Gamepad
By introducing electromagnetic linear actuators and mechanical vibration motors into the game controller, combined with position sensors and a control board, force feedback and haptic feedback are achieved, solving the problem of game controllers lacking realistic immersion and improving the gaming experience.
Patent Information
- Application Number
- CN202520278090.4
- Authority / Receiving Office
- CN · China
- Patent Type
- Utility models(China)
- Current Assignee / Owner
- Filing Date
- 2025-02-21
- Publication Date
- 2026-01-20
- Estimated Expiration
- 2035-02-21
AI Technical Summary
Existing game controllers lack force and haptic feedback, resulting in a less realistic and immersive gaming experience.
It employs an electromagnetic linear actuator and a mechanical vibration motor, combined with a position sensor and a control motherboard, to achieve force feedback and tactile feedback effects. It drives the movement of the actuator through the principle of electromagnetic induction and simulates the force feedback of different game scenarios.
It provides immersive force and vibration feedback effects, enhancing the realism and immersion of the gaming experience and meeting players' demands for gaming peripheral performance.
Smart Images

Figure CN223810804U_ABST
Abstract
Description
TECHNICAL FIELD
[0001] The utility model relates to a gamepad, especially a gamepad with force feedback and tactile feedback realized by electronic technology. BACKGROUND
[0002] With the vigorous development of the game industry and the continuous improvement of players' requirements for game experience, the game peripheral market has ushered in new development opportunities. The global game market size is estimated to exceed 200 billion US dollars in 2024, and is expected to reach nearly 400 billion US dollars by 2029, with a compound annual growth rate of 10.2% during this period. As a key bridge for players to interact with games, the performance and experience of gamepads directly affect the players' game pleasure. The application of force feedback technology in gamepads can bring players a more realistic and immersive game experience.
[0003] The utility model puts forward a gamepad with force feedback and tactile feedback in view of the current market demand. Through the implementation of the utility model, players can have a more realistic and immersive game experience, meeting the growing demand of players for game peripheral performance. UTILITY MODEL CONTENT
[0004] The utility model puts forward a gamepad, the gamepad includes shell A1, exposes the trigger A2 of shell, assembles the force feedback executor A3, control mainboard A4 and the vibrator A5 of providing tactile feedback effect in the shell inside, wherein the force feedback executor A3 is an electromagnetic linear actuator, includes the electromagnetic coil fixed in a shell inside, installs the guide mechanism in the electromagnetic coil inside, and the mover can move freely on the guide mechanism, the mover is connected trigger A2 through a connecting rod mechanism.
[0005] The force feedback executor A3 further includes a position sensor for real-time detection of the displacement of the mover, installed on the side of the mover.
[0006] The position sensor is an integrated Hall sensor or an optical encoder.
[0007] The mover is a permanent magnet, and the connecting rod mechanism is a gear-rack system or a push rod structure; the electromagnetic coil is wound on a hollow skeleton composed of a high-permeability magnetic core.
[0008] The guide mechanism is a linear guide rail, fixed in the electromagnetic coil, so that the mover can move bidirectionally along the central axis of the electromagnetic coil under the action of electromagnetic force.
[0009] The vibrator A5 is a mechanical vibration motor with an eccentric mass or a MEMS linear vibration motor.
[0010] The control mainboard A4 is a PCB circuit board, which integrates a main control unit, a lithium battery, a charge-discharge management circuit, a vibration motor driving circuit, a force feedback actuator control circuit and a wireless communication unit, connects the force feedback actuator A3 and the vibrator A5 through a control cable, and connects a game host through a wireless unit.
[0011] The utility model discloses, can provide immersive force feedback and vibration feedback effect, can bring more real, immersive game experience for game player, satisfy the increasing demand of player to game peripheral performance.
[0012] Other features and advantages of the utility model will become more apparent after reading the detailed description of the embodiments of the utility model in conjunction with the accompanying drawings. BRIEF DESCRIPTION OF DRAWINGS
[0013] In order to clearly illustrate the technical scheme and embodiments of the utility model, the drawings involved in the specification are briefly introduced. It should be noted that the main purpose of the drawings is to illustrate the mutual connection of each component of the device of the utility model, structural features and the advantages brought by it, and is not drawn according to the actual size of the device in proportion. Obviously, the drawings only involve limited embodiments, and cannot be understood as the limitation of the utility model, and the person skilled in the art can easily obtain new embodiments through formal changes according to these drawings.
[0014] Figure 1 It is the appearance structure schematic diagram of an embodiment of the utility model;
[0015] Figure 2 It is the main control board logic block diagram in an embodiment of the utility model;
[0016] Figure 3 It is the force feedback actuator logic function block diagram in an embodiment of the utility model. DETAILED DESCRIPTION
[0017] The specific embodiments of the utility model are described in detail below in conjunction with the drawings.
[0018] The utility model proposes a kind of gamepad, such as Figure 1The game handle is a game handle with force feedback and tactile feedback, which is suitable for shooting games. The game handle comprises a shell A1, a trigger A2 exposed from the shell, a force feedback actuator A3, a control mainboard A4 and a vibrator A5 for providing tactile feedback effect which are assembled in the shell. The shell A1 adopts ergonomic design, is comfortable to hold and convenient to operate, the main body adopts engineering plastic and has good strength and wear resistance; the corrugated anti-skid lines A6 are designed on the grip part, and a skin-like coating or anti-skid rubber is coated on the outside, so that the comfort of holding is improved. The trigger A2 adopts high-strength nylon material and has good toughness and wear resistance, the trigger is connected to the pivot point on the shell through a pin and connected to the force feedback actuator A3 through a connecting rod mechanism, and the connecting rod mechanism can be a gear-rack system or a push rod structure. The control mainboard A4 is a PCB circuit board, on which a main control unit, a lithium battery, a charge-discharge management circuit, a vibration motor driving circuit, a force feedback actuator control circuit and a wireless communication unit are integrated, the force feedback actuator A3 and the vibrator A5 are connected through a control cable, and a game host is connected through a wireless unit, Figure 2 The vibrator A5 is a mechanical vibration motor with an eccentric mass or a MEMS linear vibration motor.
[0019] The force feedback actuator A3 is an electromagnetic linear actuator, and its working principle is based on electromagnetic induction principle. The energized coil is subjected to force in the magnetic field, so as to drive the connected parts to move linearly. Figure 3 The function component logic block diagram is shown, which comprises:
[0020] The shell protects the internal components and provides assembly support structure and fixing screw holes;
[0021] The electromagnetic coil is wound on a hollow skeleton composed of a high-permeability magnetic core, and the magnetic core is silicon steel, which generates a controllable magnetic field after being energized;
[0022] The permanent magnet mover is fixed on the linear guide mechanism inside the coil and interacts with the coil magnetic field to generate driving force; the mover can freely move on the guide mechanism and is connected to the trigger through the connecting rod mechanism;
[0023] The position sensor adopts an integrated Hall sensor or an optical encoder, which detects the displacement of the mover in real time and feeds back to the control circuit;
[0024] The elastic reset element is a torsion spring or a spring sheet, which provides basic reset rebound force, so that the mover quickly returns to the initial position after power-off, and cooperates with the electromagnetic force to realize composite feedback effect and optimize the smoothness of the touch feeling.
[0025] The electromagnetic coil is fixed inside the shell, the linear guide mechanism is a linear guide rail, and is fixedly installed inside the electromagnetic coil, so that the mover can move bidirectionally along the central axis of the electromagnetic coil under the action of electromagnetic force; and the position sensor is installed on the side of the permanent magnet mover, and can feed back the position information of the moving iron core in real time, so that accurate control is realized.
[0026] When current flows through the coil, a magnetic field is generated, which interacts with the magnetic field of the permanent magnet to produce an attractive or repulsive force, causing the mover to move linearly and transmitting the force to the trigger through the transmission mechanism; by changing the direction of the current, the direction of the magnetic field can be changed, thereby controlling the direction of movement of the mover.
[0027] The master control unit matches the force feedback requirements of different game scenes, such as resistance when shooting and rebound force after pulling the trigger, by presetting current values, and can also dynamically adjust the coil current to change the output force size and direction according to game input signals such as weapon recoil force and collision strength.
[0028] When the trigger is not pressed, the mover is located at the initial position, the elastic element keeps the trigger reset, and no current passes through the coil; when the user presses the trigger, the transmission mechanism drives the permanent magnet mover to move along the guide rail, triggering the position sensor to detect the displacement; the sensor detects the position and force of the trigger in real time and transmits the signal to the control unit, and the master control unit calculates the required force feedback effect, such as the size of the resistance, the strength of the recoil, the strength and frequency of the vibration, etc., according to the preset algorithm and game instructions, analyzes and outputs the first PWM control signal, adjusts the H-bridge circuit output corresponding current, and then drives the permanent magnet mover to move, generates resistance or auxiliary thrust in the opposite direction of the user's pressing direction, outputs the second PWM control signal, and drives the vibration motor to generate a response vibration feedback; after the user releases the trigger, the elastic reset element provides a reset force, the master control unit cuts off the coil current, and the mover returns to the initial position.
[0029] The game handle disclosed by the utility model can simulate various force feedback effects, for example:
[0030] Resistance, simulating the resistance feeling when pulling the trigger;
[0031] Recoil, simulating the recoil when shooting a gun;
[0032] Vibration touch, simulating the vibration feeling when exploding or colliding;
[0033] Pulse touch, simulating the pulse touch when an object collides or a mechanism starts.
[0034] The utility model provides a kind of gamepad, including a force feedback trigger based on electromagnetic linear actuator, can provide more real immersive game experience for player.
[0035] The utility model is described for example, and is not exhaustive or limit the utility model to the disclosed form. The selection and description of embodiments are to better illustrate the principles and practical application of the utility model, and enable those skilled in the art to understand the utility model so as to design various embodiments with various modifications suitable for specific purposes. Any new embodiment realized within the basic concept, construction principle and spiritual framework of the utility model by simple deformation, modification, equivalent replacement, improvement should be included in the protection scope of the utility model. The scope of the utility model is determined by the appended claims.
Claims
1. A gamepad, characterized in that, The game handle comprises a shell (A1), a trigger (A2) exposed on the shell, a force feedback actuator (A3) assembled in the shell, a control mainboard (A4), and a vibrator (A5) for providing a haptic feedback effect; wherein the force feedback actuator (A3) is an electromagnetic linear actuator comprising an electromagnetic coil fixed in a housing, a guide mechanism fixed in the electromagnetic coil, and a mover capable of freely moving on the guide mechanism; the mover is connected to the trigger (A2) through a connecting rod mechanism.
2. The gamepad of claim 1, wherein, The force feedback actuator (A3) further comprises a position sensor for detecting the displacement of the mover in real time, which is installed on the side of the mover.
3. The gamepad of claim 2, wherein, The position sensor is an integrated Hall sensor or an optical encoder.
4. The gamepad of claim 1, wherein, The mover is a permanent magnet, and the connecting rod mechanism is a gear-rack system or a push rod structure; the electromagnetic coil is wound on a hollow skeleton composed of a high-permeability magnetic core.
5. The gamepad of claim 1, wherein, The guide mechanism is a linear guide rail, which is fixed in the electromagnetic coil, so that the mover can move bidirectionally along the central axis of the electromagnetic coil under the action of electromagnetic force.
6. The gamepad of claim 1, wherein, The vibrator (A5) is a mechanical vibration motor with an eccentric mass or a MEMS linear vibration motor.
7. A gamepad according to any one of claims 1 to 6, wherein, The control mainboard (A4) is a PCB circuit board, on which a main control unit, a lithium battery, a charge-discharge management circuit, a vibration motor driving circuit, a force feedback actuator control circuit, and a wireless communication unit are integrated; the force feedback actuator (A3) and the vibrator (A5) are connected through a control cable, and the game host is connected through a wireless unit.