A game information sending method, a computer device and a storage medium
By displaying camp information and setting the rendezvous destination on the game interface, generating and sending personalized rendezvous instruction information, the problem of being unable to send quick messages to designated teammates in the existing technology is solved, and the communication efficiency and experience of game players are improved.
Patent Information
- Application Number
- CN202411976405.9
- Authority / Receiving Office
- CN · China
- Patent Type
- Patents(China)
- Current Assignee / Owner
- Filing Date
- 2022-07-01
- Publication Date
- 2025-10-10
- Estimated Expiration
- 2042-07-01
AI Technical Summary
The existing quick message sending method in the game cannot be sent to teammates in a specified camp, affecting the communication needs and experience of game players.
By displaying camp information on the game interface and allowing players to set the rendezvous destination and target scene area, rendezvous indication information is generated and sent to the terminal in the target game camp. The receiving terminal displays the rendezvous message on the interface.
It improves the communication efficiency and gaming experience between gamers, allows players to send personalized messages to teammates in a designated camp, and enhances the flexibility and practicality of game interaction.
Smart Images

Figure CN119733249B_ABST
Abstract
Description
[0001] This application is a divisional application of the invention patent application with the application date of July 1, 2022, application number CN202210774806.0, and name “A method, device, computer equipment and storage medium for sending game information”. Technical Field
[0002] The present application relates to the field of computer technology, and in particular to a method for sending game information, a computer device, and a storage medium. Background Art
[0003] With the development of the Internet, a large number of different types of games have emerged to meet users' daily entertainment needs.
[0004] In some games, different gamers can exchange information based on the messaging system provided by the game. When gamers are in a game, in order to facilitate the exchange of messages between players, a message sending shortcut is set up.
[0005] In related art, a message shortcut key is provided on the game interface. Players can long-press the message shortcut key and then swipe to the content displayed on the game screen to send a quick message to all teammates. For example, if a player long-presses the message shortcut key and swipes to the enemy base on the game screen, a message "Attack enemy base" will be sent to all teammates. However, the sent quick message is a preset, specified content and cannot be sent to teammates of a specific faction, failing to meet players' communication needs and thus affecting their gaming experience. Summary of the Invention
[0006] The embodiments of the present application provide a method, apparatus, computer device, and storage medium for sending game information, which can improve the gaming experience of game players.
[0007] The present invention provides a method for sending game information, including:
[0008] The first terminal displays at least one game camp joined by the first game player on the first graphical user interface in response to the camp information display operation;
[0009] In response to a setting operation of setting a fusion destination of a target game camp in the game camp to a target scene area in the scene map, the first terminal displays an information editing page for fusion indication information on the first graphical user interface, wherein the information editing page indicates that the fusion destination is the target scene area and the fusion camp is the target game camp;
[0010] In response to the information editing operation on the information editing page, the first terminal sends the merging instruction information to a second terminal associated with a second game player in the target game camp, wherein the second terminal provides a second graphical user interface including a game screen of the target game;
[0011] The second terminal receives the merging indication information sent by the first terminal, and displays a merging message generated based on the merging indication information on the second graphical user interface, where the merging message displays at least information about the merging destination and the merging camp.
[0012] Accordingly, an embodiment of the present application further provides a game information sending device, comprising:
[0013] a first display unit configured to display, on the first graphical user interface, at least one game camp joined by the first game player in response to a camp information display operation by the first terminal;
[0014] a second display unit configured for the first terminal to display, in response to a setting operation of setting a fusion destination of a target game camp in the game camp to a target scene area in the scene map, an information editing page for fusion indication information on the first graphical user interface, wherein the information editing page indicates that the fusion destination is the target scene area and the fusion camp is the target game camp;
[0015] a sending unit, configured for the first terminal to send the merging instruction information to a second terminal associated with a second game player in the target game camp in response to an information editing operation on the information editing page, wherein the second terminal provides a second graphical user interface including a game screen of the target game;
[0016] The third display unit is configured to receive the merging indication information sent by the first terminal by the second terminal, and display a merging message generated based on the merging indication information on the second graphical user interface, wherein the merging message displays at least information about the merging destination and the merging camp.
[0017] In some embodiments, the second display unit includes:
[0018] an acquiring subunit, configured for the first terminal to acquire a start position and an end position of a first operation in response to the first operation on the first graphical user interface;
[0019] The first determining subunit is configured to cause the first terminal to determine the target game camp from the at least one game camp based on the starting position, and to determine the target scene area from the scene map based on the ending position.
[0020] In some embodiments, the sending unit includes:
[0021] a generating subunit, configured for the first terminal to edit the content of the information editing page according to the information editing operation and generate the merging indication information;
[0022] The sending subunit is configured to cause the first terminal to send the merging indication information to a second terminal associated with a second game player in the target game camp in response to an information sending operation on the merging indication information.
[0023] In some embodiments, the generating subunit is specifically configured to:
[0024] The first terminal determines a target merging time in response to a time setting operation on the time setting control;
[0025] The first terminal confirms the target merging task in response to the task setting operation on the merging task setting control;
[0026] The first terminal generates the merging indication information based on the target merging time, the target merging task, the target game camp, and the target scene area.
[0027] In some embodiments, the second display unit includes:
[0028] a first display subunit, configured for the first terminal to respond to a camp selection operation for the target game camp and display at least one area identifier in the scene map on the first graphical user interface;
[0029] The second determining subunit is configured to cause the first terminal to respond to an area selection operation on a target area identifier in the first graphical user interface, determine an area of the target area identifier in the scene map, and obtain the target scene area.
[0030] In some embodiments, the apparatus further comprises:
[0031] The fourth display unit is used for the first terminal to respond to the second operation on the function trigger control and display the entire scene map of the target game on the first graphical user interface.
[0032] In some embodiments, the second display unit includes:
[0033] A setting subunit is configured for the first terminal to respond to a setting operation of setting a merging destination of a target game camp in the game camp to a target scene area in the entire scene map.
[0034] In some embodiments, the apparatus further comprises:
[0035] A fifth display unit is configured to display, by the first terminal, the meeting indication information in the first graphical user interface corresponding to the target scene area.
[0036] In some embodiments, the apparatus further includes:
[0037] A first closing unit is configured to close, by the first terminal, the meeting indication information in the first graphical user interface if the current time reaches the target meeting time.
[0038] In some embodiments, the third display unit includes:
[0039] A second display sub-unit is configured to display, by the second terminal, the meeting message in the second graphical user interface corresponding to the target scene area if the content displayed in the second graphical user interface contains the target scene area.
[0040] In some embodiments, the third display unit includes:
[0041] A third display sub-unit is configured to display, by the second terminal, a small map area containing the target scene area in the second graphical user interface if the content displayed in the second graphical user interface does not contain the target scene area, and display the meeting message in the small map area corresponding to the target scene area.
[0042] In some embodiments, the apparatus further includes:
[0043] A second closing unit is configured to close, by the second terminal, the meeting message in the second graphical user interface in response to a message closing operation of the second game player on the meeting message.
[0044] In some embodiments, the apparatus further includes:
[0045] A sixth display unit is configured to display, by the second terminal, player member information having arrived at the target scene area in the second graphical user interface in response to a message viewing operation of the second game player on the meeting message.
[0046] In some embodiments, the apparatus further includes:
[0047] A seventh display unit is configured to zoom display, by the second terminal, the meeting message in the second graphical user interface in response to a sliding operation of the second game player on the meeting message.
[0048] In an embodiment of the present application, a game interface of a target game is displayed through a terminal. When a click operation of a function trigger control in the game interface by a first game player is detected, quick message group information is displayed on the game interface. When a sliding operation of a target group in the quick message group information by the first game player is detected, the end point area of the sliding operation is obtained, and a quick message page is displayed on the game interface according to the target group and the virtual game scene corresponding to the end point area. When a sending operation on the quick message page is detected, a quick message is sent to the game members in the target group, thereby improving the gaming experience of the game players. BRIEF DESCRIPTION OF THE DRAWINGS
[0049] In order to more clearly illustrate the technical solutions in the embodiments of the present application, the following briefly introduces the drawings required for use in the description of the embodiments. Obviously, the drawings described below are only some embodiments of the present application. For those skilled in the art, other drawings can be obtained based on these drawings without creative work.
[0050] Figure 1 A schematic diagram of a scenario of a game information sending system provided in an embodiment of the present application.
[0051] Figure 2 A flowchart of a method for sending game information provided in an embodiment of the present application.
[0052] Figure 3 A schematic diagram of an application scenario of a method for sending game information provided in an embodiment of the present application.
[0053] Figure 4 A schematic diagram of an application scenario of another method for sending game information provided in an embodiment of the present application.
[0054] Figure 5 A schematic diagram of an application scenario of another method for sending game information provided in an embodiment of the present application.
[0055] Figure 6 A schematic diagram of an application scenario of another method for sending game information provided in an embodiment of the present application.
[0056] Figure 7 A schematic diagram of an application scenario of another method for sending game information provided in an embodiment of the present application.
[0057] Figure 8 A schematic diagram of an application scenario of another method for sending game information provided in an embodiment of the present application.
[0058] Figure 9 A schematic diagram of an application scenario of another method for sending game information provided in an embodiment of the present application.
[0059] Figure 10A schematic diagram of an application scenario of another method for sending game information provided in an embodiment of the present application.
[0060] Figure 11 A schematic diagram of an application scenario of another method for sending game information provided in an embodiment of the present application.
[0061] Figure 12 A schematic diagram of an application scenario of another method for sending game information provided in an embodiment of the present application.
[0062] Figure 13 A schematic diagram of an application scenario of another method for sending game information provided in an embodiment of the present application.
[0063] Figure 14 A schematic diagram of an application scenario of another method for sending game information provided in an embodiment of the present application.
[0064] Figure 15 A schematic diagram of an application scenario of another method for sending game information provided in an embodiment of the present application.
[0065] Figure 16 A schematic diagram of an application scenario of another method for sending game information provided in an embodiment of the present application.
[0066] Figure 17 A flowchart of another method for sending game information provided in an embodiment of the present application.
[0067] Figure 18 A schematic diagram of an application scenario of another method for sending game information provided in an embodiment of the present application.
[0068] Figure 19 A schematic diagram of an application scenario of another method for sending game information provided in an embodiment of the present application.
[0069] Figure 20 A schematic diagram of an application scenario of another method for sending game information provided in an embodiment of the present application.
[0070] Figure 21 This is a structural block diagram of a game information sending device provided in an embodiment of the present application.
[0071] Figure 22 A schematic diagram of the structure of a computer device provided in an embodiment of the present application. DETAILED DESCRIPTION
[0072] The following will be combined with the drawings in the embodiments of this application to clearly and completely describe the technical solutions in the embodiments of this application. Obviously, the embodiments described are only part of the embodiments of this application, not all of the embodiments. Based on the embodiments in this application, all other embodiments obtained by those skilled in the art without making any creative efforts shall fall within the scope of protection of this application.
[0073] The embodiments of the present application provide a method, device, storage medium and computer equipment for sending game information. Specifically, the method for sending game information in the embodiments of the present application can be executed by a computer device, wherein the computer device can be a terminal or a server. The terminal can be a terminal device such as a smart phone, a tablet computer, a laptop computer, a touch screen, a game console, a personal computer (PC, Personal Computer), a personal digital assistant (Personal Digital Assistant, PDA), etc. The terminal can also include a client, which can be a game application client, a browser client carrying a game program, or an instant messaging client, etc. The server can be an independent physical server, or a server cluster or distributed system composed of multiple physical servers, or a cloud server that provides basic cloud computing services such as cloud services, cloud databases, cloud computing, cloud functions, cloud storage, network services, cloud communications, middleware services, domain name services, security services, CDN, and big data and artificial intelligence platforms.
[0074] For example, when the game information sending method is run on a terminal, the terminal device stores a game application and is used to present a virtual scene in the game screen. The terminal device is used to interact with the user through a graphical user interface, for example, by downloading, installing and running the game application through the terminal device. The terminal device may provide the graphical user interface to the user in a variety of ways, for example, it may be rendered and displayed on the display screen of the terminal device, or the graphical user interface may be presented through holographic projection. For example, the terminal device may include a touch screen and a processor, the touch screen being used to present the graphical user interface and receive operation instructions generated by the user acting on the graphical user interface, the graphical user interface including the game screen, and the processor being used to run the game, generate the graphical user interface, respond to operation instructions and control the display of the graphical user interface on the touch screen.
[0075] For example, when the game information transmission method is run on a server, it can be cloud gaming. Cloud gaming refers to a gaming method based on cloud computing. In the cloud gaming mode, the operating entity of the game application and the entity that presents the game screen are separate. The storage and operation of the game information transmission method are completed on the cloud gaming server. The game screen is presented on the cloud gaming client. The cloud gaming client is mainly used to receive and send game data and present the game screen. For example, the cloud gaming client can be a display device with data transmission capabilities close to the user, such as a mobile terminal, TV, computer, PDA, personal digital assistant, etc., but the terminal device that processes the game data is the cloud gaming server in the cloud. When playing the game, the user operates the cloud gaming client to send operation instructions to the cloud gaming server. The cloud gaming server runs the game according to the operation instructions, encodes and compresses the game screen and other data, and returns it to the cloud gaming client via the network. Finally, the cloud gaming client decodes and outputs the game screen.
[0076] See also Figure 1 , Figure 1 A scenario diagram of a game information transmission system provided in an embodiment of the present application. The system may include at least one terminal, at least one server, at least one database, and a network. The terminal held by the user can be connected to the servers of different games via the network. The terminal is any device with computing hardware that can support and execute the software product corresponding to the game. In addition, the terminal has one or more multi-touch screens for sensing and obtaining the user's input through touch or sliding operations performed at multiple points on one or more touch-sensitive displays. In addition, when the system includes multiple terminals, multiple servers, and multiple networks, different terminals can be connected to each other through different networks and different servers. The network can be a wireless network or a wired network, such as a wireless local area network (WLAN), a local area network (LAN), a cellular network, a 2G network, a 3G network, a 4G network, a 5G network, etc. In addition, different terminals can also use their own Bluetooth network or hotspot network to connect to other terminals or to servers, etc. For example, multiple users can be online through different terminals and thus connected and synchronized with each other through appropriate networks to support multi-player games. Additionally, the system may include multiple databases coupled to different servers, and the multiple databases may continuously store information related to the gaming environment in the databases while different users play the multi-player game online.
[0077] Embodiments of the present application provide a method for sending game information, which can be performed by a terminal or a server. This embodiment of the present application illustrates the method for sending game information performed by a terminal. The terminal includes a touchscreen display and a processor. The touchscreen display is configured to present a graphical user interface (GUI) and receive user-generated operational instructions generated by the GUI. When a user operates the GUI via the touchscreen display, the GUI can control local content on the terminal or content on a peer server in response to the received operational instructions. For example, the operational instructions generated by the user on the GUI include instructions for launching a game application. The processor is configured to launch the game application upon receiving the user-generated instruction to launch the game application. Furthermore, the processor is configured to render and draw a GUI associated with the game on the touchscreen display. The touchscreen display is a multi-touch-sensitive screen capable of sensing touches or slides performed simultaneously at multiple points on the screen. A user performs a touch operation on the GUI with a finger. Upon detecting the touch operation, the GUI controls various virtual objects in the game to perform actions corresponding to the touch operation. For example, the game can be any of a variety of games, such as casual games, action games, role-playing games, strategy games, sports games, and puzzle games. Among other things, a game may include a virtual scene. Furthermore, the game's virtual scene may include one or more virtual objects, such as virtual characters, controlled by a user (or player). Furthermore, the game's virtual scene may also include one or more obstacles, such as railings, ravines, walls, etc., to restrict the movement of virtual objects, for example, restricting the movement of one or more objects to a specific area within the virtual scene. Optionally, the game's virtual scene also includes one or more elements, such as skills, scores, character health, energy, etc., to provide assistance to the player, offer virtual services, increase scores related to player performance, etc. Furthermore, the graphical user interface may also present one or more indicators to provide information to the player. For example, a game may include a player-controlled virtual object and one or more other virtual objects (such as enemy characters). In one embodiment, one or more other virtual objects are controlled by other players in the game. For example, one or more other virtual objects may be controlled by a computer, such as a robot using an artificial intelligence (AI) algorithm, to implement a human-computer game mode. For example, a virtual object may possess various skills or abilities that a game player can use to achieve a goal. For example, a virtual object may possess one or more weapons, props, tools, etc. that can be used to eliminate other objects from the game. Such skills or abilities can be activated by a game player using one of a plurality of preset touch operations with the touch display screen of the terminal. The processor can be configured to present a corresponding game screen in response to an operation instruction generated by the user's touch operation.
[0078] It should be noted that Figure 1 The scenario diagram of the game information sending system shown is only an example. The image processing system and scenario described in the embodiment of the present application are intended to more clearly illustrate the technical solution of the embodiment of the present application, and do not constitute a limitation on the technical solution provided by the embodiment of the present application. Ordinary technicians in this field can know that with the evolution of the game information sending system and the emergence of new business scenarios, the technical solution provided by the embodiment of the present application is also applicable to similar technical problems.
[0079] To address the above issues, the present invention provides a first method, device, computer device, and storage medium for sending game information, which can enhance the gaming experience of gamers. Each of these methods is described in detail below. It should be noted that the order in which the following embodiments are described does not limit the preferred order of the embodiments.
[0080] An embodiment of the present application provides a method for sending game information, which can be executed by a terminal or a server. The embodiment of the present application takes the method for sending game information executed by a terminal as an example for explanation.
[0081] See also Figure 2 , Figure 2 This is a flowchart of a method for sending game information provided in an embodiment of the present application. The specific process of the method for sending game information can be as follows:
[0082] 101. In response to a camp information display operation, a first terminal displays at least one game camp that a first game player joins on a first graphical user interface.
[0083] In an embodiment of the present application, a first graphical user interface is provided via a first terminal device, the first graphical user interface including at least a portion of a scene map of a target game, the scene map including at least one virtual game scene within the scene map. The first terminal is a terminal operated by a first game player.
[0084] In some embodiments, the first graphical user interface provides a function trigger control that can be used to trigger the sending of a function instruction to allied game players of the first game player. The function instruction to the allied game players can be sent in various message formats. An alliance can refer to a gaming faction composed of multiple game players in a target game. In the target game, game players in the same gaming faction can gather together to play various gameplay modes.
[0085] The camp information display operation indicates displaying game camp information on the first graphical user interface, where the game camp information includes at least a game camp joined by the first game player in the target game. The camp information display operation may be an operation of a function trigger control by the first game player.
[0086] For example, see Figure 3 , Figure 3 This is a schematic diagram of an application scenario of a method for sending game information provided in an embodiment of the present application. Figure 3 The first graphical user interface shown includes a partial scene map of the target game and a function trigger control, which can be used by the first game player to send alliance function instructions to other game players in the same game camp as the first game player.
[0087] In some embodiments, the target game is designed with multiple alliance functions, such as expedition, strategy, and call for action. To facilitate game players to quickly select and send alliance commands for different alliance functions, multiple function trigger controls can be provided in the graphical user interface, with different function trigger controls corresponding to triggering the sending of different alliance function commands.
[0088] For example, see Figure 4 , Figure 4 Schematic diagram of another application scenario of the method for sending game information provided by the embodiment of the present application. In the target game, the alliance function may include: a first alliance function, a second alliance function, and a third alliance function. Figure 4 The first graphical user interface shown includes a partial scene map of the target game, as well as a first function trigger control, a second function trigger control, and a third function trigger control.
[0089] The first function trigger control is used by the first game player to send a first alliance function instruction to other game players in the same game camp, the second function trigger control is used by the first game player to send a second alliance function instruction to other game players in the same game camp, and the third function trigger control is used by the first game player to send a third alliance function instruction to other game players in the same game camp. Specifically, when a click operation of any function trigger control by the first game player is detected, the game camp information of the first game player can be triggered to be displayed on the graphical user interface.
[0090] The game camp information may include at least one game camp that the first game player joins in the target game. For example, the game camp information includes the camp name of the game camp that the first game player joins and the number of players in the game camp.
[0091] For example, see Figure 5 , Figure 5 This is a schematic diagram of another application scenario of a method for sending game information provided in an embodiment of the present application. Figure 5In the illustrated first graphical user interface, game faction information is displayed based on a first game player's touch operation on a function trigger control. The game faction information includes the game factions that the first game player has joined, which can be: a first faction, a second faction, and a third faction. The number of game players in the first faction can be 145, the number of game players in the second faction can be 20, and the number of game players in the third faction can be 10.
[0092] In particular, displaying the number of players in each camp when displaying the camps can facilitate the first game player to select a camp with an appropriate number of players based on the alliance function. For example, if the alliance function is to go on an expedition and the required number of players is 10, the first game player can select the third camp.
[0093] 102. In response to a setting operation of setting the merging destination of the target game camp in the game camp to the target scene area in the scene map, the first terminal displays an information editing page for merging indication information on the first graphical user interface.
[0094] The setting operation is used to determine the target scene area from the scene map displayed by the first graphical user interface.
[0095] In some embodiments, in order to meet diverse operational requirements for setting a target scene area, the step of “responding to the setting operation of setting the convergence destination of the target game camp in the game camp as the target scene area in the scene map” may include the following operations:
[0096] The first terminal obtains a start position and an end position of the first operation in response to the first operation on the first graphical user interface;
[0097] The first terminal determines a target game camp from at least one game camp based on the starting position, and determines a target scene area from the scene map based on the ending position.
[0098] The first operation may be a sliding operation, a double-click operation, or the like.
[0099] In some embodiments, the first operation may be a sliding operation, and the sliding start point and sliding end point of the sliding operation are obtained, the starting position is determined according to the sliding start point, the ending position is determined according to the sliding end point, and then, the target game camp is determined according to the game camp corresponding to the starting position, and the target scene area is determined according to the scene area corresponding to the end position.
[0100] For example, see Figure 6 , Figure 6 This is a schematic diagram of another application scenario of a method for sending game information provided in an embodiment of the present application. Figure 6The first graphical user interface shown detects that the first game player first performs a sliding operation from the first game camp to the area S, and then the target game camp can be determined to be: the first camp, and the target scene area is: area S.
[0101] In some embodiments, in order to meet diverse operational requirements for setting a target scene area, the step “response to a setting operation of setting a convergence destination of a target game camp in a game camp as a target scene area in a scene map” includes the following operations:
[0102] The first terminal responds to the camp selection operation of the target game camp and displays at least one area identifier in the scene map on the first graphical user interface;
[0103] The first terminal responds to the area selection operation of the target area identifier in the first graphical user interface, determines the area of the target area identifier in the scene map, and obtains the target scene area.
[0104] The area identifiers represent various scene areas in the scene map of the target game. Different scene areas may correspond to different area identifiers, which are used by game players to distinguish different scene areas.
[0105] For example, see Figure 7 , Figure 7 This is a schematic diagram of another application scenario of a method for sending game information provided in an embodiment of the present application. Figure 7 The first graphical user interface shown in the figure displays area icons for various scene areas within a portion of a scene map displayed in the first graphical user interface when a touch operation by a first game player on a first game camp is detected. For example, the scene map may include: Area A, Area B, and Area C. When a touch operation on Area A is detected, Area A is determined to be the target scene area. By displaying the area icons, the game player can quickly select the target scene area from the scene map.
[0106] In some embodiments, in order to meet the first game player's requirement for selecting a scene area, the method may further include the following steps:
[0107] The first terminal responds to the second operation on the function trigger control and displays the entire scene map of the target game on the first graphical user interface.
[0108] Specifically, the first graphical user interface currently displays a portion of the scene map of the target game, i.e., a partially enlarged area of the scene map. This portion of the scene map may not include the scene area that the first game player wants to select. In this embodiment of the present application, upon detecting the first game player's second operation on the function trigger control, the entire scene map can also be displayed on the graphical user interface. That is, the entire scene map can be scaled to a certain scale until it is completely displayed in the first graphical user interface, thereby facilitating the first game player to select the target scene area.
[0109] The step “in response to the setting operation of setting the merging destination of the target game camp in the game camp as the target scene area in the scene map” may include the following operations:
[0110] The first terminal responds to a setting operation of setting a merging destination of a target game camp in the game camp to a target scene area in the entire scene map.
[0111] Specifically, after the first graphical user interface displays the entire scene map, the first game player can select a scene area that he wants to gather from the updated first graphical user interface.
[0112] The merging instruction information includes the target game camp determined by the setting operation and the target scene area. The merging instruction information is also information sent by the first game player to the game players in the target game camp to merge at the target scene area.
[0113] Among them, the information editing page indicates that the rendezvous destination is the target scene area, and the rendezvous camp is the target game camp.
[0114] Furthermore, in response to the completion of the setting operation, an information editing page is generated based on the target scene area determined by the setting operation and the target game camp selected by the first game player, and then the information editing page is displayed on the first graphical user interface.
[0115] For example, see Figure 8 , Figure 8 This is a schematic diagram of another application scenario of a method for sending game information provided in an embodiment of the present application. Figure 8 The first graphical user interface shown shows a message editing page, which includes the message content, a cancel control, and a send control. The message content is generated based on the target game camp and the target scene area. For example, if the target game camp is "Faction 1" and the target scene area is "Location A," the generated message content would be: "Calling members of Faction 1 to Location A." The cancel control is used to close the message editing page, and the send control can be used to send the message content.
[0116] 103. In response to the information editing operation on the information editing page, the first terminal sends a merge indication message to the second terminal associated with the second game player in the target game camp.
[0117] The information editing page can also be used by the first game player to edit the information content.
[0118] In some embodiments, to meet the information editing needs of game players, the step of "sending a rendezvous indication message to a second terminal associated with a second game player in a target game camp in response to an information editing operation on the information editing page" may include the following operations:
[0119] The first terminal edits the content of the information editing page according to the information editing operation and generates merging indication information;
[0120] In response to the information sending operation on the merging instruction information, the first terminal sends the merging instruction information to the second terminal associated with the second game player in the target game camp.
[0121] Specifically, an information editing operation of the first game player on the information editing page is detected, and according to the information editing operation, the content of the information editing page except the target game camp and the target scene area can be edited and set, and then the edited convergence indication information is obtained.
[0122] The information editing operation refers to the first game player editing the information input on the information editing page. Editing may include modifying or adding information. Based on the information editing operation, the content of the information editing page is updated to obtain updated rendezvous instruction information. The updated rendezvous instruction information can then be sent to the game players in the target game camp.
[0123] For example, see Figure 9 , Figure 9 This is a schematic diagram of another application scenario of a method for sending game information provided in an embodiment of the present application. Figure 9 In the first graphical user interface shown, the information editing page may further include an input control, which may be used by the first game player to perform input operations and input text content. The content input by the first game player is displayed on the information editing page, and updated converged information is generated based on the content initially displayed on the information editing page and the input content, so as to meet the game player's editing needs for the converged information.
[0124] In some embodiments, to meet the information editing needs of game players, the information editing page may further include a time setting space and a convergence task setting control. The step of "editing the content of the information editing page according to the information editing operation to generate convergence instruction information" may include the following operations:
[0125] The first terminal determines a target merging time in response to a time setting operation on a time setting control;
[0126] The first terminal confirms the target merging task in response to the task setting operation on the merging task setting control;
[0127] The first terminal generates merging indication information based on the target merging time, the target merging task, the target game camp, and the target scene area.
[0128] For example, see Figure 10 , Figure 10 This is a schematic diagram of another application scenario of a method for sending game information provided in an embodiment of the present application. Figure 10 In the first graphical user interface shown, the information editing page may also include a time setting control and a rendezvous task setting control. The first game player may determine the target rendezvous task, that is, the task required to summon allied game players to rendezvous, by operating the rendezvous task setting control, and set the target rendezvous time by operating the time setting control, and finally generate rendezvous indication information based on the target rendezvous time, target rendezvous task, target game camp and target scene area.
[0129] In some embodiments, to facilitate the first game player to view the reunion indication information, the method may further include the following steps:
[0130] The first terminal displays merging indication information corresponding to the target scene area in the first graphical user interface.
[0131] For example, see Figure 11 , Figure 11 This is a schematic diagram of another application scenario of a method for sending game information provided in an embodiment of the present application. Figure 11 In the first graphical user interface shown, the target scene area can be: place A. After sending the rendezvous indication information to the game players in the first camp, the rendezvous indication information can be displayed in the area where place A is located in the graphical user interface, so that the first game player can view the rendezvous indication information conveniently.
[0132] In some embodiments, to avoid constantly displaying the merging indication information on the first graphical user interface to obstruct the first game player's field of view, the merging indication information may further include a target merging time. The method may further include the following steps:
[0133] If the current time reaches the target rendezvous time, the first terminal closes the rendezvous indication information on the first graphical user interface.
[0134] Among them, the rendezvous time can be set on the information editing page. The rendezvous time can be a specific moment, such as: May 14, 2022 12:10:00.
[0135] For example, the current time may be 12:05:00 on May 14, 2022. The first graphical user interface displays the convergence indication information. When the time reaches 12:10:00 on May 14, 2022, the convergence indication information becomes invalid. Then, the convergence indication information may be closed in the graphical user interface.
[0136] In some embodiments, in order to facilitate game players to understand the rendezvous time in real time, the rendezvous time may be displayed when the rendezvous indication information is displayed on the graphical user interface, and the display method may be a countdown display.
[0137] For example, see Figure 12 , Figure 12 This is a schematic diagram of another application scenario of a method for sending game information provided in an embodiment of the present application. Figure 12 In the first graphical user interface shown, the convergence indication information includes time information: convergence time: May 14, 2022, 12:10:00 PM, and a convergence time countdown progress bar. When the current time reaches May 14, 2022, 12:10:00 PM, the convergence indication information is turned off in the first graphical user interface.
[0138] Furthermore, a merging instruction message is sent to a second terminal associated with a second game player in the target game camp, wherein the second game player refers to a game player included in the target game camp, that is, belongs to the same target game camp as the first game player.
[0139] Among them, the sending of the rendezvous indication information to the second terminal can be achieved through the information sending operation on the information editing page, that is, through the touch operation of the send control on the information editing page. When the touch operation of the send control is detected, the sending of the rendezvous indication information to the second game player in the target game camp is triggered. The rendezvous indication information includes: target rendezvous time, target rendezvous task, target game camp and target scene area.
[0140] In the embodiment of the present application, the second terminal provides a second graphical user interface, which includes a game screen of the target game. The second graphical user interface is also the graphical user interface of the second terminal operated by the second game player.
[0141] 104. The second terminal receives the merging indication information sent by the first terminal, and displays a merging message generated based on the merging indication information on a second graphical user interface.
[0142] After the second terminal receives the merging indication sent by the first terminal, a merging message generated according to the merging indication information can be displayed on the second graphical user interface, wherein the merging message displays at least information about the merging destination and the merging camp.
[0143] In some embodiments, to facilitate the second game player to quickly understand the merging destination in the merging information, the step of "displaying a merging message generated based on the merging indication information on the second graphical user interface" may include the following operations:
[0144] If the content displayed by the second graphical user interface includes the target scene area, the second terminal displays a merging message in the target scene area corresponding to the second graphical user interface.
[0145] For example, see Figure 13 , Figure 13 This is a schematic diagram of another application scenario of a method for sending game information provided in an embodiment of the present application. Figure 13 The second graphical user interface shown shows the game screen of the second game player and can also display a portion of the scene map of the target game. The scene map includes the following scene areas: Area A, Area B, Area E, and Area T. When the second terminal receives a rendezvous instruction message sent by the first terminal, the rendezvous instruction message includes at least: the rendezvous destination is Area A and the rendezvous game camp is the first camp. At this point, if Area A is displayed on the second graphical user interface, rendezvous information can be displayed in the second graphical user interface corresponding to the area of Area A.
[0146] In some embodiments, the step of “displaying, on the second graphical user interface, a merging message generated based on the merging indication information” may include the following operations:
[0147] If the content displayed on the second graphical user interface does not include the target scene area, the second terminal displays a small map area including the target scene area on the second graphical user interface, and displays a merging message in the small map area corresponding to the target scene area.
[0148] The small map area refers to a thumbnail of the complete scene map of the target game, and the small map area includes all scene areas in the scene map.
[0149] For example, see Figure 14 , Figure 14 This is a schematic diagram of another application scenario of a method for sending game information provided in an embodiment of the present application. Figure 14 The second graphical user interface shown displays a partial scene map of the target game. The scene map includes the following scene areas: Location B, Location E, and Location T. When the second terminal receives a rendezvous instruction message sent by the first terminal, the rendezvous instruction message includes at least the following: the rendezvous destination is Location A and the rendezvous game camp is the first camp. If Location A is not displayed in the second graphical user interface, a mini-map area can be displayed in the second graphical user interface, and then rendezvous information corresponding to the area of Location A can be displayed in the mini-map area.
[0150] In some embodiments, to avoid the second graphical user interface from displaying the convergence information all the time, affecting the field of view of the second game player, the method can further include the following steps:
[0151] The second terminal closes the convergence message in the second graphical user interface in response to a message closing operation of the second game player on the convergence message.
[0152] The message closing operation is used to close the convergence information in the second graphical user interface. The message closing operation can be a click, a press, or a swipe, etc. For example, the message closing operation can be a press operation.
[0153] When the convergence message is displayed in the second graphical user interface, if the second game player does not want to participate in the collection task of the convergence message, the second game player can perform a message closing operation on the convergence message. When the press operation of the second game player on the convergence message is detected, the convergence message is closed in the second graphical user interface.
[0154] In some embodiments, the target game camp includes multiple player members, that is, the target game camp is composed of multiple game players. To facilitate the second game player to view the information of the member players responding to the convergence message, the method can further include the following steps:
[0155] The second terminal displays the player member information that has arrived at the target scene area in the second graphical user interface in response to a message viewing operation of the second game player on the convergence message.
[0156] The message viewing operation is used to view the information of the member players responding to the convergence message. The message viewing operation can be a click, a press, or a swipe, etc. For example, the message viewing operation can be a double-click operation.
[0157] For example, refer to Figure 15 , Figure 15 Another application scenario of the game information sending method provided by the embodiments of the present application is shown in the following figure. In Figure 15 The convergence information is displayed in the second graphical user interface shown in the figure. The convergence information includes: the convergence destination is A, and the convergence game camp is the first camp. The number of game players in the first camp can be 145. The second terminal detects a double-click operation of the second game player on the convergence information, triggering the display of the player member information in the second graphical user interface, that is, there are 50 members in the first camp that have arrived at A. In this way, the second game player can view the number of players participating in the collection task in real time to determine whether to participate in the collection task.
[0158] In some embodiments, to avoid occupying the field of view of the player observing the scene map when displaying the convergence information, the method can further include the following steps:
[0159] In response to the sliding operation of the second game player on the merged message, the second terminal displays the merged message in a zoomed manner on the second graphical user interface.
[0160] Specifically, the zoom parameter is determined according to the sliding distance of the sliding operation, and the display position of the zoomed merged message is determined according to the end position of the sliding operation. The larger the sliding distance, the smaller the zoom ratio.
[0161] For example, see Figure 16 , Figure 16 This is a schematic diagram of another application scenario of a method for sending game information provided in an embodiment of the present application. Figure 16 The second graphical user interface shown displays a merge message. A swipe operation by a second game player on the merge message is detected, the end position of the swipe operation is determined to be P, and a scaling parameter is determined based on the swipe distance. The scaled merge message is then displayed at position P, satisfying the second game player's information viewing needs.
[0162] The present application discloses a method for sending game information, the method comprising: a first terminal, in response to a camp information display operation, displays at least one game camp joined by a first game player on a first graphical user interface; the first terminal, in response to a setting operation of setting a rendezvous destination of a target game camp in the game camp to a target scene area in a scene map, displays an information editing page for rendezvous indication information on the first graphical user interface, the information editing page indicating that the rendezvous destination is the target scene area and the rendezvous camp is the target game camp; the first terminal, in response to the information editing operation on the information editing page, sends rendezvous indication information to a second terminal associated with a second game player in the target game camp, wherein the second terminal provides a second graphical user interface, the second graphical user interface including a game screen of the target game; the second terminal receives the rendezvous indication information sent by the first terminal, and displays a rendezvous message generated based on the rendezvous indication information on the second graphical user interface, wherein the content displayed in the rendezvous message includes at least information about the rendezvous destination and the rendezvous camp. In this way, the game experience of the game player in the target game can be improved.
[0163] Based on the above introduction, the following examples will further illustrate the game information sending method of this application. Figure 17 , Figure 17 This is a flow chart of another method for sending game information provided in an embodiment of the present application. Taking the method for sending game information as applied to a terminal as an example, the specific process may be as follows:
[0164] 201. The terminal displays a game interface of the target game.
[0165] The game interface includes a partial scene map of the target game scene, and the scene map includes at least one virtual game scene.
[0166] 202. When the terminal detects that the first game player clicks a function trigger control in the game interface, the terminal displays the email group information in the game interface.
[0167] Among them, the game interface provides a function trigger control, which is used to trigger the function of summoning game members.
[0168] For example, see Figure 18 , Figure 18 This is a schematic diagram of another application scenario of a method for sending game information provided in an embodiment of the present application. Figure 18 The game interface shown includes a partial scene map of the target game and provides a function trigger control. When a click of the function trigger control is detected by the first game player, email group information is displayed on the game interface. The email group information includes the game groups that the first game player has joined in the target game, such as: All Alliance Members, Spartan Group 1, Demolition Group, etc.
[0169] 203. When the terminal detects a sliding operation performed by the first game player on a target group in the email group information, the terminal obtains an end point position of the sliding operation.
[0170] For example, see Figure 19 , Figure 19 This is a schematic diagram of another application scenario of a method for sending game information provided in an embodiment of the present application. Figure 19 In the game interface shown, when a sliding operation of the first game player on the target group in the email group information, that is, all alliance members, is detected, the end point area of the sliding is obtained, and the end point area is the area on the game interface.
[0171] 204. The terminal displays the email page on the game interface according to the target group and the virtual game scene corresponding to the end point area.
[0172] Specifically, the destination area is mapped to an area in the scene map, thereby determining the virtual game scene corresponding to the destination area from the scene map. A call-up message is generated based on the target group and the virtual game scene, and an email page is displayed, and the call-up message is displayed on the email page.
[0173] For example, see Figure 20 , Figure 20 This is a schematic diagram of another application scenario of a method for sending game information provided in an embodiment of the present application. Figure 20 In the game interface shown, a game interface is displayed. The content of the game interface includes the target group and the virtual game scene area selected by the first game player. The call information content can be "Call all alliance members to go to location A". The email page can also be used to set the arrival time, etc.
[0174] 205. When the terminal detects a sending operation on the email page, it sends an email to the game members in the target group.
[0175] For example, see Figure 20 The email page may also include a send control that can be used to send the email content displayed on the email page. When a touch operation of the send control by the first game player is detected, an email is sent to the game members in the target group, that is, all the alliance members, so that each game member quickly receives the call-up information.
[0176] An embodiment of the present application discloses a method for sending game information, which includes: a terminal displays a game interface of a target game, and when a first game player clicks a function trigger control in the game interface is detected, quick message group information is displayed on the game interface; when a sliding operation of a target group in the quick message group information is detected by the first game player, an end point area of the sliding operation is obtained, and a quick message page is displayed on the game interface according to the target group and a virtual game scene corresponding to the end point area; when a sending operation on the quick message page is detected, a quick message is sent to game members in the target group to improve the game experience of the game players.
[0177] To facilitate better implementation of the game information sending method provided in the embodiments of the present application, the embodiments of the present application also provide a game information sending device based on the above-mentioned game information sending method. The meanings of the terms herein are the same as those in the above-mentioned game information sending method. For specific implementation details, please refer to the description in the method embodiment.
[0178] See also Figure 21 , Figure 21 This is a structural block diagram of a game information sending device provided in an embodiment of the present application, the device comprising:
[0179] A first display unit 301 is configured to display, on the first graphical user interface, at least one game camp that the first game player has joined in response to a camp information display operation by the first terminal;
[0180] a second display unit 302 configured for the first terminal to display, in response to a setting operation of setting a convergence destination of a target game camp in the game camp to a target scene area in the scene map, an information editing page for convergence indication information on the first graphical user interface, wherein the information editing page indicates that the convergence destination is the target scene area and the convergence camp is the target game camp;
[0181] A sending unit 303 is configured to cause the first terminal to send the merging instruction information to a second terminal associated with a second game player in the target game camp in response to the information editing operation on the information editing page, wherein the second terminal provides a second graphical user interface including a game screen of the target game;
[0182] The third display unit 304 is configured for the second terminal to receive the merging indication information sent by the first terminal, and to display a merging message generated based on the merging indication information on the second graphical user interface, wherein the merging message displays at least information about the merging destination and the merging camp.
[0183] In some embodiments, the second display unit 302 may include:
[0184] an acquiring subunit, configured for the first terminal to acquire a start position and an end position of a first operation in response to the first operation on the first graphical user interface;
[0185] The first determining subunit is configured to cause the first terminal to determine the target game camp from the at least one game camp based on the starting position, and to determine the target scene area from the scene map based on the ending position.
[0186] In some embodiments, the sending unit 303 may include:
[0187] a generating subunit, configured for the first terminal to edit the content of the information editing page according to the information editing operation and generate the merging indication information;
[0188] The sending subunit is configured to cause the first terminal to send the merging indication information to a second terminal associated with a second game player in the target game camp in response to an information sending operation on the merging indication information.
[0189] In some embodiments, the generating subunit is specifically configured to:
[0190] The first terminal determines a target merging time in response to a time setting operation on the time setting control;
[0191] The first terminal confirms the target merging task in response to the task setting operation on the merging task setting control;
[0192] The first terminal generates the merging indication information based on the target merging time, the target merging task, the target game camp, and the target scene area.
[0193] In some embodiments, the second display unit 302 may include:
[0194] a first display subunit, configured for the first terminal to respond to a camp selection operation for the target game camp and display at least one area identifier in the scene map on the first graphical user interface;
[0195] The second determining subunit is configured to cause the first terminal to respond to an area selection operation on a target area identifier in the first graphical user interface, determine an area of the target area identifier in the scene map, and obtain the target scene area.
[0196] In some embodiments, the apparatus further comprises:
[0197] The fourth display unit is used for the first terminal to respond to the second operation on the function trigger control and display the entire scene map of the target game on the first graphical user interface.
[0198] In some embodiments, the second display unit 302 may include:
[0199] A setting subunit is configured for the first terminal to respond to a setting operation of setting a merging destination of a target game camp in the game camp to a target scene area in the entire scene map.
[0200] In some embodiments, the apparatus further comprises:
[0201] A fifth display unit is configured to cause the first terminal to display the merging indication information corresponding to the target scene area in the first graphical user interface.
[0202] In some embodiments, the apparatus further comprises:
[0203] The first closing unit is configured to, if the current time reaches the target merging time, cause the first terminal to close the merging indication information on the first graphical user interface.
[0204] In some embodiments, the third display unit 304 may include:
[0205] The second display subunit is configured to, if the content displayed by the second graphical user interface includes the target scene area, cause the second terminal to display the merge message on the second graphical user interface corresponding to the target scene area.
[0206] In some embodiments, the third display unit 304 may include:
[0207] The third display subunit is used for, if the content displayed by the second graphical user interface does not include the target scene area, the second terminal displaying a small map area including the target scene area on the second graphical user interface, and displaying the convergence message corresponding to the target scene area in the small map area.
[0208] In some embodiments, the apparatus further comprises:
[0209] The second closing unit is configured to close the merged message on the second graphical user interface in response to the second game player's message closing operation on the merged message by the second terminal.
[0210] In some embodiments, the apparatus further comprises:
[0211] The sixth display unit is configured for the second terminal to display player member information that has arrived at the target scene area on the second graphical user interface in response to the second game player viewing the merge message.
[0212] In some embodiments, the apparatus further comprises:
[0213] The seventh display unit is configured for the second terminal to display the merged message in a zoomed manner on the second graphical user interface in response to a sliding operation of the second game player on the merged message.
[0214] The present application discloses a device for sending game information. The device comprises a first display unit 301, wherein the first terminal, in response to a camp information display operation, displays at least one game camp joined by a first game player on a first graphical user interface. The device comprises a second display unit 302, wherein the first terminal, in response to a setting operation of setting a rendezvous destination of a target game camp in the game camp to a target scene area in the scene map, displays an information editing page for rendezvous indication information on the first graphical user interface, wherein the information editing page indicates that the rendezvous destination is the target scene area and the rendezvous camp is the target game camp. The device comprises a sending unit 303, wherein the first terminal, in response to the information editing operation on the information editing page, sends the rendezvous indication information to a second terminal associated with a second game player in the target game camp, wherein the second terminal provides a second graphical user interface including a game screen of the target game. The device comprises a third display unit 304, wherein the second terminal receives the rendezvous indication information sent by the first terminal and displays a rendezvous message generated based on the rendezvous indication information on the second graphical user interface, wherein the rendezvous message displays at least information about the rendezvous destination and the rendezvous camp. In this way, the gaming experience of game players can be improved.
[0215] Accordingly, the embodiment of the present application also provides a computer device, which may be a terminal. Figure 22 As shown, Figure 22A schematic diagram of the structure of a computer device provided in an embodiment of the present application. The computer device 600 includes a processor 601 having one or more processing cores, a memory 602 having one or more computer-readable storage media, and a computer program stored in the memory 602 and executable on the processor. The processor 601 is electrically connected to the memory 602. Those skilled in the art will appreciate that the computer device structure shown in the figure does not constitute a limitation of the computer device, and may include more or fewer components than shown, or combine certain components, or arrange the components differently.
[0216] The processor 601 is the control center of the computer device 600. It uses various interfaces and lines to connect the various parts of the entire computer device 600. By running or loading software programs and / or modules stored in the memory 602 and calling data stored in the memory 602, it executes various functions of the computer device 600 and processes data, thereby monitoring the computer device 600 as a whole.
[0217] In the embodiment of the present application, the processor 601 in the computer device 600 loads instructions corresponding to one or more application processes into the memory 602 according to the following steps, and the processor 601 runs the application stored in the memory 602 to implement various functions:
[0218] The first terminal displays at least one game camp joined by the first game player on the first graphical user interface in response to the camp information display operation;
[0219] In response to a setting operation of setting the merging destination of the target game camp in the game camp to the target scene area in the scene map, the first terminal displays an information editing page of merging indication information on the first graphical user interface, where the information editing page indicates that the merging destination is the target scene area and the merging camp is the target game camp;
[0220] In response to an information editing operation on the information editing page, the first terminal sends a merging instruction message to a second terminal associated with a second game player in the target game camp, wherein the second terminal provides a second graphical user interface including a game screen of the target game;
[0221] The second terminal receives the merging indication information sent by the first terminal, and displays a merging message generated based on the merging indication information on a second graphical user interface, where the merging message displays at least information about the merging destination and the merging camp.
[0222] In some embodiments, in response to the setting operation of setting the merging destination of the target game camp in the game camp to the target scene area in the scene map, the operation includes:
[0223] The first terminal obtains a start position and an end position of the first operation in response to the first operation on the first graphical user interface;
[0224] The first terminal determines a target game camp from at least one game camp based on the starting position, and determines a target scene area from the scene map based on the ending position.
[0225] In some embodiments, in response to an information editing operation on an information editing page, sending a join indication message to a second terminal associated with a second game player in a target game camp includes:
[0226] The first terminal edits the content of the information editing page according to the information editing operation and generates merging indication information;
[0227] In response to the information sending operation on the merging instruction information, the first terminal sends the merging instruction information to the second terminal associated with the second game player in the target game camp.
[0228] In some embodiments, the information editing page includes a time setting control and a converged task setting control;
[0229] Edit the content of the information editing page according to the information editing operation to generate convergence instruction information, including:
[0230] The first terminal determines a target merging time in response to a time setting operation on a time setting control;
[0231] The first terminal confirms the target merging task in response to the task setting operation on the merging task setting control;
[0232] The first terminal generates merging indication information based on the target merging time, the target merging task, the target game camp, and the target scene area.
[0233] In some embodiments, in response to the setting operation of setting the merging destination of the target game camp in the game camp to the target scene area in the scene map, the operation includes:
[0234] The first terminal responds to the camp selection operation of the target game camp and displays at least one area identifier in the scene map on the first graphical user interface;
[0235] The first terminal responds to the area selection operation of the target area identifier in the first graphical user interface, determines the area of the target area identifier in the scene map, and obtains the target scene area.
[0236] In some embodiments, the first graphical user interface is provided with a function trigger control, and the method further includes:
[0237] The first terminal displays, in the first graphical user interface, a whole scenario map of the target game in response to the second operation on the function trigger control.
[0238] The method further includes, in response to a setting operation of setting a rendezvous destination of a target game camp in a game camp as a target scenario area in a scenario map:
[0239] The first terminal displays, in the first graphical user interface, a whole scenario map of the target game in response to the setting operation of setting a rendezvous destination of a target game camp in a game camp as a target scenario area in the whole scenario map.
[0240] In some embodiments, the method further includes:
[0241] The first terminal displays, in the first graphical user interface, rendezvous indication information corresponding to the target scenario area.
[0242] In some embodiments, the rendezvous indication information includes a target rendezvous time.
[0243] The method further includes:
[0244] If the current time reaches the target rendezvous time, the first terminal closes the rendezvous indication information in the first graphical user interface.
[0245] In some embodiments, the method further includes:
[0246] If the content displayed in the second graphical user interface includes the target scenario area, the second terminal displays, in the second graphical user interface, the rendezvous message corresponding to the target scenario area.
[0247] In some embodiments, the method further includes:
[0248] If the content displayed in the second graphical user interface does not include the target scenario area, the second terminal displays, in the second graphical user interface, a small map area including the target scenario area, and displays the rendezvous message corresponding to the target scenario area in the small map area.
[0249] In some embodiments, the method further includes:
[0250] The second terminal closes the rendezvous message in the second graphical user interface in response to a message closing operation of the second game player on the rendezvous message.
[0251] In some embodiments, the target game camp includes a plurality of player members, and the method further includes:
[0252] The second terminal displays, in the second graphical user interface, player member information that has arrived at the target scenario area in response to a message viewing operation of the second game player on the rendezvous message.
[0253] In some embodiments, the method further comprises:
[0254] In response to the sliding operation of the second game player on the merged message, the second terminal displays the merged message in a zoomed manner on the second graphical user interface.
[0255] The present application solution displays the game camp joined by the first game player on the game interface according to the touch operation of the first game player on the function trigger control on the game interface. Furthermore, an information editing page is displayed on the graphical user interface according to the target game camp selected by the first game player and the target scene area selected on the game scene map. A quick message is generated according to the information editing operation of the first game player on the information editing page, and then the quick message information is sent to the game players in the selected game camp, so that the game players can send the edited quick messages conveniently, thereby improving the game experience of the game players.
[0256] The specific implementation of the above operations can be found in the previous embodiments and will not be repeated here.
[0257] Optional, such as Figure 22 As shown, the computer device 600 further includes: a touch screen 603, a radio frequency circuit 604, an audio circuit 605, an input unit 606, and a power supply 607. Among them, the processor 601 is electrically connected to the touch screen 603, the radio frequency circuit 604, the audio circuit 605, the input unit 606, and the power supply 607 respectively. It can be understood by those skilled in the art that Figure 22 The computer device structure shown in the figure does not constitute a limitation to the computer device, and may include more or fewer components than shown in the figure, or combine certain components, or arrange the components differently.
[0258] The touch display screen 603 can be used for displaying a graphical user interface and receiving an operation instruction generated by the user acting on the graphical user interface. The touch display screen 603 can include a display panel and a touch panel. Among them, the display panel can be used for displaying information input by the user or information provided to the user and various graphical user interfaces of a computer device, and these graphical user interfaces can be composed of graphics, text, icons, videos and any combination thereof. Optionally, a liquid crystal display (LCD), an organic light emitting diode (OLED, Organic Light-Emitting Diode) and the like can be used to configure the display panel. The touch panel can be used for collecting the user's touch operation on or near it (such as the user uses any suitable object or accessory such as a finger, a stylus on the touch panel or near the touch panel) and generates corresponding operation instructions, and the operation instructions execute corresponding programs. Optionally, the touch panel may include two parts: a touch detection device and a touch controller. Among them, the touch detection device detects the user's touch direction, detects the signal brought by the touch operation, and transmits the signal to the touch controller; the touch controller receives the touch information from the touch detection device, converts it into the touch point coordinates, and then sends it to the processor 601, and can receive the command sent by the processor 601 and execute it. The touch panel can cover the display panel. When the touch panel detects a touch operation on or near it, it is transmitted to the processor 601 to determine the type of touch event, and then the processor 601 provides a corresponding visual output on the display panel according to the type of touch event. In an embodiment of the present application, the touch panel and the display panel can be integrated into the touch display screen 603 to realize input and output functions. However, in some embodiments, the touch panel and the touch panel can be used as two independent components to realize input and output functions. That is, the touch display screen 603 can also be used as part of the input unit 606 to realize the input function.
[0259] The RF circuit 604 may be used to transmit and receive RF signals, thereby establishing wireless communication with a network device or other computer device through wireless communication, and transmitting and receiving signals between the network device or other computer device.
[0260] Audio circuit 605 can be used to provide an audio interface between the user and the computer device through a speaker and microphone. Audio circuit 605 can convert received audio data into electrical signals and transmit them to the speaker, which then converts them into sound signals for output. Conversely, the microphone converts collected sound signals into electrical signals, which are then received by audio circuit 605 and converted into audio data. The audio data is then output to processor 601 for processing, then transmitted via RF circuit 604 to, for example, another computer device, or to memory 602 for further processing. Audio circuit 605 may also include an earphone jack to allow communication between external headphones and the computer device.
[0261] The input unit 606 can be configured to receive inputted digital, character information or user feature information (e.g. fingerprint, iris, face information, etc.), and generate keyboard, mouse, joystick, optical or trackball signal input related to user settings and function control.
[0262] The power supply 607 is configured to supply power to various components of the computer device 600. Optionally, the power supply 607 can be logically connected to the processor 601 through a power management system, so as to realize functions such as management of charging, discharging and power consumption management through the power management system. The power supply 607 can also include one or more than one direct current or alternating current power supply, a recharging system, a power failure detection circuit, a power converter or inverter, a power state indicator, etc.
[0263] Although Figure 22 The computer device 600 can also include a camera, a sensor, a wireless fidelity module, a Bluetooth module, etc. which are not shown in the embodiments and will not be described herein.
[0264] In the above embodiments, the description of each embodiment is focused on different aspects, and the parts not described in detail in a certain embodiment can be referred to the related description of other embodiments.
[0265] As can be seen from the above, the computer device provided in the embodiments can display at least one game camp joined by a first game player on a first graphical user interface in response to a camp information display operation by a first terminal; display an information editing page of convergence indication information on the first graphical user interface in response to a setting operation of setting a convergence destination of a target game camp in a target scene area in a scene map by the first terminal; and send the convergence indication information to a second terminal associated with a second game player in the target game camp in response to an information editing operation on the information editing page by the first terminal, wherein the second terminal provides a second graphical user interface including a game screen of a target game; and the second terminal receives the convergence indication information sent by the first terminal, and displays a convergence message generated based on the convergence indication information on the second graphical user interface, wherein the convergence message displays at least information of the convergence destination and the convergence camp.
[0266] Those skilled in the art can understand that all or part of the steps in the various methods of the above embodiments can be completed by instructions, or by controlling related hardware through instructions, which can be stored in a computer readable storage medium and loaded and executed by a processor.
[0267] To this end, an embodiment of the present application provides a computer-readable storage medium storing a plurality of computer programs, which can be loaded by a processor to execute the steps of any of the game information sending methods provided in the embodiments of the present application. For example, the computer program can execute the following steps:
[0268] The first terminal displays at least one game camp joined by the first game player on the first graphical user interface in response to the camp information display operation;
[0269] In response to a setting operation of setting the merging destination of the target game camp in the game camp to the target scene area in the scene map, the first terminal displays an information editing page of merging indication information on the first graphical user interface, where the information editing page indicates that the merging destination is the target scene area and the merging camp is the target game camp;
[0270] In response to an information editing operation on the information editing page, the first terminal sends a merging instruction message to a second terminal associated with a second game player in the target game camp, wherein the second terminal provides a second graphical user interface including a game screen of the target game;
[0271] The second terminal receives the merging indication information sent by the first terminal, and displays a merging message generated based on the merging indication information on a second graphical user interface, where the merging message displays at least information about the merging destination and the merging camp.
[0272] In some embodiments, in response to the setting operation of setting the merging destination of the target game camp in the game camp to the target scene area in the scene map, the operation includes:
[0273] The first terminal obtains a start position and an end position of the first operation in response to the first operation on the first graphical user interface;
[0274] The first terminal determines a target game camp from at least one game camp based on the starting position, and determines a target scene area from the scene map based on the ending position.
[0275] In some embodiments, in response to an information editing operation on an information editing page, sending a join indication message to a second terminal associated with a second game player in a target game camp includes:
[0276] The first terminal edits the content of the information editing page according to the information editing operation and generates merging indication information;
[0277] In response to the information sending operation on the merging instruction information, the first terminal sends the merging instruction information to the second terminal associated with the second game player in the target game camp.
[0278] In some embodiments, the information editing page includes a time setting control and a rendezvous task setting control;
[0279] According to the information editing operation, the content of the information editing page is edited, and rendezvous instruction information is generated, including:
[0280] The first terminal determines the target rendezvous time in response to a time setting operation on the time setting control;
[0281] The first terminal determines the target rendezvous task in response to a task setting operation on the rendezvous task setting control;
[0282] The first terminal generates rendezvous instruction information based on the target rendezvous time, the target rendezvous task, the target game camp, and the target scene area.
[0283] In some embodiments, in response to a setting operation of setting the rendezvous destination of the target game camp in the game camp to the target scene area in the scene map, including:
[0284] The first terminal displays at least one region identifier in the scene map in the first graphical user interface in response to a camp selection operation on the target game camp;
[0285] The first terminal determines the region of the target region identifier in the scene map in response to a region selection operation on the target region identifier in the first graphical user interface, and obtains the target scene area.
[0286] In some embodiments, the first graphical user interface is provided with a function trigger control, and the method further includes:
[0287] The first terminal displays the entire scene map of the target game in the first graphical user interface in response to a second operation on the function trigger control;
[0288] In response to a setting operation of setting the rendezvous destination of the target game camp in the game camp to the target scene area in the scene map, including:
[0289] The first terminal responds to a setting operation of setting the rendezvous destination of the target game camp in the game camp to the target scene area in the entire scene map.
[0290] In some embodiments, the method further includes:
[0291] The first terminal displays the rendezvous instruction information corresponding to the target scene area in the first graphical user interface.
[0292] In some embodiments, the rendezvous instruction information includes the target rendezvous time;
[0293] The method further includes:
[0294] If the current time reaches the target rendezvous time, the first terminal closes the rendezvous indication information on the first graphical user interface.
[0295] In some embodiments, displaying a merging message generated based on the merging indication information on the second graphical user interface includes:
[0296] If the content displayed by the second graphical user interface includes the target scene area, the second terminal displays a merging message in the target scene area corresponding to the second graphical user interface.
[0297] In some embodiments, displaying a merging message generated based on the merging indication information on the second graphical user interface includes:
[0298] If the content displayed on the second graphical user interface does not include the target scene area, the second terminal displays a small map area including the target scene area on the second graphical user interface, and displays a merging message in the small map area corresponding to the target scene area.
[0299] In some embodiments, the method further comprises:
[0300] The second terminal closes the merged message in the second graphical user interface in response to the second game player's message closing operation on the merged message.
[0301] In some embodiments, the target game faction includes a plurality of player members, and the method further includes:
[0302] The second terminal displays the player member information that has arrived at the target scene area on the second graphical user interface in response to the second game player's message viewing operation on the merged message.
[0303] In some embodiments, the method further comprises:
[0304] In response to the sliding operation of the second game player on the merged message, the second terminal displays the merged message in a zoomed manner on the second graphical user interface.
[0305] The present application solution displays the game camp joined by the first game player on the game interface according to the touch operation of the first game player on the function trigger control on the game interface. Furthermore, an information editing page is displayed on the graphical user interface according to the target game camp selected by the first game player and the target scene area selected on the game scene map. A quick message is generated according to the information editing operation of the first game player on the information editing page, and then the quick message information is sent to the game players in the selected game camp, so that the game players can send the edited quick messages conveniently, thereby improving the game experience of the game players.
[0306] The specific implementation of the above operations can be found in the previous embodiments and will not be repeated here.
[0307] The storage medium may include a read-only memory (ROM), a random access memory (RAM), a magnetic disk or an optical disk, etc.
[0308] Since the computer program stored in the storage medium can execute the steps in any one of the game information sending methods provided in the embodiments of the present application, the beneficial effects that can be achieved by any one of the game information sending methods provided in the embodiments of the present application can be achieved. Please refer to the previous embodiments for details and will not be repeated here.
[0309] The above is a detailed introduction to a game information sending method, device, storage medium and computer equipment provided in the embodiments of the present application. Specific examples are used herein to illustrate the principles and implementation methods of the present application. The description of the above embodiments is only used to help understand the method and core idea of the present application. At the same time, for those skilled in the art, based on the ideas of the present application, there may be changes in the specific implementation methods and application scope. In summary, the content of this specification should not be understood as limiting the present application.
Claims
1. A method for sending game information, characterized in that: Providing a first graphical user interface via a first terminal, wherein the first graphical user interface includes at least a portion of a scene map of a target game, the method comprising: The first terminal displays the email group information in the first graphical user interface in response to a click operation of the first game player on a function trigger control in the first graphical user interface; The first terminal obtains an end point position of the sliding operation in response to the first game player sliding the target group in the email group information, and determines a target scene area according to an end point area corresponding to the end point position; The first terminal displays an email page in the first graphical user interface according to the target group and the target scene area, wherein the email page indicates that the rendezvous destination is the target scene area and the rendezvous group is the target group, and the email page also displays the target rendezvous time and target rendezvous task set by the first game player; The first terminal generates merging indication information based on the target merging time, the target merging task, the target group, and the target scene area; In response to an information sending operation on the merging indication information, the first terminal sends the merging indication information to a second terminal associated with a second game player in the target group, wherein the second terminal provides a second graphical user interface including a game screen of the target game; The second terminal receives the merging indication information sent by the first terminal, and displays a merging message generated based on the merging indication information on the second graphical user interface, where the merging message displays at least information about the merging destination and the merging group.
2. The method according to claim 1, characterized in that The first graphical user interface is provided with a function trigger control, and the method further includes: The first terminal displays the entire scene map of the target game on the first graphical user interface in response to a second operation on the function trigger control; The method further comprises: The first terminal responds to a setting operation of setting the merging destination to a target scene area in the entire scene map.
3. The method according to claim 1, characterized in that The method further comprises: The first terminal displays the merging indication information corresponding to the target scene area in the first graphical user interface.
4. The method according to claim 3, characterized in that The method further comprises: If the current time reaches the target rendezvous time, the first terminal closes the rendezvous indication information on the first graphical user interface.
5. The method according to claim 1, wherein The displaying, on the second graphical user interface, a merging message generated based on the merging indication information includes: If the content displayed by the second graphical user interface includes the target scene area, the second terminal displays the merging message corresponding to the target scene area on the second graphical user interface.
6. The method according to claim 1, characterized in that The displaying, on the second graphical user interface, a merging message generated based on the merging indication information includes: If the content displayed by the second graphical user interface does not include the target scene area, the second terminal displays a small map area including the target scene area on the second graphical user interface, and displays the convergence message corresponding to the target scene area in the small map area.
7. The method according to claim 1, characterized in that The method further comprises: The second terminal closes the merged message on the second graphical user interface in response to the second game player's message closing operation on the merged message.
8. The method according to claim 1, characterized in that The method further comprises: In response to the sliding operation of the second game player on the merged message, the second terminal displays the merged message in a scaled manner on the second graphical user interface.
9. A computer device comprising a memory, a processor, and a computer program stored in the memory and running on the processor, wherein: When the processor executes the program, the game information sending method according to any one of claims 1 to 8 is implemented.
10. A storage medium, characterized in that: The storage medium stores a plurality of instructions, and the instructions are suitable for being loaded by a processor to execute the game information sending method according to any one of claims 1 to 8.
Citation Information
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