Game interaction control method, device and electronic equipment
By setting target resource points in the game scene and providing graphical user interface prompts, the behavior of game characters is restricted, which solves the problem of monotonous gameplay in existing games and improves the game experience and fun.
Patent Information
- Application Number
- CN202411515415.2
- Authority / Receiving Office
- CN · China
- Patent Type
- Patents(China)
- Current Assignee / Owner
- Filing Date
- 2024-10-28
- Publication Date
- 2025-12-05
- Estimated Expiration
- 2044-10-28
AI Technical Summary
The existing gameplay, which involves players freely exploring, looting, and evacuating, is rather simplistic and fails to attract a wider player base.
By setting up multiple resource points in the game scene, including target resource points, providing graphical user interface prompts, restricting the game characters' permissions to perform target game actions, and distributing virtual resources after completing designated tasks, the game's difficulty and fun are increased.
It enhances the gaming experience and fun, helping players quickly pick up target game objects through interface prompts, and restricting game behavior after picking them up, thus increasing the game's difficulty.
Smart Images

Figure CN119656595B_ABST
Abstract
Description
Technical Field
[0001] This disclosure relates to the field of game design technology, and in particular to a game interaction control method, device, and electronic device. Background Technology
[0002] The game includes a gameplay mode where players freely explore and loot gold to escape. This mode requires players to freely explore the game scene and obtain valuable items after reaching the extraction point or completing a designated task at the extraction point. However, this gameplay mode is currently relatively simple and is difficult to attract more players to experience the game. Summary of the Invention
[0003] The purpose of this disclosure is to provide a game interaction control method, device, and electronic device to enrich gameplay and enhance players' interest and experience in games.
[0004] In a first aspect, this disclosure provides a game interaction control method, which includes: providing a graphical user interface (GUI) via a terminal device, the GUI including a game scene, the game scene having multiple resource points and a first game character controlled by the terminal device; wherein the multiple resource points include a target resource point configured with a target game object; in response to the first game character entering the target resource point, controlling the display of a first prompt message in the GUI, wherein the first prompt message is at least used to indicate that a target game object exists at the target resource point; in response to the first game character picking up the target game object, controlling the cancellation of the first game character's permission to perform a target game behavior in the game scene, wherein the target game behavior includes at least one of the following game behaviors: attack behavior, evasion behavior, resource replenishment behavior, and recovery behavior; in response to the first game character carrying the target game object completing a specified game task, distributing virtual resources matching the target game object to the game account corresponding to the first game character.
[0005] Secondly, this disclosure provides a game interaction control device, comprising: an interface display module for providing a graphical user interface via a terminal device, the graphical user interface including a game scene, the game scene having multiple resource points and a first game character controlled by the terminal device; wherein the multiple resource points include a target resource point configured with a target game object; an information prompt module for displaying a first prompt message in the graphical user interface in response to the first game character entering the target resource point, wherein the first prompt message at least indicates that a target game object exists at the target resource point; an access control module for canceling the first game character's access permission to perform a target game action in the game scene in response to the first game character picking up the target game object, wherein the target game action includes at least one of the following game actions: attack action, evasion action, resource replenishment action, and recovery action; and a resource distribution module for distributing virtual resources matching the target game object to the game account corresponding to the first game character in response to the first game character carrying the target game object completing a specified game task.
[0006] Thirdly, this disclosure provides an electronic device including a processor and a memory, the memory storing machine-executable instructions that can be executed by the processor, the processor executing the machine-executable instructions to implement the above-described game interaction control method.
[0007] Fourthly, this disclosure provides a computer-readable storage medium storing computer-executable instructions that, when invoked and executed by a processor, cause the processor to implement the aforementioned game interaction control method.
[0008] The embodiments disclosed herein bring the following beneficial effects:
[0009] This disclosure provides a game interaction control method, apparatus, and electronic device. First, a graphical user interface (GUI) is provided via a terminal device. The GUI includes a game scene, multiple resource points, and a first game character controlled by the terminal device. Among the resource points are target resource points containing a target game object. Then, in response to the first game character entering a target resource point, a first prompt message is displayed in the GUI, indicating at least the presence of a target game object at the target resource point. Next, in response to the first game character picking up the target game object, the permission for the first game character to perform a target game action in the game scene is revoked. The target game action includes at least one of the following: attack, evasion, resource replenishment, and recovery. Finally, in response to the first game character carrying the target game object completing a designated game task, virtual resources matching the target game object are distributed to the game account corresponding to the first game character. In this method, when the player controls the game character to search for the target game object in the game scene, the interface displays prompts to help the game character quickly pick up the target game object. After the game character picks up the target game object, the game character is restricted from performing the target game behavior. This method increases the game difficulty and fun, and helps to improve the game experience.
[0010] Other features and advantages of this disclosure will be set forth in the following description, or some features and advantages may be inferred from the description or determined without doubt, or may be learned by practicing the techniques described above.
[0011] To make the above-mentioned objects, features and advantages of this disclosure more apparent and understandable, preferred embodiments are described below in detail with reference to the accompanying drawings. Attached Figure Description
[0012] To more clearly illustrate the technical solutions in the specific embodiments of this disclosure or the prior art, the drawings used in the description of the specific embodiments or the prior art will be briefly introduced below. Obviously, the drawings described below are some embodiments of this disclosure. For those skilled in the art, other drawings can be obtained from these drawings without creative effort.
[0013] Figure 1 A flowchart of a game interaction control method provided in this embodiment of the disclosure;
[0014] Figure 2 A schematic diagram illustrating the display of a first control and a second control in a graphical user interface, provided as an embodiment of this disclosure;
[0015] Figure 3A schematic diagram illustrating a method for restricting a first game character from performing target game behaviors, as provided in an embodiment of this disclosure;
[0016] Figure 4 A schematic diagram illustrating the display of a fourth control provided in an embodiment of this disclosure;
[0017] Figure 5 This is a schematic diagram illustrating the display of resource prompt icons in a scene map control provided in an embodiment of this disclosure;
[0018] Figure 6 This is a schematic diagram illustrating the display of an audio prompt icon according to an embodiment of the present disclosure;
[0019] Figure 7 A schematic diagram illustrating the display of a sixth control provided in an embodiment of this disclosure;
[0020] Figure 8 This is a schematic diagram illustrating the display of a game window according to an embodiment of this disclosure;
[0021] Figure 9 This is a schematic diagram of the structure of a game interaction control device provided in an embodiment of the present disclosure;
[0022] Figure 10 This is a schematic diagram of the structure of an electronic device provided in an embodiment of the present disclosure. Detailed Implementation
[0023] To make the objectives, technical solutions, and advantages of the embodiments of this disclosure clearer, the technical solutions of the embodiments of this disclosure will be clearly and completely described below with reference to the accompanying drawings. Obviously, the described embodiments are only some embodiments of this disclosure, and not all embodiments. The components of the embodiments of this disclosure described and shown in the accompanying drawings can generally be arranged and designed in various different configurations.
[0024] Therefore, the following detailed description of the embodiments of this disclosure provided in the accompanying drawings is not intended to limit the scope of the claimed disclosure, but merely to illustrate selected embodiments of the disclosure. All other embodiments obtained by those skilled in the art based on the embodiments of this disclosure without inventive effort are within the scope of protection of this disclosure.
[0025] In one embodiment of this disclosure, the game interaction control method can run on a local terminal device or a server. When the game interaction control method runs on a server, the method can be implemented and executed based on a cloud interaction system, wherein the cloud interaction system includes a server and a client device.
[0026] In an optional implementation, various cloud applications, such as cloud gaming, can run under the cloud interaction system. Taking cloud gaming as an example, cloud gaming refers to a gaming method based on cloud computing. In the cloud gaming operating mode, the game program and the game screen presentation are separated. The storage and execution of game interaction control methods are completed on the cloud gaming server. The client device is used for data reception, transmission, and game screen presentation. For example, the client device can be a display device with data transmission capabilities located close to the user, such as a mobile terminal, television, computer, or PDA; however, the information processing is performed by the cloud gaming server in the cloud. When playing the game, the player operates the client device to send operation commands to the cloud gaming server. The cloud gaming server runs the game according to the operation commands, encodes and compresses the game screen and other data, returns it to the client device via the network, and finally, the client device decodes and outputs the game screen.
[0027] In an optional implementation, taking a game as an example, the local terminal device stores the game program and is used to display the game screen. The local terminal device is used to interact with the player through a graphical user interface (GUI), i.e., conventionally by downloading, installing, and running the game program via an electronic device. The local terminal device can provide the GUI to the player in various ways, such as rendering it on the terminal's display screen or providing it to the player via holographic projection. For example, the local terminal device can include a display screen for displaying the GUI, which includes game screens, and a processor for running the game, generating the GUI, and controlling the display of the GUI on the display screen.
[0028] In one possible implementation, embodiments of this disclosure provide a game interaction control method, such as... Figure 1 As shown, the method includes the following specific steps:
[0029] Step S102: A graphical user interface is provided through a terminal device. The graphical user interface includes a game scene, in which multiple resource points are set and a first game character controlled by the terminal device is set. Among the multiple resource points, there are target resource points configured with target game objects.
[0030] The aforementioned terminal device can be either the local terminal device mentioned above or the client device in the aforementioned cloud interaction system. Specifically, the terminal device can be a mobile phone, tablet computer, or personal computer, etc. The terminal device, by running the game program corresponding to the target game, can provide a graphical user interface (GUI) for the target game. This GUI displays the game scene, which includes at least a first game character controlled by the terminal device. Multiple resource points are set up in the game scene, each equipped with game resources to be acquired. The game resources configured at different resource points can be the same or different. Among these multiple resource points, at least one is a target resource point, which is equipped with a target game object. The specific nature of this target game object can be determined according to development needs; for example, the target game object can be a game doll, game prop, or game skill, etc.
[0031] Step S104: In response to the first game character entering the target resource point, control the display of a first prompt message in the graphical user interface, wherein the first prompt message is used at least to indicate that a target game object exists at the target resource point.
[0032] In practice, players can control their first game character via a terminal device to enter any resource point set in the game scene to pick up resources. However, only target resource points can yield target game objects. Therefore, when a player controls their first game character to explore and pick up resources in the game scene, if the first game character enters a target resource point, a first prompt message will be displayed in the graphical user interface. This first prompt message indicates that the player is approaching the location where the target game object is stored, allowing the player to explore and pick up the target game object based on the prompt message. The display style of the first prompt message can be determined according to development needs; for example, the first prompt message can be a text prompt, an audio prompt, or a visual indicator.
[0033] Specifically, the entry of the first game character into the target resource point can be understood as the first game character reaching the scene range where the target resource point is located, or it can be understood as the distance between the first game character and the target game object in the target resource point being less than or equal to a preset distance threshold, which can be determined according to the development needs.
[0034] Step S106: In response to the first game character picking up the target game object, control cancel the first game character's permission to perform the target game behavior in the game scene, wherein the target game behavior includes at least one of the following game behaviors: attack behavior, dodge behavior, resource replenishment behavior, and recovery behavior.
[0035] In practice, after a player controls their first game character to enter a target resource point via a terminal device, the player can search for the target game object at the point based on the initial prompt and pick it up upon discovery. Once the first game character picks up the target game object, their permission to perform the target game action within the game scene is revoked. In other words, after the first game character picks up the target game object, the player cannot control their character to perform the target game action, thus increasing the difficulty for the player to acquire virtual resources and potentially enhancing the player's enjoyment of the game.
[0036] The aforementioned target game behaviors may include one or more of the following game behaviors: attack behavior, evasion behavior, resource replenishment behavior, and recovery behavior. Among them, attack behavior may be shooting or aiming behavior in the game; evasion behavior may be jumping, crouching, or other behaviors in the game; resource replenishment behavior may be picking up resources, reloading ammunition, or switching weapons in the game; and recovery behavior may be replenishing health, replenishing attribute values, or healing teammates.
[0037] In step S108, in response to the first game character carrying the target game object completing the specified game task, virtual resources matching the target game object are distributed to the game account corresponding to the first game character.
[0038] In practice, after the first game character picks up the target game object from the target resource point, the first game character will carry the target game object. If the first game character completes the designated game task while carrying the target game object, virtual resources matching the target game object will be distributed to the game account corresponding to the first game character. This allows the game account to obtain virtual resources matching the target game object, so that the game account still has the virtual resources matching the target game object outside of the game, that is, after the game ends, and will not lose the virtual resources due to the end of the game.
[0039] In an optional embodiment, the virtual resources matching the target game object may include multiple resources. When the first game character carrying the target game object completes a designated game task, the virtual resources matching the target game object distributed to the game account corresponding to the first game character may be all virtual resources matching the target game object, or any single virtual resource matching the target game object. These virtual resources are beneficial for players in game matches and also help players obtain higher-value game rewards.
[0040] In a game interaction control method provided by this invention, when a player controls a game character to search for a target game object in the game scene, the interface displays prompts to help the game character quickly pick up the target game object. After the game character picks up the target game object, the game character is restricted from performing the target game behavior. This method increases the game difficulty and fun, and helps to improve the game experience.
[0041] The following examples describe methods for restricting and restoring permissions to perform target game behaviors.
[0042] Specifically, before the first game character picks up the target game object, a first control and a second control are displayed in the graphical user interface; wherein, the first control is used to control the first game character to perform the target game behavior, and the second control is used to control the first game character to move in the game scene.
[0043] In practical implementation, the display position and style of the first and second controls can be determined according to development needs, and are not specifically limited here. Before the first game character picks up the target game object, both the first and second controls are available. Players can use the first control to control the first game character to perform target game behaviors in the game scene, and players can also use the second control to control the first game character to move or run in the game scene.
[0044] like Figure 2 The diagram shown is a schematic representation of displaying a first control and a second control in a graphical user interface according to an embodiment of the present invention. Figure 2 The character model displayed in the middle is the first game character. Figure 2 The circular control displayed in the lower left corner is the second control, which is used to control the first game character to move in a 360-degree direction within the game scene. Figure 2 The attack, dodge, supply, and recovery controls displayed in the lower right corner are the first controls. The attack control controls the first game character to perform attack actions, the dodge control controls the first game character to perform dodge actions, the supply control controls the first game character to perform resource supply actions, and the recovery control controls the first game character to perform recovery actions. It should be noted that the target game actions include attack actions, dodge actions, resource supply actions, and recovery actions.
[0045] Furthermore, in response to the first game character picking up the target game object, the control can either cancel the display of the first control in the graphical user interface or set the first control to an unavailable state.
[0046] When a player controls their primary game character to pick up a target game object, the primary game character's permission to perform the target game action is revoked. This means either the primary control displayed in the graphical user interface (GUI) is removed or rendered unavailable. If the primary control is removed from the GUI, the player cannot control the primary game character to perform the target game action within the game scene. If the primary control is rendered unavailable, it will not react when triggered, thus preventing the player from controlling the primary game character to perform the target game action.
[0047] Furthermore, in response to the first game character picking up a target game object, the system controls the display of the target game object on the first game character in a preset pose. This allows players to easily understand that the first game character has picked up the target game object. In specific implementation, the preset pose can be determined according to development needs. For example, the preset pose could be carrying the target game object on the first game character's shoulder, or placing the target game object on the first game character's belt or in their backpack, etc.
[0048] Furthermore, in response to the first game character picking up the target game object, control the display of a third control in the graphical user interface; in response to a trigger operation on the third control, control the removal of the target game object from the first game character, refresh the target game object in the game scene, and restore the first game character's permission to perform the target game behavior in the game scene.
[0049] In the specific implementation, when the first game character picks up the target game object, not only will the first game character's permission to perform the target game behavior in the game scene be revoked, but a third control will also be displayed in the graphical user interface. This third control is used to restore the first game character's permission to perform the target game behavior in the game scene and refresh the target game object picked up by the first game character in the game scene, so that the first game character removes the target game object, that is, the target game object is in an unpicked state.
[0050] In one specific embodiment, when the player triggers the third control, the third control will be hidden from display in the graphical user interface.
[0051] In an optional embodiment, the specific process of restoring the first game character's permission to perform the target game action in the game scene may include: controlling the display of a first control in the graphical user interface, or switching the first control from an unavailable state to an available state. Specifically, if the first control displayed in the graphical user interface is removed when the permission for the first game character to perform the target game action in the game scene is revoked, then when restoring the permission for the first game character to perform the target game action in the game scene, the first control needs to be redisplayed in the graphical user interface; if the first control displayed in the graphical user interface is set to an unavailable state when the permission for the first game character to perform the target game action in the game scene is revoked, then when restoring the permission for the first game character to perform the target game action in the game scene, the first control displayed in the graphical user interface needs to be switched from an unavailable state to an available state.
[0052] like Figure 3 The diagram illustrates an embodiment of the present invention that restricts a first game character from performing target game actions. When the player controls the first game character to pick up a target game object, the target game object is carried on the shoulder of the first game character, and the first control displayed in the graphical user interface is canceled, while the second control displayed in the graphical user interface is retained. Simultaneously, a third control is added to the graphical user interface, which is equivalent to... Figure 3 The drop control in the middle, the target game object is Figure 3 The first game character carries a dark gray object on their shoulder. When the first game character picks up the target game object, the player can only control the first game character to move or run in the game scene using the second control. If the player wants to control the first game character to perform the target game action, they must trigger the drop control to place the target game object on the ground of the game scene, thereby restoring the first game character's permission to perform the target game action and displaying the first control in the graphical user interface.
[0053] Furthermore, after the player removes the target game object from the first game character by triggering the third control, in response to the distance between the first game character and the target game object being less than a first preset distance threshold, the fourth control is displayed in the graphical user interface; in response to the triggering operation on the fourth control, the first game character is controlled to pick up the target game object.
[0054] In practical implementation, the specific distance value corresponding to the aforementioned first preset distance threshold can be determined according to development needs. After the first game character removes the target game object, if the first game character approaches the target game object and the distance between the first game character and the target game object is less than the first preset distance threshold, a fourth control will be displayed in the graphical user interface. This fourth control is used to control the first game character to pick up the target game object. The display style and display position of the fourth control can be determined according to development needs.
[0055] like Figure 4 The image shown is a schematic diagram illustrating the display of a fourth control according to an embodiment of the present invention. Figure 4 The lift control in the text is the fourth control. Figure 4 The dark gray model in the image represents the target game object. If the first game character approaches the target game object, and the distance between the first game character and the target game object is less than a first preset distance threshold, a fourth control will be displayed in the graphical user interface. When the player triggers the fourth control, the target game object will be carried on the first game character's shoulder, allowing the first game character to pick up the target game object.
[0056] Furthermore, when the distance between the second game character in the game scene and the target game object refreshed in the game scene is less than the first preset distance threshold, a fifth control is displayed on the terminal device corresponding to the second game character; the fifth control is used to: control the second game character to pick up the target game object when triggered, and cancel the second game character's permission to perform the target game behavior in the game scene.
[0057] In practical implementation, the second game character can be any game character in the game scene other than the first game character. The second game character can belong to the same game faction as the first game character, or it can belong to a different game faction. When the target game object refreshes in the game scene, if the distance between the second game character and the target game object is less than a first preset distance threshold, a fifth control will be displayed on the terminal device controlling the second game character. If the player triggers the fifth control, the second game character will pick up the target game object, and the second game character's permission to perform the target game action in the game scene will be revoked. The fifth control can be the same as or different from the fourth control.
[0058] In an optional embodiment, the target game object cannot be attacked, but it can be picked up by any game character in the game scene.
[0059] The following examples describe a method for displaying material point prompts.
[0060] Specifically, after setting up multiple resource points in the game scene, resource point indicator icons corresponding to these points are displayed in the scene map control. The content and display style of these resource point indicator icons can be determined according to development needs.
[0061] In practical implementation, the aforementioned scene map control can be a thumbnail map (also known as a small map) corresponding to the game scene, which is usually displayed in the upper right or upper left corner of the game interface; the aforementioned scene map control can also be a scene map (also known as a large map) corresponding to the game scene, which is a large map that appears in the game interface after the player clicks on the thumbnail map, and the large map displays more and more detailed content than the small map.
[0062] In an optional embodiment, the multiple resource points include regular resource points and suspected resource points that may contain the target game object. The resource point indicator for suspected resource points differs from that for regular resource points. Specifically, a suspected resource point is a resource point selected from multiple resource points according to the game rules that may contain the target game object; this suspected resource point must include the target resource point containing the target game object.
[0063] In another optional embodiment, the scene map control only displays resource point prompts corresponding to suspected resource points. These prompts include location markers indicating the location of the corresponding resource point. Since suspected resource points may or may not be target resource points, to increase the game's playability and fun, players need to evaluate, explore, and guess to decide on their own strategy to determine which suspected resource point to go to for picking up the target game object.
[0064] Furthermore, the target game object includes multiple object levels; each target game object at multiple object levels is configured with a corresponding matching virtual resource; wherein, the resource value of the virtual resource is positively correlated with the object level. Based on this, the display style of the aforementioned resource point prompt icon includes various methods; wherein, the display style of the resource point prompt icon is used to indicate the probability that a target game object of the target object level exists at the resource point.
[0065] In practical implementation, the multiple object levels included in the aforementioned target game object can be determined according to development needs. For example, the target game object may include two object levels: advanced and normal; it may also include three or four object levels, etc. Generally, the higher the object level corresponding to the target game object, the higher the value of the virtual resources configured to match that target game object.
[0066] To enhance the game's appeal, different display styles for resource point indicators can be used to show the probability of a target game object of a specific level existing at the resource point. The specific level corresponding to the target level can be determined by the developers; for example, the target level could be high-level or low-level.
[0067] like Figure 5 The diagram shown is a schematic of a scene map control displaying material point prompts according to an embodiment of the present invention. Figure 5 The scene map control displayed includes three circular markers indicating resource points. These markers roughly indicate the location of the resource point within the game scene, and their size indicates the probability of encountering a target game object of the desired level at that point. Assuming the target game objects include high-level objects, regular objects, and virtual treasure chests, the first player character carrying a high-level object will obtain high-value virtual resources upon completing a game task; carrying a regular object will obtain medium-to-high-value virtual resources; and opening a virtual treasure chest will yield medium-to-low-value virtual resources. If the target level is a high-level object, the larger the circular marker corresponding to the resource point, the higher the probability that the corresponding resource point contains a high-level object.
[0068] In practical applications, games can include multiple gameplay modes, each with different gameplay and content. Players can choose any mode. After selecting a specific gameplay mode, the game enters a matchmaking state. Once matched, a game begins. In the game, multiple resource points are set up in the corresponding game scene, and a pop-up message indicating the entry into the specified gameplay mode appears on the game interface. This message indicates that a target game object has appeared in a certain area and can be retrieved. After setting up multiple resource points in the game scene, resource point markers for at least some of these points will be displayed on the corresponding scene map control. These at least some resource points include the target resource point and resource points without a target game object, thus increasing the game's fun and exploration difficulty.
[0069] In an optional embodiment, in response to the first game character picking up the target game object, the resource point prompts corresponding to multiple resource points displayed in the scene map control are removed. Specifically, after the first game character picks up the target game object, to avoid information occlusion and redundancy, the resource point prompts corresponding to multiple resource points displayed in the scene map control are deleted, thereby displaying the location information of the first game character and / or the second game character in the scene map control.
[0070] Furthermore, in response to the first game character picking up the target game object, the system controls the sending of the location information of the first game character to the terminal device corresponding to the second game character in the game scene, so as to indicate that the target game object has been picked up by the first game character.
[0071] In practice, after a player controls their first game character to enter a target resource point via a terminal device, the player can search for the target game object at the point based on the initial prompts and pick it up upon discovery. Once the first game character has picked up the target game object, the information is communicated to all other game characters in the match. This exposes the first game character's location to the second game character, whose terminal displays the first game character's location, prompting the player controlling the second character to proceed to the first character's location to steal the target game object. Once the second game character successfully steals the target game object, they acquire ownership of it. This method enhances the gaming experience and increases the game's excitement.
[0072] The following embodiments describe the display method of the first prompt information.
[0073] Specifically, the process of controlling the display of a first prompt message in the graphical user interface in response to the first game character entering the target resource point may include: determining the relative position and / or real-time distance between the first game character and the target game object in response to the first game character entering the target resource point; and controlling the display of the first prompt message in the graphical user interface to indicate the relative position and / or real-time distance.
[0074] In practical implementation, since the target resource point is a defined area within the game scene, and a target game object is located within this point, after the first game character enters the target resource point, the relative position and / or real-time distance between the first game character and the target game object are determined. Based on this relative position and / or real-time distance, a first prompt message is displayed in the graphical user interface. This first prompt message indicates that a target game object exists near the first game character, and provides the relative position and / or real-time distance between the first game character and the target game object. Typically, the display method of the first prompt message differs depending on the relative position between the first game character and the target game object; the display method is also adjusted according to the real-time distance to better indicate the target game object's location within the game scene.
[0075] In an optional embodiment, the graphical user interface displays a directional marker used to indicate the direction of movement of the first game character in the game scene. The display style of the directional marker can be determined according to development needs; for example, it can be represented by a marker with an arrow, the arrow direction indicating the direction of movement of the first game character in the game scene. Based on this, the specific process of controlling the display of the first prompt information in the graphical user interface may include: controlling the display of a directional prompt marker on the directional marker to indicate relative location, and controlling the adjustment of the marker display method based on real-time distance.
[0076] In practical implementation, the display style of the aforementioned directional indicator can be determined according to development needs. For example, the directional indicator can be an indicator with an arrow or pointer, and its display method will also change according to the real-time distance between the first game character and the target game object. The display method includes, but is not limited to, indicator size, indicator color, or indicator transparency. For example, the closer the real-time distance between the first game character and the target game object, the darker the indicator color; the closer the real-time distance between the first game character and the target game object, the larger the indicator size; and the closer the real-time distance between the first game character and the target game object, the lower the transparency of the directional indicator, thus making the directional indicator more prominent when the real-time distance is closer.
[0077] In an optional embodiment, the aforementioned directional indicator is an audio indicator, which is used to indicate audio generated in the game scene; based on this, the aforementioned adjustment of the directional indicator display method according to real-time distance control includes: adjusting the display style of the audio indicator according to real-time distance control, and playing the corresponding audio signal in the terminal device.
[0078] In practical implementation, the display style of the aforementioned audio prompt icon can be determined according to development needs. For example, the audio prompt icon can be a voiceprint icon or a bar-shaped icon. Specifically, the closer the real-time distance between the first game character and the target game object, the larger the display size of the audio prompt icon. When displaying the audio prompt icon, a corresponding audio signal will be played on the terminal device corresponding to the first game character, and the playback volume of the audio signal will be adjusted according to the real-time distance. For example, the closer the real-time distance, the louder the playback volume of the audio signal; the farther the real-time distance, the quieter the playback volume of the audio signal. When the real-time distance exceeds a preset distance threshold, the playback of the audio signal and the display of the audio prompt icon will stop. The specific type of audio signal can be determined according to development needs. For example, the audio signal can be the sound of the object calling for help or a buzzing sound.
[0079] like Figure 6 The image shown is a schematic diagram illustrating the display of an audio prompt identifier according to an embodiment of the present invention. Figure 6 The oval icon displayed at the top of the left-hand image is an audio prompt indicating when the first game character is far from the target game object in real time. Figure 6 The oval-shaped icon displayed at the top right of the image is an audio prompt indicating that the first game character is close to the target game object in real time. Specifically, when the player is exploring the game scene, if the first game character approaches a real-world target resource point, the top navigation bar in the graphical user interface corresponding to the first game character will display [an audio prompt]. Figure 6 The image on the left shows an audio cue icon that plays an audio signal, indicating that a target game object is near the first player character. As the first player character gets closer to the target game object, the audio cue icon becomes more prominent, and the audio signal becomes louder, thus alerting the player that the first player character is approaching the target game object and is getting closer. The audio signal is usually not played continuously but intermittently, for example, once every 5 seconds or once every 8 seconds.
[0080] It should be noted that the audio cues in this disclosure are different from the footstep cues in the game. These two cues are displayed in different locations in the graphical user interface, and their display colors and styles are also different. For example, the footstep cues are red, while the audio cues are gold.
[0081] The following examples describe a method for picking up target game objects.
[0082] Specifically, after the first game character enters the target resource point, in response to the distance between the first game character and the target game object being less than a second preset distance threshold, the sixth control is displayed in the graphical user interface; in response to the trigger operation on the sixth control, the first game character is controlled to pick up the target game object.
[0083] In practical implementation, the specific distance value corresponding to the aforementioned second preset distance threshold can be determined according to R&D needs. After the first game character enters the target resource point, when the first game character approaches the target game object and the distance between the first game character and the target game object is less than the second preset distance threshold, a sixth control needs to be displayed in the graphical user interface. This sixth control is used to pick up the target game object. For example... Figure 7 The image shown is a schematic diagram illustrating the display of a sixth control according to an embodiment of the present invention. Figure 7 The rescue control in the game is the sixth control mentioned above. When the player triggers the sixth control, the first game character can directly pick up the target game object, or the player can execute the target game task after triggering the sixth control to pick up the target game object.
[0084] In an optional embodiment, the above-mentioned response to the triggering operation of the sixth control, controlling the specific process of the first game character picking up the target game object, may include: responding to the triggering operation of the sixth control to control the display of the target game task in the graphical user interface; and responding to the completion of the target game task to control the first game character to pick up the target game object. The above-mentioned target game task can be determined according to the development needs. For example, the target game task may be to perform a certain operation, or to trigger a certain area or a certain control, etc.
[0085] In another optional embodiment, a game window and task prompt information corresponding to the target game task are displayed in a graphical user interface; wherein, the task prompt information is used to prompt the target operation method corresponding to the target game task; in response to the terminal device executing the target operation method in the game window, the target game task is determined to be completed.
[0086] In practice, the content displayed in the game window can be determined based on development needs. This task prompt can be displayed within the game window or in other areas of the graphical user interface. The task prompt indicates the target action for the target game task. When the player performs the target action in the game window, the target game task will be completed, allowing the first game character to pick up the target game object.
[0087] like Figure 8 The image shown is a schematic diagram of a game window display according to an embodiment of the present invention. Figure 8 The window displaying the character model is the game window. The message "Please slide your finger to cut the rope on the target game object" in the game window is a task prompt. When the player slides their finger on the target game object in the game window, an animation of the rope being cut plays in the game window. Once all the ropes are cut, the target game task is completed, allowing the first game character to pick up the target game object.
[0088] In an optional embodiment, the game scene includes at least one extraction point; the first game character carrying the target game object completes the designated game task by: the first game character carrying the target game object completing the extraction from the target extraction point in the game scene; wherein, the target extraction point is any extraction point in the game scene.
[0089] In practical implementation, each extraction point in the game scene is configured with an opening and closing time. The opening and closing times for each extraction point are determined according to the game rules. Typically, different extraction points have different opening and closing times. The method of completing the extraction is determined according to the game rules. Specifically, the process of the target game character carrying the target game object from the extraction point is a process. This process can be: the target game character carrying the target game object arrives at the target extraction point and stays at the target extraction point for a preset duration, and / or completes a specific game task at the target extraction point. Both the preset duration and the specific game task need to be determined according to the game rules.
[0090] Furthermore, in response to the first game character carrying the target game object completing a designated game task, the system controls the placement of game props corresponding to the target game object into the game home corresponding to the first game character, so that the first game character and the target game object can interact in the game home; wherein, the game home is a scene area belonging to the first game character in the game scene outside of the game match.
[0091] In practice, after the first game character carrying the target game object completes the evacuation from the target evacuation point in the game scene, the game account corresponding to the first game character will obtain virtual resources that match the target game object. Thus, the target game object can be placed in the first game character's game home, so that the first game character and the target game object can interact with each other in the game home, such as hugging, talking, and making interactive gestures.
[0092] Furthermore, the target game object comprises multiple object levels, each with corresponding matching virtual resources; the value of the virtual resources is positively correlated with the object level. Each object level's target game object is configured with multiple types of virtual materials. Based on this, in response to the game account corresponding to the first game character possessing all types of virtual materials matching the target game object of the first object level, the first game character is granted the qualification to draw target game items. The aforementioned first object level can be any one of the multiple object levels.
[0093] In practice, target game objects of different levels are configured with different virtual resources, and each level of target game object is configured with multiple virtual resources. If the first game character obtains all types of virtual resources matching the target game object of a certain level by picking up the target game object, the first game character will be qualified to draw the target game item.
[0094] For example, there are two target game objects with different levels: high-level and mid-level. Virtual resources matching high-level objects are high-value rewards, including but not limited to: high-value virtual items, or one of five high-level object components (hair, gloves, top, skirt, and stockings). Possessing all five high-level object components allows you to synthesize a high-level object token, granting you a chance to win a server-wide lottery. Virtual resources matching mid-level objects are mid-value rewards, including but not limited to: ordinary-value virtual items, or one of five mid-level object components (hair, gloves, top, skirt, and stockings). Possessing all five mid-level object components allows you to synthesize a common object token, granting you a chance to win a server-wide lottery. The probability of winning a grand prize with a high-level object token is higher than with a common object token. Players across the server who possess advanced / common object tokens will participate in a server-wide lottery at a preset time (e.g., 00:00 on Monday) to randomly receive rewards (the higher the token level, the richer the rewards; the more tokens one possesses, the richer the rewards; the richness is reflected in the quality of the rewards, such as gold / purple / blue item quality). After the lottery, the tokens will disappear, and the target game object in the game's home will also leave the game's home.
[0095] Corresponding to the above method embodiments, this invention also provides a game interaction control device, such as... Figure 9 As shown, the device includes:
[0096] The interface display module 90 is used to provide a graphical user interface through a terminal device. The graphical user interface includes a game scene, in which multiple resource points are set and a first game character controlled by the terminal device is set. Among the multiple resource points, there are target resource points configured with target game objects.
[0097] The information prompt module 91 is used to respond to the first game character entering the target resource point and control the display of a first prompt message in the graphical user interface, wherein the first prompt message is used to at least indicate that a target game object exists at the target resource point.
[0098] The permission control module 92 is used to control and cancel the permission of the first game character to perform the target game behavior in the game scene in response to the first game character picking up the target game object. The target game behavior includes at least one of the following game behaviors: attack behavior, evasion behavior, resource replenishment behavior, and recovery behavior.
[0099] The resource distribution module 93 is used to distribute virtual resources matching the target game object to the game account corresponding to the first game character when the first game character carrying the target game object completes the specified game task.
[0100] The aforementioned game interaction control device displays prompts to help the game character quickly pick up the target game object when the player controls the game character to search for the target game object in the game scene. After the game character picks up the target game object, the device restricts the game character from performing the target game behavior. This method increases the game difficulty and fun, and helps to improve the game experience.
[0101] Furthermore, the aforementioned device also includes a control display module, used to: control the display of a first control and a second control in the graphical user interface before the first game character picks up the target game object; wherein the first control is used to control the first game character to perform the target game behavior, and the second control is used to control the first game character to move in the game scene.
[0102] Furthermore, the aforementioned permission control module 92 is used to: in response to the first game character picking up the target game object, control the display of the first control in the graphical user interface to be canceled, or to set the first control to an unavailable state.
[0103] Furthermore, the aforementioned device also includes a restriction recovery module, used to: in response to the first game character picking up the target game object, control the display of a third control in the graphical user interface; in response to a trigger operation on the third control, control the removal of the target game object from the first game character, refresh the target game object in the game scene, and restore the first game character's permission to perform the target game behavior in the game scene.
[0104] Furthermore, the aforementioned restriction recovery module is also used to: control the display of the first control in the graphical user interface, or switch the first control from an unavailable state to an available state.
[0105] Furthermore, the aforementioned device also includes an object picking module, configured to: after responding to a trigger operation for a third control, control the removal of the target game object from the first game character, refresh the target game object in the game scene, and restore the first game character's permission to perform the target game behavior in the game scene; and after responding to a trigger operation for the fourth control, control the display of a fourth control in the graphical user interface if the distance between the first game character and the target game object is less than a first preset distance threshold; and control the first game character to pick up the target game object in response to a trigger operation for the fourth control.
[0106] Furthermore, the aforementioned device also includes a posture display module, used to: in response to the first game character picking up a target game object, control the display of the target game object on the first game character in a preset posture.
[0107] In specific implementation, when the distance between the second game character in the game scene and the target game object refreshed in the game scene is less than the first preset distance threshold, the fifth control is displayed on the terminal device corresponding to the second game character; the fifth control is used to: control the second game character to pick up the target game object when triggered, and cancel the second game character's permission to perform the target game behavior in the game scene.
[0108] Furthermore, the aforementioned device also includes an identification and prompting module, used to: after setting multiple resource points in the game scene, display resource point prompting icons corresponding to the multiple resource points in the scene map control corresponding to the game scene.
[0109] In practice, the multiple resource points include regular resource points and suspected resource points where target game objects are suspected to exist. The resource point prompts for suspected resource points and regular resource points are different.
[0110] Furthermore, the target game object includes multiple object levels; each target game object at multiple object levels is configured with corresponding matching virtual resources; wherein, the resource value of the virtual resources is positively correlated with the object level.
[0111] Furthermore, the display styles of the aforementioned resource point prompts include various types; among them, the display style of the resource point prompts is used to indicate the probability that a target game object of the target object level exists at the resource point.
[0112] Furthermore, each target game object at each object level is configured with multiple types of virtual resources. Based on this, the device also includes a qualification acquisition module, used to: control the first game character to obtain the qualification to draw target game items in response to the game account corresponding to the first game character having all types of virtual resources that match the target game object at the first object level.
[0113] Furthermore, the aforementioned information prompt module 91 is used to: in response to the first game character entering the target resource point, determine the relative position and / or real-time distance between the first game character and the target game object; and control the display of first prompt information in the graphical user interface to indicate the relative position and / or real-time distance.
[0114] Furthermore, the graphical user interface displays directional markers, which are used to indicate the direction of movement of the first game character in the game scene; based on this, the information prompt module 81 is used to: control the display of directional prompts on the directional markers to indicate relative directions, and control the adjustment of the display mode of the directional prompts according to the real-time distance.
[0115] Furthermore, the aforementioned directional indicator is an audio indicator, which is used to indicate audio generated in the game scene; based on this, the aforementioned information prompt module 81 is used to: adjust the display style of the audio indicator according to real-time distance control, and play the corresponding audio signal in the terminal device.
[0116] Furthermore, the object picking module is also used to: after the first game character enters the target resource point, in response to the distance between the first game character and the target game object being less than a second preset distance threshold, control the display of a sixth control in the graphical user interface; and in response to a trigger operation on the sixth control, control the first game character to pick up the target game object.
[0117] Furthermore, the aforementioned object picking module is also used to: respond to a trigger operation on the sixth control and control the display of the target game task in the graphical user interface; and respond to the completion of the target game task and control the first game character to pick up the target game object.
[0118] Furthermore, the aforementioned object picking module is also used to: display the game window and task prompt information corresponding to the target game task in the graphical user interface; wherein, the task prompt information is used to prompt the target operation method corresponding to the target game task; and in response to the terminal device executing the target operation method in the game window, determine that the target game task has been completed.
[0119] Furthermore, the game scenario includes at least one extraction point; the first game character carrying the target game object completes the designated game task, including: the first game character carrying the target game object completes extraction from the target extraction point in the game scenario; wherein, the target extraction point is any extraction point in the game scenario.
[0120] Furthermore, the aforementioned device also includes an object placement module, used to: in response to a first game character carrying a target game object completing a designated game task, control the placement of game props corresponding to the target game object into the game home corresponding to the first game character, so that the first game character and the target game object can interact in the game home; wherein, the game home is a scene area belonging to the first game character in the game scene outside of the game match.
[0121] Furthermore, the aforementioned device also includes a location prompting module, used to: in response to the first game character picking up a target game object, control the sending of the location information of the first game character to the terminal device corresponding to the second game character in the game scene, so as to prompt that the target game object has been picked up by the first game character.
[0122] The game interaction control device provided in this disclosure has the same implementation principle and technical effect as the aforementioned method embodiment. For the sake of brevity, any parts not mentioned in the device embodiment can be referred to the corresponding content in the aforementioned method embodiment.
[0123] This disclosure also provides an electronic device, such as... Figure 10 As shown, the electronic device includes a processor and a memory. The memory stores machine-executable instructions that can be executed by the processor, which executes the machine-executable instructions to implement the aforementioned game interaction control method.
[0124] Specifically, the aforementioned game interaction control method includes: providing a graphical user interface (GUI) via a terminal device, the GUI including a game scene, the game scene having multiple resource points and a first game character controlled by the terminal device; wherein, among the multiple resource points, there is a target resource point configured with a target game object; in response to the first game character entering the target resource point, controlling the display of a first prompt message in the GUI, wherein the first prompt message is at least used to indicate that a target game object exists at the target resource point; in response to the first game character picking up the target game object, controlling the cancellation of the first game character's permission to perform a target game behavior in the game scene, wherein the target game behavior includes at least one of the following game behaviors: attack behavior, evasion behavior, resource replenishment behavior, and recovery behavior; in response to the first game character carrying the target game object completing a designated game task, distributing virtual resources matching the target game object to the game account corresponding to the first game character.
[0125] In the aforementioned game interaction control method, when the player controls the game character to search for the target game object in the game scene, the interface displays prompts to help the game character quickly pick up the target game object. After the game character picks up the target game object, the game character is restricted from performing the target game behavior. This method increases the game difficulty and fun, and helps to improve the game experience.
[0126] In an optional embodiment, the method further includes: before the first game character picks up the target game object, controlling the display of a first control and a second control in the graphical user interface; wherein the first control is used to control the first game character to perform the target game behavior, and the second control is used to control the first game character to move in the game scene.
[0127] In an optional embodiment, the step of controlling the cancellation of the first game character's permission to perform the target game behavior in the game scene in response to the first game character picking up the target game object includes: controlling the first control to be undisplayed in the graphical user interface or setting the first control to an unavailable state in response to the first game character picking up the target game object.
[0128] In an optional embodiment, the method further includes: in response to the first game character picking up the target game object, controlling the display of a third control in the graphical user interface; in response to a trigger operation on the third control, controlling the removal of the target game object from the first game character, refreshing the target game object in the game scene, and restoring the first game character's permission to perform the target game behavior in the game scene.
[0129] In an optional embodiment, the step of restoring the first game character's permission to perform the target game behavior in the game scene includes: controlling the display of the first control in the graphical user interface, or switching the first control from an unavailable state to an available state.
[0130] In an optional embodiment, after responding to a trigger operation on the third control, controlling the removal of the target game object from the first game character, refreshing the target game object in the game scene, and restoring the first game character's permission to perform the target game behavior in the game scene, the method further includes: responding to a distance between the first game character and the target game object being less than a first preset distance threshold, controlling the display of a fourth control in the graphical user interface; and responding to a trigger operation on the fourth control, controlling the first game character to pick up the target game object.
[0131] In an optional embodiment, the method further includes: in response to the first game character picking up the target game object, controlling the target game object to be displayed on the first game character in a preset pose.
[0132] In an optional embodiment, when the distance between the second game character in the game scene and the target game object refreshed in the game scene is less than a first preset distance threshold, a fifth control is displayed on the terminal device corresponding to the second game character; the fifth control is used to: control the second game character to pick up the target game object when triggered, and cancel the second game character's permission to perform the target game behavior in the game scene.
[0133] In an optional embodiment, after setting multiple resource points in the game scene, the above method further includes: displaying resource point prompts corresponding to the multiple resource points in the scene map control corresponding to the game scene.
[0134] In an optional embodiment, the above-mentioned multiple resource points include regular resource points and suspected resource points where a target game object is suspected to exist, wherein the resource point prompt labels corresponding to suspected resource points and regular resource points are different.
[0135] In an optional embodiment, the target game object includes multiple object levels; the target game objects of multiple object levels are respectively configured with corresponding matching virtual resources; wherein, the resource value of the virtual resources is positively correlated with the object level.
[0136] In an optional embodiment, the display style of the above-mentioned resource point prompt icon includes multiple styles; wherein, the display style of the resource point prompt icon is used to indicate the probability that a target game object of the target object level exists at the resource point.
[0137] In an optional embodiment, each target game object at each object level is configured with multiple types of virtual resources. The method further includes: in response to the game account corresponding to the first game character having all types of virtual resources that match the target game object at the first object level, controlling the first game character to obtain the qualification to draw target game items.
[0138] In an optional embodiment, the above-mentioned response to the first game character entering the target resource point, controlling the display of the first prompt information in the graphical user interface, includes: in response to the first game character entering the target resource point, determining the relative position and / or real-time distance between the first game character and the target game object; controlling the display of the first prompt information in the graphical user interface to indicate the relative position and / or real-time distance.
[0139] In an optional embodiment, the graphical user interface displays a directional marker, which is used to indicate the direction of movement of the first game character in the game scene; based on this, the control to display the first prompt information in the graphical user interface includes: controlling the display of a directional prompt marker on the directional marker to indicate the relative direction, and controlling the adjustment of the marker display mode according to the real-time distance.
[0140] In an optional embodiment, the aforementioned directional indicator is an audio indicator, which is used to indicate audio generated in the game scene; based on this, the aforementioned adjustment of the directional indicator display method according to real-time distance control includes: adjusting the display style of the audio indicator according to real-time distance control, and playing the corresponding audio signal in the terminal device.
[0141] In an optional embodiment, after the first game character enters the target resource point, the above method further includes: in response to the distance between the first game character and the target game object being less than a second preset distance threshold, controlling the display of a sixth control in the graphical user interface; and in response to a trigger operation on the sixth control, controlling the first game character to pick up the target game object.
[0142] In an optional embodiment, the step of responding to the trigger operation of the sixth control and controlling the first game character to pick up the target game object includes: responding to the trigger operation of the sixth control and controlling the display of the target game task in the graphical user interface; and responding to the completion of the target game task and controlling the first game character to pick up the target game object.
[0143] In an optional embodiment, the above-mentioned control of displaying the target game task in the graphical user interface includes: displaying the game window and task prompt information corresponding to the target game task in the graphical user interface; wherein, the task prompt information is used to prompt the target operation method corresponding to the target game task; based on this, the above method further includes: determining that the target game task is completed in response to the terminal device executing the target operation method in the game window.
[0144] In an optional embodiment, the game scene includes at least one extraction point; the first game character carrying the target game object completes the designated game task, including: the first game character carrying the target game object completes extraction from the target extraction point in the game scene; wherein, the target extraction point is any extraction point in the game scene.
[0145] In an optional embodiment, the method further includes: in response to a first game character carrying a target game object completing a designated game task, controlling the placement of game props corresponding to the target game object into the game home corresponding to the first game character, so that the first game character and the target game object can interact in the game home; wherein, the game home is a scene area belonging to the first game character in the game scene outside of the game match.
[0146] In an optional embodiment, the method further includes: in response to the first game character picking up the target game object, controlling the sending of the location information of the first game character to the terminal device corresponding to the second game character in the game scene, so as to indicate that the target game object has been picked up by the first game character.
[0147] Furthermore, Figure 10 The electronic device shown also includes a bus 102 and a communication interface 103, with the processor 101, the communication interface 103 and the memory 100 connected via the bus 102.
[0148] The memory 100 may include high-speed random access memory (RAM) or non-volatile memory, such as at least one disk storage device. Communication between this system network element and at least one other network element is achieved through at least one communication interface 103 (which can be wired or wireless), such as the Internet, wide area network, local area network, or metropolitan area network. The bus 102 may be an ISA bus, PCI bus, or EISA bus, etc. The bus can be divided into address bus, data bus, control bus, etc. For ease of representation, Figure 10 The symbol is represented by a single double-headed arrow, but this does not mean that there is only one bus or one type of bus.
[0149] Processor 101 may be an integrated circuit chip with signal processing capabilities. In implementation, each step of the above method can be completed by the integrated logic circuitry in the hardware of processor 101 or by instructions in software form. The processor 101 can be a general-purpose processor, including a Central Processing Unit (CPU), a Network Processor (NP), etc.; it can also be a Digital Signal Processor (DSP), an Application Specific Integrated Circuit (ASIC), a Field-Programmable Gate Array (FPGA), or other programmable logic devices, discrete gate or transistor logic devices, or discrete hardware components. It can implement or execute the methods, steps, and logic block diagrams disclosed in the embodiments of this disclosure. The general-purpose processor can be a microprocessor or any conventional processor. The steps of the methods disclosed in the embodiments of this disclosure can be directly manifested as execution by a hardware decoding processor, or execution by a combination of hardware and software modules in the decoding processor. The software module can reside in a readily available storage medium in the art, such as random access memory, flash memory, read-only memory, programmable read-only memory, electrically erasable programmable memory, or registers. This storage medium is located in memory 100, and processor 101 reads information from memory 100 and, in conjunction with its hardware, completes the steps of the method described in the foregoing embodiments.
[0150] This disclosure also provides a computer-readable storage medium storing computer-executable instructions. When these computer-executable instructions are invoked and executed by a processor, they cause the processor to implement the aforementioned game interaction control method. For specific implementation details, please refer to the method embodiments, which will not be repeated here.
[0151] Specifically, the aforementioned game interaction control method includes: providing a graphical user interface (GUI) via a terminal device, the GUI including a game scene, the game scene having multiple resource points and a first game character controlled by the terminal device; wherein, among the multiple resource points, there is a target resource point configured with a target game object; in response to the first game character entering the target resource point, controlling the display of a first prompt message in the GUI, wherein the first prompt message is at least used to indicate that a target game object exists at the target resource point; in response to the first game character picking up the target game object, controlling the cancellation of the first game character's permission to perform a target game behavior in the game scene, wherein the target game behavior includes at least one of the following game behaviors: attack behavior, evasion behavior, resource replenishment behavior, and recovery behavior; in response to the first game character carrying the target game object completing a designated game task, distributing virtual resources matching the target game object to the game account corresponding to the first game character.
[0152] In the aforementioned game interaction control method, when the player controls the game character to search for the target game object in the game scene, the interface displays prompts to help the game character quickly pick up the target game object. After the game character picks up the target game object, the game character is restricted from performing the target game behavior. This method increases the game difficulty and fun, and helps to improve the game experience.
[0153] In an optional embodiment, the method further includes: before the first game character picks up the target game object, controlling the display of a first control and a second control in the graphical user interface; wherein the first control is used to control the first game character to perform the target game behavior, and the second control is used to control the first game character to move in the game scene.
[0154] In an optional embodiment, the step of controlling the cancellation of the first game character's permission to perform the target game behavior in the game scene in response to the first game character picking up the target game object includes: controlling the first control to be undisplayed in the graphical user interface or setting the first control to an unavailable state in response to the first game character picking up the target game object.
[0155] In an optional embodiment, the method further includes: in response to the first game character picking up the target game object, controlling the display of a third control in the graphical user interface; in response to a trigger operation on the third control, controlling the removal of the target game object from the first game character, refreshing the target game object in the game scene, and restoring the first game character's permission to perform the target game behavior in the game scene.
[0156] In an optional embodiment, the step of restoring the first game character's permission to perform the target game behavior in the game scene includes: controlling the display of the first control in the graphical user interface, or switching the first control from an unavailable state to an available state.
[0157] In an optional embodiment, after responding to a trigger operation on the third control, controlling the removal of the target game object from the first game character, refreshing the target game object in the game scene, and restoring the first game character's permission to perform the target game behavior in the game scene, the method further includes: responding to a distance between the first game character and the target game object being less than a first preset distance threshold, controlling the display of a fourth control in the graphical user interface; and responding to a trigger operation on the fourth control, controlling the first game character to pick up the target game object.
[0158] In an optional embodiment, the method further includes: in response to the first game character picking up the target game object, controlling the target game object to be displayed on the first game character in a preset pose.
[0159] In an optional embodiment, when the distance between the second game character in the game scene and the target game object refreshed in the game scene is less than a first preset distance threshold, a fifth control is displayed on the terminal device corresponding to the second game character; the fifth control is used to: control the second game character to pick up the target game object when triggered, and cancel the second game character's permission to perform the target game behavior in the game scene.
[0160] In an optional embodiment, after setting multiple resource points in the game scene, the above method further includes: displaying resource point prompts corresponding to the multiple resource points in the scene map control corresponding to the game scene.
[0161] In an optional embodiment, the above-mentioned multiple resource points include regular resource points and suspected resource points where a target game object is suspected to exist, wherein the resource point prompt labels corresponding to suspected resource points and regular resource points are different.
[0162] In an optional embodiment, the target game object includes multiple object levels; the target game objects of multiple object levels are respectively configured with corresponding matching virtual resources; wherein, the resource value of the virtual resources is positively correlated with the object level.
[0163] In an optional embodiment, the display style of the above-mentioned resource point prompt icon includes multiple styles; wherein, the display style of the resource point prompt icon is used to indicate the probability that a target game object of the target object level exists at the resource point.
[0164] In an optional embodiment, each target game object at each object level is configured with multiple types of virtual resources. The method further includes: in response to the game account corresponding to the first game character having all types of virtual resources that match the target game object at the first object level, controlling the first game character to obtain the qualification to draw target game items.
[0165] In an optional embodiment, the above-mentioned response to the first game character entering the target resource point, controlling the display of the first prompt information in the graphical user interface, includes: in response to the first game character entering the target resource point, determining the relative position and / or real-time distance between the first game character and the target game object; controlling the display of the first prompt information in the graphical user interface to indicate the relative position and / or real-time distance.
[0166] In an optional embodiment, the graphical user interface displays a directional marker, which is used to indicate the direction of movement of the first game character in the game scene; based on this, the control to display the first prompt information in the graphical user interface includes: controlling the display of a directional prompt marker on the directional marker to indicate the relative direction, and controlling the adjustment of the marker display mode according to the real-time distance.
[0167] In an optional embodiment, the aforementioned directional indicator is an audio indicator, which is used to indicate audio generated in the game scene; based on this, the aforementioned adjustment of the directional indicator display method according to real-time distance control includes: adjusting the display style of the audio indicator according to real-time distance control, and playing the corresponding audio signal in the terminal device.
[0168] In an optional embodiment, after the first game character enters the target resource point, the above method further includes: in response to the distance between the first game character and the target game object being less than a second preset distance threshold, controlling the display of a sixth control in the graphical user interface; and in response to a trigger operation on the sixth control, controlling the first game character to pick up the target game object.
[0169] In an optional embodiment, the step of responding to the trigger operation of the sixth control and controlling the first game character to pick up the target game object includes: responding to the trigger operation of the sixth control and controlling the display of the target game task in the graphical user interface; and responding to the completion of the target game task and controlling the first game character to pick up the target game object.
[0170] In an optional embodiment, the above-mentioned control of displaying the target game task in the graphical user interface includes: displaying the game window and task prompt information corresponding to the target game task in the graphical user interface; wherein, the task prompt information is used to prompt the target operation method corresponding to the target game task; based on this, the above method further includes: determining that the target game task is completed in response to the terminal device executing the target operation method in the game window.
[0171] In an optional embodiment, the game scene includes at least one extraction point; the first game character carrying the target game object completes the designated game task, including: the first game character carrying the target game object completes extraction from the target extraction point in the game scene; wherein, the target extraction point is any extraction point in the game scene.
[0172] In an optional embodiment, the method further includes: in response to a first game character carrying a target game object completing a designated game task, controlling the placement of game props corresponding to the target game object into the game home corresponding to the first game character, so that the first game character and the target game object can interact in the game home; wherein, the game home is a scene area belonging to the first game character in the game scene outside of the game match.
[0173] In an optional embodiment, the method further includes: in response to the first game character picking up the target game object, controlling the sending of the location information of the first game character to the terminal device corresponding to the second game character in the game scene, so as to indicate that the target game object has been picked up by the first game character.
[0174] If the aforementioned functions are implemented as software functional units and sold or used as independent products, they can be stored in a computer-readable storage medium. Based on this understanding, the technical solution of this disclosure, in essence, or the part that contributes to the prior art, or a portion of the technical solution, can be embodied in the form of a software product. This computer software product is stored in a storage medium and includes several instructions to cause a computer device (which may be a personal computer, a terminal device, or a network device, etc.) to execute all or part of the steps of the methods described in the various embodiments of this disclosure. The aforementioned storage medium includes various media capable of storing program code, such as USB flash drives, portable hard drives, read-only memory (ROM), random access memory (RAM), magnetic disks, or optical disks.
[0175] In the description of this disclosure, it should be noted that the terms "center," "upper," "lower," "left," "right," "vertical," "horizontal," "inner," and "outer," etc., indicate the orientation or positional relationship based on the orientation or positional relationship shown in the accompanying drawings, and are only for the convenience of describing this disclosure and simplifying the description, and do not indicate or imply that the device or element referred to must have a specific orientation, or be constructed and operated in a specific orientation, and therefore should not be construed as a limitation of this disclosure. Furthermore, the terms "first," "second," and "third" are used for descriptive purposes only and should not be construed as indicating or implying relative importance.
[0176] Finally, it should be noted that the above-described embodiments are merely specific implementations of this disclosure, used to illustrate the technical solutions of this disclosure, and not to limit it. The protection scope of this disclosure is not limited thereto. Although this disclosure has been described in detail with reference to the foregoing embodiments, those skilled in the art should understand that any person skilled in the art can still modify or easily conceive of changes to the technical solutions described in the foregoing embodiments, or make equivalent substitutions for some of the technical features, within the scope of the technology disclosed in this disclosure. Such modifications, changes, or substitutions do not cause the essence of the corresponding technical solutions to deviate from the spirit and scope of the technical solutions of the embodiments of this disclosure, and should all be covered within the protection scope of this disclosure. Therefore, the protection scope of this disclosure should be determined by the protection scope of the claims.
Claims
1. A game interaction control method, characterized by, The method comprises: providing a graphical user interface by a terminal device, the graphical user interface comprising a game scene, the game scene being provided with a plurality of resource points and a first game character controlled by the terminal device; wherein the plurality of resource points comprise a target resource point configured with a target game object; in response to the first game character entering the target resource point, controlling to display first prompt information in the graphical user interface, wherein the first prompt information is used at least to prompt that the target resource point has the target game object; in response to the first game character picking up the target game object, controlling to cancel the permission of the first game character to perform a target game behavior in the game scene, wherein the target game behavior comprises at least one of the following game behaviors: attack behavior, avoidance behavior, resource supply behavior, recovery behavior; in response to the first game character carrying the target game object completing a specified game task, distributing virtual resources matched with the target game object to a game account corresponding to the first game character.
2. The method of claim 1, wherein, The method further comprises: before the first game character picks up the target game object, controlling to display a first control and a second control in the graphical user interface; wherein the first control is used to control the first game character to perform the target game behavior, and the second control is used to control the first game character to move in the game scene.
3. The method of claim 2, wherein, The step of controlling to cancel the permission of the first game character to perform a target game behavior in the game scene in response to the first game character picking up the target game object comprises: in response to the first game character picking up the target game object, controlling to cancel displaying the first control in the graphical user interface, or setting the first control to an unavailable state.
4. The method of claim 2, wherein, The method further comprises: in response to the first game character picking up the target game object, controlling to display a third control in the graphical user interface; in response to a trigger operation on the third control, controlling to remove the target game object from the first game character, refresh the target game object in the game scene, and restore the permission of the first game character to perform the target game behavior in the game scene.
5. The method of claim 4, wherein, The step of restoring the permission of the first game character to perform the target game behavior in the game scene comprises: controlling to display the first control in the graphical user interface, or setting the first control from the unavailable state to an available state.
6. The method of claim 4, wherein, After the step of controlling to remove the target game object from the first game character, refresh the target game object in the game scene, and restore the permission of the first game character to perform the target game behavior in the game scene in response to a trigger operation on the third control, the method further comprises: in response to a distance between the first game character and the target game object being less than a first preset distance threshold, controlling to display a fourth control in the graphical user interface; In response to a triggering operation on the fourth control, the first game character is controlled to pick up the target game object.
7. The method according to claim 1 or 6, characterized in that, The method further includes: In response to the first game character picking up the target game object, the target game object is displayed on the first game character in a preset pose.
8. The method of claim 4, wherein, When a distance between a second game character in the game scene and the target game object refreshed in the game scene is less than a first preset distance threshold, a fifth control is displayed in a terminal device corresponding to the second game character; the fifth control is used to control the second game character to pick up the target game object when triggered, and cancel the permission of the second game character to perform the target game behavior in the game scene.
9. The method of claim 1, wherein, After the plurality of resource points are set in the game scene, the method further includes: In a scene map control corresponding to the game scene, a resource point prompt identifier corresponding to the plurality of resource points is displayed.
10. The method of claim 9, wherein, The plurality of resource points include a regular resource point and a suspected resource point suspected of containing the target game object, and the resource point prompt identifiers corresponding to the suspected resource point and the regular resource point are different.
11. The method of claim 9, wherein, The target game object includes a plurality of object levels, and the target game objects of the plurality of object levels are respectively configured with corresponding matching virtual resources; wherein the resource value of the virtual resource is positively correlated with the object level.
12. The method of claim 11, wherein, The display style of the resource point prompt identifier includes a plurality of types; wherein the display style of the resource point prompt identifier is used to indicate the probability of the resource point containing the target game object of the target object level.
13. The method of claim 11, wherein, Each target game object of the object level is configured with a plurality of types of virtual resources, and the method further includes: In response to the game account corresponding to the first game character owning all types of virtual resources matching the target game object of the first object level, the first game character is controlled to obtain the qualification of drawing a target game prop.
14. The method of claim 1, wherein, The response to the first game character entering the target resource point includes: In response to the first game character entering the target resource point, the relative orientation and / or real-time distance between the first game character and the target game object is determined. The first game character is controlled to obtain the qualification of drawing a target game prop.
15. The method of claim 14, wherein, The graphical user interface displays an orientation identifier, and the orientation identifier is used to indicate the direction of travel of the first game character in the game scene. The control of displaying the first prompt information in the graphical user interface includes: The orientation prompt identifier indicating the relative orientation is displayed on the orientation identifier, and the identifier display mode of the orientation prompt identifier is adjusted according to the real-time distance.
16. The method of claim 15, wherein, The orientation prompt identifier is an audio prompt identifier, and the audio prompt identifier is used to indicate the audio generated in the game scene. The adjustment of the identifier display mode of the orientation prompt identifier according to the real-time distance includes: Adjust a display style of the audio prompt mark according to the real-time distance control, and play a corresponding audio signal in the terminal device.
17. The method of claim 1, wherein, After the first game character enters the target material point, the method further includes: In response to a distance between the first game character and the target game object being less than a second preset distance threshold, a sixth control is displayed in the graphical user interface; In response to a triggering operation of the sixth control, the first game character picks up the target game object.
18. The method of claim 17, wherein, The step of controlling the first game character to pick up the target game object in response to the triggering operation of the sixth control includes: In response to a triggering operation of the sixth control, a target game task is displayed in the graphical user interface; In response to the target game task being completed, the first game character picks up the target game object.
19. The method of claim 18, wherein, The step of displaying the target game task in the graphical user interface includes: A game window corresponding to the target game task and task prompt information are displayed in the graphical user interface; the task prompt information is used to prompt a target operation mode corresponding to the target game task. The method further includes: In response to the terminal device performing the target operation mode in the game window, it is determined that the target game task is completed.
20. The method of claim 1, wherein, The game scene includes at least one evacuation point; the first game character carrying the target game object completes a designated game task, including the first game character carrying the target game object completing evacuation from a target evacuation point in the game scene; the target evacuation point is any evacuation point in the game scene.
21. The method of claim 1, wherein, The method further includes: In response to the first game character carrying the target game object completing the designated game task, a game prop corresponding to the target game object is placed in a game home corresponding to the first game character, so that the first game character and the target game object interact in the game home; the game home is a scene area belonging to the first game character in a game scene outside a game session.
22. The method of claim 1, wherein, The method further includes: In response to the first game character picking up the target game object, position information of the first game character is sent to a terminal device corresponding to a second game character in the game scene, to prompt that the target game object has been picked up by the first game character.
23. A game interaction control device, characterized by, The apparatus includes: An interface display module is configured to provide a graphical user interface through a terminal device, the graphical user interface including a game scene, the game scene being provided with a plurality of material points and a first game character controlled by the terminal device; the plurality of material points include a target material point configured with a target game object; An information prompt module is configured to, in response to the first game character entering the target material point, display first prompt information in the graphical user interface, wherein the first prompt information is used to at least prompt that the target game object exists in the target material point. The permission control module is configured to control, in response to the first game character picking up the target game object, a permission of canceling a target game behavior performed by the first game character in the game scene, wherein the target game behavior comprises at least one of the following game behaviors: an attack behavior, an avoidance behavior, a supply behavior, and a recovery behavior. The resource dispatching module is configured to dispatch, in response to the first game character carrying the target game object completing a specified game task, a virtual resource matched with the target game object to a game account corresponding to the first game character.
24. An electronic device, comprising: The electronic device includes a processor and a memory, the memory stores machine executable instructions capable of being executed by the processor, and the processor executes the machine executable instructions to implement the game interaction control method in any one of claims 1 to 22.
25. A computer-readable storage medium, characterized in that, The computer readable storage medium stores computer executable instructions, and when the computer executable instructions are called and executed by a processor, the computer executable instructions cause the processor to implement the game interaction control method in any one of claims 1 to 22.
Citation Information
Patent Citations
Game control method and device, equipment and storage medium
CN114849235A
Information display control method and device and electronic equipment
CN115317910A