphone. Audio circuitry 505 converts received audio data into electrical signals, transmits them to the speaker, and the speaker converts them into sound signals for output. Conversely, the microphone converts collected sound signals into electrical signals, which are then received by audio circuitry 505, converted back into audio data, and output to processor 501 for processing. The audio data is then transmitted via radio frequency circuitry 504 to, for example, another computer device, or output to memory 502 for further processing. Audio circuitry 505 may also include an earphone jack to facilitate communication between peripheral headphones and the computer device.

[0164] The input unit 506 can be used to receive input numbers, characters, or user characteristic information (such as fingerprints, iris, facial information, etc.), and to generate keyboard, mouse, joystick, optical, or trackball signal inputs related to user settings and function control.

[0165] Power supply 507 is used to supply power to various components of computer device 500. Optionally, power supply 507 can be logically connected to processor 501 through a power management system, thereby enabling functions such as charging, discharging, and power consumption management through the power management system. Power supply 507 may also include one or more DC or AC power supplies, recharging systems, power fault detection circuits, power converters or inverters, power status indicators, and other arbitrary components.

[0166] although Figure 7 As not shown in the diagram, the computer device 500 may also include a camera, sensor, wireless fidelity module, Bluetooth module, etc., which will not be described in detail here.

[0167] In the above embodiments, the descriptions of each embodiment have different focuses. For parts not described in detail in a certain embodiment, please refer to the relevant descriptions in other embodiments.

[0168] Those skilled in the art will understand that all or part of the steps in the various methods of the above embodiments can be performed by instructions, or by instructions controlling related hardware. These instructions can be stored in a computer-readable storage medium and loaded and executed by a processor.

[0169] Therefore, embodiments of this application provide a computer-readable storage medium storing a plurality of computer programs that can be loaded by a processor to execute the steps in any of the game interface display methods provided in embodiments of this application. For example, the computer program can execute the following steps:

[0170] Displays the first game interface corresponding to the first game mission of the target game;

[0171] In response to the task interruption operation for the first game task, generate a task entry identifier corresponding to the first game task, interrupt the first game task and save the task progress information of the first game task;

[0172] In response to exiting the first game task, a second game interface containing a task entry identifier is displayed. The task entry identifier can be used to trigger the display of the first game interface corresponding to the game task progress information on the second game interface.

[0173] As can be seen from the above, after exiting the first game task, the progress of the first game task can be retained, and through the task entry icon on the second game interface, players can return to the first game interface with one click and restore the task progress when the first game task was interrupted, thus improving the player's gaming experience.

[0174] In addition, since the progress of the first game task is saved, players do not need to perform repeated game operations when re-entering the first game task, reducing the processing pressure on the terminal and server to respond to the player's game operations. Moreover, players can enter the first game interface with one click from the second game interface, and the first game interface can only be triggered after the terminal displays multiple game interfaces, which can further reduce the processing pressure on the terminal to respond to user operations.

[0175] For details on the implementation of each of the above operations, please refer to the previous examples, which will not be repeated here.

[0176] The storage medium may include: read-only memory (ROM), random access memory (RAM), disk or optical disk, etc.

[0177] The above provides a detailed description of a game interface display method, apparatus, computer device, and computer storage medium provided in the embodiments of this application. Specific examples have been used to illustrate the principles and implementation methods of this application. The descriptions of the above embodiments are only for the purpose of helping to understand the method and core ideas of this application. At the same time, those skilled in the art will recognize that there will be changes in the specific implementation methods and application scope based on the ideas of this application. Therefore, the content of this specification should not be construed as a limitation of this application.

Claims

1. A method for displaying a game interface, characterized in that, include: Displays the first game interface corresponding to the first game mission of the target game; In response to a task interruption operation for the first game task, a task entry identifier corresponding to the first game task is generated, the first game task is interrupted, and the task progress information of the first game task is saved. In response to exiting the first game task, a second game interface containing the task entry identifier is displayed. The task entry identifier can be used to trigger the display of the first game interface corresponding to the game task progress information on the second game interface.

2. The method according to claim 1, characterized in that, The step of responding to a task interruption operation for the first game task, generating a task entry identifier corresponding to the first game task, interrupting the first game task, and saving the task progress information of the first game task includes: In response to the progress save operation for the first game task, a task entry identifier corresponding to the first game task is generated and the task entry identifier is displayed on the first game interface; In response to the save confirmation operation for the task entry identifier, the first game task is interrupted and the task progress information of the first game task is saved.

3. The method according to claim 2, characterized in that, In response to a progress save operation for the first game task, at least one identifier slot is also displayed on the first game interface; The step of interrupting the first game task and saving the task progress information of the first game task in response to the save confirmation operation for the task entry identifier includes: In response to the task entry identifier being dragged into the identifier slot, the first game task is interrupted, and the task progress information of the first game task is saved.

4. The method according to claim 2, characterized in that, The method further includes: In response to the end of the drag operation on the task entry identifier, the second display position of the task entry identifier on the second game interface is determined based on the first display position of the task entry identifier on the first game interface; The second game interface, which displays the task entry identifier, includes: A second game interface containing the task entry identifier is displayed based on the second display position.

5. The method according to claim 4, characterized in that, The first game interface corresponding to the first game task of the target game includes: Displays a second game interface of the target game, which allows the execution of a second game task of the target game; In response to entering the first game task, the first game interface corresponding to the first game task is displayed, and the background of the first game interface is generated based on the second game interface; After determining the second display position of the task entry identifier on the second game interface, the method further includes: The task entry identifier is updated and displayed in the background of the first game interface.

6. The method according to claim 5, characterized in that, The first game interface is displayed on top of the second game interface. After displaying the task entry identifier on the first game interface, the method further includes: Increase the transparency of the first game interface.

7. The method according to claim 6, characterized in that, After updating the task entry identifier to be displayed in the interface background, the method further includes: Reduce the transparency of the first game interface.

8. The method according to claim 1, characterized in that, The second game interface has at least one task entry identifier, and each task entry identifier corresponds to a first game task. The method further includes: In response to a selection operation for a target task entry identifier among the at least one task entry identifiers, a target first game task corresponding to the target task entry identifier and the task progress information of the target first game task are determined. Based on the task progress information of the target first game task, generate and display the first game interface under the task progress when the target first game task is interrupted.

9. The method according to claim 1, characterized in that, The task entry identifier includes the task identifier of the first game task and / or the interruption indication information of the first game task. The task identifier includes at least one of the task name and the task icon, and the interruption indication information includes at least one of the task interruption progress and the task interruption time.

10. The method according to any one of claims 1-9, characterized in that, The first game task includes at least one of the tasks of synthesizing virtual game resources and upgrading virtual game resources.

11. The method according to claim 1, characterized in that, The method further includes: In response to the entry closing operation of the task entry icon on the second game interface, the task entry icon is removed from the display on the second game interface; And / or, in response to the completion or end of the first game task, the task entry identifier is removed from the display on the second game interface.

12. A game interface display device, characterized in that, include: The interface display unit is used to display the first game interface corresponding to the first game task of the target game. The task interruption unit is used to respond to a task interruption operation for the first game task, generate a task entry identifier corresponding to the first game task, interrupt the first game task, and save the task progress information of the first game task. The task exit unit is used to display a second game interface containing the task entry identifier in response to exiting the first game task. The task entry identifier can be used to trigger the display of a first game interface corresponding to the game task progress information on the second game interface.

13. A computer device, characterized in that, It includes a memory and a processor; the memory stores a computer program, and the processor is used to run the computer program in the memory to perform the game interface display method according to any one of claims 1 to 11.

14. A computer-readable storage medium, characterized in that, The computer-readable storage medium is used to store a computer program, which is loaded by a processor to perform the game interface display method according to any one of claims 1 to 11.

Citation Information

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